MillenniaSaveGameCPrompt.AWorldStateCPrompt.AWorldState0CPrompt.ACombatManagerStateCombatManagerStateCPrompt.ACommandManagerStateCommandManagerStateCPrompt.AEntityStateSharedAttachmentsCPrompt.AGameSnapshotDebugSnapshotsCPrompt.AGameState GameStateCPrompt.ALandmarkManagerStateLandmarkManagerStateCPrompt.AMapCreateParams MapParamsCPrompt.ANetworkManagerStateNetworkManagerStateSystem.Boolean IsAutoSave"System.Collections.Generic.List`1CPrompt.ACityState CityStates CPrompt.ACulturePowerCulturePowers CPrompt.ADeck ManagedDecks  Entities CPrompt.AGameAlertState AlertStatesPendingAlertStatesSuppressedAlertStates CPrompt.AGoodsInfoLoaderGoodsInfoStates CPrompt.ALocationState Locations CPrompt.ALooseMeshState LooseMeshes CPrompt.APlayerState PlayerStates CPrompt.ATownState TownStates System.Int32CurrentPlayerSystem.StringCurrentLightingProfileName" UserTitleCPrompt.ACombatManagerState CPrompt.ACombatCaptureStoredCombats! 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AIDifficulty!ID"AIPersonality"Color"Name"Nation" PlayerTypeCPrompt.AGameState@7 GameDataCPrompt.AGameResultLog ResultLogCPrompt.GamePhase CurrentPhase GameIsValidForTelemetry IsGameOver OnlineGame ShouldDoAutosaves CPrompt.ACrisisHistoryEntryCrisisHistory CPrompt.AEntityFreeIDInfoEntityFreeIDs CPrompt.AEntityInfoEntry EntityInfo CPrompt.AEntityNameTableState NameTables6CombatSimulationSeeds2 ChosenAges2EnabledDLCLicenses2 EnabledMods2ExistingReligions!"CommandManagerExecutableCommandID!$CommandManagerLastExecutedCommandID!CurrentPlayerID!LastSaveVersion!NextAutosaveTurn!NextFreeCommandID! NextFreeFakeNeutralPlayerOffset!NextFreeStackID!Seed! 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TargetPlayer!Turn!VisiblePlayers" Payload1" Payload2" Payload3CPrompt.ALandmarkManagerState 6PlacedLandmarkKeys2ActiveExpeditionKeys2ActiveExpeditionValues2PlacedLandmarkValuesCPrompt.AMapCreateParams 둙  TestMode UseHotseatSave CPrompt.ABiomeDataParam BiomeParams CPrompt.AGameSetting GameSettings CPrompt.APlayerSetupState PlayerSetup!Height!Seed!Width"AdvancedStart" BiomeSetID"CreationBuildVer"SizeIDCPrompt.APlayerSetupState"CPrompt.APlayerType PlayerType IsCustomNation IsSplinterNation2StartupBonuses! AIDifficulty!ColorProfileIndex"CityNameCollection" ConfigID"Flag" NationName" Personality" PlayerName"PublicSaveInfoURL"PublicSaveURL"SplinterPlayerName"TownNameCollectionSystem.UInt64 PlatformIDCPrompt.AGameSetting· "CardID"DeckID" EarlyCardID" LateCardID" SettingID" SettingValueCPrompt.ABiomeDataParam+Value"IDCPrompt.ANetworkManagerState  UserIDsCPrompt.ACityState  &ControlledLocationsLinkedTownLocations CPrompt.ATradeEntry TradeEntries2 ActiveNeeds2ProductionQueue! 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PlayerNum!TerrainVariation"ID" TerrainTypeSystem.UInt16 RoadStateIsRevealedStorageCPrompt.ATerrainChunkRegenData AreAlphasSet AreHeightsSet! ChunkIndex+LastRegenTimeCPrompt.ARoadTrackerEntry ! AnchorHash1! AnchorHash2!DirCPrompt.ADecorRemovalZoneState +PosX+PosY+PosZ+RadiusCPrompt.ALooseMeshStateSystem.Single[] Position RotationScale" PrefabPathCPrompt.APlayerState<"CPrompt.AArmyGroupControllerStateGroupController7 GameDataCPrompt.APlayerAIStateAIState SetupState PlayerType HasDoneActionPhaseSim IsEliminated ReadyForCommands CPrompt.ADataAlert DataAlerts CPrompt.ADecisionHistoryDecisionHistoryListDecks %CPrompt.AHierarchicalDebugCollectionPreviousTurnDebugs CPrompt.APendingEventInfoPendingEvents6 SpecAges2 ActionCards2HelpTopicHistory2MovementTypeOverrides2PendingEventKeys2PlayerMessages2RecentCombatSync2 SpecNames2Unlocks2 UpkeepKeys!AutoReportTurn!NextFreeTransportRegionID! PlayerNum{AIRand" CurrentTech" PlatformID" PlayerNameCPrompt.APendingEventInfo! TurnNumber" CardName%CPrompt.AHierarchicalDebugCollection]RootCPrompt.ADecisionHistory CPrompt.AWeightedValueTable`1" DecisionWVTCPrompt.ProductionFilter DecisionType!TurnNum"DecisionChoice"DecisionTarget"Note|CPrompt.AWeightedValueTable`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]6CPrompt.ADataAlert   AlertsTriggered1 Thresholds+ HighestFrac+MaxVal"DataKey" MessageKey"CPrompt.AArmyGroupControllerState CPrompt.AArmyGroupGroups!NextFreeGroupID! PlayerNumCPrompt.AArmyGroupݙCPrompt.AArmyGroupRoleRoleCPrompt.AArmyGroupTask CurrentTask& HomeCoord DebugFirstTaskUpdate RecheckGroup CPrompt.AArmyStackStacks! DelayTurns!ID!!NumTurnsWaitingForReinforcements!!NumTurnsWaitingFrontReassignmentCPrompt.AArmyStack & TileCoord DebugStack HasBeenRemoved!StackID! StuckTurnsCPrompt.AArmyGroupTask CPrompt.AArmyGroupTaskType TaskType& TargetCoord AllowSubtasks CPrompt.AArmyGroupSubtask Subtasks2Params! 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ModParamInt" ModParamCPrompt.ABuffProxy׬ZIEffects"BuffID" BuffNameCPrompt.APlayerAIStateͅ CPrompt.APlayerAIDataView DataView RebuildGoalTags CPrompt.APlayerAIOperationBase Operations6PendingChoiceMessages2ActiveGoalCards2 GoalTags2InactiveGoalCards2StartingBuilds!NextOperationID!NumTurnsNoDomain$CPrompt.APlayerAIOperation_TakeCity$CPrompt.APlayerAIOperation_TakeCity,CPrompt.APlayerAIOperation_TakeCity+OpState CurrentState6ReinforcingArmies! AssignedArmy!FightCommitTurns! OperationID! PlayerID!StagingLocation! TargetFrontCPrompt.APlayerAIDataVieŵ ;OutbreakTiles CPrompt.ADataViewArmyArmies CPrompt.ADataViewEntity RawEntities CPrompt.ADataViewFrontFronts!NextFreeFrontID! PlayerNumCPrompt.ADataViewFront䮹 CPrompt.ADataViewFrontType FrontType&FrontRegionCoord& TileCoord!FrontID! TileRadiusCPrompt.ADataViewEntityf&KnownPosition! LastSeen! PlayerNum" EntityIDCPrompt.ADataViewArmy! 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PlayerNum"EntityTypeInfo"IDCPrompt.ACombatProxyDataEntry +Val"KeyCPrompt.WorkerInfo>A WorkerType" WorkerDataCPrompt.AGameDataStringEntryFԪ"Key"ValueCPrompt.ACardRequirementQ^*CPrompt.CardRequirementTypeReqType AddToEntityBuffer Hidden HideIfMet HideIfUnmet IsCost OnlyCheckForExecution ShowAsPercentage SkipUntargetedEvaluation SwapTooltipArguments UseAltFormat UseAlternateGameDataName UseBooleanFormat UseCustomFormat UsePlainFormat"CustomFormatKey"EntityBufferFilterCard"Req"Target2"Target" TooltipHintCPrompt.AFilterEntryWè CPrompt.CardEffectFilterFilter" FilterParam+CPrompt.AHierarchicalDebugDataNode_AIScore+CPrompt.AHierarchicalDebugDataNode_AIScoreͯ ^ Children+Score"Message2CPrompt.AHierarchicalDebugDataNode_AIScoreAtCoord2CPrompt.AHierarchicalDebugDataNode_AIScoreAtCoord&Coord^ Children+Score"Message.CPrompt.AHierarchicalDebugDataNode_EntityNote.CPrompt.AHierarchicalDebugDataNode_EntityNoteփ & EntityCoord^ Children! EntityID! PlayerID+ HealthFrac+ HealthyPower+ UnitPower" EntityType"Message&CPrompt.AGameSnapshot_PerTurnCityInfok졂 $i ImprovementsiReligiousPopsjNeedSatisfactionjNeedsj ReligionsjResourceIncome CPrompt.AGameSnapshot_TownInfoTowns2 Buildings!Pop! TileArea! UnrestLevel+CurrentProductionProgress+GrowthProgress+OverallNeedSatisfaction+Unrest+ UnrestDelta"CurrentProduction"NameCPrompt.AGameSnapshot_TownInfoז !Level"Specialization)CPrompt.AGameSnapshot_PerTurnOutpostInfomߍi Improvements" OutpostType(CPrompt.AGameSnapshot_PerTurnVassalInfoo‹ i ImprovementsiReligiousPopsj ReligionsjResourceIncomeTowns2 Buildings!Pop! TileArea+GrowthProgress+ Integration+IntegrationNeeded+ Prosperity"NameCPrompt.AEntityNameTableStatey䢧 CPrompt.NameTableType TableType6 UsageCounts2Names"IDHÇh HB B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATERTRANSPORT-293UNIT_MANOFWAR-13TMongolia: Deep Water Transport attacks Man-of-War (0 ATK vs 64,35 DEF) for 0 DamageHB B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATERTRANSPORT-294UNIT_MANOFWAR-6TMongolia: Deep Water Transport attacks Man-of-War (0 ATK vs 64,35 DEF) for 0 DamageDZ@DZ@""2A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATER_UTILITYSHIP-1UNIT_DEEPWATERTRANSPORT-293`Persia: Deep Water Utility Ship attacks Deep Water Transport (10 ATK vs 18 DEF) for 5,56 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-294J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13AAqLA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-13UNIT_DEEPWATERTRANSPORT-294VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-294J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13AA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-6UNIT_DEEPWATERTRANSPORT-294VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 Damage  TUUA StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292؂A StatHealthHBStatHealthMax8@ StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293rA StatHealthHBStatHealthMax8@ StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-294TUUA StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-295A StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296A StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13; UNIT_DEEPWATERTRANSPORT-292!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATERTRANSPORT-293!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATERTRANSPORT-294!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATERTRANSPORT-295!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATERTRANSPORT-296!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATERTRANSPORT-302!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_MANOFWAR-6Rľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlefC  ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack9 AttackShip@ StatAttack8 Barbarian @ StatAttackUNIT_BOMBVESSEL-4{ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack; TypeDefenses@ StatAttack6Warship@ StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATER_UTILITYSHIP-1!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_BOMBVESSEL-16{ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack; TypeDefenses@ StatAttack6Warship@ StatAttack8 Barbarian @ StatAttackUNIT_MANOFWAR-13[ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitleoL  ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack9 AttackShip@ StatAttack8 Barbarian @ StatAttack 3 J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-294J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13  HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-29233B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13  HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-29233B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13  HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-29233B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13  HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-29233B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13  HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-29233B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13AA9B8@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-13UNIT_DEEPWATERTRANSPORT-296VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-294J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13AAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-6UNIT_DEEPWATERTRANSPORT-302VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-294J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13  TUUA StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-29233B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13AArA8@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-13UNIT_DEEPWATERTRANSPORT-294VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-294J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13AA؂A8@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-6UNIT_DEEPWATERTRANSPORT-293VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-294J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13  TUUA StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-29233B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13  TUUA StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292؂A StatHealthHBStatHealthMax8@ StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293rA StatHealthHBStatHealthMax8@ StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-294TUUA StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-295A StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296A StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13 HB B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATERTRANSPORT-293UNIT_MANOFWAR-13TMongolia: Deep Water Transport attacks Man-of-War (0 ATK vs 64,35 DEF) for 0 DamageHB B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATERTRANSPORT-294UNIT_MANOFWAR-6TMongolia: Deep Water Transport attacks Man-of-War (0 ATK vs 64,35 DEF) for 0 DamageDZ@DZ@""2A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATER_UTILITYSHIP-1UNIT_DEEPWATERTRANSPORT-293`Persia: Deep Water Utility Ship attacks Deep Water Transport (10 ATK vs 18 DEF) for 5,56 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-294J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13AAqLA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-13UNIT_DEEPWATERTRANSPORT-294VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-294J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13AA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-6UNIT_DEEPWATERTRANSPORT-294VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 Damage  TUUA StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292؂A StatHealthHBStatHealthMax8@ StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293rA StatHealthHBStatHealthMax8@ StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-294TUUA StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-295A StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296A StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13  ???? 272nd Navy MongoliaSeaBattle on the Water1879 AD 168th NavyPersia TT_WATERϳ<qDZ@DZ@UUA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATER_UTILITYSHIP-1UNIT_DEEPWATERTRANSPORT-295`Persia: Deep Water Utility Ship attacks Deep Water Transport (10 ATK vs 18 DEF) for 5,56 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6AA8c@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-13UNIT_DEEPWATERTRANSPORT-295VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6AA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-6UNIT_DEEPWATERTRANSPORT-295VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 Damage  8A StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302q|A StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296A StatHealthHBStatHealthMax8@ StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-295@ StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293PU@ StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6;y UNIT_DEEPWATERTRANSPORT-302!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATERTRANSPORT-296!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATERTRANSPORT-295!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATERTRANSPORT-293!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATERTRANSPORT-292!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_MANOFWAR-13Rľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlefC  ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack9 AttackShip@ StatAttack8 Barbarian @ StatAttackUNIT_BOMBVESSEL-16{ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack; TypeDefenses@ StatAttack6Warship@ StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATER_UTILITYSHIP-1!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_BOMBVESSEL-4{ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack; TypeDefenses@ StatAttack6Warship@ StatAttack8 Barbarian @ StatAttackUNIT_MANOFWAR-6Rľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlefC  ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack9 AttackShip@ StatAttack8 Barbarian @ StatAttack  J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6  HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296UU-B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA 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StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6  J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6  HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296UU-B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-295$B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293UU-B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6  J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6  HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296UU-B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-295$B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293UU-B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6  J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6  HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296UU-B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-295$B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293UU-B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6i BB@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BOMBVESSEL-16UNIT_DEEPWATERTRANSPORT-293UPersia: Bomb Vessel attacks Deep Water Transport (66 ATK vs 18 DEF) for 36,67 DamageBBPU@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BOMBVESSEL-4UNIT_DEEPWATERTRANSPORT-292UPersia: Bomb Vessel attacks Deep Water Transport (66 ATK vs 18 DEF) for 36,67 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6  HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296UU-B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-295$B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293UU-B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6 $HB B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATERTRANSPORT-296UNIT_MANOFWAR-6TMongolia: Deep Water Transport attacks Man-of-War (0 ATK vs 64,35 DEF) for 0 DamageHB B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATERTRANSPORT-295UNIT_MANOFWAR-13TMongolia: Deep Water Transport attacks Man-of-War (0 ATK vs 64,35 DEF) for 0 DamageHB B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATERTRANSPORT-302UNIT_MANOFWAR-13TMongolia: Deep Water Transport attacks Man-of-War (0 ATK vs 64,35 DEF) for 0 DamageDZ@DZ@1BrgA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATER_UTILITYSHIP-1UNIT_DEEPWATERTRANSPORT-302`Persia: Deep Water Utility Ship attacks Deep Water Transport (10 ATK vs 18 DEF) for 5,56 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6AA9B8@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-6UNIT_DEEPWATERTRANSPORT-296VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6AAA8@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-13UNIT_DEEPWATERTRANSPORT-295VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6  HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296UU-B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-295@ StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293PU@ StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6 $DZ@DZ@8B8A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATER_UTILITYSHIP-1UNIT_DEEPWATERTRANSPORT-302`Persia: Deep Water Utility Ship attacks Deep Water Transport (10 ATK vs 18 DEF) for 5,56 DamageHB B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATERTRANSPORT-302UNIT_MANOFWAR-13TMongolia: Deep Water Transport attacks Man-of-War (0 ATK vs 64,35 DEF) for 0 DamageHB B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATERTRANSPORT-296UNIT_MANOFWAR-13TMongolia: Deep Water Transport attacks Man-of-War (0 ATK vs 64,35 DEF) for 0 DamageHB B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATERTRANSPORT-295UNIT_MANOFWAR-6TMongolia: Deep Water Transport attacks Man-of-War (0 ATK vs 64,35 DEF) for 0 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6AA8A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-6UNIT_DEEPWATERTRANSPORT-302VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6AAq|A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-13UNIT_DEEPWATERTRANSPORT-296VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6  1B StatHealthHBStatHealthMaxrgA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-3029B StatHealthHBStatHealthMax8@ StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296A StatHealthHBStatHealthMax8@ StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-295@ StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293PU@ StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6  J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6  8A StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302q|A StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296A StatHealthHBStatHealthMax8@ StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-295@ StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293PU@ StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6<qDZ@DZ@UUA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATER_UTILITYSHIP-1UNIT_DEEPWATERTRANSPORT-295`Persia: Deep Water Utility Ship attacks Deep Water Transport (10 ATK vs 18 DEF) for 5,56 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6AA8c@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-13UNIT_DEEPWATERTRANSPORT-295VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-295J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292??NS_CombatEffectivenessUNIT_MANOFWAR-13A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4>?NS_CombatEffectivenessUNIT_MANOFWAR-6AA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-6UNIT_DEEPWATERTRANSPORT-295VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 Damage  8A StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302q|A StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296A StatHealthHBStatHealthMax8@ StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-295@ StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293PU@ StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6  ???? 272nd Navy MongoliaSeaBattle on the Water1881 AD 168th NavyPersia TT_WATER" E?NS_CombatEffectivenessUNIT_CATAPULTBIREME-20??NS_CombatEffectivenessUNIT_EXPLORER-33E?NS_CombatEffectivenessUNIT_CATAPULTBIREME-20??NS_CombatEffectivenessUNIT_EXPLORER-33HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxNB StatAttackffA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_CATAPULTBIREMEUNIT_CATAPULTBIREME-20<B StatHealthHBStatHealthMax A StatCommandAStatCommandMaxffA StatAttack8B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_EXPLORERUNIT_EXPLORER-33wUNIT_CATAPULTBIREME-20ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle 0 ? StatDefense0 ? StatDefense9 Barbarian@ StatDefense9 Megafauna? StatDefenseI+ TT_FOREST @@ StatDefense/ ? StatAttack; TypeDefenses@ StatAttack6Warship@ StatAttack8 Barbarian @ StatAttackUNIT_EXPLORER-33@ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitleT0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttack }E?NS_CombatEffectivenessUNIT_CATAPULTBIREME-20??NS_CombatEffectivenessUNIT_EXPLORER-33HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxNB StatAttackffA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_CATAPULTBIREMEUNIT_CATAPULTBIREME-20HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxffA StatAttack8B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_EXPLORERUNIT_EXPLORER-33}E?NS_CombatEffectivenessUNIT_CATAPULTBIREME-20??NS_CombatEffectivenessUNIT_EXPLORER-33HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxNB StatAttackffA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_CATAPULTBIREMEUNIT_CATAPULTBIREME-20HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxffA StatAttack8B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_EXPLORERUNIT_EXPLORER-33}E?NS_CombatEffectivenessUNIT_CATAPULTBIREME-20??NS_CombatEffectivenessUNIT_EXPLORER-33HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxNB StatAttackffA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_CATAPULTBIREMEUNIT_CATAPULTBIREME-20HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxffA StatAttack8B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_EXPLORERUNIT_EXPLORER-33}E?NS_CombatEffectivenessUNIT_CATAPULTBIREME-20??NS_CombatEffectivenessUNIT_EXPLORER-33HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxNB StatAttackffA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_CATAPULTBIREMEUNIT_CATAPULTBIREME-20HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxffA StatAttack8B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_EXPLORERUNIT_EXPLORER-33O`1 3A1 3A<B A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_CATAPULTBIREME-20UNIT_EXPLORER-33QPersia: Catapult Bireme attacks Explorer (51,7 ATK vs 46,2 DEF) for 11,19 DamageE?NS_CombatEffectivenessUNIT_CATAPULTBIREME-20??NS_CombatEffectivenessUNIT_EXPLORER-33HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxNB StatAttackffA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_CATAPULTBIREMEUNIT_CATAPULTBIREME-20HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxffA StatAttack8B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_EXPLORERUNIT_EXPLORER-33 E?NS_CombatEffectivenessUNIT_CATAPULTBIREME-20??NS_CombatEffectivenessUNIT_EXPLORER-33E?NS_CombatEffectivenessUNIT_CATAPULTBIREME-20??NS_CombatEffectivenessUNIT_EXPLORER-33HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxNB StatAttackffA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_CATAPULTBIREMEUNIT_CATAPULTBIREME-20<B StatHealthHBStatHealthMax A StatCommandAStatCommandMaxffA StatAttack8B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_EXPLORERUNIT_EXPLORER-33 E?NS_CombatEffectivenessUNIT_CATAPULTBIREME-20??NS_CombatEffectivenessUNIT_EXPLORER-33E?NS_CombatEffectivenessUNIT_CATAPULTBIREME-20??NS_CombatEffectivenessUNIT_EXPLORER-33HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxNB StatAttackffA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_CATAPULTBIREMEUNIT_CATAPULTBIREME-20<B StatHealthHBStatHealthMax A StatCommandAStatCommandMaxffA StatAttack8B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_EXPLORERUNIT_EXPLORER-33}E?NS_CombatEffectivenessUNIT_CATAPULTBIREME-20??NS_CombatEffectivenessUNIT_EXPLORER-33HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxNB StatAttackffA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_CATAPULTBIREMEUNIT_CATAPULTBIREME-20<B StatHealthHBStatHealthMax A StatCommandAStatCommandMaxffA StatAttack8B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_EXPLORERUNIT_EXPLORER-33 E?NS_CombatEffectivenessUNIT_CATAPULTBIREME-20??NS_CombatEffectivenessUNIT_EXPLORER-33E?NS_CombatEffectivenessUNIT_CATAPULTBIREME-20??NS_CombatEffectivenessUNIT_EXPLORER-33HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxNB StatAttackffA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_CATAPULTBIREMEUNIT_CATAPULTBIREME-20<B StatHealthHBStatHealthMax A StatCommandAStatCommandMaxffA StatAttack8B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_EXPLORERUNIT_EXPLORER-33  ???? 280th NavyPersiaBattle in the Wilderness1881 AD 283rd Army MongoliaTT_SCRUBLAND_LUSH1p@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34jA StatHealthHBStatHealthMax4=A StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-496 UNIT_BATTLESHIP-1ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle0 ? StatDefense0 ? StatDefense/ ? StatAttack; TypeDefenses@ StatAttack6Warship@ StatAttackUNIT_MERCCROSSBOW-34ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle0 ? StatDefense0 ? StatDefense9 Barbarian@ StatDefense9 Megafauna? StatDefenseI+ TT_FOREST @@ StatDefense/ ? StatAttack7 TypeLine @ StatAttack8 Barbarian @ StatAttackUNIT_KNIGHT-49ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle:   ? StatDefense0 ? StatDefense9 Barbarian@ StatDefense9 Megafauna? StatDefenseI+ TT_FOREST @@ StatDefense/ ? StatAttack9 TypeRanged@ StatAttack8 Barbarian @ StatAttack$ @?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49ueAeAjA4=A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BATTLESHIP-1UNIT_KNIGHT-49WThe United Kingdom: Battleship attacks Knight (80,3 ATK vs 34,65 DEF) for 23,17 Damage@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49p@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34jA StatHealthHBStatHealthMax4=A StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49p@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34jA StatHealthHBStatHealthMax4=A StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34jA StatHealthHBStatHealthMax4=A StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49p@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34jA StatHealthHBStatHealthMax4=A StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49  ???? 229th NavyThe United KingdomBattle in the Wilderness1883 AD 239th ArmyPersia TT_GRASSLANDDZ@DZ@vG@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATER_UTILITYSHIP-1UNIT_DEEPWATERTRANSPORT-296`Persia: Deep Water Utility Ship attacks Deep Water Transport (10 ATK vs 18 DEF) for 5,56 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13AA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-13UNIT_DEEPWATERTRANSPORT-296VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13  StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292 StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293 A StatHealthHBStatHealthMax8@ StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296 StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13;& UNIT_DEEPWATERTRANSPORT-292!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATERTRANSPORT-293!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATERTRANSPORT-296!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATERTRANSPORT-302!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_MANOFWAR-6Iľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle]:   ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack9 AttackShip@ StatAttack8 Barbarian @ StatAttackUNIT_BOMBVESSEL-4{ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack; TypeDefenses@ StatAttack6Warship@ StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATER_UTILITYSHIP-1!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_BOMBVESSEL-16{ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack; TypeDefenses@ StatAttack6Warship@ StatAttack8 Barbarian @ StatAttackUNIT_MANOFWAR-13Iľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle]:   ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack9 AttackShip@ StatAttack8 Barbarian @ StatAttackg_a  J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13 TUA StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292twgA StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-2938A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-2968A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13a  J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13 TUA StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292twgA StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-2938A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-2968A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13a  J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13 TUA StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292twgA StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-2938A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-2968A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13a  J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13 TUA StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292twgA StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-2938A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-2968A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13 P BB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BOMBVESSEL-4UNIT_DEEPWATERTRANSPORT-292UPersia: Bomb Vessel attacks Deep Water Transport (66 ATK vs 18 DEF) for 36,67 DamageBB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BOMBVESSEL-16UNIT_DEEPWATERTRANSPORT-302UPersia: Bomb Vessel attacks Deep Water Transport (66 ATK vs 18 DEF) for 36,67 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13 TUA StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292twgA StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-2938A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-2968A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13  HB B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATERTRANSPORT-296UNIT_MANOFWAR-13TMongolia: Deep Water Transport attacks Man-of-War (0 ATK vs 64,35 DEF) for 0 DamageDZ@DZ@ArgA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATER_UTILITYSHIP-1UNIT_DEEPWATERTRANSPORT-293`Persia: Deep Water Utility Ship attacks Deep Water Transport (10 ATK vs 18 DEF) for 5,56 DamageHB B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATERTRANSPORT-293UNIT_MANOFWAR-6TMongolia: Deep Water Transport attacks Man-of-War (0 ATK vs 64,35 DEF) for 0 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13AA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-6UNIT_DEEPWATERTRANSPORT-293VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13AA A8@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-13UNIT_DEEPWATERTRANSPORT-296VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13  StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292twgA StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-2938A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296 StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13DZ@DZ@vG@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATER_UTILITYSHIP-1UNIT_DEEPWATERTRANSPORT-296`Persia: Deep Water Utility Ship attacks Deep Water Transport (10 ATK vs 18 DEF) for 5,56 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13AA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-13UNIT_DEEPWATERTRANSPORT-296VPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 18 DEF) for 17,11 DamageJ?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-292J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-293J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-296J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-302>?NS_CombatEffectivenessUNIT_MANOFWAR-6@?NS_CombatEffectivenessUNIT_BOMBVESSEL-4K?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-1A?NS_CombatEffectivenessUNIT_BOMBVESSEL-16??NS_CombatEffectivenessUNIT_MANOFWAR-13  StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-292 StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-293 A StatHealthHBStatHealthMax8@ StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-296 StatHealthHBStatHealthMax StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-302HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-6HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-4HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttackB StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BOMBVESSELUNIT_BOMBVESSEL-16HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-13  ???? 272nd Navy MongoliaSeaBattle on the Water1883 AD 168th NavyPersia TT_WATERWCH YHB B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATERTRANSPORT-309UNIT_MANOFWAR-2SMongolia: Deep Water Transport attacks Man-of-War (0 ATK vs 42,9 DEF) for 0 Damage@@2BhA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATER_UTILITYSHIP-15UNIT_DEEPWATERTRANSPORT-309_Persia: Deep Water Utility Ship attacks Deep Water Transport (11 ATK vs 20 DEF) for 5,5 Damage@@BA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATER_UTILITYSHIP-21UNIT_DEEPWATERTRANSPORT-309_Persia: Deep Water Utility Ship attacks Deep Water Transport (11 ATK vs 20 DEF) for 5,5 Damage??NS_CombatEffectivenessUNIT_MANOFWAR-21L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-21>?NS_CombatEffectivenessUNIT_MANOFWAR-2L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-15J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-309ffvAffvA̼A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-2UNIT_DEEPWATERTRANSPORT-309UPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 20 DEF) for 15,4 Damage??NS_CombatEffectivenessUNIT_MANOFWAR-21L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-21>?NS_CombatEffectivenessUNIT_MANOFWAR-2L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-15J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-309ffvAffvA43A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-21UNIT_DEEPWATERTRANSPORT-309UPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 20 DEF) for 15,4 DamageHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-21HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax0A StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-21HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-2HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax0A StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-15HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-3092 UNIT_MANOFWAR-21?ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitleS0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack9 AttackShip@ StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATER_UTILITYSHIP-21ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_MANOFWAR-2?ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitleS0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack9 AttackShip@ StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATER_UTILITYSHIP-15ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackUNIT_DEEPWATERTRANSPORT-309!0 ? StatDefense0 ? StatDefense9 Barbarian @ StatDefense/ ? StatAttack8 Barbarian @ StatAttackV,du??NS_CombatEffectivenessUNIT_MANOFWAR-21L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-21>?NS_CombatEffectivenessUNIT_MANOFWAR-2L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-15J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-309HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-21HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax0A StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-21HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-2HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax0A StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-15HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-309du??NS_CombatEffectivenessUNIT_MANOFWAR-21L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-21>?NS_CombatEffectivenessUNIT_MANOFWAR-2L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-15J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-309HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-21HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax0A StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-21HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-2HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax0A StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-15HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-309du??NS_CombatEffectivenessUNIT_MANOFWAR-21L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-21>?NS_CombatEffectivenessUNIT_MANOFWAR-2L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-15J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-309HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-21HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax0A StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-21HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-2HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax0A StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-15HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-309du??NS_CombatEffectivenessUNIT_MANOFWAR-21L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-21>?NS_CombatEffectivenessUNIT_MANOFWAR-2L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-15J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-309HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-21HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax0A StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-21HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-2HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax0A StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-15HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-309du??NS_CombatEffectivenessUNIT_MANOFWAR-21L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-21>?NS_CombatEffectivenessUNIT_MANOFWAR-2L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-15J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-309HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-21HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax0A StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-21HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-2HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax0A StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-15HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-309H YHB B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATERTRANSPORT-309UNIT_MANOFWAR-2SMongolia: Deep Water Transport attacks Man-of-War (0 ATK vs 42,9 DEF) for 0 Damage@@2BhA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATER_UTILITYSHIP-15UNIT_DEEPWATERTRANSPORT-309_Persia: Deep Water Utility Ship attacks Deep Water Transport (11 ATK vs 20 DEF) for 5,5 Damage@@BA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_DEEPWATER_UTILITYSHIP-21UNIT_DEEPWATERTRANSPORT-309_Persia: Deep Water Utility Ship attacks Deep Water Transport (11 ATK vs 20 DEF) for 5,5 Damage??NS_CombatEffectivenessUNIT_MANOFWAR-21L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-21>?NS_CombatEffectivenessUNIT_MANOFWAR-2L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-15J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-309ffvAffvA̼A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-2UNIT_DEEPWATERTRANSPORT-309UPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 20 DEF) for 15,4 Damage??NS_CombatEffectivenessUNIT_MANOFWAR-21L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-21>?NS_CombatEffectivenessUNIT_MANOFWAR-2L?NS_CombatEffectivenessUNIT_DEEPWATER_UTILITYSHIP-15J?NS_CombatEffectivenessUNIT_DEEPWATERTRANSPORT-309ffvAffvA43A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MANOFWAR-21UNIT_DEEPWATERTRANSPORT-309UPersia: Man-of-War attacks Deep Water Transport (30,8 ATK vs 20 DEF) for 15,4 DamageHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-21HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax0A StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-21HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack+B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MANOFWARUNIT_MANOFWAR-2HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax0A StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_DEEPWATER_UTILITYSHIPUNIT_DEEPWATER_UTILITYSHIP-15HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_DEEPWATERTRANSPORTUNIT_DEEPWATERTRANSPORT-309  ???? 340th NavyPersiaSeaBattle on the Water1883 AD 285th Navy Mongolia TT_WATER1p@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34i A StatHealthHBStatHealthMax4=A StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-496 UNIT_BATTLESHIP-1ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle0 ? StatDefense0 ? StatDefense/ ? StatAttack; TypeDefenses@ StatAttack6Warship@ StatAttackUNIT_MERCCROSSBOW-34ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle0 ? StatDefense0 ? StatDefense9 Barbarian@ StatDefense9 Megafauna? StatDefenseI+ TT_FOREST @@ StatDefense/ ? StatAttack7 TypeLine @ StatAttack8 Barbarian @ StatAttackUNIT_KNIGHT-49ľ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitlem̌? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle:   ? StatDefense0 ? StatDefense9 Barbarian@ StatDefense9 Megafauna? StatDefenseI+ TT_FOREST @@ StatDefense/ ? StatAttack9 TypeRanged@ StatAttack8 Barbarian @ StatAttack$ @?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34jA StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34jA StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34jA StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34jA StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49ueAeAi A4=A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BATTLESHIP-1UNIT_KNIGHT-49WThe United Kingdom: Battleship attacks Knight (80,3 ATK vs 34,65 DEF) for 23,17 Damage@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34jA StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49p@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34i A StatHealthHBStatHealthMax4=A StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49p@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34i A StatHealthHBStatHealthMax4=A StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34i A StatHealthHBStatHealthMax4=A StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49p@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49@?NS_CombatEffectivenessUNIT_BATTLESHIP-1C?NS_CombatEffectivenessUNIT_MERCCROSSBOW-34=?NS_CombatEffectivenessUNIT_KNIGHT-49HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack"B StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_BATTLESHIPUNIT_BATTLESHIP-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectiveness?StatPromotionLevelUNIT_MERCCROSSBOWUNIT_MERCCROSSBOW-34i A StatHealthHBStatHealthMax4=A StatCommand BStatCommandMaxA StatAttack̸A StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_KNIGHTUNIT_KNIGHT-49  ???? 229th NavyThe United KingdomBattle in the Wilderness1885 AD 239th ArmyPersia TT_GRASSLAND b"0-03bW?AgeActive-AGE1@ DataVersion:5CardTurnDelay:TECHAGE8-ARMSRACE_HELPTOPIC:TGTPLR-1:1GBCardTurnDelay:TECHAGE7-REVOLUTION_SPAWNREVOLUTIONARIES:TGTPLR-6:64/CardTurnDelay:TECHAGE2-HELP_TURN_10:TGTPLR-5:5GBCardTurnDelay:TECHAGE7-REVOLUTION_SPAWNREVOLUTIONARIES:TGTPLR-3:34/CardTurnDelay:TECHAGE4-HELP_TURN_10:TGTPLR-2:2GBCardTurnDelay:TECHAGE7-REVOLUTION_SPAWNREVOLUTIONARIES:TGTPLR-2:23.CardTurnDelay:TECHAGE3-HELP_TURN_6:TGTPLR-6:6#?EntityDiscovery-UNIT_ENGINEER'?"EntityDiscovery-B_TILEIMP_OUTPOST#?EntityDiscovery-UNIT_MERCHANT"?EntityDiscovery-UNIT_SETTLER?EntityDiscovery-B_CAPITAL(?#EntityDiscovery-B_TOWNSPEC_DEFAULT9?4EntityDiscovery-PROJECT_GENERATE_IMPROVEMENT_POINTS"?EntityDiscovery-UNIT_WARBAND ?EntityDiscovery-UNIT_SCOUT ?EntityDiscovery-UNIT_CANOE?EntityDiscovery-B_DOLMEN ?EntityDiscovery-B_PALISADE"?EntityDiscovery-B_TOWNCENTER$?EntityDiscovery-B_TILEIMP_DOCK+?&EntityDiscovery-B_TILEIMP_HUNTINGCAMP*?%EntityDiscovery-B_TILEIMP_WOODCUTTER'?"EntityDiscovery-B_TILEIMP_PASTURE,?'EntityDiscovery-B_TILEIMP_FISHINGBOATS*?%EntityDiscovery-B_TOWNSPEC_DEFAULT_2*?%EntityDiscovery-B_TOWNSPEC_DEFAULT_3*?%EntityDiscovery-B_TOWNSPEC_DEFAULT_4%? EntityDiscovery-B_FOODSTOCKPILE$?EntityDiscovery-B_TILEIMP_FARM*?%EntityDiscovery-B_TILEIMP_PLANTATION?EntityDiscovery-B_COUNCIL!?EntityDiscovery-UNIT_ARCHER?EntityDiscovery-B_LOOKOUT'?"EntityDiscovery-B_TILEIMP_CLAYPITGBCardTurnDelay:TECHAGE7-REVOLUTION_SPAWNREVOLUTIONARIES:TGTPLR-1:14/CardTurnDelay:TECHAGE4-HELP_TURN_10:TGTPLR-1:13.CardTurnDelay:TECHAGE2-HELP_TURN_4:TGTPLR-5:54/CardTurnDelay:TECHAGE2-HELP_TURN_10:TGTPLR-2:23.CardTurnDelay:TECHAGE2-HELP_TURN_4:TGTPLR-2:23.CardTurnDelay:TECHAGE2-HELP_TURN_3:TGTPLR-5:53.CardTurnDelay:TECHAGE3-HELP_TURN_3:TGTPLR-6:6:5CardTurnDelay:TECHAGE1-SPAWN_FREE_SETTLER:TGTPLR-6:6:5CardTurnDelay:TECHAGE1-SPAWN_FREE_SETTLER:TGTPLR-5:53.CardTurnDelay:TECHAGE2-HELP_TURN_3:TGTPLR-2:23.CardTurnDelay:TECHAGE3-HELP_TURN_2:TGTPLR-6:63.CardTurnDelay:TECHAGE3-HELP_TURN_3:TGTPLR-3:33.CardTurnDelay:TECHAGE3-HELP_TURN_2:TGTPLR-1:14/CardTurnDelay:TECHAGE3-HELP_TURN_20:TGTPLR-1:13.CardTurnDelay:TECHAGE1-HELP_TURN_7:TGTPLR-1:172CardTurnDelay:TILEACTIONS-THAWFROZEN_2:TGTGAME:-13.CardTurnDelay:TECHAGE3-HELP_TURN_6:TGTPLR-1:1:5CardTurnDelay:TECHAGE1-SPAWN_FREE_SETTLER:TGTPLR-4:44/CardTurnDelay:TECHAGE1-HELP_TURN_11:TGTPLR-1:1:5CardTurnDelay:TECHAGE1-SPAWN_FREE_SETTLER:TGTPLR-3:34A/CardTurnDelay:TECHAGE1-HELP_TURN_18:TGTPLR-4:43.CardTurnDelay:TECHAGE1-HELP_TURN_7:TGTPLR-3:33.CardTurnDelay:TECHAGE3-HELP_TURN_2:TGTPLR-3:33.CardTurnDelay:TECHAGE2-HELP_TURN_3:TGTPLR-3:3@;CardTurnDelay:TECHAGE3_CRISISBLOOD-SPAWNWARLORD:TGTPLR-6:6:5CardTurnDelay:TILEACTIONS-THAWFROZEN_LUSH:TGTGAME:-13.CardTurnDelay:TECHAGE3-HELP_TURN_2:TGTPLR-2:272CardTurnDelay:TILEACTIONS-THAWFROZEN_3:TGTGAME:-172CardTurnDelay:TILEACTIONS-THAWFROZEN_4:TGTGAME:-13.CardTurnDelay:TECHAGE1-HELP_TURN_9:TGTPLR-1:13.CardTurnDelay:TECHAGE1-HELP_TURN_7:TGTPLR-2:23.CardTurnDelay:TECHAGE2-HELP_TURN_4:TGTPLR-1:14/CardTurnDelay:TECHAGE1-HELP_TURN_18:TGTPLR-2:23.CardTurnDelay:TECHAGE1-HELP_TURN_9:TGTPLR-2:24/CardTurnDelay:TECHAGE1-HELP_TURN_11:TGTPLR-2:2BarbarianBiome-Enabled?MegafaunaBiome-Enabled#?EntityDiscovery-UNIT_SMILODON#?EntityDiscovery-UNIT_MASTODON?NomadStartEnabled?NomadBandStartEnabled3.CardTurnDelay:TECHAGE1-HELP_TURN_5:TGTPLR-4:43.CardTurnDelay:TECHAGE2-HELP_TURN_4:TGTPLR-3:33.CardTurnDelay:TECHAGE1-HELP_TURN_7:TGTPLR-4:44/CardTurnDelay:TECHAGE1-HELP_TURN_18:TGTPLR-6:63.CardTurnDelay:TECHAGE1-HELP_TURN_9:TGTPLR-3:33.CardTurnDelay:TECHAGE1-HELP_TURN_5:TGTPLR-5:53.CardTurnDelay:TECHAGE1-HELP_TURN_3:TGTPLR-4:44/CardTurnDelay:TECHAGE1-HELP_TURN_11:TGTPLR-3:33.CardTurnDelay:TECHAGE1-HELP_TURN_3:TGTPLR-2:24/CardTurnDelay:TECHAGE1-HELP_TURN_18:TGTPLR-5:53.CardTurnDelay:TECHAGE1-HELP_TURN_5:TGTPLR-6:63.CardTurnDelay:TECHAGE1-HELP_TURN_9:TGTPLR-6:6?FrozenTerrainStartEnabled,?'EntityDiscovery-UNIT_PROSPECTOR_MARBLE3.CardTurnDelay:TECHAGE1-HELP_TURN_3:TGTPLR-5:54/CardTurnDelay:TECHAGE1-HELP_TURN_11:TGTPLR-4:43.CardTurnDelay:TECHAGE1-HELP_TURN_5:TGTPLR-2:23.CardTurnDelay:TECHAGE1-HELP_TURN_3:TGTPLR-3:33.CardTurnDelay:TECHAGE1-HELP_TURN_5:TGTPLR-3:3 wDAvailableDiploDemandCoin-1 CAvailableDiploDemandCoin-2 CAvailableDiploDemandCoin-3 AAvailableDiploDemandCoin-4 CCAvailableDiploDemandCoin-5 a̋CAvailableDiploDemandCoin-6"@DomainSelectionCount-GOVBAND&?!EntityDiscovery-UNIT_UTILITYSHIP?AgeActive-AGE2?AgeBegin-CRISISBLOOD3.CardTurnDelay:TECHAGE1-HELP_TURN_2:TGTPLR-6:63.CardTurnDelay:TECHAGE1-HELP_TURN_2:TGTPLR-5:53.CardTurnDelay:TECHAGE1-HELP_TURN_9:TGTPLR-5:54/CardTurnDelay:TECHAGE1-HELP_TURN_11:TGTPLR-5:53.CardTurnDelay:TECHAGE1-HELP_TURN_2:TGTPLR-2:23.CardTurnDelay:TECHAGE1-HELP_TURN_7:TGTPLR-6:64/CardTurnDelay:TECHAGE1-HELP_TURN_18:TGTPLR-3:33.CardTurnDelay:TECHAGE1-HELP_TURN_7:TGTPLR-5:572CardTurnDelay:TILEACTIONS-THAWFROZEN_1:TGTGAME:-13.CardTurnDelay:TECHAGE1-HELP_TURN_9:TGTPLR-4:4 ?EntityDiscovery-UNIT_ENVOY"?EntityDiscovery-B_ENCAMPMENT ?EntityDiscovery-B_WORKCAMP#?EntityDiscovery-B_MEETINGHALL(?#EntityDiscovery-B_TILEIMP_DWELLING ?EntityDiscovery-UNIT_GUARD!?EntityDiscovery-UNIT_GALLEY(?#EntityDiscovery-B_TILEIMP_SHELLDYE$?EntityDiscovery-UNIT_BOWHUNTER'?"EntityDiscovery-B_TILEIMP_PYRAMID"?EntityDiscovery-B_HIPPODROME%? 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EntityDiscovery-B_TILEIMP_PRESS&?!EntityDiscovery-B_TILEIMP_WEAVER?EntityDiscovery-B_CRANE&?!EntityDiscovery-B_TILEIMP_SAWPIT$?EntityDiscovery-B_TILEIMP_KILN$?EntityDiscovery-B_TILEIMP_MILL ?EntityDiscovery-UNIT_SPEAR"?EntityDiscovery-UNIT_CHARIOT?EntityDiscovery-B_MARKET&?!EntityDiscovery-B_TILEIMP_QUARRY+?&EntityDiscovery-B_TILEIMP_STONECUTTER$?EntityDiscovery-B_TILEIMP_MINE?AgeSunset-AGE14/CardTurnDelay:TECHAGE1-HELP_TURN_11:TGTPLR-6:63.CardTurnDelay:TECHAGE1-HELP_TURN_3:TGTPLR-6:63.CardTurnDelay:TECHAGE1-HELP_TURN_5:TGTPLR-1:13.CardTurnDelay:TECHAGE1-HELP_TURN_3:TGTPLR-1:172CardTurnDelay:TILEACTIONS-THAWFROZEN_5:TGTGAME:-1!?DomainSelectionCount-NATURE72CardTurnDelay:TILEACTIONS-THAWFROZEN_6:TGTGAME:-172CardTurnDelay:TILEACTIONS-THAWFROZEN_7:TGTGAME:-13.CardTurnDelay:TECHAGE1-HELP_TURN_2:TGTPLR-1:172CardTurnDelay:TILEACTIONS-THAWFROZEN_8:TGTGAME:-14/CardTurnDelay:TECHAGE1-HELP_TURN_18:TGTPLR-1:1)?$DomainSelectionCount-GODKINGDYNASTY3.CardTurnDelay:TECHAGE1-HELP_TURN_2:TGTPLR-4:43.CardTurnDelay:TECHAGE1-HELP_TURN_2:TGTPLR-3:372CardTurnDelay:TILEACTIONS-THAWFROZEN_9:TGTGAME:-183CardTurnDelay:TILEACTIONS-THAWFROZEN_10:TGTGAME:-183CardTurnDelay:TILEACTIONS-THAWFROZEN_11:TGTGAME:-1:5CardTurnDelay:TECHAGE1-SPAWN_FREE_SETTLER:TGTPLR-2:24/CardTurnDelay:TECHAGE2-HELP_TURN_15:TGTPLR-3:34/CardTurnDelay:TECHAGE2-HELP_TURN_20:TGTPLR-3:3@;CardTurnDelay:TECHAGE3_CRISISBLOOD-SPAWNWARLORD:TGTPLR-1:14/CardTurnDelay:TECHAGE2-HELP_TURN_10:TGTPLR-3:3(?#DomainSelectionCount-RITUALHUNTERS'?"DomainSelectionCount-WARRIORELITE"?EntityDiscovery-UNIT_SPARTAN!?DomainSelectionCount-RAIDER%? EntityDiscovery-UNIT_RAIDERBAND?AgeActive-AGE3?AgeBegin-CRISISPLAGUE'?"EntityDiscovery-UNIT_CONQUISTADOR@;CardTurnDelay:TECHAGE3_CRISISBLOOD-SPAWNWARLORD:TGTPLR-2:24/CardTurnDelay:TECHAGE2-HELP_TURN_15:TGTPLR-1:14/CardTurnDelay:TECHAGE2-HELP_TURN_20:TGTPLR-1:1@;CardTurnDelay:TECHAGE3_CRISISBLOOD-SPAWNWARLORD:TGTPLR-3:3#?EntityDiscovery-UNIT_CROSSBOW?EntityDiscovery-B_GRANARY ?EntityDiscovery-B_MONUMENT?EntityDiscovery-B_WATCH?EntityDiscovery-B_STORES?EntityDiscovery-B_PLAZA%? EntityDiscovery-B_TILEIMP_TRASH#?EntityDiscovery-B_SEATOFPOWER'?"EntityDiscovery-B_TILEIMP_FURNACE)?$EntityDiscovery-B_TILEIMP_TOOLSMITH+?&EntityDiscovery-B_TILEIMP_WEAPONSMITH"?EntityDiscovery-UNIT_CAVALRY#?EntityDiscovery-UNIT_CATAPULT)?$EntityDiscovery-UNIT_CATAPULTBIREME"?EntityDiscovery-B_STONEWALLS#?EntityDiscovery-B_STONETOWERS?EntityDiscovery-B_LIBRARY*?%EntityDiscovery-B_TILEIMP_PAPERMAKER&?!EntityDiscovery-B_TILEIMP_SCRIBE ?EntityDiscovery-B_AQUEDUCT$?EntityDiscovery-B_TILEIMP_OVEN(?#EntityDiscovery-B_TILEIMP_QUARTERS?EntityDiscovery-B_THEATER!?EntityDiscovery-B_COLOSSEUM(?#EntityDiscovery-B_TILEIMP_SCULPTOR?AgeSunset-AGE24/CardTurnDelay:TECHAGE2-HELP_TURN_10:TGTPLR-1:1@;CardTurnDelay:TECHAGE3_CRISISBLOOD-SPAWNWARLORD:TGTPLR-5:54/CardTurnDelay:TECHAGE2-HELP_TURN_15:TGTPLR-6:64/CardTurnDelay:TECHAGE2-HELP_TURN_20:TGTPLR-6:6"?EntityDiscovery-UNIT_WARLORD4/CardTurnDelay:TECHAGE2-HELP_TURN_10:TGTPLR-6:63.CardTurnDelay:TECHAGE2-HELP_TURN_3:TGTPLR-1:14/CardTurnDelay:TECHAGE2-HELP_TURN_15:TGTPLR-2:24/CardTurnDelay:TECHAGE2-HELP_TURN_20:TGTPLR-2:23.CardTurnDelay:TECHAGE2-HELP_TURN_3:TGTPLR-6:63.CardTurnDelay:TECHAGE2-HELP_TURN_4:TGTPLR-6:64/CardTurnDelay:TECHAGE2-HELP_TURN_15:TGTPLR-5:54/CardTurnDelay:TECHAGE2-HELP_TURN_20:TGTPLR-5:5-@(DomainSelectionCount-GOVIMPERIALDYNASTY+?&EntityDiscovery-B_HISTORICALCAPITAL_3+?&EntityDiscovery-B_HISTORICALCAPITAL_5+?&EntityDiscovery-B_HISTORICALCAPITAL_7?EntityDiscovery-B_PALACE%@ DomainSelectionCount-GOVKINGDOM!?EntityDiscovery-UNIT_ARTIST?AgeActive-MONUMENTS3.CardTurnDelay:TECHAGE3-HELP_TURN_3:TGTPLR-2:2?EntityDiscovery-UNIT_PIKE3?.EntityDiscovery-B_TILEIMP_MONUMENT_GOVERNMENT0?+EntityDiscovery-B_TILEIMP_MONUMENT_WARFARE4?/EntityDiscovery-B_TILEIMP_MONUMENT_EXPLORATION4?/EntityDiscovery-B_TILEIMP_MONUMENT_ENGINEERING2?-EntityDiscovery-B_TILEIMP_MONUMENT_DIPLOMACY-?(EntityDiscovery-B_TILEIMP_MONUMENT_ARTS3.CardTurnDelay:TECHAGE3-HELP_TURN_6:TGTPLR-2:2 ?EntityDiscovery-B_TREASURY/?*EntityDiscovery-B_TILEIMP_RELIGIOUSSCRIBE(?#EntityDiscovery-B_TILEIMP_MONUMENT&?!EntityDiscovery-B_TILEIMP_CASTLE*?%EntityDiscovery-B_MEDIEVALUNIVERSITY$?EntityDiscovery-B_PRIVYCOUNCIL0?+EntityDiscovery-PROJECT_GENERATE_KNOWLEDGE?EntityDiscovery-UNIT_COG.?)EntityDiscovery-B_TILEIMP_FISHINGBOATS_2%? EntityDiscovery-B_GRANDWORKSHOP-?(EntityDiscovery-B_TILEIMP_LATHEWORKSHOP+?&EntityDiscovery-B_TILEIMP_LOGGINGCAMP7?2EntityDiscovery-PROJECT_GENERATE_MONUMENTPROGRESS$?EntityDiscovery-B_MARKETSQUARE%? EntityDiscovery-B_TILEIMP_VILLA'?"EntityDiscovery-B_TILEIMP_JEWELER&?!EntityDiscovery-B_TILEIMP_WINERY-?(EntityDiscovery-PROJECT_GENERATE_WEALTH!?EntityDiscovery-UNIT_KNIGHT'?"EntityDiscovery-UNIT_MERCCROSSBOW ?EntityDiscovery-B_MERCHALL,?'EntityDiscovery-B_TILEIMP_CASTLEARMORY#?EntityDiscovery-B_GRANDTEMPLE%? EntityDiscovery-B_TILEIMP_ABBEY+?&EntityDiscovery-B_TILEIMP_MIGRANTFARM1?,EntityDiscovery-B_TILEIMP_MIGRANTPLANTATION%? EntityDiscovery-B_TILEIMP_RANCH*?%EntityDiscovery-B_TILEIMP_CASTLETOWN'?"EntityDiscovery-B_TILEIMP_KITCHEN?AgeSunset-AGE3$?DomainSelectionCount-EXPLORERS4/CardTurnDelay:TECHAGE3-HELP_TURN_20:TGTPLR-2:23.CardTurnDelay:TECHAGE3-HELP_TURN_6:TGTPLR-3:34/CardTurnDelay:TECHAGE3-HELP_TURN_20:TGTPLR-3:33.CardTurnDelay:TECHAGE3-HELP_TURN_3:TGTPLR-1:1"?DomainSelectionCount-TRADERS#?ReligionClaimed-TestReligion2@FoundedReligions'?"DomainSelectionCount-SIEGEMASTERS#?ReligionClaimed-TestReligion0+?&ExpeditionResult:EXPEDITION-PLATANO_3"?EntityDiscovery-UNIT_DRAGOON#?ReligionClaimed-TestReligion54/CardTurnDelay:TECHAGE3-HELP_TURN_20:TGTPLR-6:6=8CardTurnDelay:TECHAGE4_MONUMENTS-HELP_TURN_1:TGTPLR-1:1#?DomainSelectionCount-CHIVALRY+?&EntityDiscovery-B_TILEIMP_PYRAMIDTOMB+?&ExpeditionResult:EXPEDITION-WADIRUM_31?,ExpeditionResult:EXPEDITION-MOUNTAIN-FUJI_3#?ReligionClaimed-TestReligion3!?EntityDiscovery-UNIT_CLERGY<?7EntityDiscovery-B_TILEIMP_SUPERMONUMENT_PALACEFORTRESS8?3EntityDiscovery-B_TILEIMP_SUPERMONUMENT_REPEATABLE:?5EntityDiscovery-B_TILEIMP_SUPERMONUMENT_PALACETEMPLE*?%ExpeditionResult:EXPEDITION-AMAZON_3?AgeActive-AGE5"?EntityDiscovery-UNIT_CARRACK#?EntityDiscovery-UNIT_EXPLORER#?EntityDiscovery-UNIT_RESERVES$?EntityDiscovery-B_GRANDTHEATER%? EntityDiscovery-B_TILEIMP_HOUSE0?+EntityDiscovery-UNIT_DEEPWATER_UTILITYSHIP?EntityDiscovery-B_PALAZZO%? EntityDiscovery-B_ATELIERSTUDIO"?EntityDiscovery-B_THRONEROOM&?!EntityDiscovery-B_EMPERORSPALACE"?EntityDiscovery-UNIT_GALLEON'?"EntityDiscovery-B_GOVERNORSOFFICE)?$EntityDiscovery-B_TILEIMP_PAPERMILL-?(EntityDiscovery-B_TILEIMP_PRINTINGPRESS$?EntityDiscovery-B_LIFTINGTOWER"?EntityDiscovery-B_WATERWORKS)?$EntityDiscovery-B_TILEIMP_WORKHOUSE)?$EntityDiscovery-B_TILEIMP_TRASHHEAP&?!EntityDiscovery-B_TILEIMP_HARBOR"?EntityDiscovery-B_WAREHOUSES+?&EntityDiscovery-B_TILEIMP_TEXTILEMILL#?EntityDiscovery-UNIT_ARQUEBUS!?EntityDiscovery-UNIT_CANNON%? 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2OldTileName-40-13YuanquOldTileName-45-10 HelsingborgOldTileName-35-29ZhaogeOldTileName-27-4KayesOldTileName-49-33AnyangOldTileName-39-5TezcucoOldTileName-10-17 BrisbaneOldTileName-25-25 CarcassonneOldTileName-3-3OsakaOldTileName-57-9 GingindlovuOldTileName-19-33ThebesOldTileName-21-36ToledoOldTileName-56-5 Saragossa* ReligionInfo-Name-TestReligion2 Hinduism0 ReligionInfo-Icon-TestReligion2ReligionIcon-2;3ReligionInfo-EntityOverride-TestReligion2-B_TEMPLETempleF8ReligionInfo-EntityOverride-TestReligion2-B_LARGETEMPLE Large TempleF8ReligionInfo-EntityOverride-TestReligion2-B_GRANDTEMPLE Grand TempleL;ReligionInfo-EntityOverride-TestReligion2-B_NATIONALTEMPLENational TempleL?ReligionInfo-EntityOverride-TestReligion2-B_TILEIMP_MEGACHURCH Mega-TempleOldTileName-52-19Naxos* ReligionInfo-Name-TestReligion0 Buddhism0 ReligionInfo-Icon-TestReligion0ReligionIcon-0;3ReligionInfo-EntityOverride-TestReligion0-B_TEMPLETempleF8ReligionInfo-EntityOverride-TestReligion0-B_LARGETEMPLE Large TempleF8ReligionInfo-EntityOverride-TestReligion0-B_GRANDTEMPLE Grand TempleL;ReligionInfo-EntityOverride-TestReligion0-B_NATIONALTEMPLENational TempleL?ReligionInfo-EntityOverride-TestReligion0-B_TILEIMP_MEGACHURCH Mega-Temple+ ReligionInfo-Name-TestReligion5 Shintoism0 ReligionInfo-Icon-TestReligion5ReligionIcon-5;3ReligionInfo-EntityOverride-TestReligion5-B_TEMPLEShrineF8ReligionInfo-EntityOverride-TestReligion5-B_LARGETEMPLE Large ShrineF8ReligionInfo-EntityOverride-TestReligion5-B_GRANDTEMPLE Grand ShrineL;ReligionInfo-EntityOverride-TestReligion5-B_NATIONALTEMPLENational ShrineL?ReligionInfo-EntityOverride-TestReligion5-B_TILEIMP_MEGACHURCH Mega-Shrine$OldTileName-61-11Tlatlauhquitepec' ReligionInfo-Name-TestReligion3Islam0 ReligionInfo-Icon-TestReligion3ReligionIcon-3;3ReligionInfo-EntityOverride-TestReligion3-B_TEMPLEMosqueF8ReligionInfo-EntityOverride-TestReligion3-B_LARGETEMPLE Large MosqueF8ReligionInfo-EntityOverride-TestReligion3-B_GRANDTEMPLE Grand MosqueL;ReligionInfo-EntityOverride-TestReligion3-B_NATIONALTEMPLENational MosqueL?ReligionInfo-EntityOverride-TestReligion3-B_TILEIMP_MEGACHURCH Mega-MosqueOldTileName-10-27 Epidarus+AgeSunset-UTOPIA:8TECHAGE8_UTOPIA-SUNSETBFactionReward-DEMOCRATIC-0&GOVDEMOCRATICREPUBLIC-FACTIONREWARD_0BFactionReward-DEMOCRATIC-1&GOVDEMOCRATICREPUBLIC-FACTIONREWARD_1BFactionReward-DEMOCRATIC-2&GOVDEMOCRATICREPUBLIC-FACTIONREWARD_2."FactionReward-MANHATTAN-MH1-GOV-0 DEMOCRATIC."FactionReward-MANHATTAN-MH2-GOV-0 DEMOCRATIC1NEWGAMEaSCAVENGE-T1-SURVIVALASurvival LINKSTART[ITT_Misc|DLC1]LINKENDgSCAVENGE-T1-UNITKFriendly Encounter LINKSTART[ITT_Misc|DLC1]LINKENDe SCAVENGE-T2-LEADERSHIPCLeadership LINKSTART[ITT_Misc|DLC1]LINKENDa @SCAVENGE-T1-SURVIVALASurvival LINKSTART[ITT_Misc|DLC1]LINKENDf SCAVENGE-T2-LEADERSHIPCLeadership LINKSTART[ITT_Misc|DLC1]LINKEND2eSCAVENGE-T1-PERCEPTIONCLone Scout LINKSTART[ITT_Misc|DLC1]LINKENDx!EXPLORE-ANCIENTWORLDS-HIGHGROUNDLHighground Scouting LINKSTART[ITT_Misc|DLC1]LINKEND@ #TILEACTIONS-LANDMARK_REVEAL_REWARDDiscover Landmarkf SCAVENGE-T1-STRENGTHFCurious Beast LINKSTART[ITT_Misc|DLC1]LINKEND34EXPLORE-TECHAGE1-FINDARCHER Lost Archersx!EXPLORE-ANCIENTWORLDS-HIGHGROUNDLHighground Scouting LINKSTART[ITT_Misc|DLC1]LINKENDiSCAVENGE-T3-BUILDINGIEarly Architects LINKSTART[ITT_Misc|DLC1]LINKENDi SCAVENGE-T3-BUILDINGIEarly Architects LINKSTART[ITT_Misc|DLC1]LINKENDc"SCAVENGE-T2-SUCCESSDEarly Trade LINKSTART[ITT_Misc|DLC1]LINKEND$$ PMT_Greeting4 &$ PMT_GreetingYou have met another Nation( Lucknow27-11{* UNITACTIONS-NOMAD_SETTLE_REWARDPNomad Settlement Reward LINKSTART[ITT_Misc|DLC1]LINKENDA, #TILEACTIONS-LANDMARK_REVEAL_REWARDDiscover Landmarke. 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Kingdom|Persia,4811The United Kingdom|Persia3EXPEDITION-AMAZON_2Amazon Expedition Liverpool21-1625 Brisbane10-178> PMT_ChoiceResponsePLAYERACTIONS-DIPLOPEACERECV WarfareHeal57-12/!EngineeringGainImprovementPointsO-TECHAGE4_MONUMENTS-BUILDSUPERMONUMENT_CHOICEBuild Super MonumentErdenet47-1322 WarfareHeal32-25,DiplomacyHireMercenaries46-34  Pasargadae36-3124Anshan44-3321+ GovernmentSpawnSettler36-14$ 4826Nigeria|Mongolia)4833Barbarian Tribe|Persia)4843Barbarian Tribe|Persia92%WarfareVolunteers27-11,4851The United Kingdom|Persia3EXPEDITION-AMAZON_3Amazon Expedition:EXPEDITION-DESERT-SAHARA_0Sahara Expedition2EXPLORE_REMOTE-KNOWLEDGE Remote Camp. 4861The United Kingdom|Mongolia1GovernmentConvertOutpostToTown7-15#ArtsImmigration10-17*EngineeringSpawnEngineer8-4(Newcastle upon Tyne14-821,DiplomacyHireMercenaries45-15*GovernmentSpawnSettler31-31*EngineeringPromoteTown32-29Venice26-319  Persepolis44-2712Taxila31-318- EngineeringSpawnEngineer43-20$ 4876Nigeria|Mongolia)4883Barbarian Tribe|Persia)4893Barbarian Tribe|Persia93:EXPEDITION-DESERT-SAHARA_1Sahara Expedition:EXPEDITION-DESERT-SAHARA_2Sahara Expedition4EXPLORE_REMOTE-EXPLORATION Remote Camp. 4901The United Kingdom|Mongolia Brisbane10-1710 Liverpool21-1626Murun44-716! Ulaanbaatar40-1120Erdenet47-1323'GovernmentSpawnTown41-27Taxila31-319( GovernmentSpawnTown42-16$ 4916Nigeria|Mongolia$ 4926Nigeria|Mongolia Ibadan36-1417 Abuja43-2021)4933Barbarian Tribe|Persia)4943Barbarian Tribe|Persia94,4951The United Kingdom|Persia. 4961The United Kingdom|Mongolia WarfareMove19-12!Age of Renaissance2EXPLORE_REMOTE-KNOWLEDGE Remote Camp*GovernmentRevolutionCulture GOVREPUBLIC:EXPEDITION-DESERT-SAHARA_3Sahara Expedition:EXPEDITION-DESERT-SAHARA_0Sahara Expedition/!EngineeringGainImprovementPoints,DiplomacyHireMercenaries45-129 PMT_Choice!PLAYERACTIONS-DIPLOUNHOSTILESENDH CHAOS-TECHAGE4-RIVALTOTHETHRONEChaos: Rival to the Throne+ 4972Mongolia|Barbarian Tribe& 4982Mongolia|Rebel Army$ 4996Mongolia|Nigeria& 5002Mongolia|Rebel ArmyAPMT_ChoiceResponse!PLAYERACTIONS-DIPLOUNHOSTILERECVAnshan44-33229  PMT_Choice PLAYERACTIONS-DIPLOALLIANCESEND*   PMT_ChoicePropose Alliance$ 5016Nigeria|Mongolia$ 5026Nigeria|Mongolia)5033Barbarian Tribe|Persia)5043Barbarian Tribe|Persia& 5052Rebel Army|Mongolia& 5062Rebel Army|Mongolia& 5072Rebel Army|Mongolia& 5082Rebel Army|Mongolia& 5092Rebel Army|Mongolia& 5102Rebel Army|Mongolia& 5112Rebel Army|Mongolia& 5122Rebel Army|Mongolia& 5132Rebel Army|Mongolia& 5142Rebel Army|Mongolia& 5152Rebel Army|Mongolia& 5162Rebel Army|Mongolia& 5172Rebel Army|Mongolia95A PMT_ChoiceResponse PLAYERACTIONS-DIPLOALLIANCERECV. 5181The United Kingdom|Mongolia:EXPEDITION-DESERT-SAHARA_1Sahara Expedition:EXPEDITION-DESERT-SAHARA_2Sahara Expedition:EXPEDITION-DESERT-SAHARA_3Sahara Expedition)EngineeringPromoteTown7-15 Liverpool21-1627(Newcastle upon Tyne14-822 Brisbane10-1711 WarfareHeal39-11+DiplomacyBribeBarbarian45-13$ 5192Mongolia|NigeriaN&INNOVATION-SIEGEMASTERS-DRAFTPIONEERSInnovation: Draft Pioneers" 5203Persia|NigeriaTaxila31-31100 !EngineeringGainImprovementPoints$ 5216Nigeria|Mongolia$ 5226Nigeria|Mongolia$ 5236Nigeria|Mongolia)5243Barbarian Tribe|Persia)5253Barbarian Tribe|Persia& 5262Rebel Army|Mongolia96O&INNOVATION-GOVREPUBLIC-FINEDELICACIESInnovation: Fine Delicacies:EXPEDITION-DESERT-SAHARA_0Sahara Expedition:EXPEDITION-DESERT-SAHARA_1Sahara Expedition:EXPEDITION-DESERT-SAHARA_2Sahara Expedition4EXPLORE_REMOTE-EXPLORATION Remote Camp"ArtsSpawnArtist14-8,EngineeringSpawnEngineer27-11&GovernmentSpawnTown14-5& 5272Mongolia|Rebel ArmyMurun44-717Erdenet47-1324*EngineeringPromoteTown41-27,DiplomacyHireMercenaries44-27  Persepolis44-2713& WarfareVolunteers36-14$ 5282Nigeria|Mongolia)5293Barbarian Tribe|Persia)5303Barbarian Tribe|Persia97:EXPEDITION-DESERT-SAHARA_3Sahara Expedition WarfareSofab<EXPEDITION-DESERT-GC_0Grand Canyon Expedition<EXPEDITION-DESERT-GC_1Grand Canyon Expedition4EXPLORE_REMOTE-EXPLORATION Remote Camp Liverpool21-1628$WarfareVolunteers46-8+EngineeringSpawnEngineer46-8+DiplomacyHireMercenaries46-8+ 5312Mongolia|Barbarian Tribe.BARBARIAN-HOARDNatural Deposits& 5322Mongolia|Rebel Army$ 5332Mongolia|NigeriaNaxos52-192#ArtsImmigration31-31Susa20-28Taxila31-3112  Pasargadae36-3125( GovernmentSpawnTown43-17$ 5342Nigeria|Mongolia)5353Barbarian Tribe|Persia)5363Barbarian Tribe|Persia98<EXPEDITION-DESERT-GC_2Grand Canyon Expedition<EXPEDITION-DESERT-GC_3Grand Canyon Expedition<EXPEDITION-DESERT-GC_0Grand Canyon Expedition(Newcastle upon Tyne14-823)GovernmentSpawnSettler44-7$ 5372Mongolia|Nigeria+ 5382Mongolia|Barbarian TribeDarkhan52-93Murun44-717Nnewi54-135" 5393Persia|NigeriaArbela28-363  Persepolis44-2714 Florence34-355   WarfareHeal35-266  PMT_ChoicePLAYERACTIONS-DIPLOPEACESEND$ 5402Nigeria|Mongolia)5413Barbarian Tribe|Persia)5423Barbarian Tribe|Persia991GovernmentConvertOutpostToTown27-6<EXPEDITION-DESERT-GC_1Grand Canyon Expedition<EXPEDITION-DESERT-GC_2Grand Canyon Expedition<EXPEDITION-DESERT-GC_3Grand Canyon ExpeditionLucknow27-1116 Liverpool21-1629> PMT_ChoiceResponsePLAYERACTIONS-DIPLOPEACERECV+ 5432Mongolia|Barbarian Tribe0BARBARIAN-TECHAGE4-DRAGOONDragoon%Tlatlauhquitepec61-112Erdenet47-1325! Ulaanbaatar40-1121 WarfareHeal61-23/!EngineeringGainImprovementPoints,DiplomacyHireMercenaries36-31Anshan44-3323$ 5442Nigeria|Mongolia Abuja43-2022)5453Barbarian Tribe|Persia)5463Barbarian Tribe|Persia55470#Barbarian Tribe|The United Kingdom)5483Barbarian Tribe|Persia100DEXPEDITION-MOUNTAIN-EVEREST_0Mount Everest ExpeditionDEXPEDITION-MOUNTAIN-EVEREST_1Mount Everest ExpeditionDEXPEDITION-MOUNTAIN-EVEREST_2Mount Everest Expedition<EXPEDITION-DESERT-GC_0Grand Canyon Expedition<EXPEDITION-DESERT-GC_1Grand Canyon Expedition<EXPEDITION-DESERT-GC_2Grand Canyon Expedition#ArtsSpawnArtist27-11 Brisbane10-1712,DiplomacyHireMercenaries49-13Thebes19-333Toledo21-363Taxila31-3113+ ArtsSpreadReligionSelf36-14 Uyo49-232)5493Barbarian Tribe|Persia)5503Barbarian Tribe|Persia55510#Barbarian Tribe|The United Kingdom101DEXPEDITION-MOUNTAIN-EVEREST_3Mount Everest Expedition<EXPEDITION-DESERT-GC_3Grand Canyon Expedition(GovernmentBuffRegion21-16*EngineeringSpawnEngineer6-3 Liverpool21-1630*ArtsSpreadReligionSelf40-11*EngineeringPromoteTown45-15$ 5522Mongolia|NigeriaMurun44-718 WarfareHeal61-23,DiplomacyHireMercenaries38-28  Pasargadae36-3126  Persepolis44-2715$ 5536Nigeria|Mongolia$ 5542Nigeria|Mongolia Ibadan36-1418)5553Barbarian Tribe|Persia)5563Barbarian Tribe|Persia+ 5576Barbarian Tribe|Nigeria1027EXPEDITION-YOSEMITE_0Yosemite Expedition7EXPEDITION-YOSEMITE_1Yosemite Expedition55580#The United Kingdom|Barbarian Tribe*EngineeringSpawnEngineer3-3'GovernmentBuffRegion14-8(Newcastle upon Tyne14-824 Brisbane10-1713/!EngineeringGainImprovementPoints(DiplomacyImmigration40-11Erdenet47-1326" 5593Persia|NigeriaVenice26-3110Anyang49-333  Carcassonne25-253( GovernmentSpawnTown46-19$ 5606Nigeria|Mongolia$ 5612Nigeria|Mongolia Uyo49-233)5623Barbarian Tribe|Persia)5633Barbarian Tribe|Persia)5643Barbarian Tribe|Persia1037EXPEDITION-YOSEMITE_2Yosemite Expedition7EXPEDITION-YOSEMITE_3Yosemite Expedition7EXPEDITION-YOSEMITE_0Yosemite Expedition55650#The United Kingdom|Barbarian TribeLucknow27-1117 Liverpool21-1631,DiplomacyHireMercenaries45-12Murun44-719 Gingindlovu57-94 WarfareHeal10-25,EngineeringSpawnEngineer41-27Anshan44-3324Taxila31-3114   WarfareHeal11-25- EngineeringSpawnEngineer49-23$ 5662Nigeria|Mongolia$ 5676Nigeria|Mongolia$ 5686Nigeria|Mongolia Uyo49-234)5693Barbarian Tribe|Persia)5703Barbarian Tribe|Persia)5713Barbarian Tribe|Persia10455721#The United Kingdom|Barbarian Tribe+BARBARIAN-EXOTIC Exotic Curio7EXPEDITION-YOSEMITE_1Yosemite Expedition7EXPEDITION-YOSEMITE_2Yosemite Expedition7EXPEDITION-YOSEMITE_3Yosemite Expedition9 PMT_Choice!PLAYERACTIONS-DIPLOUNHOSTILESEND*EngineeringSpawnEngineer1-5 Liverpool21-1632(Newcastle upon Tyne14-825$ 5732Mongolia|Nigeria$ 5746Mongolia|NigeriaAvarga61-5$ 5752Mongolia|Nigeria! Ulaanbaatar40-1123 Gingindlovu57-95  DR_PeaceAPMT_ChoiceResponse!PLAYERACTIONS-DIPLOUNHOSTILERECVO PMT_ChoiceResponse/Diplomatic Action: Restore Neutrality ACCEPTED'GovernmentSpawnTown30-33  Persepolis44-27166  PMT_ChoicePLAYERACTIONS-DIPLOPEACESEND$ 5762Nigeria|Mongolia)5773Barbarian Tribe|Persia)5783Barbarian Tribe|Persia)5793Barbarian Tribe|Persia1057EXPEDITION-YOSEMITE_0Yosemite Expedition7EXPEDITION-YOSEMITE_1Yosemite Expedition7EXPEDITION-YOSEMITE_2Yosemite Expedition*EngineeringSpawnEngineer1-5*ArtsSpreadReligionSelf10-17-ExplorationGainKnowledgePointsLucknow27-1118(Newcastle upon Tyne14-826 Brisbane10-1714> PMT_ChoiceResponsePLAYERACTIONS-DIPLOPEACERECV WarfareHeal38-15(GovernmentBuffRegion40-11$ 5802Mongolia|Nigeria$ 5812Mongolia|NigeriaErdenet47-1327Murun44-720#ArtsSpawnClergy32-29  DR_Hostile7 PMT_None!PLAYERACTIONS-DIPLOHOSTILEUNILAT*  PMT_NoneDeclare Hostilities)5823Persia|Barbarian Tribe/BARBARIAN-WEALDCamp in the Weald  Pasargadae36-3127& WarfareVolunteers49-23( DiplomacySpawnEnvoy41-20$ 5836Nigeria|Mongolia$ 5842Nigeria|Mongolia$ 5852Nigeria|Mongolia Abuja43-2023 Uyo49-235)5863Barbarian Tribe|Persia)5873Barbarian Tribe|Persia55881#Barbarian Tribe|The United Kingdom)5893Barbarian Tribe|Persia1067EXPEDITION-YOSEMITE_3Yosemite Expedition WarfareSofabAEXPEDITION-OCEAN-BR_0Great Barrier Reef ExpeditionAEXPEDITION-OCEAN-BR_1Great Barrier Reef ExpeditionAEXPEDITION-OCEAN-BR_2Great Barrier Reef Expedition,5903The United Kingdom|Persia Liverpool21-1633 Brisbane10-1715"ArtsWorshipBuff57-9$ 5912Mongolia|Nigeria WarfareHeal21-26*EngineeringPromoteTown30-33Taxila31-3115( GovernmentSpawnTown51-23$ 5922Nigeria|Mongolia Ibadan36-1417 Uyo49-236)5933Barbarian Tribe|Persia)5943Barbarian Tribe|Persia)5953Barbarian Tribe|Persia10755961#The United Kingdom|Barbarian Tribe.BARBARIAN-HOARDNatural DepositsAEXPEDITION-OCEAN-BR_3Great Barrier Reef ExpeditionAEXPEDITION-OCEAN-BR_0Great Barrier Reef ExpeditionAEXPEDITION-OCEAN-BR_1Great Barrier Reef Expedition2EXPLORE_REMOTE-KNOWLEDGE Remote Camp?EXPEDITION-SAVANNA_0Serengeti Savanna Expedition,5971The United Kingdom|PersiaLucknow27-1119(Newcastle upon Tyne14-827 WarfareHeal39-14*EngineeringPromoteTown41-13Murun44-721,DiplomacyHireMercenaries45-29  Persepolis44-2717$ ArtsImmigration49-23$ 5986Nigeria|Mongolia$ 5996Nigeria|Mongolia)6003Barbarian Tribe|Persia)6010Barbarian Tribe|Persia)6023Barbarian Tribe|Persia)6030Barbarian Tribe|Persia108,ExplorationClaimTerritory7-12&GovernmentSpawnTown6-11AEXPEDITION-OCEAN-BR_2Great Barrier Reef ExpeditionAEXPEDITION-OCEAN-BR_3Great Barrier Reef Expedition?  PMT_Choice&PLAYERACTIONS-DIPLODEMANDRELIGIONSEND?EXPEDITION-SAVANNA_1Serengeti Savanna Expedition Brisbane10-1716Lucknow27-1120Age of Alchemy"ArtsSpawnArtist57-9)EngineeringPromoteTown46-8)DiplomacySpawnMerchant44-7'GovernmentSpawnTown59-10! Ulaanbaatar40-1124%WarfareVolunteers30-33)6043Persia|Barbarian Tribe" 6053Persia|NigeriaAnshan44-3325Q &PLAYERACTIONS-DIPLODEMANDRELIGIONRECVDemand: Religious ConversionG PMT_ChoiceResponse&PLAYERACTIONS-DIPLODEMANDRELIGIONRECVG  PMT_ChoiceResponse&Demand: Religious Conversion ACCEPTED$ 6066Nigeria|Mongolia109N#INNOVATION-TECHAGE6-BASILCATHEDRALInnovation: Basil's CathedralSULTANS1EngineeringSultansSpawnPalace21-16?EXPEDITION-SAVANNA_2Serengeti Savanna Expedition-ExplorationSpawnAlchemist27-11-ExplorationSpawnAlchemist10-17+ExplorationSpawnAlchemist0-7#ArtsSpawnClergy27-11#ArtsSpawnArtist10-17.ExplorationSpawnProspector19-15.ExplorationSpawnProspector21-16.ExplorationSpawnProspector21-16 Liverpool21-1637(Newcastle upon Tyne14-828*EngineeringPromoteTown49-13(DiplomacyImmigration40-11+ 6072Mongolia|Barbarian TribeErdenet47-1328Tezcuco39-54,EngineeringSpawnEngineer30-33,DiplomacyHireMercenaries41-27  Pasargadae36-3128Taxila31-3116!Age of Renaissance+ GovernmentSpawnSettler43-20 Abuja43-2023 Ibadan36-1416 Uyo49-238110;EXPEDITION-WULINGYUAN_0Wulingyuan Expedition?EXPEDITION-SAVANNA_3Serengeti Savanna Expedition56081#The United Kingdom|Barbarian Tribe Brisbane10-1717 Liverpool21-1638Lucknow27-1121"ArtsImmigration57-9*EngineeringPromoteTown45-12$ 6092Mongolia|Nigeria Gingindlovu57-97Murun44-722!Age of Renaissance*GovernmentSpawnSettler44-338%ExplorationSpawnDeepWaterUtilityShip47-31/!EngineeringGainImprovementPoints)6103Persia|Barbarian Tribe6  PMT_ChoicePLAYERACTIONS-DIPLOPEACESEND$ 6116Nigeria|Mongolia111;EXPEDITION-WULINGYUAN_1Wulingyuan Expedition?EXPEDITION-SAVANNA_0Serengeti Savanna Expedition(GovernmentBuffRegion21-16,ExplorationSpawnAlchemist14-8 Brisbane10-1718(Newcastle upon Tyne14-829> PMT_ChoiceResponsePLAYERACTIONS-DIPLOPEACERECVExplorationSofab(GovernmentBuffRegion40-11Naxos52-193Darkhan52-94" 6123Persia|Nigeria  Persepolis44-2718Anshan44-33250 !EngineeringGainImprovementPoints Ibadan36-141511256131#The United Kingdom|Barbarian Tribe56141#The United Kingdom|Barbarian Tribe56151#The United Kingdom|Barbarian Tribe;EXPEDITION-WULINGYUAN_2Wulingyuan Expedition?EXPEDITION-SAVANNA_1Serengeti Savanna Expedition>  PMT_Choice%PLAYERACTIONS-DIPLOCREATEEMBASSYSEND,6161The United Kingdom|Persia(Newcastle upon Tyne14-830 Liverpool21-1639Lucknow27-1122)EngineeringPromoteTown43-62 DiplomacyHostForeignAmbassadors44-7$ 6172Mongolia|NigeriaNaxos52-194 Gingindlovu57-98Murun44-723! Ulaanbaatar40-1126*EngineeringRebuildTown28-323 DiplomacyHostForeignAmbassadors36-31(GovernmentBuffRegion44-27<EXPEDITION-TUNDRA-BOREALIS_0Aurora Expedition" 6183Persia|NigeriaTaxila31-3117  Pasargadae36-3129S %PLAYERACTIONS-DIPLOCREATEEMBASSYRECV Diplomatic Action: Open EmbassyF PMT_ChoiceResponse%PLAYERACTIONS-DIPLOCREATEEMBASSYRECVJ  PMT_ChoiceResponse)Diplomatic Action: Open Embassy ACCEPTED. ExplorationSpawnAlchemist43-20   WarfareHeal46-23) GovernmentBuffRegion43-20$ 6196Nigeria|Mongolia)6203Barbarian Tribe|Persia113;EXPEDITION-WULINGYUAN_3Wulingyuan Expedition?EXPEDITION-SAVANNA_2Serengeti Savanna Expedition.6210The United Kingdom|Epidarus56221#The United Kingdom|Barbarian Tribe56231#The United Kingdom|Barbarian Tribe56240#The United Kingdom|Barbarian Tribe,6251The United Kingdom|Persia-ExplorationSpawnAlchemist10-17,EngineeringIncreaseInnovation Brisbane10-1719*EngineeringPromoteTown59-10@CHAOS-TECHAGE5-REGIONDRAGChaos: Cultural Dilution$ 6262Mongolia|Nigeria$ 6272Mongolia|Nigeria Gingindlovu57-99Erdenet47-1329%Tlatlauhquitepec61-113 WarfareHeal20-27<EXPEDITION-TUNDRA-BOREALIS_1Aurora ExpeditionArbela28-364` +INNOVATION-CHIVALRY-KNIGHTSOFTHEROUNDTABLE'Innovation: Knights of the Round Table Abuja43-2024)6283Barbarian Tribe|Persia114?EXPEDITION-SAVANNA_3Serengeti Savanna Expedition<EXPEDITION-TUNDRA-BOREALIS_0Aurora Expedition.6291The United Kingdom|Epidarus Epidarus10-27.NEUTRALTOWN-POWPrisoners of War56301#The United Kingdom|Barbarian Tribe-ExplorationClaimTerritory19-11'GovernmentSpawnTown20-1056311#The United Kingdom|Barbarian Tribe56321#The United Kingdom|Barbarian Tribe(Newcastle upon Tyne14-831 Liverpool21-1643Lucknow27-1123$ 6332Mongolia|Nigeria$ 6342Mongolia|NigeriaNaxos52-195)GovernmentInquisition44-27#ArtsSpawnClergy38-28*EngineeringPromoteTown28-32+DiplomacyBribeBarbarian51-33<EXPEDITION-TUNDRA-BOREALIS_2Aurora Expedition<EXPEDITION-TUNDRA-BOREALIS_3Aurora ExpeditionBabylon37-40Toledo21-364  Persepolis44-2719$ ArtsImmigration49-23$ 6356Nigeria|Mongolia Uyo49-2310 Ibadan36-1414115?EXPEDITION-SAVANNA_0Serengeti Savanna Expedition2EXPLORE_REMOTE-KNOWLEDGE Remote Camp56361#The United Kingdom|Barbarian Tribe4BARBARIAN-INDUSTRIOUSThe Learned Ones56371#The United Kingdom|Barbarian Tribe Brisbane10-1720(Newcastle upon Tyne14-832 Liverpool21-1647*GovernmentSpawnSettler52-19*ArtsSpreadReligionSelf47-13*EngineeringPromoteTown59-10&GovernmentSpawnTown61-9$ 6382Mongolia|Nigeria  Gingindlovu57-910Murun44-724%WarfareVolunteers45-29/!EngineeringGainImprovementPointsDiplomacySofab(GovernmentBuffRegion36-31Susa20-282Thebes19-334Anshan44-3326  Pasargadae36-3130116> PMT_Choice&PLAYERACTIONS-DIPLODEMANDRELIGIONSEND?EXPEDITION-SAVANNA_1Serengeti Savanna Expedition?EXPEDITION-SAVANNA_2Serengeti Savanna Expedition?EXPEDITION-SAVANNA_3Serengeti Savanna Expedition?EXPEDITION-SAVANNA_0Serengeti Savanna Expedition56391#The United Kingdom|Barbarian Tribe56401#The United Kingdom|Barbarian Tribe,ExplorationClaimTerritory10-8%GovernmentSpawnTown9-8*DiplomacySpawnMerchant10-27Lucknow27-1124P&PLAYERACTIONS-DIPLODEMANDRELIGIONRECVDemand: Religious ConversionF PMT_ChoiceResponse&PLAYERACTIONS-DIPLODEMANDRELIGIONRECVF  PMT_ChoiceResponse&Demand: Religious Conversion ACCEPTED(DiplomacyImmigration47-13$ 6412Mongolia|NigeriaNaxos52-195  Gingindlovu57-911! Ulaanbaatar40-1127Erdenet47-1331,EngineeringIncreaseInnovationTaxila31-3118Venice26-31116  PMT_ChoicePLAYERACTIONS-DIPLOPEACESEND$ 6426Nigeria|Mongolia$ 6436Nigeria|Mongolia117?EXPEDITION-SAVANNA_1Serengeti Savanna Expedition?EXPEDITION-SAVANNA_2Serengeti Savanna Expedition?EXPEDITION-SAVANNA_3Serengeti Savanna Expedition?EXPEDITION-SAVANNA_0Serengeti Savanna Expedition56441#The United Kingdom|Barbarian Tribe9EXPLORE-TECHAGE5-FINDARQUEBUSLost Arquebus Brisbane10-1721(Newcastle upon Tyne14-833 Liverpool21-1648> PMT_ChoiceResponsePLAYERACTIONS-DIPLOPEACERECV$ArtsReligionAdopt44-7$ 6452Mongolia|Nigeria& WarfareVolunteers36-14$ 6466Nigeria|Mongolia Ibadan36-141356471#Barbarian Tribe|The United Kingdom118?EXPEDITION-SAVANNA_1Serengeti Savanna Expedition?EXPEDITION-SAVANNA_2Serengeti Savanna Expedition?EXPEDITION-SAVANNA_3Serengeti Savanna Expedition?EXPEDITION-SAVANNA_0Serengeti Savanna Expedition56481#The United Kingdom|Barbarian Tribe56491#The United Kingdom|Barbarian Tribe56501#The United Kingdom|Barbarian Tribe&BARBARIAN-JOIN New Chief?  PMT_Choice&PLAYERACTIONS-DIPLOTREATYRESEARCHSEND' ArtsSpreadReligion49-23Lucknow27-1125 Brisbane10-1722/!EngineeringGainImprovementPoints$ 6512Mongolia|Nigeria$ 6522Mongolia|Nigeria$ 6532Mongolia|Nigeria$ 6542Mongolia|Nigeria$ 6552Mongolia|NigeriaMurun44-725  Gingindlovu57-912  Pasargadae36-3131  Persepolis44-2720F &PLAYERACTIONS-DIPLOTREATYRESEARCHRECVTreaty: KnowledgeG PMT_ChoiceResponse&PLAYERACTIONS-DIPLOTREATYRESEARCHRECV<  PMT_ChoiceResponseTreaty: Knowledge ACCEPTED   WarfareHeal44-20( GovernmentSpawnTown38-15119G INNOVATION-SULTANS-CIVILSERVICEInnovation: Civil Service(GovernmentBuffRegion21-1656561#The United Kingdom|Barbarian Tribe56570#The United Kingdom|Barbarian Tribe56580#The United Kingdom|Barbarian Tribe?EXPEDITION-SAVANNA_1Serengeti Savanna Expedition?EXPEDITION-SAVANNA_2Serengeti Savanna Expedition?EXPEDITION-SAVANNA_3Serengeti Savanna Expedition?EXPEDITION-SAVANNA_0Serengeti Savanna Expedition#ArtsSpawnClergy10-27(Newcastle upon Tyne14-834 Liverpool21-1649Lucknow27-1126$WarfareVolunteers43-6Khovd60-20$ 6592Mongolia|Nigeria! Ulaanbaatar40-1128/!EngineeringGainImprovementPoints(GovernmentBuffRegion36-31Anshan44-3327$ 6606Nigeria|Mongolia Abuja43-202512056611#The United Kingdom|Barbarian Tribe3BARBARIAN-FUNCTIONALFunctional Gizmo56621#The United Kingdom|Barbarian Tribe56631#The United Kingdom|Barbarian Tribe1BARBARIAN-INGENIOUSIngenious CurioGovernmentSofab56641#The United Kingdom|Barbarian Tribe4EXPLORE_REMOTE-EXPLORATION Remote Camp?EXPEDITION-SAVANNA_1Serengeti Savanna Expedition?EXPEDITION-SAVANNA_2Serengeti Savanna Expedition?EXPEDITION-SAVANNA_3Serengeti Savanna Expedition?EXPEDITION-SAVANNA_0Serengeti Savanna Expedition,ExplorationClaimTerritory30-4&GovernmentSpawnTown31-4 Liverpool21-1650(Newcastle upon Tyne14-835 Brisbane10-1723 WarfareHeal45-19#ArtsWorshipBuff40-11'GovernmentSocialDoctrine$ 6652Mongolia|Nigeria$ 6662Mongolia|Nigeria%WarfareVolunteers38-28#ArtsSpawnArtist36-31,EngineeringSpawnEngineer44-27Venice26-3112Taxila31-3119+ EngineeringPromoteTown41-20$ 6676Nigeria|Mongolia$ 6686Nigeria|Mongolia12156691#The United Kingdom|Barbarian Tribe%EXPLORE-CONTESTContest56701#The United Kingdom|Barbarian Tribe?EXPEDITION-SAVANNA_1Serengeti Savanna Expedition?EXPEDITION-SAVANNA_2Serengeti Savanna Expedition?EXPEDITION-SAVANNA_3Serengeti Savanna Expedition?EXPEDITION-SAVANNA_0Serengeti Savanna Expedition= PMT_Choice%PLAYERACTIONS-DIPLOCREATEEMBASSYSENDLucknow27-1127R%PLAYERACTIONS-DIPLOCREATEEMBASSYRECV Diplomatic Action: Open EmbassyE PMT_ChoiceResponse%PLAYERACTIONS-DIPLOCREATEEMBASSYRECVI  PMT_ChoiceResponse)Diplomatic Action: Open Embassy ACCEPTED7%ExplorationSpawnDeepWaterUtilityShip39-4 WarfareHeal46-13$ 6712Mongolia|Nigeria$ 6726Mongolia|NigeriaErdenet47-1332Murun44-726  Gingindlovu57-913*EngineeringPromoteTown32-29(DiplomacyImmigration31-31%WarfareSpawnUnits45-29@CHAOS-TECHAGE5-REGIONDRAGChaos: Cultural Dilution  Pasargadae36-3132  Carcassonne25-254   WarfareHeal36-14122?EXPEDITION-SAVANNA_1Serengeti Savanna Expedition?EXPEDITION-SAVANNA_2Serengeti Savanna Expedition?EXPEDITION-SAVANNA_3Serengeti Savanna Expedition56731#The United Kingdom|Barbarian Tribe56741#The United Kingdom|Barbarian Tribe/BARBARIAN-WEALDCamp in the Weald56751#The United Kingdom|Barbarian Tribe%EXPLORE-RECLUSERecluse-ExplorationGainKnowledgePointsLucknow27-1128  Liverpool21-1654( Newcastle upon Tyne14-836  Brisbane10-1724  DR_War;   PMT_None$PLAYERACTIONS-DIPLODECLAREWARUNILATD  INNOVATION-GOVKINGDOM-PAYHOMAGEInnovation: Pay Homage Anyang49-334 123  WarfareSofab5 6761#The United Kingdom|Barbarian Tribe7 BARBARIAN-TAPESTRIESBarbarian Tapestries5 6770#The United Kingdom|Barbarian Tribe5 6781#The United Kingdom|Barbarian Tribe- ExplorationGainKnowledgePoints  Brisbane10-1725( Newcastle upon Tyne14-837  Liverpool21-1655) EngineeringPromoteTown61-92  DiplomacyHostForeignAmbassadors44-7' GovernmentSocialDoctrine$  6792Mongolia|Nigeria$  6806Mongolia|Nigeria$  6816Mongolia|Nigeria   Gingindlovu57-914!  Ulaanbaatar40-1129"  6823Persia|Nigeria Anshan44-3328$ 6832Nigeria|Mongolia5 6841#Barbarian Tribe|The United Kingdom 124  ArtsSofab5 6851#The United Kingdom|Barbarian Tribe# EXPLORE-TEMPLETemple5 6861#The United Kingdom|Barbarian Tribe5 6871#The United Kingdom|Barbarian Tribe Lucknow27-1129$  6882Mongolia|Nigeria$  6892Mongolia|Nigeria$  6906Mongolia|Nigeria$  6916Mongolia|Nigeria Avarga61-52* EngineeringPromoteTown28-32"  6923Persia|Nigeria Taxila31-3121   Persepolis44-2721 Venice26-3113   WarfareHeal38-159  PMT_Choice PLAYERACTIONS-DIPLOALLIANCESEND*  PMT_ChoicePropose Alliance$ 6932Nigeria|Mongolia5 6940#Barbarian Tribe|The United Kingdom 125A  PMT_ChoiceResponse PLAYERACTIONS-DIPLOALLIANCERECV5 6951#The United Kingdom|Barbarian Tribe7 BARBARIAN-ARTIFACTDistinguished Artifact5 6961#The United Kingdom|Barbarian Tribe5 6971#The United Kingdom|Barbarian Tribe  Brisbane10-1726( Newcastle upon Tyne14-838  Liverpool21-1656) EngineeringPromoteTown61-9" 6982Mongolia|Persia$  6992Mongolia|Nigeria$  7002Mongolia|Nigeria!Darkhan52-95!Murun44-727!Erdenet47-1333%!WarfareSpawnUnits32-29 ! 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PMT_Choice&PLAYERACTIONS-DIPLOTREATYRESEARCHSEND'!DiplomacySpawnEnvoy10-275!7091#The United Kingdom|Barbarian Tribe! Brisbane10-1728(!Newcastle upon Tyne14-840! Liverpool21-1661E!&PLAYERACTIONS-DIPLOTREATYRESEARCHRECVTreaty: KnowledgeF! PMT_ChoiceResponse&PLAYERACTIONS-DIPLOTREATYRESEARCHRECV; ! PMT_ChoiceResponseTreaty: Knowledge ACCEPTED! WarfareHeal45-19$! 7102Mongolia|Nigeria$! 