[12:20:59][D][jomini_game_setup.cpp:326]: Log system initialized. [12:20:59][D][pdx_task.cpp:250]: Spawning 15 worker threads [12:20:59][D][pdx_localize.cpp:128]: LocalizeInit [12:20:59][D][systemsettings.cpp:327]: "default_settings_v1_file" is not defined in path.settings. Default "pdx_default_settings.json" will be used. [12:20:59][D][systemsettings.cpp:327]: "default_settings_file" is not defined in path.settings. Default "pdx_default_settings.txt" will be used. [12:20:59][D][pdx_text_settings.cpp:141]: [CPdxSettingsTextFile] "pdx_default_settings.txt" doesn't exist. [12:20:59][D][systemsettings.cpp:327]: "settings_v1_file" is not defined in path.settings. Default "pdx_settings.json" will be used. [12:20:59][D][systemsettings.cpp:327]: "settings_file" is not defined in path.settings. Default "pdx_settings.txt" will be used. [12:20:59][D][pdx_enum_setting.cpp:95]: Could not find enum 'hud_skin_auto' for 'hud_skin', will use default 'DEFAULT' [12:20:59][D][pdx_enum_setting.cpp:95]: Could not find enum 'map_table_style_auto' for 'map_table_style', will use default 'DEFAULT' [12:20:59][D][pdx_enum_setting.cpp:95]: Could not find enum 'l_german' for 'language', will use default 'l_english' [12:21:00][D][contextowner.cpp:641]: Universe: steam [12:21:00][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_locale_view', ViewVariable ))': ')' [12:21:00][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.SetOrToggle( 'activity_locale_view', ViewVariable ))': ')' [12:21:00][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_locale_view', ViewVariable ))': ')' [12:21:00][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_contest_info_tab', ViewVariable ))': ')' [12:21:00][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_contest_info_tab', ViewVariable ))': ')' [12:21:00][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_locale_view', ViewVariable ))': ')' [12:21:00][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.SetOrToggle( 'activity_locale_view', ViewVariable ))': ')' [12:21:00][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_locale_view', ViewVariable ))': ')' [12:21:00][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_contest_info_tab', ViewVariable ))': ')' [12:21:00][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_contest_info_tab', ViewVariable ))': ')' [12:21:00][D][gfx_dx11_master_context.cpp:153]: Adapter 0: NVIDIA GeForce RTX 4070 SUPER (11999.00 MB) [12:21:00][D][gfx_dx11_master_context.cpp:153]: Adapter 1: AMD Radeon(TM) Graphics (485.86 MB) [12:21:00][D][gfx_dx11_master_context.cpp:153]: Adapter 2: NVIDIA GeForce RTX 4070 SUPER (11999.00 MB) [12:21:00][D][gfx_dx11_master_context.cpp:153]: Adapter 3: Microsoft Basic Render Driver (0.00 MB) [12:21:00][D][gfx_dx11_master_context.cpp:153]: Selected adapter: NVIDIA GeForce RTX 4070 SUPER (11999.00 MB) [12:21:00][D][gfx_dx11_master_context.cpp:300]: VendorId: 4318 [12:21:00][D][gfx_dx11_master_context.cpp:301]: DeviceId: 10115 [12:21:00][D][gfx_dx11_master_context.cpp:302]: SubSysId: 1094390872 [12:21:00][D][gfx_dx11_master_context.cpp:303]: Revision: 161 [12:21:00][D][pdx_matchmaking.cpp:66]: Matchmaking Interface: Nakama [12:21:00][D][contextowner.cpp:752]: Initializing Gui Editor: 0.000925 [12:21:00][D][pdx_pops_wrapper.cpp:605]: [POPS Wrapper] Attempting to login to POPS with auth token (state: Offline) [12:21:00][D][pdx_pops_login.cpp:668]: [POPS Login] Waiting for logging in [12:21:02][D][pdx_pops_wrapper.cpp:928]: [POPS Wrapper] Login result: LoggedIn (message: (null)). Running 3 callbacks [12:21:02][D][pdx_pops_wrapper.cpp:1102]: [POPS Wrapper] OnAccountGetDetailsCallback: success [12:21:02][D][pdx_pops_wrapper.cpp:1064]: [POPS Wrapper] OnUpdateSocialProfileCallback: success [12:21:02][D][pdx_pops_wrapper.cpp:1075]: [POPS Wrapper] Retrieved profile for 22c2a403-9eac-4e54-a4b7-973ad15a634a (KingLoris) [12:21:05][D][pdx_pops_login.cpp:683]: [POPS Login]: Waited for 5.002146 seconds, result: AwaitingCallback [12:21:05][D][defines.cpp:180]: Define 'STRESS_MONTHLY_CHANGE' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'PRESTIGE_FROM_DYNASTY_ON_MARRIAGE_FACTOR' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'PRESTIGE_FROM_DYNASTY_ON_BORN_FACTOR' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'CHARACTER_TRAVEL_TIME' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'DEVIATION_FALLOFF' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'MEN_AT_ARMS_COUNTER_MODIFICATION' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'MINIMUM_MODIFIED_PARTICIPATION_TO_GET_PART_OF_GHW_POT' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'COUNCIL_MAX_SLOTS' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'MAX_POWER' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'RAID_MINIMUM_ATTRITON' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'THREAT_MAX_DIPLO_DISTANCE' defined in 'common/defines/ai/00_ai.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'NActivity' defined in 'common/defines/ai/00_ai.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'BORDER_WIDTH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'REGION_FADE_FAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'REGION_FADE_NEAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'PROVINCE_FADE_FAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'PROVINCE_FADE_NEAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'COLOR_SELECTION_REGION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'COLOR_SELECTION_PROVINCE' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'COLOR_SELECTION_HIGHLIGHT' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'ENTITY_COA_HUE_RANDOMIZATION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'ENTITY_COA_SATURATION_RANDOMIZATION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'ENTITY_COA_VALUE_RANDOMIZATION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'GRANT_TITLE_IN_LIST_COLOR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'DECLARE_WAR_TARGET_EXTRA_VALUE' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'ACTIVITY_BACKGROUND_PATH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'ACTIVITY_ARRIVAL_BACKGROUND_PATH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][defines.cpp:180]: Define 'MEMORY_TYPE_ICON_PATH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:05][D][jomini_game_setup.cpp:130]: DLC: Fashion of the Abbasid Court|dlc/dlc002_sp_day1/dlc002.dlc The Northern Lords|dlc/dlc003_fp1/dlc003.dlc Friends and Foes|dlc/dlc006_bp1/dlc006.dlc Garments of the Holy Roman Empire|dlc/dlc001_preorder/dlc001.dlc The Fate of Iberia|dlc/dlc005_fp2/dlc005.dlc The Royal Court|dlc/dlc004_ep1/dlc004.dlc Mod: [12:21:05][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: E:/SteamLibrary/steamapps/common/Crusader Kings III/game/dlc/dlc004_ep1 [12:21:05][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: E:/SteamLibrary/steamapps/common/Crusader Kings III/game/dlc/dlc003_fp1 [12:21:05][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: E:/SteamLibrary/steamapps/common/Crusader Kings III/game/dlc/dlc005_fp2 [12:21:05][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: E:/SteamLibrary/steamapps/common/Crusader Kings III/game/dlc/dlc001_preorder [12:21:05][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: E:/SteamLibrary/steamapps/common/Crusader Kings III/game/dlc/dlc006_bp1 [12:21:05][D][virtualfilesystem_physfs.cpp:813]: Mounted Data: E:/SteamLibrary/steamapps/common/Crusader Kings III/game/dlc/dlc002_sp_day1 [12:21:05][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/models'(.asset, , -1) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'sound'(.audio2, , -1) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'fonts'(.font, , -1) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gui'(.gui, , -1) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'sound'(.audio2, , -1) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'fonts'(.font, , -1) in 0.002 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gui'(.gui, , -1) in 0.005 seconds [12:21:06][D][defines.cpp:180]: Define 'STRESS_MONTHLY_CHANGE' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'PRESTIGE_FROM_DYNASTY_ON_MARRIAGE_FACTOR' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'PRESTIGE_FROM_DYNASTY_ON_BORN_FACTOR' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'CHARACTER_TRAVEL_TIME' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'DEVIATION_FALLOFF' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'MEN_AT_ARMS_COUNTER_MODIFICATION' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'MINIMUM_MODIFIED_PARTICIPATION_TO_GET_PART_OF_GHW_POT' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'COUNCIL_MAX_SLOTS' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'MAX_POWER' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'RAID_MINIMUM_ATTRITON' defined in 'common/defines/00_defines.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'THREAT_MAX_DIPLO_DISTANCE' defined in 'common/defines/ai/00_ai.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'NActivity' defined in 'common/defines/ai/00_ai.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'BORDER_WIDTH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'REGION_FADE_FAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'REGION_FADE_NEAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'PROVINCE_FADE_FAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'PROVINCE_FADE_NEAR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'COLOR_SELECTION_REGION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'COLOR_SELECTION_PROVINCE' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'COLOR_SELECTION_HIGHLIGHT' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'ENTITY_COA_HUE_RANDOMIZATION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'ENTITY_COA_SATURATION_RANDOMIZATION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'ENTITY_COA_VALUE_RANDOMIZATION' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'GRANT_TITLE_IN_LIST_COLOR' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'DECLARE_WAR_TARGET_EXTRA_VALUE' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'ACTIVITY_BACKGROUND_PATH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'ACTIVITY_ARRIVAL_BACKGROUND_PATH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][defines.cpp:180]: Define 'MEMORY_TYPE_ICON_PATH' defined in 'common/defines/graphic/00_graphics.txt' not specified. Maybe a define macro is missing [12:21:06][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_locale_view', ViewVariable ))': ')' [12:21:06][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.SetOrToggle( 'activity_locale_view', ViewVariable ))': ')' [12:21:06][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_locale_view', ViewVariable ))': ')' [12:21:06][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_contest_info_tab', ViewVariable ))': ')' [12:21:06][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_contest_info_tab', ViewVariable ))': ')' [12:21:06][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_locale_view', ViewVariable ))': ')' [12:21:06][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.SetOrToggle( 'activity_locale_view', ViewVariable ))': ')' [12:21:06][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_locale_view', ViewVariable ))': ')' [12:21:06][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_contest_info_tab', ViewVariable ))': ')' [12:21:06][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_contest_info_tab', ViewVariable ))': ')' [12:21:06][D][jomini_game_setup.cpp:159]: Starting checksum calculation [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/models'(.asset, , -1) in 0.181 seconds [12:21:06][D][jomini_game_setup.cpp:186]: Starting checksum calculation [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/interface/illustrations/loading_screens'(.dds, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/interface/frontend'(.dds, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/script_values'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/scripted_effects'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/scripted_triggers'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/scripted_modifiers'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/scripted_lists'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/scripted_guis'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/scripted_rules'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/customizable_localization'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/ethnicities'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/genes'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/portrait_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/portraits/accessory_variations'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/portraits/accessories'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/portraits/portrait_animations'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/portraits/cameras'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/portraits/environments'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/portraits/portrait_modifiers'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/named_colors'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/coat_of_arms/coat_of_arms'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/coat_of_arms/template_lists'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/game_concepts'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/modifier_definition_formats'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'events'(.txt, , -1) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/province_terrain'(.txt, , -1) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/on_action'(.txt, , -1) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'history/characters'(.txt, , -1) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'history/province_mapping'(.txt, , -1) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'history/titles'(.txt, , -1) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'history/wars'(.txt, , -1) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'history/cultures'(.txt, , -1) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'history/struggles'(.txt, , -1) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/character_memory_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/court_positions/tasks'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/epidemics'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/house_unities'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/legends/legend_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/struggle/catalysts'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/struggle/struggles'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/legends/legend_seeds'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/task_contracts'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/domiciles/buildings'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/domiciles/types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/house_power_bonus'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/message_filter_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/message_group_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/decision_group_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/schemes/scheme_countermeasures'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/schemes/pulse_actions'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/succession_appointment'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/accolade_icons'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/accolade_names'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/accolade_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/activities/guest_invite_rules'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/activities/intents'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/activities/activity_locales'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/activities/pulse_actions'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/activities/activity_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/diarchies/diarchy_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/diarchies/diarchy_mandates'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/travel/travel_options'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/travel/point_of_interest_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/vassal_stances'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/artifacts/blueprints'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/artifacts/features'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/artifacts/feature_groups'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/interface/frontend'(.dds, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/artifacts/templates'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/artifacts/types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/artifacts/visuals'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/court_amenities/'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/court_positions/types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/court_scene/character_groups'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/court_scene/character_roles'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/culture/aesthetics_bundles'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/culture/creation_names'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/culture/eras'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/scripted_guis'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/culture/innovations'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/culture/name_equivalency'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/culture/name_lists'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/culture/pillars'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/scripted_effects'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/culture/traditions'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/inspirations'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/artifacts/slots'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/legitimacy'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/scripted_relations'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/holdings'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/culture/cultures'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/vassal_contracts'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/governments'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/modifiers'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/dynasties'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/schemes/scheme_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/traits'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/focuses'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/lifestyles'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/lifestyle_perks'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/landed_titles'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/character_interaction_categories'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/character_interactions'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/secret_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/men_at_arms_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/scripted_modifiers'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/activities/activity_group_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/buildings'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/combat_effects'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/scripted_triggers'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/casus_belli_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/script_values'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/laws'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/terrain_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/portraits/accessory_variations'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/bookmarks/bookmarks'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/scripted_lists'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/council_positions'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/council_tasks'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/important_actions'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/decisions'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/religion/religion_families'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/religion/doctrines'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/religion/holy_sites'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/suggestions'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/dynasty_legacies'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/dynasty_perks'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/bookmark_portraits'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/interface/illustrations/scripted_illustrations'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/messages'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'map_data/geographical_regions'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/court_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/casus_belli_groups'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/pool_character_selectors'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/scripted_character_templates'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'tests'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/tutorial_lessons'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/tutorial_lesson_chains'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/deathreasons'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/dynasty_houses'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/opinion_modifiers'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/story_cycles'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/portrait_types'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/scripted_rules'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/hook_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/character_backgrounds'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/factions'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/nicknames'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/religion/religions'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/religion/fervor_modifiers'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/ai_war_stances'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/lease_contracts'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/succession_election'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/courtier_guest_management'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/flavorization'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/dynasty_house_mottos'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/dynasty_house_motto_inserts'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/dna_data'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/portraits/trait_portrait_modifiers'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/genes'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/scripted_costs'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/skins/hud_skins'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/coat_of_arms/dynamic_definitions'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/achievements'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/combat_phase_events'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/scripted_animations'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/portraits/portrait_animations'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/guest_system'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/bookmarks/groups'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'dlc_metadata'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/schemes/agent_types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/bookmarks/challenge_characters'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/legends/chronicles'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/portraits/accessories'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/interface/illustrations/loading_screens'(.dds, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/tax_slots/types'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/tax_slots/obligations'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'music/in_game'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/interface/illustrations/loading_screens'(, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/console_groups'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/portraits/cameras'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/event_pictures'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/customizable_localization'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/event_themes'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/coat_of_arms/coat_of_arms'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/ethnicities'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/unit_assets'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/portraits/portrait_modifiers'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'gfx/map/map_modes'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:335]: Starting pre-enumerating 'common/playable_difficulty_infos'(.txt, , 0) [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/named_colors'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/game_concepts'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/coat_of_arms/template_lists'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/portraits/environments'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/modifier_definition_formats'(.txt, , 0) in 0.000 seconds [12:21:06][D][pdx_localize.cpp:142]: LocalizeShutdown [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/province_terrain'(.txt, , -1) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'history/province_mapping'(.txt, , -1) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/court_positions/tasks'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'history/struggles'(.txt, , -1) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/house_unities'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/legends/legend_types'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/struggle/struggles'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/struggle/catalysts'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/epidemics'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'history/characters'(.txt, , -1) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/legends/legend_seeds'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/task_contracts'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'history/wars'(.txt, , -1) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'history/cultures'(.txt, , -1) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/character_memory_types'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/house_power_bonus'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/message_filter_types'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/domiciles/types'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/domiciles/buildings'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/schemes/pulse_actions'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/message_group_types'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/decision_group_types'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/succession_appointment'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/accolade_icons'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/accolade_names'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/activities/guest_invite_rules'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/accolade_types'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/schemes/scheme_countermeasures'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/activities/intents'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/activities/activity_locales'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/activities/pulse_actions'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/diarchies/diarchy_types'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/artifacts/feature_groups'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'history/titles'(.txt, , -1) in 0.002 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/activities/activity_types'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/travel/point_of_interest_types'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/vassal_stances'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/artifacts/templates'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/artifacts/features'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/artifacts/blueprints'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/diarchies/diarchy_mandates'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/artifacts/visuals'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/travel/travel_options'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/artifacts/types'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/court_amenities/'(.txt, , 0) in 0.000 seconds [12:21:06][D][pdx_localize.cpp:128]: LocalizeInit [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/court_positions/types'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/court_scene/character_groups'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/culture/aesthetics_bundles'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/culture/creation_names'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/court_scene/character_roles'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/inspirations'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/culture/innovations'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/culture/eras'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/artifacts/slots'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/legitimacy'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/culture/name_equivalency'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/culture/pillars'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/culture/name_lists'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/culture/traditions'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/culture/cultures'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/scripted_relations'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/schemes/scheme_types'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/holdings'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/governments'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/vassal_contracts'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/dynasties'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/traits'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/modifiers'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/focuses'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/lifestyles'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/activities/activity_group_types'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/lifestyle_perks'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/landed_titles'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/bookmarks/bookmarks'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/character_interaction_categories'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/on_action'(.txt, , -1) in 0.003 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/character_interactions'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/secret_types'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/men_at_arms_types'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/religion/religion_families'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/religion/doctrines'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/buildings'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/religion/holy_sites'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/combat_effects'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/terrain_types'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/laws'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/council_tasks'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/casus_belli_types'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/council_positions'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/interface/illustrations/scripted_illustrations'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/important_actions'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'map_data/geographical_regions'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/decisions'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'tests'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/suggestions'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/dynasty_legacies'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/dynasty_perks'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/messages'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/court_types'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/pool_character_selectors'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/tutorial_lessons'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/casus_belli_groups'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/scripted_character_templates'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/deathreasons'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/tutorial_lesson_chains'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/dynasty_houses'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/bookmark_portraits'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/religion/religions'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/religion/fervor_modifiers'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/hook_types'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/opinion_modifiers'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/character_backgrounds'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/story_cycles'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/factions'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/nicknames'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/lease_contracts'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/ai_war_stances'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/portraits/trait_portrait_modifiers'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/coat_of_arms/dynamic_definitions'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/skins/hud_skins'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/courtier_guest_management'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/succession_election'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/flavorization'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/dynasty_house_mottos'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/bookmarks/groups'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/schemes/agent_types'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'dlc_metadata'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/dna_data'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/scripted_costs'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/dynasty_house_motto_inserts'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/bookmarks/challenge_characters'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/legends/chronicles'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/scripted_animations'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/guest_system'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/combat_phase_events'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/event_pictures'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/tax_slots/types'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/achievements'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/unit_assets'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/tax_slots/obligations'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/console_groups'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/event_themes'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'common/playable_difficulty_infos'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/map/map_modes'(.txt, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'gfx/interface/illustrations/loading_screens'(, , 0) in 0.000 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'music/in_game'(.txt, , 0) in 0.001 seconds [12:21:06][D][virtualfilesystem.cpp:310]: Done enumerating 'events'(.txt, , -1) in 0.011 seconds [12:21:07][D][database_dependencies.cpp:432]: Database Node Init Time: CGameConceptTypeDatabase - 202 ms - 202 ms including dependencies [12:21:07][D][pdxassetutil.cpp:68]: ThreadedInitTextureLookup: gfx/models [12:21:07][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiLoadScreenDatabase - 1 ms - 1 ms including dependencies [12:21:08][D][pdxassetutil.cpp:76]: ThreadedInitTextureLookup found 15371 files [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-Regular.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-Italic.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-Bold.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-BoldItalic.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-ExtraBold.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-ExtraBoldItalic.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Roboto_Mono/RobotoMono-Regular.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Roboto_Mono/RobotoMono-Bold.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Roboto_Mono/RobotoMono-Italic.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Roboto_Mono/RobotoMono-BoldItalic.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-SemiBold.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Bold.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/IropkeBatangM.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-SemiBoldItalic.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Bold.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/IBMPlexSansKR-Medium.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Open_Sans_Condensed/OpenSansCondensed-Bold.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Bold.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/IropkeBatangB.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Gitan/GitanLatin-Regular.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-SemiBold.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Medium.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/IropkeBatangM.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Gitan/GitanLatin-Bold.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-Bold.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Bold.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/IropkeBatangB.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Gitan/GitanLatin-Italic.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-SemiBoldItalic.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Light.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/IBMPlexSansKR-Medium.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Gitan/GitanLatin-Bold-Italic.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-SemiBoldItalic.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Bold.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/IBMPlexSansKR-SemiBold.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Fondamento/Fondamento-Regular.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-SemiBoldItalic.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Bold.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/ON_YeossiB.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/mapfont/Paradox_King_Script.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Open_Sans/OpenSans-SemiBoldItalic.ttf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/MonomakhUnicode/MonomakhUnicode.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Noto_Sans_SC/NotoSansSC-Medium.otf [12:21:09][D][pdx_font.cpp:156]: Loading fonts/Korean_fontset/GunglipbakmulgwanClassicB.ttf [12:21:09][D][jomini_social.cpp:18]: Created Jomini Social [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/defaults.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/defaults.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/fonts.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/fonts.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/frontend_loadingscreen.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/frontend_loadingscreen.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/labels.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/labels.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/textformatting.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/textformatting.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/tooltip.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/tooltip.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/console.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/console.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/credits_window.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/credits_window.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/cursor.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/cursor.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/dynasty_customization_window.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/dynasty_customization_window.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/dynasty_house_customization_window.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/dynasty_house_customization_window.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/frontend_bookmarks.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/frontend_bookmarks.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/frontend_credits.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/frontend_credits.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/frontend_ingame_menu.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/frontend_ingame_menu.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/frontend_load.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/frontend_load.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/frontend_loadingscreen_savegame.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/frontend_loadingscreen_savegame.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/frontend_main.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/frontend_main.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/frontend_mp_game_setup.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/frontend_mp_game_setup.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/game_rules.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/game_rules.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/hud.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/hud.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/hud_bottom.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/hud_bottom.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/hud_notification_templates.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/hud_notification_templates.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/hud_outliner.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/hud_outliner.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/hud_sidebars.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/hud_sidebars.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/hud_top.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/hud_top.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_blackmail.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_blackmail.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_call_ally.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_call_ally.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_call_ally_notification_window.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_call_ally_notification_window.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_concubine.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_concubine.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_confirmation.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_confirmation.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_council_task.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_council_task.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_court_task.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_court_task.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_create_claimant_faction.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_create_claimant_faction.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_declare_war.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_declare_war.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_grant_titles.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_grant_titles.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_interfere_in_war.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_interfere_in_war.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_interfere_in_war_notification.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_interfere_in_war_notification.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_marriage.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_marriage.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_marriage_notification_window.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_marriage_notification_window.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_menu_window.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_menu_window.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_modify_vassal_window.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_modify_vassal_window.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_notification_window.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_notification_window.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_revoke_title.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_revoke_title.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_templates.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_templates.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/interaction_transfer_vassal.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/interaction_transfer_vassal.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_icon_layer.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_icon_layer.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_icon_layer_templates.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_icon_layer_templates.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/multiplayer_config.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/multiplayer_config.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/multiplayer_frontend.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/multiplayer_frontend.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/multiplayer_frontend_types.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/multiplayer_frontend_types.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/multiplayer_lobby.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/multiplayer_lobby.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/multiplayer_serverbrowser.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/multiplayer_serverbrowser.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/multiplayer_setup.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/multiplayer_setup.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/multiplayer_types.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/multiplayer_types.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/portrait_editor_window.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/portrait_editor_window.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/profiler.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/profiler.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/save_game_analyzer.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/save_game_analyzer.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/texticons.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/texticons.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/texticons_religion.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/texticons_religion.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tool_property_randomizable_types.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tool_property_randomizable_types.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tool_property_ranged_types.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tool_property_ranged_types.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/toolslayout.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/toolslayout.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/toolspropertytypes.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/toolspropertytypes.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/toolstypes.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/toolstypes.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tutorial_highlight.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tutorial_highlight.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_accolade.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_accolade.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_activity.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_activity.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_activity_guest_list.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_activity_guest_list.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_activity_intent_selection.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_activity_intent_selection.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_activity_list.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_activity_list.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_activity_locale.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_activity_locale.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_activity_log.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_activity_log.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_activity_planner.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_activity_planner.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_add_tradition.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_add_tradition.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_admin_vassal_detail.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_admin_vassal_detail.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_appoint_tax_collector.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_appoint_tax_collector.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_army.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_army.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_army_automation_options.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_army_automation_options.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_army_select_commander.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_army_select_commander.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_artifact_details.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_artifact_details.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_artifact_helper.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_artifact_helper.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_artifact_reforge.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_artifact_reforge.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_barbershop.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_barbershop.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_battle_summary.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_battle_summary.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_character.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_character.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_character_filter.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_character_filter.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_character_finder.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_character_finder.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_character_focus.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_character_focus.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_character_lifestyle.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_character_lifestyle.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_combat.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_combat.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_council.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_council.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_council_potential_councillor.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_council_potential_councillor.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_county_view.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_county_view.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_court.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_court.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_court_amenities.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_court_amenities.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_court_events.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_court_events.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_court_position_appoint.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_court_position_appoint.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_court_positions.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_court_positions.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_court_scene_editor.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_court_scene_editor.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_court_types.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_court_types.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_create_accolade.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_create_accolade.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_culture.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_culture.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_decisions.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_decisions.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_decisions_detail.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_decisions_detail.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_diarchy.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_diarchy.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_diverge_culture.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_diverge_culture.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_dlc_info.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_dlc_info.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_domicile.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_domicile.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_dynasty_house.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_dynasty_house.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_dynasty_house_members.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_dynasty_house_members.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_dynasty_legacy.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_dynasty_legacy.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_dynasty_tree.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_dynasty_tree.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_epidemics.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_epidemics.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_factions.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_factions.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_faith.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_faith.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_faith_conversion.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_faith_conversion.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_faith_creation.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_faith_creation.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_family_attribute.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_family_attribute.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_find_title.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_find_title.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_find_vassal.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_find_vassal.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_ghw.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_ghw.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_ghw_change_target.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_ghw_change_target.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_government_administration.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_government_administration.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_hired_troops_detail.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_hired_troops_detail.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_hybridize_culture.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_hybridize_culture.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_inspirations.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_inspirations.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_intrigue.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_intrigue.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_intrigue_potential_faction_member.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_intrigue_potential_faction_member.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_intrigue_potential_scheme_agent.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_intrigue_potential_scheme_agent.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_inventory.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_inventory.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_kill_list.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_kill_list.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_knights.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_knights.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_languages.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_languages.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_lease_out_baronies.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_lease_out_baronies.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_legend_chronicle.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_legend_chronicle.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_legend_creation.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_legend_creation.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_legends.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_legends.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_levy.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_levy.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_lineage.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_lineage.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_lobby_helper.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_lobby_helper.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_manage_tax_slots.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_manage_tax_slots.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_memories.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_memories.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_menatarms.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_menatarms.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_menatarms_type_view.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_menatarms_type_view.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_message_popup.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_message_popup.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_message_settings.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_message_settings.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_military.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_military.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_move_domicile.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_move_domicile.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_my_realm.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_my_realm.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_raid.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_raid.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_rally_points.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_rally_points.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_replace_pillar.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_replace_pillar.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_resign_confirmation.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_resign_confirmation.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_royal_court.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_royal_court.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_royal_court_screenshot.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_royal_court_screenshot.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_ruler_designer.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_ruler_designer.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_ruler_designer_load.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_ruler_designer_load.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_ruler_designer_save.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_ruler_designer_save.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_save_game.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_save_game.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_select_men_at_arms_origin.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_select_men_at_arms_origin.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_select_raise_troops_at_location.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_select_raise_troops_at_location.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_select_title_troop_assignment.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_select_title_troop_assignment.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_siege.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_siege.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_struggle.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_struggle.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_struggle_involvement.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_struggle_involvement.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_succession_change_law.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_succession_change_law.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_succession_designate_heir.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_succession_designate_heir.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_succession_event.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_succession_event.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_task_contract.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_task_contract.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_tax_slot_assign_vassal.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_tax_slot_assign_vassal.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_tax_slot_obligations.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_tax_slot_obligations.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_tax_slot_vassals.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_tax_slot_vassals.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_title.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_title.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_title_add_law.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_title_add_law.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_title_appointment.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_title_appointment.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_title_claimants.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_title_claimants.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_title_customization.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_title_customization.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_title_election.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_title_election.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_title_history.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_title_history.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_travel_option_selection.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_travel_option_selection.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_travel_planner.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_travel_planner.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_travel_route_edit.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_travel_route_edit.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_tutorial.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_tutorial.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_war_declared_overview.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_war_declared_overview.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_war_overview.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_war_overview.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/window_war_results.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/window_war_results.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_base_types.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_base_types.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_create_account_window.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_create_account_window.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_create_account_window_instanced.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_create_account_window_instanced.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_error_message_box.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_error_message_box.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_error_message_box_instanced.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_error_message_box_instanced.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_login_window.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_login_window.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_login_window_instanced.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_login_window_instanced.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/POPS/pops_status_widget.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/POPS/pops_status_widget.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/achievements/jomini_achievements_types.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/achievements/jomini_achievements_types.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/achievements/jomini_achievements_window.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/achievements/jomini_achievements_window.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/achievements/popup.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/achievements/popup.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_artisan_armorsmith_west.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_artisan_armorsmith_west.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_artisan_farrier_west.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_artisan_farrier_west.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_artisan_fletcher_west.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_artisan_fletcher_west.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_artisan_india.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of 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"gui/activity_locale_widgets/locale_artisan_west.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_artisan_west.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_camp_india.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_camp_india.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_camp_mena.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_camp_mena.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_camp_west.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_camp_west.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_entertainment_india.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_entertainment_india.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_entertainment_mena.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_entertainment_mena.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_entertainment_west.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_entertainment_west.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_temple_india.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_temple_india.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_temple_mena.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_temple_mena.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_temple_west.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_temple_west.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_tournament1_india.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_tournament1_india.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading 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complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_tournament3_west.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_tournament3_west.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_town_india.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_town_india.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_town_mena.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_locale_widgets/locale_town_mena.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_locale_widgets/locale_town_west.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of 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"gui/activity_window_widgets/chariot_race_progress_to_victory_widget.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/chariot_race_progress_to_victory_widget.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/chariot_race_widget_types.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/chariot_race_widget_types.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/funeral_deceased_portrait.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/funeral_deceased_portrait.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/funeral_deceased_selection_button.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of 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"gui/activity_window_widgets/tour_conclusion_stops.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/tour_conclusion_stops.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/tour_success_bar.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/tour_success_bar.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/tournament_active_phase_background.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/tournament_active_phase_background.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/tournament_active_phase_contest_info_button.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of 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Loading "gui/activity_window_widgets/tournament_contestant_leaderboard_widget.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/tournament_contestant_leaderboard_widget.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/tournament_fullscreen_pivotal_event_widget.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/tournament_fullscreen_pivotal_event_widget.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/tournament_my_aptitudes.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/tournament_my_aptitudes.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/tournament_my_attending_knights_view.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/tournament_my_attending_knights_view.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/tournament_my_status_icon.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/tournament_my_status_icon.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/tournament_planning_selected_contests.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/activity_window_widgets/tournament_planning_selected_contests.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/activity_window_widgets/tournament_progress_to_victory_widget.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of 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[12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/applicationutils/console.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/applicationutils/curve_editor.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/applicationutils/curve_editor.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/applicationutils/drawcmds_viewer.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/applicationutils/drawcmds_viewer.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/applicationutils/screenshot.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/applicationutils/screenshot.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/applicationutils/settings.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of 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Loading "gui/decision_view_widgets/decision_view_widget_commission_artifact.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/decision_view_widgets/decision_view_widget_commission_artifact.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/decision_view_widgets/decision_view_widget_create_holy_order.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/decision_view_widgets/decision_view_widget_create_holy_order.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/decision_view_widgets/decision_view_widget_decision_option_list_controller.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/decision_view_widgets/decision_view_widget_decision_option_list_controller.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/decision_view_widgets/decision_view_widget_fp3_foundation_ending.gui" 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Loading "gui/gui_animation_editor/gui_animation_editor_properties.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/gui_animation_editor/gui_animation_editor_properties.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/gui_editor/gui_editor.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/gui_editor/gui_editor.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/gui_editor/gui_editor_datatypes.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/gui_editor/gui_editor_datatypes.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/gui_editor/gui_editor_outliner.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/gui_editor/gui_editor_outliner.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/gui_editor/gui_editor_properties.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/gui_editor/gui_editor_properties.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/gui_editor/gui_editor_toolbar.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/gui_editor/gui_editor_toolbar.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/jomini/basetextformatting.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/jomini/basetextformatting.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/jomini/core.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/jomini/core.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/jomini/credits/credits_base.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/jomini/credits/credits_base.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/jomini/encyclopedia/jomini_encyclopedia.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/jomini/encyclopedia/jomini_encyclopedia.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/jomini/music_player/music_player_mini_controller.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/jomini/music_player/music_player_mini_controller.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/jomini/music_player/music_player_view.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/jomini/music_player/music_player_view.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/log_viewer/log_viewer.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/log_viewer/log_viewer.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/brush_settings_widget.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/brush_settings_widget.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/custom_brushes.