Thread 18, Frame 168:
vkCreateDescriptorSetLayout(device, pCreateInfo, pAllocator, pSetLayout) returns VkResult VK_SUCCESS (0):
    device:                         VkDevice = 0x58fe5a712360
    pCreateInfo:                    const VkDescriptorSetLayoutCreateInfo* = 0x7368637e0c60:
        sType:                          VkStructureType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO (32)
        pNext:                          const void* = VkDescriptorSetLayoutBindingFlagsCreateInfo
        flags:                          VkDescriptorSetLayoutCreateFlags = 0
        bindingCount:                   uint32_t = 37
        pBindings:                      const VkDescriptorSetLayoutBinding* = 0x7368637e0e90
            pBindings[0]:                   const VkDescriptorSetLayoutBinding = 0x7368637e0e90:
                binding:                        uint32_t = 1
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER (6)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 1 (VK_SHADER_STAGE_VERTEX_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[1]:                   const VkDescriptorSetLayoutBinding = 0x7368637e0ea8:
                binding:                        uint32_t = 2
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER (6)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 1 (VK_SHADER_STAGE_VERTEX_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[2]:                   const VkDescriptorSetLayoutBinding = 0x7368637e0ec0:
                binding:                        uint32_t = 8
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER (6)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 1 (VK_SHADER_STAGE_VERTEX_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[3]:                   const VkDescriptorSetLayoutBinding = 0x7368637e0ed8:
                binding:                        uint32_t = 101
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER (6)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[4]:                   const VkDescriptorSetLayoutBinding = 0x7368637e0ef0:
                binding:                        uint32_t = 102
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER (6)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[5]:                   const VkDescriptorSetLayoutBinding = 0x7368637e0f08:
                binding:                        uint32_t = 105
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER (6)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[6]:                   const VkDescriptorSetLayoutBinding = 0x7368637e0f20:
                binding:                        uint32_t = 106
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER (6)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[7]:                   const VkDescriptorSetLayoutBinding = 0x7368637e0f38:
                binding:                        uint32_t = 108
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER (6)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[8]:                   const VkDescriptorSetLayoutBinding = 0x7368637e0f50:
                binding:                        uint32_t = 154
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[9]:                   const VkDescriptorSetLayoutBinding = 0x7368637e0f68:
                binding:                        uint32_t = 127
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[10]:                  const VkDescriptorSetLayoutBinding = 0x7368637e0f80:
                binding:                        uint32_t = 128
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[11]:                  const VkDescriptorSetLayoutBinding = 0x7368637e0f98:
                binding:                        uint32_t = 129
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[12]:                  const VkDescriptorSetLayoutBinding = 0x7368637e0fb0:
                binding:                        uint32_t = 130
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[13]:                  const VkDescriptorSetLayoutBinding = 0x7368637e0fc8:
                binding:                        uint32_t = 131
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[14]:                  const VkDescriptorSetLayoutBinding = 0x7368637e0fe0:
                binding:                        uint32_t = 132
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[15]:                  const VkDescriptorSetLayoutBinding = 0x7368637e0ff8:
                binding:                        uint32_t = 133
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[16]:                  const VkDescriptorSetLayoutBinding = 0x7368637e1010:
                binding:                        uint32_t = 134
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[17]:                  const VkDescriptorSetLayoutBinding = 0x7368637e1028:
                binding:                        uint32_t = 135
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[18]:                  const VkDescriptorSetLayoutBinding = 0x7368637e1040:
                binding:                        uint32_t = 136
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[19]:                  const VkDescriptorSetLayoutBinding = 0x7368637e1058:
                binding:                        uint32_t = 137
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[20]:                  const VkDescriptorSetLayoutBinding = 0x7368637e1070:
                binding:                        uint32_t = 139
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[21]:                  const VkDescriptorSetLayoutBinding = 0x7368637e1088:
                binding:                        uint32_t = 140
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[22]:                  const VkDescriptorSetLayoutBinding = 0x7368637e10a0:
                binding:                        uint32_t = 141
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[23]:                  const VkDescriptorSetLayoutBinding = 0x7368637e10b8:
                binding:                        uint32_t = 142
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[24]:                  const VkDescriptorSetLayoutBinding = 0x7368637e10d0:
                binding:                        uint32_t = 143
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[25]:                  const VkDescriptorSetLayoutBinding = 0x7368637e10e8:
                binding:                        uint32_t = 155