7116Mongolia|Nigeria"!7123Mongolia|Persia"!7132Mongolia|Persia!Murun44-728!! Ulaanbaatar40-1131!Age of Alchemy(!DiplomacyImmigration36-31(!GovernmentBuffRegion36-31"" 7146Persia|Nigeria"" 7153Persia|Nigeria"Taxila31-3122"Toledo21-365"Arbela28-365 " Persepolis44-2722"Venice26-3114"" 7166Nigeria|Persia"129,"ExplorationClaimTerritory24-4&"GovernmentSpawnTown23-5,"EngineeringSpawnEngineer10-17"Lucknow27-1132."ExplorationCommissionVessel39-4" WarfareHeal44-16$" 7172Mongolia|Nigeria " Gingindlovu57-916"Tezcuco39-55*"EngineeringPromoteTown46-34"" 7186Persia|Nigeria"" 7196Persia|Nigeria""7202Persia|Mongolia"Anshan44-3329 "  WarfareHeal52-254"  DiplomacyHostForeignAmbassadors43-209"  PMT_Choice PLAYERACTIONS-DIPLOALLIANCESEND* "  PMT_ChoicePropose Alliance$" 7212Nigeria|Mongolia$" 7222Nigeria|Mongolia"130A" PMT_ChoiceResponse PLAYERACTIONS-DIPLOALLIANCERECV,"7231The United Kingdom|Persia" Brisbane10-1729("Newcastle upon Tyne14-841" Liverpool21-1662,"EngineeringSpawnEngineer52-19'"GovernmentSpawnTown52-17""7242Mongolia|Persia"Naxos52-196)"GovernmentInquisition44-27#"ExplorationHeal10-24" WarfareHeal10-24"" 7256Persia|Nigeria"" 7266Persia|Nigeria"" 7273Persia|Nigeria " Uyo49-23Persia"" 7283Persia|Nigeria"Sardis48-39"Thebes19-335 "  WarfareHeal53-26$" 7292Nigeria|Mongolia$" 7306Nigeria|Mongolia"" 7313Nigeria|Persia$" 7322Nigeria|Mongolia"131,"EngineeringIncreaseInnovation,"7331The United Kingdom|Persia*"ArtsSpreadReligionSelf10-27)"EngineeringPromoteTown6-11" Brisbane10-1730("Newcastle upon Tyne14-842" Liverpool21-1663"Lucknow27-1133)"GovernmentSpawnSettler57-9*#ArtsSpreadReligionSelf52-19$# 7346Mongolia|Nigeria$# 7356Mongolia|Nigeria$# 7366Mongolia|Nigeria$# 7372Mongolia|Nigeria#Naxos52-197 # Gingindlovu57-916#Erdenet47-1334/#ExplorationCommissionVessel25-24##ArtsWorshipBuff31-31*#EngineeringPromoteTown38-31(#GovernmentBuffRegion44-27"# 7383Persia|Nigeria # Pasargadae36-3135*# GovernmentInquisition43-20$# 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UNIT_LEADERLeader6PortraitUNIT_LEADER_6E2I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!'ConstructionCost-ResCityProduction,182Upkeep-ResCoin,14RevealRadius,2StatMovement,40StatMovementMax,40StatAttack,32StatDefense,45StatTactics,7LeaderRetireValue,40BUnitMemberPrefab,Entities/Units/NonBuildable/Leader7/Unit_Leader7StatCommand,40StatCommandMax,40StatTargetPriority,199(UseAction-201,UNITACTIONS-LEADER_RETIREStatHealth,50StatHealthMax,50StatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot%AutoAttachLeader:Leader-GENERIC_AGE7CombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunProjectileFiredSoundGunRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLine TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_LEADER_7UnitIcon_LeaderStar UNIT_LEADERLeader7PortraitUNIT_LEADER_7L9I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!'ConstructionCost-ResCityProduction,220Upkeep-ResCoin,16RevealRadius,2StatMovement,40StatMovementMax,40StatAttack,36StatDefense,51StatTactics,8LeaderRetireValue,45BUnitMemberPrefab,Entities/Units/NonBuildable/Leader8/Unit_Leader8StatCommand,40StatCommandMax,40StatTargetPriority,199(UseAction-201,UNITACTIONS-LEADER_RETIREStatHealth,50StatHealthMax,50StatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot%AutoAttachLeader:Leader-GENERIC_AGE8CombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLine TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_LEADER_8UnitIcon_LeaderStar UNIT_LEADERLeader8PortraitUNIT_LEADER_8L9I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!'ConstructionCost-ResCityProduction,253Upkeep-ResCoin,18RevealRadius,2StatMovement,40StatMovementMax,40StatAttack,40StatDefense,57StatTactics,9LeaderRetireValue,50BUnitMemberPrefab,Entities/Units/NonBuildable/Leader9/Unit_Leader9StatCommand,40StatCommandMax,40StatTargetPriority,199(UseAction-201,UNITACTIONS-LEADER_RETIREStatHealth,50StatHealthMax,50StatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot%AutoAttachLeader:Leader-GENERIC_AGE9CombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLine TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_LEADER_9UnitIcon_LeaderStar UNIT_LEADERLeader9PortraitUNIT_LEADER_9T@I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!'ConstructionCost-ResCityProduction,282Upkeep-ResCoin,20RevealRadius,2StatMovement,40StatMovementMax,40StatAttack,44StatDefense,63StatTactics,10LeaderRetireValue,50DUnitMemberPrefab,Entities/Units/NonBuildable/Leader10/Unit_Leader10StatCommand,40StatCommandMax,40StatTargetPriority,199(UseAction-201,UNITACTIONS-LEADER_RETIREStatHealth,50StatHealthMax,50StatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot&AutoAttachLeader:Leader-GENERIC_AGE10CombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundLaserSingleDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLine TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_LEADER_10UnitIcon_LeaderStar UNIT_LEADERLeader10PortraitUNIT_LEADER_10I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND%ConstructionCost-ResCityProduction,7StatCommand,20StatCommandMax,20StatHealth,50StatHealthMax,50StatMovement,30StatMovementMax,30 StatAttack,0StatDefense,8StatUnrestSuppression,0RevealRadius,1 FilterAge,12UseAction-51,UNITACTIONS-STANDARD_TRANSPORTUNLOADUseAction-52,NONE*EntityAudioEvent-EntityMove,UnitMove-BoatStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoringRoutedSoundBoatDestroyedSoundEarlyBoats CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_TRANSPORTUnitIcon_TransportShip UNIT_BASEWaterTransportPortraitUNIT_TRANSPORT~eI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDY StatAttack,0StatDefense,8RevealRadius,1HUnitMemberPrefab,Entities/Units/Navy/WaterTransport/Unit_WaterTransport%ConstructionCost-ResCityProduction,7StatCommand,20StatCommandMax,20StatHealth,50StatHealthMax,50StatMovement,30StatMovementMax,30StatUnrestSuppression,0 FilterAge,12UseAction-51,UNITACTIONS-STANDARD_TRANSPORTUNLOADUseAction-52,NONE*EntityAudioEvent-EntityMove,UnitMove-BoatStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit: ShallowWater ShipTestDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-DislikesCombat:2CombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_WATERTRANSPORTUnitIcon_TransportShipUNIT_TRANSPORTWaterTransportPortraitUNIT_WATERTRANSPORT`CI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDb StatAttack,0StatDefense,20StatMovement,50StatMovementMax,50RevealRadius,2PUnitMemberPrefab,Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport%ConstructionCost-ResCityProduction,7StatCommand,20StatCommandMax,20StatHealth,50StatHealthMax,50StatUnrestSuppression,0 FilterAge,12UseAction-51,UNITACTIONS-STANDARD_TRANSPORTUNLOADUseAction-52,NONE*EntityAudioEvent-EntityMove,UnitMove-BoatStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_DEEPWATERTRANSPORTUnitIcon_TransportShipUNIT_TRANSPORTDeepWaterBoatPortraitUNIT_DEEPWATERTRANSPORTI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20 StatAttack,7StatDefense,10NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootDRebel BarbarianCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_REBEL_BASEUnitIcon_Flame UNIT_COMBATRebelPortraitUNIT_REBEL_BASEI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDD StatAttack,7StatDefense,10UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel2/Unit_Rebel2StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal2DoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltRebel BarbarianCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_REBEL_LVL_2UnitIcon_FlameUNIT_REBEL_LVL_1Rebel2PortraitUNIT_REBEL_LVL_2I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDGStatAttack,15StatDefense,22>UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel3/Unit_Rebel3StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal2DoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltRebel BarbarianCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_REBEL_LVL_3UnitIcon_FlameUNIT_REBEL_LVL_1Rebel3PortraitUNIT_REBEL_LVL_3I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDGStatAttack,19StatDefense,28>UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel4/Unit_Rebel4StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal3DoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltRebel BarbarianCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_REBEL_LVL_4UnitIcon_FlameUNIT_REBEL_LVL_1Rebel4PortraitUNIT_REBEL_LVL_4I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDGStatAttack,23StatDefense,34>UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel5/Unit_Rebel5StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal3DoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltRebel BarbarianCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_REBEL_LVL_5UnitIcon_FlameUNIT_REBEL_LVL_1Rebel5PortraitUNIT_REBEL_LVL_5I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDGStatAttack,28StatDefense,39>UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel6/Unit_Rebel6StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal4DoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltRebel BarbarianCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_REBEL_LVL_6UnitIcon_FlameUNIT_REBEL_LVL_1Rebel6PortraitUNIT_REBEL_LVL_6I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDGStatAttack,30StatDefense,42>UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel7/Unit_Rebel7StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal4DoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltRebel BarbarianCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_REBEL_LVL_7UnitIcon_FlameUNIT_REBEL_LVL_1Rebel7PortraitUNIT_REBEL_LVL_7I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDGStatAttack,36StatDefense,51>UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel8/Unit_Rebel8StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal5DoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltRebel BarbarianCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_REBEL_LVL_8UnitIcon_FlameUNIT_REBEL_LVL_1Rebel8PortraitUNIT_REBEL_LVL_8I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDGStatAttack,40StatDefense,57>UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel9/Unit_Rebel9StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal5DoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltRebel BarbarianCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_REBEL_LVL_9UnitIcon_FlameUNIT_REBEL_LVL_1Rebel9PortraitUNIT_REBEL_LVL_9I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDIStatAttack,44StatDefense,63@UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel10/Unit_Rebel10StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal5DoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltRebel BarbarianCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_REBEL_LVL_10UnitIcon_FlameUNIT_REBEL_LVL_1Rebel10PortraitUNIT_REBEL_LVL_10tI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDFStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20 StatAttack,7StatDefense,8 FilterAge,1StatTargetPriority,200DUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootlCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_BARBARIANUnitIcon_HornedHelm UNIT_COMBATBarbarianPortraitUNIT_BARBARIANI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDHStatAttack,12StatDefense,13DUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20 FilterAge,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootlCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_BARBARIAN_LVL_2UnitIcon_HornedHelmUNIT_BARBARIANBarbarianPortraitUNIT_BARBARIAN_LVL_2I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDHStatAttack,16StatDefense,19DUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20 FilterAge,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootlCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_BARBARIAN_LVL_3UnitIcon_HornedHelmUNIT_BARBARIANBarbarianPortraitUNIT_BARBARIAN_LVL_3XFI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND"&ConstructionCost-ResCityProduction,34Upkeep-ResCoin,3StatAttack,22StatDefense,22StatTactics,2StatTargetPriority,199KUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianWarlord3SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurnStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20 FilterAge,1StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootzTrainableUnitCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_WARLORDUnitIcon_HornedHelmLeaderUNIT_BARBARIANBarbarianWarlordPortrait UNIT_WARLORDI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDwStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20StatAttack,12StatDefense,8 FilterAge,1*CombatMod-StatAttack-Target:+TypeLine,2.5JUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianArcherStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootCombatType:CT_Ranged TypeRanged BarbarianDoesNotTriggerBloodAgeCombatTargetingRandomNeutralCampSpawnPlacerAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_BARBARCHERUnitIcon_Arrow UNIT_COMBATBarbArcherPortraitUNIT_BARBARCHERI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDxStatAttack,18StatDefense,12JUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianArcherStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20 FilterAge,1*CombatMod-StatAttack-Target:+TypeLine,2.5StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootQCombatType:CT_Ranged TypeRanged BarbarianDoesNotTriggerBloodAgeCombatTargetingRandomNeutralCampSpawnPlacerAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_BARBARCHER_LVL_2UnitIcon_ArrowUNIT_BARBARCHERBarbArcherPortraitUNIT_BARBARCHER_LVL_2I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND{StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,30StatMovementMax,30StatAttack,21StatDefense,14StatOrgDamageFactor,2.0StatTargetPriority,150 FilterAge,1,CombatMod-StatAttack-Target:+TypeRanged,2.0IUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianHorseStatUnrestSuppression,2RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootCombatType:CT_MobileCombatAttackType:CAT_DirectCombatTargetingLowestHealth TypeCavalry TypeMobile BarbarianDoesNotTriggerBloodAgeNeutralCampSpawnPlacerAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineWoodDamageTakenSoundLineRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_BARBHORSEUnitIcon_Horseshoe UNIT_COMBATBarbHorsePortraitUNIT_BARBHORSEkI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND7StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,40StatMovementMax,40 StatAttack,7StatDefense,8,CombatMod-StatAttack-Target:+AttackShip,2.0StatUnrestSuppression,0 FilterAge,1UseAction-51,NONEUseAction-52,NONEStatTargetPriority,200?UnitMemberPrefab,Entities/Units/Enemy_Navy/Unit_BarbarianCanoeStatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Footp BarbarianDoesNotTriggerBloodAgeWaterMovement NavalTargetNeutralCanSpawnLandingPartyWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundJavelinProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_BARBCANOEUnitIcon_AncientShip1 UNIT_COMBATBarbCanoePortraitUNIT_BARBCANOEvI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND9StatAttack,11StatDefense,14?UnitMemberPrefab,Entities/Units/Enemy_Navy/Unit_BarbarianCanoeStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,40StatMovementMax,40,CombatMod-StatAttack-Target:+AttackShip,2.0StatUnrestSuppression,0 FilterAge,1UseAction-51,NONEUseAction-52,NONEStatTargetPriority,200StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Footp BarbarianDoesNotTriggerBloodAgeWaterMovement NavalTargetNeutralCanSpawnLandingPartyWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundJavelinProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_BARBCANOE_LVL_2UnitIcon_AncientShip1UNIT_BARBCANOEBarbCanoePortraitUNIT_BARBCANOE_LVL_2v`StatCommand,50StatCommandMax,50StatHealth,50StatHealthMax,50 StatAttack,6StatDefense,8StatTargetPriority,199DUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian5DestroyAtEndOfCombatCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineMilitia$DefenderTrackStatusFromCombatResultAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier?UNIT_BARBMILITIAUnitIcon_PitchforkBarbMilitiaPortraitUNIT_BARBMILITIAxStatAttack,10StatDefense,14DUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianStatCommand,50StatCommandMax,50StatHealth,50StatHealthMax,50StatTargetPriority,1995DestroyAtEndOfCombatCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineMilitia$DefenderTrackStatusFromCombatResultAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier?UNIT_BARBMILITIA_LVL_2UnitIcon_PitchforkUNIT_BARBMILITIABarbMilitiaPortraitUNIT_BARBMILITIA_LVL_2xStatAttack,14StatDefense,19DUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianStatCommand,50StatCommandMax,50StatHealth,50StatHealthMax,50StatTargetPriority,1995DestroyAtEndOfCombatCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineMilitia$DefenderTrackStatusFromCombatResultAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier?UNIT_BARBMILITIA_LVL_3UnitIcon_PitchforkUNIT_BARBMILITIABarbMilitiaPortraitUNIT_BARBMILITIA_LVL_3xStatAttack,18StatDefense,25DUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianStatCommand,50StatCommandMax,50StatHealth,50StatHealthMax,50StatTargetPriority,1995DestroyAtEndOfCombatCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineMilitia$DefenderTrackStatusFromCombatResultAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier?UNIT_BARBMILITIA_LVL_4UnitIcon_PitchforkUNIT_BARBMILITIABarbMilitiaPortraitUNIT_BARBMILITIA_LVL_4U,c%Generate-ResImprovementPointsCost,10 Generate-ResImprovementPoints,1 FilterAge,1AIBuildWeight,0@ 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CityProjectAutoRepeatProductionQueueNoFixedConstructionCost?PROJECT_GENERATE_IDEOLOGYPROJECT_GENERATE_IDEOLOGY-ICONPROJECT_GENERATE_IDEOLOGYGenerate-ResCultureCost,15Generate-ResCulture,1 FilterAge,8AIBuildWeight,0FSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-POPCULTUREASourceOverlayTooltip,DomainSpecialization-POPCULTURE-DisplayName@ CityProjectAutoRepeatProductionQueueNoFixedConstructionCost?PROJECT_GENERATE_CULTUREPROJECT_GENERATE_CULTURE-ICONPROJECT_GENERATE_CULTURE)'UNITACTIONS-STANDARD_RESOURCEGENERATOR ResImprovementPoints,0 ResCoin,0ResKnowledge,0 ResCulture,0ResCityProduction,0ResCityFood,0ResCityHousing,0ResCityExpansionPoints,0ResDomainGovernment,0RegionalEfficiency,1.0OutbreakChance,0UpkeepCategory,CITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout? B_CAPITAL B_CAPITAL)'UNITACTIONS-STANDARD_RESOURCEGENERATOR FilterAge,1g Homeland Building CityBuildingNoBuildingDamageRelocateOnPlayerOwnerChangeItemizeYieldTooltipBuffs? 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MT_EMPTY MT_EMPTY@#TILEACTIONS-STANDARD_WORK$WorkerSlot-0,WT_Empty AIValue,2.5MapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth?BONUS_TILE_BASE_NOTRADEBONUS_TILE_BASE_NOTRADE@+TILEACTIONS-STANDARD_WORK$WorkerSlot-0,WT_Empty AIValue,2.5MapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?BONUS_TILE_BASEBONUS_TILE_BASE`<TILEACTIONS-STANDARD_WORK"WorkerSlot-0,WT_Empty AIValue,2MapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth?BONUS_TILE_BASE_HIDDEN_NOTRADEBONUS_TILE_BASE_HIDDEN_NOTRADE`DTILEACTIONS-STANDARD_WORK"WorkerSlot-0,WT_Empty AIValue,2 MapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?BONUS_TILE_BASE_HIDDENBONUS_TILE_BASE_HIDDEN- TILEACTIONS-STANDARD_WORK GoodsProduction-PT_FISH-Fish,-1GoodsProduction-PT_FISH-Tuna,1.ManagedResourcePrefab-PT_FISH,MT_TUNA-MANAGEDWorkerSlot-0,WT_Empty AIValue,2.5!TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?MT_TUNABONUS_TILE_BASEMT_TUNATILEACTIONS-STANDARD_WORKR GoodsProduction-PT_FISH-Shell,10ManagedResourcePrefab-PT_FISH,MT_SHELLS-MANAGED"WorkerSlot-0,WT_Empty AIValue,2"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_SHELLSBONUS_TILE_BASE_HIDDEN MT_SHELLSTILEACTIONS-STANDARD_WORK%GoodsProduction-PT_PASTURE-Leather,1"GoodsProduction-PT_PASTURE-Meat,11EntityAudioEvent-EntitySelected,SelectAnimalCowsWorkerSlot-0,WT_Empty AIValue,2.5 PastureGoodResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_CATTLEBONUS_TILE_BASE MT_CATTLETILEACTIONS-STANDARD_WORK"GoodsProduction-PT_PASTURE-Wool,1"GoodsProduction-PT_PASTURE-Meat,12EntityAudioEvent-EntitySelected,SelectAnimalSheepWorkerSlot-0,WT_Empty AIValue,2.5 PastureGoodResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_SHEEPBONUS_TILE_BASE MT_SHEEPTILEACTIONS-STANDARD_WORKtGoodsProduction-PT_HUNT-Bone,11EntityAudioEvent-EntitySelected,SelectAnimalGameWorkerSlot-0,WT_Empty AIValue,2.5 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?MT_GAMEBONUS_TILE_BASEMT_GAME_NTILEACTIONS-STANDARD_WORK GoodsProduction-PT_HUNT-Ivory,12ManagedResourcePrefab-PT_HUNT,MT_ELEPHANT-MANAGED0SuppressedResourcePrefab,MT_ELEPHANT-SUPPRESSEDW5EntityAudioEvent-EntitySelected,SelectAnimalElephantWorkerSlot-0,WT_Empty AIValue,2 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_ELEPHANTBONUS_TILE_BASE_HIDDEN MT_ELEPHANTTILEACTIONS-STANDARD_WORKD GoodsProduction-PT_FARM-Wheat,1WorkerSlot-0,WT_Empty AIValue,2.5 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_WHEATBONUS_TILE_BASE MT_WHEATTILEACTIONS-STANDARD_WORKK'GoodsProduction-PT_PLANTATION-Grapes,1WorkerSlot-0,WT_Empty AIValue,2.5 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_GRAPESBONUS_TILE_BASE MT_GRAPESTILEACTIONS-STANDARD_WORKK'GoodsProduction-PT_PLANTATION-Olives,1WorkerSlot-0,WT_Empty AIValue,2.5 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_OLIVESBONUS_TILE_BASE MT_OLIVESTILEACTIONS-STANDARD_WORKI%GoodsProduction-PT_PLANTATION-Rice,1WorkerSlot-0,WT_Empty AIValue,2.5  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?MT_RICEBONUS_TILE_BASEMT_RICETILEACTIONS-STANDARD_WORKK'GoodsProduction-PT_PLANTATION-Cotton,2WorkerSlot-0,WT_Empty AIValue,2.5 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_COTTONBONUS_TILE_BASE MT_COTTONTILEACTIONS-STANDARD_WORKI%GoodsProduction-PT_PLANTATION-Flax,1WorkerSlot-0,WT_Empty AIValue,2.5  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?MT_FLAXBONUS_TILE_BASEMT_FLAXTILEACTIONS-STANDARD_WORK&$GoodsProduction-PT_PLANTATION-Tea,1"WorkerSlot-0,WT_Empty AIValue,2 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?MT_TEABONUS_TILE_BASE_HIDDENMT_TEATILEACTIONS-STANDARD_WORK)'GoodsProduction-PT_PLANTATION-Coffee,1"WorkerSlot-0,WT_Empty AIValue,2"ValidTileResourceTerrain-TT_HILLSResourceIcon:CoffeeCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_COFFEEBONUS_TILE_BASE_HIDDEN MT_COFFEETILEACTIONS-STANDARD_WORK(&GoodsProduction-PT_PLANTATION-Sugar,1"WorkerSlot-0,WT_Empty AIValue,2"ValidTileResourceTerrain-TT_SWAMPResourceIcon:SugarCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_SUGARBONUS_TILE_BASE_HIDDEN MT_SUGARTILEACTIONS-STANDARD_WORK*(GoodsProduction-PT_PLANTATION-Tobacco,1"WorkerSlot-0,WT_Empty AIValue,2$&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_TOBACCOBONUS_TILE_BASE_HIDDEN MT_TOBACCOTILEACTIONS-STANDARD_WORK(&GoodsProduction-PT_PLANTATION-Spice,1"WorkerSlot-0,WT_Empty AIValue,2 #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_SPICEBONUS_TILE_BASE_HIDDEN MT_SPICE TILEACTIONS-STANDARD_WORKC"GoodsProduction-PT_MINE-Copper,-1GoodsProduction-PT_MINE-Iron,2Y7EntityAudioEvent-EntitySelected,TerrainSelected-MarbleWorkerSlot-0,WT_Empty AIValue,2 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?MT_IRONBONUS_TILE_BASE_HIDDENMT_IRON TILEACTIONS-STANDARD_WORKC"GoodsProduction-PT_MINE-Copper,-1GoodsProduction-PT_MINE-Gold,1Y7EntityAudioEvent-EntitySelected,TerrainSelected-MarbleWorkerSlot-0,WT_Empty AIValue,2 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Gold ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?MT_GOLDBONUS_TILE_BASE_HIDDENMT_GOLDTILEACTIONS-STANDARD_WORK!GoodsProduction-PT_MINE-Coal,1Y7EntityAudioEvent-EntitySelected,TerrainSelected-MarbleWorkerSlot-0,WT_Empty AIValue,2 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?MT_COALBONUS_TILE_BASE_HIDDENMT_COALTILEACTIONS-STANDARD_WORK,*GoodsProduction-PT_RAREEARTH-RareMetals,1Y7EntityAudioEvent-EntitySelected,TerrainSelected-MarbleWorkerSlot-0,WT_Empty AIValue,2  "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_RAREEARTHBONUS_TILE_BASE_HIDDEN MT_RAREEARTHTILEACTIONS-STANDARD_WORK)'GoodsProduction-PT_RAREEARTH-Uranium,1Y7EntityAudioEvent-EntitySelected,TerrainSelected-MarbleWorkerSlot-0,WT_Empty AIValue,2 "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:UraniumVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_URANIUMBONUS_TILE_BASE_HIDDEN MT_URANIUMTILEACTIONS-STANDARD_WORK+)GoodsProduction-PT_PETROLEUM-Petroleum,1"WorkerSlot-0,WT_Empty AIValue,2 ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?MT_PETROLEUM_BASEBONUS_TILE_BASE_HIDDENMT_PETROLEUM_BASETILEACTIONS-STANDARD_WORK+)GoodsProduction-PT_PETROLEUM-Petroleum,1"WorkerSlot-0,WT_Empty AIValue,2 VisitorsTargetResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_PETROLEUMMT_PETROLEUM_BASE MT_PETROLEUMTILEACTIONS-STANDARD_WORK+)GoodsProduction-PT_PETROLEUM-Petroleum,1"WorkerSlot-0,WT_Empty AIValue,2 ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?MT_PETROLEUM_WATERMT_PETROLEUM_BASEMT_PETROLEUM_WATERTILEACTIONS-STANDARD_WORKW#GoodsProduction-PT_AETHER-Aether,12ManagedResourcePrefab-PT_AETHER,MT_AETHER-MANAGED"WorkerSlot-0,WT_Empty AIValue,2 %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth? MT_AETHERBONUS_TILE_BASE_HIDDEN_NOTRADE MT_AETHERTILEACTIONS-STANDARD_WORK(&GoodsProduction-PT_CORAL-BrainCoral,1"WorkerSlot-0,WT_Empty AIValue,2 ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_CORALBONUS_TILE_BASE_HIDDEN MT_CORALjTILEACTIONS-STANDARD_WORK"WorkerSlot-0,WT_Empty AIValue,2 ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?MT_HYDROTHERMALVENTBONUS_TILE_BASE_HIDDENMT_HYDROTHERMALVENTTILEACTIONS-STANDARD_WORK&GoodsProduction-PT_STONE-Limestone,-1"GoodsProduction-PT_STONE-Marble,27EntityAudioEvent-EntitySelected,TerrainSelected-MarbleSelectType,TileWorkerSlot-0,WT_Empty AIValue,2.5 "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_MARBLEBONUS_TILE_BASE MT_MARBLE?TILEACTIONS-GENERATOR_CHARGE TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck,BARBARIANGeneratorChargePerTurn,1GeneratorCharge,9GeneratorChargeMax,10GeneratorChargeConsumed,10!TileDefenders-0,UNIT_BARBMILITIATileDefenders-1,UNIT_PALISADEBarbarianCampAvailable,1cMapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCampAncientBarbarians CanBeSieged NukeTargetNukeEpicenterNukeEffectTarget?MT_BARBARIAN_CAMPMT_BARBARIAN_CAMP|InvasionDrawDeck,EXPLOREAIExploreBonusWeight,1001EntityAudioEvent-EntitySelected,SelectRewardCampRewardCampBasicAvailable,1 MapTile RewardCampRewardCampBasicCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible?MT_REWARD_CAMPMT_REWARD_CAMPll InvasionDrawDeck,EXPLORE_REMOTEAIExploreBonusWeight,1001EntityAudioEvent-EntitySelected,SelectRewardCamp MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible?MT_REMOTE_CAMPMT_REMOTE_CAMPrkInvasionDrawDeck,EXPLORE_WATERAIExploreBonusWeight,1001EntityAudioEvent-EntitySelected,SelectRewardCamp MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement?MT_REWARD_CAMP_WATERMT_REWARD_CAMP_WATER~iInvasionDrawDeck,NEUTRALTOWNNeutralBorderRadius,1TileDefenders-0,UNIT_MILITIATileDefenders-1,UNIT_MILITIATileDefenders-2,UNIT_MILITIATileDefenders-3,UNIT_PALISADEr NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged NukeTargetNukeEpicenterNukeEffectTarget?MT_NEUTRAL_TOWNMT_NEUTRAL_TOWNoTILEACTIONS-LANDMARK_WORKR/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_DEFAULTMT_LANDMARK_DEFAULTTILEACTIONS-LANDMARK_WORKfResCityProduction,2/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_TMMT_LANDMARK_DEFAULTMT_LANDMARK_TMTILEACTIONS-LANDMARK_WORKR ResCulture,3/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_DARKFORESTMT_LANDMARK_DEFAULTMT_LANDMARK_DARKFORESTTILEACTIONS-LANDMARK_WORKiResDomainExploration,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_TROPICALRAINFORESTMT_LANDMARK_DEFAULTMT_LANDMARK_TROPICALRAINFORESTTILEACTIONS-LANDMARK_WORKiResDomainExploration,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_EVERESTMT_LANDMARK_DEFAULTMT_LANDMARK_EVERESTTILEACTIONS-LANDMARK_WORKbResDomainArts,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_FUJIMT_LANDMARK_DEFAULTMT_LANDMARK_FUJITILEACTIONS-LANDMARK_WORKiResDomainExploration,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_AMAZONMT_LANDMARK_DEFAULTMT_LANDMARK_AMAZONTILEACTIONS-LANDMARK_WORKiResDomainExploration,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_CONGOLESEMT_LANDMARK_DEFAULTMT_LANDMARK_CONGOLESETILEACTIONS-LANDMARK_WORKfResCityProduction,2/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_BORNEOMT_LANDMARK_DEFAULTMT_LANDMARK_BORNEOTILEACTIONS-LANDMARK_WORKhResDomainGovernment,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_YOSEMITEMT_LANDMARK_DEFAULTMT_LANDMARK_YOSEMITETILEACTIONS-LANDMARK_WORKgResDomainDiplomacy,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_SUNDARBANSMT_LANDMARK_DEFAULTMT_LANDMARK_SUNDARBANSTILEACTIONS-LANDMARK_WORKeResDomainWarfare,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_GREATDISMALMT_LANDMARK_DEFAULTMT_LANDMARK_GREATDISMALTILEACTIONS-LANDMARK_WORKiResDomainExploration,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_EVERGLADESMT_LANDMARK_DEFAULTMT_LANDMARK_EVERGLADESTILEACTIONS-LANDMARK_WORKgResDomainDiplomacy,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_SAHARAMT_LANDMARK_DEFAULTMT_LANDMARK_SAHARATILEACTIONS-LANDMARK_WORKbResDomainArts,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_GCMT_LANDMARK_DEFAULTMT_LANDMARK_GCTILEACTIONS-LANDMARK_WORKbResDomainArts,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_BOREALISMT_LANDMARK_DEFAULTMT_LANDMARK_BOREALISTILEACTIONS-LANDMARK_WORKbResDomainArts,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_LENAMT_LANDMARK_DEFAULTMT_LANDMARK_LENATILEACTIONS-LANDMARK_WORKhResDomainGovernment,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_FWMT_LANDMARK_DEFAULTMT_LANDMARK_FWTILEACTIONS-LANDMARK_WORKR ResCulture,3/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_OCEAN-BRMT_LANDMARK_DEFAULTMT_LANDMARK_OCEAN-BRTILEACTIONS-LANDMARK_WORKiResDomainEngineering,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_OCEAN-MOHERMT_LANDMARK_DEFAULTMT_LANDMARK_OCEAN-MOHERTILEACTIONS-LANDMARK_WORKiResDomainEngineering,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_JIANGLANGMT_LANDMARK_DEFAULTMT_LANDMARK_JIANGLANGTILEACTIONS-LANDMARK_WORK] ResCoin,10/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_ANGELFALLMT_LANDMARK_DEFAULTMT_LANDMARK_ANGELFALLTILEACTIONS-LANDMARK_WORKbResDomainArts,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_BAMBOOMT_LANDMARK_DEFAULTMT_LANDMARK_BAMBOOTILEACTIONS-LANDMARK_WORKiResDomainEngineering,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_REDWOODMT_LANDMARK_DEFAULTMT_LANDMARK_REDWOODTILEACTIONS-LANDMARK_WORKbResDomainArts,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_MONUMENTVALLEYMT_LANDMARK_DEFAULTMT_LANDMARK_MONUMENTVALLEYTILEACTIONS-LANDMARK_WORKbResDomainArts,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_WHITESANDSMT_LANDMARK_DEFAULTMT_LANDMARK_WHITESANDSTILEACTIONS-LANDMARK_WORKiResDomainExploration,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_IGUAZUMT_LANDMARK_DEFAULTMT_LANDMARK_IGUAZUTILEACTIONS-LANDMARK_WORKbResDomainArts,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_PALODUROMT_LANDMARK_DEFAULTMT_LANDMARK_PALODUROTILEACTIONS-LANDMARK_WORK] ResCoin,10/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_YELLOWSTONEMT_LANDMARK_DEFAULTMT_LANDMARK_YELLOWSTONETILEACTIONS-LANDMARK_WORKiResDomainEngineering,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_WULINGYUANMT_LANDMARK_DEFAULTMT_LANDMARK_WULINGYUANTILEACTIONS-LANDMARK_WORKiResDomainExploration,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_PLATANOMT_LANDMARK_DEFAULTMT_LANDMARK_PLATANOTILEACTIONS-LANDMARK_WORKgResDomainDiplomacy,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_WADIRUMMT_LANDMARK_DEFAULTMT_LANDMARK_WADIRUMTILEACTIONS-LANDMARK_WORKiResDomainExploration,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 FaceShoreMapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_OLDHARRYMT_LANDMARK_DEFAULTMT_LANDMARK_OLDHARRYTILEACTIONS-LANDMARK_WORKiResDomainExploration,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_SAVANNAMT_LANDMARK_DEFAULTMT_LANDMARK_SAVANNATILEACTIONS-LANDMARK_WORKiResDomainExploration,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_NGORONGOROMT_LANDMARK_DEFAULTMT_LANDMARK_NGORONGORO1/EntityAudioEvent-EntitySelected,SelectLandmarknMapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab LandmarkLandmarkQuest?MT_LANDMARK_QUESTMT_LANDMARK_QUEST$1/EntityAudioEvent-EntitySelected,SelectLandmark MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab LandmarkLandmarkNaturalLandmarkCityOfGold?MT_LANDMARK_CITYOFGOLDMT_LANDMARK_CITYOFGOLDoTILEACTIONS-STANDARD_WORKL(GoodsProduction-PT_CITYOFGOLD-Chalice,1WorkerSlot-0,WT_Empty AIValue,2.5 CityOfGoldTileMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?MT_CITYOFGOLDBONUS_TILE_BASEMT_CITYOFGOLDwTILEACTIONS-STANDARD_WORKO+GoodsProduction-PT_CITYOFGOLD-YouthWater,1WorkerSlot-0,WT_Empty AIValue,2.5 CityOfGoldTileMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?MT_FOUNTAINOFYOUTHBONUS_TILE_BASEMT_FOUNTAINOFYOUTHqTILEACTIONS-STANDARD_WORKQ-GoodsProduction-PT_CITYOFGOLD-HunterTrophy,1WorkerSlot-0,WT_Empty AIValue,2.5 CityOfGoldTileMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_XIBALBABONUS_TILE_BASE MT_XIBALBAmTILEACTIONS-STANDARD_WORKK'GoodsProduction-PT_CITYOFGOLD-Sarira,1WorkerSlot-0,WT_Empty AIValue,2.5 CityOfGoldTileMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_SHAMBHALABONUS_TILE_BASE MT_SHAMBHALAykTILEACTIONS-STANDARD_WORKM)GoodsProduction-PT_CITYOFGOLD-SongDrum,1WorkerSlot-0,WT_Empty AIValue,2.5 CityOfGoldTileMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_BEYULBONUS_TILE_BASE MT_BEYULrTILEACTIONS-STANDARD_WORKN*GoodsProduction-PT_CITYOFGOLD-HolyRelic,1WorkerSlot-0,WT_Empty AIValue,2.5 CityOfGoldTileMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?MT_SEVENCITIESBONUS_TILE_BASEMT_SEVENCITIESrTILEACTIONS-STANDARD_WORKQ-GoodsProduction-PT_CITYOFGOLD-LostArtifact,1WorkerSlot-0,WT_Empty AIValue,2.5 CityOfGoldTileMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_ATLANTISBONUS_TILE_BASE MT_ATLANTIS|mTILEACTIONS-STANDARD_WORKN*GoodsProduction-PT_CITYOFGOLD-NobleGift,1WorkerSlot-0,WT_Empty AIValue,2.5 CityOfGoldTileMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_AVALONBONUS_TILE_BASE MT_AVALON}oTILEACTIONS-STANDARD_WORKQ-GoodsProduction-PT_CITYOFGOLD-WeatherStone,1WorkerSlot-0,WT_Empty AIValue,2.5 CityOfGoldTileMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_BUYANBONUS_TILE_BASE MT_BUYAN|mTILEACTIONS-STANDARD_WORKN*GoodsProduction-PT_CITYOFGOLD-HolyBells,1WorkerSlot-0,WT_Empty AIValue,2.5 CityOfGoldTileMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_KITEZHBONUS_TILE_BASE MT_KITEZHrWTILEACTIONS-STANDARD_WORK$WorkerSlot-0,WT_Empty AIValue,2.5 ResourceIcon:AlienTechMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget?MT_MOTHERSHIPWRECKAGEBONUS_TILE_BASEMT_MOTHERSHIPWRECKAGEbKe#TILEACTIONS-NEUTRAL_ROGUEAISPAWNERTILEACTIONS-GENERATOR_CHARGE#TILEACTIONS-GENERATOR_SPAWNROGUEAIGeneratorChargePerTurn,1GeneratorCharge,1GeneratorChargeMax,2GeneratorChargeConsumed,2+TileDefenders-0,UNIT_ROBOTSOLDIER_DEFENDERStatAirUnitCapacity,2MapTileCreateLocationPrefabDestroyWhenInvadedNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefenders NukeTargetNukeEffectTarget?MT_ROGUEAIFACTORYMT_ROGUEAIFACTORYi%TILEACTIONS-NEUTRAL_MEGAFAUNASPAWNERTILEACTIONS-GENERATOR_CHARGE%TILEACTIONS-GENERATOR_SPAWNMEGAFAUNAInvasionDrawDeck,MEGAFAUNAGeneratorChargePerTurn,1GeneratorCharge,9GeneratorChargeMax,10GeneratorChargeConsumed,10'TileDefenders-0,UNIT_MASTODON_DEFENDER3EntityAudioEvent-EntitySelected,SelectMegafaunaDenMapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralAncientBarbariansHasTileDefenders?MT_MEGAFAUNA_DENMT_MEGAFAUNA_DEN)TILEACTIONS-STANDARD_WORK$GoodsProduction-PT_PASTURE-Fleece,1"GoodsProduction-PT_PASTURE-Meat,13EntityAudioEvent-EntitySelected,SelectAnimalLlamasSelectType,TileWorkerSlot-0,WT_Empty AIValue,2.5 PastureGoodResourceIcon:Llama"ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget? MT_LLAMASBONUS_TILE_BASE MT_LLAMASO8TILEACTIONS-LANDMARK_WORKN ResCulture,1LandmarkUnclaimed,0+EntityAudioEvent-EntitySelected,SelectCity MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab LandmarkLandmarkWastelandWastelandRuins?MT_LANDMARK_RUINSMT_LANDMARK_RUINS<*|InvasionDrawDeck,SCRAPInvasionCardPlaySimple,1AIExploreBonusWeight,1001EntityAudioEvent-EntitySelected,SelectRewardCampdMapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvaded? MT_SCRAPHEAP MT_SCRAPHEAP/gInvasionDrawDeck,SURVIVORSAIExploreBonusWeight,1001EntityAudioEvent-EntitySelected,SelectRewardCampdMapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvaded?MT_SURVIVOR_CAMPMT_SURVIVOR_CAMP7eInvasionDrawDeck,EXPLOREAIExploreBonusWeight,1001EntityAudioEvent-EntitySelected,SelectRewardCampdMapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvaded?MT_SURVIVOR_CAMP_FAKEMT_SURVIVOR_CAMP_FAKE97EntityAudioEvent-EntitySelected,TerrainSelected-CraterBMapTileCreateLocationPrefabBlockImprovementsNukeEffectTarget? MT_CRATER MT_CRATER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,25ResCityExpansionPoints,36TriggerOnSelfBuild,TECHAGE1-DOLMEN_ONSELFBUILDTRIGGERUpgradeLine-CapMonument,1 FilterAge,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGH CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged? B_DOLMENB_DOLMEN-ICONCITYBUILDING_BASE B_DOLMEN(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,20StatUnrestSuppression,4UpgradeLine-Walls,1&CityBuildingDefenders-0,UNIT_PALISADE FilterAge,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGYNoBuildingDamage AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged? B_PALISADEB_PALISADE-ICONCITYBUILDING_BASE B_PALISADEm(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,21ResDomainGovernment,1UpgradeLine-CityGov,1 FilterAge,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGNGovernmentCapital Building CityBuildingCityBuildingConstructed CanBeSieged? B_TOWNCENTERB_TOWNCENTER-ICONCITYBUILDING_BASE B_TOWNCENTER]N(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,30ResKnowledge,1UpgradeLine-Council,1 FilterAge,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged? B_COUNCILB_COUNCIL-ICONCITYBUILDING_BASE B_COUNCILp(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,22ResCityFood,3StatBonusRegionLevel,1UpgradeLine-CapFood,1 FilterAge,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_FOODSTOCKPILEB_FOODSTOCKPILE-ICONCITYBUILDING_BASEB_FOODSTOCKPILE'(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK$ 7TriggerOnSelfBuild,TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER&ConstructionCost-ResCityProduction,23 FilterAge,1UpgradeLine-Towers,1%CityBuildingDefenders-0,UNIT_LOOKOUT%CityAction-0,TILEACTIONS-CITY_ATTACKCityAttackStrength,20ResDomainExploration,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGhNoBuildingDamageHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged? B_LOOKOUTB_LOOKOUT-ICONCITYBUILDING_BASE B_LOOKOUTXD_UNITACTIONS-FARM_RIVERBONUSUNITACTIONS-FARM_LUSHBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK^ )ConstructionCost-ResImprovementPoints,12)EntityPrefab,Improvements/B_TILEIMP_FARM.WorkableGoodsSpecial-TileProduction-PT_FARM,1FarmTownBonusValue,1AIBuildWeight,1.2UpgradeLine-Farming,1ImprovementSort,001AIBuildWeight,2AIBuildWeightPerUnit,-0.5UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1WeightUnitByExistingCount+BuildRequirementTag-+GrasslandImprovements EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural StoneFarmScytheFarmsAIHint-NaturalistDontBuildCheckAchievement Improvement BuildingNeutralAttackTarget?B_TILEIMP_FARMB_TILEIMP_FARM-ICONIMPROVEMENT_BASEB_TILEIMP_FARM_UNITACTIONS-FARM_RIVERBONUSUNITACTIONS-FARM_LUSHBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKY 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+BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget?B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMP-ICONIMPROVEMENT_BASEB_TILEIMP_HUNTINGCAMPCUNITACTIONS-FARM_LUSHBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKT )ConstructionCost-ResImprovementPoints,16,EntityPrefab,Improvements/B_TILEIMP_PASTURE1WorkableGoodsSpecial-TileProduction-PT_PASTURE,1WorkableResDomainExploration,1 GoodsWaste,1FarmTownBonusValue,1UpgradeLine-Pasture,1ImprovementSort,200UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 BuildRequirementTag-PastureGoodIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRanch Improvement BuildingNeutralAttackTarget?B_TILEIMP_PASTUREB_TILEIMP_PASTURE-ICONIMPROVEMENT_BASEB_TILEIMP_PASTUREr(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK% 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ForestHuntRuralAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget?B_TILEIMP_WOODCUTTERB_TILEIMP_WOODCUTTER-ICONIMPROVEMENT_BASEB_TILEIMP_WOODCUTTER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKM )ConstructionCost-ResImprovementPoints,12)EntityPrefab,Improvements/B_TILEIMP_DOCK ResCoin,1WorkableResCoin,2WorkableResDomainExploration,1CoastalTownBonusValue,1UpgradeLine-Docks,11TriggerOnSelfBuild,UNITACTIONS-DOCK_SPAWNUTILITYUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1%OnlyOnFirstBuildTriggerIgnoreTerrainWorkerCode DocksPresentSetSpawnCoordFirstBuildSetSpawnCoord"BuildRequirementTag-WaterMovement-BuildRequirementMovementTypeAdjacent-MT_LandCoastalTownBonusImprovementCategory-Gather FaceShoreDocks AIHint-Dock Improvement BuildingNeutralAttackTarget?B_TILEIMP_DOCKB_TILEIMP_DOCK-ICONIMPROVEMENT_BASEB_TILEIMP_DOCK(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK- )ConstructionCost-ResImprovementPoints,121EntityPrefab,Improvements/B_TILEIMP_FISHINGBOATS.WorkableGoodsSpecial-TileProduction-PT_FISH,1CoastalTownBonusValue,1UpgradeLine-Fishing,1ImprovementSort,220UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode!BuildRequirementTerrain-TT_WATERCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreAIHint-FishingBoats Improvement BuildingNeutralAttackTarget?B_TILEIMP_FISHINGBOATSB_TILEIMP_FISHINGBOATS-ICONIMPROVEMENT_BASEB_TILEIMP_FISHINGBOATSG7I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND'&ConstructionCost-ResCityProduction,10Upkeep-ResCoin,0.5RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,20StatCommandMax,20StatMovement,30StatMovementMax,30 StatAttack,6StatDefense,8-CombatMod-StatDefense-Target:+TypeRanged,2.0StatTargetPriority,150AIBuildWeight,1.5AIBuildWeightPerUnit,-0.85 FilterAge,1UseAction-50,NONE+UseAction-100,UNITACTIONS-SCOUT_RETURNHOME)UseAction-101,UNITACTIONS-SCOUT_SELFHEAL.UseAction-103,UNITACTIONS-SCOUT_CLAIMLANDMARK+EntityAudioEvent-EntityMove,UnitMove-HorseUpgradeLine-Scout,1%UpgradeResource,ResDomainExploration"LeaderPromotionType,UNIT_LEADER_1LeaderPromotionCost,106UnitMemberPrefab,Entities/Units/Army/Scout/Unit_ScoutStatUnrestSuppression,2StatOrgDamageFactor,1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnitTypeMobileRecon TypeMobile TypeCavalryCombatTargetingLowestHealthScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundHorseAttackOverSoundHorseAttackSoundLineWoodDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_SCOUTUnitIcon_Spyglass UNIT_COMBATScoutPortrait UNIT_SCOUTkYI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND^%&ConstructionCost-ResCityProduction,12Upkeep-ResCoin,0.5RevealRadius,1StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,20StatMovementMax,20 StatAttack,7StatDefense,10-CombatMod-StatAttack-Target:+TypeCavalry,2.0AIBuildWeight,0.25 FilterAge,1UpgradeLine-Infantry,1StatTargetPriority,200"LeaderPromotionType,UNIT_LEADER_1LeaderPromotionCost,10IdleAnim,Entities:UnitMemberPrefab,Entities/Units/Army/Warband/Unit_WarbandXUnitMemberPrefabLocked-ContentSphynx,Entities/Units/Army/Warband/Unit_Warband_WhitewolfStatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootCTrainableUnit TypeLine PreGunpowderCombatType:CT_LineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_WARBANDUnitIcon_Club UNIT_COMBATWarbandPortrait UNIT_WARBANDTCI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDH$&ConstructionCost-ResCityProduction,12Upkeep-ResCoin,0.5StatHealth,50StatHealthMax,50StatCommand,20StatCommandMax,20StatMovement,20StatMovementMax,20 StatAttack,6StatDefense,6AIBuildWeight,1.5AIBuildWeightPerUnit,-0.1*CombatMod-StatAttack-Target:+TypeLine,2.5UpgradeLine-Ranged,1 FilterAge,1"LeaderPromotionType,UNIT_LEADER_1LeaderPromotionCost,108UnitMemberPrefab,Entities/Units/Army/Archer/Unit_Archer]UnitMemberPrefabLocked-ContentEagle,Entities/Units/Army/Archer/EagleArcher/Unit_Archer_EagleStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootDTrainableUnit TypeRanged PreGunpowderCombatTargetingRandomCombatType:CT_RangedAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_ARCHERUnitIcon_Arrow UNIT_COMBATArcherPortrait UNIT_ARCHER I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND"&ConstructionCost-ResCityProduction,12Upkeep-ResCoin,0.5StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20 StatAttack,7StatDefense,10,CombatMod-StatAttack-Target:+AttackShip,2.0StatUnrestSuppression,0RevealRadius,2UpgradeLine-Warship,1%UpgradeResource,ResDomainExplorationStatTargetPriority,200UseAction-51,NONEUseAction-52,NONE FilterAge,1AIBuildWeight,0.15AIBuildWeightPerUnit,-0.05*EntityAudioEvent-EntityMove,UnitMove-Boat6UnitMemberPrefab,Entities/Units/Navy/Canoe/Unit_CanoeStatOrgDamageFactor,1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit$RequiredImprovementTag:DocksPresentWaterMovement ShallowWaterTagAIBehavior-BT_Explore EarlySea NavalTarget ShipTest PreGunpowderWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundJavelinProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_CANOEUnitIcon_PrimitiveShip UNIT_COMBATCanoePortrait UNIT_CANOEgQI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND'&ConstructionCost-ResCityProduction,12Upkeep-ResCoin,2.0StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20 StatAttack,1StatDefense,5StatUnrestSuppression,0RevealRadius,2UpgradeLine-Utility,1%UpgradeResource,ResDomainExplorationStatTargetPriority,199UseAction-51,NONEUseAction-52,NONE,UseAction-100,UNITACTIONS-TILEHARVEST_BEGIN-UseAction-101,UNITACTIONS-TILEHARVEST_CANCEL>TriggerOnLocalImprovementBuilt,UNITACTIONS-TILEHARVEST_CANCEL3TriggerOnSelfKilled,UNITACTIONS-UTILITYSHIP_KILLED&TileHarvestTag,ALLPLAYERS-FishHarvest"TileHarvestProductionCode,PT_FISH FilterAge,1AIBuildWeight,1.25*EntityAudioEvent-EntityMove,UnitMove-BoatBUnitMemberPrefab,Entities/Units/Navy/UtilityShip/Unit_UtilityShipStatOrgDamageFactor,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShallowWater ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStacking PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_UTILITYSHIPUnitIcon_FishingShip UNIT_COMBATUtilityBoatPortraitUNIT_UTILITYSHIP StatAttack,0StatDefense,7@UnitMemberPrefab,Entities/Units/Defenses/Palisade/Unit_PalisadeStatHealth,100StatHealthMax,100StatCommand,999StatCommandMax,999StatTargetPriority,500+CombatMod-StatDefense-Target:+TypeRanged,2,CombatMod-StatDefense-Target:+TypeCavalry,2VDoesNotTriggerBloodAgeAttackBegunSoundGateWoodOpenDamageTakenSoundWallDestroyedSoundWallAttackOverSoundGateWoodCloseUnit CombatWallDestroyAtEndOfCombatGameDataTooltip-StatAttackGameDataTooltip-StatDefense TypeDefenses CanBeSieged$DefenderTrackStatusFromCombatResultNoFortificationBonusCombatType:CT_LineCombatAttackType:CAT_None?UNIT_PALISADEUNIT_WALL_BASEPalisadePortraitUNIT_PALISADE StatAttack,6StatDefense,7+CombatMod-StatDefense-Target:+TypeRanged,2,CombatMod-StatDefense-Target:+TypeCavalry,2>UnitMemberPrefab,Entities/Units/Defenses/Lookout/Unit_LookoutStatCommand,999StatCommandMax,999StatHealth,50StatHealthMax,508AttackBegunSoundBowProjectileFiredSoundBowUnitDestroyAtEndOfCombatGameDataTooltip-StatAttackGameDataTooltip-StatDefense TypeDefenses CanBeSieged$DefenderTrackStatusFromCombatResultNoFortificationBonus CombatTowerCombatType:CT_Line CombatAttackType:CAT_ProjectileDamageTakenSoundWallDestroyedSoundWall? UNIT_LOOKOUTUNIT_TOWER_BASELookoutPortrait UNIT_LOOKOUT(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,48=TriggerOnUnitBuilt,UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERResDomainWarfare,1UpgradeLine-Warcamp,1RequiredRegionLevel,2 FilterAge,2AIBuildWeight,3.5UpkeepCategory,CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged? B_ENCAMPMENTB_ENCAMPMENT-ICONCITYBUILDING_BASE B_ENCAMPMENT~n(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,48ResCityProduction,2ResDomainEngineering,1UpgradeLine-CityWorks,1 FilterAge,2AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged? B_WORKCAMPB_WORKCAMP-ICONCITYBUILDING_BASE B_WORKCAMP(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,30ResDomainDiplomacy,1UpgradeLine-Diplomacy,1CountLimit-Nation,1 FilterAge,2AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGQAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged?B_MEETINGHALLB_MEETINGHALL-ICONCITYBUILDING_BASEB_MEETINGHALL]P(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,40ResImprovementPoints,1UpgradeLine-Crane,1 FilterAge,2AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_CRANE B_CRANE-ICONCITYBUILDING_BASEB_CRANE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK &ConstructionCost-ResCityProduction,50 ResCulture,1ResKnowledge,1UpgradeLine-CATHEDRAL,1 FilterAge,2RequiredRegionLevel,2@ReligionRenameFormat,Game-Misc-ReligionRenameFormat-BasicTempleAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGmReligionNameOverrideTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged? B_TEMPLEB_TEMPLE-ICONCITYBUILDING_BASE B_TEMPLE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK &ConstructionCost-ResCityProduction,50ResDomainDiplomacy,1 FilterAge,2StatImportSlotCount,1UpgradeLine-Market,1RequiredRegionLevel,2!HelpTopicOnBuild,BLDGHELP_MARKETAIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged? B_MARKETB_MARKET-ICONCITYBUILDING_BASE B_MARKET(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,48ResDomainWarfare,1ResDomainDiplomacy,1 FilterAge,24SourceOverlayImageName,Domains/Domain-OLYMPICLEGACYDSourceOverlayTooltip,DomainSpecialization-OLYMPICLEGACY-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged? B_GYMNASIUMCITYBUILDING_BASE B_GYMNASIUM~(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK( &ConstructionCost-ResCityProduction,48 ResCulture,1StatUnrestSuppression,12 FilterAge,2ISourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-OLYMPICLEGACYDSourceOverlayTooltip,DomainSpecialization-OLYMPICLEGACY-DisplayNameCountLimit-Nation,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGYDataLinkAction:PLAYER:EnabledDiplomacyCount,OLYMPICLEGACY-HIPPODROME_DATALINKACTION_BUFFAIHint-HippodromeBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged? B_HIPPODROMEB_HIPPODROME-ICONCITYBUILDING_BASE B_HIPPODROMEYA(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,10-EntityPrefab,Improvements/B_TILEIMP_DWELLINGResCityHousing,5WorkableResCoin,1UpgradeLine-Housing,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 NoWorkerAssignmentOnCreationIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousingAIHint-Dwelling Improvement BuildingNeutralAttackTarget?B_TILEIMP_DWELLINGB_TILEIMP_DWELLING-ICONIMPROVEMENT_BASEB_TILEIMP_DWELLINGA-(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,19)EntityPrefab,Improvements/B_TILEIMP_VATS+WorkableConvertGoods-+CanMakeWine-2-Wine,2UpgradeLine-Winery,1ImprovementSort,110AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_VATSB_TILEIMP_VATS-ICONIMPROVEMENT_BASEB_TILEIMP_VATS~j(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK0 )ConstructionCost-ResImprovementPoints,19)EntityPrefab,Improvements/B_TILEIMP_KILN%WorkableConvertGoods-Clay-1-Bricks,1WorkableResDomainEngineering,1UpgradeLine-Kiln,1ImprovementSort,310AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay CeramicsAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget?B_TILEIMP_KILNB_TILEIMP_KILN-ICONIMPROVEMENT_BASEB_TILEIMP_KILNgQ(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK$ )ConstructionCost-ResImprovementPoints,14+EntityPrefab,Improvements/B_TILEIMP_QUARRY/WorkableGoodsSpecial-TileProduction-PT_STONE,1MineTownBonusValue,1UpgradeLine-Quarry,1ImprovementSort,800UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1BuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-GatherAIHint-Quarry Improvement BuildingNeutralAttackTarget?B_TILEIMP_QUARRYB_TILEIMP_QUARRY-ICONIMPROVEMENT_BASEB_TILEIMP_QUARRY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKD )ConstructionCost-ResImprovementPoints,190EntityPrefab,Improvements/B_TILEIMP_STONECUTTER3WorkableConvertGoods-+CanMakeStone-2-Stoneblocks,2WorkableResDomainEngineering,1WorkableResCoin,2ImprovementSort,810AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClayRuralAIHint-StoneCutter Improvement BuildingNeutralAttackTarget?B_TILEIMP_STONECUTTERB_TILEIMP_STONECUTTER-ICONIMPROVEMENT_BASEB_TILEIMP_STONECUTTERcO(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,21)EntityPrefab,Improvements/B_TILEIMP_MINE.WorkableGoodsSpecial-TileProduction-PT_MINE,1MineTownBonusValue,1UpgradeLine-Mine,1ImprovementSort,400UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1BuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-GatherBlastFurnaceMineBuff Improvement BuildingNeutralAttackTarget?B_TILEIMP_MINEB_TILEIMP_MINE-ICONIMPROVEMENT_BASEB_TILEIMP_MINE\H(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,16)EntityPrefab,Improvements/B_TILEIMP_MILL-WorkableConvertGoods-+CanMakeFlour-2-Flour,2UpgradeLine-Mill,1ImprovementSort,010AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget?B_TILEIMP_MILLB_TILEIMP_MILL-ICONIMPROVEMENT_BASEB_TILEIMP_MILL_J(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK4 )ConstructionCost-ResImprovementPoints,17*EntityPrefab,Improvements/B_TILEIMP_PRESS)WorkableConvertGoods-+CanMakeOil-2-Oil,2WorkableResDomainDiplomacy,1UpgradeLine-Press,1ImprovementSort,120AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_PRESSB_TILEIMP_PRESS-ICONIMPROVEMENT_BASEB_TILEIMP_PRESST>(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,17+EntityPrefab,Improvements/B_TILEIMP_WEAVER-WorkableConvertGoods-+CanMakeCloth-2-Cloth,2UpgradeLine-Textile,1ImprovementSort,130AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileTextile Improvement BuildingNeutralAttackTarget?B_TILEIMP_WEAVERB_TILEIMP_WEAVER-ICONIMPROVEMENT_BASEB_TILEIMP_WEAVER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL )ConstructionCost-ResImprovementPoints,17+EntityPrefab,Improvements/B_TILEIMP_SAWPIT%WorkableConvertGoods-Logs-3-Lumber,3WorkableResDomainEngineering,1UpgradeLine-Sawmill,1ImprovementSort,710AIBuildWeight,2LumberTownBonusValue,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 LumberTownBonus BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-WoodworkAIHint-NaturalistDontBuildSawmill Improvement BuildingNeutralAttackTarget?B_TILEIMP_SAWPITB_TILEIMP_SAWPIT-ICONIMPROVEMENT_BASEB_TILEIMP_SAWPIT(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,300EntityPrefab,Improvements/B_TILEIMP_BENTPYRAMID!WorkableResCityExpansionPoints,4WorkableResCulture,1CountLimit-Region,1UpgradeLine-GodKingPyramid,1JSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GODKINGDYNASTYESourceOverlayTooltip,DomainSpecialization-GODKINGDYNASTY-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic FuneralRite PyramidsAIHint-Pyramid Improvement BuildingNeutralAttackTarget?B_TILEIMP_PYRAMIDB_TILEIMP_PYRAMID-ICONIMPROVEMENT_BASEB_TILEIMP_PYRAMID% (&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 1EntityPrefab,Improvements/B_TILEIMP_GREATPYRAMIDResCityExpansionPoints,4ResDomainGovernment,1 ResCulture,2WorkableResDomainEngineering,1CountLimit-Region,1UpgradeLine-GodKingPyramid,2JSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GODKINGDYNASTYESourceOverlayTooltip,DomainSpecialization-GODKINGDYNASTY-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 NoWorkerAssignmentOnCreationIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic PyramidsAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_PYRAMIDTOMBB_TILEIMP_PYRAMIDTOMB-ICONIMPROVEMENT_BASEB_TILEIMP_PYRAMIDTOMB(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,18-EntityPrefab,Improvements/B_TILEIMP_SHELLDYE#WorkableConvertGoods-Shell-1-Dye,1ImprovementSort,230DSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-EARLYSEA?SourceOverlayTooltip,DomainSpecialization-EARLYSEA-DisplayNameAIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalAIHint-ShellDyeAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_SHELLDYEB_TILEIMP_SHELLDYE-ICONIMPROVEMENT_BASEB_TILEIMP_SHELLDYE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKn )ConstructionCost-ResImprovementPoints,12*EntityPrefab,Improvements/B_TILEIMP_MOUNDWorkableResCulture,2MoundTownBonusValue,1ISourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MOUNDBUILDERSDSourceOverlayTooltip,DomainSpecialization-MOUNDBUILDERS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 MoundTownBonusIgnoreTerrainWorkerCode+BuildRequirementTag-+GrasslandImprovementsNoWorkerAssignmentOnCreationImprovementCategory-Civic AIHint-Mound Improvement BuildingNeutralAttackTarget?B_TILEIMP_MOUNDB_TILEIMP_MOUND-ICONIMPROVEMENT_BASEB_TILEIMP_MOUND t'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS%UNITACTIONS-TOWNSPEC_MOUND_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_1 SpecLevel,1StatAirUnitCapacity,1 EvaluateActionForPredictedYieldTownSpecialization)AITownSpecializationMatch-MoundTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_MOUNDTOWNSPEC_BASEB_TOWNSPEC_MOUND1t'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS%UNITACTIONS-TOWNSPEC_MOUND_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_2 SpecLevel,2StatAirUnitCapacity,1 SpecPromote-B_TOWNSPEC_MOUND_3 EvaluateActionForPredictedYieldTownSpecialization)AITownSpecializationMatch-MoundTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_MOUND_2B_TOWNSPEC_MOUNDB_TOWNSPEC_MOUND_21t'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS%UNITACTIONS-TOWNSPEC_MOUND_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_3 SpecLevel,3StatAirUnitCapacity,1 SpecPromote-B_TOWNSPEC_MOUND_4 EvaluateActionForPredictedYieldTownSpecialization)AITownSpecializationMatch-MoundTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_MOUND_3B_TOWNSPEC_MOUNDB_TOWNSPEC_MOUND_31t'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS%UNITACTIONS-TOWNSPEC_MOUND_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_4 SpecLevel,4StatAirUnitCapacity,1 SpecPromote-B_TOWNSPEC_MOUND_5 EvaluateActionForPredictedYieldTownSpecialization)AITownSpecializationMatch-MoundTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_MOUND_4B_TOWNSPEC_MOUNDB_TOWNSPEC_MOUND_4 t'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS%UNITACTIONS-TOWNSPEC_MOUND_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_5 SpecLevel,5StatAirUnitCapacity,1 LevelFiveTown EvaluateActionForPredictedYieldTownSpecialization)AITownSpecializationMatch-MoundTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_MOUND_5B_TOWNSPEC_MOUNDB_TOWNSPEC_MOUND_5+I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#&ConstructionCost-ResCityProduction,20Upkeep-ResCoin,1StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,20StatMovementMax,20 StatAttack,7StatDefense,10TriggerOnLocalImprovementBuilt,UNITACTIONS-TILEHARVEST_CANCEL&TileHarvestTag,ALLPLAYERS-HuntHarvest"TileHarvestProductionCode,PT_HUNTHUnitMemberPrefab,Entities/Units/NationalSpirit/BowHunter/Unit_BowHunterStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootTrainableUnit TypeRangedCombatTargetingRandomTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltipTagAIBehavior-BT_Harvest NonStacking PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-BowHunter Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_BOWHUNTERUnitIcon_Arrow UNIT_COMBATBowHunterPortraitUNIT_BOWHUNTER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,100ResCityExpansionPoints,68TriggerOnSelfBuild,TECHAGE3-MONUMENT_ONSELFBUILDTRIGGERUpgradeLine-CapMonument,2 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGXAIHint-Monument CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged? B_MONUMENTB_MONUMENT-ICONCITYBUILDING_BASE B_MONUMENTuf(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,100ResCityFood,15StatBonusRegionLevel,1UpgradeLine-CapFood,2 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged? B_GRANARYB_GRANARY-ICONCITYBUILDING_BASE B_GRANARY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,100ResCityProduction,4StatExportSlotCount,1UpgradeLine-Warehouses,1RequiredRegionLevel,2 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged? B_STORESB_STORES-ICONCITYBUILDING_BASE B_STORES`S(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,80StatUnrestSuppression,10UpgradeLine-Police,1 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_WATCH B_WATCH-ICONCITYBUILDING_BASEB_WATCHJ=(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKy&ConstructionCost-ResCityProduction,60ResDomainArts,1UpgradeLine-Plaza,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_PLAZA B_PLAZA-ICONCITYBUILDING_BASEB_PLAZAt(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,100ResCitySanitation,5StatBonusRegionLevel,1UpgradeLine-CitySanitation,1 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged? B_AQUEDUCTB_AQUEDUCT-ICONCITYBUILDING_BASE B_AQUEDUCTp(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,100ResDomainArts,1 ResCoin,5UpgradeLine-Theater,1RequiredRegionLevel,2 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged? B_THEATERB_THEATER-ICONCITYBUILDING_BASE B_THEATER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,150ResDomainWarfare,1 ResCulture,1StatUnrestSuppression,10UpgradeLine-Stadium,1RequiredRegionLevel,3 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged? B_COLOSSEUMB_COLOSSEUM-ICONCITYBUILDING_BASE B_COLOSSEUMte(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,110ResKnowledge,1UpgradeLine-Library,1RequiredRegionLevel,3 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged? B_LIBRARYB_LIBRARY-ICONCITYBUILDING_BASE B_LIBRARY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,70StatUnrestSuppression,8UpgradeLine-Walls,20CityBuildingDefenders-0,UNIT_STONEFORTIFICATION FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGpNoBuildingDamageSpartansFortifications AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged? B_STONEWALLSB_STONEWALLS-ICONCITYBUILDING_BASE B_STONEWALLSM:(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK' 7TriggerOnSelfBuild,TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER&ConstructionCost-ResCityProduction,70ResDomainExploration,1UpgradeLine-Towers,2 FilterAge,3(CityBuildingDefenders-0,UNIT_STONETOWER%CityAction-0,TILEACTIONS-CITY_ATTACKCityAttackStrength,40AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged?B_STONETOWERSB_STONETOWERS-ICONCITYBUILDING_BASEB_STONETOWERSm(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,50ResDomainGovernment,2UpgradeLine-CityGov,2 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_HISTORICALCAPITAL_3B_HISTORICALCAPITAL_3-ICONCITYBUILDING_BASEB_HISTORICALCAPITAL_3R?(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK) &ConstructionCost-ResCityProduction,86ResDomainGovernment,2ResDomainDiplomacy,1UpgradeLine-CityGov,3 FilterAge,3FSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVKINGDOMASourceOverlayTooltip,DomainSpecialization-GOVKINGDOM-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGGovernmentCapital CapitalAge3AIHint-SeatOfPowerAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged?B_SEATOFPOWERB_SEATOFPOWER-ICONCITYBUILDING_BASEB_SEATOFPOWER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKS &ConstructionCost-ResCityProduction,86ResDomainGovernment,3StatUnrestSuppression,4ResCityExpansionPoints,4CountLimit-Nation,1 FilterAge,3NSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVIMPERIALDYNASTYISourceOverlayTooltip,DomainSpecialization-GOVIMPERIALDYNASTY-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDING TDataLinkAction:PLAYER:TotalPopulation,GOVIMPERIALDYNASTY-PALACE_DATALINKACTION_BUFFGovernmentCapital CapitalAge3PalaceAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged? B_PALACEB_PALACE-ICONCITYBUILDING_BASE B_PALACEcM(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,250 ResCulture,1ResCityFood,20CountLimit-Nation,1RequiredRegionLevel,3 FilterAge,33SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGRDataLinkAction:PLAYER:TotalPopulation,TECHAGE3-GARDENSBABYLON_DATALINKACTION_BUFFAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged?B_GARDENSBABYLONB_GARDENSBABYLON-ICONCITYBUILDING_BASEB_GARDENSBABYLONF1(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKH 'ConstructionCost-ResCityProduction,250 ResCulture,1ResCityProduction,102TriggerOnSelfBuild,TECHAGE3-COLOSSUS_TRIGGER_BUFFCountLimit-Nation,1RequiredRegionLevel,3 FilterAge,33SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGQAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged?B_COLOSSUSRHODEB_COLOSSUSRHODE-ICONCITYBUILDING_BASEB_COLOSSUSRHODEeO(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKd 'ConstructionCost-ResCityProduction,250 ResCulture,1ResDomainExploration,1ResCityProduction,10CountLimit-Nation,1RequiredRegionLevel,3 FilterAge,37TriggerOnSelfBuild,TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER3SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGQAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged?B_LIGHTHOUSEALEXB_LIGHTHOUSEALEX-ICONCITYBUILDING_BASEB_LIGHTHOUSEALEX>.(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK; 'ConstructionCost-ResCityProduction,250 ResCulture,1ResDomainArts,1CountLimit-Nation,1RequiredRegionLevel,3 FilterAge,3*TriggerOnTurnStart,TECHAGE3-IPETISUT_BUFF3SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGeAutoDestroyOnConvertFaithToCulture_Huge Building CityBuildingCityBuildingConstructed CanBeSieged? B_IPETISUTB_IPETISUT-ICONCITYBUILDING_BASE B_IPETISUT~i(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK$ )ConstructionCost-ResImprovementPoints,32*EntityPrefab,Improvements/B_TILEIMP_TRASHResCitySanitation,4WorkableResCitySanitation,4*WorkableConvertGoods-Waste-2-Fertilizer,2UpgradeLine-Trash,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationTrashAIHint-Trash1 Improvement BuildingNeutralAttackTarget?B_TILEIMP_TRASHB_TILEIMP_TRASH-ICONIMPROVEMENT_BASEB_TILEIMP_TRASH9%(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,24)EntityPrefab,Improvements/B_TILEIMP_OVEN%WorkableConvertGoods-Flour-2-Bread,2UpgradeLine-Oven,1ImprovementSort,020AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_OVENB_TILEIMP_OVEN-ICONIMPROVEMENT_BASEB_TILEIMP_OVENZB(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,16.EntityPrefab,Improvements/B_TILEIMP_APARTMENTResCityHousing,15 GoodsWaste,1WorkableResCoin,5UpgradeLine-Apartment,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing Improvement BuildingNeutralAttackTarget?B_TILEIMP_QUARTERSB_TILEIMP_QUARTERS-ICONIMPROVEMENT_BASEB_TILEIMP_QUARTERSv(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK> )ConstructionCost-ResImprovementPoints,20,EntityPrefab,Improvements/B_TILEIMP_FURNACE-WorkableConvertGoods-+CanMakeMetal-1-Ingot,1WorkableResDomainEngineering,1UpgradeLine-Furnace,1ImprovementSort,410AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1FurnaceIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalBlastFurnaceFurnaceBuff Improvement BuildingNeutralAttackTarget?B_TILEIMP_FURNACEB_TILEIMP_FURNACE-ICONIMPROVEMENT_BASEB_TILEIMP_FURNACEk(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK6 )ConstructionCost-ResImprovementPoints,24.EntityPrefab,Improvements/B_TILEIMP_TOOLSMITH%WorkableConvertGoods-Ingot-2-Tools,2WorkableResDomainEngineering,1UpgradeLine-Tools,1ImprovementSort,430AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalRotaryGrindstoneBellows Improvement BuildingNeutralAttackTarget?B_TILEIMP_TOOLSMITHB_TILEIMP_TOOLSMITH-ICONIMPROVEMENT_BASEB_TILEIMP_TOOLSMITHmR(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,240EntityPrefab,Improvements/B_TILEIMP_WEAPONSMITH&WorkableConvertGoods-Ingot-1-Spears,1UpgradeLine-Weapons,1ImprovementSort,420AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal DrawPlate WeaponSmith Improvement BuildingNeutralAttackTarget?B_TILEIMP_WEAPONSMITHB_TILEIMP_WEAPONSMITH-ICONIMPROVEMENT_BASEB_TILEIMP_WEAPONSMITH(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK] )ConstructionCost-ResImprovementPoints,26/EntityPrefab,Improvements/B_TILEIMP_PAPERMAKER$WorkableConvertGoods-Logs-1-Paper,1WorkableResDomainDiplomacy,1UpgradeLine-Papermaker,1ImprovementSort,740AIBuildWeight,2$AIWeightAdjustOnImprovementCount,-1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1WeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget?B_TILEIMP_PAPERMAKERB_TILEIMP_PAPERMAKER-ICONIMPROVEMENT_BASEB_TILEIMP_PAPERMAKER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKF )ConstructionCost-ResImprovementPoints,30+EntityPrefab,Improvements/B_TILEIMP_SCRIBE+WorkableConvertGoods-Paper-1-Manuscripts,1UpgradeLine-PrintingPress,1ImprovementSort,750AIBuildWeight,4$AIWeightAdjustOnImprovementCount,-1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1WeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget?B_TILEIMP_SCRIBEB_TILEIMP_SCRIBE-ICONIMPROVEMENT_BASEB_TILEIMP_SCRIBEmU(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK7 )ConstructionCost-ResImprovementPoints,24-EntityPrefab,Improvements/B_TILEIMP_SCULPTOR.WorkableConvertGoods-+CanMakeStone-2-Statue,1WorkableResCulture,1UpgradeLine-Sculptor,1ImprovementSort,820AIBuildWeight,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Improvement BuildingNeutralAttackTarget?B_TILEIMP_SCULPTORB_TILEIMP_SCULPTOR-ICONIMPROVEMENT_BASEB_TILEIMP_SCULPTORI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#&ConstructionCost-ResCityProduction,50Upkeep-ResCoin,3RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,20StatCommandMax,20StatMovement,30StatMovementMax,30StatAttack,16StatDefense,16StatOrgDamageFactor,1*CombatMod-StatAttack-Target:+TypeLine,2.5UpgradeLine-Ranged,3 FilterAge,3"LeaderPromotionType,UNIT_LEADER_3LeaderPromotionCost,33%(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,13.EntityPrefab,Improvements/B_TILEIMP_MASSGRAVEResCitySanitation,4WorkableResCitySanitation,2UpgradeLine-Trash,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationTrash Improvement BuildingNeutralAttackTarget?B_TILEIMP_MASSGRAVEIMPROVEMENT_BASEB_TILEIMP_MASSGRAVEW>(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK  )ConstructionCost-ResImprovementPoints,22.EntityPrefab,Improvements/B_TILEIMP_SALTHOUSE)WorkableConvertGoods-Meat-2-Saltedmeat,2UpgradeLine-CannedFood,1ImprovementSort,211AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_SALTHOUSEB_TILEIMP_SALTHOUSE-ICONIMPROVEMENT_BASEB_TILEIMP_SALTHOUSErV(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,181EntityPrefab,Improvements/B_TILEIMP_MILITARYCAMPResCityHousing,15 GoodsWaste,1WorkableResDomainWarfare,1UpgradeLine-Apartment,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing Improvement BuildingNeutralAttackTarget?B_TILEIMP_MILITARYCAMPB_TILEIMP_MILITARYCAMP-ICONIMPROVEMENT_BASEB_TILEIMP_MILITARYCAMPn(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKA )ConstructionCost-ResImprovementPoints,30/EntityPrefab,Improvements/B_TILEIMP_WARCOUNCIL+WorkableConvertGoods-Paper-1-Manuscripts,1WorkableResDomainWarfare,1UpgradeLine-PrintingPress,1ImprovementSort,750AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget?B_TILEIMP_WARCOUNCILB_TILEIMP_WARCOUNCIL-ICONIMPROVEMENT_BASEB_TILEIMP_WARCOUNCIL.(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,22*EntityPrefab,Improvements/B_TILEIMP_ARENA ResCoin,3StatUnrestSuppression,6WorkableResDomainWarfare,1WorkableResCoin,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget?B_TILEIMP_ARENAB_TILEIMP_ARENA-ICONIMPROVEMENT_BASEB_TILEIMP_ARENAxdI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND%&ConstructionCost-ResCityProduction,40Upkeep-ResCoin,1RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,999StatCommandMax,999StatMovement,30StatMovementMax,30StatAttack,10StatDefense,12StatOrgDamageFactor,1.5TargetPriority,200UpgradeLine-Assault,1ObsoleteAge,5*CombatMod-StatAttack-Target:+TypeLine,3.0 FilterAge,3"LeaderPromotionType,UNIT_LEADER_3LeaderPromotionCost,20>UnitMemberPrefab,Entities/Units/Army/Berserker/Unit_BerserkerStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootTrainableUnit TypeLineTypeLineAssaultEncampmentBuffMilitaryBaseBuff PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_BERSERKERUnitIcon_Sword UNIT_COMBATBerserkerPortraitUNIT_BERSERKER StatAttack,0StatDefense,18DUnitMemberPrefab,Entities/Units/Defenses/SkullWalls/Unit_SkullWallsStatHealth,100StatHealthMax,100StatCommand,999StatCommandMax,999StatTargetPriority,500+CombatMod-StatDefense-Target:+TypeRanged,2,CombatMod-StatDefense-Target:+TypeCavalry,2 DamageTakenSoundWallDestroyedSoundWallUnit CombatWallDestroyAtEndOfCombatGameDataTooltip-StatAttackGameDataTooltip-StatDefense TypeDefenses CanBeSieged$DefenderTrackStatusFromCombatResultNoFortificationBonusCombatType:CT_LineCombatAttackType:CAT_None?UNIT_SKULLFORTIFICATIONUNIT_WALL_BASESkullWallPortraitUNIT_SKULLFORTIFICATION StatAttack,10StatDefense,12StatOrgDamageFactor,2.0+CombatMod-StatDefense-Target:+TypeRanged,2,CombatMod-StatDefense-Target:+TypeCavalry,2DUnitMemberPrefab,Entities/Units/Defenses/SkullTower/Unit_SkullTowerStatCommand,999StatCommandMax,999StatHealth,50StatHealthMax,508DamageTakenSoundWallDestroyedSoundWallAttackBegunSoundBowProjectileFiredSoundBowUnitDestroyAtEndOfCombatGameDataTooltip-StatAttackGameDataTooltip-StatDefense TypeDefenses CanBeSieged$DefenderTrackStatusFromCombatResultNoFortificationBonus CombatTowerCombatType:CT_Line CombatAttackType:CAT_Projectile?UNIT_SKULLTOWERUNIT_TOWER_BASESkullTowerPortraitUNIT_SKULLTOWERI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20StatAttack,22StatDefense,22StatTactics,3StatTargetPriority,200LeaderRetireValue,20(UseAction-201,UNITACTIONS-LEADER_RETIREKUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianWarlordStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootH TypeLineLeader%AutoAttachLeader:Leader-GENERIC_AGE3 PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectTagAILimitType-LeaderAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_WARLEADERUnitIcon_HornedHelmLeader UNIT_COMBATBarbarianWarlordPortraitUNIT_WARLEADER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200ResDomainWarfare,1;TriggerOnUnitBuilt,UNITACTIONS-BARRACKS_ONUNITBUILDTRIGGERRequiredRegionLevel,2UpgradeLine-Warcamp,2 FilterAge,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGYBarracksPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged? B_BARRACKSB_BARRACKS-ICONCITYBUILDING_BASE B_BARRACKS(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200ResDomainWarfare,1StatUnrestSuppression,12UpgradeLine-Walls,3"CityBuildingDefenders-0,UNIT_KEEP FilterAge,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGYNoBuildingDamage AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged?B_KEEP B_KEEP-ICONCITYBUILDING_BASEB_KEEPs(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200 ResCoin,10 FilterAge,4UpgradeLine-Bank,1RequiredRegionLevel,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged? B_TREASURYB_TREASURY-ICONCITYBUILDING_BASE B_TREASURY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200ResDomainDiplomacy,1StatImportSlotCount,2UpgradeLine-Market,2RequiredRegionLevel,2 FilterAge,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_MARKETSQUAREB_MARKETSQUARE-ICONCITYBUILDING_BASEB_MARKETSQUARE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200ResCityProduction,8ResDomainEngineering,1UpgradeLine-CityWorks,2 FilterAge,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged? B_WORKSHOPB_WORKSHOP-ICONCITYBUILDING_BASE B_WORKSHOPC0(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK  'ConstructionCost-ResCityProduction,220 ResCulture,1ResKnowledge,1 ResCityFaith-{PlayerReligion},4UpgradeLine-CATHEDRAL,2 FilterAge,4RequiredRegionLevel,2@ReligionRenameFormat,Game-Misc-ReligionRenameFormat-LargeTempleAIBuildWeight,3.5UpkeepCategory,CAPBUILDING RequireReligionReligiousStructureReligionNameOverrideTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged?B_LARGETEMPLEB_LARGETEMPLE-ICONCITYBUILDING_BASEB_LARGETEMPLE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,220ResKnowledge,1UpgradeLine-University,1 FilterAge,4RequiredRegionLevel,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGG University Building CityBuildingCityBuildingConstructed CanBeSieged?B_MEDIEVALUNIVERSITYB_MEDIEVALUNIVERSITY-ICONCITYBUILDING_BASEB_MEDIEVALUNIVERSITY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,140 ResCityFaith-{PlayerReligion},4 FilterAge,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGtRequireReligionReligiousStructureFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged? B_HOLYSITEB_HOLYSITE-ICONCITYBUILDING_BASE B_HOLYSITEo(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200ResKnowledge,2RequiredRegionLevel,2UpgradeLine-Council,2 FilterAge,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_PRIVYCOUNCILB_PRIVYCOUNCIL-ICONCITYBUILDING_BASEB_PRIVYCOUNCIL(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200UpgradeLine-Diplomacy,1 FilterAge,4RequiredRegionLevel,3CountLimit-Nation,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGYDataLinkAction:PLAYER:RelationshipDiplomacyIncome,TECHAGE4-GREATHALL_DATALINKACTION_BUFF&TooltipItemizeDiplomaticRelationshipsAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged? B_GREATHALLB_GREATHALL-ICONCITYBUILDING_BASE B_GREATHALL(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKe 'ConstructionCost-ResCityProduction,200ResDomainWarfare,1 ResCityFaith-{PlayerReligion},47TriggerOnSelfBuild,CRUSADERS-HEADQUARTERS_BUILDTRIGGERCountLimit-Nation,1 FilterAge,4ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-CRUSADERS@SourceOverlayTooltip,DomainSpecialization-CRUSADERS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDING RequireReligionReligiousStructureAIHint-HeadquartersBuildingAutoDestroyOnConvertFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged?B_HEADQUARTERSB_HEADQUARTERS-ICONCITYBUILDING_BASEB_HEADQUARTERS(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,150NeedAdjust-NEEDFAITH,5 ResCoin,15 FilterAge,4ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-CRUSADERS@SourceOverlayTooltip,DomainSpecialization-CRUSADERS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGjAIHint-ReliquaryBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged? B_RELIQUARYB_RELIQUARY-ICONCITYBUILDING_BASE B_RELIQUARY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200ResCityLuxury,6 FilterAge,4ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MACHINERY@SourceOverlayTooltip,DomainSpecialization-MACHINERY-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGVAIHint-ClockTowerBuilding Building CityBuildingCityBuildingConstructed CanBeSieged?B_CLOCK_TOWERB_CLOCK_TOWER-ICONCITYBUILDING_BASEB_CLOCK_TOWER{(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK! 