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/custom_brushes.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/detail_data_dockable.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/detail_data_dockable.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/dockable_map_mode_selector.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/dockable_map_mode_selector.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/export_tool.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/export_tool.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/eyedropper.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/eyedropper.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/heightmap_painter.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/heightmap_painter.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/heightmap_resolution.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/heightmap_resolution.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/import_tool.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/import_tool.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/map_content.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/map_content.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/map_editor_defaults.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/map_editor_defaults.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/map_object_painter.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/map_object_painter.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/mapcontent_editor.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/mapcontent_editor.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/mapeditor.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/mapeditor.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/mapobjects.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/mapobjects.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/mapobjects_mapcontent.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/mapobjects_mapcontent.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/mask_painter.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/mask_painter.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/mask_painter_map_content.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/mask_painter_map_content.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/material_browser.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/material_browser.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/material_brush.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/material_brush.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/materials_list.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/materials_list.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/materialsetter.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/materialsetter.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/preview_mask.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/preview_mask.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/smart_brush.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/smart_brush.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/spline_adjustment_tool.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_adjustment_tool.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/spline_inspector_dockable.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_inspector_dockable.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/spline_river_tool.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_river_tool.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/spline_strip_tool.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_strip_tool.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/spline_tools_map_content.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_tools_map_content.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/spline_viewport.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_viewport.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/map_editor/spline_visibility_widget.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/map_editor/spline_visibility_widget.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/node_editor/graph_panel.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/node_editor/graph_panel.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/node_editor/infobox_node_window.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/node_editor/infobox_node_window.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/node_editor/node_editor.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/node_editor/node_editor.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/node_editor/search_list_window.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/node_editor/search_list_window.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/node_editor/viewport.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/node_editor/viewport.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/notifications/jomini_message.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/notifications/jomini_message.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/notifications/notification_overlay.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/notifications/notification_overlay.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/common.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/common.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/common_inspector.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/common_inspector.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/object_browser.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/object_browser.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/object_inspector.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/object_inspector.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/scope_debug_inspector.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/scope_debug_inspector.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/scope_object_provider.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/scope_object_provider.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/script_runner_inspector.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/script_runner_inspector.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/variable_inspector.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/variable_inspector.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/object_explorer/variable_list_inspector.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/object_explorer/variable_list_inspector.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/particle_editor/particle_editor_userdata_dialog.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/particle_editor/particle_editor_userdata_dialog.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/particle_editor/particle_nodes.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/particle_editor/particle_nodes.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/defaults.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/defaults.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/fonts.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/fonts.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/frontend_loadingscreen.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/frontend_loadingscreen.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/labels.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/labels.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/textformatting.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/textformatting.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/preload/tooltip.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/preload/tooltip.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/script_profiler/script_profiler.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/script_profiler/script_profiler.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/settings/setting_types.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/settings/setting_types.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/settings/settings.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/settings/settings.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/animation.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/animation.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/backgrounds.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/backgrounds.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/buttons.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/buttons.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/buttons_icons.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/buttons_icons.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/cards.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/cards.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/coa_designer.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/coa_designer.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/coat_of_arms.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/coat_of_arms.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/color_picker.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/color_picker.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/colors.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/colors.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/cooltip.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/cooltip.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/dialogs.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/dialogs.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/edit_boxes.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/edit_boxes.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/event_windows.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/event_windows.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/icons.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/icons.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/lines.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/lines.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/lists.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/lists.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/mapmodes.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/mapmodes.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/misc_components.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/misc_components.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/popups.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/popups.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/portraits.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/portraits.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/progressbars.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/progressbars.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/sounds.gui" [12:21:09][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/sounds.gui" is complete [12:21:09][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/texticons_religion.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/texticons_religion.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/texticons_trigger.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/texticons_trigger.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/texticons_ui.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/texticons_ui.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/value_breakdown.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/value_breakdown.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/shared/windows.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/shared/windows.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/add_friend_window.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/add_friend_window.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/add_friend_window_base.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/add_friend_window_base.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/chat_window.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/chat_window.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/chat_window_base.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/chat_window_base.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/create_social_profile_window.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/create_social_profile_window.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/create_social_profile_window_base.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/create_social_profile_window_base.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/friend_list_window.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/friend_list_window.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/friend_list_window_base.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/friend_list_window_base.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/remove_friend_confirm_window.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/remove_friend_confirm_window.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/remove_friend_confirm_window_base.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/remove_friend_confirm_window_base.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/social_base_types.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/social_base_types.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/social_chat_notification_window.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/social_chat_notification_window.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/social_chat_notification_window_base.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/social_chat_notification_window_base.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/social/social_widget.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/social/social_widget.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/backgrounds.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/backgrounds.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/dockable_layout_manager.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/dockable_layout_manager.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/dropdown.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/dropdown.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/foldouts.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/foldouts.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/gfx_skin_editor.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/gfx_skin_editor.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/gruvbox_colors.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/gruvbox_colors.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/helper.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/helper.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/indents.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/indents.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/notifications.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/notifications.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/save_dialog.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/save_dialog.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/slider.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/slider.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/table.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/table.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/tool_options.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/tool_options.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/toolbox.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/toolbox.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tools/tools_style.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tools/tools_style.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/tweaker/tweaker.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/tweaker/tweaker.gui" is complete [12:21:10][D][pdx_gui_assetfactory.cpp:675]: [LoadAssetsGUI] Loading "gui/undo_history_viewer/undo_history_viewer.gui" [12:21:10][D][pdx_gui_assetfactory.cpp:684]: [LoadAssetsGUI] Loading of "gui/undo_history_viewer/undo_history_viewer.gui" is complete [12:21:10][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( BarbershopCharacter.IsCharacterVisible, And( BarbershopCharacter.IsNameVisible, BarbershopWindow.IsTabSceneVisible )))': ')' [12:21:10][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Select_float(GreaterThan_CFixedPoint(MenAtArmsType.GetProvinceStat( GetPlayer, Province.Self, Title.Self, 'siege_value' ),'(CFixedPoint)0'), '(float)1.0','(float)0.4'))': ')' [12:21:10][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Select_float(GreaterThan_CFixedPoint(MenAtArmsType.GetProvinceStat( GetPlayer, Province.Self, Title.Self, 'damage' ),'(CFixedPoint)0'), '(float)1.0','(float)0.4'))': ')' [12:21:10][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Select_float(GreaterThan_CFixedPoint(MenAtArmsType.GetProvinceStat( GetPlayer, Province.Self, Title.Self, 'toughness' ),'(CFixedPoint)0'), '(float)1.0','(float)0.4'))': ')' [12:21:10][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Select_float(GreaterThan_CFixedPoint(MenAtArmsType.GetProvinceStat( GetPlayer, Province.Self, Title.Self, 'pursuit' ),'(CFixedPoint)0'), '(float)1.0','(float)0.4'))': ')' [12:21:10][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Select_float(GreaterThan_CFixedPoint(MenAtArmsType.GetProvinceStat( GetPlayer, Province.Self, Title.Self, 'screen' ),'(CFixedPoint)0'), '(float)1.0','(float)0.4'))': ')' [12:21:11][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( Not( IsPauseMenuShown ), And(And(IsDefaultGUIMode, GetPlayer.IsValid), Not(GetVariableSystem.Exists( 'hide_bottom_left_HUD')))))': ')' [12:21:11][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'IsContestType( 'tournament_phase_joust' ))': ')' [12:21:11][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And(Not(TravelOptionSelectionWindow.HasOptionSelected(TravelOption.Self)), TravelOptionSelectionWindow.CanSelect(TravelOption.Self)))': ')' [12:21:11][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( And( Not( DomicileBuildingSlot.CanBuild ), DomicileBuildingSlot.IsFree), Not( DomicileBuildingSlot.IsUnderConstruction ) ) )': ')' [12:21:11][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'BookmarkCharacter.GetGovernmentType.IsType( 'administrative_government' ) )': ')' [12:21:11][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( Not( EventWindowBackgroundData.HasVideo ), EventWindowBackgroundData.HasVideoMask ) )': ')' [12:21:11][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Or( Not(DomicileInternalGuiSlot.IsUnlocked), DomicileBuildingSlot.IsUnderConstruction ) )': ')' [12:21:11][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( And( And( DomicileWindow.IsEditMode, Not( GetVariableSystem.Exists( 'hide_ui' ) ) ), DomicileBuildingSlot.IsFree), Not( DomicileBuildingSlot.IsUnderConstruction ) ) )': ')' [12:21:12][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Set( 'activity_contest_info_debugview', CString.GetString ))': ')' [12:21:12][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.HasValue( 'activity_contest_info_debugview', CString.GetString ))': ')' [12:21:12][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'VariableSystem.Exists( 'activity_contest_info_debugview' ))': ')' [12:21:12][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( Or( Activity.IsPhaseInTheFuture(PlannedActivityPhase.Self), Activity.IsPhaseOngoing(PlannedActivityPhase.Self) ), Not( Activity.IsComplete ) ) )': ')' [12:21:12][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Or( Activity.IsPhaseInThePast(PlannedActivityPhase.Self), Activity.IsComplete ) )': ')' [12:21:12][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Not(IsDataModelEmpty(ActivityLocaleWindow.GetGuestSublist(PlannedActivityPhase.Self, 'winner'))))': ')' [12:21:12][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'ActivityLocaleWindow.GetGuestSublist(PlannedActivityPhase.Self, 'winner'))': ')' [12:21:13][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( HasDlcFeature( 'royal_court' ), LanguageWindow.IsOpenedFromRoyalCourt) )': ')' [12:21:13][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( ComplexBarItem.IsVisible, GreaterThan_int32( DiarchyWindow.GetLevelForSwing( ComplexBarItem.GetValue ), '(int32)0' ) ) )': ')' [12:21:13][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( IsContestInfoTabViewing('overview'), And( Or( Activity.IsPhaseInTheFuture(PlannedActivityPhase.Self), Activity.IsPhaseOngoing(PlannedActivityPhase.Self) ), Not( Activity.IsComplete ) ) ) )': ')' [12:21:13][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( IsContestInfoTabViewing( 'overview' ), Or( Activity.IsPhaseInThePast(PlannedActivityPhase.Self), Activity.IsComplete ) ) )': ')' [12:21:13][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'DataModelFirst( DlcCollection.GetDlcs, '(int32)15' )]': ']' [12:21:13][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( EqualTo_string( ActivityPhase.GetKey, 'chariot_race_gambling' ), DataModelHasItems( ActivityWindow.GetCurrentPhaseGuestSubset( 'charioteers' ) ) ) )': ')' [12:21:13][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( EqualTo_string( ActivityPhase.GetKey, 'chariot_race_phase' ), DataModelHasItems( ActivityWindow.GetCurrentPhaseGuestSubset( 'charioteers' ) ) ) )': ')' [12:21:13][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( Or( Not( Character.HasLandedTitles ), Character.GetPrimaryTitle.IsBarony ), KnightsView.HasPotentialAccolade( Character.Self ) ) )': ')' [12:21:13][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'EqualTo_CFixedPoint( Culture.GetAcceptance( GetPlayer.GetCulture ), '(CFixedPoint)0') ) ': ') ' [12:21:13][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( ActivityPlannerMapIcon.IsSelectingDestinations, And( ActivityType.IsPlannerType('holder'), And( Character.IsValid, Not( Character.IsPlayer ) ) ) ) )': ')' [12:21:13][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And(ActivityType.IsPlannerType('province'), EqualTo_string( ActivityType.GetKey(), 'activity_journey') ))': ')' [12:21:13][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'DataModelFirst( GameSetup.GetDlcCollection.GetDlcs, '(int32)15' )]': ']' [12:21:13][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( Not( IsPauseMenuShown ), And(And(IsDefaultGUIMode, Character.IsValid), Not(GetVariableSystem.Exists( 'hide_bottom_left_HUD')))))': ')' [12:21:13][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'And( Character.IsTraveling, Or( Not( Activity.IsValid ), Activity.IsComplete ) ) )': ')' [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'chariot_race' is set to #1000000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/chariot_race_activity/chariot_race_events.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'feast' is set to #1010000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/feast_activity/feast_events.txt' #24 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'feast_events_ewan' is set to #1020000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/chariot_race_activity/chariot_race_ongoing_events.txt' #14 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/feast_activity/feast_events_ewan.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'feast_default' is set to #1030000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/feast_activity/murder_feast_events.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'feast_lifestyle' is set to #1040000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/feast_activity/main_events/feast_lifestyle_events.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'feast_main_befriend' is set to #1050000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/feast_activity/main_events/feast_main_befriend_events.txt' #11 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'feast_main_live_fowl' is set to #1060000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/feast_activity/main_events/feast_main_live_fowl_events.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'feast_main_stable_breakin' is set to #1070000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/feast_activity/main_events/feast_main_stable_breakin_events.txt' #12 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/feast_activity/main_events/feast_default_events.txt' #60 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'chariot_race_ongoing_jp' is set to #1080000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/chariot_race_activity/chariot_ongoing_events_jp.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'activity_system' is set to #1090000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'witch' is set to #1100000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'varangian' is set to #1110000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'tutorial' is set to #1120000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/activity_system_events.txt' #19 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/tutorial_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'title_event' is set to #1130000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/varangian_events.txt' #20 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/title_events.txt' #10 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'siege' is set to #1140000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'single_combat' is set to #1150000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'secret_faith' is set to #1160000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/secret_faith_events.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'realm_maintenance' is set to #1170000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/siege_events.txt' #14 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/realm_maintenance_events.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'pregnancy' is set to #1180000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'misc' is set to #1190000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/witch_events.txt' #34 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/misc_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'marriage_effect' is set to #1200000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'jester' is set to #1210000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/marriage_effect_events.txt' #10 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'historical_char_creation_events' is set to #1220000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/pregnancy_events.txt' #29 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/historical_character_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/jester_stress_relief_events.txt' #15 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'health' is set to #1230000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'harm' is set to #1240000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'global_religion' is set to #1250000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/global_religion_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'global_culture' is set to #1260000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/global_culture_events.txt' #14 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/single_combat_events.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'game_rule' is set to #1270000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/harm_events.txt' #68 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'error_suppression' is set to #1280000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/error_suppression_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'easteregg_event' is set to #1290000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/easteregg_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/health_events.txt' #100 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'court_position_management_event' is set to #1300000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/court_position_management_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'court_maintenance' is set to #1310000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/court_maintenance_events.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/chad_debug_events.txt' #0 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/game_rule_events.txt' #39 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bp1_yearly' is set to #1320000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bookmark' is set to #1330000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/bookmark_events.txt' #16 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'board_games' is set to #1340000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'blackmail' is set to #1350000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/blackmail_events.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'birth' is set to #1360000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/bp1_dan_events.txt' #18 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'accolade' is set to #1370000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/accolade_events.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'feast_main_stew_flood' is set to #1380000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/feast_activity/main_events/feast_main_stew_flood_events.txt' #11 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/board_game_events.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'funeral' is set to #1390000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'hold_court' is set to #1400000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/birth_events.txt' #33 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/hold_court_activity/hold_court_events_james.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/funeral_activity/funeral_events.txt' #22 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'hunt' is set to #1410000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/hold_court_activity/hold_court_events_joe.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'petition_liege' is set to #1420000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'hajj' is set to #1430000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'pilgrimage' is set to #1440000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/hunt_activity/jb_hunt_events.txt' #22 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/pilgrimage_activity/hajj_events.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'pilgrimage_intent' is set to #1450000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'playdate' is set to #1460000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/pilgrimage_activity/pilgrimage_intent_events.txt' #15 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/petition_liege_activity/petition_liege_events.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'tour_grounds_events' is set to #1470000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'tour_general' is set to #1480000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tour_activity/claudia_tour_grounds_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tour_activity/filippa_tour_general_events.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/playdate_activity/playdate_events.txt' #37 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tour_activity/tour_general_events.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'cultural_festival' is set to #1490000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tour_activity/tour_phase_cultural_festival_james.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'host_dinner_events' is set to #1500000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tour_activity/tour_grounds_events_chad.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'tour_travel' is set to #1510000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/pilgrimage_activity/pilgrimage_events.txt' #96 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tour_activity/tour_general_events_james.txt' #7 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tour_activity/tour_travel_events_james.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'contest_events' is set to #1520000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tour_activity/tour_travel_events.txt' #14 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tour_activity/tour_travel_events_dan.txt' #12 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep2_locale_events' is set to #1530000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'tournament_events' is set to #1540000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tournaments/james_tournament_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'jason_first_race_event' is set to #1550000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tournaments/jason_first_race_event.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tour_activity/tour_phase_cultural_festival.txt' #46 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'jason_locale_events' is set to #1560000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'jason_race_events' is set to #1570000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tour_activity/tour_phase_tour_grounds.txt' #47 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tournaments/jason_race_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/hold_court_activity/hold_court_events_general.txt' #80 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tournaments/jb_recital_contest_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tour_activity/tour_phase_host_a_dinner.txt' #70 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tournaments/passive_tournament_events_oltner.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tournaments/veronica_local_events_2.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'artifact' is set to #1580000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'historical_artifacts' is set to #1590000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tournaments/jason_locale_events.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/artifacts/historical_artifacts_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'chancellor_task' is set to #1600000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'councillor_spouse_background' is set to #1610000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/councillor_task_events/councillor_spouse_background_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tournaments/ep2_locale_events.txt' #43 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'court_chaplain_task' is set to #1620000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'marshal_task' is set to #1630000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tournaments/veronica_locale_events.txt' #11 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'spymaster_task' is set to #1640000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/councillor_task_events/chancellor_task_events.txt' #21 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'steward_task' is set to #1650000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/artifacts/artifact_events.txt' #31 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/councillor_task_events/court_chaplain_task_events.txt' #21 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'councillor_spouse_intrigue' is set to #1660000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'councillor_spouse_diplomacy' is set to #1670000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/councillor_task_events/marshal_task_events.txt' #28 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/councillor_task_events/spymaster_task_events.txt' #45 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'councillor_spouse_learning' is set to #1680000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/councillor_task_events/councillor_spouse_events/councillor_spouse_intrigue_events.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/councillor_task_events/steward_task_events.txt' #33 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tournaments/contest_events.txt' #71 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'councillor_spouse_martial' is set to #1690000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/hunt_activity/hunt_events.txt' #108 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'councillor_spouse_stewardship' is set to #1700000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'court' is set to #1710000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/councillor_task_events/councillor_spouse_events/councillor_spouse_diplomacy_events.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'court_events' is set to #1720000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/court_events/court_events_general_1.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'court_new' is set to #1730000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/councillor_task_events/councillor_spouse_events/councillor_spouse_martial_events.txt' #14 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/court_events/court_events_new.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/councillor_task_events/councillor_spouse_events/councillor_spouse_stewardship_events.txt' #16 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'court_amenities_interactions' is set to #1740000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'courtier_guest_management' is set to #1750000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/court_events/introduce_court_fashion_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'culture_emergence_events' is set to #1760000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/councillor_task_events/councillor_spouse_events/councillor_spouse_learning_events.txt' #16 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/court_events/sumptuary_debate_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'culture_notification' is set to #1770000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'language_events' is set to #1780000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/culture_events/culture_notification_events.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/court_events/01_ep3_court_events_3.txt' #17 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/culture_events/language_events.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/courtier_guest_management_events/courtier_guest_management_events.txt' #10 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'death_management' is set to #1790000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'culture_tradition_events' is set to #1800000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'british_isles' is set to #1810000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/culture_events/culture_emergence_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ce1_decision_events' is set to #1820000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'central_asia' is set to #1830000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/decisions_events/central_asia_events.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'culture_conversion' is set to #1840000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/decisions_events/culture_conversion_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/decisions_events/ce1_decision_events.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'east_europe' is set to #1850000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep2_decision_events' is set to #1860000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/decisions_events/ep2_decision_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'iberia_north_africa' is set to #1870000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'major_decisions' is set to #1880000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/decisions_events/british_isles_events.txt' #23 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'middle_east_decisions' is set to #1890000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/activities/tournaments/tournament_events.txt' #76 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/decisions_events/major_decisions_events.txt' #23 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/culture_events/culture_tradition_events.txt' #12 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/court_events/01_ep3_court_events.txt' #17 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'middle_europe_decisions' is set to #1900000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'minor_decisions' is set to #1910000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/decisions_events/middle_east_decisions_events.txt' #18 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'pay_homage' is set to #1920000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'roman_restoration' is set to #1930000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/decisions_events/east_europe_events.txt' #35 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'south_asia' is set to #1940000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/decisions_events/minor_decision_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'diarchy' is set to #1950000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/decisions_events/iberia_north_africa_events.txt' #26 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/decisions_events/middle_europe_decisions_events.txt' #16 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'vizierate' is set to #1960000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/decisions_events/pay_homage_events.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bp1_house_feud' is set to #1970000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/death_events/death_management_events.txt' #44 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/decisions_events/south_asia_events.txt' #23 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp1/bp1_henrik_events.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/diarchy_events/vizierate_events.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp1/bp1_yearly_develop.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/decisions_events/roman_restoration_events.txt' #59 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp1/bp1_filippa_yearly_events.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp1/bp1_yearly_oltner.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp1/bp1_yearly_events_chad.txt' #15 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bp2_adult_education' is set to #1980000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/court_events/court_events_general.txt' #60 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bp2_character_interaction' is set to #1990000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp1/bp1_yearly_events_nick.txt' #20 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'destiny_child' is set to #2000000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp1/bp1_house_feud.txt' #43 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_character_interaction_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bp2_decision' is set to #2010000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp1/bp1_yearly_events_claudia.txt' #14 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bp2_hostage_system' is set to #2020000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bp2_yearly' is set to #2030000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_adult_education_activity_events_oltner.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_decision_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_child_of_destiny_events.txt' #10 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_yearly_3.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_adult_education_activity_events.txt' #15 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_hostage_system.txt' #22 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_yearly_4.txt' #15 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bp2_yearly_extra' is set to #2040000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_yearly_extra.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'pet_rock' is set to #2050000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_yearly_0_5.txt' #7 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_yearly.txt' #34 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_yearly_2.txt' #29 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bp3_court_position' is set to #2060000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp3/bp3_court_position_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/story_cycles/story_cycle_pet_rock_events.txt' #11 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bp3_journey' is set to #2070000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'mapmaking' is set to #2080000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_yearly_5.txt' #26 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bp3_roaming' is set to #2090000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bp3_survey' is set to #2100000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'epidemic_events' is set to #2110000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/diarchy_events/diarchy_events.txt' #74 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_yearly_1_events.txt' #20 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ce1/epidemic_events_2.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'story_event_legends' is set to #2120000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_yearly_7.txt' #24 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'legend_events' is set to #2130000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ce1/legend_ending_events.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp3/bp3_mapmaking.txt' #7 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'legend_spread_events' is set to #2140000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'legend_debug' is set to #2150000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp3/bp3_roaming_events.txt' #23 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp1/bp1_yearly.txt' #66 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ce1/legend_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'legitimacy_events' is set to #2160000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ce1/legitimacy_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'physician_epidemic_events' is set to #2170000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep1_character_interaction' is set to #2180000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'court_position' is set to #2190000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep1/ep1_character_interaction_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep1/ep1_court_position_events.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep1_decision' is set to #2200000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp3/bp3_survey_events.txt' #20 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ce1/physician_epidemic_events.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep1/ep1_decision_events.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fund_inspiration' is set to #2210000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep1_flavor' is set to #2220000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'inspiration_system' is set to #2230000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep1/ep1_inspiration_system_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep1/ep1_fund_inspiration_events_oltner.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp3/bp3_journey_events.txt' #17 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep2_accolade_events' is set to #2240000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ce1/legend_spread_events_veronica.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep2_wedding' is set to #2250000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep2_tournament_events' is set to #2260000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep2/ep2_accolade_events.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ce1/legend_spread_events_8.txt' #36 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep2_wedding_ewan' is set to #2270000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_admin_events' is set to #2280000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep2/wedding_events/ep2_bloody_wedding_events.txt' #11 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_akolouthos_events' is set to #2290000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_admin_events.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_akolouthos_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_camp_party' is set to #2300000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_camp_temperament' is set to #2310000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ce1/epidemic_events.txt' #51 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ce1/legend_spread_events_nick.txt' #44 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_councillor_event' is set to #2320000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_contract_event' is set to #2330000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_decisions_event' is set to #2340000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_councillor_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_camp_temperament_events.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_emperor_yearly' is set to #2350000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/bp2/bp2_yearly_events_6.txt' #57 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep1/ep1_flavor_events.txt' #14 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_eparch_event' is set to #2360000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_camp_party_events.txt' #15 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_emperor_yearly_3.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_frankokratia_events' is set to #2370000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_eparch_events.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_governor_yearly' is set to #2380000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_emperor_yearly_8.txt' #7 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_interactions_events' is set to #2390000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep2/wedding_events/ep2_wedding_events_ewan.txt' #10 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_laamp_decision_event' is set to #2400000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_decisions_events.txt' #56 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_governor_yearly_8.txt' #19 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_laamps' is set to #2410000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_emperor_yearly_2.txt' #39 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_interactions_events.txt' #39 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_laamp_flavor' is set to #2420000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_laamp_flavor_oltner' is set to #2430000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_laamp_flavor_oltner.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep2/ep2_tournament_events.txt' #64 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_laamp_flavor.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_contract_events.txt' #51 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_laamps_provisions' is set to #2440000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_landless_admin' is set to #2450000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_laamp_flavour_ewan' is set to #2460000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_powerful_families' is set to #2470000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_laamps_provisions.txt' #10 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_frankokratia_events.txt' #32 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_roman_restoration' is set to #2480000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_governor_yearly_3.txt' #16 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_story_cycle_admin_eunuch' is set to #2490000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_roman_restoration_events.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_landless_admin_events.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'grand_ambitions' is set to #2500000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_powerful_families_8.txt' #12 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_laamp_events_8.txt' #21 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_story_cycle_violet_poet' is set to #2510000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_story_cycle_harrying' is set to #2520000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_travel_events' is set to #2530000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_travel_events_8.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_travel_option_events' is set to #2540000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_travel_events_3.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_wedding' is set to #2550000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_story_cycle_violet_poet_events.txt' #20 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep3_yearly' is set to #2560000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_laamp_events.txt' #66 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_yearly_1.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_story_cycle_grand_ambitions_events.txt' #24 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_yearly_3.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp1_jomsvikings' is set to #2570000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp1_major_decisions' is set to #2580000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_story_cycle_harrying_of_the_north_events.txt' #30 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp1_other_decisions' is set to #2590000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_wedding_events.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp1_scandinavian_adventurers' is set to #2600000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp1_shieldmaiden' is set to #2610000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp1/fp1_major_decision_events.txt' #16 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_travel_option_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep1/ep1_fund_inspiration_events.txt' #118 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp1/fp1_scandinavian_adventurer_events.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp1_trade_events' is set to #2620000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_story_cycle_admin_eunuch_events.txt' #35 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp1_tbc' is set to #2630000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp1_varangian_adventures' is set to #2640000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp1/fp1_jomsvikings_events.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp1/fp1_shieldmaiden_events.txt' #7 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp1/fp1_varangian_adventure_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp1_yearly' is set to #2650000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp2_struggle' is set to #2660000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp2_lyonese_monk' is set to #2670000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp1/fp1_other_decision_events.txt' #15 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp1/fp1_trial_by_combat_events.txt' #10 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp2/fp2_el_cid_events.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp2_other_decisions' is set to #2680000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp2_yearly' is set to #2690000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep2/wedding_events/ep2_wedding_events.txt' #77 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'neutral_struggle' is set to #2700000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp1/fp1_trade_events.txt' #11 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp2/neutral_struggle_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'clan_event' is set to #2710000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp3_clan' is set to #2720000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp1/fp1_yearly_events_oltner.txt' #17 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_clan_events_hugo.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp3_dynasty_decision' is set to #2730000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_clan_events_persia_specific_ola.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp2/fp2_other_decision_events.txt' #10 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_clan_events_2000.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp3_yearly' is set to #2740000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp3_frontier_story_cycle' is set to #2750000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_dynasty_decision_events.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp2/fp2_lyonese_monk_events.txt' #27 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp3_misc_decisions' is set to #2760000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_clan_events_ola.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp3_decision' is set to #2770000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp3_scholarship' is set to #2780000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_frontier_story_cycle.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_extra_flavor_events.txt' #16 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp3_story_cycle_seljuks_invasion_events' is set to #2790000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_religious_decision_events.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp3_story_cycle_zanj_rebellion_events' is set to #2800000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_story_cycle_seljuks_invasion_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_laamp_decision_events.txt' #48 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp3_struggle' is set to #2810000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_story_cycle_zanj_rebellion_events.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_scholarship_events.txt' #16 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_heritage_events.txt' #18 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp2/fp2_yearly_events.txt' #36 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fp3_h_yearly' is set to #2820000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_tax_collector_events_ola.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_misc_decision_events.txt' #21 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_tax_collector_flavor_events.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_yearly_events_hugo.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_struggle_events.txt' #23 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'childhood_education' is set to #2830000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'child_personality' is set to #2840000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'childhood' is set to #2850000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_yearly_frontier_chains.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'coming_of_age' is set to #2860000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/education_and_childhood/childhood_education_events.txt' #17 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'faction_demand' is set to #2870000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_yearly_events_eren.txt' #16 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/education_and_childhood/childhood_events_oltner.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'faction_invitation' is set to #2880000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'clan' is set to #2890000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/factions/faction_invitations.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'tribal' is set to #2900000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/government_events/clan_events.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp3/fp3_yearly_events_ola_batch_1.txt' #18 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'adoption' is set to #2910000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/interaction_events/adoption_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/education_and_childhood/coming_of_age_events.txt' #15 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'call_ally' is set to #2920000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/interaction_events/alliance_interaction_events.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bastard_interaction' is set to #2930000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'char_interaction' is set to #2940000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/ep3/ep3_laamp_flavour_ewan_events.txt' #89 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'council_interaction' is set to #2950000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/factions/faction_demands.txt' #32 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/interaction_events/council_interaction_events.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'marriage_interaction' is set to #2960000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/interaction_events/bastard_interaction_events.txt' #10 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'perk_interaction' is set to #2970000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'vassal_interaction' is set to #2980000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/interaction_events/perk_interaction_events.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'dynasty_legacy' is set to #2990000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/legacy_events/dynasty_legacy_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp2/fp2_struggle_events.txt' #39 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/government_events/tribal_events.txt' #25 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'commission_epic' is set to #3000000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/education_and_childhood/child_personality_events_2.txt' #28 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'mystic_lifestyle' is set to #3010000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/dlc/fp1/fp1_yearly_events.txt' #56 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'sell_titles' is set to #3020000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'subject_extortion' is set to #3030000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/subject_extortion_events.txt' #7 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'stewardship_domain' is set to #3040000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'stewardship_duty' is set to #3050000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/mystic_lifestyle_events.txt' #10 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'stewardship_general' is set to #3060000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/interaction_events/character_interaction_events.txt' #73 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/interaction_events/marriage_interaction_events.txt' #17 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/education_and_childhood/childhood_events.txt' #43 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'stewardship_wealth' is set to #3070000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/interaction_events/vassal_interaction_events.txt' #18 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/sell_titles_events.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'intrigue_dread' is set to #3080000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'intrigue_dread_special' is set to #3090000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'intrigue_temptation' is set to #3100000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'intrigue_temptation_special' is set to #3110000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'intrigue_scheming' is set to #3120000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'intrigue_scheming_special' is set to #3130000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'learning_medicine' is set to #3140000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'learning_medicine_special' is set to #3150000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'stewardship_domain_special' is set to #3160000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'stewardship_general_special' is set to #3170000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/governance_lifestyle/stewardship_general_events.txt' #7 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'learning_scholarship' is set to #3180000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'learning_scholarship_special' is set to #3190000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/commission_epic_events.txt' #31 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/education_and_childhood/child_personality_events.txt' #110 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'learning_theology' is set to #3200000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'learning_theology_special' is set to #3210000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'diplomacy_family' is set to #3220000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'stewardship_wealth_special' is set to #3230000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/governance_lifestyle/stewardship_wealth_events.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'diplomacy_foreign' is set to #3240000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/intrigue_lifestyle/intrigue_temptation_events_2.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/intrigue_lifestyle/intrigue_temptation_events.txt' #18 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'diplomacy_generic' is set to #3250000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'diplomacy_majesty' is set to #3260000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'diplomacy_foreign_special' is set to #3270000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'stewardship_duty_special' is set to #3280000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'diplomacy_family_special' is set to #3290000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/scholarship_lifestyle/learning_medicine_events.txt' #26 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/statecraft_lifestyle/diplomacy_generic_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'destination_events' is set to #3300000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'wanderer_lifestyle_events' is set to #3310000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/intrigue_lifestyle/intrigue_dread_events.txt' #32 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/wanderer_lifestyle/wanderer_destination_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'diplomacy_majesty_special' is set to #3320000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'internal_affairs' is set to #3330000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'journey_events' is set to #3340000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/wanderer_lifestyle/wanderer_generic_events.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/scholarship_lifestyle/learning_scholarship_events.txt' #32 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/scholarship_lifestyle/learning_theology_events.txt' #28 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/wanderer_lifestyle/wanderer_internal_affairs_events.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'historical_commander_trait' is set to #3350000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'learn_commander_trait' is set to #3360000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'martial_authority' is set to #3370000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/wanderer_lifestyle/wanderer_journey_events.txt' #15 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/warfare_lifestyle/historical_commander_trait_events.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/statecraft_lifestyle/diplomacy_family_events.txt' #30 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'martial_chivalry' is set to #3380000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/governance_lifestyle/stewardship_duty_events.txt' #74 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/statecraft_lifestyle/diplomacy_majesty_events.txt' #22 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'martial_strategy' is set to #3390000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/warfare_lifestyle/martial_authority_events_2.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'martial_authority_special' is set to #3400000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'lifestyle_nicknames' is set to #3410000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/governance_lifestyle/stewardship_domain_events.txt' #87 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'ep1_notifications' is set to #3420000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'warhorse' is set to #3430000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/notification_events/ep1_notification_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/intrigue_lifestyle/intrigue_scheming_events.txt' #62 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'dungeon_ongoing' is set to #3440000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/warfare_lifestyle/martial_strategy_events_2.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/statecraft_lifestyle/diplomacy_foreign_events.txt' #34 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'house_arrest_ongoing' is set to #3450000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'prison' is set to #3460000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/warfare_lifestyle/learn_commander_trait_events.txt' #60 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'prison_notification' is set to #3470000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'adultery' is set to #3480000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/prison_events/house_arrest_ongoing_events.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/warfare_lifestyle/warhorse_events.txt' #15 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/warfare_lifestyle/martial_authority_events.txt' #23 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'martial_strategy_special' is set to #3490000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bishop' is set to #3500000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/prison_events/prison_notification_events.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'friendship' is set to #3510000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'mentor_student' is set to #3520000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/nickname_events/nickname_events.txt' #12 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'lover' is set to #3530000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/relations_events/mentor_student_events.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'parent' is set to #3540000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/prison_events/dungeon_ongoing_events.txt' #19 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'relation_upgrade' is set to #3550000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'rivalry' is set to #3560000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'sibling' is set to #3570000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'martial_chivalry_special' is set to #3580000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/prison_events/prison_events.txt' #25 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/warfare_lifestyle/martial_strategy_events.txt' #27 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/relations_events/bishop_events.txt' #7 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/relations_events/parent_events.txt' #14 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'spouse' is set to #3590000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'faith_conversion' is set to #3600000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'vassal' is set to #3610000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/lifestyles/warfare_lifestyle/martial_chivalry_events.txt' #38 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'faith_creation' is set to #3620000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/relations_events/sibling_events.txt' #17 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'false_conversion' is set to #3630000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/religion_events/faith_conversion_events.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fervor' is set to #3640000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/relations_events/adultery_events.txt' #24 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/relations_events/friendship_events.txt' #36 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/religion_events/faith_creation_events.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'great_holy_war' is set to #3650000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/relations_events/rivalry_events.txt' #36 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'heresy' is set to #3660000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'head_of_faith' is set to #3670000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'holy_order' is set to #3680000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'human_sacrifice' is set to #3690000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/religion_events/human_sacrifice_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/religion_events/head_of_faith_events.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'jewish_events' is set to #3700000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/religion_events/false_conversion_events.txt' #11 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/religion_events/jewish_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/relations_events/spouse_events.txt' #41 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/religion_events/heresy_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'religious_decision' is set to #3710000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'religious_interaction' is set to #3720000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/relations_events/relation_upgrade_events.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'diplomatic_scheme_lifestyle' is set to #3730000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'agent_events' is set to #3740000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'governor_contract_event' is set to #3750000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/religion_events/fervor_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/diplomatic_scheme_lifestyle_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'hostile_scheme_discovery' is set to #3760000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/religion_events/holy_order_events.txt' #17 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'intrigue_scheme_lifestyle' is set to #3770000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'intrigue_scheme_ongoing' is set to #3780000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/hostile_scheme_discovery_events.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/intrigue_scheme_lifestyle_events.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/relations_events/vassal_events.txt' #33 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'laamp_base_learning_contract_events' is set to #3790000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'laamp_extra_contract_schemes' is set to #3800000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'laamp_base_contract_schemes' is set to #3810000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'personal_scheme_ongoing' is set to #3820000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/personal_scheme_ongoing_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/relations_events/lover_events.txt' #74 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'scheme_critical_moments' is set to #3830000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/religion_events/religious_decision_events.txt' #20 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'abduct_outcome' is set to #3840000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/religion_events/religious_interaction_events.txt' #34 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'befriend_ongoing_dislike' is set to #3850000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'befriend_ongoing' is set to #3860000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/laamp_extra_contract_scheme_events.txt' #12 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/adbuct_scheme/abduct_outcome_events.txt' #12 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'befriend_ongoing_rival' is set to #3870000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/religion_events/great_holy_war_events.txt' #45 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'befriend_outcome' is set to #3880000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'claim_throne_ongoing' is set to #3890000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/befriend_scheme/befriend_ongoing_dislike_events.txt' #12 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'claim_throne_outcome' is set to #3900000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/befriend_scheme/befriend_ongoing_rival_events.