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE (2)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[26]:                  const VkDescriptorSetLayoutBinding = 0x7368637e1100:
                binding:                        uint32_t = 158
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER (4)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[27]:                  const VkDescriptorSetLayoutBinding = 0x7368637e1118:
                binding:                        uint32_t = 159
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER (4)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[28]:                  const VkDescriptorSetLayoutBinding = 0x7368637e1130:
                binding:                        uint32_t = 160
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER (4)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[29]:                  const VkDescriptorSetLayoutBinding = 0x7368637e1148:
                binding:                        uint32_t = 161
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER (4)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[30]:                  const VkDescriptorSetLayoutBinding = 0x7368637e1160:
                binding:                        uint32_t = 162
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER (4)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[31]:                  const VkDescriptorSetLayoutBinding = 0x7368637e1178:
                binding:                        uint32_t = 163
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER (4)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[32]:                  const VkDescriptorSetLayoutBinding = 0x7368637e1190:
                binding:                        uint32_t = 164
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER (4)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[33]:                  const VkDescriptorSetLayoutBinding = 0x7368637e11a8:
                binding:                        uint32_t = 167
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER (4)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = UNUSED
            pBindings[34]:                  const VkDescriptorSetLayoutBinding = 0x7368637e11c0:
                binding:                        uint32_t = 115
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLER (0)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = 0x2e893178018
                    pImmutableSamplers[0]:          const VkSampler = 0x58fe5b409e80
            pBindings[35]:                  const VkDescriptorSetLayoutBinding = 0x7368637e11d8:
                binding:                        uint32_t = 116
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLER (0)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = 0x2e99293d658
                    pImmutableSamplers[0]:          const VkSampler = 0x736760008aa0
            pBindings[36]:                  const VkDescriptorSetLayoutBinding = 0x7368637e11f0:
                binding:                        uint32_t = 117
                descriptorType:                 VkDescriptorType = VK_DESCRIPTOR_TYPE_SAMPLER (0)
                descriptorCount:                uint32_t = 1
                stageFlags:                     VkShaderStageFlags = 16 (VK_SHADER_STAGE_FRAGMENT_BIT)
                pImmutableSamplers:             const VkSampler* = 0x2e8d12d76b8
                    pImmutableSamplers[0]:          const VkSampler = 0x736778026810
        pNext:                          VkDescriptorSetLayoutBindingFlagsCreateInfo = 0x7368637e0c20:
            sType:                          VkStructureType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO (1000161000)
            pNext:                          const void* = NULL
            bindingCount:                   uint32_t = 37
            pBindingFlags:                  const VkDescriptorBindingFlags* = 0x2e89e033160
                pBindingFlags[0]:               const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[1]:               const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[2]:               const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[3]:               const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[4]:               const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[5]:               const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[6]:               const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[7]:               const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[8]:               const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[9]:               const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[10]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[11]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[12]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[13]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[14]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[15]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[16]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[17]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[18]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[19]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[20]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[21]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[22]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[23]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[24]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[25]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[26]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[27]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[28]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[29]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[30]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[31]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[32]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[33]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[34]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[35]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
                pBindingFlags[36]:              const VkDescriptorBindingFlags = 4 (VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)
    pAllocator:                     const VkAllocationCallbacks* = NULL
    pSetLayout:                     VkDescriptorSetLayout* = 0x7367f028d8b0