'ConstructionCost-ResCityProduction,220ResKnowledge,1ResDomainExploration,1CountLimit-Nation,1 FilterAge,4ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-EXPLORERS@SourceOverlayTooltip,DomainSpecialization-EXPLORERS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGODataLinkAction:PLAYER:CompletedExpeditions,EXPLORERS-GUILD_DATALINKACTION_BUFFAIHint-ExplorersGuildBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged?B_EXPLORERS_GUILDB_EXPLORERS_GUILD-ICONCITYBUILDING_BASEB_EXPLORERS_GUILDta(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK- 'ConstructionCost-ResCityProduction,280 ResCulture,1ResCityProduction,10FortificationBonus,1.2CountLimit-Nation,1RequiredRegionLevel,3 FilterAge,43SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGODataLinkAction:PLAYER:TotalPopulation,TECHAGE4-MACHUPICCHU_DATALINKACTION_BUFFAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged?B_MACHUPICCHUB_MACHUPICCHU-ICONCITYBUILDING_BASEB_MACHUPICCHU9&(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKA 'ConstructionCost-ResCityProduction,280 ResCulture,1 ResCoin,205TriggerOnSelfBuild,TECHAGE4-CHICHENITZA_JEWELRY_BUFFCountLimit-Nation,1RequiredRegionLevel,3 FilterAge,43SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGQAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged?B_CHICHENITZAB_CHICHENITZA-ICONCITYBUILDING_BASEB_CHICHENITZAzg(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKK 'ConstructionCost-ResCityProduction,280 ResCulture,1!ResCityFaith-{PlayerReligion},20)TriggerOnTurnStart,TECHAGE4-SENSOJI_BUFFCountLimit-Nation,1RequiredRegionLevel,3 FilterAge,43SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGRequireReligionReligiousStructureAutoDestroyOnConvertFaithToCulture_Huge Building CityBuildingCityBuildingConstructed CanBeSieged?B_SENSOTEMPLEB_SENSOTEMPLE-ICONCITYBUILDING_BASEB_SENSOTEMPLEZC(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK) )ConstructionCost-ResImprovementPoints,32,EntityPrefab,Improvements/B_TILEIMP_KITCHEN7WorkableConvertGoods-+CanMakeDelicacies-2-Delicacies,2UpgradeLine-Kitchen,1ImprovementSort,150AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_KITCHENB_TILEIMP_KITCHEN-ICONIMPROVEMENT_BASEB_TILEIMP_KITCHENWBGUNITACTIONS-VILLA_TERRAINBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,29*EntityPrefab,Improvements/B_TILEIMP_VILLAResCityHousing,10WorkableResCoin,10WorkableResCityLuxury,1UpgradeLine-Villa,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget?B_TILEIMP_VILLAB_TILEIMP_VILLA-ICONIMPROVEMENT_BASEB_TILEIMP_VILLAEUNITACTIONS-LUMBER_LUSHBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKJ )ConstructionCost-ResImprovementPoints,280EntityPrefab,Improvements/B_TILEIMP_LOGGINGCAMP.WorkableGoodsSpecial-TileProduction-PT_WOOD,1WorkableResCityProduction,4UpgradeLine-Woodcutter,2LumberTownBonusValue,1ImprovementSort,701UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget?B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP-ICONIMPROVEMENT_BASEB_TILEIMP_LOGGINGCAMPM7(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,28+EntityPrefab,Improvements/B_TILEIMP_WINERY/WorkableConvertGoods-+CanMakeWine-2-FineWine,2UpgradeLine-Winery,2ImprovementSort,111AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_WINERYB_TILEIMP_WINERY-ICONIMPROVEMENT_BASEB_TILEIMP_WINERY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK/ )ConstructionCost-ResImprovementPoints,283EntityPrefab,Improvements/B_TILEIMP_FISHINGBOATS_2.WorkableGoodsSpecial-TileProduction-PT_FISH,2CoastalTownBonusValue,1UpgradeLine-Fishing,2ImprovementSort,221UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode!BuildRequirementTerrain-TT_WATERCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShore Improvement BuildingNeutralAttackTarget?B_TILEIMP_FISHINGBOATS_2B_TILEIMP_FISHINGBOATS_2-ICONIMPROVEMENT_BASEB_TILEIMP_FISHINGBOATS_2CUNITACTIONS-FARM_LUSHBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKR )ConstructionCost-ResImprovementPoints,28*EntityPrefab,Improvements/B_TILEIMP_RANCH1WorkableGoodsSpecial-TileProduction-PT_PASTURE,2WorkableResDomainExploration,1 GoodsWaste,1FarmTownBonusValue,1UpgradeLine-Pasture,2ImprovementSort,201UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 BuildRequirementTag-PastureGoodIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-Gather AIHint-RanchRanch Improvement BuildingNeutralAttackTarget?B_TILEIMP_RANCHB_TILEIMP_RANCH-ICONIMPROVEMENT_BASEB_TILEIMP_RANCH_UNITACTIONS-FARM_RIVERBONUSUNITACTIONS-FARM_LUSHBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK( )ConstructionCost-ResImprovementPoints,28/EntityPrefab,Improvements/B_TILEIMP_PLOWEDFARM.WorkableGoodsSpecial-TileProduction-PT_FARM,2FarmTownBonusValue,1UpgradeLine-Farming,2ImprovementSort,002UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 +BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmScytheFarmsAIHint-PlowedFarm Improvement BuildingNeutralAttackTarget?B_TILEIMP_PLOWEDFARMB_TILEIMP_PLOWEDFARM-ICONIMPROVEMENT_BASEB_TILEIMP_PLOWEDFARMH)_UNITACTIONS-FARM_RIVERBONUSUNITACTIONS-FARM_LUSHBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK^ )ConstructionCost-ResImprovementPoints,284EntityPrefab,Improvements/B_TILEIMP_LARGEPLANTATION4WorkableGoodsSpecial-TileProduction-PT_PLANTATION,2WorkableResCityFood,4FarmTownBonusValue,1AIBuildWeight,1.2UpgradeLine-Plantation,2ImprovementSort,102UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-LargePlantation Improvement BuildingNeutralAttackTarget?B_TILEIMP_LARGEPLANTATIONB_TILEIMP_LARGEPLANTATION-ICONIMPROVEMENT_BASEB_TILEIMP_LARGEPLANTATION_H(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK0 )ConstructionCost-ResImprovementPoints,28,EntityPrefab,Improvements/B_TILEIMP_JEWELER&WorkableConvertGoods-Gold-2-Jewelry,2WorkableResDomainArts,1UpgradeLine-Jeweler,1ImprovementSort,470AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget?B_TILEIMP_JEWELERB_TILEIMP_JEWELER-ICONIMPROVEMENT_BASEB_TILEIMP_JEWELER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK/ )ConstructionCost-ResImprovementPoints,284EntityPrefab,Improvements/B_TILEIMP_RELIGIOUSSCRIBE-WorkableConvertGoods-Paper-2-ReligiousText,2UpgradeLine-ReligiousScribe,1ImprovementSort,770AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget?B_TILEIMP_RELIGIOUSSCRIBEB_TILEIMP_RELIGIOUSSCRIBE-ICONIMPROVEMENT_BASEB_TILEIMP_RELIGIOUSSCRIBEI0(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,15.EntityPrefab,Improvements/B_TILEIMP_MONASTERY ResCityFaith-{PlayerReligion},4GoodsReligiousText,1ResDomainArts,1CountLimit-Region,3GSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-THEOLOGIANSBSourceOverlayTooltip,DomainSpecialization-THEOLOGIANS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 BuildRequirementTag-HillsOutpostImprovementStandardOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-CivicAIHint-MonasteryRequireReligionFaithToCulture_Small Improvement BuildingNeutralAttackTarget?B_TILEIMP_MONASTERYB_TILEIMP_MONASTERY-ICONIMPROVEMENT_BASEB_TILEIMP_MONASTERY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKZ )ConstructionCost-ResImprovementPoints,20+EntityPrefab,Improvements/B_TILEIMP_TAVERN GoodsMead,1CountLimit-Region,3DSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-CHIVALRY?SourceOverlayTooltip,DomainSpecialization-CHIVALRY-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 OutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-Civic BuildRequirementTag-OpenTerrainAIHint-Tavern Improvement BuildingNeutralAttackTarget?B_TILEIMP_TAVERNB_TILEIMP_TAVERN-ICONIMPROVEMENT_BASEB_TILEIMP_TAVERN(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,353EntityPrefab,Improvements/B_TILEIMP_TAPESTRYWEAVER/WorkableConvertGoods-+CanMakeRags-1-Tapestry,1UpgradeLine-Tapestry,1ImprovementSort,150DSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-CHIVALRY?SourceOverlayTooltip,DomainSpecialization-CHIVALRY-DisplayNameAIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileReligiousBuildingAIHint-TapestryWeaver Improvement BuildingNeutralAttackTarget?B_TILEIMP_TAPESTRYWEAVERB_TILEIMP_TAPESTRYWEAVER-ICONIMPROVEMENT_BASEB_TILEIMP_TAPESTRYWEAVER (&UNITACTIONS-STANDARD_TOWNBUILDINGWORKg )ConstructionCost-ResImprovementPoints,501EntityPrefab,Improvements/B_TILEIMP_CARAVANSERAIResDomainDiplomacy,2CountLimit-Region,3CSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-TRADERS>SourceOverlayTooltip,DomainSpecialization-TRADERS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 (BuildRequirementTag-+DesertImprovementsOutpostImprovementStandardOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-CivicAIHint-Caravanserai Improvement BuildingNeutralAttackTarget?B_TILEIMP_CARAVANSERAIB_TILEIMP_CARAVANSERAI-ICONIMPROVEMENT_BASEB_TILEIMP_CARAVANSERAI(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,20*EntityPrefab,Improvements/B_TILEIMP_SHOENWorkableResDomainGovernment,1WorkableResDomainDiplomacy,1.TriggerOnTurnStart,SHOGUNATE-SHOEN_DAIMYOBUFFCountLimit-Region,1ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SHOGUNATE@SourceOverlayTooltip,DomainSpecialization-SHOGUNATE-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1^ShoenIgnoreTerrainWorkerCodeAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_SHOENB_TILEIMP_SHOEN-ICONIMPROVEMENT_BASEB_TILEIMP_SHOEN(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,30+EntityPrefab,Improvements/B_TILEIMP_TINKER(WorkableConvertGoods-Ingot-2-Machines,2WorkableResDomainEngineering,1ImprovementSort,461ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MACHINERY@SourceOverlayTooltip,DomainSpecialization-MACHINERY-DisplayNameAIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalAIHint-TinkerApprenticeshipFurnace Improvement BuildingNeutralAttackTarget?B_TILEIMP_TINKERB_TILEIMP_TINKER-ICONIMPROVEMENT_BASEB_TILEIMP_TINKER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,304EntityPrefab,Improvements/B_TILEIMP_CHARCOALFURNACE'WorkableConvertGoods-Logs-2-Charcoal,4WorkableResDomainEngineering,1ImprovementSort,461ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MACHINERY@SourceOverlayTooltip,DomainSpecialization-MACHINERY-DisplayNameAIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-WoodworkAIHint-TinkerFurnaceApprenticeship Improvement BuildingNeutralAttackTarget?B_TILEIMP_CHARCOALFURNACEB_TILEIMP_CHARCOALFURNACE-ICONIMPROVEMENT_BASEB_TILEIMP_CHARCOALFURNACEB((&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,20/EntityPrefab,Improvements/B_TILEIMP_WEAPONCAMPResDomainWarfare,1ResDomainEngineering,1CountLimit-Region,1ImprovementSort,461HSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SIEGEMASTERSCSourceOverlayTooltip,DomainSpecialization-SIEGEMASTERS-DisplayNameAIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 OutpostImprovementStandardOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicAIHint-WeaponCamp TypeDLC2 Improvement BuildingNeutralAttackTarget?B_TILEIMP_WEAPONCAMPIMPROVEMENT_BASEB_TILEIMP_WEAPONCAMP(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKy )ConstructionCost-ResImprovementPoints,202EntityPrefab,Improvements/B_TILEIMP_FIELDFORESTER GoodsLogs,1ImprovementSort,461HSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SIEGEMASTERSCSourceOverlayTooltip,DomainSpecialization-SIEGEMASTERS-DisplayNameAIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 OutpostImprovementStandardOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementIgnoreTerrainWorkerCodeBuildRequirementTag-ForestImprovementCategory-GatherAIHint-FieldForester TypeDLC2 Improvement BuildingNeutralAttackTarget?B_TILEIMP_FIELDFORESTERIMPROVEMENT_BASEB_TILEIMP_FIELDFORESTERfUI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,125Upkeep-ResCoin,5RevealRadius,1StatHealth,50StatHealthMax,50StatCommand,35StatCommandMax,35StatMovement,30StatMovementMax,30StatAttack,27StatDefense,21StatOrgDamageFactor,2.0StatTargetPriority,150,CombatMod-StatAttack-Target:+TypeRanged,2.0 FilterAge,4UpgradeLine-Shock,3+EntityAudioEvent-EntityMove,UnitMove-Horse"LeaderPromotionType,UNIT_LEADER_4LeaderPromotionCost,458UnitMemberPrefab,Entities/Units/Army/Knight/Unit_KnightStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_KNIGHTUnitIcon_Horseshoe UNIT_COMBATKnightPortrait UNIT_KNIGHT I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,5RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,30StatMovementMax,30StatAttack,19StatDefense,28StatOrgDamageFactor,1-CombatMod-StatAttack-Target:+TypeCavalry,2.0 FilterAge,4UpgradeLine-Infantry,4StatTargetPriority,200"LeaderPromotionType,UNIT_LEADER_4LeaderPromotionCost,454UnitMemberPrefab,Entities/Units/Army/Pike/Unit_PikeStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootkTrainableUnit TypeLine JaguarBuff PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_PIKEUnitIcon_Spear UNIT_COMBAT PikePortrait UNIT_PIKEXDI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,5RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,30StatMovementMax,30StatAttack,15StatDefense,22StatOrgDamageFactor,1UpgradeLine-Assault,2StatTargetPriority,200*CombatMod-StatAttack-Target:+TypeLine,3.0 FilterAge,4"LeaderPromotionType,UNIT_LEADER_4LeaderPromotionCost,45>UnitMemberPrefab,Entities/Units/Army/LongSword/Unit_LongswordStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootTrainableUnit TypeLineTypeLineAssault$RequiredBuildingTag:BarracksPresent PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_LONGSWORDUnitIcon_Sword UNIT_COMBATLongswordPortraitUNIT_LONGSWORDI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND"'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,5RevealRadius,3StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,40StatMovementMax,40StatAttack,19StatDefense,28,CombatMod-StatAttack-Target:+AttackShip,2.0StatUnrestSuppression,0UpgradeLine-Warship,3%UpgradeResource,ResDomainExplorationStatTargetPriority,200UseAction-51,NONEUseAction-52,NONE FilterAge,4AIBuildWeight,0.1*EntityAudioEvent-EntityMove,UnitMove-Boat2UnitMemberPrefab,Entities/Units/Navy/Cog/Unit_CogStatOrgDamageFactor,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit$RequiredImprovementTag:DocksPresentWaterMovement ShallowWater NavalTarget ShipTest PreGunpowderWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundJavelinProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_COGUnitIcon_AncientShip1 UNIT_COMBAT CogPortrait UNIT_COG StatAttack,0StatDefense,268UnitMemberPrefab,Entities/Units/Defenses/Keep/Unit_KeepStatHealth,100StatHealthMax,100StatCommand,999StatCommandMax,999StatTargetPriority,500+CombatMod-StatDefense-Target:+TypeRanged,2,CombatMod-StatDefense-Target:+TypeCavalry,2_ CombatAttackType:CAT_ProjectileAttackBegunSoundGateWoodOpenDamageTakenSoundWallDestroyedSoundWallAttackOverSoundGateWoodCloseUnit CombatWallDestroyAtEndOfCombatGameDataTooltip-StatAttackGameDataTooltip-StatDefense TypeDefenses CanBeSieged$DefenderTrackStatusFromCombatResultNoFortificationBonusCombatType:CT_LineCombatAttackType:CAT_None? UNIT_CASTLEUNIT_WALL_BASECastlePortrait UNIT_CASTLE}n StatAttack,0StatDefense,268UnitMemberPrefab,Entities/Units/Defenses/Keep/Unit_KeepStatHealth,100StatHealthMax,100StatCommand,999StatCommandMax,999StatTargetPriority,500+CombatMod-StatDefense-Target:+TypeRanged,2,CombatMod-StatDefense-Target:+TypeCavalry,2 DamageTakenSoundWallDestroyedSoundWallUnit CombatWallDestroyAtEndOfCombatGameDataTooltip-StatAttackGameDataTooltip-StatDefense TypeDefenses CanBeSieged$DefenderTrackStatusFromCombatResultNoFortificationBonusCombatType:CT_LineCombatAttackType:CAT_None? UNIT_KEEPUNIT_WALL_BASE KeepPortrait UNIT_KEEPfRI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!*&ConstructionCost-ResCityProduction,80Upkeep-ResCoin,5RevealRadius,2StatMovement,30StatMovementMax,30StatAttack,24StatDefense,16StatBarragePower,10StatBarrageTargets,2StatStrategicPower,34StatStrategicTargets,2+UseAction-102,UNITACTIONS-TREBUCHET_UNPACK FilterAge,4*EntityAudioEvent-EntityMove,UnitMove-CartHUnitMemberPrefab,Entities/Units/NationalSpirit/Trebuchet/Unit_TrebuchetESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MACHINERY@SourceOverlayTooltip,DomainSpecialization-MACHINERY-DisplayNameObsoleteAge,6StatCommand,20StatCommandMax,20StatHealth,50StatHealthMax,50.CombatMod-StatAttack-Target:+TypeDefenses,2.5/UseAction-100,UNITACTIONS-SIEGE_DAMAGEDEFENSES-UseAction-101,UNITACTIONS-SIEGE_BARRAGEUNITSStatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitgTrainableUnit SiegeEngine PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCatapultAttackSoundCatapultProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachineAIHint-TrebuchetUnit TypeSiege Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_TREBUCHETUnitIcon_SiegeEngineUNIT_CATAPULT_BASETrebuchetPortraitUNIT_TREBUCHET$I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND)&ConstructionCost-ResCityProduction,80Upkeep-ResCoin,3RevealRadius,2StatMovement,30StatMovementMax,30StatAttack,20StatDefense,16StatBarragePower,25StatBarrageTargets,1UseAction-100,NONE FilterAge,4*EntityAudioEvent-EntityMove,UnitMove-CartFUnitMemberPrefab,Entities/Units/NationalSpirit/Ballista/Unit_BallistaHSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SIEGEMASTERSCSourceOverlayTooltip,DomainSpecialization-SIEGEMASTERS-DisplayNameObsoleteAge,6StatCommand,20StatCommandMax,20StatHealth,50StatHealthMax,50StatStrategicPower,18StatStrategicTargets,2.CombatMod-StatAttack-Target:+TypeDefenses,2.5-UseAction-101,UNITACTIONS-SIEGE_BARRAGEUNITSStatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitkTrainableUnit SiegeEngine PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCatapultAttackSoundCatapultProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachineAIHint-Ballista TypeDLC2 TypeSiege Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_BALLISTAUnitIcon_SiegeEngineUNIT_CATAPULT_BASEBallistaPortraitUNIT_BALLISTAI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND(&ConstructionCost-ResCityProduction,80Upkeep-ResCoin,3RevealRadius,2StatMovement,30StatMovementMax,30StatAttack,16StatDefense,24UseAction-100,NONEUseAction-101,NONE FilterAge,4*EntityAudioEvent-EntityMove,UnitMove-CartJUnitMemberPrefab,Entities/Units/NationalSpirit/SiegeTower/Unit_SiegeTowerHSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SIEGEMASTERSCSourceOverlayTooltip,DomainSpecialization-SIEGEMASTERS-DisplayNameObsoleteAge,6StatCommand,20StatCommandMax,20StatHealth,50StatHealthMax,50StatBarragePower,10StatStrategicPower,18StatStrategicTargets,2.CombatMod-StatAttack-Target:+TypeDefenses,2.5StatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitgTrainableUnit SiegeEngine PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundCatapultAttackSoundCatapultProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachineAIHint-SiegeTower TypeDLC2 TypeSiege Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_SIEGETOWERUnitIcon_SiegeEngineUNIT_CATAPULT_BASESiegeTowerPortraitUNIT_SIEGETOWERD.I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND('ConstructionCost-ResCityProduction,100Upkeep-ResCoin,5RevealRadius,1StatHealth,50StatHealthMax,50StatCommand,30StatCommandMax,30StatMovement,40StatMovementMax,40StatAttack,19StatDefense,28StatTargetPriority,200ObsoleteAge,6StatOrgDamageFactor,1.0-CombatMod-StatAttack-Target:+TypeCavalry,2.00CombatMod-StatAttack-UnitFriendly:UNIT_KHAN,1.2 FilterAge,4+UseAction-100,UNITACTIONS-SCOUT_RETURNHOME+EntityAudioEvent-EntityMove,UnitMove-Horse,SourceOverlayImageName,Domains/Domain-HORDE"LeaderPromotionType,UNIT_LEADER_4LeaderPromotionCost,45ASourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-HORDEUnitMemberPrefab,Entities/Units/NationalSpirit/Khan/Unit_KhanStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit%AutoAttachLeader:Leader-GENERIC_AGE4HordeKhanLeader TypeLine PreGunpowderCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit#GameDataTooltip-KhanTurnsRemaining Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_KHANUnitIcon_GenghisStatue UNIT_COMBAT KhanPortrait UNIT_KHANI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND%'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,5RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,35StatCommandMax,35StatMovement,40StatMovementMax,40StatAttack,32StatDefense,26StatOrgDamageFactor,2.0StatTargetPriority,150,CombatMod-StatAttack-Target:+TypeRanged,2.0 FilterAge,4ObsoleteAge,6"LeaderPromotionType,UNIT_LEADER_5LeaderPromotionCost,54ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-CRUSADERS@SourceOverlayTooltip,DomainSpecialization-CRUSADERS-DisplayNameLUnitMemberPrefab,Entities/Units/NationalSpirit/OrderKnight/Unit_OrderKnightStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootCombatTargetingLowestHealthTrainableUnit TypeMobile TypeCavalryKnight PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-OrderKnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_ORDERKNIGHTUnitIcon_OrderKnight UNIT_COMBATOrderKnightPortraitUNIT_ORDERKNIGHTI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND?#'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,10RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,30StatMovementMax,30StatAttack,15StatDefense,22StatTactics,4StatUnrestSuppression,8 FilterAge,4StatTargetPriority,199ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SHOGUNATE@SourceOverlayTooltip,DomainSpecialization-SHOGUNATE-DisplayName-CombatMod-StatAttack-Target:+TypeCavalry,1.3BUnitMemberPrefab,Entities/Units/NationalSpirit/Daimyo/Unit_DaimyoStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot ShogunateAutoAttachLeader:Leader-DAIMYO TypeLineLeaderTagAILimitType-LeaderTagAIIgnoreLimitTypeDaimyo PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_DAIMYOUnitIcon_SamuraiHelm1 UNIT_COMBATDaimyoPortrait UNIT_DAIMYOI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND%#'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,12RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,50StatCommandMax,50StatMovement,30StatMovementMax,30StatAttack,28StatDefense,36StatUnrestSuppression,12StatTactics,5 FilterAge,4StatTargetPriority,199ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SHOGUNATE@SourceOverlayTooltip,DomainSpecialization-SHOGUNATE-DisplayNameActionCharges,99+EntityAudioEvent-EntityMove,UnitMove-HorseBUnitMemberPrefab,Entities/Units/NationalSpirit/Shogun/Unit_ShogunStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit ShogunateAutoAttachLeader:Leader-DAIMYO TypeLineLeaderTagAILimitType-LeaderTagAIIgnoreLimitTypeDaimyo PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_SHOGUNUnitIcon_SamuraiHelm2 UNIT_COMBATShogunPortrait UNIT_SHOGUNI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND&'ConstructionCost-ResCityProduction,125Upkeep-ResCoin,5RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,100StatCommandMax,100StatMovement,30StatMovementMax,30StatAttack,26StatDefense,34StatOrgDamageFactor,1ObsoleteAge,6StatTargetPriority,200ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SHOGUNATE@SourceOverlayTooltip,DomainSpecialization-SHOGUNATE-DisplayName2CombatMod-StatAttack-UnitFriendly:UNIT_SHOGUN,1.23CombatMod-StatDefense-UnitFriendly:UNIT_SHOGUN,1.2 FilterAge,4"LeaderPromotionType,UNIT_LEADER_5LeaderPromotionCost,54DUnitMemberPrefab,Entities/Units/NationalSpirit/Samurai/Unit_SamuraiStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot} ShogunateTrainableUnit TypeLine PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineSwordDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-SamuraiUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_SAMURAIUnitIcon_SamuraiSword UNIT_COMBATSamuraiPortrait UNIT_SAMURAI2 I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,2StatHealth,50StatHealthMax,50StatCommand,20StatCommandMax,20StatAttack,13StatDefense,18UseAction-50,NONE,UseAction-100,UNITACTIONS-PEASANT_BUILDFARMDUnitMemberPrefab,Entities/Units/NationalSpirit/Peasant/Unit_PeasantDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-CHIVALRY?SourceOverlayTooltip,DomainSpecialization-CHIVALRY-DisplayNameStatMovement,30StatMovementMax,30StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1StatUnrestSuppression,0'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootW TypeLine TypeMilitiaPeasant PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierUnit NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValue NukeTargetNukeEffectTarget? UNIT_PEASANTUnitIcon_Pitchfork UNIT_BASEPeasantPortrait UNIT_PEASANTxr StatCommand,30StatCommandMax,30StatHealth,50StatHealthMax,50StatAttack,22StatDefense,28StatTargetPriority,199CSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-TRADERS>SourceOverlayTooltip,DomainSpecialization-TRADERS-DisplayNameNUnitMemberPrefab,Entities/Units/NationalSpirit/CaravanGuard/Unit_CaravanGuard-CombatMod-StatDefense-Target:+TypeRanged,2.0UnitDestroyAtEndOfCombatCombatType:CT_LineCombatAttackType:CAT_Direct TypeLine TypeMilitiaMilitia$DefenderTrackStatusFromCombatResultAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnitGameDataTooltip-StatAttackGameDataTooltip-StatDefenseAttackSoundLineWood?UNIT_CARAVANGUARDUnitIcon_ScimitarUNIT_MILITIA_BASECaravanGuardPortraitUNIT_CARAVANGUARDI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!'ConstructionCost-ResCityProduction,100RevealRadius,1AIBuildWeight,0UseAction-50,NONE3UseAction-100,UNITACTIONS-IRON_PROSPECTOR_PROSPECTActionCharges,1ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MACHINERY@SourceOverlayTooltip,DomainSpecialization-MACHINERY-DisplayNameHUnitMemberPrefab,Entities/Units/NonBuildable/Prospector/Unit_ProspectorStatHealth,50StatHealthMax,50StatCommand,10StatCommandMax,10StatMovement,30StatMovementMax,30 StatAttack,5StatDefense,5StatOrgDamageFactor,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1StatUnrestSuppression,0'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot NonCombatantTagAIBehavior-BT_Prospector!GameDataKillAtZero-ActionCharges NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_IRON_PROSPECTORUnitIcon_Pickaxe UNIT_BASEIronProspectorUNIT_IRON_PROSPECTORI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDY%'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,5RevealRadius,3StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,50StatMovementMax,50StatAttack,23StatDefense,34,CombatMod-StatAttack-Target:+AttackShip,2.0StatUnrestSuppression,0%UpgradeResource,ResDomainExplorationStatTargetPriority,200UseAction-51,NONEUseAction-52,NONE9UseAction-101,UNITACTIONS-EXPLORERS_KNARR_EXPLORER_SPAWN FilterAge,4AIBuildWeight,0.1*EntityAudioEvent-EntityMove,UnitMove-Boat6UnitMemberPrefab,Entities/Units/Navy/Knarr/Unit_KnarrESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-EXPLORERS@SourceOverlayTooltip,DomainSpecialization-EXPLORERS-DisplayNameObsoleteAge,6StatOrgDamageFactor,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit$RequiredImprovementTag:DocksPresentWaterMovement NavalTarget ShipTest PreGunpowderWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundJavelinProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnitAIHint-KnarrUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_KNARRUnitIcon_AncientShip2 UNIT_COMBATKnarrPortrait UNIT_KNARRI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDT%'ConstructionCost-ResCityProduction,110Upkeep-ResCoin,6RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,30StatMovementMax,30StatAttack,20StatDefense,30StatOrgDamageFactor,1-CombatMod-StatAttack-Target:+TypeCavalry,2.0 FilterAge,4ObsoleteAge,6StatTargetPriority,200"LeaderPromotionType,UNIT_LEADER_5LeaderPromotionCost,543SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurn 'ConstructionCost-ResCityProduction,330StatUnrestSuppression,6ResDomainGovernment,3ResDomainWarfare,1UpgradeLine-CityGov,5 FilterAge,5ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVEMPIRE@SourceOverlayTooltip,DomainSpecialization-GOVEMPIRE-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGGovernmentCapital CapitalAge5AIHint-EmporersPalaceAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged?B_EMPERORSPALACEB_EMPERORSPALACE-ICONCITYBUILDING_BASEB_EMPERORSPALACE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK) 'ConstructionCost-ResCityProduction,300StatUnrestSuppression,6 FilterAge,5RequiredRegionLevel,4CountLimit-Nation,1ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVEMPIRE@SourceOverlayTooltip,DomainSpecialization-GOVEMPIRE-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGTDataLinkAction:PLAYER:StatRegionCount,GOVEMPIRE-GOVERNORSOFFICE_DATALINKACTION_BUFF CapitalAge5AIHint-GovernorsOfficeAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged?B_GOVERNORSOFFICEB_GOVERNORSOFFICE-ICONCITYBUILDING_BASEB_GOVERNORSOFFICEyj(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKV 'ConstructionCost-ResCityProduction,3001TriggerOnSelfBuild,TECHAGE5-SISTINE_ARTWORK_BUFFResDomainArts,1!ResCityFaith-{PlayerReligion},20CountLimit-Nation,1RequiredRegionLevel,3 FilterAge,53SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGRequireReligionReligiousStructureAutoDestroyOnConvertFaithToCulture_Huge Building CityBuildingCityBuildingConstructed CanBeSieged? B_SISTINEB_SISTINE-ICONCITYBUILDING_BASE B_SISTINE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,300 ResCulture,1ResDomainEngineering,1ResDomainWarfare,1FortificationBonus,1.2StatUnrestSuppression,16UpgradeLine-Walls,4CountLimit-Nation,1RequiredRegionLevel,3'CityBuildingDefenders-0,UNIT_GREATWALL3SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurn FilterAge,5AIBuildWeight,3.5UpkeepCategory,CAPBUILDING] AIHint-WallAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged? B_GREATWALLB_GREATWALL-ICONCITYBUILDING_BASE B_GREATWALLhO(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK^ 'ConstructionCost-ResCityProduction,300 ResCulture,1ResCityHousing,15ResCityLuxury,15CountLimit-Nation,1:TriggerOnSelfBuild,TECHAGE5-CHATEAUDECHAMBORD_LUXURY_BUFFRequiredRegionLevel,3 FilterAge,53SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGQAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged?B_CHATEAUDECHAMBORDB_CHATEAUDECHAMBORD-ICONCITYBUILDING_BASEB_CHATEAUDECHAMBORDv](&UNITACTIONS-STANDARD_TOWNBUILDINGWORK' )ConstructionCost-ResImprovementPoints,36.EntityPrefab,Improvements/B_TILEIMP_CLAYPIT_2.WorkableGoodsSpecial-TileProduction-PT_CLAY,2MineTownBonusValue,1UpgradeLine-Claypit,2ImprovementSort,301UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget?B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2-ICONIMPROVEMENT_BASEB_TILEIMP_CLAYPIT_2{a(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK6 )ConstructionCost-ResImprovementPoints,36/EntityPrefab,Improvements/B_TILEIMP_BRICKWORKS%WorkableConvertGoods-Clay-3-Bricks,3WorkableResDomainEngineering,2UpgradeLine-Kiln,2ImprovementSort,311AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget?B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS-ICONIMPROVEMENT_BASEB_TILEIMP_BRICKWORKS^F(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK# )ConstructionCost-ResImprovementPoints,36-EntityPrefab,Improvements/B_TILEIMP_DEEPMINE.WorkableGoodsSpecial-TileProduction-PT_MINE,2MineTownBonusValue,1UpgradeLine-Mine,2ImprovementSort,401UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1BuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget?B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE-ICONIMPROVEMENT_BASEB_TILEIMP_DEEPMINEm(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKC )ConstructionCost-ResImprovementPoints,401EntityPrefab,Improvements/B_TILEIMP_BLASTFURNACE-WorkableConvertGoods-+CanMakeMetal-2-Ingot,2WorkableResDomainEngineering,2UpgradeLine-Furnace,2ImprovementSort,411AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1FurnaceIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget?B_TILEIMP_BLASTFURNACEB_TILEIMP_BLASTFURNACE-ICONIMPROVEMENT_BASEB_TILEIMP_BLASTFURNACE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKM )ConstructionCost-ResImprovementPoints,36,EntityPrefab,Improvements/B_TILEIMP_SAWMILL%WorkableConvertGoods-Logs-4-Lumber,4WorkableResDomainEngineering,1UpgradeLine-Sawmill,2ImprovementSort,711AIBuildWeight,2LumberTownBonusValue,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1LumberTownBonus BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-WoodworkSawmill Improvement BuildingNeutralAttackTarget?B_TILEIMP_SAWMILLB_TILEIMP_SAWMILL-ICONIMPROVEMENT_BASEB_TILEIMP_SAWMILLh(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK> )ConstructionCost-ResImprovementPoints,360EntityPrefab,Improvements/B_TILEIMP_TEXTILEMILL0WorkableConvertGoods-+CanMakeCloth-2-Textiles,2WorkableResDomainArts,1UpgradeLine-Textile,2ImprovementSort,131AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileTextile Improvement BuildingNeutralAttackTarget?B_TILEIMP_TEXTILEMILLB_TILEIMP_TEXTILEMILL-ICONIMPROVEMENT_BASEB_TILEIMP_TEXTILEMILLpW(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK8 )ConstructionCost-ResImprovementPoints,36.EntityPrefab,Improvements/B_TILEIMP_PAPERMILL$WorkableConvertGoods-Logs-2-Paper,2WorkableResDomainDiplomacy,2UpgradeLine-Papermaker,2ImprovementSort,741AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget?B_TILEIMP_PAPERMILLB_TILEIMP_PAPERMILL-ICONIMPROVEMENT_BASEB_TILEIMP_PAPERMILLsV(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK# )ConstructionCost-ResImprovementPoints,362EntityPrefab,Improvements/B_TILEIMP_PRINTINGPRESS%WorkableConvertGoods-Paper-1-Books,1UpgradeLine-PrintingPress,2ImprovementSort,751AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget?B_TILEIMP_PRINTINGPRESSB_TILEIMP_PRINTINGPRESS-ICONIMPROVEMENT_BASEB_TILEIMP_PRINTINGPRESS(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,36+EntityPrefab,Improvements/B_TILEIMP_HARBOR ResCoin,2WorkableResCoin,3WorkableResDomainExploration,1CoastalTownBonusValue,1UpgradeLine-Docks,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode DocksPresentHarborPresentSetSpawnCoordFirstBuildSetSpawnCoord"BuildRequirementTag-WaterMovement-BuildRequirementMovementTypeAdjacent-MT_LandCoastalTownBonusImprovementCategory-Gather FaceShoreDocks Improvement BuildingNeutralAttackTarget?B_TILEIMP_HARBORB_TILEIMP_HARBOR-ICONIMPROVEMENT_BASEB_TILEIMP_HARBORJ5(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,22*EntityPrefab,Improvements/B_TILEIMP_HOUSEResCityHousing,12WorkableResCoin,5UpgradeLine-Housing,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget?B_TILEIMP_HOUSEB_TILEIMP_HOUSE-ICONIMPROVEMENT_BASEB_TILEIMP_HOUSEA((&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,36.EntityPrefab,Improvements/B_TILEIMP_WORKHOUSEResCityHousing,30 GoodsWaste,2WorkableResCoin,10UpgradeLine-Apartment,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget?B_TILEIMP_WORKHOUSEB_TILEIMP_WORKHOUSE-ICONIMPROVEMENT_BASEB_TILEIMP_WORKHOUSEcJ(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK( )ConstructionCost-ResImprovementPoints,36.EntityPrefab,Improvements/B_TILEIMP_TRASHHEAPResCitySanitation,8WorkableResCitySanitation,8*WorkableConvertGoods-Waste-4-Fertilizer,4UpgradeLine-Trash,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget?B_TILEIMP_TRASHHEAPB_TILEIMP_TRASHHEAP-ICONIMPROVEMENT_BASEB_TILEIMP_TRASHHEAPI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND)'ConstructionCost-ResCityProduction,150Upkeep-ResCoin,7RevealRadius,3StatHealth,50StatHealthMax,50StatCommand,20StatCommandMax,20StatMovement,40StatMovementMax,40StatAttack,23StatDefense,31-CombatMod-StatDefense-Target:+TypeRanged,2.0StatTargetPriority,150 StatExpeditionChanceNatural,0.5 FilterAge,5UseAction-50,NONE+UseAction-100,UNITACTIONS-SCOUT_RETURNHOME)UseAction-101,UNITACTIONS-SCOUT_SELFHEAL.UseAction-102,UNITACTIONS-SCOUT_CLAIMLANDMARK.UseAction-103,UNITACTIONS-EXPLORER_EXPEDITION*EntityAudioEvent-EntityMove,UnitMove-FootUpgradeLine-Scout,2%UpgradeResource,ResDomainExploration"LeaderPromotionType,UNIT_LEADER_5LeaderPromotionCost,54AIBuildWeight,1.5AIBuildWeightPerUnit,-0.85TriggerOnLocalImprovementBuilt,UNITACTIONS-TILEHARVEST_CANCEL3TriggerOnSelfKilled,UNITACTIONS-UTILITYSHIP_KILLED&TileHarvestTag,ALLPLAYERS-FishHarvest"TileHarvestProductionCode,PT_FISH FilterAge,8AIBuildWeight,1.25*EntityAudioEvent-EntityMove,UnitMove-BoatBUnitMemberPrefab,Entities/Units/Navy/UtilityShip/Unit_UtilityShipStatOrgDamageFactor,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_DEEPWATER_UTILITYSHIPUnitIcon_FishingShip UNIT_COMBATUtilityBoatPortraitUNIT_DEEPWATER_UTILITYSHIPI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND"'ConstructionCost-ResCityProduction,150Upkeep-ResCoin,7RevealRadius,3StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,50StatMovementMax,50StatAttack,23StatDefense,33,CombatMod-StatAttack-Target:+AttackShip,2.0StatUnrestSuppression,0UpgradeLine-Warship,4%UpgradeResource,ResDomainExplorationStatTargetPriority,200UseAction-51,NONEUseAction-52,NONE FilterAge,5*EntityAudioEvent-EntityMove,UnitMove-Boat:UnitMemberPrefab,Entities/Units/Navy/Carrack/Unit_CarrackStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAttackBegunSoundCannonAIHint-ArmyUnitAIHint-Carrack Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_CARRACKUnitIcon_AncientShip1 UNIT_COMBATCarrackPortrait UNIT_CARRACKI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDE&'ConstructionCost-ResCityProduction,210Upkeep-ResCoin,14RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,50StatMovementMax,50StatAttack,60StatDefense,30StatUnrestSuppression,0StatOrgDamageFactor,1.CombatMod-StatAttack-Target:+TypeDefenses,4.0)CombatMod-StatAttack-Target:+Warship,2.0StatStrategicPower,40StatStrategicTargets,3UpgradeLine-NavalBombardment,2%UpgradeResource,ResDomainExplorationStatTargetPriority,100UseAction-51,NONEUseAction-52,NONE6UseAction-100,UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED FilterAge,5*EntityAudioEvent-EntityMove,UnitMove-Boat@UnitMemberPrefab,Entities/Units/Navy/BombVessel/Unit_BombVesselAIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_BOMBVESSELUnitIcon_AncientShip1 UNIT_COMBATBombvesselPortraitUNIT_BOMBVESSELyI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND$$'ConstructionCost-ResCityProduction,185Upkeep-ResCoin,7RevealRadius,3StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,40StatMovementMax,40StatAttack,28StatDefense,39,CombatMod-StatAttack-Target:+AttackShip,2.0StatUnrestSuppression,0ObsoleteAge,7%UpgradeResource,ResDomainExplorationStatTargetPriority,200UseAction-51,NONEUseAction-52,NONE FilterAge,6*EntityAudioEvent-EntityMove,UnitMove-BoatESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVEMPIRE@SourceOverlayTooltip,DomainSpecialization-GOVEMPIRE-DisplayName:UnitMemberPrefab,Entities/Units/Navy/Galleon/Unit_GalleonStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAttackBegunSoundCannonAIHint-ArmyUnitAIHint-Galleon Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_GALLEONUnitIcon_AncientShip2 UNIT_COMBATGalleonPortrait UNIT_GALLEONL5I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND"'ConstructionCost-ResCityProduction,125Upkeep-ResCoin,7RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,999StatCommandMax,999StatMovement,30StatMovementMax,30StatAttack,10StatDefense,60StatOrgDamageFactor,1 FilterAge,5StatTargetPriority,300DUnitMemberPrefab,Entities/Units/Army/ArmorVehicle/Unit_ArmorVehicle3SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurnObsoleteAge,7StatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootxTrainableUnit$RequiredBuildingTag:WorkshopPresent TypeMobile TypeArmorCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMetalTankFlatRoutedSoundMachineDestroyedSoundMachineAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_ARMORVEHICLEUnitIcon_Tread UNIT_COMBATArmoredVehiclePortraitUNIT_ARMORVEHICLE StatAttack,0StatDefense,33BUnitMemberPrefab,Entities/Units/Defenses/GreatWall/Unit_GreatWallStatHealth,100StatHealthMax,100StatCommand,999StatCommandMax,999StatTargetPriority,500+CombatMod-StatDefense-Target:+TypeRanged,2,CombatMod-StatDefense-Target:+TypeCavalry,2 DamageTakenSoundWallDestroyedSoundWallUnit CombatWallDestroyAtEndOfCombatGameDataTooltip-StatAttackGameDataTooltip-StatDefense TypeDefenses CanBeSieged$DefenderTrackStatusFromCombatResultNoFortificationBonusCombatType:CT_LineCombatAttackType:CAT_None?UNIT_GREATWALLUNIT_WALL_BASEGreatWallPortraitUNIT_GREATWALL(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,330ResCityProduction,12StatImportSlotCount,1StatExportSlotCount,2UpgradeLine-Warehouses,2 FilterAge,5RequiredRegionLevel,2AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged?B_TRADECOMPANYB_TRADECOMPANY-ICONCITYBUILDING_BASEB_TRADECOMPANY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,300ResCityProduction,12ResDomainEngineering,2ResImprovementPoints,2UpgradeLine-CityWorks,3 FilterAge,5AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged?B_CIVILENGINEERB_CIVILENGINEER-ICONCITYBUILDING_BASEB_CIVILENGINEERxa(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,300ResCityProduction,2ResDomainWarfare,1 FilterAge,5AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_WARFAREENGINEERB_WARFAREENGINEER-ICONCITYBUILDING_BASEB_WARFAREENGINEER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,300ResDomainArts,2 ResCulture,1BTriggerOnSelfBuild,TECHAGE5_DISCOVERY-BAROQUEMUSIC_ONBUILDTRIGGERRequiredRegionLevel,2UpgradeLine-ArtHouse,2 FilterAge,5AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_BAROQUEMUSICB_BAROQUEMUSIC-ICONCITYBUILDING_BASEB_BAROQUEMUSICl(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,300ResDomainDiplomacy,1ResDomainGovernment,1 ResCulture,1 FilterAge,5AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_CANTONOFFICEB_CANTONOFFICE-ICONCITYBUILDING_BASEB_CANTONOFFICEr(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,300StatUnrestSuppression,8ResCityLuxury,8 FilterAge,5RequiredRegionLevel,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_COURTPAINTERB_COURTPAINTER-ICONCITYBUILDING_BASEB_COURTPAINTERj(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK> )ConstructionCost-ResImprovementPoints,244EntityPrefab,Improvements/B_TILEIMP_BAROQUESCULPTOR.WorkableConvertGoods-+CanMakeStone-2-Statue,2WorkableResCulture,1UpgradeLine-Sculptor,2ImprovementSort,821AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Improvement BuildingNeutralAttackTarget?B_TILEIMP_BAROQUESCULPTORB_TILEIMP_BAROQUESCULPTOR-ICONIMPROVEMENT_BASEB_TILEIMP_BAROQUESCULPTORg(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,365EntityPrefab,Improvements/B_TILEIMP_CULTURALDISTRICTWorkableResDomainArts,2WorkableResCulture,1UpgradeLine-CultureCenter,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 #BuildRequirementTag-CityOfGoldTileIgnoreTerrainWorkerCodeImprovementCategory-GatherAIHint-CulturalDistrict WaterVisuals FaceShore Improvement BuildingNeutralAttackTarget?B_TILEIMP_CULTURALDISTRICT B_TILEIMP_CULTURALDISTRICT-ICONIMPROVEMENT_BASEB_TILEIMP_CULTURALDISTRICTxb(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,28+EntityPrefab,Improvements/B_TILEIMP_MUSEUM4WorkableGoodsSpecial-TileProduction-PT_CITYOFGOLD,1AIBuildWeight,1.2ImprovementSort,900UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 #BuildRequirementTag-CityOfGoldTile EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeImprovementCategory-Gather WaterVisuals FaceShore Improvement BuildingNeutralAttackTarget?B_TILEIMP_MUSEUMB_TILEIMP_MUSEUM-ICONIMPROVEMENT_BASEB_TILEIMP_MUSEUM(I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND*'ConstructionCost-ResCityProduction,175Upkeep-ResCoin,7RevealRadius,3StatHealth,50StatHealthMax,50StatCommand,20StatCommandMax,20StatMovement,40StatMovementMax,40StatAttack,23StatDefense,30-CombatMod-StatDefense-Target:+TypeRanged,2.0StatTargetPriority,150#StatExpeditionChanceCityOfGold,0.5 StatExpeditionChanceNatural,0.5 FilterAge,5UseAction-50,NONE+UseAction-100,UNITACTIONS-SCOUT_RETURNHOME)UseAction-101,UNITACTIONS-SCOUT_SELFHEAL.UseAction-102,UNITACTIONS-SCOUT_CLAIMLANDMARK.UseAction-103,UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMove,UnitMove-HorseUpgradeLine-Scout,3%UpgradeResource,ResDomainExploration"LeaderPromotionType,UNIT_LEADER_5LeaderPromotionCost,54AIBuildWeight,1.5AIBuildWeightPerUnit,-0.85DUnitMemberPrefab,Entities/Units/Army/Conquistador/Unit_ConquistadorStatUnrestSuppression,2StatOrgDamageFactor,1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitL CombatTargetingLowestHealth/GameDataTooltip-StatExpeditionChanceCityOfGoldTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerKnight AIHint-ScoutAIHint-ConquistadorCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundHorseAttackOverSoundHorseAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_CONQUISTADORUnitIcon_Spyglass UNIT_COMBATConquistadorPortraitUNIT_CONQUISTADORI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!'ConstructionCost-ResCityProduction,125Upkeep-ResCoin,7RevealRadius,2StatUnrestSuppression,0'StatUnrestGenerationInEnemyTerritory,0 FilterAge,5UseAction-50,NONE0UseAction-100,UNITACTIONS-ORNITHOPTER_SPAWNBIRDAIBuildWeight,1.5AIBuildWeightPerUnit,-0.85RUnitMemberPrefab,Entities/Units/Army/OrnithopterEngineer/Unit_OrnithopterEngineerObsoleteAge,7StatHealth,50StatHealthMax,50StatCommand,10StatCommandMax,10StatMovement,30StatMovementMax,30 StatAttack,5StatDefense,5StatOrgDamageFactor,1RazeValueMultiplier,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot TrainableUnit$RequiredBuildingTag:WorkshopPresent NonCombatantExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_ExploreAIHint-OrnithopterEngineer Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_ORNITHOPTERENGINEERUnitIcon_Orinthopter UNIT_COMBATOrnithopterPortraitUNIT_ORNITHOPTERENGINEER'%UNITACTIONS-ORNITHOPTER_SELFDESTRUCTI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND0RevealRadius,2AIBuildWeight,0StatMovement,60StatMovementMax,60UseAction-50,NONEJUnitMemberPrefab,Entities/Units/NonBuildable/Ornithopter/Unit_Ornithopter1EntityAudioEvent-EntityMove,UnitMove-OrnithopterStatHealth,50StatHealthMax,50StatCommand,10StatCommandMax,10 StatAttack,5StatDefense,5StatOrgDamageFactor,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1StatUnrestSuppression,0'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit NonCombatantTagAIBehavior-BT_Explore CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_ORNITHOPTERBIRDUnitIcon_Orinthopter UNIT_BASEOrnithopterBirdPortraitUNIT_ORNITHOPTERBIRDkV&$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,175Upkeep-ResCoin,7RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,50StatCommandMax,50StatMovement,30StatMovementMax,30StatAttack,34StatDefense,25StatOrgDamageFactor,2.0StatTargetPriority,150,CombatMod-StatAttack-Target:+TypeRanged,2.0 FilterAge,5+UseAction-100,UNITACTIONS-MACHINA_SELFHEALUpgradeLine-Shock,5ObsoleteAge,7+EntityAudioEvent-EntityMove,UnitMove-Horse@UnitMemberPrefab,Entities/Units/Army/MechKnight/Unit_MechknightStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit$RequiredBuildingTag:WorkshopPresent TypeArmor TypeMobileKnightCombatTargetingLowestHealth AutomataCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMechCavalryAttackSoundLineSwordDamageTakenSoundMetalRobotRoutedSoundMechHorseMemberDeadSoundMechCavalryAIHint-ArmyUnitAIHint-MechanicalKnight Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_MECHKNIGHTUnitIcon_MechanicalHorseUNIT_COMBAT_NOHEALMechanicalKnightPortraitUNIT_MECHKNIGHTbJ&$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,150Upkeep-ResCoin,7StatHealth,50StatHealthMax,50StatCommand,50StatCommandMax,50StatMovement,30StatMovementMax,30StatAttack,30StatDefense,17StatBarragePower,20-UseAction-101,UNITACTIONS-SIEGE_BARRAGEUNITS+UseAction-102,UNITACTIONS-MACHINA_SELFHEALUpgradeLine-Artillery,3 FilterAge,5*EntityAudioEvent-EntityMove,UnitMove-CartFUnitMemberPrefab,Entities/Units/Army/GiantCrossbow/Unit_GiantCrossbowStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit$RequiredBuildingTag:WorkshopPresent TypeSiegeCannon AutomataCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundBallistaAttackSoundLineMetalProjectileFiredSoundCrossbowDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachineAIHint-ArmyUnitAIHint-GiantCrossbow Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_GIANTCROSSBOWUnitIcon_SiegeEngineUNIT_COMBAT_NOHEALGiantCrossbowPortraitUNIT_GIANTCROSSBOWC1I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,150Upkeep-ResCoin,7RevealRadius,3StatCommand,20StatCommandMax,20StatHealth,50StatHealthMax,50StatMovement,50StatMovementMax,50StatAttack,23StatDefense,33,CombatMod-StatAttack-Target:+AttackShip,2.0StatUnrestSuppression,0UpgradeLine-Warship,4%UpgradeResource,ResDomainExplorationStatTargetPriority,200UseAction-51,NONEUseAction-52,NONE4UseAction-100,UNITACTIONS-CARAVEL_SPAWNCONQUISTADOR FilterAge,5*EntityAudioEvent-EntityMove,UnitMove-BoatAIBuildWeight,1.5AIBuildWeightPerUnit,-0.85:UnitMemberPrefab,Entities/Units/Navy/Caravel/Unit_CaravelStatOrgDamageFactor,1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetDiscoveryNavalWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_CARAVELUnitIcon_AncientShip1 UNIT_COMBATCaravelPortrait UNIT_CARAVELI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND;)'ConstructionCost-ResCityProduction,150Upkeep-ResCoin,7RevealRadius,1StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,50StatMovementMax,50StatAttack,38StatDefense,18-CombatMod-StatAttack-Target:+CapitalShip,2.0UseAction-100,NONEUseAction-101,NONEUseAction-102,NONEUpgradeLine-Antiship,1 FilterAge,5ObsoleteAge,7*EntityAudioEvent-EntityMove,UnitMove-Boat%UpgradeResource,ResDomainExplorationDUnitMemberPrefab,Entities/Units/Navy/ScorpionBoat/Unit_ScorpionBoatStatUnrestSuppression,0StatTargetPriority,100StatBarragePower,10StatStrategicPower,18StatStrategicTargets,2UseAction-51,NONEUseAction-52,NONEStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit%RequiredImprovementTag:HarborPresentDiscoveryNavalNonNuclearSubCombatType:CT_AttackshipCombatAttackType:CAT_DirectAttackBegunSoundEngineBoatAttackOverSoundEngineBoatAttackSoundLineShipRamMetalDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnitWaterMovement NavalTarget AttackShip Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_SCORPIONBOATUnitIcon_AncientShip1UNIT_SUBMARINE_BASEScorpionBoatPortraitUNIT_SCORPIONBOAT(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,300ResCitySanitation,15 ResCityFaith-{PlayerReligion},4StatBonusRegionLevel,1UpgradeLine-CitySanitation,2 FilterAge,5AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGtRequireReligionReligiousStructureFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged? B_FOUNTAINB_FOUNTAIN-ICONCITYBUILDING_BASE B_FOUNTAIN(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,240StatUnrestSuppression,15ResDomainArts,2BTriggerOnTurnStart,TECHAGE5_CRISISINTOLERANCE-PLAZA_RELIGIOUSBUFFUpgradeLine-Plaza,2 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING_RequireReligionReligiousStructure Building CityBuildingCityBuildingConstructed CanBeSieged? B_GRANDPLAZAB_GRANDPLAZA-ICONCITYBUILDING_BASE B_GRANDPLAZA(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,36.EntityPrefab,Improvements/B_TILEIMP_ALMSHOUSEResCityHousing,30 StatUnrest,6(WorkableResCityFaith-{PlayerReligion},4UpgradeLine-Apartment,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicRequireReligionHousingFaithToCulture_SmallReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget?B_TILEIMP_ALMSHOUSEB_TILEIMP_ALMSHOUSE-ICONIMPROVEMENT_BASEB_TILEIMP_ALMSHOUSE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK- )ConstructionCost-ResImprovementPoints,451EntityPrefab,Improvements/B_TILEIMP_TRACTPRINTER.WorkableConvertGoods-Paper-2-ReligiousTract,2UpgradeLine-ReligiousScribe,2ImprovementSort,771AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget?B_TILEIMP_TRACTPRINTERB_TILEIMP_TRACTPRINTER-ICONIMPROVEMENT_BASEB_TILEIMP_TRACTPRINTER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKI )ConstructionCost-ResImprovementPoints,304EntityPrefab,Improvements/B_TILEIMP_RELIGIOUSSCHOOL ResCityFaith-{PlayerReligion},4(WorkableResCityFaith-{PlayerReligion},4&StatHereticReligionDecayModifier,0.05UpgradeLine-PublicSchool,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicRequireReligionFaithToCulture_MediumReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget?B_TILEIMP_RELIGIOUSSCHOOLB_TILEIMP_RELIGIOUSSCHOOL-ICONIMPROVEMENT_BASEB_TILEIMP_RELIGIOUSSCHOOL~I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND_%'ConstructionCost-ResCityProduction,125Upkeep-ResCoin,7StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,20StatMovementMax,20StatAttack,15StatDefense,23SourceOverlayTooltip,DomainSpecialization-SULTANS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGQAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged? B_NEWPALACEB_NEWPALACE-ICONCITYBUILDING_BASE B_NEWPALACEhQ(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK= 'ConstructionCost-ResCityProduction,380StatUnrestSuppression,16UpgradeLine-Walls,5-CityBuildingDefenders-0,UNIT_THEODOSIANWALLSCSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS>SourceOverlayTooltip,DomainSpecialization-SULTANS-DisplayName FilterAge,6AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGxNoBuildingDamageAIHint-TheodosianWallsBuilding AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged?B_THEODOSIANWALLSB_THEODOSIANWALLS-ICONCITYBUILDING_BASEB_THEODOSIANWALLSbJ(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKA 'ConstructionCost-ResCityProduction,380ResCitySanitation,10RequiredRegionLevel,4 FilterAge,63TriggerOnSelfBuild,SULTANS-B_ENGINEERSQUARTER_BUFFCSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS>SourceOverlayTooltip,DomainSpecialization-SULTANS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGkSultanBuilding AIHint-EngineersQuarterBuilding Building CityBuildingCityBuildingConstructed CanBeSieged?B_ENGINEERSQUARTERB_ENGINEERSQUARTER-ICONCITYBUILDING_BASEB_ENGINEERSQUARTER{_(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKJ 'ConstructionCost-ResCityProduction,380ResCityLuxury,5 ResCoin,5RequiredRegionLevel,4 FilterAge,67TriggerOnSelfBuild,SULTANS-B_TRADEADVISORSQUARTER_BUFFCSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS>SourceOverlayTooltip,DomainSpecialization-SULTANS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGoSultanBuilding$AIHint-TradeAdvisorsQuarterBuilding Building CityBuildingCityBuildingConstructed CanBeSieged?B_TRADEADVISORSQUARTERB_TRADEADVISORSQUARTER-ICONCITYBUILDING_BASEB_TRADEADVISORSQUARTERh(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKG 'ConstructionCost-ResCityProduction,380ResCityEducation,5RequiredRegionLevel,4 FilterAge,6;TriggerOnSelfBuild,SULTANS-B_EDUCATIONADVISORSQUARTER_BUFFCSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS>SourceOverlayTooltip,DomainSpecialization-SULTANS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGsSultanBuilding(AIHint-EducationAdvisorsQuarterBuilding Building CityBuildingCityBuildingConstructed CanBeSieged?B_EDUCATIONADVISORSQUARTER B_EDUCATIONADVISORSQUARTER-ICONCITYBUILDING_BASEB_EDUCATIONADVISORSQUARTER (&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,380ResDomainArts,1 ResCulture,5 FilterAge,6HSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GREATMASTERSCSourceOverlayTooltip,DomainSpecialization-GREATMASTERS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGXAIHint-ConservatoryBuilding Building CityBuildingCityBuildingConstructed CanBeSieged?B_CONSERVATORYB_CONSERVATORY-ICONCITYBUILDING_BASEB_CONSERVATORY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK) 'ConstructionCost-ResCityProduction,400GoodsForeignManuscripts,0CountLimit-Nation,1RequiredRegionLevel,4 FilterAge,6DSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SCHOLARS?SourceOverlayTooltip,DomainSpecialization-SCHOLARS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDING,bDataLinkAction:PLAYER:DRCount-DR_OpenBorders,SCHOLARS-GREATLIBRARY_OPENBORDER_DATALINKACTION_BUFF]DataLinkAction:PLAYER:DRCount-DR_Alliance,SCHOLARS-GREATLIBRARY_ALLIANCE_DATALINKACTION_BUFFAIHint-GreatLibraryBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged?B_GREATLIBRARYCITYBUILDING_BASEB_GREATLIBRARY$ (&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,380 GoodsBooks,1ResCityEducation,5 FilterAge,6DSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SCHOLARS?SourceOverlayTooltip,DomainSpecialization-SCHOLARS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGi GreatLibrary AIHint-ScholarlySocietyBuilding Building CityBuildingCityBuildingConstructed CanBeSieged?B_SCHOLARLYSOCIETYB_SCHOLARLYSOCIETY-ICONCITYBUILDING_BASEB_SCHOLARLYSOCIETY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK  'ConstructionCost-ResCityProduction,400ResInnovationPerTurn,0.5CountLimit-Nation,1RequiredRegionLevel,4 FilterAge,63SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged? B_TAJMAHALB_TAJMAHAL-ICONCITYBUILDING_BASE B_TAJMAHALv`(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKS 'ConstructionCost-ResCityProduction,400>TriggerOnSelfBuild,TECHAGE6-BASILCATHEDRAL_RELIGIOUSTEXT_BUFF!ResCityFaith-{PlayerReligion},20CountLimit-Nation,1RequiredRegionLevel,4 FilterAge,63SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGsRequireReligionReligiousStructureFaithToCulture_Huge Building CityBuildingCityBuildingConstructed CanBeSieged?B_BASILCATHEDRALB_BASILCATHEDRAL-ICONCITYBUILDING_BASEB_BASILCATHEDRALA+(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,48+EntityPrefab,Improvements/B_TILEIMP_BAKERY%WorkableConvertGoods-Flour-4-Bread,4UpgradeLine-Oven,2ImprovementSort,021AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_BAKERYB_TILEIMP_BAKERY-ICONIMPROVEMENT_BASEB_TILEIMP_BAKERYm(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK< )ConstructionCost-ResImprovementPoints,36,EntityPrefab,Improvements/B_TILEIMP_FOUNDRY-WorkableConvertGoods-+CanMakeTools-4-Tools,4WorkableResDomainEngineering,1UpgradeLine-Tools,2ImprovementSort,431AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalRotaryGrindstoneBellows Improvement BuildingNeutralAttackTarget?B_TILEIMP_FOUNDRYB_TILEIMP_FOUNDRY-ICONIMPROVEMENT_BASEB_TILEIMP_FOUNDRYfO(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK! )ConstructionCost-ResImprovementPoints,36,EntityPrefab,Improvements/B_TILEIMP_ARSENAL/WorkableConvertGoods-+CanMakeRifles-2-Rifles,2UpgradeLine-Weapons,2ImprovementSort,421AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal DrawPlate WeaponSmith Improvement BuildingNeutralAttackTarget?B_TILEIMP_ARSENALB_TILEIMP_ARSENAL-ICONIMPROVEMENT_BASEB_TILEIMP_ARSENALV:(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,441EntityPrefab,Improvements/B_TILEIMP_PUBLICSCHOOLResCityEducation,3WorkableResCityEducation,5UpgradeLine-PublicSchool,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget?B_TILEIMP_PUBLICSCHOOLB_TILEIMP_PUBLICSCHOOL-ICONIMPROVEMENT_BASEB_TILEIMP_PUBLICSCHOOLiN(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK' #ConstructionCost-ResSpecialists,300EntityPrefab,Improvements/B_TILEIMP_COFFEEHOUSE5WorkableConvertGoods-+CanMakeAnalytics-1-AResearch,1StatUnrestSuppression,4ImprovementSort,790AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-Professional Improvement BuildingNeutralAttackTarget?B_TILEIMP_COFFEEHOUSEB_TILEIMP_COFFEEHOUSE-ICONIMPROVEMENT_BASEB_TILEIMP_COFFEEHOUSEcF(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK" )ConstructionCost-ResImprovementPoints,442EntityPrefab,Improvements/B_TILEIMP_LITERARYSALONNeedAdjust-NEEDEDUCATION,1WorkableResSpecialists,2UpgradeLine-LiterarySalon,1ImprovementSort,791UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget?B_TILEIMP_LITERARYSALONB_TILEIMP_LITERARYSALON-ICONIMPROVEMENT_BASEB_TILEIMP_LITERARYSALON(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK$)ConstructionCost-ResImprovementPoints,403EntityPrefab,Improvements/B_TILEIMP_HOUSEOFWORSHIP ResCityFaith-{PlayerReligion},6(WorkableResCityFaith-{PlayerReligion},6UpgradeLine-HouseOfWorship,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 RequireReligionFaithToCulture_MediumIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget?B_TILEIMP_HOUSEOFWORSHIPB_TILEIMP_HOUSEOFWORSHIP-ICONIMPROVEMENT_BASEB_TILEIMP_HOUSEOFWORSHIP(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK "ConstructionCost-ResSpecialists,52EntityPrefab,Improvements/B_TILEIMP_INVENTORS_LABNeedAdjust-NEEDEDUCATION,1*WorkableConvertGoods-Books-1-Inventions,1UpgradeLine-Lab,1ImprovementSort,781ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-INVENTORS@SourceOverlayTooltip,DomainSpecialization-INVENTORS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-Professional LaboratoryAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_INVENTORS_LABB_TILEIMP_INVENTORS_LAB-ICONIMPROVEMENT_BASEB_TILEIMP_INVENTORS_LAB(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK #ConstructionCost-ResSpecialists,10:EntityPrefab,Improvements/B_TILEIMP_POWERED_INVENTORS_LABNeedAdjust-NEEDEDUCATION,1ResCityPowerRequired,1WorkableGoodsInventions,2ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-INVENTORS@SourceOverlayTooltip,DomainSpecialization-INVENTORS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-Professional LaboratoryAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget? B_TILEIMP_POWERED_INVENTORS_LABIMPROVEMENT_BASE B_TILEIMP_POWERED_INVENTORS_LAB(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK} #ConstructionCost-ResSpecialists,451EntityPrefab,Improvements/B_TILEIMP_VOLTAIC_PILENeedAdjust-NEEDEDUCATION,2WorkableResCityPower,2ResCityPower,2ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-INVENTORS@SourceOverlayTooltip,DomainSpecialization-INVENTORS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-PowerAIHint-VoltaicPileAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_VOLTAIC_PILEB_TILEIMP_VOLTAIC_PILE-ICONIMPROVEMENT_BASEB_TILEIMP_VOLTAIC_PILE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK #ConstructionCost-ResSpecialists,45.EntityPrefab,Improvements/B_TILEIMP_WORLDFAIR8WorkableConvertGoods-+CanMakeExhibition-1-Exhibitions,1ImprovementSort,782ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-INVENTORS@SourceOverlayTooltip,DomainSpecialization-INVENTORS-DisplayNameAIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCode!ImprovementCategory-ProfessionalAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_WORLDFAIRB_TILEIMP_WORLDFAIR-ICONIMPROVEMENT_BASEB_TILEIMP_WORLDFAIR:(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,601EntityPrefab,Improvements/B_TILEIMP_TRADEFACTORY'GoodsSpecial-TileProduction-ANYBONUS,2UpgradeLine-TradePost,2AIBuildWeight,4GSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-COLONIALISMBSourceOverlayTooltip,DomainSpecialization-COLONIALISM-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 TradePost$BuildRequirementTag-TradePostTargetOutpostImprovementStandardOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-Gather WaterVisualsAIHint-TradeFactory FaceShore Improvement BuildingNeutralAttackTarget?B_TILEIMP_TRADEFACTORYIMPROVEMENT_BASEB_TILEIMP_TRADEFACTORYP6_UNITACTIONS-FARM_RIVERBONUSUNITACTIONS-FARM_LUSHBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,45/EntityPrefab,Improvements/B_TILEIMP_JUNGLEFARM.WorkableGoodsSpecial-TileProduction-PT_FARM,4FarmTownBonusValue,1ImprovementSort,003JSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-WARRIORPRIESTSESourceOverlayTooltip,DomainSpecialization-WARRIORPRIESTS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 "BuildRequirementTerrain-TT_JUNGLEIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural ModernFarmScytheFarmAIHint-JungleFarm Improvement BuildingNeutralAttackTarget?B_TILEIMP_JUNGLEFARMB_TILEIMP_JUNGLEFARM-ICONIMPROVEMENT_BASEB_TILEIMP_JUNGLEFARMT7O'UNITACTIONS-PYRAMIDTEMPLE_TERRAINBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,202EntityPrefab,Improvements/B_TILEIMP_PYRAMIDTEMPLE ResCityFaith-{PlayerReligion},6(WorkableResCityFaith-{PlayerReligion},6 ResCulture,1CountLimit-Region,1AIBuildWeight,1JSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-WARRIORPRIESTSESourceOverlayTooltip,DomainSpecialization-WARRIORPRIESTS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1"BuildRequirementTerrain-TT_JUNGLEImprovementCategory-CivicAIHint-PyramidTempleFaithToCulture_LargeReligiousBuilding Improvement BuildingNeutralAttackTarget?B_TILEIMP_PYRAMIDTEMPLEB_TILEIMP_PYRAMIDTEMPLE-ICONIMPROVEMENT_BASEB_TILEIMP_PYRAMIDTEMPLE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,604EntityPrefab,Improvements/B_TILEIMP_PMCTRAININGCAMP ResCoin,3ResDomainWarfare,1CountLimit-Region,3AIBuildWeight,4GSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MERCENARIESBSourceOverlayTooltip,DomainSpecialization-MERCENARIES-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1OutpostImprovementColonyOutpostImprovementImprovementCategory-Civic BuildRequirementTag-OpenTerrainAIHint-PMCTrainingCamp Improvement BuildingNeutralAttackTarget?B_TILEIMP_PMCTRAININGCAMPIMPROVEMENT_BASEB_TILEIMP_PMCTRAININGCAMP(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKz )ConstructionCost-ResImprovementPoints,303EntityPrefab,Improvements/B_TILEIMP_COURTYARDHOMESResCityHousing,15WorkableResCoin,7UpgradeLine-Housing,3CSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS>SourceOverlayTooltip,DomainSpecialization-SULTANS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouseAIHint-CourtyardHomes Improvement BuildingNeutralAttackTarget?B_TILEIMP_COURTYARDHOMESB_TILEIMP_COURTYARDHOMES-ICONIMPROVEMENT_BASEB_TILEIMP_COURTYARDHOMES(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,18/EntityPrefab,Improvements/B_TILEIMP_TRANSLATOR2WorkableConvertGoods-ForeignManuscripts-3-Books,3DSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SCHOLARS?SourceOverlayTooltip,DomainSpecialization-SCHOLARS-DisplayNameAIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribesAIHint-TranslatorAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_TRANSLATORB_TILEIMP_TRANSLATOR-ICONIMPROVEMENT_BASEB_TILEIMP_TRANSLATORK:I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,200Upkeep-ResCoin,9RevealRadius,2StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,30StatMovementMax,30StatAttack,28StatDefense,39StatOrgDamageFactor,1-CombatMod-StatAttack-Target:+TypeCavalry,2.0 FilterAge,6UpgradeLine-Infantry,7StatTargetPriority,200"LeaderPromotionType,UNIT_LEADER_6LeaderPromotionCost,848UnitMemberPrefab,Entities/Units/Army/Musket/Unit_MusketStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootTrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_MUSKETUnitIcon_Rifle UNIT_COMBATMusketPortrait UNIT_MUSKETaMI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,200Upkeep-ResCoin,9RevealRadius,2StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,30StatMovementMax,30StatAttack,22StatDefense,32StatOrgDamageFactor,1*CombatMod-StatAttack-Target:+TypeLine,2.5UpgradeLine-Assault,3StatTargetPriority,200 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Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_GRENADIERUnitIcon_Grenade UNIT_COMBATGrenadierPortraitUNIT_GRENADIERR=I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,210Upkeep-ResCoin,9RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,35StatCommandMax,35StatMovement,40StatMovementMax,40StatAttack,38StatDefense,30StatOrgDamageFactor,2StatTargetPriority,150,CombatMod-StatAttack-Target:+TypeRanged,2.0 FilterAge,6UpgradeLine-Shock,6+EntityAudioEvent-EntityMove,UnitMove-Horse"LeaderPromotionType,UNIT_LEADER_6LeaderPromotionCost,84@UnitMemberPrefab,Entities/Units/Army/Cuirassier/Unit_CuirassierStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit TypeMobile TypeCavalryCombatTargetingLowestHealthCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit 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IsBusy,0-EntityAudioEvent-EntityMove,UnitMove-Balloon"LeaderPromotionType,UNIT_LEADER_6LeaderPromotionCost,84DUnitMemberPrefab,Entities/Units/Army/ReconBalloon/Unit_ReconBalloonObsoleteAge,8StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1StatUnrestSuppression,0'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitwTrainableUnit TypeMobileTypeMobileReconExplorationRevealMapTargetCombatType:CT_Mobile 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FilterAge,6+EntityAudioEvent-EntityMove,UnitMove-HorseStatTargetPriority,99LeaderRetireValue,45(UseAction-201,UNITACTIONS-LEADER_RETIREHSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-FIELDMARSHALCSourceOverlayTooltip,DomainSpecialization-FIELDMARSHAL-DisplayNameNUnitMemberPrefab,Entities/Units/NationalSpirit/FieldMarshal/Unit_FieldMarshalStatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitq%AutoAttachLeader:Leader-GENERIC_AGE6CombatType:CT_LineCombatAttackType:CAT_Direct 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StatAttack,5StatDefense,5StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1StatUnrestSuppression,0'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot TagAIBehavior-BT_GatherArcana NonCombatant NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_ALCHEMISTUnitIcon_Alchemy UNIT_BASEAlchemistPortraitUNIT_ALCHEMIST(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,400StatUnrestSuppression,20UpgradeLine-Police,2 FilterAge,6RequiredRegionLevel,2?TriggerOnSelfBuild,TECHAGE6_CRISISHERESY-MORALITYPOLICE_EFFECTAIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_MORALITYPOLICEB_MORALITYPOLICE-ICONCITYBUILDING_BASEB_MORALITYPOLICE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,400NeedAdjust-NEEDEDUCATION,1ResKnowledge,2 ResCityFaith-{PlayerReligion},4UpgradeLine-Library,2 FilterAge,6RequiredRegionLevel,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGtRequireReligionReligiousStructureFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged?B_TEMPLELIBRARYB_TEMPLELIBRARY-ICONCITYBUILDING_BASEB_TEMPLELIBRARY+(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,400ResCityExpansionPoints,8 ResCityFaith-{PlayerReligion},8 ResCulture,18TriggerOnSelfBuild,TECHAGE6-MONUMENT_ONSELFBUILDTRIGGERUpgradeLine-CapMonument,3 FilterAge,6AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGRequireReligionReligiousStructureFaithToCulture_Medium CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged?B_NATIONALSTATUEB_NATIONALSTATUE-ICONCITYBUILDING_BASEB_NATIONALSTATUEB,(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,48+EntityPrefab,Improvements/B_TILEIMP_CEREAL&WorkableConvertGoods-Flour-4-Cereal,4UpgradeLine-Oven,2ImprovementSort,025AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_CEREALB_TILEIMP_CEREAL-ICONIMPROVEMENT_BASEB_TILEIMP_CEREAL(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKS )ConstructionCost-ResImprovementPoints,446EntityPrefab,Improvements/B_TILEIMP_THEOLOGICALSCHOOLResCityEducation,3 ResCityFaith-{PlayerReligion},4WorkableResCityEducation,5(WorkableResCityFaith-{PlayerReligion},4UpgradeLine-PublicSchool,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 RequireReligionIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuildingFaithToCulture_MediumReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget?B_TILEIMP_THEOLOGICALSCHOOL!B_TILEIMP_THEOLOGICALSCHOOL-ICONIMPROVEMENT_BASEB_TILEIMP_THEOLOGICALSCHOOLI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND Upkeep-ResCoin,0StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,30StatMovementMax,30StatAttack,27StatDefense,37'LeaderPromotionType,UNIT_CULTISTLEADERLeaderPromotionCost,50StatTargetPriority,100NeutralSubtype,3@UnitMemberPrefab,Entities/Units/Enemy_Army/Cultist/Unit_CultistStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Footz TypeLineCultistPresenceTrackingEnabledNeutralCannotWanderNeutralCannotRaidCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_CULTISTUnitIcon_Hood UNIT_COMBATCultistPortrait UNIT_CULTISTI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND Upkeep-ResCoin,0StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,30StatMovementMax,30StatAttack,29StatDefense,40JTriggerOnSelfBattleWon,TECHAGE6_CRISISHERESY-SPAWNCULTIST_ONSELFBATTLEWONStatTactics,7StatTargetPriority,99NeutralSubtype,3LUnitMemberPrefab,Entities/Units/Enemy_Army/CultistLeader/Unit_CultistLeaderStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootU TypeLineCultistPresenceTrackingEnabledCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_CULTISTLEADERUnitIcon_HoodSinister UNIT_COMBATCultistLeaderPortraitUNIT_CULTISTLEADERw`I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND:%'ConstructionCost-ResCityProduction,180Upkeep-ResCoin,9StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,20StatMovementMax,20StatAttack,18StatDefense,27UnitMemberPrefab,Entities/Units/Army/EarlyTank/Unit_EarlyTankStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitkTrainableUnit TypeMobile TypeArmorCombatTargetingLowestHealthCombatType:CT_Mobile CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMetalTankRoutedSoundTankDestroyedSoundMachineAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_EARLYTANKUnitIcon_Tread UNIT_COMBATEarlytankPortraitUNIT_EARLYTANKeNI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND)$'ConstructionCost-ResCityProduction,303Upkeep-ResCoin,10RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,35StatCommandMax,35StatMovement,60StatMovementMax,60StatAttack,32StatDefense,45StatOrgDamageFactor,1-CombatMod-StatAttack-Target:+TypeCavalry,2.0StatTargetPriority,200UpgradeLine-Mobile,7 FilterAge,7+UseAction-100,UNITACTIONS-SCOUT_RETURNHOME+EntityAudioEvent-EntityMove,UnitMove-Horse"LeaderPromotionType,UNIT_LEADER_7LeaderPromotionCost,101DUnitMemberPrefab,Entities/Units/Army/MountedRifle/Unit_MountedRifleStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit\TrainableUnit TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundGunDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_MOUNTEDRIFLEUnitIcon_GallopHorse UNIT_COMBATMountedriflePortraitUNIT_MOUNTEDRIFLEI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDx''ConstructionCost-ResCityProduction,255Upkeep-ResCoin,10StatMovement,30StatMovementMax,30StatAttack,48StatDefense,28RevealRadius,2StatBarragePower,25StatBarrageTargets,46UseAction-100,UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGEDStatStrategicPower,60StatStrategicTargets,4UpgradeLine-Artillery,5 FilterAge,7SourceOverlayTooltip,DomainSpecialization-BANKING-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGVAIHint-WallStreetBuilding Building CityBuildingCityBuildingConstructed CanBeSieged? B_WALLSTREETB_WALLSTREET-ICONCITYBUILDING_BASE B_WALLSTREETGenerate-ResSpecialistsCost,10Generate-ResSpecialists,1 FilterAge,8AIBuildWeight,0GSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SPACEAGENCYBSourceOverlayTooltip,DomainSpecialization-SPACEAGENCY-DisplayName@ CityProjectAutoRepeatProductionQueueNoFixedConstructionCost?PROJECT_GENERATE_SPECIALISTS"PROJECT_GENERATE_SPECIALISTS-ICONPROJECT_GENERATE_SPECIALISTS(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,600ResKnowledge,4ResInnovationPerTurn,2*StatMegaprojectBonusChance-SPACERACE,0.15NeedAdjust-NEEDEDUCATION,3ResCityPowerRequired,1CountLimit-Nation,1 FilterAge,8GSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SPACEAGENCYBSourceOverlayTooltip,DomainSpecialization-SPACEAGENCY-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGz)AIHint-NationalAerospaceFacilityBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged?B_NATIONALAEROSPACEFACILITY!B_NATIONALAEROSPACEFACILITY-ICONCITYBUILDING_BASEB_NATIONALAEROSPACEFACILITYx(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKT 'ConstructionCost-ResCityProduction,600ResKnowledge,10NeedAdjust-NEEDEDUCATION,3*StatMegaprojectBonusChance-SPACERACE,0.10CountLimit-Nation,1 FilterAge,8GSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SPACEAGENCYBSourceOverlayTooltip,DomainSpecialization-SPACEAGENCY-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGx'AIHint-CommunicationsSatelliteBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged?B_COMMUNICATIONSSATELLITEB_COMMUNICATIONSSATELLITE-ICONCITYBUILDING_BASEB_COMMUNICATIONSSATELLITEC,(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK5 'ConstructionCost-ResCityProduction,600ResCityIdeology,5ResCityInformation,5ResCityPowerRequired,4 FilterAge,8MSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MEDIACONGLOMERATEHSourceOverlayTooltip,DomainSpecialization-MEDIACONGLOMERATE-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDING[AIHint-BroadcastStudioBuilding Building CityBuildingCityBuildingConstructed CanBeSieged?B_BROADCASTSTUDIOB_BROADCASTSTUDIO-ICONCITYBUILDING_BASEB_BROADCASTSTUDIO%(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK/ 'ConstructionCost-ResCityProduction,600ResDomainArts,1 ResCulture,2ResCityIdeology,5ResCityPowerRequired,2 FilterAge,8FSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-POPCULTUREASourceOverlayTooltip,DomainSpecialization-POPCULTURE-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGUAIHint-DanceClubBuilding Building CityBuildingCityBuildingConstructed CanBeSieged? B_DANCECLUBB_DANCECLUB-ICONCITYBUILDING_BASE B_DANCECLUBaF(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKC 'ConstructionCost-ResCityProduction,600ResCityProduction,20ResCityPowerRequired,6RequiredRegionLevel,4ResCityIdeology,2 FilterAge,8ISourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATIONDSourceOverlayTooltip,DomainSpecialization-MODERNIZATION-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDING_#AIHint-HighSpeedExpresswayBuilding Building CityBuildingCityBuildingConstructed CanBeSieged?B_HIGHSPEEDEXPRESSWAYB_HIGHSPEEDEXPRESSWAY-ICONCITYBUILDING_BASEB_HIGHSPEEDEXPRESSWAY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK. 'ConstructionCost-ResCityProduction,600ResSpecialists,2ResCityPowerRequired,2StatBonusRegionLevel,1 FilterAge,8ISourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATIONDSourceOverlayTooltip,DomainSpecialization-MODERNIZATION-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGJSubwayPresent Building CityBuildingCityBuildingConstructed CanBeSieged? B_SUBWAYB_SUBWAY-ICONCITYBUILDING_BASE B_SUBWAY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,600ResCityPowerRequired,1NeedAdjust-NEEDEDUCATION,3ResKnowledge,4ResDomainGovernment,1ResSpecialists,3ResCityIdeology,4UpgradeLine-Institute,2 FilterAge,8RequiredRegionLevel,7LSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-POLITICALSCIENCEGSourceOverlayTooltip,DomainSpecialization-POLITICALSCIENCE-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGYDataLinkAction:PLAYER:DRCount-DR_Alliance,POLITICALSCIENCE-THINKTANK_DATALINKACTION_BUFFAIHint-ThinkTankBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged? B_THINKTANKB_THINKTANK-ICONCITYBUILDING_BASE B_THINKTANK5#(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,720ResCityIdeology,10CountLimit-Nation,1RequiredRegionLevel,6 FilterAge,83SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGNDataLinkAction:PLAYER:TotalPopulation,TECHAGE8-MARBLERING_DATALINKACTION_BUFF Building CityBuildingCityBuildingConstructed CanBeSieged? B_MARBLERINGB_MARBLERING-ICONCITYBUILDING_BASE B_MARBLERING(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK  'ConstructionCost-ResCityProduction,720,TriggerOnSelfBuild,TECHAGE8-NBT_PLAYER_BUFFCountLimit-Nation,1RequiredRegionLevel,6 FilterAge,83SourceOverlayImageName,UI/Icons/ResInnovation-ICON5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_NBT B_NBT-ICONCITYBUILDING_BASEB_NBTi(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKI #ConstructionCost-ResSpecialists,800EntityPrefab,Improvements/B_TILEIMP_OILREFINERY)WorkableConvertGoods-Petroleum-1-Power,2WorkableGoodsPollution,1ExtraWorkerSlots,1UpgradeLine-OilRefinery,1ImprovementSort,512AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Power Improvement BuildingNeutralAttackTarget?B_TILEIMP_OILREFINERYB_TILEIMP_OILREFINERY-ICONIMPROVEMENT_BASEB_TILEIMP_OILREFINERY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKA )ConstructionCost-ResImprovementPoints,526EntityPrefab,Improvements/B_TILEIMP_APARTMENTBUILDINGWorkableResCityPowerRequired,2ResCityHousing,40ResCityIdeology,2GoodsPollution,1WorkableResCoin,12UpgradeLine-Apartment,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousingAIHint-ApartmentBuilding Improvement BuildingNeutralAttackTarget?B_TILEIMP_APARTMENTBUILDING!B_TILEIMP_APARTMENTBUILDING-ICONIMPROVEMENT_BASEB_TILEIMP_APARTMENTBUILDING(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKA )ConstructionCost-ResImprovementPoints,584EntityPrefab,Improvements/B_TILEIMP_CLOTHINGFACTORY+WorkableConvertGoods-Textiles-2-Clothing,2WorkableResCityPowerRequired,2ExtraWorkerSlots,1ImprovementSort,133AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileFactoryAIHint-ClothingFactory Improvement BuildingNeutralAttackTarget?B_TILEIMP_CLOTHINGFACTORYB_TILEIMP_CLOTHINGFACTORY-ICONIMPROVEMENT_BASEB_TILEIMP_CLOTHINGFACTORY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKb )ConstructionCost-ResImprovementPoints,603EntityPrefab,Improvements/B_TILEIMP_GOURMETKITCHEN7WorkableConvertGoods-+CanMakeDelicacies-3-Delicacies,3WorkableResCityPowerRequired,2ExtraWorkerSlots,1UpgradeLine-Kitchen,3ImprovementSort,151AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_GOURMETKITCHENB_TILEIMP_GOURMETKITCHEN-ICONIMPROVEMENT_BASEB_TILEIMP_GOURMETKITCHEN(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKn )ConstructionCost-ResImprovementPoints,608EntityPrefab,Improvements/B_TILEIMP_JEWELRYMANUFACTURER&WorkableConvertGoods-Gold-3-Jewelry,3WorkableResCityPowerRequired,2ExtraWorkerSlots,1WorkableResDomainArts,2UpgradeLine-Jeweler,2ImprovementSort,471AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget?B_TILEIMP_JEWELRYMANUFACTURER#B_TILEIMP_JEWELRYMANUFACTURER-ICONIMPROVEMENT_BASEB_TILEIMP_JEWELRYMANUFACTURERqS(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,603EntityPrefab,Improvements/B_TILEIMP_SCHOOLDISTRICTResCityEducation,6ResCityIdeology,2WorkableResCityEducation,10UpgradeLine-PublicSchool,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget?B_TILEIMP_SCHOOLDISTRICTB_TILEIMP_SCHOOLDISTRICT-ICONIMPROVEMENT_BASEB_TILEIMP_SCHOOLDISTRICTM3(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,80/EntityPrefab,Improvements/B_TILEIMP_BRAINTRUSTResSpecialists,2WorkableResSpecialists,4UpgradeLine-LiterarySalon,2ImprovementSort,792UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget?B_TILEIMP_BRAINTRUSTB_TILEIMP_BRAINTRUST-ICONIMPROVEMENT_BASEB_TILEIMP_BRAINTRUST(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKa )ConstructionCost-ResImprovementPoints,800EntityPrefab,Improvements/B_TILEIMP_MACHINESHOP/WorkableConvertGoods-+SteelType-4-PowerTools,4WorkableResDomainEngineering,1WorkableResCityPowerRequired,2UpgradeLine-Tools,3ImprovementSort,432AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalRotaryGrindstoneBellowsModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_MACHINESHOPB_TILEIMP_MACHINESHOP-ICONIMPROVEMENT_BASEB_TILEIMP_MACHINESHOP(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKx )ConstructionCost-ResImprovementPoints,809EntityPrefab,Improvements/B_TILEIMP_DEFENSEMANUFACTURING-WorkableConvertGoods-+SteelType-2-Missiles,2WorkableResCityPowerRequired,2WorkableResCityIdeology,2UpgradeLine-Weapons,3ExtraWorkerSlots,1ImprovementSort,422AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal DrawPlate WeaponSmith Improvement BuildingNeutralAttackTarget?B_TILEIMP_DEFENSEMANUFACTURING$B_TILEIMP_DEFENSEMANUFACTURING-ICONIMPROVEMENT_BASEB_TILEIMP_DEFENSEMANUFACTURINGn(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK; )ConstructionCost-ResImprovementPoints,802EntityPrefab,Improvements/B_TILEIMP_CONCRETEPLANTWorkableResCityPowerRequired,2WorkableGoodsConcrete,3WorkableResDomainEngineering,3UpgradeLine-Kiln,3ImprovementSort,312UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-GatherModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_CONCRETEPLANTB_TILEIMP_CONCRETEPLANT-ICONIMPROVEMENT_BASEB_TILEIMP_CONCRETEPLANT(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKH )ConstructionCost-ResImprovementPoints,800EntityPrefab,Improvements/B_TILEIMP_BLASTQUARRY/WorkableGoodsSpecial-TileProduction-PT_STONE,4WorkableResCityPowerRequired,2MineTownBonusValue,1UpgradeLine-Quarry,2ImprovementSort,801UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1BuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-GatherModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_BLASTQUARRYB_TILEIMP_BLASTQUARRY-ICONIMPROVEMENT_BASEB_TILEIMP_BLASTQUARRY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,60+EntityPrefab,Improvements/B_TILEIMP_MARINA ResCoin,10WorkableResCoin,6WorkableResDomainExploration,1CoastalTownBonusValue,1UpgradeLine-Docks,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode DocksPresentHarborPresentSetSpawnCoordFirstBuildSetSpawnCoordCoastalTownBonus"BuildRequirementTag-WaterMovement-BuildRequirementMovementTypeAdjacent-MT_LandImprovementCategory-Gather FaceShoreDocksModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_MARINAB_TILEIMP_MARINA-ICONIMPROVEMENT_BASEB_TILEIMP_MARINAv(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK+ #ConstructionCost-ResSpecialists,804EntityPrefab,Improvements/B_TILEIMP_COMPUTERFACTORY.WorkableConvertGoods-RareMetals-1-Computers,1WorkableResCityPowerRequired,2ImprovementSort,600AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-ComputingFactoryAIHint-ComputerFactory Improvement BuildingNeutralAttackTarget?B_TILEIMP_COMPUTERFACTORYB_TILEIMP_COMPUTERFACTORY-ICONIMPROVEMENT_BASEB_TILEIMP_COMPUTERFACTORYw(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKI #ConstructionCost-ResSpecialists,800EntityPrefab,Improvements/B_TILEIMP_COMPUTERLAB6WorkableConvertGoods-Computers-1-ComputerSimulation,1WorkableResCityPowerRequired,2UpgradeLine-ComputerLab,1ImprovementSort,610AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Computing Computers Improvement BuildingNeutralAttackTarget?B_TILEIMP_COMPUTERLABB_TILEIMP_COMPUTERLAB-ICONIMPROVEMENT_BASEB_TILEIMP_COMPUTERLABxb(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKH #ConstructionCost-ResSpecialists,80+EntityPrefab,Improvements/B_TILEIMP_OFFICE(WorkableConvertGoods-Computers-1-Data,1WorkableResCityPowerRequired,3UpgradeLine-DataCenter,1ExtraWorkerSlots,1ImprovementSort,620AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Computing Improvement BuildingNeutralAttackTarget?B_TILEIMP_OFFICEB_TILEIMP_OFFICE-ICONIMPROVEMENT_BASEB_TILEIMP_OFFICE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,804EntityPrefab,Improvements/B_TILEIMP_CARMANUFACTURER(WorkableConvertGoods-+SteelType-2-Car,2WorkableResCityPowerRequired,2WorkableResCityIdeology,5WorkableGoodsPollution,1ExtraWorkerSlots,1UpgradeLine-Automobile,2ImprovementSort,451AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget?B_TILEIMP_CARMANUFACTURERB_TILEIMP_CARMANUFACTURER-ICONIMPROVEMENT_BASEB_TILEIMP_CARMANUFACTURERjRJ"UNITACTIONS-WINDFARM_TERRAINBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,60-EntityPrefab,Improvements/B_TILEIMP_WINDFARMWorkableResCityPower,2ResCityPower,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainBuildRequirementTag-HillsImprovementCategory-PowerNoWorkerAssignmentOnCreation Improvement BuildingNeutralAttackTarget?B_TILEIMP_WINDFARMB_TILEIMP_WINDFARM-ICONIMPROVEMENT_BASEB_TILEIMP_WINDFARMz(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL )ConstructionCost-ResImprovementPoints,724EntityPrefab,Improvements/B_TILEIMP_RECYCLINGCENTERResCitySanitation,12WorkableResCitySanitation,123WorkableConvertGoods-+IsWaste-2-RecycledMaterial,2UpgradeLine-Trash,3ExtraWorkerSlots,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget?B_TILEIMP_RECYCLINGCENTERB_TILEIMP_RECYCLINGCENTER-ICONIMPROVEMENT_BASEB_TILEIMP_RECYCLINGCENTER_(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK #ConstructionCost-ResSpecialists,507EntityPrefab,Improvements/B_TILEIMP_ENRICHMENTFACILITY1WorkableConvertGoods-Uranium-2-EnrichedUranium,2UpgradeLine-UraniumRefinery,2ImprovementSort,540UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalAIHint-NukeGoods Improvement BuildingNeutralAttackTarget?B_TILEIMP_ENRICHMENTFACILITY"B_TILEIMP_ENRICHMENTFACILITY-ICONIMPROVEMENT_BASEB_TILEIMP_ENRICHMENTFACILITY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKE #ConstructionCost-ResSpecialists,803EntityPrefab,Improvements/B_TILEIMP_NUCLEARREACTOR/WorkableConvertGoods-EnrichedUranium-1-Power,3 WorkableGoodsRadioactiveWaste,1ExtraWorkerSlots,1UpgradeLine-Reactor,2ImprovementSort,551UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-PowerDownstreamNetworkHeatHasNetworkHeat Improvement BuildingNeutralAttackTarget?B_TILEIMP_NUCLEARREACTORB_TILEIMP_NUCLEARREACTOR-ICONIMPROVEMENT_BASEB_TILEIMP_NUCLEARREACTORz(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK#ConstructionCost-ResSpecialists,809EntityPrefab,Improvements/B_TILEIMP_NUCLEARWEAPONSTORAGE8WorkableConvertGoods-EnrichedUranium-1-NuclearWarhead,1ExtraWorkerSlots,1ImprovementSort,560UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalNuclearWeaponImprovementAIHint-NukeGoods Improvement BuildingNeutralAttackTarget?B_TILEIMP_NUCLEARWEAPONSTORAGE$B_TILEIMP_NUCLEARWEAPONSTORAGE-ICONIMPROVEMENT_BASEB_TILEIMP_NUCLEARWEAPONSTORAGEY>(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK #ConstructionCost-ResSpecialists,530EntityPrefab,Improvements/B_TILEIMP_CORPORATERDNeedAdjust-NEEDIDEOLOGY,1;WorkableConvertGoods-ComputerSimulation-1-AResearchPaper,1WorkableResKnowledge,4WorkableResDomainExploration,1QSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVDEMOCRATICREPUBLICLSourceOverlayTooltip,DomainSpecialization-GOVDEMOCRATICREPUBLIC-DisplayNameAIBuildWeight,4ImprovementSort,630UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_CORPORATERDB_TILEIMP_CORPORATERD-ICONIMPROVEMENT_BASEB_TILEIMP_CORPORATERD_UNITACTIONS-FARM_RIVERBONUSUNITACTIONS-FARM_LUSHBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,753EntityPrefab,Improvements/B_TILEIMP_COLLECTIVEFARM.WorkableGoodsSpecial-TileProduction-PT_FARM,3WorkableResCityPowerRequired,2NeedAdjust-NEEDIDEOLOGY,1ResCityHousing,5FarmTownBonusValue,1UpgradeLine-Farming,4ImprovementSort,003HSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVCOMMUNISTCSourceOverlayTooltip,DomainSpecialization-GOVCOMMUNIST-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode+BuildRequirementTag-+GrasslandImprovementsFarmTownBonusImprovementCategory-GatherScytheFarmsAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_COLLECTIVEFARMB_TILEIMP_COLLECTIVEFARM-ICONIMPROVEMENT_BASEB_TILEIMP_COLLECTIVEFARM.GOVCOMMUNIST-SOVIETFACTORY_IDEOLOGY_TOWNBONUS0GOVCOMMUNIST-SOVIETFACTORY_PRODUCTION_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,532EntityPrefab,Improvements/B_TILEIMP_SOVIETFACTORY/WorkableConvertGoods-+SteelType-4-PowerTools,4WorkableResDomainEngineering,1WorkableResCityPowerRequired,2NeedAdjust-NEEDIDEOLOGY,1ExtraWorkerSlots,1ImprovementSort,433HSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVCOMMUNISTCSourceOverlayTooltip,DomainSpecialization-GOVCOMMUNIST-DisplayNameAIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalAIHint-SovietFactoryAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_SOVIETFACTORYB_TILEIMP_SOVIETFACTORY-ICONIMPROVEMENT_BASEB_TILEIMP_SOVIETFACTORYqS(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,603EntityPrefab,Improvements/B_TILEIMP_TRACTPUBLISHER.WorkableConvertGoods-Paper-4-ReligiousTract,4UpgradeLine-ReligiousScribe,3ImprovementSort,772MSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVFUNDAMENTALISTHSourceOverlayTooltip,DomainSpecialization-GOVFUNDAMENTALIST-DisplayNameAIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAIHint-TractPublisherAutoDestroyOnConvertAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget?B_TILEIMP_TRACTPUBLISHERB_TILEIMP_TRACTPUBLISHER-ICONIMPROVEMENT_BASEB_TILEIMP_TRACTPUBLISHER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,30.EntityPrefab,Improvements/B_TILEIMP_MEDIALINEResDomainArts,1WorkableGoodsMedia,1CountLimit-Region,1MSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MEDIACONGLOMERATEHSourceOverlayTooltip,DomainSpecialization-MEDIACONGLOMERATE-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalNoWorkerAssignmentOnCreationAIHint-MediaLine