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/governor_contract_events.txt' #40 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/agent_events.txt' #25 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/claim_throne_scheme/claim_throne_ongoing_events.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'court_ongoing' is set to #3910000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'elope' is set to #3920000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fabricate_hook_ongoing' is set to #3930000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'court_outcome' is set to #3940000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/claim_throne_scheme/claim_throne_outcome_events.txt' #14 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/intrigue_scheme_ongoing_events.txt' #44 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'fabricate_hook_outcome' is set to #3950000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/fabricate_hook_scheme/fabricate_hook_ongoing_events.txt' #5 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/elope_scheme/elope_scheme_events.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'learn_language_ongoing' is set to #3960000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/court_scheme/court_scheme_outcome_events.txt' #11 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/fabricate_hook_scheme/fabricate_hook_outcome_events.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'learn_language_outcome' is set to #3970000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'assassination_ongoing' is set to #3980000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'murder_ongoing' is set to #3990000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'murder_outcome' is set to #4000000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/learn_language_scheme/learn_language_outcome_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/murder_scheme/murder_ongoing_events.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/befriend_scheme/befriend_scheme_outcome_events.txt' #37 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'murder_save' is set to #4010000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/murder_scheme/murder_outcome_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/murder_scheme/assassination_ongoing_events.txt' #7 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'murder_outcome_reworked' is set to #4020000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'murder_scheme_maintenance' is set to #4030000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'seduce_outcome' is set to #4040000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'seduce_ongoing' is set to #4050000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/murder_scheme/murder_scheme_maintenance_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'steal_back_artifact_ongoing' is set to #4060000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/steal_back_artifact_scheme/steal_back_artifact_ongoing_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/laamp_base_learning_contract_events.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/scheme_critical_moments_events.txt' #114 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'steal_back_artifact_outcome' is set to #4070000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/murder_scheme/murder_save_events.txt' #30 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/steal_back_artifact_scheme/steal_back_artifact_outcome_events.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'sway_ongoing' is set to #4080000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/learn_language_scheme/learn_language_ongoing_events.txt' #21 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'secret_bastard' is set to #4090000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'sway_outcome' is set to #4100000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'secrets' is set to #4110000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'cid' is set to #4120000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/court_scheme/court_scheme_ongoing_events.txt' #42 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'hasan_sabbah' is set to #4130000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/befriend_scheme/befriend_ongoing_events.txt' #89 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/sway_scheme/sway_outcome_events.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/secret_events/secret_bastard_events.txt' #18 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/sway_scheme/sway_ongoing_events.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'bell_special_yearly' is set to #4140000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'almohad' is set to #4150000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'conqueror' is set to #4160000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/story_cycles/ep3_story_cycle_hasan.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'hunt_mystical_animal' is set to #4170000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/story_cycles/fp2_story_cycle_bell_of_huesca.txt' #7 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/story_cycles/ep3_story_cycle_el_cid.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'infidelity_confrontation' is set to #4180000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/story_cycles/story_cycle_almohad_events.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'mongol_invasion' is set to #4190000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'party_baron' is set to #4200000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/seduce_scheme/seduce_scheme_outcome_events.txt' #47 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/story_cycles/story_cycle_hunt_mystical_animal_events.txt' #11 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/story_cycles/story_cycle_conqueror_events.txt' #11 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'pet_animal' is set to #4210000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'tax_rivalry' is set to #4220000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'murders_at_court' is set to #4230000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'peasant_affair' is set to #4240000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/murder_scheme/murder_outcome_reworked_events.txt' #64 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'stress_threshold' is set to #4250000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/seduce_scheme/seduce_ongoing_events.txt' #151 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'stress_threshold_prison' is set to #4260000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/stress_events/stress_threshold_prison_events.txt' #12 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/secret_events/secrets_events.txt' #51 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/story_cycles/story_cycle_party_baron_events.txt' #21 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'stress_threshold_special' is set to #4270000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'stress_trait_coping_decisions' is set to #4280000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'stress_trait_ongoing' is set to #4290000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/stress_events/stress_threshold_special_events.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/story_cycles/story_cycle_infidelity_confrontation_events.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'debug' is set to #4300000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'debug_portraits' is set to #4310000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/test_events/debug_portraits.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/story_cycles/story_cycle_mongol_invasion_events.txt' #15 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/stress_events/stress_trait_coping_decisions_events.txt' #26 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/stress_events/stress_trait_ongoing_events.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'insult_poetry' is set to #4320000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/test_events/insult_poetry.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'poetry' is set to #4330000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'test_activity_events' is set to #4340000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'test_court_events' is set to #4350000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/test_events/test_activity_events.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/test_events/poetry_events.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/test_events/test_court_events.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'trait_specific_interactions' is set to #4360000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'trait_specific_ongoing' is set to #4370000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'travel_destinations' is set to #4380000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'trait_specific' is set to #4390000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/test_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'travel_completion_event' is set to #4400000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/trait_specific_events/trait_specific_interaction_events.txt' #11 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_completion_events.txt' #1 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'travel_danger_events' is set to #4410000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/test_events/debug.txt' #82 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/trait_specific_events/trait_specific_events.txt' #21 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_danger_events_dan.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/story_cycles/murders_at_court/story_cycle_murders_at_court_events.txt' #20 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_danger_events.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_danger_events_chad.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_danger_events_oltner.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/story_cycles/peasant_affair/story_cycle_peasant_affair_events.txt' #10 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_danger_events_filippa.txt' #2 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_danger_events_arky.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'travel_events' is set to #4420000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'travel_events_bp3' is set to #4430000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'travel_events_cities' is set to #4440000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/trait_specific_events/trait_specific_ongoing_events.txt' #42 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_danger_events_klank.txt' #6 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/story_cycles/story_cycle_pet_animal_events.txt' #56 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'travel_events_fp3' is set to #4450000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/story_cycles/story_cycle_tax_rivalry_events.txt' #18 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'travel_events_oltner_2' is set to #4460000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_events_cultural_traditions.txt' #17 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_danger_events_joe.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'travel_start_event' is set to #4470000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_events.txt' #14 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'combat_event' is set to #4480000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_events_fp3.txt' #9 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_events_cities.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'raiding' is set to #4490000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/stress_events/stress_threshold_events.txt' #35 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'war_event' is set to #4500000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/war_events/war_events.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/war_events/raid_events.txt' #12 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/war_events/combat_events.txt' #20 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_events_bp3.txt' #25 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'yearly' is set to #4510000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_start_events.txt' #12 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'court_yearly' is set to #4520000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/yearly_events/yearly_events.txt' #4 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/yearly_events/bp1_yearly_jason.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_events_oltner_2.txt' #25 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_events_veronica.txt' #23 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_events_james.txt' #41 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/yearly_events/yearly_events_3.txt' #16 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'yearly_persian' is set to #4530000 [12:21:23][I][jomini_eventmanager.cpp:631]: >=== NAMESPACE > 'yearly_saharan' is set to #4540000 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/yearly_events/yearly_events_persia.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/yearly_events/yearly_events_6.txt' #3 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/yearly_events/yearly_events_4.txt' #13 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/yearly_events/yearly_events_sahara.txt' #8 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/yearly_events/court_yearly_events.txt' #26 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/yearly_events/bp1_yearly_james.txt' #50 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/yearly_events/yearly_events_7.txt' #32 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/yearly_events/yearly_events_2.txt' #31 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/yearly_events/yearly_events_5.txt' #33 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/travel_events/travel_events_filippa.txt' #52 [12:21:23][I][jomini_eventmanager.cpp:584]: Events loaded events/scheme_events/laamp_base_contract_scheme_events.txt' #198 [12:21:23][D][onaction.cpp:388]: >>> Total of : 679 [12:21:23][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiNotificationTypeDatabase - 7 ms - 7 ms including dependencies [12:21:23][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiNamedValueDatabase - 78 ms - 78 ms including dependencies [12:21:23][D][database_dependencies.cpp:432]: Database Node Init Time: NJominiScriptArgumentHelper::SDatabaseDependencies - 0 ms - 0 ms including dependencies [12:21:23][D][database_dependencies.cpp:432]: Database Node Init Time: NDatabase::SDynamicEffectsAndTriggersDependency - 0 ms - 5 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiScriptedEffectTemplateDatabase - 123 ms - 187 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiScriptedTriggerTemplateDatabase - 64 ms - 64 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiScriptedModifierTemplateDatabase - 28 ms - 28 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiScriptedListTemplateDatabase - 1 ms - 1 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiScriptedGuiDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: NJominiScriptSystem::SScriptDependency - 0 ms - 216 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiScriptedRuleDatabase - 5 ms - 5 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiCustomTextDatabase - 213 ms - 213 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: NJominiScriptSystem::SScriptDependencyWithoutDBDependencies - 0 ms - 78 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: NJominiEffectLocalization::CEffectLocalizationDatabase - 21 ms - 21 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: NJominiTriggerLocalization::CTriggerLocalizationDatabase - 33 ms - 33 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitTypeDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitTypeGroupDatabase - 3 ms - 3 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitAgePresetDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitDecalDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitDecalAtlasDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CGeneDatabase - 29 ms - 32 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CEthnicityDatabase - 13 ms - 45 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CAccessoryVariationDatabase - 892 ms - 892 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitAccessoryDatabase - 21 ms - 53 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitAnimationDatabase - 13 ms - 79 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitModifierDatabase - 60 ms - 89 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: NPortraitAnimationModifierPack::CDatabase - 3 ms - 63 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitEnvironmentDatabase - 349 ms - 352 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitCameraDatabase - 6 ms - 9 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CGameRuleDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CGameRuleSettingDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CEventManager - 278 ms - 291 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: COnActionDataBase - 89 ms - 367 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CNamedColorDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCoatOfArmsTemplateListsDatabase - 278 ms - 278 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCoatOfArmsScriptDatabase - 43 ms - 321 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CHistoryDatabase - 0 ms - 43 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CProvinceTerrainDatabase - 17 ms - 18 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CTerrainTypeDatabase - 1 ms - 3 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: NModifier::SDynamicModifierDependency - 0 ms - 8 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: SDynamicModifiersForTraitsDependency - 0 ms - 28 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CTraitDatabase - 8 ms - 43 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: SDynamicModifiersForReligionsDependency - 0 ms - 20 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CReligionFamilyDatabase - 3 ms - 3 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CReligionTemplateDatabase - 25 ms - 84 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CFaithTemplateDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: SDynamicModifiersForCultureTraitsDependency - 0 ms - 9 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureDatabase - 20 ms - 114 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: SDynamicModifiersForTerrainAndGovernmentTypeDependency - 0 ms - 72 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CMenAtArmsTypeDatabase - 7 ms - 8 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CGovernmentTypeDatabase - 1 ms - 10 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CSchemeTypeDatabase - 61 ms - 70 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CHoldingTypeDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CLifestyleDatabase - 1 ms - 1 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CGeographicalRegionDatabase - 5 ms - 5 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CVassalStanceDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CTaxSlotTypeDatabase - 1 ms - 1 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyLegacyDatabase - 3 ms - 3 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CScriptedRelationDatabase - 1 ms - 1 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: NCulture::SCultureTechDatabaseDependency - 0 ms - 196 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CBuildingDatabase - 61 ms - 88 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CDecisionTypeDatabase - 78 ms - 79 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCasusBelliTypeDatabase - 45 ms - 46 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CLawGroupDatabase - 5 ms - 30 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CLawDatabase - 0 ms - 27 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: NCulture::SCultureTraitDatabaseDependency - 0 ms - 27 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCulturePillarDatabase - 4 ms - 4 ms including dependencies [12:21:24][D][layered_icon.cpp:89]: tradition_khadga_puja had icon changed due to uniqueness [12:21:24][D][layered_icon.cpp:89]: tradition_roman_legacy had icon changed due to uniqueness [12:21:24][D][layered_icon.cpp:89]: tradition_agrarian had icon changed due to uniqueness [12:21:24][D][layered_icon.cpp:89]: tradition_visigothic_codes had icon changed due to uniqueness [12:21:24][D][layered_icon.cpp:89]: tradition_nubian_warrior_queens had icon changed due to uniqueness [12:21:24][D][layered_icon.cpp:89]: tradition_sacred_mountains had icon changed due to uniqueness [12:21:24][D][layered_icon.cpp:89]: tradition_sacred_groves had icon changed due to uniqueness [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureTraditionDatabase - 23 ms - 23 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: NScriptRules::SNamedValuesSetup - 0 ms - 78 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPortraitCustomizationRulesDatabase - 0 ms - 60 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCharacterMemoryTypeDatabase - 60 ms - 60 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtPositionTaskTypeDatabase - 16 ms - 38 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtPositionTypesDatabase - 22 ms - 22 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CEpidemicTypeDatabase - 4 ms - 4 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CHouseUnityStageTypeDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CHouseUnityTypeDatabase - 1 ms - 79 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CLegendTypeDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CStruggleCatalystTypeDatabase - 3 ms - 3 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CStrugglePhaseTypeDatabase - 0 ms - 81 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CStruggleTypeDatabase - 3 ms - 28 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CTriggeredLegendSeedDatabase - 1 ms - 5 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CLegendChronicleTypeDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CTaskContractTypeDatabase - 30 ms - 30 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CDomicileBuildingTypeDatabase - 17 ms - 122 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CDomicileTypeDatabase - 4 ms - 4 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CHousePowerBonusTypeDatabase - 1 ms - 1 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CMessageFilterTypeDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CMessageGroupTypeDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CDecisionGroupTypeDatabase - 1 ms - 1 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CSchemeCountermeasureTypeDatabase - 1 ms - 3 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CSchemePulseActionDatabase - 9 ms - 9 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CSuccessionAppointmentTypeDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CAccoladeIconDatabase - 16 ms - 16 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CAccoladeNameDatabase - 3 ms - 10 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CAccoladeTypeDatabase - 7 ms - 19 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureInnovationTypeDatabase - 5 ms - 10 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityGuestInviteRulesDatabase - 4 ms - 4 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityIntentsDatabase - 8 ms - 8 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityLocaleTypeDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityPulseActionDatabase - 28 ms - 28 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityTypeDatabase - 60 ms - 102 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityGroupTypeDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CDiarchyTypeDatabase - 2 ms - 175 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CMandateTypeDatabase - 1 ms - 1 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCharacterInteractionDatabase - 172 ms - 237 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CTravelOptionDatabase - 4 ms - 4 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CTravelPointOfInterestTypeDatabase - 1 ms - 1 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CArtifactBlueprintDatabase - 1 ms - 4 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CArtifactScriptedTemplateDatabase - 3 ms - 3 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CArtifactFeatureDatabase - 10 ms - 11 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CArtifactFeatureGroupDatabase - 1 ms - 1 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CArtifactTypeDatabase - 2 ms - 3 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CArtifactVisualTypeDatabase - 11 ms - 11 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtAmenitiesCategoryDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtAmenitiesSettingDatabase - 0 ms - 60 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtSceneGroupDatabase - 1 ms - 1 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtSceneRoleDatabase - 4 ms - 5 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureAestheticsBundleDatabase - 1 ms - 39 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureNameListDatabase - 38 ms - 81 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureCreationNameDatabase - 4 ms - 4 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureEraTypeDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureNameEquivalencyDatabase - 4 ms - 24 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CInspirationTypeDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CInventorySlotTypeDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CLegitimacyTypeDatabase - 3 ms - 3 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CVassalContractTypeDatabase - 5 ms - 5 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CStaticModifierDatabase - 68 ms - 70 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyTemplateDatabase - 17 ms - 20 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyHouseTemplateDatabase - 3 ms - 3 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: COpinionModifierDatabase - 35 ms - 35 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CFocusTypeDatabase - 3 ms - 4 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CLifestylePerkDatabase - 12 ms - 22 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CFaithDoctrineGroupDatabase - 9 ms - 9 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CLandedTitleTemplateDatabase - 34 ms - 72 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCharacterInteractionCategoryDatabase - 4 ms - 4 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CSecretTypeDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCombatEffectDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCasusBelliGroupDatabase - 1 ms - 1 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPoolCharacterSelectorDatabase - 3 ms - 5 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CSuccessionElectionTypeDatabase - 22 ms - 22 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CBookmarkDatabase - 4 ms - 307 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CBookmarkPortraitDatabase - 185 ms - 274 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CBookmarkGroupDatabase - 4 ms - 4 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCouncilPositionDatabase - 5 ms - 8 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCouncilTaskTypeDatabase - 11 ms - 22 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyPerkDatabase - 6 ms - 24 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CImportantActionTypeDatabase - 24 ms - 24 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CFaithDoctrineDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CFaithHolySiteDatabase - 4 ms - 38 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CSuggestionTypeDatabase - 3 ms - 3 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CIllustrationTypeDatabase - 17 ms - 17 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CPlayerMessageTypeDatabase - 22 ms - 22 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtTypeDatabase - 1 ms - 1 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCharacterBackgroundTypeDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CScriptedCharacterTemplateDatabase - 40 ms - 40 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CScriptedTestDatabase - 14 ms - 14 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CTutorialLessonDatabase - 9 ms - 10 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CTutorialLessonChainDatabase - 1 ms - 1 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CDeathReasonDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CStoryCycleDatabase - 31 ms - 31 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CHookTypeDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CFactionTypeDatabase - 18 ms - 18 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CNicknameDatabase - 8 ms - 8 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CFaithFervorModifierDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CAIWarStanceDatabase - 1 ms - 1 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CLeaseContractTypeDatabase - 0 ms - 3 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CManagedCourtierGuestTypeDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CFlavorizationDatabase - 9 ms - 64 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyHouseMottoFormatDatabase - 1 ms - 4 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyHouseMottoFormatInsertDatabase - 3 ms - 3 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CDnaDataDatabase - 60 ms - 89 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CTraitPortraitModifierDatabase - 0 ms - 115 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CTraitPortraitModifierGroupDatabase - 4 ms - 4 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CScriptedCostDatabase - 1 ms - 79 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CHUDSkinDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CDynamicCoatOfArmsDatabase - 2 ms - 36 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CAchievementsDatabase - 6 ms - 6 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CCombatPhaseEventTypeDatabase - 2 ms - 2 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CScriptedAnimationsDatabase - 1 ms - 1 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CGuestSystemDatabase - 0 ms - 0 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CDlcMetadataDatabase - 4 ms - 4 ms including dependencies [12:21:24][D][database_dependencies.cpp:432]: Database Node Init Time: CSchemeAgentSlotTypeDatabase - 8 ms - 8 ms including dependencies [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:24][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/herzog_loris_von_lombardei_883_07_13.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: agot_uncouth in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/madking1.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/mci crusaders.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/testdepapst.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/velarion.ck3 line: 1 [12:21:25][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/kaiser_finnlagh_von_alba_1166_01_24.ck3 line: 1 [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CChallengeCharacterDatabase - 1 ms - 306 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CTaxSlotObligationTypeDatabase - 1 ms - 1 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiLineDatabase - 41 ms - 41 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: NJominiMap::CMapObjectDatabase - 162 ms - 162 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CConsoleGroupDatabase - 1 ms - 1 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CEventBackgroundDatabase - 16 ms - 16 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CEventTransitionDatabase - 1 ms - 1 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CEvent2DEffectDatabase - 0 ms - 0 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CEventThemeDatabase - 4 ms - 4 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CMapModeDatabase - 4 ms - 4 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CStaticModifierIconDatabase - 408 ms - 476 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CMenAtArmsTypeIconDatabase - 2 ms - 9 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CMenAtArmsTypeHorizontalImageDatabase - 39 ms - 46 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CMenAtArmsTypeVerticalImageDatabase - 28 ms - 35 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCombatEffectIconDatabase - 15 ms - 18 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CBuildingIconDatabase - 237 ms - 298 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CHoldingTypeTabIconDatabase - 9 ms - 11 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCouncilTaskTypeIconDatabase - 10 ms - 21 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CImportantActionTypeIconDatabase - 97 ms - 121 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CFaithDoctrineIconDatabase - 130 ms - 139 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CFaithDoctrineGroupIconDatabase - 28 ms - 37 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureEraIllustrationDatabase - 4 ms - 4 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCultureEraFrameDatabase - 5 ms - 5 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CUnitAssetDatabase - 2 ms - 22 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CFactionTypeIconDatabase - 8 ms - 26 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CTerrainIconDatabase - 2 ms - 3 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CTerrainTypeIllustrationDatabase - 22 ms - 23 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CTerrainDangerTypeActiveIconDatabase - 17 ms - 18 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CTerrainDangerTypeInactiveIconDatabase - 17 ms - 18 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CLawIconDatabase - 45 ms - 50 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CGovernmentRealmShieldMaskDatabase - 8 ms - 9 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CGovernmentRealmShieldFrameDatabase - 39 ms - 40 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CPlayableDifficultyInfoDatabase - 2 ms - 2 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CPerkIconDatabase - 26 ms - 38 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CFocusIconDatabase - 45 ms - 48 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CLifestyleIconDatabase - 4 ms - 5 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CLifestyleBackgroundDatabase - 13 ms - 14 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyLegacyIconDatabase - 20 ms - 23 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CDynastyLegacyTrackIconDatabase - 33 ms - 36 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCasusBelliTypeIconDatabase - 27 ms - 72 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CTraitIconDatabase - 210 ms - 218 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCharacterInteractionCategoryIconDatabase - 6 ms - 10 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCharacterInteractionCategoryBackgroundIconDatabase - 7 ms - 11 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCharacterInteractionAlertIconDatabase - 148 ms - 320 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CBookmarkButtonIconDatabase - 14 ms - 18 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CBookmarkButtonIconBigDatabase - 13 ms - 17 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CSecretTypeIconDatabase - 8 ms - 10 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CPlayerMessageTypeIconDatabase - 72 ms - 94 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCulturePillarIconDatabase - 72 ms - 76 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CInventorySlotTypeIconDatabase - 15 ms - 15 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CInspirationTypeIconDatabase - 19 ms - 21 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CSchemeTypeIconDatabase - 35 ms - 96 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CSchemeCountermeasureTypeIconDatabase - 28 ms - 29 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtSceneCultureDatabase - 1 ms - 1 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCoatOfArmsDesignerPatternDatabase - 4 ms - 4 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCoatOfArmsColorPaletteDatabase - 1 ms - 1 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCoatOfArmsDesignerEmblemLayoutDatabase - 1 ms - 44 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCoatOfArmsDesignerEmblemTextureDatabase - 12 ms - 12 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtAmenitiesIconDatabase - 34 ms - 36 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CStrugglePhaseTypeIconDatabase - 1 ms - 4 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CStruggleTypeIconDatabase - 2 ms - 5 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CStrugglePhaseTypeBackgroundDatabase - 15 ms - 18 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CStrugglePhaseTypeDetailBackgroundDatabase - 7 ms - 10 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CMapModeIconDatabase - 48 ms - 52 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CDlcIconDatabase - 6 ms - 10 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CDlcPictureDatabase - 19 ms - 23 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CDlcEventDecorationDatabase - 11 ms - 15 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CBookmarkStartButtonIconDatabase - 14 ms - 18 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityTypeIconDatabase - 11 ms - 71 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityTypeHeaderIconDatabase - 23 ms - 83 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityTypeHeaderBackgroundDatabase - 22 ms - 82 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityIntentsIconDatabase - 33 ms - 41 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityLocaleIconDatabase - 9 ms - 11 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CActivityPulseActionIconDatabase - 53 ms - 81 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CTravelOptionIconDatabase - 38 ms - 42 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CVassalStanceIconDatabase - 7 ms - 9 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CMandateTypeIconDatabase - 2 ms - 3 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CHouseUnityStageIconDatabase - 2 ms - 3 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CHouseUnityStageProgressBarIconDatabase - 8 ms - 9 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CHouseUnityStageBackgroundIconDatabase - 10 ms - 11 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CTaxSlotObligationTypeIconDatabase - 15 ms - 17 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CTravelPointOfInterestTypeIconDatabase - 12 ms - 13 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CMapTableStyleDatabase - 2 ms - 2 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtPositionTypeIconDatabase - 37 ms - 59 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CCourtPositionTaskTypeIconDatabase - 64 ms - 80 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CEpidemicTypeIconDatabase - 12 ms - 16 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CLegendTypeIconDatabase - 5 ms - 7 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CGovernmentTypeIconDatabase - 2 ms - 3 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CLegendTypeHighlightIconDatabase - 7 ms - 9 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CHousePowerBonusTypeIconDatabase - 21 ms - 22 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiMainThemeDatabase - 6 ms - 6 ms including dependencies [12:21:25][D][database_dependencies.cpp:432]: Database Node Init Time: CJominiInGameMusicDatabase - 3 ms - 3 ms including dependencies [12:21:27][D][history.cpp:1266]: Start loading of history [12:21:27][D][pdx_data_statementparser.cpp:237]: Unexpected characters found at end of Statement 'Concept('administrative', 'Verwaltungs')E': 'E' [12:21:27][D][gameapplication.cpp:520]: Setting idler 'Frontend' with NO init options [12:21:27][D][characterhistory.cpp:263]: ----- Character Base History Entries use the following: [12:21:27][D][characterhistory.cpp:203]: --- Character history uses the following tokens: [12:21:27][D][characterhistory.cpp:213]: --- missing tokens: [12:21:27][D][characterhistory.cpp:266]: ----- Date entries use the following: [12:21:27][D][characterhistory.cpp:203]: --- Character history uses the following tokens: [12:21:27][D][characterhistory.cpp:213]: --- missing tokens: [12:21:27][D][history.cpp:1306]: End loading of history [12:21:28][D][pdx_online_telemetry.cpp:75]: [telemetry] quality:custom [12:21:28][D][pdx_online_telemetry.cpp:75]: [telemetry] shadowmap_resolution:2048x2048 [12:21:28][D][pdx_online_telemetry.cpp:75]: [telemetry] texture_quality:high [12:21:28][D][pdx_online_telemetry.cpp:93]: [telemetry] bloom_enabled:1 [12:21:28][D][pdx_online_telemetry.cpp:75]: [telemetry] anti_aliasing:DISABLED [12:21:28][D][pdx_online_telemetry.cpp:75]: [telemetry] scale:1.3 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/herzog_loris_von_lombardei_883_07_13.ck3 line: 1 [12:21:28][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/herzog_loris_von_lombardei_883_07_13.ck3 line: 1 [12:21:28][D][main.cpp:628]: Total startup duration: 28.978310 seconds [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: agot_uncouth in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/mci crusaders.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: agot_uncouth in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/madking1.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/mci crusaders.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/testdepapst.ck3 line: 1 [12:21:29][D][pdx_pops_wrapper.cpp:521]: CPopsWrapper::Update: AwaitingCallback -> LoggedIn [12:21:29][D][pdx_pops_login.cpp:690]: [POPS Login] Login Succeeded [12:21:29][D][player.cpp:153]: CJominiPlayers:::DeleteAllPlayers - #0 players [12:21:29][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/testdepapst.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/kaiser_finnlagh_von_alba_1166_01_24.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/velarion.ck3 line: 1 [12:21:29][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/velarion.ck3 line: 1 [12:21:29][D][gameapplication.cpp:520]: Setting idler 'Load Save' with init options [12:21:29][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/kaiser_finnlagh_von_alba_1166_01_24.ck3 line: 1 [12:21:30][D][religionmanager.cpp:136]: recalculating religion cached data, 110 [12:21:30][D][gamestate.cpp:150]: CGameState::InitPostRead [12:21:30][D][gamestate.cpp:318]: Clear and recalc cached data [12:21:30][D][religionmanager.cpp:136]: recalculating religion cached data, 110 [12:21:31][D][gamestate.cpp:303]: Setup powerful vassals among a total of [21448] living character. [12:21:31][D][gameapplication.cpp:520]: Setting idler 'In Game' with init options [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/blackfyre_vale.ck3 line: 1 [12:21:31][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/herzog_loris_von_lombardei_883_07_13.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: agot_uncouth in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/madking1.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/mci crusaders.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/testdepapst.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eye_size in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_top in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eye_shut_bottom in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_inside in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_height_outisde in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ear_lobe in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_central_width in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_width in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_forehead_inner_brow_width in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_profile in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_outer_width in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_asymmetry_1 in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eye_fold_2 in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_center_curve in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_eyebrow_straight in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_round_shape in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_septum_height in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_head_lower_height in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_flared_nostril in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_upper_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_lower_lip_forward in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_nose_swollen in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_ears_fantasy in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_bs_mouth_glamour_lips in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: face_detail_eye_upper_lid_def in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: gene_eyebrow_inner_width in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: hair_aging in group human at file: save games/velarion.ck3 line: 1 [12:21:32][E][portraitcontext.cpp:184]: No gene with key: special_headgear_eye_patch in group human at file: save games/kaiser_finnlagh_von_alba_1166_01_24.ck3 line: 1 [12:21:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:33][D][jomini_mapobject_manager.cpp:3106]: CMapObjectManager::GetVisibleObjects: invalid camera index 0 requested. [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:37][D][travel_plan.cpp:2305]: Arrival of Cadell Aberffraw of c_east_riding (Internal ID: 9198 - Historical ID 81824) too late by 1 for Jagd von high Prinz! high Tudwal! [12:21:38][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:21:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:40][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33564715' - Type: 'unknown' ) [12:21:40][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788411' - Type: 'unknown' ) [12:21:40][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:21:40][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '11992' - Type: 'personal' ) [12:21:40][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33565623' - Type: 'personal' ) [12:21:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:40][D][travel_plan.cpp:2305]: Arrival of OrdoN_o Niedrige Geburt of b_lectoure (Internal ID 15748) too late by 1 for Festmahl von high Graf! high Zentulo! [12:21:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:42][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:42][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:21:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:43][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:21:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Enid Aberffraw of c_sir_faesyfed (Internal ID 16803861) weak (Character – 16803861)! employee: Brochfael Niedrige Geburt of (Internal ID 33578316) weak (Character – 33578316)! [12:21:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shinasha Solomonid of k_abyssinia (Internal ID 27205) weak (Character – 27205)! employee: Tessema Niedrige Geburt of (Internal ID 34062) weak (Character – 34062)! [12:21:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Isma_il Samanid of c_bukhara (Internal ID: 8860 - Historical ID 163157) weak (Character – 8860)! employee: Azerm Niedrige Geburt of (Internal ID 28398) weak (Character – 28398)! [12:21:44][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '50342839' - Type: 'unknown' ) [12:21:45][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789405' - Type: 'personal' ) [12:21:45][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789482' - Type: 'personal' ) [12:21:46][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '33566698' - Type: 'unknown' ) [12:21:46][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '33566621' - Type: 'unknown' ) [12:21:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6551 (swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sallaksanavarman Ajaka of d_kasi (Internal ID 16796533) weak (Character – 16796533)! employee: Agnimitra Ajaka of c_sasaram (Internal ID: 7775 - Historical ID 190112) weak (Character – 7775)! [12:21:47][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33566237' - Type: 'personal' ) [12:21:47][D][travel_plan.cpp:3664]: OrdoN_o Niedrige Geburt of b_lectoure (Internal ID 15748) was too late by %d days to 1 [12:21:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:47][D][gamestate.cpp:1302]: Juli 896 [12:21:47][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16787938' - Type: 'personal' ) [12:21:47][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788663' - Type: 'personal' ) [12:21:47][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '100673646' - Type: 'personal' ) [12:21:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Krzesimir Wratysławicz of d_upper_silesia (Internal ID: 9757 - Historical ID 82307) weak (Character – 9757)! employee: GrzymisL_awa ze Ślężan of (Internal ID: 8312 - Historical ID 82305) weak (Character – 8312)! [12:21:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abdullah Aghlabid of c_bir_amir (Internal ID 16799881) weak (Character – 16799881)! employee: Bishoi Niedrige Geburt of (Internal ID 16801191) weak (Character – 16801191)! [12:21:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Fune Duguwa of k_kanem (Internal ID: 9905 - Historical ID 248711) weak (Character – 9905)! employee: Sassouma Niedrige Geburt of (Internal ID 21318) weak (Character – 21318)! [12:21:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Theophanes Orphanotrophos of d_cyprus (Internal ID 24881) weak (Character – 24881)! employee: Theodora Niedrige Geburt of (Internal ID 22943) weak (Character – 22943)! [12:21:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: She Zhang of k_guiyi (Internal ID 27583) weak (Character – 27583)! employee: Sansi Niedrige Geburt of (Internal ID 16797449) weak (Character – 16797449)! [12:21:47][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '117450862' - Type: 'unknown' ) [12:21:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ali_Sher Habbari of c_godwad (Internal ID 16790136) weak (Character – 16790136)! employee: Naseeruddin Niedrige Geburt of (Internal ID 16799794) weak (Character – 16799794)! [12:21:47][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Kamelreiter!!' (Internal ID: '33565879' - Type: 'unknown' ) [12:21:47][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '33565154' - Type: 'unknown' ) [12:21:47][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '50343453' - Type: 'unknown' ) [12:21:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pelkhortsen Pugyel of k_guge (Internal ID: 9318 - Historical ID 247133) weak (Character – 9318)! employee: Pelden Niedrige Geburt of (Internal ID 21507) weak (Character – 21507)! [12:21:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Regelinda Kashubi of d_pomerelia (Internal ID 28536) weak (Character – 28536)! employee: AlZ_bE_ta Gryfita of (Internal ID 25001) weak (Character – 25001)! [12:21:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bashtwa Bashtwid of c_cherkassy (Internal ID 16791037) weak (Character – 16791037)! employee: Alp Bashtwid of (Internal ID 16800293) weak (Character – 16800293)! [12:21:47][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789208' - Type: 'unknown' ) [12:21:47][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50342337' - Type: 'personal' ) [12:21:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:21:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chandaladevi Ratta of k_maharastra (Internal ID 25809) weak (Character – 25809)! employee: Tailapa Niedrige Geburt of (Internal ID 19152) weak (Character – 19152)! [12:21:47][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '67119553' - Type: 'unknown' ) [12:21:47][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16789510' - Type: 'unknown' ) [12:21:47][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '10659' - Type: 'personal' ) [12:21:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Durlabharaja Chauhan of c_dasapura (Internal ID: 9000 - Historical ID 191700) weak (Character – 9000)! employee: Yasovarman Niedrige Geburt of (Internal ID 33575179) weak (Character – 33575179)! [12:21:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sofia di Brescia of c_brescia (Internal ID 16798080) weak (Character – 16798080)! employee: Gerlach Niedrige Geburt of (Internal ID 21392) weak (Character – 21392)! [12:21:47][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16787875' - Type: 'unknown' ) [12:21:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Navid Navid of c_trigarta (Internal ID 16792050) weak (Character – 16792050)! employee: Charat Niedrige Geburt of (Internal ID 16807358) weak (Character – 16807358)! [12:21:47][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16789412' - Type: 'personal' ) [12:21:47][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1045 (epilepsy_brain_trauma_risk_effect): Epilepsy: brain trauma [12:21:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:21:48][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 60 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Architect was set [12:21:48][D][travel_plan.cpp:2305]: Arrival of Pelagios Niedrige Geburt of b_agrafa (Internal ID 22462) too late by 1 for Jagd von high Graf! high Meletios! [12:21:48][D][travel_plan.cpp:2317]: Arrival of Pelagios Niedrige Geburt of b_agrafa (Internal ID 22462) no longer late for Jagd von high Graf! high Meletios! [12:21:48][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788399' - Type: 'personal' ) [12:21:48][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '12287' - Type: 'personal' ) [12:21:48][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '12288' - Type: 'personal' ) [12:21:48][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16789504' - Type: 'unknown' ) [12:21:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: C_ilbu Astan of d_kazakh (Internal ID 16794070) weak (Character – 16794070)! employee: Girgen Niedrige Geburt of (Internal ID 29832) weak (Character – 29832)! [12:21:48][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16789503' - Type: 'unknown' ) [12:21:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:48][D][travel_plan.cpp:2305]: Arrival of Tugrul Savurid of c_khiva (Internal ID 16800193) too late by 8 for Jagd von high Häuptling! high Ridvan! [12:21:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:48][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '33565615' - Type: 'unknown' ) [12:21:48][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33566628' - Type: 'unknown' ) [12:21:48][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '11282' - Type: 'personal' ) [12:21:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:21:48][D][gamestate.cpp:1302]: August 896 [12:21:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yama_Karaway Zuwa of d_kawkaw (Internal ID: 9614 - Historical ID 161048) weak (Character – 9614)! employee: Ikoi Niedrige Geburt of (Internal ID 16788065) weak (Character – 16788065)! [12:21:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abhirajadeva Katyuri of d_kurmanchal (Internal ID: 8972 - Historical ID 247485) weak (Character – 8972)! employee: Raghadeva Thakuri of (Internal ID: 7993 - Historical ID 12352) weak (Character – 7993)! [12:21:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Karl Karling of d_swabia (Internal ID 16791584) weak (Character – 16791584)! employee: Iwo Niedrige Geburt of (Internal ID 21692) weak (Character – 21692)! [12:21:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shamsher Habbari of c_naddula (Internal ID 29193) weak (Character – 29193)! employee: Rangraja Niedrige Geburt of (Internal ID 16795634) weak (Character – 16795634)! [12:21:48][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788498' - Type: 'unknown' ) [12:21:48][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '12295' - Type: 'unknown' ) [12:21:48][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789208' - Type: 'personal' ) [12:21:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alayaman Minianka of d_lobi (Internal ID 16787712) weak (Character – 16787712)! employee: Yei Krim of (Internal ID 16804140) weak (Character – 16804140)! [12:21:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alayaman Minianka of d_lobi (Internal ID 16787712) weak (Character – 16787712)! employee: SanE_ Kouka of (Internal ID 24674) weak (Character – 24674)! [12:21:48][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '33566424' - Type: 'unknown' ) [12:21:48][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '12296' - Type: 'unknown' ) [12:21:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bakr Banu Kalb of d_algarve (Internal ID 16805694) weak (Character – 16805694)! employee: Hassam Niedrige Geburt of (Internal ID 23576) weak (Character – 23576)! [12:21:48][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '12297' - Type: 'unknown' ) [12:21:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alayaman Minianka of d_lobi (Internal ID 16787712) weak (Character – 16787712)! employee: Yei Krim of (Internal ID 16804140) weak (Character – 16804140)! [12:21:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:49][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '12298' - Type: 'unknown' ) [12:21:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:21:49][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Hornkrieger!!' (Internal ID: '12299' - Type: 'unknown' ) [12:21:49][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '12300' - Type: 'unknown' ) [12:21:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Siciid Maalim of c_jubba (Internal ID: 9930 - Historical ID somali0082) weak (Character – 9930)! employee: Abdirahman Niedrige Geburt of (Internal ID 33573926) weak (Character – 33573926)! [12:21:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Theocharistos Katakalitzes of d_bucellaria (Internal ID: 7401 - Historical ID 145115) weak (Character – 7401)! employee: Gabriel Niedrige Geburt of (Internal ID 22836) weak (Character – 22836)! [12:21:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:21:49][D][gamestate.cpp:1302]: September 896 [12:21:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vratislav of Modruš of c_modrus (Internal ID 30525) weak (Character – 30525)! employee: Emilija Niedrige Geburt of (Internal ID 16799837) weak (Character – 16799837)! [12:21:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yama_Karaway Zuwa of d_kawkaw (Internal ID: 9614 - Historical ID 161048) weak (Character – 9614)! employee: Geyka Zuwa of (Internal ID 16791176) weak (Character – 16791176)! [12:21:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Berimir Seversky of k_ruthenia (Internal ID: 8352 - Historical ID 6860) weak (Character – 8352)! employee: Afanasiy Niedrige Geburt of (Internal ID 19703) weak (Character – 19703)! [12:21:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bagsecg Jute of k_denmark (Internal ID: 7217 - Historical ID 163113) weak (Character – 7217)! employee: Haraldr Yngling of c_nordmark (Internal ID: 8977 - Historical ID 144000) weak (Character – 8977)! [12:21:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lothaire Karling of e_hre (Internal ID: 7619 - Historical ID 144998) weak (Character – 7619)! employee: Adelbold Niedrige Geburt of c_nedersticht (Internal ID: 7910 - Historical ID 167706) weak (Character – 7910)! [12:21:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Surkina Zanafig of c_baqlin (Internal ID: 7844 - Historical ID 1228783) weak (Character – 7844)! employee: Parand Rabia of (Internal ID 26271) weak (Character – 26271)! [12:21:49][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '12301' - Type: 'unknown' ) [12:21:49][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,zbrojnosh L; Zbrojnosh!!' (Internal ID: '33564961' - Type: 'personal' ) [12:21:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Rastislav Kopčianský of c_bars (Internal ID 16798452) weak (Character – 16798452)! employee: Zivana Niedrige Geburt of (Internal ID 29420) weak (Character – 29420)! [12:21:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gordiya Samanid of d_ferghana (Internal ID 28364) weak (Character – 28364)! employee: Fruhar Niedrige Geburt of (Internal ID 27104) weak (Character – 27104)! [12:21:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): Ein Diarch nutzte die Interaktion „Rechtliche Einmischung“ [12:21:49][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '10724' - Type: 'personal' ) [12:21:49][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16787940' - Type: 'unknown' ) [12:21:49][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '50342177' - Type: 'unknown' ) [12:21:49][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [12:21:49][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3104 (birth.8001:immediate): Adding grandparents [12:21:49][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3104 (birth.8001:immediate): Adding grandparents [12:21:49][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3113 (birth.8001:immediate): Adding great grandparents [12:21:49][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3113 (birth.8001:immediate): Adding great grandparents [12:21:49][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '12302' - Type: 'unknown' ) [12:21:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:21:49][D][effectimpl.cpp:633]: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! Root: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! Saved event targets: attacked_rival: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! rivals_child: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! my_rival: Muhammad Tahirid of k_khorasan (Internal ID: 8102 - Historical ID 163100) weak (Character – 8102)! rivals_beneficiary: Amin Saffarid of (Internal ID 16788638) weak (Character – 16788638)! attacked_rivals_liege: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! sc_initiator: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! sc_attacker: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! sc_defender: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! follow_up_event: Flagge bp1_yearly.6001 (31365) invalidation_event: Flagge bp1_yearly.6002 (31366) fatality: Flagge possible (11182) fixed: Flagge no (4370) locale: Flagge market (10933) myself: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! my_foe: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! sc_defender_last_move: Flagge expert_onslaught (10847) sc_attacker_last_move: Flagge unsure_attack (10831) [12:21:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:21:49][D][effectimpl.cpp:633]: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! Root: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! Saved event targets: attacked_rival: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! rivals_child: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! my_rival: Muhammad Tahirid of k_khorasan (Internal ID: 8102 - Historical ID 163100) weak (Character – 8102)! rivals_beneficiary: Amin Saffarid of (Internal ID 16788638) weak (Character – 16788638)! attacked_rivals_liege: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! sc_initiator: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! sc_attacker: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! sc_defender: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! follow_up_event: Flagge bp1_yearly.6001 (31365) invalidation_event: Flagge bp1_yearly.6002 (31366) fatality: Flagge possible (11182) fixed: Flagge no (4370) locale: Flagge market (10933) myself: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! my_foe: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! sc_defender_last_move: Flagge expert_onslaught (10847) sc_attacker_last_move: Flagge unsure_attack (10831) [12:21:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [12:21:49][D][effectimpl.cpp:633]: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! Root: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! Saved event targets: attacked_rival: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! rivals_child: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! my_rival: Muhammad Tahirid of k_khorasan (Internal ID: 8102 - Historical ID 163100) weak (Character – 8102)! rivals_beneficiary: Amin Saffarid of (Internal ID 16788638) weak (Character – 16788638)! attacked_rivals_liege: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! sc_initiator: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! sc_attacker: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! sc_defender: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! follow_up_event: Flagge bp1_yearly.6001 (31365) invalidation_event: Flagge bp1_yearly.6002 (31366) fatality: Flagge possible (11182) fixed: Flagge no (4370) locale: Flagge market (10933) myself: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! my_foe: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! sc_defender_last_move: Flagge confident_attack (10846) sc_attacker_last_move: Flagge enthusiastic_onslaught (10832) [12:21:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [12:21:49][D][effectimpl.cpp:633]: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! Root: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! Saved event targets: attacked_rival: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! rivals_child: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! my_rival: Muhammad Tahirid of k_khorasan (Internal ID: 8102 - Historical ID 163100) weak (Character – 8102)! rivals_beneficiary: Amin Saffarid of (Internal ID 16788638) weak (Character – 16788638)! attacked_rivals_liege: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! sc_initiator: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! sc_attacker: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! sc_defender: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! follow_up_event: Flagge bp1_yearly.6001 (31365) invalidation_event: Flagge bp1_yearly.6002 (31366) fatality: Flagge possible (11182) fixed: Flagge no (4370) locale: Flagge market (10933) myself: Jahangeer Tahirid of b_muralziyan (Internal ID 27492) weak (Character – 27492)! my_foe: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! sc_defender_last_move: Flagge confident_attack (10846) sc_attacker_last_move: Flagge enthusiastic_onslaught (10832) [12:21:49][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '50342719' - Type: 'personal' ) [12:21:49][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16787469' - Type: 'personal' ) [12:21:49][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '33564685' - Type: 'unknown' ) [12:21:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: RatiboR_ Hevelli of d_ostmark (Internal ID 16788396) weak (Character – 16788396)! employee: Wertislav Grzymała of (Internal ID 31646) weak (Character – 31646)! [12:21:49][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '67119935' - Type: 'unknown' ) [12:21:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: HA_rek af Torgar of c_bothin (Internal ID: 9091 - Historical ID 168367) weak (Character – 9091)! employee: BO_thildr Niedrige Geburt of (Internal ID 16788578) weak (Character – 16788578)! [12:21:49][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '33565486' - Type: 'personal' ) [12:21:49][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:21:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:50][D][travel_plan.cpp:3664]: Olena Krivichi of (Internal ID 31090) was too late by %d days to 0 [12:21:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ya_qub Saffarid of k_makran (Internal ID: 8018 - Historical ID 163101) weak (Character – 8018)! employee: Sripurusha Ferazid of c_jabal_kufs (Internal ID 25171) weak (Character – 25171)! [12:21:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:50][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16789504' - Type: 'personal' ) [12:21:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Taisa Karjalainen of c_kitka (Internal ID 28540) weak (Character – 28540)! employee: GierA_ Niedrige Geburt of (Internal ID 35155) weak (Character – 35155)! [12:21:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:21:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Thumondari Thumondari of c_magwe (Internal ID: 7519 - Historical ID burman014) weak (Character – 7519)! employee: Darareaksmey Thaton of (Internal ID 16800585) weak (Character – 16800585)! [12:21:50][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33566720' - Type: 'unknown' ) [12:21:50][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16788308' - Type: 'personal' ) [12:21:50][D][gamestate.cpp:1302]: Oktober 896 [12:21:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sancho de Vasconia of d_gascogne (Internal ID 16788097) weak (Character – 16788097)! employee: Cunegundis Karling of (Internal ID: 9182 - Historical ID 163170) weak (Character – 9182)! [12:21:50][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33565524' - Type: 'unknown' ) [12:21:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:21:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:21:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aepak Laktanid of d_lanikaz (Internal ID: 9163 - Historical ID 302430) weak (Character – 9163)! employee: Gunes Enisey Kyrgyz of (Internal ID 28596) weak (Character – 28596)! [12:21:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shabaz Yoishta of k_oghuz_il (Internal ID: 8606 - Historical ID 74034) weak (Character – 8606)! employee: Bozan Bozan of c_tumar (Internal ID 16790906) weak (Character – 16790906)! [12:21:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ayana Solomonid of d_gondar (Internal ID 16791371) weak (Character – 16791371)! employee: Taye Astatkeid of (Internal ID 34729) weak (Character – 34729)! [12:21:50][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '11451' - Type: 'personal' ) [12:21:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Arugtai Yrkhu of d_tsagaanbaigal (Internal ID: 8258 - Historical ID 303164) weak (Character – 8258)! employee: Manj Niedrige Geburt of (Internal ID 16788617) weak (Character – 16788617)! [12:21:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Eudes Robertine of d_anjou (Internal ID: 9362 - Historical ID 6448) weak (Character – 9362)! employee: Baudouin Niedrige Geburt of (Internal ID 18800) weak (Character – 18800)! [12:21:50][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:21:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:50][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33566628' - Type: 'personal' ) [12:21:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BjO_rn af Munsö of k_sweden (Internal ID: 9577 - Historical ID 100501) weak (Character – 9577)! employee: Iliana Niedrige Geburt of (Internal ID: 6815 - Historical ID 6839) weak (Character – 6815)! [12:21:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Khalaf Saffarid of c_qain (Internal ID: 9334 - Historical ID extra_saffarids_12) weak (Character – 9334)! employee: Kambiz Niedrige Geburt of (Internal ID 16791316) weak (Character – 16791316)! [12:21:50][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '50343844' - Type: 'unknown' ) [12:21:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:51][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788667' - Type: 'unknown' ) [12:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tara Tejalire of c_madeira (Internal ID 25065) weak (Character – 25065)! employee: Egonayga Niedrige Geburt of (Internal ID 21532) weak (Character – 21532)! [12:21:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:21:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sabhirai Padda of c_udabhanda (Internal ID 29359) weak (Character – 29359)! employee: Ramo Niedrige Geburt of (Internal ID 33584790) weak (Character – 33584790)! [12:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sumati Gaitonde of d_racakonda (Internal ID 25806) weak (Character – 25806)! employee: Arthapathi Gaitonde of (Internal ID 16788512) weak (Character – 16788512)! [12:21:51][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '12290' - Type: 'personal' ) [12:21:51][D][gamestate.cpp:1302]: November 896 [12:21:51][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '16789506' - Type: 'unknown' ) [12:21:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:51][D][jomini_effect_impl.cpp:446]: file: events/relations_events/adultery_events.txt line: 1603 (adultery.1002:option): adultery.1002 firing adultery.1004 [12:21:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mstislav Dniprich of d_bukovina (Internal ID: 8034 - Historical ID 256043) weak (Character – 8034)! employee: Yuriy Dniprich of (Internal ID 28023) weak (Character – 28023)! [12:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: A_rpA_d Árpáden of e_caspian-pontic_steppe (Internal ID: 8469 - Historical ID 159136) weak (Character – 8469)! employee: Borisz Budai Nagy of (Internal ID 33575063) weak (Character – 33575063)! [12:21:51][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '50342702' - Type: 'unknown' ) [12:21:51][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '12303' - Type: 'unknown' ) [12:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Soumaba Kabarasana of d_toro (Internal ID 16790694) weak (Character – 16790694)! employee: Siya Solimana of (Internal ID 16791580) weak (Character – 16791580)! [12:21:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:21:51][D][travel_plan.cpp:3664]: Tugrul Savurid of c_khiva (Internal ID 16800193) was too late by %d days to 8 [12:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aum Lhoyul of c_along (Internal ID 28811) weak (Character – 28811)! employee: Tandin Niedrige Geburt of (Internal ID 34213) weak (Character – 34213)! [12:21:51][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '12292' - Type: 'personal' ) [12:21:51][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '12293' - Type: 'personal' ) [12:21:51][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33566133' - Type: 'personal' ) [12:21:51][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '50343349' - Type: 'unknown' ) [12:21:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:51][D][travel_plan.cpp:2305]: Arrival of Pelagios Niedrige Geburt of b_agrafa (Internal ID 22462) too late by 1 for Festmahl von high Graf! high Meletios! [12:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tara Tejalire of c_madeira (Internal ID 25065) weak (Character – 25065)! employee: Egonayga Niedrige Geburt of (Internal ID 21532) weak (Character – 21532)! [12:21:51][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789509' - Type: 'unknown' ) [12:21:51][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789508' - Type: 'unknown' ) [12:21:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6551 (swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pelgyi_Blama Gar of d_dege (Internal ID: 8433 - Historical ID 247278) weak (Character – 8433)! employee: Gedun Niedrige Geburt of (Internal ID 20137) weak (Character – 20137)! [12:21:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Eudes Robertine of d_anjou (Internal ID: 9362 - Historical ID 6448) weak (Character – 9362)! employee: GE_raud Niedrige Geburt of (Internal ID 18797) weak (Character – 18797)! [12:21:51][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '12304' - Type: 'unknown' ) [12:21:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:51][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '12305' - Type: 'unknown' ) [12:21:51][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '16787883' - Type: 'personal' ) [12:21:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Helgi Flatnefr of c_isle_of_man (Internal ID: 7671 - Historical ID 168614) weak (Character – 7671)! employee: A__ke Niedrige Geburt of (Internal ID 21232) weak (Character – 21232)! [12:21:52][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '50342177' - Type: 