Improvement BuildingNeutralAttackTarget?B_TILEIMP_MEDIALINEB_TILEIMP_MEDIALINE-ICONIMPROVEMENT_BASEB_TILEIMP_MEDIALINE=(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,507EntityPrefab,Improvements/B_TILEIMP_DISTRIBUTIONCENTERWorkableResCityProduction,6WorkableResImprovementPoints,6ResCityPowerRequired,2ExtraWorkerSlots,1ISourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATIONDSourceOverlayTooltip,DomainSpecialization-MODERNIZATION-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-GatherNoWorkerAssignmentOnCreationAIHint-DistributionCenter Improvement BuildingNeutralAttackTarget?B_TILEIMP_DISTRIBUTIONCENTER"B_TILEIMP_DISTRIBUTIONCENTER-ICONIMPROVEMENT_BASEB_TILEIMP_DISTRIBUTIONCENTER- (&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,507EntityPrefab,Improvements/B_TILEIMP_VIDEOGAMEDEVELOPER.WorkableConvertGoods-Computers-1-VideoGames,1ISourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SILICONVALLEYDSourceOverlayTooltip,DomainSpecialization-SILICONVALLEY-DisplayNameAIBuildWeight,3ImprovementSort,640UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-ComputingNoWorkerAssignmentOnCreationAIHint-VideoGameDeveloper Improvement BuildingNeutralAttackTarget?B_TILEIMP_VIDEOGAMEDEVELOPER"B_TILEIMP_VIDEOGAMEDEVELOPER-ICONIMPROVEMENT_BASEB_TILEIMP_VIDEOGAMEDEVELOPERx(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,752EntityPrefab,Improvements/B_TILEIMP_MUSICFESTIVALWorkableResDomainArts,1WorkableResDomainDiplomacy,1CountLimit-Nation,1GSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-FLOWERCHILDBSourceOverlayTooltip,DomainSpecialization-FLOWERCHILD-DisplayNameAIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,11 SDataLinkAction:PLAYER:DRCount-DR_Alliance,FLOWERCHILD-MUSICFESTIVAL_DATALINKACTIONIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationAIHint-MusicFestivalBurnEffigyTarget TypeDLC2AutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_MUSICFESTIVALB_TILEIMP_MUSICFESTIVAL-ICONIMPROVEMENT_BASEB_TILEIMP_MUSICFESTIVALvI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND)$'ConstructionCost-ResCityProduction,300Upkeep-ResCoin,8RevealRadius,2StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,40StatMovementMax,40StatAttack,36StatDefense,51StatOrgDamageFactor,1+CombatMod-StatAttack-Target:+TypeArmor,2.0-CombatMod-StatAttack-Target:+TypeCavalry,2.0 FilterAge,8UpgradeLine-Infantry,8StatTargetPriority,200"LeaderPromotionType,UNIT_LEADER_8LeaderPromotionCost,123DUnitMemberPrefab,Entities/Units/Army/AssaultRifle/Unit_AssaultRifleStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootTrainableUnit(RequiredBuildingTag:MilitaryBasePresent TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_ASSAULTRIFLEUnitIcon_Rifle UNIT_COMBATAssaultRiflePortraitUNIT_ASSAULTRIFLESEI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,300Upkeep-ResCoin,8RevealRadius,2StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,40StatMovementMax,40StatAttack,29StatDefense,41*CombatMod-StatAttack-Target:+TypeLine,2.5StatOrgDamageFactor,1UpgradeLine-Assault,5StatTargetPriority,200 FilterAge,8"LeaderPromotionType,UNIT_LEADER_8LeaderPromotionCost,123FUnitMemberPrefab,Entities/Units/Army/SubMachineGun/Unit_SubMachineGunStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootTrainableUnit TypeLineTypeLineAssaultTypeProjectile(RequiredBuildingTag:MilitaryBasePresentCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_SMG UnitIcon_SMG UNIT_COMBAT SmgPortrait UNIT_SMGVHI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,330Upkeep-ResCoin,8RevealRadius,2StatCommand,35StatCommandMax,35StatHealth,50StatHealthMax,50StatMovement,40StatMovementMax,40StatAttack,49StatDefense,39StatOrgDamageFactor,2StatTargetPriority,150,CombatMod-StatAttack-Target:+TypeRanged,2.00EntityAudioEvent-EntityMove,UnitMove-TankModern FilterAge,8UpgradeLine-Shock,9"LeaderPromotionType,UNIT_LEADER_8LeaderPromotionCost,123HUnitMemberPrefab,Entities/Units/Army/MainBattleTank/Unit_MainBattleTankStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit(RequiredBuildingTag:MilitaryBasePresent TypeMobile TypeArmorCombatTargetingLowestHealthCombatType:CT_Mobile CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMetalTankRoutedSoundTankDestroyedSoundMachineAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_MBTUnitIcon_Tread UNIT_COMBAT MbtPortrait UNIT_MBTI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDR%'ConstructionCost-ResCityProduction,308Upkeep-ResCoin,9RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,35StatCommandMax,35StatMovement,70StatMovementMax,70StatAttack,36StatDefense,51StatOrgDamageFactor,1-CombatMod-StatAttack-Target:+TypeCavalry,2.0+CombatMod-StatAttack-Target:+TypeArmor,2.0StatTargetPriority,200UpgradeLine-Mobile,8 FilterAge,8+UseAction-100,UNITACTIONS-SCOUT_RETURNHOME0EntityAudioEvent-EntityMove,UnitMove-Helicopter"LeaderPromotionType,UNIT_LEADER_8LeaderPromotionCost,123>UnitMemberPrefab,Entities/Units/Army/AirMobile/Unit_AirMobileStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitsTrainableUnit TypeLine(RequiredBuildingTag:MilitaryBasePresentCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackSoundGun ProjectileFiredSoundRifleSingleDamageTakenSoundMetalTankFlatDestroyedSoundMachineRoutedSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_AIRMOBILEUnitIcon_Helicopter UNIT_COMBATAirmobilePortraitUNIT_AIRMOBILEE-I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,280Upkeep-ResCoin,8StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,20StatMovementMax,20StatAttack,24StatDefense,35UnitMemberPrefab,Entities/Units/Navy/Destroyer/Unit_DestroyerStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMetalBoatRoutedSoundBoatDestroyedSoundShipsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_DESTROYERUnitIcon_ModernShip UNIT_COMBATDestroyerPortraitUNIT_DESTROYERI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDL''ConstructionCost-ResCityProduction,300Upkeep-ResCoin,8RevealRadius,2StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,70StatMovementMax,70StatAttack,58StatDefense,28StatBarragePower,20StatStrategicPower,60StatStrategicTargets,4-CombatMod-StatAttack-Target:+CapitalShip,2.0UpgradeLine-Antiship,3 FilterAge,8AIBuildWeight,0.1*EntityAudioEvent-EntityMove,UnitMove-Boat>UnitMemberPrefab,Entities/Units/Navy/Submarine/Unit_SubmarineStatUnrestSuppression,0StatTargetPriority,100UseAction-51,NONEUseAction-52,NONE,UseAction-100,UNITACTIONS-SUBMARINE_TORPEDO2UseAction-101,UNITACTIONS-SUBMARINE_MISSILESTRIKE%UpgradeResource,ResDomainExplorationStatOrgDamageFactor,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit|TrainableUnit%RequiredImprovementTag:HarborPresentCombatType:CT_Attackship CombatAttackType:CAT_ProjectileAttackBegunSoundSubAttackSoundSubProjectileFiredSoundSubDamageTakenSoundMetalBoatRoutedSoundBoatDestroyedSoundSubsAIHint-ArmyUnitWaterMovement NavalTarget AttackShip Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_SUBMARINEUnitIcon_SubmarineUNIT_SUBMARINE_BASESubmarinePortraitUNIT_SUBMARINEQ:I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND"'ConstructionCost-ResCityProduction,300Upkeep-ResCoin,8StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,0StatMovementMax,0StatAttack,93StatDefense,77StatUnrestSuppression,0)CombatMod-StatAttack-Target:+AirUnit,2.5StatAirInterceptRange,5AIBuildWeight,1UpgradeLine-Fighter,2 FilterAge,86EntityAudioEvent-EntityMove,UnitMove-PropellorFighterAUnitMemberPrefab,Entities/Units/Air/PropFighter/Unit_PropFighterStatOrgDamageFactor,1RevealRadius,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnitActInAirCombatRoundsAirDefenseTargetAirToAirTargetAirTargetingOnlyArmyGroupIgnoreUnitAirUnitNoRiverCrossingPenaltyCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundAirPropellerAttackSoundGunProjectileFiredSoundAirFighterDamageTakenSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_PROP_FIGHTERUnitIcon_PropFighter UNIT_COMBATPropFighterPortraitUNIT_PROP_FIGHTER|fI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND('ConstructionCost-ResCityProduction,310Upkeep-ResCoin,8StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatAttack,109StatDefense,60StatAirAttackRange,6StatStrategicPower,109.CombatMod-StatAttack-Target:+TypeDefenses,2.0-CombatMod-StatAttack-Target:+NavalTarget,2.0AIBuildWeight,1UpgradeLine-Bomber,2 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FilterAge,7*EntityAudioEvent-EntityMove,UnitMove-Boat@UnitMemberPrefab,Entities/Units/Navy/Battleship/Unit_BattleshipAIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitDestroyAtEndOfCombat$DefenderTrackStatusFromCombatResult CapitalShipTrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMetalBoatRoutedSoundBoatDestroyedSoundShipsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_BATTLESHIP_DEFENDERUnitIcon_ModernShipUNIT_BATTLESHIPBattleshipPortraitUNIT_BATTLESHIP_DEFENDERRF~!EntityPrefab,Improvements/B_RIOTRegionalEfficiency,0.9 StatUnrest,47TriggerOnSelfBuild,TECHAGE8_CRISISDYSTOPIA-RIOT_EFFECT BuildingIgnoreTerrainWorkerCodeNoDestroyActionRiotOverlayDestroyOverlayWithImprovementBlockTileWorkersAutoDestroyOnNeutral?B_RIOTB_RIOT(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,600ResCityPowerRequired,1 ResCulture,2ResCityIdeology,10StatUnrestSuppression,20UpgradeLine-Stadium,2RequiredRegionLevel,3 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_NATIONALPASTIMEB_NATIONALPASTIME-ICONCITYBUILDING_BASEB_NATIONALPASTIME(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,550ResDomainWarfare,1FortificationBonus,1.1StatUnrestSuppression,16UpgradeLine-Walls,6 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGH AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged?B_RIOTBARRICADESB_RIOTBARRICADES-ICONCITYBUILDING_BASEB_RIOTBARRICADESlR(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKt'ConstructionCost-ResCityProduction,600ResCityIdeology,5 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_EMERGENCYBROADCASTB_EMERGENCYBROADCAST-ICONCITYBUILDING_BASEB_EMERGENCYBROADCAST(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,600ResDomainArts,2 ResCulture,2ResCityIdeology,2RequiredRegionLevel,2UpgradeLine-ArtHouse,3 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged? B_PUNKHQB_PUNKHQ-ICONCITYBUILDING_BASE B_PUNKHQ(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,600 ResCulture,1 FilterAge,8CountLimit-Nation,18TriggerOnSelfBuild,TECHAGE8_CRISISDYSTOPIA-FEMA_ONBUILDAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGQAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged?B_FEMA B_FEMA-ICONCITYBUILDING_BASEB_FEMA(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL )ConstructionCost-ResImprovementPoints,805EntityPrefab,Improvements/B_TILEIMP_STANDARDDISTRICTWorkableResCityPowerRequired,2ResCityHousing,40ResCitySanitation,8GoodsPollution,1WorkableResCitySanitation,12UpgradeLine-Apartment,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1HasRiotChanceIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget?B_TILEIMP_STANDARDDISTRICT B_TILEIMP_STANDARDDISTRICT-ICONIMPROVEMENT_BASEB_TILEIMP_STANDARDDISTRICT(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKr #ConstructionCost-ResSpecialists,80.EntityPrefab,Improvements/B_TILEIMP_MEGAPOWERResCityPower,4-WorkableConvertGoods-+CanMakePower-1-Power,1WorkableGoodsPollution,1WorkableResCityIdeology,4ExtraWorkerSlots,2ImprovementSort,501UpgradeLine-CoalPower,2AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1} BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-Power Improvement BuildingNeutralAttackTarget?B_TILEIMP_MEGAPOWERB_TILEIMP_MEGAPOWER-ICONIMPROVEMENT_BASEB_TILEIMP_MEGAPOWER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKm #ConstructionCost-ResSpecialists,80:EntityPrefab,Improvements/B_TILEIMP_OILREFINERY_POLLUTION)WorkableConvertGoods-Petroleum-1-Power,2WorkableGoodsPollution,1WorkableResCityIdeology,4ExtraWorkerSlots,2UpgradeLine-OilRefinery,1ImprovementSort,512AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Power Improvement BuildingNeutralAttackTarget? B_TILEIMP_OILREFINERY_POLLUTION%B_TILEIMP_OILREFINERY_POLLUTION-ICONIMPROVEMENT_BASE B_TILEIMP_OILREFINERY_POLLUTION(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKp )ConstructionCost-ResImprovementPoints,805EntityPrefab,Improvements/B_TILEIMP_TRASHINCINERATORResCitySanitation,12WorkableResCitySanitation,12(WorkableConvertGoods-Waste-2-Charcoal,2WorkableResChaosPerTurn,1UpgradeLine-Trash,3ExtraWorkerSlots,1ImprovementSort,920UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget?B_TILEIMP_TRASHINCINERATOR B_TILEIMP_TRASHINCINERATOR-ICONIMPROVEMENT_BASEB_TILEIMP_TRASHINCINERATOR^G(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,52,EntityPrefab,Improvements/B_TILEIMP_SHELTERResCityHousing,15ResCitySanitation,10StatRiotChance,-1WorkableResCoin,5UpgradeLine-Housing,4UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1HasRiotChanceIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget?B_TILEIMP_SHELTERB_TILEIMP_SHELTER-ICONIMPROVEMENT_BASEB_TILEIMP_SHELTER3I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND1$'ConstructionCost-ResCityProduction,225Upkeep-ResCoin,12StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,20StatMovementMax,20StatAttack,28StatDefense,30UnitMemberPrefab,Entities/Units/NationalSpirit/Vtol/Unit_VTOLMSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SPECIALOPERATIONSHSourceOverlayTooltip,DomainSpecialization-SPECIALOPERATIONS-DisplayNameStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnitActInAirCombatRoundsAirDefenseTargetAirToAirTargetAirTargetingOnlyArmyGroupIgnoreUnitAirUnitNoRiverCrossingPenaltyCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundAirPropellerAttackSoundGunProjectileFiredSoundAirFighterDamageTakenSoundMachineDestroyedSoundMachineAIHint-VTOLUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget? UNIT_VTOLUnitIcon_JetFighter UNIT_COMBAT VTOLPortrait UNIT_VTOL(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,750ResCityPowerRequired,2ResKnowledge,4ResCityEducation,6ResDomainExploration,1 FilterAge,9RequiredRegionLevel,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_BIORESEARCHLABB_BIORESEARCHLAB-ICONCITYBUILDING_BASEB_BIORESEARCHLAB(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,750ResCityPowerRequired,2ResCityHousing,10ResCityInformation,10(RegionalEfficiencyResCityProduction,1.2RequiredRegionLevel,4 FilterAge,9AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGDHousing Building CityBuildingCityBuildingConstructed CanBeSieged?B_MIXEDZONEHOUSINGB_MIXEDZONEHOUSING-ICONCITYBUILDING_BASEB_MIXEDZONEHOUSING(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,750ResCityPowerRequired,1StatUnrestSuppression,30 ResCoin,20UpgradeLine-Police,4RequiredRegionLevel,2 FilterAge,9AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_COMMUNITYCENTERB_COMMUNITYCENTER-ICONCITYBUILDING_BASEB_COMMUNITYCENTER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,750ResDomainArts,10 ResCulture,3RequiredRegionLevel,2UpgradeLine-ArtHouse,4 FilterAge,9AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_PEACEANDLOVECOOPB_PEACEANDLOVECOOP-ICONCITYBUILDING_BASEB_PEACEANDLOVECOOPsh(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,750ResInnovationPerTurn,1StatUnrestSuppression,20RequiredRegionLevel,4 FilterAge,9AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged?B_EPA B_EPA-ICONCITYBUILDING_BASEB_EPAz'UNITACTIONS-TOWNSPEC_ECOLOGY_TOWNBONUS+UNITACTIONS-TOWNSPEC_ECOLOGY_MAXBONUSCHECK&UNITACTIONS-STANDARD_TOWNBUILDINGWORKJ&EntityPrefab,Towns/B_TOWNSPEC_ECOLOGY SpecLevel,1StatAirUnitCapacity,1 EvaluateActionForPredictedYieldTownSpecialization EcologyTown TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_ECOLOGYBASETOWNSPEC_BASEB_TOWNSPEC_ECOLOGYBASE z'UNITACTIONS-TOWNSPEC_ECOLOGY_TOWNBONUS+UNITACTIONS-TOWNSPEC_ECOLOGY_MAXBONUSCHECK&UNITACTIONS-STANDARD_TOWNBUILDINGWORKJ SpecLevel,1&EntityPrefab,Towns/B_TOWNSPEC_ECOLOGYStatAirUnitCapacity,1 !SpecPromote-B_TOWNSPEC_ECOLOGY_2 EvaluateActionForPredictedYieldTownSpecialization EcologyTown TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_ECOLOGYB_TOWNSPEC_ECOLOGYBASEB_TOWNSPEC_ECOLOGY$ z'UNITACTIONS-TOWNSPEC_ECOLOGY_TOWNBONUS+UNITACTIONS-TOWNSPEC_ECOLOGY_MAXBONUSCHECK&UNITACTIONS-STANDARD_TOWNBUILDINGWORKJ SpecLevel,2&EntityPrefab,Towns/B_TOWNSPEC_ECOLOGYStatAirUnitCapacity,1 !SpecPromote-B_TOWNSPEC_ECOLOGY_3 EvaluateActionForPredictedYieldTownSpecialization EcologyTown TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_ECOLOGY_2B_TOWNSPEC_ECOLOGYBASEB_TOWNSPEC_ECOLOGY_2$ z'UNITACTIONS-TOWNSPEC_ECOLOGY_TOWNBONUS+UNITACTIONS-TOWNSPEC_ECOLOGY_MAXBONUSCHECK&UNITACTIONS-STANDARD_TOWNBUILDINGWORKJ SpecLevel,3&EntityPrefab,Towns/B_TOWNSPEC_ECOLOGYStatAirUnitCapacity,1 !SpecPromote-B_TOWNSPEC_ECOLOGY_4 EvaluateActionForPredictedYieldTownSpecialization EcologyTown TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_ECOLOGY_3B_TOWNSPEC_ECOLOGYBASEB_TOWNSPEC_ECOLOGY_3$ z'UNITACTIONS-TOWNSPEC_ECOLOGY_TOWNBONUS+UNITACTIONS-TOWNSPEC_ECOLOGY_MAXBONUSCHECK&UNITACTIONS-STANDARD_TOWNBUILDINGWORKJ SpecLevel,4&EntityPrefab,Towns/B_TOWNSPEC_ECOLOGYStatAirUnitCapacity,1 !SpecPromote-B_TOWNSPEC_ECOLOGY_5 EvaluateActionForPredictedYieldTownSpecialization EcologyTown TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_ECOLOGY_4B_TOWNSPEC_ECOLOGYBASEB_TOWNSPEC_ECOLOGY_4z'UNITACTIONS-TOWNSPEC_ECOLOGY_TOWNBONUS+UNITACTIONS-TOWNSPEC_ECOLOGY_MAXBONUSCHECK&UNITACTIONS-STANDARD_TOWNBUILDINGWORKJ SpecLevel,5&EntityPrefab,Towns/B_TOWNSPEC_ECOLOGYStatAirUnitCapacity,1 LevelFiveTown EvaluateActionForPredictedYieldTownSpecialization EcologyTown TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_ECOLOGY_5B_TOWNSPEC_ECOLOGYBASEB_TOWNSPEC_ECOLOGY_5_(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK- )ConstructionCost-ResImprovementPoints,905EntityPrefab,Improvements/B_TILEIMP_COMMUNITYHOUSINGResCityPowerRequired,1ResCityHousing,45StatUnrestSuppression,8WorkableResCoin,12UpgradeLine-Apartment,4UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget?B_TILEIMP_COMMUNITYHOUSING B_TILEIMP_COMMUNITYHOUSING-ICONIMPROVEMENT_BASEB_TILEIMP_COMMUNITYHOUSINGN&UNITACTIONS-TIDALPOWER_DEEPWATERBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK#ConstructionCost-ResSpecialists,90/EntityPrefab,Improvements/B_TILEIMP_TIDALPOWERWorkableResCityPower,5ResCityPower,10CoastalTownBonusValue,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCodeCoastalTownBonus"BuildRequirementTag-WaterMovement-BuildRequirementMovementTypeAdjacent-MT_LandImprovementCategory-Power FaceShore Improvement BuildingNeutralAttackTarget?B_TILEIMP_TIDALPOWERB_TILEIMP_TIDALPOWER-ICONIMPROVEMENT_BASEB_TILEIMP_TIDALPOWER0J"UNITACTIONS-GEOTHERMAL_POWERBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK#ConstructionCost-ResSpecialists,90/EntityPrefab,Improvements/B_TILEIMP_GEOTHERMALWorkableResCityPower,5ResCityPower,10UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1wIgnoreTerrainWorkerCodeBuildRequirementTag-HillsImprovementCategory-Power Improvement BuildingNeutralAttackTarget?B_TILEIMP_GEOTHERMALB_TILEIMP_GEOTHERMAL-ICONIMPROVEMENT_BASEB_TILEIMP_GEOTHERMAL_UNITACTIONS-FARM_RIVERBONUSUNITACTIONS-FARM_LUSHBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKf )ConstructionCost-ResImprovementPoints,90,EntityPrefab,Improvements/B_TILEIMP_GMOFARM.WorkableGoodsSpecial-TileProduction-PT_FARM,4WorkableResCityFood,16ResCityPowerRequired,4FarmTownBonusValue,1UpgradeLine-Farming,4ExtraWorkerSlots,1ImprovementSort,004UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 +BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural ModernFarmFarms Improvement BuildingNeutralAttackTarget?B_TILEIMP_GMOFARMB_TILEIMP_GMOFARM-ICONIMPROVEMENT_BASEB_TILEIMP_GMOFARM(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK> #ConstructionCost-ResSpecialists,903EntityPrefab,Improvements/B_TILEIMP_MEATSUBSTITUTEWorkableGoodsMeat,3WorkableResDomainExploration,1WorkableResCoin,15FarmTownBonusValue,1UpgradeLine-Pasture,3ImprovementSort,202UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-PastureGood BuildRequirementTag-OpenTerrainFarmTownBonusImprovementCategory-GatherModernizationRanch Improvement BuildingNeutralAttackTarget?B_TILEIMP_MEATSUBSTITUTEB_TILEIMP_MEATSUBSTITUTE-ICONIMPROVEMENT_BASEB_TILEIMP_MEATSUBSTITUTEW7(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK  )ConstructionCost-ResImprovementPoints,805EntityPrefab,Improvements/B_TILEIMP_PUBLICARTINSTALLResDomainArts,2 ResCulture,1WorkableResCoin,15UpgradeLine-CultureCenter,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget?B_TILEIMP_PUBLICARTINSTALL B_TILEIMP_PUBLICARTINSTALL-ICONIMPROVEMENT_BASEB_TILEIMP_PUBLICARTINSTALL(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKa$ConstructionCost-ResSpecialists,100-EntityPrefab,Improvements/B_TILEIMP_ARCOLOGYResDomainGovernment,5ResDomainWarfare,5ResDomainExploration,5ResDomainDiplomacy,5ResDomainEngineering,5ResDomainArts,5 ResCulture,5CountLimit-Nation,1AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicAIHint-ArcologyAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_ARCOLOGYB_TILEIMP_ARCOLOGY-ICONIMPROVEMENT_BASEB_TILEIMP_ARCOLOGYoR(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKD #ConstructionCost-ResSpecialists,722EntityPrefab,Improvements/B_TILEIMP_CARBONCAPTUREResCitySanitation,12WorkableResCitySanitation,123WorkableConvertGoods-+IsWaste-4-RecycledMaterial,4UpgradeLine-Trash,4ExtraWorkerSlots,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget?B_TILEIMP_CARBONCAPTUREIMPROVEMENT_BASEB_TILEIMP_CARBONCAPTUREk(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK#ConstructionCost-ResSpecialists,908EntityPrefab,Improvements/B_TILEIMP_CLEANNUCLEARREACTOR/WorkableConvertGoods-EnrichedUranium-1-Power,3ExtraWorkerSlots,1UpgradeLine-Reactor,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-PowerDownstreamNetworkHeatHasNetworkHeat Improvement BuildingNeutralAttackTarget?B_TILEIMP_CLEANNUCLEARREACTOR#B_TILEIMP_CLEANNUCLEARREACTOR-ICONIMPROVEMENT_BASEB_TILEIMP_CLEANNUCLEARREACTOR-I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,300Upkeep-ResCoin,12StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,20StatMovementMax,20StatAttack,20StatDefense,32 $ConstructionCost-ResSpecialists,100/EntityPrefab,Improvements/B_TILEIMP_COLONYSHIP WorkableResColonyShipProgress,1GTriggerOnSelfBuild,TECHAGE10_VICTORYCOLONYSHIP-COLONYSHIP_BUILDTRIGGER FilterAge,10CountLimit-Nation,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-SpecialAIHint-ConstructionPadAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_COLONYSHIPB_TILEIMP_COLONYSHIP-ICONIMPROVEMENT_BASEB_TILEIMP_COLONYSHIP(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK $ConstructionCost-ResSpecialists,1004EntityPrefab,Improvements/B_TILEIMP_TITANIUMFOUNDRY2WorkableConvertGoods-+SteelType-4-TitaniumAlloy,4WorkableResDomainEngineering,1WorkableResCityPowerRequired,5WorkableGoodsPollution,1UpgradeLine-Tools,6ExtraWorkerSlots,2ImprovementSort,460AIBuildWeight,4UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalRebellionTargetAIHint-TitaniumFoundry Improvement BuildingNeutralAttackTarget?B_TILEIMP_TITANIUMFOUNDRYB_TILEIMP_TITANIUMFOUNDRY-ICONIMPROVEMENT_BASEB_TILEIMP_TITANIUMFOUNDRY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKz $ConstructionCost-ResSpecialists,1204EntityPrefab,Improvements/B_TILEIMP_PLASTEELFACTORY0WorkableConvertGoods-TitaniumAlloy-6-Plasteel,6WorkableResDomainEngineering,1 WorkableResCityPowerRequired,10WorkableGoodsPollution,1ExtraWorkerSlots,2ImprovementSort,461AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalRebellionTargetFactoryAIHint-PlasteelFactory Improvement BuildingNeutralAttackTarget?B_TILEIMP_PLASTEELFACTORYB_TILEIMP_PLASTEELFACTORY-ICONIMPROVEMENT_BASEB_TILEIMP_PLASTEELFACTORY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK $ConstructionCost-ResSpecialists,1002EntityPrefab,Improvements/B_TILEIMP_STEELCRUCIBLE-WorkableConvertGoods-+CanMakeMetal-4-Steel,4WorkableResDomainEngineering,3WorkableResCityPowerRequired,4WorkableGoodsPollution,1ExtraWorkerSlots,1UpgradeLine-Furnace,4ImprovementSort,411AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalRebellionTargetFactoryModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_STEELCRUCIBLEB_TILEIMP_STEELCRUCIBLE-ICONIMPROVEMENT_BASEB_TILEIMP_STEELCRUCIBLE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKe *ConstructionCost-ResImprovementPoints,1002EntityPrefab,Improvements/B_TILEIMP_MEGAWAREHOUSEResCityPowerRequired,2WorkableResCoin,203TriggerOnSelfBuild,UNITACTIONS-MEGAWAREHOUSE_BUILD5TriggerOnSelfKilled,UNITACTIONS-MEGAWAREHOUSE_KILLEDCountLimit-Region,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_MEGAWAREHOUSEB_TILEIMP_MEGAWAREHOUSE-ICONIMPROVEMENT_BASEB_TILEIMP_MEGAWAREHOUSE_C(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK #ConstructionCost-ResSpecialists,801EntityPrefab,Improvements/B_TILEIMP_FRACKINGWELLWorkableGoodsPetroleum,1WorkableGoodsPollution,1ExtraWorkerSlots,2ImprovementSort,511UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-GatherRebellionTarget Improvement BuildingNeutralAttackTarget?B_TILEIMP_FRACKINGWELLB_TILEIMP_FRACKINGWELL-ICONIMPROVEMENT_BASEB_TILEIMP_FRACKINGWELLv(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKR *ConstructionCost-ResImprovementPoints,1002EntityPrefab,Improvements/B_TILEIMP_CRUDEREFINERY)WorkableConvertGoods-Petroleum-2-Power,4WorkableGoodsPollution,1ExtraWorkerSlots,1UpgradeLine-OilRefinery,2ImprovementSort,513AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Power Improvement BuildingNeutralAttackTarget?B_TILEIMP_CRUDEREFINERYB_TILEIMP_CRUDEREFINERY-ICONIMPROVEMENT_BASEB_TILEIMP_CRUDEREFINERYx(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKZ $ConstructionCost-ResSpecialists,100/EntityPrefab,Improvements/B_TILEIMP_POWERPLANTResCityPower,6-WorkableConvertGoods-+CanMakePower-2-Power,2WorkableGoodsPollution,1ExtraWorkerSlots,2ImprovementSort,502UpgradeLine-CoalPower,3AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1} BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-Power Improvement BuildingNeutralAttackTarget?B_TILEIMP_POWERPLANTB_TILEIMP_POWERPLANT-ICONIMPROVEMENT_BASEB_TILEIMP_POWERPLANTdK(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK' *ConstructionCost-ResImprovementPoints,100.EntityPrefab,Improvements/B_TILEIMP_LABORCAMPResCityPowerRequired,2ResCityHousing,50StatUnrest,10WorkableResCityProduction,12UpgradeLine-Apartment,5UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget?B_TILEIMP_LABORCAMPB_TILEIMP_LABORCAMP-ICONIMPROVEMENT_BASEB_TILEIMP_LABORCAMPyY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK/ $ConstructionCost-ResSpecialists,1005EntityPrefab,Improvements/B_TILEIMP_ENTERTAINMENTSIMResCityLuxury,4StatUnrestSuppression,16WorkableResCityPowerRequired,2WorkableResCityLuxury,4WorkableResCoin,10UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget?B_TILEIMP_ENTERTAINMENTSIM B_TILEIMP_ENTERTAINMENTSIM-ICONIMPROVEMENT_BASEB_TILEIMP_ENTERTAINMENTSIMV;(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK $ConstructionCost-ResSpecialists,1000EntityPrefab,Improvements/B_TILEIMP_RESEARCHSIMResDomainExploration,1ResCityEducation,8WorkableResCityPowerRequired,2WorkableResCityEducation,8UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget?B_TILEIMP_RESEARCHSIMB_TILEIMP_RESEARCHSIM-ICONIMPROVEMENT_BASEB_TILEIMP_RESEARCHSIMI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND~#RevealRadius,1UseAction-50,NONE.UseAction-100,UNITACTIONS-PROSPECTOR_PROSPECT3UseAction-101,UNITACTIONS-IRON_PROSPECTOR_PROSPECT6UseAction-102,UNITACTIONS-RAREPROSPECTOR_COALPROSPECT5UseAction-103,UNITACTIONS-RAREPROSPECTOR_OILPROSPECT;UseAction-104,UNITACTIONS-RAREPROSPECTOR_RAREEARTHPROSPECT6UseAction-105,UNITACTIONS-PROSPECTOR_PROSPECT_URANIUMActionCharges,1PUnitMemberPrefab,Entities/Units/NonBuildable/RareProspector/Unit_RareProspectorStatHealth,50StatHealthMax,50StatCommand,10StatCommandMax,10StatMovement,30StatMovementMax,30 StatAttack,5StatDefense,5StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1StatUnrestSuppression,0'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot NonCombatantTagAIBehavior-BT_Prospector!GameDataKillAtZero-ActionCharges CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_RAREPROSPECTORUnitIcon_Pickaxe UNIT_BASERareProspectorPortraitUNIT_RAREPROSPECTORh>Z&Generate-ResColonyShipProgressCost,10!Generate-ResColonyShipProgress,1AIBuildWeight,10Y CityProjectAutoRepeatProductionQueueNoFixedConstructionCostAIHint-ColonyShipProject?%PROJECT_GENERATE_COLONYSHIP_PROGRESS*PROJECT_GENERATE_COLONYSHIP_PROGRESS-ICON%PROJECT_GENERATE_COLONYSHIP_PROGRESSl(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK(ConstructionCost-ResCityProduction,1500StatNetworkCooling,10RequiredRegionLevel,4CountLimit-Nation,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGR SuperCoolant TypeDLC2 Building CityBuildingCityBuildingConstructed CanBeSieged?B_SUPERCOOLANTCITYBUILDING_BASEB_SUPERCOOLANT(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,450ResCityPowerRequired,2ResCityProduction,18StatUnrestSuppression,10StatExportSlotCount,3UpgradeLine-Warehouses,3RequiredRegionLevel,2 FilterAge,7AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGO Warehouse TypeDLC2 Building CityBuildingCityBuildingConstructed CanBeSieged? B_MONORAILB_MONORAIL-ICONCITYBUILDING_BASE B_MONORAILs(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,500ResCityProduction,10 ResCulture,1RequiredRegionLevel,4 FilterAge,7AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGE TypeDLC2 Building CityBuildingCityBuildingConstructed CanBeSieged?B_PEOPLEMOVERB_PEOPLEMOVER-ICONCITYBUILDING_BASEB_PEOPLEMOVER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,500NeedAdjust-NEEDEDUCATION,2ResSpecialists,3ResKnowledge,4RequiredRegionLevel,4UpgradeLine-University,4 FilterAge,7AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGP University TypeDLC2 Building CityBuildingCityBuildingConstructed CanBeSieged? B_ACADEMIAB_ACADEMIA-ICONCITYBUILDING_BASE B_ACADEMIA(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,550NeedAdjust-NEEDEDUCATION,1ResCityPower,15GoodsRadioactiveWaste,1StatNetworkHeat,5UpgradeLine-CentralPower,1RequiredRegionLevel,4 FilterAge,7AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGQ Radioactive TypeDLC2 Building CityBuildingCityBuildingConstructed CanBeSieged?B_CENTRALREACTORB_CENTRALREACTOR-ICONCITYBUILDING_BASEB_CENTRALREACTOR'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS1UNITACTIONS-TOWNSPEC_NUCLEARTOWN_TOWNBONUS_POWER&UNITACTIONS-STANDARD_TOWNBUILDINGWORKJ&EntityPrefab,Towns/B_TOWNSPEC_DEFAULT SpecLevel,1StatAirUnitCapacity,1 EvaluateActionForPredictedYieldTownSpecialization NuclearTown TypeDLC2 TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_NUCLEARTOWNBASETOWNSPEC_BASEB_TOWNSPEC_NUCLEARTOWNBASEE''UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS1UNITACTIONS-TOWNSPEC_NUCLEARTOWN_TOWNBONUS_POWER&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_2 SpecLevel,2StatAirUnitCapacity,1 %SpecPromote-B_TOWNSPEC_NUCLEARTOWN_3 EvaluateActionForPredictedYieldTownSpecialization NuclearTown TypeDLC2 TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_NUCLEARTOWN_2B_TOWNSPEC_NUCLEARTOWNBASEB_TOWNSPEC_NUCLEARTOWN_2E''UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS1UNITACTIONS-TOWNSPEC_NUCLEARTOWN_TOWNBONUS_POWER&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_3 SpecLevel,3StatAirUnitCapacity,1 %SpecPromote-B_TOWNSPEC_NUCLEARTOWN_4 EvaluateActionForPredictedYieldTownSpecialization NuclearTown TypeDLC2 TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_NUCLEARTOWN_3B_TOWNSPEC_NUCLEARTOWNBASEB_TOWNSPEC_NUCLEARTOWN_3E''UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS1UNITACTIONS-TOWNSPEC_NUCLEARTOWN_TOWNBONUS_POWER&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_4 SpecLevel,4StatAirUnitCapacity,1 %SpecPromote-B_TOWNSPEC_NUCLEARTOWN_5 EvaluateActionForPredictedYieldTownSpecialization NuclearTown TypeDLC2 TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_NUCLEARTOWN_4B_TOWNSPEC_NUCLEARTOWNBASEB_TOWNSPEC_NUCLEARTOWN_4.'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS1UNITACTIONS-TOWNSPEC_NUCLEARTOWN_TOWNBONUS_POWER&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_5 SpecLevel,5StatAirUnitCapacity,1 LevelFiveTown EvaluateActionForPredictedYieldTownSpecialization NuclearTown TypeDLC2 TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_NUCLEARTOWN_5B_TOWNSPEC_NUCLEARTOWNBASEB_TOWNSPEC_NUCLEARTOWN_5/'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS7UNITACTIONS-TOWNSPEC_TOMORROWTOWN_TOWNBONUS_INNOVATION&UNITACTIONS-STANDARD_TOWNBUILDINGWORK\&EntityPrefab,Towns/B_TOWNSPEC_DEFAULT SpecLevel,1StatNetworkHeat,5StatAirUnitCapacity,1 EvaluateActionForPredictedYieldTownSpecialization NuclearTown TypeDLC2 TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_TOMORROWTOWNBASETOWNSPEC_BASEB_TOWNSPEC_TOMORROWTOWNBASEaB'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS7UNITACTIONS-TOWNSPEC_TOMORROWTOWN_TOWNBONUS_INNOVATION&UNITACTIONS-STANDARD_TOWNBUILDINGWORK^(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_2 SpecLevel,2StatNetworkHeat,5StatAirUnitCapacity,1 &SpecPromote-B_TOWNSPEC_TOMORROWTOWN_3 EvaluateActionForPredictedYieldTownSpecialization NuclearTown TypeDLC2 TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_TOMORROWTOWN_2B_TOWNSPEC_TOMORROWTOWNBASEB_TOWNSPEC_TOMORROWTOWN_2aB'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS7UNITACTIONS-TOWNSPEC_TOMORROWTOWN_TOWNBONUS_INNOVATION&UNITACTIONS-STANDARD_TOWNBUILDINGWORK^(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_3 SpecLevel,3StatNetworkHeat,5StatAirUnitCapacity,1 &SpecPromote-B_TOWNSPEC_TOMORROWTOWN_4 EvaluateActionForPredictedYieldTownSpecialization NuclearTown TypeDLC2 TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_TOMORROWTOWN_3B_TOWNSPEC_TOMORROWTOWNBASEB_TOWNSPEC_TOMORROWTOWN_3aB'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS7UNITACTIONS-TOWNSPEC_TOMORROWTOWN_TOWNBONUS_INNOVATION&UNITACTIONS-STANDARD_TOWNBUILDINGWORK^(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_4 SpecLevel,4StatNetworkHeat,5StatAirUnitCapacity,1 &SpecPromote-B_TOWNSPEC_TOMORROWTOWN_5 EvaluateActionForPredictedYieldTownSpecialization NuclearTown TypeDLC2 TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_TOMORROWTOWN_4B_TOWNSPEC_TOMORROWTOWNBASEB_TOWNSPEC_TOMORROWTOWN_4I*'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS7UNITACTIONS-TOWNSPEC_TOMORROWTOWN_TOWNBONUS_INNOVATION&UNITACTIONS-STANDARD_TOWNBUILDINGWORK^(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_5 SpecLevel,5StatNetworkHeat,5StatAirUnitCapacity,1 LevelFiveTown EvaluateActionForPredictedYieldTownSpecialization NuclearTown TypeDLC2 TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed?B_TOWNSPEC_TOMORROWTOWN_5B_TOWNSPEC_TOMORROWTOWNBASEB_TOWNSPEC_TOMORROWTOWN_5"FUNITACTIONS-NETWORK_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK #ConstructionCost-ResSpecialists,503EntityPrefab,Improvements/B_TILEIMP_FISSIONREACTOR'WorkableConvertGoods-Uranium-1-Power,2 WorkableGoodsRadioactiveWaste,1StatNetworkHeat,3ImprovementSort,550NuclearTownBonusValue,1UpgradeLine-Reactor,17TriggerOnSelfBuild,TECHAGE7_ATOM-NETWORKHEAT_HELPTOPICUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeNuclearTownBonusImprovementCategory-PowerHasNetworkHeat Radioactive TypeDLC2 Improvement BuildingNeutralAttackTarget?B_TILEIMP_FISSIONREACTORB_TILEIMP_FISSIONREACTOR-ICONIMPROVEMENT_BASEB_TILEIMP_FISSIONREACTORFUNITACTIONS-NETWORK_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK2 )ConstructionCost-ResImprovementPoints,506EntityPrefab,Improvements/B_TILEIMP_WATERCOOLINGTOWER0WorkableConvertGoods-RadioactiveWaste-1-Power,1WorkableResCoin,15StatNetworkCooling,5NuclearTownBonusValue,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeNuclearTownBonusImprovementCategory-PowerHasNetworkCooling CoolingTower TypeDLC2 Improvement BuildingNeutralAttackTarget?B_TILEIMP_WATERCOOLINGTOWER!B_TILEIMP_WATERCOOLINGTOWER-ICONIMPROVEMENT_BASEB_TILEIMP_WATERCOOLINGTOWER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK #ConstructionCost-ResSpecialists,501EntityPrefab,Improvements/B_TILEIMP_FERROFURNACE4WorkableConvertGoods-+CanMakeFerro-3-FerroUranium,3WorkableResDomainEngineering,2ResCityPowerRequired,1WorkableResCityPowerRequired,2 WorkableGoodsRadioactiveWaste,1UpgradeLine-Furnace,3ImprovementSort,413UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 FurnaceIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalFactoryModernization Radioactive TypeDLC2 Improvement BuildingNeutralAttackTarget?B_TILEIMP_FERROFURNACEB_TILEIMP_FERROFURNACE-ICONIMPROVEMENT_BASEB_TILEIMP_FERROFURNACE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKC #ConstructionCost-ResSpecialists,50.EntityPrefab,Improvements/B_TILEIMP_HAZARDLABResCityPowerRequired,12WorkableConvertGoods-+CanMakeHazard-2-AResearch,2 WorkableGoodsRadioactiveWaste,1UpgradeLine-Lab,3ImprovementSort,173UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalAetherImprovementModernization Radioactive TypeDLC2 Improvement BuildingNeutralAttackTarget?B_TILEIMP_HAZARDLABB_TILEIMP_HAZARDLAB-ICONIMPROVEMENT_BASEB_TILEIMP_HAZARDLAB(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKw )ConstructionCost-ResImprovementPoints,507EntityPrefab,Improvements/B_TILEIMP_YELLOWCAKEREFINERY,WorkableConvertGoods-Uranium-2-Yellowcake,4ResCityPowerRequired,1WorkableResCityPowerRequired,2 WorkableGoodsRadioactiveWaste,1UpgradeLine-UraniumRefinery,1ImprovementSort,570UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalModernization Radioactive TypeDLC2 Improvement BuildingNeutralAttackTarget?B_TILEIMP_YELLOWCAKEREFINERY"B_TILEIMP_YELLOWCAKEREFINERY-ICONIMPROVEMENT_BASEB_TILEIMP_YELLOWCAKEREFINERY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKj )ConstructionCost-ResImprovementPoints,502EntityPrefab,Improvements/B_TILEIMP_RADIUMKITCHEN3WorkableConvertGoods-+CanMakeRadium-3-Delicacies,3WorkableResCityPowerRequired,1 WorkableGoodsRadioactiveWaste,1UpgradeLine-Kitchen,2ImprovementSort,182AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Radioactive TypeDLC2 Improvement BuildingNeutralAttackTarget?B_TILEIMP_RADIUMKITCHENB_TILEIMP_RADIUMKITCHEN-ICONIMPROVEMENT_BASEB_TILEIMP_RADIUMKITCHEN(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKP )ConstructionCost-ResImprovementPoints,502EntityPrefab,Improvements/B_TILEIMP_LUMINOUSPAINT/WorkableConvertGoods-Uranium-2-LuminousPaint,2WorkableResCityPowerRequired,1 WorkableGoodsRadioactiveWaste,1ImprovementSort,571AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-Professional Radioactive TypeDLC2 Improvement BuildingNeutralAttackTarget?B_TILEIMP_LUMINOUSPAINTB_TILEIMP_LUMINOUSPAINT-ICONIMPROVEMENT_BASEB_TILEIMP_LUMINOUSPAINTN&UNITACTIONS-MECHANIZED_MILL_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKf #ConstructionCost-ResSpecialists,40.EntityPrefab,Improvements/B_TILEIMP_MECHAMILL-WorkableConvertGoods-+CanMakeFlour-2-Flour,2ResCityPowerRequired,1WorkableResCityPowerRequired,1UpgradeLine-Mill,2ImprovementSort,011NuclearTownBonusValue,1AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingFactoryNuclearTownBonus TypeDLC2 Improvement BuildingNeutralAttackTarget?B_TILEIMP_MECHAMILLB_TILEIMP_MECHAMILL-ICONIMPROVEMENT_BASEB_TILEIMP_MECHAMILLO'UNITACTIONS-MECHANIZED_PRESS_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKs #ConstructionCost-ResSpecialists,40/EntityPrefab,Improvements/B_TILEIMP_MECHAPRESS8WorkableConvertGoods-+CanMakeOil-2-EnrichedCookingOil,2ResCityPowerRequired,1WorkableResCityPowerRequired,1UpgradeLine-Press,2ImprovementSort,121NuclearTownBonusValue,1AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingFactoryNuclearTownBonus TypeDLC2 Improvement BuildingNeutralAttackTarget?B_TILEIMP_MECHAPRESSB_TILEIMP_MECHAPRESS-ICONIMPROVEMENT_BASEB_TILEIMP_MECHAPRESSP(UNITACTIONS-MECHANIZED_WINERY_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKp #ConstructionCost-ResSpecialists,400EntityPrefab,Improvements/B_TILEIMP_MECHAWINERY3WorkableConvertGoods-+CanMakeWine-2-EnhancedWine,2ResCityPowerRequired,1WorkableResCityPowerRequired,1UpgradeLine-Winery,3ImprovementSort,112NuclearTownBonusValue,1AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingFactoryNuclearTownBonus TypeDLC2 Improvement BuildingNeutralAttackTarget?B_TILEIMP_MECHAWINERYB_TILEIMP_MECHAWINERY-ICONIMPROVEMENT_BASEB_TILEIMP_MECHAWINERYQ)UNITACTIONS-MECHANIZED_CANMEAT_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKr #ConstructionCost-ResSpecialists,401EntityPrefab,Improvements/B_TILEIMP_MECHACANMEAT0WorkableConvertGoods-+CanMakeCan-2-CannedFood,1ResCityPowerRequired,1WorkableResCityPowerRequired,1UpgradeLine-CannedFood,2ImprovementSort,212NuclearTownBonusValue,1AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingFactoryNuclearTownBonus TypeDLC2 Improvement BuildingNeutralAttackTarget?B_TILEIMP_MECHACANMEATB_TILEIMP_MECHACANMEAT-ICONIMPROVEMENT_BASEB_TILEIMP_MECHACANMEATT,UNITACTIONS-MECHANIZED_AUTOMOBILE_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKm #ConstructionCost-ResSpecialists,484EntityPrefab,Improvements/B_TILEIMP_MECHAAUTOMOBILE(WorkableConvertGoods-+SteelType-2-Car,1ResCityPowerRequired,1WorkableResCityPowerRequired,1UpgradeLine-Automobile,1ImprovementSort,450NuclearTownBonusValue,1AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalFactoryNuclearTownBonus TypeDLC2 Improvement BuildingNeutralAttackTarget?B_TILEIMP_MECHAAUTOMOBILEB_TILEIMP_MECHAAUTOMOBILE-ICONIMPROVEMENT_BASEB_TILEIMP_MECHAAUTOMOBILE$I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND{6UseAction-100,UNITACTIONS-PROSPECTOR_PROSPECT_URANIUMVUnitMemberPrefab,Entities/Units/NonBuildable/UraniumProspector/Unit_UraniumProspectorRevealRadius,1AIBuildWeight,0StatUnrestSuppression,0'StatUnrestGenerationInEnemyTerritory,0UseAction-50,NONEActionCharges,1StatHealth,50StatHealthMax,50StatCommand,10StatCommandMax,10StatMovement,30StatMovementMax,30 StatAttack,5StatDefense,5StatOrgDamageFactor,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot TypeDLC2 NonCombatantTagAIBehavior-BT_Prospector!GameDataKillAtZero-ActionCharges NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget?UNIT_PROSPECTOR_URANIUMUnitIcon_PickaxeUNIT_PROSPECTORUraniumProspectorPortraitUNIT_PROSPECTOR_URANIUMzfI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,300Upkeep-ResCoin,12RevealRadius,2StatCommand,35StatCommandMax,35StatHealth,50StatHealthMax,50StatMovement,40StatMovementMax,40StatAttack,36StatDefense,46StatOrgDamageFactor,2StatTargetPriority,150,CombatMod-StatAttack-Target:+TypeRanged,2.0 FilterAge,7"LeaderPromotionType,UNIT_LEADER_7LeaderPromotionCost,101*EntityAudioEvent-EntityMove,UnitMove-TankLUnitMemberPrefab,Entities/Units/Army/FerroUraniumTank/Unit_FerroUraniumTankUpgradeLine-Shock,8StatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit(RequiredBuildingTag:MilitaryBasePresent TypeMobile TypeArmor SteampunkCombatTargetingLowestHealthCombatType:CT_Mobile 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ArlingtonLodiPlano Savannah Flagstaff Burlington Portland Wilmington Lawrence Sacramento Annapolis Galveston JeannetteAmericanTownNames  ] Sao PauloRio de Janeiro Brasilia Salvador FortalezaBelo HorizonteManaus CuritibaRecifeBrazilianCityNames  AnanindeuaSerraCaxias do SulCaruaruNatalAssis Campo GrandeJundiai Boa Vista Porto VelhoFrancaBetimDiadema Paulista Vila RicaSantosGoiasBelemParaty Ouro Preto Sao LuisCuiabaMariana Porto AlegreBrazilianTownNames n BeijingXi'anNanjingLuoyang HangzhouAnyangKaifeng ZhengzhouSuzhou Shanghai Pingyang Chongqing ZhaoqingChinaCityNamesLuodai XiangyangPingyao Zhouzhuang YangzhaiHefeiXiamenGuilinWuhanJinanYantaiNingbo ChangshaChengduDatong Yangzhou GuangzhouLinzi JinchengBaodingKuaiji DunhuangLanzhouWuweiHeyuan Dongguan ShenzhenChinaTownNamest  L BerlinHamburgMunichCologne Stuttgart Dusseldorf DortmundEssenLeipzigGermanCityNamesErfurtMainzRostockKasselHagenBad EmsAachenColditz WiesbadenPotsdam Magdeburg Bad SulzaMeppenCalw Rothenburg Frankfurt Hannover 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HelsingborgSigtunaSwedishCityNamesSkaraLund Kungälv SödertäljeVisbyKalmarVarberg NyköpingArbogaVaxholm Falköping Falsterbo HalmstadBorås Sundsvall ÖstersundÖrnsköldsvikGävleLuleå HärnösandFalun Karlskrona KristianstadYstadSwedishTownNames  X Roma MediolanumRavenna Treverorum Singidunum Byzantium Nicomedia Caesarea AlexandriaRomanCityNamesCaralisLiguria Mogontiacum VindobonaVirunum Hispalis TarentumAsculumLutetia EmboracumAelia CapitolinaOstiaPompeii Bovianum ThessalonicaVerona AquileiaAntiochTarracoMassilaArlateTimgad HerculaneumNimesRomanTownNamess  J Babylon Pasargadae EcbatanaSusa PersepolisArbelaSardisTaxilaAnshanPersianCityNamesRhages HecatompylosOpisUrukIssusTushpa ThapsacusGanzakMazacaBactra Maracanda ArachotiXanthosIkonionShirazNisaQom BishapurRhagaGordionMervIsfahan Ctesiphon Dura-EuroposPersianTownNamess  I MemphisItjtawyAvarisAbydos Akhetaten Pi-RamessesTanisLuxorAmarnaEgyptianCityNames HeliopolisHerakleopolisAswan Elephantine Anu SimbelNapataSaqqaraRosetta DamiettaGizaLahumSaisMeydum HermopolisEdfuMendes BubastisCusaeEsna Kom OmboAkoris NaucratisBusirisDenderaEgyptianTownNamesl  C IzmirBursaEdirne IstanbulAnkaraKonyaErzurumAntakyaBaghdadOttomanCityNames GeliboluFilibeRuscukTirnovaNigboluOhri SilistreAvlonyaSelanikYanhaAtinaTrabzonTabrizSmyrnaTripoliSofia DamascusTokatEdrineAleppoBilecikSivas DiyabakirManisaOttomanTownNames|  R MoscowSaint Petersburg NovgorodSuzdal SmolenskRyazanVologdaTverKazanPermRussianCityNames SamaraSaratovUfaTyumenTobolskBerezovSurgutObdorsk MangazeyaTomsk Kuznetsk Yeniseisk KrasnoyarskIrkutskKurskTambov ArkhangelskOmskYekaterinburg Krasnodar ChelyabinskIzhevsk Vladivostok NovosibirskRussianTownNames  d Tenochtitlan TlacopanTexcocoTolucaTlachcoTepecoacuilcoTepeacaTetzapotitlanTlatlauhquitepecAztecCityNames Axocopan Cihuatlan Coixtlahuaca Cotaxtla Cauhuacan Huatusco HuaxtepecOcuilan Quiauhteopan Sacunusco Xilotepec Xocotilan Yoaltepec MalinalcoChalcoXalapaTulaOtumbaAtlixcoAcolmanTezcuco Chalcatzingo XaltocanCholulaAztecTownNames  ^ UlundiNongomauMgungundlovu Eziqwaqweni GingindlovuCeza Bulawayo KwaDukuzaNobambaDurbanZuluCityNames Isandwana Babanango Maqongqo Ngqumbazi NdondakusukaIntombeHlobane Dumazulu HlatikhuluMsebeoNdini Tshaneni MhlatuzeGqokliPongola Mahlabatini MthonjaneniTungelaMthatha Nyakamubi IsipheziQunu KwamashuMlambongwenyaZuluTownNames  U Ottawa Kingston MontrealTorontoQuebecCalgary EdmontonNiagara Winnipeg HamiltonCanadianCityNamesf* VictoriaOshawaWindsor SaskatoonSt. CatharinesRegina St. John's Kitchener Lethbridge GatineauHalifaxKelownaBarrie SherbrookeGuelph Thunder BayGreater Sudbury Whitehorse Yellowknife FrederictonCharlottetownIqaluitMonctonAnnapolis Royal Fort LangleyNew WestminsterNiagara-on-the-LakeCanadianTownNames Y AbujaLagosIbadanBeninPort HarcourtKanoAbaUyoNnewiIkoroduKadunaEnuguOnitshaNigerianCityNames Igbo-UkwuDauraBiramIfeKatsinaZazzauAguleriCalabar AbeokutaSokoto MaiduguriJosIlorinWarriOwerriUmuahiaLokoja OgbomoshoZariaAkureBauchi AbakalikiGombe Ado-EkitiGusauJalingoYolaNigerianTownNames V SeoulSejongBusanGwangjuDaeguDaejeonIncheonSuwonUlsanYonginGoyang ChangwonSouthKoreanCityNames Seongnam Hwaseong CheongjuBucheonAnsan NamyangjuCheonanJeonjuGimhae PyeongtaekSiheungPohangJejuGimpoPaju UijeongbuGumiSokcho Seogwipo Gyeongju TongyeongYeosuGunsanNamwonDamyangPocheonGeojeSouthKoreanTownNamesl  ? BabylonNippurKishLarsaUrUrukSipparIsinAkkad EshnunnaBabylonianCityNamesShushanSuraMariSusaTaymaOpisEriduMalgiumRapiqumHaradum EkallatumMashkan-ShapirAkshakLagashZabalaKisurraMaradDur-Kurigalzu BorsippaKutha Bad-tibiraTutub Ha-na-atGirsuDer Pumbedita Dur-Athara Nehar PekodBabylonianTownNamesk A BoAoYanXiangYinxuZhaogeAnyang XinxiangYinShangXingBiShangCityNamesErlitouLuoyang ErligangHandanMoGengYuanquXingtaiLuo TaixicunLiQishan ShangquiFuHejinDishi PanlongchengChongFengMiFeixiHuanbei Chengziya DaxinzhuangYanshiShangTownNamesx  N MaliGao TimbuktuJenneNianiDiaKukiya Manikoro Tadmekka DakajalanWalataMalianCityNamesKirinaTumbere JiingeTaagaAwlil Mori KoryaDireiDiara Diêriba Ra's al-Ma' TendrimaJinjoKuna AoudaghostKaabuKoumbiGhana Bambougou Teghazza AraouaneKoussanKayesNaimeyKitaSosso Kouroussa Mansakunda MorakundaKabataMalianTownNames  Willkapampa KashamarkaQuriwayrachina ChoquequiraoVitcosHuayna PicchuPaititiCuzcoOllantaytambo TumebambaQuitoVilcashuamánIncanCityNames<Abancay Araqhama Arequipa Kasha Tanpu Chan ChanChancay Chincha Alta Chucuito Cota Coca Huamachuco Huamanga Huanchaco Huánuco Inkawasi La CentinelaLimaqPísac Manco Pata Maraycalla MoqueguaNascaOlmos Oroncota PachacámacPiura Puka TampuTumbesXauxaIncanTownNames  | Harappa Mohenjo-daro Rakhigarhi Ganweriwala Dholavira Kot-DijiBalakotLakhan-jo-daro Rehman Dheri Chanhu-daro KalibanganIndusCityNames Sutkagen Dor Sokhta KohAmri AllahdinoKuntasiLothal Nausharo Mehrgarh Vainiwal Damb SadatManda Banawali Mitathal Shortugai Juni KuranBagasra Surkotada Pabumath Farmana Khas MorodharoRangpurRojdiSanauliTigranaIndusTownNamesx  M RomeMilanNaplesTurin FlorenceVenicePaviaGenoaVeronaBolognaPalermoItalianCityNames1BariTriestePerugia CagliariElba La SpeziaAnzioSalernoMonte CassinoOrtonaApriliaCisterna di LatinaCataniaMessinaPaduaPratoBresciaParmaTarantoTrentoAncona Catanzaro L’AquilaPotenza San Martino CorleoneSan GimignanoOrvietoItalianTownNamesy  M CanberraSydney Melbourne BrisbanePerth AdelaideHobartDarwin Gold CoastAustralianCityNames[ NewcastleCairns Wollongong LauncestonGeelongAlice SpringsSunshine CoastCentral Coast Townsville Toowoomba BallaratBendigoAlburyWodonga Byron Bay Devonport Tamworth Tweed Heads Maitland Queanbeyan Wagga WaggaGawlerMackay SheppartonMelton Kalgoorlie Geraldton Cattle CreekAustralianTownNamesx  O WarsawKrakówGnieznoPoznańPłockToruńŁowiczLublinŁódź WrocławPolishCityNamesE  SandomierzGdańskElbląg Zamość Szczecin Bydgoszcz Białystok Katowice RzeszówKielceOlsztynOpoleGorzów WielkopolskiZielona GóraKędzierzyn-KoźleGdyniaSopot CzęstochowaRadom SosnowiecGliwiceZabrzeBytomRybnikTychyDąbrowa Górnicza Nowa WieśPolishTownNames  U MexicoTijuana EcatepecLeónPueblaJuárez Guadalajara MonterreyZapopanCancúnMexicanCityNamesUNezahualcóyotl ChihuahuaMérida NaucalpanPlaya del Carmen Los CabosPuerto VallartaOaxacaMorelia SaltilloAguascalientes Hermosillo MexicaliSan Luis Potosí Culiacán QuerétaroReynosa AcapulcoDurangoTuxtla Gutiérrez Veracruz GuadalupeLa PazToluca Santa Cruz San PedroMexicanTownNames{  P Ulaanbaatar KarakorumErdenetDarkhan ChoibalsanMurunKhovdAvarga KhanbaliqMongolianCityNames* Arvaikheer Ulaangom Baganuur Sainshand Tsetserleg Sükhbaatar Öndörkhaan Dalanzadgad Züünkharaa UliastaiAltaiChoir Baruun-Urt MandalgoviZuunmod Zamyn-ÜüdBulgan Kharkhorin Bor-Öndör SharyngolNalaikhTerelj BayankhongorÖlgiiMongolianTownNames)''Hero: AchillesHero: PerseusHero: HerculesHero: OrpheusHero: TheseusHero: DaedalusHero: GilgameshHero: Sun Wukong Hero: Hou YiHero: Hua MulanHero: KintarōHero: MomotarōHero: Watanabe no TsunaHero: Minamoto no YorimitsuHero: Svipdagr Hero: SigurdHero: Ragnar LodbrokHero: Helgi HundingsbaneHero: Romulus Hero: RemusHero: Beowulf Hero: KarnaHero: El ÇidHero: Mu GuiyingHero: Pierre TerrailHero: Alexander the GreatHero: Robin HoodHero: VikramadityaHero: Odysseus Hero: LucentHero: Lancelot du LacHero: Don QuixoteHero: ArtemisiaHero: Joan of ArcHero: AtalantaHero: CamillaHero: BrunhildHero: AmanirenasHero: TomyrisLeadersAge3Heroes7e Ԍg}O=vʿ»TECHAGE1-BASETECHAGE2-BASETECHAGE3-BASETECHAGE4_MONUMENTS-BASETECHAGE5-BASETECHAGE6_ALCHEMY-BASETECHAGE7-BASETECHAGE8_UTOPIA-BASE LCC_DLC1 LCC_DLC2# 3358552177 3318540127 3316325889:TestReligion2TestReligion0TestReligion5TestReligion3$"9؁=?Ÿƈ ݑ¿ ܀ɇܳë  UÁ軛 τ 船憃؛  Ԫ  ֦҇ аЃ؅ 0 Turn 1 [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 2 [UI-FullLog-AdventureCardFormat] Turn 3 [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] Turn 4 [UI-FullLog-AdventureCardFormat] Turn 5 [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] Turn 6 [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] Turn 7 [UI-FullLog-AdventureCardFormat] Turn 8 [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] Turn 9 Turn 10 [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] Turn 11 [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 12 [UI-FullLog-AdventureCardFormat] Turn 13 Turn 14 [UI-FullLog-AdventureCardFormat] Turn 15 Turn 16 Turn 17 Turn 18 [UI-FullLog-AdventureCardFormat] Turn 19 [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] Turn 20 [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] Turn 21 [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 22 Turn 23 Turn 24 [UI-FullLog-AdventureCardFormat] [Regroup] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND Turn 25 [UI-FullLog-AdventureCardFormat] [Regroup] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND Turn 26 [UI-FullLog-AdventureCardFormat] [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 27 [Regroup] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [Regroup] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND Turn 28 [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] Turn 29 Turn 30 Turn 31 [Survivalist] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 32 Turn 33 [UI-FullLog-AdventureCardFormat] Turn 34 Turn 35 [UI-FullLog-AdventureCardFormat] Turn 36 Turn 37 [[TILEACTIONS-VASSAL_INTEGRATE-CardTitle]] -30 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINGOVERNMENT]Government XPLINKEND Turn 38 Turn 39 [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] Turn 40 [UI-FullLog-AdventureCardFormat] Turn 41 [[TILEACTIONS-VASSAL_INTEGRATE-CardTitle]] -30 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINGOVERNMENT]Government XPLINKEND [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 42 [[TILEACTIONS-VASSAL_INTEGRATE-CardTitle]] -30 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINGOVERNMENT]Government XPLINKEND Turn 43 Turn 44 Turn 45 [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 46 Turn 47 Turn 48 Turn 49 [Capital Attack] -1 Capital Attack Turn 50 [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack Turn 51 [[TILEACTIONS-VASSAL_INTEGRATE-CardTitle]] -42 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINGOVERNMENT]Government XPLINKEND [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNMEGAFAUNA-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 52 [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 53 [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 54 [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 55 [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 56 [UI-FullLog-AdventureCardFormat] Turn 57 [UI-FullLog-AdventureCardFormat] [CHAOS: BARBARIAN RESURGENCE] -450 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [UI-FullLog-AdventureCardFormat] Turn 58 Turn 59 Turn 60 [Prospect for Gold] -1 Action Charges Turn 61 [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 62 [CHAOS: BARBARIAN RESURGENCE] -450 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 63 [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 64 [[TILEACTIONS-VASSAL_INTEGRATE-CardTitle]] -42 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINGOVERNMENT]Government XPLINKEND [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 65 [UI-FullLog-AdventureCardFormat] [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 66 [Chaos: Rebellion] -450 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND Turn 67 [Capital Attack] -1 Capital Attack Turn 68 [Capital Attack] -1 Capital Attack Turn 69 [Capital Attack] -1 Capital Attack Turn 70 [Capital Attack] -1 Capital Attack [Regroup] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND Turn 71 [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 72 [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 73 [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 74 [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 75 [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 76 [Prospect for Gold] -1 Action Charges [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 77 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] Turn 78 [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] Turn 79 Turn 80 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack Turn 81 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 82 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack Turn 83 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Wadi Rum Expedition] -50 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 84 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [[TILEACTIONS-VASSAL_INTEGRATE-CardTitle]] -58,8 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINGOVERNMENT]Government XPLINKEND [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 85 [Capital Attack] -1 Capital Attack [Regroup] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [Chaos: Setbacks] -600 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [Regroup] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 86 [Regroup] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 87 [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack Turn 88 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack Turn 89 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] Turn 90 [Upgrade to Super Monument] -66,66667 LINKSTART[ITT_Misc|CONCEPT_MONUMENTS]Monument ProgressLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Upgrade to Super Monument] -66,66667 LINKSTART[ITT_Misc|CONCEPT_MONUMENTS]Monument ProgressLINKEND [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 91 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Upgrade to Super Monument] -66,66667 LINKSTART[ITT_Misc|CONCEPT_MONUMENTS]Monument ProgressLINKEND [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 92 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Sahara Expedition] -50 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack Turn 93 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 94 [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 95 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack [Regroup] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 96 [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 97 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] Turn 98 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Regroup] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND Turn 99 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack Turn 100 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [[TILEACTIONS-VASSAL_INTEGRATE-CardTitle]] -42 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINGOVERNMENT]Government XPLINKEND [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 101 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 102 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Capital Attack] -1 Capital Attack Turn 103 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [[TILEACTIONS-VASSAL_INTEGRATE-CardTitle]] -58,8 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINGOVERNMENT]Government XPLINKEND [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 104 [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] Turn 105 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Capital Attack] -1 Capital Attack [Prospect for Gold] -1 Action Charges [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 106 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Capital Attack] -1 Capital Attack [Regroup] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 107 [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Spawn Explorer] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND Turn 108 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Demand: Religious Conversion] -10 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINDIPLOMACY]Diplomacy XPLINKEND [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Spawn Explorer] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 109 [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Prospect for Gold] -1 Action Charges [Capital Attack] -1 Capital Attack [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND Turn 110 [Prospect for Gold] -1 Action Charges [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Prospect for Gold] -1 Action Charges [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 111 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Invest] -68,11523 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [[TILEACTIONS-VASSAL_INTEGRATE-CardTitle]] -82,32 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINGOVERNMENT]Government XPLINKEND [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Regroup] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND Turn 112 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Open Embassy] -100 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [Open Embassy] -30 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINDIPLOMACY]Diplomacy XPLINKEND [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [Aurora Expedition] -50 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [Regroup] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 113 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND Turn 114 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] [Invest] -148,0753 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 115 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 116 [Demand: Religious Conversion] -10 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINDIPLOMACY]Diplomacy XPLINKEND [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Regroup] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 117 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Serengeti Savanna Expedition] -30 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack Turn 118 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Serengeti Savanna Expedition] -30 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] [Propose Treaty: {0:0.##} Knowledge] -50 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINDIPLOMACY]Diplomacy XPLINKEND [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 119 [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Serengeti Savanna Expedition] -30 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack Turn 120 [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack Turn 121 [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Serengeti Savanna Expedition] -30 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Open Embassy] -100 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [Open Embassy] -30 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINDIPLOMACY]Diplomacy XPLINKEND [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack Turn 122 [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Serengeti Savanna Expedition] -30 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [Serengeti Savanna Expedition] -30 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [Expedition] -5 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINEXPLORATION]Exploration XPLINKEND [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack Turn 123 [UI-FullLog-AdventureCardFormat] [Invest] -33,59924 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 124 [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack Turn 125 [UI-FullLog-AdventureCardFormat] [[TILEACTIONS-VASSAL_INTEGRATE-CardTitle]] -115,248 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINGOVERNMENT]Government XPLINKEND [Capital Attack] -1 Capital Attack Turn 126 [Capital Attack] -1 Capital Attack Turn 127 [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack Turn 128 [UI-FullLog-AdventureCardFormat] [Propose Treaty: {0:0.##} Knowledge] -50 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINDIPLOMACY]Diplomacy XPLINKEND [Capital Attack] -1 Capital Attack Turn 129 [Capital Attack] -1 Capital Attack Turn 130 [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack Turn 131 [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack Turn 132 [[TILEACTIONS-VASSAL_INTEGRATE-CardTitle]] -82,32 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINGOVERNMENT]Government XPLINKEND [Capital Attack] -1 Capital Attack Turn 133 [Capital Attack] -1 Capital Attack Turn 134 [Open Embassy] -100 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [Open Embassy] -30 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINDIPLOMACY]Diplomacy XPLINKEND [Invest] -406,4311 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Capital Attack] -1 Capital Attack Turn 135 [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack [Capital Attack] -1 Capital Attack Turn 136 [Capital Attack] -1 Capital Attack [Invest] -65,46829 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Capital Attack] -1 Capital Attack Turn 137 [Capital Attack] -1 Capital Attack [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Chaos: Learned Ones] -1080 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [Capital Attack] -1 Capital Attack [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 138 [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Capital Attack] -1 Capital Attack Turn 139 [UI-FullLog-AdventureCardFormat] [Propose Treaty: {0:0.##} Knowledge] -50 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINDIPLOMACY]Diplomacy XPLINKEND [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Capital Attack] -1 Capital Attack Turn 140 [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Capital Attack] -1 Capital Attack Turn 141 [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [[TILEACTIONS-VASSAL_INTEGRATE-CardTitle]] -115,248 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINGOVERNMENT]Government XPLINKEND [Capital Attack] -1 Capital Attack Turn 142 [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Capital Attack] -1 Capital Attack Turn 143 [UI-FullLog-AdventureCardFormat] [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Capital Attack] -1 Capital Attack Turn 144 [[TILEACTIONS-VASSAL_INTEGRATE-CardTitle]] -82,32 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINGOVERNMENT]Government XPLINKEND [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Capital Attack] -1 Capital Attack Turn 145 [Barrage] -25 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Capital Attack] -1 Capital Attack Turn 146 [UI-FullLog-AdventureCardFormat] [Capital Attack] -1 Capital Attack Turn 147 [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -10 Charge Points Turn 148 [[TECHAGE8-MANHATTAN_STAGE1-CardTitle]] -500 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [[TECHAGE8-MANHATTAN_STAGE1-CardTitle]] 0,05 [Game-GameData-Misc-GameVal-MEGAPROJECT_BONUS_CHANCE_MANHATTAN-Base] [[TECHAGE8-MANHATTAN_STAGE1-CardTitle]] -20 LINKSTART[ITT_Misc|CONCEPT_RESSPECIALISTS]SpecialistsLINKEND [Invest] -565,0034 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND Turn 149 [Capital Attack] -1 Capital Attack Turn 150 [UI-FullLog-AdventureCardFormat] Turn 151 [Invest] -296,25 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND Turn 152 Turn 153 Turn 154 [Invest] -335,625 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND Turn 155 [[TECHAGE8-MANHATTAN_STAGE2-CardTitle]] -500 LINKSTART[ITT_Misc|CONCEPT_RESCOIN]WealthLINKEND [[TECHAGE8-MANHATTAN_STAGE2-CardTitle]] 0,05 [Game-GameData-Misc-GameVal-MEGAPROJECT_BONUS_CHANCE_MANHATTAN-Base] [[TECHAGE8-MANHATTAN_STAGE2-CardTitle]] -40 LINKSTART[ITT_Misc|CONCEPT_RESSPECIALISTS]SpecialistsLINKEND [[TECHAGE8-MANHATTAN_STAGE2-CardTitle]] -200 LINKSTART[ITT_Misc|CONCEPT_RESDOMAINWARFARE]Warfare XPLINKEND [Capital Attack] -1 Capital Attack Turn 156 TXFJSY8/ ؀(Ҁʀ怘΀Ph LM_OCEAN_A LM_DESERT_A LM_FOREST_ALM_SCRUBLAND_SAVANNA LM_TUNDRA_ALM_DESERT_WADIRUMLM_JUNGLE_PLATANOLM_MOUNTAIN_WULINGYUAN LM_JUNGLE_A LM_DESERT_BLM_MOUNTAIN_ALM_MOUNTAIN_B DGAMESETTINGS-GAMESPEED_TECH GAMESETTINGSSettingsGameSpeedTech0\&GAMESETTINGS-WORLDDIFFICULTY_HARDMODE GAMESETTINGS SettingsWorldDifficultyHardModefalseu#GAMESETTINGS-ADVANCEDSTART_CHOICES GAMESETTINGS(GAMESETTINGS-ADVANCEDSTART_CHOICES_LATESettingsMapAdvancedStart0DGAMESETTINGS-STARTINGREGION GAMESETTINGSSettingsNomadStarttrueBGAMESETTINGS-SETTLERTYPE GAMESETTINGSSettingsMapSettlerType1cGAMESETTINGS-WASTELANDSTART GAMESETTINGSGAMESETTINGS-WASTELAND_BIOMESettingsMapWastelandfalseE GAMESETTINGS-FROZENTERRAINSTART GAMESETTINGSSettingsMapSnowtrue\GAMESETTINGS-MEGAFAUNA GAMESETTINGSGAMESETTINGS-MEGAFAUNABIOMESettingsMapMegafaunatruet GAMESETTINGS-RESOURCE_ABUNDANCE GAMESETTINGS%GAMESETTINGS-RESOURCE_ABUNDANCEBIOMESettingsResourceAbundancefalsez"GAMESETTINGS-REWARDCAMP_ABUNDANCE 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:TotalPopulation,SET,0PLAYER9#MAX_ARMY_SIZE,SET,2PLAYERM)BarbarianCampSpawnType,MT_BARBARIAN_CAMPPLAYERR.BarbarianLandingPartySpawnType,UNIT_BARBARIANPLAYERE!NeutralTechTurnSchedule,20:50:90PLAYERH$GeneratorSpawnType-0,UNIT_BARBARIANPLAYERE!GeneratorSpawnTypeWeight-0,SET,1PLAYER:3TT_DEEPFOREST,MT_LandPLAYER63TT_JUNGLE,MT_LandPLAYERMG!NeutralTechTurnSchedule,10:25:45 PLAYER,071#GAME_SPEED,EQ,2 PLAYER,1OI#NeutralTechTurnSchedule,40:100:180 PLAYER,093#GAME_SPEED,EQ,0.5 PLAYER,1!TILEACTIONS-BARBARIAN_TECH-SETUP})# 9#MAX_ARMY_SIZE,SET,3PLAYERC#BARBARIAN_SPAWN_POP_CAP,ADD,1PLAYERX4BarbarianLandingPartySpawnType,UNIT_BARBARIAN_LVL_2PLAYERN*GeneratorSpawnType-0,UNIT_BARBARIAN_LVL_2PLAYERI%GeneratorSpawnType-1,UNIT_BARBARCHERPLAYERE!GeneratorSpawnTypeWeight-1,SET,1PLAYERH$GeneratorSpawnType-2,UNIT_BARBCANOEPLAYERE!GeneratorSpawnTypeWeight-2,SET,1PLAYERY "TILEACTIONS-BARBARIAN_DEFENDERS_0ENTTYPE,MT_BARBARIAN_CAMPU  TILEACTIONS-NEUTRAL_DEFENDERS_0ENTTYPE,MT_NEUTRAL_TOWNTILEACTIONS-BARBARIAN_TECH-0gaSM'TileDefenders-0,UNIT_BARBMILITIA_LVL_2 ENT,EXEC"TILEACTIONS-BARBARIAN_DEFENDERS_0TI#TileDefenders-0,UNIT_MILITIA_LVL_2 ENT,EXECI#TileDefenders-1,UNIT_MILITIA_LVL_2 ENT,EXECI#TileDefenders-2,UNIT_MILITIA_LVL_2 ENT,EXEC TILEACTIONS-NEUTRAL_DEFENDERS_0b\NX4BarbarianLandingPartySpawnType,UNIT_BARBARIAN_LVL_3PLAYERN*GeneratorSpawnType-0,UNIT_BARBARIAN_LVL_3PLAYERO+GeneratorSpawnType-1,UNIT_BARBARCHER_LVL_2PLAYERH$GeneratorSpawnType-3,UNIT_BARBHORSEPLAYERE!GeneratorSpawnTypeWeight-3,SET,1PLAYERY "TILEACTIONS-BARBARIAN_DEFENDERS_1ENTTYPE,MT_BARBARIAN_CAMPU  TILEACTIONS-NEUTRAL_DEFENDERS_1ENTTYPE,MT_NEUTRAL_TOWNTILEACTIONS-BARBARIAN_TECH-1gaSM'TileDefenders-0,UNIT_BARBMILITIA_LVL_3 ENT,EXEC"TILEACTIONS-BARBARIAN_DEFENDERS_1TI#TileDefenders-0,UNIT_MILITIA_LVL_3 ENT,EXECI#TileDefenders-1,UNIT_MILITIA_LVL_3 ENT,EXECI#TileDefenders-2,UNIT_MILITIA_LVL_3 ENT,EXEC TILEACTIONS-NEUTRAL_DEFENDERS_1r N*GeneratorSpawnType-2,UNIT_BARBCANOE_LVL_2PLAYERY "TILEACTIONS-BARBARIAN_DEFENDERS_2ENTTYPE,MT_BARBARIAN_CAMPU  TILEACTIONS-NEUTRAL_DEFENDERS_2ENTTYPE,MT_NEUTRAL_TOWNTILEACTIONS-BARBARIAN_TECH-2gaSM'TileDefenders-0,UNIT_BARBMILITIA_LVL_4 ENT,EXEC"TILEACTIONS-BARBARIAN_DEFENDERS_2OI;I#TileDefenders-0,UNIT_MILITIA_LVL_4 ENT,EXECI#TileDefenders-1,UNIT_MILITIA_LVL_4 ENT,EXECI#TileDefenders-2,UNIT_MILITIA_LVL_4 ENT,EXECN(TileDefenders-3,UNIT_STONEFORTIFICATION ENT,EXEC TILEACTIONS-NEUTRAL_DEFENDERS_2^YRequireAbilityTarget+AbilityTarget-SoundEvent:CityAttackPrepareShowValidAttackTargetsXR" CITYATTACK*CityAttackEffectPrefab:CityAttackParticleqs 7Game-Operator-Req-GameData-GTE-CustomStyle-CityAttack1ENEMYUNITCOUNT,GTE,1LOC,TILERADIUS,1i7Game-Operator-Req-GameData-GTE-CustomStyle-CityAttack2CityAttacksRemaining,GTE,1? ENEMYUNITCOUNT,GTE,1LOC,EXTERNALTARGETD TILEDIST,LTE,1 LOC,EXECLOCLOC,EXTERNALTARGET'UI/Icons/Unit Actions/CITY_ATTACK-ICONTILEACTIONS-CITY_ATTACKX?9"INTEGRATEVASSAL LOC,EXECLOCT6ResDomainGovernment,GTE,#VASSAL_INTEGRATION_COST_NEXTPLAYERU=StatVassalIntegration,GTE,[SELF:StatVassalIntegrationNeeded]TILEACTIONS-VASSAL_INTEGRATEtnO1NS_TempNextBoostCost,SET,#VASSAL_BOOST_COST_BASE\>NS_TempNextBoostCostIncrease,SET,#VASSAL_BOOST_COST_PER_LEVEL[=NS_TempNextBoostCostIncrease,MUL,[SELF:StatVassalProsperity][=NS_TempNextBoostCost,ADD,[SELF:NS_TempNextBoostCostIncrease]T6StatVassalProsperity,ADD,#VASSAL_PROSPERITY_BOOST_AMTF(ResCoin,GTE,[SELF:NS_TempNextBoostCost]PLAYERG/StatVassalProsperity,LT,#VASSAL_PROSPERITY_MAX"TILEACTIONS-VASSAL_BOOSTINTEGRATEForceEffectAsBuff}9RegionalEfficiency,MUL,0.9:ResChaosPerTurn,ADD,1PLAYERUI/Icons/Unrest-1TILEACTIONS-UNREST_PENALTY-1ForceEffectAsBuff}9RegionalEfficiency,MUL,0.7:ResChaosPerTurn,ADD,2PLAYERUI/Icons/Unrest-2TILEACTIONS-UNREST_PENALTY-2ForceEffectAsBuff}9RegionalEfficiency,MUL,0.7:ResChaosPerTurn,ADD,2PLAYERUI/Icons/Unrest-3TILEACTIONS-UNREST_PENALTY-3" EventTimer:5PendingRevoltMG9UNIT,[PLAYER:RevoltSpawnType]AlertTargetSelf:true,AlertTargetCard:true,AlertCanCancel:truePLAYERTILEACTIONS-UNREST_EVENT-3ForceEffectAsBuff}9RegionalEfficiency,MUL,0.5:ResChaosPerTurn,ADD,3PLAYERUI/Icons/Unrest-4TILEACTIONS-UNREST_PENALTY-4" EventTimer:5PendingRevoltMG9UNIT,[PLAYER:RevoltSpawnType]AlertTargetSelf:true,AlertTargetCard:true,AlertCanCancel:truePLAYERTILEACTIONS-UNREST_EVENT-4ForceEffectAsBuff}9RegionalEfficiency,MUL,0.5:ResChaosPerTurn,ADD,3PLAYERUI/Icons/Unrest-5TILEACTIONS-UNREST_PENALTY-5@" EventTimer:5PendingRevoltUNIT,[PLAYER:RevoltSpawnType]AlertTargetSelf:true,AlertTargetCard:true,AlertCanCancel:truePLAYERTILEACTIONS-UNREST_EVENT-5ForceEffectAsBuff}9RegionalEfficiency,MUL,0.5:ResChaosPerTurn,ADD,3PLAYERUI/Icons/Unrest-6TILEACTIONS-UNREST_PENALTY-6J" EventTimer:5PendingRevoltwq:GAT_RevoltEvent>AlertTargetSelf:true,AlertTargetCard:true,AlertCanCancel:truePLAYER^X TILEACTIONS-UNREST_FINALEVENTPlayCardAsEvent:true ENT,EXEC:4StatRegionCount,GTE,2PLAYERa[ !TILEACTIONS-UNREST_LASTCITYEVENTPlayCardAsEvent:true ENT,EXEC93StatRegionCount,EQ,1PLAYERTILEACTIONS-UNREST_EVENT-6V>8StatUnrest,SUB,60 ENT,EXECB<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERG93" CITYSPLINTER ENT,EXECCards/Events/UnrestPaintingTILEACTIONS-UNREST_FINALEVENT CST_Event!>8StatUnrest,SUB,60 ENT,EXECB<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER}UNIT,[PLAYER:RevoltSpawnType]#EUREKA_KNOWLEDGE,MUL,0.8PLAYER PLAYERACTIONS-EXPLORATIONEUREKA=8AIWeight-Choice:0-1AIWeight-Choice:1-0HideSentInLogB;Game-GameData-Misc-LineBreakBAllowPeacefulRevolution,SET,0PLAYER<-DialogPanelBrowser,RESTRICTED)+ RESTRICTEDB<AllowPeacefulRevolution,GTE,1PLAYER9+%,PLAYER?9HasPossibleGovernment,TRUEPLAYER0Cards/Events/CultureRevolutionPainting_Peaceful!PLAYERACTIONS-CULTURE_REVOLUTION CST_Event=8AIWeight-Choice:0-1AIWeight-Choice:1-0HideSentInLogG9;ResChaosPerTurn,ADD,20PLAYERBAllowPeacefulRevolution,SET,0PLAYERATECHAGE3,+FromRevolution DECK,CHAOS<-DialogPanelBrowser,RESTRICTED)+ RESTRICTEDSE?ResDomainGovernment,ADD,50PLAYER?9HasPossibleGovernment,TRUEPLAYER.Cards/Events/DirectRevolutionPainting_Violent PLAYERACTIONS-DIRECT_REVOLUTION CST_Event BAllowPeacefulRevolution,SET,1PLAYERT0ResCulture,ADD,[PLAYER:CultureRushPointsNeeded]PLAYER"PLAYERACTIONS-PICK_NEW_GOVERNMENTa\ (PLAYERACTIONS-REBUILDGOVERNMENTBUILDINGREGION,REQTARGETREGIONW $PLAYERACTIONS-RESETVASSALPROSPERITYENTTYPE,MT_CITYCENTER<6GovernmentCapital,GTE,1PLAYERPLAYERACTIONS-CHANGEGOVERNMENTNotReversible1 ENTTAG,CapitalAge34#B_HISTORICALCAPITAL_3HBUILDING,B_HISTORICALCAPITAL_3 LOC,EXECLOC;5CapitalAge3,GTE,1 LOC,EXECLOC1 ENTTAG,CapitalAge54#B_HISTORICALCAPITAL_5HBUILDING,B_HISTORICALCAPITAL_5 LOC,EXECLOC;5CapitalAge5,GTE,1 LOC,EXECLOC1 ENTTAG,CapitalAge84#B_HISTORICALCAPITAL_7HBUILDING,B_HISTORICALCAPITAL_7 LOC,EXECLOC;5CapitalAge8,GTE,1 LOC,EXECLOC(PLAYERACTIONS-REBUILDGOVERNMENTBUILDING_Y3StatVassalProsperityMax,SET,#VASSAL_PROSPERITY_MAX ENT,EXEC71 ISVASSAL,TRUE LOC,EXECLOC\V0StatVassalProsperity,SET,#VASSAL_PROSPERITY_MAX ENT,EXEC1 ISVASSAL,TRUE LOC,EXECLOCP0StatVassalProsperity,GTE,#VASSAL_PROSPERITY_MAX ENT,EXEC$PLAYERACTIONS-RESETVASSALPROSPERITYSM?9StatDefense,SET,14 ENT,EXEC#PLAYERACTIONS-NONCOM_AGE2_STATBUFFSM?9StatDefense,SET,20 ENT,EXEC#PLAYERACTIONS-NONCOM_AGE3_STATBUFFSM?9StatDefense,SET,25 ENT,EXEC#PLAYERACTIONS-NONCOM_AGE4_STATBUFFSM?9StatDefense,SET,30 ENT,EXEC#PLAYERACTIONS-NONCOM_AGE5_STATBUFFSM?9StatDefense,SET,36 ENT,EXEC#PLAYERACTIONS-NONCOM_AGE6_STATBUFFSM?9StatDefense,SET,42 ENT,EXEC#PLAYERACTIONS-NONCOM_AGE7_STATBUFFSM?9StatDefense,SET,48 ENT,EXEC#PLAYERACTIONS-NONCOM_AGE8_STATBUFFSM?9StatDefense,SET,53 ENT,EXEC#PLAYERACTIONS-NONCOM_AGE9_STATBUFFSM?9StatDefense,SET,60 ENT,EXEC$PLAYERACTIONS-NONCOM_AGE10_STATBUFF#`TreatyResType:ResCulture,TreatyValue:{PlayerMessageDataParam}PLAYER,EXTERNALTARGET;Game-GameData-Misc-LineBreakGAHasTreaty,ANY:FALSEPLAYER,EXTERNALTARGET%PLAYERACTIONS-DIPLOTREATYCULTURERECVMAIActionWeight:AIA_Warmonger=-2,AIA_Fear=5,AIA_ProactiveNice=2,AIA_Anger=-10EmbassyRequiredAction TreatyActionShowTreatyInfoOnButton0 PMT_ChoiceQChoiceCard:PLAYERACTIONS-DIPLOTREATYCULTURERECV,PlayerMessageParam:TREATYCULTUREPLAYER,EXTERNALTARGETD&PLAYERACTIONS-DIPLOTREATYSEND-TooltipGHasTreaty,ANY:FALSEPLAYER,EXTERNALTARGETPLAYERE'HasEmbassy-{ExternalTargetPlayer},EQ,1PLAYERG)ResDomainDiplomacy,GTE,#TREATY_SEND_COSTPLAYER%PLAYERACTIONS-DIPLOTREATYCULTURESENDql9 ForceEffectAsBuffaAIActionWeight:AIA_Warmonger=6,AIA_Friendship=-10,AIA_Anger=7,AIA_Fear=-2,AIA_ProactiveMean=0.25AIChaosWeight:25=-5AITurnLimiter:30$AITurnLimitOverride-ADL_VeryHard:25AIRequireWarPreparationAIWarTargetPlayBoost'PlaySoundEvent:DiplomaticEventNegativeStandardPlayerActionAIHint-DeclareWar^1DR_War,{CurrentPlayer}IsJustifiedWar:falsePLAYER,EXTERNALTARGETTPlayerRelationship-{CurrentPlayer}-{ExternalTargetPlayer},SUB,#DIPLOMACY_FAVOR_HUGE BuffDecay:2PLAYER,EXTERNALTARGETPPlayerRelationship-{CurrentPlayer}-{TargetPlayer},ADD,#DIPLOMACY_WAR_REPUTATION"BuffDecay:2,EvaluateOpMarkup:truePLAYER,ALLKNOWNPLAYERSn1StatUnrest,ADD,#WAR_UNREST_AGGRESSOR_UNJUSTIFIEDForceEffectNotAsBuff:trueREGION;0PMT_WarPLAYER,EXTERNALTARGETR4PLAYERACTIONS-DIPLOOPINIONEXPLANATION-ChoiceTooltipk 3TECHAGE9_CRISISWASTELAND-GET_PLAYERDEFCONAGGRESSORPlayCardPassive:truePLAYERg $TECHAGE9_CRISISWASTELAND-SET_DEFCONPlayCardPassive:truePLAYER,ALLPLAYERSC=DR_Hostile,TRUEPLAYER,EXTERNALTARGET$PLAYERACTIONS-DIPLODECLAREWARUNILAT?AIActionWeight:AIA_Warmonger=-2,AIA_Fear=5,AIA_ProactiveNice=1AIChaosWeight:25=10StandardPlayerActionForceNiceDiplomacyButtonAIHint-DeclarePeace e0 PMT_Choice(ChoiceCard:PLAYERACTIONS-DIPLOPEACERECVPLAYER,EXTERNALTARGETI+PLAYERACTIONS-DIPLOPEACESEND-EffectTooltip?9 DR_War,TRUEPLAYER,EXTERNALTARGETPLAYERACTIONS-DIPLOPEACESENDlForceEffectAsBuffDefaultChoice:0MarkChoiceAsDecline:0MarkChoiceAsAccept:1$AIResponseWeights-0:AIA_Warmonger=1@AIResponseWeights-1:AIA_Compliant=3,AIA_Fear=6,AIA_Warmonger=-2AIChaosResponseWeight-1:30=20HideSentInLog;3%sL1DR_Peace,{CurrentPlayer}PLAYER,EXTERNALTARGETY !PLAYERACTIONS-PEACE_REDUCEUNRESTPlayCardPassive:truePLAYERh !PLAYERACTIONS-PEACE_REDUCEUNRESTPlayCardPassive:truePLAYER,EXTERNALTARGETk 3TECHAGE9_CRISISWASTELAND-GET_PLAYERDEFCONAGGRESSORPlayCardPassive:truePLAYERz 3TECHAGE9_CRISISWASTELAND-GET_PLAYERDEFCONAGGRESSORPlayCardPassive:truePLAYER,EXTERNALTARGETg $TECHAGE9_CRISISWASTELAND-SET_DEFCONPlayCardPassive:truePLAYER,ALLPLAYERS3DiplomacyLocked,EQ,0PLAYERBDiplomacyLocked,EQ,0PLAYER,EXTERNALTARGETPLAYERACTIONS-DIPLOPEACERECVicUOStatUnrest,SUB,50ForceEffectNotAsBuff:trueREGION!PLAYERACTIONS-PEACE_REDUCEUNREST1ForceEffectAsBuffDefaultChoice:0MarkChoiceAsDecline:0MarkChoiceAsAccept:1$AIResponseWeights-0:AIA_Warmonger=1@AIResponseWeights-1:AIA_Compliant=5,AIA_Fear=7,AIA_Warmonger=-3HideSentInLog3%RL1DR_Peace,{CurrentPlayer}PLAYER,EXTERNALTARGET3DiplomacyLocked,EQ,0PLAYERBDiplomacyLocked,EQ,0PLAYER,EXTERNALTARGET!PLAYERACTIONS-DIPLOUNHOSTILERECV[V?AIActionWeight:AIA_Warmonger=-3,AIA_Fear=4,AIA_ProactiveNice=1StandardPlayerAction i0 PMT_Choice,ChoiceCard:PLAYERACTIONS-DIPLOUNHOSTILERECVPLAYER,EXTERNALTARGETI+PLAYERACTIONS-DIPLOPEACESEND-EffectTooltipC=DR_Hostile,TRUEPLAYER,EXTERNALTARGET!PLAYERACTIONS-DIPLOUNHOSTILESENDup?AIActionWeight:AIA_Warmonger=-3,AIA_Fear=4,AIA_ProactiveNice=3StandardPlayerActionAIHint-DeclareOpenBordersj0 PMT_Choice-ChoiceCard:PLAYERACTIONS-DIPLOOPENBORDERRECVPLAYER,EXTERNALTARGETN0PLAYERACTIONS-DIPLOOPENBORDERSEND-EffectTooltipA;DR_Peace,TRUEPLAYER,EXTERNALTARGET"PLAYERACTIONS-DIPLOOPENBORDERSENDEDefaultChoice:0MarkChoiceAsDecline:0MarkChoiceAsAccept:10AIResponseWeights-0:AIA_Warmonger=2,AIA_Anger=5RAIResponseWeights-1:AIA_Compliant=5,AIA_Fear=6,AIA_Warmonger=-2,AIA_Friendship=10ForceEffectAsBuffHideSentInLog3%GR1DR_OpenBorders,{CurrentPlayer}PLAYER,EXTERNALTARGETVPlayerRelationship-{CurrentPlayer}-{ExternalTargetPlayer},ADD,#DIPLOMACY_FAVOR_MEDIUM BuffDecay:-2PLAYER,EXTERNALTARGETR4PLAYERACTIONS-DIPLOOPINIONEXPLANATION-ChoiceTooltip3DiplomacyLocked,EQ,0PLAYERBDiplomacyLocked,EQ,0PLAYER,EXTERNALTARGET"PLAYERACTIONS-DIPLOOPENBORDERRECVrmForceEffectAsBuffDAIActionWeight:AIA_Friendship=-10,AIA_Anger=5,AIA_ProactiveMean=0.5StandardPlayerActionL1DR_Peace,{CurrentPlayer}PLAYER,EXTERNALTARGETH0PMT_OpenBorderCancelPLAYER,EXTERNALTARGETGADR_OpenBorders,TRUEPLAYER,EXTERNALTARGET+PLAYERACTIONS-DIPLOCANCELOPENBORDERSUNILATrm?AIActionWeight:AIA_Warmonger=-5,AIA_Fear=5,AIA_ProactiveNice=1StandardPlayerActionAIHint-DeclareAlliancenh0 PMT_Choice+ChoiceCard:PLAYERACTIONS-DIPLOALLIANCERECVPLAYER,EXTERNALTARGETGADR_OpenBorders,TRUEPLAYER,EXTERNALTARGET PLAYERACTIONS-DIPLOALLIANCESEND>DefaultChoice:0MarkChoiceAsDecline:0MarkChoiceAsAccept:10AIResponseWeights-0:AIA_Warmonger=4,AIA_Anger=8RAIResponseWeights-1:AIA_Compliant=3,AIA_Fear=8,AIA_Warmonger=-5,AIA_Friendship=15ForceEffectAsBuffHideSentInLog 3%BO1DR_Alliance,{CurrentPlayer}PLAYER,EXTERNALTARGETTPlayerRelationship-{CurrentPlayer}-{ExternalTargetPlayer},ADD,#DIPLOMACY_FAVOR_HUGE BuffDecay:-2PLAYER,EXTERNALTARGETR4PLAYERACTIONS-DIPLOOPINIONEXPLANATION-ChoiceTooltip3DiplomacyLocked,EQ,0PLAYERBDiplomacyLocked,EQ,0PLAYER,EXTERNALTARGET PLAYERACTIONS-DIPLOALLIANCERECVqlForceEffectAsBuffCAIActionWeight:AIA_Friendship=-10,AIA_Anger=10,AIA_ProactiveMean=1StandardPlayerActionR1DR_OpenBorders,{CurrentPlayer}PLAYER,EXTERNALTARGETF0PMT_AllianceCancelPLAYER,EXTERNALTARGETD>DR_Alliance,TRUEPLAYER,EXTERNALTARGET(PLAYERACTIONS-DIPLOCANCELALLIANCEUNILATo71 LOC,EXTERNALTARGETDALLPLAYERS-TypeAlien,LT,1LOC,EXTERNALTARGETBALLPLAYERS-RogueAI,LT,1LOC,EXTERNALTARGETBALLPLAYERS-Cultist,LT,1LOC,EXTERNALTARGETPLAYERACTIONS-POWERBRIBEDRLStatVassalIntegration,ADD,5LOC,EXTERNALTARGET9 SUBREGION,TRUELOC,EXTERNALTARGETC VASSALCANINTEGRATE,FALSELOC,EXTERNALTARGET#PLAYERACTIONS-DIPLOVASSALINTEGRATEgaSM /ENTTAGATLOC,ALLPLAYERS-Outbreak,EXTERNALTARGETPLAYERACTIONS-POWERERADICATERL99GAT_CultureMeterFullPLAYER9SustainCulture,SET,1PLAYERfBTempNextSustainCultureCost,SET,[PLAYER:CurrentSustainCultureCost]PLAYERF"TempNextSustainCultureCost,ADD,10PLAYERfBCurrentSustainCultureCost,SET,[PLAYER:TempNextSustainCultureCost]PLAYERI+PLAYERACTIONS-SUSTAINCULTURE-EffectTooltipYS5ResDomainArts,GTE,[PLAYER:CurrentSustainCultureCost]PLAYERPLAYERACTIONS-SUSTAINCULTURECT0ResCulture,ADD,[PLAYER:CultureRushPointsNeeded]PLAYER9:GAT_CultureMeterFullPLAYERIC%ResCoin,GTE,[PLAYER:CultureRushCost]PLAYERPLAYERACTIONS-RUSHCULTUREYS/ResKnowledge,ADD,[PLAYER:TechRushPointsNeeded]PLAYERF@"ResCoin,GTE,[PLAYER:TechRushCost]PLAYERPLAYERACTIONS-RUSHTECH:7"ADOPTRELIGION,NONEPLAYERF"#RELIGION_UNREST_PER_POP,MUL,0.25PLAYERO+CulturePowerUnlock-ArtsReligionAdopt,SET,0PLAYERP,CulturePowerUnlock-ArtsReligionCreate,SET,0PLAYER>#SECULAR_GOVERNMENT,SET,1PLAYER` (PLAYERACTIONS-SECULAR_FAITH_REPLACEMENTPlayCardPassive:truePLAYERPLAYERACTIONS-SECULAR_GOVTForceEffectAsBuffw e -PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_HUGEENTTAG,FaithToCulture_HugelTriggerOnEntityCreateTag-FaithToCulture_Huge-SECULARGOVERNMENT,PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_HUGEPLAYERg .PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_LARGEENTTAG,FaithToCulture_LargenTriggerOnEntityCreateTag-FaithToCulture_Large-SECULARGOVERNMENT,PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_LARGEPLAYERi /PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_MEDIUMENTTAG,FaithToCulture_MediumpTriggerOnEntityCreateTag-FaithToCulture_Medium-SECULARGOVERNMENT,PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_MEDIUMPLAYERg .PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALLENTTAG,FaithToCulture_SmallnTriggerOnEntityCreateTag-FaithToCulture_Small-SECULARGOVERNMENT,PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALLPLAYER]W3ConsumeGoodBonus-ReligiousText-ResCulture,ADD,0.25PLAYER82THEOLOGIANS-DOCTRINE,TRUE2] .PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALLENTTYPE,B_CAPITAL_TriggerOnEntityCreateType-B_CAPITAL-RITUALPRAYER,PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALLPLAYER<6THEOLOGIANS-RITUALPRAYER,TRUEB^ .PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALLENTTAG,WeaponSmith]TriggerOnEntityCreateTag-WeaponSmith-HOLYTOOLS,PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALLPLAYERMG)#INNOVATION_CRISISHERESY_HOLYTOOLS,GTE,1PLAYER(PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT CST_TechForceEffectAsBuffQK=7ResCulture,ADD,2 ENT,EXEC-PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_HUGEForceEffectAsBuffQK=7ResCulture,ADD,1 ENT,EXEC.PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_LARGEForceEffectAsBuffSM?9ResCulture,ADD,0.5 ENT,EXEC/PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_MEDIUMForceEffectAsBuffTN@:ResCulture,ADD,0.25 ENT,EXEC.PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL;SN(AIResourceMinimum:ResDomainDiplomacy:35EnvoyPlayerActionForceEffectAsBuffVPlayerRelationship-{CurrentPlayer}-{ExternalTargetPlayer},ADD,#DIPLOMACY_FAVOR_MEDIUM 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LOC,EXECLOC3MovedThisTurn,BOOL_FALSE,0AStatHealth,LT,50ENTTAGATLOC,Unit,EXECLOC"UI/Icons/Unit Actions/HEALER_HEALUNITACTIONS-HEALER_HEALx\(TempHealAmount,SET,[SELF:StatHealthMax]TemporaryInternal:true^*TempHealAmount,MUL,#HEALTHRECOVERFRACAUTOTemporaryInternal:true0StatHealth,ADD,204UnitActionSpecialHealD&StatCommand,ADD,[SELF:StatCommandMax]UNITACTIONS-HEALER_HEALEFFECT-(AIUseUnitActionUseConfirmationDialog)#O 1ENT,FINDTAGLOCRAD,ALLPLAYERS-+Outbreak,EXECLOC,17UnitActionSpecialCleanseCALLPLAYERS-+Outbreak,GTE,1LOC,TILERADIUS,1:ResDomainExploration,GTE,10PLAYER#UI/Icons/Unit Actions/CLEANSE_AREAUNITACTIONS-HEALER_CLEANSEUseConfirmationDialogc]=BUILDING,B_OUTBREAK LOC,EXECLOC'  ENT,EXEC+ EntityDelete3 TERRITORY,ENEMY LOC,EXECLOC3 DR_War,TRUEPLAYER,LOCOWNER@ALLPLAYERS-Improvement,GTE,1 LOC,EXECLOC&UI/Icons/Unit Actions/CREATE_OUTBREAKUNITACTIONS-CREATE_OUTBREAK4.CUNIT,UNIT_ORNITHOPTERBIRD LOC,EXECLOC-"ACTIONCOMPLETE5UnitActionSpecialSpawno,StatMovement,GTE,109ResDomainEngineering,GTE,5PLAYER(UI/Icons/Unit Actions/SPAWN_ORNITHOPTER"UNITACTIONS-ORNITHOPTER_SPAWNBIRDpj\'  ENT,EXEC+ EntityDelete%UNITACTIONS-ORNITHOPTER_SELFDESTRUCTUOB$StatHealth,SET,[SELF:StatHealthMax]4UnitActionSpecialHealA TERRITORY,FRIENDLY_OR_NEUTRAL LOC,EXECLOC9ResDomainEngineering,GTE,5PLAYER;#StatHealth,LT,[SELF:StatHealthMax]%UI/Icons/Unit Actions/REPAIR_MACHINAUNITACTIONS-MACHINA_SELFHEALzt@UNIT,UNIT_CONQUISTADOR LOC,EXECLOC-"ACTIONCOMPLETE5UnitActionSpecialSpawn,StatMovement,GTE,10:ResDomainExploration,GTE,60PLAYERD !TERRAINTAGADJACENT,+LandMovement LOC,EXECLOC)UI/Icons/Unit Actions/SPAWN_CONQUISTADOR&UNITACTIONS-CARAVEL_SPAWNCONQUISTADOR.(<UNIT,UNIT_ENGINEER LOC,EXECLOC-"ACTIONCOMPLETE5UnitActionSpecialSpawnp,StatMovement,GTE,10:ResDomainEngineering,GTE,60PLAYER$UI/Icons/Unit Actions/SPAWN_PIONEER&UNITACTIONS-CONQUISTADOR_SPAWNPIONEERlf5"REMOVEHERETICS,1REGION'  ENT,EXEC;UnitActionSpecialInquisition?ALLPLAYERS-CityCenter,GTE,1 LOC,EXECLOC3MovedThisTurn,BOOL_FALSE,05 HERETICPOPS,GTE,1 LOC,EXECLOC)UI/Icons/Culture Powers/INQUISITION-ICON#UNITACTIONS-INQUISITOR_INQUISITION#ValidAction-BT_GatherArcanaxrE 'ENTTAGATLOC,ALLPLAYERS-+Arcana,EXECLOC5ResArcana,ADD,10PLAYER2StatMovement,SUB,106UnitActionSpecialArcanar,StatMovement,GTE,10<ALLPLAYERS-+Arcana,GTE,1 LOC,EXECLOC$UI/Icons/Unit Actions/GATHER_ARCANA#UNITACTIONS-ALCHEMIST_GATHERARCANAy[VValidAction-BT_SettleAIHINT-AquaticSettleScorer#UseConfirmationDialogIfOnBonusTile)?!MT_CITYCENTER_AQUATIC LOC,EXECLOCc:StatVassalProsperity,ADD,#VASSAL_SETTLER_START_PROSPERITY LOC,EXECLOC< SuppressTriggers:TRUE ENT,EXEC9UnitActionSettleCityPLAYERU3MovedThisTurn,BOOL_FALSE,0jALLPLAYERS-BlockSettler,EQ,0#LOC,TILERADIUS,#BUILDCITY_DISTANCE#BUILDCITY_DISTANCE9 TERRAINTAG,+DeepWater LOC,EXECLOC5 TERRITORY,NEUTRAL LOC,EXECLOC4 BORDERDIST,GTE,2 LOC,EXECLOC7UI/Icons/Unit Actions/OCEANSETTLER_BUILDOCEANCITY-ICON(UNITACTIONS-OCEANSETTLER_BUILDOCEANCITYZT0PowerUseCount-GovernmentSpawnOceanSettler,SUB,1PLAYERTN0PowerUseCount-GovernmentSpawnOceanSettler,GTE,1PLAYER UNITACTIONS-OCEANSETTLER_KILLEDUseConfirmationDialog |K -ENT,FINDTAGLOCRAD,ALLPLAYERS-+Riot,EXECLOC,1'  ENT,EXEC6 TERRITORY,FRIENDLY LOC,EXECLOC?ALLPLAYERS-+Riot,GTE,1LOC,TILERADIUS,1*UI/Icons/Unit Actions/RIOTPOLICE_DISPERSE UNITACTIONS-RIOTPOLICE_DISPERSE}@:StatCombatXP,ADD,10 ENT,EXEC1+ +Combatant ENT,EXEC0UNITACTIONS-GOVERNMENTBUNKER_ONUNITBUILDTRIGGER SM UNITACTIONS-AIRSTRIKE_EFFECTLOC,EXTERNALTARGET/;GOVAUTOCRATIC-AIRSTRIKE,TRUEPLAYER*StatMovement,GT,06ResDomainWarfare,GTE,50PLAYERD TILEDIST,LTE,1 LOC,EXECLOCLOC,EXTERNALTARGET: TERRITORY,ENEMYLOC,EXTERNALTARGET!UI/Icons/Unit Actions/AIR_STRIKEUNITACTIONS-GENERAL_AIRSTRIKELF8P 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ENT,EXEC:"RELEASESUPPRESSEDHELPALERTS3UnitActionSettleCityE!SuppressKeepAliveFromUnits,SET,1PLAYERjALLPLAYERS-BlockSettler,EQ,0#LOC,TILERADIUS,#BUILDCITY_DISTANCE#BUILDCITY_DISTANCE5 TERRITORY,NEUTRAL LOC,EXECLOC4 BORDERDIST,GTE,2 LOC,EXECLOC(UI/Icons/Unit Actions/NOMAD_SETTLE-ICON UNITACTIONS-SETTLER_BUILDREGION?:ValidAction-BT_Nomad#UseConfirmationDialogIfOnBonusTile7!MT_CITYCENTER LOC,EXECLOC9"INTEGRATEVASSAL LOC,EXECLOCG !UNITACTIONS-NOMAD_HOMELAND_CHECK ENT,EXECI #UNITACTIONS-NOMAD_CALCULATE_REWARD ENT,EXEC< SuppressTriggers:TRUE ENT,EXEC:"RELEASESUPPRESSEDHELPALERTS3UnitActionSettleCityjALLPLAYERS-BlockSettler,EQ,0#LOC,TILERADIUS,#BUILDCITY_DISTANCE#BUILDCITY_DISTANCE5 TERRITORY,NEUTRAL LOC,EXECLOC4 BORDERDIST,GTE,2 LOC,EXECLOC4StatCombatXP,GTE,10 ENT,EXEC(UI/Icons/Unit Actions/NOMAD_SETTLE-ICONUNITACTIONS-NOMAD_BUILDCITY U/NS_NomadVeterancyLevel,SET,[SELF:StatCombatXP] ENT,EXECDNS_NomadVeterancyLevel,DIV,10 ENT,EXECV2NS_KnowledgeReward,SET,#KNOWLEDGE_PER_NOMAD_LEVELPLAYERY5NS_KnowledgeReward,MUL,[SELF:NS_NomadVeterancyLevel]PLAYERR.NS_CultureReward,SET,#CULTURE_PER_NOMAD_LEVELPLAYERW3NS_CultureReward,MUL,[SELF:NS_NomadVeterancyLevel]PLAYERX4NS_ProductionReward,SET,#PRODUCTION_PER_NOMAD_LEVELPLAYERZ6NS_ProductionReward,MUL,[SELF:NS_NomadVeterancyLevel]PLAYERX4NS_PopulationReward,SET,#POPULATION_PER_NOMAD_LEVELPLAYERZ6NS_PopulationReward,MUL,[SELF:NS_NomadVeterancyLevel]PLAYERn2PopulationGrowth,ADD,[PLAYER:NS_PopulationReward]ENTTAGATLOC,CityCenter,EXECLOC\8#POPULATION_FROM_NOMAD,SET,[PLAYER:NS_PopulationReward]PLAYERD  UNITACTIONS-NOMAD_SETTLE_REWARDPLAYER#UNITACTIONS-NOMAD_CALCULATE_REWARD`Q-ResKnowledge,ADD,[PLAYER:NS_KnowledgeReward]PLAYER[ #UNITACTIONS-NOMAD_GOVERNMENT_CHECKPlayCardPassive:truePLAYERM)ResCulture,ADD,[PLAYER:NS_CultureReward]PLAYER[ #UNITACTIONS-NOMAD_GOVERNMENT_CHECKPlayCardPassive:truePLAYER[ +UNITACTIONS-NOMAD_HOMELAND_PRODUCTIONBONUSENTTYPE,B_HOMELAND[ 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Actions/NOMAD_SCAVENGE_HILLS-ICON!UNITACTIONS-NOMAD_SCAVENGE_HILLSValidAction-BT_Nomad'>ScavengeTerrainType,SET,2PLAYER- SCAVENGEPLAYER?CanScavengeForests,SET,0 ENT,EXEC:StatCombatXP,ADD,10 ENT,EXEC-"ACTIONCOMPLETE@UI-Tooltip-HasAnyMovesStatMovement,GT,06 TERRAINTAG,+Forest LOC,EXECLOC7CanScavengeForests,BOOL_TRUE,01UI/Icons/Unit Actions/NOMAD_SCAVENGE_FOREST-ICON"UNITACTIONS-NOMAD_SCAVENGE_FORESTValidAction-BT_Nomad&>ScavengeTerrainType,SET,3PLAYER- SCAVENGEPLAYER>CanScavengeFrozen,SET,0 ENT,EXEC:StatCombatXP,ADD,10 ENT,EXEC-"ACTIONCOMPLETE@UI-Tooltip-HasAnyMovesStatMovement,GT,06 TERRAINTAG,+Frozen LOC,EXECLOC6CanScavengeFrozen,BOOL_TRUE,01UI/Icons/Unit Actions/NOMAD_SCAVENGE_FROZEN-ICON"UNITACTIONS-NOMAD_SCAVENGE_FROZEN?9StatCombatXP,ADD,2 ENT,EXECMG'StatCombatXP,LT,[SELF:StatCombatXPMax] ENT,EXEC"UNITACTIONS-NOMAD_GAIN_PASSIVE_XPVPB<UNIT,UNIT_SMILODON LOC,EXECLOC$UNITACTIONS-SCAVENGE_SPAWN_SMILODONVPB<UNIT,UNIT_MASTODON LOC,EXECLOC$UNITACTIONS-SCAVENGE_SPAWN_MASTODONUOA;UNIT,UNIT_WARBAND LOC,EXECLOC#UNITACTIONS-SCAVENGE_SPAWN_WARBANDSM?9UNIT,UNIT_SCOUT LOC,EXECLOC!UNITACTIONS-SCAVENGE_SPAWN_SCOUT[0+ValidAction-BT_MessengerAIUseUnitAction!'  ENT,EXEC^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,1HOUTPOST,B_TILEIMP_OUTPOSTLOC,REQTARGETLOCK TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER=PeacefulAnnexation,ADD,1PLAYERCFX/FX_EstablishEnvoyLOC,REQTARGETLOC3UnitActionSettleCityEALLPLAYERS-NeutralTown,GTE,1LOC,TILERADIUS,13MovedThisTurn,BOOL_FALSE,0(UI/Icons/Unit Actions/deployMinorNationUNITACTIONS-MESSENGER_ENTREATYForceEffectAsBuffIPlayerRelationship-{CurrentPlayer}-{LocOwner},ADD,#DIPLOMACY_FAVOR_SMALL BuffDecay:-1PLAYER,LOCOWNERL MESSENGERS-ENTREATY-UnitTooltipFormatParam:15'  ENT,EXECq3 TERRITORY,ENEMY LOC,EXECLOC4 DR_War,FALSEPLAYER,LOCOWNER#UI/Icons/Unit Actions/deployRegion!UNITACTIONS-MESSENGER_BOOSTDIPLO VP,PowerUseCount-DiplomacySpawnMessenger,SUB,1PLAYERPJ,PowerUseCount-DiplomacySpawnMessenger,GTE,1PLAYERUNITACTIONS-MESSENGER_KILLEDForceEffectAsBuffF  UNITACTIONS-TAMBO_EFFECT_TARGET ENT,EXEC?!UNITACTIONS-TAMBO_EFFECT-TooltipUNITACTIONS-TAMBO_EFFECTLF UNITACTIONS-TAMBO_BUFFENTTAGREGION,Unit93 Unit,GTE,1LOC,TILERADIUS,1 UNITACTIONS-TAMBO_EFFECT_TARGET*ForceEffectAsBuff=StatMovementMax,ADD,10 ENT,EXEC9HasTamboBuff,ADD,1 ENT,EXEC82HasTamboBuff,EQ,0 ENT,EXECUNITACTIONS-TAMBO_BUFF!ValidAction-BT_Prospector&;Game-GameData-Misc-LineBreakz! MT_GRAPESHCreateTilePlayer:MATCH_PREVIOUS_OWNER,PreserveExistingImprovements:true LOC,EXECLOC8UnitActionSpecialProspect'  ENT,EXECA TERRITORY,FRIENDLY_OR_NEUTRAL LOC,EXECLOC8 TILE,EMPTY_OR_HIDDEN LOC,EXECLOCE "TERRAINTAG,+GrasslandImprovements LOC,EXECLOC&UI/Icons/Unit Actions/PROSPECT_GRAPES'UNITACTIONS-HORTICULTURIST_SPAWNGRAPES!ValidAction-BT_Prospector$;Game-GameData-Misc-LineBreakx!MT_RICEHCreateTilePlayer:MATCH_PREVIOUS_OWNER,PreserveExistingImprovements:true LOC,EXECLOC8UnitActionSpecialProspect'  ENT,EXECA TERRITORY,FRIENDLY_OR_NEUTRAL LOC,EXECLOC8 TILE,EMPTY_OR_HIDDEN LOC,EXECLOCE "TERRAINTAG,+GrasslandImprovements LOC,EXECLOC$UI/Icons/Unit Actions/PROSPECT_RICE%UNITACTIONS-HORTICULTURIST_SPAWNRICE!ValidAction-BT_Prospector&;Game-GameData-Misc-LineBreakz! 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MT_COTTONHCreateTilePlayer:MATCH_PREVIOUS_OWNER,PreserveExistingImprovements:true LOC,EXECLOC8UnitActionSpecialProspect'  ENT,EXECA TERRITORY,FRIENDLY_OR_NEUTRAL LOC,EXECLOC8 TILE,EMPTY_OR_HIDDEN LOC,EXECLOCE "TERRAINTAG,+GrasslandImprovements LOC,EXECLOC&UI/Icons/Unit Actions/PROSPECT_COTTON'UNITACTIONS-HORTICULTURIST_SPAWNCOTTON!ValidAction-BT_Prospector%;Game-GameData-Misc-LineBreaky! MT_WHEATHCreateTilePlayer:MATCH_PREVIOUS_OWNER,PreserveExistingImprovements:true LOC,EXECLOC8UnitActionSpecialProspect'  ENT,EXECA TERRITORY,FRIENDLY_OR_NEUTRAL LOC,EXECLOC8 TILE,EMPTY_OR_HIDDEN LOC,EXECLOCE "TERRAINTAG,+GrasslandImprovements LOC,EXECLOC%UI/Icons/Unit Actions/PROSPECT_WHEAT&UNITACTIONS-WHEATCULTURIST_SPAWNWHEAT!ValidAction-BT_Prospector$;Game-GameData-Misc-LineBreakx!MT_GAMEHCreateTilePlayer:MATCH_PREVIOUS_OWNER,PreserveExistingImprovements:true LOC,EXECLOC8UnitActionSpecialProspect'  ENT,EXECA TERRITORY,FRIENDLY_OR_NEUTRAL LOC,EXECLOC8 TILE,EMPTY_OR_HIDDEN LOC,EXECLOCE "TERRAINTAG,+ScrublandImprovements LOC,EXECLOC$UI/Icons/Unit Actions/PROSPECT_GAME&UNITACTIONS-ANIMALCULTURIST_SPAWNGAME!ValidAction-BT_Prospector&;Game-GameData-Misc-LineBreakz! 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MT_LLAMASHCreateTilePlayer:MATCH_PREVIOUS_OWNER,PreserveExistingImprovements:true LOC,EXECLOC8UnitActionSpecialProspect'  ENT,EXECA TERRITORY,FRIENDLY_OR_NEUTRAL LOC,EXECLOC8 TILE,EMPTY_OR_HIDDEN LOC,EXECLOC5 TERRAINTAG,+Hills LOC,EXECLOC&UI/Icons/Unit Actions/PROSPECT_LLAMAS(UNITACTIONS-ANIMALCULTURIST_SPAWNLLAMAS!ValidAction-BT_Prospector&;Game-GameData-Misc-LineBreakz! MT_MARBLEHCreateTilePlayer:MATCH_PREVIOUS_OWNER,PreserveExistingImprovements:true LOC,EXECLOC8UnitActionSpecialProspect'  ENT,EXECA TERRITORY,FRIENDLY_OR_NEUTRAL LOC,EXECLOC8 TILE,EMPTY_OR_HIDDEN LOC,EXECLOC5 TERRAINTAG,+Hills LOC,EXECLOC(UI/Icons/Unit Actions/PROSPECTOR_MARBLE#UNITACTIONS-PROSPECTOR_SPAWNMARBLE!ValidAction-BT_Prospector';Game-GameData-Misc-LineBreak{! MT_URANIUMHCreateTilePlayer:MATCH_PREVIOUS_OWNER,PreserveExistingImprovements:true LOC,EXECLOC8UnitActionSpecialProspect'  ENT,EXECA TERRITORY,FRIENDLY_OR_NEUTRAL LOC,EXECLOC8 TILE,EMPTY_OR_HIDDEN LOC,EXECLOC5 TERRAINTAG,+Hills LOC,EXECLOC'UI/Icons/Unit Actions/PROSPECT_URANIUM(UNITACTIONS-PROSPECTOR_PROSPECT_URANIUMn."EXPEDITIONBEGIN-"ACTIONCOMPLETE:StatCombatXP,ADD,10 ENT,EXEC.:ResDomainExploration,GTE,25PLAYER,StatMovement,GTE,10p&UNITACTIONS-EXPLORER_EXPEDITIONFILTER#ALLPLAYERS-LandmarkWasteland,GTE,1LOC,TILERADIUS,1FLandmarkComplete,BOOL_FALSE,0LOC,TILERADIUS,1)UI/Icons/Unit Actions/EXPLORE_RUINS-ICON,UNITACTIONS-WASTELANDSCAVENGER_EXPLORERUINSE|; ENTTAGATLOC,+Fallout,EXECLOC7UnitActionSpecialCleanse:4ResSpecialists,GTE,10PLAYER+UI/Icons/Unit Actions/FALLOUT_CLEANSE-ICONUNITACTIONS-FALLOUT_CLEANSE  3ResScap,ADD,10PLAYERU DestroyImprovements:TRUEENTTAGATLOC,+Scrapheap,EXECLOC7UnitActionSpecialCleanse;FX/FX_ScrapFlyoff LOC,EXECLOC,UI/Icons/Unit Actions/SCRAPHEAP_REWARD-ICONUNITACTIONS-SCRAPHEAP_REWARD-(AIUseUnitActionUseConfirmationDialog'!N 0ENT,FINDTAGLOCRAD,ALLPLAYERS-+Fallout,EXECLOC,17UnitActionSpecialCleanseBALLPLAYERS-+Fallout,GTE,1LOC,TILERADIUS,1:ResDomainExploration,GTE,50PLAYER/UI/Icons/Unit Actions/HAZMAT_CLEARFALLOUT-ICON UNITACTIONS-HAZMAT_CLEARFALLOUTA@;ValidAction-BT_Settle#UseConfirmationDialogIfOnBonusTile|vR7!MT_CITYCENTER LOC,EXECLOC9"INTEGRATEVASSAL LOC,EXECLOC] 7UNITACTIONS-SETTLER_BUILDCITY_WASTELAND_GROWPOP_EFFECT ENT,EXEC< SuppressTriggers:TRUE ENT,EXEC3UnitActionSettleCity3MovedThisTurn,BOOL_FALSE,0jALLPLAYERS-BlockSettler,EQ,0#LOC,TILERADIUS,#BUILDCITY_DISTANCE#BUILDCITY_DISTANCE5 TERRITORY,NEUTRAL LOC,EXECLOC4 BORDERDIST,GTE,2 LOC,EXECLOC.UI/Icons/Unit Actions/SETTLER_BUILD_CITY-ICON(UNITACTIONS-SETTLER_BUILDCITY_WASTELANDg..1REGION,EXECLOC] 7UNITACTIONS-SETTLER_BUILDCITY_WASTELAND_GROWPOP_EFFECT ENT,EXECRL&Population,LT,[SELF:RegionPopulation]REGION,EXECLOC7UNITACTIONS-SETTLER_BUILDCITY_WASTELAND_GROWPOP_EFFECTSNRequireAbilityTargetShowValidAttackTargetsBarrageAttackAddRangeToTooltip qC[SELF:StatBarragePower]CanKillUnits:true+ENTTAGATLOC,ALLPLAYERS-Unit,EXTERNALTARGET5"ACTIONCOMPLETE ENT,EXEC7DestroyedSoundWallPLAYERCFX/FX_CannonExplosionPoof LOC,EXECLOCwMisc/CityAttackParticle0RotateToTarget:true,HasTileDistanceVariant:trueLOC,EXTERNALTARGETHFX/FX_CityExplosionPoofLOC,EXTERNALTARGET6ResDomainWarfare,GTE,25PLAYER3MovedThisTurn,BOOL_FALSE,0IHOSTILEPLAYERS-Combatant,GTE,1LOC,EXTERNALTARGETD TILEDIST,LTE,1LOC,EXTERNALTARGET LOC,EXECLOC$UI/Icons/Unit Actions/BARRAGE_UNITSUNITACTIONS-SIEGE_BARRAGEUNITSxfa HideIfUnmetUnitActionAffectsGroupUnitActionApplyToAllSelectedForceEffectAsBuff SortOrder:107IsStrategicBombing,ADD,16IsNuclearEquipped,ADD,1`:TriggerOnNuclearStrike,UNITACTIONS-BOMBER_STRATEGICDAMAGE ENT,EXEC1StatAttack,MUL,0.5h0IsStrategicBombing,EQ,0.IsNuclearBombing,EQ,0.UI/Icons/Unit Actions/STRATEGICBOMBING_ENABLE+UNITACTIONS-BOMBER_STRATEGICBOMBING_ENABLETO HideIfUnmetUnitActionAffectsGroupUnitActionApplyToAllSelected SortOrder:10 BTriggerOnNuclearStrike,NONE ENT,EXECI7+UNITACTIONS-BOMBER_STRATEGICBOMBING_ENABLEh0IsStrategicBombing,EQ,1.IsNuclearBombing,EQ,0/UI/Icons/Unit Actions/STRATEGICBOMBING_DISABLE,UNITACTIONS-BOMBER_STRATEGICBOMBING_DISABLE.("DAMAGEDEFENSESDamageDefensesStrength:0.75,DamageDefensesAttack:[SELF:StatAttack],DamageDefensesStrategicAttack:[SELF:StatStrategicPower],DamageDefensesStrategicTargets:[SELF:StatStrategicTargets],DamageDefensesTag:+CanBeSiegedLOC,EXTERNALTARGET#UNITACTIONS-BOMBER_STRATEGICDAMAGE  HideIfUnmet SortOrder:11$6Game-Misc-ArmBomberNuke>IsNuclearEquipped,SET,1 ENT,EXEC=IsNuclearBombing,SET,1 ENT,EXEC^8TriggerOnNuclearStrike,UNITACTIONS-BOMBER_NUCLEARSTRIKE ENT,EXEC7IsStrategicBombing,SET,0I7+UNITACTIONS-BOMBER_STRATEGICBOMBING_ENABLEi1ResWarheads,GTE,25PLAYER.IsNuclearBombing,EQ,0*UI/Icons/Unit Actions/NUCLEAR_STRIKE_LOAD.UNITACTIONS-BOMBER_STRATEGICBOMBING_EQUIPNUKE.  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CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Events CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventw CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Eventt CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Eventj CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Eventm CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Eventi CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Eventg CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event: CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event6 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET*$!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Event CanUndo O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETq# ComingSoonD&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PREACHER CST_Event CanUndo)R,NS_ExpansionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC@NS_ExpansionReward,MUL,10 ENT,EXEC`5ResCityExpansionPoints,ADD,[SELF:NS_ExpansionReward]ENT,REQTARGETQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETq# ComingSoonD&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PROSPERITY CST_Evente CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Evente CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Eventc CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting"EXPLORE-ANCIENTWORLDS-FINDMAMMOTH CST_Event$RequiresDLC-LCC_DLC1CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting EXPLORE-ANCIENTWORLDS-FINDTIGER CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER?1+4 LOC,EXECLOCc4NomadStartEnabled,GTE,1GAME%NONE,2PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-HIGHGROUND CST_Event$RequiresDLC-LCC_DLC1CanUndoP*NS_ExploreReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_ExploreReward,DIV,2 ENT,EXECU1ResDomainExploration,ADD,[SELF:NS_ExploreReward]PLAYERW18ENT,FINDTAGLOCRAD,ALLPLAYERS-RewardCampBasic,EXECLOC,10a 'PLAYERACTIONS-REVEALREWARDCAMPS_BACKUPPlayCardPassive:true ENT,EXEC9Game-Misc-RevealRewardCampP*NS_WarfareReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_WarfareReward,DIV,2 ENT,EXECQ-ResDomainWarfare,ADD,[SELF:NS_WarfareReward]PLAYERU16ENT,FINDTAGLOCRAD,ALLPLAYERS-BarbarianCamp,EXECLOC,10_ %PLAYERACTIONS-REVEALBARBCAMPS_BACKUPPlayCardPassive:true ENT,EXEC7Game-Misc-RevealBarbCamp+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-ANCIENTWORLDS-RUMORS CST_Event|$RequiresDLC-LCC_DLC1CanUndoFa 2TECHAGE1-ANCIENTWORLDS_INNOVATION_ICEFISHING_BUFFENTTAG,CityCenter^ 2TECHAGE1-ANCIENTWORLDS_INNOVATION_ICEFISHING_BUFFENTTAG,CapitaleWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER< FrozenTerrainStartEnabled,GTE,1GAME%NONE,2PLAYER/CityCenter,GTE,1PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-ICEFISHING CST_Event CanUndoEXPLORET! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_Event CanUndoEXPLORE_WATER_77"GrantExpeditionAchievement6"EXPEDITIONRESET ENT,EXECW+TileExpeditionChance-{CurrentPlayer},SET,0LOC,EXPEDITIONEXPEDITION-RESET_EVENT;"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN_0 CST_Eventn"GrantExpeditionAchievementSE?ResDomainGovernment,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.3LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.3LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN_1 CST_EventH"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN_2 CST_EventM"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainEngineering,ADD,100PLAYERSUCCESS?ResKnowledge,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN_3 CST_EventC"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-EVEREST_0 CST_Eventp"GrantExpeditionAchievementM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-EVEREST_1 CST_Event"GrantExpeditionAchievementwM?9ResDomainArts,ADD,30PLAYERq%@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-EVEREST_2 CST_EventS"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainEngineering,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-EVEREST_3 CST_EventB"GrantExpeditionAchievementM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-FUJI_0 CST_Eventm"GrantExpeditionAchievementM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-FUJI_1 CST_Event1"GrantExpeditionAchievement@ResDomainExploration,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION9ResDomainArts,ADD,35PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION3% Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-FUJI_2 CST_EventP"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainEngineering,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-FUJI_3 CST_Event7"GrantExpeditionAchievementRD>ResDomainDiplomacy,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-JUNGLE_0 CST_Event;"GrantExpeditionAchievementM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-JUNGLE_1 CST_Event"GrantExpeditionAchievemento3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER@ResDomainExploration,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-JUNGLE_2 CST_EventK"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS?ResKnowledge,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-JUNGLE_3 CST_EventB"GrantExpeditionAchievementRD>ResDomainDiplomacy,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION>8ResDomainDiplomacy,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-AMAZON_0 CST_EventA"GrantExpeditionAchievementSE?ResDomainGovernment,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-AMAZON_1 CST_Event"GrantExpeditionAchievement<ResDomainWarfare,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION>ResDomainDiplomacy,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-AMAZON_2 CST_EventI"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-AMAZON_3 CST_Event:"GrantExpeditionAchievementRD>ResDomainDiplomacy,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-CONGOLESE_0 CST_Event"GrantExpeditionAchievementZM?9ResDomainArts,ADD,30PLAYERTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-CONGOLESE_1 CST_Event"GrantExpeditionAchievement<ResDomainWarfare,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION>ResDomainDiplomacy,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-CONGOLESE_2 CST_EventL"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-CONGOLESE_3 CST_Event@"GrantExpeditionAchievementRD>ResDomainDiplomacy,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-BORNEO_0 CST_Event"GrantExpeditionAchievement/3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-BORNEO_1 CST_Event["GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-BORNEO_2 CST_EventI"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-BORNEO_3 CST_Event9"GrantExpeditionAchievementG93ResCoin,ADD,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-DEEPFOREST_0 CST_Event|"GrantExpeditionAchievementSE?ResDomainGovernment,ADD,30PLAYER3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-DEEPFOREST_1 CST_Event"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-DEEPFOREST_2 CST_EventO"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS?ResKnowledge,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-DEEPFOREST_3 CST_Event7"GrantExpeditionAchievementG93ResCoin,ADD,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-YOSEMITE_0 CST_Event"GrantExpeditionAchievement<ResDomainWarfare,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION>ResDomainDiplomacy,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-YOSEMITE_1 CST_Event"GrantExpeditionAchievement<@ResDomainEngineering,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-YOSEMITE_2 CST_EventK"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-YOSEMITE_3 CST_Event+"GrantExpeditionAchievement3%<ResDomainWarfare,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-NGORONGORO_0 CST_Eventc"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-NGORONGORO_1 CST_Event"GrantExpeditionAchievement@ResDomainEngineering,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?ResDomainGovernment,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION9ResDomainArts,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION Cards/Events/ExpeditionPaintingEXPEDITION-NGORONGORO_2 CST_EventM"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-NGORONGORO_3 CST_EventB"GrantExpeditionAchievementPB<ResDomainWarfare,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-SUNDARBANS_0 CST_Event"GrantExpeditionAchievement2_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-SUNDARBANS_1 CST_Event!"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONp%?9ResDomainGovernment,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION93ResDomainArts,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-SUNDARBANS_2 CST_EventO"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS?ResKnowledge,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-SUNDARBANS_3 CST_Eventt"GrantExpeditionAchievement<ResDomainWarfare,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONTF@ResDomainExploration,ADD,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.3LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.3LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-GREATDISMAL_0 CST_EventG"GrantExpeditionAchievementPB<ResDomainWarfare,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-GREATDISMAL_1 CST_Event$"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.3LOC,EXPEDITION>8ResDomainDiplomacy,GTE,50PLAYER3% Cards/Events/ExpeditionPaintingEXPEDITION-GREATDISMAL_2 CST_EventP"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS?ResKnowledge,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-GREATDISMAL_3 CST_Event%"GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-EVERGLADES_0 CST_Event_"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYERm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION Cards/Events/ExpeditionPaintingEXPEDITION-EVERGLADES_1 CST_Event("GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITIONp%?9ResDomainGovernment,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-EVERGLADES_2 CST_EventO"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS?ResKnowledge,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-EVERGLADES_3 CST_Event"GrantExpeditionAchievement>ResDomainDiplomacy,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-SAHARA_0 CST_Events"GrantExpeditionAchievementSE?ResDomainGovernment,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-SAHARA_1 CST_EventS"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONq%@:ResDomainEngineering,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-SAHARA_2 CST_EventL"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECDResDomainWarfare,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-SAHARA_3 CST_Event@"GrantExpeditionAchievementM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION>8ResDomainDiplomacy,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-GC_0 CST_EventH"GrantExpeditionAchievementSE?ResDomainGovernment,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-GC_1 CST_EventO"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONq%@:ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-GC_2 CST_EventH"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECDResDomainWarfare,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-GC_3 CST_EventE"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-FW_0 CST_Event"GrantExpeditionAchievement9ResDomainArts,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-FW_1 CST_Event"GrantExpeditionAchievemento3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER@ResDomainExploration,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-FW_2 CST_EventL"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECFResDomainDiplomacy,ADD,100PLAYERSUCCESS?ResKnowledge,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-FW_3 CST_EventB"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-BOREALIS_0 CST_Event"GrantExpeditionAchievement9ResDomainArts,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION>ResDomainDiplomacy,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-BOREALIS_1 CST_EventU"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONq%@:ResDomainEngineering,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-BOREALIS_2 CST_EventP"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECFResDomainDiplomacy,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-BOREALIS_3 CST_Event"GrantExpeditionAchievementaTF@ResDomainExploration,ADD,30PLAYERTF@ResDomainEngineering,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-LENA_0 CST_Event`"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-LENA_1 CST_EventQ"GrantExpeditionAchievement]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,Bq%@:ResDomainEngineering,GTE,30PLAYERm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-LENA_2 CST_EventL"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECFResDomainDiplomacy,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-LENA_3 CST_EventH"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-BR_0 CST_Event"GrantExpeditionAchievement9ResDomainArts,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION@ResDomainExploration,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-BR_1 CST_Event"GrantExpeditionAchievement/3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYERq%@:ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-BR_2 CST_EventD"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECAResDomainArts,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-BR_3 CST_EventK"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-MOHER_0 CST_Eventq"GrantExpeditionAchievementSE?ResDomainGovernment,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-MOHER_1 CST_Event`"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-MOHER_2 CST_EventG"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECAResDomainArts,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-MOHER_3 CST_EventB"GrantExpeditionAchievement3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONTF@ResDomainEngineering,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-JIANGLANG_0 CST_Event"GrantExpeditionAchievement}TF@ResDomainEngineering,ADD,30PLAYERp%?9ResDomainGovernment,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-JIANGLANG_1 CST_EventH"GrantExpeditionAchievement9ResDomainArts,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONTF@ResDomainEngineering,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-JIANGLANG_2 CST_EventL"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainEngineering,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-JIANGLANG_3 CST_Event"GrantExpeditionAchievement5]-TileExpeditionChance-{CurrentPlayer},ADD,0.3LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.3LOC,EXPEDITION30,B_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainGovernment,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainEngineering,GTE,60PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-WULINGYUAN_0 CST_Event["GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION93ResDomainArts,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainGovernment,GTE,60PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-WULINGYUAN_1 CST_Event["GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION<6ResDomainWarfare,GTE,60PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-WULINGYUAN_2 CST_EventM"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainEngineering,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-WULINGYUAN_3 CST_Event("GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-ANGELFALL_0 CST_Event$"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONm%<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-ANGELFALL_1 CST_Event"GrantExpeditionAchievement3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-ANGELFALL_2 CST_Event?"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXEC;ResCoin,ADD,200PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-ANGELFALL_3 CST_Event"GrantExpeditionAchievement@ResDomainEngineering,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-PLATANO_0 CST_Event"GrantExpeditionAchievement5]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B9ResDomainArts,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-PLATANO_1 CST_Event"GrantExpeditionAchievement<ResDomainWarfare,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainEngineering,GTE,60PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-PLATANO_2 CST_EventH"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECFResDomainDiplomacy,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-PLATANO_3 CST_Event8"GrantExpeditionAchievementG93ResCoin,ADD,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainGovernment,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-BAMBOO_0 CST_Event8"GrantExpeditionAchievement3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-BAMBOO_1 CST_Event7"GrantExpeditionAchievement3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainGovernment,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-BAMBOO_2 CST_EventB"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECAResDomainArts,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-BAMBOO_3 CST_EventG"GrantExpeditionAchievementTF@ResDomainEngineering,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-REDWOOD_0 CST_Event""GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONm%<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-REDWOOD_1 CST_Event"GrantExpeditionAchievement?4ResCoin,ADD,100PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainGovernment,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-REDWOOD_2 CST_EventJ"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainEngineering,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-REDWOOD_3 CST_EventC"GrantExpeditionAchievementM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-MONUMENTVALLEY_0 CST_Event"GrantExpeditionAchievementZM?9ResDomainArts,ADD,30PLAYERTF@ResDomainEngineering,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-MONUMENTVALLEY_1 CST_Event"GrantExpeditionAchievement4ResCoin,ADD,100PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYERm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION>8ResDomainDiplomacy,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-MONUMENTVALLEY_2 CST_EventJ"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECAResDomainArts,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-MONUMENTVALLEY_3 CST_Event="GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION3-ResCoin,GTE,50PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-WHITESANDS_0 CST_Event"GrantExpeditionAchievement3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-WHITESANDS_1 CST_EventD"GrantExpeditionAchievementPB<ResDomainWarfare,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION>8ResDomainDiplomacy,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-WHITESANDS_2 CST_EventF"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECAResDomainArts,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-WHITESANDS_3 CST_EventS"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-WADIRUM_0 CST_EventU"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION93ResDomainArts,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-WADIRUM_1 CST_EventA"GrantExpeditionAchievementPB<ResDomainWarfare,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION>8ResDomainDiplomacy,GTE,60PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-WADIRUM_2 CST_EventH"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECFResDomainDiplomacy,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-WADIRUM_3 CST_Event%"GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-IGUAZU_0 CST_Event!"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONm%<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-IGUAZU_1 CST_Event"GrantExpeditionAchievement3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-IGUAZU_2 CST_EventI"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-IGUAZU_3 CST_Event]"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-OLDHARRY_0 CST_EventB"GrantExpeditionAchievementRD>ResDomainDiplomacy,ADD,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,60PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-OLDHARRY_1 CST_Event"GrantExpeditionAchievementG93ResCoin,ADD,50PLAYER4ResCoin,ADD,100PLAYERY-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER4ResCoin,ADD,200PLAYERY-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION<6ResDomainWarfare,GTE,60PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-OLDHARRY_2 CST_EventK"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-OLDHARRY_3 CST_Event"GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-PALODURO_0 CST_Event"GrantExpeditionAchievementZM?9ResDomainArts,ADD,30PLAYERTF@ResDomainEngineering,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-PALODURO_1 CST_Eventw"GrantExpeditionAchievement>ResDomainDiplomacy,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION93ResCoin,ADD,50PLAYER<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION>8ResDomainDiplomacy,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-PALODURO_2 CST_EventD"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECAResDomainArts,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-PALODURO_3 CST_Event&"GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-SAVANNA_0 CST_Event"GrantExpeditionAchievement>ResDomainDiplomacy,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainGovernment,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-SAVANNA_1 CST_Event`"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-SAVANNA_2 CST_EventF"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECDResDomainWarfare,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-SAVANNA_3 CST_Event"GrantExpeditionAchievement4ResCoin,ADD,100PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYERm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A+  ENT,EXEC30,B Cards/Events/ExpeditionPaintingEXPEDITION-YELLOWSTONE_0 CST_Event*"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONq%@:ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-YELLOWSTONE_1 CST_Event"GrantExpeditionAchievementTF@ResDomainEngineering,ADD,30PLAYERM?9ResDomainArts,ADD,30PLAYERG93ResCoin,ADD,50PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-YELLOWSTONE_2 CST_EventA"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXEC;ResCoin,ADD,200PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-YELLOWSTONE_3 CST_Eventr"GrantExpeditionAchievement7ResKnowledge,ADD,4PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-1 CST_Event{"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-2 CST_Eventw"GrantExpeditionAchievement<ResDomainWarfare,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-3 CST_Eventm"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION<ResDomainWarfare,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-BILOKO CST_Eventn"GrantExpeditionAchievement9ResDomainArts,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION@ResDomainEngineering,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-NYAMINYAMI CST_Eventf"GrantExpeditionAchievement9ResDomainArts,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION3ResCoin,ADD,50PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPainting!EXPEDITION-QUEST-HUITZILOPOCHTLI CST_Eventm"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION>ResDomainDiplomacy,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-JADE CST_Eventi"GrantExpeditionAchievement@ResInnovationPerTurn,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION;ResChaosPerTurn,SUB,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-KOI CST_Eventp"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION>ResDomainDiplomacy,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-PHARAOH CST_EventL"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION4ResCoin,ADD,100PLAYERPC50CanKillUnits:falseENTTAGATLOC,Combatant,EXECLOC_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-SIREN CST_Eventk"GrantExpeditionAchievement<ResDomainWarfare,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION>ResDomainDiplomacy,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-ARJUNA CST_Eventj"GrantExpeditionAchievement9ResDomainArts,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION<ResDomainWarfare,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-DURYODHANA CST_Event`"GrantExpeditionAchievement3ResCoin,ADD,50PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION6ResCulture,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-YUDHISHTHIRA CST_Eventf"GrantExpeditionAchievement>ResDomainDiplomacy,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION6ResCulture,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-KRISHNA CST_EventH"GrantExpeditionAchievementOStatCombatXP,ADD,20ENTTAGATLOC,Combatant,EXECLOC_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION<ResDomainWarfare,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-RAKSHASA CST_Eventa"GrantExpeditionAchievement9ResDomainArts,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION8ResKnowledge,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-TWINS CST_Eventl"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION8ResKnowledge,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-WORLDTREE CST_Eventk"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION6ResCulture,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-DRAGONGATE CST_Evento"GrantExpeditionAchievement>ResDomainDiplomacy,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION?ResDomainGovernment,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-REGALIA CST_Eventn"GrantExpeditionAchievement?ResDomainGovernment,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION>ResDomainDiplomacy,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-BETAAL CST_Evente"GrantExpeditionAchievement3ResCoin,ADD,50PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION8ResKnowledge,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONr F EXPEDITION-ANASI_BUFFENTTYPE,B_HOMELANDmITriggerOnEntityCreateType-B_HOMELAND-ANASIBLESSING,EXPEDITION-ANASI_BUFFPLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONF@"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-ANASI CST_Event4/ForceEffectAsBuffGrantExpeditionAchievementIC5/ResCulture,ADD,1EXPEDITION-ANASI_BUFF"GrantExpeditionAchievementv@ResDomainExploration,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION<ResDomainWarfare,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONC#HEALTHRECOVERFRACAUTO,ADD,0.1PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONF@"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-AXOLOTL CST_Eventy"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION9ResDomainArts,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONr G EXPEDITION-QUEENMOTHER_BUFFENTTAG,LeaderlHTriggerOnEntityCreateTag-Leader-QUEENMOTHER,EXPEDITION-QUEENMOTHER_BUFFPLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONF@"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-QUEENMOTHER CST_Event4/ForceEffectAsBuffGrantExpeditionAchievementRL>8StatTactics,ADD,1 ENT,EXECEXPEDITION-QUEENMOTHER_BUFFi"GrantExpeditionAchievementLStatHealth,SET,1ENTTAGATLOC,Combatant,EXECLOCOStatCombatXP,ADD,10ENTTAGATLOC,Combatant,EXECLOC_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION<ResDomainWarfare,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONL(CulturePowerUnlock-WarfareEyeOfRa,SET,1PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONF@"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-APEP CST_Event7"GrantExpeditionAchievement@ResDomainEngineering,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION3ResCoin,ADD,50PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION=?UNIT,UNIT_JACKALGUARD LOC,EXECLOC?UNIT,UNIT_JACKALGUARD LOC,EXECLOC_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONF@"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-DUAT CST_Event"GrantExpeditionAchievement{>ResDomainDiplomacy,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION?ResDomainGovernment,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONG##VASSAL_INTEGRATION_PER_TURN,ADD,1PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONF@"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-FLEECE CST_Event"GrantExpeditionAchievemento>ResDomainDiplomacy,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION@ResDomainEngineering,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION:UNIT,UNIT_ICARUS LOC,EXECLOC_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONF@"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-ICARUS CST_Event"GrantExpeditionAchievement<ResDomainWarfare,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION?ResDomainGovernment,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION|*L EXPEDITION-KURUKSHETRA_BUFFENTTYPE,B_HOMELANDqMTriggerOnEntityCreateType-B_HOMELAND-KURUKSHETRA,EXPEDITION-KURUKSHETRA_BUFFPLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONF@"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-KURUKSHETRA CST_Event4/ForceEffectAsBuffGrantExpeditionAchievementUOA;ResCityExpansionPoints,ADD,5EXPEDITION-KURUKSHETRA_BUFF "GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION<ResDomainWarfare,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONL(ConsumeGoodBonus-Meat-ResCityFood,ADD,1PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONF@"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-AESIR CST_EventC"GrantExpeditionAchievementI EXPEDITION-ONIRECRUITENTTYPE,MT_CITYCENTER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION3 EXPEDITION-ONIATTACK_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION;I EXPEDITION-ONIRECRUITENTTYPE,MT_CITYCENTER3 EXPEDITION-ONIATTACK_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONF@"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-DEMONGATE CST_Event)"GrantExpeditionAchievement/TileNotSettlement,TileTerrainTag:+LandMovementUNIT,UNIT_ONI9SpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:2PLAYER,ALLKNOWNPLAYERSEXPEDITION-ONIATTACK*"GrantExpeditionAchievementx7UNIT,UNIT_ONI LOC,EXECLOC7UNIT,UNIT_ONI LOC,EXECLOC82 ISVASSAL,FALSE LOC,EXECLOCEXPEDITION-ONIRECRUITE"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-DEFAULT_0 CST_Event1"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONq%@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-DEFAULT_1 CST_EventB"GrantExpeditionAchievementM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION93ResDomainArts,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION>8ResDomainDiplomacy,GTE,30PLAYER Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-DEFAULT_2 CST_Event"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXEC=ResCulture,ADD,50PLAYERSUCCESSf!MT_CITYOFGOLD&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-DEFAULT_3 CST_Event"GrantExpeditionAchievementF@ResInnovationPerTurn,ADD,10PLAYERB<$TECHAGE5_DISCOVERY-REPARATIONS,TRUEEXPEDITION-TESTCITY_PAYOFFSF"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ELDORADO_0 CST_Event"GrantExpeditionAchievementq%@:ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A+  ENT,EXEC30,B Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ELDORADO_1 CST_EventZ"GrantExpeditionAchievement5ResCulture,ADD,5PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONm%<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ELDORADO_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXEC;ResCoin,ADD,200PLAYERSUCCESSf!MT_CITYOFGOLD&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ELDORADO_3 CST_EventM"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPainting(EXPEDITION-CITYOFGOLD-FOUNTAINOFYOUTH_0 CST_EventF"GrantExpeditionAchievementG93ResCoin,ADD,25PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION3ResCoin,ADD,50PLAYER Cards/Events/CityOfGoldPainting(EXPEDITION-CITYOFGOLD-FOUNTAINOFYOUTH_1 CST_EventO"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A+  ENT,EXEC30,B Cards/Events/CityOfGoldPainting(EXPEDITION-CITYOFGOLD-FOUNTAINOFYOUTH_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXEC=ResCulture,ADD,50PLAYERSUCCESSk!MT_FOUNTAINOFYOUTH&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPainting(EXPEDITION-CITYOFGOLD-FOUNTAINOFYOUTH_3 CST_EventE"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-XIBALBA_0 CST_Event"GrantExpeditionAchievementGG93ResCoin,ADD,25PLAYERTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION3-ResCoin,GTE,50PLAYER Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-XIBALBA_1 CST_Event$"GrantExpeditionAchievement3%]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A+  ENT,EXEC30,B_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION>8ResDomainDiplomacy,GTE,30PLAYER Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-XIBALBA_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXECDResDomainWarfare,ADD,100PLAYERSUCCESSc! MT_XIBALBA&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-XIBALBA_3 CST_EventG"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPainting"EXPEDITION-CITYOFGOLD-SHAMBHALA_0 CST_Event"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A+  ENT,EXEC30,B Cards/Events/CityOfGoldPainting"EXPEDITION-CITYOFGOLD-SHAMBHALA_1 CST_Event+"GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION93ResDomainArts,GTE,30PLAYER9ResDomainArts,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION Cards/Events/CityOfGoldPainting"EXPEDITION-CITYOFGOLD-SHAMBHALA_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXECAResDomainArts,ADD,100PLAYERSUCCESSe! MT_SHAMBHALA&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPainting"EXPEDITION-CITYOFGOLD-SHAMBHALA_3 CST_EventC"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BEYUL_0 CST_Event-"GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION>8ResDomainDiplomacy,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BEYUL_1 CST_Event""GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONd%3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BEYUL_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXECAResDomainArts,ADD,100PLAYERSUCCESSa! MT_BEYUL&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BEYUL_3 CST_EventI"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPainting$EXPEDITION-CITYOFGOLD-SEVENCITIES_0 CST_Event"GrantExpeditionAchievement@G93ResCoin,ADD,50PLAYERM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER Cards/Events/CityOfGoldPainting$EXPEDITION-CITYOFGOLD-SEVENCITIES_1 CST_Event*"GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A+  ENT,EXEC30,B Cards/Events/CityOfGoldPainting$EXPEDITION-CITYOFGOLD-SEVENCITIES_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXECAResDomainArts,ADD,100PLAYERSUCCESSg!MT_SEVENCITIES&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPainting$EXPEDITION-CITYOFGOLD-SEVENCITIES_3 CST_EventF"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ATLANTIS_0 CST_EventS"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ATLANTIS_1 CST_Event"GrantExpeditionAchievementKM?9ResDomainArts,ADD,30PLAYERG93ResCoin,ADD,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION>8ResDomainDiplomacy,GTE,30PLAYER Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ATLANTIS_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXEC=ResCulture,ADD,50PLAYERSUCCESSd! MT_ATLANTIS&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ATLANTIS_3 CST_EventD"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-AVALON_0 CST_Event6"GrantExpeditionAchievement@ResDomainExploration,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-AVALON_1 CST_EventK"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION>8ResDomainDiplomacy,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-AVALON_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXECFResDomainDiplomacy,ADD,100PLAYERSUCCESSb! MT_AVALON&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-AVALON_3 CST_EventC"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BUYAN_0 CST_Event/"GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BUYAN_1 CST_Event""GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONd%3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BUYAN_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXEC=ResCulture,ADD,50PLAYERSUCCESSa! MT_BUYAN&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BUYAN_3 CST_EventD"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION3-ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-KITEZH_0 CST_Event"GrantExpeditionAchievement>ResDomainDiplomacy,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A+  ENT,EXEC30,B_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-KITEZH_1 CST_Eventc"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION93ResDomainArts,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-KITEZH_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXEC=ResCulture,ADD,50PLAYERSUCCESSb! MT_KITEZH&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-KITEZH_3 CST_Event"GrantExpeditionAchievement <ResDomainWarfare,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainGovernment,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-A_0 CST_Event_"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainEngineering,GTE,60PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-A_1 CST_Event"GrantExpeditionAchievement\M?9ResDomainArts,ADD,30PLAYERPB<ResDomainWarfare,ADD,30PLAYER@ResDomainExploration,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-A_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILUREJ EXPEDITION-RUINS_RAIDERSPAWN ENT,EXECFAILURE#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-A_3 CST_Eventc"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,60PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-B_0 CST_Event#"GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION>8ResDomainDiplomacy,GTE,60PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-B_1 CST_EventD"GrantExpeditionAchievementTF@ResDomainEngineering,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION>8ResDomainDiplomacy,GTE,30PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-B_2 CST_Event"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECFResDomainDiplomacy,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILUREJ EXPEDITION-RUINS_RAIDERSPAWN ENT,EXECFAILURE#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-B_3 CST_Event_"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainEngineering,GTE,60PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-C_0 CST_Event]"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION>8ResDomainDiplomacy,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION<6ResDomainWarfare,GTE,60PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-C_1 CST_Event?"GrantExpeditionAchievementPB<ResDomainWarfare,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION93ResDomainArts,GTE,60PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-C_2 CST_Event"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXEC;ResCoin,ADD,200PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILUREJ EXPEDITION-RUINS_RAIDERSPAWN ENT,EXECFAILURE#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-C_3 CST_Event%"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONq%@:ResDomainExploration,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,50PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-D_0 CST_Event"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,50PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-D_1 CST_Event"GrantExpeditionAchievement,3%9ResCoin,ADD,1000PLAYER80,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION20,B@:ResDomainEngineering,GTE,50PLAYERLUNIT,UNIT_SETTLER_WASTELANDLOC,EXPEDITION60,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION40,B@:ResDomainExploration,GTE,50PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-D_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXECHResDomainEngineering,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILUREJ EXPEDITION-RUINS_RAIDERSPAWN ENT,EXECFAILURE#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-D_3 CST_Event2"GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION@:ResDomainExploration,GTE,60PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-REPEATABLE_0 CST_Eventj"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION>8ResDomainDiplomacy,GTE,60PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-REPEATABLE_1 CST_Event."GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION<6ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-REPEATABLE_2 CST_EventR"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECDResDomainWarfare,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-REPEATABLE_3 CST_Eventm"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION@:ResDomainEngineering,GTE,30PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-REPEATABLE2_0 CST_Eventg"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION>8ResDomainDiplomacy,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION<6ResDomainWarfare,GTE,60PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-REPEATABLE2_1 CST_EventQ"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainGovernment,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION>8ResDomainDiplomacy,GTE,30PLAYER#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-REPEATABLE2_2 CST_EventP"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECAResDomainArts,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE#Cards/Events/ScavengeRuinsPaintingEXPEDITION-RUINS-REPEATABLE2_3 CST_Event"GrantExpeditionAchievementrlUNIT,UNIT_FALLOUTRAIDER'SpawnEntityPlayer:NEUTRAL,SpawnLimit:3LOC,TILERADIUS,1EXPEDITION-RUINS_RAIDERSPAWNGrantExpeditionAchievement EXPEDITION%$>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_EventnbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event'O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventlbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-CAPTIVES CST_EventjbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-RAIDER CST_EventkbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-FREEDOM CST_EventvRequiresDLC-LCC_DLC1N@:UNIT,UNIT_BARBARIAN ENT,EXECbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPainting BARBARIAN-ANCIENTWORLDS-RECRUIT CST_EventRequiresDLC-LCC_DLC1 W18ENT,FINDTAGLOCRAD,ALLPLAYERS-RewardCampBasic,EXECLOC,10U16ENT,FINDTAGLOCRAD,ALLPLAYERS-BarbarianCamp,EXECLOC,10S14ENT,FINDTAGLOCRAD,ALLPLAYERS-NeutralTown,EXECLOC,10^ $PLAYERACTIONS-REVEALANYCAMPS_BACKUPPlayCardPassive:true ENT,EXEC<Game-Misc-RevealNearbyTargetsO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_WealthReward,MUL,2.5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-RUMORS CST_EventRequiresDLC-LCC_DLC1^PJBUILDING,B_LOOKOUTLOC,ENTTYPELOC,B_HOMELANDfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER\-B_LOOKOUT,EQ,0PLAYER%NONE,3PLAYERCards/Events/BarbarianPainting%BARBARIAN-ANCIENTWORLDS-CONSTRUCTION CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_Event BARBARIAN61HorizontalDisplayUseActionButtons UseMirrorUId^PJ&ResChaosPerTurn,MUL,#CHAOS_CARD_DECAYPLAYERCHAOS-AUTOMATIC61HorizontalDisplayUseActionButtons UseMirrorUIZLF TECHAGE1-CHAOS_RIOT_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Population,GTE,2REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-RIOT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-FIRE_EFFECTREGION,REQTARGETREGIONs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERB<CityBuildingConstructed,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FIRE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI^PJ TECHAGE1-QUAKE_EFFECTREGION,REQTARGETREGIONs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERB<CityBuildingConstructed,GTE,5PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-QUAKE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER60Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FLOOD CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-CHAOS_ILLNESS_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ILLNESS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIaSM)ResDomainGovernment,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-GOVERNMENT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI^PJ&ResDomainWarfare,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERJD&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-WARFARE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIbTN*ResDomainExploration,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERNH*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-EXPLORATION CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIbTN*ResDomainEngineering,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERNH*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ENGINEERING CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI`RL(ResDomainDiplomacy,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERLF(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-DIPLOMACY CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI[MG#ResDomainArts,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERGA#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ARTS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIYKE TECHAGE2-REBELLION_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERF@CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCards/Events/ChaosPaintingCHAOS-TECHAGE2-REBELLION CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIe9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_MASTODONfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYERCards/Events/ChaosPaintingCHAOS-ANCIENTWORLDS-MAMMOTH CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIe9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_SMILODONfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYERCards/Events/ChaosPaintingCHAOS-ANCIENTWORLDS-TIGER CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERk< FrozenTerrainStartEnabled,GTE,1GAME%NONE,3PLAYERCards/Events/ChaosPainting!CHAOS-ANCIENTWORLDS-FROZENFOREST CST_Event1HorizontalDisplayUseActionButtons UseMirrorUICHAOS\*%HorizontalDisplayUseActionButtonsnhZT0ResInnovationPerTurn,MUL,#INNOVATION_CARD_DECAYPLAYERINNOVATION-AUTOMATIC*%HorizontalDisplayUseActionButtons:,&.1REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-POPULATION CST_Event*%HorizontalDisplayUseActionButtons^PJ &TECHAGE1-INNOVATION_ENLISTMENT_EFFECTREGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-ENLISTMENT CST_Event*%HorizontalDisplayUseActionButtonsbTN*ResImprovementPoints,ADD,#CI_XPGAIN_VALUEPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-VOLUNTEERS CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtonspVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERk< FrozenTerrainStartEnabled,GTE,1GAME%NONE,3PLAYER Cards/Events/InnovationPainting(INNOVATION-ANCIENTWORLDS-LUSH_GRASSLAND CST_Event%HorizontalDisplayUseActionButtons INNOVATIONFp*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0:4StatRegionCount,GTE,1PLAYER+>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0[ #UNITACTIONS-NOMAD_GOVERNMENT_CHECKPlayCardPassive:truePLAYER!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Event NEUTRALTOWNijJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventhG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventSOCIETY  I SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELAND0FUNIT_ALIENINVADERUGAResDomainExploration,ADD,100PLAYERA;TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_EventM?1@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER*" REFRESHECON@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventSPACEMISSIONS/ f%3-ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC160Population,GTE,10REGION PLAGUE-KARMA CST_EventV^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME>8ResDomainGovernment,GTE,5PLAYERC1f%3-ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME<6ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_EventPLAGUEa9 GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT OLYMPICS\ WICStatCombatXP,ADD,10ENTTAG,+CombatantT $UNITACTIONS-SCAVENGE_SPAWN_MASTODONENTTYPE,UNIT_NOMAD,FUNIT_MASTODON=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-STRENGTH CST_Event^OA;ResDomainWarfare,ADD,5PLAYERSE?ResImprovementPoints,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BUILDING 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&PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFPLAYERX &PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFPLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-SURVIVAL CST_Event_OA;ResDomainWarfare,ADD,5PLAYERRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-LEADERSHIP CST_Event SCAVENGE9  DbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-PELTS CST_EventOfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CAVEPAINTING CST_EventEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-FLINT CST_Event Y3NS_ImprovementPointReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECF NS_ImprovementPointReward,MUL,1 ENT,EXEC^:ResImprovementPoints,ADD,[SELF:NS_ImprovementPointReward]PLAYERO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-BONE CST_Event8P*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYER<UNIT,UNIT_SMILODON LOC,EXECLOC<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CUBS CST_EventcZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYER<UNIT,UNIT_MASTODON LOC,EXECLOC<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-MAMMOTH CST_Event MEGAFAUNAa9TMb] TechHidden AgeBaseTech AgeTech:1/AgeImage:Cards/Techs/Ages/Age1_Stone_3840x2160 MusicEra:1R=CurrentAge,TECHAGE1-BASEPLAYERF TECHAGE1-ACTIVEPlayCardPassive:trueGAME(# B_CAPITAL1#B_TOWNSPEC_DEFAULTB#$PROJECT_GENERATE_IMPROVEMENT_POINTS+# UNIT_WARBAND)# UNIT_SCOUT)# UNIT_CANOE'# B_DOLMEN)# B_PALISADE+# B_TOWNCENTER-#B_TILEIMP_DOCK4#B_TILEIMP_HUNTINGCAMP3#B_TILEIMP_WOODCUTTER0#B_TILEIMP_PASTURE5#B_TILEIMP_FISHINGBOATS&5WelcomeD TECHAGE1-HELP_TURN_2 TurnDelay:2PLAYERD TECHAGE1-HELP_TURN_3 TurnDelay:3PLAYERD TECHAGE1-HELP_TURN_5 TurnDelay:5PLAYERD TECHAGE1-HELP_TURN_7 TurnDelay:7PLAYERD TECHAGE1-HELP_TURN_9 TurnDelay:9PLAYERF TECHAGE1-HELP_TURN_11 TurnDelay:11PLAYERF TECHAGE1-HELP_TURN_18 TurnDelay:18PLAYERR5 Research,InfopediaLink:ITT_Misc|CONCEPT_RESKNOWLEDGEY5 Production1InfopediaLink:ITT_Misc|CONCEPT_RESCITYPRODUCTIONP5 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UNIT_ARCHERTECHAGE1-STARTUPBONUS-ARCHERYSE?UNIT,UNIT_WARBANDLOC,STARTINGLOCTECHAGE1-STARTUPBONUS-WARBANDWQC=UNIT,UNIT_SCOUTLOC,STARTINGLOCTECHAGE1-STARTUPBONUS-SCOUTUOA;ResDomainWarfare,ADD,5PLAYERTECHAGE1-STARTUPBONUS-WARFAREYSE?ResDomainExploration,ADD,5PLAYER"TECHAGE1-STARTUPBONUS-EXPLORATION\VHB#STARTBONUS_ENGINEERING,ADD,5PLAYER"TECHAGE1-STARTUPBONUS-ENGINEERINGZTF@#STARTBONUS_DIPLOMACY,ADD,5PLAYER TECHAGE1-STARTUPBONUS-DIPLOMACYUOA;#STARTBONUS_ARTS,ADD,5PLAYERTECHAGE1-STARTUPBONUS-ARTSa[MG#ResDomainArts,ADD,#STARTBONUS_ARTSPLAYER"TECHAGE1-STARTUPBONUS-ARTS_EFFECTZTF@ResImprovementPoints,ADD,10PLAYER"TECHAGE1-STARTUPBONUS-IMPROVEMENTYSE?ResInnovationPerTurn,ADD,5PLAYER!TECHAGE1-STARTUPBONUS-INNOVATIONd] .TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFFENTTYPE,B_CAPITALeTriggerOnEntityCreateType-B_CAPITAL-CAPITAL_PRODUCTION,TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFFPLAYER)TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTIONForceEffectAsBuffXRD>ResCityProduction,ADD,1 ENT,EXEC.TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFFTY *TECHAGE1-STARTUPBONUS-CAPITAL_WEALTH_BUFFENTTYPE,B_CAPITAL]TriggerOnEntityCreateType-B_CAPITAL-CAPITAL_WEALTH,TECHAGE1-STARTUPBONUS-CAPITAL_WEALTH_BUFFPLAYER%TECHAGE1-STARTUPBONUS-CAPITAL_WEALTHForceEffectAsBuffNH:4ResCoin,ADD,2 ENT,EXEC*TECHAGE1-STARTUPBONUS-CAPITAL_WEALTH_BUFFLW (TECHAGE1-STARTUPBONUS-CAPITAL_FOOD_BUFFENTTYPE,B_CAPITAL}YTriggerOnEntityCreateType-B_CAPITAL-CAPITAL_FOOD,TECHAGE1-STARTUPBONUS-CAPITAL_FOOD_BUFFPLAYER#TECHAGE1-STARTUPBONUS-CAPITAL_FOODForceEffectAsBuffRL>8ResCityFood,ADD,2 ENT,EXEC(TECHAGE1-STARTUPBONUS-CAPITAL_FOOD_BUFF`\ -TECHAGE1-STARTUPBONUS-CAPITAL_INFLUENCE_BUFFENTTYPE,B_CAPITALcTriggerOnEntityCreateType-B_CAPITAL-CAPITAL_INFLUENCE,TECHAGE1-STARTUPBONUS-CAPITAL_INFLUENCE_BUFFPLAYER(TECHAGE1-STARTUPBONUS-CAPITAL_INFLUENCEForceEffectAsBuff]WICResCityExpansionPoints,ADD,2 ENT,EXEC-TECHAGE1-STARTUPBONUS-CAPITAL_INFLUENCE_BUFFTY *TECHAGE1-STARTUPBONUS-CAPITAL_UNREST_BUFFENTTYPE,B_CAPITAL]TriggerOnEntityCreateType-B_CAPITAL-CAPITAL_UNREST,TECHAGE1-STARTUPBONUS-CAPITAL_UNREST_BUFFPLAYER%TECHAGE1-STARTUPBONUS-CAPITAL_UNRESTForceEffectAsBuff\VHBStatUnrestSuppression,ADD,2 ENT,EXEC*TECHAGE1-STARTUPBONUS-CAPITAL_UNREST_BUFFZ[ +TECHAGE1-STARTUPBONUS-CAPITAL_CULTURE_BUFFENTTYPE,B_HOMELAND`TriggerOnEntityCreateType-B_HOMELAND-CAPITAL_CULTURE,TECHAGE1-STARTUPBONUS-CAPITAL_CULTURE_BUFFPLAYER&TECHAGE1-STARTUPBONUS-CAPITAL_CULTUREForceEffectAsBuffQK=7ResCulture,ADD,1 ENT,EXEC+TECHAGE1-STARTUPBONUS-CAPITAL_CULTURE_BUFFForceEffectAsBuffmgYS/PowerCostScalar-GovernmentSpawnSettler,SUB,0.1PLAYER'TECHAGE1-STARTUPBONUS-CHEAPER_SETTLERSForceEffectAsBuffjdVP,PowerCostScalar-DiplomacySpawnEnvoy,SUB,0.1PLAYER%TECHAGE1-STARTUPBONUS-CHEAPER_ENVOYSForceEffectAsBuffoi[U1PowerCostScalar-EngineeringSpawnEngineer,SUB,0.1PLAYER&TECHAGE1-STARTUPBONUS-CHEAPER_PIONEERForceEffectAsBuffpj\V2PowerCostScalar-ExplorationClaimTerritory,SUB,0.1PLAYER-TECHAGE1-STARTUPBONUS-CHEAPER_CLAIMTERRITORYgaSM)#VASSAL_SETTLER_START_PROSPERITY,ADD,0.5PLAYER1TECHAGE1-STARTUPBONUS-STARTING_VASSAL_PROSPERITYWQC=#RUSH_CONVERSION,MUL,0.9PLAYER(TECHAGE1-STARTUPBONUS-CHEAPER_RUSH_COSTyUTriggerOnEntityCreateTag-+Scout-FASTER_SCOUTS,TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFFPLAYER$TECHAGE1-STARTUPBONUS-FASTER_SCOUTS[TriggerOnEntityCreateTag-+WaterMovement-FASTER_NAVY,TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFFPLAYER"TECHAGE1-STARTUPBONUS-FASTER_NAVYcTriggerOnEntityCreateTag-+NonCombatant-FASTER_NONCOMBATANTS,TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFFPLAYER+TECHAGE1-STARTUPBONUS-FASTER_NONCOMBATANTSForceEffectAsBuffWQC=StatMovementMax,ADD,10 ENT,EXEC'TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFFlTriggerOnEntityCreateTag-+Leader-IMPROVED_LEADER_TACTICS,TECHAGE1-STARTUPBONUS-IMPROVED_LEADER_TACTICS_BUFFPLAYER.TECHAGE1-STARTUPBONUS-IMPROVED_LEADER_TACTICSForceEffectAsBuffRL>8StatTactics,ADD,1 ENT,EXEC3TECHAGE1-STARTUPBONUS-IMPROVED_LEADER_TACTICS_BUFFv@UNIT,UNIT_SMILODONLOC,STARTINGLOC,FUNIT_SMILODONTECHAGE1-STARTUPBONUS-SMILODONFUNIT,UNIT_WHEATCULTURISTLOC,STARTINGLOC2FUNIT_WHEATCULTURIST"TECHAGE1-STARTUPBONUS-WHEATFARMER~B#STARTBONUS_DELAYEDUNIT,SET,1PLAYER2FUNIT_HORTICULTURIST%TECHAGE1-STARTUPBONUS-HORTICULTURISTB#STARTBONUS_DELAYEDUNIT,SET,2PLAYER3FUNIT_ANIMALCULTURIST&TECHAGE1-STARTUPBONUS-ANIMALCULTURISTB#STARTBONUS_DELAYEDUNIT,SET,4PLAYER5FUNIT_PROSPECTOR_MARBLE(TECHAGE1-STARTUPBONUS-PROSPECTOR_MARBLEB#STARTBONUS_DELAYEDUNIT,SET,3PLAYER7FUNIT_PROSPECTOR_ADVANCED*TECHAGE1-STARTUPBONUS-PROSPECTOR_ADVANCED`ZLI%TerrainMoveCostAdjust-+Tundra,SUB,10PLAYER,4+TundraPLAYERM)TerrainMoveCostAdjust-+SlowSnowy,SUB,2.5PLAYERI%TerrainMoveCostAdjust-+Snowy,SUB,2.5PLAYER+4+SnowyPLAYER-TECHAGE1-STARTUPBONUS-MOVEMENT_FROZENTERRAINVPB<ScavengeRemaining,ADD,5PLAYER'TECHAGE1-STARTUPBONUS-SCAVENGE_CHARGES}9PlayerRelationship-{CurrentPlayer}-{TargetPlayer},ADD,10EvaluateOpMarkup:truePLAYER,ALLPLAYERS(TECHAGE1-STARTUPBONUS-DIPLOMATICOPINIONs@BonusResource-ResCoin,SUB,1PLAYERJ&BonusResource-ResCityProduction,SUB,1PLAYERK'#AI_DIFFICULTY_BUFF_VS_NEUTRAL,SUB,0.0PLAYERL "TECHAGE1-AIBUFF_VSBARBARIANS_BUFF ENTTAG,+UnitqMTriggerOnEntityCreateTag-Unit-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERO "TECHAGE1-AIBUFF_VSBARBARIANS_BUFFENTTAG,+CapitaltPTriggerOnEntityCreateTag-Capital-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYER(TECHAGE1-DIFFICULTY_VALUES_ADL_VERYEASY3-K'#AI_DIFFICULTY_BUFF_VS_NEUTRAL,ADD,0.5PLAYERL "TECHAGE1-AIBUFF_VSBARBARIANS_BUFF ENTTAG,+UnitqMTriggerOnEntityCreateTag-Unit-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERO "TECHAGE1-AIBUFF_VSBARBARIANS_BUFFENTTAG,+CapitaltPTriggerOnEntityCreateTag-Capital-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYER:#FOOD_PER_POP,SUB,0.5PLAYER$TECHAGE1-DIFFICULTY_VALUES_ADL_EASYtn`@BonusResource-ResCoin,ADD,2PLAYERJ&BonusResource-ResCityProduction,ADD,1PLAYERH$BonusResource-ResKnowledge,ADD,0.15PLAYERD BonusResource-ResCityFood,ADD,1PLAYERJ&BonusResource-ResCitySanitation,ADD,1PLAYERL(#AI_DIFFICULTY_COIN_BONUS_PER_AGE,ADD,2PLAYERL(#AI_DIFFICULTY_PROD_BONUS_PER_AGE,ADD,1PLAYERS/#AI_DIFFICULTY_KNOWLEDGE_BONUS_PER_AGE,ADD,0.5PLAYER:#FOOD_PER_POP,SUB,1.0PLAYER@#SANITATION_PER_POP,SUB,0.5PLAYERI%#AI_DIFFICULTY_BUFF_VS_NEUTRAL,ADD,1PLAYERL "TECHAGE1-AIBUFF_VSBARBARIANS_BUFF ENTTAG,+UnitqMTriggerOnEntityCreateTag-Unit-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERO "TECHAGE1-AIBUFF_VSBARBARIANS_BUFFENTTAG,+CapitaltPTriggerOnEntityCreateTag-Capital-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERA#AI_ATTACK_TOWN_CHANCE,SET,1PLAYERK'#AI_LANDMARK_THRESHOLD_DEFAULT,ADD,0.4PLAYER(TECHAGE1-DIFFICULTY_VALUES_ADL_STANDARDl L TECHAGE1-SPAWN_FREE_SETTLER TurnDelay:10PLAYER@BonusResource-ResCoin,ADD,2PLAYERJ&BonusResource-ResCityProduction,ADD,2PLAYERM)BonusResource-ResImprovementPoints,ADD,2PLAYERG#BonusResource-ResKnowledge,ADD,0.5PLAYERD BonusResource-ResCityFood,ADD,1PLAYERJ&BonusResource-ResCitySanitation,ADD,1PLAYERL(#AI_DIFFICULTY_COIN_BONUS_PER_AGE,ADD,2PLAYERL(#AI_DIFFICULTY_PROD_BONUS_PER_AGE,ADD,2PLAYERJ&#AI_DIFFICULTY_IP_BONUS_PER_AGE,ADD,1PLAYERT0#AI_DIFFICULTY_KNOWLEDGE_BONUS_PER_AGE,ADD,0.25PLAYERO+#AI_DIFFICULTY_CULTURE_BONUS_PER_AGE,ADD,1PLAYER:#FOOD_PER_POP,SUB,1.2PLAYER@#SANITATION_PER_POP,SUB,0.8PLAYERK'#AI_DIFFICULTY_BUFF_VS_NEUTRAL,ADD,1.5PLAYERL "TECHAGE1-AIBUFF_VSBARBARIANS_BUFF ENTTAG,+UnitqMTriggerOnEntityCreateTag-Unit-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERO "TECHAGE1-AIBUFF_VSBARBARIANS_BUFFENTTAG,+CapitaltPTriggerOnEntityCreateTag-Capital-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERA#AI_ATTACK_TOWN_CHANCE,SET,1PLAYERU1#AI_SETTLER_MIN_DIST_TO_OTHER_CONTROLPOINT,SET,3PLAYERK'#AI_LANDMARK_THRESHOLD_DEFAULT,ADD,0.8PLAYER$TECHAGE1-DIFFICULTY_VALUES_ADL_HARD;L TECHAGE1-SPAWN_FREE_SETTLER TurnDelay:10PLAYER@BonusResource-ResCoin,ADD,5PLAYERJ&BonusResource-ResCityProduction,ADD,8PLAYERM)BonusResource-ResImprovementPoints,ADD,3PLAYERE!BonusResource-ResKnowledge,ADD,1PLAYERD BonusResource-ResCityFood,ADD,2PLAYERJ&BonusResource-ResCitySanitation,ADD,2PLAYERI%BonusResource-ResDomainWarfare,ADD,3PLAYERL(#AI_DIFFICULTY_COIN_BONUS_PER_AGE,ADD,4PLAYERL(#AI_DIFFICULTY_PROD_BONUS_PER_AGE,ADD,4PLAYERJ&#AI_DIFFICULTY_IP_BONUS_PER_AGE,ADD,2PLAYERS/#AI_DIFFICULTY_KNOWLEDGE_BONUS_PER_AGE,ADD,0.5PLAYERO+#AI_DIFFICULTY_CULTURE_BONUS_PER_AGE,ADD,4PLAYER:#FOOD_PER_POP,SUB,1.5PLAYER@#SANITATION_PER_POP,SUB,1.0PLAYER@#SANITATION_FREE_POP,ADD,10PLAYER;#FAITH_FREE_POP,ADD,10PLAYERI%#AI_DIFFICULTY_BUFF_VS_NEUTRAL,ADD,2PLAYERL "TECHAGE1-AIBUFF_VSBARBARIANS_BUFF ENTTAG,+UnitqMTriggerOnEntityCreateTag-Unit-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERO "TECHAGE1-AIBUFF_VSBARBARIANS_BUFFENTTAG,+CapitaltPTriggerOnEntityCreateTag-Capital-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERA#AI_ATTACK_TOWN_CHANCE,SET,1PLAYERU1#AI_SETTLER_MIN_DIST_TO_OTHER_CONTROLPOINT,SET,2PLAYERK'#AI_LANDMARK_THRESHOLD_DEFAULT,ADD,0.8PLAYER(TECHAGE1-DIFFICULTY_VALUES_ADL_VERYHARDb\NHUNIT,UNIT_SETTLERLOC,ENTTYPELOC,B_CAPITALTECHAGE1-SPAWN_FREE_SETTLERjForceEffectAsBuffpJCombatMod-StatAttack-Target:+Barbarian,ADD,#AI_DIFFICULTY_BUFF_VS_NEUTRAL ENT,EXECqKCombatMod-StatDefense-Target:+Barbarian,ADD,#AI_DIFFICULTY_BUFF_VS_NEUTRAL ENT,EXEC"TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-)REMOVE ENT,EXEC=StatBorderVision,ADD,1 ENT,EXEC,)APPLY ENT,EXEC$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGEROI;5"BORDEREXPAND,100REGION#TECHAGE1-DOLMEN_ONSELFBUILDTRIGGERV>WarSpawnUnit2,UNIT_ARCHERPLAYER*F UNIT_ARCHER=WarSpawnUnit2Value,SET,2PLAYER<6WarSpawnUnit2Value,LT,2PLAYERTECHAGE1-WARSPAWN_ARCHERCHECKrl^X4ResInnovationPerTurn,ADD,#INNOVATION_INCREASE_VALUEPLAYERTECHAGE1-INCREASE_INNOVATION.)ForceEffectAsBuffAddDurationToTooltip[UGARegionalEfficiency,MUL,0.8 ENT,EXEC UI/Icons/ResChaos-ICONTECHAGE1-CHAOS_ILLNESS_EFFECT).-1 ENT,EXECQStatUnrest,ADD,10ForceEffectNotAsBuff:true ENT,EXECTECHAGE1-CHAOS_RIOT_EFFECT, ZUNIT,[PLAYER:WarSpawnUnit1]UseSimpleTooltip:true LOC,EXECLOCZUNIT,[PLAYER:WarSpawnUnit2]UseSimpleTooltip:true LOC,EXECLOCB< TERRAINTAG,+LandMovement LOC,EXECLOC_!UNIT,[PLAYER:ExplCommVesselUnit]UseSimpleTooltip:true LOC,EXECLOC_!UNIT,[PLAYER:ExplCommVesselUnit]UseSimpleTooltip:true LOC,EXECLOCB< TERRAINTAG,WaterMovement LOC,EXECLOC&TECHAGE1-INNOVATION_ENLISTMENT_EFFECT"DAMAGEDEFENSESdDamageDefensesStrategicAttack:10000,DamageDefensesStrategicTargets:1,DamageDefensesTag:+CanBeSieged LOC,EXECLOCTECHAGE1-FIRE_EFFECT` H$NS_QuakeDamage,SET,#CI_XPGAIN_VALUEPLAYER"DAMAGEDEFENSESvDamageDefensesStrategicAttack:[PLAYER:NS_QuakeDamage],DamageDefensesStrategicTargets:5,DamageDefensesTag:+CanBeSieged LOC,EXECLOCTECHAGE1-QUAKE_EFFECTForceEffectAsBuffQK=7StatAttack,ADD,3 ENT,EXEC/TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFForceEffectAsBuffRL>8StatDefense,ADD,3 ENT,EXEC0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFF.)ForceEffectAsBuffAddDurationToTooltipPJ<6GoodsFish,ADD,1 ENT,EXECUI/Icons/GoodsFish-ICON2TECHAGE1-ANCIENTWORLDS_INNOVATION_ICEFISHING_BUFF.)ForceEffectAsBuffAddDurationToTooltipQK=7GoodsWheat,ADD,1 ENT,EXECUI/Icons/GoodsWheat-ICON-TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFF.)ForceEffectAsBuffAddDurationToTooltipPJ<6GoodsWine,ADD,1 ENT,EXECUI/Icons/GoodsWine-ICON0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFF.)ForceEffectAsBuffAddDurationToTooltipQK=7GoodsCloth,ADD,1 ENT,EXECUI/Icons/GoodsCloth-ICON1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFC!AgeSunset-AGE1:1,TECHAGE1-SUNSETGAME4DataVersion,SET,2GAMETECHAGE1-ACTIVEAgeActive-AGE1jdVP!SuppressKeepAliveFromUnits,SET,1PLAYER,ALLPLAYERSTECHAGE1-SUNSETAgeSunset-AGE1PlayPassiveWhenDelayedb\NH5Goods%InfopediaLink:ITT_Misc|CONCEPT_GOODSTECHAGE1-HELP_TURN_2PlayPassiveWhenDelayedB<.(5 LandmarksTECHAGE1-HELP_TURN_3PlayPassiveWhenDelayednhZT5 CulturePower*InfopediaLink:ITT_Misc|CONCEPT_RESCULTURETECHAGE1-HELP_TURN_5PlayPassiveWhenDelayedicUO5 BasicCombat&InfopediaLink:ITT_Misc|CONCEPT_COMBATTECHAGE1-HELP_TURN_7PlayPassiveWhenDelayed=7)#5UndoTECHAGE1-HELP_TURN_9PlayPassiveWhenDelayedxrd^5 Improvements4InfopediaLink:ITT_Misc|CONCEPT_RESIMPROVEMENTPOINTSTECHAGE1-HELP_TURN_11PlayPassiveWhenDelayedlfX(5 Veterancy&5LeadersTECHAGE1-HELP_TURN_18@:,&.2REGIONTECHAGE1-NEUTRAL_MIGRATIONPlayPassiveWhenDelayed|vhbB TT_GRASSLANDChangeTerrainChance:0.5!LOC,TERRAINLOC,TT_GRASSLAND_SNOWTECHAGE1-GRASSLANDSNOW_THAW TECHAGE1 ml1A< TechLayout:0,0ShowTechNotification AgeBaseTech AgeTech:2 DefaultAge0AgeImage:Cards/Techs/Ages/Age2_Bronze_3840x2160-AgeNotificationCallout-0:CONCEPT_DOMAINSAGE24CalloutRedirect-CONCEPT_DOMAINSAGE2:CONCEPT_DOMAINS2AgeNotificationCallout-1:CONCEPT_SPECIALIZATIONS2'AgeNotificationCallout-2:CONCEPT_TRADE MusicEra:2&'?=CurrentAge,TECHAGE2-BASEPLAYERF TECHAGE2-ACTIVEPlayCardPassive:trueGAMEY !PLAYERACTIONS-DIFFICULTY_PER_AGEPlayCardPassive:truePLAYERBSimDeckEnabled-ResChaos,SET,1PLAYERG#SimDeckEnabled-ResInnovation,SET,1PLAYER(' MT_COPPER+# B_ENCAMPMENT)# B_WORKCAMP,#B_MEETINGHALL1#B_TILEIMP_DWELLING)# UNIT_GUARDBSpecializationSlotCount,ADD,1PLAYER<#DomainSpecialization,EARLYSEAA##DomainSpecialization,RITUALHUNTERSB#$DomainSpecialization,GODKINGDYNASTY:#DomainSpecialization,RAIDER:#DomainSpecialization,NATUREA##DomainSpecialization,OLYMPICLEGACYA##DomainSpecialization,MOUNDBUILDERS@#"DomainSpecialization,WARRIORELITE># 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(TECHAGE3_CRISISBLOOD-CONTRIBUTIONREWARDPlayCardPassive:truePLAYER,ALLPLAYERSZ+LastTurnAtPeace,SET,SPECIALVAL:CURRENTTURNPLAYER,ALLPLAYERSTECHAGE3_CRISISBLOOD-SUNSETAgeSunset-CRISISBLOODForceEffectAsBuff:DiplomacyLocked,ADD,1PLAYER>#UNIT_UPKEEP_FACTOR,MUL,0PLAYER?#WAR_UNREST_PER_TURN,MUL,0PLAYERa=#CHAOS_FROM_REGION_CONQUEST,MUL,#MULTIAGE_CHAOSREDUCTION_MULPLAYERS/CulturePowerUnlock-DiplomacyEnforcePeace,SUB,1PLAYER"TECHAGE3_CRISISBLOOD-PLAYERACTIVEo"TECHAGE3_CRISISBLOOD-PLAYERSUNSETl R.TempReward,SET,[PLAYER:StatCrisisBloodCharge]PLAYER5TempReward,MUL,2PLAYERd)ResDomainWarfare,ADD,[PLAYER:TempReward]PopupNotify:EventRewardPLAYER(TECHAGE3_CRISISBLOOD-CONTRIBUTIONREWARDPlayPassiveWhenDelayedOTileNotSettlement,TileEmpty,TileType:TILE_NEUTRAL,TileTerrainTag:+LandMovementUNIT,UNIT_WARLORD9SpawnEntityPlayer:NEUTRAL,SpawnPerRegion:1,SpawnRadius:4PLAYER5OTileNotSettlement,TileEmpty,TileType:TILE_NEUTRAL,TileTerrainTag:+LandMovementUNIT,UNIT_BARBARIAN_LVL_3SSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:1,SpawnRadius:4,SpawnMagnetTag:+BarbarianPLAYERE?!#WORLD_DIFFICULTY_HARDMODE,GTE,1PLAYER"TECHAGE3_CRISISBLOOD-SPAWNWARLORD@E@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUId9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_WARLORDfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER%NONE,4Cards/Events/ChaosPainting!CHAOS-CRISISBLOOD-RISINGWARLORDS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsYKE!#DOMAIN_XP_PER_COMBAT_UNIT,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPainting#INNOVATION-CRISISBLOOD-BLOODTHIRST CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonstf1# UNIT_WARLORDPLAYER+F UNIT_WARLORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPainting INNOVATION-CRISISBLOOD-WARLORDS CST_EventAddToBarbarianDeckAWICUNIT,UNIT_BARBARIAN_LVL_3 LOC,EXECLOCOTileNotSettlement,TileEmpty,TileType:TILE_NEUTRAL,TileTerrainTag:+LandMovementUNIT,UNIT_WARLORD9SpawnEntityPlayer:NEUTRAL,SpawnPerRegion:1,SpawnRadius:4PLAYER,ALLKNOWNPLAYERSCards/Events/BarbarianPaintingBARBARIAN-CRISISBLOOD-WRATH CST_EventAddToBarbarianDeckY@2N*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_WarfareReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_WarfareReward,MUL,2 ENT,EXECH$ResCoin,ADD,[SELF:NS_WarfareReward]PLAYERO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_WealthReward,MUL,10 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER;ResChaosPerTurn,ADD,10PLAYERCards/Events/BarbarianPaintingBARBARIAN-CRISISBLOOD-GREED CST_Event9AddToBarbarianDeckdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER!, ENT,REQTARGETP*NS_WarfareReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_WarfareReward,MUL,2 ENT,EXECH$ResCoin,ADD,[SELF:NS_WarfareReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-CRISISBLOOD-PRIDE CST_EventTECHAGE3_CRISISBLOODll5^ ShowTechNotification AgeBaseTech AgeTech:4 DefaultAge/AgeImage:Cards/Techs/Ages/Age4_Kings_3840x2160)AgeNotificationCallout-0:CONCEPT_CASTLES*AgeNotificationCallout-1:CONCEPT_RELIGION2AgeNotificationCallout-2:CONCEPT_SPECIALIZATIONS4 MusicEra:3=CurrentAge,TECHAGE4-BASEPLAYERF TECHAGE4-ACTIVEPlayCardPassive:trueGAMEQ TECHAGE4-STANDARDUPDATESPlayCardPassive:truePLAYERO TECHAGE4-LIGHTINGCHECKPlayCardPassive:truePLAYERP,CulturePowerUnlock-ArtsReligionCreate,ADD,1PLAYER*# UNIT_KNIGHT%#B_KEEP)# B_TREASURY8#B_TILEIMP_RELIGIOUSSCRIBE/#B_TILEIMP_CASTLED TECHAGE4-HELP_TURN_3 TurnDelay:3PLAYERFTECHAGE4,+AddToInnovationDeck INNOVATION<TECHAGE4,+AddToChaosDeckCHAOSDTECHAGE4,+AddToBarbarianDeck BARBARIAN@TECHAGE4,+AddToExploreDeckEXPLORE*5 Age4UnlocksTECHAGE4-BASE CST_Tech|v,&DDEFAULT>8IsAgeSetter-TECHAGE4,EQ,1PLAYERTECHAGE4-LIGHTINGCHECK 1 +  *Y !PLAYERACTIONS-DIFFICULTY_PER_AGEPlayCardPassive:truePLAYERG#PrefabAppend:MT_CITYCENTER,-MIDDLEPLAYERM)PrefabAppend:+TownSpecialization,-MIDDLEPLAYER0(ENT,MT_CITYCENTER9(ENTTAG,+TownSpecialization(( ROADS,ALL(' MT_COFFEE'' MT_SUGAR%'MT_TEA)' MT_TOBACCON*TownDefenderEntityType,UNIT_MILITIA_LVL_4PLAYERN*CityDefenderEntityType,UNIT_MILITIA_LVL_4PLAYERE!RevoltSpawnType,UNIT_REBEL_LVL_4PLAYERT #PLAYERACTIONS-NONCOM_AGE4_STATBUFFENTTAG,ScalingStatsvRTriggerOnEntityCreateTag-ScalingStats-STATBUFF,PLAYERACTIONS-NONCOM_AGE4_STATBUFFPLAYERBSpecializationSlotCount,ADD,1PLAYER9#DomainSpecialization,HORDE=#DomainSpecialization,CRUSADERS?