'personal' ) [12:21:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:53][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [12:21:53][D][effectimpl.cpp:633]: Begli Kenga of (Internal ID 33294) weak (Character – 33294)! Root: Begli Kenga of (Internal ID 33294) weak (Character – 33294)! Saved event targets: actor: Am Musgum of d_baguirmi (Internal ID 16795958) weak (Character – 16795958)! recipient: Dehem Kenga of c_banre (Internal ID 24751) weak (Character – 24751)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Begli Kenga of (Internal ID 33294) weak (Character – 33294)! intermediary: null weak (Character – 4294967295)! hook: no hostage_taker: Am Musgum of d_baguirmi (Internal ID 16795958) weak (Character – 16795958)! hostage_sender: Dehem Kenga of c_banre (Internal ID 24751) weak (Character – 24751)! hostage: Begli Kenga of (Internal ID 33294) weak (Character – 33294)! current_guardian_scope: Arva Kenga of (Internal ID 28660) weak (Character – 28660)! hostage_warden: Am Musgum of d_baguirmi (Internal ID 16795958) weak (Character – 16795958)! hostage_home_court: Dehem Kenga of c_banre (Internal ID 24751) weak (Character – 24751)! [12:21:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:53][D][gamestate.cpp:1302]: Dezember 896 [12:21:53][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16788134' - Type: 'unknown' ) [12:21:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel-Reiter!!' (Internal ID: '33565350' - Type: 'unknown' ) [12:21:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '67119393' - Type: 'unknown' ) [12:21:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33565099' - Type: 'unknown' ) [12:21:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '12306' - Type: 'unknown' ) [12:21:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '12307' - Type: 'unknown' ) [12:21:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sahak Arranshahik of c_hereti (Internal ID: 9471 - Historical ID 159982) weak (Character – 9471)! employee: Vartan Niedrige Geburt of (Internal ID 16798874) weak (Character – 16798874)! [12:21:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '12308' - Type: 'unknown' ) [12:21:53][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '16788592' - Type: 'personal' ) [12:21:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:54][E][characterlocationdata.cpp:151]: Removing travel plan from the character Mamadi Keita of (Internal ID: 9791 - Historical ID 251116) owner when the travel plan is not ending normally. [12:21:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Soumaba Kabarasana of d_toro (Internal ID 16790694) weak (Character – 16790694)! employee: Siya Solimana of (Internal ID 16791580) weak (Character – 16791580)! [12:21:54][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:21:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:21:54][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '33565808' - Type: 'unknown' ) [12:21:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:54][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '12309' - Type: 'unknown' ) [12:21:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sannant Aberffraw of d_powys (Internal ID 33564993) weak (Character – 33564993)! employee: Cynwrig Niedrige Geburt of (Internal ID 18911) weak (Character – 18911)! [12:21:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: AndrE_ de Toulouse of d_toulouse (Internal ID 28170) weak (Character – 28170)! employee: David Niedrige Geburt of (Internal ID 12832) weak (Character – 12832)! [12:21:54][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '12310' - Type: 'unknown' ) [12:21:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:21:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pelkhortsen Pugyel of k_guge (Internal ID: 9318 - Historical ID 247133) weak (Character – 9318)! employee: GO_podE_ Niedrige Geburt of b_kardang (Internal ID 16360) weak (Character – 16360)! [12:21:54][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '12311' - Type: 'unknown' ) [12:21:54][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:21:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:21:54][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [12:21:54][D][effectimpl.cpp:633]: Pereyaslava Rurikid of (Internal ID 33567472) weak (Character – 33567472)! Root: Pereyaslava Rurikid of (Internal ID 33567472) weak (Character – 33567472)! Saved event targets: actor: O_lafr Rurikid of k_novgorod (Internal ID 26997) weak (Character – 26997)! recipient: Tutkas Vaiga of d_esthonia (Internal ID: 7915 - Historical ID 167738) weak (Character – 7915)! secondary_actor: Pereyaslava Rurikid of (Internal ID 33567472) weak (Character – 33567472)! secondary_recipient: null weak (Character – 4294967295)! intermediary: null weak (Character – 4294967295)! war: weak (War – 184549398)! attacker_loser: Tutkas Vaiga of d_esthonia (Internal ID: 7915 - Historical ID 167738) weak (Character – 7915)! defender_winner: O_lafr Rurikid of k_novgorod (Internal ID 26997) weak (Character – 26997)! current_guardian_scope: O_lafr Rurikid of k_novgorod (Internal ID 26997) weak (Character – 26997)! hostage: Pereyaslava Rurikid of (Internal ID 33567472) weak (Character – 33567472)! hostage_warden: Tutkas Vaiga of d_esthonia (Internal ID: 7915 - Historical ID 167738) weak (Character – 7915)! hostage_home_court: O_lafr Rurikid of k_novgorod (Internal ID 26997) weak (Character – 26997)! [12:21:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alayaman Minianka of d_lobi (Internal ID 16787712) weak (Character – 16787712)! employee: NamandjE_ Soro of (Internal ID 24670) weak (Character – 24670)! [12:21:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bagsecg Jute of k_denmark (Internal ID: 7217 - Historical ID 163113) weak (Character – 7217)! employee: RO_gnhildr Yngling of (Internal ID 27375) weak (Character – 27375)! [12:21:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Anava Lysvvel of c_lysva (Internal ID: 9042 - Historical ID 302336) weak (Character – 9042)! employee: Malyy Niedrige Geburt of (Internal ID 19014) weak (Character – 19014)! [12:21:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:54][D][gamestate.cpp:1302]: Januar 897 [12:21:54][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '12312' - Type: 'unknown' ) [12:21:54][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '12313' - Type: 'unknown' ) [12:21:54][D][gamestate_persistence.cpp:204]: Savegame time 0 [12:21:54][D][gamestate_persistence.cpp:143]: Written size 0.000 B (reserved 512.0 KB) for Unsynced [12:21:54][D][gamestate_persistence.cpp:143]: Written size 20.00 B (reserved 512.0 KB) for Random [12:21:54][D][gamestate_persistence.cpp:143]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed [12:21:54][D][gamestate_persistence.cpp:143]: Written size 27.00 B (reserved 512.0 KB) for Date [12:21:54][D][gamestate_persistence.cpp:143]: Written size 7.119 KB (reserved 512.0 KB) for Variables [12:21:54][D][gamestate_persistence.cpp:143]: Written size 4.595 KB (reserved 512.0 KB) for TraitLookup [12:21:54][D][gamestate_persistence.cpp:143]: Written size 1.258 MB (reserved 4.000 MB) for Provinces [12:21:54][D][gamestate_persistence.cpp:143]: Written size 2.404 MB (reserved 8.000 MB) for LandedTitles [12:21:54][D][gamestate_persistence.cpp:143]: Written size 1.875 MB (reserved 16.00 MB) for Dynasties [12:21:54][D][gamestate_persistence.cpp:143]: Written size 182.6 KB (reserved 512.0 KB) for ScriptedCharacters [12:21:54][D][gamestate_persistence.cpp:143]: Written size 242.0 B (reserved 2.000 MB) for DeletedCharacters [12:21:54][D][gamestate_persistence.cpp:143]: Written size 17.15 MB (reserved 32.00 MB) for LivingCharacters [12:21:54][D][gamestate_persistence.cpp:143]: Written size 2.702 MB (reserved 32.00 MB) for DeadCharacters [12:21:54][D][gamestate_persistence.cpp:143]: Written size 1.311 MB (reserved 6.000 MB) for CharacterManager [12:21:54][D][gamestate_persistence.cpp:143]: Written size 32.99 KB (reserved 512.0 KB) for Units [12:21:54][D][gamestate_persistence.cpp:143]: Written size 1.036 MB (reserved 512.0 KB) for Events [12:21:54][D][gamestate_persistence.cpp:143]: Written size 165.0 B (reserved 512.0 KB) for Players [12:21:54][D][gamestate_persistence.cpp:143]: Written size 1.145 MB (reserved 512.0 KB) for Armies [12:21:54][D][gamestate_persistence.cpp:143]: Written size 56.54 KB (reserved 512.0 KB) for Activities [12:21:54][D][gamestate_persistence.cpp:143]: Written size 6.242 MB (reserved 512.0 KB) for Opinions [12:21:54][D][gamestate_persistence.cpp:143]: Written size 639.4 KB (reserved 512.0 KB) for Relations [12:21:54][D][gamestate_persistence.cpp:143]: Written size 289.3 KB (reserved 512.0 KB) for Schemes [12:21:54][D][gamestate_persistence.cpp:143]: Written size 50.28 KB (reserved 512.0 KB) for Stories [12:21:54][D][gamestate_persistence.cpp:143]: Written size 32.95 KB (reserved 512.0 KB) for Combats [12:21:54][D][gamestate_persistence.cpp:143]: Written size 1.205 KB (reserved 512.0 KB) for PendingCharacterInteractions [12:21:54][D][gamestate_persistence.cpp:143]: Written size 264.2 KB (reserved 512.0 KB) for Secrets [12:21:54][D][gamestate_persistence.cpp:143]: Written size 33.39 KB (reserved 512.0 KB) for MercenaryCompanies [12:21:54][D][gamestate_persistence.cpp:143]: Written size 169.8 KB (reserved 512.0 KB) for VassalContracts [12:21:54][D][gamestate_persistence.cpp:143]: Written size 151.1 KB (reserved 512.0 KB) for Religions [12:21:54][D][gamestate_persistence.cpp:143]: Written size 245.9 KB (reserved 512.0 KB) for Wars [12:21:54][D][gamestate_persistence.cpp:143]: Written size 8.804 KB (reserved 512.0 KB) for Sieges [12:21:54][D][gamestate_persistence.cpp:143]: Written size 22.00 B (reserved 512.0 KB) for Succession [12:21:54][D][gamestate_persistence.cpp:143]: Written size 2.072 KB (reserved 512.0 KB) for Holdings [12:21:54][D][gamestate_persistence.cpp:143]: Written size 364.6 KB (reserved 2.000 MB) for Counties [12:21:54][D][gamestate_persistence.cpp:143]: Written size 336.0 B (reserved 512.0 KB) for Fleets [12:21:54][D][gamestate_persistence.cpp:143]: Written size 695.6 KB (reserved 2.000 MB) for CouncilTasks [12:21:54][D][gamestate_persistence.cpp:143]: Written size 3.051 KB (reserved 512.0 KB) for ImportantActions [12:21:54][D][gamestate_persistence.cpp:143]: Written size 32.83 KB (reserved 2.000 MB) for Factions [12:21:54][D][gamestate_persistence.cpp:143]: Written size 998.9 KB (reserved 2.000 MB) for Cultures [12:21:54][D][gamestate_persistence.cpp:143]: Written size 218.0 B (reserved 512.0 KB) for HolyOrders [12:21:54][D][gamestate_persistence.cpp:143]: Written size 960.1 KB (reserved 2.000 MB) for AI [12:21:54][D][gamestate_persistence.cpp:143]: Written size 2.477 KB (reserved 512.0 KB) for GameRules [12:21:54][D][gamestate_persistence.cpp:143]: Written size 564.0 B (reserved 512.0 KB) for Raids [12:21:54][D][gamestate_persistence.cpp:143]: Written size 45.00 B (reserved 512.0 KB) for Ironman [12:21:54][D][gamestate_persistence.cpp:143]: Written size 4.630 MB (reserved 8.000 MB) for CoatOfArms [12:21:54][D][gamestate_persistence.cpp:143]: Written size 14.00 B (reserved 512.0 KB) for RulerDesigner [12:21:54][D][gamestate_persistence.cpp:143]: Written size 10.00 B (reserved 512.0 KB) for PlayerEvents [12:21:54][D][gamestate_persistence.cpp:143]: Written size 583.5 KB (reserved 512.0 KB) for Artifacts [12:21:54][D][gamestate_persistence.cpp:143]: Written size 5.651 KB (reserved 512.0 KB) for Inspirations [12:21:54][D][gamestate_persistence.cpp:143]: Written size 307.7 KB (reserved 512.0 KB) for CourtPositions [12:21:54][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Struggles [12:21:54][D][gamestate_persistence.cpp:143]: Written size 8.183 MB (reserved 512.0 KB) for CharacterMemories [12:21:54][D][gamestate_persistence.cpp:143]: Written size 24.23 KB (reserved 512.0 KB) for Diarchies [12:21:54][D][gamestate_persistence.cpp:143]: Written size 80.85 KB (reserved 512.0 KB) for TravelPlans [12:21:54][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Accolades [12:21:54][D][gamestate_persistence.cpp:143]: Written size 11.53 KB (reserved 512.0 KB) for TaxSlots [12:21:54][D][gamestate_persistence.cpp:143]: Written size 26.00 B (reserved 512.0 KB) for Epidemics [12:21:54][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Legends [12:21:54][D][gamestate_persistence.cpp:143]: Written size 2.261 KB (reserved 512.0 KB) for Domiciles [12:21:54][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Contracts [12:21:54][D][gamestate_persistence.cpp:204]: Savegame time 0 [12:21:55][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '12314' - Type: 'unknown' ) [12:21:55][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '12315' - Type: 'unknown' ) [12:21:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '11128' - Type: 'personal' ) [12:21:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '11129' - Type: 'personal' ) [12:21:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '11864' - Type: 'personal' ) [12:21:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Blush Karasorkaliq of d_kentarlau (Internal ID 29150) weak (Character – 29150)! employee: Sati Niedrige Geburt of (Internal ID 34462) weak (Character – 34462)! [12:21:55][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16789080' - Type: 'unknown' ) [12:21:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '50343453' - Type: 'personal' ) [12:21:56][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788498' - Type: 'personal' ) [12:21:56][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '12295' - Type: 'personal' ) [12:21:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Niaware Cisse of k_ghana (Internal ID 16790216) weak (Character – 16790216)! employee: Fatoumata Niedrige Geburt of (Internal ID 16791533) weak (Character – 16791533)! [12:21:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:57][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789511' - Type: 'unknown' ) [12:21:57][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33565714' - Type: 'unknown' ) [12:21:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:21:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:57][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '67120669' - Type: 'unknown' ) [12:21:57][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16789510' - Type: 'personal' ) [12:21:57][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33566726' - Type: 'unknown' ) [12:21:57][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16788345' - Type: 'unknown' ) [12:21:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Feraz Ferazid of c_bampur (Internal ID 16796087) weak (Character – 16796087)! employee: Chavundaraya Niedrige Geburt of (Internal ID 16798241) weak (Character – 16798241)! [12:21:57][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16788344' - Type: 'unknown' ) [12:21:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: GO_ngyel Zongge of d_shanzhou (Internal ID: 7890 - Historical ID 305992) weak (Character – 7890)! employee: Gai Suhe of (Internal ID 16808089) weak (Character – 16808089)! [12:21:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tumen Bolormaa of d_ubsunur_hollow (Internal ID 25887) weak (Character – 25887)! employee: Oghul Betegin of (Internal ID 25890) weak (Character – 25890)! [12:21:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:58][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:21:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:58][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788667' - Type: 'personal' ) [12:21:58][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:21:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:21:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:02][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [12:22:02][D][effectimpl.cpp:633]: AnikO_ Árpáden of (Internal ID 29547) weak (Character – 29547)! Root: AnikO_ Árpáden of (Internal ID 29547) weak (Character – 29547)! Saved event targets: hostage: AnikO_ Árpáden of (Internal ID 29547) weak (Character – 29547)! hostage_warden: Yavdi Jabdertim of d_levedia (Internal ID: 7434 - Historical ID 180226) weak (Character – 7434)! hostage_home_court: A_rpA_d Árpáden of e_caspian-pontic_steppe (Internal ID: 8469 - Historical ID 159136) weak (Character – 8469)! warden_opinion: -46.00 actor: A_rpA_d Árpáden of e_caspian-pontic_steppe (Internal ID: 8469 - Historical ID 159136) weak (Character – 8469)! recipient: Yavdi Jabdertim of d_levedia (Internal ID: 7434 - Historical ID 180226) weak (Character – 7434)! starting_location: Yilki Su (Internal ID: 557) weak (Province – 557)! home_court: A_rpA_d Árpáden of e_caspian-pontic_steppe (Internal ID: 8469 - Historical ID 159136) weak (Character – 8469)! destination_province: Bodrog (Internal ID: 3863) weak (Province – 3863)! [12:22:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Balgor Aqton of d_jalmat (Internal ID 24833) weak (Character – 24833)! employee: Peksen Imek of (Internal ID 27234) weak (Character – 27234)! [12:22:02][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788411' - Type: 'personal' ) [12:22:02][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789508' - Type: 'personal' ) [12:22:02][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789509' - Type: 'personal' ) [12:22:02][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33564715' - Type: 'personal' ) [12:22:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '50341931' - Type: 'unknown' ) [12:22:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dzeden Qumarlêb of d_qumarleb (Internal ID 17922) weak (Character – 17922)! employee: Zonpa Niedrige Geburt of (Internal ID 16788383) weak (Character – 16788383)! [12:22:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: C_ilbu Astan of d_kazakh (Internal ID 16794070) weak (Character – 16794070)! employee: Irge Yabguid of (Internal ID: 9378 - Historical ID 194379) weak (Character – 9378)! [12:22:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '33566725' - Type: 'unknown' ) [12:22:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Thirumalambike Sirpurid of c_mahur (Internal ID 16781250) weak (Character – 16781250)! employee: Permanadi Sirpurid of (Internal ID 16789184) weak (Character – 16789184)! [12:22:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nassib Nassibid of c_fayyum (Internal ID 18358) weak (Character – 18358)! employee: Mikhael Niedrige Geburt of (Internal ID 26925) weak (Character – 26925)! [12:22:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Hornkrieger!!' (Internal ID: '33566724' - Type: 'unknown' ) [12:22:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '11719' - Type: 'personal' ) [12:22:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16788935' - Type: 'unknown' ) [12:22:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33565627' - Type: 'unknown' ) [12:22:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '33565883' - Type: 'unknown' ) [12:22:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '12316' - Type: 'unknown' ) [12:22:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,druzhina L; Druschina!!' (Internal ID: '67120866' - Type: 'personal' ) [12:22:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:22:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Balgor Aqton of d_jalmat (Internal ID 24833) weak (Character – 24833)! employee: Peksen Imek of (Internal ID 27234) weak (Character – 27234)! [12:22:03][D][gamestate.cpp:1302]: Februar 897 [12:22:03][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [12:22:03][D][effectimpl.cpp:633]: SidibE_ Cisse of (Internal ID 33583096) weak (Character – 33583096)! Root: SidibE_ Cisse of (Internal ID 33583096) weak (Character – 33583096)! Saved event targets: warden: Yabdas Massufa of d_taghaza (Internal ID: 10007 - Historical ID 273111) weak (Character – 10007)! home_court: Niaware Cisse of k_ghana (Internal ID 16790216) weak (Character – 16790216)! imprisoner: null weak (Character – 4294967295)! reason: Flagge invalid (222) hostage: SidibE_ Cisse of (Internal ID 33583096) weak (Character – 33583096)! [12:22:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:03][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:22:03][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:22:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Silvester Niedrige Geburt of k_papal_state (Internal ID 16780734) weak (Character – 16780734)! employee: Rosa ot Pernik of (Internal ID 26317) weak (Character – 26317)! [12:22:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abhirajadeva Katyuri of d_kurmanchal (Internal ID: 8972 - Historical ID 247485) weak (Character – 8972)! employee: Dandi Niedrige Geburt of (Internal ID 16791408) weak (Character – 16791408)! [12:22:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '10320' - Type: 'personal' ) [12:22:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16787536' - Type: 'unknown' ) [12:22:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787737' - Type: 'personal' ) [12:22:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '33564953' - Type: 'unknown' ) [12:22:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '10109' - Type: 'personal' ) [12:22:03][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '10110' - Type: 'personal' ) [12:22:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '10113' - Type: 'personal' ) [12:22:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:03][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16787329' - Type: 'unknown' ) [12:22:03][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16787326' - Type: 'unknown' ) [12:22:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6551 (swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '12296' - Type: 'personal' ) [12:22:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '16789512' - Type: 'unknown' ) [12:22:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '10412' - Type: 'personal' ) [12:22:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adalbert Bonifazi of d_toscana (Internal ID: 9828 - Historical ID 167902) weak (Character – 9828)! employee: Everardo Aleramo of (Internal ID 30969) weak (Character – 30969)! [12:22:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:03][E][characterlocationdata.cpp:151]: Removing travel plan from the character Sadiq Dulafid of (Internal ID 16801028) owner when the travel plan is not ending normally. [12:22:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '16787628' - Type: 'unknown' ) [12:22:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16787325' - Type: 'unknown' ) [12:22:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shrimitradevi Mansukhani of d_vodamayutja (Internal ID 25947) weak (Character – 25947)! employee: Rijhpala Parmar of (Internal ID 16790183) weak (Character – 16790183)! [12:22:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: al-Hujr Zunbil of c_zamindawar (Internal ID 27526) weak (Character – 27526)! employee: Feramez Niedrige Geburt of (Internal ID 29746) weak (Character – 29746)! [12:22:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sumnang Chamdo of d_qamdo (Internal ID: 9510 - Historical ID 305771) weak (Character – 9510)! employee: Jangchup Niedrige Geburt of (Internal ID 16800662) weak (Character – 16800662)! [12:22:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:22:03][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '12297' - Type: 'personal' ) [12:22:03][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789511' - Type: 'personal' ) [12:22:03][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33565714' - Type: 'personal' ) [12:22:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:22:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:04][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '50342930' - Type: 'unknown' ) [12:22:04][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33566727' - Type: 'unknown' ) [12:22:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:04][D][gamestate.cpp:1302]: März 897 [12:22:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '10802' - Type: 'personal' ) [12:22:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: O_lafr Rurikid of k_novgorod (Internal ID 26997) weak (Character – 26997)! employee: Oleg Rurikid of d_novgorod (Internal ID: 8976 - Historical ID 40606) weak (Character – 8976)! [12:22:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Salasthamba Salasthambid of c_manipur (Internal ID 17817) weak (Character – 17817)! employee: Indrapala Niedrige Geburt of (Internal ID 17820) weak (Character – 17820)! [12:22:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Hornkrieger!!' (Internal ID: '12299' - Type: 'personal' ) [12:22:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16789515' - Type: 'unknown' ) [12:22:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Hornkrieger!!' (Internal ID: '16788018' - Type: 'unknown' ) [12:22:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '12309' - Type: 'personal' ) [12:22:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '50341894' - Type: 'personal' ) [12:22:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50343032' - Type: 'personal' ) [12:22:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '67120248' - Type: 'unknown' ) [12:22:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '10368' - Type: 'unknown' ) [12:22:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '33565411' - Type: 'personal' ) [12:22:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '67119949' - Type: 'personal' ) [12:22:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:22:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:04][E][characterlocationdata.cpp:151]: Removing travel plan from the character Yumeyga Niedrige Geburt of (Internal ID 22492) owner when the travel plan is not ending normally. [12:22:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '83897165' - Type: 'unknown' ) [12:22:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yama_Karaway Zuwa of d_kawkaw (Internal ID: 9614 - Historical ID 161048) weak (Character – 9614)! employee: Kouton Niedrige Geburt of (Internal ID 21099) weak (Character – 21099)! [12:22:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Viryay Kondair of k_yugra (Internal ID: 8626 - Historical ID 302486) weak (Character – 8626)! employee: C_ilbu Niedrige Geburt of (Internal ID 11680) weak (Character – 11680)! [12:22:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50342627' - Type: 'unknown' ) [12:22:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787584' - Type: 'unknown' ) [12:22:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16787940' - Type: 'personal' ) [12:22:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:04][D][effectimpl.cpp:633]: Shahabuddin Sherid of (Internal ID 24986) weak (Character – 24986)! Root: Prita Niedrige Geburt of (Internal ID 16780234) weak (Character – 16780234)! Saved event targets: old_employer: Hamun Sherid of b_shakin (Internal ID 24987) weak (Character – 24987)! liege: Hamun Sherid of b_shakin (Internal ID 24987) weak (Character – 24987)! employee: Shahabuddin Sherid of (Internal ID 24986) weak (Character – 24986)! booner_target: Iffaan Habbari of (Internal ID 16808979) weak (Character – 16808979)! [12:22:05][I][character_window.cpp:948]: Open character 'Eudes Robertine of c_bourbon (Internal ID: 6775 - Historical ID 163065)' [12:22:05][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:05][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:05][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:05][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:05][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:05][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:05][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:05][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33565156' - Type: 'unknown' ) [12:22:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: as-Salt Yahmad of c_duqm (Internal ID 29485) weak (Character – 29485)! employee: Nasr Niedrige Geburt of (Internal ID 32513) weak (Character – 32513)! [12:22:05][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33565386' - Type: 'personal' ) [12:22:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jinpa Lhari of c_lhari (Internal ID 16792401) weak (Character – 16792401)! employee: Penden Niedrige Geburt of (Internal ID 33574796) weak (Character – 33574796)! [12:22:05][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,abudrar L; Abudrar!!' (Internal ID: '50342602' - Type: 'unknown' ) [12:22:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: HO_rD_r Mjóvi of c_mustasaari (Internal ID 21742) weak (Character – 21742)! employee: Riku Niedrige Geburt of (Internal ID 35507) weak (Character – 35507)! [12:22:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sumnang Chamdo of d_qamdo (Internal ID: 9510 - Historical ID 305771) weak (Character – 9510)! employee: Jangchup Niedrige Geburt of (Internal ID 16800662) weak (Character – 16800662)! [12:22:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:05][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 52 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Diplomat was set [12:22:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 262 (diarch_revoke_title_interaction:on_accept): Ein Diarch hat erfolgreich einen Titel aberkannt [12:22:05][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '67119110' - Type: 'unknown' ) [12:22:05][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,huscarl L; Huskarle!!' (Internal ID: '16789525' - Type: 'unknown' ) [12:22:05][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16789513' - Type: 'unknown' ) [12:22:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:22:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Uighurtai Mergid of d_uda_valley (Internal ID 16789350) weak (Character – 16789350)! employee: Dokez Niedrige Geburt of (Internal ID 23093) weak (Character – 23093)! [12:22:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nimbartadeva Katyuri of d_khasa (Internal ID: 9575 - Historical ID 247487) weak (Character – 9575)! employee: Anantadevi Niedrige Geburt of (Internal ID 16789894) weak (Character – 16789894)! [12:22:05][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '83898082' - Type: 'unknown' ) [12:22:05][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '50343260' - Type: 'personal' ) [12:22:05][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '50342469' - Type: 'personal' ) [12:22:06][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '67119685' - Type: 'unknown' ) [12:22:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6551 (swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:06][D][gamestate.cpp:1302]: April 897 [12:22:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Uighurtai Mergid of d_uda_valley (Internal ID 16789350) weak (Character – 16789350)! employee: Taraa Shor of (Internal ID: 9240 - Historical ID 303030) weak (Character – 9240)! [12:22:06][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '67120476' - Type: 'unknown' ) [12:22:06][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '12317' - Type: 'unknown' ) [12:22:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:06][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '67119685' - Type: 'personal' ) [12:22:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Toyaksha Sabakyr of c_petropavl (Internal ID 28701) weak (Character – 28701)! employee: Anava Sabakyr of (Internal ID 16788092) weak (Character – 16788092)! [12:22:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abdullah Aveiro of c_aveiro (Internal ID 23657) weak (Character – 23657)! employee: Bahram Lleren of (Internal ID 27319) weak (Character – 27319)! [12:22:06][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '10198' - Type: 'personal' ) [12:22:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Awinagh Awinaid of c_taza (Internal ID 16783914) weak (Character – 16783914)! employee: Adrir Niedrige Geburt of (Internal ID 16805049) weak (Character – 16805049)! [12:22:06][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Kamelreiter!!' (Internal ID: '16787414' - Type: 'unknown' ) [12:22:06][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '83896901' - Type: 'unknown' ) [12:22:06][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Hornkrieger!!' (Internal ID: '12318' - Type: 'unknown' ) [12:22:07][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '10223' - Type: 'personal' ) [12:22:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:09][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:22:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:10][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:22:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Arguji Karbo of d_kebbi (Internal ID: 8936 - Historical ID hausa0012) weak (Character – 8936)! employee: Nafissa Niedrige Geburt of (Internal ID 17727) weak (Character – 17727)! [12:22:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shabaz Yoishta of k_oghuz_il (Internal ID: 8606 - Historical ID 74034) weak (Character – 8606)! employee: Ridvan Ridvan of c_ulu_jitanjik (Internal ID 16789149) weak (Character – 16789149)! [12:22:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787439' - Type: 'unknown' ) [12:22:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Saru Yimaek of k_kimek (Internal ID: 7486 - Historical ID 302716) weak (Character – 7486)! employee: C_iC_ek Niedrige Geburt of (Internal ID 18635) weak (Character – 18635)! [12:22:10][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Gepanzertes Fußvolk!!' (Internal ID: '10449' - Type: 'personal' ) [12:22:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '16787665' - Type: 'unknown' ) [12:22:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '12319' - Type: 'unknown' ) [12:22:10][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '10489' - Type: 'personal' ) [12:22:10][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16789217' - Type: 'personal' ) [12:22:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sannant Aberffraw of d_powys (Internal ID 33564993) weak (Character – 33564993)! employee: Siwan Niedrige Geburt of (Internal ID 16810439) weak (Character – 16810439)! [12:22:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Levan Ovseti of d_alania (Internal ID: 9716 - Historical ID 183223) weak (Character – 9716)! employee: Safrak Magkætæ of (Internal ID: 8633 - Historical ID 183241) weak (Character – 8633)! [12:22:11][D][jomini_effect_impl.cpp:446]: file: common/on_action/childhood_on_actions.txt line: 607 (on_ward_arrive_at_guardian): Invalidated ward travel on arrival [12:22:11][D][effectimpl.cpp:633]: Jagaddipendranarayan Kaivarta of (Internal ID 30026) weak (Character – 30026)! Root: Jagaddipendranarayan Kaivarta of (Internal ID 30026) weak (Character – 30026)! Saved event targets: actor: Kaivarta Kaivarta of d_jharkand (Internal ID: 7846 - Historical ID 190107) weak (Character – 7846)! recipient: Harendranarayan Munda of c_sambalpur (Internal ID 29169) weak (Character – 29169)! secondary_actor: Jagaddipendranarayan Kaivarta of (Internal ID 30026) weak (Character – 30026)! secondary_recipient: Harendranarayan Munda of c_sambalpur (Internal ID 29169) weak (Character – 29169)! intermediary: null weak (Character – 4294967295)! convert_culture: no convert_faith: no send_to_university: no education_hook: no ward: Jagaddipendranarayan Kaivarta of (Internal ID 30026) weak (Character – 30026)! ward_liege: Kaivarta Kaivarta of d_jharkand (Internal ID: 7846 - Historical ID 190107) weak (Character – 7846)! guardian_liege: Harendranarayan Munda of c_sambalpur (Internal ID 29169) weak (Character – 29169)! guardian: Harendranarayan Munda of c_sambalpur (Internal ID 29169) weak (Character – 29169)! destination_province: Sambalpur (Internal ID: 1249) weak (Province – 1249)! Saved list targets: toast_list: Harendranarayan Munda of c_sambalpur (Internal ID 29169) weak (Character – 29169)! Jagaddipendranarayan Kaivarta of (Internal ID 30026) weak (Character – 30026)! Kaivarta Kaivarta of d_jharkand (Internal ID: 7846 - Historical ID 190107) weak (Character – 7846)! [12:22:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16788640' - Type: 'personal' ) [12:22:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:12][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33565856' - Type: 'unknown' ) [12:22:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:12][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:22:12][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15074 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [12:22:12][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15101 (fabricate_hook_assign_appropriate_type_effect): Trying to set life_threat_hook against a ruler [12:22:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '16788831' - Type: 'personal' ) [12:22:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:13][D][gamestate.cpp:1302]: Mai 897 [12:22:13][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16787329' - Type: 'personal' ) [12:22:13][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:22:14][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [12:22:14][D][effectimpl.cpp:633]: Vindhyavarman Guhilot of (Internal ID 16788366) weak (Character – 16788366)! Root: Vindhyavarman Guhilot of (Internal ID 16788366) weak (Character – 16788366)! Saved event targets: actor: Avanivarman Chaulukya of d_akara_dasarna (Internal ID: 9274 - Historical ID 191687) weak (Character – 9274)! recipient: Khuman Guhilot of c_vidisa (Internal ID: 9924 - Historical ID 188476) weak (Character – 9924)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Vindhyavarman Guhilot of (Internal ID 16788366) weak (Character – 16788366)! intermediary: null weak (Character – 4294967295)! hook: no hostage_taker: Avanivarman Chaulukya of d_akara_dasarna (Internal ID: 9274 - Historical ID 191687) weak (Character – 9274)! hostage_sender: Khuman Guhilot of c_vidisa (Internal ID: 9924 - Historical ID 188476) weak (Character – 9924)! hostage: Vindhyavarman Guhilot of (Internal ID 16788366) weak (Character – 16788366)! current_ward_scope: Khuman Guhilot of (Internal ID 33573097) weak (Character – 33573097)! hostage_warden: Avanivarman Chaulukya of d_akara_dasarna (Internal ID: 9274 - Historical ID 191687) weak (Character – 9274)! hostage_home_court: Khuman Guhilot of c_vidisa (Internal ID: 9924 - Historical ID 188476) weak (Character – 9924)! [12:22:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Toktokteng Terlenkha of c_ulam (Internal ID 16788060) weak (Character – 16788060)! employee: Dun Niedrige Geburt of (Internal ID 31681) weak (Character – 31681)! [12:22:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: DonyO_ Nangqên of c_gyegumdo (Internal ID 33184) weak (Character – 33184)! employee: TsangmochE_ Niedrige Geburt of (Internal ID 16794693) weak (Character – 16794693)! [12:22:14][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '33564545' - Type: 'unknown' ) [12:22:14][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '16789506' - Type: 'personal' ) [12:22:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pongza Nangqên of c_chindu (Internal ID 30871) weak (Character – 30871)! employee: KO_nchok Niedrige Geburt of (Internal ID 16801296) weak (Character – 16801296)! [12:22:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:14][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '33566722' - Type: 'unknown' ) [12:22:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:15][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:22:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Freyr av Jämtland of d_norrland (Internal ID 28550) weak (Character – 28550)! employee: Emundr Væni of (Internal ID 16797749) weak (Character – 16797749)! [12:22:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Regelinda Kashubi of d_pomerelia (Internal ID 28536) weak (Character – 28536)! employee: MikoL_aj Kashubi of c_slupsk (Internal ID 25003) weak (Character – 25003)! [12:22:16][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '33566047' - Type: 'unknown' ) [12:22:16][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adilet Kaytargan of c_aley (Internal ID: 8621 - Historical ID 302916) weak (Character – 8621)! employee: Sevindik Arjan of (Internal ID 30408) weak (Character – 30408)! [12:22:16][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '33566433' - Type: 'unknown' ) [12:22:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:17][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:22:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Khalil al-Aud of c_bailaqan (Internal ID 16805611) weak (Character – 16805611)! employee: Sholah Azdid of (Internal ID 16789810) weak (Character – 16789810)! [12:22:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:20][I][character_window.cpp:948]: Open character 'Bernat Gellones of d_barcelona (Internal ID: 8234 - Historical ID 168137)' [12:22:20][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:20][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:20][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:20][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:20][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:20][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:20][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:21][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:22][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16789210' - Type: 'personal' ) [12:22:22][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33566426' - Type: 'unknown' ) [12:22:22][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16787705' - Type: 'unknown' ) [12:22:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:24][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:24][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '12320' - Type: 'unknown' ) [12:22:24][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Fune Duguwa of k_kanem (Internal ID: 9905 - Historical ID 248711) weak (Character – 9905)! employee: Aja Niedrige Geburt of (Internal ID 31961) weak (Character – 31961)! [12:22:24][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: RatiboR_ Hevelli of d_ostmark (Internal ID 16788396) weak (Character – 16788396)! employee: Karel Niedrige Geburt of (Internal ID 32209) weak (Character – 32209)! [12:22:24][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Demir Togayid of c_sutkend (Internal ID 31523) weak (Character – 31523)! employee: Yinal Niedrige Geburt of (Internal ID 16800644) weak (Character – 16800644)! [12:22:24][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '12321' - Type: 'unknown' ) [12:22:24][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '12322' - Type: 'unknown' ) [12:22:24][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '67120113' - Type: 'personal' ) [12:22:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:24][D][gamestate.cpp:1302]: Juni 897 [12:22:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:25][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kizil_ool Tuva of d_tannu_ola (Internal ID: 8784 - Historical ID 303061) weak (Character – 8784)! employee: Ay_demir Niedrige Geburt of (Internal ID 19367) weak (Character – 19367)! [12:22:25][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:25][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:22:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:25][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [12:22:25][D][effectimpl.cpp:633]: SidibE_ Cisse of (Internal ID 33583096) weak (Character – 33583096)! Root: SidibE_ Cisse of (Internal ID 33583096) weak (Character – 33583096)! Saved event targets: warden: Yabdas Massufa of d_taghaza (Internal ID: 10007 - Historical ID 273111) weak (Character – 10007)! home_court: Niaware Cisse of k_ghana (Internal ID 16790216) weak (Character – 16790216)! imprisoner: null weak (Character – 4294967295)! reason: Flagge invalid (222) hostage: SidibE_ Cisse of (Internal ID 33583096) weak (Character – 33583096)! starting_location: Taghaza (Internal ID: 4760) weak (Province – 4760)! destination_province: Awkar (Internal ID: 6628) weak (Province – 6628)! hostage_home_court: Niaware Cisse of k_ghana (Internal ID 16790216) weak (Character – 16790216)! [12:22:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:26][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel-Reiter!!' (Internal ID: '83897329' - Type: 'unknown' ) [12:22:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:26][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:22:26][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15074 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [12:22:26][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15104 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [12:22:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Khalil al-Aud of c_bailaqan (Internal ID 16805611) weak (Character – 16805611)! employee: Sholah Azdid of (Internal ID 16789810) weak (Character – 16789810)! [12:22:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Zanggyel Tongkorpa of d_xining (Internal ID: 7889 - Historical ID 305951) weak (Character – 7889)! employee: Taknang Niedrige Geburt of (Internal ID 27139) weak (Character – 27139)! [12:22:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shabaz Yoishta of k_oghuz_il (Internal ID: 8606 - Historical ID 74034) weak (Character – 8606)! employee: Inal Inalid of c_sighnaq (Internal ID 16780880) weak (Character – 16780880)! [12:22:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Virabahu Mlechchha of k_kamarupa (Internal ID 25326) weak (Character – 25326)! employee: Tsundue Niedrige Geburt of (Internal ID 23032) weak (Character – 23032)! [12:22:27][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '12323' - Type: 'unknown' ) [12:22:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:22:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:28][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '11140' - Type: 'personal' ) [12:22:28][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel-Reiter!!' (Internal ID: '16788356' - Type: 'unknown' ) [12:22:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:29][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '67120476' - Type: 'personal' ) [12:22:29][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '12317' - Type: 'personal' ) [12:22:29][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [12:22:29][D][effectimpl.cpp:633]: Hafsa Sulaymanid of (Internal ID 16798441) weak (Character – 16798441)! Root: Hafsa Sulaymanid of (Internal ID 16798441) weak (Character – 16798441)! Saved event targets: warden: Isa Bardunid of c_antiocheia (Internal ID 25587) weak (Character – 25587)! home_court: Abdullah Sulaymanid of d_lebanon (Internal ID: 7666 - Historical ID 159737) weak (Character – 7666)! imprisoner: Demetrios Skrinarios of c_rhodos (Internal ID: 8292 - Historical ID 145113) weak (Character – 8292)! reason: Flagge imprisoner (40) hostage: Hafsa Sulaymanid of (Internal ID 16798441) weak (Character – 16798441)! [12:22:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:29][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:22:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:29][D][gamestate.cpp:1302]: Juli 897 [12:22:29][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sumnang Chamdo of d_qamdo (Internal ID: 9510 - Historical ID 305771) weak (Character – 9510)! employee: Aktsom Niedrige Geburt of (Internal ID 16792271) weak (Character – 16792271)! [12:22:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:29][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:29][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789533' - Type: 'unknown' ) [12:22:29][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '83897692' - Type: 'unknown' ) [12:22:29][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Manu Bono of d_brong (Internal ID: 8111 - Historical ID akan0001) weak (Character – 8111)! employee: Kwaku Niedrige Geburt of (Internal ID 16791200) weak (Character – 16791200)! [12:22:29][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '33564545' - Type: 'personal' ) [12:22:29][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '33565531' - Type: 'personal' ) [12:22:29][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '50342747' - Type: 'unknown' ) [12:22:29][D][travel_plan.cpp:2305]: Arrival of Dominik ot Schumen of b_shumen (Internal ID 15245) too late by 7 for Festmahl von high Graf! high Kozma! [12:22:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:30][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '12298' - Type: 'personal' ) [12:22:30][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33566727' - Type: 'personal' ) [12:22:30][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '50342930' - Type: 'personal' ) [12:22:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Berengar d'Orleans of c_nassau (Internal ID: 7918 - Historical ID 7947) weak (Character – 7918)! employee: Isentrude d'Orleans of (Internal ID 28637) weak (Character – 28637)! [12:22:30][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '67120146' - Type: 'unknown' ) [12:22:30][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '67120669' - Type: 'personal' ) [12:22:30][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '83897885' - Type: 'unknown' ) [12:22:30][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '50343943' - Type: 'unknown' ) [12:22:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:22:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:39][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Kamelreiter!!' (Internal ID: '16787414' - Type: 'personal' ) [12:22:40][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:22:40][D][effectimpl.cpp:633]: Einar Niedrige Geburt of (Internal ID 35912) weak (Character – 35912)! Root: Einar Niedrige Geburt of (Internal ID 35912) weak (Character – 35912)! Saved event targets: new_berserker: Einar Niedrige Geburt of (Internal ID 35912) weak (Character – 35912)! level_1_possible: Flagge yes (4384) level_3_possible: Flagge yes (4384) potential_victim: Lempi Niedrige Geburt of (Internal ID 16810889) weak (Character – 16810889)! potential_employer: HO_lmgeirr af Sigurdr of c_kainuu (Internal ID 16804562) weak (Character – 16804562)! sc_initiator: HO_lmgeirr af Sigurdr of c_kainuu (Internal ID 16804562) weak (Character – 16804562)! sc_attacker: Einar Niedrige Geburt of (Internal ID 35912) weak (Character – 35912)! sc_defender: HO_lmgeirr af Sigurdr of c_kainuu (Internal ID 16804562) weak (Character – 16804562)! follow_up_event: Flagge fp1_yearly.2201 (31164) invalidation_event: Flagge fp1_yearly.2202 (31165) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge market (10933) myself: Einar Niedrige Geburt of (Internal ID 35912) weak (Character – 35912)! my_foe: HO_lmgeirr af Sigurdr of c_kainuu (Internal ID 16804562) weak (Character – 16804562)! sc_defender_last_move: Flagge put_the_boot_in (10844) sc_attacker_last_move: Flagge raaargh (10861) [12:22:40][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:22:40][D][effectimpl.cpp:633]: Einar Niedrige Geburt of (Internal ID 35912) weak (Character – 35912)! Root: Einar Niedrige Geburt of (Internal ID 35912) weak (Character – 35912)! Saved event targets: new_berserker: Einar Niedrige Geburt of (Internal ID 35912) weak (Character – 35912)! level_1_possible: Flagge yes (4384) level_3_possible: Flagge yes (4384) potential_victim: Lempi Niedrige Geburt of (Internal ID 16810889) weak (Character – 16810889)! potential_employer: HO_lmgeirr af Sigurdr of c_kainuu (Internal ID 16804562) weak (Character – 16804562)! sc_initiator: HO_lmgeirr af Sigurdr of c_kainuu (Internal ID 16804562) weak (Character – 16804562)! sc_attacker: Einar Niedrige Geburt of (Internal ID 35912) weak (Character – 35912)! sc_defender: HO_lmgeirr af Sigurdr of c_kainuu (Internal ID 16804562) weak (Character – 16804562)! follow_up_event: Flagge fp1_yearly.2201 (31164) invalidation_event: Flagge fp1_yearly.2202 (31165) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge market (10933) myself: Einar Niedrige Geburt of (Internal ID 35912) weak (Character – 35912)! my_foe: HO_lmgeirr af Sigurdr of c_kainuu (Internal ID 16804562) weak (Character – 16804562)! sc_defender_last_move: Flagge put_the_boot_in (10844) sc_attacker_last_move: Flagge raaargh (10861) [12:22:40][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:22:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Angrun Hadariba of d_bazin (Internal ID 33575552) weak (Character – 33575552)! employee: Tamimunt Niedrige Geburt of (Internal ID 16801192) weak (Character – 16801192)! [12:22:40][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33564630' - Type: 'unknown' ) [12:22:40][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,druzhina L; Druschina!!' (Internal ID: '16789514' - Type: 'unknown' ) [12:22:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: MojmI_r Mojmírid of d_nyitra (Internal ID: 9452 - Historical ID 187006) weak (Character – 9452)! employee: Milan Mojmírid of (Internal ID 16798266) weak (Character – 16798266)! [12:22:40][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '50341761' - Type: 'unknown' ) [12:22:40][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,huscarl L; Huskarle!!' (Internal ID: '12324' - Type: 'unknown' ) [12:22:40][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '12325' - Type: 'unknown' ) [12:22:41][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '67120146' - Type: 'personal' ) [12:22:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Didwho Bassa of d_bassa (Internal ID 34868) weak (Character – 34868)! employee: Mardea Niedrige Geburt of (Internal ID 19621) weak (Character – 19621)! [12:22:41][D][gamestate.cpp:1302]: August 897 [12:22:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:41][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '83897362' - Type: 'unknown' ) [12:22:41][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '12326' - Type: 'unknown' ) [12:22:41][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:42][D][travel_plan.cpp:2305]: Arrival of Trpimir Chrysos of (Internal ID 31872) too late by 1 for Spieltreffen von high Herzog! high Tomislav! [12:22:42][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '50342747' - Type: 'personal' ) [12:22:42][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Walenty z Obodrytow of d_nordmark (Internal ID 16791749) weak (Character – 16791749)! employee: Patryk Niedrige Geburt of (Internal ID 23255) weak (Character – 23255)! [12:22:42][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '50343349' - Type: 'personal' ) [12:22:42][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '10553' - Type: 'personal' ) [12:22:42][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16788299' - Type: 'personal' ) [12:22:42][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,palace_guards L; Palastwache!!' (Internal ID: '16788876' - Type: 'personal' ) [12:22:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:42][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:22:42][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3104 (birth.8001:immediate): Adding grandparents [12:22:42][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3104 (birth.8001:immediate): Adding grandparents [12:22:42][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3104 (birth.8001:immediate): Adding grandparents [12:22:42][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3104 (birth.8001:immediate): Adding grandparents [12:22:42][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3113 (birth.8001:immediate): Adding great grandparents [12:22:42][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3113 (birth.8001:immediate): Adding great grandparents [12:22:42][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3113 (birth.8001:immediate): Adding great grandparents [12:22:42][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3113 (birth.8001:immediate): Adding great grandparents [12:22:42][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3134 (birth.8001:immediate): Finding ancestor [12:22:42][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:42][I][character_window.cpp:948]: Open character 'Eudes Robertine of c_bourbon (Internal ID: 6775 - Historical ID 163065)' [12:22:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:42][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:42][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:42][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:42][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:42][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:42][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:42][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:42][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:43][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:43][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:43][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:43][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:43][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:43][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:43][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:22:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:45][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '33566092' - Type: 'unknown' ) [12:22:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Silvester Niedrige Geburt of k_papal_state (Internal ID 16780734) weak (Character – 16780734)! employee: Maria Niedrige Geburt of (Internal ID 10299) weak (Character – 10299)! [12:22:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Maghan Tunkara of d_mema (Internal ID 24558) weak (Character – 24558)! employee: Jawuru Niedrige Geburt of (Internal ID 27440) weak (Character – 27440)! [12:22:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tsechup Dzayul of d_dzayul (Internal ID 16787583) weak (Character – 16787583)! employee: Wangyal Niedrige Geburt of (Internal ID 16412) weak (Character – 16412)! [12:22:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pelzangpo Khön of k_u (Internal ID: 9397 - Historical ID 305425) weak (Character – 9397)! employee: Suratrana Nagil of (Internal ID 25982) weak (Character – 25982)! [12:22:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Farn Farn of d_khuttal (Internal ID 28650) weak (Character – 28650)! employee: Marti Niedrige Geburt of (Internal ID 32180) weak (Character – 32180)! [12:22:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Is_mail Ismailid of c_figuig (Internal ID 31257) weak (Character – 31257)! employee: Kenan Niedrige Geburt of (Internal ID 33942) weak (Character – 33942)! [12:22:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yahya Hamdani of c_maragha (Internal ID 25645) weak (Character – 25645)! employee: Layla Najibid of (Internal ID 24567) weak (Character – 24567)! [12:22:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Uqess_un Islid of c_qashtiliya (Internal ID 16791474) weak (Character – 16791474)! employee: Azrur Tariqid of (Internal ID 33578096) weak (Character – 33578096)! [12:22:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Zhangru Erzhu of d_aksay (Internal ID: 9638 - Historical ID tuyuhun0008) weak (Character – 9638)! employee: Ding Erzhu of (Internal ID 16796363) weak (Character – 16796363)! [12:22:45][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '33564953' - Type: 'personal' ) [12:22:45][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50342169' - Type: 'unknown' ) [12:22:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: DomoszlO_ of Szekezfehervar of c_csongrad (Internal ID 29293) weak (Character – 29293)! employee: Terezia Niedrige Geburt of (Internal ID 29295) weak (Character – 29295)! [12:22:45][D][travel_plan.cpp:2305]: Arrival of Shangnang Tsondü of (Internal ID: 9632 - Historical ID 305142) too late by 20 for Festmahl von high Ngapo! high Chömden! [12:22:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:22:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tooril Kereyid of c_muya (Internal ID 16800556) weak (Character – 16800556)! employee: Namzil Galzuud of (Internal ID: 9385 - Historical ID 303141) weak (Character – 9385)! [12:22:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:45][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '16787628' - Type: 'personal' ) [12:22:45][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '16789512' - Type: 'personal' ) [12:22:45][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33566728' - Type: 'unknown' ) [12:22:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:22:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:22:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: E_tienne Karling-Tortona of d_provence (Internal ID 27144) weak (Character – 27144)! employee: Richard Bouvinid of c_provence (Internal ID: 9075 - Historical ID 7994) weak (Character – 9075)! [12:22:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:45][E][characterlocationdata.cpp:151]: Removing travel plan from the character Katakiye Kolango of (Internal ID: 9175 - Historical ID akan0041) owner when the travel plan is not ending normally. [12:22:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: VicayA_laya Udayagiri of c_palakka (Internal ID 27194) weak (Character – 27194)! employee: Jagadhekamalla Niedrige Geburt of (Internal ID 30240) weak (Character – 30240)! [12:22:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shango Kirdi of d_kagha (Internal ID 25780) weak (Character – 25780)! employee: Lighimi Niedrige Geburt of (Internal ID 32762) weak (Character – 32762)! [12:22:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BE_rE_tE_ Bwa of d_worodugu (Internal ID 24677) weak (Character – 24677)! employee: Aoua Keita of (Internal ID 16788171) weak (Character – 16788171)! [12:22:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Zhangru Erzhu of c_haltang (Internal ID 27659) weak (Character – 27659)! employee: Xunying Niedrige Geburt of (Internal ID 16798558) weak (Character – 16798558)! [12:22:46][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33564844' - Type: 'unknown' ) [12:22:46][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '33565515' - Type: 'unknown' ) [12:22:46][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16787769' - Type: 'unknown' ) [12:22:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:22:46][D][gamestate.cpp:1302]: September 897 [12:22:46][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '67120565' - Type: 'unknown' ) [12:22:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): Ein Diarch nutzte die Interaktion „Rechtliche Einmischung“ [12:22:46][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '67119963' - Type: 'unknown' ) [12:22:46][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '12327' - Type: 'unknown' ) [12:22:46][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '12328' - Type: 'unknown' ) [12:22:46][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16789515' - Type: 'personal' ) [12:22:46][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '67120248' - Type: 'personal' ) [12:22:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:46][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Buschjäger!!' (Internal ID: '10974' - Type: 'personal' ) [12:22:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:22:46][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:22:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Geleg Barga of k_buryatia (Internal ID: 9200 - Historical ID 303072) weak (Character – 9200)! employee: Galsan Barga of (Internal ID 16791488) weak (Character – 16791488)! [12:22:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kottabhanja Bhanja of c_khinjali_mandala (Internal ID: 8990 - Historical ID 189208) weak (Character – 8990)! employee: Silabhanja Bhanja of (Internal ID: 9917 - Historical ID 189207) weak (Character – 9917)! [12:22:46][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '10944' - Type: 'personal' ) [12:22:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: KyyrO_ Valdii of d_luki (Internal ID: 8695 - Historical ID 302223) weak (Character – 8695)! employee: Okuli Valdii of (Internal ID 29114) weak (Character – 29114)! [12:22:46][E][characterlocationdata.cpp:151]: Removing travel plan from the character Manasseh Bulanid of (Internal ID 32274) owner when the travel plan is not ending normally. [12:22:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:22:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:22:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Oni Oduduwa of k_yorubaland (Internal ID 16793076) weak (Character – 16793076)! employee: Babajide Oduduwa of (Internal ID 16791087) weak (Character – 16791087)! [12:22:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Taknye Dakpo of c_gyaca (Internal ID: 7877 - Historical ID 305400) weak (Character – 7877)! employee: Gawa Niedrige Geburt of (Internal ID 16790731) weak (Character – 16790731)! [12:22:46][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mufioma Duguwa of d_bornu (Internal ID 16805264) weak (Character – 16805264)! employee: Arsu Niedrige Geburt of (Internal ID 16806420) weak (Character – 16806420)! [12:22:46][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16787694' - Type: 'personal' ) [12:22:46][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '16788841' - Type: 'personal' ) [12:22:46][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16789496' - Type: 'personal' ) [12:22:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:46][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '12314' - Type: 'personal' ) [12:22:46][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16787326' - Type: 'personal' ) [12:22:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:22:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: VicayA_laya Udayagiri of c_palakka (Internal ID 27194) weak (Character – 27194)! employee: Bhim_Ballal_Singh Niedrige Geburt of (Internal ID 18420) weak (Character – 18420)! [12:22:47][D][gamestate.cpp:1302]: Oktober 897 [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Varakunavarman Pandya of c_kongu (Internal ID 28525) weak (Character – 28525)! employee: Daniyel Niedrige Geburt of (Internal ID 33566029) weak (Character – 33566029)! [12:22:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Muzaffar Umayyad of c_alarcon (Internal ID 16806628) weak (Character – 16806628)! employee: Hazm Aminid of (Internal ID 33566753) weak (Character – 33566753)! [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:22:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shabaz Yoishta of k_oghuz_il (Internal ID: 8606 - Historical ID 74034) weak (Character – 8606)! employee: Tutus Tutusid of c_darghan (Internal ID 12160) weak (Character – 12160)! [12:22:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: T_orD_r af Brest of c_french_leon (Internal ID 24629) weak (Character – 24629)! employee: Haukr Niedrige Geburt of (Internal ID 34291) weak (Character – 34291)! [12:22:47][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '12319' - Type: 'personal' ) [12:22:47][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16789535' - Type: 'unknown' ) [12:22:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Levan Ovseti of d_alania (Internal ID: 9716 - Historical ID 183223) weak (Character – 9716)! employee: Safrak Magkætæ of (Internal ID: 8633 - Historical ID 183241) weak (Character – 8633)! [12:22:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:47][D][travel_plan.cpp:3664]: Trpimir Chrysos of (Internal ID 31872) was too late by %d days to 1 [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Liang Tuoba of d_zhenfan (Internal ID: 9637 - Historical ID tuoba0007) weak (Character – 9637)! employee: Renxiao Tuoba of (Internal ID: 9295 - Historical ID 206638) weak (Character – 9295)! [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:47][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '83897362' - Type: 'personal' ) [12:22:47][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '12326' - Type: 'personal' ) [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:47][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:22:47][D][gamestate.cpp:1302]: November 897 [12:22:47][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33564844' - Type: 'personal' ) [12:22:47][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '50342060' - Type: 'unknown' ) [12:22:47][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '16789542' - Type: 'unknown' ) [12:22:47][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '100674578' - Type: 'unknown' ) [12:22:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:48][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '33564542' - Type: 'unknown' ) [12:22:48][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Kamelreiter!!' (Internal ID: '11597' - Type: 'personal' ) [12:22:48][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '16788813' - Type: 'unknown' ) [12:22:48][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16789530' - Type: 'unknown' ) [12:22:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Magerim Gamergu of c_kuku (Internal ID 33565136) weak (Character – 33565136)! employee: Buskun Niedrige Geburt of (Internal ID 16788673) weak (Character – 16788673)! [12:22:48][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '33566712' - Type: 'unknown' ) [12:22:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Barjik Bulçir of d_azov (Internal ID 33568825) weak (Character – 33568825)! employee: SarA_ Niedrige Geburt of (Internal ID 16793639) weak (Character – 16793639)! [12:22:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:48][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [12:22:48][D][effectimpl.cpp:633]: Jomo Mu of (Internal ID 36002) weak (Character – 36002)! Root: Jomo Mu of (Internal ID 36002) weak (Character – 36002)! Saved event targets: actor: Rabten Mu of d_ngamring (Internal ID: 8067 - Historical ID 305266) weak (Character – 8067)! recipient: Sherab_Yontan Khön of d_sagya (Internal ID: 7857 - Historical ID 247216) weak (Character – 7857)! secondary_actor: Jomo Mu of (Internal ID 36002) weak (Character – 36002)! secondary_recipient: Sherab_Yontan Khön of d_sagya (Internal ID: 7857 - Historical ID 247216) weak (Character – 7857)! intermediary: null weak (Character – 4294967295)! hook: no hostage_sender: Rabten Mu of d_ngamring (Internal ID: 8067 - Historical ID 305266) weak (Character – 8067)! hostage: Jomo Mu of (Internal ID 36002) weak (Character – 36002)! hostage_taker: Sherab_Yontan Khön of d_sagya (Internal ID: 7857 - Historical ID 247216) weak (Character – 7857)! current_guardian_scope: GE_mathar Mu of (Internal ID 16789172) weak (Character – 16789172)! hostage_warden: Sherab_Yontan Khön of d_sagya (Internal ID: 7857 - Historical ID 247216) weak (Character – 7857)! hostage_home_court: Rabten Mu of d_ngamring (Internal ID: 8067 - Historical ID 305266) weak (Character – 8067)! [12:22:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shinasha Solomonid of k_abyssinia (Internal ID 27205) weak (Character – 27205)! employee: N_eS_S_adena Gumuz of (Internal ID 27892) weak (Character – 27892)! [12:22:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Zhavoronok Vyatich of d_karachev (Internal ID: 7315 - Historical ID 6834) weak (Character – 7315)! employee: Dragan Vyatich of (Internal ID: 9097 - Historical ID 160060) weak (Character – 9097)! [12:22:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: al-Athir Lamtuna of k_maghreb (Internal ID: 7151 - Historical ID 273072) weak (Character – 7151)! employee: Tekhaye Niedrige Geburt of (Internal ID 34110) weak (Character – 34110)! [12:22:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Basileios Makedon of e_byzantium (Internal ID: 7643 - Historical ID 1700) weak (Character – 7643)! employee: Raphail Lachanodrakon of d_thracesia (Internal ID 24876) weak (Character – 24876)! [12:22:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shilki Dulo of d_volga_bulgaria (Internal ID: 7146 - Historical ID 159128) weak (Character – 7146)! employee: SE_likhkha Niedrige Geburt of (Internal ID 16810595) weak (Character – 16810595)! [12:22:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Spira Hokhot of d_baraba_steppe (Internal ID: 7326 - Historical ID 302939) weak (Character – 7326)! employee: Kezhay Niedrige Geburt of (Internal ID 22992) weak (Character – 22992)! [12:22:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Radomil z Milczanów of k_sorbia (Internal ID: 8020 - Historical ID 184007) weak (Character – 8020)! employee: Radoslav Pyritzi of d_pommerania (Internal ID 25409) weak (Character – 25409)! [12:22:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Regelinda Kashubi of d_pomerelia (Internal ID 28536) weak (Character – 28536)! employee: AlZ_bE_ta Gryfita of (Internal ID 25001) weak (Character – 25001)! [12:22:48][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '33566047' - Type: 'personal' ) [12:22:48][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50343263' - Type: 'unknown' ) [12:22:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Navid Habbari of k_punjab (Internal ID 27231) weak (Character – 27231)! employee: Genhra Genhrid of c_bhera (Internal ID 31281) weak (Character – 31281)! [12:22:48][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '33566698' - Type: 'personal' ) [12:22:48][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:22:48][D][effectimpl.cpp:633]: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! Root: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! Saved event targets: quarter: 2.00 fp2_2023_foreign_king: Biejan Vuovi of c_torne (Internal ID 25225) weak (Character – 25225)! fp2_2023_enemy_knight: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! fp2_2023_root_in_duel: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! sc_initiator: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! sc_attacker: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! sc_defender: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! follow_up_event: Flagge martial_chivalry.5101 (31229) invalidation_event: Flagge martial_chivalry.5101 (31229) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! my_foe: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! sc_defender_last_move: Flagge tire_opponent (10851) sc_attacker_last_move: Flagge tire_opponent (10851) [12:22:48][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:22:48][D][effectimpl.cpp:633]: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! Root: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! Saved event targets: quarter: 2.00 fp2_2023_foreign_king: Biejan Vuovi of c_torne (Internal ID 25225) weak (Character – 25225)! fp2_2023_enemy_knight: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! fp2_2023_root_in_duel: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! sc_initiator: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! sc_attacker: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! sc_defender: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! follow_up_event: Flagge martial_chivalry.5101 (31229) invalidation_event: Flagge martial_chivalry.5101 (31229) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! my_foe: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! sc_defender_last_move: Flagge tire_opponent (10851) sc_attacker_last_move: Flagge tire_opponent (10851) [12:22:48][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [12:22:48][D][effectimpl.cpp:633]: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! Root: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! Saved event targets: quarter: 2.00 fp2_2023_foreign_king: Biejan Vuovi of c_torne (Internal ID 25225) weak (Character – 25225)! fp2_2023_enemy_knight: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! fp2_2023_root_in_duel: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! sc_initiator: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! sc_attacker: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! sc_defender: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! follow_up_event: Flagge martial_chivalry.5101 (31229) invalidation_event: Flagge martial_chivalry.5101 (31229) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! my_foe: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! sc_defender_last_move: Flagge tire_opponent (10851) sc_attacker_last_move: Flagge blade_dance (10866) [12:22:48][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [12:22:48][D][effectimpl.cpp:633]: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! Root: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! Saved event targets: quarter: 2.00 fp2_2023_foreign_king: Biejan Vuovi of c_torne (Internal ID 25225) weak (Character – 25225)! fp2_2023_enemy_knight: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! fp2_2023_root_in_duel: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! sc_initiator: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! sc_attacker: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! sc_defender: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! follow_up_event: Flagge martial_chivalry.5101 (31229) invalidation_event: Flagge martial_chivalry.5101 (31229) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Mohkku Niedrige Geburt of (Internal ID 16790705) weak (Character – 16790705)! my_foe: Tore av Agder of c_nedenes (Internal ID: 8230 - Historical ID 186012) weak (Character – 8230)! sc_defender_last_move: Flagge tire_opponent (10851) sc_attacker_last_move: Flagge blade_dance (10866) [12:22:48][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '11035' - Type: 'personal' ) [12:22:48][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16788223' - Type: 'personal' ) [12:22:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:22:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:22:48][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:22:48][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33565439' - Type: 'unknown' ) [12:22:48][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788251' - Type: 'unknown' ) [12:22:48][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:22:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tepes Diamandy of d_transylvanian_alps (Internal ID 29548) weak (Character – 29548)! employee: Viviana Manikophagos of (Internal ID 26289) weak (Character – 26289)! [12:22:48][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:22:48][D][effectimpl.cpp:633]: Zeya Thihanu of c_hanlan (Internal ID 26479) weak (Character – 26479)! Root: Zeya Thihanu of c_hanlan (Internal ID 26479) weak (Character – 26479)! Saved event targets: burned_artifact: Horn einer Sagengestalt (Bulgu) weak (Artifact – 50331983)! rival_burner: Hkyac Niedrige Geburt of (Internal ID 16566) weak (Character – 16566)! sc_initiator: Zeya Thihanu of c_hanlan (Internal ID 26479) weak (Character – 26479)! sc_attacker: Zeya Thihanu of c_hanlan (Internal ID 26479) weak (Character – 26479)! sc_defender: Hkyac Niedrige Geburt of (Internal ID 16566) weak (Character – 16566)! follow_up_event: Flagge bp1_yearly.5729 (31180) invalidation_event: Flagge fp1_tbc.0102 (31021) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge terrain_scope (10922) background_terrain_scope: Hanlan (Internal ID: 9647) weak (Province – 9647)! myself: Zeya Thihanu of c_hanlan (Internal ID 26479) weak (Character – 26479)! my_foe: Hkyac Niedrige Geburt of (Internal ID 16566) weak (Character – 16566)! sc_defender_last_move: Flagge wait_and_hope (10830) sc_attacker_last_move: Flagge nut_em (10835) [12:22:48][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:22:48][D][effectimpl.cpp:633]: Zeya Thihanu of c_hanlan (Internal ID 26479) weak (Character – 26479)! Root: Zeya Thihanu of c_hanlan (Internal ID 26479) weak (Character – 26479)! Saved event targets: burned_artifact: Horn einer Sagengestalt (Bulgu) weak (Artifact – 50331983)! rival_burner: Hkyac Niedrige Geburt of (Internal ID 16566) weak (Character – 16566)! sc_initiator: Zeya Thihanu of c_hanlan (Internal ID 26479) weak (Character – 26479)! sc_attacker: Zeya Thihanu of c_hanlan (Internal ID 26479) weak (Character – 26479)! sc_defender: Hkyac Niedrige Geburt of (Internal ID 16566) weak (Character – 16566)! follow_up_event: Flagge bp1_yearly.5729 (31180) invalidation_event: Flagge fp1_tbc.0102 (31021) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge terrain_scope (10922) background_terrain_scope: Hanlan (Internal ID: 9647) weak (Province – 9647)! myself: Zeya Thihanu of c_hanlan (Internal ID 26479) weak (Character – 26479)! my_foe: Hkyac Niedrige Geburt of (Internal ID 16566) weak (Character – 16566)! sc_defender_last_move: Flagge wait_and_hope (10830) sc_attacker_last_move: Flagge nut_em (10835) [12:22:48][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33566426' - Type: 'personal' ) [12:22:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gyeltsen Sokwo of d_malho (Internal ID: 7893 - Historical ID bodpa0066) weak (Character – 7893)! employee: Zongzhen Niedrige Geburt of (Internal ID 17870) weak (Character – 17870)! [12:22:48][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50343642' - Type: 'unknown' ) [12:22:48][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '50343914' - Type: 'unknown' ) [12:22:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:48][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16787581' - Type: 'personal' ) [12:22:48][D][gamestate.cpp:1302]: Dezember 897 [12:22:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:49][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sumant Licchavi of c_bhaktapur (Internal ID 16800766) weak (Character – 16800766)! employee: Suhasini Niedrige Geburt of (Internal ID 50342166) weak (Character – 50342166)! [12:22:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:22:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): Ein Diarch nutzte die Interaktion „Rechtliche Einmischung“ [12:22:50][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:22:50][D][effectimpl.cpp:633]: Yahya Hamdani of c_maragha (Internal ID 25645) weak (Character – 25645)! Root: Yahya Hamdani of c_maragha (Internal ID 25645) weak (Character – 25645)! Saved event targets: actor: Yahya Hamdani of c_maragha (Internal ID 25645) weak (Character – 25645)! recipient: DaryU_S_ Ardalanid of b_leylan (Internal ID 16790602) weak (Character – 16790602)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: DaryU_S_ Ardalanid of b_leylan (Internal ID 16790602) weak (Character – 16790602)! intermediary: null weak (Character – 4294967295)! sc_initiator: Yahya Hamdani of c_maragha (Internal ID 25645) weak (Character – 25645)! sc_attacker: Yahya Hamdani of c_maragha (Internal ID 25645) weak (Character – 25645)! sc_defender: DaryU_S_ Ardalanid of b_leylan (Internal ID 16790602) weak (Character – 16790602)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Yahya Hamdani of c_maragha (Internal ID 25645) weak (Character – 25645)! my_foe: DaryU_S_ Ardalanid of b_leylan (Internal ID 16790602) weak (Character – 16790602)! sc_defender_last_move: Flagge onslaught (10841) sc_attacker_last_move: Flagge enthusiastic_onslaught (10832) [12:22:50][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:22:50][D][effectimpl.cpp:633]: Yahya Hamdani of c_maragha (Internal ID 25645) weak (Character – 25645)! Root: Yahya Hamdani of c_maragha (Internal ID 25645) weak (Character – 25645)! Saved event targets: actor: Yahya Hamdani of c_maragha (Internal ID 25645) weak (Character – 25645)! recipient: DaryU_S_ Ardalanid of b_leylan (Internal ID 16790602) weak (Character – 16790602)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: DaryU_S_ Ardalanid of b_leylan (Internal ID 16790602) weak (Character – 16790602)! intermediary: null weak (Character – 4294967295)! sc_initiator: Yahya Hamdani of c_maragha (Internal ID 25645) weak (Character – 25645)! sc_attacker: Yahya Hamdani of c_maragha (Internal ID 25645) weak (Character – 25645)! sc_defender: DaryU_S_ Ardalanid of b_leylan (Internal ID 16790602) weak (Character – 16790602)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Yahya Hamdani of c_maragha (Internal ID 25645) weak (Character – 25645)! my_foe: DaryU_S_ Ardalanid of b_leylan (Internal ID 16790602) weak (Character – 16790602)! sc_defender_last_move: Flagge onslaught (10841) sc_attacker_last_move: Flagge enthusiastic_onslaught (10832) [12:22:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:50][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '67120619' - Type: 'personal' ) [12:22:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Thetsedar Pelgön of d_conyi (Internal ID: 8051 - Historical ID 305585) weak (Character – 8051)! employee: Draksinmo Niedrige Geburt of (Internal ID 29503) weak (Character – 29503)! [12:22:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ksenia Karjalainen of d_karelia (Internal ID 25344) weak (Character – 25344)! employee: Ahvo Läänemaa of (Internal ID 29819) weak (Character – 29819)! [12:22:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Durgasimha Rashtrakuta of d_anupa (Internal ID 16789764) weak (Character – 16789764)! employee: Sudha Niedrige Geburt of (Internal ID 16794695) weak (Character – 16794695)! [12:22:50][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,druzhina L; Druschina!!' (Internal ID: '83897835' - Type: 'unknown' ) [12:22:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tomislav Balgarsko of d_dobrudja (Internal ID 31369) weak (Character – 31369)! employee: Tsvetanka Niedrige Geburt of (Internal ID 16779565) weak (Character – 16779565)! [12:22:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:51][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '11793' - Type: 'personal' ) [12:22:51][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '16789009' - Type: 'unknown' ) [12:22:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: AlI__BA_bA_ Hadariba of c_suakin (Internal ID 34274) weak (Character – 34274)! employee: Aarif Atrashid of (Internal ID 16810803) weak (Character – 16810803)! [12:22:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:22:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Khalid Kilabid of c_homs (Internal ID: 7782 - Historical ID levantine000010) weak (Character – 7782)! employee: Jamil Niedrige Geburt of (Internal ID 13358) weak (Character – 13358)! [12:22:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mangnyen Tsondü of c_kyakyaru (Internal ID: 9631 - Historical ID 301006) weak (Character – 9631)! employee: LhamotsU_n Gyalsumdo of (Internal ID 16798500) weak (Character – 16798500)! [12:22:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: GO_ngyel Zongge of d_shanzhou (Internal ID: 7890 - Historical ID 305992) weak (Character – 7890)! employee: Thrikhyiding Niedrige Geburt of (Internal ID 17902) weak (Character – 17902)! [12:22:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jakob Aribonen of c_kranj (Internal ID: 9863 - Historical ID 168312) weak (Character – 9863)! employee: Cothilda Niedrige Geburt of (Internal ID 35643) weak (Character – 35643)! [12:22:51][D][effectimpl.cpp:633]: Ilyas Niedrige Geburt of (Internal ID 15544) weak (Character – 15544)! Root: RI_ken Niedrige Geburt of (Internal ID 16792416) weak (Character – 16792416)! Saved event targets: old_employer: Narayanapala Pala of k_bengal (Internal ID: 7761 - Historical ID 190009) weak (Character – 7761)! liege: Narayanapala Pala of k_bengal (Internal ID: 7761 - Historical ID 190009) weak (Character – 7761)! employee: Ilyas Niedrige Geburt of (Internal ID 15544) weak (Character – 15544)! booner_target: Narayanapala Pala of k_bengal (Internal ID: 7761 - Historical ID 190009) weak (Character – 7761)! [12:22:51][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:22:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33564797' - Type: 'unknown' ) [12:22:52][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '10193' - Type: 'personal' ) [12:22:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abdulah Arudi-Süd of c_arusi (Internal ID 33933) weak (Character – 33933)! employee: Alaso Niedrige Geburt of (Internal ID 35984) weak (Character – 35984)! [12:22:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Reidja Daura of d_air (Internal ID 16789767) weak (Character – 16789767)! employee: Okiramaj Niedrige Geburt of (Internal ID 35581) weak (Character – 35581)! [12:22:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '16787409' - Type: 'unknown' ) [12:22:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '33566057' - Type: 'unknown' ) [12:22:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '33564910' - Type: 'unknown' ) [12:22:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '16788160' - Type: 'unknown' ) [12:22:52][D][gamestate.cpp:1302]: Januar 898 [12:22:52][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:22:52][D][gamestate_persistence.cpp:204]: Savegame time 0 [12:22:52][D][gamestate_persistence.cpp:143]: Written size 0.000 B (reserved 512.0 KB) for Unsynced [12:22:52][D][gamestate_persistence.cpp:143]: Written size 20.00 B (reserved 512.0 KB) for Random [12:22:52][D][gamestate_persistence.cpp:143]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed [12:22:52][D][gamestate_persistence.cpp:143]: Written size 27.00 B (reserved 512.0 KB) for Date [12:22:52][D][gamestate_persistence.cpp:143]: Written size 7.091 KB (reserved 512.0 KB) for Variables [12:22:52][D][gamestate_persistence.cpp:143]: Written size 4.595 KB (reserved 512.0 KB) for TraitLookup [12:22:52][D][gamestate_persistence.cpp:143]: Written size 1.260 MB (reserved 4.000 MB) for Provinces [12:22:52][D][gamestate_persistence.cpp:143]: Written size 2.419 MB (reserved 8.000 MB) for LandedTitles [12:22:52][D][gamestate_persistence.cpp:143]: Written size 1.889 MB (reserved 16.00 MB) for Dynasties [12:22:52][D][gamestate_persistence.cpp:143]: Written size 182.6 KB (reserved 512.0 KB) for ScriptedCharacters [12:22:52][D][gamestate_persistence.cpp:143]: Written size 248.0 B (reserved 2.000 MB) for DeletedCharacters [12:22:52][D][gamestate_persistence.cpp:143]: Written size 17.41 MB (reserved 32.00 MB) for LivingCharacters [12:22:52][D][gamestate_persistence.cpp:143]: Written size 2.780 MB (reserved 32.00 MB) for DeadCharacters [12:22:52][D][gamestate_persistence.cpp:143]: Written size 1.347 MB (reserved 6.000 MB) for CharacterManager [12:22:52][D][gamestate_persistence.cpp:143]: Written size 38.52 KB (reserved 512.0 KB) for Units [12:22:52][D][gamestate_persistence.cpp:143]: Written size 1.063 MB (reserved 512.0 KB) for Events [12:22:52][D][gamestate_persistence.cpp:143]: Written size 165.0 B (reserved 512.0 KB) for Players [12:22:52][D][gamestate_persistence.cpp:143]: Written size 1.191 MB (reserved 512.0 KB) for Armies [12:22:52][D][gamestate_persistence.cpp:143]: Written size 47.58 KB (reserved 512.0 KB) for Activities [12:22:52][D][gamestate_persistence.cpp:143]: Written size 6.348 MB (reserved 512.0 KB) for Opinions [12:22:52][D][gamestate_persistence.cpp:143]: Written size 636.8 KB (reserved 512.0 KB) for Relations [12:22:52][D][gamestate_persistence.cpp:143]: Written size 293.0 KB (reserved 512.0 KB) for Schemes [12:22:52][D][gamestate_persistence.cpp:143]: Written size 51.38 KB (reserved 512.0 KB) for Stories [12:22:52][D][gamestate_persistence.cpp:143]: Written size 36.86 KB (reserved 512.0 KB) for Combats [12:22:52][D][gamestate_persistence.cpp:143]: Written size 8.103 KB (reserved 512.0 KB) for PendingCharacterInteractions [12:22:52][D][gamestate_persistence.cpp:143]: Written size 266.1 KB (reserved 512.0 KB) for Secrets [12:22:52][D][gamestate_persistence.cpp:143]: Written size 33.53 KB (reserved 512.0 KB) for MercenaryCompanies [12:22:52][D][gamestate_persistence.cpp:143]: Written size 170.9 KB (reserved 512.0 KB) for VassalContracts [12:22:52][D][gamestate_persistence.cpp:143]: Written size 151.4 KB (reserved 512.0 KB) for Religions [12:22:52][D][gamestate_persistence.cpp:143]: Written size 263.8 KB (reserved 512.0 KB) for Wars [12:22:52][D][gamestate_persistence.cpp:143]: Written size 8.746 KB (reserved 512.0 KB) for Sieges [12:22:52][D][gamestate_persistence.cpp:143]: Written size 8.000 B (reserved 512.0 KB) for Succession [12:22:52][D][gamestate_persistence.cpp:143]: Written size 1.931 KB (reserved 512.0 KB) for Holdings [12:22:52][D][gamestate_persistence.cpp:143]: Written size 365.7 KB (reserved 2.000 MB) for Counties [12:22:52][D][gamestate_persistence.cpp:143]: Written size 240.0 B (reserved 512.0 KB) for Fleets [12:22:52][D][gamestate_persistence.cpp:143]: Written size 706.3 KB (reserved 2.000 MB) for CouncilTasks [12:22:52][D][gamestate_persistence.cpp:143]: Written size 3.071 KB (reserved 512.0 KB) for ImportantActions [12:22:52][D][gamestate_persistence.cpp:143]: Written size 31.43 KB (reserved 2.000 MB) for Factions [12:22:52][D][gamestate_persistence.cpp:143]: Written size 1001.826 KB (reserved 2.000 MB) for Cultures [12:22:52][D][gamestate_persistence.cpp:143]: Written size 218.0 B (reserved 512.0 KB) for HolyOrders [12:22:52][D][gamestate_persistence.cpp:143]: Written size 981.0 KB (reserved 2.000 MB) for AI [12:22:52][D][gamestate_persistence.cpp:143]: Written size 2.477 KB (reserved 512.0 KB) for GameRules [12:22:52][D][gamestate_persistence.cpp:143]: Written size 708.0 B (reserved 512.0 KB) for Raids [12:22:52][D][gamestate_persistence.cpp:143]: Written size 45.00 B (reserved 512.0 KB) for Ironman [12:22:52][D][gamestate_persistence.cpp:143]: Written size 4.643 MB (reserved 8.000 MB) for CoatOfArms [12:22:52][D][gamestate_persistence.cpp:143]: Written size 14.00 B (reserved 512.0 KB) for RulerDesigner [12:22:52][D][gamestate_persistence.cpp:143]: Written size 10.00 B (reserved 512.0 KB) for PlayerEvents [12:22:52][D][gamestate_persistence.cpp:143]: Written size 611.5 KB (reserved 512.0 KB) for Artifacts [12:22:52][D][gamestate_persistence.cpp:143]: Written size 6.071 KB (reserved 512.0 KB) for Inspirations [12:22:52][D][gamestate_persistence.cpp:143]: Written size 311.7 KB (reserved 512.0 KB) for CourtPositions [12:22:52][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Struggles [12:22:52][D][gamestate_persistence.cpp:143]: Written size 8.465 MB (reserved 512.0 KB) for CharacterMemories [12:22:52][D][gamestate_persistence.cpp:143]: Written size 23.21 KB (reserved 512.0 KB) for Diarchies [12:22:52][D][gamestate_persistence.cpp:143]: Written size 53.36 KB (reserved 512.0 KB) for TravelPlans [12:22:52][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Accolades [12:22:52][D][gamestate_persistence.cpp:143]: Written size 11.27 KB (reserved 512.0 KB) for TaxSlots [12:22:52][D][gamestate_persistence.cpp:143]: Written size 26.00 B (reserved 512.0 KB) for Epidemics [12:22:52][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Legends [12:22:52][D][gamestate_persistence.cpp:143]: Written size 2.261 KB (reserved 512.0 KB) for Domiciles [12:22:52][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Contracts [12:22:52][D][gamestate_persistence.cpp:204]: Savegame time 0 [12:22:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:52][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:22:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16788190' - Type: 'unknown' ) [12:22:52][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '83897464' - Type: 'unknown' ) [12:22:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Oshypel Kondair of c_ishim (Internal ID 30064) weak (Character – 30064)! employee: YenC_epi Lemeza of (Internal ID 16794648) weak (Character – 16794648)! [12:22:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33566731' - Type: 'unknown' ) [12:22:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '12329' - Type: 'unknown' ) [12:22:52][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '16788813' - Type: 'personal' ) [12:22:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: O_gyen Litang of d_litang (Internal ID: 7864 - Historical ID 304359) weak (Character – 7864)! employee: LopO_n Dongkar of (Internal ID 16791332) weak (Character – 16791332)! [12:22:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '33566029' - Type: 'unknown' ) [12:22:52][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '10224' - Type: 'personal' ) [12:22:52][D][travel_plan.cpp:2305]: Arrival of Musa Qawurdid of c_al-asa (Internal ID 16787892) too late by 1 for Festmahl von high Häuptling! high Taneen! [12:22:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alfred Wessex of k_england (Internal ID: 8799 - Historical ID 7627) weak (Character – 8799)! employee: Swithelm Niedrige Geburt of (Internal ID 23855) weak (Character – 23855)! [12:22:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Muhammad Rassid of d_tabaristan (Internal ID 33572512) weak (Character – 33572512)! employee: Shujah Niedrige Geburt of (Internal ID 16790124) weak (Character – 16790124)! [12:22:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16787440' - Type: 'unknown' ) [12:22:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel-Reiter!!' (Internal ID: '12330' - Type: 'unknown' ) [12:22:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gbegbaaje Oduduwa of c_igbomina (Internal ID 16794443) weak (Character – 16794443)! employee: Temitope Niedrige Geburt of (Internal ID 16806577) weak (Character – 16806577)! [12:22:53][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Buschjäger!!' (Internal ID: '10996' - Type: 'personal' ) [12:22:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:53][D][jomini_effect_impl.cpp:446]: file: common/on_action/childhood_on_actions.txt line: 607 (on_ward_arrive_at_guardian): Invalidated ward travel on arrival [12:22:53][D][effectimpl.cpp:633]: Roozbeh Tahirid of c_juwain (Internal ID 33571164) weak (Character – 33571164)! Root: Roozbeh Tahirid of c_juwain (Internal ID 33571164) weak (Character – 33571164)! Saved event targets: actor: Muhammad Tahirid of k_khorasan (Internal ID: 8102 - Historical ID 163100) weak (Character – 8102)! recipient: Azarkhsh Tahirid of c_east-tokharestan (Internal ID 16791094) weak (Character – 16791094)! secondary_actor: Roozbeh Tahirid of c_juwain (Internal ID 33571164) weak (Character – 33571164)! secondary_recipient: Azarkhsh Tahirid of c_east-tokharestan (Internal ID 16791094) weak (Character – 16791094)! intermediary: null weak (Character – 4294967295)! convert_culture: no convert_faith: no send_to_university: no education_hook: no ward: Roozbeh Tahirid of c_juwain (Internal ID 33571164) weak (Character – 33571164)! ward_liege: Muhammad Tahirid of k_khorasan (Internal ID: 8102 - Historical ID 163100) weak (Character – 8102)! guardian_liege: Azarkhsh Tahirid of c_east-tokharestan (Internal ID 16791094) weak (Character – 16791094)! guardian: Azarkhsh Tahirid of c_east-tokharestan (Internal ID 16791094) weak (Character – 16791094)! destination_province: Ost-Tokharestan (Internal ID: 4351) weak (Province – 4351)! Saved list targets: toast_list: Azarkhsh Tahirid of c_east-tokharestan (Internal ID 16791094) weak (Character – 16791094)! Roozbeh Tahirid of c_juwain (Internal ID 33571164) weak (Character – 33571164)! Muhammad Tahirid of k_khorasan (Internal ID: 8102 - Historical ID 163100) weak (Character – 8102)! [12:22:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16788212' - Type: 'unknown' ) [12:22:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ameyo Oyoko of d_ashanti (Internal ID 33570034) weak (Character – 33570034)! employee: Yaaba Niedrige Geburt of (Internal ID 34607) weak (Character – 34607)! [12:22:53][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33564630' - Type: 'personal' ) [12:22:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Trimen Sumpa of c_yenshipin (Internal ID 28307) weak (Character – 28307)! employee: Gyatso Niedrige Geburt of (Internal ID 16800963) weak (Character – 16800963)! [12:22:53][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,druzhina L; Druschina!!' (Internal ID: '16789514' - Type: 'personal' ) [12:22:53][D][gamestate.cpp:1302]: Februar 898 [12:22:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '33566730' - Type: 'unknown' ) [12:22:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50341846' - Type: 'unknown' ) [12:22:53][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [12:22:53][D][effectimpl.cpp:633]: Dervan z Milczanów of k_pomerania (Internal ID 16783021) weak (Character – 16783021)! Root: Dervan z Milczanów of k_pomerania (Internal ID 16783021) weak (Character – 16783021)! Saved event targets: warden: Bjarnat z Luzyc of c_naumberg (Internal ID: 9287 - Historical ID 168602) weak (Character – 9287)! home_court: Radomil z Milczanów of k_sorbia (Internal ID: 8020 - Historical ID 184007) weak (Character – 8020)! imprisoner: null weak (Character – 4294967295)! reason: Flagge ruler (86) hostage: Dervan z Milczanów of k_pomerania (Internal ID 16783021) weak (Character – 16783021)! [12:22:53][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [12:22:53][D][effectimpl.cpp:633]: Pongza Zongge of (Internal ID 33574466) weak (Character – 33574466)! Root: Pongza Zongge of (Internal ID 33574466) weak (Character – 33574466)! Saved event targets: actor: Ye Yuan of d_liangzhou (Internal ID: 7944 - Historical ID han0005) weak (Character – 7944)! recipient: GO_ngyel Zongge of d_shanzhou (Internal ID: 7890 - Historical ID 305992) weak (Character – 7890)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Pongza Zongge of (Internal ID 33574466) weak (Character – 33574466)! intermediary: null weak (Character – 4294967295)! hook: no hostage_taker: Ye Yuan of d_liangzhou (Internal ID: 7944 - Historical ID han0005) weak (Character – 7944)! hostage_sender: GO_ngyel Zongge of d_shanzhou (Internal ID: 7890 - Historical ID 305992) weak (Character – 7890)! hostage: Pongza Zongge of (Internal ID 33574466) weak (Character – 33574466)! current_guardian_scope: GO_ngyel Zongge of d_shanzhou (Internal ID: 7890 - Historical ID 305992) weak (Character – 7890)! hostage_warden: Ye Yuan of d_liangzhou (Internal ID: 7944 - Historical ID han0005) weak (Character – 7944)! hostage_home_court: GO_ngyel Zongge of d_shanzhou (Internal ID: 7890 - Historical ID 305992) weak (Character – 7890)! [12:22:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: I_omhar Ivaring of d_western_isles (Internal ID: 8538 - Historical ID 163111) weak (Character – 8538)! employee: Yngvild Svavarsson of (Internal ID 16791974) weak (Character – 16791974)! [12:22:53][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:22:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pelzangpo Khön of k_u (Internal ID: 9397 - Historical ID 305425) weak (Character – 9397)! employee: PelgyigO_n Niedrige Geburt of (Internal ID 16799068) weak (Character – 16799068)! [12:22:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '12331' - Type: 'unknown' ) [12:22:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Theophanes Gomostos of c_thessalia (Internal ID 24896) weak (Character – 24896)! employee: Ioustina Niedrige Geburt of (Internal ID 10487) weak (Character – 10487)! [12:22:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '12332' - Type: 'unknown' ) [12:22:53][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,huscarl L; Huskarle!!' (Internal ID: '16789525' - Type: 'personal' ) [12:22:53][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16789513' - Type: 'personal' ) [12:22:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:53][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:22:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Oyo Oduduwa of d_oyo (Internal ID: 8684 - Historical ID yoruba0009) weak (Character – 8684)! employee: Popo Oduduwa of (Internal ID: 8608 - Historical ID yoruba0008) weak (Character – 8608)! [12:22:53][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '67120565' - Type: 'personal' ) [12:22:53][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '16789009' - Type: 'personal' ) [12:22:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yabdas Massufa of d_taghaza (Internal ID: 10007 - Historical ID 273111) weak (Character – 10007)! employee: Afaghis Niedrige Geburt of (Internal ID 18573) weak (Character – 18573)! [12:22:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '33566225' - Type: 'unknown' ) [12:22:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '83897781' - Type: 'unknown' ) [12:22:53][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '83897601' - Type: 'personal' ) [12:22:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '100674817' - Type: 'unknown' ) [12:22:53][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel-Reiter!!' (Internal ID: '10647' - Type: 'personal' ) [12:22:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:22:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sofia di Brescia of c_brescia (Internal ID 16798080) weak (Character – 16798080)! employee: Desiderata di Brescia of (Internal ID 24727) weak (Character – 24727)! [12:22:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '16787863' - Type: 'unknown' ) [12:22:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Liutfred d'Asti of c_monferrato (Internal ID: 9540 - Historical ID 167969) weak (Character – 9540)! employee: Sebastiano Niedrige Geburt of (Internal ID 17780) weak (Character – 17780)! [12:22:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Revakanimmadi Ratta of c_mulaka (Internal ID 27735) weak (Character – 27735)! employee: Harirao Niedrige Geburt of (Internal ID 35373) weak (Character – 35373)! [12:22:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:53][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:22:53][D][gamestate.cpp:1302]: März 898 [12:22:54][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 52 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Diplomat was set [12:22:54][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [12:22:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: JamgO_n Karpo of c_sumdo (Internal ID 16791965) weak (Character – 16791965)! employee: BO_nkyi Niedrige Geburt of (Internal ID 32438) weak (Character – 32438)! [12:22:54][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '33566729' - Type: 'unknown' ) [12:22:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bhavadeva Shantideva of c_candradvipa (Internal ID 33555787) weak (Character – 33555787)! employee: Mahendra Dhar of (Internal ID 34204) weak (Character – 34204)! [12:22:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Guaimar Dauferidi of d_salerno (Internal ID: 9283 - Historical ID 145215) weak (Character – 9283)! employee: Guaifer Dauferidi of (Internal ID: 9690 - Historical ID lombard0088) weak (Character – 9690)! [12:22:54][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dulaf Dulafid of d_hamadan (Internal ID: 7509 - Historical ID 163151) weak (Character – 7509)! employee: Azam Al-Duhli of (Internal ID 16791663) weak (Character – 16791663)! [12:22:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:22:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): Ein Diarch nutzte die Interaktion „Rechtliche Einmischung“ [12:22:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:54][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [12:22:54][D][effectimpl.cpp:633]: Konstanze Etichonen of (Internal ID 16797141) weak (Character – 16797141)! Root: Konstanze Etichonen of (Internal ID 16797141) weak (Character – 16797141)! Saved event targets: actor: Lothaire Karling of e_hre (Internal ID: 7619 - Historical ID 144998) weak (Character – 7619)! recipient: Judith Karling of k_france (Internal ID: 8399 - Historical ID 90110) weak (Character – 8399)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Konstanze Etichonen of (Internal ID 16797141) weak (Character – 16797141)! intermediary: null weak (Character – 4294967295)! warden: Lothaire Karling of e_hre (Internal ID: 7619 - Historical ID 144998) weak (Character – 7619)! home_court: Judith Karling of k_france (Internal ID: 8399 - Historical ID 90110) weak (Character – 8399)! hostage: Konstanze Etichonen of (Internal ID 16797141) weak (Character – 16797141)! starting_location: Bar (Internal ID: 2388) weak (Province – 2388)! destination_province: Île-de-France (Internal ID: 2333) weak (Province – 2333)! hostage_warden: Lothaire Karling of e_hre (Internal ID: 7619 - Historical ID 144998) weak (Character – 7619)! hostage_home_court: Judith Karling of k_france (Internal ID: 8399 - Historical ID 90110) weak (Character – 8399)! [12:22:54][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16787356' - Type: 'personal' ) [12:22:54][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16787379' - Type: 'personal' ) [12:22:54][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16787512' - Type: 'personal' ) [12:22:54][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788011' - Type: 'personal' ) [12:22:54][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788012' - Type: 'personal' ) [12:22:54][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788174' - Type: 'personal' ) [12:22:54][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788251' - Type: 'personal' ) [12:22:54][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789352' - Type: 'personal' ) [12:22:54][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789357' - Type: 'personal' ) [12:22:54][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33565439' - Type: 'personal' ) [12:22:54][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '50343456' - Type: 'personal' ) [12:22:54][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '50343652' - Type: 'personal' ) [12:22:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Opoku Kolango of d_gyaman (Internal ID: 7493 - Historical ID akan0040) weak (Character – 7493)! employee: Baduwaa Niedrige Geburt of (Internal ID 22612) weak (Character – 22612)! [12:22:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Narayanapala Pala of k_bengal (Internal ID: 7761 - Historical ID 190009) weak (Character – 7761)! employee: Pratapnarayan Niedrige Geburt of b_somapur (Internal ID 16788236) weak (Character – 16788236)! [12:22:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16788190' - Type: 'personal' ) [12:22:55][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33565406' - Type: 'unknown' ) [12:22:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nuh Nuhid of c_shahre-babak (Internal ID 16788313) weak (Character – 16788313)! employee: Kaiyan Niedrige Geburt of (Internal ID 50345698) weak (Character – 50345698)! [12:22:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kotya Lou of c_berta (Internal ID: 7589 - Historical ID welayta0061) weak (Character – 7589)! employee: Alaso Lou of (Internal ID 25366) weak (Character – 25366)! [12:22:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:56][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:22:56][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:56][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:22:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:56][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [12:22:56][D][effectimpl.cpp:633]: Dervan z Milczanów of k_pomerania (Internal ID 16783021) weak (Character – 16783021)! Root: Dervan z Milczanów of k_pomerania (Internal ID 16783021) weak (Character – 16783021)! Saved event targets: warden: Bjarnat z Luzyc of c_naumberg (Internal ID: 9287 - Historical ID 168602) weak (Character – 9287)! home_court: Radomil z Milczanów of k_sorbia (Internal ID: 8020 - Historical ID 184007) weak (Character – 8020)! imprisoner: null weak (Character – 4294967295)! reason: Flagge ruler (86) hostage: Dervan z Milczanów of k_pomerania (Internal ID 16783021) weak (Character – 16783021)! starting_location: Lubsko (Internal ID: 3143) weak (Province – 3143)! destination_province: Szczecin (Internal ID: 2823) weak (Province – 2823)! hostage_home_court: Dervan z Milczanów of k_pomerania (Internal ID 16783021) weak (Character – 16783021)! [12:22:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bore_wo Gyaaman of d_dagomba (Internal ID: 8731 - Historical ID guan0031) weak (Character – 8731)! employee: Dranaya Niedrige Geburt of (Internal ID 16798042) weak (Character – 16798042)! [12:22:56][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '67120868' - Type: 'unknown' ) [12:22:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sisoi Valdii of d_luki (Internal ID 27628) weak (Character – 27628)! employee: ZdenE_k Niedrige Geburt of (Internal ID 32210) weak (Character – 32210)! [12:22:57][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '11863' - Type: 'personal' ) [12:22:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Leon Makedon of e_byzantium (Internal ID: 10012 - Historical ID 1702) weak (Character – 10012)! employee: Stephania Niedrige Geburt of (Internal ID 16787437) weak (Character – 16787437)! [12:22:57][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Buschjäger!!' (Internal ID: '11622' - Type: 'personal' ) [12:22:57][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Buschjäger!!' (Internal ID: '16788169' - Type: 'personal' ) [12:22:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Viryay Kondair of k_yugra (Internal ID: 8626 - Historical ID 302486) weak (Character – 8626)! employee: Lyneg Niedrige Geburt of (Internal ID 18129) weak (Character – 18129)! [12:22:58][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33565385' - Type: 'unknown' ) [12:22:58][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788838' - Type: 'unknown' ) [12:22:58][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789079' - Type: 'unknown' ) [12:22:58][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:22:58][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '67119110' - Type: 'personal' ) [12:22:58][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel-Reiter!!' (Internal ID: '83896326' - Type: 'unknown' ) [12:22:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ayodele Oduduwa of c_yagba (Internal ID 29751) weak (Character – 29751)! employee: Abisola Niedrige Geburt of (Internal ID 34567) weak (Character – 34567)! [12:22:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ibrahim Hamdanid of c_nasibin (Internal ID: 9282 - Historical ID extra_taghlibs_8) weak (Character – 9282)! employee: Taimur Niedrige Geburt of (Internal ID 16788724) weak (Character – 16788724)! [12:22:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wu Azha of c_xigortang (Internal ID 33143) weak (Character – 33143)! employee: Ketu Niedrige Geburt of (Internal ID 16793026) weak (Character – 16793026)! [12:22:58][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '67120672' - Type: 'unknown' ) [12:22:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:59][D][gamestate.cpp:1302]: April 898 [12:22:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:59][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:22:59][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:22:59][D][effectimpl.cpp:633]: Azraq Bhambhani of c_uch (Internal ID 24982) weak (Character – 24982)! Root: Azraq Bhambhani of c_uch (Internal ID 24982) weak (Character – 24982)! Saved event targets: actor: Azraq Bhambhani of c_uch (Internal ID 24982) weak (Character – 24982)! recipient: Mubarak Bhambhani of (Internal ID 24983) weak (Character – 24983)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Mubarak Bhambhani of (Internal ID 24983) weak (Character – 24983)! intermediary: null weak (Character – 4294967295)! sc_initiator: Azraq Bhambhani of c_uch (Internal ID 24982) weak (Character – 24982)! sc_attacker: Azraq Bhambhani of c_uch (Internal ID 24982) weak (Character – 24982)! sc_defender: Mubarak Bhambhani of (Internal ID 24983) weak (Character – 24983)! follow_up_event: Flagge perk_interaction.0101 (31351) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge terrain_scope (10922) background_terrain_scope: Uch (Internal ID: 1337) weak (Province – 1337)! myself: Azraq Bhambhani of c_uch (Internal ID 24982) weak (Character – 24982)! my_foe: Mubarak Bhambhani of (Internal ID 24983) weak (Character – 24983)! sc_defender_last_move: Flagge enthusiastic_onslaught (10832) sc_attacker_last_move: Flagge expert_onslaught (10847) [12:22:59][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:22:59][D][effectimpl.cpp:633]: Azraq Bhambhani of c_uch (Internal ID 24982) weak (Character – 24982)! Root: Azraq Bhambhani of c_uch (Internal ID 24982) weak (Character – 24982)! Saved event targets: actor: Azraq Bhambhani of c_uch (Internal ID 24982) weak (Character – 24982)! recipient: Mubarak Bhambhani of (Internal ID 24983) weak (Character – 24983)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Mubarak Bhambhani of (Internal ID 24983) weak (Character – 24983)! intermediary: null weak (Character – 4294967295)! sc_initiator: Azraq Bhambhani of c_uch (Internal ID 24982) weak (Character – 24982)! sc_attacker: Azraq Bhambhani of c_uch (Internal ID 24982) weak (Character – 24982)! sc_defender: Mubarak Bhambhani of (Internal ID 24983) weak (Character – 24983)! follow_up_event: Flagge perk_interaction.0101 (31351) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge terrain_scope (10922) background_terrain_scope: Uch (Internal ID: 1337) weak (Province – 1337)! myself: Azraq Bhambhani of c_uch (Internal ID 24982) weak (Character – 24982)! my_foe: Mubarak Bhambhani of (Internal ID 24983) weak (Character – 24983)! sc_defender_last_move: Flagge enthusiastic_onslaught (10832) sc_attacker_last_move: Flagge expert_onslaught (10847) [12:22:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:22:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:00][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50342655' - Type: 'unknown' ) [12:23:00][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33566573' - Type: 'unknown' ) [12:23:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6551 (swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:02][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:23:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Didwho Bassa of d_bassa (Internal ID 34868) weak (Character – 34868)! employee: Yenplu Godie of (Internal ID 25418) weak (Character – 25418)! [12:23:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sallaksanavarman Ajaka of d_kasi (Internal ID 16796533) weak (Character – 16796533)! employee: Someshvara Niedrige Geburt of b_kantit (Internal ID 16227) weak (Character – 16227)! [12:23:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tepes Diamandy of d_transylvanian_alps (Internal ID 29548) weak (Character – 29548)! employee: Iuga Diamandy of (Internal ID 26324) weak (Character – 26324)! [12:23:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Avasara Silara of d_konkana (Internal ID: 9082 - Historical ID 74531) weak (Character – 9082)! employee: Tsultrim Tsum of (Internal ID 16803745) weak (Character – 16803745)! [12:23:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '33566568' - Type: 'unknown' ) [12:23:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Geilana Ludolfinger of d_angria (Internal ID 28120) weak (Character – 28120)! employee: Kasimir Niedrige Geburt of (Internal ID 21132) weak (Character – 21132)! [12:23:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33565467' - Type: 'unknown' ) [12:23:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adil Umayyad of c_niebla (Internal ID 16791043) weak (Character – 16791043)! employee: Abdul-Lateef Niedrige Geburt of (Internal ID 34871) weak (Character – 34871)! [12:23:02][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '50342846' - Type: 'personal' ) [12:23:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abdul-Wahab Tayyi of c_al_jawf (Internal ID 16789840) weak (Character – 16789840)! employee: Fadl Niedrige Geburt of (Internal ID 35084) weak (Character – 35084)! [12:23:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:02][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '11197' - Type: 'personal' ) [12:23:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:02][D][jomini_effect_impl.cpp:446]: file: events/varangian_events.txt line: 213 (varangian.0002:option): Someone got sent as a Varangian [12:23:02][D][effectimpl.cpp:633]: Vagn av Jämtland of d_jamtland (Internal ID 27739) weak (Character – 27739)! Root: Vagn av Jämtland of d_jamtland (Internal ID 27739) weak (Character – 27739)! Saved event targets: varangian_candidate: EilI_fr af Bolton of (Internal ID 26403) weak (Character – 26403)! emperor: Leon Makedon of e_byzantium (Internal ID: 10012 - Historical ID 1702) weak (Character – 10012)! [12:23:02][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:23:02][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788413' - Type: 'unknown' ) [12:23:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:23:02][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '100674817' - Type: 'personal' ) [12:23:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '117452033' - Type: 'unknown' ) [12:23:02][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16789535' - Type: 'personal' ) [12:23:02][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Buschjäger!!' (Internal ID: '10309' - Type: 'personal' ) [12:23:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '16787525' - Type: 'unknown' ) [12:23:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kuaz Pelymis of d_pelym (Internal ID 31149) weak (Character – 31149)! employee: Inzhay Niedrige Geburt of (Internal ID 16800889) weak (Character – 16800889)! [12:23:02][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:23:02][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '10766' - Type: 'personal' ) [12:23:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '10255' - Type: 'personal' ) [12:23:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '100674457' - Type: 'personal' ) [12:23:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '117451673' - Type: 'unknown' ) [12:23:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Agama Ayyubid of c_tichitt (Internal ID 16790319) weak (Character – 16790319)! employee: Amita Niedrige Geburt of (Internal ID 33459) weak (Character – 33459)! [12:23:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Rajyapala Kalachuri of d_saryupara (Internal ID 27885) weak (Character – 27885)! employee: Sukhinpala Kalachuri of (Internal ID 16792049) weak (Character – 16792049)! [12:23:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16787471' - Type: 'unknown' ) [12:23:03][D][gamestate.cpp:1302]: Mai 898 [12:23:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Taknang Golok of d_golog (Internal ID: 9520 - Historical ID bodpa0097) weak (Character – 9520)! employee: Draksinmo Niedrige Geburt of (Internal ID 16788485) weak (Character – 16788485)! [12:23:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16787982' - Type: 'unknown' ) [12:23:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Gepanzertes Fußvolk!!' (Internal ID: '11767' - Type: 'personal' ) [12:23:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jeygi Volan of d_vologda (Internal ID: 9058 - Historical ID 302413) weak (Character – 9058)! employee: Miina Volan of (Internal ID 16799246) weak (Character – 16799246)! [12:23:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:03][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:23:03][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788983' - Type: 'unknown' ) [12:23:03][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33566751' - Type: 'unknown' ) [12:23:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Taknang Golok of d_golog (Internal ID: 9520 - Historical ID bodpa0097) weak (Character – 9520)! employee: Draksinmo Niedrige Geburt of (Internal ID 16788485) weak (Character – 16788485)! [12:23:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Amir Jalidid of c_beja (Internal ID 27408) weak (Character – 27408)! employee: Taimur Niedrige Geburt of (Internal ID 16800201) weak (Character – 16800201)! [12:23:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vendakadri Sirpurid of c_mahur (Internal ID 27223) weak (Character – 27223)! employee: Mahadevi Niedrige Geburt of (Internal ID 35972) weak (Character – 35972)! [12:23:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '67120062' - Type: 'unknown' ) [12:23:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '33566722' - Type: 'personal' ) [12:23:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Atitta Chola of k_tamilakam (Internal ID: 9016 - Historical ID 189032) weak (Character – 9016)! employee: ArikE_cari of Malappuram of (Internal ID 16800107) weak (Character – 16800107)! [12:23:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50341795' - Type: 'personal' ) [12:23:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:03][D][jomini_effect_impl.cpp:446]: file: common/on_action/childhood_on_actions.txt line: 607 (on_ward_arrive_at_guardian): Invalidated ward travel on arrival [12:23:03][D][effectimpl.cpp:633]: Roozbeh Tahirid of c_juwain (Internal ID 33571164) weak (Character – 33571164)! Root: Roozbeh Tahirid of c_juwain (Internal ID 33571164) weak (Character – 33571164)! Saved event targets: actor: Muhammad Tahirid of k_khorasan (Internal ID: 8102 - Historical ID 163100) weak (Character – 8102)! recipient: Azarkhsh Tahirid of c_east-tokharestan (Internal ID 16791094) weak (Character – 16791094)! secondary_actor: Roozbeh Tahirid of c_juwain (Internal ID 33571164) weak (Character – 33571164)! secondary_recipient: Azarkhsh Tahirid of c_east-tokharestan (Internal ID 16791094) weak (Character – 16791094)! intermediary: null weak (Character – 4294967295)! convert_culture: no convert_faith: no send_to_university: no education_hook: no ward: Roozbeh Tahirid of c_juwain (Internal ID 33571164) weak (Character – 33571164)! ward_liege: Muhammad Tahirid of k_khorasan (Internal ID: 8102 - Historical ID 163100) weak (Character – 8102)! guardian_liege: Azarkhsh Tahirid of c_east-tokharestan (Internal ID 16791094) weak (Character – 16791094)! guardian: Azarkhsh Tahirid of c_east-tokharestan (Internal ID 16791094) weak (Character – 16791094)! destination_province: Ost-Tokharestan (Internal ID: 4351) weak (Province – 4351)! Saved list targets: toast_list: Azarkhsh Tahirid of c_east-tokharestan (Internal ID 16791094) weak (Character – 16791094)! Roozbeh Tahirid of c_juwain (Internal ID 33571164) weak (Character – 33571164)! Muhammad Tahirid of k_khorasan (Internal ID: 8102 - Historical ID 163100) weak (Character – 8102)! [12:23:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: I_omhar Ivaring of d_western_isles (Internal ID: 8538 - Historical ID 163111) weak (Character – 8538)! employee: Niall Ivaring of (Internal ID 16790887) weak (Character – 16790887)! [12:23:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yandeh Gabou of d_kaabu (Internal ID: 7592 - Historical ID wolof0091) weak (Character – 7592)! employee: Kparsi Gabou of (Internal ID 28504) weak (Character – 28504)! [12:23:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sambuu Abazaj of d_lena (Internal ID: 8405 - Historical ID 303156) weak (Character – 8405)! employee: Darayisung Niedrige Geburt of (Internal ID 20192) weak (Character – 20192)! [12:23:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '11681' - Type: 'personal' ) [12:23:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16788897' - Type: 'unknown' ) [12:23:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '67119011' - Type: 'unknown' ) [12:23:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50343263' - Type: 'personal' ) [12:23:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Isaakios Ampelas of d_chaldia (Internal ID 16790311) weak (Character – 16790311)! employee: Isaias Niedrige Geburt of (Internal ID 32032) weak (Character – 32032)! [12:23:03][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/bp1_story_cycle_visited_by_angry_ghosts.txt line: 5 (story_being_visited_by_angry_ghosts:on_end): Angry ghost story ended on: [12:23:03][D][effectimpl.cpp:922]: DATE: yes - 898.5.25 [12:23:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:03][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '67120479' - Type: 'unknown' ) [12:23:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:03][D][gamestate.cpp:1302]: Juni 898 [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:23:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wonbin Bak of d_kasa (Internal ID 24738) weak (Character – 24738)! employee: Yah Niedrige Geburt of (Internal ID 16789080) weak (Character – 16789080)! [12:23:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '50343938' - Type: 'unknown' ) [12:23:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nyonweh Tagbusi of c_dabou (Internal ID 25302) weak (Character – 25302)! employee: Luogon Niedrige Geburt of (Internal ID 36053) weak (Character – 36053)! [12:23:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pogong Ling of d_lingtsang (Internal ID 16787609) weak (Character – 16787609)! employee: Shakya Niedrige Geburt of (Internal ID 33583137) weak (Character – 33583137)! [12:23:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '12261' - Type: 'personal' ) [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:23:04][D][travel_plan.cpp:3664]: Kurukulla Sumpa of c_nyainrong (Internal ID 27562) was too late by %d days to 0 [12:23:04][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '83897464' - Type: 'personal' ) [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:23:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '100674680' - Type: 'unknown' ) [12:23:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16789477' - Type: 'unknown' ) [12:23:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Engelschalk von Bregenz of c_alpsee (Internal ID 25846) weak (Character – 25846)! employee: Wernhard Niedrige Geburt of (Internal ID 16808254) weak (Character – 16808254)! [12:23:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '12217' - Type: 'personal' ) [12:23:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16789433' - Type: 'unknown' ) [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15074 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15104 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [12:23:04][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33565390' - Type: 'unknown' ) [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [12:23:04][D][effectimpl.cpp:633]: Yusuf Banu Tayy of (Internal ID 33567345) weak (Character – 33567345)! Root: Yusuf Banu Tayy of (Internal ID 33567345) weak (Character – 33567345)! Saved event targets: actor: Dulaf Dulafid of d_hamadan (Internal ID: 7509 - Historical ID 163151) weak (Character – 7509)! recipient: Nasr Banu Tayy of d_azerbaijan (Internal ID 25635) weak (Character – 25635)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Yusuf Banu Tayy of (Internal ID 33567345) weak (Character – 33567345)! intermediary: null weak (Character – 4294967295)! warden: Dulaf Dulafid of d_hamadan (Internal ID: 7509 - Historical ID 163151) weak (Character – 7509)! home_court: Nasr Banu Tayy of d_azerbaijan (Internal ID 25635) weak (Character – 25635)! hostage: Yusuf Banu Tayy of (Internal ID 33567345) weak (Character – 33567345)! starting_location: Isfahan (Internal ID: 4106) weak (Province – 4106)! destination_province: Talisch (Internal ID: 4534) weak (Province – 4534)! hostage_warden: Dulaf Dulafid of d_hamadan (Internal ID: 7509 - Historical ID 163151) weak (Character – 7509)! hostage_home_court: Nasr Banu Tayy of d_azerbaijan (Internal ID 25635) weak (Character – 25635)! [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Arguji Karbo of d_kebbi (Internal ID: 8936 - Historical ID hausa0012) weak (Character – 8936)! employee: Salman Niedrige Geburt of (Internal ID 30621) weak (Character – 30621)! [12:23:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kreslav Seversky of c_romen (Internal ID: 8706 - Historical ID 160112) weak (Character – 8706)! employee: Volodar Niedrige Geburt of (Internal ID 11406) weak (Character – 11406)! [12:23:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kreslav Seversky of c_romen (Internal ID: 8706 - Historical ID 160112) weak (Character – 8706)! employee: Volodar Niedrige Geburt of (Internal ID 11406) weak (Character – 11406)! [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:04][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788838' - Type: 'personal' ) [12:23:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33566054' - Type: 'unknown' ) [12:23:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33565228' - Type: 'unknown' ) [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '11144' - Type: 'personal' ) [12:23:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '16787525' - Type: 'personal' ) [12:23:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gulhana Utpala of k_kashmir (Internal ID 27930) weak (Character – 27930)! employee: Sukhavaraman Utpala of (Internal ID: 7569 - Historical ID 188400) weak (Character – 7569)! [12:23:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Zikenyu Wukari of d_kwararafa (Internal ID: 8496 - Historical ID nupe0045) weak (Character – 8496)! employee: Dumu Kirdi of (Internal ID 16788886) weak (Character – 16788886)! [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6551 (swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:23:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '33564741' - Type: 'unknown' ) [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15074 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15104 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '50343759' - Type: 'personal' ) [12:23:04][D][gamestate.cpp:1302]: Juli 898 [12:23:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:04][E][characterlocationdata.cpp:151]: Removing travel plan from the character Amsha Yahmad of (Internal ID 34224) owner when the travel plan is not ending normally. [12:23:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '16788458' - Type: 'personal' ) [12:23:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '10275' - Type: 'personal' ) [12:23:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '100673792' - Type: 'personal' ) [12:23:04][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:23:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Manggyel Meldro of c_gyama (Internal ID: 7882 - Historical ID 305458) weak (Character – 7882)! employee: Chuki Niedrige Geburt of (Internal ID 31399) weak (Character – 31399)! [12:23:05][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33565228' - Type: 'personal' ) [12:23:05][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '50342444' - Type: 'unknown' ) [12:23:05][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '117451008' - Type: 'unknown' ) [12:23:05][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787491' - Type: 'unknown' ) [12:23:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6551 (swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gauzbert Rorgonides of d_normandy (Internal ID: 8456 - Historical ID 168036) weak (Character – 8456)! employee: HervE_ Rorgonides of (Internal ID: 8728 - Historical ID 168043) weak (Character – 8728)! [12:23:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:05][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '10285' - Type: 'personal' ) [12:23:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6551 (swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:06][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16787501' - Type: 'unknown' ) [12:23:06][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33565674' - Type: 'unknown' ) [12:23:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:06][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33565390' - Type: 'personal' ) [12:23:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bagsecg Jute of k_denmark (Internal ID: 7217 - Historical ID 163113) weak (Character – 7217)! employee: FrO_T_i af Husumbrücke of c_slesvig (Internal ID 27091) weak (Character – 27091)! [12:23:06][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '67120062' - Type: 'personal' ) [12:23:06][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '83897278' - Type: 'unknown' ) [12:23:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Baadindiye Busuma of d_borgu (Internal ID: 8934 - Historical ID 942069) weak (Character – 8934)! employee: Oluwatoyin Niedrige Geburt of (Internal ID 19180) weak (Character – 19180)! [12:23:06][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '50342606' - Type: 'unknown' ) [12:23:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ali_Sher Habbari of c_godwad (Internal ID 16790136) weak (Character – 16790136)! employee: Margdeva Niedrige Geburt of (Internal ID 29964) weak (Character – 29964)! [12:23:06][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '67120975' - Type: 'unknown' ) [12:23:06][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:23:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lothaire Karling of e_hre (Internal ID 34283) weak (Character – 34283)! employee: Amram Niedrige Geburt of (Internal ID 10558) weak (Character – 10558)! [12:23:06][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Gepanzertes Fußvolk!!' (Internal ID: '16788360' - Type: 'unknown' ) [12:23:06][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '33565227' - Type: 'unknown' ) [12:23:06][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Kamelreiter!!' (Internal ID: '11277' - Type: 'personal' ) [12:23:06][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16788493' - Type: 'unknown' ) [12:23:06][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel-Reiter!!' (Internal ID: '12330' - Type: 'personal' ) [12:23:06][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16789546' - Type: 'unknown' ) [12:23:06][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:23:06][D][effectimpl.cpp:633]: ChO_drO_n Niedrige Geburt of (Internal ID 27362) weak (Character – 27362)! Root: ChO_drO_n Niedrige Geburt of (Internal ID 27362) weak (Character – 27362)! Saved event targets: attacked_rival: GO_dem Zanskar of c_purig (Internal ID 16789545) weak (Character – 16789545)! rivals_child: ChO_drO_n Niedrige Geburt of (Internal ID 27362) weak (Character – 27362)! my_rival: Cogrobza Niedrige Geburt of b_zangla (Internal ID 16370) weak (Character – 16370)! rivals_beneficiary: Gongru Zanskar of d_zanskar (Internal ID: 7868 - Historical ID 304780) weak (Character – 7868)! attacked_rivals_liege: Gongru Zanskar of d_zanskar (Internal ID: 7868 - Historical ID 304780) weak (Character – 7868)! sc_initiator: GO_dem Zanskar of c_purig (Internal ID 16789545) weak (Character – 16789545)! sc_attacker: ChO_drO_n Niedrige Geburt of (Internal ID 27362) weak (Character – 27362)! sc_defender: GO_dem Zanskar of c_purig (Internal ID 16789545) weak (Character – 16789545)! follow_up_event: Flagge bp1_yearly.6001 (31365) invalidation_event: Flagge bp1_yearly.6002 (31366) fatality: Flagge possible (11182) fixed: Flagge no (4370) locale: Flagge market (10933) myself: ChO_drO_n Niedrige Geburt of (Internal ID 27362) weak (Character – 27362)! my_foe: GO_dem Zanskar of c_purig (Internal ID 16789545) weak (Character – 16789545)! sc_defender_last_move: Flagge strict_guard (10845) sc_attacker_last_move: Flagge nut_em (10835) [12:23:06][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:23:06][D][effectimpl.cpp:633]: ChO_drO_n Niedrige Geburt of (Internal ID 27362) weak (Character – 27362)! Root: ChO_drO_n Niedrige Geburt of (Internal ID 27362) weak (Character – 27362)! Saved event targets: attacked_rival: GO_dem Zanskar of c_purig (Internal ID 16789545) weak (Character – 16789545)! rivals_child: ChO_drO_n Niedrige Geburt of (Internal ID 27362) weak (Character – 27362)! my_rival: Cogrobza Niedrige Geburt of b_zangla (Internal ID 16370) weak (Character – 16370)! rivals_beneficiary: Gongru Zanskar of d_zanskar (Internal ID: 7868 - Historical ID 304780) weak (Character – 7868)! attacked_rivals_liege: Gongru Zanskar of d_zanskar (Internal ID: 7868 - Historical ID 304780) weak (Character – 7868)! sc_initiator: GO_dem Zanskar of c_purig (Internal ID 16789545) weak (Character – 16789545)! sc_attacker: ChO_drO_n Niedrige Geburt of (Internal ID 27362) weak (Character – 27362)! sc_defender: GO_dem Zanskar of c_purig (Internal ID 16789545) weak (Character – 16789545)! follow_up_event: Flagge bp1_yearly.6001 (31365) invalidation_event: Flagge bp1_yearly.6002 (31366) fatality: Flagge possible (11182) fixed: Flagge no (4370) locale: Flagge market (10933) myself: ChO_drO_n Niedrige Geburt of (Internal ID 27362) weak (Character – 27362)! my_foe: GO_dem Zanskar of c_purig (Internal ID 16789545) weak (Character – 16789545)! sc_defender_last_move: Flagge strict_guard (10845) sc_attacker_last_move: Flagge nut_em (10835) [12:23:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:23:06][D][gamestate.cpp:1302]: August 898 [12:23:07][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '11403' - Type: 'personal' ) [12:23:07][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:07][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16788212' - Type: 'personal' ) [12:23:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bagsecg Jute of k_denmark (Internal ID: 7217 - Historical ID 163113) weak (Character – 7217)! employee: Sturla Rammi of (Internal ID 33570698) weak (Character – 33570698)! [12:23:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Oyo Oduduwa of d_oyo (Internal ID: 8684 - Historical ID yoruba0009) weak (Character – 8684)! employee: Erharuyi Osse of (Internal ID 31462) weak (Character – 31462)! [12:23:07][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '33565428' - Type: 'unknown' ) [12:23:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: HroT_gar af Úlfasund of c_firdafylki (Internal ID: 7790 - Historical ID 280025) weak (Character – 7790)! employee: ME_r Niedrige Geburt of (Internal ID 21743) weak (Character – 21743)! [12:23:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gongru Zanskar of d_zanskar (Internal ID: 7868 - Historical ID 304780) weak (Character – 7868)! employee: Anandhavardana Niedrige Geburt of (Internal ID 17982) weak (Character – 17982)! [12:23:07][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '16788619' - Type: 'unknown' ) [12:23:07][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16789027' - Type: 'personal' ) [12:23:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Domnall Ailpin of d_albany (Internal ID: 9711 - Historical ID 972) weak (Character – 9711)! employee: Drosten Niedrige Geburt of (Internal ID 33567602) weak (Character – 33567602)! [12:23:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ioannes Aplakes of d_strymon (Internal ID: 7543 - Historical ID 145185) weak (Character – 7543)! employee: Avag Aharonian of (Internal ID 16798148) weak (Character – 16798148)! [12:23:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kallistos Melissenos of d_anatolia (Internal ID: 7932 - Historical ID 145137) weak (Character – 7932)! employee: Dionysios Niedrige Geburt of (Internal ID 16790536) weak (Character – 16790536)! [12:23:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shkay Meshchersky of k_opolye (Internal ID: 7699 - Historical ID 302235) weak (Character – 7699)! employee: Azyren Senka of (Internal ID 16797440) weak (Character – 16797440)! [12:23:07][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '12331' - Type: 'personal' ) [12:23:07][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '12332' - Type: 'personal' ) [12:23:08][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789548' - Type: 'unknown' ) [12:23:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sallaksanavarman Ajaka of d_kasi (Internal ID 16796533) weak (Character – 16796533)! employee: Mahidevi Niedrige Geburt of (Internal ID 16478) weak (Character – 16478)! [12:23:09][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:23:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:09][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:23:09][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15074 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [12:23:09][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15104 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [12:23:09][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:23:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Am Musgum of d_baguirmi (Internal ID 16795958) weak (Character – 16795958)! employee: Dala Sonni of (Internal ID 33558811) weak (Character – 33558811)! [12:23:09][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '83897781' - Type: 'personal' ) [12:23:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '100674997' - Type: 'unknown' ) [12:23:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Watt_as Guddâla of c_amatlus (Internal ID: 8723 - Historical ID 273101) weak (Character – 8723)! employee: Amita Niedrige Geburt of (Internal ID 33462) weak (Character – 33462)! [12:23:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16789547' - Type: 'unknown' ) [12:23:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:09][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788413' - Type: 'personal' ) [12:23:09][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [12:23:09][D][effectimpl.cpp:633]: Karacik Imek of (Internal ID 16808758) weak (Character – 16808758)! Root: Karacik Imek of (Internal ID 16808758) weak (Character – 16808758)! Saved event targets: actor: Tugor Imek of d_mugodzhar_hills (Internal ID: 8334 - Historical ID 302704) weak (Character – 8334)! recipient: Viryay Kondair of k_yugra (Internal ID: 8626 - Historical ID 302486) weak (Character – 8626)! secondary_actor: Karacik Imek of (Internal ID 16808758) weak (Character – 16808758)! secondary_recipient: null weak (Character – 4294967295)! intermediary: null weak (Character – 4294967295)! war: weak (War – 50331719)! attacker_winner: Tugor Imek of d_mugodzhar_hills (Internal ID: 8334 - Historical ID 302704) weak (Character – 8334)! defender_loser: Viryay Kondair of k_yugra (Internal ID: 8626 - Historical ID 302486) weak (Character – 8626)! current_guardian_scope: Kotyan Imek of (Internal ID 16791454) weak (Character – 16791454)! hostage: Karacik Imek of (Internal ID 16808758) weak (Character – 16808758)! hostage_warden: Viryay Kondair of k_yugra (Internal ID: 8626 - Historical ID 302486) weak (Character – 8626)! hostage_home_court: Tugor Imek of d_mugodzhar_hills (Internal ID: 8334 - Historical ID 302704) weak (Character – 8334)! [12:23:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '33565629' - Type: 'unknown' ) [12:23:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33566243' - Type: 'unknown' ) [12:23:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Buschjäger!!' (Internal ID: '33564728' - Type: 'unknown' ) [12:23:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bohumil of Sopron of c_sopron (Internal ID 26597) weak (Character – 26597)! employee: Gheorghe Niedrige Geburt of (Internal ID 16914) weak (Character – 16914)! [12:23:09][D][gamestate.cpp:1302]: September 898 [12:23:09][D][jomini_effect_impl.cpp:446]: file: events/varangian_events.txt line: 213 (varangian.0002:option): Someone got sent as a Varangian [12:23:09][D][effectimpl.cpp:633]: Gunnhildr af Viborg of c_viborg (Internal ID 16798335) weak (Character – 16798335)! Root: Gunnhildr af Viborg of c_viborg (Internal ID 16798335) weak (Character – 16798335)! Saved event targets: varangian_candidate: A_sbjO_rn Niedrige Geburt of (Internal ID 30878) weak (Character – 30878)! emperor: Leon Makedon of e_byzantium (Internal ID: 10012 - Historical ID 1702) weak (Character – 10012)! [12:23:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '33564595' - Type: 'unknown' ) [12:23:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33564572' - Type: 'unknown' ) [12:23:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Kamelreiter!!' (Internal ID: '33566741' - Type: 'unknown' ) [12:23:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '12333' - Type: 'unknown' ) [12:23:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '12334' - Type: 'unknown' ) [12:23:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:23:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abidin Rīgha of k_tahert (Internal ID 16788628) weak (Character – 16788628)! employee: Andali Aghlabid of (Internal ID 16805742) weak (Character – 16805742)! [12:23:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bazir Karakhanid of k_zhetysu (Internal ID: 9135 - Historical ID 188851) weak (Character – 9135)! employee: Astken Niedrige Geburt of (Internal ID 18925) weak (Character – 18925)! [12:23:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Oghulcak Karakhanid of k_syr_darya (Internal ID: 9278 - Historical ID 188852) weak (Character – 9278)! employee: Kubasar Koktayklan of (Internal ID 16790211) weak (Character – 16790211)! [12:23:10][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16789433' - Type: 'personal' ) [12:23:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Arin_Taiz Uliastai of c_uliastai (Internal ID 31739) weak (Character – 31739)! employee: Sokhatai Niedrige Geburt of (Internal ID 33569927) weak (Character – 33569927)! [12:23:10][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '12334' - Type: 'personal' ) [12:23:10][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '33566729' - Type: 'personal' ) [12:23:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: SirC_an Altaigaas of c_agairik (Internal ID: 8546 - Historical ID 302995) weak (Character – 8546)! employee: Yildiz Altaigaas of (Internal ID 29023) weak (Character – 29023)! [12:23:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '50343945' - Type: 'unknown' ) [12:23:10][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:23:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:23:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vagn Njudunge of k_poland (Internal ID: 8664 - Historical ID 41266) weak (Character – 8664)! employee: Hemingr Njudunge of (Internal ID 16787696) weak (Character – 16787696)! [12:23:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Narayanapala Pala of k_bengal (Internal ID: 7761 - Historical ID 190009) weak (Character – 7761)! employee: Rani Pala of (Internal ID 29032) weak (Character – 29032)! [12:23:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Rushky Penikis of d_courland (Internal ID 28657) weak (Character – 28657)! employee: Vishikut Penikis of (Internal ID 16787552) weak (Character – 16787552)! [12:23:10][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [12:23:10][D][effectimpl.cpp:633]: Olena Chrobatiovsky of (Internal ID 26960) weak (Character – 26960)! Root: Olena Chrobatiovsky of (Internal ID 26960) weak (Character – 26960)! Saved event targets: actor: Alexei Chrobatiovsky of c_peremyshl (Internal ID: 9204 - Historical ID 302149) weak (Character – 9204)! recipient: Pyotr Luchanev of d_cherven_cities (Internal ID: 8272 - Historical ID 302146) weak (Character – 8272)! secondary_actor: Olena Chrobatiovsky of (Internal ID 26960) weak (Character – 26960)! secondary_recipient: null weak (Character – 4294967295)! intermediary: null weak (Character – 4294967295)! war: weak (War – 251658274)! attacker_loser: Pyotr Luchanev of d_cherven_cities (Internal ID: 8272 - Historical ID 302146) weak (Character – 8272)! defender_winner: Alexei Chrobatiovsky of c_peremyshl (Internal ID: 9204 - Historical ID 302149) weak (Character – 9204)! hostage: Olena Chrobatiovsky of (Internal ID 26960) weak (Character – 26960)! hostage_warden: Pyotr Luchanev of d_cherven_cities (Internal ID: 8272 - Historical ID 302146) weak (Character – 8272)! hostage_home_court: Alexei Chrobatiovsky of c_peremyshl (Internal ID: 9204 - Historical ID 302149) weak (Character – 9204)! [12:23:10][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [12:23:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abdul-Azeem Shaybanid of d_urdunn (Internal ID 16790027) weak (Character – 16790027)! employee: Youkhanna Niedrige Geburt of (Internal ID 32820) weak (Character – 32820)! [12:23:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nri-Alike Nri of d_igboland (Internal ID: 8937 - Historical ID igbo0014) weak (Character – 8937)! employee: Ogbuefi Oguta of (Internal ID 16795778) weak (Character – 16795778)! [12:23:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16789550' - Type: 'unknown' ) [12:23:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Oni Oduduwa of d_ibadan (Internal ID 16793076) weak (Character – 16793076)! employee: Ifedapo Oduduwa of (Internal ID 16792211) weak (Character – 16792211)! [12:23:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tabat Namjoid of c_ashir (Internal ID 33708) weak (Character – 33708)! employee: Issam Niedrige Geburt of (Internal ID 34202) weak (Character – 34202)! [12:23:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '33566649' - Type: 'unknown' ) [12:23:10][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '33566268' - Type: 'personal' ) [12:23:10][D][travel_plan.cpp:2305]: Arrival of Bardas Makedon of c_palermo (Internal ID 29186) too late by 1 for Festmahl von high Dux! high Ioannes! [12:23:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ndyabe Ndyabe of c_kayor (Internal ID 16798097) weak (Character – 16798097)! employee: Yalla Niedrige Geburt of (Internal ID 16809443) weak (Character – 16809443)! [12:23:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:23:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Isanrich Aribonen of c_passau (Internal ID: 9476 - Historical ID 167803) weak (Character – 9476)! employee: Altmann Aribonen of (Internal ID 16790387) weak (Character – 16790387)! [12:23:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:10][D][gamestate.cpp:1302]: Oktober 898 [12:23:10][E][characterlocationdata.cpp:151]: Removing travel plan from the character Muniu Niedrige Geburt of (Internal ID 16806214) owner when the travel plan is not ending normally. [12:23:10][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '10729' - Type: 'personal' ) [12:23:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16787945' - Type: 'unknown' ) [12:23:10][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16789546' - Type: 'personal' ) [12:23:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33566762' - Type: 'unknown' ) [12:23:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Isa Shaybanid of d_palestine (Internal ID 16787338) weak (Character – 16787338)! employee: Abdul-Razzaq Niedrige Geburt of (Internal ID 16796787) weak (Character – 16796787)! [12:23:10][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '67120479' - Type: 'personal' ) [12:23:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6551 (swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6551 (swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wankhanak Banijurid of c_wakhsh (Internal ID 16800221) weak (Character – 16800221)! employee: Suryakk Niedrige Geburt of (Internal ID 33646) weak (Character – 33646)! [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sattiyavvai Silara of c_panaji (Internal ID 29181) weak (Character – 29181)! employee: Avasara Niedrige Geburt of (Internal ID 16785175) weak (Character – 16785175)! [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kou Nalu of d_sapi (Internal ID 16793320) weak (Character – 16793320)! employee: Antalas Tānmak of (Internal ID 16798995) weak (Character – 16798995)! [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Niakhata Niakhate of c_kingui (Internal ID 29132) weak (Character – 29132)! employee: Youma Niedrige Geburt of (Internal ID 29678) weak (Character – 