#!DomainSpecialization,THEOLOGIANS<#DomainSpecialization,CHIVALRY=#DomainSpecialization,MACHINERY=#DomainSpecialization,SHOGUNATE;#DomainSpecialization,TRADERS=#DomainSpecialization,EXPLORERS@#"DomainSpecialization,SIEGEMASTERS0#B_TOWNSPEC_FARM_32#B_TOWNSPEC_LUMBER_30#B_TOWNSPEC_MINE_33#B_TOWNSPEC_COASTAL_3N5 Religion(InfopediaLink:ITT_Misc|CONCEPT_RELIGIONF TECHAGE4-HELP_TURN_10 TurnDelay:10PLAYERO+CulturePowerUnlock-ArtsReligionAdopt,SET,1PLAYERP,CulturePowerUnlock-ArtsSpreadReligion,SET,1PLAYERT0CulturePowerUnlock-ArtsSpreadReligionSelf,SET,1PLAYERM)CulturePowerUnlock-ArtsWorshipBuff,SET,1PLAYERG)#EUREKA_KNOWLEDGE,SET,#EUREKA_VALUE_AGE4@"#EUREKA_KNOWLEDGE,DIV,#GAME_SPEED6#CI_CASHOUT_VALUE,DIV,36#CI_CASHOUT_VALUE,MUL,47#CI_XPGAIN_VALUE,SET,100:#REWARD_XPGAIN_VALUE,SET,40K-#WARNING_THRESHOLD_IMPROVEMENT_POINTS,SET,60TECHAGE4-STANDARDUPDATESETechRequirement:SpecialRequirement-CountTechsWithReq,TECHAGE4-BASE,3/TechCostAdjustPerTechWithReq:0.1,TECHAGE4-BASETechCostBase:330 AIValue:4 AgeAdvance<6$TECHAGE5_DISCOVERY-BASE93B_TILEIMP_DOCK,GTE,5PLAYER$TECHAGE4-TECHAGE5_DISCOVERY_ADVANCE CST_TecheETechRequirement:SpecialRequirement-CountTechsWithReq,TECHAGE4-BASE,3/TechCostAdjustPerTechWithReq:0.1,TECHAGE4-BASETechCostBase:360 AIValue:4 AgeAdvance5TelemetryNameOverride:TECHAGE4-TECHAGE5_BASE_ADVANCEF@2,$TECHAGE5-BASETECHAGE4-ADVANCE CST_TechETechRequirement:SpecialRequirement-CountTechsWithReq,TECHAGE4-BASE,3/TechCostAdjustPerTechWithReq:0.1,TECHAGE4-BASETechCostBase:330 AIValue:4 AgeAdvanceCrisisAgeAdvanceD>$ TECHAGE5_CRISISINTOLERANCE-BASE0TECHAGE4-TECHAGE5_CRISISINTOLERANCE_ADVANCE-REQCStatCrisisIntoleranceCharge,GTE,[PLAYER:IntoleranceChargeRequired]PLAYER,TECHAGE4-TECHAGE5_CRISISINTOLERANCE_ADVANCE CST_TechETechRequirement:SpecialRequirement-CountTechsWithReq,TECHAGE4-BASE,3/TechCostAdjustPerTechWithReq:0.1,TECHAGE4-BASETechCostBase:280 AIValue:4 AgeAdvanceB<$TECHAGE5_VICTORYCONQUEST-BASEvp.TECHAGE4-TECHAGE5_VICTORYCONQUEST_ADVANCE-REQ%TotalStrengthVsTopRivalRatio,GTE,1.5PLAYER*TECHAGE4-TECHAGE5_VICTORYCONQUEST_ADVANCE CST_Tech61TechRequirement:TECHAGE4-BASETechCostBase:187{ug)# B_WORKSHOP4#B_TILEIMP_LOGGINGCAMPTECHAGE4-MACHINES CST_TechE61TechRequirement:TECHAGE4-BASETechCostBase:1583#B_MEDIEVALUNIVERSITY-#B_PRIVYCOUNCIL9#PROJECT_GENERATE_KNOWLEDGETECHAGE4-MEDIEVALUNIVERSITY CST_Tech761TechRequirement:TECHAGE4-BASETechCostBase:164-#B_MARKETSQUAREmIBuildHelperHintType-B_GREATHALL-GREATHALL_BUILDHELPER,ResDomainDiplomacyPLAYER*# B_GREATHALL.#B_TILEIMP_VILLA0#B_TILEIMP_JEWELER/#B_TILEIMP_WINERY6#PROJECT_GENERATE_WEALTHTECHAGE4-GUILDS CST_Tech61TechRequirement:TECHAGE4-BASETechCostBase:170|vh'# UNIT_COG7#B_TILEIMP_FISHINGBOATS_2TECHAGE4-DRYCOMPASS CST_Tech61TechRequirement:TECHAGE4-BASETechCostBase:167(# UNIT_PIKET TECHAGE4-WARSPAWN_PIKECHECKPlayCardPassive:truePLAYER-#UNIT_LONGSWORD)# B_BARRACKS5#B_TILEIMP_CASTLEARMORY3#MAX_ARMY_SIZE,ADD,1>|IconPath:UI/Icons/CONCEPT_ARMYSIZE-ICON,Tooltip:GameStrings-Proxy-MaxArmySizeIncrease,InfopediaLink:ITT_Misc|CONCEPT_ARMIESTECHAGE4-PROFESSIONALARMY CST_Tech61TechRequirement:TECHAGE4-BASETechCostBase:172)# B_HOLYSITE,#B_LARGETEMPLE.#B_TILEIMP_ABBEY9ResDomainArts,ADD,10PLAYER>IconPath:UI/Icons/CONCEPT_Arts-ICON,Tooltip:TECHAGE4-ORGANIZEDRELIGION-Proxy-ArtsXP,FormatParam:10,InfopediaLink:ITT_Misc|CONCEPT_RESDOMAINARTSTECHAGE4-ORGANIZEDRELIGION CST_Tech61TechRequirement:TECHAGE4-BASETechCostBase:1643#B_TILEIMP_PLOWEDFARM8#B_TILEIMP_LARGEPLANTATION0#B_TILEIMP_KITCHEN.#B_TILEIMP_RANCH3#B_TILEIMP_CASTLETOWN8#TOWN_PROMOTION_CAP,ADD,1>IconPath:UI/Icons/Proxy_TownLevel-ICON,Tooltip:GameStrings-Proxy-TownPromotionCapIncrease,InfopediaLink:ITT_Misc|CONCEPT_TOWNSTECHAGE4-FEUDALISM CST_TechForceEffectAsBuff~xjd$ResCityFaith-{PlayerReligion},ADD,5#ENTTAGATLOC,Capital,EXTERNALTARGETUI/Icons/ResDomainArts-ICONTECHAGE4-WORSHIP_BUFFA;<WarSpawnUnit1,UNIT_PIKEPLAYER@WarVolunteersUnit,UNIT_PIKEPLAYER(F UNIT_PIKE=WarSpawnUnit1Value,SET,4PLAYER<6WarSpawnUnit1Value,LT,4PLAYERTECHAGE4-WARSPAWN_PIKECHECK|vhC!AgeSunset-AGE4:4,TECHAGE4-SUNSETGAMEPTriggerOnEntityCreateType-B_TILEIMP_CASTLE-AGEREWARD,TECHAGE4-CASTLEBUILDREWARDPLAYER,ALLPLAYERSC !TECHAGE5_CRISISINTOLERANCE-BEGINGAMEQ TECHAGE4-NORMALIZE_SPEEDPlayCardPassive:truePLAYERTECHAGE4-ACTIVEAgeActive-AGE4k8*$5FaithTECHAGE4-HELP_TURN_10ChoiceTag-1-HideIfUnmetY<6@20REGION,EXTERNALTARGET: DR_War,FALSEPLAYER,EXTERNALTARGET>DR_Hostile,FALSEPLAYER,EXTERNALTARGET;5ResCulture,ADD,1PLAYER>8#SECULAR_GOVERNMENT,GTE,1PLAYERTECHAGE4-SPREADRELIGION_EFFECTChoiceTag-1-HideIfUnmet\6@30REGION,EXTERNALTARGETHStatUnrest,SUB,10LOC,ENTTYPELOC,B_CAPITAL93HasReligion,ANY:TRUEPLAYER;5ResCulture,ADD,1PLAYER>8#SECULAR_GOVERNMENT,GTE,1PLAYER#TECHAGE4-SPREADRELIGIONSELF_EFFECT>9AddToInnovationDeckHorizontalDisplayUseActionButtonspb,#UNIT_NAGINATA,FUNIT_NAGINATAVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE4-WARRIORMONKS CST_Event=[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsGsOBuildHelperHintType-B_MACHUPICCHU-MACHUPICCHU_BUILDHELPER,ResDomainEngineeringPLAYER,#B_MACHUPICCHU,FB_MACHUPICCHUVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-MACHU CST_Event ForceEffectAsBuffi5NS_TempBuffAmountEngineering,SET,[REGION:Population]TemporaryInternal:trueY%NS_TempBuffAmountEngineering,MUL,0.1TemporaryInternal:true[=ResDomainEngineering,ADD,[SELF:NS_TempBuffAmountEngineering]W*TECHAGE4-MachuPicchuEngineeringXP-TooltipFormatParam:0.1)TECHAGE4-MACHUPICCHU_DATALINKACTION_BUFF[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonspb,#B_CHICHENITZA,FB_CHICHENITZAVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-CHICHEN CST_EventForceEffectAsBuffpj\V2ConsumeGoodBonus-Jewelry-ResDomainDiplomacy,ADD,1PLAYER"TECHAGE4-CHICHENITZA_JEWELRY_BUFFo[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons@,#B_SENSOTEMPLElHBuildHelperHintType-B_SENSOTEMPLE-SENSOTEMPLE_BUILDHELPER,ResDomainArtsPLAYER,FB_SENSOTEMPLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,5PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-SENSOJI CST_EventForceEffectAsBuffro;NS_TempBuffAmountArts,SET,[REGION:StateReligionPopulation]TemporaryInternal:trueRNS_TempBuffAmountArts,MUL,0.2TemporaryInternal:trueM/ResDomainArts,ADD,[SELF:NS_TempBuffAmountArts]R%TECHAGE4-SensojiTempleArtsXP-TooltipFormatParam:0.2TECHAGE4-SENSOJI_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons0I TECHAGE4-LUXURYHOUSING_BUFFENTTAG,+HousingoKTriggerOnEntityCreateTag-Housing-LUXURYHOUSING,TECHAGE4-LUXURYHOUSING_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPainting"INNOVATION-TECHAGE4-LUXURYHOUSING CST_EventForceEffectAsBuffTN@:ResCityLuxury,ADD,1 ENT,EXECTECHAGE4-LUXURYHOUSING_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonshZT0ConsumeGoodBonus-Bricks-ResCityProduction,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,5PLAYER3B_TILEIMP_KILN,GTE,1PLAYER Cards/Events/InnovationPainting INNOVATION-TECHAGE4-BRICKGOTHIC CST_Event%>9AddToInnovationDeckHorizontalDisplayUseActionButtons@O  TECHAGE4-PRECISIONCATAPULT_BUFFENTTAG,+TypeSiegeyUTriggerOnEntityCreateTag-TypeSiege-PRECISIONCATAPULT,TECHAGE4-PRECISIONCATAPULT_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPainting&INNOVATION-TECHAGE4-PRECISIONCATAPULT CST_EventForceEffectAsBuffRL>8StatAttack,ADD,10 ENT,EXEC TECHAGE4-PRECISIONCATAPULT_BUFF[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsZLF"#RELIGION_BONUS_ALL_REGIONS,ADD,4PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb3HasReligion,ANY:TRUEPLAYER%NONE,8PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE4-MISSIONARIES CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons^PJ&#BUILDING_REPAIR_POINT_SCALAR,MUL,1.1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting)INNOVATION-TECHAGE4-SELFHEALINGMATERIALS CST_EventAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIForceEffectAsBuffAddDurationToTooltipOAM)ConsumeGoodBonus-Wheat-ResCityFood,SUB,1PLAYERM)ConsumeGoodBonus-Flour-ResCityFood,SUB,4PLAYERM)ConsumeGoodBonus-Bread-ResCityFood,SUB,8PLAYERH TECHAGE4-DRUIDS_CITYBUFFENTTAG,CityCenters%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/ChaosPaintingCHAOS-TECHAGE4-DRUIDS CST_Event.)ForceEffectAsBuffAddDurationToTooltip O)ConsumeGoodBonus-Wheat-ResCityFood,SUB,1 ENT,EXECO)ConsumeGoodBonus-Flour-ResCityFood,SUB,4 ENT,EXECO)ConsumeGoodBonus-Bread-ResCityFood,SUB,8 ENT,EXEC UI/Icons/ResChaos-ICONTECHAGE4-DRUIDS_CITYBUFFa]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIh9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_REBEL_LVL_4fSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:2,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYERCards/Events/ChaosPainting CHAOS-TECHAGE4-RIVALTOTHETHRONE CST_Event*%HorizontalDisplayUseActionButtonsYKE TECHAGE4-REBELLION_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERo%NONE,5PLAYER@CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCards/Events/ChaosPaintingCHAOS-TECHAGE4-REBELLION CST_EventTN@fUNIT,UNIT_REBEL_LVL_4(SpawnEntityPlayer:NEUTRAL,SpawnRadius:3 LOC,EXECLOCfUNIT,UNIT_REBEL_LVL_4(SpawnEntityPlayer:NEUTRAL,SpawnRadius:3 LOC,EXECLOCfUNIT,UNIT_REBEL_LVL_4(SpawnEntityPlayer:NEUTRAL,SpawnRadius:3 LOC,EXECLOCTECHAGE4-REBELLION_EFFECT61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_EXPLORER LOC,EXECLOC,FUNIT_EXPLORER;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-EXPLORER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUS;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-ARQUEBUS CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET:UNIT,UNIT_CANNON LOC,EXECLOC*F UNIT_CANNON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-CANNON CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-DRAGOON CST_Event2-AddToExploreDeckUniversalAddToExploreDeck(xj8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDPIKE CST_EventAddToExploreDeck,|n:UNIT,UNIT_KNIGHT LOC,EXECLOC*F UNIT_KNIGHTbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDKNIGHT CST_Event2-AddToExploreDeckUniversalAddToExploreDeck2t=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORDbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDLONGSWORD CST_Event TECHAGE4TS'   TechLayout:0,0ShowTechNotification AgeBaseTech AgeTech:4 VariantAge3AgeImage:Cards/Techs/Ages/Age4_Monuments_3840x2160+AgeNotificationCallout-0:CONCEPT_MONUMENTS0AgeNotificationCallout-1:CONCEPT_SUPERMONUMENTS*AgeNotificationCallout-2:CONCEPT_RELIGION MusicEra:3: 4 &  G#CurrentAge,TECHAGE4_MONUMENTS-BASEPLAYERP TECHAGE4_MONUMENTS-ACTIVEPlayCardPassive:trueGAMEQ TECHAGE4-STANDARDUPDATESPlayCardPassive:truePLAYERY !TECHAGE4_MONUMENTS-LIGHTINGCHECKPlayCardPassive:truePLAYERP,CulturePowerUnlock-ArtsReligionCreate,ADD,1PLAYER(# UNIT_PIKET TECHAGE4-WARSPAWN_PIKECHECKPlayCardPassive:truePLAYER)# B_TREASURY8#B_TILEIMP_RELIGIOUSSCRIBE1#B_TILEIMP_MONUMENT/#B_TILEIMP_CASTLEX4CulturePowerUnlock-GovernmentDedicateMonument,SET,1PLAYER<FB_TILEIMP_MONUMENT_GOVERNMENTU1CulturePowerUnlock-WarfareDedicateMonument,SET,1PLAYER9FB_TILEIMP_MONUMENT_WARFAREY5CulturePowerUnlock-ExplorationDedicateMonument,SET,1PLAYER=FB_TILEIMP_MONUMENT_EXPLORATIONY5CulturePowerUnlock-EngineeringDedicateMonument,SET,1PLAYER=FB_TILEIMP_MONUMENT_ENGINEERINGW3CulturePowerUnlock-DiplomacyDedicateMonument,SET,1PLAYER;FB_TILEIMP_MONUMENT_DIPLOMACYR.CulturePowerUnlock-ArtsDedicateMonument,SET,1PLAYER6FB_TILEIMP_MONUMENT_ARTS35Age4MonumentsUnlocks-5SuperMonumentsN TECHAGE4_MONUMENTS-HELP_TURN_1 TurnDelay:1PLAYERP(TECHAGE4_MONUMENTS,+AddToInnovationDeck INNOVATIONO'TECHAGE4,+UniversalAddToInnovationDeck 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UNIT_DRAGOON,#UNIT_EXPLORERIUNIT,UNIT_EXPLORERLOC,ENTTYPELOC,B_CAPITAL,#UNIT_RESERVES-#B_GRANDTHEATER.#B_TILEIMP_HOUSES/CulturePowerUnlock-GovernmentInquisition,SET,1PLAYERV2CulturePowerUnlock-ExplorationSpawnExplorer,SET,1PLAYERFTECHAGE5,+AddToInnovationDeck INNOVATION<TECHAGE5,+AddToChaosDeckCHAOSDTECHAGE5,+AddToBarbarianDeck BARBARIAN@TECHAGE5,+AddToExploreDeckEXPLORE*5 Age5UnlocksTECHAGE5-BASE CST_Tech|v,&DDEFAULT>8IsAgeSetter-TECHAGE5,EQ,1PLAYERTECHAGE5-LIGHTINGCHECKw ' !  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ENTTAGATLOC,Unit,EXTERNALTARGETTECHAGE5-EXPLORATIONMOVEzSM)SocialFabricValue-DomainGovernment,ADD,1PLAYERc]?SocialFabricValue-DomainGovernment,LT,#SOCIAL_FABRIC_MAX_VALUEPLAYERc]?SocialFabricValue-DomainGovernment,LT,#SOCIAL_FABRIC_MAX_VALUEPLAYERTECHAGE5-GOVERNMENT_SOFABnPJ&SocialFabricValue-DomainWarfare,ADD,1PLAYER`ZSocialFabricValue-DomainDiplomacy,LT,#SOCIAL_FABRIC_MAX_VALUEPLAYERb\>SocialFabricValue-DomainDiplomacy,LT,#SOCIAL_FABRIC_MAX_VALUEPLAYERTECHAGE5-DIPLOMACY_SOFABbMG#SocialFabricValue-DomainArts,ADD,1PLAYER]W9SocialFabricValue-DomainArts,LT,#SOCIAL_FABRIC_MAX_VALUEPLAYER]W9SocialFabricValue-DomainArts,LT,#SOCIAL_FABRIC_MAX_VALUEPLAYERTECHAGE5-ARTS_SOFABJD"REMOVEHERETICS,1REGION,EXTERNALTARGETB< HERETICPOPS,GTE,1LOC,EXTERNALTARGETTECHAGE5-INQUISITION_EFFECT+C!AgeSunset-AGE5:5,TECHAGE5-SUNSETGAMEzKTriggerOnEntityCreateType-UNIT_ARTIST-AGEREWARD,TECHAGE5-ARTISTBUILDREWARDPLAYER,ALLPLAYERSKHeresyChargeRequired,SET,20PLAYER,ALLPLAYERST%HeresyChargeRequired,DIV,#GAME_SPEEDPLAYER,ALLPLAYERSPPersistentActionCard-CRISISHERESY_CHECK,TECHAGE6_CRISISHERESY-CHARGE_PER_PLAYERPLAYER,ALLPLAYERS;CREATE,StatCrisisHeresyChargeDataAlertThresholds:0.5|0.8|1.0,DataAlertMaxVal:[PLAYER:HeresyChargeRequired],DataAlertMessageKey:TECHAGE6_CRISISHERESY-WARNINGPLAYER,ALLPLAYERSTECHAGE5-ACTIVEAgeActive-AGE52,f7TriggerOnEntityCreateType-UNIT_ARTIST-AGEREWARD,DELETEPLAYER,ALLPLAYERS^/PersistentActionCard-CRISISHERESY_CHECK,DELETEPLAYER,ALLPLAYERSL;CLEAR,StatCrisisHeresyChargePLAYER,ALLPLAYERSTECHAGE5-SUNSETAgeSunset-AGE5OI;8#BUILDREWARD,ADD,10PLAYER@ResCulture,ADD,#BUILDREWARDPLAYER9Age4CastleBuildBonusPLAYER<=AGE5-ARTIST_BUILD_BONUSPLAYER8#BUILDREWARD,SUB,10PLAYERTECHAGE5-ARTISTBUILDREWARDAGE5-ARTISTBUILDREWARD @ResImprovementPoints,ADD,10PLAYERN 0ENTTAGATLOC,ALLPLAYERS-BonusTile,EXTERNALTARGET=B TT_GRASSLANDLOC,EXTERNALTARGETEALLPLAYERS-Settlement,LT,1LOC,EXTERNALTARGETJ  TERRAINTAG,+DeforestationTargetLOC,EXTERNALTARGETCALLPLAYERS-Landmark,LT,1LOC,EXTERNALTARGETTECHAGE5-DEFORESTATION_EFFECT>9AddToInnovationDeckHorizontalDisplayUseActionButtonsxj0#UNIT_ARMORVEHICLE0FUNIT_ARMORVEHICLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE5-ARMOREDVEHICLE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonshZ(# B_SISTINE(F B_SISTINEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,6PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPainting"INNOVATION-TECHAGE5-SISTINECHAPEL CST_EventForceEffectAsBufficUO+ConsumeGoodBonus-+Artwork-ResCulture,ADD,1PLAYERTECHAGE5-SISTINE_ARTWORK_BUFFrl^*# B_GREATWALL*F B_GREATWALLVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-GREATWALL CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2|n2#B_CHATEAUDECHAMBORD2FB_CHATEAUDECHAMBORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting&INNOVATION-TECHAGE5-CHATEAUDECHAMBORD CST_EventForceEffectAsBuffvpb\8ConsumeGoodBonus-+LuxuryGoods-ResDomainGovernment,ADD,1PLAYER'TECHAGE5-CHATEAUDECHAMBORD_LUXURY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonscUO+ConsumeGoodBonus-Books-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-HUMANISM CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsM)SocialFabricValue-DomainGovernment,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE5-ORGANIZATION CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsJ&SocialFabricValue-DomainWarfare,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TENACITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainExploration,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INSIGHT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsL(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TOLERANCE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainEngineering,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INGENUITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsG#SocialFabricValue-DomainArts,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-COMMUNITY CST_Event]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI~OTileNotSettlement,TileEmpty,TileType:TILE_NEUTRAL,TileTerrainTag:+LandMovementUNIT,UNIT_REBEL_LVL_5fSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER]%NONE,6PLAYER.B_CAPITAL,GTE,4PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE5-ANTICOLONIALS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI`RL TECHAGE5-STAGNATION_CITYBUFFENTTAG,CityCenters%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE5-STAGNATION CST_Event.)ForceEffectAsBuffAddDurationToTooltipe_QK%RegionalEfficiencyResCulture,MUL,0.5 ENT,EXEC UI/Icons/ResChaos-ICONTECHAGE5-STAGNATION_CITYBUFF-lgAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIForceEffectAsBuffAddDurationToTooltip+J&#CULTURE_UPKEEP_BASE_PER_REGION,MUL,2PLAYERL TECHAGE5-REGIONDRAG_CITYBUFFENTTAG,CityCenters%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/ChaosPaintingCHAOS-TECHAGE5-REGIONDRAG CST_Event.)ForceEffectAsBuffAddDurationToTooltipf`RL&#CULTURE_UPKEEP_BASE_PER_REGION,MUL,2 ENT,EXEC UI/Icons/ResChaos-ICONTECHAGE5-REGIONDRAG_CITYBUFF*%HorizontalDisplayUseActionButtonsYKE TECHAGE5-REBELLION_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERo%NONE,6PLAYER@CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCards/Events/ChaosPaintingCHAOS-TECHAGE5-REBELLION CST_EventTN@fUNIT,UNIT_REBEL_LVL_5(SpawnEntityPlayer:NEUTRAL,SpawnRadius:3 LOC,EXECLOCfUNIT,UNIT_REBEL_LVL_5(SpawnEntityPlayer:NEUTRAL,SpawnRadius:3 LOC,EXECLOCfUNIT,UNIT_REBEL_LVL_5(SpawnEntityPlayer:NEUTRAL,SpawnRadius:3 LOC,EXECLOCTECHAGE5-REBELLION_EFFECT61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,30ENT,REQTARGET:UNIT,UNIT_MUSKET LOC,EXECLOC*F UNIT_MUSKET;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-MUSKET CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,30ENT,REQTARGET=UNIT,UNIT_GRENADIER LOC,EXECLOC-FUNIT_GRENADIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-GRENADIER CST_Event!61AddToBarbarianDeckUniversalAddToBarbarianDeck%XJDResCityProduction,ADD,30ENT,REQTARGET>UNIT,UNIT_CUIRASSIER LOC,EXECLOC.FUNIT_CUIRASSIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-CUIRASSIER CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_EXPLORER LOC,EXECLOCfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDEXPLORER CST_Event2-AddToExploreDeckUniversalAddToExploreDeck0r<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUSbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDARQUEBUS CST_Event2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOONbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDDRAGOON CST_Event TECHAGE5<<B TechLayout:0,0ShowTechNotification AgeBaseTech AgeTech:5 VariantAge3AgeImage:Cards/Techs/Ages/Age5_Discovery_3840x21600AgeNotificationCallout-0:CONCEPT_AGEOFDISCOVERY.AgeNotificationCallout-1:CONCEPT_CITIESOFGOLD.AgeNotificationCallout-2:CONCEPT_WATERREWARDS MusicEra:3G#CurrentAge,TECHAGE5_DISCOVERY-BASEPLAYERR TECHAGE5_DISCOVERY-ACTIVEPlayCardPassive:truePLAYERQ TECHAGE5-STANDARDUPDATESPlayCardPassive:truePLAYERY !TECHAGE5_DISCOVERY-LIGHTINGCHECKPlayCardPassive:truePLAYER+# UNIT_DRAGOON0#UNIT_CONQUISTADORMUNIT,UNIT_CONQUISTADORLOC,ENTTYPELOC,B_CAPITAL,#UNIT_RESERVES+# B_WATERWORKS-#B_GRANDTHEATER2#B_TILEIMP_TRASHHEAP.#B_TILEIMP_HOUSEZ6CulturePowerUnlock-ExplorationSpawnConquistador,SET,1PLAYER0FUNIT_CONQUISTADOR35Age5DiscoveryUnlocks+5 CitiesOfGoldP(TECHAGE5_DISCOVERY,+AddToInnovationDeck INNOVATIONO'TECHAGE5,+UniversalAddToInnovationDeck INNOVATIONF#TECHAGE5_DISCOVERY,+AddToChaosDeckCHAOSE"TECHAGE5,+UniversalAddToChaosDeckCHAOSDTECHAGE5,+AddToBarbarianDeck BARBARIANI$TECHAGE5,+UniversalAddToExploreDeckEXPLORETECHAGE5_DISCOVERY-BASE CST_Tech3-DPROFILE,HEROESHB$IsAgeSetter-TECHAGE5_DISCOVERY,EQ,1PLAYER!TECHAGE5_DISCOVERY-LIGHTINGCHECKOTechRequirement:SpecialRequirement-CountTechsWithReq,TECHAGE5_DISCOVERY-BASE,39TechCostAdjustPerTechWithReq:0.1,TECHAGE5_DISCOVERY-BASETechCostBase:410TechLayout:4,2 AIValue:4 AgeAdvance?TelemetryNameOverride:TECHAGE5_DISCOVERY-TECHAGE6_BASE_ADVANCEF@2,$TECHAGE6-BASETECHAGE5_DISCOVERY-ADVANCE CST_Tech5@;TechCostBase:270(TechRequirement:TECHAGE5_DISCOVERY-BASEr2#B_TILEIMP_PAPERMILL6#B_TILEIMP_PRINTINGPRESS!TECHAGE5_DISCOVERY-PRINTINGPRESSTECHAGE5-PRINTINGPRESS CST_Tech@;(TechRequirement:TECHAGE5_DISCOVERY-BASETechCostBase:246KE7+# UNIT_CARAVEL0#UNIT_SCORPIONBOAT.#UNIT_BOMBVESSEL-#B_TRADECOMPANY/#B_TILEIMP_HARBORP,TransportEntityType,UNIT_DEEPWATERTRANSPORTPLAYERL(TransportLoadTerrainType,+WaterMovementPLAYERq>SIconPath:UI/Icons/Proxy_DeepWater-ICON,Tooltip:TECHAGE5-NAVIGATION-Proxy-DeepWaterMUNIT,UNIT_CARAVELLOC,ENTTYPELOC,B_TILEIMP_DOCK+F UNIT_CARAVEL>{IconPath:Entities/Portraits/CaravelPortrait,Tooltip:TECHAGE5-OPENSAILING-Proxy-Caravel,InfopediaLink:ITT_Unit|UNIT_CARAVELY5CulturePowerUnlock-ExplorationCommissionVessel,SET,1PLAYERb *TECHAGE5_DISCOVERY-EXPLSPAWN_CARAVELCHECKPlayCardPassive:truePLAYER>vIconPath:UI/Icons/Culture Powers/COMMISSION_VESSEL-ICON,Tooltip:Game-Culture-ExplorationCommissionVessel-PowerTooltipM)CulturePowerUnlock-ExplorationHeal,SET,1PLAYER~>`IconPath:UI/Icons/Culture Powers/REPAIRS-ICON,Tooltip:Game-Culture-ExplorationHeal-PowerTooltipM)CulturePowerUnlock-ExplorationMove,SET,1PLAYER>eIconPath:UI/Icons/Culture Powers/DOUBLE_SAILS-ICON,Tooltip:Game-Culture-ExplorationMove-PowerTooltipTECHAGE5_DISCOVERY-OPENSAILING CST_Tech@;(TechRequirement:TECHAGE5_DISCOVERY-BASETechCostBase:282 -#B_LIFTINGTOWER.#B_CIVILENGINEER2#B_TILEIMP_CLAYPIT_23#B_TILEIMP_BRICKWORKS0#B_TILEIMP_SAWMILLb>ProjectOutputFactor-PROJECT_GENERATE_IMPROVEMENT_POINTS,ADD,1PLAYER>IconPath:Entities/Portraits/PROJECT_GENERATE_IMPROVEMENT_POINTS-ICON,Tooltip:TECHAGE5-FINANCE-Proxy-LevyWorkers,InfopediaLink:ITT_Misc|CONCEPT_PROJECTSQ-CulturePowerUnlock-EngineeringClearCut,ADD,1PLAYER>cIconPath:UI/Icons/Culture Powers/CLEARCUT-ICON,Tooltip:TECHAGE5-HEAVYMACHINERY-Proxy-Deforestation(TECHAGE5_DISCOVERY-TECHNICALENGINEERING CST_TechN@;(TechRequirement:TECHAGE5_DISCOVERY-BASETechCostBase:264-#B_BAROQUEMUSIC8#B_TILEIMP_BAROQUESCULPTOR4#B_TILEIMP_TEXTILEMILLTECHAGE5_DISCOVERY-BAROQUE CST_Tech_@;(TechRequirement:TECHAGE5_DISCOVERY-BASETechCostBase:2507#UNIT_ORNITHOPTERENGINEER3FUNIT_ORNITHOPTERBIRD.#UNIT_MECHKNIGHT1#UNIT_GIANTCROSSBOWg /TECHAGE5_DISCOVERY-WARSPAWN_GIANTCROSSBOWCHECKPlayCardPassive:truePLAYER1#B_TILEIMP_DEEPMINE5#B_TILEIMP_BLASTFURNACETECHAGE5_DISCOVERY-AUTOMACHINA CST_Tech@;(TechRequirement:TECHAGE5_DISCOVERY-BASETechCostBase:282>8*-#B_CANTONOFFICE9#B_TILEIMP_CULTURALDISTRICT>hIconPath:UI/Icons/CONCEPT_Innovation-ICON,Tooltip:TECHAGE5_DISCOVERY-REPARATIONS-Proxy-StudentOfCulture,#UNIT_ARQUEBUSTECHAGE5_DISCOVERY-REPARATIONS CST_Tech%@;(TechRequirement:TECHAGE5_DISCOVERY-BASETechCostBase:273{ -#B_COURTPAINTER/#B_TILEIMP_MUSEUMV2CulturePowerUnlock-GovernmentSocialDoctrine,SET,1PLAYER>IconPath:UI/Icons/Culture Powers/SENSATION-ICON,Tooltip:TECHAGE5-ADMINISTRATION-Proxy-SocialDoctrine,InfopediaLink:ITT_Misc|CONCEPT_SOCIALFABRIC[ ,TECHAGE5_DISCOVERY-FEARANDSURPRISE_UNITBUFFENTTAG,+Combatant_TriggerOnEntityCreateTag-Combatant-FEARANDSURPRISE,TECHAGE5_DISCOVERY-FEARANDSURPRISE_UNITBUFFPLAYER>mIconPath:UI/Icons/Proxy-DiscoveryFearAndSurprise,Tooltip:TECHAGE5_DISCOVERY-NOBLECOURT-Proxy-FearAndSurprisef /TECHAGE5_DISCOVERY-RUTHLESSEFFICIENCY_UNITBUFFENTTYPE,UNIT_CONQUISTADORnTriggerOnEntityCreateType-UNIT_CONQUISTADOR-RUTHLESSEFFICIENCY,TECHAGE5_DISCOVERY-RUTHLESSEFFICIENCY_UNITBUFFPLAYER>pIconPath:Entities/Portraits/ConquistadorPortrait,Tooltip:TECHAGE5_DISCOVERY-NOBLECOURT-Proxy-RuthlessEfficiencyTECHAGE5_DISCOVERY-NOBLECOURT CST_Techu E!WarSpawnUnit2,UNIT_GIANTCROSSBOWPLAYER1FUNIT_GIANTCROSSBOW=WarSpawnUnit2Value,SET,7PLAYER<6WarSpawnUnit2Value,LT,7PLAYER/TECHAGE5_DISCOVERY-WARSPAWN_GIANTCROSSBOWCHECKk D ExplCommVesselUnit,UNIT_CARAVELPLAYER+F UNIT_CARAVEL>ExplCommVesselValue,SET,2PLAYER=7ExplCommVesselValue,LT,2PLAYER*TECHAGE5_DISCOVERY-EXPLSPAWN_CARAVELCHECK\VHBResSocialFabricWildcard,ADD,1PLAYER/TECHAGE5_DISCOVERY-BAROQUEMUSIC_ONBUILDTRIGGERForceEffectAsBuffoi[U/CombatMod-StatAttack-Target:+Barbarian,ADD,2.5 ENT,EXEC,TECHAGE5_DISCOVERY-FEARANDSURPRISE_UNITBUFFtn`Z4UseAction-104,UNITACTIONS-CONQUISTADOR_SPAWNPIONEER ENT,EXEC/TECHAGE5_DISCOVERY-RUTHLESSEFFICIENCY_UNITBUFF*Q/AgeSunset-LOSTCITY:5,TECHAGE5_DISCOVERY-SUNSETGAME89AddToInnovationDeckHorizontalDisplayUseActionButtons;P "TECHAGE5_DISCOVERY-PINOCCHIO_BUFFENTTAG,+AutomatasOTriggerOnEntityCreateTag-+Automata-PINOCCHIO,TECHAGE5_DISCOVERY-PINOCCHIO_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERq%NONE,6PLAYERB$TECHAGE5_DISCOVERY-AUTOMACHINA,TRUEPLAYER Cards/Events/InnovationPaintingINNOVATION-DISCOVERY-PINOCCHIO CST_EventForceEffectAsBuffvpb\6TriggerOnTurnStart,UNITACTIONS-STANDARD_RECOVERHEALTH ENT,EXEC"TECHAGE5_DISCOVERY-PINOCCHIO_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonsj\V2ConsumeGoodBonus-Books-ResDomainEngineering,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting(INNOVATION-DISCOVERY-INVENTORMANUSCRIPT CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsQ-ConstructionCostFactor-UNIT_MANOFWAR,SUB,0.5PLAYERS/ConstructionCostFactor-UNIT_BOMBVESSEL,SUB,0.5PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-DISCOVERY-DRYDOCKS CST_EventPE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIp^ 'TECHAGE5_DISCOVERY-DANGEROUSLANDS_BUFFENTTYPE,UNIT_CONQUISTADOR}YTriggerOnEntityCreateType-Explorer-DANGEROUSLANDS,TECHAGE5_DISCOVERY-DANGEROUSLANDS_BUFFPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYERCards/Events/ChaosPaintingCHAOS-DISCOVERY-DANGEROUSLANDS CST_Event%ForceEffectAsBuffM'StatExpeditionChanceCityOfGold,MUL,0.8 ENT,EXECJ$StatExpeditionChanceNatural,MUL,0.8 ENT,EXEC'TECHAGE5_DISCOVERY-DANGEROUSLANDS_BUFFE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIn`Z (TECHAGE5_DISCOVERY-DANGEROUSWATERS_BUFFENTTAG,WaterMovements%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYERCards/Events/ChaosPainting CHAOS-DISCOVERY-DANGEROUSWATERS CST_Event.)ForceEffectAsBuffAddDurationToTooltipUOA;Upkeep-ResCoin,MUL,2 ENT,EXEC (TECHAGE5_DISCOVERY-DANGEROUSWATERS_BUFF`E@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI ZTileNotSettlement,TileEmpty,TileTerrainTag:+WaterMovement,AllowLand:false,AllowWater:trueUNIT,UNIT_PRIVATEERfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:3,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYERCards/Events/ChaosPaintingCHAOS-DISCOVERY-PIRATES CST_EventUseActionButtonsYKE TECHAGE5-REBELLION_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERo%NONE,6PLAYER@CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCards/Events/ChaosPaintingCHAOS-DISCOVERY-REBELLION CST_EventTECHAGE5_DISCOVERYPtP(8<7 TechLayout:0,0ShowTechNotification AgeBaseTech AgeTech:5 CrisisAgeCrisisName:CRISISINTOLERANCE5AgeImage:Cards/Techs/Ages/Age5_Intolerance_3840x21602AgeNotificationCallout-0:CONCEPT_AGEOFINTOLERANCE4AgeNotificationCallout-1:CONCEPT_RELIGIOUSBUILDINGS.AgeNotificationCallout-2:CONCEPT_SOCIALFABRIC MusicEra:3O+CurrentAge,TECHAGE5_CRISISINTOLERANCE-BASEPLAYERX "TECHAGE5_CRISISINTOLERANCE-ACTIVEPlayCardPassive:trueGAMEQ TECHAGE5-STANDARDUPDATESPlayCardPassive:truePLAYERa )TECHAGE5_CRISISINTOLERANCE-LIGHTINGCHECKPlayCardPassive:truePLAYER+# UNIT_DRAGOON,#UNIT_EXPLORER-#B_GRANDTHEATER.#B_TILEIMP_HOUSE^:CulturePowerUnlock-GovernmentIntoleranceInquisition,SET,1PLAYERV2CulturePowerUnlock-ExplorationSpawnExplorer,SET,1PLAYER,FUNIT_EXPLORER55Age5IntoleranceUnlocksV 'TECHAGE5_CRISISINTOLERANCE-HELP_TURN_1 TurnDelay:1PLAYERV 'TECHAGE5_CRISISINTOLERANCE-HELP_TURN_2 TurnDelay:2PLAYERV 'TECHAGE5_CRISISINTOLERANCE-HELP_TURN_3 TurnDelay:3PLAYERV 'TECHAGE5_CRISISINTOLERANCE-HELP_TURN_4 TurnDelay:4PLAYERX0TECHAGE5_CRISISINTOLERANCE,+AddToInnovationDeck INNOVATIONO'TECHAGE5,+UniversalAddToInnovationDeck INNOVATIONN+TECHAGE5_CRISISINTOLERANCE,+AddToChaosDeckCHAOSE"TECHAGE5,+UniversalAddToChaosDeckCHAOSDTECHAGE5,+AddToBarbarianDeck BARBARIAN@TECHAGE5,+AddToExploreDeckEXPLORE TECHAGE5_CRISISINTOLERANCE-BASE CST_Tech82DPROFILE,INTOLERANCEPJ,IsAgeSetter-TECHAGE5_CRISISINTOLERANCE,EQ,1PLAYER)TECHAGE5_CRISISINTOLERANCE-LIGHTINGCHECKWTechRequirement:SpecialRequirement-CountTechsWithReq,TECHAGE5_CRISISINTOLERANCE-BASE,3ATechCostAdjustPerTechWithReq:0.1,TECHAGE5_CRISISINTOLERANCE-BASETechCostBase:410TechLayout:4,2 AIValue:4 AgeAdvanceGTelemetryNameOverride:TECHAGE5_CRISISINTOLERANCE-TECHAGE6_BASE_ADVANCEF@2,$TECHAGE6-BASE#TECHAGE5_CRISISINTOLERANCE-ADVANCE CST_Tech,HCTechCostBase:2460TechRequirement:TECHAGE5_CRISISINTOLERANCE-BASEsm_ +# UNIT_CARRACK/#B_TILEIMP_HARBORP,TransportEntityType,UNIT_DEEPWATERTRANSPORTPLAYERL(TransportLoadTerrainType,+WaterMovementPLAYERq>SIconPath:UI/Icons/Proxy_DeepWater-ICON,Tooltip:TECHAGE5-NAVIGATION-Proxy-DeepWaterY5CulturePowerUnlock-ExplorationCommissionVessel,SET,1PLAYER>ExplCommVesselValue,SET,1PLAYER>vIconPath:UI/Icons/Culture Powers/COMMISSION_VESSEL-ICON,Tooltip:Game-Culture-ExplorationCommissionVessel-PowerTooltipM)CulturePowerUnlock-ExplorationHeal,SET,1PLAYER~>`IconPath:UI/Icons/Culture Powers/REPAIRS-ICON,Tooltip:Game-Culture-ExplorationHeal-PowerTooltipM)CulturePowerUnlock-ExplorationMove,SET,1PLAYER>eIconPath:UI/Icons/Culture Powers/DOUBLE_SAILS-ICON,Tooltip:Game-Culture-ExplorationMove-PowerTooltip&TECHAGE5_CRISISINTOLERANCE-NAVIGATIONTECHAGE5-NAVIGATION CST_TechHCTechCostBase:2820TechRequirement:TECHAGE5_CRISISINTOLERANCE-BASE1#B_TILEIMP_DEEPMINE5#B_TILEIMP_BLASTFURNACE2#B_TILEIMP_CLAYPIT_23#B_TILEIMP_BRICKWORKS0#B_TILEIMP_SAWMILLP TECHAGE5-CLEARCUT_CHECKPlayCardPassive:truePLAYER>cIconPath:UI/Icons/Culture Powers/CLEARCUT-ICON,Tooltip:TECHAGE5-HEAVYMACHINERY-Proxy-Deforestation*TECHAGE5_CRISISINTOLERANCE-HEAVYMACHINERYTECHAGE5-HEAVYMACHINERY CST_TechHC0TechRequirement:TECHAGE5_CRISISINTOLERANCE-BASETechCostBase:284GA3-#B_LIFTINGTOWER+# B_WAREHOUSES)# B_FOUNTAIN2#B_TILEIMP_ALMSHOUSE2#B_TILEIMP_TRASHHEAP4#B_TILEIMP_TEXTILEMILL'TECHAGE5_CRISISINTOLERANCE-BELEVOLENCE CST_Tech/HC0TechRequirement:TECHAGE5_CRISISINTOLERANCE-BASETechCostBase:270q2#B_TILEIMP_PAPERMILL5#B_TILEIMP_TRACTPRINTER*TECHAGE5_CRISISINTOLERANCE-INDOCTRINATION CST_Tech>HC0TechRequirement:TECHAGE5_CRISISINTOLERANCE-BASETechCostBase:246.#UNIT_INQUISITOR8#B_TILEIMP_RELIGIOUSSCHOOL0#B_TILEIMP_MISSIONV2CulturePowerUnlock-GovernmentSocialDoctrine,SET,1PLAYER>eIconPath:UI/Icons/Culture Powers/SENSATION-ICON,Tooltip:TECHAGE5-ADMINISTRATION-Proxy-SocialDoctrine%TECHAGE5_CRISISINTOLERANCE-STATUSQUO CST_TechdHC0TechRequirement:TECHAGE5_CRISISINTOLERANCE-BASETechCostBase:287/#UNIT_HOLYAVENGERo 7TECHAGE5_CRISISINTOLERANCE-WARSPAWN_HOLYAVENGERCHECK_1PlayCardPassive:truePLAYERo 7TECHAGE5_CRISISINTOLERANCE-WARSPAWN_HOLYAVENGERCHECK_2PlayCardPassive:truePLAYER*# UNIT_CANNON.#UNIT_BOMBVESSEL,#UNIT_ARQUEBUS%TECHAGE5_CRISISINTOLERANCE-HOLYORDER CST_TechHC0TechRequirement:TECHAGE5_CRISISINTOLERANCE-BASETechCostBase:260%+# B_GRANDPLAZAQ-CulturePowerUnlock-ArtsRegionalHoliday,SET,1PLAYER>yIconPath:UI/Icons/Culture Powers/REGIONAL_HOLIDAY-ICON,Tooltip:TECHAGE5_CRISISINTOLERANCE-HOLIDAYS-Proxy-RegionalHolidayQ-CulturePowerUnlock-ArtsNationalHoliday,SET,1PLAYER>yIconPath:UI/Icons/Culture Powers/NATIONAL_HOLIDAY-ICON,Tooltip:TECHAGE5_CRISISINTOLERANCE-HOLIDAYS-Proxy-NationalHoliday$TECHAGE5_CRISISINTOLERANCE-HOLIDAYS CST_TechVPCWarSpawnUnit1,UNIT_HOLYAVENGERPLAYERG#WarVolunteersUnit,UNIT_HOLYAVENGERPLAYER/FUNIT_HOLYAVENGER=WarSpawnUnit1Value,SET,6PLAYER<6WarSpawnUnit1Value,LT,6PLAYER7TECHAGE5_CRISISINTOLERANCE-WARSPAWN_HOLYAVENGERCHECK_1FCWarSpawnUnit2,UNIT_HOLYAVENGERPLAYER=WarSpawnUnit2Value,SET,6PLAYER<6WarSpawnUnit2Value,LT,6PLAYER7TECHAGE5_CRISISINTOLERANCE-WARSPAWN_HOLYAVENGERCHECK_2M|v 2TECHAGE5_CRISISINTOLERANCE-REGIONALHOLIDAY_EFFECT'ENTTAGATLOC,+CityCenter,EXTERNALTARGETQKStateReligionPopulation,GTE,1REGION,EXTERNALTARGET7TECHAGE5_CRISISINTOLERANCE-REGIONALHOLIDAY_POWERTARGETaT6NS_TempWealthBonus,SET,[SELF:StateReligionPopulation]8NS_TempWealthBonus,MUL,25J&ResCoin,ADD,[SELF:NS_TempWealthBonus]PLAYER2TECHAGE5_CRISISINTOLERANCE-REGIONALHOLIDAY_EFFECT%c] 2TECHAGE5_CRISISINTOLERANCE-NATIONALHOLIDAY_EFFECTENT,REQTARGETB<StateReligionPopulation,GTE,1REGION7TECHAGE5_CRISISINTOLERANCE-NATIONALHOLIDAY_POWERTARGET`R4NS_TempArtsBonus,SET,[SELF:StateReligionPopulation]5NS_TempArtsBonus,MUL,5N*ResDomainArts,ADD,[SELF:NS_TempArtsBonus]PLAYER2TECHAGE5_CRISISINTOLERANCE-NATIONALHOLIDAY_EFFECTChoiceTag-1-HideIfUnmetaD"REMOVEHERETICS,1REGION,EXTERNALTARGET6@20REGION,EXTERNALTARGETB< HERETICPOPS,GTE,1LOC,EXTERNALTARGET;5ResCulture,ADD,1PLAYER>8#SECULAR_GOVERNMENT,GTE,1PLAYER.TECHAGE5_CRISISINTOLERANCE-INQUISITION_EFFECT8.)ForceEffectAsBuffAddDurationToTooltipICStatUnrestSuppression,ADD,10 ENT,EXECPJ$StateReligionPopulationFrac,GTE,0.5REGION,EXECLOC/TECHAGE5_CRISISINTOLERANCE-PLAZA_RELIGIOUSBUFFHaPersistentActionCard-TECHAGE5_CRISISINTOLERANCE_CHECK,TECHAGE5_CRISISINTOLERANCE-CHECK_PERPLAYERPLAYER,ALLPLAYERSjPersistentActionCardPerRegion-TECHAGE5_CRISISINTOLERANCE_CHECK,TECHAGE5_CRISISINTOLERANCE-CHECK_PERREGIONPLAYER,ALLPLAYERSP!IntoleranceChargeRequired,SET,20PLAYER,ALLPLAYERSY*IntoleranceChargeRequired,DIV,#GAME_SPEEDPLAYER,ALLPLAYERS;#CREATE,StatCrisisIntoleranceChargeDataAlertThresholds:0.5|0.8|1.0,DataAlertMaxVal:[PLAYER:IntoleranceChargeRequired],DataAlertMessageKey:TECHAGE5_CRISISINTOLERANCE-WARNINGPLAYER,ALLPLAYERS!TECHAGE5_CRISISINTOLERANCE-BEGINAgeBegin-CRISISIGNORANCEPersistentActionAutoRepeatShowDeltaValueCrisisMeter0DeltaValueStat:StatCrisisIntoleranceChargeDeltaUseChoiceSeparators*ChoiceTag-2-ComposeChoiceTooltipByRegions*ChoiceTag-3-ComposeChoiceTooltipByRegionsShowCrisisMeterDecorWQ3TECHAGE5_CRISISINTOLERANCE-CHECK_PERREGION-TooltipgaCStatCrisisIntoleranceCharge,GTE,[PLAYER:IntoleranceChargeRequired]PLAYERSE?!TempIntoleranceChargeValue,SET,0E?!TempIntoleranceChargeValue,ADD,3;NeedTarget-NEEDFAITH,GTE,1 ENT,EXECB"NeedSatisfaction-NEEDFAITH,LT,0.5 ENT,EXECE?!TempIntoleranceChargeValue,ADD,1;NeedTarget-NEEDFAITH,GTE,1 ENT,EXECC#NeedSatisfaction-NEEDFAITH,GTE,0.5 ENT,EXECB"NeedSatisfaction-NEEDFAITH,LT,1.0 ENT,EXECE?!TempIntoleranceChargeValue,ADD,0;NeedTarget-NEEDFAITH,GTE,1 ENT,EXECA!NeedSatisfaction-NEEDFAITH,GTE,1 ENT,EXECMG !TECHAGE5_CRISISINTOLERANCE-TALLY ENT,EXECA;NeedTarget-NEEDFAITH,GTE,1 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ENT,EXEC.TECHAGE7_CRISISIGNORANCE-WARFAREAFFINITY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonsi 8TECHAGE7_CRISISIGNORANCE-INDUSTRAILIZATIONAFFINITY_BUFFENTTYPE,B_SWEATSHOPxTriggerOnEntityCreateType-B_SWEATSHOP-INDUSTRAILIZATIONAFFINITY,TECHAGE7_CRISISIGNORANCE-INDUSTRAILIZATIONAFFINITY_BUFFPLAYER[BuildHelperHintType-B_SWEATSHOP-INDUSTRAILIZATIONAFFINITY_BUILDHELPER,ResDomainEngineeringPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting5INNOVATION-CRISISIGNORANCE-INDUSTRAILIZATIONAFFINITY CST_EventForceEffectAsBuff[UGAResDomainEngineering,ADD,2 ENT,EXEC8TECHAGE7_CRISISIGNORANCE-INDUSTRAILIZATIONAFFINITY_BUFF]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUItnJTechDiscount-FromDirectPowerDiscount-TECHAGE7_CRISISIGNORANCE-TECHA,SUB,1PLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERC%TECHAGE7_CRISISIGNORANCE-TECHA,FALSEPLAYERhJTechDiscount-FromDirectPowerDiscount-TECHAGE7_CRISISIGNORANCE-TECHA,GTE,1PLAYER%NONE,8PLAYERCards/Events/ChaosPainting#CHAOS-CRISISIGNORANCE-URBANIZATION CST_Event]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUItnJTechDiscount-FromDirectPowerDiscount-TECHAGE7_CRISISIGNORANCE-TECHB,SUB,1PLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERC%TECHAGE7_CRISISIGNORANCE-TECHB,FALSEPLAYERhJTechDiscount-FromDirectPowerDiscount-TECHAGE7_CRISISIGNORANCE-TECHB,GTE,1PLAYER%NONE,8PLAYERCards/Events/ChaosPaintingCHAOS-CRISISIGNORANCE-MILITARY CST_Event]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUItnJTechDiscount-FromDirectPowerDiscount-TECHAGE7_CRISISIGNORANCE-TECHC,SUB,1PLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERC%TECHAGE7_CRISISIGNORANCE-TECHC,FALSEPLAYERhJTechDiscount-FromDirectPowerDiscount-TECHAGE7_CRISISIGNORANCE-TECHC,GTE,1PLAYER%NONE,8PLAYERCards/Events/ChaosPaintingCHAOS-CRISISIGNORANCE-INDUSTRY CST_EventTECHAGE7_CRISISIGNORANCEi323C  TechLayout:0,0ShowTechNotification AgeBaseTech AgeTech:7 VictoryAge1AgeImage:Cards/Techs/Ages/Age7_Harmony_3840x2160,AgeNotificationCallout-0:CONCEPT_VICTORYAGE,AgeNotificationCallout-1:CONCEPT_NEEDSPOWER*AgeNotificationCallout-2:CONCEPT_AIRFORCE MusicEra:4L(CurrentAge,TECHAGE7_VICTORYHARMONY-BASEPLAYERU TECHAGE7_VICTORYHARMONY-ACTIVEPlayCardPassive:trueGAMEQ TECHAGE7-STANDARDUPDATESPlayCardPassive:truePLAYER^ &TECHAGE7_VICTORYHARMONY-LIGHTINGCHECKPlayCardPassive:truePLAYER+' MT_PETROLEUM+' MT_RAREEARTH*# B_POWERGRID0#B_TILEIMP_OILWELL1#B_TILEIMP_CHATEAUXU-TECHAGE7_VICTORYHARMONY,+AddToInnovationDeck 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4TECHAGE7_VICTORYHARMONY-RELIGIOUSCELEBRATION_EFFECTENTTAG,CityCenter:TECHAGE7_VICTORYHARMONY-RELIGIOUSCELEBRATION_TARGETREGIONMChoiceTag-1-HideIfUnmet;-'@30REGION;5ResCulture,ADD,1PLAYER>8#SECULAR_GOVERNMENT,GTE,1PLAYER4TECHAGE7_VICTORYHARMONY-RELIGIOUSCELEBRATION_EFFECTSl FTECHAGE7_VICTORYHARMONY-STATERELIGIONOFFICE_DATALINKACTION_BUFFEFFECT ENT,EXECR4TECHAGE7_VICTORYHARMONY-StateReligionOffice-Tooltip@TECHAGE7_VICTORYHARMONY-STATERELIGIONOFFICE_DATALINKACTION_BUFFForceEffectAsBuffe_Q|@NS_StateReligionFaithBonus,SET,[REGION:StateReligionPopulation]TemporaryInternal:true ENT,EXEC]!NS_StateReligionFaithBonus,DIV,2TemporaryInternal:true ENT,EXECjDResCityFaith-{PlayerReligion},ADD,[SELF:NS_StateReligionFaithBonus] 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CST_TechMH4TechRequirement:TECHAGE10_VICTORYTRANSCENDENCE-BASETechCostBase:1300@ResInnovationPerTurn,ADD,10PLAYER>mIconPath:UI/Icons/CONCEPT_Innovation-ICON,Tooltip:TECHAGE10_VICTORYTRANSCENDENCE-INNOVATION-Proxy-InnovationBResSocialFabricWildcard,ADD,1PLAYER>dIconPath:UI/SocialFabricButton,Tooltip:TECHAGE10_VICTORYTRANSCENDENCE-REPEATABLE_SOFAB-Proxy-Income1#B_INNOVATIONCENTER*TECHAGE10_VICTORYTRANSCENDENCE-INNOVATION CST_Techg\W4TechRequirement:TECHAGE10_VICTORYTRANSCENDENCE-BASETechCostBase:1300TechRepeatableBResSocialFabricWildcard,ADD,2PLAYER>dIconPath:UI/SocialFabricButton,Tooltip:TECHAGE10_VICTORYTRANSCENDENCE-REPEATABLE_SOFAB-Proxy-Income5ResCoin,ADD,5000PLAYER>lIconPath:UI/Icons/CONCEPT_Wealth-ICON,Tooltip:TECHAGE10_VICTORYTRANSCENDENCE-REPEATABLE_WEALTH-Proxy-Income*TECHAGE10_VICTORYTRANSCENDENCE-REPEATABLE CST_Tech CanUndohbTN*SocialFabricValue-DomainExploration,ADD,1PLAYER3TECHAGE10_VICTORYTRANSCENDENCE-NATIONALPARK_REWARDForceEffectAsBuffwqcn:NS_TempDiplomacy,SET,[PLAYER:RelationshipDiplomacyIncome]TemporaryInternal:trueKNS_TempDiplomacy,ADD,3TemporaryInternal:trueKNS_TempDiplomacy,MUL,3TemporaryInternal:trueM/ResDomainDiplomacy,ADD,[SELF:NS_TempDiplomacy]ATECHAGE10_VICTORYTRANSCENDENCE-DIPLOFACILITY_DATALINKACTION_BUFFhbTN*#DIPLO_INCOME_PER_QUALIFYING_PLAYER,SET,6PLAYERDR_Alliance,TRUEPLAYER,EXTERNALTARGETM/ResDomainDiplomacy,GTE,#DIPLOMACY_EMBASSY_COSTPLAYER4TECHAGE10_VICTORYTRANSCENDENCE-CULTURALEXCHANGESENDForceEffectAsBuffDefaultChoice:0MarkChoiceAsDecline:0MarkChoiceAsAccept:1 AIResponseWeights-0:AIA_Anger=6@AIResponseWeights-1:AIA_Compliant=2,AIA_Fear=6,AIA_Warmonger=-2/!UPlayerRelationship-{CurrentPlayer}-{ExternalTargetPlayer},SUB,#DIPLOMACY_FAVOR_SMALL BuffDecay:2PLAYER,EXTERNALTARGETUPlayerRelationship-{ExternalTargetPlayer}-{CurrentPlayer},SUB,#DIPLOMACY_FAVOR_SMALL BuffDecay:2PLAYERVPlayerRelationship-{CurrentPlayer}-{ExternalTargetPlayer},ADD,#DIPLOMACY_FAVOR_MEDIUM BuffDecay:-2PLAYER,EXTERNALTARGETVPlayerRelationship-{ExternalTargetPlayer}-{CurrentPlayer},ADD,#DIPLOMACY_FAVOR_MEDIUM BuffDecay:-2PLAYERQResSocialFabricWildcard,ADD,1PLAYER,EXTERNALTARGETBResSocialFabricWildcard,ADD,1PLAYER4TECHAGE10_VICTORYTRANSCENDENCE-CULTURALEXCHANGERECVCSocialFabricValue-DomainDiplomacy,ADD,[PLAYER:DRCount-DR_Alliance]$PopupNotify:GlobalCooperationRewardPLAYER8TECHAGE10_VICTORYTRANSCENDENCE-GLOBALCOOPERATION_EFFECTwo5NS_UtopianWelfareReward,SET,[PLAYER:TotalPopulation]TemporaryInternal:truePLAYERnNS_UtopianWelfareReward,DIV,75,TemporaryInternal:true,ForceFloorValue:truePLAYERHSocialFabricValue-DomainGovernment,ADD,[PLAYER:NS_UtopianWelfareReward]!PopupNotify:UtopianWelfareRewardPLAYER5TECHAGE10_VICTORYTRANSCENDENCE-UTOPIANWELFARE_EFFECTvs9NS_CommunityCultureReward,SET,[PLAYER:StatCultureNeeded]TemporaryInternal:truePLAYERp!NS_CommunityCultureReward,DIV,80,TemporaryInternal:true,ForceFloorValue:truePLAYERDSocialFabricValue-DomainArts,ADD,[PLAYER:NS_CommunityCultureReward]PopupNotify:ArtsCultureRewardPLAYER+TECHAGE10_VICTORYTRANSCENDENCE-ARTS_EFFECTEZ NS_PlayerImprovementCount,SET,0TemporaryInternal:truePLAYERc 2TECHAGE10_VICTORYTRANSCENDENCE-MONUMENTS_GETCOUNTENTTAG,+Improvementq"NS_PlayerImprovementCount,DIV,100,TemporaryInternal:true,ForceFloorValue:truePLAYERKSocialFabricValue-DomainEngineering,ADD,[PLAYER:NS_PlayerImprovementCount]PopupNotify:MonumentsRewardPLAYER0TECHAGE10_VICTORYTRANSCENDENCE-MONUMENTS_EFFECTJD NS_PlayerImprovementCount,ADD,1PLAYER3- +Improvement ENT,EXEC2TECHAGE10_VICTORYTRANSCENDENCE-MONUMENTS_GETCOUNTwqc]#NS_PlayerLandmarksControlled,SET,0TemporaryInternal:truePLAYERa 4TECHAGE10_VICTORYTRANSCENDENCE-EXPLORATION_GETCOUNTENTTAG,LandmarkNSocialFabricValue-DomainExploration,ADD,[PLAYER:NS_PlayerLandmarksControlled]&PopupNotify:ExplorationLandmarkRewardPLAYER2TECHAGE10_VICTORYTRANSCENDENCE-EXPLORATION_EFFECTwqc]#NS_PlayerLandmarksControlled,ADD,1TemporaryInternal:truePLAYER4TECHAGE10_VICTORYTRANSCENDENCE-EXPLORATION_GETCOUNTMG9E!NS_PlayerRegionsUnrestZero,SET,0PLAYERb /TECHAGE10_VICTORYTRANSCENDENCE-UNREST_GETCOUNTENTTYPE,MT_CITYCENTERHSocialFabricValue-DomainWarfare,ADD,[PLAYER:NS_PlayerRegionsUnrestZero]PopupNotify:UnrestRewardPLAYER-TECHAGE10_VICTORYTRANSCENDENCE-UNREST_EFFECTFa[!NS_PlayerRegionsUnrestZero,ADD,1TemporaryInternal:truePLAYERm0StatUnrest,EQ,0 ENT,EXEC3 SUBREGION,FALSE LOC,EXECLOC/TECHAGE10_VICTORYTRANSCENDENCE-UNREST_GETCOUNT [9AgeSunset-AGE10:10,TECHAGE10_VICTORYTRANSCENDENCE-SUNSETGAMEYPersistentActionCard-TRANSCENDENCEVICTORY,TECHAGE10_VICTORYTRANSCENDENCE-CHECKFORVICTORYPLAYER,ALLPLAYERSs 0TECHAGE10_VICTORYTRANSCENDENCE-WARTIMEPENALTIESPlayCardPassive:truePLAYER,ALLPLAYERSJ#RELIGION_SECULARISM,ADD,3PLAYER,ALLPLAYERSO #SOCIAL_FABRIC_MAX_VALUE,SET,15PLAYER,ALLPLAYERSQ"SocialFabricTracksCompleted,SET,0PLAYER,ALLPLAYERS\-SocialFabricValue-DomainGovernmentMax,SET,15PLAYER,ALLPLAYERS].SocialFabricValue-DomainExplorationMax,SET,15PLAYER,ALLPLAYERSY*SocialFabricValue-DomainWarfareMax,SET,15PLAYER,ALLPLAYERS[,SocialFabricValue-DomainDiplomacyMax,SET,15PLAYER,ALLPLAYERS].SocialFabricValue-DomainEngineeringMax,SET,15PLAYER,ALLPLAYERSV'SocialFabricValue-DomainArtsMax,SET,15PLAYER,ALLPLAYERS&TECHAGE10_VICTORYTRANSCENDENCE-ACTIVEAgeActive-AGE108?9VICTORYTRANSCENDENCEPLAYERF@"SocialFabricTracksCompleted,GTE,6PLAYER8VICTORYPROJECTATLASPLAYER4TECHAGE10_VICTORYTRANSCENDENCE-PROJECTATLAS_VICTORYv>9AddToInnovationDeckHorizontalDisplayUseActionButtonsVHBResSocialFabricWildcard,ADD,2PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting*INNOVATION-VICTORYTRANSCENDENCE-WILDCARDS CST_Eventu>9AddToInnovationDeckHorizontalDisplayUseActionButtonsTF@ResDomainGovernment,ADD,100PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting+INNOVATION-VICTORYTRANSCENDENCE-GOVERNMENT CST_Evento>9AddToInnovationDeckHorizontalDisplayUseActionButtonsQC=ResDomainWarfare,ADD,100PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting(INNOVATION-VICTORYTRANSCENDENCE-WARFARE CST_Eventw>9AddToInnovationDeckHorizontalDisplayUseActionButtonsUGAResDomainExploration,ADD,100PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting,INNOVATION-VICTORYTRANSCENDENCE-EXPLORATION CST_Eventw>9AddToInnovationDeckHorizontalDisplayUseActionButtonsUGAResDomainEngineering,ADD,100PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting,INNOVATION-VICTORYTRANSCENDENCE-ENGINEERING CST_Events>9AddToInnovationDeckHorizontalDisplayUseActionButtonsSE?ResDomainDiplomacy,ADD,100PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting*INNOVATION-VICTORYTRANSCENDENCE-DIPLOMACY CST_Eventi>9AddToInnovationDeckHorizontalDisplayUseActionButtonsN@:ResDomainArts,ADD,100PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting%INNOVATION-VICTORYTRANSCENDENCE-ARTS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIhZT 0TECHAGE10_VICTORYTRANSCENDENCE-CHAOS_INSURGENCYREGIONs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERCards/Events/ChaosPainting&CHAOS-VICTORYTRANSCENDENCE-INSURGENCY CST_Event0UNIT,[PLAYER:RevoltSpawnType]iSpawnEntityPlayer:NEUTRAL,SpawnMagnetTag:+MagnetSpawnRevolt,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawned LOC,EXECLOC0TECHAGE10_VICTORYTRANSCENDENCE-CHAOS_INSURGENCY*%HorizontalDisplayUseActionButtonsl^X -TECHAGE10_VICTORYCOLONYSHIP-REBELLION_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERF@CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCards/Events/ChaosPainting%CHAOS-VICTORYTRANSCENDENCE-REBELLION CST_EventTECHAGE10_VICTORYTRANSCENDENCE IjeForceEffectAsBuff DomainTier:1 DomainAge:1#DomainResource:ResDomainGovernmentRequiresDLC-LCC_DLC1G GOVBAND-BASE_BUILDINGBUFFENTTAG,+CapitaloKTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVBAND-BASE_BUILDINGBUFFPLAYERH GOVBAND-BASE_HOMELANDBUFFENTTAG,+HomelandqMTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVBAND-BASE_HOMELANDBUFFPLAYERGOVBAND-AUTOMATIC CST_Tech% ForceEffectAsBuff DomainAge:1?9 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,2 ENT,EXECAResImprovementPoints,ADD,0 ENT,EXEC4ResCoin,ADD,3 ENT,EXEC>ResCityProduction,ADD,2 ENT,EXECCResCityExpansionPoints,ADD,2 ENT,EXEC8ResCityFood,ADD,2 ENT,EXEC;ResCityHousing,ADD,1 ENT,EXEC>ResCitySanitation,ADD,1 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC/) +Capital ENT,EXECGOVBAND-BASE_BUILDINGBUFFmForceEffectAsBuff 9ResKnowledge,ADD,2 ENT,EXECAResImprovementPoints,ADD,1 ENT,EXEC@ResDomainGovernment,ADD,2 ENT,EXEC0* +Homeland ENT,EXECGOVBAND-BASE_HOMELANDBUFF#PurchaseCost-ResDomainGovernment:6NotReversibleDomainRewardClaimed-4DomainRewardClaimed-1DomainRewardClaimed-6DomainRewardClaimed-3DomainRewardClaimed-5DomainRewardClaimed-2[1 Game-Misc-Tooltip-IconLineBreakI GOVBAND-VIGILANCE_BUFFENTTAG,+PreGunpowderlHTriggerOnEntityCreateTag-+PreGunpowder-VIGILANCE,GOVBAND-VIGILANCE_BUFFPLAYERGOVBAND-VIGILANCE CST_Tech*ForceEffectAsBuffV0CombatMod-StatDefense-Target:+Barbarian,ADD,1.5 ENT,EXECV0CombatMod-StatDefense-Target:+Megafauna,ADD,1.5 ENT,EXECGOVBAND-VIGILANCE_BUFFC$PurchaseCost-ResDomainGovernment:20NotReversibleDomainRewardClaimed-1DomainRewardClaimed-3DomainRewardClaimed-6DomainRewardClaimed-5DomainRewardClaimed-2RL>8ResKnowledge,ADD,10PLAYERGOVBAND-MYTHOLOGY CST_Tech$PurchaseCost-ResDomainGovernment:14DomainRewardClaimed-4DomainRewardClaimed-3DomainRewardClaimed-6DomainRewardClaimed-2DomainRewardClaimed-5DomainRewardClaimed-1 R 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GOVBAND-COMPLETED_HOMELANDBUFFENTTAG,+HomelandGOVBAND-COMPLETED CST_TechForceEffectAsBuffy=7ResCulture,ADD,2 ENT,EXEC0* +Homeland ENT,EXECGOVBAND-COMPLETED_HOMELANDBUFFGOVBAND~ >UPForceEffectAsBuff DomainTier:1 DomainAge:1#DomainResource:ResDomainGovernmentI GOVTRIBAL-BASE_BUILDINGBUFFENTTAG,+CapitalJ GOVTRIBAL-BASE_HOMELANDBUFFENTTAG,+HomelandqMTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVTRIBAL-BASE_BUILDINGBUFFPLAYERsOTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVTRIBAL-BASE_HOMELANDBUFFPLAYERGOVTRIBAL-AUTOMATIC CST_Tech% ForceEffectAsBuff DomainAge:1?9 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,2 ENT,EXECAResImprovementPoints,ADD,0 ENT,EXEC4ResCoin,ADD,3 ENT,EXEC>ResCityProduction,ADD,2 ENT,EXECCResCityExpansionPoints,ADD,4 ENT,EXEC8ResCityFood,ADD,2 ENT,EXEC;ResCityHousing,ADD,1 ENT,EXEC>ResCitySanitation,ADD,1 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC/) +Capital ENT,EXECGOVTRIBAL-BASE_BUILDINGBUFFoForceEffectAsBuff 9ResKnowledge,ADD,2 ENT,EXECAResImprovementPoints,ADD,1 ENT,EXEC@ResDomainGovernment,ADD,2 ENT,EXEC0* +Homeland ENT,EXECGOVTRIBAL-BASE_HOMELANDBUFFE@#PurchaseCost-ResDomainGovernment:6RewardPurchasableHelpAlertU %GOVTRIBAL-TRIBALFARMING_BUILDINGBUFFENTTYPE,B_HOMELANDgTriggerOnEntityCreateType-B_HOMELAND-GOVTRIBAL_TRIBALFARMING_BUFF,GOVTRIBAL-TRIBALFARMING_BUILDINGBUFFPLAYERGOVTRIBAL-TRIBALFARMING CST_TechForceEffectAsBuffRL>8ResCityFood,ADD,1 ENT,EXEC%GOVTRIBAL-TRIBALFARMING_BUILDINGBUFFIDForceEffectAsBuff#PurchaseCost-ResDomainGovernment:6 AIWeight:0.5Q-CulturePowerUnlock-GovTribalSpawnUnits,ADD,1PLAYER> Game-Misc-Tooltip-IconLineBreakIUNIT,UNIT_WARBANDLOC,ENTTYPELOC,B_HOMELANDGOVTRIBAL-TRIBALARMY CST_Tech~83$PurchaseCost-ResDomainGovernment:20 AIWeight:0.5S 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DomainAge:3#DomainResource:ResDomainGovernmentAIHint-ImperialDynasty<6( W PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERR %GOVIMPERIALDYNASTY-BASE_BUILDINGBUFFENTTAG,+CapitalS %GOVIMPERIALDYNASTY-BASE_HOMELANDBUFFENTTAG,+HomelandzVTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVIMPERIALDYNASTY-BASE_BUILDINGBUFFPLAYER|XTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVIMPERIALDYNASTY-BASE_HOMELANDBUFFPLAYERP(GOVIMPERIALDYNASTY,+AddToInnovationDeck INNOVATIONJ&PowerCostScalar-GovernmentSofab,ADD,1PLAYERG#PowerCostScalar-WarfareSofab,ADD,1PLAYERK'PowerCostScalar-ExplorationSofab,ADD,1PLAYERK'PowerCostScalar-EngineeringSofab,ADD,1PLAYERI%PowerCostScalar-DiplomacySofab,ADD,1PLAYERD PowerCostScalar-ArtsSofab,ADD,1PLAYERGOVIMPERIALDYNASTY-AUTOMATIC CST_Tech% ForceEffectAsBuff DomainAge:3?9 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,2 ENT,EXECAResImprovementPoints,ADD,0 ENT,EXEC4ResCoin,ADD,3 ENT,EXEC>ResCityProduction,ADD,5 ENT,EXECCResCityExpansionPoints,ADD,5 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TempBuffAmountKnowledge,MUL,0.2TemporaryInternal:trueN0ResKnowledge,ADD,[SELF:TempBuffAmountKnowledge]Y,GOVIMPERIALDYNASTY-KnowledgeMandate-TooltipFormatParam:0.2GA)GOVIMPERIALDYNASTY-KNOWLEDGEMANDATE,TRUE.GOVIMPERIALDYNASTY-PALACE_DATALINKACTION_BUFFidForceEffectAsBuff$PurchaseCost-ResDomainGovernment:30DomainRewardClaimed-1DomainRewardClaimed-6D>0N #GOVIMPERIALDYNASTY-FIVEGRAINS_BUFFENTTAG,+FarmsrNTriggerOnEntityCreateTag-+Farms-FIVEGRAINS,GOVIMPERIALDYNASTY-FIVEGRAINS_BUFFPLAYERb>BuildHelperHintType-+Farms-FIVEGRAINS_BUILDHELPER,ResCityFoodPLAYERGOVIMPERIALDYNASTY-FIVEGRAINS CST_TechForceEffectAsBuffRL>8ResCityFood,ADD,1 ENT,EXEC#GOVIMPERIALDYNASTY-FIVEGRAINS_BUFFSNForceEffectAsBuff$PurchaseCost-ResDomainGovernment:30DomainRewardClaimed-6V (GOVIMPERIALDYNASTY-STATEPROSPERITY_BUFFENTTYPE,B_PALACE[TriggerOnEntityCreateType-B_PALACE-STATEPROSPERITY,GOVIMPERIALDYNASTY-STATEPROSPERITY_BUFFPLAYER#GOVIMPERIALDYNASTY-STATEPROSPERITY CST_TechForceEffectAsBuff[UGAStatBonusRegionLevel,ADD,1 ENT,EXEC(GOVIMPERIALDYNASTY-STATEPROSPERITY_BUFFSNForceEffectAsBuff$PurchaseCost-ResDomainGovernment:40DomainRewardClaimed-6E?1N !GOVIMPERIALDYNASTY-FENGSHUI_BUFFENTTAG,+HousingpLTriggerOnEntityCreateTag-+Housing-FENGSHUI,GOVIMPERIALDYNASTY-FENGSHUI_BUFFPLAYEReABuildHelperHintType-+Housing-FENGSHUI_BUILDHELPER,ResCityHousingPLAYERGOVIMPERIALDYNASTY-FENGSHUI CST_TechForceEffectAsBuffUOA;ResCityHousing,ADD,1 ENT,EXEC!GOVIMPERIALDYNASTY-FENGSHUI_BUFFe`$PurchaseCost-ResDomainGovernment:40NotReversibleDomainRewardClaimed-1DomainRewardClaimed-6A;-R4GOVIMPERIALDYNASTY-PRODUCTIONMANDATE-Effect-Tooltip\ .GOVIMPERIALDYNASTY-PALACE_DATALINKACTION_BUFFENTTYPE,B_PALACEqMBuildHelperHintType-B_PALACE-PRODUCTIONMANDATE_BUILDHELPER,ResCityProductionPLAYER%GOVIMPERIALDYNASTY-PRODUCTIONMANDATE CST_TechSNForceEffectAsBuff$PurchaseCost-ResDomainGovernment:50DomainRewardClaimed-1JD6N #GOVIMPERIALDYNASTY-CITYSEWAGE_BUFFENTTAG,+TrashrNTriggerOnEntityCreateTag-+Trash-CITYSEWAGE,GOVIMPERIALDYNASTY-CITYSEWAGE_BUFFPLAYERhDBuildHelperHintType-+Trash-CITYSEWAGE_BUILDHELPER,ResCitySanitationPLAYERGOVIMPERIALDYNASTY-CITYSEWAGE CST_TechForceEffectAsBuffXRD>ResCitySanitation,ADD,1 ENT,EXEC#GOVIMPERIALDYNASTY-CITYSEWAGE_BUFFOJ$PurchaseCost-ResDomainGovernment:50NotReversibleDomainRewardClaimed-1:4&Q3GOVIMPERIALDYNASTY-KNOWLEDGEMANDATE-Effect-Tooltip\ .GOVIMPERIALDYNASTY-PALACE_DATALINKACTION_BUFFENTTYPE,B_PALACEkGBuildHelperHintType-B_PALACE-KNOWLEDGEMANDATE_BUILDHELPER,ResKnowledgePLAYER$GOVIMPERIALDYNASTY-KNOWLEDGEMANDATE CST_TechOJ$PurchaseCost-ResDomainGovernment:80NotReversibleDomainRewardClaimed-1BAllowPeacefulRevolution,SET,1PLAYER@ResInnovationPerTurn,ADD,10PLAYERX *GOVIMPERIALDYNASTY-COMPLETED_HOMELANDBUFFENTTAG,+Homeland GOVIMPERIALDYNASTY-COMPLETED CST_TechForceEffectAsBuffy=7ResCulture,ADD,2 ENT,EXEC0* +Homeland ENT,EXEC*GOVIMPERIALDYNASTY-COMPLETED_HOMELANDBUFF$*%HorizontalDisplayUseActionButtonsDT 'GOVIMPERIALDYNASTY-ROYALGUARD_UNITBUFFENTTAG,+MilitiaxTTriggerOnEntityCreateTag-+Militia-ROYALGUARD,GOVIMPERIALDYNASTY-ROYALGUARD_UNITBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER71GOVIMPERIALDYNASTYPLAYER Cards/Events/InnovationPainting)INNOVATION-GOVIMPERIALDYNASTY-ROYALGUARD CST_Event[ForceEffectAsBuffy7StatAttack,ADD,5 ENT,EXEC8StatDefense,ADD,5 ENT,EXEC`-B_PALACE,GTE,1PLAYER) +Militia ENT,EXEC'GOVIMPERIALDYNASTY-ROYALGUARD_UNITBUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons|V +GOVIMPERIALDYNASTY-CARRIAGEPROCESSION_BUFFENTTAG,Palace^TriggerOnEntityCreateTag-Palace-CARRIAGEPROCESSION,GOVIMPERIALDYNASTY-CARRIAGEPROCESSION_BUFFPLAYERhDBuildHelperHintTag-Palace-CARRIAGEPROCESSION_BUILDHELPER,ResCulturePLAYER*" REFRESHECONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERf1GOVIMPERIALDYNASTYPLAYER+ Palace,GTE,1PLAYER Cards/Events/InnovationPainting1INNOVATION-GOVIMPERIALDYNASTY-CARRIAGEPROCESSION CST_EventForceEffectAsBuffQK=7ResCulture,ADD,1 ENT,EXEC+GOVIMPERIALDYNASTY-CARRIAGEPROCESSION_BUFFGOVIMPERIALDYNASTY$$d_ForceEffectAsBuff DomainTier:2 DomainAge:3#DomainResource:ResDomainGovernmentAIHint-Kingdom W PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERJ GOVKINGDOM-BASE_BUILDINGBUFFENTTAG,+CapitalK GOVKINGDOM-BASE_HOMELANDBUFFENTTAG,+HomelandrNTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVKINGDOM-BASE_BUILDINGBUFFPLAYERtPTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVKINGDOM-BASE_HOMELANDBUFFPLAYERH GOVKINGDOM,+AddToInnovationDeck INNOVATIONJ&PowerCostScalar-GovernmentSofab,ADD,1PLAYERG#PowerCostScalar-WarfareSofab,ADD,1PLAYERK'PowerCostScalar-ExplorationSofab,ADD,1PLAYERK'PowerCostScalar-EngineeringSofab,ADD,1PLAYERI%PowerCostScalar-DiplomacySofab,ADD,1PLAYERD PowerCostScalar-ArtsSofab,ADD,1PLAYERGOVKINGDOM-AUTOMATIC CST_TechpForceEffectAsBuff 9ResKnowledge,ADD,3 ENT,EXECAResImprovementPoints,ADD,2 ENT,EXEC@ResDomainGovernment,ADD,2 ENT,EXEC0* +Homeland ENT,EXECGOVKINGDOM-BASE_HOMELANDBUFF#ForceEffectAsBuff| 8ResCityFood,ADD,2 ENT,EXEC;ResCityHousing,ADD,1 ENT,EXEC>ResCitySanitation,ADD,1 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC>ResCityProduction,ADD,4 ENT,EXECCResCityExpansionPoints,ADD,3 ENT,EXEC7ResCulture,ADD,2 ENT,EXEC4ResCoin,ADD,3 ENT,EXEC/) +Capital ENT,EXECGOVKINGDOM-BASE_BUILDINGBUFFhcForceEffectAsBuff#PurchaseCost-ResDomainGovernment:0DomainRewardClaimed-2DomainRewardClaimed-3 ,#B_SEATOFPOWERE GOVKINGDOM-INCREASEMAXENTTAG,+HomelandG)Proxy-GovernmentStarter-DomainXP-TooltipA#Proxy-GovernmentStarter-IP-TooltipGOVKINGDOM-STARTERIDEAL CST_Tech'"ForceEffectAsBuffNotReversibleyk D ResImprovementPointsMax,SET,200PLAYER>ResSpecialistsMax,SET,200PLAYER9ResArcanaMax,SET,200PLAYER@ResDomainWarfareMax,SET,200PLAYERD ResDomainExplorationMax,SET,200PLAYERCResDomainGovernmentMax,SET,200PLAYER=ResDomainArtsMax,SET,200PLAYERD ResDomainEngineeringMax,SET,200PLAYERBResDomainDiplomacyMax,SET,200PLAYERGOVKINGDOM-INCREASEMAX)idForceEffectAsBuff$PurchaseCost-ResDomainGovernment:30DomainRewardClaimed-2DomainRewardClaimed-3mgYS/PowerCostScalar-GovernmentSpawnSettler,SUB,0.3PLAYERGOVKINGDOM-SETTLEPROVINCES CST_Tech%idForceEffectAsBuff$PurchaseCost-ResDomainGovernment:30DomainRewardClaimed-2DomainRewardClaimed-3jdVP,PowerCostScalar-DiplomacySpawnEnvoy,SUB,0.3PLAYERGOVKINGDOM-ANNEXPROVINCES CST_TechSidForceEffectAsBuff$PurchaseCost-ResDomainGovernment:30DomainRewardClaimed-2DomainRewardClaimed-3V2CulturePowerUnlock-GovernmentSpawnImmortals,ADD,1PLAYER)F UNIT_SPEARGOVKINGDOM-IMMORTALS CST_Tech!idForceEffectAsBuff$PurchaseCost-ResDomainGovernment:40DomainRewardClaimed-2DomainRewardClaimed-3keWQ-CulturePowerUnlock-GovernmentReapTaxes,ADD,1PLAYERGOVKINGDOM-REAPTAXES CST_Tech0ke "GOVKINGDOM-REAPTAXES_VASSALEFFECT&ENTTAGATLOC,CityCenter,EXTERNALTARGET`ZStatVassalProsperity,GTE,0.5&ENTTAGATLOC,CityCenter,EXTERNALTARGETGOVKINGDOM-REAPTAXES_EFFECT JNS_TempResCoin,SET,10TemporaryInternal:truec/NS_TempResCoin,MUL,[SELF:StatVassalProsperity]TemporaryInternal:trueY%NS_TempResCoin,MUL,[SELF:Population]TemporaryInternal:trueF"ResCoin,ADD,[SELF:NS_TempResCoin]PLAYER;StatVassalProsperity,SUB,0.5"GOVKINGDOM-REAPTAXES_VASSALEFFECT3idForceEffectAsBuff$PurchaseCost-ResDomainGovernment:40DomainRewardClaimed-2DomainRewardClaimed-3tn`Z6CulturePowerUnlock-GovernmentCommissionResearch,ADD,1PLAYERGOVKINGDOM-COMMISSIONRESEARCH CST_TechBtn +GOVKINGDOM-COMMISSIONRESEARCH_VASSALEFFECT&ENTTAGATLOC,CityCenter,EXTERNALTARGET`ZStatVassalProsperity,GTE,0.5&ENTTAGATLOC,CityCenter,EXTERNALTARGET%GOVKINGDOM-COMMISSIONRESEARCH_EFFECT+NNS_TempResKnowledge,SET,1TemporaryInternal:trueh4NS_TempResKnowledge,MUL,[SELF:StatVassalProsperity]TemporaryInternal:true^*NS_TempResKnowledge,MUL,[SELF:Population]TemporaryInternal:trueP,ResKnowledge,ADD,[SELF:NS_TempResKnowledge]PLAYER;StatVassalProsperity,SUB,0.5+GOVKINGDOM-COMMISSIONRESEARCH_VASSALEFFECTidForceEffectAsBuff$PurchaseCost-ResDomainGovernment:50DomainRewardClaimed-3DomainRewardClaimed-2c]OI%#VASSAL_PROSPERITY_PER_TURN,ADD,0.05PLAYERGOVKINGDOM-INSTALLSATRAP CST_TechOJ$PurchaseCost-ResDomainGovernment:80NotReversibleDomainRewardClaimed-2BAllowPeacefulRevolution,SET,1PLAYER@ResInnovationPerTurn,ADD,10PLAYERP "GOVKINGDOM-COMPLETED_HOMELANDBUFFENTTAG,+Homeland GOVKINGDOM-COMPLETED CST_TechForceEffectAsBuffy=7ResCulture,ADD,2 ENT,EXEC0* +Homeland ENT,EXEC"GOVKINGDOM-COMPLETED_HOMELANDBUFF&>9AddToInnovationDeckHorizontalDisplayUseActionButtonsAR  GOVKINGDOM-BENDTHEKNEE_UNITBUFFENTTAG,+PreGunpowderwSTriggerOnEntityCreateTag-+PreGunpowder-BENDTHEKNEE,GOVKINGDOM-BENDTHEKNEE_UNITBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER/) GOVKINGDOMPLAYER Cards/Events/InnovationPainting"INNOVATION-GOVKINGDOM-BENDTHEKNEE CST_EventForceEffectAsBuffqk]W1CombatMod-StatAttack-Target:+TypeMilitia,ADD,1.2 ENT,EXEC GOVKINGDOM-BENDTHEKNEE_UNITBUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons+H GOVKINGDOM-PAYHOMAGE_BUFFENTTAG,+FarmTownkGTriggerOnEntityCreateTag-+FarmTown-PAYHOMAGE,GOVKINGDOM-PAYHOMAGE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER/) GOVKINGDOMPLAYER Cards/Events/InnovationPainting INNOVATION-GOVKINGDOM-PAYHOMAGE CST_EventForceEffectAsBuff~@ResDomainGovernment,ADD,1 ENT,EXEC4ResCoin,ADD,4 ENT,EXECGOVKINGDOM-PAYHOMAGE_BUFF GOVKINGDOMkfForceEffectAsBuff DomainTier:3 DomainAge:5#DomainResource:ResDomainGovernmentAIHint-FeudalMonarchy W PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERK GOVMONARCHY-BASE_BUILDINGBUFFENTTAG,+CapitalL GOVMONARCHY-BASE_HOMELANDBUFFENTTAG,+HomelandsOTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVMONARCHY-BASE_BUILDINGBUFFPLAYERuQTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVMONARCHY-BASE_HOMELANDBUFFPLAYERI!GOVMONARCHY,+AddToInnovationDeck INNOVATIONJ&PowerCostScalar-GovernmentSofab,ADD,2PLAYERG#PowerCostScalar-WarfareSofab,ADD,2PLAYERK'PowerCostScalar-ExplorationSofab,ADD,2PLAYERK'PowerCostScalar-EngineeringSofab,ADD,2PLAYERI%PowerCostScalar-DiplomacySofab,ADD,2PLAYERD PowerCostScalar-ArtsSofab,ADD,2PLAYERGOVMONARCHY-AUTOMATIC CST_TechForceEffectAsBuff?9 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,2 ENT,EXECAResImprovementPoints,ADD,0 ENT,EXEC4ResCoin,ADD,3 ENT,EXEC>ResCityProduction,ADD,6 ENT,EXECCResCityExpansionPoints,ADD,3 ENT,EXEC8ResCityFood,ADD,2 ENT,EXEC;ResCityHousing,ADD,1 ENT,EXEC>ResCitySanitation,ADD,1 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC/) +Capital ENT,EXECGOVMONARCHY-BASE_BUILDINGBUFFqForceEffectAsBuff 9ResKnowledge,ADD,4 ENT,EXECAResImprovementPoints,ADD,3 ENT,EXEC@ResDomainGovernment,ADD,3 ENT,EXEC0* +Homeland ENT,EXECGOVMONARCHY-BASE_HOMELANDBUFFRMForceEffectAsBuff#PurchaseCost-ResDomainGovernment:0DomainRewardClaimed-2+%+# B_THRONEROOMF GOVMONARCHY-INCREASEMAXENTTAG,+HomelandM/Proxy-GovernmentStarter-DomainXP-Tier3-TooltipG)Proxy-GovernmentStarter-IP-Tier3-TooltipGOVMONARCHY-STARTERIDEAL CST_Tech'"ForceEffectAsBuffNotReversibleyk D ResImprovementPointsMax,SET,300PLAYER>ResSpecialistsMax,SET,300PLAYER9ResArcanaMax,SET,300PLAYER@ResDomainWarfareMax,SET,300PLAYERD ResDomainExplorationMax,SET,300PLAYERCResDomainGovernmentMax,SET,300PLAYER=ResDomainArtsMax,SET,300PLAYERD ResDomainEngineeringMax,SET,300PLAYERBResDomainDiplomacyMax,SET,300PLAYERGOVMONARCHY-INCREASEMAX=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:60c]OI%#VASSAL_PROSPERITY_PER_TURN,ADD,0.05PLAYERGOVMONARCHY-MANORIALISM CST_Tech=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:60[UGA#VASSAL_FAKEIP_PER_POP,MUL,2PLAYERGOVMONARCHY-STEWARDSHIP CST_Tech~=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:60I%#VASSAL_POPGROWTH_FROM_TERRAIN,MUL,2PLAYERF"#VASSAL_WEALTH_FROM_TERRAIN,MUL,2PLAYERB#VASSAL_IP_FROM_TERRAIN,MUL,2PLAYERGOVMONARCHY-PEASANTRY CST_Tech=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:85vpb\8CulturePowerUnlock-GovernmentMonarchyOathOfFealty,ADD,1PLAYERGOVMONARCHY-OATHOFFEALTY CST_TechUO  GOVMONARCHY-OATHOFFEALTY_ADDPOPENTTAG,CityCenter:4StatVassalCount,GTE,1PLAYER%GOVMONARCHY-OATHOFFEALTY_FINDVASSALS.(.1 ENT,EXEC{3CityIsVassal,GTE,1 ENT,EXEC> REGIONALLOWSPOPGROWTH,TRUE LOC,EXECLOC GOVMONARCHY-OATHOFFEALTY_ADDPOP=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:85keWQ-#VASSALINCOME_RESDOMAINGOVERNMENT,ADD,0.0625PLAYERGOVMONARCHY-ROYALCOURT CST_Tech;>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:125C#VASSAL_PROSPERITY_MAX,ADD,0.5PLAYERM)#VASSAL_SETTLER_START_PROSPERITY,ADD,0.5PLAYERGOVMONARCHY-SUZERAINTY CST_Tech>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:125jdVP,#VASSALINCOME_RESDOMAINDIPLOMACY,ADD,0.0625PLAYERGOVMONARCHY-ROUNDTABLE CST_Tech}:5%PurchaseCost-ResDomainGovernment:160NotReversibleBAllowPeacefulRevolution,ADD,1PLAYER@ResInnovationPerTurn,ADD,10PLAYERQ #GOVMONARCHY-COMPLETED_HOMELANDBUFFENTTAG,+Homeland GOVMONARCHY-COMPLETED CST_TechForceEffectAsBuffy=7ResCulture,ADD,2 ENT,EXEC0* +Homeland ENT,EXEC#GOVMONARCHY-COMPLETED_HOMELANDBUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons I%#VASSAL_BORDEREXPAND_PER_POP,ADD,0.1PLAYERI%#VASSAL_POPGROWTH_PER_TURN,ADD,0.025PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER0* GOVMONARCHYPLAYER Cards/Events/InnovationPainting&INNOVATION-GOVMONARCHY-VASSALAUTONOMY CST_Event GOVMONARCHY#{#e`ForceEffectAsBuff DomainTier:3 DomainAge:5#DomainResource:ResDomainGovernmentAIHint-Republic W PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERK GOVREPUBLIC-BASE_BUILDINGBUFFENTTAG,+CapitalL GOVREPUBLIC-BASE_HOMELANDBUFFENTTAG,+HomelandsOTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVREPUBLIC-BASE_BUILDINGBUFFPLAYERuQTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVREPUBLIC-BASE_HOMELANDBUFFPLAYERI!GOVREPUBLIC,+AddToInnovationDeck INNOVATIONJ&PowerCostScalar-GovernmentSofab,ADD,2PLAYERG#PowerCostScalar-WarfareSofab,ADD,2PLAYERK'PowerCostScalar-ExplorationSofab,ADD,2PLAYERK'PowerCostScalar-EngineeringSofab,ADD,2PLAYERI%PowerCostScalar-DiplomacySofab,ADD,2PLAYERD PowerCostScalar-ArtsSofab,ADD,2PLAYERGOVREPUBLIC-AUTOMATIC CST_TechForceEffectAsBuff?9 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,2 ENT,EXECAResImprovementPoints,ADD,0 ENT,EXEC4ResCoin,ADD,3 ENT,EXEC>ResCityProduction,ADD,8 ENT,EXECCResCityExpansionPoints,ADD,5 ENT,EXEC8ResCityFood,ADD,2 ENT,EXEC;ResCityHousing,ADD,1 ENT,EXEC>ResCitySanitation,ADD,1 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC/) +Capital ENT,EXECGOVREPUBLIC-BASE_BUILDINGBUFFqForceEffectAsBuff 9ResKnowledge,ADD,4 ENT,EXECAResImprovementPoints,ADD,3 ENT,EXEC@ResDomainGovernment,ADD,3 ENT,EXEC0* +Homeland ENT,EXECGOVREPUBLIC-BASE_HOMELANDBUFFRMForceEffectAsBuff#PurchaseCost-ResDomainGovernment:0DomainRewardClaimed-1("(# B_PALAZZOF GOVREPUBLIC-INCREASEMAXENTTAG,+HomelandM/Proxy-GovernmentStarter-DomainXP-Tier3-TooltipG)Proxy-GovernmentStarter-IP-Tier3-TooltipGOVREPUBLIC-STARTERIDEAL CST_Tech'"ForceEffectAsBuffNotReversibleyk D ResImprovementPointsMax,SET,300PLAYER>ResSpecialistsMax,SET,300PLAYER9ResArcanaMax,SET,300PLAYER@ResDomainWarfareMax,SET,300PLAYERD ResDomainExplorationMax,SET,300PLAYERCResDomainGovernmentMax,SET,300PLAYER=ResDomainArtsMax,SET,300PLAYERD ResDomainEngineeringMax,SET,300PLAYERBResDomainDiplomacyMax,SET,300PLAYERGOVREPUBLIC-INCREASEMAXSNForceEffectAsBuff$PurchaseCost-ResDomainGovernment:60DomainRewardClaimed-1R $GOVREPUBLIC-OPENMARKETS_CAPITALBUFFENTTAG,WarehousewSTriggerOnEntityCreateTag-Warehouse-OPENMARKETS,GOVREPUBLIC-OPENMARKETS_CAPITALBUFFPLAYERGOVREPUBLIC-OPENMARKETS CST_TechForceEffectAsBuffZTF@StatExportSlotCount,ADD,1 ENT,EXEC$GOVREPUBLIC-OPENMARKETS_CAPITALBUFFSNForceEffectAsBuff$PurchaseCost-ResDomainGovernment:60DomainRewardClaimed-1TN@Y *GOVREPUBLIC-PUBLICINVESTMENTS_CAPITALBUFFENTTYPE,B_PALAZZO`TriggerOnEntityCreateType-B_PALAZZO-PUBLICINVESTMENTS,GOVREPUBLIC-PUBLICINVESTMENTS_CAPITALBUFFPLAYERlHBuildHelperHintType-B_PALAZZO-PUBLICINVESTMENTS_BUILDHELPER,ResCityFoodPLAYERoKBuildHelperHintType-B_PALAZZO-PUBLICINVESTMENTS_BUILDHELPER,ResCityHousingPLAYERrNBuildHelperHintType-B_PALAZZO-PUBLICINVESTMENTS_BUILDHELPER,ResCitySanitationPLAYERGOVREPUBLIC-PUBLICINVESTMENTS CST_TechFForceEffectAsBuff8ResCityFood,ADD,5 ENT,EXEC;ResCityHousing,ADD,5 ENT,EXEC>ResCitySanitation,ADD,5 ENT,EXEC*GOVREPUBLIC-PUBLICINVESTMENTS_CAPITALBUFFA<$PurchaseCost-ResDomainGovernment:60DomainRewardClaimed-1HB4.#B_ATELIERSTUDIOGOVREPUBLIC-ATELIERSTUDIO CST_TechSNForceEffectAsBuff$PurchaseCost-ResDomainGovernment:85DomainRewardClaimed-1Y5ConsumeGoodBonus-+PlantationGood-ResCityLuxury,ADD,1PLAYERxTBuildHelperHintTag-+PlantationGood-CONSPICUOUSCONSUMPTION_BUILDHELPER,ResCityLuxuryPLAYER#GOVREPUBLIC-CONSPICUOUSCONSUMPTION CST_TechSNForceEffectAsBuff$PurchaseCost-ResDomainGovernment:85DomainRewardClaimed-1X )GOVREPUBLIC-CENTRALIZEDPOWER_CAPITALBUFFENTTYPE,B_PALAZZO^TriggerOnEntityCreateType-B_PALAZZO-CENTRALIZEDPOWER,GOVREPUBLIC-CENTRALIZEDPOWER_CAPITALBUFFPLAYERGOVREPUBLIC-CENTRALIZEDPOWER CST_TechForceEffectAsBuff[UGAStatBonusRegionLevel,ADD,1 ENT,EXEC)GOVREPUBLIC-CENTRALIZEDPOWER_CAPITALBUFFdTOForceEffectAsBuff%PurchaseCost-ResDomainGovernment:125DomainRewardClaimed-1V2ConsumeGoodBonus-+LuxuryGoods-ResCityLuxury,ADD,1PLAYERP,ConsumeGoodBonus-+LuxuryGoods-ResCoin,ADD,1PLAYERGOVREPUBLIC-EATCAKE CST_Tech~TOForceEffectAsBuff%PurchaseCost-ResDomainGovernment:125DomainRewardClaimed-1W (GOVREPUBLIC-PATRONOFTHEARTS_CAPITALBUFFENTTYPE,B_PALAZZO\TriggerOnEntityCreateType-B_PALAZZO-PATRONOFTHEARTS,GOVREPUBLIC-PATRONOFTHEARTS_CAPITALBUFFPLAYERkGBuildHelperHintType-B_PALAZZO-PUBLICINVESTMENTS_BUILDHELPER,ResCulturePLAYERnJBuildHelperHintType-B_PALAZZO-PUBLICINVESTMENTS_BUILDHELPER,ResDomainArtsPLAYERGOVREPUBLIC-PATRONOFTHEARTS CST_TechForceEffectAsBuff{7ResCulture,ADD,1 ENT,EXEC:ResDomainArts,ADD,1 ENT,EXEC(GOVREPUBLIC-PATRONOFTHEARTS_CAPITALBUFFPK%PurchaseCost-ResDomainGovernment:160NotReversibleDomainRewardClaimed-1BAllowPeacefulRevolution,SET,1PLAYER@ResInnovationPerTurn,ADD,10PLAYERQ #GOVREPUBLIC-COMPLETED_HOMELANDBUFFENTTAG,+Homeland GOVREPUBLIC-COMPLETED CST_TechForceEffectAsBuffy=7ResCulture,ADD,2 ENT,EXEC0* +Homeland ENT,EXEC#GOVREPUBLIC-COMPLETED_HOMELANDBUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonsn`Z6ConsumeGoodBonus-+LuxuryGoods-ResCityProduction,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER0* GOVREPUBLICPLAYER Cards/Events/InnovationPainting&INNOVATION-GOVREPUBLIC-FINEDELICACIES CST_Event GOVREPUBLIC$$c^ForceEffectAsBuff DomainTier:3 DomainAge:5#DomainResource:ResDomainGovernmentAIHint-Empire  W PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERI GOVEMPIRE-BASE_BUILDINGBUFFENTTAG,+CapitalJ GOVEMPIRE-BASE_HOMELANDBUFFENTTAG,+HomelandqMTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVEMPIRE-BASE_BUILDINGBUFFPLAYERsOTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVEMPIRE-BASE_HOMELANDBUFFPLAYERGGOVEMPIRE,+AddToInnovationDeck INNOVATIONJ&PowerCostScalar-GovernmentSofab,ADD,2PLAYERG#PowerCostScalar-WarfareSofab,ADD,2PLAYERK'PowerCostScalar-ExplorationSofab,ADD,2PLAYERK'PowerCostScalar-EngineeringSofab,ADD,2PLAYERI%PowerCostScalar-DiplomacySofab,ADD,2PLAYERD PowerCostScalar-ArtsSofab,ADD,2PLAYERGOVEMPIRE-AUTOMATIC CST_TechForceEffectAsBuff?9 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,3 ENT,EXECAResImprovementPoints,ADD,0 ENT,EXEC4ResCoin,ADD,3 ENT,EXEC>ResCityProduction,ADD,6 ENT,EXECCResCityExpansionPoints,ADD,3 ENT,EXEC8ResCityFood,ADD,2 ENT,EXEC;ResCityHousing,ADD,1 ENT,EXEC>ResCitySanitation,ADD,1 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC/) +Capital ENT,EXECGOVEMPIRE-BASE_BUILDINGBUFFoForceEffectAsBuff 9ResKnowledge,ADD,4 ENT,EXECAResImprovementPoints,ADD,5 ENT,EXEC@ResDomainGovernment,ADD,3 ENT,EXEC0* +Homeland ENT,EXECGOVEMPIRE-BASE_HOMELANDBUFF<7ForceEffectAsBuff#PurchaseCost-ResDomainGovernment:0-'/#B_EMPERORSPALACED GOVEMPIRE-INCREASEMAXENTTAG,+HomelandM/Proxy-GovernmentStarter-DomainXP-Tier3-TooltipG)Proxy-GovernmentStarter-IP-Tier3-TooltipGOVEMPIRE-STARTERIDEAL CST_Tech'"ForceEffectAsBuffNotReversibleyk D ResImprovementPointsMax,SET,300PLAYER>ResSpecialistsMax,SET,300PLAYER9ResArcanaMax,SET,300PLAYER@ResDomainWarfareMax,SET,300PLAYERD ResDomainExplorationMax,SET,300PLAYERCResDomainGovernmentMax,SET,300PLAYER=ResDomainArtsMax,SET,300PLAYERD ResDomainEngineeringMax,SET,300PLAYERBResDomainDiplomacyMax,SET,300PLAYERGOVEMPIRE-INCREASEMAX=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:60smITriggerOnInvadeCity-GOVEMPIRE,GOVEMPIRE-CITY_CONQUER_EFFECT-EXPANSIONISMPLAYERGOVEMPIRE-EXPANSIONISM CST_TechPJ<6ResCulture,ADD,30PLAYER+GOVEMPIRE-CITY_CONQUER_EFFECT-EXPANSIONISMI=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:60L GOVEMPIRE-IMPERIALISM_EFFECTENTTAG,CityCenterT0#VASSAL_INTEGRATION_NEEDED_VCT_CONQUEST,MUL,0.5PLAYERGOVEMPIRE-IMPERIALISM CST_TechXPJ$StatVassalIntegrationNeeded,MUL,0.5 ENT,EXEC1 ISVASSAL,TRUE LOC,EXECLOCgGStatVassalIntegrationNeeded,EQ,#VASSAL_INTEGRATION_NEEDED_VCT_CONQUEST ENT,EXECGOVEMPIRE-IMPERIALISM_EFFECT94$PurchaseCost-ResDomainGovernment:60NotReversibleE?1+# UNIT_GALLEONGOVEMPIRE-RULETHESEAS CST_Techi=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:85M GOVEMPIRE-GLOBALEXPORTER_BUFFENTTYPE,B_CAPITALpLTriggerOnEntityCreateType-B_CAPITAL-OPENTRADE,GOVEMPIRE-GLOBALEXPORTER_BUFFPLAYERGOVEMPIRE-GLOBALEXPORTER CST_TechForceEffectAsBuffZTF@StatExportSlotCount,ADD,1 ENT,EXECGOVEMPIRE-GLOBALEXPORTER_BUFFM94$PurchaseCost-ResDomainGovernment:85NotReversibletPBuildHelperHintType-B_GOVERNORSOFFICE-GOVOFFICE_BUILDHELPER,ResDomainGovernmentPLAYER0#B_GOVERNORSOFFICEGOVEMPIRE-GOVERNORSOFFICE CST_TechHForceEffectAsBuff`,TempBuffAmount,SET,[PLAYER:StatRegionCount]TemporaryInternal:trueITempBuffAmount,MUL,2TemporaryInternal:trueL.ResDomainGovernment,ADD,[SELF:TempBuffAmount]M"GOVEMPIRE-GOVERNORSOFFICE-TooltipFormatParam:2e#GOVEMPIRE-GOVERNORSOFFICE-Tooltip2%FormatParam:[PLAYER:StatRegionCount].GOVEMPIRE-GOVERNORSOFFICE_DATALINKACTION_BUFF=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:85Z 'GOVEMPIRE-IMPERIALBOMBARDMENT_UNITBUFFENTTAG,+WaterMovementcTriggerOnEntityCreateTag-+WaterMovement-IMPERIALBOMBARDMENT,GOVEMPIRE-IMPERIALBOMBARDMENT_UNITBUFFPLAYERGOVEMPIRE-IMPERIALBOMBARDMENT CST_TechlForceEffectAsBuffX2CombatMod-StatAttack-Target:+TypeDefenses,MUL,1.1 ENT,EXECAStatStrategicPower,MUL,1.2 ENT,EXECAStatStrategicTargets,ADD,1 ENT,EXEC'GOVEMPIRE-IMPERIALBOMBARDMENT_UNITBUFF>9%PurchaseCost-ResDomainGovernment:125ForceEffectAsBuffd^PJ&#CULTURE_UPKEEP_BASE_PER_REGION,SUB,1PLAYERGOVEMPIRE-SUNNEVERSETS CST_Techy:5%PurchaseCost-ResDomainGovernment:160NotReversibleBAllowPeacefulRevolution,SET,1PLAYER@ResInnovationPerTurn,ADD,10PLAYERO !GOVEMPIRE-COMPLETED_HOMELANDBUFFENTTAG,+Homeland GOVEMPIRE-COMPLETED CST_TechForceEffectAsBuffy=7ResCulture,ADD,2 ENT,EXEC0* +Homeland ENT,EXEC!GOVEMPIRE-COMPLETED_HOMELANDBUFFh*%HorizontalDisplayUseActionButtons3%VHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER.( GOVEMPIREPLAYER Cards/Events/InnovationPainting'INNOVATION-GOVEMPIRE-FRONTIEREXPANSION CST_Event?>9AddToInnovationDeckHorizontalDisplayUseActionButtonsSU 'GOVEMPIRE-COMMODITYSPECIALIZATION_BUFFENTTAG,TradePostbTriggerOnEntityCreateTag-TradePost-COMMODITYSPECIALIZATION,GOVEMPIRE-COMMODITYSPECIALIZATION_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting-INNOVATION-GOVEMPIRE-COMMODITYSPECIALIZATION CST_EventForceEffectAsBuffkeWQ+GoodsSpecial-TileProduction-ANYBONUS,ADD,1 ENT,EXEC'GOVEMPIRE-COMMODITYSPECIALIZATION_BUFF GOVEMPIRECBB' faForceEffectAsBuff DomainTier:5 DomainAge:8#DomainResource:ResDomainGovernmentAIHint-Communism7 1 # /ICONCEPT_ARMSRACE/ICONCEPT_FACTIONSW PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERS PLAYERACTIONS-SECULAR_GOVTPlayCardPassive:truePLAYERL GOVCOMMUNIST-BASE_BUILDINGBUFFENTTAG,+CapitalM GOVCOMMUNIST-BASE_HOMELANDBUFFENTTAG,+HomelandtPTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVCOMMUNIST-BASE_BUILDINGBUFFPLAYERvRTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVCOMMUNIST-BASE_HOMELANDBUFFPLAYERJ"GOVCOMMUNIST,+AddToInnovationDeck INNOVATIONM GOVCOMMUNIST-FACTIONHQ_BUFFENTTYPE,B_FACTIONHQyUTriggerOnEntityCreateType-B_FACTIONHQ-COMMUNISTFACTIONHQ,GOVCOMMUNIST-FACTIONHQ_BUFFPLAYERS GOVCOMMUNIST-RADIOSTATION_BUFFENTTYPE,B_RADIOSTATION^TriggerOnEntityCreateType-B_RADIOSTATION-COMMUNISTRADIOSTATION,GOVCOMMUNIST-RADIOSTATION_BUFFPLAYERY5CulturePowerUnlock-GovernmentRevolutionCulture,SET,0PLAYERX4CulturePowerUnlock-GovernmentRevolutionDirect,SET,0PLAYER6Faction,COMMUNISTPLAYER>IdeologyNeedEnabled,ADD,1PLAYERR GOVCOMMUNIST-FACTIONREWARDSPlayCardPassive:trueGAMEmIFactionRankLeaderBonusActive-COMMUNIST,GOVCOMMUNIST-FACTIONLEADER_ACTIVEPLAYERuQFactionRankPersonalBonusActive-COMMUNIST,GOVCOMMUNIST-FACTIONPERSONALRANK_ACTIVEPLAYER8"APPLYFACTIONREWARDSPLAYERJ&PowerCostScalar-GovernmentSofab,ADD,3PLAYERG#PowerCostScalar-WarfareSofab,ADD,3PLAYERK'PowerCostScalar-ExplorationSofab,ADD,3PLAYERK'PowerCostScalar-EngineeringSofab,ADD,3PLAYERI%PowerCostScalar-DiplomacySofab,ADD,3PLAYERD PowerCostScalar-ArtsSofab,ADD,3PLAYERGOVCOMMUNIST-AUTOMATIC CST_Tech-'Y7FactionReward-COMMUNIST-0,GOVCOMMUNIST-FACTIONREWARD_0GAMEY7FactionReward-COMMUNIST-1,GOVCOMMUNIST-FACTIONREWARD_1GAMEY7FactionReward-COMMUNIST-2,GOVCOMMUNIST-FACTIONREWARD_2GAMEGOVCOMMUNIST-FACTIONREWARDSFactionActive-CommunistForceEffectAsBuff?9 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,6 ENT,EXECAResImprovementPoints,ADD,1 ENT,EXEC4ResCoin,ADD,8 ENT,EXEC>ResCityProduction,ADD,5 ENT,EXECCResCityExpansionPoints,ADD,5 ENT,EXEC8ResCityFood,ADD,4 ENT,EXEC;ResCityHousing,ADD,2 ENT,EXEC>ResCitySanitation,ADD,2 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC/) +Capital ENT,EXECGOVCOMMUNIST-BASE_BUILDINGBUFFrForceEffectAsBuff 9ResKnowledge,ADD,6 ENT,EXECAResImprovementPoints,ADD,4 ENT,EXEC@ResDomainGovernment,ADD,4 ENT,EXEC0* +Homeland ENT,EXECGOVCOMMUNIST-BASE_HOMELANDBUFFForceEffectAsBuffXRD>ResCityProduction,ADD,4 ENT,EXECGOVCOMMUNIST-FACTIONHQ_BUFFForceEffectAsBuff]WICStatUnrestSuppression,ADD,10 ENT,EXECGOVCOMMUNIST-RADIOSTATION_BUFF<7ForceEffectAsBuff#PurchaseCost-ResDomainGovernment:0WQC(# B_COMPLEXG GOVCOMMUNIST-INCREASEMAXENTTAG,+Homeland*# B_FACTIONHQM/Proxy-GovernmentStarter-DomainXP-Tier4-TooltipG)Proxy-GovernmentStarter-IP-Tier4-TooltipGOVCOMMUNIST-STARTERIDEAL CST_Tech5'"ForceEffectAsBuffNotReversible BResSocialFabricWildcard,ADD,1PLAYERD ResImprovementPointsMax,SET,400PLAYER>ResSpecialistsMax,SET,400PLAYER9ResArcanaMax,SET,400PLAYER@ResDomainWarfareMax,SET,400PLAYERD ResDomainExplorationMax,SET,400PLAYERCResDomainGovernmentMax,SET,400PLAYER=ResDomainArtsMax,SET,400PLAYERD ResDomainEngineeringMax,SET,400PLAYERBResDomainDiplomacyMax,SET,400PLAYERGOVCOMMUNIST-INCREASEMAX,'%PurchaseCost-ResDomainGovernment:150e_QK-GOVCOMMUNIST-STATEENTERPRISE-TownBuffTooltipGOVCOMMUNIST-STATEENTERPRISE CST_Tech2>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:150H GOVCOMMUNIST-SOVIETFARMS_BUFF ENTTAG,FarmsmITriggerOnEntityCreateTag-Farms-SOVIETFARMS,GOVCOMMUNIST-SOVIETFARMS_BUFFPLAYERb>BuildHelperHintTag-Farms-SOVIETFARMS_BUILDHELPER1,ResCityFoodPLAYERfBBuildHelperHintTag-Farms-SOVIETFARMS_BUILDHELPER2,ResCityIdeologyPLAYERGOVCOMMUNIST-SOVIETFARMS CST_TechForceEffectAsBuff~8ResCityFood,ADD,4 ENT,EXEC<ResCityIdeology,ADD,2 ENT,EXECGOVCOMMUNIST-SOVIETFARMS_BUFF0>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:150N*#MAX_INDIVIDUAL_NEED_SATISFACTION,SUB,0.5PLAYERH$#LUXURY_PER_POP,SUB,#LUXURY_PER_POPPLAYERZ +GOVCOMMUNIST-PROLETARIATREGIME_CAPITALBUFFENTTAG,CityCenteraTriggerOnEntityCreateTag-CityCenter-PROLETARIATREGIME,GOVCOMMUNIST-PROLETARIATREGIME_CAPITALBUFFPLAYERGOVCOMMUNIST-PROLETARIATREGIME CST_TechForceEffectAsBuff[UGARegionalEfficiency,ADD,0.1 ENT,EXEC1UI/Icons/NationalSpirit/NSIconSmall-GOVCOMMUNIST+GOVCOMMUNIST-PROLETARIATREGIME_CAPITALBUFF >9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:180{uga=CulturePowerUnlock-EngineeringGovCommunistFiveYearPlan,ADD,1PLAYERGOVCOMMUNIST-FIVEYEARPLAN CST_Techx @6CET_TownPromoteLOC,EXTERNALTARGETb !GOVCOMMUNIST-FIVEYEARPLAN_EFFECT$ENTTAGATLOC,TownSpec,EXTERNALTARGETb\!SpecLevel,LT,#TOWN_PROMOTION_CAP$ENTTAGATLOC,TownSpec,EXTERNALTARGET!GOVCOMMUNIST-FIVEYEARPLAN_TARGETc 96CET_TownPromote LOC,EXECLOC[ !GOVCOMMUNIST-FIVEYEARPLAN_EFFECTENTTAGATLOC,TownSpec,EXECLOC[U!SpecLevel,LT,#TOWN_PROMOTION_CAPENTTAGATLOC,TownSpec,EXECLOC!GOVCOMMUNIST-FIVEYEARPLAN_EFFECTE>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:180L  GOVCOMMUNIST-SOVIETHOUSING_BUFFENTTAG,HousingsOTriggerOnEntityCreateTag-Housing-SOVIETHOUSING,GOVCOMMUNIST-SOVIETHOUSING_BUFFPLAYERgCBuildHelperHintTag-Housing-SOVIETFARMS_BUILDHELPER1,ResCityHousingPLAYERhDBuildHelperHintTag-Housing-SOVIETFARMS_BUILDHELPER2,ResCityIdeologyPLAYERGOVCOMMUNIST-SOVIETHOUSING CST_TechForceEffectAsBuff;ResCityHousing,ADD,4 ENT,EXEC<ResCityIdeology,ADD,2 ENT,EXEC GOVCOMMUNIST-SOVIETHOUSING_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:180f`RL(ConstructionCostFactor-UNIT_MBT,SUB,0.5PLAYERGOVCOMMUNIST-HEAVYARMAMENT CST_Tech>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:200VPB<GOVCOMMUNIST-FROMEACH-TooltipGOVCOMMUNIST-FROMEACH CST_Tech1,ForceEffectAsBuffChoiceTag-0-HideIfUnmeticy[NS_FactoryMineBonusValue,ADD,SPECIALVAL:ENTITYTAGRADIUS:1:MineTownBonus:MineTownBonusValue=NS_FactoryMineBonusValue,MUL,2T6ResCityProduction,ADD,[SELF:NS_FactoryMineBonusValue]?9GOVCOMMUNIST-FROMEACH,TRUEPLAYER0GOVCOMMUNIST-SOVIETFACTORY_PRODUCTION_TOWNBONUS>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:200TN@:GOVCOMMUNIST-TOEACH-TooltipGOVCOMMUNIST-TOEACH CST_Tech1,ForceEffectAsBuffChoiceTag-0-HideIfUnmetqk"}_NS_FactoryIdeologyBonusValue,ADD,SPECIALVAL:ENTITYTAGRADIUS:1:MineTownBonus:MineTownBonusValueA#NS_FactoryIdeologyBonusValue,MUL,2V8ResCityIdeology,ADD,[SELF:NS_FactoryIdeologyBonusValue]=7GOVCOMMUNIST-TOEACH,TRUEPLAYER.GOVCOMMUNIST-SOVIETFACTORY_IDEOLOGY_TOWNBONUS9:5%PurchaseCost-ResDomainGovernment:225NotReversible@ResInnovationPerTurn,ADD,10PLAYERR $GOVCOMMUNIST-COMPLETED_HOMELANDBUFFENTTAG,+Homeland GOVCOMMUNIST-COMPLETED CST_TechForceEffectAsBuffy=7ResCulture,ADD,2 ENT,EXEC0* +Homeland ENT,EXEC$GOVCOMMUNIST-COMPLETED_HOMELANDBUFFFactionThreshold:2500PJ<6#B_TILEIMP_SOVIETFACTORY,Entities/Icons/B_TILEIMP_SOVIETFACTORY-ICONGOVCOMMUNIST-FACTIONREWARD_0FactionThreshold:5000QK=7#B_TILEIMP_COLLECTIVEFARM-Entities/Icons/B_TILEIMP_COLLECTIVEFARM-ICONGOVCOMMUNIST-FACTIONREWARD_1oFactionThreshold:12500b>CulturePowerUnlock-EngineeringGovCommunistSeizeTheMeans,ADD,1PLAYER[ (GOVCOMMUNIST-SEIZETHEMEANS_PIONEER_BUFFENTTYPE,UNIT_ENGINEER`TriggerOnEntityCreateType-UNIT_ENGINEER-SEIZE_THE_MEANS,GOVCOMMUNIST-SEIZETHEMEANS_PIONEER_BUFFPLAYER6FB_TILEIMP_SOVIETFACTORY7FB_TILEIMP_COLLECTIVEFARM-UI/Icons/Culture Powers/SEIZE_THE_MEANS-ICONGOVCOMMUNIST-FACTIONREWARD_2f`RL (GOVCOMMUNIST-SEIZETHEMEANS_SPAWNPIONEERREGION'GOVCOMMUNIST-SEIZETHEMEANS_FINDREGIONSB<UNIT,UNIT_ENGINEER LOC,EXECLOC82 ISVASSAL,FALSE LOC,EXECLOC(GOVCOMMUNIST-SEIZETHEMEANS_SPAWNPIONEER$U/UseAction-150,UNITACTIONS-PIONEER_SPAWNFACTORY ENT,EXECR,UseAction-151,UNITACTIONS-PIONEER_SPAWNFARM ENT,EXEC(GOVCOMMUNIST-SEIZETHEMEANS_PIONEER_BUFFForceEffectAsBuff"k 8GOVCOMMUNIST-INDUSTRIALIMPROVEMENT_BUILDINGBUFF_FACTIONENTTAG,+MineTownBonusuTriggerOnEntityCreateTag-+MineTownBonus-FACTIONCOMMUNISTLEAD,GOVCOMMUNIST-INDUSTRIALIMPROVEMENT_BUILDINGBUFF_FACTIONPLAYER"UI/Icons/CONCEPT_HIDDENGOODS-ICON"GOVCOMMUNIST-FACTIONLEADER_ACTIVEForceEffectAsBuffXRD>ResCityProduction,ADD,4 ENT,EXEC8GOVCOMMUNIST-INDUSTRIALIMPROVEMENT_BUILDINGBUFF_FACTIONForceEffectAsBuff("l 9GOVCOMMUNIST-INDUSTRIALIMPROVEMENT_BUILDINGBUFF_PERSONALENTTAG,+MineTownBonuszTriggerOnEntityCreateTag-+MineTownBonus-FACTIONCOMMUNISTPERSONAL,GOVCOMMUNIST-INDUSTRIALIMPROVEMENT_BUILDINGBUFF_PERSONALPLAYER"UI/Icons/CONCEPT_HIDDENGOODS-ICON(GOVCOMMUNIST-FACTIONPERSONALRANK_ACTIVEForceEffectAsBuffXRD>ResCityProduction,ADD,4 ENT,EXEC9GOVCOMMUNIST-INDUSTRIALIMPROVEMENT_BUILDINGBUFF_PERSONAL>9AddToInnovationDeckHorizontalDisplayUseActionButtonsi[U (GOVCOMMUNIST-BRUTALISTARCHITECTURE_BUFFENTTAG,+Housing`TriggerOnEntityCreateTag-+Housing-BRUTALISTARCHITECTURE,GOVCOMMUNIST-BRUTALISTARCHITECTURE_BUFFPLAYERtPBuildHelperHintTag-+Housing-BRUTALISTARCHITECTURE_BUILDHELPER,ResCityProductionPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting.INNOVATION-GOVCOMMUNIST-BRUTALISTARCHITECTURE CST_EventForceEffectAsBuffXRD>ResCityProduction,ADD,4 ENT,EXEC(GOVCOMMUNIST-BRUTALISTARCHITECTURE_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonsRDN !GOVCOMMUNIST-GUARANTEEDJOBS_BUFFENTTAG,+FactoryvRTriggerOnEntityCreateTag-+Factory-GUARANTEEDJOBS,GOVCOMMUNIST-GUARANTEEDJOBS_BUFFPLAYERrNBuildHelperHintTag-+Factory-BRUTALISTARCHITECTURE_BUILDHELPER,ResCityIdeologyPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting'INNOVATION-GOVCOMMUNIST-GUARANTEEDJOBS CST_EventForceEffectAsBuffVPB<ResCityIdeology,ADD,4 ENT,EXEC!GOVCOMMUNIST-GUARANTEEDJOBS_BUFF GOVCOMMUNIST>>" faForceEffectAsBuff DomainTier:5 DomainAge:8#DomainResource:ResDomainGovernmentAIHint-Democracy   /ICONCEPT_ARMSRACE/ICONCEPT_FACTIONSW PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERS PLAYERACTIONS-SECULAR_GOVTPlayCardPassive:truePLAYERU (GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFFENTTAG,+CapitalV (GOVDEMOCRATICREPUBLIC-BASE_HOMELANDBUFFENTTAG,+Homeland}YTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFFPLAYER[TriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVDEMOCRATICREPUBLIC-BASE_HOMELANDBUFFPLAYERS+GOVDEMOCRATICREPUBLIC,+AddToInnovationDeck INNOVATIONd 3GOVDEMOCRATICREPUBLIC-SCIENCERESEARCH_BUILDINGBUFFENTTYPE,B_FACTIONHQmTriggerOnEntityCreateType-B_FACTIONHQ-GOVDEMOCRACYSCIENCE,GOVDEMOCRATICREPUBLIC-SCIENCERESEARCH_BUILDINGBUFFPLAYERd 0GOVDEMOCRATICREPUBLIC-RADIOSTATION_BUILDINGBUFFENTTYPE,B_RADIOSTATION{TriggerOnEntityCreateType-B_RADIOSTATION-GOVDEMOCRATICREPUBLICRADIOSTATION,GOVDEMOCRATICREPUBLIC-RADIOSTATION_BUILDINGBUFFPLAYERY5CulturePowerUnlock-GovernmentRevolutionCulture,SET,0PLAYERX4CulturePowerUnlock-GovernmentRevolutionDirect,SET,0PLAYER7Faction,DEMOCRATICPLAYER>IdeologyNeedEnabled,ADD,1PLAYER[ %GOVDEMOCRATICREPUBLIC-FACTIONREWARDSPlayCardPassive:trueGAMEwSFactionRankLeaderBonusActive-DEMOCRATIC,GOVDEMOCRATICREPUBLIC-FACTIONLEADER_ACTIVEPLAYER[FactionRankPersonalBonusActive-DEMOCRATIC,GOVDEMOCRATICREPUBLIC-FACTIONPERSONALRANK_ACTIVEPLAYER8"APPLYFACTIONREWARDSPLAYERJ&PowerCostScalar-GovernmentSofab,ADD,3PLAYERG#PowerCostScalar-WarfareSofab,ADD,3PLAYERK'PowerCostScalar-ExplorationSofab,ADD,3PLAYERK'PowerCostScalar-EngineeringSofab,ADD,3PLAYERI%PowerCostScalar-DiplomacySofab,ADD,3PLAYERD PowerCostScalar-ArtsSofab,ADD,3PLAYER GOVDEMOCRATICREPUBLIC-AUTOMATIC CST_TechKE7cAFactionReward-DEMOCRATIC-0,GOVDEMOCRATICREPUBLIC-FACTIONREWARD_0GAMEcAFactionReward-DEMOCRATIC-1,GOVDEMOCRATICREPUBLIC-FACTIONREWARD_1GAMEcAFactionReward-DEMOCRATIC-2,GOVDEMOCRATICREPUBLIC-FACTIONREWARD_2GAME%GOVDEMOCRATICREPUBLIC-FACTIONREWARDSFactionActive-DemocraticForceEffectAsBuff@: 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,4 ENT,EXECAResImprovementPoints,ADD,0 ENT,EXEC5ResCoin,ADD,13 ENT,EXEC>ResCityProduction,ADD,5 ENT,EXECCResCityExpansionPoints,ADD,5 ENT,EXEC8ResCityFood,ADD,2 ENT,EXEC;ResCityHousing,ADD,2 ENT,EXEC>ResCitySanitation,ADD,1 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC/) +Capital ENT,EXEC(GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF{ForceEffectAsBuff @ResDomainGovernment,ADD,4 ENT,EXEC9ResKnowledge,ADD,6 ENT,EXECAResImprovementPoints,ADD,4 ENT,EXEC0* +Homeland ENT,EXEC(GOVDEMOCRATICREPUBLIC-BASE_HOMELANDBUFFForceEffectAsBuffSM?9ResKnowledge,ADD,1 ENT,EXEC3GOVDEMOCRATICREPUBLIC-SCIENCERESEARCH_BUILDINGBUFFForceEffectAsBuffQK=7ResCulture,ADD,2 ENT,EXEC0GOVDEMOCRATICREPUBLIC-RADIOSTATION_BUILDINGBUFFRMForceEffectAsBuff#PurchaseCost-ResDomainGovernment:0DomainRewardClaimed-1hbT0#B_EXECUTIVEOFFICEP "GOVDEMOCRATICREPUBLIC-INCREASEMAXENTTAG,+Homeland*# B_FACTIONHQM/Proxy-GovernmentStarter-DomainXP-Tier4-TooltipG)Proxy-GovernmentStarter-IP-Tier4-Tooltip#GOVDEMOCRATICREPUBLIC-STARTERIDEAL CST_Tech>'"ForceEffectAsBuffNotReversible BResSocialFabricWildcard,ADD,1PLAYERD ResImprovementPointsMax,SET,400PLAYER>ResSpecialistsMax,SET,400PLAYER9ResArcanaMax,SET,400PLAYER@ResDomainWarfareMax,SET,400PLAYERD ResDomainExplorationMax,SET,400PLAYERCResDomainGovernmentMax,SET,400PLAYER=ResDomainArtsMax,SET,400PLAYERD ResDomainEngineeringMax,SET,400PLAYERBResDomainDiplomacyMax,SET,400PLAYER"GOVDEMOCRATICREPUBLIC-INCREASEMAXtB=%PurchaseCost-ResDomainGovernment:150DomainRewardClaimed-1\BuildHelperHintType-B_CONGRESSIONALHALLS-CONGRESSIONALHALLS_BUILDHELPER,ResDomainGovernmentPLAYER3#B_CONGRESSIONALHALLS)GOVDEMOCRATICREPUBLIC-CONGRESSIONALHALLS CST_Tech%ForceEffectAsBuffh4NS_TempBuffAmountGovernment,SET,[REGION:Population]TemporaryInternal:trueY%NS_TempBuffAmountGovernment,MUL,0.25TemporaryInternal:trueY;ResDomainGovernment,ADD,[SELF:NS_TempBuffAmountGovernment]_1GOVDEMOCRATICREPUBLIC-CongressionalHalls-TooltipFormatParam:0.25=GOVDEMOCRATICREPUBLIC-CONGRESSIONALHALLS_DATALINKACTION_BUFF,'%PurchaseCost-ResDomainGovernment:150GA3V2ConsumeGoodBonus-+ResearchGood-ResKnowledge,ADD,1PLAYERqMBuildHelperHintType-B_TILEIMP_COFFEEHOUSE-RESEARCH_BUILDHELPER1,ResKnowledgePLAYERpLBuildHelperHintType-B_TILEIMP_ALCHEMYLAB-RESEARCH_BUILDHELPER2,ResKnowledgePLAYERpLBuildHelperHintType-B_TILEIMP_LABORATORY-RESEARCH_BUILDHELPER3,ResKnowledgePLAYERvRBuildHelperHintType-B_TILEIMP_SECRETLABORATORY-RESEARCH_BUILDHELPER4,ResKnowledgePLAYERGOVDEMOCRATICREPUBLIC-RESEARCH CST_Tech,'%PurchaseCost-ResDomainGovernment:150Z -GOVDEMOCRATICREPUBLIC-NATIONALGUARD_UNITBUFFENTTAG,+Militia]TriggerOnEntityCreateTag-+Militia-NATIONALGUARD,GOVDEMOCRATICREPUBLIC-NATIONALGUARD_UNITBUFFPLAYER$GOVDEMOCRATICREPUBLIC-NATIONALGUARD CST_Tech0ForceEffectAsBuffy7StatAttack,ADD,5 ENT,EXEC8StatDefense,ADD,5 ENT,EXEC/) +Militia ENT,EXEC-GOVDEMOCRATICREPUBLIC-NATIONALGUARD_UNITBUFF,'%PurchaseCost-ResDomainGovernment:180uoa[7CulturePowerUnlock-GovDemocraticRepublicTownHall,SET,1PLAYERGOVDEMOCRATICREPUBLIC-TOWNHALL CST_TechdB=%PurchaseCost-ResDomainGovernment:180DomainRewardClaimed-1o 8GOVDEMOCRATICREPUBLIC-OFFICEOFSCIENCEANDTECHNOLOGY_BUFFENTTYPE,B_EXECUTIVEOFFICETriggerOnEntityCreateType-B_EXECUTIVEOFFICE-OFFICEOFSCIENCEANDTECHNOLOGY,GOVDEMOCRATICREPUBLIC-OFFICEOFSCIENCEANDTECHNOLOGY_BUFFPLAYER\BuildHelperHintType-B_EXECUTIVEOFFICE-OFFICEOFSCIENCEANDTECHNOLOGY_BUILDHELPER,ResKnowledgePLAYER3GOVDEMOCRATICREPUBLIC-OFFICEOFSCIENCEANDTECHNOLOGY CST_TechForceEffectAsBuffgaSM'RegionalEfficiencyResKnowledge,ADD,0.2 ENT,EXEC8GOVDEMOCRATICREPUBLIC-OFFICEOFSCIENCEANDTECHNOLOGY_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:180SM?9#CITY_DEFENDER_COUNT,ADD,1!GOVDEMOCRATICREPUBLIC-PATRIOTISM CST_Tech,'%PurchaseCost-ResDomainGovernment:200rlHCulturePowerUnlock-GovDemocraticRepublicCommissionResearchProject,SET,1PLAYER0GOVDEMOCRATICREPUBLIC-COMMISSIONRESEARCHPROJECT CST_TechForceEffectAsBuffWResKnowledge,ADD,5'ENTTAGATLOC,+CityCenter,EXTERNALTARGETTResKnowledge,ADD,5$ENTTAGATLOC,+Capital,EXTERNALTARGET:UI/Icons/NationalSpirit/NSIconSmall-GOVDEMOCRATICREPUBLIC5GOVDEMOCRATICREPUBLIC-COMMISSIONRESEARCH_CAPITALBUFF B=%PurchaseCost-ResDomainGovernment:200DomainRewardClaimed-1icUO+#TREATY_EFFFICIENCY-TREATYRESEARCH,MUL,1.5PLAYER*GOVDEMOCRATICREPUBLIC-SCIENCERESEARCHPACT CST_TechK:5%PurchaseCost-ResDomainGovernment:225NotReversible@ResInnovationPerTurn,ADD,10PLAYER[ -GOVDEMOCRATICREPUBLIC-COMPLETED_HOMELANDBUFFENTTAG,+Homeland  GOVDEMOCRATICREPUBLIC-COMPLETED CST_TechForceEffectAsBuffy=7ResCulture,ADD,2 ENT,EXEC0* +Homeland ENT,EXEC-GOVDEMOCRATICREPUBLIC-COMPLETED_HOMELANDBUFFFactionThreshold:2500NH:4#B_TILEIMP_CORPORATERD*Entities/Icons/B_TILEIMP_CORPORATERD-ICON&GOVDEMOCRATICREPUBLIC-FACTIONREWARD_0FactionThreshold:5000ztf`9AddToInnovationDeckHorizontalDisplayUseActionButtonsp ,GOVDEMOCRATICREPUBLIC-MILITARYRESEARCH_BUFF'ENTTYPE,B_TILEIMP_DEFENSEMANUFACTURINGvTriggerOnEntityCreateType-B_TILEIMP_DEFENSEMANUFACTURING-MILITARYRESEARCH,GOVDEMOCRATICREPUBLIC-MILITARYRESEARCH_BUFFPLAYER]BuildHelperHintType-B_TILEIMP_DEFENSEMANUFACTURING-MILITARYRESEARCH_BUILDHELPER,ResKnowledgePLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting2INNOVATION-GOVDEMOCRATICREPUBLIC-MILITARYRESEARCH CST_EventForceEffectAsBuffSM?9ResKnowledge,ADD,1 ENT,EXEC,GOVDEMOCRATICREPUBLIC-MILITARYRESEARCH_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonszh *GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF!ENTTYPE,B_TILEIMP_SCHOOLDISTRICTlTriggerOnEntityCreateType-B_TILEIMP_SCHOOLDISTRICT-PRIVATESCHOOLS,GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFFPLAYERtPBuildHelperHintType-B_TILEIMP_SCHOOLDISTRICT-PRIVATESCHOOLS_BUILDHELPER,ResCoinPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting0INNOVATION-GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS CST_EventForceEffectAsBuffNH:4ResCoin,ADD,5 ENT,EXEC*GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFFGOVDEMOCRATICREPUBLICIrI); kfForceEffectAsBuff DomainTier:5 DomainAge:8#DomainResource:ResDomainGovernmentAIHint-Fundamentalist| v 1 /ICONCEPT_ARMSRACE/ICONCEPT_FACTIONSW PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERQ $GOVFUNDAMENTALIST-BASE_BUILDINGBUFFENTTAG,+CapitalyUTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVFUNDAMENTALIST-BASE_BUILDINGBUFFPLAYERR $GOVFUNDAMENTALIST-BASE_HOMELANDBUFFENTTAG,+Homeland{WTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVFUNDAMENTALIST-BASE_HOMELANDBUFFPLAYERO'GOVFUNDAMENTALIST,+AddToInnovationDeck INNOVATIONX $GOVFUNDAMENTALIST-RADIOSTATION_BUFFENTTYPE,B_RADIOSTATIONaTriggerOnEntityCreateType-B_RADIOSTATION-FUNDAMENTALISTRADIO,GOVFUNDAMENTALIST-RADIOSTATION_BUFFPLAYER` *GOVFUNDAMENTALIST-RELIGIOUS_IDEOLOGY_BUFFENTTAG,ReligiousBuildinghTriggerOnEntityCreateTag-ReligiousBuilding-RELIGIOUS_IDEOLOGY,GOVFUNDAMENTALIST-RELIGIOUS_IDEOLOGY_BUFFPLAYERY5CulturePowerUnlock-GovernmentRevolutionCulture,SET,0PLAYERX4CulturePowerUnlock-GovernmentRevolutionDirect,SET,0PLAYER;Faction,FUNDAMENTALISTPLAYER>IdeologyNeedEnabled,ADD,1PLAYERW !GOVFUNDAMENTALIST-FACTIONREWARDSPlayCardPassive:trueGAMEwSFactionRankLeaderBonusActive-FUNDAMENTALIST,GOVFUNDAMENTALIST-FACTIONLEADER_ACTIVEPLAYER[FactionRankPersonalBonusActive-FUNDAMENTALIST,GOVFUNDAMENTALIST-FACTIONPERSONALRANK_ACTIVEPLAYER8"APPLYFACTIONREWARDSPLAYERJ&PowerCostScalar-GovernmentSofab,ADD,3PLAYERG#PowerCostScalar-WarfareSofab,ADD,3PLAYERK'PowerCostScalar-ExplorationSofab,ADD,3PLAYERK'PowerCostScalar-EngineeringSofab,ADD,3PLAYERI%PowerCostScalar-DiplomacySofab,ADD,3PLAYERD PowerCostScalar-ArtsSofab,ADD,3PLAYER93HasReligion,ANY:TRUEPLAYERGOVFUNDAMENTALIST-AUTOMATIC CST_TechKE7cAFactionReward-FUNDAMENTALIST-0,GOVFUNDAMENTALIST-FACTIONREWARD_0GAMEcAFactionReward-FUNDAMENTALIST-1,GOVFUNDAMENTALIST-FACTIONREWARD_1GAMEcAFactionReward-FUNDAMENTALIST-2,GOVFUNDAMENTALIST-FACTIONREWARD_2GAME!GOVFUNDAMENTALIST-FACTIONREWARDSFactionActive-FundamentalistForceEffectAsBuffM 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,4 ENT,EXECAResImprovementPoints,ADD,0 ENT,EXEC5ResCoin,ADD,13 ENT,EXEC>ResCityProduction,ADD,5 ENT,EXECCResCityExpansionPoints,ADD,5 ENT,EXEC8ResCityFood,ADD,2 ENT,EXEC;ResCityHousing,ADD,1 ENT,EXEC>ResCitySanitation,ADD,1 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXECJ$ResCityFaith-{PlayerReligion},ADD,2 ENT,EXEC/) +Capital ENT,EXEC$GOVFUNDAMENTALIST-BASE_BUILDINGBUFFwForceEffectAsBuff 9ResKnowledge,ADD,6 ENT,EXEC@ResDomainGovernment,ADD,4 ENT,EXECAResImprovementPoints,ADD,4 ENT,EXEC0* +Homeland ENT,EXEC$GOVFUNDAMENTALIST-BASE_HOMELANDBUFFForceEffectAsBuffe_QK%ResCityFaith-{PlayerReligion},ADD,10 ENT,EXEC$GOVFUNDAMENTALIST-RADIOSTATION_BUFFForceEffectAsBuffOI;5ResCityIdeology,ADD,10*GOVFUNDAMENTALIST-RELIGIOUS_IDEOLOGY_BUFF-OIBUILDING,B_SACREDCAPITALLOC,EXTERNALTARGET93B_SACREDCAPITAL,EQ,0PLAYER93B_SACREDCAPITAL,EQ,0PLAYER%GOVFUNDAMENTALIST-SPAWNPALACE_EFFECTnForceEffectAsBuff\ +GOVFUNDAMENTALIST-FACTION_RELIGIOUS_GLOBALENTTYPE,B_FACTIONHQ`TriggerOnEntityCreateType-B_FACTIONHQ-FACTION_GLOBAL,GOVFUNDAMENTALIST-FACTION_RELIGIOUS_GLOBALPLAYER'GOVFUNDAMENTALIST-FACTIONLEADER_ACTIVEForceEffectAsBuffe_QK%ResCityFaith-{PlayerReligion},ADD,10 ENT,EXEC+GOVFUNDAMENTALIST-FACTION_RELIGIOUS_GLOBALtForceEffectAsBuff\ +GOVFUNDAMENTALIST-FACTION_RELIGIOUS_LEADERENTTYPE,B_FACTIONHQ`TriggerOnEntityCreateType-B_FACTIONHQ-FACTION_LEADER,GOVFUNDAMENTALIST-FACTION_RELIGIOUS_LEADERPLAYER-GOVFUNDAMENTALIST-FACTIONPERSONALRANK_ACTIVEForceEffectAsBuffe_QK%ResCityFaith-{PlayerReligion},ADD,10 ENT,EXEC+GOVFUNDAMENTALIST-FACTION_RELIGIOUS_LEADERFactionThreshold:2500WQC=#B_TILEIMP_TRACTPUBLISHERPLAYER-Entities/Icons/B_TILEIMP_TRACTPUBLISHER-ICON"GOVFUNDAMENTALIST-FACTIONREWARD_0FactionThreshold:5000] 'GOVFUNDAMENTALIST-FACTIONREWARD_1_BUFFENTTAG,EducationBuildinggTriggerOnEntityCreateTag-EducationBuilding-FACTIONREWARD_1_BUFF,GOVFUNDAMENTALIST-FACTIONREWARD_1_BUFFPLAYERUI/Icons/Proxy-ICON"GOVFUNDAMENTALIST-FACTIONREWARD_1J$ResCityFaith-{PlayerReligion},ADD,5 ENT,EXEC<ResCityIdeology,ADD,5 ENT,EXEC'GOVFUNDAMENTALIST-FACTIONREWARD_1_BUFFFactionThreshold:12500YSE?#RELIGION_SECULARISM,SUB,2PLAYERUI/Icons/Proxy-ICON"GOVFUNDAMENTALIST-FACTIONREWARD_2<7ForceEffectAsBuff#PurchaseCost-ResDomainGovernment:0b\N.#B_SACREDCAPITALL GOVFUNDAMENTALIST-INCREASEMAXENTTAG,+Homeland*# B_FACTIONHQM/Proxy-GovernmentStarter-DomainXP-Tier4-TooltipG)Proxy-GovernmentStarter-IP-Tier4-TooltipGOVFUNDAMENTALIST-STARTERIDEAL CST_Tech:'"ForceEffectAsBuffNotReversible BResSocialFabricWildcard,ADD,1PLAYERD ResImprovementPointsMax,SET,400PLAYER>ResSpecialistsMax,SET,400PLAYER9ResArcanaMax,SET,400PLAYER@ResDomainWarfareMax,SET,400PLAYERD ResDomainExplorationMax,SET,400PLAYERCResDomainGovernmentMax,SET,400PLAYER=ResDomainArtsMax,SET,400PLAYERD ResDomainEngineeringMax,SET,400PLAYERBResDomainDiplomacyMax,SET,400PLAYERGOVFUNDAMENTALIST-INCREASEMAX|>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:150uQBuildHelperHintType-B_SACREDCAPITAL-RELIGIOUSLAW_BUILDHELPER,ResDomainGovernmentPLAYERT'GOVFUNDAMENTALIST-SacredPalace-TooltipFormatParam:0.2GOVFUNDAMENTALIST-RELIGIOUSLAW CST_TechS1,ForceEffectAsBuffChoiceTag-0-HideIfUnmeteh4NS_TempGovBuff,SET,[REGION:StateReligionPopulation]TemporaryInternal:trueKNS_TempGovBuff,MUL,0.2TemporaryInternal:trueL.ResDomainGovernment,ADD,[SELF:NS_TempGovBuff]T'GOVFUNDAMENTALIST-SacredPalace-TooltipFormatParam:0.2HB$GOVFUNDAMENTALIST-RELIGIOUSLAW,TRUEPLAYER3GOVFUNDAMENTALIST-RELIGIOUSLAW_DATALINKACTION_BUFF#>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:150tb ,GOVFUNDAMENTALIST-CULTURALEXCELLENCE_EFFECTENTTAG,ReligiousBuildingjTriggerOnEntityCreateTag-ReligiousBuilding-CULTURALEXCELLENCE,GOVFUNDAMENTALIST-CULTURALEXCELLENCE_EFFECTPLAYERvRBuildHelperHintTag-ReligiousBuilding-CULTURALEXCELLENCE_BUILDHELPER,ResDomainArtsPLAYER%GOVFUNDAMENTALIST-CULTURALEXCELLENCE CST_Tech!ForceEffectAsBuffCanUndo}wic=TriggerOnTurnStart,GOVFUNDAMENTALIST-CULTURALEXCELLENCE_BUFF ENT,EXEC,GOVFUNDAMENTALIST-CULTURALEXCELLENCE_EFFECTForceEffectAsBuff@:ResDomainArts,ADD,2 ENT,EXECPJ$StateReligionPopulationFrac,GTE,0.5REGION,EXECLOC*GOVFUNDAMENTALIST-CULTURALEXCELLENCE_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:180X ,GOVFUNDAMENTALIST-MINISTRYOFINDUSTRY_EFFECTENTTAG,Factory`TriggerOnEntityCreateTag-Factory-MINISTRYOFINDUSTRY,GOVFUNDAMENTALIST-MINISTRYOFINDUSTRY_EFFECTPLAYERtPBuildHelperHintTag-Factory-MINISTRYOFINDUSTRY_BUILDHELPER1,ResDomainEngineeringPLAYERqMBuildHelperHintTag-Factory-MINISTRYOFINDUSTRY_BUILDHELPER2,ResCityProductionPLAYER%GOVFUNDAMENTALIST-MINISTRYOFINDUSTRY CST_Tech!ForceEffectAsBuffCanUndo}wic=TriggerOnTurnStart,GOVFUNDAMENTALIST-MINISTRYOFINDUSTRY_BUFF ENT,EXEC,GOVFUNDAMENTALIST-MINISTRYOFINDUSTRY_EFFECT^ForceEffectAsBuffAResDomainEngineering,ADD,2 ENT,EXEC>ResCityProduction,ADD,2 ENT,EXECPJ$StateReligionPopulationFrac,GTE,0.5REGION,EXECLOC*GOVFUNDAMENTALIST-MINISTRYOFINDUSTRY_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:180[ 1GOVFUNDAMENTALIST-ECONOMICDEVELOPMENTPLAN_EFFECT ENTTAG,DockshTriggerOnEntityCreateTag-Docks-ECONOMICDEVELOPMENTPLAN,GOVFUNDAMENTALIST-ECONOMICDEVELOPMENTPLAN_EFFECTPLAYERvRBuildHelperHintTag-Docks-ECONOMICDEVELOPMENTPLAN_BUILDHELPER,ResDomainExplorationPLAYERiEBuildHelperHintTag-Docks-ECONOMICDEVELOPMENTPLAN_BUILDHELPER,ResCoinPLAYER*GOVFUNDAMENTALIST-ECONOMICDEVELOPMENTPLAN CST_Tech!ForceEffectAsBuffCanUndo|nhBTriggerOnTurnStart,GOVFUNDAMENTALIST-ECONOMICDEVELOPMENTPLAN_BUFF ENT,EXEC1GOVFUNDAMENTALIST-ECONOMICDEVELOPMENTPLAN_EFFECTZForceEffectAsBuffAResDomainExploration,ADD,2 ENT,EXEC5ResCoin,ADD,10 ENT,EXECPJ$StateReligionPopulationFrac,GTE,0.5REGION,EXECLOC/GOVFUNDAMENTALIST-ECONOMICDEVELOPMENTPLAN_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:180\ +GOVFUNDAMENTALIST-DEATHTOOURENEMIES_EFFECTENTTAG,TrainingCampcTriggerOnEntityCreateTag-TrainingCamp-DEATHTOOURENEMIES,GOVFUNDAMENTALIST-DEATHTOOURENEMIES_EFFECTPLAYERrNBuildHelperHintTag-Docks-ECONOMICDEVELOPMENTPLAN_BUILDHELPER,ResDomainWarfarePLAYERsOBuildHelperHintTag-TrainingCamp-DEATHTOOURENEMIES_EFFECT,StatUnrestSuppressionPLAYER$GOVFUNDAMENTALIST-DEATHTOOURENEMIES CST_Tech!ForceEffectAsBuffCanUndo|vhbResDomainDiplomacy,ADD,25PLAYER9ResDomainArts,ADD,25PLAYER@0 PMT_DenouncePLAYER,EXTERNALTARGETm@PlayerRelationship-{CurrentPlayer}-{ExternalTargetPlayer},GTE,0PLAYER,EXTERNALTARGETP#HasReligion,{PlayerReligion}:FALSEPLAYER,EXTERNALTARGET)GOVFUNDAMENTALIST-DENOUNCEHEATHENSUNILAT>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:200|vhb>CulturePowerUnlock-ArtsFundamentalistCulturalRevolution,ADD,1PLAYER%GOVFUNDAMENTALIST-CULTURALREVOLUTION CST_Tech^?ResDomainGovernment,ADD,50PLAYER@ResDomainExploration,ADD,50PLAYER<ResDomainWarfare,ADD,50PLAYER@ResDomainEngineering,ADD,50PLAYER>ResDomainDiplomacy,ADD,50PLAYER9ResDomainArts,ADD,50PLAYERW 3GOVFUNDAMENTALIST-CULTURALREVOLUTION_UNREST_EFFECTREGION,GOVFUNDAMENTALIST-CULTURALREVOLUTION_EFFECTRL>8StatUnrest,SUB,50 ENT,EXEC3GOVFUNDAMENTALIST-CULTURALREVOLUTION_UNREST_EFFECT>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:200YSE?#RELIGION_SECULARISM,SUB,2PLAYER"GOVFUNDAMENTALIST-ONETRUERELIGION CST_TechC:5%PurchaseCost-ResDomainGovernment:225NotReversible@ResInnovationPerTurn,ADD,10PLAYERW )GOVFUNDAMENTALIST-COMPLETED_HOMELANDBUFFENTTAG,+Homeland GOVFUNDAMENTALIST-COMPLETED CST_TechForceEffectAsBuffy=7ResCulture,ADD,2 ENT,EXEC0* +Homeland ENT,EXEC)GOVFUNDAMENTALIST-COMPLETED_HOMELANDBUFFT>9AddToInnovationDeckHorizontalDisplayUseActionButtonsgc 'GOVFUNDAMENTALIST-NEORELIGIOUSODE_BUFFENTTYPE,B_PERFORMINGARTSCENTERhTriggerOnEntityCreateType-B_PERFORMINGARTSCENTER-NEORELIGIOUSODE,GOVFUNDAMENTALIST-NEORELIGIOUSODE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting-INNOVATION-GOVFUNDAMENTALIST-NEORELIGIOUSODE CST_EventForceEffectAsBuffd^PJ$ResCityFaith-{PlayerReligion},ADD,3 ENT,EXEC'GOVFUNDAMENTALIST-NEORELIGIOUSODE_BUFFGOVFUNDAMENTALIST5::# faForceEffectAsBuff DomainTier:4 DomainAge:8#DomainResource:ResDomainGovernmentAIHint-Autocracy   /ICONCEPT_ARMSRACE/ICONCEPT_FACTIONSW PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERM  GOVAUTOCRATIC-BASE_BUILDINGBUFFENTTAG,+CapitalN  GOVAUTOCRATIC-BASE_HOMELANDBUFFENTTAG,+HomelanduQTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVAUTOCRATIC-BASE_BUILDINGBUFFPLAYERwSTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVAUTOCRATIC-BASE_HOMELANDBUFFPLAYERK#GOVAUTOCRATIC,+AddToInnovationDeck INNOVATIONN GOVAUTOCRATIC-FACTIONHQ_BUFFENTTYPE,B_FACTIONHQ{WTriggerOnEntityCreateType-B_FACTIONHQ-GOVDEMOCRACYSCIENCE,GOVAUTOCRATIC-FACTIONHQ_BUFFPLAYER7Faction,AUTOCRATICPLAYERY5CulturePowerUnlock-GovernmentRevolutionCulture,SET,0PLAYERX4CulturePowerUnlock-GovernmentRevolutionDirect,SET,0PLAYER>IdeologyNeedEnabled,ADD,1PLAYERS GOVAUTOCRATIC-FACTIONREWARDSPlayCardPassive:trueGAMEoKFactionRankLeaderBonusActive-AUTOCRATIC,GOVAUTOCRATIC-FACTIONLEADER_ACTIVEPLAYERwSFactionRankPersonalBonusActive-AUTOCRATIC,GOVAUTOCRATIC-FACTIONPERSONALRANK_ACTIVEPLAYER8"APPLYFACTIONREWARDSPLAYERT  GOVAUTOCRATIC-RADIOSTATION_BUFFENTTYPE,B_RADIOSTATIONcTriggerOnEntityCreateType-B_RADIOSTATION-GOVAUTOCRATICRADIOSTATION,GOVAUTOCRATIC-RADIOSTATION_BUFFPLAYER:DiplomacyLocked,ADD,1PLAYER=IsAutocraticNation,ADD,1PLAYERh1DR_Alliance,{CurrentPlayer}/PLAYER,ALLPLAYERSBYGAMEDATA:IsAutocraticNationJ&PowerCostScalar-GovernmentSofab,ADD,3PLAYERG#PowerCostScalar-WarfareSofab,ADD,3PLAYERK'PowerCostScalar-ExplorationSofab,ADD,3PLAYERK'PowerCostScalar-EngineeringSofab,ADD,3PLAYERI%PowerCostScalar-DiplomacySofab,ADD,3PLAYERD PowerCostScalar-ArtsSofab,ADD,3PLAYERGOVAUTOCRATIC-AUTOMATIC CST_Tech3-[9FactionReward-AUTOCRATIC-0,GOVAUTOCRATIC-FACTIONREWARD_0GAME[9FactionReward-AUTOCRATIC-1,GOVAUTOCRATIC-FACTIONREWARD_1GAME[9FactionReward-AUTOCRATIC-2,GOVAUTOCRATIC-FACTIONREWARD_2GAMEGOVAUTOCRATIC-FACTIONREWARDSFactionActive-AutocraticForceEffectAsBuffz? 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,4 ENT,EXECAResImprovementPoints,ADD,1 ENT,EXEC4ResCoin,ADD,8 ENT,EXEC=ResDomainWarfare,ADD,4 ENT,EXEC>ResCityProduction,ADD,5 ENT,EXECCResCityExpansionPoints,ADD,5 ENT,EXEC8ResCityFood,ADD,2 ENT,EXEC;ResCityHousing,ADD,1 ENT,EXEC>ResCitySanitation,ADD,1 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC/) +Capital ENT,EXEC GOVAUTOCRATIC-BASE_BUILDINGBUFFForceEffectAsBuffKE 9ResKnowledge,ADD,6 ENT,EXECAResImprovementPoints,ADD,4 ENT,EXEC@ResDomainGovernment,ADD,4 ENT,EXEC=ResDomainWarfare,ADD,4 ENT,EXEC0* +Homeland ENT,EXEC GOVAUTOCRATIC-BASE_HOMELANDBUFFFactionThreshold:2000MG93#B_ROYALTRAININGFIELD)Entities/Icons/B_ROYALTRAININGFIELD-ICONGOVAUTOCRATIC-FACTIONREWARD_0pFactionThreshold:4000L !GOVAUTOCRATIC-GENERALLEADER_BUFFENTTAG,LeadersOTriggerOnEntityCreateTag-Leader-GENERALLEADER,GOVAUTOCRATIC-GENERALLEADER_BUFFPLAYER)Entities/Portraits/LeaderGeneralPortraitGOVAUTOCRATIC-FACTIONREWARD_1h N(LeaderPromotionType,UNIT_LEADER_GENERAL ENT,EXECALeaderPromotionCost,SET,80 ENT,EXEC2FUNIT_LEADER_GENERAL/) -General ENT,EXEC!GOVAUTOCRATIC-GENERALLEADER_BUFFIFactionThreshold:10000^:CulturePowerUnlock-WarfareAutocraticFiveStarGeneral,ADD,1PLAYER3FUNIT_LEADER_FIVESTAR/UI/Icons/Culture Powers/PROMOTE_FIVE_STAR-ICONGOVAUTOCRATIC-FACTIONREWARD_2[UEUNIT_LEADER_FIVESTAR#ENTTAGATLOC,General,EXTERNALTARGET>8UNIT_LEADER_FIVESTAR,EQ,0PLAYER%GOVAUTOCRATIC-PROMOTE_GENERAL_EFFECTyForceEffectAsBuffP GOVAUTOCRATIC-FACTIONLEAD_BUFFENTTYPE,B_FACTIONHQ~ZTriggerOnEntityCreateType-B_FACTIONHQ-FACTIONCOMMUNISTLEAD,GOVAUTOCRATIC-FACTIONLEAD_BUFFPLAYER"UI/Icons/CONCEPT_HIDDENGOODS-ICON#GOVAUTOCRATIC-FACTIONLEADER_ACTIVEForceEffectAsBuffT #GOVAUTOCRATIC-FACTIONPERSONAL_BUFFENTTYPE,B_FACTIONHQbTriggerOnEntityCreateType-B_FACTIONHQ-FACTIONCOMMUNISTPERSONAL,GOVAUTOCRATIC-FACTIONPERSONAL_BUFFPLAYER"UI/Icons/CONCEPT_HIDDENGOODS-ICON)GOVAUTOCRATIC-FACTIONPERSONALRANK_ACTIVEForceEffectAsBuffWQC=ResDomainWarfare,ADD,2 ENT,EXECGOVAUTOCRATIC-FACTIONHQ_BUFFForceEffectAsBuffWQC=ResDomainWarfare,ADD,2 ENT,EXECGOVAUTOCRATIC-FACTIONLEAD_BUFFForceEffectAsBuffWQC=ResDomainWarfare,ADD,2 ENT,EXEC#GOVAUTOCRATIC-FACTIONPERSONAL_BUFFForceEffectAsBuffWQC=ResDomainWarfare,ADD,2 ENT,EXEC GOVAUTOCRATIC-RADIOSTATION_BUFF<7ForceEffectAsBuff#PurchaseCost-ResDomainGovernment:0a[M1#B_GOVERNMENTBUNKERH GOVAUTOCRATIC-INCREASEMAXENTTAG,+Homeland*# B_FACTIONHQM/Proxy-GovernmentStarter-DomainXP-Tier4-TooltipG)Proxy-GovernmentStarter-IP-Tier4-TooltipGOVAUTOCRATIC-STARTERIDEAL CST_Tech6'"ForceEffectAsBuffNotReversible BResSocialFabricWildcard,ADD,1PLAYERD ResImprovementPointsMax,SET,400PLAYER>ResSpecialistsMax,SET,400PLAYER9ResArcanaMax,SET,400PLAYER@ResDomainWarfareMax,SET,400PLAYERD ResDomainExplorationMax,SET,400PLAYERCResDomainGovernmentMax,SET,400PLAYER=ResDomainArtsMax,SET,400PLAYERD ResDomainEngineeringMax,SET,400PLAYERBResDomainDiplomacyMax,SET,400PLAYERGOVAUTOCRATIC-INCREASEMAX,'%PurchaseCost-ResDomainGovernment:150HB4.#UNIT_SHOCKTROOPGOVAUTOCRATIC-SHOCKTROOP CST_Tech>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:150mgYS/CulturePowerUnlock-WarfareAutocraticCoup,ADD,1PLAYERGOVAUTOCRATIC-COUP CST_Tech] BFX/ActiveCoupLoopLOC,EXTERNALTARGETG GOVAUTOCRATIC-COUP_TARGET_2ENT,REQTARGETe_GOVAUTOCRATIC-COUP_FILTERALLPLAYERS-CityCenter,GTE,1LOC,EXTERNALTARGETGOVAUTOCRATIC-COUP_TARGET_1`0 PMT_Choice%ChoiceCard:GOVAUTOCRATIC-COUP_EFFECTPLAYER,EXECENTOWNERDIsActiveCoup,SET,1PLAYER,EXECENTOWNERGOVAUTOCRATIC-COUP_TARGET_2skfDefaultChoice:0/AIResponseWeights-0:AIA_Compliant=3,AIA_Fear=6%AIResponseWeights-1:AIA_Warmonger=10)+ RESTRICTED2*GOVAUTOCRATICPLAYER7IsActiveCoup,SET,0PLAYER9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_REBEL_LVL_89SpawnEntityPlayer:NEUTRAL,SpawnPerRegion:4,SpawnRadius:3PLAYERDIsActiveCoup,SET,0PLAYER,EXECENTOWNERGOVAUTOCRATIC-COUP_EFFECTC7 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CST_Techc]OIUNIT,UNIT_SHOCKTROOPSpawnPerRegion:2PLAYERGOVAUTOCRATIC-THEDRAFT_EFFECT>9%PurchaseCost-ResDomainGovernment:200ForceEffectAsBuffrl^X4CulturePowerUnlock-WarfareAutocraticAirStrike,ADD,1PLAYERGOVAUTOCRATIC-AIRSTRIKE CST_Tech;:5%PurchaseCost-ResDomainGovernment:225NotReversible@ResInnovationPerTurn,ADD,10PLAYERS %GOVAUTOCRATIC-COMPLETED_HOMELANDBUFFENTTAG,+Homeland GOVAUTOCRATIC-COMPLETED CST_TechForceEffectAsBuffy=7ResCulture,ADD,2 ENT,EXEC0* +Homeland ENT,EXEC%GOVAUTOCRATIC-COMPLETED_HOMELANDBUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonspb[  GOVAUTOCRATIC-MOBILIZATION_BUFFENTTYPE,B_TILEIMP_MACHINESHOP]TriggerOnEntityCreateType-B_TILEIMP_MACHINESHOP-MOBILIZATION,GOVAUTOCRATIC-MOBILIZATION_BUFFPLAYERxTBuildHelperHintType-B_TILEIMP_MACHINESHOP-MOBILIZATION_BUILDHELPER,ResDomainWarfarePLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER2,GOVAUTOCRATICPLAYER Cards/Events/InnovationPainting&INNOVATION-GOVAUTOCRATIC-MOBILIZATION 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ENT,EXECRITUALHUNTERS-SALT_CURING_BUFFbTOForceEffectAsBuff%PurchaseCost-ResDomainExploration:40DomainRewardClaimed-6L(ConsumeGoodBonus-Meat-ResCityFood,ADD,2PLAYERR.ConsumeGoodBonus-Saltedmeat-ResCityFood,ADD,4PLAYERRITUALHUNTERS-SMOKED_MEAT CST_TechnTOForceEffectAsBuff%PurchaseCost-ResDomainExploration:40DomainRewardClaimed-6U1ConsumeGoodBonus-Bone-ResImprovementPoints,ADD,1PLAYERV2ConsumeGoodBonus-Ivory-ResImprovementPoints,ADD,1PLAYERRITUALHUNTERS-BONE_TOOLS CST_TechB=%PurchaseCost-ResDomainExploration:60DomainRewardClaimed-61+Z &RITUALHUNTERS-HUNTINGGROUNDS_UNITBUFFENTTYPE,UNIT_BOWHUNTER^TriggerOnEntityCreateType-UNIT_BOWHUNTER-HUNTINGGROUNDS,RITUALHUNTERS-HUNTINGGROUNDS_UNITBUFFPLAYER93RITUALHUNTERS-HUNTERS,TRUERITUALHUNTERS-HUNTINGGROUNDS CST_TechPForceEffectAsBuff7StatAttack,ADD,5 ENT,EXEC8StatDefense,ADD,5 ENT,EXECP*UseAction-99,UNITACTIONS-SCOUT_RETURNHOME 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Daimyo,GTE,1 LOC,EXECLOC"Entities/Portraits/DaimyoPortraitSHOGUNATE-ADMIN_DAIMYOBUFFq=8ForceEffectAsBuff$PurchaseCost-ResDomainDiplomacy:100P !SHOGUNATE-RIGHTTOSTRIKE_UNITBUFFENTTAG,+ShogunatevRTriggerOnEntityCreateTag-Shogunate-RIGHTTOSTRIKE,SHOGUNATE-RIGHTTOSTRIKE_UNITBUFFPLAYERSHOGUNATE-RIGHTTOSTRIKE CST_TechForceEffectAsBuff\VHBStatUnrestSuppression,MUL,2 ENT,EXEC!SHOGUNATE-RIGHTTOSTRIKE_UNITBUFFT=8ForceEffectAsBuff$PurchaseCost-ResDomainDiplomacy:100T0CulturePowerUnlock-ShogunatePromoteShogun,ADD,1PLAYER*F UNIT_SHOGUN4.SHOGUNATE-DAIMYO,TRUESHOGUNATE-SHOGUN CST_Teche_QKE UNIT_SHOGUN"ENTTAGATLOC,Daimyo,EXTERNALTARGET5/UNIT_SHOGUN,EQ,0PLAYERSHOGUNATE-SHOGUN_PROMOTESHOGUN~+&$PurchaseCost-ResDomainDiplomacy:125N*#WAR_UNREST_AGGRESSOR_UNJUSTIFIED,MUL,0.5PLAYERA#WAR_UNREST_PER_TURN,MUL,0.5PLAYERM)#WAR_UNREST_JUSTIFIED_WAR_FACTOR,MUL,0.5PLAYERSHOGUNATE-WARRIOR_GOVERNMENT CST_Tech+&$PurchaseCost-ResDomainDiplomacy:125-'F SHOGUNATE-SHOEN_BUFFENTTYPE,UNIT_SHOGUNeATriggerOnEntityCreateType-UNIT_SHOGUN-SHOEN,SHOGUNATE-SHOEN_BUFFPLAYER.FB_TILEIMP_SHOEN4.SHOGUNATE-SHOGUN,TRUESHOGUNATE-SHOEN CST_TechgaSM'UseAction-103,UNITACTIONS-SHOGUN_SHOEN ENT,EXECSHOGUNATE-SHOEN_BUFF@ForceEffectAsBuffG!WorkableResDomainDiplomacy,ADD,1 ENT,EXECH"WorkableResDomainGovernment,ADD,1 ENT,EXEC1+ Daimyo,GTE,1REGIONSHOGUNATE-SHOEN_DAIMYOBUFFz+&$PurchaseCost-ResDomainDiplomacy:125I SHOGUNATE-ALLIANCE_BUFFENTTYPE,UNIT_SHOGUNkGTriggerOnEntityCreateType-UNIT_SHOGUN-ALLIANCE,SHOGUNATE-ALLIANCE_BUFFPLAYER4.SHOGUNATE-SHOGUN,TRUESHOGUNATE-ALLIANCE CST_Techpj\V0UseAction-102,UNITACTIONS-SHOGUN_VASSALIZEMINOR ENT,EXECSHOGUNATE-ALLIANCE_BUFFH)$"PurchaseCost-ResDomainDiplomacy:1L(SocialFabricValue-DomainDiplomacy,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakF SHOGUNATE-LEGACY_BUFFENTTYPE,B_HOMELANDrNTriggerOnEntityCreateTag-Homeland-SHOGUNATE_LEGACY_BUFF,SHOGUNATE-LEGACY_BUFFPLAYER1+ Daimyo,GTE,4PLAYERSHOGUNATE-QUEST CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECSHOGUNATE-LEGACY_BUFFJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUIRD>ShogunateInnovation,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting(INNOVATION-SHOGUNATE-ADMINISTRATIVEWORK CST_Event SHOGUNATED? DomainAge:4"DomainResource:ResDomainDiplomacyAIHint-Traders5/!E TRADERS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERETRADERS,+AddToInnovationDeck INNOVATIONTRADERS-AUTOMATIC CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECTRADERS-DEFAULT_BUFF@;#PurchaseCost-ResDomainDiplomacy:70DomainRewardClaimed-2Z #TRADERS-WELL_TRAVELED_ROUTES_APPLYENTTYPE,B_TILEIMP_OUTPOSTcTriggerOnEntityCreateType-B_TILEIMP_OUTPOST-WELL_TRAVELED_ROUTES,TRADERS-WELL_TRAVELED_ROUTES_BUFFPLAYERTRADERS-WELL_TRAVELED_ROUTES CST_Tech\ForceEffectAsBuff4ResCoin,ADD,5 ENT,EXEC-)REMOVE ENT,EXEC=StatBorderVision,ADD,1 ENT,EXEC,)APPLY ENT,EXEC#TRADERS-WELL_TRAVELED_ROUTES_APPLYForceEffectAsBuff{4ResCoin,ADD,5 ENT,EXEC=StatBorderVision,ADD,1 ENT,EXEC"TRADERS-WELL_TRAVELED_ROUTES_BUFF{@;#PurchaseCost-ResDomainDiplomacy:70DomainRewardClaimed-2S TRADERS-CARAVAN_GUARDS_BUFFENTTYPE,B_TILEIMP_OUTPOST{WTriggerOnEntityCreateType-B_TILEIMP_OUTPOST-CARAVAN_GUARDS,TRADERS-CARAVAN_GUARDS_BUFFPLAYERTRADERS-CARAVAN_GUARDS CST_TechwForceEffectAsBuff P*CityBuildingDefenders-0,UNIT_CARAVANGUARD ENT,EXECP*CityBuildingDefenders-1,UNIT_CARAVANGUARD ENT,EXECP*CityBuildingDefenders-2,UNIT_CARAVANGUARD ENT,EXECTRADERS-CARAVAN_GUARDS_BUFF@;#PurchaseCost-ResDomainDiplomacy:70DomainRewardClaimed-2OI;5#B_TILEIMP_CARAVANSERAITRADERS-CARAVANSERAI CST_Tech+&$PurchaseCost-ResDomainDiplomacy:100A;-'' MT_SPICETRADERS-SPICE CST_Tech+&$PurchaseCost-ResDomainDiplomacy:100RL>b>DiplomaticAction-PLAYERACTIONS-DIPLO_WEALTHYGIFT_UNILAT,SET,1PLAYER6TRADERS-WEALTHY-TooltipR.#WEALTH_GIFT_SPICE_COST,SET,#WEALTH_GIFT_COSTPLAYERB#WEALTH_GIFT_SPICE_COST,MUL,5PLAYERTRADERS-WEALTHY CST_TechO+&$PurchaseCost-ResDomainDiplomacy:125V #TRADERS-OPPORTUNISTS_MERCHANT_BUFFENTTYPE,UNIT_MERCHANTaTriggerOnEntityCreateType-UNIT_MERCHANT-OPPORTUNISTS_MERCHANT,TRADERS-OPPORTUNISTS_MERCHANT_BUFFPLAYERT "TRADERS-OPPORTUNISTS_SETTLER_BUFFENTTYPE,UNIT_SETTLER^TriggerOnEntityCreateType-UNIT_SETTLER-OPPORTUNISTS_SETTLER,TRADERS-OPPORTUNISTS_SETTLER_BUFFPLAYERTRADERS-OPPORTUNISTS CST_Tech|nhBUseAction-151,UNITACTIONS-TRADERS-OPPORTUNISTS_CONVERT_TO_SETTLER ENT,EXEC#TRADERS-OPPORTUNISTS_MERCHANT_BUFF}oiCUseAction-152,UNITACTIONS-TRADERS-OPPORTUNISTS_CONVERT_TO_MERCHANT ENT,EXEC"TRADERS-OPPORTUNISTS_SETTLER_BUFF=8ForceEffectAsBuff$PurchaseCost-ResDomainDiplomacy:160qk]W3ConstructionCostFactor-B_TILEIMP_TRADEPOST,SUB,1.0PLAYERTRADERS-TRADE_NETWORK CST_TechD)$"PurchaseCost-ResDomainDiplomacy:1L(SocialFabricValue-DomainDiplomacy,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakD TRADERS-LEGACY_BUFFENTTYPE,B_HOMELANDnJTriggerOnEntityCreateTag-Homeland-TRADERS_LEGACY_BUFF,TRADERS-LEGACY_BUFFPLAYER5/TradePost,GTE,10PLAYER TRADERS-QUEST CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECTRADERS-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons;K TRADERS-TRADINGCOMPANY_BUFFENTTYPE,B_CAPITALxTTriggerOnEntityCreateType-B_CAPITAL-TRADINGCOMPANY_BUFF,TRADERS-TRADINGCOMPANY_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting"INNOVATION-TRADERS-TRADINGCOMPANY CST_EventForceEffectAsBuffZTF@StatImportSlotCount,ADD,1 ENT,EXECTRADERS-TRADINGCOMPANY_BUFFTRADERS8@; DomainAge:4DomainResource:ResDomainArtsAIHint-ChivalryF CHIVALRY-DEFAULT_BUFFENTTYPE,B_HOMELANDrNTriggerOnEntityCreateTag-Homeland-CHIVALRY_DEFAULT_BUFF,CHIVALRY-DEFAULT_BUFFPLAYERC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERFCHIVALRY,+AddToInnovationDeck INNOVATIONCHIVALRY-AUTOMATIC CST_TechForceEffectAsBuffTN@:ResDomainArts,ADD,1 ENT,EXECCHIVALRY-DEFAULT_BUFF% PurchaseCost-ResDomainArts:60|5/#B_TILEIMP_TAVERN;5B_TILEIMP_CASTLE,GTE,1PLAYERCHIVALRY-TAVERN CST_TechG% PurchaseCost-ResDomainArts:60[7CulturePowerUnlock-GovernmentChivalryCallBanners,SET,1PLAYER+F UNIT_PEASANT-FB_TILEIMP_FARMCHIVALRY-CALLBANNERS CST_Tech\V #CHIVALRY-CALLBANNERS_SPAWNPEASANTSENTTYPE,MT_CITYCENTER:4StatVassalCount,GTE,1PLAYER!CHIVALRY-CALLBANNERS_FINDVASSALSz8UNIT,UNIT_PEASANT ENT,EXEC8UNIT,UNIT_PEASANT ENT,EXEC93CityIsVassal,GTE,1 ENT,EXEC#CHIVALRY-CALLBANNERS_SPAWNPEASANTS% PurchaseCost-ResDomainArts:60QK=7#B_TILEIMP_TAPESTRYWEAVERCHIVALRY-TAPESTRYWEAVER CST_Tech&!PurchaseCost-ResDomainArts:100 O CHIVALRY-DUBBING_PEASANTBUFFENTTYPE,UNIT_PEASANTpLTriggerOnEntityCreateType-UNIT_PEASANT-DUBBING,CHIVALRY-DUBBING_PEASANTBUFFPLAYER82CHIVALRY-CALLBANNERS,TRUECHIVALRY-DUBBING CST_TechForceEffectAsBuffjdVP*UseAction-101,UNITACTIONS-PEASANT_DUBBING ENT,EXECCHIVALRY-DUBBING_PEASANTBUFF&!PurchaseCost-ResDomainArts:100a[MG##VASSAL_POPGROWTH_PER_TURN,MUL,1.5PLAYERCHIVALRY-MEDIEVALMEDICINE CST_Tech&!PurchaseCost-ResDomainArts:125vpb\8CulturePowerUnlock-GovernmentChivalrySpawnSettler,SET,1PLAYERCHIVALRY-GRANTFIEF CST_TechV&!PurchaseCost-ResDomainArts:125T CHIVALRY-MAJESTY_BUILDINGBUFFENTTYPE,B_TILEIMP_CASTLEuQTriggerOnEntityCreateType-B_TILEIMP_CASTLE-MAJESTY,CHIVALRY-MAJESTY_BUILDINGBUFFPLAYERCHIVALRY-MAJESTY CST_TechForceEffectAsBuffv7ResCulture,ADD,1 ENT,EXEC5ResCoin,ADD,12 ENT,EXECCHIVALRY-MAJESTY_BUILDINGBUFFD$PurchaseCost-ResDomainArts:1G#SocialFabricValue-DomainArts,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakE CHIVALRY-LEGACY_BUFFENTTYPE,B_HOMELANDpLTriggerOnEntityCreateTag-Homeland-CHIVALRY_LEGACY_BUFF,CHIVALRY-LEGACY_BUFFPLAYER;5B_TILEIMP_CASTLE,GTE,2PLAYERCHIVALRY-QUEST CST_TechForceEffectAsBuffTN@:ResDomainArts,ADD,1 ENT,EXECCHIVALRY-LEGACY_BUFFCJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUIMP %CHIVALRY-KNIGHTSOFTHEROUNDTABLE_BUFFENTTAG,KnightaTriggerOnEntityCreateTag-Knight-KNIGHTSOFTHEROUNDTABLE_BUFF,CHIVALRY-KNIGHTSOFTHEROUNDTABLE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting+INNOVATION-CHIVALRY-KNIGHTSOFTHEROUNDTABLE CST_EventForceEffectAsBuff}8StatDefense,ADD,5 ENT,EXEC;StatCommandMax,ADD,5 ENT,EXEC%CHIVALRY-KNIGHTSOFTHEROUNDTABLE_BUFF CHIVALRYk@C> DomainAge:4DomainResource:ResDomainArtsAIHint-Theologians=7)I THEOLOGIANS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERI!THEOLOGIANS,+AddToInnovationDeck INNOVATIONTHEOLOGIANS-AUTOMATIC CST_TechForceEffectAsBuffTN@:ResDomainArts,ADD,1 ENT,EXECTHEOLOGIANS-DEFAULT_BUFF% PurchaseCost-ResDomainArts:60LF82#B_TILEIMP_MONASTERYTHEOLOGIANS-MONASTERY CST_Tech=8PurchaseCost-ResDomainArts:60ChoiceTag-1-HideIfUnmetcmgCConsumeGoodBonus-ReligiousText-ResCityFaith-{PlayerReligion},ADD,1PLAYER93HasReligion,ANY:TRUEPLAYER]W3ConsumeGoodBonus-ReligiousText-ResCulture,ADD,0.25PLAYER>8#SECULAR_GOVERNMENT,GTE,1PLAYERTHEOLOGIANS-DOCTRINE CST_Tech5&!PurchaseCost-ResDomainArts:100oc *THEOLOGIANS-ILLUMINATEDWORKS_BUILDINGBUFFENTTYPE,B_TILEIMP_MONASTERYiTriggerOnEntityCreateType-B_TILEIMP_MONASTERY-ILLUMINATEDWORKS,THEOLOGIANS-ILLUMINATEDWORKS_BUILDINGBUFFPLAYERqMBuildHelperHintType-B_TILEIMP_MONASTERY-ILLUMINATEDWORKS_BUILDHELPER,ResCoinPLAYER93THEOLOGIANS-MONASTERY,TRUETHEOLOGIANS-ILLUMINATEDWORKS CST_TechForceEffectAsBuffOI;5ResCoin,ADD,10 ENT,EXEC*THEOLOGIANS-ILLUMINATEDWORKS_BUILDINGBUFF>9PurchaseCost-ResDomainArts:100ChoiceTag-1-HideIfUnmet]U &THEOLOGIANS-RITUALPRAYER_BUILDINGBUFFENTTYPE,B_CAPITAL{WTriggerOnEntityCreateType-B_CAPITAL-RITUALPRAYER,THEOLOGIANS-RITUALPRAYER_BUILDINGBUFFPLAYER93HasReligion,ANY:TRUEPLAYER4] .PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALLENTTYPE,B_CAPITAL_TriggerOnEntityCreateType-B_CAPITAL-RITUALPRAYER,PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALLPLAYER>8#SECULAR_GOVERNMENT,GTE,1PLAYERTHEOLOGIANS-RITUALPRAYER CST_TechForceEffectAsBuffd^PJ$ResCityFaith-{PlayerReligion},ADD,5 ENT,EXEC&THEOLOGIANS-RITUALPRAYER_BUILDINGBUFF &!PurchaseCost-ResDomainArts:100EV +THEOLOGIANS-DIVINEINSPIRATION_BUILDINGBUFFENTTAG,Temple|XTriggerOnEntityCreateTag-Temple-RITUALPRAYER,THEOLOGIANS-DIVINEINSPIRATION_BUILDINGBUFFPLAYEReABuildHelperHintTag-Temple-RITUALPRAYER_BUILDHELPER,ResDomainArtsPLAYER93HasReligion,ANY:TRUEPLAYERTHEOLOGIANS-DIVINEINSPIRATION CST_TechForceEffectAsBuff~xjd>TriggerOnTurnStart,THEOLOGIANS-DIVINEINSPIRATION_TARGETREGION ENT,EXEC+THEOLOGIANS-DIVINEINSPIRATION_BUILDINGBUFFSM?P*SelfArtsPerTenPop,SET,[REGION:Population] ENT,EXEC?SelfArtsPerTenPop,DIV,10 ENT,EXECK %THEOLOGIANS-DIVINEINSPIRATION_EFFECT ENT,EXECS&THEOLOGIANS-DIVINEINSPIRATION-TooltipFormatParam:0.1+THEOLOGIANS-DIVINEINSPIRATION_TARGETREGIONForceEffectAsBuffkeWQ+ResDomainArts,ADD,[SELF:SelfArtsPerTenPop] ENT,EXEC%THEOLOGIANS-DIVINEINSPIRATION_EFFECT'&!PurchaseCost-ResDomainArts:150b\8CulturePowerUnlock-ArtsTheologiansPromoteMiracles,SET,1PLAYER93HasReligion,ANY:TRUEPLAYERTHEOLOGIANS-PROMOTEMIRACLES CST_Techf`RL"CONVERTRELIGIONPOPFRAC,1REGION,EXTERNALTARGETTHEOLOGIANS-MIRACLE_EFFECT"&!PurchaseCost-ResDomainArts:150ZT0#RELIGION_BONUS_POPULATION_REWARD_AT_FULL,MUL,2PLAYER93HasReligion,ANY:TRUEPLAYERTHEOLOGIANS-RELIGIOUSEDUCATION CST_TechV$PurchaseCost-ResDomainArts:1G#SocialFabricValue-DomainArts,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakH THEOLOGIANS-LEGACY_BUFFENTTYPE,B_HOMELANDvRTriggerOnEntityCreateTag-Homeland-THEOLOGIANS_LEGACY_BUFF,THEOLOGIANS-LEGACY_BUFFPLAYERA;SameReligionGlobalPop,GTE,40PLAYERTHEOLOGIANS-QUEST CST_TechForceEffectAsBuffTN@:ResDomainArts,ADD,1 ENT,EXECTHEOLOGIANS-LEGACY_BUFFtJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUI"Z !THEOLOGIANS-MISSIONARYORDER_BUFFENTTYPE,B_TILEIMP_MONASTERYdTriggerOnEntityCreateType-B_TILEIMP_MONASTERY-MISSIONARYORDER_BUFF,THEOLOGIANS-MISSIONARYORDER_BUFFPLAYERvRBuildHelperHintType-B_TILEIMP_MONASTERY-MISSIONARYORDER_BUILDHELPER1,ResKnowledgePLAYER|XBuildHelperHintType-B_TILEIMP_MONASTERY-MISSIONARYORDER_BUILDHELPER2,ResDomainDiplomacyPLAYER*" REFRESHECONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting'INNOVATION-THEOLOGIANS-MISSIONARYORDER CST_EventForceEffectAsBuff9ResKnowledge,ADD,1 ENT,EXEC?ResDomainDiplomacy,ADD,1 ENT,EXEC!THEOLOGIANS-MISSIONARYORDER_BUFF THEOLOGIANSGB DomainAge:6$DomainResource:ResDomainExplorationAIHint-Scholars71#F SCHOLARS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERFSCHOLARS,+AddToInnovationDeck INNOVATIONSCHOLARS-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainExploration,ADD,1 ENT,EXECSCHOLARS-DEFAULT_BUFF-(&PurchaseCost-ResDomainExploration:100lfXR.ConsumeGoodBonus-Books-ResCityEducation,ADD,1PLAYER SCHOLARS-WIDESPREAD_PUBLICATION CST_Tech-(&PurchaseCost-ResDomainExploration:100,&nJBuildHelperHintType-B_GREATLIBRARY-GREATLIBRARY_BUILDHELPER1,ResKnowledgePLAYERoKBuildHelperHintType-B_GREATLIBRARY-GREATLIBRARY_BUILDHELPER2,ResCityLuxuryPLAYER-#B_GREATLIBRARYSCHOLARS-GREATLIBRARY CST_TechForceEffectAsBuff.(Z8StatTactics,ADD,1 ENT,EXEC.(+Leader ENT,EXEC$FIELDMARSHAL-WARCOLLEGE_TACTICSBUFFForceEffectAsBuff\VHBLeaderPromotionCost,MUL,0.5 ENT,EXEC$FIELDMARSHAL-WARCOLLEGE_UPGRADEBUFFh)$"PurchaseCost-ResDomainWarfare:1255#UNIT_OLDGUARDGRENADIER> Game-Misc-Tooltip-IconLineBreakSUNIT,UNIT_OLDGUARDGRENADIERLOC,ENTTYPELOC,B_HOMELANDFIELDMARSHAL-OLDGUARDGRENADIER CST_Techb)$"PurchaseCost-ResDomainWarfare:1253#UNIT_OLDGUARDCAVALRY> Game-Misc-Tooltip-IconLineBreakQUNIT,UNIT_OLDGUARDCAVALRYLOC,ENTTYPELOC,B_HOMELANDFIELDMARSHAL-OLDGUARDCAVALRY CST_Tech)$"PurchaseCost-ResDomainWarfare:150e_QH$UnitPromotionXPTable,10:20:30:40:50PLAYER> Game-Misc-Tooltip-IconLineBreakK FIELDMARSHAL-GROGNARDS_BUFFENTTAG,+CombatantnJTriggerOnEntityCreateTag-+Combatant-GROGNARDS,FIELDMARSHAL-GROGNARDS_BUFFPLAYERFIELDMARSHAL-GROGNARDS CST_TechForceEffectAsBuffC=StatCombatXPMax,ADD,10 ENT,EXEC1+ +Combatant ENT,EXECFIELDMARSHAL-GROGNARDS_BUFFq)$"PurchaseCost-ResDomainWarfare:150R &FIELDMARSHAL-BATTLEFIELDMEDICINE_BUFFENTTAG,+Leader[TriggerOnEntityCreateTag-+Leader-BATTLEFIELDMEDICINE,FIELDMARSHAL-BATTLEFIELDMEDICINE_BUFFPLAYER!FIELDMARSHAL-BATTLEFIELDMEDICINE CST_Techo gAUseAction-80,UNITACTIONS-FIELDMARSHAL_LEADER_BATTLEFIELDMEDICINE ENT,EXECaCUNITACTIONS-FIELDMARSHAL_LEADER_BATTLEFIELDMEDICINE_EFFECT-Tooltip.(+Leader ENT,EXEC&FIELDMARSHAL-BATTLEFIELDMEDICINE_BUFF)$"PurchaseCost-ResDomainWarfare:150qk]W  FIELDMARSHAL-IMPERIALGUARD_BUFFENTTYPE,UNIT_FIELDMARSHALFIELDMARSHAL-IMPERIALGUARD CST_TechForceEffectAsBuff[UGAStatTargetPriority,SUB,149 ENT,EXEC FIELDMARSHAL-IMPERIALGUARD_BUFF)$"PurchaseCost-ResDomainWarfare:200c]OI%PowerCostScalar-WarfareMove,SUB,0.50PLAYERFIELDMARSHAL-MOBILITY CST_Tech'" PurchaseCost-ResDomainWarfare:1J&SocialFabricValue-DomainWarfare,ADD,1PLAYERI FIELDMARSHAL-LEGACY_BUFFENTTYPE,B_HOMELANDxTTriggerOnEntityCreateTag-Homeland-FIELDMARSHAL_LEGACY_BUFF,FIELDMARSHAL-LEGACY_BUFFPLAYERe_FIELDMARSHAL-QUEST-TooltipStatCombatXP,GTE,30ENTTYPE,UNIT_FIELDMARSHALFIELDMARSHAL-QUEST CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECFIELDMARSHAL-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons2X FIELDMARSHAL-IMMORTALS_BUFFENTTYPE,UNIT_OLDGUARDGRENADIER_TriggerOnEntityCreateType-UNIT_OLDGUARDGRENADIER-TACTICALSUPREMACY,FIELDMARSHAL-IMMORTALS_BUFFPLAYERV FIELDMARSHAL-IMMORTALS_BUFFENTTYPE,UNIT_OLDGUARDCAVALRY]TriggerOnEntityCreateType-UNIT_OLDGUARDCAVALRY-TACTICALSUPREMACY,FIELDMARSHAL-IMMORTALS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting"INNOVATION-FIELDMARSHAL-IMMORTALS CST_EventForceEffectAsBuff}8StatDefense,ADD,5 ENT,EXEC;StatCommandMax,ADD,5 ENT,EXECFIELDMARSHAL-IMMORTALS_BUFF FIELDMARSHAL!GB DomainAge:2 DomainResource:ResDomainWarfareAIHint-WarriorElite}oJ"WARRIORELITE,+AddToInnovationDeck INNOVATION@WARRIORELITE,+AddToChaosDeckCHAOSJ WARRIORELITE-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERWARRIORELITE-AUTOMATIC CST_TechForceEffectAsBuff=ResDomainWarfare,ADD,1 ENT,EXECHUNIT,UNIT_SPARTANLOC,ENTTYPELOC,B_CAPITALWARRIORELITE-DEFAULT_BUFF=>9!PurchaseCost-ResDomainWarfare:25DomainRewardClaimed-5]9CulturePowerUnlock-WarfareWarriorEliteSpawnSpartan,SET,1PLAYER+F UNIT_SPARTAN!WARRIORELITE-SPARTANCULTUREPOWER CST_Tech\(#!PurchaseCost-ResDomainWarfare:25R  WARRIORELITE-SYSSITION_UNITBUFFENTTYPE,UNIT_SPARTANuQTriggerOnEntityCreateType-UNIT_SPARTAN-SYSSITION,WARRIORELITE-SYSSITION_UNITBUFFPLAYERWARRIORELITE-SYSSITION CST_TechForceEffectAsBuffUOA;Upkeep-ResCoin,MUL,0 ENT,EXEC WARRIORELITE-SYSSITION_UNITBUFFl(#!PurchaseCost-ResDomainWarfare:35V $WARRIORELITE-SHIELDPHALANX_UNITBUFFENTTYPE,UNIT_SPARTAN}YTriggerOnEntityCreateType-UNIT_SPARTAN-SHIELDPHALANX,WARRIORELITE-SHIELDPHALANX_UNITBUFFPLAYERWARRIORELITE-SHIELDPHALANX CST_TechForceEffectAsBuffRL>8StatDefense,ADD,6 ENT,EXEC$WARRIORELITE-SHIELDPHALANX_UNITBUFF8(#!PurchaseCost-ResDomainWarfare:35Q !WARRIORELITE-FORTIFICATIONS_BUFFENTTAG,+CombatWallyUTriggerOnEntityCreateTag-+CombatWall-FORTIFICATIONS,WARRIORELITE-FORTIFICATIONS_BUFFPLAYERR !WARRIORELITE-FORTIFICATIONS_BUFFENTTAG,+CombatTowerzVTriggerOnEntityCreateTag-+CombatTower-FORTIFICATIONS,WARRIORELITE-FORTIFICATIONS_BUFFPLAYERWARRIORELITE-FORTIFICATIONS CST_TechForceEffectAsBuffVPB<StatHealthMax,MUL,1.2 ENT,EXEC!WARRIORELITE-FORTIFICATIONS_BUFF(#!PurchaseCost-ResDomainWarfare:35XRD> #FORTIFY_DEFENSE_FACTOR,ADD,0.5WARRIORELITE-CONDITIONING CST_Tech(#!PurchaseCost-ResDomainWarfare:60RL>8#FORTIFY_PASSIVE_XP,ADD,1WARRIORELITE-GUARDEXPERIENCE CST_Tech(#!PurchaseCost-ResDomainWarfare:60sm_Y5CulturePowerUnlock-WarfareWarriorEliteReserves,SET,1PLAYERWARRIORELITE-RESERVES CST_TechV'" PurchaseCost-ResDomainWarfare:1J&SocialFabricValue-DomainWarfare,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakI WARRIORELITE-LEGACY_BUFFENTTYPE,B_HOMELANDxTTriggerOnEntityCreateTag-Homeland-WARRIORELITE_LEGACY_BUFF,WARRIORELITE-LEGACY_BUFFPLAYER71UNIT_SPARTAN,GTE,5PLAYERWARRIORELITE-QUEST CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECWARRIORELITE-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons;P WARRIORELITE-MARTIAL_UNITBUFFENTTYPE,UNIT_SPARTANsOTriggerOnEntityCreateTag-UNIT_SPARTAN-MARTIALLAW,WARRIORELITE-MARTIAL_UNITBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting#INNOVATION-WARRIORELITE-MARTIALLAW CST_EventForceEffectAsBuff\VHBStatUnrestSuppression,ADD,4 ENT,EXECWARRIORELITE-MARTIAL_UNITBUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonsDQ WARRIORELITE-TRAINING_UNITBUFFENTTYPE,UNIT_SPARTAN{WTriggerOnEntityCreateType-UNIT_SPARTAN-TRAININGREGIMENT,WARRIORELITE-TRAINING_UNITBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting)INNOVATION-WARRIORELITE-TRAININGREGIMENT CST_EventForceEffectAsBuffWQC=StatMovementMax,ADD,10 ENT,EXECWARRIORELITE-TRAINING_UNITBUFF WARRIORELITE'MH DomainAge:2$DomainResource:ResDomainEngineeringAIHint-GodKingDynastyuL$GODKINGDYNASTY,+AddToInnovationDeck INNOVATIONBGODKINGDYNASTY,+AddToChaosDeckCHAOSL GODKINGDYNASTY-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERGODKINGDYNASTY-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECGODKINGDYNASTY-DEFAULT_BUFFTOForceEffectAsBuff%PurchaseCost-ResDomainEngineering:25DomainRewardClaimed-1hbTN*TerrainExpansionCostFactor-TT_HILLS,SUB,1PLAYERGODKINGDYNASTY-HILL_AFFINITY CST_TechTOForceEffectAsBuff%PurchaseCost-ResDomainEngineering:20DomainRewardClaimed-1sm_Y5ConstructionCostFactor-B_TILEIMP_STONECUTTER,SUB,0.5PLAYERGODKINGDYNASTY-STONECUTTERS CST_TechTOForceEffectAsBuff%PurchaseCost-ResDomainEngineering:20DomainRewardClaimed-1nhZT0ConstructionCostFactor-B_TILEIMP_QUARRY,SUB,0.5PLAYERGODKINGDYNASTY-QUARRYMAKERS CST_TechvB=%PurchaseCost-ResDomainEngineering:40DomainRewardClaimed-1O  GODKINGDYNASTY-STONEBUYERS_BUFFENTTYPE,B_CAPITALtPTriggerOnEntityCreateType-B_CAPITAL-STONEBUYERS,GODKINGDYNASTY-STONEBUYERS_BUFFPLAYERGODKINGDYNASTY-STONEBUYERS CST_TechForceEffectAsBuffUOA;GoodsLimestone,ADD,1 ENT,EXEC GODKINGDYNASTY-STONEBUYERS_BUFFXB=%PurchaseCost-ResDomainEngineering:40DomainRewardClaimed-1P,ConstructionCostFactor-B_STONEWALLS,SUB,0.8PLAYERQ-ConstructionCostFactor-B_STONETOWERS,SUB,0.8PLAYERGODKINGDYNASTY-QUARRYEXPERTISE CST_TechB=%PurchaseCost-ResDomainEngineering:60DomainRewardClaimed-1JD60#B_TILEIMP_PYRAMIDGODKINGDYNASTY-PYRAMID CST_TechDB=%PurchaseCost-ResDomainEngineering:70DomainRewardClaimed-1\8CulturePowerUnlock-EngineeringGodKingFuneralRites,SET,1PLAYER4FB_TILEIMP_PYRAMIDTOMBGODKINGDYNASTY-FUNERALRITES CST_Techa] DestroyImprovements:TRUE'ENTTAGATLOC,FuneralRite,EXTERNALTARGETOBUILDING,B_TILEIMP_PYRAMIDTOMBLOC,EXTERNALTARGET?9B_TILEIMP_PYRAMIDTOMB,LT,1PLAYER#GODKINGDYNASTY-FUNERALRITES_EFFECTxA<$PurchaseCost-ResDomainEngineering:1DomainRewardClaimed-1N*SocialFabricValue-DomainEngineering,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakK GODKINGDYNASTY-LEGACY_BUFFENTTYPE,B_HOMELAND|XTriggerOnEntityCreateTag-Homeland-GODKINGDYNASTY_LEGACY_BUFF,GODKINGDYNASTY-LEGACY_BUFFPLAYER3-Pyramids,GTE,3PLAYER GODKINGDYNASTY-QUEST CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECGODKINGDYNASTY-LEGACY_BUFF0>9AddToInnovationDeckHorizontalDisplayUseActionButtonsO^:ConsumeGoodBonus-Stoneblocks-ResCityExpansionPoints,ADD,1PLAYERyUBuildHelperHintType-B_TILEIMP_STONECUTTER-OBELISK_BUILDHELPER,ResCityExpansionPointsPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPainting"INNOVATION-GODKINGDYNASTY-OBELISK CST_EventGODKINGDYNASTYM LG DomainAge:2$DomainResource:ResDomainEngineeringAIHint-MoundbuildersA;-K MOUNDBUILDERS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERK#MOUNDBUILDERS,+AddToInnovationDeck INNOVATIONMOUNDBUILDERS-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECMOUNDBUILDERS-DEFAULT_BUFF,'%PurchaseCost-ResDomainEngineering:15HB4.#B_TILEIMP_MOUNDMOUNDBUILDERS-BURIAL_MOUNDS CST_Tech,'%PurchaseCost-ResDomainEngineering:35{m\ 'MOUNDBUILDERS-COMMONER_CREMATIONS_BUFFENTTYPE,B_TILEIMP_MOUNDeTriggerOnEntityCreateType-B_TILEIMP_MOUND-COMMONER_CREMATIONS,MOUNDBUILDERS-COMMONER_CREMATIONS_BUFFPLAYERzVBuildHelperHintType-B_TILEIMP_MOUND-COMMONER_CREMATIONS_BUILDHELPER,ResCitySanitationPLAYER"MOUNDBUILDERS-COMMONER_CREMATIONS CST_TechForceEffectAsBuffXRD>ResCitySanitation,ADD,3 ENT,EXEC'MOUNDBUILDERS-COMMONER_CREMATIONS_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainEngineering:35lfXR.ConstructionCostFactor-B_TILEIMP_FARM,SUB,0.5PLAYERMOUNDBUILDERS-CHEAPER_FARMS CST_Techa,'%PurchaseCost-ResDomainEngineering:35O  MOUNDBUILDERS-REGION_LEVEL_BUFFENTTYPE,B_CAPITALuQTriggerOnEntityCreateType-B_CAPITAL-REGION_LEVEL,MOUNDBUILDERS-REGION_LEVEL_BUFFPLAYERMOUNDBUILDERS-REGION_LEVEL CST_TechForceEffectAsBuff[UGAStatBonusRegionLevel,ADD,1 ENT,EXEC MOUNDBUILDERS-REGION_LEVEL_BUFF,'%PurchaseCost-ResDomainEngineering:50?1#B_TOWNSPEC_MOUND_21#B_TOWNSPEC_MOUND_31#B_TOWNSPEC_MOUND_471#B_TOWNSPEC_MOUND_5C=MODERNIZATION-PVCPLUMBING,TRUEPLAYERMOUNDBUILDERS-MOUND_TOWN CST_TechM,'%PurchaseCost-ResDomainEngineering:50R.TerrainExpansionCostFactor-TT_GRASSLAND,SUB,1PLAYERW3TerrainExpansionCostFactor-TT_GRASSLAND_LUSH,SUB,1PLAYER"MOUNDBUILDERS-GRASSLAND_EXPANSION CST_Tech,'%PurchaseCost-ResDomainEngineering:60NH:4#FOOD_PER_POP,MUL,0.5MOUNDBUILDERS-FOOD_NEED CST_Teche+&$PurchaseCost-ResDomainEngineering:1N*SocialFabricValue-DomainEngineering,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakJ MOUNDBUILDERS-LEGACY_BUFFENTTYPE,B_HOMELANDzVTriggerOnEntityCreateTag-Homeland-MOUNDBUILDERS_LEGACY_BUFF,MOUNDBUILDERS-LEGACY_BUFFPLAYER:4B_TILEIMP_MOUND,GTE,5PLAYERMOUNDBUILDERS-QUEST CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECMOUNDBUILDERS-LEGACY_BUFFJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUIsP MOUNDBUILDERS-TERRACE_BUFFENTTYPE,B_TILEIMP_MOUNDvRTriggerOnEntityCreateType-B_TILEIMP_MOUND-TERRACE_BUFF,MOUNDBUILDERS-TERRACE_BUFFPLAYERqMBuildHelperHintType-B_TILEIMP_MOUND-TERRACE_BUILDHELPER,ResImprovementPointsPLAYER*" REFRESHECONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPainting+INNOVATION-MOUNDBUILDERS-MULTILEVELTERRACE CST_EventForceEffectAsBuff[UGAResImprovementPoints,ADD,1 ENT,EXECMOUNDBUILDERS-TERRACE_BUFFMOUNDBUILDERS'JE DomainAge:2"DomainResource:ResDomainDiplomacyAIHint-OlympicLegacyA;-K OLYMPICLEGACY-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERK#OLYMPICLEGACY,+AddToInnovationDeck INNOVATIONOLYMPICLEGACY-AUTOMATIC CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECOLYMPICLEGACY-DEFAULT_BUFF*%#PurchaseCost-ResDomainDiplomacy:20lfXR.CulturePowerUnlock-DiplomacyOlympicHost,SET,1PLAYEROLYMPICLEGACY-OLYMPIC_HOST CST_Tech[UGA OLYMPICSPlayCardPassive:truePLAYEROLYMPICLEGACY-OLYMPICHOST*%#PurchaseCost-ResDomainDiplomacy:30E?1+# B_HIPPODROMEOLYMPICLEGACY-HIPPODROME CST_TechForceEffectAsBuff$L.ResCulture,ADD,[PLAYER:EnabledDiplomacyCount]L!OLYMPICLEGACY-Hippodrome-TooltipFormatParam:1j"OLYMPICLEGACY-Hippodrome-Tooltip2+FormatParam:[PLAYER:EnabledDiplomacyCount]-OLYMPICLEGACY-HIPPODROME_DATALINKACTION_BUFF*%#PurchaseCost-ResDomainDiplomacy:30PJ<P,PowerCostScalar-DiplomacySpawnEnvoy,SUB,0.3PLAYERU1PowerCostProgressive-DiplomacySpawnEnvoy,SUB,0.1PLAYER> Game-Misc-Tooltip-IconLineBreakGUNIT,UNIT_ENVOYLOC,ENTTYPELOC,B_HOMELANDOLYMPICLEGACY-NEUTRAL_GROUND CST_Techq*%#PurchaseCost-ResDomainDiplomacy:40T $OLYMPICLEGACY-MARATHON_RUNNERS_BUFFENTTYPE,UNIT_ENVOY~ZTriggerOnEntityCreateType-UNIT_ENVOY-MARATHON_RUNNERS,OLYMPICLEGACY-MARATHON_RUNNERS_BUFFPLAYEROLYMPICLEGACY-MARATHON_RUNNERS CST_TechForceEffectAsBuffWQC=StatMovementMax,ADD,10 ENT,EXEC$OLYMPICLEGACY-MARATHON_RUNNERS_BUFFE*%#PurchaseCost-ResDomainDiplomacy:40H OLYMPICLEGACY-KLIMAX_BUFFENTTAG,+TypeLinehDTriggerOnEntityCreateTag-+TypeLine-KLIMAX,OLYMPICLEGACY-KLIMAX_BUFFPLAYEROLYMPICLEGACY-KLIMAX CST_TechForceEffectAsBuffTN@:StatDefense,MUL,1.1 ENT,EXECOLYMPICLEGACY-KLIMAX_BUFF*%#PurchaseCost-ResDomainDiplomacy:60_YKE'OLYMPICLEGACY-OLYMPIC_COMMERCE-TooltipOLYMPICLEGACY-OLYMPIC_COMMERCE CST_Tech*%#PurchaseCost-ResDomainDiplomacy:60\VHB$OLYMPICLEGACY-RECORDKEEPING-TooltipOLYMPICLEGACY-RECORDKEEPING CST_Techg)$"PurchaseCost-ResDomainDiplomacy:1L(SocialFabricValue-DomainDiplomacy,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakJ OLYMPICLEGACY-LEGACY_BUFFENTTYPE,B_HOMELANDzVTriggerOnEntityCreateTag-Homeland-OLYMPICLEGACY_LEGACY_BUFF,OLYMPICLEGACY-LEGACY_BUFFPLAYER@:EnabledDiplomacyCount,GTE,3PLAYER OLYMPICLEGACY-QUEST CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECOLYMPICLEGACY-LEGACY_BUFFJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUID6L OLYMPICLEGACY-BEARER_BUFFENTTYPE,B_HIPPODROMEqMTriggerOnEntityCreateType-B_HIPPODROME-BEARER_BUFF,OLYMPICLEGACY-BEARER_BUFFPLAYERkGBuildHelperHintType-B_HIPPODROME-BEARER_BUILDHELPER,ResDomainDiplomacyPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPainting%INNOVATION-OLYMPICLEGACY-TORCHBEARER CST_EventForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,2 ENT,EXECOLYMPICLEGACY-BEARER_BUFFOLYMPICLEGACYb9HC DomainAge:4$DomainResource:ResDomainExplorationAIHint-Explorers93%G EXPLORERS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERGEXPLORERS,+AddToInnovationDeck INNOVATIONEXPLORERS-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainExploration,ADD,1 ENT,EXECEXPLORERS-DEFAULT_BUFFB=%PurchaseCost-ResDomainExploration:60DomainRewardClaimed-1/),#UNIT_EXPLORERV2CulturePowerUnlock-ExplorationSpawnExplorer,SET,1PLAYER> Game-Misc-Tooltip-IconLineBreakIUNIT,UNIT_EXPLORERLOC,ENTTYPELOC,B_CAPITALEXPLORERS-EARLY_EXPLORERS CST_TechB=%PurchaseCost-ResDomainExploration:60DomainRewardClaimed-1GA3-'MT_REMOTE_CAMPEXPLORERS-TRADE_NETWORKS CST_TechB=%PurchaseCost-ResDomainExploration:85DomainRewardClaimed-1C=/)# UNIT_KNARREXPLORERS-KNARR CST_Tech,'%PurchaseCost-ResDomainExploration:85VPB<NeutralImmunity-0,SET,1PLAYEREXPLORERS-FEARSOME_APPEARANCE CST_TechC>&PurchaseCost-ResDomainExploration:125DomainRewardClaimed-1JD60#B_EXPLORERS_GUILDEXPLORERS-EXPLORERS_GUILD CST_TechuForceEffectAsBuffM/ResKnowledge,ADD,[PLAYER:CompletedExpeditions]U7ResDomainExploration,ADD,[PLAYER:CompletedExpeditions]L!EXPLORERS-ExplorersGuild-TooltipFormatParam:1M"EXPLORERS-ExplorersGuild-Tooltip2FormatParam:1i"EXPLORERS-ExplorersGuild-Tooltip3*FormatParam:[PLAYER:CompletedExpeditions]<6B_EXPLORERS_GUILD,GTE,1PLAYER$EXPLORERS-GUILD_DATALINKACTION_BUFFh-(&PurchaseCost-ResDomainExploration:125O !EXPLORERS-VETERAN_EXPLORERS_BUFFENTTAG,+ExplorerzVTriggerOnEntityCreateTag-+Explorer-VETERAN_EXPLORERS,EXPLORERS-VETERAN_EXPLORERS_BUFFPLAYEREXPLORERS-VETERAN_EXPLORERS CST_TechForceEffectAsBuffe_QK%StatExpeditionChanceNatural,ADD,0.25 ENT,EXEC!EXPLORERS-VETERAN_EXPLORERS_BUFFC>&PurchaseCost-ResDomainExploration:160DomainRewardClaimed-1[UGA1"ENTTAG,ALLPLAYERS-LandmarkNaturalEXPLORERS-LANDMARKS CST_TechpA<$PurchaseCost-ResDomainExploration:1DomainRewardClaimed-1N*SocialFabricValue-DomainExploration,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakF EXPLORERS-LEGACY_BUFFENTTYPE,B_HOMELANDrNTriggerOnEntityCreateTag-Homeland-EXPLORERS_LEGACY_BUFF,EXPLORERS-LEGACY_BUFFPLAYER?9CompletedExpeditions,GTE,3PLAYER EXPLORERS-QUEST CST_TechForceEffectAsBuff[UGAResDomainExploration,ADD,1 ENT,EXECEXPLORERS-LEGACY_BUFF,'AddToInnovationDeckUseActionButtonsfXR.CulturePowerUnlock-ExplorationTradeMaps,SET,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting#INNOVATION-EXPLORERS-CARTOGRAPHERS CST_Event EXPLORERS{gb AIWeight:2 DomainAge:2"DomainResource:ResDomainDiplomacyAIHint-MessengersRequiresDLC-LCC_DLC1;5'H MESSENGERS,+AddToInnovationDeck INNOVATIONH MESSENGERS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERMESSENGERS-AUTOMATIC CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECMESSENGERS-DEFAULT_BUFF*%#PurchaseCost-ResDomainDiplomacy:251+U1CulturePowerUnlock-DiplomacySpawnMessenger,SET,1PLAYER> Game-Misc-Tooltip-IconLineBreakKUNIT,UNIT_MESSENGERLOC,ENTTYPELOC,B_HOMELAND-FUNIT_MESSENGERMESSENGERS-CHASQUI CST_Tech*%#PurchaseCost-ResDomainDiplomacy:25xrdC MESSENGERS-CAMELID_BUFFENTTAG,+RanchhDTriggerOnEntityCreateTag-+Ranch-SAFEPASSAGE,MESSENGERS-CAMELID_BUFFPLAYERiEBuildHelperHintTag-+Ranch-SAFEPASSAGE_BUILDHELPER,ResDomainDiplomacyPLAYER> Game-Misc-Tooltip-IconLineBreakMESSENGERS-CAMELID CST_TechForceEffectAsBuffS. > MESSENGERS-CAMELID_BUFF-TooltipiCWorkableResDomainDiplomacy,ADD,[SELF:WorkableResDomainExploration] ENT,EXECkEWorkableResDomainExploration,SUB,[SELF:WorkableResDomainExploration] ENT,EXEC;Game-GameData-Misc-LineBreak2Game-Misc-LlamaTile[5WorkableGoodsSpecial-TileProduction-PT_PASTURE,ADD,1 ENT,EXEC93MT_LLAMAS,GTE,1 LOC,EXECLOCMESSENGERS-CAMELID_BUFF83#PurchaseCost-ResDomainDiplomacy:30NotReversibleHB4.#B_TILEIMP_TAMBOMESSENGERS-TAMBO CST_Tech*%#PurchaseCost-ResDomainDiplomacy:30yse_;DiplomaticAction-PLAYERACTIONS-DIPLOGIFTOFWOOLUNILAT,SET,1PLAYERMESSENGERS-GIFTSOFWOOL CST_Tech.)ForceEffectAsBuffAddDurationToTooltip\VHBGoodsFleece,ADD,3ENTTYPE,B_HOMELANDUI/Icons/GoodsFleece-ICONMESSENGERS-GIFTSOFWOOL_BUFF\*%#PurchaseCost-ResDomainDiplomacy:60Y5CulturePowerUnlock-DiplomacyProvincialOutreach,SET,1PLAYER-FUNIT_MESSENGER:4MESSENGERS-TAMBO,TRUEPLAYERMESSENGERS-PROVINCIALOUTREACH CST_TechPUNIT,UNIT_MESSENGERLOC,ENTTYPELOC,B_TILEIMP_TAMBON UNITACTIONS-TAMBO_EFFECTENTTYPE,B_TILEIMP_TAMBO:4B_TILEIMP_TAMBO,GTE,1PLAYER:4B_TILEIMP_TAMBO,GTE,1PLAYER%MESSENGERS-PROVINCIALOUTREACH_EFFECTd*%#PurchaseCost-ResDomainDiplomacy:65R MESSENGERS-ROYALMARRIAGE_BUFFENTTYPE,UNIT_MESSENGERyUTriggerOnEntityCreateType-UNIT_MESSENGER-ROYALMARRIAGE,MESSENGERS-ROYALMARRIAGE_BUFFPLAYERMESSENGERS-ROYALMARRIAGE CST_Techoi[U/UseAction-101,UNITACTIONS-MESSENGER_BOOSTDIPLO ENT,EXECMESSENGERS-ROYALMARRIAGE_BUFF*%#PurchaseCost-ResDomainDiplomacy:65%C MESSENGERS-ACLLAS_BUFFENTTAG,Textilec?TriggerOnEntityCreateTag-Textile-ACLLAS,MESSENGERS-ACLLAS_BUFFPLAYER]9BuildHelperHintTag-Textile-ACLLAS_BUILDHELPER,ResCulturePLAYERMESSENGERS-ACLLAS CST_TechForceEffectAsBuffYSE?WorkableResCulture,ADD,1 ENT,EXECMESSENGERS-ACLLAS_BUFF)$"PurchaseCost-ResDomainDiplomacy:1TL(SocialFabricValue-DomainDiplomacy,ADD,1PLAYER;Game-GameData-Misc-LineBreakG MESSENGERS-LEGACY_BUFFENTTYPE,B_HOMELANDtPTriggerOnEntityCreateTag-Homeland-MESSENGERS_LEGACY_BUFF,MESSENGERS-LEGACY_BUFFPLAYER=7PeacefulAnnexation,GTE,3PLAYERMESSENGERS-QUEST CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECMESSENGERS-LEGACY_BUFFJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUIhZL MESSENGERS-QULLQA_BUFFENTTYPE,B_FOODSTOCKPILElHTriggerOnEntityCreateType-B_FOODSTOCKPILE-QULLQA,MESSENGERS-QULLQA_BUFFPLAYERqMBuildHelperHintType-B_FOODSTOCKPILE-QULLQA_BUILDHELPER1,ResDomainEngineeringPLAYERF MESSENGERS-QULLQA_BUFFENTTYPE,B_GRANARYfBTriggerOnEntityCreateType-B_GRANARY-QULLQA,MESSENGERS-QULLQA_BUFFPLAYERkGBuildHelperHintType-B_GRANARY-QULLQA_BUILDHELPER2,ResDomainEngineeringPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-MESSENGERS-QULLQA CST_EventForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECMESSENGERS-QULLQA_BUFF MESSENGERS@@; DomainAge:4 DomainResource:ResDomainWarfare AIHint-KhansCHORDE,+AddToInnovationDeck INNOVATION9HORDE,+AddToChaosDeckCHAOSC HORDE-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERFUNIT,UNIT_KHANLOC,ENTTYPELOC,B_HOMELANDHORDE-AUTOMATIC CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECHORDE-DEFAULT_BUFF]WIC=UNITACTIONS-KHAN_DEATH_MESSAGEPLAYERHORDE-KHAN_DEATH(#!PurchaseCost-ResDomainWarfare:70VPB<NeutralImmunity-0,SET,1PLAYER HORDE-KHAN CST_Tech|(#!PurchaseCost-ResDomainWarfare:70 MUNIT,UNIT_HORSEARCHERLOC,ENTTYPELOC,B_HOMELANDMUNIT,UNIT_HORSEARCHERLOC,ENTTYPELOC,B_HOMELANDMUNIT,UNIT_HORSEARCHERLOC,ENTTYPELOC,B_HOMELANDHORDE-HORSE_ARCHER CST_Tech(#!PurchaseCost-ResDomainWarfare:70rl^X4CulturePowerUnlock-WarfareHordeInciteConflict,SET,1PLAYERHORDE-INCITECONFLICT CST_Tech}wicUNIT,UNIT_BARBARIAN_LVL_3SpawnEntityPlayer:NEUTRALLOC,EXTERNALTARGETHORDE-INCITECONFLICT_EFFECT )$"PurchaseCost-ResDomainWarfare:100J HORDE-UNITETRIBES_KHANBUFFENTTYPE,UNIT_KHAN/FUNIT_HORSEARCHERHORDE-UNITE_TRIBES CST_TechForceEffectAsBuffmgYS-UseAction-100,UNITACTIONS-HORDE_UNITE_TRIBES ENT,EXECHORDE-UNITETRIBES_KHANBUFF)$"PurchaseCost-ResDomainWarfare:100~E HORDE-KESHIG_KHANBUFFENTTYPE,UNIT_KHAN/FUNIT_HORSEARCHER HORDE-KESHIG CST_TechRForceEffectAsBuff@StatAttack,ADD,4ENTTYPE,UNIT_KHANAStatDefense,ADD,4ENTTYPE,UNIT_KHANP!UseAction-101,UNITACTIONS-KESHIGENTTYPE,UNIT_KHANHORDE-KESHIG_KHANBUFFX)$"PurchaseCost-ResDomainWarfare:125O HORDE-COMPOSITE_BOW_BUFFENTTYPE,UNIT_HORSEARCHERvRTriggerOnEntityCreateType-UNIT_HORSEARCHER-COMPOSITE_BOW,HORDE-COMPOSITE_BOW_BUFFPLAYERHORDE-COMPOSITE_BOW CST_TechForceEffectAsBuffy7StatAttack,ADD,4 ENT,EXEC8StatDefense,ADD,4 ENT,EXECHORDE-COMPOSITE_BOW_BUFF)$"PurchaseCost-ResDomainWarfare:160Q-CulturePowerUnlock-WarfareHordeWarCall,SET,1PLAYER/FUNIT_HORSEARCHERHORDE-CALL_TO_WAR CST_TechjdVP HORDE-CALL_TO_WAR_SPAWNHORDEENTTYPE,MT_CITYCENTERHORDE-CALL_TO_WAR_FINDREGIONS&?UNIT,UNIT_HORSEARCHER LOC,EXECLOC?UNIT,UNIT_HORSEARCHER LOC,EXECLOC82 ISVASSAL,FALSE LOC,EXECLOCHORDE-CALL_TO_WAR_SPAWNHORDE?'" PurchaseCost-ResDomainWarfare:1J&SocialFabricValue-DomainWarfare,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakB HORDE-LEGACY_BUFFENTTYPE,B_HOMELANDjFTriggerOnEntityCreateTag-Homeland-HORDE_LEGACY_BUFF,HORDE-LEGACY_BUFFPLAYER<6UNIT_HORSEARCHER,GTE,10PLAYER  HORDE-QUEST CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECHORDE-LEGACY_BUFFI>9AddToInnovationDeckHorizontalDisplayUseActionButtonsl P  HORDE-PAXMONGOLICA_BUILDINGBUFFENTTAG,OutpostCorevRTriggerOnEntityCreateTag-OutpostCore-PAXMONGOLICA,HORDE-PAXMONGOLICA_BUILDINGBUFFPLAYER*" REFRESHECONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-HORDE-PAXMONGOLICA CST_EventForceEffectAsBuffNH:4ResCoin,ADD,5 ENT,EXEC HORDE-PAXMONGOLICA_BUILDINGBUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons! J HORDE-WARHORSES_BUFFENTTYPE,B_TILEIMP_RANCHmITriggerOnEntityCreateType-B_TILEIMP_RANCH-WARHORSES,HORDE-WARHORSES_BUFFPLAYERpLBuildHelperHintType-B_TILEIMP_RANCH-WARHORSES_BUILDHELPER1,ResDomainWarfarePLAYERL HORDE-WARHORSES_BUFFENTTYPE,B_TILEIMP_PASTUREoKTriggerOnEntityCreateType-B_TILEIMP_PASTURE-WARHORSES,HORDE-WARHORSES_BUFFPLAYERrNBuildHelperHintType-B_TILEIMP_PASTURE-WARHORSES_BUILDHELPER2,ResDomainWarfarePLAYERP HORDE-WARHORSES_BUFFENTTYPE,B_TILEIMP_PLAGUERANCHsOTriggerOnEntityCreateType-B_TILEIMP_PLAGUERANCH-WARHORSES,HORDE-WARHORSES_BUFFPLAYERvRBuildHelperHintType-B_TILEIMP_PLAGUERANCH-WARHORSES_BUILDHELPER3,ResDomainWarfarePLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-HORDE-WARHORSES CST_EventForceEffectAsBuff_YKEWorkableResDomainWarfare,ADD,1 ENT,EXECHORDE-WARHORSES_BUFFHORDEETORequireReligion DomainAge:4 DomainResource:ResDomainWarfareAIHint-CrusadersztfGCRUSADERS,+AddToInnovationDeck INNOVATION=CRUSADERS,+AddToChaosDeckCHAOSG CRUSADERS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERCRUSADERS-AUTOMATIC CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECCRUSADERS-DEFAULT_BUFFT(#!PurchaseCost-ResDomainWarfare:60/#UNIT_ORDERKNIGHT> Game-Misc-Tooltip-IconLineBreakMUNIT,UNIT_ORDERKNIGHTLOC,ENTTYPELOC,B_HOMELANDCRUSADERS-MILITARYORDER CST_Techc(#!PurchaseCost-ResDomainWarfare:60`0*# B_RELIQUARYCRUSADERS-RELIQUARY CST_Tech(#!PurchaseCost-ResDomainWarfare:85~x3-#B_HEADQUARTERS93HasReligion,ANY:TRUEPLAYERCRUSADERS-FERVOR CST_Tech7ForceEffectAsBuffF CRUSADERS-FERVOR_UNITBUFFENTTAG,+KnightfBTriggerOnEntityCreateTag-+Knight-FERVOR,CRUSADERS-FERVOR_UNITBUFFPLAYER$CRUSADERS-HEADQUARTERS_BUILDTRIGGER ForceEffectAsBuffS-CombatMod-StatAttack-VsSpecial:Heretic,ADD,2 ENT,EXEC8StatDefense,ADD,5 ENT,EXECCRUSADERS-FERVOR_UNITBUFFr)$"PurchaseCost-ResDomainWarfare:125`8#SECULAR_GOVERNMENT,GTE,1PLAYERJh 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CRUSADERS-CHAINMAIL_UNITBUFFENTTYPE,UNIT_ORDERKNIGHTvRTriggerOnEntityCreateType-UNIT_ORDERKNIGHT-CHAINMAIL,CRUSADERS-CHAINMAIL_UNITBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-CRUSADERS-CHAINMAIL CST_EventForceEffectAsBuffy7StatAttack,ADD,5 ENT,EXEC8StatDefense,ADD,5 ENT,EXECCRUSADERS-CHAINMAIL_UNITBUFF CRUSADERSLG DomainAge:8$DomainResource:ResDomainEngineeringAIHint-SiliconValleyA;-K SILICONVALLEY-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERK#SILICONVALLEY,+AddToInnovationDeck INNOVATIONSILICONVALLEY-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECSILICONVALLEY-DEFAULT_BUFFb-(&PurchaseCost-ResDomainEngineering:180O  SILICONVALLEY-SILICONCHIPS_BUFFENTTYPE,B_CAPITALuQTriggerOnEntityCreateType-B_CAPITAL-SILICONCHIPS,SILICONVALLEY-SILICONCHIPS_BUFFPLAYERSILICONVALLEY-SILICONCHIPS CST_TechForceEffectAsBuffVPB<GoodsRareMetals,ADD,1 ENT,EXEC SILICONVALLEY-SILICONCHIPS_BUFF-(&PurchaseCost-ResDomainEngineering:180  R.ConsumeGoodBonus-Computers-ResKnowledge,ADD,1PLAYER[7ConsumeGoodBonus-ComputerSimulation-ResKnowledge,ADD,2PLAYERQ-ConsumeGoodBonus-WarGames-ResKnowledge,ADD,1PLAYERSILICONVALLEY-MACHINELEARNING CST_Tech-(&PurchaseCost-ResDomainEngineering:225c $SILICONVALLEY-PERSONALCOMPUTER_BUFF"ENTTYPE,B_TILEIMP_COMPUTERFACTORYiTriggerOnEntityCreateType-B_TILEIMP_COMPUTERFACTORY-PERSONALCOMPUTER,SILICONVALLEY-PERSONALCOMPUTER_BUFFPLAYERSILICONVALLEY-PERSONALCOMPUTER CST_TechForceEffectAsBuffwq2WorkableConvertGoods-RareMetals-1-Computers,ADD,1"ENTTYPE,B_TILEIMP_COMPUTERFACTORY$SILICONVALLEY-PERSONALCOMPUTER_BUFF-(&PurchaseCost-ResDomainEngineering:225UOA;#B_TILEIMP_VIDEOGAMEDEVELOPER!SILICONVALLEY-VIDEOGAMEDEVELOPER CST_Tech-(&PurchaseCost-ResDomainEngineering:225keWQ-ConsumeGoodBonus-Data-ResCityEducation,ADD,6PLAYERSILICONVALLEY-WORKERTRAINING CST_Tech-(&PurchaseCost-ResDomainEngineering:250uoa[7ConstructionCostFactor-B_TILEIMP_SUPERCOMPUTER,SUB,0.2PLAYER(SILICONVALLEY-COMPUTERMICROARCHITECTURE CST_Tech-(&PurchaseCost-ResDomainEngineering:250hbTU &SILICONVALLEY-COMPUTERSCIENTISTS_BUFFENTTAG,+Computers]TriggerOnEntityCreateTag-+Computers-COMPUTERSCIENTISTS,SILICONVALLEY-COMPUTERSCIENTISTS_BUFFPLAYERpLBuildHelperHintTag-+Computers-COMPUTERSCIENTISTS_BUILDHELPER,ResSpecialistsPLAYER!SILICONVALLEY-COMPUTERSCIENTISTS CST_TechForceEffectAsBuff]WICWorkableResSpecialists,ADD,4 ENT,EXEC&SILICONVALLEY-COMPUTERSCIENTISTS_BUFF+&$PurchaseCost-ResDomainEngineering:1tn N*SocialFabricValue-DomainEngineering,ADD,1PLAYERJ SILICONVALLEY-LEGACY_BUFFENTTYPE,B_HOMELANDzVTriggerOnEntityCreateTag-Homeland-SILICONVALLEY_LEGACY_BUFF,SILICONVALLEY-LEGACY_BUFFPLAYERB<B_TILEIMP_SUPERCOMPUTER,GTE,6PLAYERSILICONVALLEY-QUEST CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECSILICONVALLEY-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonsm_S/ConsumeGoodBonus-VideoGames-ResKnowledge,ADD,1PLAYERsOBuildHelperHintType-B_TILEIMP_VIDEOGAMEDEVELOPER-MMO_BUILDHELPER1,ResKnowledgePLAYERQ-ConsumeGoodBonus-VideoGames-ResCulture,ADD,1PLAYERqMBuildHelperHintType-B_TILEIMP_VIDEOGAMEDEVELOPER-MMO_BUILDHELPER2,ResCulturePLAYERO+ConsumeGoodBonus-VideoGames-ResCoin,ADD,10PLAYERnJBuildHelperHintType-B_TILEIMP_VIDEOGAMEDEVELOPER-MMO_BUILDHELPER3,ResCoinPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-SILICONVALLEY-MMO CST_EventForceEffectAsBufff`RL&WorkableGoodsComputerSimulation,ADD,1 ENT,EXECSILICONVALLEY-MMO_BUFFA>9AddToInnovationDeckHorizontalDisplayUseActionButtons_` !SILICONVALLEY-GREATFIREWALL_BUFF"ENTTYPE,B_TILEIMP_COMPUTERFACTORYcTriggerOnEntityCreateType-B_TILEIMP_COMPUTERFACTORY-GREATFIREWALL,SILICONVALLEY-GREATFIREWALL_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER 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DomainAge:6DomainResource:ResDomainArtsAIHint-GreatMasters! J GREATMASTERS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERJ"GREATMASTERS,+AddToInnovationDeck INNOVATIONM)CulturePowerUnlock-ArtsSpawnArtist,SET,1PLAYER*F UNIT_ARTIST_;VisualizeRegionStatus-GreatMasterApprenticeGenerated,SET,1PLAYERGREATMASTERS-AUTOMATIC CST_TechForceEffectAsBuffTN@:ResDomainArts,ADD,1 ENT,EXECGREATMASTERS-DEFAULT_BUFFV&!PurchaseCost-ResDomainArts:100NUNIT,UNIT_MASTERARTISTLOC,ENTTYPELOC,B_HOMELAND0FUNIT_MASTERARTIST.FUNIT_APPRENTICE> Game-Misc-Tooltip-IconLineBreakP GREATMASTERS-MASTERARTIST_BUFFENTTYPE,UNIT_ARTISTvRTriggerOnEntityCreateType-UNIT_ARTIST-MASTERARTIST,GREATMASTERS-MASTERARTIST_BUFFPLAYERGREATMASTERS-MASTERARTIST CST_Techyse_9UseAction-102,UNITACTIONS-GREATMASTERS-UPGRADE_TO_MASTER ENT,EXECGREATMASTERS-MASTERARTIST_BUFF.&!PurchaseCost-ResDomainArts:125K'ConsumeGoodBonus-ArtWork-ResCoin,ADD,7PLAYERP,ConsumeGoodBonus-Masterpiece-ResCoin,ADD,12PLAYERGREATMASTERS-ARTMARKET CST_Tech9&!PurchaseCost-ResDomainArts:125Q-ConsumeGoodBonus-ArtWork-ResCityLuxury,ADD,2PLAYERU1ConsumeGoodBonus-Masterpiece-ResCityLuxury,ADD,2PLAYERGREATMASTERS-PATRONAGE CST_Tech4&!PurchaseCost-ResDomainArts:125M)CulturePowerUnlock-ArtsImmigration,SET,0PLAYERO+CulturePowerUnlock-ArtsGuildTraining,SET,1PLAYERGREATMASTERS-GUILD_TRAINING CST_Tech&!PurchaseCost-ResDomainArts:180GA3-#B_CONSERVATORYGREATMASTERS-CONSERVATORY CST_Tech:&!PurchaseCost-ResDomainArts:180N*CulturePowerUnlock-ArtsReduceUnrest,SET,0PLAYERR.CulturePowerUnlock-ArtsPublicExhibition,SET,1PLAYERGREATMASTERS-PUBLICEXHIBITION CST_Tech0&!PurchaseCost-ResDomainArts:200R.CulturePowerUnlock-GovernmentBuffRegion,SET,0PLAYERK'CulturePowerUnlock-ArtsGoldenAge,SET,1PLAYERGREATMASTERS-GOLDENAGE CST_TechkeWQ GREATMASTERS-GOLDENAGE_EFFECTENTTYPE,MT_CITYCENTERGREATMASTERS-GOLDENAGE_TRIGGERForceEffectAsBuff\VHBRegionalEfficiency,MUL,1.25 ENT,EXEC(UI/Icons/Culture Powers/GOLDEN_AGE-ICONGREATMASTERS-GOLDENAGE_EFFECT$PurchaseCost-ResDomainArts:1d^G#SocialFabricValue-DomainArts,ADD,1PLAYERI GREATMASTERS-LEGACY_BUFFENTTYPE,B_HOMELANDxTTriggerOnEntityCreateTag-Homeland-GREATMASTERS_LEGACY_BUFF,GREATMASTERS-LEGACY_BUFFPLAYER<6UNIT_MASTERARTIST,GTE,3PLAYER GREATMASTERS-QUEST CST_TechForceEffectAsBuffTN@:ResDomainArts,ADD,1 ENT,EXECGREATMASTERS-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonsN*ConsumeGoodBonus-ArtWork-ResCulture,ADD,1PLAYERR.ConsumeGoodBonus-Masterpiece-ResCulture,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting+INNOVATION-GREATMASTERS-EARLYIMPRESSIONISM CST_Event GREATMASTERSa\"DomainResource:ResDomainDiplomacy AIWeight:0.1 DomainAge:8AIHint-InternationalFinanciers5/!E BANKING-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYEREBANKING,+AddToInnovationDeck INNOVATIONBANKING-AUTOMATIC CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECBANKING-DEFAULT_BUFF+&$PurchaseCost-ResDomainDiplomacy:180OI;5ResCoin,ADD,5000PLAYERBANKING-VENTURE_CAPITALISTS CST_TechR+&$PurchaseCost-ResDomainDiplomacy:180J BANKING-PERSONAL_VAULTS_BUFFENTTAG,+HousingsOTriggerOnEntityCreateTag-+Housing-PERSONAL_VAULTS,BANKING-PERSONAL_VAULTS_BUFFPLAYERd@BuildHelperHintTag-+Housing-PERSONAL_VAULTS_BUILDHELPER,ResCoinPLAYER> Game-Misc-Tooltip-IconLineBreakU BANKING-PERSONAL_VAULTS_BUFFENTTAG,+VentureCapitalists^TriggerOnEntityCreateTag-+VentureCapitalists-VENTURE_CAPITALISTS,BANKING-PERSONAL_VAULTS_BUFFPLAYERoKBuildHelperHintTag-+VentureCapitalists-PERSONAL_VAULTS_BUILDHELPER,ResCoinPLAYERBANKING-PERSONAL_VAULTS CST_TechForceEffectAsBuffOI;5ResCoin,ADD,10 ENT,EXECBANKING-PERSONAL_VAULTS_BUFF+&$PurchaseCost-ResDomainDiplomacy:200E?1+# B_WALLSTREETBANKING-WALL_STREET CST_Tech+&$PurchaseCost-ResDomainDiplomacy:225_YKE'#TREATY_EFFFICIENCY-TREATYCOIN,MUL,1.5BANKING-OFFSHORE_BANK CST_Techy+&$PurchaseCost-ResDomainDiplomacy:225X4CulturePowerUnlock-DiplomacyForeignInvestment,SET,1PLAYER> Game-Misc-Tooltip-IconLineBreakC#VASSAL_PROSPERITY_MAX,ADD,0.5PLAYERBANKING-FOREIGN_INVESTMENT CST_TechSMStatVassalProsperity,ADD,1.0LOC,EXTERNALTARGET_Y/StatVassalProsperity,LT,#VASSAL_PROSPERITY_MAXLOC,EXTERNALTARGET"BANKING-FOREIGN_INVESTMENT_EFFECT+&$PurchaseCost-ResDomainDiplomacy:250WQC=#INTEREST_INCOME_COIN,ADD,0.01BANKING-COMPOUND_INTEREST CST_Tech+&$PurchaseCost-ResDomainDiplomacy:250pj\V2CulturePowerUnlock-DiplomacyVisaSponsorship,SET,1PLAYERBANKING-VISA_SPONSORSHIP CST_Tech)$"PurchaseCost-ResDomainDiplomacy:1TN L(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERD BANKING-LEGACY_BUFFENTTYPE,B_HOMELANDnJTriggerOnEntityCreateTag-Homeland-BANKING_LEGACY_BUFF,BANKING-LEGACY_BUFFPLAYER60ResCoin,GTE,25000PLAYER BANKING-LEGACY CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECBANKING-LEGACY_BUFF >9AddToInnovationDeckHorizontalDisplayUseActionButtons(D BANKING-CRYPTOCURRENCYENTTAG,+CapitallHTriggerOnEntityCreateTag-+Capital-CRYPTOCURRENCY,BANKING-CRYPTOCURRENCYPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting#INNOVATION-BANKING-DIGITALCURRENCY CST_EventForceEffectAsBuffZTF@GoodsCryptoCurrency,ADD,1 ENT,EXECBANKING-CRYPTOCURRENCYBANKING$FA DomainAge:6 DomainResource:ResDomainWarfareAIHint-Mercenaries=7)I MERCENARIES-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERI!MERCENARIES,+AddToInnovationDeck INNOVATIONMERCENARIES-AUTOMATIC CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECMERCENARIES-DEFAULT_BUFF)$"PurchaseCost-ResDomainWarfare:100! _;CulturePowerUnlock-WarfareMercenariesHireMercenaries,ADD,1PLAYER-FUNIT_PRIVATEER-FUNIT_MERCENARYB$MERCENARIES-HIREMERCENARIES-TooltipMERCENARIES-HIREMERCENARIES CST_TechIJDUNIT,UNIT_PRIVATEERLOC,EXTERNALTARGETJD 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1Game-Misc-ReceiverjUNIT,UNIT_MERCENARY_GIFTSpawnVFX:FX/FX_NewlySpawnedLOC,ENTTYPELOC,B_CAPITAL5UnitActionSpecialSpawnUPlayerRelationship-{ExternalTargetPlayer}-{CurrentPlayer},ADD,#DIPLOMACY_FAVOR_SMALL BuffDecay:-2PLAYER;Game-GameData-Misc-LineBreak/Game-Misc-SenderCResCoin,ADD,400PLAYER,EXTERNALTARGETKResDomainWarfare,ADD,40PLAYER,EXTERNALTARGETUPlayerRelationship-{CurrentPlayer}-{ExternalTargetPlayer},ADD,#DIPLOMACY_FAVOR_SMALL BuffDecay:-2PLAYER,EXTERNALTARGET#MERCENARIES-DIPLO_GUNSFORHIRE_RECV\VHBUNIT,UNIT_MERCENARY_GIFT LOC,EXECLOC#MERCENARIES-DIPLO_GUNSFORHIRE_GIFT)$"PurchaseCost-ResDomainWarfare:200& R &MERCENARIES-SECURITYDETAIL_LEADERBUFFENTTAG,+LeaderaTriggerOnEntityCreateTag-+Leader-SECURITYDETAIL_LEADERBUFF,MERCENARIES-SECURITYDETAIL_LEADERBUFFPLAYER-FUNIT_MERCENARYMERCENARIES-SECURITYDETAIL CST_Techpj\V0UseAction-240,UNITACTIONS-LEADER_SPAWNMERCENARY ENT,EXEC&MERCENARIES-SECURITYDETAIL_LEADERBUFF'" PurchaseCost-ResDomainWarfare:1\VJ&SocialFabricValue-DomainWarfare,ADD,1PLAYERH MERCENARIES-LEGACY_BUFFENTTYPE,B_HOMELANDvRTriggerOnEntityCreateTag-Homeland-MERCENARIES_LEGACY_BUFF,MERCENARIES-LEGACY_BUFFPLAYER4.Mercenary,GTE,6PLAYER MERCENARIES-QUEST CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECMERCENARIES-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons3M MERCENARIES-SEADOGS_BUFFENTTYPE,UNIT_PRIVATEERnJTriggerOnEntityCreateType-UNIT_PRIVATEER-SEADOGS,MERCENARIES-SEADOGS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-MERCENARIES-SEADOGS CST_EventForceEffectAsBuffWQC=Upkeep-ResCoin,MUL,0.7 ENT,EXECMERCENARIES-SEADOGS_BUFF MERCENARIES}UP$DomainResource:ResDomainEngineering AIWeight:0.1 DomainAge:6AIHint-Inventors93%G INVENTORS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERGINVENTORS,+AddToInnovationDeck INNOVATIONINVENTORS-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECINVENTORS-DEFAULT_BUFF?:ForceEffectAsBuff&PurchaseCost-ResDomainEngineering:100.(U1CulturePowerUnlock-EngineeringInventorsLab,ADD,1PLAYER6FB_TILEIMP_INVENTORS_LAB> Game-Misc-Tooltip-IconLineBreak?ResInnovationPerTurn,ADD,2PLAYERINVENTORS-LAB CST_Tech@:lf!BUILDING,B_TILEIMP_INVENTORS_LABUseSimpleTooltip:trueLOC,EXTERNALTARGETB TERRAINTAG,+OpenTerrainLOC,EXTERNALTARGET8Building,EQ,0LOC,EXTERNALTARGET: SUBREGION,FALSELOC,EXTERNALTARGETINVENTORS-INVENTORS_LAB_SPAWNf?:ForceEffectAsBuff&PurchaseCost-ResDomainEngineering:1008ResKnowledge,ADD,50PLAYER@ResInnovationPerTurn,ADD,20PLAYER;ResSpecialists,ADD,100PLAYERINVENTORS-PRIME_CONDUCTOR CST_Techt?:ForceEffectAsBuff&PurchaseCost-ResDomainEngineering:125F"#INNOVATION_INCREASE_VALUE,ADD,10PLAYER> Game-Misc-Tooltip-IconLineBreak?ResInnovationPerTurn,ADD,2PLAYERINVENTORS-BLEEDING_EDGE CST_Tech?:ForceEffectAsBuff&PurchaseCost-ResDomainEngineering:125V &INVENTORS-POLYTECHNIC_UNIVERSITY_BUFFENTTAG,+UniversitybTriggerOnEntityCreateTag-+University-POLYTECHNIC_UNIVERSITY,INVENTORS-POLYTECHNIC_UNIVERSITY_BUFFPLAYER> Game-Misc-Tooltip-IconLineBreak?ResInnovationPerTurn,ADD,2PLAYER:ResInnovation,SET,200PLAYER9Game-Misc-DrawAnInnovation!INVENTORS-POLYTECHNIC_UNIVERSITY CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,2 ENT,EXEC&INVENTORS-POLYTECHNIC_UNIVERSITY_BUFF?:ForceEffectAsBuff&PurchaseCost-ResDomainEngineering:150~K INVENTORS-ELECTRICITY_BUFFENTTYPE,B_HOMELANDpLTriggerOnEntityCreateType-B_HOMELAND-ELECTRICITY,INVENTORS-ELECTRICITY_BUFFPLAYERX INVENTORS-POWERED_LAB_BUFF ENTTYPE,B_TILEIMP_INVENTORS_LAB}YTriggerOnEntityCreateType-B_TILEIMP_INVENTORS_LAB-POWERED_LAB,INVENTORS-POWERED_LAB_BUFFPLAYERS/ConsumeGoodBonus-Inventions-ResKnowledge,ADD,1PLAYER> Game-Misc-Tooltip-IconLineBreak?ResInnovationPerTurn,ADD,2PLAYERINVENTORS-ELECTRICITY CST_TechForceEffectAsBuffSM?9ResCityPower,ADD,3 ENT,EXECINVENTORS-ELECTRICITY_BUFFForceEffectAsBuff[UGAResCityPowerRequired,ADD,1 ENT,EXECINVENTORS-POWERED_LAB_BUFF-(&PurchaseCost-ResDomainEngineering:150 5#B_TILEIMP_VOLTAIC_PILE5FB_TILEIMP_VOLTAIC_PILE> Game-Misc-Tooltip-IconLineBreak?ResInnovationPerTurn,ADD,2PLAYERINVENTORS-LEYDEN_JAR CST_Tech?:ForceEffectAsBuff&PurchaseCost-ResDomainEngineering:200'!R.CulturePowerUnlock-EngineeringWorldFair,ADD,1PLAYER2FB_TILEIMP_WORLDFAIR> Game-Misc-Tooltip-IconLineBreak?ResInnovationPerTurn,ADD,2PLAYERINVENTORS-WORLD_FAIRForceEffectAsBuffb\SMBUILDING,B_TILEIMP_WORLDFAIRLOC,EXTERNALTARGETB TERRAINTAG,+OpenTerrainLOC,EXTERNALTARGET8Building,EQ,0LOC,EXTERNALTARGET: SUBREGION,FALSELOC,EXTERNALTARGET7B_TILEIMP_WORLDFAIR,EQ,0PLAYER=7B_TILEIMP_WORLDFAIR,EQ,0PLAYERINVENTORS-WORLDFAIR_EFFECT+&$PurchaseCost-ResDomainEngineering:1hbN*SocialFabricValue-DomainEngineering,ADD,1PLAYERF INVENTORS-LEGACY_BUFFENTTYPE,B_HOMELANDrNTriggerOnEntityCreateTag-Homeland-INVENTORS_LEGACY_BUFF,INVENTORS-LEGACY_BUFFPLAYERB<B_TILEIMP_INVENTORS_LAB,GTE,3PLAYER INVENTORS-QUEST CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECINVENTORS-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons4K INVENTORS-STREETLIGHTS_BUFFENTTYPE,B_CAPITALqMTriggerOnEntityCreateType-B_CAPITAL-STREETLIGHTS,INVENTORS-STREETLIGHTS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting"INNOVATION-INVENTORS-STREETLIGHTS CST_EventForceEffectAsBuff\VHBStatUnrestSuppression,ADD,5 ENT,EXECINVENTORS-STREETLIGHTS_BUFF->9AddToInnovationDeckHorizontalDisplayUseActionButtonsMX INVENTORS-DIVINESPARK_BUFF ENTTYPE,B_TILEIMP_INVENTORS_LAB}YTriggerOnEntityCreateType-B_TILEIMP_INVENTORS_LAB-DIVINESPARK,INVENTORS-DIVINESPARK_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting!INNOVATION-INVENTORS-DIVINESPARK CST_EventForceEffectAsBuffTN@:ResInnovation,ADD,1 ENT,EXECINVENTORS-DIVINESPARK_BUFF INVENTORS CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoEXPLORE_REMOTEHC DomainAge:6"DomainResource:ResDomainDiplomacyAIHint-Colonialism=7)I COLONIALISM-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERI!COLONIALISM,+AddToInnovationDeck INNOVATIONCOLONIALISM-AUTOMATIC CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECCOLONIALISM-DEFAULT_BUFF A<$PurchaseCost-ResDomainDiplomacy:100DomainRewardClaimed-3xrd^:CulturePowerUnlock-DiplomacyColonialismSpawnOutpost,SET,1PLAYERCOLONIALISM-PLACERCLAIM CST_TechDOIOUTPOST,B_TILEIMP_COLONYLOC,EXTERNALTARGET? TILE,EMPTY_OR_HIDDENLOC,EXTERNALTARGETC TERRAINTAG,+LandMovementLOC,EXTERNALTARGET COLONIALISM-SPAWNOUTPOST_EFFECT+&$PurchaseCost-ResDomainDiplomacy:100^ *COLONIALISM-OVERSEASCOLONIZATION_STATBUFFENTTAG,+WaterTransporthTriggerOnEntityCreateTag-+WaterTransport-OVERSEASCOLONIZATION,COLONIALISM-OVERSEASCOLONIZATION_STATBUFFPLAYER> Game-Misc-Tooltip-IconLineBreakIUNIT,UNIT_SETTLERLOC,ENTTYPELOC,B_HOMELAND!COLONIALISM-OVERSEASCOLONIZATION CST_TechForceEffectAsBuff=StatMovementMax,ADD,20 ENT,EXEC9RevealRadius,ADD,1 ENT,EXEC*COLONIALISM-OVERSEASCOLONIZATION_STATBUFF+&$PurchaseCost-ResDomainDiplomacy:150<6(D #VASSAL_PROSPERITY_MAX,ADD,0.75PLAYER> Game-Misc-Tooltip-IconLineBreakJUNIT,UNIT_MERCHANTLOC,ENTTYPELOC,B_HOMELANDJUNIT,UNIT_MERCHANTLOC,ENTTYPELOC,B_HOMELANDCOLONIALISM-MACROECONOMICS CST_Tech+&$PurchaseCost-ResDomainDiplomacy:150}wiF"TradeImportsIgnoreDiplomacy,SET,1PLAYER> Game-Misc-Tooltip-IconLineBreakX "COLONIALISM-FREETRADE_OUTPOSTBUFFENTTYPE,B_TILEIMP_COLONY{WTriggerOnEntityCreateType-B_TILEIMP_COLONY-FREETRADE,COLONIALISM-FREETRADE_OUTPOSTBUFFPLAYERCOLONIALISM-FREETRADE CST_TechForceEffectAsBuffQK=7ResCulture,ADD,2 ENT,EXEC"COLONIALISM-FREETRADE_OUTPOSTBUFF+&$PurchaseCost-ResDomainDiplomacy:150OI;5#B_TILEIMP_TRADEFACTORYCOLONIALISM-TRADEFACTORY CST_Techs+&$PurchaseCost-ResDomainDiplomacy:180_ 'COLONIALISM-CLAIMNEUTRALCAPITAL_EFFECTPlayCardPassive:truePLAYER_ 'COLONIALISM-CLAIMNEUTRALCAPITAL_EFFECTPlayCardPassive:truePLAYER_ 'COLONIALISM-CLAIMNEUTRALCAPITAL_EFFECTPlayCardPassive:truePLAYERM"COLONIALISM-EMINENTDOMAIN-TooltipFormatParam:3b 3COLONIALISM-CLAIMNEUTRALCAPITAL_EFFECT_INTEGRATIONENTTAG,CityCenterCOLONIALISM-EMINENTDOMAIN CST_TechOIUNIT,UNIT_SETTLERLOC,ENTTYPELOC,B_HOMELANDZTALLPLAYERS-NeutralTown,LTE,0 LOC,RADIUSAROUNDPLAYERCITIES,40nh -COLONIALISM-CLAIMNEUTRALCAPITAL_EFFECT_MINORENTTAG,ALLPLAYERS-NeutralTownZTALLPLAYERS-NeutralTown,GTE,1 LOC,RADIUSAROUNDPLAYERCITIES,40'COLONIALISM-CLAIMNEUTRALCAPITAL_EFFECT?"CHECKINTEGRATION,SUCCESS ENT,EXEC=PeacefulAnnexation,ADD,1PLAYER-COLONIALISM-CLAIMNEUTRALCAPITAL_EFFECT_MINORICStatVassalIntegration,ADD,10 ENT,EXEC71 ISVASSAL,TRUE LOC,EXECLOC3COLONIALISM-CLAIMNEUTRALCAPITAL_EFFECT_INTEGRATION+&$PurchaseCost-ResDomainDiplomacy:200xrd^:CulturePowerUnlock-DiplomacyColonialismDemandFealty,SET,1PLAYERCOLONIALISM-DEMANDFEALTY CST_TechYS  COLONIALISM-DEMANDFEALTY_BUFF_2ENTTYPE,MT_CITYCENTER:4StatVassalCount,GTE,1PLAYERCOLONIALISM-DEMANDFEALTY_BUFFForceEffectAsBuffICStatVassalProsperity,MUL,1.5 ENT,EXEC93CityIsVassal,GTE,1 ENT,EXEC COLONIALISM-DEMANDFEALTY_BUFF_2)$"PurchaseCost-ResDomainDiplomacy:1d^L(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERH COLONIALISM-LEGACY_BUFFENTTYPE,B_HOMELANDvRTriggerOnEntityCreateTag-Homeland-COLONIALISM_LEGACY_BUFF,COLONIALISM-LEGACY_BUFFPLAYER:4StatVassalCount,GTE,6PLAYERCOLONIALISM-QUEST CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECCOLONIALISM-LEGACY_BUFFDJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUI[G#ConsumeGoodBonus-Tea-ResCoin,ADD,5PLAYERP,ConsumeGoodBonus-Tea-ResDomainWarfare,ADD,1PLAYERH$ConsumeGoodBonus-Tea-ResChaos,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-COLONIALISM-TEATAX CST_Event COLONIALISMxOHC DomainAge:4$DomainResource:ResDomainEngineeringAIHint-Machinery93%G MACHINERY-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERGMACHINERY,+AddToInnovationDeck INNOVATIONMACHINERY-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECMACHINERY-DEFAULT_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainEngineering:70=7)V2CulturePowerUnlock-MachinerySpawnProspector,ADD,1PLAYER> Game-Misc-Tooltip-IconLineBreakPUNIT,UNIT_IRON_PROSPECTORLOC,ENTTYPELOC,B_CAPITAL3FUNIT_IRON_PROSPECTORMACHINERY-IRON_RICH CST_Tech,'%PurchaseCost-ResDomainEngineering:70RL>8#B_TILEIMP_CHARCOALFURNACEMACHINERY-CHARCOAL_FURNACE CST_Tech>9ForceEffectAsBuff%PurchaseCost-ResDomainEngineering:9071#H MACHINERY-CUPELLATION_BUFFENTTAG,+FurnacemITriggerOnEntityCreateTag-+Furnace-CUPELLATION,MACHINERY-CUPELLATION_BUFFPLAYER` Game-Misc-Tooltip-IconLineBreak3#UNIT_TREBUCHETPLAYER> Game-GameData-Misc-NewLineBreakJUNIT,UNIT_TREBUCHETLOC,ENTTYPELOC,B_CAPITALMACHINERY-CLOCK_TOWER CST_Techy?:ForceEffectAsBuff&PurchaseCost-ResDomainEngineering:125R MACHINERY-APPRENTICESHIP_BUFFENTTAG,+ApprenticeshipyUTriggerOnEntityCreateTag-Apprenticeship-APPRENTICESHIP,MACHINERY-APPRENTICESHIP_BUFFPLAYERMACHINERY-APPRENTICESHIP CST_TechForceEffectAsBuffWQC=ExtraWorkerSlots,ADD,1 ENT,EXECMACHINERY-APPRENTICESHIP_BUFFV+&$PurchaseCost-ResDomainEngineering:1N*SocialFabricValue-DomainEngineering,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakF MACHINERY-LEGACY_BUFFENTTYPE,B_HOMELANDrNTriggerOnEntityCreateTag-Homeland-MACHINERY_LEGACY_BUFF,MACHINERY-LEGACY_BUFFPLAYER;5B_TILEIMP_TINKER,GTE,3PLAYERMACHINERY-QUEST CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECMACHINERY-LEGACY_BUFF1>9AddToInnovationDeckHorizontalDisplayUseActionButtonsKT !MACHINERY-WINDLASSCROSSBOWS_BUFFENTTYPE,UNIT_CROSSBOW[TriggerOnEntityCreateType-UNIT_CROSSBOW-WINDLASSCROSSBOWS,MACHINERY-WINDLASSCROSSBOWS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting'INNOVATION-MACHINERY-WINDLASSCROSSBOWS CST_EventForceEffectAsBuffQK=7StatAttack,ADD,5 ENT,EXEC!MACHINERY-WINDLASSCROSSBOWS_BUFFq*%HorizontalDisplayUseActionButtonsG93#UNIT_TREBUCHETPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-MACHINERY-TREBUCHET CST_Event MACHINERY(FA DomainAge:6$DomainResource:ResDomainEngineeringAIHint-Sultans5/!E SULTANS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERESULTANS,+AddToInnovationDeck INNOVATIONSULTANS-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECSULTANS-DEFAULT_BUFFD>0F  SULTANS-B_ENGINEERSQUARTER_BUFF ENT,EXECJ $SULTANS-B_TRADEADVISORSQUARTER_BUFF ENT,EXECN (SULTANS-B_EDUCATIONADVISORSQUARTER_BUFF ENT,EXEC@ SULTANS-SPAWNWALLS_EFFECT ENT,EXEC%SULTANS-NEWPALACE_ONSELFBUILDTRIGGER@ForceEffectAsBuffJDResCitySanitation,ADD,30ENT,REQTARGET{<B_ENGINEERSQUARTER,GTE,1 LOC,EXECLOC5B_NEWPALACE,GTE,1 LOC,EXECLOC SULTANS-B_ENGINEERSQUARTER_BUFFForceEffectAsBuffC=@ResCityLuxury,ADD,15ENT,REQTARGET:ResCoin,ADD,15ENT,REQTARGET*" REFRESHECON@B_TRADEADVISORSQUARTER,GTE,1 LOC,EXECLOC5B_NEWPALACE,GTE,1 LOC,EXECLOC$SULTANS-B_TRADEADVISORSQUARTER_BUFFOForceEffectAsBuffICResCityEducation,ADD,15ENT,REQTARGETD!B_EDUCATIONADVISORSQUARTER,GTE,1 LOC,EXECLOC5B_NEWPALACE,GTE,1 LOC,EXECLOC(SULTANS-B_EDUCATIONADVISORSQUARTER_BUFF3C>&PurchaseCost-ResDomainEngineering:100DomainRewardClaimed-1[7CulturePowerUnlock-EngineeringSultansSpawnPalace,SET,1PLAYER*F B_NEWPALACESULTANS-THENEWPALACE CST_TechUKEBUILDING,B_NEWPALACELOC,EXTERNALTARGETs: SUBREGION,FALSELOC,EXTERNALTARGET/B_NEWPALACE,EQ,0PLAYER5/B_NEWPALACE,EQ,0PLAYERSULTANS-SPAWNPALACE_EFFECT|,&.3REGIOND> REGIONALLOWSPOPGROWTH,TRUE LOC,EXECLOCSULTANS-ADDPOP_EFFECTC>&PurchaseCost-ResDomainEngineering:150DomainRewardClaimed-1LF0#B_THEODOSIANWALLSK SULTANS-SPAWNWALLS_EFFECTENTTYPE,B_NEWPALACEG SULTANS-ADDPOP_EFFECTENTTYPE,B_NEWPALACE0FB_THEODOSIANWALLS60B_NEWPALACE,GTE,1PLAYERSULTANS-THEODOSIANWALLS,JDBUILDING,B_THEODOSIANWALLS LOC,EXECLOC;SULTANS-THEODOSIANWALLS,TRUEPLAYER:B_THEODOSIANWALLS,EQ,0 LOC,EXECLOCSULTANS-SPAWNWALLS_EFFECT-(&PurchaseCost-ResDomainEngineering:150|:+# UNIT_BASILIC+F UNIT_BASILIC> Game-Misc-Tooltip-IconLineBreakIUNIT,UNIT_BASILICLOC,ENTTYPELOC,B_HOMELANDG SULTANS-ADDPOP_EFFECTENTTYPE,B_NEWPALACE60B_NEWPALACE,GTE,1PLAYERSULTANS-BASILICbC>&PurchaseCost-ResDomainEngineering:150DomainRewardClaimed-17#B_TILEIMP_COURTYARDHOMESG SULTANS-ADDPOP_EFFECTENTTYPE,B_NEWPALACE60B_NEWPALACE,GTE,1PLAYERSULTANS-COURTYARDHOMES CST_TechC>&PurchaseCost-ResDomainEngineering:180DomainRewardClaimed-11#B_ENGINEERSQUARTERG SULTANS-ADDPOP_EFFECTENTTYPE,B_NEWPALACE1FB_ENGINEERSQUARTER60B_NEWPALACE,GTE,1PLAYERSULTANS-ENGINEERSQUARTERC>&PurchaseCost-ResDomainEngineering:180DomainRewardClaimed-15#B_TRADEADVISORSQUARTERG SULTANS-ADDPOP_EFFECTENTTYPE,B_NEWPALACE5FB_TRADEADVISORSQUARTER60B_NEWPALACE,GTE,1PLAYERSULTANS-TRADEADVISORSQUARTERC>&PurchaseCost-ResDomainEngineering:180DomainRewardClaimed-1 9#B_EDUCATIONADVISORSQUARTERG SULTANS-ADDPOP_EFFECTENTTYPE,B_NEWPALACE9FB_EDUCATIONADVISORSQUARTER60B_NEWPALACE,GTE,1PLAYER!SULTANS-EDUCATIONADVISORSQUARTERA<$PurchaseCost-ResDomainEngineering:1DomainRewardClaimed-1VPN*SocialFabricValue-DomainEngineering,ADD,1PLAYERD SULTANS-LEGACY_BUFFENTTYPE,B_HOMELANDnJTriggerOnEntityCreateTag-Homeland-SULTANS_LEGACY_BUFF,SULTANS-LEGACY_BUFFPLAYER60Population,GTE,60REGIONSULTANS-QUEST CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECSULTANS-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonsPBM SULTANS-CIVILSERVICE_BUFFENTTAG,SultanBuildingsOTriggerOnEntityCreateTag-SultanBuilding-CIVILSERVICE,SULTANS-CIVILSERVICE_BUFFPLAYERtPBuildHelperHintTag-SultanBuilding-CIVILSERVICE_BUILDHELPER,ResDomainEngineeringPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting INNOVATION-SULTANS-CIVILSERVICE CST_EventForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECSULTANS-CIVILSERVICE_BUFFSULTANSID DomainAge:6 DomainResource:ResDomainWarfareAIHint-WarriorPriestszt/L WARRIORPRIESTS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERL$WARRIORPRIESTS,+AddToInnovationDeck 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ENT,EXEC#WARRIORPRIESTS-OBSIDIANSWORDS_BUFF)$"PurchaseCost-ResDomainWarfare:150PJ<6#B_TILEIMP_PYRAMIDTEMPLEWARRIORPRIESTS-PYRAMIDTEMPLE CST_Tech)$"PurchaseCost-ResDomainWarfare:150hbTN*CulturePowerUnlock-WarfareSacrifice,SET,1PLAYERWARRIORPRIESTS-SACRIFICE CST_Tech+& HideIfUnmetChoiceTag-2-HideIfUnmetEw7@100REGION,EXTERNALTARGET6ResCulture,ADD,20PLAYERD>Population,GTE,3REGION,EXTERNALTARGET\V WARRIORPRIESTS-WAR_CALL_POWERPlayCardPassive:truePLAYER>Population,GTE,3REGION,EXTERNALTARGET;WARRIORPRIESTS-WAR_CALL,TRUEPLAYER;5ResCulture,ADD,5PLAYER>8#SECULAR_GOVERNMENT,GTE,1PLAYERWARRIORPRIESTS-SACRIFICE_POWERI)$"PurchaseCost-ResDomainWarfare:180D> WARRIORPRIESTS-WAR_CALL-Tooltipz:"WARRIORPRIESTS-PYRAMIDTEMPLE,TRUE6WARRIORPRIESTS-SACRIFICE,TRUEWARRIORPRIESTS-WAR_CALL CST_Techoi[UUNIT,UNIT_JAGUAR'LOC,ENTTYPELOC,B_TILEIMP_PYRAMIDTEMPLEWARRIORPRIESTS-WAR_CALL_POWER 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ENTTYPE,B_TILEIMP_PYRAMIDTEMPLE\TriggerOnEntityCreateType-B_TILEIMP_PYRAMIDTEMPLE-DEDICATION,WARRIORPRIESTS-DEDICATION_BUFFPLAYERxTBuildHelperHintType-B_TILEIMP_PYRAMIDTEMPLE-DEDICATION_BUILDHELPER,ResDomainWarfarePLAYERuQBuildHelperHintType-B_TILEIMP_PYRAMIDTEMPLE-DEDICATION_BUILDHELPER,ResDomainArtsPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting%INNOVATION-WARRIORPRIESTS-DEDICATION