29678)! [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Al-Khattab Banu Khattab of d_ghat (Internal ID: 8907 - Historical ID 248790) weak (Character – 8907)! employee: Udure Niedrige Geburt of (Internal ID 19237) weak (Character – 19237)! [12:23:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:23:11][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:23:11][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:23:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Karacik Urulchiq of d_gurbantunggut (Internal ID 16785235) weak (Character – 16785235)! employee: Gulnara Niedrige Geburt of (Internal ID 33568028) weak (Character – 33568028)! [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kezhedey Ishimir of c_kazanskoye (Internal ID: 8174 - Historical ID 302544) weak (Character – 8174)! employee: Kuaz Ishimir of (Internal ID 16787331) weak (Character – 16787331)! [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sumati Gaitonde of d_racakonda (Internal ID 25806) weak (Character – 25806)! employee: Rudaladevi Paramara of (Internal ID 16791645) weak (Character – 16791645)! [12:23:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6551 (swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:23:11][D][effectimpl.cpp:633]: Kamran Karuchid of c_ghur (Internal ID 25935) weak (Character – 25935)! Root: Kamran Karuchid of c_ghur (Internal ID 25935) weak (Character – 25935)! Saved event targets: actor: Kamran Karuchid of c_ghur (Internal ID 25935) weak (Character – 25935)! recipient: Ali Niedrige Geburt of (Internal ID 16789318) weak (Character – 16789318)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Ali Niedrige Geburt of (Internal ID 16789318) weak (Character – 16789318)! intermediary: null weak (Character – 4294967295)! sc_initiator: Kamran Karuchid of c_ghur (Internal ID 25935) weak (Character – 25935)! sc_attacker: Kamran Karuchid of c_ghur (Internal ID 25935) weak (Character – 25935)! sc_defender: Ali Niedrige Geburt of (Internal ID 16789318) weak (Character – 16789318)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Kamran Karuchid of c_ghur (Internal ID 25935) weak (Character – 25935)! my_foe: Ali Niedrige Geburt of (Internal ID 16789318) weak (Character – 16789318)! sc_defender_last_move: Flagge special_fallback (10869) sc_attacker_last_move: Flagge wrath_of_highgod (10867) [12:23:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:23:11][D][effectimpl.cpp:633]: Kamran Karuchid of c_ghur (Internal ID 25935) weak (Character – 25935)! Root: Kamran Karuchid of c_ghur (Internal ID 25935) weak (Character – 25935)! Saved event targets: actor: Kamran Karuchid of c_ghur (Internal ID 25935) weak (Character – 25935)! recipient: Ali Niedrige Geburt of (Internal ID 16789318) weak (Character – 16789318)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Ali Niedrige Geburt of (Internal ID 16789318) weak (Character – 16789318)! intermediary: null weak (Character – 4294967295)! sc_initiator: Kamran Karuchid of c_ghur (Internal ID 25935) weak (Character – 25935)! sc_attacker: Kamran Karuchid of c_ghur (Internal ID 25935) weak (Character – 25935)! sc_defender: Ali Niedrige Geburt of (Internal ID 16789318) weak (Character – 16789318)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Kamran Karuchid of c_ghur (Internal ID 25935) weak (Character – 25935)! my_foe: Ali Niedrige Geburt of (Internal ID 16789318) weak (Character – 16789318)! sc_defender_last_move: Flagge special_fallback (10869) sc_attacker_last_move: Flagge wrath_of_highgod (10867) [12:23:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Didwho Bassa of d_bassa (Internal ID 34868) weak (Character – 34868)! employee: Mardea Niedrige Geburt of (Internal ID 19621) weak (Character – 19621)! [12:23:11][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '83897695' - Type: 'unknown' ) [12:23:11][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '50343484' - Type: 'unknown' ) [12:23:11][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '12335' - Type: 'unknown' ) [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Erchenrad d'Orthez of c_chalons (Internal ID 16788467) weak (Character – 16788467)! employee: MarC_au Niedrige Geburt of (Internal ID 16789428) weak (Character – 16789428)! [12:23:11][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '12336' - Type: 'unknown' ) [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Barsbeg Enisey Kyrgyz of c_julym (Internal ID 16806014) weak (Character – 16806014)! employee: Erdeni Bulagad of (Internal ID 16801242) weak (Character – 16801242)! [12:23:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Barsbeg Enisey Kyrgyz of c_julym (Internal ID 16806014) weak (Character – 16806014)! employee: Erdeni Bulagad of (Internal ID 16801242) weak (Character – 16801242)! [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Matthaios Krateros of d_ephese (Internal ID 24866) weak (Character – 24866)! employee: Pelagia Krateros of (Internal ID 24865) weak (Character – 24865)! [12:23:11][D][gamestate.cpp:1302]: November 898 [12:23:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '11740' - Type: 'personal' ) [12:23:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '11741' - Type: 'personal' ) [12:23:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '10525' - Type: 'personal' ) [12:23:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '10526' - Type: 'personal' ) [12:23:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Gepanzertes Fußvolk!!' (Internal ID: '10527' - Type: 'personal' ) [12:23:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '11704' - Type: 'personal' ) [12:23:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '11705' - Type: 'personal' ) [12:23:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16788970' - Type: 'personal' ) [12:23:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 349 (diarch_revoke_title_interaction:on_decline): Ein Diarch versuchte, einen Titel abzuerkennen, wurde aber zurückgewiesen [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alayaman Minianka of d_lobi (Internal ID 16787712) weak (Character – 16787712)! employee: SanE_ Kouka of (Internal ID 24674) weak (Character – 24674)! [12:23:11][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33566186' - Type: 'unknown' ) [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mscislav z Milczanów of k_sorbia (Internal ID 30231) weak (Character – 30231)! employee: Guentiern Niedrige Geburt of (Internal ID 16795925) weak (Character – 16795925)! [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Owodo Osse of c_edo (Internal ID: 8919 - Historical ID edo0012) weak (Character – 8919)! employee: Itseme Niedrige Geburt of (Internal ID 33568565) weak (Character – 33568565)! [12:23:11][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16788921' - Type: 'unknown' ) [12:23:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Kamelreiter!!' (Internal ID: '16789367' - Type: 'personal' ) [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ahamatu Lamta of c_zammour (Internal ID 30934) weak (Character – 30934)! employee: al-Athir Niedrige Geburt of (Internal ID 33569407) weak (Character – 33569407)! [12:23:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Gepanzertes Fußvolk!!' (Internal ID: '10384' - Type: 'personal' ) [12:23:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gyerpung Memar of d_rutog (Internal ID: 9650 - Historical ID 304857) weak (Character – 9650)! employee: Popo Niedrige Geburt of (Internal ID 16795403) weak (Character – 16795403)! [12:23:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '11561' - Type: 'personal' ) [12:23:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16787528' - Type: 'personal' ) [12:23:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '11516' - Type: 'personal' ) [12:23:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:23:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Galsan Barga of k_buryatia (Internal ID 16791299) weak (Character – 16791299)! employee: Manduulun Niedrige Geburt of (Internal ID 16946) weak (Character – 16946)! [12:23:12][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16788732' - Type: 'unknown' ) [12:23:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pribunja Senulatović of c_vodica (Internal ID: 8915 - Historical ID 168307) weak (Character – 8915)! employee: Guglielmo Zorzi of (Internal ID 26867) weak (Character – 26867)! [12:23:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16787982' - Type: 'personal' ) [12:23:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Talib Nasrid of c_cadiz (Internal ID 26104) weak (Character – 26104)! employee: Marwan Niedrige Geburt of (Internal ID 16797494) weak (Character – 16797494)! [12:23:12][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33565198' - Type: 'unknown' ) [12:23:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sulayman Minianka of d_kong (Internal ID 29425) weak (Character – 29425)! employee: Namiss Niedrige Geburt of (Internal ID 33565597) weak (Character – 33565597)! [12:23:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Cucimir Belojevic of c_rama (Internal ID: 9608 - Historical ID 167868) weak (Character – 9608)! employee: Tuh_r_ict Berkanid of (Internal ID 16789821) weak (Character – 16789821)! [12:23:12][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:23:12][D][effectimpl.cpp:633]: Thibault de Gourney of c_rethel (Internal ID: 7454 - Historical ID 303407) weak (Character – 7454)! Root: Thibault de Gourney of c_rethel (Internal ID: 7454 - Historical ID 303407) weak (Character – 7454)! Saved event targets: actor: Thibault de Gourney of c_rethel (Internal ID: 7454 - Historical ID 303407) weak (Character – 7454)! recipient: FrE_dE_ric Niedrige Geburt of (Internal ID 22729) weak (Character – 22729)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: FrE_dE_ric Niedrige Geburt of (Internal ID 22729) weak (Character – 22729)! intermediary: null weak (Character – 4294967295)! sc_initiator: Thibault de Gourney of c_rethel (Internal ID: 7454 - Historical ID 303407) weak (Character – 7454)! sc_attacker: Thibault de Gourney of c_rethel (Internal ID: 7454 - Historical ID 303407) weak (Character – 7454)! sc_defender: FrE_dE_ric Niedrige Geburt of (Internal ID 22729) weak (Character – 22729)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Thibault de Gourney of c_rethel (Internal ID: 7454 - Historical ID 303407) weak (Character – 7454)! my_foe: FrE_dE_ric Niedrige Geburt of (Internal ID 22729) weak (Character – 22729)! sc_defender_last_move: Flagge surprise_attack (10842) sc_attacker_last_move: Flagge unsure_attack (10831) [12:23:12][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:23:12][D][effectimpl.cpp:633]: Thibault de Gourney of c_rethel (Internal ID: 7454 - Historical ID 303407) weak (Character – 7454)! Root: Thibault de Gourney of c_rethel (Internal ID: 7454 - Historical ID 303407) weak (Character – 7454)! Saved event targets: actor: Thibault de Gourney of c_rethel (Internal ID: 7454 - Historical ID 303407) weak (Character – 7454)! recipient: FrE_dE_ric Niedrige Geburt of (Internal ID 22729) weak (Character – 22729)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: FrE_dE_ric Niedrige Geburt of (Internal ID 22729) weak (Character – 22729)! intermediary: null weak (Character – 4294967295)! sc_initiator: Thibault de Gourney of c_rethel (Internal ID: 7454 - Historical ID 303407) weak (Character – 7454)! sc_attacker: Thibault de Gourney of c_rethel (Internal ID: 7454 - Historical ID 303407) weak (Character – 7454)! sc_defender: FrE_dE_ric Niedrige Geburt of (Internal ID 22729) weak (Character – 22729)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Thibault de Gourney of c_rethel (Internal ID: 7454 - Historical ID 303407) weak (Character – 7454)! my_foe: FrE_dE_ric Niedrige Geburt of (Internal ID 22729) weak (Character – 22729)! sc_defender_last_move: Flagge surprise_attack (10842) sc_attacker_last_move: Flagge unsure_attack (10831) [12:23:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6551 (swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lambert Guideschi of d_spoleto (Internal ID: 8943 - Historical ID 71908) weak (Character – 8943)! employee: Walfredo Guerrazzi of (Internal ID 33566896) weak (Character – 33566896)! [12:23:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shilki Dulo of d_volga_bulgaria (Internal ID: 7146 - Historical ID 159128) weak (Character – 7146)! employee: TimE_r Niedrige Geburt of (Internal ID 34517) weak (Character – 34517)! [12:23:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bokut Bilgä of k_dzungaria (Internal ID: 7811 - Historical ID 302972) weak (Character – 7811)! employee: Zhong Niedrige Geburt of (Internal ID 16790623) weak (Character – 16790623)! [12:23:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alfred Wessex of k_england (Internal ID: 8799 - Historical ID 7627) weak (Character – 8799)! employee: Cynegyth Niedrige Geburt of (Internal ID 16788444) weak (Character – 16788444)! [12:23:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '16787303' - Type: 'personal' ) [12:23:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33566726' - Type: 'personal' ) [12:23:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '83898208' - Type: 'personal' ) [12:23:12][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [12:23:12][D][effectimpl.cpp:633]: Begli Kenga of (Internal ID 33294) weak (Character – 33294)! Root: Begli Kenga of (Internal ID 33294) weak (Character – 33294)! Saved event targets: actor: Am Musgum of d_baguirmi (Internal ID 16795958) weak (Character – 16795958)! recipient: Dehem Kenga of c_banre (Internal ID 24751) weak (Character – 24751)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Begli Kenga of (Internal ID 33294) weak (Character – 33294)! intermediary: null weak (Character – 4294967295)! warden: Am Musgum of d_baguirmi (Internal ID 16795958) weak (Character – 16795958)! home_court: Dehem Kenga of c_banre (Internal ID 24751) weak (Character – 24751)! hostage: Begli Kenga of (Internal ID 33294) weak (Character – 33294)! starting_location: Masa (Internal ID: 6835) weak (Province – 6835)! destination_province: Banre (Internal ID: 6811) weak (Province – 6811)! hostage_warden: Am Musgum of d_baguirmi (Internal ID 16795958) weak (Character – 16795958)! hostage_home_court: Dehem Kenga of c_banre (Internal ID 24751) weak (Character – 24751)! [12:23:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:23:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,huscarl L; Huskarle!!' (Internal ID: '16788761' - Type: 'personal' ) [12:23:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: E_thelred Mucel of c_nottinghamshire (Internal ID 16790874) weak (Character – 16790874)! employee: Hlothere Niedrige Geburt of (Internal ID 16793229) weak (Character – 16793229)! [12:23:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '67119011' - Type: 'personal' ) [12:23:12][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '83896227' - Type: 'unknown' ) [12:23:12][D][gamestate.cpp:1302]: Dezember 898 [12:23:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33565179' - Type: 'personal' ) [12:23:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Cucimir Belojevic of c_rama (Internal ID: 9608 - Historical ID 167868) weak (Character – 9608)! employee: Tuh_r_ict Berkanid of (Internal ID 16789821) weak (Character – 16789821)! [12:23:12][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:23:12][D][effectimpl.cpp:633]: Ahmad Banijurid of c_bamian (Internal ID: 9613 - Historical ID extra_banijurids_1) weak (Character – 9613)! Root: Ahmad Banijurid of c_bamian (Internal ID: 9613 - Historical ID extra_banijurids_1) weak (Character – 9613)! Saved event targets: actor: Ahmad Banijurid of c_bamian (Internal ID: 9613 - Historical ID extra_banijurids_1) weak (Character – 9613)! recipient: Sina Banijurid of (Internal ID 27092) weak (Character – 27092)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Sina Banijurid of (Internal ID 27092) weak (Character – 27092)! intermediary: null weak (Character – 4294967295)! sc_initiator: Ahmad Banijurid of c_bamian (Internal ID: 9613 - Historical ID extra_banijurids_1) weak (Character – 9613)! sc_attacker: Ahmad Banijurid of c_bamian (Internal ID: 9613 - Historical ID extra_banijurids_1) weak (Character – 9613)! sc_defender: Sina Banijurid of (Internal ID 27092) weak (Character – 27092)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Ahmad Banijurid of c_bamian (Internal ID: 9613 - Historical ID extra_banijurids_1) weak (Character – 9613)! my_foe: Sina Banijurid of (Internal ID 27092) weak (Character – 27092)! sc_defender_last_move: Flagge put_the_boot_in (10844) sc_attacker_last_move: Flagge wrath_of_highgod (10867) [12:23:12][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:23:12][D][effectimpl.cpp:633]: Ahmad Banijurid of c_bamian (Internal ID: 9613 - Historical ID extra_banijurids_1) weak (Character – 9613)! Root: Ahmad Banijurid of c_bamian (Internal ID: 9613 - Historical ID extra_banijurids_1) weak (Character – 9613)! Saved event targets: actor: Ahmad Banijurid of c_bamian (Internal ID: 9613 - Historical ID extra_banijurids_1) weak (Character – 9613)! recipient: Sina Banijurid of (Internal ID 27092) weak (Character – 27092)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Sina Banijurid of (Internal ID 27092) weak (Character – 27092)! intermediary: null weak (Character – 4294967295)! sc_initiator: Ahmad Banijurid of c_bamian (Internal ID: 9613 - Historical ID extra_banijurids_1) weak (Character – 9613)! sc_attacker: Ahmad Banijurid of c_bamian (Internal ID: 9613 - Historical ID extra_banijurids_1) weak (Character – 9613)! sc_defender: Sina Banijurid of (Internal ID 27092) weak (Character – 27092)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Ahmad Banijurid of c_bamian (Internal ID: 9613 - Historical ID extra_banijurids_1) weak (Character – 9613)! my_foe: Sina Banijurid of (Internal ID 27092) weak (Character – 27092)! sc_defender_last_move: Flagge put_the_boot_in (10844) sc_attacker_last_move: Flagge wrath_of_highgod (10867) [12:23:12][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel-Reiter!!' (Internal ID: '50342395' - Type: 'unknown' ) [12:23:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:12][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33565977' - Type: 'unknown' ) [12:23:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aref Eddi of d_danakil (Internal ID: 8415 - Historical ID afar0001) weak (Character – 8415)! employee: Billan Helai of (Internal ID 30138) weak (Character – 30138)! [12:23:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '12233' - Type: 'personal' ) [12:23:13][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789449' - Type: 'unknown' ) [12:23:13][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '100675424' - Type: 'unknown' ) [12:23:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:13][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:23:13][D][effectimpl.cpp:633]: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! Root: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! Saved event targets: actor: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! recipient: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! intermediary: null weak (Character – 4294967295)! sc_initiator: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! sc_attacker: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! sc_defender: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! my_foe: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! sc_defender_last_move: Flagge wait_and_hope (10830) sc_attacker_last_move: Flagge blade_dance (10866) [12:23:13][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:23:13][D][effectimpl.cpp:633]: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! Root: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! Saved event targets: actor: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! recipient: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! intermediary: null weak (Character – 4294967295)! sc_initiator: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! sc_attacker: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! sc_defender: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! my_foe: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! sc_defender_last_move: Flagge wait_and_hope (10830) sc_attacker_last_move: Flagge blade_dance (10866) [12:23:13][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [12:23:13][D][effectimpl.cpp:633]: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! Root: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! Saved event targets: actor: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! recipient: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! intermediary: null weak (Character – 4294967295)! sc_initiator: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! sc_attacker: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! sc_defender: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! my_foe: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! sc_defender_last_move: Flagge blade_dance (10866) sc_attacker_last_move: Flagge expert_onslaught (10847) [12:23:13][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [12:23:13][D][effectimpl.cpp:633]: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! Root: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! Saved event targets: actor: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! recipient: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! intermediary: null weak (Character – 4294967295)! sc_initiator: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! sc_attacker: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! sc_defender: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Renaud Rorgonides of c_rouen (Internal ID 27073) weak (Character – 27073)! my_foe: Amaury Niedrige Geburt of (Internal ID 50342848) weak (Character – 50342848)! sc_defender_last_move: Flagge blade_dance (10866) sc_attacker_last_move: Flagge expert_onslaught (10847) [12:23:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:13][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nefa Notsie of c_todo (Internal ID: 9884 - Historical ID ewe0012) weak (Character – 9884)! employee: Yalla Niedrige Geburt of (Internal ID 16795696) weak (Character – 16795696)! [12:23:13][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abdul-Hamid Ayamonte of c_sevilla (Internal ID 26119) weak (Character – 26119)! employee: Majid Niedrige Geburt of (Internal ID 35946) weak (Character – 35946)! [12:23:13][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '10972' - Type: 'personal' ) [12:23:13][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '10973' - Type: 'personal' ) [12:23:13][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '11888' - Type: 'personal' ) [12:23:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:13][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:23:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:14][I][character_window.cpp:948]: Open character 'Bernat-Amat Lang of (Internal ID 36356)' [12:23:14][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:14][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:15][I][character_window.cpp:948]: Open character 'Bernat Gellones of d_barcelona (Internal ID: 8234 - Historical ID 168137)' [12:23:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:16][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:16][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:16][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:16][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:16][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:16][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:16][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:22][I][character_window.cpp:948]: Open character 'Bernat-Amat Lang of (Internal ID 36356)' [12:23:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:22][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:24][I][character_window.cpp:948]: Open character 'Anna Niedrige Geburt of (Internal ID 16800632)' [12:23:24][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:24][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:24][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:24][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:24][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:24][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:24][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:24][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:25][I][character_window.cpp:948]: Open character 'NunO_ Lang of (Internal ID 16787620)' [12:23:25][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:25][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:25][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:25][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:25][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:25][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:26][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:27][E][characterlocationdata.cpp:151]: Removing travel plan from the character Daghfal Habbari of (Internal ID 16808642) owner when the travel plan is not ending normally. [12:23:27][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '100674680' - Type: 'personal' ) [12:23:27][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yaminisura Shura of d_suhma (Internal ID: 9484 - Historical ID 191156) weak (Character – 9484)! employee: Rajyapala Niedrige Geburt of (Internal ID 16788538) weak (Character – 16788538)! [12:23:27][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '117451896' - Type: 'unknown' ) [12:23:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:28][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33564723' - Type: 'personal' ) [12:23:28][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '100674336' - Type: 'personal' ) [12:23:28][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16789342' - Type: 'personal' ) [12:23:28][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50342655' - Type: 'personal' ) [12:23:28][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33565084' - Type: 'personal' ) [12:23:28][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '12236' - Type: 'personal' ) [12:23:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:28][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789452' - Type: 'unknown' ) [12:23:28][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '50342300' - Type: 'unknown' ) [12:23:28][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '67119871' - Type: 'unknown' ) [12:23:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:29][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:23:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:29][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:32][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:32][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:33][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:34][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 52 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Diplomat was set [12:23:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:34][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33566558' - Type: 'unknown' ) [12:23:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:35][D][gamestate.cpp:1302]: Januar 899 [12:23:35][D][gamestate_persistence.cpp:204]: Savegame time 0 [12:23:35][D][gamestate_persistence.cpp:143]: Written size 0.000 B (reserved 512.0 KB) for Unsynced [12:23:35][D][gamestate_persistence.cpp:143]: Written size 20.00 B (reserved 512.0 KB) for Random [12:23:35][D][gamestate_persistence.cpp:143]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed [12:23:35][D][gamestate_persistence.cpp:143]: Written size 27.00 B (reserved 512.0 KB) for Date [12:23:35][D][gamestate_persistence.cpp:143]: Written size 7.201 KB (reserved 512.0 KB) for Variables [12:23:35][D][gamestate_persistence.cpp:143]: Written size 4.595 KB (reserved 512.0 KB) for TraitLookup [12:23:35][D][gamestate_persistence.cpp:143]: Written size 1.262 MB (reserved 4.000 MB) for Provinces [12:23:35][D][gamestate_persistence.cpp:143]: Written size 2.435 MB (reserved 8.000 MB) for LandedTitles [12:23:35][D][gamestate_persistence.cpp:143]: Written size 1.908 MB (reserved 16.00 MB) for Dynasties [12:23:35][D][gamestate_persistence.cpp:143]: Written size 182.6 KB (reserved 512.0 KB) for ScriptedCharacters [12:23:35][D][gamestate_persistence.cpp:143]: Written size 242.0 B (reserved 2.000 MB) for DeletedCharacters [12:23:35][D][gamestate_persistence.cpp:143]: Written size 17.56 MB (reserved 32.00 MB) for LivingCharacters [12:23:35][D][gamestate_persistence.cpp:143]: Written size 2.854 MB (reserved 32.00 MB) for DeadCharacters [12:23:35][D][gamestate_persistence.cpp:143]: Written size 1.387 MB (reserved 6.000 MB) for CharacterManager [12:23:35][D][gamestate_persistence.cpp:143]: Written size 39.07 KB (reserved 512.0 KB) for Units [12:23:35][D][gamestate_persistence.cpp:143]: Written size 1.096 MB (reserved 512.0 KB) for Events [12:23:35][D][gamestate_persistence.cpp:143]: Written size 165.0 B (reserved 512.0 KB) for Players [12:23:35][D][gamestate_persistence.cpp:143]: Written size 1.232 MB (reserved 512.0 KB) for Armies [12:23:35][D][gamestate_persistence.cpp:143]: Written size 64.92 KB (reserved 512.0 KB) for Activities [12:23:35][D][gamestate_persistence.cpp:143]: Written size 6.449 MB (reserved 512.0 KB) for Opinions [12:23:35][D][gamestate_persistence.cpp:143]: Written size 646.9 KB (reserved 512.0 KB) for Relations [12:23:35][D][gamestate_persistence.cpp:143]: Written size 307.5 KB (reserved 512.0 KB) for Schemes [12:23:35][D][gamestate_persistence.cpp:143]: Written size 54.52 KB (reserved 512.0 KB) for Stories [12:23:35][D][gamestate_persistence.cpp:143]: Written size 29.03 KB (reserved 512.0 KB) for Combats [12:23:35][D][gamestate_persistence.cpp:143]: Written size 3.620 KB (reserved 512.0 KB) for PendingCharacterInteractions [12:23:35][D][gamestate_persistence.cpp:143]: Written size 264.1 KB (reserved 512.0 KB) for Secrets [12:23:35][D][gamestate_persistence.cpp:143]: Written size 33.53 KB (reserved 512.0 KB) for MercenaryCompanies [12:23:35][D][gamestate_persistence.cpp:143]: Written size 170.8 KB (reserved 512.0 KB) for VassalContracts [12:23:35][D][gamestate_persistence.cpp:143]: Written size 151.1 KB (reserved 512.0 KB) for Religions [12:23:35][D][gamestate_persistence.cpp:143]: Written size 279.6 KB (reserved 512.0 KB) for Wars [12:23:35][D][gamestate_persistence.cpp:143]: Written size 12.93 KB (reserved 512.0 KB) for Sieges [12:23:35][D][gamestate_persistence.cpp:143]: Written size 8.000 B (reserved 512.0 KB) for Succession [12:23:35][D][gamestate_persistence.cpp:143]: Written size 1.802 KB (reserved 512.0 KB) for Holdings [12:23:35][D][gamestate_persistence.cpp:143]: Written size 368.5 KB (reserved 2.000 MB) for Counties [12:23:35][D][gamestate_persistence.cpp:143]: Written size 336.0 B (reserved 512.0 KB) for Fleets [12:23:35][D][gamestate_persistence.cpp:143]: Written size 707.2 KB (reserved 2.000 MB) for CouncilTasks [12:23:35][D][gamestate_persistence.cpp:143]: Written size 3.222 KB (reserved 512.0 KB) for ImportantActions [12:23:35][D][gamestate_persistence.cpp:143]: Written size 33.99 KB (reserved 2.000 MB) for Factions [12:23:35][D][gamestate_persistence.cpp:143]: Written size 999.9 KB (reserved 2.000 MB) for Cultures [12:23:35][D][gamestate_persistence.cpp:143]: Written size 186.0 B (reserved 512.0 KB) for HolyOrders [12:23:35][D][gamestate_persistence.cpp:143]: Written size 991.7 KB (reserved 2.000 MB) for AI [12:23:35][D][gamestate_persistence.cpp:143]: Written size 2.477 KB (reserved 512.0 KB) for GameRules [12:23:35][D][gamestate_persistence.cpp:143]: Written size 636.0 B (reserved 512.0 KB) for Raids [12:23:35][D][gamestate_persistence.cpp:143]: Written size 45.00 B (reserved 512.0 KB) for Ironman [12:23:35][D][gamestate_persistence.cpp:143]: Written size 4.656 MB (reserved 8.000 MB) for CoatOfArms [12:23:35][D][gamestate_persistence.cpp:143]: Written size 14.00 B (reserved 512.0 KB) for RulerDesigner [12:23:35][D][gamestate_persistence.cpp:143]: Written size 10.00 B (reserved 512.0 KB) for PlayerEvents [12:23:35][D][gamestate_persistence.cpp:143]: Written size 649.2 KB (reserved 512.0 KB) for Artifacts [12:23:35][D][gamestate_persistence.cpp:143]: Written size 6.483 KB (reserved 512.0 KB) for Inspirations [12:23:35][D][gamestate_persistence.cpp:143]: Written size 310.1 KB (reserved 512.0 KB) for CourtPositions [12:23:35][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Struggles [12:23:35][D][gamestate_persistence.cpp:143]: Written size 8.709 MB (reserved 512.0 KB) for CharacterMemories [12:23:35][D][gamestate_persistence.cpp:143]: Written size 26.68 KB (reserved 512.0 KB) for Diarchies [12:23:35][D][gamestate_persistence.cpp:143]: Written size 99.58 KB (reserved 512.0 KB) for TravelPlans [12:23:35][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Accolades [12:23:35][D][gamestate_persistence.cpp:143]: Written size 11.54 KB (reserved 512.0 KB) for TaxSlots [12:23:35][D][gamestate_persistence.cpp:143]: Written size 26.00 B (reserved 512.0 KB) for Epidemics [12:23:35][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Legends [12:23:35][D][gamestate_persistence.cpp:143]: Written size 2.261 KB (reserved 512.0 KB) for Domiciles [12:23:35][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Contracts [12:23:35][D][gamestate_persistence.cpp:204]: Savegame time 0 [12:23:35][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '10167' - Type: 'personal' ) [12:23:35][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '11823' - Type: 'personal' ) [12:23:35][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '12272' - Type: 'personal' ) [12:23:35][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '11283' - Type: 'personal' ) [12:23:35][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '67120927' - Type: 'personal' ) [12:23:35][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '12322' - Type: 'personal' ) [12:23:35][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '67119961' - Type: 'personal' ) [12:23:35][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '11725' - Type: 'personal' ) [12:23:35][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '11726' - Type: 'personal' ) [12:23:35][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '11727' - Type: 'personal' ) [12:23:35][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16788616' - Type: 'personal' ) [12:23:35][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '11343' - Type: 'personal' ) [12:23:35][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '67120916' - Type: 'personal' ) [12:23:35][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16787513' - Type: 'personal' ) [12:23:35][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '83896763' - Type: 'personal' ) [12:23:36][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:36][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:36][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:36][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Isa Shaybanid of d_palestine (Internal ID 16787338) weak (Character – 16787338)! employee: Majid Shaybanid of (Internal ID 16800329) weak (Character – 16800329)! [12:23:38][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '10596' - Type: 'personal' ) [12:23:38][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '10805' - Type: 'personal' ) [12:23:39][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788021' - Type: 'unknown' ) [12:23:39][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16787812' - Type: 'unknown' ) [12:23:39][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '100673979' - Type: 'unknown' ) [12:23:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:23:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Koksha Udmurt of d_kazan (Internal ID 33303) weak (Character – 33303)! employee: Serzhay Udmurt of (Internal ID 16791298) weak (Character – 16791298)! [12:23:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Smbat Bagratuni of k_armenian_principality (Internal ID: 8881 - Historical ID 41506) weak (Character – 8881)! employee: Gordiya Gordiyid of (Internal ID 15424) weak (Character – 15424)! [12:23:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Matangi Musgum of c_barma (Internal ID 33567717) weak (Character – 33567717)! employee: Cenha Niedrige Geburt of (Internal ID 16799663) weak (Character – 16799663)! [12:23:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Olota Tyumeni of c_laia (Internal ID 29837) weak (Character – 29837)! employee: Potyava Niedrige Geburt of (Internal ID 17133) weak (Character – 17133)! [12:23:39][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789449' - Type: 'personal' ) [12:23:39][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '100675424' - Type: 'personal' ) [12:23:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:39][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '50342606' - Type: 'personal' ) [12:23:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mezwar Battuta of c_dakhla (Internal ID 50342833) weak (Character – 50342833)! employee: Sinbad Niedrige Geburt of (Internal ID 16800261) weak (Character – 16800261)! [12:23:39][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '33566029' - Type: 'personal' ) [12:23:39][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '10828' - Type: 'personal' ) [12:23:39][E][characterlocationdata.cpp:151]: Removing travel plan from the character Ximena de Cantabria of (Internal ID 33567521) owner when the travel plan is not ending normally. [12:23:39][D][travel_plan.cpp:3664]: Bardas Makedon of c_palermo (Internal ID 29186) was too late by %d days to 2 [12:23:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: KnU_tr af Munsö of k_sweden (Internal ID 27042) weak (Character – 27042)! employee: Holmger Hammer of c_bornholm (Internal ID: 7737 - Historical ID 6841) weak (Character – 7737)! [12:23:40][D][gamestate.cpp:1302]: Februar 899 [12:23:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jeygi Volan of d_vologda (Internal ID: 9058 - Historical ID 302413) weak (Character – 9058)! employee: Marfa Volan of (Internal ID 16800701) weak (Character – 16800701)! [12:23:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tib Niakhate of d_kaniaga (Internal ID 24549) weak (Character – 24549)! employee: Junkunda Sylla of (Internal ID 16794370) weak (Character – 16794370)! [12:23:40][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16788493' - Type: 'personal' ) [12:23:40][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '33565709' - Type: 'unknown' ) [12:23:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ismail Habbari of c_mansura (Internal ID 28841) weak (Character – 28841)! employee: Muzaffar Niedrige Geburt of (Internal ID 33566435) weak (Character – 33566435)! [12:23:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:43][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:44][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bretislav Wolini of c_kolobrzeg (Internal ID: 8343 - Historical ID 302070) weak (Character – 8343)! employee: Havel z Liubic of (Internal ID 36257) weak (Character – 36257)! [12:23:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:44][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '11474' - Type: 'personal' ) [12:23:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:44][I][character_window.cpp:948]: Open character 'Bernat Gellones of d_barcelona (Internal ID: 8234 - Historical ID 168137)' [12:23:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:44][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:23:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:44][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788690' - Type: 'unknown' ) [12:23:44][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788044' - Type: 'unknown' ) [12:23:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:45][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788044' - Type: 'personal' ) [12:23:45][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788690' - Type: 'personal' ) [12:23:45][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789548' - Type: 'personal' ) [12:23:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:45][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:23:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:45][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '100673979' - Type: 'personal' ) [12:23:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:45][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Domnall Ailpin of d_albany (Internal ID: 9711 - Historical ID 972) weak (Character – 9711)! employee: LaidI_ne Niedrige Geburt of (Internal ID 16788844) weak (Character – 16788844)! [12:23:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Arias Menéndez of d_galicia (Internal ID: 9950 - Historical ID 73893) weak (Character – 9950)! employee: A_lvar de Galicia of c_monterrei (Internal ID 25699) weak (Character – 25699)! [12:23:45][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Hornkrieger!!' (Internal ID: '117451195' - Type: 'unknown' ) [12:23:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Rigpe Litang of c_nyagrong (Internal ID 16790512) weak (Character – 16790512)! employee: Norzang Niedrige Geburt of (Internal ID 16798164) weak (Character – 16798164)! [12:23:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:47][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:23:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yakut Khumarteginid of d_badakhshan (Internal ID 24593) weak (Character – 24593)! employee: Bappatadevi Niedrige Geburt of (Internal ID 16790003) weak (Character – 16790003)! [12:23:48][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Firhun Islid of d_tunis (Internal ID 30235) weak (Character – 30235)! employee: Lahiah Niedrige Geburt of (Internal ID 16790769) weak (Character – 16790769)! [12:23:48][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '33566764' - Type: 'unknown' ) [12:23:48][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Gepanzertes Fußvolk!!' (Internal ID: '33565906' - Type: 'unknown' ) [12:23:48][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33565260' - Type: 'unknown' ) [12:23:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:48][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [12:23:48][D][effectimpl.cpp:633]: Pongza Zongge of (Internal ID 33574466) weak (Character – 33574466)! Root: Pongza Zongge of (Internal ID 33574466) weak (Character – 33574466)! Saved event targets: warden: Ye Yuan of d_liangzhou (Internal ID: 7944 - Historical ID han0005) weak (Character – 7944)! home_court: GO_ngyel Zongge of d_shanzhou (Internal ID: 7890 - Historical ID 305992) weak (Character – 7890)! imprisoner: Zanggyel Tongkorpa of d_xining (Internal ID: 7889 - Historical ID 305951) weak (Character – 7889)! reason: Flagge imprisoner (40) hostage: Pongza Zongge of (Internal ID 33574466) weak (Character – 33574466)! [12:23:48][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:48][D][gamestate.cpp:1302]: März 899 [12:23:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:23:49][D][effectimpl.cpp:633]: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! Root: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! Saved event targets: actor: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! recipient: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! intermediary: null weak (Character – 4294967295)! sc_initiator: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! sc_attacker: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! sc_defender: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! my_foe: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! sc_defender_last_move: Flagge surprise_attack (10842) sc_attacker_last_move: Flagge unsure_attack (10831) [12:23:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:23:49][D][effectimpl.cpp:633]: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! Root: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! Saved event targets: actor: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! recipient: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! intermediary: null weak (Character – 4294967295)! sc_initiator: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! sc_attacker: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! sc_defender: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! my_foe: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! sc_defender_last_move: Flagge surprise_attack (10842) sc_attacker_last_move: Flagge unsure_attack (10831) [12:23:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [12:23:49][D][effectimpl.cpp:633]: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! Root: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! Saved event targets: actor: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! recipient: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! intermediary: null weak (Character – 4294967295)! sc_initiator: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! sc_attacker: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! sc_defender: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! my_foe: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! sc_defender_last_move: Flagge tire_opponent (10851) sc_attacker_last_move: Flagge enthusiastic_onslaught (10832) [12:23:49][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [12:23:49][D][effectimpl.cpp:633]: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! Root: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! Saved event targets: actor: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! recipient: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! intermediary: null weak (Character – 4294967295)! sc_initiator: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! sc_attacker: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! sc_defender: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Ebles de Poitiers of c_auvergne (Internal ID: 8650 - Historical ID 168054) weak (Character – 8650)! my_foe: Simon Niedrige Geburt of (Internal ID 16787525) weak (Character – 16787525)! sc_defender_last_move: Flagge tire_opponent (10851) sc_attacker_last_move: Flagge enthusiastic_onslaught (10832) [12:23:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ruslan Krivichi of d_minsk (Internal ID: 8339 - Historical ID 302212) weak (Character – 8339)! employee: Ruslan Krivichi of (Internal ID 16798937) weak (Character – 16798937)! [12:23:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bazir Karakhanid of k_zhetysu (Internal ID: 9135 - Historical ID 188851) weak (Character – 9135)! employee: Khojasta Samanid of (Internal ID 16791781) weak (Character – 16791781)! [12:23:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: O_lafr Rurikid of k_novgorod (Internal ID 26997) weak (Character – 26997)! employee: Feodora Niedrige Geburt of (Internal ID 16795047) weak (Character – 16795047)! [12:23:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: NamdE__O_sung Pugyel of k_tsang (Internal ID 33009) weak (Character – 33009)! employee: Yangchen Niedrige Geburt of (Internal ID 16787471) weak (Character – 16787471)! [12:23:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yula_Mangus Kereyid of d_ovorkhangai (Internal ID: 8698 - Historical ID 303222) weak (Character – 8698)! employee: Koksegu Niedrige Geburt of (Internal ID 31748) weak (Character – 31748)! [12:23:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Geilana Ludolfinger of d_angria (Internal ID 28120) weak (Character – 28120)! employee: Kasimir Niedrige Geburt of (Internal ID 21132) weak (Character – 21132)! [12:23:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bohumil of Sopron of c_sopron (Internal ID 26597) weak (Character – 26597)! employee: Slavena of Sopron of (Internal ID 16795591) weak (Character – 16795591)! [12:23:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wahid Abbasid of d_sunni (Internal ID 16787907) weak (Character – 16787907)! employee: Aghlab Abbasid of (Internal ID 33573152) weak (Character – 33573152)! [12:23:50][D][effectimpl.cpp:633]: Shonzhava Niedrige Geburt of (Internal ID 20668) weak (Character – 20668)! Root: Putyayka Meshchersky of (Internal ID 30777) weak (Character – 30777)! Saved event targets: old_employer: Shkay Meshchersky of k_opolye (Internal ID: 7699 - Historical ID 302235) weak (Character – 7699)! liege: Shkay Meshchersky of k_opolye (Internal ID: 7699 - Historical ID 302235) weak (Character – 7699)! employee: Shonzhava Niedrige Geburt of (Internal ID 20668) weak (Character – 20668)! booner_target: Shkay Meshchersky of k_opolye (Internal ID: 7699 - Historical ID 302235) weak (Character – 7699)! [12:23:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wichmann Billung of d_gelre (Internal ID: 8038 - Historical ID 167770) weak (Character – 8038)! employee: Egilmar Billung of (Internal ID 33566315) weak (Character – 33566315)! [12:23:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Narayanapala Pala of k_bengal (Internal ID: 7761 - Historical ID 190009) weak (Character – 7761)! employee: Madanapala Dev of (Internal ID 16809430) weak (Character – 16809430)! [12:23:51][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '50343245' - Type: 'unknown' ) [12:23:51][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '50343945' - Type: 'personal' ) [12:23:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wangmo Moloso of d_ladakh (Internal ID: 9339 - Historical ID 304820) weak (Character – 9339)! employee: Lalit Niedrige Geburt of (Internal ID 17473) weak (Character – 17473)! [12:23:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:52][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:23:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Niketas Makedon of c_messina (Internal ID 16805321) weak (Character – 16805321)! employee: Leontios Niedrige Geburt of (Internal ID 32287) weak (Character – 32287)! [12:23:53][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:53][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Galsan Barga of k_buryatia (Internal ID 16791299) weak (Character – 16791299)! employee: Khal Mergid of (Internal ID: 9303 - Historical ID 303128) weak (Character – 9303)! [12:23:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '67121161' - Type: 'unknown' ) [12:23:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '67119822' - Type: 'unknown' ) [12:23:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: SevenC_ Andjogli of c_kaska (Internal ID 31720) weak (Character – 31720)! employee: Ituk Niedrige Geburt of (Internal ID 35610) weak (Character – 35610)! [12:23:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wichmann Billung of d_gelre (Internal ID: 8038 - Historical ID 167770) weak (Character – 8038)! employee: Egmund Niedrige Geburt of (Internal ID 21125) weak (Character – 21125)! [12:23:53][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '10510' - Type: 'personal' ) [12:23:53][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '11073' - Type: 'personal' ) [12:23:53][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Gepanzertes Fußvolk!!' (Internal ID: '11074' - Type: 'personal' ) [12:23:53][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787714' - Type: 'personal' ) [12:23:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:54][D][army_manager.cpp:2536]: Created levy regiment: 'levies' from 'Kluczbork' (Internal ID: '33564930' - Type: 'levies' ) [12:23:54][D][army_manager.cpp:2544]: Created garrison regiment: 'garrison' in 'Kluczbork' (Internal ID: '16788290' - Type: 'garrison' ) [12:23:54][D][army_manager.cpp:2536]: Created levy regiment: 'levies' from 'Lublinitz' (Internal ID: '16788289' - Type: 'levies' ) [12:23:54][D][army_manager.cpp:2544]: Created garrison regiment: 'garrison' in 'Lublinitz' (Internal ID: '16787726' - Type: 'garrison' ) [12:23:54][D][army_manager.cpp:2536]: Created levy regiment: 'levies' from 'Ząbkowice' (Internal ID: '117452640' - Type: 'levies' ) [12:23:54][D][army_manager.cpp:2544]: Created garrison regiment: 'garrison' in 'Ząbkowice' (Internal ID: '33566665' - Type: 'garrison' ) [12:23:54][D][army_manager.cpp:2536]: Created levy regiment: 'levies' from 'Bielsko' (Internal ID: '33564729' - Type: 'levies' ) [12:23:54][D][army_manager.cpp:2544]: Created garrison regiment: 'garrison' in 'Bielsko' (Internal ID: '83898132' - Type: 'garrison' ) [12:23:54][D][army_manager.cpp:2536]: Created levy regiment: 'levies' from 'Opatów' (Internal ID: '16788559' - Type: 'levies' ) [12:23:54][D][army_manager.cpp:2544]: Created garrison regiment: 'garrison' in 'Opatów' (Internal ID: '33565832' - Type: 'garrison' ) [12:23:54][D][army_manager.cpp:2536]: Created levy regiment: 'levies' from 'Strzelce' (Internal ID: '16788943' - Type: 'levies' ) [12:23:54][D][army_manager.cpp:2544]: Created garrison regiment: 'garrison' in 'Strzelce' (Internal ID: '16788942' - Type: 'garrison' ) [12:23:54][D][army_manager.cpp:2536]: Created levy regiment: 'levies' from 'Glogówek' (Internal ID: '16788941' - Type: 'levies' ) [12:23:54][D][army_manager.cpp:2544]: Created garrison regiment: 'garrison' in 'Glogówek' (Internal ID: '83897177' - Type: 'garrison' ) [12:23:54][D][army_manager.cpp:2536]: Created levy regiment: 'levies' from 'Ohlau' (Internal ID: '16789538' - Type: 'levies' ) [12:23:54][D][army_manager.cpp:2544]: Created garrison regiment: 'garrison' in 'Ohlau' (Internal ID: '83898143' - Type: 'garrison' ) [12:23:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:23:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Khashayar Tahirid of c_istakhr (Internal ID 16790282) weak (Character – 16790282)! employee: Shapur Niedrige Geburt of (Internal ID 16807375) weak (Character – 16807375)! [12:23:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kharparadeva Katyuri of c_garwhal (Internal ID 28857) weak (Character – 28857)! employee: Dawa Niedrige Geburt of (Internal ID 33895) weak (Character – 33895)! [12:23:55][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16788499' - Type: 'unknown' ) [12:23:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33565666' - Type: 'personal' ) [12:23:55][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '50342882' - Type: 'unknown' ) [12:23:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '11729' - Type: 'personal' ) [12:23:56][D][gamestate.cpp:1302]: April 899 [12:23:56][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:56][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel-Reiter!!' (Internal ID: '10180' - Type: 'personal' ) [12:23:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kozel Enisey Kyrgyz of d_salair (Internal ID: 9342 - Historical ID 303243) weak (Character – 9342)! employee: Bermet Niedrige Geburt of (Internal ID 16800299) weak (Character – 16800299)! [12:23:57][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16787396' - Type: 'unknown' ) [12:23:57][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:23:57][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:23:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Arku Kayı of d_wadai (Internal ID: 9649 - Historical ID 248770) weak (Character – 9649)! employee: Lala Adhid of (Internal ID 27069) weak (Character – 27069)! [12:23:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! employee: Sadri Niedrige Geburt of (Internal ID 28237) weak (Character – 28237)! [12:23:57][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,chu_ko_nu L; Chu-ko-nu-Schützen!!' (Internal ID: '16788945' - Type: 'unknown' ) [12:23:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Muhammad Mezwarid of c_annaba (Internal ID 16799448) weak (Character – 16799448)! employee: Badiat Tabarcid of (Internal ID 26461) weak (Character – 26461)! [12:23:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dzeden Qumarlêb of d_qumarleb (Internal ID 17922) weak (Character – 17922)! employee: Pasang Niedrige Geburt of (Internal ID 33351) weak (Character – 33351)! [12:23:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:23:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:23:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Zachariah Ashina of d_don_valley (Internal ID: 7974 - Historical ID 74017) weak (Character – 7974)! employee: Simsam Niedrige Geburt of (Internal ID 21283) weak (Character – 21283)! [12:23:58][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789488' - Type: 'unknown' ) [12:23:58][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,druzhina L; Druschina!!' (Internal ID: '10200' - Type: 'personal' ) [12:23:58][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:23:58][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [12:23:58][D][effectimpl.cpp:633]: Olena Chrobatiovsky of (Internal ID 26960) weak (Character – 26960)! Root: Olena Chrobatiovsky of (Internal ID 26960) weak (Character – 26960)! Saved event targets: warden: Pyotr Luchanev of d_cherven_cities (Internal ID: 8272 - Historical ID 302146) weak (Character – 8272)! home_court: Alexei Chrobatiovsky of (Internal ID: 9204 - Historical ID 302149) weak (Character – 9204)! imprisoner: null weak (Character – 4294967295)! reason: Flagge home_court (43) hostage: Olena Chrobatiovsky of (Internal ID 26960) weak (Character – 26960)! [12:23:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vagn Njudunge of c_more (Internal ID: 8664 - Historical ID 41266) weak (Character – 8664)! employee: Yrsa Auster of (Internal ID 26388) weak (Character – 26388)! [12:23:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: MiloS_ Mojmírid of k_moravia (Internal ID 28361) weak (Character – 28361)! employee: GoS_ciwuj Urban of (Internal ID 16788756) weak (Character – 16788756)! booner_target: MiloS_ Mojmírid of k_moravia (Internal ID 28361) weak (Character – 28361)! [12:23:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sattiyavvai Silara of c_panaji (Internal ID 29181) weak (Character – 29181)! employee: Gonka Niedrige Geburt of (Internal ID 16789427) weak (Character – 16789427)! [12:23:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abdul-Hamid Mustazhirid of d_edessa (Internal ID 25498) weak (Character – 25498)! employee: Mahdokht Niedrige Geburt of (Internal ID 16807453) weak (Character – 16807453)! [12:23:59][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel-Reiter!!' (Internal ID: '50342395' - Type: 'personal' ) [12:23:59][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: O_gyen Litang of d_litang (Internal ID: 7864 - Historical ID 304359) weak (Character – 7864)! employee: Zopa Niedrige Geburt of (Internal ID 18004) weak (Character – 18004)! [12:23:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:23:59][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '10976' - Type: 'personal' ) [12:23:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:00][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:24:00][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:24:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:00][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '83897698' - Type: 'personal' ) [12:24:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:00][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:24:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:01][E][court_position.cpp:647]: Attempted to create a duplicate court position of position 'antiquarian_court_position' [12:24:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:01][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [12:24:01][D][effectimpl.cpp:633]: Olena Chrobatiovsky of (Internal ID 26960) weak (Character – 26960)! Root: Olena Chrobatiovsky of (Internal ID 26960) weak (Character – 26960)! Saved event targets: warden: Pyotr Luchanev of d_cherven_cities (Internal ID: 8272 - Historical ID 302146) weak (Character – 8272)! home_court: Alexei Chrobatiovsky of (Internal ID: 9204 - Historical ID 302149) weak (Character – 9204)! imprisoner: null weak (Character – 4294967295)! reason: Flagge home_court (43) hostage: Olena Chrobatiovsky of (Internal ID 26960) weak (Character – 26960)! starting_location: Belz (Internal ID: 5077) weak (Province – 5077)! destination_province: Przemyśl (Internal ID: 534) weak (Province – 534)! hostage_home_court: Pyotr Luchanev of d_cherven_cities (Internal ID: 8272 - Historical ID 302146) weak (Character – 8272)! [12:24:01][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16787812' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788021' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788983' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16789459' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16789497' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789502' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33566751' - Type: 'personal' ) [12:24:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:01][D][gamestate.cpp:1302]: Mai 899 [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '10121' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '10122' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '10123' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '10124' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '10125' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '10126' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '10127' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '10128' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '10129' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16787345' - Type: 'unknown' ) [12:24:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Zanggyel Tongkorpa of d_xining (Internal ID: 7889 - Historical ID 305951) weak (Character – 7889)! employee: Wu Niedrige Geburt of (Internal ID 17895) weak (Character – 17895)! [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '12311' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33565406' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '50342300' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789452' - Type: 'personal' ) [12:24:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:24:01][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:24:01][D][effectimpl.cpp:633]: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! Root: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! Saved event targets: actor: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! recipient: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! intermediary: null weak (Character – 4294967295)! sc_initiator: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! sc_attacker: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! sc_defender: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! my_foe: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! sc_defender_last_move: Flagge wrath_of_highgod (10867) sc_attacker_last_move: Flagge surprise_attack (10842) [12:24:01][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:24:01][D][effectimpl.cpp:633]: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! Root: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! Saved event targets: actor: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! recipient: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! intermediary: null weak (Character – 4294967295)! sc_initiator: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! sc_attacker: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! sc_defender: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! my_foe: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! sc_defender_last_move: Flagge wrath_of_highgod (10867) sc_attacker_last_move: Flagge surprise_attack (10842) [12:24:01][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [12:24:01][D][effectimpl.cpp:633]: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! Root: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! Saved event targets: actor: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! recipient: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! intermediary: null weak (Character – 4294967295)! sc_initiator: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! sc_attacker: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! sc_defender: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! my_foe: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! sc_defender_last_move: Flagge nut_em (10835) sc_attacker_last_move: Flagge enthusiastic_onslaught (10832) [12:24:01][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [12:24:01][D][effectimpl.cpp:633]: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! Root: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! Saved event targets: actor: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! recipient: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! intermediary: null weak (Character – 4294967295)! sc_initiator: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! sc_attacker: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! sc_defender: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Yousef Sirjani of c_sirjan (Internal ID 25148) weak (Character – 25148)! my_foe: Javeed Niedrige Geburt of (Internal ID 16791747) weak (Character – 16791747)! sc_defender_last_move: Flagge nut_em (10835) sc_attacker_last_move: Flagge enthusiastic_onslaught (10832) [12:24:01][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '33566668' - Type: 'unknown' ) [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16788921' - Type: 'personal' ) [12:24:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: GO_ngyel Zongge of d_shanzhou (Internal ID: 7890 - Historical ID 305992) weak (Character – 7890)! employee: Xiangxian Niedrige Geburt of (Internal ID 16810666) weak (Character – 16810666)! [12:24:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Conchobar Eóganacht-Raithlind of d_munster (Internal ID: 8374 - Historical ID 83708) weak (Character – 8374)! employee: Cailech Niedrige Geburt of (Internal ID 17693) weak (Character – 17693)! [12:24:01][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:01][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '67119871' - Type: 'personal' ) [12:24:01][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '83897087' - Type: 'unknown' ) [12:24:01][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tura Imek of c_atamansku (Internal ID 16789987) weak (Character – 16789987)! employee: Gulay Aqton of (Internal ID 24832) weak (Character – 24832)! [12:24:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:02][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33566137' - Type: 'unknown' ) [12:24:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '67119516' - Type: 'unknown' ) [12:24:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '50342622' - Type: 'unknown' ) [12:24:02][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789527' - Type: 'unknown' ) [12:24:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '16787344' - Type: 'unknown' ) [12:24:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787343' - Type: 'unknown' ) [12:24:02][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16787342' - Type: 'unknown' ) [12:24:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16787341' - Type: 'unknown' ) [12:24:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787340' - Type: 'unknown' ) [12:24:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '16787339' - Type: 'unknown' ) [12:24:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: E_thelberht Moore of c_wiltshire (Internal ID 19354) weak (Character – 19354)! employee: E_lle Niedrige Geburt of (Internal ID 16778012) weak (Character – 16778012)! [12:24:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Akuabata Igala of c_kumasi (Internal ID: 9188 - Historical ID igbo0027) weak (Character – 9188)! employee: Owusuwao Niedrige Geburt of (Internal ID 50342091) weak (Character – 50342091)! [12:24:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:24:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:02][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789488' - Type: 'personal' ) [12:24:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:02][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Shilki Dulo of d_volga_bulgaria (Internal ID: 7146 - Historical ID 159128) weak (Character – 7146)! employee: Almis Dulo of (Internal ID: 9527 - Historical ID 125600) weak (Character – 9527)! [12:24:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Fakoli Kanté of d_jenne (Internal ID: 9020 - Historical ID 251162) weak (Character – 9020)! employee: Bintou Kanté of (Internal ID 16788373) weak (Character – 16788373)! [12:24:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Barjik Bulçir of d_azov (Internal ID 33568825) weak (Character – 33568825)! employee: YenC_epi Niedrige Geburt of (Internal ID 20416) weak (Character – 20416)! [12:24:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Regelinda Kashubi of d_pomerelia (Internal ID 28536) weak (Character – 28536)! employee: MikoL_aj Kashubi of c_slupsk (Internal ID 25003) weak (Character – 25003)! [12:24:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wonbin Bak of d_kasa (Internal ID 24738) weak (Character – 24738)! employee: Wonbin Bak of (Internal ID 16790708) weak (Character – 16790708)! [12:24:02][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '16789407' - Type: 'personal' ) [12:24:02][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '12264' - Type: 'personal' ) [12:24:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16789480' - Type: 'unknown' ) [12:24:02][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:24:02][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:03][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33566623' - Type: 'unknown' ) [12:24:03][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33566704' - Type: 'unknown' ) [12:24:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:24:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:03][D][gamestate.cpp:1302]: Juni 899 [12:24:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:03][D][jomini_effect_impl.cpp:446]: file: common/on_action/childhood_on_actions.txt line: 607 (on_ward_arrive_at_guardian): Invalidated ward travel on arrival [12:24:03][D][effectimpl.cpp:633]: Pangtele Bilgä of d_karashar (Internal ID 35463) weak (Character – 35463)! Root: Pangtele Bilgä of d_karashar (Internal ID 35463) weak (Character – 35463)! Saved event targets: actor: Bokut Bilgä of k_dzungaria (Internal ID: 7811 - Historical ID 302972) weak (Character – 7811)! recipient: Tohkem Bharuka of c_aksu (Internal ID: 9630 - Historical ID tocharian0001) weak (Character – 9630)! secondary_actor: Pangtele Bilgä of d_karashar (Internal ID 35463) weak (Character – 35463)! secondary_recipient: Tohkem Bharuka of c_aksu (Internal ID: 9630 - Historical ID tocharian0001) weak (Character – 9630)! intermediary: null weak (Character – 4294967295)! convert_culture: no convert_faith: no send_to_university: no education_hook: no ward: Pangtele Bilgä of d_karashar (Internal ID 35463) weak (Character – 35463)! ward_liege: Bokut Bilgä of k_dzungaria (Internal ID: 7811 - Historical ID 302972) weak (Character – 7811)! guardian_liege: Tohkem Bharuka of c_aksu (Internal ID: 9630 - Historical ID tocharian0001) weak (Character – 9630)! guardian: Tohkem Bharuka of c_aksu (Internal ID: 9630 - Historical ID tocharian0001) weak (Character – 9630)! old_guardian: Bokut Bilgä of k_dzungaria (Internal ID: 7811 - Historical ID 302972) weak (Character – 7811)! destination_province: Aksu (Internal ID: 1445) weak (Province – 1445)! Saved list targets: toast_list: Tohkem Bharuka of c_aksu (Internal ID: 9630 - Historical ID tocharian0001) weak (Character – 9630)! Pangtele Bilgä of d_karashar (Internal ID 35463) weak (Character – 35463)! Bokut Bilgä of k_dzungaria (Internal ID: 7811 - Historical ID 302972) weak (Character – 7811)! [12:24:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '16787338' - Type: 'unknown' ) [12:24:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:05][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:24:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:06][D][jomini_effect_impl.cpp:446]: file: events/varangian_events.txt line: 442 (varangian.1002:immediate): Someone got home from the Varangian Guard [12:24:06][D][effectimpl.cpp:633]: Bagsecg Jute of k_denmark (Internal ID: 7217 - Historical ID 163113) weak (Character – 7217)! Root: Bagsecg Jute of k_denmark (Internal ID: 7217 - Historical ID 163113) weak (Character – 7217)! Saved event targets: varangian_candidate: FO_lki Akra of (Internal ID 27470) weak (Character – 27470)! emperor: Leon Makedon of e_byzantium (Internal ID: 10012 - Historical ID 1702) weak (Character – 10012)! returning_varangian: FO_lki Akra of (Internal ID 27470) weak (Character – 27470)! advanced_culture: Griechisch weak (Culture – 27)! culture_adopter: FO_lki Akra of (Internal ID 27470) weak (Character – 27470)! [12:24:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:06][I][character_window.cpp:948]: Open character 'Loris Lang of c_urgell (Internal ID 24525)' [12:24:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:07][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:24:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:07][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,druzhina L; Druschina!!' (Internal ID: '10814' - Type: 'personal' ) [12:24:07][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16787996' - Type: 'personal' ) [12:24:07][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '33565212' - Type: 'unknown' ) [12:24:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sarh Krim of c_toma (Internal ID 16787954) weak (Character – 16787954)! employee: Cammue Niedrige Geburt of (Internal ID 36435) weak (Character – 36435)! [12:24:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bamari Keita of d_manding (Internal ID: 7555 - Historical ID 251115) weak (Character – 7555)! employee: Longesai Boura of (Internal ID: 9725 - Historical ID bobo0042) weak (Character – 9725)! [12:24:07][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 60 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Architect was set [12:24:08][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16788030' - Type: 'unknown' ) [12:24:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: SevenC_ Imek of d_mugodzhar_hills (Internal ID: 9945 - Historical ID 302709) weak (Character – 9945)! employee: Bady_Drozhu Niedrige Geburt of (Internal ID 20341) weak (Character – 20341)! [12:24:08][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16787337' - Type: 'unknown' ) [12:24:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:24:08][I][character_window.cpp:948]: Open character 'Mahalta Lang of (Internal ID 16800102)' [12:24:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ludwig Karling of d_west_franconia (Internal ID: 7595 - Historical ID 42019) weak (Character – 7595)! employee: Markward Hainaut of (Internal ID 29465) weak (Character – 29465)! [12:24:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50343967' - Type: 'unknown' ) [12:24:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Masgava Nioro of c_kingui (Internal ID 36106) weak (Character – 36106)! employee: Sakho Niedrige Geburt of (Internal ID 16790237) weak (Character – 16790237)! [12:24:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,archers_of_the_nile L; Nil-Bogenschützen!!' (Internal ID: '33566718' - Type: 'unknown' ) [12:24:09][E][court_position.cpp:647]: Attempted to create a duplicate court position of position 'antiquarian_court_position' [12:24:09][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '16788019' - Type: 'personal' ) [12:24:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:09][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:10][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:24:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hoshur Yaghlakar of d_yijinai (Internal ID 28289) weak (Character – 28289)! employee: Luozhou Niedrige Geburt of (Internal ID 16789528) weak (Character – 16789528)! [12:24:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Kamelreiter!!' (Internal ID: '10420' - Type: 'personal' ) [12:24:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bimbisara Ajatashatru of c_mudgagiri (Internal ID: 9957 - Historical ID 190105) weak (Character – 9957)! employee: Gopal Niedrige Geburt of (Internal ID 19650) weak (Character – 19650)! [12:24:11][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '16787636' - Type: 'unknown' ) [12:24:11][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33565235' - Type: 'unknown' ) [12:24:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: SevenC_ Imek of d_mugodzhar_hills (Internal ID: 9945 - Historical ID 302709) weak (Character – 9945)! employee: Iskej Niedrige Geburt of (Internal ID 21984) weak (Character – 21984)! [12:24:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:11][I][character_window.cpp:948]: Open character 'NunO_ Lang of (Internal ID 16787620)' [12:24:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:24:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '10807' - Type: 'personal' ) [12:24:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:11][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:11][D][gamestate.cpp:1302]: Juli 899 [12:24:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:11][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [12:24:11][D][effectimpl.cpp:633]: Drubwang Batang of (Internal ID 33576827) weak (Character – 33576827)! Root: Drubwang Batang of (Internal ID 33576827) weak (Character – 33576827)! Saved event targets: warden: Gon Lhatok of d_lhatok (Internal ID: 9492 - Historical ID 304300) weak (Character – 9492)! home_court: Norbu Batang of d_batang (Internal ID: 7863 - Historical ID 304329) weak (Character – 7863)! imprisoner: Pelgyi_Blama Gar of d_dege (Internal ID: 8433 - Historical ID 247278) weak (Character – 8433)! reason: Flagge imprisoner (40) hostage: Drubwang Batang of (Internal ID 33576827) weak (Character – 33576827)! [12:24:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:11][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:24:11][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15074 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [12:24:11][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15104 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [12:24:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vladislav Vyatich of d_karachev (Internal ID: 9007 - Historical ID 160059) weak (Character – 9007)! employee: HrE_rekr Stake of (Internal ID 25371) weak (Character – 25371)! [12:24:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Amir Umayyad of c_algeciras (Internal ID 34340) weak (Character – 34340)! employee: Aziz Niedrige Geburt of (Internal ID 50345683) weak (Character – 50345683)! [12:24:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '11479' - Type: 'personal' ) [12:24:12][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:13][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:24:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:13][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:14][I][character_window.cpp:948]: Open character 'NunO_ Lang of (Internal ID 33573801)' [12:24:14][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:14][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:14][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:14][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:14][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:14][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788695' - Type: 'unknown' ) [12:24:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Koksha Udmurt of d_kazan (Internal ID 33303) weak (Character – 33303)! employee: Bedasi Niedrige Geburt of (Internal ID 34948) weak (Character – 34948)! [12:24:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kozel Enisey Kyrgyz of d_salair (Internal ID: 9342 - Historical ID 303243) weak (Character – 9342)! employee: Gulay Niedrige Geburt of (Internal ID 16788384) weak (Character – 16788384)! [12:24:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mugel Mugelid of d_vogulia (Internal ID: 7426 - Historical ID 302300) weak (Character – 7426)! employee: Peksen Ufaan of (Internal ID 16792152) weak (Character – 16792152)! [12:24:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Fune Duguwa of k_kanem (Internal ID: 9905 - Historical ID 248711) weak (Character – 9905)! employee: Aja Niedrige Geburt of (Internal ID 31961) weak (Character – 31961)! [12:24:14][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: She Zhang of k_guiyi (Internal ID 27583) weak (Character – 27583)! employee: Juyuan Niedrige Geburt of (Internal ID 35809) weak (Character – 35809)! [12:24:14][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '10899' - Type: 'personal' ) [12:24:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Zahir Qaysid of c_mallorca (Internal ID 27171) weak (Character – 27171)! employee: Jidr Zannunid of (Internal ID 33567971) weak (Character – 33567971)! [12:24:15][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aydar Dulo of d_ciscaucasia (Internal ID: 9787 - Historical ID 160164) weak (Character – 9787)! employee: Isaac Isaacid of c_samiran (Internal ID 16787939) weak (Character – 16787939)! [12:24:15][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788115' - Type: 'unknown' ) [12:24:15][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16788023' - Type: 'unknown' ) [12:24:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:16][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:17][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:18][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:23][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adalbert Bonifazi of d_toscana (Internal ID: 9828 - Historical ID 167902) weak (Character – 9828)! employee: Reginsinda Bonifazi of (Internal ID: 9975 - Historical ID 167904) weak (Character – 9975)! [12:24:23][E][characterlocationdata.cpp:151]: Removing travel plan from the character Songul Enisey Kyrgyz of (Internal ID 16800526) owner when the travel plan is not ending normally. [12:24:23][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:23][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:24:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:24][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:24:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:24][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:25][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:25][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:26][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: GO_dem Zanskar of c_purig (Internal ID 16789545) weak (Character – 16789545)! employee: Aditya Niedrige Geburt of (Internal ID 33661) weak (Character – 33661)! [12:24:26][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aydar Dulo of d_ciscaucasia (Internal ID: 9787 - Historical ID 160164) weak (Character – 9787)! employee: Vinekh Niedrige Geburt of (Internal ID 30168) weak (Character – 30168)! [12:24:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:26][D][gamestate.cpp:1302]: August 899 [12:24:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:26][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16788025' - Type: 'personal' ) [12:24:26][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:27][E][characterlocationdata.cpp:151]: Removing travel plan from the character Galiya Niedrige Geburt of (Internal ID 33569046) owner when the travel plan is not ending normally. [12:24:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:27][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:27][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '10506' - Type: 'personal' ) [12:24:27][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16788933' - Type: 'personal' ) [12:24:27][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:28][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Otrok Yimaek of k_kimek (Internal ID 28805) weak (Character – 28805)! employee: Nyal_ka Mordvanid of (Internal ID 27905) weak (Character – 27905)! [12:24:28][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Otrok Yimaek of k_kimek (Internal ID 28805) weak (Character – 28805)! employee: Pekshayka of Kerken of (Internal ID 25191) weak (Character – 25191)! [12:24:28][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33566149' - Type: 'unknown' ) [12:24:28][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [12:24:28][D][effectimpl.cpp:633]: Alpra Yimaek of d_aqtobe (Internal ID 32423) weak (Character – 32423)! Root: Alpra Yimaek of d_aqtobe (Internal ID 32423) weak (Character – 32423)! Saved event targets: warden: A_rpA_d Árpáden of e_caspian-pontic_steppe (Internal ID: 8469 - Historical ID 159136) weak (Character – 8469)! home_court: Saru Yimaek of k_kimek (Internal ID: 7486 - Historical ID 302716) weak (Character – 7486)! imprisoner: null weak (Character – 4294967295)! reason: Flagge ruler (86) hostage: Alpra Yimaek of d_aqtobe (Internal ID 32423) weak (Character – 32423)! [12:24:28][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Krzesimir Wratysławicz of d_upper_silesia (Internal ID: 9757 - Historical ID 82307) weak (Character – 9757)! employee: BoN_cza Lisy of c_sandomierska (Internal ID 16803940) weak (Character – 16803940)! [12:24:28][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16787722' - Type: 'unknown' ) [12:24:28][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '33565212' - Type: 'personal' ) [12:24:28][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Zahir Qaysid of c_mallorca (Internal ID 27171) weak (Character – 27171)! employee: Kamran Qaysid of (Internal ID 16788548) weak (Character – 16788548)! [12:24:28][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: DE_tsen Sokwo of d_malho (Internal ID: 9519 - Historical ID bodpa0067) weak (Character – 9519)! employee: Deming Niedrige Geburt of (Internal ID 29974) weak (Character – 29974)! [12:24:28][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ioan Litovoi of c_braila (Internal ID 26343) weak (Character – 26343)! employee: Valentin Drugă of (Internal ID 28651) weak (Character – 28651)! [12:24:28][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sofia di Brescia of c_brescia (Internal ID 16798080) weak (Character – 16798080)! employee: Filippo Condulmer of (Internal ID 36104) weak (Character – 36104)! [12:24:28][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16789048' - Type: 'personal' ) [12:24:28][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Raimond de Toulouse of c_foix (Internal ID 29084) weak (Character – 29084)! employee: Navar Niedrige Geburt of (Internal ID 16788063) weak (Character – 16788063)! [12:24:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:28][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:28][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16787896' - Type: 'personal' ) [12:24:28][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '33565112' - Type: 'unknown' ) [12:24:28][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:24:29][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '33566264' - Type: 'unknown' ) [12:24:29][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '50342428' - Type: 'unknown' ) [12:24:29][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '33565241' - Type: 'unknown' ) [12:24:29][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789527' - Type: 'personal' ) [12:24:29][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '16787344' - Type: 'personal' ) [12:24:29][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787343' - Type: 'personal' ) [12:24:29][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16787341' - Type: 'personal' ) [12:24:29][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16787342' - Type: 'personal' ) [12:24:29][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787340' - Type: 'personal' ) [12:24:29][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33564556' - Type: 'unknown' ) [12:24:29][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33564558' - Type: 'unknown' ) [12:24:29][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33564557' - Type: 'unknown' ) [12:24:29][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Otrok Yimaek of k_kimek (Internal ID 28805) weak (Character – 28805)! employee: Pekshayka of Kerken of (Internal ID 25191) weak (Character – 25191)! [12:24:29][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33564559' - Type: 'unknown' ) [12:24:29][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33564560' - Type: 'unknown' ) [12:24:29][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Jagattunga Rashtrakuta of k_telingana (Internal ID: 9561 - Historical ID 74420) weak (Character – 9561)! employee: Bijjabbe Niedrige Geburt of (Internal ID 19628) weak (Character – 19628)! [12:24:30][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33566743' - Type: 'unknown' ) [12:24:30][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Onika of Kerken of d_ural (Internal ID: 8096 - Historical ID 302330) weak (Character – 8096)! employee: Pakstyan Niedrige Geburt of (Internal ID 21035) weak (Character – 21035)! [12:24:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Arias Menéndez of d_galicia (Internal ID: 9950 - Historical ID 73893) weak (Character – 9950)! employee: MartiN_o Niedrige Geburt of (Internal ID 28882) weak (Character – 28882)! [12:24:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kanafa Cisse of k_jenne (Internal ID 16799817) weak (Character – 16799817)! employee: Fakoli Kanté of d_jenne (Internal ID: 9020 - Historical ID 251162) weak (Character – 9020)! [12:24:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hemming Akra of d_holland (Internal ID 27816) weak (Character – 27816)! employee: Frans Niedrige Geburt of (Internal ID 33577813) weak (Character – 33577813)! [12:24:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kiffa Kiffa of c_jowol (Internal ID 16792195) weak (Character – 16792195)! employee: Tandi Gangara of (Internal ID 33568553) weak (Character – 33568553)! [12:24:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tumen Bolormaa of d_ubsunur_hollow (Internal ID 25887) weak (Character – 25887)! employee: C_ilbu Niedrige Geburt of (Internal ID 22134) weak (Character – 22134)! [12:24:30][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vagn av Jämtland of d_jamtland (Internal ID 27739) weak (Character – 27739)! employee: T_orbjO_rn Niedrige Geburt of (Internal ID 36382) weak (Character – 36382)! [12:24:31][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:24:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:31][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sumati Gaitonde of c_pannagallu (Internal ID 25806) weak (Character – 25806)! employee: Gonka Gaitonde of (Internal ID 16788667) weak (Character – 16788667)! [12:24:31][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:31][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:32][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788695' - Type: 'personal' ) [12:24:32][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:32][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Kamelreiter!!' (Internal ID: '33565911' - Type: 'unknown' ) [12:24:32][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33565856' - Type: 'personal' ) [12:24:32][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: EphannE_ Alwa of c_abwab (Internal ID 25921) weak (Character – 25921)! employee: Maria Niedrige Geburt of (Internal ID 16790867) weak (Character – 16790867)! [12:24:32][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '50343072' - Type: 'unknown' ) [12:24:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:32][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:32][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:33][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:24:33][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:33][I][character_window.cpp:948]: Open character 'Bernat Gellones of d_barcelona (Internal ID: 8234 - Historical ID 168137)' [12:24:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:33][D][gamestate.cpp:1302]: September 899 [12:24:33][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 52 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Diplomat was set [12:24:33][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Faruk Tabukid of d_shammar (Internal ID 27371) weak (Character – 27371)! employee: Faruk Niedrige Geburt of (Internal ID 21826) weak (Character – 21826)! [12:24:33][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '33566713' - Type: 'unknown' ) [12:24:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Benjamin Yitzhak of c_tmutarakan (Internal ID: 8532 - Historical ID 3022740) weak (Character – 8532)! employee: Iddo Niedrige Geburt of (Internal ID 32796) weak (Character – 32796)! [12:24:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yabdas Massufa of d_taghaza (Internal ID: 10007 - Historical ID 273111) weak (Character – 10007)! employee: Behrad Šahramid of (Internal ID 26065) weak (Character – 26065)! [12:24:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Prijezda Balgarsko of k_bulgaria (Internal ID 29030) weak (Character – 29030)! employee: Suhail Androusid of (Internal ID 24790) weak (Character – 24790)! [12:24:33][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33566675' - Type: 'unknown' ) [12:24:33][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33565260' - Type: 'personal' ) [12:24:33][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16787337' - Type: 'personal' ) [12:24:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:34][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [12:24:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:34][D][jomini_effect_impl.cpp:446]: file: common/on_action/childhood_on_actions.txt line: 607 (on_ward_arrive_at_guardian): Invalidated ward travel on arrival [12:24:34][D][effectimpl.cpp:633]: Pangtele Bilgä of d_karashar (Internal ID 35463) weak (Character – 35463)! Root: Pangtele Bilgä of d_karashar (Internal ID 35463) weak (Character – 35463)! Saved event targets: actor: Bokut Bilgä of k_dzungaria (Internal ID: 7811 - Historical ID 302972) weak (Character – 7811)! recipient: Tohkem Bharuka of c_aksu (Internal ID: 9630 - Historical ID tocharian0001) weak (Character – 9630)! secondary_actor: Pangtele Bilgä of d_karashar (Internal ID 35463) weak (Character – 35463)! secondary_recipient: Tohkem Bharuka of c_aksu (Internal ID: 9630 - Historical ID tocharian0001) weak (Character – 9630)! intermediary: null weak (Character – 4294967295)! convert_culture: no convert_faith: no send_to_university: no education_hook: no ward: Pangtele Bilgä of d_karashar (Internal ID 35463) weak (Character – 35463)! ward_liege: Bokut Bilgä of k_dzungaria (Internal ID: 7811 - Historical ID 302972) weak (Character – 7811)! guardian_liege: Tohkem Bharuka of c_aksu (Internal ID: 9630 - Historical ID tocharian0001) weak (Character – 9630)! guardian: Tohkem Bharuka of c_aksu (Internal ID: 9630 - Historical ID tocharian0001) weak (Character – 9630)! old_guardian: Bokut Bilgä of k_dzungaria (Internal ID: 7811 - Historical ID 302972) weak (Character – 7811)! destination_province: Aksu (Internal ID: 1445) weak (Province – 1445)! Saved list targets: toast_list: Tohkem Bharuka of c_aksu (Internal ID: 9630 - Historical ID tocharian0001) weak (Character – 9630)! Pangtele Bilgä of d_karashar (Internal ID 35463) weak (Character – 35463)! Bokut Bilgä of k_dzungaria (Internal ID: 7811 - Historical ID 302972) weak (Character – 7811)! [12:24:34][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:35][I][character_window.cpp:948]: Open character 'Bernat Gellones of d_barcelona (Internal ID: 8234 - Historical ID 168137)' [12:24:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:35][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:35][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kiffa Kiffa of c_jowol (Internal ID 16792195) weak (Character – 16792195)! employee: Kabayo Niedrige Geburt of (Internal ID 22878) weak (Character – 22878)! [12:24:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:36][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:36][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bazir Karakhanid of k_zhetysu (Internal ID: 9135 - Historical ID 188851) weak (Character – 9135)! employee: Sugr Barsqan of (Internal ID 34050) weak (Character – 34050)! [12:24:36][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Govinda Chauhan of d_jangladesh (Internal ID: 7631 - Historical ID 188110) weak (Character – 7631)! employee: Harsha Chauhan of c_reni (Internal ID: 9923 - Historical ID 188449) weak (Character – 9923)! [12:24:36][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Arsenios Aghlabid of d_gabes (Internal ID 28362) weak (Character – 28362)! employee: Agathon Niedrige Geburt of (Internal ID 34334) weak (Character – 34334)! [12:24:36][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33564553' - Type: 'unknown' ) [12:24:36][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Puahko Itkonen of c_sortavala (Internal ID 16789198) weak (Character – 16789198)! employee: Valentina Niedrige Geburt of (Internal ID 32834) weak (Character – 32834)! [12:24:36][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '50342476' - Type: 'unknown' ) [12:24:36][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33566731' - Type: 'personal' ) [12:24:36][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:36][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:24:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lothaire Karling of e_hre (Internal ID 34283) weak (Character – 34283)! employee: Wichmann Billung of d_gelre (Internal ID: 8038 - Historical ID 167770) weak (Character – 8038)! [12:24:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vairisimha Paramara of d_dadhipadra (Internal ID 27180) weak (Character – 27180)! employee: Dhruvadevi Chand of (Internal ID 35960) weak (Character – 35960)! [12:24:38][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Arugtai Yrkhu of d_tsagaanbaigal (Internal ID: 8258 - Historical ID 303164) weak (Character – 8258)! employee: Gerelma Niedrige Geburt of (Internal ID 20665) weak (Character – 20665)! [12:24:38][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '50343947' - Type: 'unknown' ) [12:24:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:38][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:24:39][I][character_window.cpp:948]: Open character 'Bernat Gellones of d_barcelona (Internal ID: 8234 - Historical ID 168137)' [12:24:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:39][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:24:39][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33566149' - Type: 'personal' ) [12:24:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kiatamba Krim of d_kono (Internal ID: 8971 - Historical ID mel0081) weak (Character – 8971)! employee: Kortolo Niedrige Geburt of (Internal ID 19096) weak (Character – 19096)! [12:24:39][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '33564606' - Type: 'personal' ) [12:24:39][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Al-Mutawakkil Abbasid of c_samarra (Internal ID 16790031) weak (Character – 16790031)! employee: Mubarak Yusufid of (Internal ID 25911) weak (Character – 25911)! [12:24:39][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16789530' - Type: 'personal' ) [12:24:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:40][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3104 (birth.8001:immediate): Adding grandparents [12:24:40][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3104 (birth.8001:immediate): Adding grandparents [12:24:40][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3104 (birth.8001:immediate): Adding grandparents [12:24:40][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3104 (birth.8001:immediate): Adding grandparents [12:24:40][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3113 (birth.8001:immediate): Adding great grandparents [12:24:40][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3113 (birth.8001:immediate): Adding great grandparents [12:24:40][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3113 (birth.8001:immediate): Adding great grandparents [12:24:40][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3113 (birth.8001:immediate): Adding great grandparents [12:24:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:40][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Antonios Skleros of d_athens (Internal ID: 9545 - Historical ID 145152) weak (Character – 9545)! employee: Titi Krystaferid of (Internal ID 24788) weak (Character – 24788)! [12:24:40][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:40][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33566746' - Type: 'unknown' ) [12:24:40][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '50341822' - Type: 'unknown' ) [12:24:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:40][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:24:40][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:24:40][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:41][D][gamestate.cpp:1302]: Oktober 899 [12:24:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:41][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '50343365' - Type: 'unknown' ) [12:24:41][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '33566199' - Type: 'unknown' ) [12:24:41][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '33565237' - Type: 'unknown' ) [12:24:41][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33565028' - Type: 'unknown' ) [12:24:41][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '100674914' - Type: 'unknown' ) [12:24:41][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16788192' - Type: 'unknown' ) [12:24:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:41][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tabat Namjoid of c_ashir (Internal ID 33708) weak (Character – 33708)! employee: Igmi Yahyavid of (Internal ID 36323) weak (Character – 36323)! [12:24:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Rinpoche Batang of d_batang (Internal ID: 9493 - Historical ID 304330) weak (Character – 9493)! employee: Subarnachandra Chandra of (Internal ID: 8284 - Historical ID 190067) weak (Character – 8284)! [12:24:41][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:42][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '16789013' - Type: 'personal' ) [12:24:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:42][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:24:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:42][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:43][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:24:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:43][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '33566229' - Type: 'unknown' ) [12:24:43][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16788718' - Type: 'personal' ) [12:24:43][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33565934' - Type: 'unknown' ) [12:24:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kuaz Pelymis of d_pelym (Internal ID 31149) weak (Character – 31149)! employee: Inzhay Niedrige Geburt of (Internal ID 16800889) weak (Character – 16800889)! [12:24:43][D][army_manager.cpp:2536]: Created levy regiment: 'levies' from 'Kuba' (Internal ID: '67119611' - Type: 'levies' ) [12:24:43][D][army_manager.cpp:2544]: Created garrison regiment: 'garrison' in 'Kuba' (Internal ID: '16787416' - Type: 'garrison' ) [12:24:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:44][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33566743' - Type: 'personal' ) [12:24:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:44][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:24:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:45][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '50343959' - Type: 'unknown' ) [12:24:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sancho de Vasconia of d_gascogne (Internal ID 16788097) weak (Character – 16788097)! employee: LE_onard Niedrige Geburt of (Internal ID 30630) weak (Character – 30630)! [12:24:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Budo Wilks of d_prussia (Internal ID 16788403) weak (Character – 16788403)! employee: JA_tvarD_r Niedrige Geburt of (Internal ID 16807749) weak (Character – 16807749)! [12:24:45][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lokpala Kalachuri of c_naimisa (Internal ID 27719) weak (Character – 27719)! employee: Mangaldeva Niedrige Geburt of (Internal ID 16800428) weak (Character – 16800428)! [12:24:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:46][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Noushzad Samanid of c_khojand (Internal ID 16798869) weak (Character – 16798869)! employee: Funa Niedrige Geburt of (Internal ID 33564699) weak (Character – 33564699)! [12:24:47][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789039' - Type: 'unknown' ) [12:24:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:47][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Traillokyachandra Pala of c_goalpara (Internal ID 34626) weak (Character – 34626)! employee: Bhutivarman Niedrige Geburt of (Internal ID 16792449) weak (Character – 16792449)! [12:24:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:47][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:48][D][gamestate.cpp:1302]: November 899 [12:24:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:48][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:24:48][D][effectimpl.cpp:633]: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! Root: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! Saved event targets: attacked_rival: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! rivals_child: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! my_rival: Nest Aberffraw of (Internal ID: 9235 - Historical ID 159803) weak (Character – 9235)! rivals_beneficiary: Hellawes Aberffraw of (Internal ID 32144) weak (Character – 32144)! attacked_rivals_liege: Merfyn Aberffraw of k_wales (Internal ID: 9938 - Historical ID 184089) weak (Character – 9938)! sc_initiator: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! sc_attacker: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! sc_defender: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! follow_up_event: Flagge bp1_yearly.6001 (31365) invalidation_event: Flagge bp1_yearly.6002 (31366) fatality: Flagge possible (11182) fixed: Flagge no (4370) locale: Flagge market (10933) myself: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! my_foe: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! sc_defender_last_move: Flagge expert_onslaught (10847) sc_attacker_last_move: Flagge unsure_attack (10831) [12:24:48][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:24:48][D][effectimpl.cpp:633]: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! Root: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! Saved event targets: attacked_rival: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! rivals_child: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! my_rival: Nest Aberffraw of (Internal ID: 9235 - Historical ID 159803) weak (Character – 9235)! rivals_beneficiary: Hellawes Aberffraw of (Internal ID 32144) weak (Character – 32144)! attacked_rivals_liege: Merfyn Aberffraw of k_wales (Internal ID: 9938 - Historical ID 184089) weak (Character – 9938)! sc_initiator: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! sc_attacker: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! sc_defender: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! follow_up_event: Flagge bp1_yearly.6001 (31365) invalidation_event: Flagge bp1_yearly.6002 (31366) fatality: Flagge possible (11182) fixed: Flagge no (4370) locale: Flagge market (10933) myself: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! my_foe: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! sc_defender_last_move: Flagge expert_onslaught (10847) sc_attacker_last_move: Flagge unsure_attack (10831) [12:24:48][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [12:24:48][D][effectimpl.cpp:633]: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! Root: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! Saved event targets: attacked_rival: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! rivals_child: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! my_rival: Nest Aberffraw of (Internal ID: 9235 - Historical ID 159803) weak (Character – 9235)! rivals_beneficiary: Hellawes Aberffraw of (Internal ID 32144) weak (Character – 32144)! attacked_rivals_liege: Merfyn Aberffraw of k_wales (Internal ID: 9938 - Historical ID 184089) weak (Character – 9938)! sc_initiator: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! sc_attacker: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! sc_defender: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! follow_up_event: Flagge bp1_yearly.6001 (31365) invalidation_event: Flagge bp1_yearly.6002 (31366) fatality: Flagge possible (11182) fixed: Flagge no (4370) locale: Flagge market (10933) myself: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! my_foe: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! sc_defender_last_move: Flagge confident_attack (10846) sc_attacker_last_move: Flagge nut_em (10835) [12:24:48][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [12:24:48][D][effectimpl.cpp:633]: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! Root: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! Saved event targets: attacked_rival: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! rivals_child: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! my_rival: Nest Aberffraw of (Internal ID: 9235 - Historical ID 159803) weak (Character – 9235)! rivals_beneficiary: Hellawes Aberffraw of (Internal ID 32144) weak (Character – 32144)! attacked_rivals_liege: Merfyn Aberffraw of k_wales (Internal ID: 9938 - Historical ID 184089) weak (Character – 9938)! sc_initiator: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! sc_attacker: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! sc_defender: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! follow_up_event: Flagge bp1_yearly.6001 (31365) invalidation_event: Flagge bp1_yearly.6002 (31366) fatality: Flagge possible (11182) fixed: Flagge no (4370) locale: Flagge market (10933) myself: Lles_Llawddeog Ternyllwg of (Internal ID 29115) weak (Character – 29115)! my_foe: Anarawd Aberffraw of d_gwynedd (Internal ID: 9031 - Historical ID 81830) weak (Character – 9031)! sc_defender_last_move: Flagge confident_attack (10846) sc_attacker_last_move: Flagge nut_em (10835) [12:24:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:48][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:48][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:24:48][D][effectimpl.cpp:633]: Khashayar Tahirid of c_istakhr (Internal ID 16790282) weak (Character – 16790282)! Root: Khashayar Tahirid of c_istakhr (Internal ID 16790282) weak (Character – 16790282)! Saved event targets: actor: Khashayar Tahirid of c_istakhr (Internal ID 16790282) weak (Character – 16790282)! recipient: Farzin Niedrige Geburt of b_iqlid (Internal ID 15503) weak (Character – 15503)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Farzin Niedrige Geburt of b_iqlid (Internal ID 15503) weak (Character – 15503)! intermediary: null weak (Character – 4294967295)! sc_initiator: Khashayar Tahirid of c_istakhr (Internal ID 16790282) weak (Character – 16790282)! sc_attacker: Khashayar Tahirid of c_istakhr (Internal ID 16790282) weak (Character – 16790282)! sc_defender: Farzin Niedrige Geburt of b_iqlid (Internal ID 15503) weak (Character – 15503)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Khashayar Tahirid of c_istakhr (Internal ID 16790282) weak (Character – 16790282)! my_foe: Farzin Niedrige Geburt of b_iqlid (Internal ID 15503) weak (Character – 15503)! sc_defender_last_move: Flagge enthusiastic_onslaught (10832) sc_attacker_last_move: Flagge nut_em (10835) [12:24:48][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:24:48][D][effectimpl.cpp:633]: Khashayar Tahirid of c_istakhr (Internal ID 16790282) weak (Character – 16790282)! Root: Khashayar Tahirid of c_istakhr (Internal ID 16790282) weak (Character – 16790282)! Saved event targets: actor: Khashayar Tahirid of c_istakhr (Internal ID 16790282) weak (Character – 16790282)! recipient: Farzin Niedrige Geburt of b_iqlid (Internal ID 15503) weak (Character – 15503)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Farzin Niedrige Geburt of b_iqlid (Internal ID 15503) weak (Character – 15503)! intermediary: null weak (Character – 4294967295)! sc_initiator: Khashayar Tahirid of c_istakhr (Internal ID 16790282) weak (Character – 16790282)! sc_attacker: Khashayar Tahirid of c_istakhr (Internal ID 16790282) weak (Character – 16790282)! sc_defender: Farzin Niedrige Geburt of b_iqlid (Internal ID 15503) weak (Character – 15503)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Khashayar Tahirid of c_istakhr (Internal ID 16790282) weak (Character – 16790282)! my_foe: Farzin Niedrige Geburt of b_iqlid (Internal ID 15503) weak (Character – 15503)! sc_defender_last_move: Flagge enthusiastic_onslaught (10832) sc_attacker_last_move: Flagge nut_em (10835) [12:24:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:49][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:50][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:51][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:24:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Uways Dulafid of c_qom (Internal ID 28934) weak (Character – 28934)! employee: Morad Niedrige Geburt of (Internal ID 33564891) weak (Character – 33564891)! [12:24:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gon Lhatok of d_lhatok (Internal ID: 9492 - Historical ID 304300) weak (Character – 9492)! employee: Jampo Lhatok of (Internal ID 16806451) weak (Character – 16806451)! [12:24:51][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '12166' - Type: 'personal' ) [12:24:51][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: KnU_tr af Munsö of k_sweden (Internal ID 27042) weak (Character – 27042)! employee: Holmger Hammer of c_bornholm (Internal ID: 7737 - Historical ID 6841) weak (Character – 7737)! [12:24:52][E][characterlocationdata.cpp:151]: Removing travel plan from the character Ndoung Niedrige Geburt of (Internal ID 20446) owner when the travel plan is not ending normally. [12:24:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:24:53][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '11093' - Type: 'personal' ) [12:24:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Herakleios Aplakes of d_strymon (Internal ID 24885) weak (Character – 24885)! employee: Germanos Gomostos of c_thessaliotis (Internal ID 27214) weak (Character – 27214)! [12:24:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dobroslav Medvjedich of c_turov (Internal ID: 7415 - Historical ID 256045) weak (Character – 7415)! employee: Rodislav Niedrige Geburt of (Internal ID 34042) weak (Character – 34042)! [12:24:53][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 68 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Scholar was set [12:24:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16788309' - Type: 'unknown' ) [12:24:53][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789382' - Type: 'unknown' ) [12:24:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '16787383' - Type: 'unknown' ) [12:24:53][D][jomini_effect_impl.cpp:446]: file: events/relations_events/adultery_events.txt line: 1603 (adultery.1002:option): adultery.1002 firing adultery.1004 [12:24:54][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '117451552' - Type: 'unknown' ) [12:24:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:54][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Conchobar Eóganacht-Raithlind of d_munster (Internal ID: 8374 - Historical ID 83708) weak (Character – 8374)! employee: Conmac Niedrige Geburt of (Internal ID 28760) weak (Character – 28760)! [12:24:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tanade Darod of e_ajuraan (Internal ID: 8604 - Historical ID somali0106) weak (Character – 8604)! employee: Libin Welamo of (Internal ID 16800910) weak (Character – 16800910)! [12:24:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pongza Nangqên of c_chindu (Internal ID 30871) weak (Character – 30871)! employee: Zangtsa Niedrige Geburt of (Internal ID 16793916) weak (Character – 16793916)! [12:24:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: GO_ngyel Khangmar of c_kangmar (Internal ID: 7873 - Historical ID 305171) weak (Character – 7873)! employee: Gyatso Niedrige Geburt of (Internal ID 17964) weak (Character – 17964)! [12:24:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16789480' - Type: 'personal' ) [12:24:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:55][D][gamestate.cpp:1302]: Dezember 899 [12:24:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:24:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:24:57][I][character_window.cpp:948]: Open character 'BE_renger Karling of k_aquitaine (Internal ID 16797684)' [12:24:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:24:58][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:01][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:02][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:25:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Balgor Aqton of d_jalmat (Internal ID 24833) weak (Character – 24833)! employee: Organ Niedrige Geburt of (Internal ID 50351782) weak (Character – 50351782)! [12:25:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '33566696' - Type: 'unknown' ) [12:25:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Petros Hadariba of c_naqis (Internal ID 32213) weak (Character – 32213)! employee: Kanun Niedrige Geburt of (Internal ID 16803872) weak (Character – 16803872)! [12:25:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '50341939' - Type: 'unknown' ) [12:25:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Vladan Mojmírid of d_nyitra (Internal ID 16800502) weak (Character – 16800502)! employee: Milan Mojmírid of (Internal ID 16798266) weak (Character – 16798266)! [12:25:02][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Gepanzertes Fußvolk!!' (Internal ID: '16789104' - Type: 'unknown' ) [12:25:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Leon Makedon of e_byzantium (Internal ID: 10012 - Historical ID 1702) weak (Character – 10012)! employee: Yngvar Niedrige Geburt of (Internal ID 23277) weak (Character – 23277)! [12:25:02][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '100675408' - Type: 'personal' ) [12:25:02][D][jomini_effect_impl.cpp:446]: file: common/secret_types/00_secret_types.txt line: 417 (secret_murder:on_expose): NAMELESS KILLER [12:25:02][D][effectimpl.cpp:633]: TOOLTIP:SECRET_TYPE,secret_murder L; Mord!! weak (Secret – 67109736)! Root: TOOLTIP:SECRET_TYPE,secret_murder L; Mord!! weak (Secret – 67109736)! Saved event targets: secret_owner: Akkadevi Niedrige Geburt of (Internal ID 18108) weak (Character – 18108)! secret_target: Bukka Chellaketana of (Internal ID 25795) weak (Character – 25795)! secret_exposer: Akkadevi Niedrige Geburt of (Internal ID 18108) weak (Character – 18108)! secret: TOOLTIP:SECRET_TYPE,secret_murder L; Mord!! weak (Secret – 67109736)! victim: Bukka Chellaketana of (Internal ID 25795) weak (Character – 25795)! murderer: Akkadevi Niedrige Geburt of (Internal ID 18108) weak (Character – 18108)! [12:25:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:03][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/20_health_effects.txt line: 1031 (epilepsy_fever_risk_effect): Epilepsy: fever [12:25:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Takoi Ninise of c_wagadugu (Internal ID 16797551) weak (Character – 16797551)! employee: Djeneba Niedrige Geburt of (Internal ID 16810296) weak (Character – 16810296)! [12:25:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '67120309' - Type: 'personal' ) [12:25:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Reidja Daura of d_air (Internal ID 16789767) weak (Character – 16789767)! employee: Halima Niedrige Geburt of (Internal ID 35586) weak (Character – 35586)! [12:25:03][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16789411' - Type: 'personal' ) [12:25:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33564556' - Type: 'personal' ) [12:25:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '83897020' - Type: 'personal' ) [12:25:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:04][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:25:04][D][effectimpl.cpp:633]: Farighun Farighunid of c_guzgan (Internal ID: 8821 - Historical ID 1230300) weak (Character – 8821)! Root: Farighun Farighunid of c_guzgan (Internal ID: 8821 - Historical ID 1230300) weak (Character – 8821)! Saved event targets: actor: Farighun Farighunid of c_guzgan (Internal ID: 8821 - Historical ID 1230300) weak (Character – 8821)! recipient: Shaya Niedrige Geburt of (Internal ID 33577850) weak (Character – 33577850)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Shaya Niedrige Geburt of (Internal ID 33577850) weak (Character – 33577850)! intermediary: null weak (Character – 4294967295)! sc_initiator: Farighun Farighunid of c_guzgan (Internal ID: 8821 - Historical ID 1230300) weak (Character – 8821)! sc_attacker: Farighun Farighunid of c_guzgan (Internal ID: 8821 - Historical ID 1230300) weak (Character – 8821)! sc_defender: Shaya Niedrige Geburt of (Internal ID 33577850) weak (Character – 33577850)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Farighun Farighunid of c_guzgan (Internal ID: 8821 - Historical ID 1230300) weak (Character – 8821)! my_foe: Shaya Niedrige Geburt of (Internal ID 33577850) weak (Character – 33577850)! sc_defender_last_move: Flagge nut_em (10835) sc_attacker_last_move: Flagge expert_onslaught (10847) [12:25:04][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:25:04][D][effectimpl.cpp:633]: Farighun Farighunid of c_guzgan (Internal ID: 8821 - Historical ID 1230300) weak (Character – 8821)! Root: Farighun Farighunid of c_guzgan (Internal ID: 8821 - Historical ID 1230300) weak (Character – 8821)! Saved event targets: actor: Farighun Farighunid of c_guzgan (Internal ID: 8821 - Historical ID 1230300) weak (Character – 8821)! recipient: Shaya Niedrige Geburt of (Internal ID 33577850) weak (Character – 33577850)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Shaya Niedrige Geburt of (Internal ID 33577850) weak (Character – 33577850)! intermediary: null weak (Character – 4294967295)! sc_initiator: Farighun Farighunid of c_guzgan (Internal ID: 8821 - Historical ID 1230300) weak (Character – 8821)! sc_attacker: Farighun Farighunid of c_guzgan (Internal ID: 8821 - Historical ID 1230300) weak (Character – 8821)! sc_defender: Shaya Niedrige Geburt of (Internal ID 33577850) weak (Character – 33577850)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Farighun Farighunid of c_guzgan (Internal ID: 8821 - Historical ID 1230300) weak (Character – 8821)! my_foe: Shaya Niedrige Geburt of (Internal ID 33577850) weak (Character – 33577850)! sc_defender_last_move: Flagge nut_em (10835) sc_attacker_last_move: Flagge expert_onslaught (10847) [12:25:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:04][I][character_window.cpp:948]: Open character 'BE_renger Karling of k_aquitaine (Internal ID 16797684)' [12:25:04][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:04][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Eticho von Hallein of d_salzburg (Internal ID 16804452) weak (Character – 16804452)! employee: Odilo von Bogen of (Internal ID 16804654) weak (Character – 16804654)! [12:25:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Khoddey of Durowka of c_balachev (Internal ID 27113) weak (Character – 27113)! employee: Kezhapa Niedrige Geburt of (Internal ID 35879) weak (Character – 35879)! [12:25:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chuga Taran of c_tara (Internal ID: 8692 - Historical ID 302564) weak (Character – 8692)! employee: Nuyanza Niedrige Geburt of (Internal ID 33566128) weak (Character – 33566128)! [12:25:05][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '100674236' - Type: 'unknown' ) [12:25:05][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50341772' - Type: 'unknown' ) [12:25:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:25:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dalmau-Berenguer de Castellón of c_castellon (Internal ID 33569490) weak (Character – 33569490)! employee: Mariam Niedrige Geburt of (Internal ID 16800836) weak (Character – 16800836)! [12:25:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:06][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33566627' - Type: 'unknown' ) [12:25:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Berengar Unruochinger of k_italy (Internal ID: 8133 - Historical ID 71901) weak (Character – 8133)! employee: Augustin Beck of c_novara (Internal ID 16798878) weak (Character – 16798878)! [12:25:06][I][character_window.cpp:948]: Open character 'Bernat Gellones of d_barcelona (Internal ID: 8234 - Historical ID 168137)' [12:25:06][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:07][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '50342476' - Type: 'personal' ) [12:25:07][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '33565615' - Type: 'personal' ) [12:25:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:07][D][gamestate.cpp:1302]: Januar 900 [12:25:07][D][gamestate_persistence.cpp:204]: Savegame time 0 [12:25:07][D][gamestate_persistence.cpp:143]: Written size 0.000 B (reserved 512.0 KB) for Unsynced [12:25:07][D][gamestate_persistence.cpp:143]: Written size 20.00 B (reserved 512.0 KB) for Random [12:25:07][D][gamestate_persistence.cpp:143]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed [12:25:07][D][gamestate_persistence.cpp:143]: Written size 27.00 B (reserved 512.0 KB) for Date [12:25:07][D][gamestate_persistence.cpp:143]: Written size 7.310 KB (reserved 512.0 KB) for Variables [12:25:07][D][gamestate_persistence.cpp:143]: Written size 4.595 KB (reserved 512.0 KB) for TraitLookup [12:25:07][D][gamestate_persistence.cpp:143]: Written size 1.269 MB (reserved 4.000 MB) for Provinces [12:25:07][D][gamestate_persistence.cpp:143]: Written size 2.452 MB (reserved 8.000 MB) for LandedTitles [12:25:07][D][gamestate_persistence.cpp:143]: Written size 1.926 MB (reserved 16.00 MB) for Dynasties [12:25:07][D][gamestate_persistence.cpp:143]: Written size 182.6 KB (reserved 512.0 KB) for ScriptedCharacters [12:25:07][D][gamestate_persistence.cpp:143]: Written size 272.0 B (reserved 2.000 MB) for DeletedCharacters [12:25:07][D][gamestate_persistence.cpp:143]: Written size 17.62 MB (reserved 32.00 MB) for LivingCharacters [12:25:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:07][D][gamestate_persistence.cpp:143]: Written size 2.936 MB (reserved 32.00 MB) for DeadCharacters [12:25:07][D][gamestate_persistence.cpp:143]: Written size 1.427 MB (reserved 6.000 MB) for CharacterManager [12:25:07][D][gamestate_persistence.cpp:143]: Written size 39.30 KB (reserved 512.0 KB) for Units [12:25:07][D][gamestate_persistence.cpp:143]: Written size 1.116 MB (reserved 512.0 KB) for Events [12:25:07][D][gamestate_persistence.cpp:143]: Written size 165.0 B (reserved 512.0 KB) for Players [12:25:07][D][gamestate_persistence.cpp:143]: Written size 1.206 MB (reserved 512.0 KB) for Armies [12:25:07][D][gamestate_persistence.cpp:143]: Written size 61.82 KB (reserved 512.0 KB) for Activities [12:25:07][D][gamestate_persistence.cpp:143]: Written size 6.539 MB (reserved 512.0 KB) for Opinions [12:25:07][D][gamestate_persistence.cpp:143]: Written size 654.0 KB (reserved 512.0 KB) for Relations [12:25:07][D][gamestate_persistence.cpp:143]: Written size 315.5 KB (reserved 512.0 KB) for Schemes [12:25:07][D][gamestate_persistence.cpp:143]: Written size 56.11 KB (reserved 512.0 KB) for Stories [12:25:07][D][gamestate_persistence.cpp:143]: Written size 33.48 KB (reserved 512.0 KB) for Combats [12:25:07][D][gamestate_persistence.cpp:143]: Written size 3.179 KB (reserved 512.0 KB) for PendingCharacterInteractions [12:25:07][D][gamestate_persistence.cpp:143]: Written size 256.2 KB (reserved 512.0 KB) for Secrets [12:25:07][D][gamestate_persistence.cpp:143]: Written size 33.63 KB (reserved 512.0 KB) for MercenaryCompanies [12:25:07][D][gamestate_persistence.cpp:143]: Written size 169.9 KB (reserved 512.0 KB) for VassalContracts [12:25:07][D][gamestate_persistence.cpp:143]: Written size 151.3 KB (reserved 512.0 KB) for Religions [12:25:07][D][gamestate_persistence.cpp:143]: Written size 284.3 KB (reserved 512.0 KB) for Wars [12:25:07][D][gamestate_persistence.cpp:143]: Written size 11.24 KB (reserved 512.0 KB) for Sieges [12:25:07][D][gamestate_persistence.cpp:143]: Written size 8.000 B (reserved 512.0 KB) for Succession [12:25:07][D][gamestate_persistence.cpp:143]: Written size 1.878 KB (reserved 512.0 KB) for Holdings [12:25:07][D][gamestate_persistence.cpp:143]: Written size 364.9 KB (reserved 2.000 MB) for Counties [12:25:07][D][gamestate_persistence.cpp:143]: Written size 304.0 B (reserved 512.0 KB) for Fleets [12:25:07][D][gamestate_persistence.cpp:143]: Written size 701.1 KB (reserved 2.000 MB) for CouncilTasks [12:25:07][D][gamestate_persistence.cpp:143]: Written size 3.214 KB (reserved 512.0 KB) for ImportantActions [12:25:07][D][gamestate_persistence.cpp:143]: Written size 33.75 KB (reserved 2.000 MB) for Factions [12:25:07][D][gamestate_persistence.cpp:143]: Written size 1002.768 KB (reserved 2.000 MB) for Cultures [12:25:07][D][gamestate_persistence.cpp:143]: Written size 186.0 B (reserved 512.0 KB) for HolyOrders [12:25:07][D][gamestate_persistence.cpp:143]: Written size 989.1 KB (reserved 2.000 MB) for AI [12:25:07][D][gamestate_persistence.cpp:143]: Written size 2.477 KB (reserved 512.0 KB) for GameRules [12:25:07][D][gamestate_persistence.cpp:143]: Written size 672.0 B (reserved 512.0 KB) for Raids [12:25:07][D][gamestate_persistence.cpp:143]: Written size 45.00 B (reserved 512.0 KB) for Ironman [12:25:07][D][gamestate_persistence.cpp:143]: Written size 4.671 MB (reserved 8.000 MB) for CoatOfArms [12:25:07][D][gamestate_persistence.cpp:143]: Written size 14.00 B (reserved 512.0 KB) for RulerDesigner [12:25:07][D][gamestate_persistence.cpp:143]: Written size 10.00 B (reserved 512.0 KB) for PlayerEvents [12:25:07][D][gamestate_persistence.cpp:143]: Written size 679.0 KB (reserved 512.0 KB) for Artifacts [12:25:07][D][gamestate_persistence.cpp:143]: Written size 6.428 KB (reserved 512.0 KB) for Inspirations [12:25:07][D][gamestate_persistence.cpp:143]: Written size 305.5 KB (reserved 512.0 KB) for CourtPositions [12:25:07][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Struggles [12:25:07][D][gamestate_persistence.cpp:143]: Written size 9.030 MB (reserved 512.0 KB) for CharacterMemories [12:25:07][D][gamestate_persistence.cpp:143]: Written size 26.18 KB (reserved 512.0 KB) for Diarchies [12:25:07][D][gamestate_persistence.cpp:143]: Written size 77.34 KB (reserved 512.0 KB) for TravelPlans [12:25:07][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Accolades [12:25:07][D][gamestate_persistence.cpp:143]: Written size 11.57 KB (reserved 512.0 KB) for TaxSlots [12:25:07][D][gamestate_persistence.cpp:143]: Written size 26.00 B (reserved 512.0 KB) for Epidemics [12:25:07][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Legends [12:25:07][D][gamestate_persistence.cpp:143]: Written size 2.261 KB (reserved 512.0 KB) for Domiciles [12:25:07][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Contracts [12:25:07][D][gamestate_persistence.cpp:204]: Savegame time 0 [12:25:07][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '50342831' - Type: 'unknown' ) [12:25:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Malik al-Yiliqi of c_medellin (Internal ID 16797785) weak (Character – 16797785)! employee: Affan Niedrige Geburt of (Internal ID 36447) weak (Character – 36447)! [12:25:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:07][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:08][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:09][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '100674914' - Type: 'personal' ) [12:25:09][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16788192' - Type: 'personal' ) [12:25:09][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33565028' - Type: 'personal' ) [12:25:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Amphilochios Radenos of c_cherso (Internal ID: 7621 - Historical ID 145120) weak (Character – 7621)! employee: Alexandra Niedrige Geburt of (Internal ID 22173) weak (Character – 22173)! [12:25:09][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '11412' - Type: 'personal' ) [12:25:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16789414' - Type: 'personal' ) [12:25:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:11][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:25:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Theophanes Orphanotrophos of d_cyprus (Internal ID 24881) weak (Character – 24881)! employee: Theodosios Niedrige Geburt of (Internal ID 26743) weak (Character – 26743)! [12:25:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kehper Bak of c_geba (Internal ID 35049) weak (Character – 35049)! employee: Kpangbah Niedrige Geburt of (Internal ID 33566820) weak (Character – 33566820)! [12:25:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adalgod d'Orleans of c_nassau (Internal ID 16789135) weak (Character – 16789135)! employee: Luitgard d'Orleans of (Internal ID 28047) weak (Character – 28047)! [12:25:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kassapa Lambakanna of k_lanka (Internal ID: 9015 - Historical ID 189015) weak (Character – 9015)! employee: Reva Niedrige Geburt of (Internal ID 32126) weak (Character – 32126)! [12:25:11][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33566630' - Type: 'unknown' ) [12:25:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adelchis Supponidi of c_ferrara (Internal ID: 9277 - Historical ID 167885) weak (Character – 9277)! employee: Petanko Niedrige Geburt of (Internal ID 16808510) weak (Character – 16808510)! [12:25:12][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [12:25:12][D][effectimpl.cpp:633]: Alpra Yimaek of d_aqtobe (Internal ID 32423) weak (Character – 32423)! Root: Alpra Yimaek of d_aqtobe (Internal ID 32423) weak (Character – 32423)! Saved event targets: warden: A_rpA_d Árpáden of e_caspian-pontic_steppe (Internal ID: 8469 - Historical ID 159136) weak (Character – 8469)! home_court: Saru Yimaek of k_kimek (Internal ID: 7486 - Historical ID 302716) weak (Character – 7486)! imprisoner: null weak (Character – 4294967295)! reason: Flagge ruler (86) hostage: Alpra Yimaek of d_aqtobe (Internal ID 32423) weak (Character – 32423)! starting_location: Itil (Internal ID: 620) weak (Province – 620)! destination_province: Aqtöbe (Internal ID: 896) weak (Province – 896)! hostage_home_court: Otrok Yimaek of k_kimek (Internal ID 28805) weak (Character – 28805)! [12:25:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ye Zhang of k_xia (Internal ID 33573286) weak (Character – 33573286)! employee: YachleEl Niedrige Geburt of (Internal ID 18174) weak (Character – 18174)! [12:25:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:13][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pelgyi_Blama Gar of d_dege (Internal ID: 8433 - Historical ID 247278) weak (Character – 8433)! employee: Zimun Niedrige Geburt of (Internal ID 23651) weak (Character – 23651)! [12:25:13][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:25:13][D][effectimpl.cpp:633]: Liutfred d'Asti of c_monferrato (Internal ID: 9540 - Historical ID 167969) weak (Character – 9540)! Root: Liutfred d'Asti of c_monferrato (Internal ID: 9540 - Historical ID 167969) weak (Character – 9540)! Saved event targets: actor: Liutfred d'Asti of c_monferrato (Internal ID: 9540 - Historical ID 167969) weak (Character – 9540)! recipient: Roberto Niedrige Geburt of (Internal ID 35903) weak (Character – 35903)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Roberto Niedrige Geburt of (Internal ID 35903) weak (Character – 35903)! intermediary: null weak (Character – 4294967295)! sc_initiator: Liutfred d'Asti of c_monferrato (Internal ID: 9540 - Historical ID 167969) weak (Character – 9540)! sc_attacker: Liutfred d'Asti of c_monferrato (Internal ID: 9540 - Historical ID 167969) weak (Character – 9540)! sc_defender: Roberto Niedrige Geburt of (Internal ID 35903) weak (Character – 35903)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Liutfred d'Asti of c_monferrato (Internal ID: 9540 - Historical ID 167969) weak (Character – 9540)! my_foe: Roberto Niedrige Geburt of (Internal ID 35903) weak (Character – 35903)! sc_defender_last_move: Flagge enthusiastic_onslaught (10832) sc_attacker_last_move: Flagge mocking_boast (10857) [12:25:13][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:25:13][D][effectimpl.cpp:633]: Liutfred d'Asti of c_monferrato (Internal ID: 9540 - Historical ID 167969) weak (Character – 9540)! Root: Liutfred d'Asti of c_monferrato (Internal ID: 9540 - Historical ID 167969) weak (Character – 9540)! Saved event targets: actor: Liutfred d'Asti of c_monferrato (Internal ID: 9540 - Historical ID 167969) weak (Character – 9540)! recipient: Roberto Niedrige Geburt of (Internal ID 35903) weak (Character – 35903)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Roberto Niedrige Geburt of (Internal ID 35903) weak (Character – 35903)! intermediary: null weak (Character – 4294967295)! sc_initiator: Liutfred d'Asti of c_monferrato (Internal ID: 9540 - Historical ID 167969) weak (Character – 9540)! sc_attacker: Liutfred d'Asti of c_monferrato (Internal ID: 9540 - Historical ID 167969) weak (Character – 9540)! sc_defender: Roberto Niedrige Geburt of (Internal ID 35903) weak (Character – 35903)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Liutfred d'Asti of c_monferrato (Internal ID: 9540 - Historical ID 167969) weak (Character – 9540)! my_foe: Roberto Niedrige Geburt of (Internal ID 35903) weak (Character – 35903)! sc_defender_last_move: Flagge enthusiastic_onslaught (10832) sc_attacker_last_move: Flagge mocking_boast (10857) [12:25:13][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Isma_il Samanid of c_bukhara (Internal ID: 8860 - Historical ID 163157) weak (Character – 8860)! employee: Magna Nimreh of (Internal ID 33567147) weak (Character – 33567147)! [12:25:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:14][I][character_window.cpp:948]: Open character 'Loris Lang of c_urgell (Internal ID 24525)' [12:25:14][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:14][D][gamestate.cpp:1302]: Februar 900 [12:25:15][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '16789469' - Type: 'personal' ) [12:25:15][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:16][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33566685' - Type: 'unknown' ) [12:25:16][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788628' - Type: 'unknown' ) [12:25:16][I][character_window.cpp:948]: Open character 'NunO_ Lang of (Internal ID 16787620)' [12:25:16][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:16][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:16][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sorogoye Welamo of d_kaffa (Internal ID: 9768 - Historical ID welayta0042) weak (Character – 9768)! employee: Awa Niedrige Geburt of (Internal ID 23141) weak (Character – 23141)! [12:25:17][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '33565112' - Type: 'personal' ) [12:25:17][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Gepanzertes Fußvolk!!' (Internal ID: '11769' - Type: 'personal' ) [12:25:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bhogavati Shura of c_saptagrama (Internal ID 27805) weak (Character – 27805)! employee: Ramapala Niedrige Geburt of (Internal ID 16791238) weak (Character – 16791238)! [12:25:17][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Yuddhamala Vengi Chalukya of c_cumbum (Internal ID 16800811) weak (Character – 16800811)! employee: Amma Niedrige Geburt of (Internal ID 16794776) weak (Character – 16794776)! [12:25:17][I][character_window.cpp:948]: Open character 'NunO_ Lang of (Internal ID 33573801)' [12:25:17][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:17][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:17][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:17][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:18][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788985' - Type: 'unknown' ) [12:25:18][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50342328' - Type: 'unknown' ) [12:25:18][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '50342244' - Type: 'unknown' ) [12:25:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:18][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3104 (birth.8001:immediate): Adding grandparents [12:25:18][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3104 (birth.8001:immediate): Adding grandparents [12:25:18][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3113 (birth.8001:immediate): Adding great grandparents [12:25:18][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3113 (birth.8001:immediate): Adding great grandparents [12:25:18][D][jomini_effect_impl.cpp:446]: file: events/birth_events.txt line: 3134 (birth.8001:immediate): Finding ancestor [12:25:18][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:25:18][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:25:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:19][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33565408' - Type: 'unknown' ) [12:25:19][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '117452130' - Type: 'unknown' ) [12:25:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:19][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:19][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '67119692' - Type: 'unknown' ) [12:25:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:20][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:25:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Nisi Bulanid of k_caucasus (Internal ID: 9280 - Historical ID 74026) weak (Character – 9280)! employee: PapaC_yz Atbulut of (Internal ID 33585642) weak (Character – 33585642)! [12:25:20][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '83897525' - Type: 'unknown' ) [12:25:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ashraf Ashrafid of c_zawila (Internal ID 16788292) weak (Character – 16788292)! employee: Tayyib Ashrafid of (Internal ID 16789517) weak (Character – 16789517)! [12:25:20][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '117452624' - Type: 'unknown' ) [12:25:20][D][gamestate.cpp:1302]: März 900 [12:25:20][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33564559' - Type: 'personal' ) [12:25:20][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33564560' - Type: 'personal' ) [12:25:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:20][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: AndrE_ de Toulouse of d_toulouse (Internal ID 28170) weak (Character – 28170)! employee: NapoleO_ d'Aragó of (Internal ID 32718) weak (Character – 32718)! [12:25:20][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: C_anglong Monyul of d_monyul (Internal ID: 8959 - Historical ID 304113) weak (Character – 8959)! employee: Rinchen Niedrige Geburt of (Internal ID 16808256) weak (Character – 16808256)! [12:25:20][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '33566713' - Type: 'personal' ) [12:25:20][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '50343929' - Type: 'unknown' ) [12:25:20][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50341776' - Type: 'unknown' ) [12:25:20][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '50341775' - Type: 'unknown' ) [12:25:20][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:20][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33566627' - Type: 'personal' ) [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aghali Mezwarid of c_satif (Internal ID 31200) weak (Character – 31200)! employee: Durriyya Niedrige Geburt of (Internal ID 16806740) weak (Character – 16806740)! [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dietwin Welfen of c_sens (Internal ID 27118) weak (Character – 27118)! employee: Judith Welfen of (Internal ID 16787727) weak (Character – 16787727)! [12:25:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:21][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16789309' - Type: 'personal' ) [12:25:21][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dietwin Welfen of c_sens (Internal ID 27118) weak (Character – 27118)! employee: Judith Welfen of (Internal ID 16787727) weak (Character – 16787727)! [12:25:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wilbert von Köln of d_lower_lorraine (Internal ID 32066) weak (Character – 32066)! employee: Hartmann Niedrige Geburt of (Internal ID 50345318) weak (Character – 50345318)! [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Madhava Nolamba of d_nulambavadi (Internal ID 28379) weak (Character – 28379)! employee: Gamakamba Niedrige Geburt of (Internal ID 20920) weak (Character – 20920)! [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Egaloskoura Alwa of k_nubia (Internal ID 25922) weak (Character – 25922)! employee: Tirsakouni Niedrige Geburt of (Internal ID 16806306) weak (Character – 16806306)! [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ye Yuan of d_liangzhou (Internal ID: 7944 - Historical ID han0005) weak (Character – 7944)! employee: Junliang Yuan of (Internal ID 26001) weak (Character – 26001)! [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Oyo Oduduwa of d_oyo (Internal ID: 8684 - Historical ID yoruba0009) weak (Character – 8684)! employee: Doye Kwakou of (Internal ID 28609) weak (Character – 28609)! [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ludwig Karling of d_west_franconia (Internal ID: 7595 - Historical ID 42019) weak (Character – 7595)! employee: Werner von Hammelburg of b_russelsheim (Internal ID 25860) weak (Character – 25860)! [12:25:21][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33564553' - Type: 'personal' ) [12:25:21][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16789503' - Type: 'personal' ) [12:25:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pelzangpo Khön of k_u (Internal ID: 9397 - Historical ID 305425) weak (Character – 9397)! employee: Taknye Dakpo of c_gyaca (Internal ID: 7877 - Historical ID 305400) weak (Character – 7877)! [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Milwo Gurib of k_guge (Internal ID: 8089 - Historical ID 305021) weak (Character – 8089)! employee: Seba Niedrige Geburt of (Internal ID 17451) weak (Character – 17451)! [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Arnulf Karling of k_bavaria (Internal ID: 8887 - Historical ID 7945) weak (Character – 8887)! employee: Luitpold von Babenberg of d_carinthia (Internal ID: 9537 - Historical ID 7969) weak (Character – 9537)! [12:25:21][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '33566719' - Type: 'unknown' ) [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Watt_as Guddâla of c_canarias (Internal ID 28053) weak (Character – 28053)! employee: Osman Niedrige Geburt of (Internal ID 33587117) weak (Character – 33587117)! [12:25:21][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:25:21][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:25:21][D][effectimpl.cpp:633]: al-Husain Tahirid of d_merv (Internal ID: 8518 - Historical ID 1000230508) weak (Character – 8518)! Root: al-Husain Tahirid of d_merv (Internal ID: 8518 - Historical ID 1000230508) weak (Character – 8518)! Saved event targets: actor: al-Husain Tahirid of d_merv (Internal ID: 8518 - Historical ID 1000230508) weak (Character – 8518)! recipient: Ibrahim Tahirid of (Internal ID 16789009) weak (Character – 16789009)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Ibrahim Tahirid of (Internal ID 16789009) weak (Character – 16789009)! intermediary: null weak (Character – 4294967295)! sc_initiator: al-Husain Tahirid of d_merv (Internal ID: 8518 - Historical ID 1000230508) weak (Character – 8518)! sc_attacker: al-Husain Tahirid of d_merv (Internal ID: 8518 - Historical ID 1000230508) weak (Character – 8518)! sc_defender: Ibrahim Tahirid of (Internal ID 16789009) weak (Character – 16789009)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: al-Husain Tahirid of d_merv (Internal ID: 8518 - Historical ID 1000230508) weak (Character – 8518)! my_foe: Ibrahim Tahirid of (Internal ID 16789009) weak (Character – 16789009)! sc_defender_last_move: Flagge wait_and_hope (10830) sc_attacker_last_move: Flagge onslaught (10841) [12:25:21][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:25:21][D][effectimpl.cpp:633]: al-Husain Tahirid of d_merv (Internal ID: 8518 - Historical ID 1000230508) weak (Character – 8518)! Root: al-Husain Tahirid of d_merv (Internal ID: 8518 - Historical ID 1000230508) weak (Character – 8518)! Saved event targets: actor: al-Husain Tahirid of d_merv (Internal ID: 8518 - Historical ID 1000230508) weak (Character – 8518)! recipient: Ibrahim Tahirid of (Internal ID 16789009) weak (Character – 16789009)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Ibrahim Tahirid of (Internal ID 16789009) weak (Character – 16789009)! intermediary: null weak (Character – 4294967295)! sc_initiator: al-Husain Tahirid of d_merv (Internal ID: 8518 - Historical ID 1000230508) weak (Character – 8518)! sc_attacker: al-Husain Tahirid of d_merv (Internal ID: 8518 - Historical ID 1000230508) weak (Character – 8518)! sc_defender: Ibrahim Tahirid of (Internal ID 16789009) weak (Character – 16789009)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: al-Husain Tahirid of d_merv (Internal ID: 8518 - Historical ID 1000230508) weak (Character – 8518)! my_foe: Ibrahim Tahirid of (Internal ID 16789009) weak (Character – 16789009)! sc_defender_last_move: Flagge wait_and_hope (10830) sc_attacker_last_move: Flagge onslaught (10841) [12:25:21][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 2873 (diarch_legal_meddling_interaction:on_accept): Ein Diarch nutzte die Interaktion „Rechtliche Einmischung“ [12:25:21][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:25:21][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '11015' - Type: 'unknown' ) [12:25:21][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789039' - Type: 'personal' ) [12:25:21][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: CinA_ed ua Cheinnselaig of c_leinster (Internal ID: 9682 - Historical ID 950) weak (Character – 9682)! employee: CruinnmA_el Niedrige Geburt of (Internal ID 18875) weak (Character – 18875)! [12:25:21][D][gamestate.cpp:1302]: April 900 [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Salasthamba Salasthambid of c_manipur (Internal ID 17817) weak (Character – 17817)! employee: Ukka Niedrige Geburt of (Internal ID 35433) weak (Character – 35433)! [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hamar Dir of c_berbera (Internal ID: 9019 - Historical ID somali0097) weak (Character – 9019)! employee: Magol Niedrige Geburt of (Internal ID 16794210) weak (Character – 16794210)! [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: HisE_n Rawwadid of c_tabriz (Internal ID: 8952 - Historical ID 159148) weak (Character – 8952)! employee: Sina Gilani of (Internal ID 16811347) weak (Character – 16811347)! [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pangtele Bilgä of d_karashar (Internal ID 35463) weak (Character – 35463)! employee: Gayasirs Niedrige Geburt of (Internal ID 16788767) weak (Character – 16788767)! [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sancho de Vasconia of d_gascogne (Internal ID 16788097) weak (Character – 16788097)! employee: Bernat Niedrige Geburt of (Internal ID 16789031) weak (Character – 16789031)! [12:25:21][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tashi Jétanak of c_baingoin (Internal ID 27685) weak (Character – 27685)! employee: Nejini Namra of (Internal ID 16800670) weak (Character – 16800670)! [12:25:21][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [12:25:21][D][effectimpl.cpp:633]: Nanda Qiepantuo of (Internal ID 16794974) weak (Character – 16794974)! Root: Nanda Qiepantuo of (Internal ID 16794974) weak (Character – 16794974)! Saved event targets: warden: Gordiya Samanid of d_ferghana (Internal ID 28364) weak (Character – 28364)! home_court: Pakyau Qiepantuo of c_zarafshan (Internal ID: 8755 - Historical ID 248039) weak (Character – 8755)! imprisoner: Noushzad Samanid of c_khojand (Internal ID 16798869) weak (Character – 16798869)! reason: Flagge imprisoner (40) hostage: Nanda Qiepantuo of (Internal ID 16794974) weak (Character – 16794974)! [12:25:21][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Fune Duguwa of k_kanem (Internal ID: 9905 - Historical ID 248711) weak (Character – 9905)! employee: Shakira Niedrige Geburt of (Internal ID 16807874) weak (Character – 16807874)! [12:25:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kharparadeva Katyuri of c_garwhal (Internal ID 28857) weak (Character – 28857)! employee: Manish Niedrige Geburt of (Internal ID 16804039) weak (Character – 16804039)! [12:25:22][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '33566255' - Type: 'unknown' ) [12:25:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:22][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788231' - Type: 'unknown' ) [12:25:22][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '50341769' - Type: 'unknown' ) [12:25:22][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:25:22][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Baeivi Guoládat of d_guoldat (Internal ID: 8757 - Historical ID 170146) weak (Character – 8757)! employee: NjA_ves Niedrige Geburt of (Internal ID 16796311) weak (Character – 16796311)! [12:25:22][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33566525' - Type: 'unknown' ) [12:25:22][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '50343843' - Type: 'unknown' ) [12:25:22][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16787635' - Type: 'personal' ) [12:25:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:22][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '50342755' - Type: 'personal' ) [12:25:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tingngezin Gurib of c_gegyai (Internal ID 16792798) weak (Character – 16792798)! employee: DrO_nma Niedrige Geburt of (Internal ID 33567534) weak (Character – 33567534)! [12:25:22][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Diegu de Castella of d_cantabria (Internal ID: 8203 - Historical ID 73765) weak (Character – 8203)! employee: Diegu de Castella of (Internal ID 16792862) weak (Character – 16792862)! [12:25:22][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '33565629' - Type: 'personal' ) [12:25:22][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '50342845' - Type: 'unknown' ) [12:25:22][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:25:22][D][gamestate.cpp:1302]: Mai 900 [12:25:22][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [12:25:22][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6551 (swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:22][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:22][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adil Umayyad of c_niebla (Internal ID 16791043) weak (Character – 16791043)! employee: Yahya Khorasani of (Internal ID 16805214) weak (Character – 16805214)! [12:25:22][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Gepanzertes Fußvolk!!' (Internal ID: '67119971' - Type: 'unknown' ) [12:25:22][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '33564851' - Type: 'unknown' ) [12:25:22][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16788189' - Type: 'unknown' ) [12:25:22][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [12:25:23][E][activity_utilities.cpp:1031]: Trying to trigger activity event 'feast_main_live_fowl.1001' for character Algebaeivi Niedrige Geburt of (Internal ID 16809119), but the activity is invalid - skipping. [12:25:23][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Regelinda Kashubi of d_pomerelia (Internal ID 28536) weak (Character – 28536)! employee: AlZ_bE_ta Gryfita of (Internal ID 25001) weak (Character – 25001)! [12:25:23][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Awinagh Tubn of c_hodna (Internal ID 50343668) weak (Character – 50343668)! employee: Aheyyad Niedrige Geburt of (Internal ID 16788725) weak (Character – 16788725)! [12:25:23][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Salwa Drongpa of c_lunggar (Internal ID: 8090 - Historical ID 305051) weak (Character – 8090)! employee: O_gyel Tridun of (Internal ID 30165) weak (Character – 30165)! [12:25:23][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16788188' - Type: 'unknown' ) [12:25:23][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '50343942' - Type: 'unknown' ) [12:25:23][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33564519' - Type: 'unknown' ) [12:25:23][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33564744' - Type: 'unknown' ) [12:25:23][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:25:23][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:24][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:29][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:25:29][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:29][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Buschjäger!!' (Internal ID: '16788777' - Type: 'unknown' ) [12:25:32][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adalhard Chatenois of d_upper_lorraine (Internal ID 16792872) weak (Character – 16792872)! employee: Hildegard Chatenois of (Internal ID 16787646) weak (Character – 16787646)! [12:25:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:32][I][character_window.cpp:948]: Open character 'Loris Lang of c_urgell (Internal ID 24525)' [12:25:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:32][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:32][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:33][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:33][I][character_window.cpp:948]: Open character 'NunO_ Lang of (Internal ID 16787620)' [12:25:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:33][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:33][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bajoras Wilks of d_masuria (Internal ID 35313) weak (Character – 35313)! employee: Gerkus Wilks of (Internal ID 16800962) weak (Character – 16800962)! [12:25:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mstislav Dniprich of d_bukovina (Internal ID: 8034 - Historical ID 256043) weak (Character – 8034)! employee: Yuriy Dniprich of (Internal ID 28023) weak (Character – 28023)! [12:25:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Alfred Wessex of k_england (Internal ID: 8799 - Historical ID 7627) weak (Character – 8799)! employee: AlE_arde Niedrige Geburt of (Internal ID 16784909) weak (Character – 16784909)! [12:25:33][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Passang Panu of c_chungthang (Internal ID: 8958 - Historical ID 304089) weak (Character – 8958)! employee: Kazi Panu of (Internal ID 30439) weak (Character – 30439)! [12:25:34][D][gamestate.cpp:1302]: Juni 900 [12:25:34][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:25:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:34][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:34][I][character_window.cpp:948]: Open character 'Anna Niedrige Geburt of (Internal ID 16800632)' [12:25:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:34][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:35][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16787600' - Type: 'unknown' ) [12:25:35][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Hornkrieger!!' (Internal ID: '33566583' - Type: 'unknown' ) [12:25:35][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16788920' - Type: 'unknown' ) [12:25:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:35][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:35][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:36][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:25:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:36][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:25:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:36][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:25:36][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15074 (fabricate_hook_assign_appropriate_type_effect): Attempting to set life threat hook [12:25:36][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 15104 (fabricate_hook_assign_appropriate_type_effect): Setting life_threat_hook against non-ruler [12:25:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:36][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16787743' - Type: 'unknown' ) [12:25:36][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abner Ailpin of d_moray (Internal ID 16790624) weak (Character – 16790624)! employee: Gormlaith Ailpin of (Internal ID 16789980) weak (Character – 16789980)! [12:25:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kparnkpai Bak of c_jara (Internal ID 28771) weak (Character – 28771)! employee: Yei Niedrige Geburt of (Internal ID 16799545) weak (Character – 16799545)! [12:25:37][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Otrok Yimaek of k_kimek (Internal ID 28805) weak (Character – 28805)! employee: Dundar Niedrige Geburt of (Internal ID 16794203) weak (Character – 16794203)! [12:25:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:37][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:38][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:38][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:25:39][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:25:39][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:39][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '11331' - Type: 'personal' ) [12:25:39][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '16787383' - Type: 'personal' ) [12:25:39][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789382' - Type: 'personal' ) [12:25:40][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:40][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6551 (swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:40][D][travel_plan.cpp:2305]: Arrival of Mubarak Lahıcid of (Internal ID 33780) too late by 1 for Spieltreffen von high Emir! high Muhammad! [12:25:40][D][travel_plan.cpp:2305]: Arrival of Muhammad Lahıcid of (Internal ID 16800333) too late by 1 for Spieltreffen von high Emir! high Muhammad! [12:25:40][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33566598' - Type: 'unknown' ) [12:25:40][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33564599' - Type: 'unknown' ) [12:25:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: O_lvir af Varde of c_tavasts (Internal ID 30588) weak (Character – 30588)! employee: Turo Niedrige Geburt of (Internal ID 16792554) weak (Character – 16792554)! [12:25:41][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '100674236' - Type: 'personal' ) [12:25:41][D][gamestate.cpp:1302]: Juli 900 [12:25:41][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:25:41][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '117451452' - Type: 'unknown' ) [12:25:41][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788547' - Type: 'unknown' ) [12:25:41][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16787742' - Type: 'unknown' ) [12:25:41][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Niaware Cisse of k_ghana (Internal ID 16790216) weak (Character – 16790216)! employee: Fatoumata Niedrige Geburt of (Internal ID 16791533) weak (Character – 16791533)! [12:25:42][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:42][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:42][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16788189' - Type: 'personal' ) [12:25:42][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Gole Dakajalan of c_dakajalan (Internal ID 33568547) weak (Character – 33568547)! employee: Ouati Niedrige Geburt of (Internal ID 16783119) weak (Character – 16783119)! [12:25:42][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Khalila Khalilid of c_dar_rashid (Internal ID 18399) weak (Character – 18399)! employee: Akodu Niedrige Geburt of (Internal ID 32261) weak (Character – 32261)! [12:25:42][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BE_renger Karling of c_berry (Internal ID 16797684) weak (Character – 16797684)! employee: Hereweald Niedrige Geburt of (Internal ID 16790383) weak (Character – 16790383)! [12:25:42][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '33565405' - Type: 'unknown' ) [12:25:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:43][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788985' - Type: 'personal' ) [12:25:43][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50342328' - Type: 'personal' ) [12:25:43][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '50342244' - Type: 'personal' ) [12:25:43][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '33564851' - Type: 'personal' ) [12:25:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:43][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: BE_renger Karling of c_berry (Internal ID 16797684) weak (Character – 16797684)! employee: Marguerite de Tarentaise of (Internal ID 26248) weak (Character – 26248)! [12:25:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:43][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:44][I][character_window.cpp:948]: Open character 'BE_renger Karling of c_berry (Internal ID 16797684)' [12:25:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:44][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:45][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:47][I][character_window.cpp:948]: Open character 'Bernat Gellones of k_aquitaine (Internal ID: 8234 - Historical ID 168137)' [12:25:47][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:47][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:47][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:47][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:48][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:48][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:48][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:48][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:49][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:25:50][D][travel_plan.cpp:3664]: Mubarak Lahıcid of (Internal ID 33780) was too late by %d days to 1 [12:25:50][D][travel_plan.cpp:3664]: Muhammad Lahıcid of (Internal ID 16800333) was too late by %d days to 1 [12:25:50][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:50][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:25:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Balaharsha Cedi of d_dahala (Internal ID: 9681 - Historical ID 190202) weak (Character – 9681)! employee: Nodha Niedrige Geburt of (Internal ID 24005) weak (Character – 24005)! [12:25:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lahiah Raufid of c_mandavyapura (Internal ID 16792778) weak (Character – 16792778)! employee: Wabisah Niedrige Geburt of (Internal ID 33568279) weak (Character – 33568279)! [12:25:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Maud of Mercia of d_hereford (Internal ID 26884) weak (Character – 26884)! employee: Wiglaf of Luton of c_bedford (Internal ID 16787998) weak (Character – 16787998)! [12:25:50][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: A_lvar de Galicia of c_monterrei (Internal ID 25699) weak (Character – 25699)! employee: Xuan Niedrige Geburt of (Internal ID 36471) weak (Character – 36471)! [12:25:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:51][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '50342067' - Type: 'unknown' ) [12:25:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:51][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '67119460' - Type: 'unknown' ) [12:25:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:25:51][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:51][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tahir Tahirid of k_khorasan (Internal ID: 9802 - Historical ID extra_tahirids_21) weak (Character – 9802)! employee: Feda Samanid of d_herat (Internal ID 28894) weak (Character – 28894)! [12:25:52][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:52][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:25:52][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '10422' - Type: 'personal' ) [12:25:52][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '12220' - Type: 'personal' ) [12:25:52][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16787634' - Type: 'personal' ) [12:25:52][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16789297' - Type: 'personal' ) [12:25:52][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '10726' - Type: 'personal' ) [12:25:52][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Gepanzertes Fußvolk!!' (Internal ID: '10727' - Type: 'personal' ) [12:25:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '16787943' - Type: 'unknown' ) [12:25:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '16787942' - Type: 'unknown' ) [12:25:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '33566513' - Type: 'unknown' ) [12:25:52][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33564850' - Type: 'unknown' ) [12:25:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16789436' - Type: 'unknown' ) [12:25:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787638' - Type: 'unknown' ) [12:25:52][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '67119544' - Type: 'unknown' ) [12:25:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33566201' - Type: 'unknown' ) [12:25:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787741' - Type: 'unknown' ) [12:25:52][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788957' - Type: 'unknown' ) [12:25:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16788956' - Type: 'unknown' ) [12:25:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '12337' - Type: 'unknown' ) [12:25:52][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16787743' - Type: 'personal' ) [12:25:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Manggyel Meldro of c_gyama (Internal ID: 7882 - Historical ID 305458) weak (Character – 7882)! employee: Manggyel Niedrige Geburt of (Internal ID 17935) weak (Character – 17935)! [12:25:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Leszek z Milczanów of k_bohemia (Internal ID 25183) weak (Character – 25183)! employee: Walter von Eberstein of (Internal ID 16791503) weak (Character – 16791503)! [12:25:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33564959' - Type: 'unknown' ) [12:25:52][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: A_rni Ulfing of c_messukyla (Internal ID 31305) weak (Character – 31305)! employee: Voitto Niedrige Geburt of (Internal ID 16795731) weak (Character – 16795731)! [12:25:52][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '12338' - Type: 'unknown' ) [12:25:53][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '12339' - Type: 'unknown' ) [12:25:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '12340' - Type: 'unknown' ) [12:25:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '12341' - Type: 'unknown' ) [12:25:53][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '12342' - Type: 'unknown' ) [12:25:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '12343' - Type: 'unknown' ) [12:25:53][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '12344' - Type: 'unknown' ) [12:25:53][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '12345' - Type: 'unknown' ) [12:25:53][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [12:25:53][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tahir Tahirid of k_khorasan (Internal ID: 9802 - Historical ID extra_tahirids_21) weak (Character – 9802)! employee: al-Husain Tahirid of d_merv (Internal ID: 8518 - Historical ID 1000230508) weak (Character – 8518)! [12:25:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:54][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '12346' - Type: 'unknown' ) [12:25:54][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '12347' - Type: 'unknown' ) [12:25:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:54][D][gamestate.cpp:1302]: August 900 [12:25:54][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '12348' - Type: 'unknown' ) [12:25:54][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:55][I][character_window.cpp:948]: Open character 'Bernat Gellones of k_aquitaine (Internal ID: 8234 - Historical ID 168137)' [12:25:55][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '12337' - Type: 'personal' ) [12:25:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787638' - Type: 'personal' ) [12:25:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787741' - Type: 'personal' ) [12:25:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16788956' - Type: 'personal' ) [12:25:55][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788957' - Type: 'personal' ) [12:25:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16789436' - Type: 'personal' ) [12:25:55][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33564850' - Type: 'personal' ) [12:25:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33566201' - Type: 'personal' ) [12:25:55][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '67119544' - Type: 'personal' ) [12:25:55][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '12339' - Type: 'personal' ) [12:25:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '12340' - Type: 'personal' ) [12:25:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '12341' - Type: 'personal' ) [12:25:55][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '12342' - Type: 'personal' ) [12:25:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '12343' - Type: 'personal' ) [12:25:55][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '12344' - Type: 'personal' ) [12:25:55][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16789560' - Type: 'unknown' ) [12:25:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:55][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tahir Tahirid of k_khorasan (Internal ID: 9802 - Historical ID extra_tahirids_21) weak (Character – 9802)! employee: Vali al-Qumis of c_damghan (Internal ID 16790627) weak (Character – 16790627)! [12:25:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:55][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:55][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:56][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:56][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tahir Tahirid of k_khorasan (Internal ID: 9802 - Historical ID extra_tahirids_21) weak (Character – 9802)! employee: Bahman Jarmaqid of c_mafaza (Internal ID 28893) weak (Character – 28893)! [12:25:56][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 60 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Architect was set [12:25:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:56][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '16789559' - Type: 'unknown' ) [12:25:56][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '16789558' - Type: 'unknown' ) [12:25:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:56][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789557' - Type: 'unknown' ) [12:25:56][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16789556' - Type: 'unknown' ) [12:25:56][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '16789252' - Type: 'personal' ) [12:25:56][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:57][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Gepanzertes Fußvolk!!' (Internal ID: '33565413' - Type: 'personal' ) [12:25:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:57][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Arp Läänemaa of k_esthonia (Internal ID 25096) weak (Character – 25096)! employee: Sviatoslava Niedrige Geburt of (Internal ID 29614) weak (Character – 29614)! [12:25:57][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '50342629' - Type: 'unknown' ) [12:25:57][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '117451452' - Type: 'personal' ) [12:25:57][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '134228668' - Type: 'unknown' ) [12:25:57][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33566468' - Type: 'unknown' ) [12:25:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:57][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:57][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:58][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:25:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:58][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Muhammad Rassid of d_tabaristan (Internal ID 33572512) weak (Character – 33572512)! employee: Shujah Niedrige Geburt of (Internal ID 16790124) weak (Character – 16790124)! [12:25:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Guaimar Dauferidi of d_salerno (Internal ID: 9283 - Historical ID 145215) weak (Character – 9283)! employee: Adelfer Musconidi of (Internal ID: 8964 - Historical ID 168478) weak (Character – 8964)! [12:25:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hariraja Chauhan of d_ajmer (Internal ID 27773) weak (Character – 27773)! employee: Laxmidevi Niedrige Geburt of (Internal ID 16792370) weak (Character – 16792370)! [12:25:58][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16789555' - Type: 'unknown' ) [12:25:58][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '83896760' - Type: 'unknown' ) [12:25:58][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: ArdoI_n Ardoinici of d_upper_burgundy (Internal ID: 9736 - Historical ID 167954) weak (Character – 9736)! employee: Alphonse Niedrige Geburt of (Internal ID 16791431) weak (Character – 16791431)! [12:25:58][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '50343417' - Type: 'unknown' ) [12:25:58][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:58][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '50342066' - Type: 'unknown' ) [12:25:58][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33566652' - Type: 'unknown' ) [12:25:58][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '33566173' - Type: 'unknown' ) [12:25:58][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '10574' - Type: 'personal' ) [12:25:58][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33566569' - Type: 'personal' ) [12:25:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:59][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:25:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:59][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '12345' - Type: 'personal' ) [12:25:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:59][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:25:59][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:25:59][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:00][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:00][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Onika of Kerken of d_ural (Internal ID: 8096 - Historical ID 302330) weak (Character – 8096)! employee: Pakstyan Niedrige Geburt of (Internal ID 21035) weak (Character – 21035)! [12:26:00][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,varangian_veterans L; Waräger-Veteranen!!' (Internal ID: '16787423' - Type: 'personal' ) [12:26:00][I][character_window.cpp:948]: Open character 'Bernard Gellones of c_alicante (Internal ID 16791485)' [12:26:00][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:26:00][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:01][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:26:01][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Buschjäger!!' (Internal ID: '16788176' - Type: 'personal' ) [12:26:01][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Buschjäger!!' (Internal ID: '33565392' - Type: 'unknown' ) [12:26:01][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:26:01][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:26:01][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '16787942' - Type: 'personal' ) [12:26:01][D][gamestate.cpp:1302]: September 900 [12:26:02][D][jomini_effect_impl.cpp:446]: file: events/trait_specific_events/trait_specific_events.txt line: 406 (trait_specific.2001:option): Epilepsy gained [12:26:02][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '16787943' - Type: 'personal' ) [12:26:02][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '10481' - Type: 'personal' ) [12:26:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Uni Svavarsson of d_iceland (Internal ID: 9052 - Historical ID 180258) weak (Character – 9052)! employee: Freydi_s Niedrige Geburt of (Internal ID 31539) weak (Character – 31539)! [12:26:02][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '117452624' - Type: 'personal' ) [12:26:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Abu-Bakr Mahrid of d_mahra (Internal ID 30398) weak (Character – 30398)! employee: Sheeftah Mahrid of (Internal ID 16787602) weak (Character – 16787602)! [12:26:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Prijezda Balgarsko of k_bulgaria (Internal ID 29030) weak (Character – 29030)! employee: Tomislav ot Philippopolis of d_philippopolis (Internal ID 16791759) weak (Character – 16791759)! [12:26:02][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Inal Inalid of c_sighnaq (Internal ID 16780880) weak (Character – 16780880)! employee: Sencer Niedrige Geburt of (Internal ID 16790779) weak (Character – 16790779)! [12:26:02][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '134229840' - Type: 'unknown' ) [12:26:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Spera Palemonaitis of c_minsk (Internal ID: 9572 - Historical ID 82148) weak (Character – 9572)! employee: Velnias Palemonaitis of (Internal ID 31131) weak (Character – 31131)! [12:26:03][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:03][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aghali Mezwarid of c_satif (Internal ID 31200) weak (Character – 31200)! employee: Ajeddig Mezwarid of (Internal ID 26436) weak (Character – 26436)! [12:26:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:03][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:04][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16787697' - Type: 'unknown' ) [12:26:04][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33565159' - Type: 'unknown' ) [12:26:04][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33565158' - Type: 'unknown' ) [12:26:04][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33564639' - Type: 'unknown' ) [12:26:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Adja Leraba of c_leraba (Internal ID 30557) weak (Character – 30557)! employee: Soundiata Niedrige Geburt of (Internal ID 30554) weak (Character – 30554)! [12:26:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16789561' - Type: 'unknown' ) [12:26:04][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '10903' - Type: 'personal' ) [12:26:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Dietwin Babenberg of c_leuchtenburg (Internal ID 32282) weak (Character – 32282)! employee: Werigand Niedrige Geburt of (Internal ID 16785144) weak (Character – 16785144)! [12:26:04][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tahir Tahirid of k_khorasan (Internal ID: 9802 - Historical ID extra_tahirids_21) weak (Character – 9802)! employee: Pazhman Niedrige Geburt of (Internal ID 16789504) weak (Character – 16789504)! [12:26:04][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16788119' - Type: 'unknown' ) [12:26:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:04][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:05][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Virabahu Mlechchha of k_kamarupa (Internal ID 25326) weak (Character – 25326)! employee: Tsundue Niedrige Geburt of (Internal ID 23032) weak (Character – 23032)! [12:26:05][E][characterlocationdata.cpp:151]: Removing travel plan from the character Muzhdah Umayyad of (Internal ID 16797170) owner when the travel plan is not ending normally. [12:26:05][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:05][D][travel_plan.cpp:2305]: Arrival of Magyel Ngawa of c_zoige (Internal ID 16799320) too late by 1 for Spieltreffen von high Ngapo! high Böndü II! [12:26:05][D][travel_plan.cpp:2305]: Arrival of SO_nnE_ Gyelrong of (Internal ID 33695) too late by 1 for Spieltreffen von high Ngapo! high Böndü II! [12:26:05][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:26:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:26:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Lothaire Karling of e_hre (Internal ID 34283) weak (Character – 34283)! employee: Amram Niedrige Geburt of (Internal ID 10558) weak (Character – 10558)! [12:26:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Wilbert von Köln of d_lower_lorraine (Internal ID 32066) weak (Character – 32066)! employee: Reinhold Niedrige Geburt of (Internal ID 35341) weak (Character – 35341)! [12:26:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kuaz Pelymis of d_pelym (Internal ID 31149) weak (Character – 31149)! employee: Kudym-Osh Bardaki of (Internal ID 16789386) weak (Character – 16789386)! [12:26:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sulayman Minianka of d_kong (Internal ID 29425) weak (Character – 29425)! employee: Amita Niedrige Geburt of (Internal ID 16795730) weak (Character – 16795730)! [12:26:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sisoi Valdii of d_luki (Internal ID 27628) weak (Character – 27628)! employee: Ingrid af Munsö of (Internal ID: 8974 - Historical ID 6863) weak (Character – 8974)! [12:26:06][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16788664' - Type: 'personal' ) [12:26:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Drakpa Hohozhili of d_nagormo (Internal ID: 9621 - Historical ID 305677) weak (Character – 9621)! employee: Tsenpo Niedrige Geburt of (Internal ID 16796055) weak (Character – 16796055)! [12:26:06][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bohumil of Sopron of c_sopron (Internal ID 26597) weak (Character – 26597)! employee: Pravoslav of Sopron of (Internal ID 50344809) weak (Character – 50344809)! [12:26:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:06][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:06][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:07][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '67119460' - Type: 'personal' ) [12:26:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:07][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 64 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Schemer was set [12:26:07][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kaydum Haravoi of d_pecheneg (Internal ID: 8614 - Historical ID 180237) weak (Character – 8614)! employee: Batas Vulatsopon of (Internal ID: 9350 - Historical ID 180231) weak (Character – 9350)! [12:26:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: MihA_ly Medveczky of c_borsod (Internal ID 29244) weak (Character – 29244)! employee: Radoslav Niedrige Geburt of (Internal ID 16790698) weak (Character – 16790698)! [12:26:07][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: SevenC_ Imek of d_mugodzhar_hills (Internal ID: 9945 - Historical ID 302709) weak (Character – 9945)! employee: Guyug Mergid of (Internal ID 16797708) weak (Character – 16797708)! [12:26:07][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Gepanzertes Fußvolk!!' (Internal ID: '83896676' - Type: 'unknown' ) [12:26:07][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '33565880' - Type: 'unknown' ) [12:26:07][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '50343785' - Type: 'unknown' ) [12:26:07][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:26:07][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16787697' - Type: 'personal' ) [12:26:07][D][gamestate.cpp:1302]: Oktober 900 [12:26:07][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:07][D][travel_plan.cpp:3664]: Magyel Ngawa of c_zoige (Internal ID 16799320) was too late by %d days to 1 [12:26:07][D][travel_plan.cpp:3664]: SO_nnE_ Gyelrong of (Internal ID 33695) was too late by %d days to 1 [12:26:07][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '50342066' - Type: 'personal' ) [12:26:07][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33566652' - Type: 'personal' ) [12:26:07][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '33566173' - Type: 'personal' ) [12:26:07][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:26:07][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:07][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33564519' - Type: 'personal' ) [12:26:07][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33564744' - Type: 'personal' ) [12:26:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: TimE_rpA_lat Kurgani of d_kurgan (Internal ID 16805832) weak (Character – 16805832)! employee: Kotrag Niedrige Geburt of (Internal ID 31622) weak (Character – 31622)! [12:26:08][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '50341960' - Type: 'unknown' ) [12:26:08][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33565334' - Type: 'personal' ) [12:26:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:08][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horn_warrior L; Hornkrieger!!' (Internal ID: '10183' - Type: 'personal' ) [12:26:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6551 (swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:08][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33566468' - Type: 'personal' ) [12:26:08][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '117451552' - Type: 'personal' ) [12:26:08][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '50341769' - Type: 'personal' ) [12:26:08][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788231' - Type: 'personal' ) [12:26:08][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789557' - Type: 'personal' ) [12:26:08][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33566773' - Type: 'unknown' ) [12:26:08][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33565447' - Type: 'unknown' ) [12:26:08][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '67118985' - Type: 'unknown' ) [12:26:08][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '134228768' - Type: 'unknown' ) [12:26:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Davit Bagrationi of c_kakheti (Internal ID: 9221 - Historical ID 41542) weak (Character – 9221)! employee: Ashot Bagrationi of (Internal ID: 9269 - Historical ID 160035) weak (Character – 9269)! [12:26:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Berihun Shamumun of d_sharka (Internal ID 24688) weak (Character – 24688)! employee: Keren Niedrige Geburt of (Internal ID 29890) weak (Character – 29890)! [12:26:08][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '50343684' - Type: 'unknown' ) [12:26:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Andronikos Doukas of d_paphlagonia (Internal ID: 8652 - Historical ID 1768) weak (Character – 8652)! employee: Eudokia Niedrige Geburt of (Internal ID 16787578) weak (Character – 16787578)! [12:26:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:08][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '11511' - Type: 'personal' ) [12:26:08][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel-Reiter!!' (Internal ID: '16788356' - Type: 'personal' ) [12:26:08][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '33565159' - Type: 'personal' ) [12:26:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:08][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16788484' - Type: 'personal' ) [12:26:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:08][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Buschjäger!!' (Internal ID: '10661' - Type: 'unknown' ) [12:26:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:26:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Budivoj Grzymała of c_boleslav (Internal ID 35860) weak (Character – 35860)! employee: OjI_R_ Niedrige Geburt of (Internal ID 50345179) weak (Character – 50345179)! [12:26:08][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16787877' - Type: 'unknown' ) [12:26:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:26:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Otrok Yimaek of k_kimek (Internal ID 28805) weak (Character – 28805)! employee: Nyal_ka Mordvanid of (Internal ID 27905) weak (Character – 27905)! [12:26:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:26:08][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 52 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Diplomat was set [12:26:08][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mahamud Hawadle of c_dara (Internal ID 27837) weak (Character – 27837)! employee: Sabir Niedrige Geburt of (Internal ID 16801175) weak (Character – 16801175)! [12:26:08][D][gamestate.cpp:1302]: November 900 [12:26:08][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:08][D][travel_plan.cpp:2305]: Arrival of Theophanes Gomostos of c_thessalia (Internal ID 24896) too late by 1 for Festmahl von high Graf! high Raphail! [12:26:08][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:09][E][characterlocationdata.cpp:151]: Removing travel plan from the character Arthapathi Gaitonde of (Internal ID 16788512) owner when the travel plan is not ending normally. [12:26:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:09][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16789556' - Type: 'personal' ) [12:26:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:26:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33566772' - Type: 'unknown' ) [12:26:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Kamelreiter!!' (Internal ID: '33565700' - Type: 'unknown' ) [12:26:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Poppo Grabec of d_steyermark (Internal ID: 8425 - Historical ID 167799) weak (Character – 8425)! employee: Radojka Niedrige Geburt of (Internal ID 33752) weak (Character – 33752)! [12:26:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50342375' - Type: 'unknown' ) [12:26:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33565572' - Type: 'unknown' ) [12:26:09][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 68 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 3, Scholar was set [12:26:09][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '134228668' - Type: 'personal' ) [12:26:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:09][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '10772' - Type: 'personal' ) [12:26:09][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33565912' - Type: 'personal' ) [12:26:09][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,camel_rider L; Kamelreiter!!' (Internal ID: '33565700' - Type: 'personal' ) [12:26:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:09][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '50342916' - Type: 'unknown' ) [12:26:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50343128' - Type: 'unknown' ) [12:26:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787988' - Type: 'unknown' ) [12:26:09][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '151005884' - Type: 'unknown' ) [12:26:09][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '16788727' - Type: 'unknown' ) [12:26:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,zbrojnosh L; Zbrojnosh!!' (Internal ID: '16787399' - Type: 'unknown' ) [12:26:09][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mountaineer L; Hochgebirgskämpfer!!' (Internal ID: '10551' - Type: 'personal' ) [12:26:09][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 176 (on_hostage_invalidated): Hostage invalidated [12:26:09][D][effectimpl.cpp:633]: Jomo Mu of (Internal ID 36002) weak (Character – 36002)! Root: Jomo Mu of (Internal ID 36002) weak (Character – 36002)! Saved event targets: warden: Sherab_Yontan Khön of (Internal ID: 7857 - Historical ID 247216) weak (Character – 7857)! home_court: Rabten Mu of d_ngamring (Internal ID: 8067 - Historical ID 305266) weak (Character – 8067)! imprisoner: null weak (Character – 4294967295)! reason: Flagge warden (42) hostage: Jomo Mu of (Internal ID 36002) weak (Character – 36002)! [12:26:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:26:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:26:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Aref Eddi of d_danakil (Internal ID: 8415 - Historical ID afar0001) weak (Character – 8415)! employee: Adeer Eddi of (Internal ID 16791127) weak (Character – 16791127)! [12:26:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Bernat Gellones of k_aquitaine (Internal ID: 8234 - Historical ID 168137) weak (Character – 8234)! employee: RobE_rt Niedrige Geburt of b_agde (Internal ID 16795646) weak (Character – 16795646)! [12:26:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: ME_rok Dam of c_damxung (Internal ID: 7883 - Historical ID 305488) weak (Character – 7883)! employee: BO_nden Niedrige Geburt of (Internal ID 17932) weak (Character – 17932)! [12:26:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '16787767' - Type: 'unknown' ) [12:26:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Prithvipal Sohota of c_gwalior (Internal ID: 7184 - Historical ID 178006) weak (Character – 7184)! employee: Ganapatideva Niedrige Geburt of (Internal ID 16477) weak (Character – 16477)! [12:26:09][D][jomini_effect_impl.cpp:446]: file: common/story_cycles/bp1_story_cycle_visited_by_angry_ghosts.txt line: 5 (story_being_visited_by_angry_ghosts:on_end): Angry ghost story ended on: [12:26:09][D][effectimpl.cpp:922]: DATE: yes - 900.11.27 [12:26:09][D][jomini_effect_impl.cpp:446]: file: events/relations_events/adultery_events.txt line: 1603 (adultery.1002:option): adultery.1002 firing adultery.1004 [12:26:09][D][gamestate.cpp:1302]: Dezember 900 [12:26:09][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ameyo Oyoko of d_ashanti (Internal ID 33570034) weak (Character – 33570034)! employee: Kwadwo Niedrige Geburt of (Internal ID 34608) weak (Character – 34608)! [12:26:09][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,horse_archers L; Reiterschützen!!' (Internal ID: '50342060' - Type: 'personal' ) [12:26:09][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '12053' - Type: 'personal' ) [12:26:09][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Oyo Oduduwa of d_oyo (Internal ID: 8684 - Historical ID yoruba0009) weak (Character – 8684)! employee: Nkechinyere Nri of (Internal ID 33569780) weak (Character – 33569780)! [12:26:09][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16789269' - Type: 'unknown' ) [12:26:09][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:26:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:26:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '67119276' - Type: 'unknown' ) [12:26:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '50342550' - Type: 'unknown' ) [12:26:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '50341735' - Type: 'unknown' ) [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 539 (on_hostage_arrive_at_home_court): Hostage returned after travel [12:26:10][D][effectimpl.cpp:633]: Jomo Mu of (Internal ID 36002) weak (Character – 36002)! Root: Jomo Mu of (Internal ID 36002) weak (Character – 36002)! Saved event targets: warden: Sherab_Yontan Khön of (Internal ID: 7857 - Historical ID 247216) weak (Character – 7857)! home_court: Rabten Mu of d_ngamring (Internal ID: 8067 - Historical ID 305266) weak (Character – 8067)! imprisoner: null weak (Character – 4294967295)! reason: Flagge warden (42) hostage: Jomo Mu of (Internal ID 36002) weak (Character – 36002)! starting_location: Tongmoin (Internal ID: 9207) weak (Province – 9207)! destination_province: Cazê (Internal ID: 9201) weak (Province – 9201)! hostage_home_court: Rabten Mu of d_ngamring (Internal ID: 8067 - Historical ID 305266) weak (Character – 8067)! [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:10][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '11619' - Type: 'personal' ) [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 92 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 2 [12:26:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Leszek z Milczanów of k_bohemia (Internal ID 25183) weak (Character – 25183)! employee: Lucjan Niedrige Geburt of b_vraclav (Internal ID 16807852) weak (Character – 16807852)! [12:26:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,metsanvartija L; Metsänvartija!!' (Internal ID: '16788835' - Type: 'unknown' ) [12:26:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '50343389' - Type: 'unknown' ) [12:26:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Malyaka of Kerken of d_ural (Internal ID 27162) weak (Character – 27162)! employee: Olota Niedrige Geburt of (Internal ID 21030) weak (Character – 21030)! [12:26:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '50343868' - Type: 'unknown' ) [12:26:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '67119282' - Type: 'unknown' ) [12:26:10][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '50342916' - Type: 'personal' ) [12:26:10][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '50343128' - Type: 'personal' ) [12:26:10][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787988' - Type: 'personal' ) [12:26:10][D][army_manager.cpp:2635]: Destroying regiment: 'null_maa_type' (Internal ID: '16788547' - Type: 'personal' ) [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3896 (diarch_shift_privileges_interaction:on_accept): Ein Diarch nutzte die Interaktion „Privilegien umverteilen“ [12:26:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33565763' - Type: 'unknown' ) [12:26:10][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Buschjäger!!' (Internal ID: '10783' - Type: 'personal' ) [12:26:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '16787999' - Type: 'unknown' ) [12:26:10][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kopti Tooeldik of c_kyin (Internal ID 25874) weak (Character – 25874)! employee: Asalup Tooeldik of (Internal ID 27344) weak (Character – 27344)! [12:26:10][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '33565204' - Type: 'unknown' ) [12:26:10][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '33564594' - Type: 'personal' ) [12:26:10][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33565180' - Type: 'personal' ) [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:26:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:10][D][gamestate.cpp:1302]: Januar 901 [12:26:10][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '50342396' - Type: 'unknown' ) [12:26:10][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '50341810' - Type: 'unknown' ) [12:26:10][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '67120344' - Type: 'unknown' ) [12:26:10][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '67120132' - Type: 'unknown' ) [12:26:10][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33564913' - Type: 'unknown' ) [12:26:10][D][gamestate_persistence.cpp:204]: Savegame time 0 [12:26:10][D][gamestate_persistence.cpp:143]: Written size 0.000 B (reserved 512.0 KB) for Unsynced [12:26:10][D][gamestate_persistence.cpp:143]: Written size 20.00 B (reserved 512.0 KB) for Random [12:26:10][D][gamestate_persistence.cpp:143]: Written size 10.00 B (reserved 512.0 KB) for GameSpeed [12:26:10][D][gamestate_persistence.cpp:143]: Written size 27.00 B (reserved 512.0 KB) for Date [12:26:10][D][gamestate_persistence.cpp:143]: Written size 7.374 KB (reserved 512.0 KB) for Variables [12:26:10][D][gamestate_persistence.cpp:143]: Written size 4.595 KB (reserved 512.0 KB) for TraitLookup [12:26:10][D][gamestate_persistence.cpp:143]: Written size 1.273 MB (reserved 4.000 MB) for Provinces [12:26:10][D][gamestate_persistence.cpp:143]: Written size 2.466 MB (reserved 8.000 MB) for LandedTitles [12:26:10][D][gamestate_persistence.cpp:143]: Written size 1.938 MB (reserved 16.00 MB) for Dynasties [12:26:10][D][gamestate_persistence.cpp:143]: Written size 182.6 KB (reserved 512.0 KB) for ScriptedCharacters [12:26:10][D][gamestate_persistence.cpp:143]: Written size 308.0 B (reserved 2.000 MB) for DeletedCharacters [12:26:10][D][gamestate_persistence.cpp:143]: Written size 17.75 MB (reserved 32.00 MB) for LivingCharacters [12:26:10][D][gamestate_persistence.cpp:143]: Written size 3.015 MB (reserved 32.00 MB) for DeadCharacters [12:26:10][D][gamestate_persistence.cpp:143]: Written size 1.468 MB (reserved 6.000 MB) for CharacterManager [12:26:10][D][gamestate_persistence.cpp:143]: Written size 40.57 KB (reserved 512.0 KB) for Units [12:26:10][D][gamestate_persistence.cpp:143]: Written size 1.114 MB (reserved 512.0 KB) for Events [12:26:10][D][gamestate_persistence.cpp:143]: Written size 165.0 B (reserved 512.0 KB) for Players [12:26:10][D][gamestate_persistence.cpp:143]: Written size 1.211 MB (reserved 512.0 KB) for Armies [12:26:10][D][gamestate_persistence.cpp:143]: Written size 51.24 KB (reserved 512.0 KB) for Activities [12:26:10][D][gamestate_persistence.cpp:143]: Written size 6.592 MB (reserved 512.0 KB) for Opinions [12:26:10][D][gamestate_persistence.cpp:143]: Written size 672.2 KB (reserved 512.0 KB) for Relations [12:26:10][D][gamestate_persistence.cpp:143]: Written size 315.9 KB (reserved 512.0 KB) for Schemes [12:26:10][D][gamestate_persistence.cpp:143]: Written size 52.44 KB (reserved 512.0 KB) for Stories [12:26:10][D][gamestate_persistence.cpp:143]: Written size 16.57 KB (reserved 512.0 KB) for Combats [12:26:10][D][gamestate_persistence.cpp:143]: Written size 2.746 KB (reserved 512.0 KB) for PendingCharacterInteractions [12:26:10][D][gamestate_persistence.cpp:143]: Written size 257.1 KB (reserved 512.0 KB) for Secrets [12:26:10][D][gamestate_persistence.cpp:143]: Written size 33.69 KB (reserved 512.0 KB) for MercenaryCompanies [12:26:10][D][gamestate_persistence.cpp:143]: Written size 170.1 KB (reserved 512.0 KB) for VassalContracts [12:26:10][D][gamestate_persistence.cpp:143]: Written size 150.0 KB (reserved 512.0 KB) for Religions [12:26:10][D][gamestate_persistence.cpp:143]: Written size 288.7 KB (reserved 512.0 KB) for Wars [12:26:10][D][gamestate_persistence.cpp:143]: Written size 10.43 KB (reserved 512.0 KB) for Sieges [12:26:10][D][gamestate_persistence.cpp:143]: Written size 8.000 B (reserved 512.0 KB) for Succession [12:26:10][D][gamestate_persistence.cpp:143]: Written size 1.943 KB (reserved 512.0 KB) for Holdings [12:26:10][D][gamestate_persistence.cpp:143]: Written size 360.8 KB (reserved 2.000 MB) for Counties [12:26:10][D][gamestate_persistence.cpp:143]: Written size 410.0 B (reserved 512.0 KB) for Fleets [12:26:10][D][gamestate_persistence.cpp:143]: Written size 702.5 KB (reserved 2.000 MB) for CouncilTasks [12:26:10][D][gamestate_persistence.cpp:143]: Written size 3.651 KB (reserved 512.0 KB) for ImportantActions [12:26:10][D][gamestate_persistence.cpp:143]: Written size 36.20 KB (reserved 2.000 MB) for Factions [12:26:10][D][gamestate_persistence.cpp:143]: Written size 1003.826 KB (reserved 2.000 MB) for Cultures [12:26:10][D][gamestate_persistence.cpp:143]: Written size 186.0 B (reserved 512.0 KB) for HolyOrders [12:26:10][D][gamestate_persistence.cpp:143]: Written size 989.4 KB (reserved 2.000 MB) for AI [12:26:10][D][gamestate_persistence.cpp:143]: Written size 2.477 KB (reserved 512.0 KB) for GameRules [12:26:10][D][gamestate_persistence.cpp:143]: Written size 636.0 B (reserved 512.0 KB) for Raids [12:26:10][D][gamestate_persistence.cpp:143]: Written size 45.00 B (reserved 512.0 KB) for Ironman [12:26:10][D][gamestate_persistence.cpp:143]: Written size 4.688 MB (reserved 8.000 MB) for CoatOfArms [12:26:10][D][gamestate_persistence.cpp:143]: Written size 14.00 B (reserved 512.0 KB) for RulerDesigner [12:26:10][D][gamestate_persistence.cpp:143]: Written size 10.00 B (reserved 512.0 KB) for PlayerEvents [12:26:10][D][gamestate_persistence.cpp:143]: Written size 705.9 KB (reserved 512.0 KB) for Artifacts [12:26:10][D][gamestate_persistence.cpp:143]: Written size 6.345 KB (reserved 512.0 KB) for Inspirations [12:26:10][D][gamestate_persistence.cpp:143]: Written size 309.1 KB (reserved 512.0 KB) for CourtPositions [12:26:10][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Struggles [12:26:10][D][gamestate_persistence.cpp:143]: Written size 9.312 MB (reserved 512.0 KB) for CharacterMemories [12:26:10][D][gamestate_persistence.cpp:143]: Written size 25.75 KB (reserved 512.0 KB) for Diarchies [12:26:10][D][gamestate_persistence.cpp:143]: Written size 61.78 KB (reserved 512.0 KB) for TravelPlans [12:26:10][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Accolades [12:26:10][D][gamestate_persistence.cpp:143]: Written size 11.54 KB (reserved 512.0 KB) for TaxSlots [12:26:10][D][gamestate_persistence.cpp:143]: Written size 26.00 B (reserved 512.0 KB) for Epidemics [12:26:10][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Legends [12:26:10][D][gamestate_persistence.cpp:143]: Written size 2.261 KB (reserved 512.0 KB) for Domiciles [12:26:10][D][gamestate_persistence.cpp:143]: Written size 16.00 B (reserved 512.0 KB) for Contracts [12:26:10][D][gamestate_persistence.cpp:204]: Savegame time 0 [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:10][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:10][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:26:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Farighun Farighunid of c_guzgan (Internal ID: 8821 - Historical ID 1230300) weak (Character – 8821)! employee: Shaya Niedrige Geburt of (Internal ID 33577850) weak (Character – 33577850)! [12:26:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Eustathios Maleinos of d_charsianon (Internal ID: 8462 - Historical ID 145145) weak (Character – 8462)! employee: Bosporios Myrelaetes of (Internal ID 16811942) weak (Character – 16811942)! [12:26:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Tugrul Savurid of c_khiva (Internal ID 16800193) weak (Character – 16800193)! employee: Sehinsah Niedrige Geburt of (Internal ID 16790854) weak (Character – 16790854)! [12:26:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '10204' - Type: 'personal' ) [12:26:11][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '16787420' - Type: 'unknown' ) [12:26:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '12279' - Type: 'personal' ) [12:26:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '16788997' - Type: 'personal' ) [12:26:11][D][effectimpl.cpp:633]: Somba Niedrige Geburt of (Internal ID 16798510) weak (Character – 16798510)! Root: Yangchen Niedrige Geburt of (Internal ID 16787471) weak (Character – 16787471)! Saved event targets: old_employer: NamdE__O_sung Pugyel of k_tsang (Internal ID 33009) weak (Character – 33009)! liege: NamdE__O_sung Pugyel of k_tsang (Internal ID 33009) weak (Character – 33009)! employee: Somba Niedrige Geburt of (Internal ID 16798510) weak (Character – 16798510)! booner_target: NamdE__O_sung Pugyel of k_tsang (Internal ID 33009) weak (Character – 33009)! [12:26:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:26:11][D][effectimpl.cpp:633]: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! Root: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! Saved event targets: actor: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! recipient: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! intermediary: null weak (Character – 4294967295)! sc_initiator: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! sc_attacker: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! sc_defender: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! my_foe: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! sc_defender_last_move: Flagge confident_attack (10846) sc_attacker_last_move: Flagge tire_opponent (10851) [12:26:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:26:11][D][effectimpl.cpp:633]: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! Root: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! Saved event targets: actor: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! recipient: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! intermediary: null weak (Character – 4294967295)! sc_initiator: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! sc_attacker: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! sc_defender: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! my_foe: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! sc_defender_last_move: Flagge confident_attack (10846) sc_attacker_last_move: Flagge tire_opponent (10851) [12:26:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8045 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lowest [12:26:11][D][effectimpl.cpp:633]: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! Root: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! Saved event targets: actor: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! recipient: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! intermediary: null weak (Character – 4294967295)! sc_initiator: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! sc_attacker: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! sc_defender: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! my_foe: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! sc_defender_last_move: Flagge probing_attack (10840) sc_attacker_last_move: Flagge strict_guard (10845) [12:26:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8072 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lowest [12:26:11][D][effectimpl.cpp:633]: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! Root: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! Saved event targets: actor: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! recipient: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! secondary_actor: null weak (Character – 4294967295)! secondary_recipient: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! intermediary: null weak (Character – 4294967295)! sc_initiator: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! sc_attacker: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! sc_defender: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! follow_up_event: Flagge culture_tradition_events.0001 (31188) invalidation_event: Flagge perk_interaction.0102 (31190) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge army_camp (10936) myself: Pepin de Foix of c_chalon (Internal ID: 8808 - Historical ID 144981) weak (Character – 8808)! my_foe: Ramir Niedrige Geburt of (Internal ID 16789262) weak (Character – 16789262)! sc_defender_last_move: Flagge probing_attack (10840) sc_attacker_last_move: Flagge strict_guard (10845) [12:26:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:11][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:26:11][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:26:11][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mubarizun L; Mubarizun!!' (Internal ID: '11744' - Type: 'personal' ) [12:26:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Balavarman Mlechchha of k_kamarupa (Internal ID 33273) weak (Character – 33273)! employee: Mahadevi Rashtrakuta of (Internal ID 30509) weak (Character – 30509)! [12:26:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Pelkhortsen Pugyel of k_maryul (Internal ID: 9318 - Historical ID 247133) weak (Character – 9318)! employee: Lotsen Ga of (Internal ID 16797531) weak (Character – 16797531)! [12:26:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Isa Bardunid of c_antiocheia (Internal ID 25587) weak (Character – 25587)! employee: Antonios Niedrige Geburt of (Internal ID 16799728) weak (Character – 16799728)! [12:26:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ishaq Tahirid of c_gurgan (Internal ID: 8183 - Historical ID extra_tahirids_14) weak (Character – 8183)! employee: Pailan Niedrige Geburt of (Internal ID 16800616) weak (Character – 16800616)! [12:26:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Rabi_a Tulunid of k_egypt (Internal ID: 9966 - Historical ID extra_tulunids_4) weak (Character – 9966)! employee: Murad Niedrige Geburt of (Internal ID 36614) weak (Character – 36614)! [12:26:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:26:11][E][characterlocationdata.cpp:151]: Removing travel plan from the character Ahmad Hafsid of (Internal ID: 9853 - Historical ID 159529) owner when the travel plan is not ending normally. [12:26:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mastorpaz Mordvanid of c_voronezh (Internal ID: 9792 - Historical ID 160120) weak (Character – 9792)! employee: Chindyapa Niedrige Geburt of (Internal ID 37002) weak (Character – 37002)! [12:26:11][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,sahel_horsemen L; Sahel-Reiter!!' (Internal ID: '16788960' - Type: 'unknown' ) [12:26:11][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '33566213' - Type: 'unknown' ) [12:26:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Mikhael Salimid of c_giza (Internal ID 16786183) weak (Character – 16786183)! employee: Abisalom Niedrige Geburt of (Internal ID 16795994) weak (Character – 16795994)! [12:26:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Iffaan Habbari of k_sindh (Internal ID 16808979) weak (Character – 16808979)! employee: Marwan Banu Danis of (Internal ID 16789013) weak (Character – 16789013)! [12:26:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8030 (single_combat.0021:immediate): single combat variable error-check: round_injury_bonus_lower [12:26:11][D][effectimpl.cpp:633]: Tikshayka Mordvanid of c_tambov (Internal ID 29535) weak (Character – 29535)! Root: Tikshayka Mordvanid of c_tambov (Internal ID 29535) weak (Character – 29535)! Saved event targets: challenger: Tikshayka Mordvanid of c_tambov (Internal ID 29535) weak (Character – 29535)! liege_to_challenge: Chipaz Mordvanid of d_mordvinia (Internal ID: 9693 - Historical ID 160127) weak (Character – 9693)! title_being_fought_over: Mordwinien (Internal ID: 4102 - Internal Key: d_mordvinia) weak (Landed_title – 4102)! sc_initiator: Tikshayka Mordvanid of c_tambov (Internal ID 29535) weak (Character – 29535)! sc_attacker: Tikshayka Mordvanid of c_tambov (Internal ID 29535) weak (Character – 29535)! sc_defender: Chipaz Mordvanid of d_mordvinia (Internal ID: 9693 - Historical ID 160127) weak (Character – 9693)! follow_up_event: Flagge tribal.1021 (31334) invalidation_event: Flagge tribal.1022 (31335) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge throne_room (10935) myself: Tikshayka Mordvanid of c_tambov (Internal ID 29535) weak (Character – 29535)! my_foe: Chipaz Mordvanid of d_mordvinia (Internal ID: 9693 - Historical ID 160127) weak (Character – 9693)! sc_defender_last_move: Flagge pocket_sand (10834) sc_attacker_last_move: Flagge nut_em (10835) [12:26:11][D][jomini_effect_impl.cpp:446]: file: events/single_combat_events.txt line: 8061 (single_combat.0021:immediate): single combat variable error-check: round_success_threshold_lower [12:26:11][D][effectimpl.cpp:633]: Tikshayka Mordvanid of c_tambov (Internal ID 29535) weak (Character – 29535)! Root: Tikshayka Mordvanid of c_tambov (Internal ID 29535) weak (Character – 29535)! Saved event targets: challenger: Tikshayka Mordvanid of c_tambov (Internal ID 29535) weak (Character – 29535)! liege_to_challenge: Chipaz Mordvanid of d_mordvinia (Internal ID: 9693 - Historical ID 160127) weak (Character – 9693)! title_being_fought_over: Mordwinien (Internal ID: 4102 - Internal Key: d_mordvinia) weak (Landed_title – 4102)! sc_initiator: Tikshayka Mordvanid of c_tambov (Internal ID 29535) weak (Character – 29535)! sc_attacker: Tikshayka Mordvanid of c_tambov (Internal ID 29535) weak (Character – 29535)! sc_defender: Chipaz Mordvanid of d_mordvinia (Internal ID: 9693 - Historical ID 160127) weak (Character – 9693)! follow_up_event: Flagge tribal.1021 (31334) invalidation_event: Flagge tribal.1022 (31335) fatality: Flagge no (4370) fixed: Flagge no (4370) locale: Flagge throne_room (10935) myself: Tikshayka Mordvanid of c_tambov (Internal ID 29535) weak (Character – 29535)! my_foe: Chipaz Mordvanid of d_mordvinia (Internal ID: 9693 - Historical ID 160127) weak (Character – 9693)! sc_defender_last_move: Flagge pocket_sand (10834) sc_attacker_last_move: Flagge nut_em (10835) [12:26:11][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:11][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:26:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Karacik Urulchiq of d_gurbantunggut (Internal ID 16785235) weak (Character – 16785235)! employee: Iparhan Niedrige Geburt of (Internal ID 16777) weak (Character – 16777)! [12:26:11][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:11][D][gamestate.cpp:1302]: Februar 901 [12:26:11][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chipaz Mordvanid of c_kozlov (Internal ID: 9693 - Historical ID 160127) weak (Character – 9693)! employee: Nyal_ka Niedrige Geburt of (Internal ID 20505) weak (Character – 20505)! [12:26:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:26:12][D][travel_plan.cpp:2305]: Arrival of Amsha Banu Tayy of (Internal ID 16793092) too late by 23 for Festmahl von high Emir! high Nasr! [12:26:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Chipaz Mordvanid of c_kozlov (Internal ID: 9693 - Historical ID 160127) weak (Character – 9693)! employee: Serzhay Tsnan of (Internal ID 16788663) weak (Character – 16788663)! [12:26:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: San_Hang Daramdin of c_daramdin (Internal ID: 9567 - Historical ID 304058) weak (Character – 9567)! employee: Muhing Niedrige Geburt of (Internal ID 22415) weak (Character – 22415)! [12:26:12][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16789495' - Type: 'unknown' ) [12:26:12][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16787790' - Type: 'unknown' ) [12:26:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,guinea_warrior L; Guinea-Hochländer!!' (Internal ID: '33566617' - Type: 'personal' ) [12:26:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Kuaz Pelymis of d_pelym (Internal ID 31149) weak (Character – 31149)! employee: Vechkas Niedrige Geburt of (Internal ID 17366) weak (Character – 17366)! [12:26:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '12348' - Type: 'personal' ) [12:26:12][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '16789564' - Type: 'unknown' ) [12:26:12][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,ayyar L; Ayyar!!' (Internal ID: '50343833' - Type: 'unknown' ) [12:26:12][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33566172' - Type: 'unknown' ) [12:26:12][D][jomini_effect_impl.cpp:446]: file: common/on_action/dlc/bp2/bp2_hostage_on_actions.txt line: 508 (on_hostage_arrive_at_warden): Hostage arrived after travel [12:26:12][D][effectimpl.cpp:633]: Ishkhan Bagratuni of (Internal ID 16810081) weak (Character – 16810081)! Root: Ishkhan Bagratuni of (Internal ID 16810081) weak (Character – 16810081)! Saved event targets: actor: Smbat Bagratuni of k_armenian_principality (Internal ID: 8881 - Historical ID 41506) weak (Character – 8881)! recipient: Nasr Banu Tayy of d_azerbaijan (Internal ID 25635) weak (Character – 25635)! secondary_actor: Ishkhan Bagratuni of (Internal ID 16810081) weak (Character – 16810081)! secondary_recipient: null weak (Character – 4294967295)! intermediary: null weak (Character – 4294967295)! war: weak (War – 268435529)! attacker_white_peace: Nasr Banu Tayy of d_azerbaijan (Internal ID 25635) weak (Character – 25635)! defender_white_peace: Smbat Bagratuni of k_armenian_principality (Internal ID: 8881 - Historical ID 41506) weak (Character – 8881)! current_guardian_scope: Buzurgmehr Gordiyid of (Internal ID 24619) weak (Character – 24619)! hostage: Ishkhan Bagratuni of (Internal ID 16810081) weak (Character – 16810081)! hostage_warden: Nasr Banu Tayy of d_azerbaijan (Internal ID 25635) weak (Character – 25635)! hostage_home_court: Smbat Bagratuni of k_armenian_principality (Internal ID: 8881 - Historical ID 41506) weak (Character – 8881)! [12:26:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '16789559' - Type: 'personal' ) [12:26:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,vigmen L; Vigmannen!!' (Internal ID: '16789558' - Type: 'personal' ) [12:26:12][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_spouse_effects.txt line: 108 (councillor_spouse_lifestyle_rank_up_effect): A Spouse reached Lifestyle Rank 1 [12:26:12][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33566774' - Type: 'unknown' ) [12:26:12][D][army_manager.cpp:2552]: Created MAA regiment: 'null_maa_type' (Internal ID: '33566775' - Type: 'unknown' ) [12:26:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bowmen L; Bogenkämpfer!!' (Internal ID: '11366' - Type: 'personal' ) [12:26:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '11364' - Type: 'personal' ) [12:26:12][D][jomini_effect_impl.cpp:446]: file: events/relations_events/adultery_events.txt line: 1603 (adultery.1002:option): adultery.1002 firing adultery.1004 [12:26:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,onager L; Onager!!' (Internal ID: '11367' - Type: 'personal' ) [12:26:12][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16788583' - Type: 'unknown' ) [12:26:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '16787658' - Type: 'personal' ) [12:26:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Feraz Ferazid of c_bampur (Internal ID 16796087) weak (Character – 16796087)! employee: Chavundaraya Niedrige Geburt of (Internal ID 16798241) weak (Character – 16798241)! [12:26:12][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,mulaththamun L; Mulathamūn!!' (Internal ID: '33564874' - Type: 'unknown' ) [12:26:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6559 (swing_scales_currency_interaction:on_accept): Ein Lehnsherr neigte die Waagschalen der Macht gegen seinen Diarchen [12:26:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:26:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:12][D][gamestate.cpp:1302]: März 901 [12:26:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Velnias of Žemaiteje of d_samogitia (Internal ID: 7202 - Historical ID 82141) weak (Character – 7202)! employee: Sarunas Niedrige Geburt of (Internal ID 16409) weak (Character – 16409)! [12:26:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Menggei Mergid of d_selenga_valley (Internal ID: 7388 - Historical ID 303123) weak (Character – 7388)! employee: Shiraghul Mergid of (Internal ID 16789143) weak (Character – 16789143)! [12:26:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Karl Karling of d_swabia (Internal ID 16791584) weak (Character – 16791584)! employee: Iwo Niedrige Geburt of (Internal ID 21692) weak (Character – 21692)! [12:26:12][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16788580' - Type: 'unknown' ) [12:26:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bush_hunter L; Buschjäger!!' (Internal ID: '33565392' - Type: 'personal' ) [12:26:12][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,paiks L; Paiks!!' (Internal ID: '50342608' - Type: 'unknown' ) [12:26:12][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Budivoj Grzymała of c_boleslav (Internal ID 35860) weak (Character – 35860)! employee: EliS_ka Niedrige Geburt of (Internal ID 16811229) weak (Character – 16811229)! [12:26:12][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,hussar L; Konni!!' (Internal ID: '11304' - Type: 'personal' ) [12:26:12][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:13][D][jomini_effect_impl.cpp:446]: file: common/scripted_effects/00_scheme_scripted_effects.txt line: 14987 (fabricate_hook_assign_appropriate_type_effect): Running Fabricate Hook's Assign Appropriate Hook effect [12:26:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:13][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Hemma Unruochinger of d_friuli (Internal ID 16801247) weak (Character – 16801247)! employee: Shila Niedrige Geburt of (Internal ID 12670) weak (Character – 12670)! [12:26:13][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: al-Qitt Umayyad of c_moura (Internal ID 16791427) weak (Character – 16791427)! employee: Seyfullah Niedrige Geburt of (Internal ID 35287) weak (Character – 35287)! [12:26:13][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16788520' - Type: 'unknown' ) [12:26:13][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_horsemen L; Leichte Reiterei!!' (Internal ID: '16788582' - Type: 'unknown' ) [12:26:13][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '33564957' - Type: 'unknown' ) [12:26:13][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sabir Darwiish of c_gojjam (Internal ID 50346146) weak (Character – 50346146)! employee: Loua Niedrige Geburt of (Internal ID 16796632) weak (Character – 16796632)! [12:26:13][D][travel_plan.cpp:2305]: Arrival of Isidoros Kretikos of c_malta (Internal ID 24863) too late by 12 for Jagd von high Graf! high Petronas II! [12:26:13][E][characterlocationdata.cpp:151]: Removing travel plan from the character Juwariyah Habbari of (Internal ID 16810041) owner when the travel plan is not ending normally. [12:26:13][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Leon Makedon of e_byzantium (Internal ID: 10012 - Historical ID 1702) weak (Character – 10012)! employee: Stephania Niedrige Geburt of (Internal ID 16787437) weak (Character – 16787437)! [12:26:13][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,bondi L; Bondí!!' (Internal ID: '33564854' - Type: 'unknown' ) [12:26:13][D][army_manager.cpp:2552]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,armored_footmen L; Gepanzertes Fußvolk!!' (Internal ID: '16789553' - Type: 'unknown' ) [12:26:13][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:13][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Leichtes Fußvolk!!' (Internal ID: '16787440' - Type: 'personal' ) [12:26:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:14][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:15][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [12:26:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:17][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 3509 (diarch_syphon_treasury_interaction:on_accept): Ein Diarch nutzte die Interaktion „Geld abschöpfen“ [12:26:18][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn [12:26:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Berimir Seversky of k_ruthenia (Internal ID: 8352 - Historical ID 6860) weak (Character – 8352)! employee: Nikita Niedrige Geburt of (Internal ID 16793798) weak (Character – 16793798)! [12:26:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Narayanapala Pala of k_bengal (Internal ID: 7761 - Historical ID 190009) weak (Character – 7761)! employee: Rajyapala Pala of (Internal ID: 9867 - Historical ID 190010) weak (Character – 9867)! [12:26:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Ezzo Unruochinger of d_verona (Internal ID 30035) weak (Character – 30035)! employee: Dmitar od Visoki of (Internal ID 33565375) weak (Character – 33565375)! [12:26:18][D][effectimpl.cpp:633]: empty Root: empty Saved event targets: liege: Sumati Gaitonde of c_pannagallu (Internal ID 25806) weak (Character – 25806)! employee: Gangambika Ganga of (Internal ID 16791757) weak (Character – 16791757)! [12:26:18][D][army_manager.cpp:2635]: Destroying regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,pikemen_unit L; Pikeniere!!' (Internal ID: '12167' - Type: 'personal' ) [12:26:18][I][character_window.cpp:948]: Open character 'Loris Lang of c_urgell (Internal ID 24525)' [12:26:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:26:18][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [12:26:18][D][jomini_effect_impl.cpp:446]: file: common/character_interactions/00_diarch_interactions.txt line: 6892 (diarch_swing_scales_currency_interaction:on_accept): Ein Diarch neigte die Waagschalen der Macht gegen seinen Lehnsherrn