CST_EventForceEffectAsBuff=ResDomainWarfare,ADD,1 ENT,EXEC:ResDomainArts,ADD,1 ENT,EXECWARRIORPRIESTS-DEDICATION_BUFFWARRIORPRIESTSX ( #MH DomainAge:8"DomainResource:ResDomainDiplomacyAIHint-PoliticalScience}oN POLITICALSCIENCE-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYER8#PROJECT_GENERATE_IDEOLOGYN&POLITICALSCIENCE,+AddToInnovationDeck INNOVATIONPOLITICALSCIENCE-AUTOMATIC CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECPOLITICALSCIENCE-DEFAULT_BUFF+&$PurchaseCost-ResDomainDiplomacy:180D>0*# B_THINKTANKPOLITICALSCIENCE-THINKTANKForceEffectAsBuff-'g3NS_TempAllyAmount,SET,[PLAYER:DRCount-DR_Alliance]TemporaryInternal:trueO1ResDomainGovernment,ADD,[SELF:NS_TempAllyAmount]H*ResKnowledge,ADD,[SELF:NS_TempAllyAmount]N#POLITICALSCIENCE-ThinkTank-TooltipFormatParam:1O$POLITICALSCIENCE-ThinkTank-Tooltip2FormatParam:1dUI-Misc-FriendlyNationTooltip)FormatParam:[PLAYER:DRCount-DR_Alliance]/POLITICALSCIENCE-THINKTANK_DATALINKACTION_BUFF+&$PurchaseCost-ResDomainDiplomacy:180rl^X4CulturePowerUnlock-PoliticalScienceAnnexation,SET,1PLAYERPOLITICALSCIENCE-ANNEXATION CST_Tech"+&$PurchaseCost-ResDomainDiplomacy:200V2CulturePowerUnlock-PoliticalScienceArticle5,SET,1PLAYER0FUNIT_ASSAULTRIFLEPOLITICALSCIENCE-ARTICLE_5 CST_Techpb\UNIT,UNIT_ASSAULTRIFLEUseSimpleTooltip:trueLOC,EXTERNALTARGETb\UNIT,UNIT_ASSAULTRIFLEUseSimpleTooltip:trueLOC,EXTERNALTARGET>8DRCount-DR_Alliance,GTE,1PLAYERb\UNIT,UNIT_ASSAULTRIFLEUseSimpleTooltip:trueLOC,EXTERNALTARGET>8DRCount-DR_Alliance,GTE,2PLAYERb\UNIT,UNIT_ASSAULTRIFLEUseSimpleTooltip:trueLOC,EXTERNALTARGET>8DRCount-DR_Alliance,GTE,3PLAYERb\UNIT,UNIT_ASSAULTRIFLEUseSimpleTooltip:trueLOC,EXTERNALTARGET>8DRCount-DR_Alliance,GTE,4PLAYERb\UNIT,UNIT_ASSAULTRIFLEUseSimpleTooltip:trueLOC,EXTERNALTARGET>8DRCount-DR_Alliance,GTE,5PLAYERMGUNIT,UNIT_ASSAULTRIFLELOC,EXTERNALTARGET>8DRCount-DR_Alliance,GTE,6PLAYER"POLITICALSCIENCE-ARTICLE_5_EFFECT+&$PurchaseCost-ResDomainDiplomacy:200vpb\8CulturePowerUnlock-PoliticalScienceRadicalization,SET,1PLAYER POLITICALSCIENCE-RADICALIZATION CST_Tech`ZLF0PMT_RadicalizationPLAYER,EXTERNALTARGET'POLITICALSCIENCE-RADICALIZATION_EFFECT+&$PurchaseCost-ResDomainDiplomacy:225& I%#CITY_COUNT_UNREST_FREE_CITIES,ADD,2PLAYER> Game-Misc-Tooltip-IconLineBreakH$#CITY_COUNT_UNREST_PER_CITY,MUL,0.5PLAYER> Game-Misc-Tooltip-IconLineBreak] .POLITICALSCIENCE-TOTALITARIAN_UTOPIANISM_BUFFENTTYPE,B_CAPITALjTriggerOnEntityCreateType-B_CAPITAL-TOTALITARIAN_UTOPIANISM,POLITICALSCIENCE-TOTALITARIAN_UTOPIANISM_BUFFPLAYER)POLITICALSCIENCE-TOTALITARIAN_UTOPIANISM CST_TechForceEffectAsBuff]WICStatUnrestSuppression,ADD,10 ENT,EXEC.POLITICALSCIENCE-TOTALITARIAN_UTOPIANISM_BUFF+&$PurchaseCost-ResDomainDiplomacy:225|vhb>CulturePowerUnlock-PoliticalScienceImmigrationMarketing,SET,1PLAYER&POLITICALSCIENCE-IMMIGRATIONMARKETING CST_TechrS" TRANSFERPOPPopTransferFraction:0.5LOC,EXTERNALTARGETI0PMT_ImmigrationEffectPLAYER,EXTERNALTARGET_YPopulation,GTE,21ENTTAGATLOC,ALLPLAYERS-CityCenter,EXTERNALTARGET$POLITICALSCIENCE-IMMIGRATION_EFFECT+&$PurchaseCost-ResDomainDiplomacy:300tn`Z6CulturePowerUnlock-PoliticalScienceWelfareState,SET,1PLAYERPOLITICALSCIENCE-WELFARE_STATE CST_Tech*Y &POLITICALSCIENCE-WELFARE_STATE_EFFECTENTTYPE,MT_CITYCENTERU &POLITICALSCIENCE-WELFARE_STATE_EFFECTENTTYPE,B_CAPITAL'POLITICALSCIENCE-WELFARE_STATE_TRIGGERForceEffectAsBuff9ResCityFood,ADD,50 ENT,EXEC<ResCityHousing,ADD,50 ENT,EXEC?ResCitySanitation,ADD,50 ENT,EXEC;ResCityLuxury,ADD,20 ENT,EXEC>ResCityEducation,ADD,20 ENT,EXEC:ResCityPower,ADD,10 ENT,EXEC=ResCityIdeology,ADD,10 ENT,EXEC@ResCityInformation,ADD,10 ENT,EXEC+UI/Icons/Culture Powers/WELFARE_STATE-ICON&POLITICALSCIENCE-WELFARE_STATE_EFFECT)$"PurchaseCost-ResDomainDiplomacy:1uo'L(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERM POLITICALSCIENCE-LEGACY_BUFFENTTYPE,B_HOMELAND\TriggerOnEntityCreateTag-Homeland-POLITICALSCIENCE_LEGACY_BUFF,POLITICALSCIENCE-LEGACY_BUFFPLAYER<6TotalPopulation,GTE,200PLAYER POLITICALSCIENCE-QUEST CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECPOLITICALSCIENCE-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons`RU &POLITICALSCIENCE-FOREIGNEXCHANGE_BUFFENTTAG,University~ZTriggerOnEntityCreateTag-University-FOREIGNEXCHANGE,POLITICALSCIENCE-FOREIGNEXCHANGE_BUFFPLAYERqMBuildHelperHintTag-University-FOREIGNEXCHANGE_BUILDHELPER,ResDomainDiplomacyPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting,INNOVATION-POLITICALSCIENCE-FOREIGNEXCHANGE CST_EventForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,2 ENT,EXEC&POLITICALSCIENCE-FOREIGNEXCHANGE_BUFFPOLITICALSCIENCE"g"LG DomainAge:8 DomainResource:ResDomainWarfareAIHint-SpecialOperationsIC5O SPECIALOPERATIONS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERO'SPECIALOPERATIONS,+AddToInnovationDeck INNOVATIONSPECIALOPERATIONS-AUTOMATIC CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECSPECIALOPERATIONS-DEFAULT_BUFF;)$"PurchaseCost-ResDomainWarfare:180gCCulturePowerUnlock-WarfareSpecialOperationsTacticalInsertion,SET,1PLAYER1FUNIT_SPECIALFORCES$SPECIALOPERATIONS-TACTICALINSERTION CST_TechForceEffectAsBuffNHUNIT,UNIT_SPECIALFORCESLOC,EXTERNALTARGETIC TERRAINTAG,+LandMovementLOC,EXTERNALTARGET*SPECIALOPERATIONS-TACTICALINSERTION_SPAWN_)$"PurchaseCost-ResDomainWarfare:180a -SPECIALOPERATIONS-AMPHIBIOUSASSAULT_STATBUFFENTTAG,+WaterTransporthTriggerOnEntityCreateTag-+WaterTransport-AMPHIBIOUSASSAULT,SPECIALOPERATIONS-AMPHIBIOUSASSAULT_STATBUFFPLAYER> Game-Misc-Tooltip-IconLineBreakC#AMPHIB_DEFENSE_FACTOR,SET,1.0PLAYERB#AMPHIB_ATTACK_FACTOR,SET,1.0PLAYER$SPECIALOPERATIONS-AMPHIBIOUSASSAULT CST_Tech ForceEffectAsBuff=StatMovementMax,ADD,20 ENT,EXEC9RevealRadius,ADD,1 ENT,EXEC-SPECIALOPERATIONS-AMPHIBIOUSASSAULT_STATBUFF()$"PurchaseCost-ResDomainWarfare:180V (SPECIALOPERATIONS-AIRSUPREMACY_UNITBUFFENTTAG,AirBomber|XTriggerOnEntityCreateTag-AirBomber-AIRSUPREMACY,SPECIALOPERATIONS-AIRSUPREMACY_UNITBUFFPLAYER> Game-Misc-Tooltip-IconLineBreak(# UNIT_VTOLFUNIT,UNIT_VTOLLOC,ENTTYPELOC,B_HOMELANDSPECIALOPERATIONS-AIRSUPREMACY CST_TechLForceEffectAsBuff8StatAttack,ADD,15 ENT,EXEC@StatStrategicPower,ADD,15 ENT,EXECAStatStrategicTargets,ADD,1 ENT,EXEC(SPECIALOPERATIONS-AIRSUPREMACY_UNITBUFF)$"PurchaseCost-ResDomainWarfare:225X  SPECIALOPERATIONS-SABOTAGE_BUFFENTTYPE,UNIT_SPECIALFORCESzVTriggerOnEntityCreateType-UNIT_SPECIALFORCES-SABOTAGE,SPECIALOPERATIONS-SABOTAGE_BUFFPLAYER> Game-Misc-Tooltip-IconLineBreakV &SPECIALOPERATIONS-SABOTAGE_ENVOY_BUFFENTTYPE,UNIT_ENVOYxTTriggerOnEntityCreateType-UNIT_ENVOY-SABOTAGE,SPECIALOPERATIONS-SABOTAGE_ENVOY_BUFFPLAYERSPECIALOPERATIONS-SABOTAGE CST_Techztf`:UseAction-101,UNITACTIONS-SPECIALOPERATIONS_BRIEFCASENUKE ENT,EXEC SPECIALOPERATIONS-SABOTAGE_BUFFpj\V0UseAction-50,UNITACTIONS-SPECIALOPERATIONS_RAZE ENT,EXEC&SPECIALOPERATIONS-SABOTAGE_ENVOY_BUFF)$"PurchaseCost-ResDomainWarfare:225rlHCulturePowerUnlock-WarfareSpecialOperationsContactLocalResistance,SET,1PLAYER)SPECIALOPERATIONS-CONTACTLOCALRESISTANCE CST_TechoUNIT,[PLAYER:RevoltSpawnType]USpawnEntityPlayer:NEUTRAL,SpawnRadius:3,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedLOC,EXTERNALTARGETUNIT,[PLAYER:RevoltSpawnType]USpawnEntityPlayer:NEUTRAL,SpawnRadius:3,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedLOC,EXTERNALTARGETUNIT,[PLAYER:RevoltSpawnType]USpawnEntityPlayer:NEUTRAL,SpawnRadius:3,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedLOC,EXTERNALTARGET0SPECIALOPERATIONS-CONTACTLOCALRESISTANCE_EFFECT )$"PurchaseCost-ResDomainWarfare:300~pjFCulturePowerUnlock-WarfareSpecialOperationsTargetInfrastructure,SET,1PLAYER'SPECIALOPERATIONS-TARGETINFRASTRUCTURE CST_TechZL0PMT_TargetInfrastructurePLAYER,EXTERNALTARGETN 0ENTTAGATLOC,ALLPLAYERS-+TownSpec,EXTERNALTARGET?9 DR_War,TRUEPLAYER,EXTERNALTARGET.SPECIALOPERATIONS-TARGETINFRASTRUCTURE_EFFECT)$"PurchaseCost-ResDomainWarfare:300{uga=CulturePowerUnlock-WarfareSpecialOperationsDroneStrike,SET,1PLAYERSPECIALOPERATIONS-DRONESTRIKE CST_TechcQ &SPECIALOPERATIONS-DRONESTRIKE_MESSAGEENT,REQTARGETL .ENTTAGATLOC,ALLPLAYERS-+Leader,EXTERNALTARGET^C50CanKillUnits:false,ENTTAGATLOC,ALLPLAYERS-+Unit,EXTERNALTARGETEFX/ExplosionParticleLOC,EXTERNALTARGET-PlaneExplosionrl+SPECIALOPERATIONS-DRONESTRIKE_TARGETFILTERALLPLAYERS-Leader,GTE,1LOC,EXTERNALTARGET%SPECIALOPERATIONS-DRONESTRIKE_EFFECT[UGA0PMT_DroneStrikePLAYER,EXECENTOWNER&SPECIALOPERATIONS-DRONESTRIKE_MESSAGEWQC=DR_Alliance,FALSEPLAYER,EXECENTOWNER+SPECIALOPERATIONS-DRONESTRIKE_TARGETFILTER'" PurchaseCost-ResDomainWarfare:1wq(J&SocialFabricValue-DomainWarfare,ADD,1PLAYERN SPECIALOPERATIONS-LEGACY_BUFFENTTYPE,B_HOMELAND^TriggerOnEntityCreateTag-Homeland-SPECIALOPERATIONS_LEGACY_BUFF,SPECIALOPERATIONS-LEGACY_BUFFPLAYER=7UNIT_SPECIALFORCES,GTE,3PLAYERSPECIALOPERATIONS-QUEST CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECSPECIALOPERATIONS-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonsaSM)ConstructionCostFactor-UNIT_VTOL,SUB,0.5PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting+INNOVATION-SPECIALOPERATIONS-POLYMERBLADES CST_Event2>9AddToInnovationDeckHorizontalDisplayUseActionButtonsKX %SPECIALOPERATIONS-FLYBYWIRE_UNITBUFFENTTAG,AirToAirTarget{WTriggerOnEntityCreateTag-AirToAirTarget-FLYBYWIRE,SPECIALOPERATIONS-FLYBYWIRE_UNITBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting'INNOVATION-SPECIALOPERATIONS-FLYBYWIRE CST_EventForceEffectAsBuff\VHBStatAirInterceptRange,ADD,2 ENT,EXEC%SPECIALOPERATIONS-FLYBYWIRE_UNITBUFFSPECIALOPERATIONS-UJE DomainAge:8$DomainResource:ResDomainExplorationAIHint-SpaceAgency7)I SPACEAGENCY-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERI!SPACEAGENCY,+AddToInnovationDeck INNOVATION|2,#B_SPACECENTER>8TECHAGE8_UTOPIA-BASE,TRUEPLAYERSPACEAGENCY-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainExploration,ADD,1 ENT,EXECSPACEAGENCY-DEFAULT_BUFF-(&PurchaseCost-ResDomainExploration:180F@"SPACEAGENCY-FINALFRONTIER-Tooltip82B_SPACECENTER,GTE,1PLAYERSPACEAGENCY-FINALFRONTIER CST_Tech-(&PurchaseCost-ResDomainExploration:180TN@:#B_NATIONALAEROSPACEFACILITY&SPACEAGENCY-NATIONALAEROSPACEFACILITY CST_Tech-(&PurchaseCost-ResDomainExploration:180UOA;#PROJECT_GENERATE_SPECIALISTSSPACEAGENCY-RESEARCHINITIATIVE CST_Tech-(&PurchaseCost-ResDomainExploration:225RL>8#B_COMMUNICATIONSSATELLITE$SPACEAGENCY-COMMUNICATIONSSATELLITE CST_Tech-(&PurchaseCost-ResDomainExploration:225VPc "SPACEAGENCY-DEEPSPACENETWORK_BUFF$ENTTYPE,B_NATIONALAEROSPACEFACILITYiTriggerOnEntityCreateType-B_NATIONALAEROSPACEFACILITY-DEEPSPACENETWORK,SPACEAGENCY-DEEPSPACENETWORK_BUFFPLAYERJD&SPACEAGENCY-NATIONALAEROSPACEFACILITYPLAYERSPACEAGENCY-DEEPSPACENETWORK CST_TechForceEffectAsBuffAResInnovationPerTurn,ADD,4 ENT,EXEC9ResKnowledge,ADD,1 ENT,EXEC"SPACEAGENCY-DEEPSPACENETWORK_BUFF-(&PurchaseCost-ResDomainExploration:225NH:4#UNIT_SUPERSONICLANCERSPACEAGENCY-SUPERSONICLANCER CST_Tech-(&PurchaseCost-ResDomainExploration:300+%U1CulturePowerUnlock-ExplorationSpaceMission,SET,1PLAYER?!SPACEAGENCY-SPACEMISSION-Tooltip{u/UI-Megaprojects-SPACERACE-Tooltip-HasCompleted)ProjectStage-SPACERACE-SR4-COMPLETE,EQ,1PLAYERSPACEAGENCY-SPACEMISSION CST_Tech2SPACEMISSIONSPLAYERN*#SPACEAGENCY_SPACEMISSION_COMPLETED,SET,1PLAYERSPACEAGENCY-SPACEMISSION_DECKForceEffectAsBuffUOA;GoodsAlienTech,ADD,1 ENT,EXECSPACEAGENCY-JOIN_BUFFForceEffectAsBuff\VHBResImprovementPoints,ADD,10 ENT,EXECSPACEAGENCY-MARS_BUFFForceEffectAsBuffSM?9StatDefense,ADD,10 ENT,EXECSPACEAGENCY-STATION_UNITBUFFForceEffectAsBuffSM?9ResCityFood,ADD,15 ENT,EXECSPACEAGENCY-STATION_BUFF+&$PurchaseCost-ResDomainExploration:1ztN*SocialFabricValue-DomainExploration,ADD,1PLAYERH SPACEAGENCY-LEGACY_BUFFENTTYPE,B_HOMELANDvRTriggerOnEntityCreateTag-Homeland-SPACEAGENCY_LEGACY_BUFF,SPACEAGENCY-LEGACY_BUFFPLAYERNH*#SPACEAGENCY_SPACEMISSION_COMPLETED,GTE,1PLAYERSPACEAGENCY-QUEST CST_TechForceEffectAsBuff[UGAResDomainExploration,ADD,1 ENT,EXECSPACEAGENCY-LEGACY_BUFF(JEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUIrlHDiplomaticAction-SPACEAGENCY-DIPLO_INTERNATIONALSPACESTATION_SEND,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERw&NONE,10PLAYERG)ProjectStage-SPACERACE-SR4-COMPLETE,EQ,1PLAYER Cards/Events/InnovationPainting1INNOVATION-SPACEAGENCY-INTERNATIONALSPACESTATION CST_EventKAIActionWeight:AIA_Warmonger=1,AIA_Anger=2,AIA_ProactiveNice=-1,AIA_Fear=1EnvoyPlayerAction!AIHint-InternationalSpaceStationy0 PMT_Choice&!PurchaseCost-ResDomainArts:200pLBuildHelperHintType-B_TILEIMP_MEDIALINE-BROADCASTSTUDIO_BUILDHELPER,ResCoinPLAYER0#B_BROADCASTSTUDIO"MEDIACONGLOMERATE-BROADCASTSTUDIO CST_Tech&!PurchaseCost-ResDomainArts:200d^PJ&ConsumeGoodBonus-Media-ResCoin,ADD,10PLAYER#MEDIACONGLOMERATE-PRODUCTPLACEMENT CST_Tech&!PurchaseCost-ResDomainArts:200yse_;CulturePowerUnlock-ArtsMediaConglomerateFireSideChat,SET,1PLAYERMEDIACONGLOMERATE-FIRESIDECHAT CST_Tech'!U &MEDIACONGLOMERATE-FIRESIDECHAT_EFFECTENTTYPE,B_CAPITALY &MEDIACONGLOMERATE-FIRESIDECHAT_EFFECTENTTYPE,MT_CITYCENTERW (MEDIACONGLOMERATE-FIRESIDECHAT_EFFECT_2ENTTYPE,B_CAPITAL&MEDIACONGLOMERATE-FIRESIDECHAT_TARGET .)ForceEffectAsBuffAddDurationToTooltip]WICStatUnrestSuppression,ADD,10 ENT,EXEC +UI/Icons/Culture Powers/FIRESIDE_CHAT-ICON&MEDIACONGLOMERATE-FIRESIDECHAT_EFFECTb\NHStatUnrest,SUB,50LOC,ENTTYPELOC,B_CAPITAL(MEDIACONGLOMERATE-FIRESIDECHAT_EFFECT_2J&!PurchaseCost-ResDomainArts:225}YBuildHelperHintType-B_TILEIMP_MEDIALINE-SELFCENSORSHIP_BUILDHELPER,StatUnrestSuppressionPLAYER{WBuildHelperHintType-B_TILEIMP_MEDIALINE-SELFCENSORSHIP_BUILDHELPER,ResDomainGovernmentPLAYERX4ConsumeGoodBonus-Media-StatUnrestSuppression,ADD,10PLAYERU1ConsumeGoodBonus-Media-ResDomainGovernment,ADD,2PLAYER!MEDIACONGLOMERATE-SELFCENSORSHIP CST_Tech&!PurchaseCost-ResDomainArts:225vpb\8CulturePowerUnlock-ArtsMediaConglomerateNewsCycle,SET,1PLAYERMEDIACONGLOMERATE-NEWSCYCLE CST_Tech)ForceEffectAsBuff}oRStatUnrest,ADD,30#ENTTAGATLOC,Capital,EXTERNALTARGETg'RegionalEfficiencyResKnowledge,MUL,1.2#ENTTAGATLOC,Capital,EXTERNALTARGETm-RegionalEfficiencyResCityInformation,MUL,1.2#ENTTAGATLOC,Capital,EXTERNALTARGETUStatUnrest,ADD,30&ENTTAGATLOC,CityCenter,EXTERNALTARGETj'RegionalEfficiencyResKnowledge,MUL,1.2&ENTTAGATLOC,CityCenter,EXTERNALTARGETp-RegionalEfficiencyResCityInformation,MUL,1.2&ENTTAGATLOC,CityCenter,EXTERNALTARGET6UI/Icons/NationalSpirit/NSIconSmall-MEDIACONGLOMERATE(MEDIACONGLOMERATE-NEWSCYCLE_CAPITALBUFF8&!PurchaseCost-ResDomainArts:300sOBuildHelperHintType-B_TILEIMP_MEDIALINE-PROPAGANDA_BUILDHELPER,ResCityIdeologyPLAYERvRBuildHelperHintType-B_TILEIMP_MEDIALINE-PROPAGANDA_BUILDHELPER,ResCityInformationPLAYERQ-ConsumeGoodBonus-Media-ResCityIdeology,ADD,2PLAYERT0ConsumeGoodBonus-Media-ResCityInformation,ADD,2PLAYER&MEDIACONGLOMERATE-NATIONSPONSOREDFILM CST_Tech$PurchaseCost-ResDomainArts:1uo%G#SocialFabricValue-DomainArts,ADD,1PLAYERN MEDIACONGLOMERATE-LEGACY_BUFFENTTYPE,B_HOMELAND^TriggerOnEntityCreateTag-Homeland-MEDIACONGLOMERATE_LEGACY_BUFF,MEDIACONGLOMERATE-LEGACY_BUFFPLAYER>8B_TILEIMP_MEDIALINE,GTE,5PLAYER MEDIACONGLOMERATE-QUEST CST_TechForceEffectAsBuffTN@:ResDomainArts,ADD,1 ENT,EXECMEDIACONGLOMERATE-LEGACY_BUFF.>9AddToInnovationDeckHorizontalDisplayUseActionButtonsIX MEDIACONGLOMERATE-REMAKES_BUFFENTTYPE,B_TILEIMP_MEDIALINEyUTriggerOnEntityCreateType-B_TILEIMP_MEDIALINE-REMAKES,MEDIACONGLOMERATE-REMAKES_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting%INNOVATION-MEDIACONGLOMERATE-REMAKES CST_EventForceEffectAsBuffYSE?WorkableGoodsMedia,ADD,1 ENT,EXECMEDIACONGLOMERATE-REMAKES_BUFFMEDIACONGLOMERATEJLG DomainAge:8$DomainResource:ResDomainEngineeringAIHint-ModernizationA;-K MODERNIZATION-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERK#MODERNIZATION,+AddToInnovationDeck INNOVATIONMODERNIZATION-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECMODERNIZATION-DEFAULT_BUFFz-(&PurchaseCost-ResDomainEngineering:180U &MODERNIZATION-OVERHEADPOWERLINES_BUFFENTTYPE,B_CAPITAL]TriggerOnEntityCreateType-B_CAPITAL-OVERHEADPOWERLINES,MODERNIZATION-OVERHEADPOWERLINES_BUFFPLAYER!MODERNIZATION-OVERHEADPOWERLINES CST_TechForceEffectAsBuffSM?9ResCityPower,ADD,5 ENT,EXEC&MODERNIZATION-OVERHEADPOWERLINES_BUFFC>&PurchaseCost-ResDomainEngineering:180DomainRewardClaimed-1UOA;#B_TILEIMP_DISTRIBUTIONCENTER!MODERNIZATION-DISTRIBUTIONCENTER CST_TechC>&PurchaseCost-ResDomainEngineering:225DomainRewardClaimed-1NH:4#B_HIGHSPEEDEXPRESSWAY"MODERNIZATION-HIGHSPEEDEXPRESSWAY CST_Tech-(&PurchaseCost-ResDomainEngineering:225\8CulturePowerUnlock-EngineeringModernizationSubway,SET,1PLAYER'F B_SUBWAYMODERNIZATION-SUBWAY CST_Tech7HBBUILDING,B_SUBWAYLOC,EXTERNALTARGETC TERRAINTAG,+LandMovementLOC,EXTERNALTARGET=SubwayPresent,EQ,0LOC,EXTERNALTARGETMODERNIZATION-SUBWAY_EFFECT-(&PurchaseCost-ResDomainEngineering:2504.  8#TOWN_PROMOTION_CAP,ADD,13#B_TOWNSPEC_DEFAULT_50#B_TOWNSPEC_FARM_52#B_TOWNSPEC_LUMBER_50#B_TOWNSPEC_MINE_53#B_TOWNSPEC_COASTAL_57#B_TOWNSPEC_CIVILBUNKER_5_ 'MODERNIZATION-PVCPLUMBING_MOUND_EFFECTPlayCardPassive:truePLAYERa )MODERNIZATION-PVCPLUMBING_ECOLOGY_EFFECTPlayCardPassive:truePLAYERe -MODERNIZATION-PVCPLUMBING_NUCLEARTOWN_EFFECTPlayCardPassive:truePLAYERf .MODERNIZATION-PVCPLUMBING_TOMORROWTOWN_EFFECTPlayCardPassive:truePLAYERMODERNIZATION-PVCPLUMBING CST_Tech71#B_TOWNSPEC_MOUND_5B<MOUNDBUILDERS-MOUND_TOWN,TRUEPLAYER'MODERNIZATION-PVCPLUMBING_MOUND_EFFECT93#B_TOWNSPEC_ECOLOGY_5GA#TECHAGE9_ECOLOGY-PLAYERACTIVE,TRUEPLAYER)MODERNIZATION-PVCPLUMBING_ECOLOGY_EFFECT=7#B_TOWNSPEC_CIVILBUNKER_5SM/TECHAGE10_VICTORYROGUEAI-NATIONALSECURITY,TRUEPLAYER-MODERNIZATION-PVCPLUMBING_CIVILBUNKER_EFFECT=7#B_TOWNSPEC_NUCLEARTOWN_5<6TECHAGE7_ATOM-BASE,TRUEPLAYER-MODERNIZATION-PVCPLUMBING_NUCLEARTOWN_EFFECT>8#B_TOWNSPEC_TOMORROWTOWN_5F@"CommunityOfTomorrowUnlocked,GTE,1PLAYER.MODERNIZATION-PVCPLUMBING_TOMORROWTOWN_EFFECT-(&PurchaseCost-ResDomainEngineering:250zlfBCulturePowerUnlock-EngineeringModernizationRapidDevelopment,SET,1PLAYERMODERNIZATION-RAPIDDEVELOPMENT CST_TechForceEffectAsBuffuoa[,RegionalEfficiencyResCityProduction,ADD,1.0ENTTAG,CityCenter2UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATION+MODERNIZATION-RAPIDDEVELOPMENT_CAPITALBUFF~-(&PurchaseCost-ResDomainEngineering:300X %MODERNIZATION-WORKERCOOPERATIVE_BUFFENTTAG,+Modernization_TriggerOnEntityCreateTag-+Modernization-WORKERCOOPERATIVE,MODERNIZATION-WORKERCOOPERATIVE_BUFFPLAYER MODERNIZATION-WORKERCOOPERATIVE CST_TechForceEffectAsBuffWQC=ExtraWorkerSlots,ADD,1 ENT,EXEC%MODERNIZATION-WORKERCOOPERATIVE_BUFF+&$PurchaseCost-ResDomainEngineering:1jd N*SocialFabricValue-DomainEngineering,ADD,1PLAYERJ MODERNIZATION-LEGACY_BUFFENTTYPE,B_HOMELANDzVTriggerOnEntityCreateTag-Homeland-MODERNIZATION_LEGACY_BUFF,MODERNIZATION-LEGACY_BUFFPLAYER82LevelFiveTown,GTE,2PLAYER MODERNIZATION-QUEST CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECMODERNIZATION-LEGACY_BUFF<>9AddToInnovationDeckHorizontalDisplayUseActionButtonsQW %MODERNIZATION-SOLARPANELROOFING_BUFFENTTAG,LevelFiveTown^TriggerOnEntityCreateTag-LevelFiveTown-SOLARPANELROOFING,MODERNIZATION-SOLARPANELROOFING_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting+INNOVATION-MODERNIZATION-SOLARPANELROOFING CST_EventForceEffectAsBuff>ResCityProduction,ADD,5 ENT,EXEC9ResCityPower,ADD,5 ENT,EXEC%MODERNIZATION-SOLARPANELROOFING_BUFFMODERNIZATION5! ! 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TERRAINTAG,+DeforestationTargetLOC,EXTERNALTARGETCALLPLAYERS-Landmark,LT,1LOC,EXTERNALTARGET@ResImprovementPoints,ADD,10PLAYERN 0ENTTAGATLOC,ALLPLAYERS-BonusTile,EXTERNALTARGET=B TT_WASTELANDLOC,EXTERNALTARGETEALLPLAYERS-Settlement,LT,1LOC,EXTERNALTARGETA TERRAINTAG,+DeadForestLOC,EXTERNALTARGETCALLPLAYERS-Landmark,LT,1LOC,EXTERNALTARGET.TECHAGE9_CRISISWASTELAND-DEFORESTATION_EFFECT:4ResScrap,ADD,50PLAYER@:ResImprovementPoints,GTE,20PLAYER8TECHAGE9_CRISISWASTELAND-SCRAPENGINEER_REFURBISH_EFFECTTN@\ -TECHAGE9_CRISISWASTELAND-SCAVENGE_RUINS_BUFFENTTAG,CityCenterY -TECHAGE9_CRISISWASTELAND-SCAVENGE_RUINS_BUFFENTTAG,Capital&.1REGIONS5Game-Culture-EngineeringScrapRefurbish-CustomTooltip/TECHAGE9_CRISISWASTELAND-SCAVENGE_RUINS_EFFECT.)ForceEffectAsBuffAddDurationToTooltipf`RL&RegionalEfficiencyResCityFood,ADD,1.2 ENT,EXEC,UI/Icons/Culture Powers/SCAVENGE_RUINS-ICON-TECHAGE9_CRISISWASTELAND-SCAVENGE_RUINS_BUFFicUOE 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0TECHAGE9_CRISISWASTELAND-GROCERSEWER_DEBUFFCARDPlayCardPassive:truePLAYER~HB$TECHAGE9_CRISISWASTELAND-BASEPLAYER*$ANY,8PLAYER&TECHAGE9_CRISISWASTELAND-PLAYERACTIVExQ-CulturePowerUnlock-EngineeringClearCut,SET,0PLAYER[7CulturePowerUnlock-EngineeringClearCut_Wasteland,SET,1PLAYERQK-CulturePowerUnlock-EngineeringClearCut,GTE,1PLAYER(TECHAGE9_CRISISWASTELAND-CLEARCUT_CHECKg[ ,TECHAGE9_CRISISWASTELAND-GROCERSEWER_DEBUFFENTTYPE,B_CAPITALcTriggerOnEntityCreateType-B_CAPITAL-GROCERSEWER_DEBUFF,TECHAGE9_CRISISWASTELAND-GROCERSEWER_DEBUFFPLAYER0TECHAGE9_CRISISWASTELAND-GROCERSEWER_DEBUFFCARD3ForceEffectAsBuffM'RegionalEfficiencyResCityFood,SUB,0.75 ENT,EXECS-RegionalEfficiencyResCitySanitation,SUB,0.75 ENT,EXEC,TECHAGE9_CRISISWASTELAND-GROCERSEWER_DEBUFF?>9AddToInnovationDeckHorizontalDisplayUseActionButtonsWZ 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ENT,EXEC.TECHAGE9_CRISISWASTELAND-SCRAPPERSOCIETY_BUFF0>9AddToInnovationDeckHorizontalDisplayUseActionButtonsF1#UNIT_FALLOUTRAIDERhUNIT,UNIT_FALLOUTRAIDER-SpawnPerRegion:1,SpawnVFX:FX/FX_NewlySpawnedPLAYER1FUNIT_FALLOUTRAIDERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting*INNOVATION-CRISISWASTELAND-FALLOUTRAIDERS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI{mg 8TECHAGE9_CRISISWASTELAND-STOREHOUSECONTAMINATION_EFFECTENTTAG,CityCenters%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER& NONE,10Cards/Events/ChaosPainting.CHAOS-CRISISWASTELAND-STOREHOUSECONTAMINATION CST_Eventh.)ForceEffectAsBuffAddDurationToTooltipL&RegionalEfficiencyResCityFood,MUL,0.6 ENT,EXECR,RegionalEfficiencyResCitySanitation,MUL,0.6 ENT,EXEC UI/Icons/ResChaos-ICON8TECHAGE9_CRISISWASTELAND-STOREHOUSECONTAMINATION_EFFECTE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIn`Z /TECHAGE9_CRISISWASTELAND-LATEDETONATION_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERY NONE,10/Population,GTE,2REGIONCards/Events/ChaosPainting%CHAOS-CRISISWASTELAND-LATEDETONATION CST_Event& 0. SCALE,0.5 ENT,EXECAFX/FX_CityExplosionPoof LOC,EXECLOC>FX/ExplosionParticle LOC,EXECLOCQStatUnrest,ADD,50ForceEffectNotAsBuff:true ENT,EXEC/TECHAGE9_CRISISWASTELAND-LATEDETONATION_EFFECTE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIqc] .TECHAGE9_CRISISWASTELAND-NUCLEARWINTER_EFFECTENTTAG,CityCenters%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER& NONE,10Cards/Events/ChaosPainting$CHAOS-CRISISWASTELAND-NUCLEARWINTER CST_Event.)ForceEffectAsBuffAddDurationToTooltip[UGARegionalEfficiency,MUL,0.8 ENT,EXEC UI/Icons/ResChaos-ICON.TECHAGE9_CRISISWASTELAND-NUCLEARWINTER_EFFECTKE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIj9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_FALLOUTRAIDERfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:3,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER& NONE,10Cards/Events/ChaosPainting%CHAOS-CRISISWASTELAND-WASTELANDRAIDS CST_EventForceEffectAsBuffVPB<GoodsCannedFood,ADD,4 ENT,EXECUI/Icons/GoodsCannedFood-ICON6TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOOD_CAPITAL:.)ForceEffectAsBuffAddDurationToTooltip}<GoodsCannedFood,ADD,4 ENT,EXEC7TinCanBuff,ADD,1 ENT,EXECUI/Icons/GoodsCannedFood-ICON.TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOODForceEffectAsBuffPJ<6GoodsSoap,ADD,4 ENT,EXECUI/Icons/GoodsSoap-ICON1TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPS_CAPITAL(.)ForceEffectAsBuffAddDurationToTooltipv6GoodsSoap,ADD,4 ENT,EXEC6SoapsBuff,ADD,1 ENT,EXECUI/Icons/GoodsSoap-ICON)TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPSForceEffectAsBuffSM?9GoodsRagDoll,ADD,4 ENT,EXECUI/Icons/GoodsRagDoll-ICON1TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLS_CAPITAL..)ForceEffectAsBuffAddDurationToTooltipy9GoodsRagDoll,ADD,4 ENT,EXEC6DollsBuff,ADD,1 ENT,EXECUI/Icons/GoodsRagDoll-ICON)TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLSTECHAGE9_CRISISWASTELAND##WR DomainAge:8 DomainResource:ResDomainWarfareAIHint-MADPACTRequiresDLC-LCC_DLC25/!E MADPACT-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYEREMADPACT,+AddToInnovationDeck INNOVATIONMADPACT-AUTOMATIC CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECMADPACT-DEFAULT_BUFF)$"PurchaseCost-ResDomainWarfare:140\VH JMADPACT-PROLIFERATION-TooltipFormatParam:50\8ConstructionCostFactor-B_TILEIMP_FISSIONREACTOR,SUB,0.5PLAYER`ConstructionCostFactor-B_TILEIMP_NUCLEARWEAPONSTORAGE,SUB,0.5PLAYERc?ConstructionCostFactor-B_TILEIMP_NUCLEARWEAPONFACILITY,SUB,0.5PLAYERa=ConstructionCostFactor-B_TILEIMP_CLEANNUCLEARREACTOR,SUB,0.5PLAYER^:ConstructionCostFactor-B_TILEIMP_FUSIONPOWERPLANT,SUB,0.5PLAYER;Game-GameData-Misc-LineBreak_ MADPACT-PROLIFERATION_BUFF'ENTTYPE,B_TILEIMP_NUCLEARWEAPONSTORAGEgTriggerOnEntityCreateType-B_TILEIMP_NUCLEARWEAPONSTORAGE-PROLIFERATION_BUFF,MADPACT-PROLIFERATION_BUFFPLAYERi $MADPACT-FACILITY_PROLIFERATION_BUFF(ENTTYPE,B_TILEIMP_NUCLEARWEAPONFACILITYzTriggerOnEntityCreateType-B_TILEIMP_NUCLEARWEAPONFACILITY-FACILITY_PROLIFERATION_BUFF,MADPACT-FACILITY_PROLIFERATION_BUFFPLAYERMADPACT-PROLIFERATION CST_TechForceEffectAsBuff|vhb8StatAttack,ADD,20 ENT,EXECMADPACT-REDOCTOBER_BUFF)$"PurchaseCost-ResDomainWarfare:140 d 'MADPACT-MILITARYINDUSTRIALCOMPLEX_BUFF ENTTAG,NuclearWeaponImprovementxTriggerOnEntityCreateTag-NuclearWeaponImprovement-MILITARYINDUSTRIALCOMPLEX_BUFF,MADPACT-MILITARYINDUSTRIALCOMPLEX_BUFFPLAYER"MADPACT-MILITARYINDUSTRIALCOMPLEX CST_TechForceEffectAsBuffWQC=WorkableResCoin,ADD,30 ENT,EXEC'MADPACT-MILITARYINDUSTRIALCOMPLEX_BUFF8)$"PurchaseCost-ResDomainWarfare:250^X4CulturePowerUnlock-WarfareMADBallisticTesting,SET,1PLAYERNH*ProjectStage-MANHATTAN-SR2-COMPLETE,GTE,1PLAYERMADPACT-BALLISTICTESTING CST_TechDefconIncrease}?ResInnovationPerTurn,ADD,5PLAYERK'StatDEFCONValue,ADD,#DEFCON_FROM_NUKESPLAYERg $TECHAGE9_CRISISWASTELAND-SET_DEFCONPlayCardPassive:truePLAYER,ALLPLAYERS=B TT_WASTELANDLOC,EXTERNALTARGET_! MT_CRATER&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXTERNALTARGETGFX/FX_NuclearExplosionLOC,EXTERNALTARGET,NukeExplosionSB TERRAINTAG,+OpenTerrainLOC,EXTERNALTARGETFALLPLAYERS-Improvement,EQ,0LOC,EXTERNALTARGETEALLPLAYERS-Settlement,EQ,0LOC,EXTERNALTARGET?ALLPLAYERS-Unit,EQ,0LOC,EXTERNALTARGET1ResWarheads,GTE,25PLAYER MADPACT-BALLISTICTESTING_EFFECTr)$"PurchaseCost-ResDomainWarfare:250A#ARMSRACE_BONUS_UNREST,MUL,2PLAYER;Game-GameData-Misc-LineBreakI%#ARMSRACE_SMALL_PENALTY_UNREST,MUL,2PLAYERI%#ARMSRACE_LARGE_PENALTY_UNREST,MUL,2PLAYEREMADPACT-ARMSRACE-TooltipFormatParam:50;Game-GameData-Misc-LineBreak@#DEFCON_FROM_WARHEADS,MUL,2PLAYERMADPACT-ARMSRACE CST_Tech)$"PurchaseCost-ResDomainWarfare:280NH$CulturePowerUnlock-WarfareMAD,SET,1PLAYERNH*ProjectStage-MANHATTAN-SR2-COMPLETE,GTE,1PLAYER MADPACT-MAD CST_Techu!ForceEffectAsBuffNukeUseXR "UNITACTIONS-NUCLEARSTRIKE_EFFECTSLOC,EXTERNALTARGETs0HasBeenNuked,EQ,1PLAYER9 DR_War,TRUEPLAYER,EXTERNALTARGET60HasBeenNuked,EQ,1PLAYERMADPACT-MAD_EFFECTX)$"PurchaseCost-ResDomainWarfare:280,O MADPACT-HOMELAND_DEFCON_INCOMEENTTYPE,B_HOMELANDP  MADPACT-HIGHSTAKES_HOMELANDBUFFENTTYPE,B_HOMELAND[TriggerOnEntityCreateTag-+Homeland-HIGHSTAKES_HOMELANDBUFF,MADPACT-HIGHSTAKES_HOMELANDBUFFPLAYERoMADPACT-HIGHSTAKES-REQ-Tooltip(StatDEFCONValue,GTE,#DEFCON_3_THRESHOLDPLAYER,ALLPLAYERS-Homeland,GTE,1PLAYERMADPACT-HIGHSTAKES CST_Techyse_2TriggerOnTurnStart,MADPACT-HOMELAND_DEFCON_INCOMEENTTAG,Homeland MADPACT-HIGHSTAKES_HOMELANDBUFFForceEffectAsBuff>8ResCulture,ADD,10 ENT,EXECWQ(StatDEFCONValue,GTE,#DEFCON_3_THRESHOLDPLAYER,ALLPLAYERSMADPACT-HOMELAND_DEFCON_INCOME'" PurchaseCost-ResDomainWarfare:1TN J&SocialFabricValue-DomainWarfare,ADD,1PLAYERD MADPACT-LEGACY_BUFFENTTYPE,B_HOMELANDnJTriggerOnEntityCreateTag-Homeland-MADPACT_LEGACY_BUFF,MADPACT-LEGACY_BUFFPLAYER82ResWarheads,GTE,200PLAYERMADPACT-QUEST CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECMADPACT-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons|n^ MADPACT-PROJECTPACER_BUFF'ENTTYPE,B_TILEIMP_NUCLEARWEAPONSTORAGE`TriggerOnEntityCreateType-B_TILEIMP_NUCLEARWEAPONSTORAGE-PROJECTPACER,MADPACT-PROJECTPACER_BUFFPLAYER~ZBuildHelperHintType-B_TILEIMP_NUCLEARWEAPONSTORAGE-PROJECTPACER_BUILDHELPER1,ResCityPowerPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting INNOVATION-MADPACT-PROJECTPACER CST_EventForceEffectAsBuff[UGAWorkableResCityPower,ADD,5 ENT,EXECMADPACT-PROJECTPACER_BUFFMADPACT**]X DomainAge:8"DomainResource:ResDomainDiplomacyAIHint-FLOWERCHILDRequiresDLC-LCC_DLC2$ I FLOWERCHILD-DEFAULT_BUFFENTTYPE,B_HOMELANDb  FLOWERCHILD-DEFCON_HOMELANDBUFFPlayCardPassive:trueENTTAG,+Homeland{WTriggerOnEntityCreateTag-+Homeland-DEFCON_HOMELANDBUFF,FLOWERCHILD-DEFCON_HOMELANDBUFFPLAYERe #FLOWERCHILD-HOMELAND_DEFCON_INCOMEPlayCardPassive:trueENTTAG,+HomelandC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERI!FLOWERCHILD,+AddToInnovationDeck INNOVATION6ResWarheads,SET,0PLAYER[ #FLOWERCHILD-AUTOMATIC_WARHEAD_BUFFPlayCardPassive:truePLAYERFLOWERCHILD-AUTOMATIC CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECFLOWERCHILD-DEFAULT_BUFF}wic6TriggerOnTurnStart,FLOWERCHILD-HOMELAND_DEFCON_INCOMEENTTAG,Homeland FLOWERCHILD-DEFCON_HOMELANDBUFF4ForceEffectAsBuff`Z-ResCulture,ADD,#FLOWERCHILD_HIGHDEFCON_BONUSENTTAG,HomelandVP'StatDEFCONValue,LT,#DEFCON_3_THRESHOLDPLAYER,ALLPLAYERS#FLOWERCHILD-HOMELAND_DEFCON_INCOME[ForceEffectAsBuffV2ConsumeGoodBonus-NuclearWarhead-ResWarheads,SUB,1PLAYER{WConsumeGoodBonus-NuclearWarhead-ResDomainWarfare,ADD,#FLOWERCHILD_CORECONVERSION_VALUEPLAYER#FLOWERCHILD-AUTOMATIC_WARHEAD_BUFF+&$PurchaseCost-ResDomainDiplomacy:140VPB<#B_TILEIMP_MUSICFESTIVALPLAYERFLOWERCHILD-MUSICFESTIVAL CST_TechForceEffectAsBuffa[MM"FLOWERCHILD-MUSICFESTIVAL-TooltipFormatParam:1M/ResDomainArts,ADD,[PLAYER:DRCount-DR_Alliance]R4ResDomainDiplomacy,ADD,[PLAYER:DRCount-DR_Alliance]O1ResCityIdeology,ADD,[PLAYER:DRCount-DR_Alliance])FLOWERCHILD-MUSICFESTIVAL_DATALINKACTION+&$PurchaseCost-ResDomainDiplomacy:140xrd^:DiplomaticAction-FLOWERCHILD-DIPLO_DISARMAMENT_SEND,ADD,1PLAYERFLOWERCHILD-DISARMAMENT CST_Techd_KAIActionWeight:AIA_Warmonger=1,AIA_Anger=-1,AIA_ProactiveNice=4,AIA_Fear=4EnvoyPlayerActionqk0 PMT_Choice.ChoiceCard:FLOWERCHILD-DIPLO_DISARMAMENT_RECVPLAYER,EXTERNALTARGETM/ResDomainDiplomacy,GTE,#DIPLOMACY_EMBASSY_COSTPLAYER: DR_War,FALSEPLAYER,EXTERNALTARGET#FLOWERCHILD-DIPLO_DISARMAMENT_SENDForceEffectAsBuffDefaultChoice:0MarkChoiceAsDecline:0MarkChoiceAsAccept:12AIResponseWeights-0:AIA_Warmonger=-2,AIA_Anger=-5@AIResponseWeights-1:AIA_Fear=1,AIA_Compliant=1,AIA_Friendship=2/!UPlayerRelationship-{CurrentPlayer}-{ExternalTargetPlayer},SUB,#DIPLOMACY_FAVOR_SMALL BuffDecay:2PLAYER,EXTERNALTARGETUPlayerRelationship-{ExternalTargetPlayer}-{CurrentPlayer},SUB,#DIPLOMACY_FAVOR_SMALL BuffDecay:2PLAYER 9ResWarheadsMin,SET,0PLAYERHResWarheadsMin,SET,0PLAYER,EXTERNALTARGET7ResWarheads,SUB,50PLAYERFResWarheads,SUB,50PLAYER,EXTERNALTARGET9ResDomainArts,ADD,50PLAYERHResDomainArts,ADD,50PLAYER,EXTERNALTARGETY !PLAYERACTIONS-PEACE_REDUCEUNRESTPlayCardPassive:truePLAYERh !PLAYERACTIONS-PEACE_REDUCEUNRESTPlayCardPassive:truePLAYER,EXTERNALTARGETUPlayerRelationship-{CurrentPlayer}-{ExternalTargetPlayer},ADD,#DIPLOMACY_FAVOR_SMALL BuffDecay:-2PLAYER,EXTERNALTARGETUPlayerRelationship-{ExternalTargetPlayer}-{CurrentPlayer},ADD,#DIPLOMACY_FAVOR_SMALL BuffDecay:-2PLAYER#FLOWERCHILD-DIPLO_DISARMAMENT_RECV+&$PurchaseCost-ResDomainDiplomacy:140TN@I%#ARMSRACE_SMALL_PENALTY_UNREST,MUL,0PLAYERI%#ARMSRACE_LARGE_PENALTY_UNREST,MUL,0PLAYERN*#ARMSRACE_SMALL_PENALTY_THRESHOLD,MUL,999PLAYERN*#ARMSRACE_LARGE_PENALTY_THRESHOLD,MUL,999PLAYERFLOWERCHILD-NUCLEARCEASEFIRE CST_Tech&+&$PurchaseCost-ResDomainDiplomacy:250]W3CulturePowerUnlock-ArtsFlowerChildBurnEffigy,SET,1PLAYER=7FLOWERCHILD-MUSICFESTIVAL,TRUEFLOWERCHILD-BURNEFFIGY CST_TechZT0ResCulture,ADD,[PLAYER:CultureRushPointsNeeded]PLAYERt;CultureRushPointsNeeded,GT,0PLAYER/ResWarheads,EQ,0PLAYERt;CultureRushPointsNeeded,GT,0PLAYER/ResWarheads,EQ,0PLAYERFLOWERCHILD-BURNEFFIGY_EFFECTg+&$PurchaseCost-ResDomainDiplomacy:250Q !FLOWERCHILD-STUDENTPROTESTS_BUFFENTTAG,+UniversityyUTriggerOnEntityCreateTag-University-STUDENTPROTESTS,FLOWERCHILD-STUDENTPROTESTS_BUFFPLAYERFLOWERCHILD-STUDENTPROTESTS CST_TechVPB<ResCityIdeology,ADD,5 ENT,EXEC!FLOWERCHILD-STUDENTPROTESTS_BUFF+&$PurchaseCost-ResDomainDiplomacy:280{uga=CulturePowerUnlock-DiplomacyFlowerChildPeaceConvention,SET,1PLAYERFLOWERCHILD-PEACECONVENTION CST_TechUO+StatDEFCONValue,SUB,#DEFCON_TIER_THRESHOLDPLAYERQ(StatDEFCONValue,GTE,#DEFCON_4_THRESHOLDPLAYER,ALLPLAYERS/ResWarheads,EQ,0PLAYERWQ(StatDEFCONValue,GTE,#DEFCON_4_THRESHOLDPLAYER,ALLPLAYERS#FLOWERCHILD-PEACECONVENTION_EFFECT+&$PurchaseCost-ResDomainDiplomacy:280|vhb>DiplomaticAction-FLOWERCHILD-DIPLO_SECURITYCOUNCIL_SEND,ADD,1PLAYERFLOWERCHILD-SECURITYCOUNCIL CST_Techd_KAIActionWeight:AIA_Warmonger=1,AIA_Anger=-1,AIA_ProactiveNice=2,AIA_Fear=1EnvoyPlayerActionuo0 PMT_Choice2ChoiceCard:FLOWERCHILD-DIPLO_SECURITYCOUNCIL_RECVPLAYER,EXTERNALTARGET>DR_Alliance,TRUEPLAYER,EXTERNALTARGETM/ResDomainDiplomacy,GTE,#DIPLOMACY_EMBASSY_COSTPLAYER'FLOWERCHILD-DIPLO_SECURITYCOUNCIL_SEND=ForceEffectAsBuffDefaultChoice:1MarkChoiceAsDecline:0MarkChoiceAsAccept:12AIResponseWeights-0:AIA_Warmonger=-2,AIA_Anger=-5@AIResponseWeights-1:AIA_Fear=1,AIA_Compliant=1,AIA_Friendship=2 /!UPlayerRelationship-{CurrentPlayer}-{ExternalTargetPlayer},SUB,#DIPLOMACY_FAVOR_SMALL BuffDecay:2PLAYER,EXTERNALTARGETUPlayerRelationship-{ExternalTargetPlayer}-{CurrentPlayer},SUB,#DIPLOMACY_FAVOR_SMALL BuffDecay:2PLAYER_ 'FLOWERCHILD-DIPLO_SECURITYCOUNCIL_BUFFPlayCardPassive:truePLAYEROResInnovationPerTurn,ADD,15PLAYER,EXTERNALTARGETUPlayerRelationship-{CurrentPlayer}-{ExternalTargetPlayer},ADD,#DIPLOMACY_FAVOR_SMALL BuffDecay:-2PLAYER,EXTERNALTARGETUPlayerRelationship-{ExternalTargetPlayer}-{CurrentPlayer},ADD,#DIPLOMACY_FAVOR_SMALL BuffDecay:-2PLAYER'FLOWERCHILD-DIPLO_SECURITYCOUNCIL_RECV ForceEffectAsBuffI%#ARMSRACE_SMALL_PENALTY_UNREST,MUL,0PLAYERI%#ARMSRACE_LARGE_PENALTY_UNREST,MUL,0PLAYERN*#ARMSRACE_SMALL_PENALTY_THRESHOLD,MUL,999PLAYERN*#ARMSRACE_LARGE_PENALTY_THRESHOLD,MUL,999PLAYERD&FLOWERCHILD-NUCLEARCEASEFIRE-CardText'FLOWERCHILD-DIPLO_SECURITYCOUNCIL_BUFF)$"PurchaseCost-ResDomainDiplomacy:1hbL(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERH FLOWERCHILD-LEGACY_BUFFENTTYPE,B_HOMELANDvRTriggerOnEntityCreateTag-Homeland-FLOWERCHILD_LEGACY_BUFF,FLOWERCHILD-LEGACY_BUFFPLAYER>8DRCount-DR_Alliance,GTE,2PLAYERFLOWERCHILD-QUEST CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECFLOWERCHILD-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons-]9ConsumeGoodBonus-NuclearWarhead-ResDomainDiplomacy,ADD,1PLAYERX4ConsumeGoodBonus-NuclearWarhead-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting'INNOVATION-FLOWERCHILD-MAKEPEACENOTWAR CST_Event FLOWERCHILD2`[ DomainAge:4$DomainResource:ResDomainEngineeringAIHint-SiegeMastersRequiresDLC-LCC_DLC2}oJ"SIEGEMASTERS,+AddToInnovationDeck INNOVATION@SIEGEMASTERS,+AddToChaosDeckCHAOSJ SIEGEMASTERS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERSIEGEMASTERS-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECSIEGEMASTERS-DEFAULT_BUFFTOForceEffectAsBuff%PurchaseCost-ResDomainEngineering:50DomainRewardClaimed-3MG93#B_TILEIMP_WEAPONCAMPSIEGEMASTERS-WEAPONCAMP CST_TechTOForceEffectAsBuff%PurchaseCost-ResDomainEngineering:50DomainRewardClaimed-3PJ<6#B_TILEIMP_FIELDFORESTERSIEGEMASTERS-FIELDFORESTER CST_TechB=%PurchaseCost-ResDomainEngineering:90DomainRewardClaimed-3/)Y SIEGEMASTERS-SIEGEWEAPONS_BUFFENTTYPE,B_TILEIMP_WEAPONCAMP[TriggerOnEntityCreateType-B_TILEIMP_WEAPONCAMP-SIEGEWEAPONS,SIEGEMASTERS-SIEGEWEAPONS_BUFFPLAYER;5SIEGEMASTERS-WEAPONCAMP,TRUESIEGEMASTERS-SIEGEWEAPONS CST_Tech!ForceEffectAsBuffCanUndo'!W1UseAction-100,UNITACTIONS-SIEGEMASTERS_TREBUCHET ENT,EXECV0UseAction-101,UNITACTIONS-SIEGEMASTERS_BALLISTA ENT,EXECX2UseAction-102,UNITACTIONS-SIEGEMASTERS_SIEGETOWER ENT,EXECSIEGEMASTERS-SIEGEWEAPONS_BUFF{B=%PurchaseCost-ResDomainEngineering:60DomainRewardClaimed-3O 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnitMultiTurnMoveTarget ArmyName 343rd Navy SpawnRegionMT_CITYCENTER-15kTrainableUnit TypeMobile TypeArmorCombatTargetingLowestHealthCombatType:CT_Mobile CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMetalTankRoutedSoundTankDestroyedSoundMachineAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-41-2141-21Unit Markers/Unit_CombatantUNIT_EARLYTANK" +A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeCloth-2-Cloth?UpgradeLine-TextileCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-5, EntityPrefabImprovements/B_TILEIMP_WEAVERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileTextile Improvement BuildingNeutralAttackTarget TILE-22-2922-29Improvements/B_TILEIMP_WEAVERB_TILEIMP_WEAVER"+B&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Paper-1-Books@UpgradeLine-PrintingPress;DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-253 EntityPrefab%Improvements/B_TILEIMP_PRINTINGPRESSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget TILE-33-2733-27%Improvements/B_TILEIMP_PRINTINGPRESSB_TILEIMP_PRINTINGPRESS ""hY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffK%(C#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax A StatMovement BStatMovementMaxB StatAttackLB StatDefense?StatOrgDamageFactor,@'CombatMod-StatAttack-Target:+TypeArmor.@)CombatMod-StatAttack-Target:+TypeCavalryA FilterAgeAUpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleA UndoCommand SpawnRegion MT_EMPTY-462#LeaderPromotionTypeUNIT_LEADER_8EUnitMemberPrefab3Entities/Units/Army/AssaultRifle/Unit_AssaultRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-FootMultiTurnMoveTarget ArmyName 372nd ArmyUndoMoveLocation24-26TrainableUnit(RequiredBuildingTag:MilitaryBasePresent TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-24-2525-28Unit Markers/Unit_CombatantUNIT_ASSAULTRIFLE ""hY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffK%(C#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax A StatMovement BStatMovementMaxB StatAttackLB StatDefense?StatOrgDamageFactor,@'CombatMod-StatAttack-Target:+TypeArmor.@)CombatMod-StatAttack-Target:+TypeCavalryA FilterAgeAUpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleA UndoCommand SpawnRegion MT_EMPTY-462#LeaderPromotionTypeUNIT_LEADER_8EUnitMemberPrefab3Entities/Units/Army/AssaultRifle/Unit_AssaultRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-FootMultiTurnMoveTarget ArmyName 372nd ArmyUndoMoveLocation24-26TrainableUnit(RequiredBuildingTag:MilitaryBasePresent TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-24-2525-28Unit Markers/Unit_CombatantUNIT_ASSAULTRIFLE) "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatuspB UndoCommand SpawnRegionMT_CITYCENTER-25&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnitMultiTurnMoveTarget ArmyName 340th NavyUndoMoveLocation32-27TrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget* TILE-30-2632-27Unit Markers/Unit_NavalUNIT_MANOFWARv" (@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-22>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged8 TILE-52-952-9 Building B_ENCAMPMENT5"9 (HC#ConstructionCost-ResCityProduction?ResDomainDiplomacy@StatImportSlotCount@UpgradeLine-Market@RequiredRegionLevel@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-18UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-57-957-9 BuildingB_MARKETSQUARE"(B#ConstructionCost-ResCityProduction AStatUnrestSuppression?UpgradeLine-Police@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealthD SpawnRegionMT_CITYCENTER-10UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-39-539-5 BuildingB_WATCHu ""s `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF6%(C#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxpB StatMovementpBStatMovementMaxB StatAttack4B StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-16,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_7EUnitMemberPrefab3Entities/Units/Army/MountedRifle/Unit_MountedRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnitMultiTurnMoveTarget ArmyName 278th Army\TrainableUnit TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundGunDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-59-2059-20Unit Markers/Unit_CombatantUNIT_MOUNTEDRIFLEB"%d +@B&ConstructionCost-ResImprovementPoints0@@+WorkableConvertGoods-+CanMakeFlour-3-Flour?ResCityPowerRequired"?WorkableResCityPowerRequired@UpgradeLine-Mill?ExtraWorkerSlots0AImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-84 EntityPrefab&Improvements/B_TILEIMP_MILLINGFACTORYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingFactory Improvement BuildingNeutralAttackTarget TILE-46-1446-14&Improvements/B_TILEIMP_MILLINGFACTORYB_TILEIMP_MILLINGFACTORY7"9 (HC#ConstructionCost-ResCityProduction?ResDomainDiplomacy@StatImportSlotCount@UpgradeLine-Market@RequiredRegionLevel@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-24UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-52-1952-19 BuildingB_MARKETSQUAREI"= (C#ConstructionCost-ResCityProductionAResCityProduction@ResDomainEngineering?ResCityPowerRequired@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-44-744-7 BuildingB_ASSEMBLYLINEA"< (C#ConstructionCost-ResCityProduction@AResCityProduction@StatExportSlotCount@UpgradeLine-Warehouses@ FilterAge@RequiredRegionLevel`@AIBuildWeight%CBuildingHealthMax%CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 Building B_WAREHOUSES"(C#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@ FilterAge`@AIBuildWeightdCBuildingHealthMaxdCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-30.CityBuildingDefenders-0UNIT_THEODOSIANWALLSDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDINGxNoBuildingDamageAIHint-TheodosianWallsBuilding AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-2710-27 BuildingB_THEODOSIANWALLS"1 (C#ConstructionCost-ResCityProduction@ ResKnowledge@ResCityLuxury@RequiredRegionLevel@UpgradeLine-University@ FilterAge`@AIBuildWeight4CBuildingHealthMax4CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-12HSourceOverlayImageName0UI/Icons/NationalSpirit/NSIconSmall-GOVREPUBLICCSourceOverlayTooltip-DomainSpecialization-GOVREPUBLIC-DisplayNameUpkeepCategory CAPBUILDING GovernmentCapital University CapitalAge5AIHint-AtelierStudiosAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_ATELIERSTUDIO"1 (C#ConstructionCost-ResCityProduction@ ResKnowledge@ResCityLuxury@RequiredRegionLevel@UpgradeLine-University@ FilterAge`@AIBuildWeight4CBuildingHealthMax4CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-6HSourceOverlayImageName0UI/Icons/NationalSpirit/NSIconSmall-GOVREPUBLICCSourceOverlayTooltip-DomainSpecialization-GOVREPUBLIC-DisplayNameUpkeepCategory CAPBUILDING GovernmentCapital University CapitalAge5AIHint-AtelierStudiosAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-14-814-8 BuildingB_ATELIERSTUDIO@"5 (D#ConstructionCost-ResCityProduction@@NeedAdjust-NEEDEDUCATION@ResCityPowerRequired AResCoin@RequiredRegionLevelA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDINGOAirliftDestination Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 Building B_AIRPORT"e +HB&ConstructionCost-ResImprovementPoints@WorkableResCityProduction"@WorkableResImprovementPoints@ResCityPowerRequired?ExtraWorkerSlots?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKM SpawnRegionMT_CITYCENTER-68 EntityPrefab*Improvements/B_TILEIMP_DISTRIBUTIONCENTERJSourceOverlayImageName2UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATIONESourceOverlayTooltip/DomainSpecialization-MODERNIZATION-DisplayNameUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-GatherNoWorkerAssignmentOnCreationAIHint-DistributionCenter Improvement BuildingNeutralAttackTarget TILE-11-811-8*Improvements/B_TILEIMP_DISTRIBUTIONCENTERB_TILEIMP_DISTRIBUTIONCENTER"+B&ConstructionCost-ResImprovementPoints@ResSpecialists@WorkableResSpecialists@UpgradeLine-LiterarySalonFDImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-00 EntityPrefab"Improvements/B_TILEIMP_BRAINTRUSTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget TILE-28-928-9"Improvements/B_TILEIMP_BRAINTRUSTB_TILEIMP_BRAINTRUST`"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValue^RCNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-02 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget$ TILE-31-631-6$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLER5"K +B&ConstructionCost-ResImprovementPointsAResCityLuxury@ResCityIdeology@AResCitySanitation@AWorkableResCitySanitation6@1WorkableConvertGoods-+IsWaste-2-RecycledMaterial@@UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-0: EntityPrefab,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget TILE-27-927-9,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERB_TILEIMP_BEAUTIFICATIONCENTER"m@ResCoin?4GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-CardTitle3GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-0-0-Buff+pB&ConstructionCost-ResImprovementPoints@ResCityEducation@ResCityIdeology AWorkableResCityEducation@@UpgradeLine-PublicSchool?DefaultBonusValue ResCoin83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-04 EntityPrefab&Improvements/B_TILEIMP_SCHOOLDISTRICTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget TILE-24-524-5&Improvements/B_TILEIMP_SCHOOLDISTRICTB_TILEIMP_SCHOOLDISTRICT"m@ResCoin?4GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-CardTitle3GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-0-0-Buff+pB&ConstructionCost-ResImprovementPoints@ResCityEducation@ResCityIdeology AWorkableResCityEducation@@UpgradeLine-PublicSchool?DefaultBonusValue ResCoin83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-04 EntityPrefab&Improvements/B_TILEIMP_SCHOOLDISTRICTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget TILE-23-623-6&Improvements/B_TILEIMP_SCHOOLDISTRICTB_TILEIMP_SCHOOLDISTRICT"n@ResCoin?4GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-CardTitle3GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-0-0-Buff+pB&ConstructionCost-ResImprovementPoints@ResCityEducation@ResCityIdeology AWorkableResCityEducation@@UpgradeLine-PublicSchool?DefaultBonusValue ResCoin83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-124 EntityPrefab&Improvements/B_TILEIMP_SCHOOLDISTRICTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget TILE-11-2011-20&Improvements/B_TILEIMP_SCHOOLDISTRICTB_TILEIMP_SCHOOLDISTRICT"n@ResCoin?4GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-CardTitle3GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-0-0-Buff+pB&ConstructionCost-ResImprovementPoints@ResCityEducation@ResCityIdeology AWorkableResCityEducation@@UpgradeLine-PublicSchool?DefaultBonusValue ResCoin83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-124 EntityPrefab&Improvements/B_TILEIMP_SCHOOLDISTRICTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget TILE-7-177-17&Improvements/B_TILEIMP_SCHOOLDISTRICTB_TILEIMP_SCHOOLDISTRICT"%HB ConstructionCost-ResSpecialists4@/WorkableConvertGoods-Uranium-2-EnrichedUranium!@UpgradeLine-UraniumRefineryDImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-128 EntityPrefab*Improvements/B_TILEIMP_ENRICHMENTFACILITYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalAIHint-NukeGoods Improvement BuildingNeutralAttackTarget TILE-13-1613-16*Improvements/B_TILEIMP_ENRICHMENTFACILITYB_TILEIMP_ENRICHMENTFACILITY" %HB ConstructionCost-ResSpecialists6?1WorkableGoodsSpecial-TileProduction-PT_RAREEARTH?ExtraWorkerSlots?MineTownBonusValueDImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-43 EntityPrefab%Improvements/B_TILEIMP_RAREEARTHMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement"BuildRequirementTag-RareEarthGoodIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-GatherAIHint-RareEarthMine Improvement BuildingNeutralAttackTarget TILE-19-1419-14%Improvements/B_TILEIMP_RAREEARTHMINEB_TILEIMP_RAREEARTHMINE"+@A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue?UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-3- EntityPrefabImprovements/B_TILEIMP_CLAYPITUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-GatherAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-42-1642-16Improvements/B_TILEIMP_CLAYPITB_TILEIMP_CLAYPIT; ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff!(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-3&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 186th NavyMultiTurnMoveTargetTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget6 TILE-42-1942-19Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP"(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeightABuildingHealthMaxABuildingHealthD SpawnRegionMT_CITYCENTER-28UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged( TILE-20-2820-28 BuildingB_PLAZA"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-28CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-22-2722-27MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-28CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-22-2822-28MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-28CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-21-2721-27MapTile MT_EMPTYM"9 (C#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION@ ResKnowledge@UpgradeLine-Library@@RequiredRegionLevel@ FilterAge`@AIBuildWeight\CBuildingHealthMax\CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-11UpkeepCategory CAPBUILDINGQAIHint-PublicLibrary Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-44-3344-33 BuildingB_PUBLICLIBRARY "" Ǒ? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"?StatBarragePower?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-0-Buff$?StatStrategicPower?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-1-Buff& ?StatStrategicTargets?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-2-Buff^&(B#ConstructionCost-ResCityProduction@Upkeep-ResCoinA StatMovementAStatMovementMaxA StatAttackA StatDefense@ RevealRadiuspAStatBarragePower@@StatBarrageTargets BStatStrategicPower@@StatStrategicTargets@@UpgradeLine-Artillery@ FilterAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-27UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-Cart9UnitMemberPrefab'Entities/Units/Army/Cannon/Unit_Cannon.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit5UseAction-102&UNITACTIONS-SIEGEMASTERS_DECOMMISSION ArmyName 368th ArmyMultiTurnMoveTargetHTrainableUnit TypeSiege SiegeEngineCannonCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget( TILE-36-3136-31Unit Markers/Unit_Combatant UNIT_CANNON "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFK&(C#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxpB StatMovementpBStatMovementMaxB StatAttack4B StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle B UndoCommand SpawnRegionMT_CITYCENTER-25,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_7EUnitMemberPrefab3Entities/Units/Army/MountedRifle/Unit_MountedRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 232nd ArmyMultiTurnMoveTargetUndoMoveLocation23-35\TrainableUnit TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundGunDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-23-3627-36Unit Markers/Unit_CombatantUNIT_MOUNTEDRIFLEj ""6 `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF3%(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 119th ArmyMultiTurnMoveTargetTrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetJ TILE-20-3120-31Unit Markers/Unit_CombatantUNIT_ARQUEBUS "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFK&(C#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxpB StatMovementpBStatMovementMaxB StatAttack4B StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn CanUndoHB UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-15,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_7EUnitMemberPrefab3Entities/Units/Army/MountedRifle/Unit_MountedRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 87th ArmyMultiTurnMoveTargetUndoMoveLocation47-34\TrainableUnit TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundGunDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-48-3448-34Unit Markers/Unit_CombatantUNIT_MOUNTEDRIFLE"+B&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Paper-1-Books@UpgradeLine-PrintingPress;DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-73 EntityPrefab%Improvements/B_TILEIMP_PRINTINGPRESSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget TILE-33-3633-36%Improvements/B_TILEIMP_PRINTINGPRESSB_TILEIMP_PRINTINGPRESS" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-57 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTargeth TILE-23-3123-31)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"T (MC#ConstructionCost-ResCityProduction? ResCulture? ResKnowledge#@ResCityFaith-{PlayerReligion}@UpgradeLine-CATHEDRAL@ FilterAge@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18AReligionRenameFormat+Game-Misc-ReligionRenameFormat-GrandTempleUpkeepCategory CAPBUILDING ReligionNameOverrideRequireReligionReligiousStructureTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-57-957-9 BuildingB_GRANDTEMPLE"(B#ConstructionCost-ResCityProduction@ResDomainGovernment?ResDomainDiplomacy@@UpgradeLine-CityGov@@ FilterAge`@AIBuildWeight,BBuildingHealthMax,BBuildingHealth SpawnRegionMT_CITYCENTER-13GSourceOverlayImageName/UI/Icons/NationalSpirit/NSIconSmall-GOVKINGDOMBSourceOverlayTooltip,DomainSpecialization-GOVKINGDOM-DisplayNameUpkeepCategory CAPBUILDINGGovernmentCapital CapitalAge3AIHint-SeatOfPowerAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-1436-14 BuildingB_SEATOFPOWER! ""Q `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffY&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax B StatMovement BStatMovementMaxA StatAttack(B StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus B UndoCommand SpawnRegionMT_CITYCENTER-1 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 279th ArmyMultiTurnMoveTargetUndoMoveLocation39-12.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetL TILE-40-1240-11Unit Markers/Unit_CombatantUNIT_EXPLORER "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF)(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoinA StatMovementAStatMovementMaxB StatAttackA StatDefense@ RevealRadiusAStatBarragePower@StatBarrageTargetsHBStatStrategicPower@StatStrategicTargets@UpgradeLine-Artillery@ FilterAgeA ObsoleteAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-87UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGEDKUnitMemberPrefab9Entities/Units/Army/DragonArtillery/Unit_DragonArtillery.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 277th ArmyMultiTurnMoveTargetETrainableUnitCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachineAIHint-ArmyUnit TypeSiege Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-39-1339-13Unit Markers/Unit_CombatantUNIT_DRAGONARTILLERY"e +HB&ConstructionCost-ResImprovementPoints(@#WorkableConvertGoods-Logs-4-Lumber"@WorkableResDomainEngineering?ResCityPowerRequired"?WorkableResCityPowerRequired@@UpgradeLine-Sawmill?ExtraWorkerSlots2DImprovementSort@AIBuildWeight?LumberTownBonusValue?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-184 EntityPrefab&Improvements/B_TILEIMP_POWEREDSAWMILLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement LumberTownBonus BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-WoodworkFactorySawmill Improvement BuildingNeutralAttackTarget TILE-56-956-9&Improvements/B_TILEIMP_POWEREDSAWMILLB_TILEIMP_POWEREDSAWMILLr"& @@NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff-'@NS_AdjcentCoastalBonusCount?1UNITACTIONS-TOWNSPEC_COASTAL_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_COASTAL_TOWNBONUS-0-1-Buff-'@NS_AdjcentCoastalBonusValue?1UNITACTIONS-TOWNSPEC_COASTAL_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_COASTAL_TOWNBONUS-0-2-Buff-'@@NS_AdjcentCoastalBonusValue?1UNITACTIONS-TOWNSPEC_COASTAL_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_COASTAL_TOWNBONUS-0-3-Buff@ResCoin?1UNITACTIONS-TOWNSPEC_COASTAL_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_COASTAL_TOWNBONUS-0-4-Buffk@@ SpecLevel?StatAirUnitCapacity ResCoin50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration50UNITACTIONS-TOWNSPEC_COASTAL_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS94CooldownHeat:UNITACTIONS-TOWNSPEC_COASTAL_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-1) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 !SpecPromote-B_TOWNSPEC_COASTAL_4 EvaluateActionForPredictedYieldTownSpecialization+AITownSpecializationMatch-CoastalTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-37-1210-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_COASTAL_3"T (MC#ConstructionCost-ResCityProduction? ResCulture? ResKnowledge#@ResCityFaith-{PlayerReligion}@UpgradeLine-CATHEDRAL@ FilterAge@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-24AReligionRenameFormat+Game-Misc-ReligionRenameFormat-GrandTempleUpkeepCategory CAPBUILDING ReligionNameOverrideRequireReligionReligiousStructureTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-52-1952-19 BuildingB_GRANDTEMPLE "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff5%(C#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxpB StatMovementpBStatMovementMaxB StatAttack4B StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus B UndoCommand SpawnRegionMT_CITYCENTER-16,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_7EUnitMemberPrefab3Entities/Units/Army/MountedRifle/Unit_MountedRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 276th ArmyMultiTurnMoveTargetUndoMoveLocation43-6\TrainableUnit TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundGunDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-42-644-7Unit Markers/Unit_CombatantUNIT_MOUNTEDRIFLE"A(C#ConstructionCost-ResCityProduction  AResCoin?ResCityLuxury@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-8UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-47-1347-13 BuildingB_PERFUMESHOP " RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-20-720-7MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-23-923-9MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-23-1023-10MapTile MT_EMPTY4"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-18-818-8MapTile MT_EMPTY4"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-19-819-8MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-28-1428-14MapTile MT_EMPTY"1 (C#ConstructionCost-ResCityProduction@ ResKnowledge@ResCityLuxury@RequiredRegionLevel@UpgradeLine-University@ FilterAge`@AIBuildWeight4CBuildingHealthMax4CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4HSourceOverlayImageName0UI/Icons/NationalSpirit/NSIconSmall-GOVREPUBLICCSourceOverlayTooltip-DomainSpecialization-GOVREPUBLIC-DisplayNameUpkeepCategory CAPBUILDING GovernmentCapital University CapitalAge5AIHint-AtelierStudiosAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_ATELIERSTUDIO" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-31-1231-12MapTile MT_EMPTY"2(D#ConstructionCost-ResCityProductionAResCityIdeologyA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 Building B_STATEMEDIA""5 StatAttackA StatDefense StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND ?CanUndoMarkedAsNotIdle A UndoCommand SpawnRegionMT_CITYCENTER-12QUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 241st NavyMultiTurnMoveTarget!ContainedUnitIDUNIT_MERCHANT-7UndoMoveLocation10-38 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-9-3814-23Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORT"+B&ConstructionCost-ResImprovementPoints@ResSpecialists@WorkableResSpecialists@UpgradeLine-LiterarySalonFDImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-60 EntityPrefab"Improvements/B_TILEIMP_BRAINTRUSTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget TILE-16-616-6"Improvements/B_TILEIMP_BRAINTRUSTB_TILEIMP_BRAINTRUST"+B&ConstructionCost-ResImprovementPoints@ResSpecialists@WorkableResSpecialists@UpgradeLine-LiterarySalonFDImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-60 EntityPrefab"Improvements/B_TILEIMP_BRAINTRUSTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget TILE-17-717-7"Improvements/B_TILEIMP_BRAINTRUSTB_TILEIMP_BRAINTRUST"+B&ConstructionCost-ResImprovementPoints@ResSpecialists@WorkableResSpecialists@UpgradeLine-LiterarySalonFDImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-60 EntityPrefab"Improvements/B_TILEIMP_BRAINTRUSTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget TILE-9-69-6"Improvements/B_TILEIMP_BRAINTRUSTB_TILEIMP_BRAINTRUST5"K +B&ConstructionCost-ResImprovementPointsAResCityLuxury@ResCityIdeology@AResCitySanitation@AWorkableResCitySanitation6@1WorkableConvertGoods-+IsWaste-2-RecycledMaterial@@UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-6: EntityPrefab,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget  TILE-16-716-7,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERB_TILEIMP_BEAUTIFICATIONCENTER"m@ResCoin?4GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-CardTitle3GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-0-0-Buff+pB&ConstructionCost-ResImprovementPoints@ResCityEducation@ResCityIdeology AWorkableResCityEducation@@UpgradeLine-PublicSchool?DefaultBonusValue ResCoin83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-64 EntityPrefab&Improvements/B_TILEIMP_SCHOOLDISTRICTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget  TILE-13-413-4&Improvements/B_TILEIMP_SCHOOLDISTRICTB_TILEIMP_SCHOOLDISTRICT"9 +B&ConstructionCost-ResImprovementPoints(@#WorkableConvertGoods-Flour-4-Bread@WorkableResCityIdeology?ExtraWorkerSlots@@UpgradeLine-OvenAImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-66 EntityPrefab(Improvements/B_TILEIMP_INDUSTRIALBAKERYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-17-1017-10(Improvements/B_TILEIMP_INDUSTRIALBAKERYB_TILEIMP_INDUSTRIALBAKERY"m@ResCoin?4GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-CardTitle3GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-0-0-Buff+pB&ConstructionCost-ResImprovementPoints@ResCityEducation@ResCityIdeology AWorkableResCityEducation@@UpgradeLine-PublicSchool?DefaultBonusValue ResCoin83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-64 EntityPrefab&Improvements/B_TILEIMP_SCHOOLDISTRICTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget  TILE-8-78-7&Improvements/B_TILEIMP_SCHOOLDISTRICTB_TILEIMP_SCHOOLDISTRICT"m@ResCoin?4GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-CardTitle3GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-0-0-Buff+pB&ConstructionCost-ResImprovementPoints@ResCityEducation@ResCityIdeology AWorkableResCityEducation@@UpgradeLine-PublicSchool?DefaultBonusValue ResCoin83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-64 EntityPrefab&Improvements/B_TILEIMP_SCHOOLDISTRICTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget TILE-9-79-7&Improvements/B_TILEIMP_SCHOOLDISTRICTB_TILEIMP_SCHOOLDISTRICT_"2s +HB&ConstructionCost-ResImprovementPoints0@@+WorkableConvertGoods-+CanMakeMetal-3-Steel"@WorkableResDomainEngineering?ResCityPowerRequired"@WorkableResCityPowerRequired@@UpgradeLine-FurnaceCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_STEELFURNACEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement FurnaceIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalFactoryModernization Improvement BuildingNeutralAttackTarget  TILE-20-1220-12$Improvements/B_TILEIMP_STEELFURNACEB_TILEIMP_STEELFURNACE_"2s +HB&ConstructionCost-ResImprovementPoints0@@+WorkableConvertGoods-+CanMakeMetal-3-Steel"@WorkableResDomainEngineering?ResCityPowerRequired"@WorkableResCityPowerRequired@@UpgradeLine-FurnaceCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_STEELFURNACEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement FurnaceIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalFactoryModernization Improvement BuildingNeutralAttackTarget TILE-19-1219-12$Improvements/B_TILEIMP_STEELFURNACEB_TILEIMP_STEELFURNACE"m@ResCoin?4GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-CardTitle3GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-0-0-Buff+pB&ConstructionCost-ResImprovementPoints@ResCityEducation@ResCityIdeology AWorkableResCityEducation@@UpgradeLine-PublicSchool?DefaultBonusValue ResCoin83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-44 EntityPrefab&Improvements/B_TILEIMP_SCHOOLDISTRICTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget TILE-22-1122-11&Improvements/B_TILEIMP_SCHOOLDISTRICTB_TILEIMP_SCHOOLDISTRICT"9 +B&ConstructionCost-ResImprovementPoints(@#WorkableConvertGoods-Flour-4-Bread@WorkableResCityIdeology?ExtraWorkerSlots@@UpgradeLine-OvenAImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-46 EntityPrefab(Improvements/B_TILEIMP_INDUSTRIALBAKERYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-20-1320-13(Improvements/B_TILEIMP_INDUSTRIALBAKERYB_TILEIMP_INDUSTRIALBAKERY_"2s +HB&ConstructionCost-ResImprovementPoints0@@+WorkableConvertGoods-+CanMakeMetal-3-Steel"@WorkableResDomainEngineering?ResCityPowerRequired"@WorkableResCityPowerRequired@@UpgradeLine-FurnaceCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_STEELFURNACEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement FurnaceIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalFactoryModernization Improvement BuildingNeutralAttackTarget TILE-17-1817-18$Improvements/B_TILEIMP_STEELFURNACEB_TILEIMP_STEELFURNACE_"2s +HB&ConstructionCost-ResImprovementPoints0@@+WorkableConvertGoods-+CanMakeMetal-3-Steel"@WorkableResDomainEngineering?ResCityPowerRequired"@WorkableResCityPowerRequired@@UpgradeLine-FurnaceCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_STEELFURNACEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement FurnaceIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalFactoryModernization Improvement BuildingNeutralAttackTarget TILE-18-1818-18$Improvements/B_TILEIMP_STEELFURNACEB_TILEIMP_STEELFURNACE_"2s +HB&ConstructionCost-ResImprovementPoints0@@+WorkableConvertGoods-+CanMakeMetal-3-Steel"@WorkableResDomainEngineering?ResCityPowerRequired"@WorkableResCityPowerRequired@@UpgradeLine-FurnaceCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_STEELFURNACEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement FurnaceIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalFactoryModernization Improvement BuildingNeutralAttackTarget TILE-19-1919-19$Improvements/B_TILEIMP_STEELFURNACEB_TILEIMP_STEELFURNACE_"2s +HB&ConstructionCost-ResImprovementPoints0@@+WorkableConvertGoods-+CanMakeMetal-3-Steel"@WorkableResDomainEngineering?ResCityPowerRequired"@WorkableResCityPowerRequired@@UpgradeLine-FurnaceCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_STEELFURNACEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement FurnaceIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalFactoryModernization Improvement BuildingNeutralAttackTarget TILE-23-1123-11$Improvements/B_TILEIMP_STEELFURNACEB_TILEIMP_STEELFURNACE"m@ResCoin?4GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-CardTitle3GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-0-0-Buff+pB&ConstructionCost-ResImprovementPoints@ResCityEducation@ResCityIdeology AWorkableResCityEducation@@UpgradeLine-PublicSchool?DefaultBonusValue ResCoin83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-44 EntityPrefab&Improvements/B_TILEIMP_SCHOOLDISTRICTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget TILE-18-1118-11&Improvements/B_TILEIMP_SCHOOLDISTRICTB_TILEIMP_SCHOOLDISTRICT"m@ResCoin?4GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-CardTitle3GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-0-0-Buff+pB&ConstructionCost-ResImprovementPoints@ResCityEducation@ResCityIdeology AWorkableResCityEducation@@UpgradeLine-PublicSchool?DefaultBonusValue ResCoin83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-44 EntityPrefab&Improvements/B_TILEIMP_SCHOOLDISTRICTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget TILE-18-1018-10&Improvements/B_TILEIMP_SCHOOLDISTRICTB_TILEIMP_SCHOOLDISTRICT"m@ResCoin?4GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-CardTitle3GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-0-0-Buff+pB&ConstructionCost-ResImprovementPoints@ResCityEducation@ResCityIdeology AWorkableResCityEducation@@UpgradeLine-PublicSchool?DefaultBonusValue ResCoin83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-44 EntityPrefab&Improvements/B_TILEIMP_SCHOOLDISTRICTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget TILE-21-921-9&Improvements/B_TILEIMP_SCHOOLDISTRICTB_TILEIMP_SCHOOLDISTRICTa"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValueBNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-302 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget" TILE-8-308-30$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLER6"[ + B&ConstructionCost-ResImprovementPoints@ ResCityPower0?+WorkableConvertGoods-+CanMakePower-1-Power?WorkableGoodsPollution?ExtraWorkerSlots?UpgradeLine-CoalPowerCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-302 EntityPrefab$Improvements/B_TILEIMP_POWERSTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-PowerModernization Improvement BuildingNeutralAttackTarget TILE-6-346-34$Improvements/B_TILEIMP_POWERSTATIONB_TILEIMP_POWERSTATION"%%B ConstructionCost-ResSpecialists2?-WorkableGoodsSpecial-TileProduction-PT_CORAL?ResCityPowerRequired?MineTownBonusValue?ExtraWorkerSlotscDImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-304 EntityPrefab&Improvements/B_TILEIMP_CORALHARVESTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCodeMineTownBonusBuildRequirementTile-MT_CORALImprovementCategory-GatherAIHint-CoralHarvester Improvement BuildingNeutralAttackTarget TILE-9-339-33&Improvements/B_TILEIMP_CORALHARVESTERB_TILEIMP_CORALHARVESTER" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-30. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget0 TILE-7-357-35 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE"8 +B&ConstructionCost-ResImprovementPoints?ResCityPowerRequired BResCityHousingAResCitySanitation@StatUnrestSuppression@WorkableResCityIdeology@@UpgradeLine-Apartment?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-306 EntityPrefab(Improvements/B_TILEIMP_SPONSOREDHOUSINGUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget TILE-9-309-30(Improvements/B_TILEIMP_SPONSOREDHOUSINGB_TILEIMP_SPONSOREDHOUSING5"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyT    MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-6-346-34MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-7-337-33MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-8-348-34MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-8-318-31MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-9-309-30MapTile MT_EMPTYS"(C#ConstructionCost-ResCityProductionAResCityExpansionPoints@@UpgradeLine-CapMonument@ FilterAge`@AIBuildWeightpCBuildingHealthMaxpCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-309TriggerOnSelfBuild%TECHAGE6-MONUMENT_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDINGH CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-10-2710-27 BuildingB_NATIONALLANDMARKu "  ?GoodsLimestone?*GODKINGDYNASTY-STONEBUYERS_BUFF-CardTitle)GODKINGDYNASTY-STONEBUYERS_BUFF-0-0-Buff ResKnowledge?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-0-Buff@ ResCulture?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-1-Buff& ResImprovementPoints?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-2-BuffPAResCoin?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-3-Buff#@ResCityProduction?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-4-Buff("@ResCityExpansionPoints?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-5-Buff@ ResCityFood?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-6-Buff @ResCityHousing?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-7-Buff#?ResCitySanitation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-8-Buff"?ResCityEducation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-11-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthGoodsLimestoneResCitySanitationResCityEducation ResCityPowerResCityInformation= SpawnRegionMT_CITYCENTER-37UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFalloutP TILE-60-3360-33 Building B_CAPITAL" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-37CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-61-3461-34MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-37CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-61-3361-33MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-37CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-60-3460-34MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-37CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-60-3260-32MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-37CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-59-3459-34MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-37CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-59-3359-33MapTile MT_EMPTY" u!AStatUnrestDelta?#Game-Misc-UnrestFromNumberOfCitiesCityUnrestBuff-CityCountv!StatUnrestDelta?!Game-Misc-UnrestFromSocialFabricCityUnrestBuff-SocialFabric P? Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMinStatUnrestDelta IsWorkable?RegionalEfficiencyStateReligionPopulation!StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevels @ConvertedResCityProductionCLastOwnedByPlayer-1 StatUnrest?CityIsSubregion? CityIsVassal!pAStatVassalIntegrationNeeded?StatVassalProsperity AStatVassalIntegration?CityAttacksRemainingqlAReligionPoints-SECULARG>PopulationGrowthy>ExpansionProgress-59-32y>ExpansionProgress-58-32y>ExpansionProgress-58-33y>ExpansionProgress-59-35y>ExpansionProgress-58-34y>ExpansionProgress-61-32y>ExpansionProgress-60-31y>ExpansionProgress-60-35y>ExpansionProgress-61-35y>ExpansionProgress-62-33y>ExpansionProgress-62-32y>ExpansionProgress-62-34" ?ResCityFakeImprovementPoints @ResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMax,qlA'ReligionPtsPrevTurnSnapshot_2_-SECULAR)$B$ReligionPtsPrevTurnSnapshot_2_-NONE,qlA'ReligionPtsPrevTurnSnapshot_3_-SECULAR)$B$ReligionPtsPrevTurnSnapshot_3_-NONE,qlA'ReligionPtsPrevTurnSnapshot_6_-SECULAR)$B$ReligionPtsPrevTurnSnapshot_6_-NONE,qlA'ReligionPtsPrevTurnSnapshot_0_-SECULAR)$B$ReligionPtsPrevTurnSnapshot_0_-NONE,qlA'ReligionPtsPrevTurnSnapshot_1_-SECULAR)$B$ReligionPtsPrevTurnSnapshot_1_-NONEReligionPoints-NONE+wA&ReligionPtsPrevTurnCurrent_2_-SECULAR( B#ReligionPtsPrevTurnCurrent_2_-NONE+wA&ReligionPtsPrevTurnCurrent_3_-SECULAR( B#ReligionPtsPrevTurnCurrent_3_-NONE+wA&ReligionPtsPrevTurnCurrent_6_-SECULAR( B#ReligionPtsPrevTurnCurrent_6_-NONE+wA&ReligionPtsPrevTurnCurrent_0_-SECULAR( B#ReligionPtsPrevTurnCurrent_0_-NONE+wA&ReligionPtsPrevTurnCurrent_1_-SECULAR( B#ReligionPtsPrevTurnCurrent_1_-NONE TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameYorkNoCS_PrefabAppend-MODERN< MT_CITYCENTER-37MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTargetJ TILE-60-3360-33MapTileMT_CITYCENTER| "  ?GoodsLimestone?*GODKINGDYNASTY-STONEBUYERS_BUFF-CardTitle)GODKINGDYNASTY-STONEBUYERS_BUFF-0-0-Buff ResKnowledge?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-0-Buff@ ResCulture?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-1-Buff& ResImprovementPoints?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-2-BuffPAResCoin?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-3-Buff#@ResCityProduction?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-4-Buff("@ResCityExpansionPoints?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-5-Buff@ ResCityFood?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-6-Buff @ResCityHousing?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-7-Buff#?ResCitySanitation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-8-Buff"?ResCityEducation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-11-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthGoodsLimestoneResCitySanitationResCityEducation ResCityPowerResCityInformationD% SpawnRegionMT_CITYCENTER_AQUATIC-2UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFalloutN TILE-12-3912-39 Building B_CAPITAL" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-13-4013-40MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-12-3812-38MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-11-4011-40MapTile MT_EMPTY "8 u!AStatUnrestDelta?#Game-Misc-UnrestFromNumberOfCitiesCityUnrestBuff-CityCountv!StatUnrestDelta?!Game-Misc-UnrestFromSocialFabricCityUnrestBuff-SocialFabrick D? Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMinStatUnrestDelta IsWorkable?RegionalEfficiencyStateReligionPopulation!StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevels @ConvertedResCityProductionCLastOwnedByPlayer-1 StatUnrest?CityIsSubregion? CityIsVassal!pAStatVassalIntegrationNeeded?StatVassalProsperity@StatVassalIntegration?CityAttacksRemainingqlAReligionPoints-SECULAR*\>PopulationGrowth" ?ResCityFakeImprovementPoints @ResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMax,qlA'ReligionPtsPrevTurnSnapshot_2_-SECULAR)$B$ReligionPtsPrevTurnSnapshot_2_-NONE,qlA'ReligionPtsPrevTurnSnapshot_3_-SECULAR)$B$ReligionPtsPrevTurnSnapshot_3_-NONE,qlA'ReligionPtsPrevTurnSnapshot_6_-SECULAR)$B$ReligionPtsPrevTurnSnapshot_6_-NONE,qlA'ReligionPtsPrevTurnSnapshot_0_-SECULAR)$B$ReligionPtsPrevTurnSnapshot_0_-NONE,qlA'ReligionPtsPrevTurnSnapshot_1_-SECULAR)$B$ReligionPtsPrevTurnSnapshot_1_-NONEReligionPoints-NONE+wA&ReligionPtsPrevTurnCurrent_2_-SECULAR( B#ReligionPtsPrevTurnCurrent_2_-NONE+wA&ReligionPtsPrevTurnCurrent_3_-SECULAR( B#ReligionPtsPrevTurnCurrent_3_-NONE+wA&ReligionPtsPrevTurnCurrent_6_-SECULAR( B#ReligionPtsPrevTurnCurrent_6_-NONE+wA&ReligionPtsPrevTurnCurrent_0_-SECULAR( B#ReligionPtsPrevTurnCurrent_0_-NONE+wA&ReligionPtsPrevTurnCurrent_1_-SECULAR( B#ReligionPtsPrevTurnCurrent_1_-NONE'UseAltBuildingSetTag+AquaticBuilding&UseAltCityProjectTag+AquaticProject TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameGlasgowC MT_CITYCENTER_AQUATIC-2.NoTowns NoExpansionTrainNavalUnitsOnlyHarborPresent DocksPresentAquaticRegionMapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget TILE-12-3912-39MapTileMT_CITYCENTER_AQUATIC| "  ?GoodsLimestone?*GODKINGDYNASTY-STONEBUYERS_BUFF-CardTitle)GODKINGDYNASTY-STONEBUYERS_BUFF-0-0-Buff ResKnowledge?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-0-Buff@ ResCulture?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-1-Buff& ResImprovementPoints?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-2-BuffPAResCoin?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-3-Buff#@ResCityProduction?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-4-Buff("@ResCityExpansionPoints?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-5-Buff@ ResCityFood?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-6-Buff @ResCityHousing?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-7-Buff#?ResCitySanitation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-8-Buff"?ResCityEducation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-11-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthGoodsLimestoneResCitySanitationResCityEducation ResCityPowerResCityInformationD% SpawnRegionMT_CITYCENTER_AQUATIC-1UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFalloutL TILE-34-2234-22 Building B_CAPITAL" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-34-2334-23MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-34-2134-21MapTile MT_EMPTY! "; u!AStatUnrestDelta?#Game-Misc-UnrestFromNumberOfCitiesCityUnrestBuff-CityCountv!StatUnrestDelta?!Game-Misc-UnrestFromSocialFabricCityUnrestBuff-SocialFabrick D? Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMinStatUnrestDelta IsWorkable?RegionalEfficiencyStateReligionPopulation!StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevels @ConvertedResCityProductionCLastOwnedByPlayer-1 StatUnrest?CityIsSubregion? CityIsVassal!pAStatVassalIntegrationNeeded?StatVassalProsperity@StatVassalIntegration?CityAttacksRemainingqlAReligionPoints-SECULAR*\>PopulationGrowth" ?ResCityFakeImprovementPoints @ResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMax,qlA'ReligionPtsPrevTurnSnapshot_2_-SECULAR)$B$ReligionPtsPrevTurnSnapshot_2_-NONE,qlA'ReligionPtsPrevTurnSnapshot_3_-SECULAR)$B$ReligionPtsPrevTurnSnapshot_3_-NONE,qlA'ReligionPtsPrevTurnSnapshot_6_-SECULAR)$B$ReligionPtsPrevTurnSnapshot_6_-NONE,qlA'ReligionPtsPrevTurnSnapshot_0_-SECULAR)$B$ReligionPtsPrevTurnSnapshot_0_-NONE,qlA'ReligionPtsPrevTurnSnapshot_1_-SECULAR)$B$ReligionPtsPrevTurnSnapshot_1_-NONEReligionPoints-NONE+wA&ReligionPtsPrevTurnCurrent_2_-SECULAR( B#ReligionPtsPrevTurnCurrent_2_-NONE+wA&ReligionPtsPrevTurnCurrent_3_-SECULAR( B#ReligionPtsPrevTurnCurrent_3_-NONE+wA&ReligionPtsPrevTurnCurrent_6_-SECULAR( B#ReligionPtsPrevTurnCurrent_6_-NONE+wA&ReligionPtsPrevTurnCurrent_0_-SECULAR( B#ReligionPtsPrevTurnCurrent_0_-NONE+wA&ReligionPtsPrevTurnCurrent_1_-SECULAR( B#ReligionPtsPrevTurnCurrent_1_-NONE'UseAltBuildingSetTag+AquaticBuilding&UseAltCityProjectTag+AquaticProject TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityName BirminghamC MT_CITYCENTER_AQUATIC-1.NoTowns NoExpansionTrainNavalUnitsOnlyHarborPresent DocksPresentAquaticRegionMapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget TILE-34-2234-22MapTileMT_CITYCENTER_AQUATIC "" 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFe&(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+MegafaunaArmyGuardStatus0A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-3,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 72nd ArmyMultiTurnMoveTargetTrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-41-2041-20Unit Markers/Unit_Combatant UNIT_KNIGHT{"z+A&ConstructionCost-ResImprovementPoints(@#WorkableConvertGoods-Flour-2-Bread?UpgradeLine-OvenAImprovementSort@@AIBuildWeight?DefaultBonusValue SpawnRegionMT_CITYCENTER-23* EntityPrefabImprovements/B_TILEIMP_OVENUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-19-3719-37Improvements/B_TILEIMP_OVENB_TILEIMP_OVEN{"z+A&ConstructionCost-ResImprovementPoints(@#WorkableConvertGoods-Flour-2-Bread?UpgradeLine-OvenAImprovementSort@@AIBuildWeight?DefaultBonusValue SpawnRegionMT_CITYCENTER-21* EntityPrefabImprovements/B_TILEIMP_OVENUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-21-3321-33Improvements/B_TILEIMP_OVENB_TILEIMP_OVEN"+A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FARM@ResCityHousing?FarmTownBonusValue@UpgradeLine-Farming@ImprovementSort?DefaultBonusValue SpawnRegionMT_CITYCENTER-171 EntityPrefab#Improvements/B_TILEIMP_MIGRANTFARMUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmScytheFarmsAIHint-MigrantFarm Improvement BuildingNeutralAttackTarget TILE-50-3450-34#Improvements/B_TILEIMP_MIGRANTFARMB_TILEIMP_MIGRANTFARM"(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeightABuildingHealthMaxABuildingHealthD SpawnRegionMT_CITYCENTER-26UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged& TILE-49-2349-23 BuildingB_PLAZA ""R `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff7%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 367th ArmyMultiTurnMoveTargetUndoMoveLocation28-36TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetP TILE-29-3736-31Unit Markers/Unit_Combatant UNIT_MUSKET> "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF.%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus`A StatCombatXP?StatPromotionLevel?MovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND ?CanUndoMarkedAsNotIdle B UndoCommand&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 151st NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-2UndoMoveLocation27-24TrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget" TILE-26-2423-23Unit Markers/Unit_NavalUNIT_MANOFWAR ""`82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF$(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxpB StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdlec&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 179th NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-2TrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-35-2535-25Unit Markers/Unit_NavalUNIT_MANOFWARx ""FY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff1%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@ StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-15#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 324th ArmyMultiTurnMoveTargetUndoMoveLocation38-31TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetN TILE-37-3138-32Unit Markers/Unit_Combatant UNIT_MUSKET"+A&ConstructionCost-ResImprovementPoints(@#WorkableConvertGoods-Flour-2-Bread?UpgradeLine-OvenAImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11* EntityPrefabImprovements/B_TILEIMP_OVENUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-49-3649-36Improvements/B_TILEIMP_OVENB_TILEIMP_OVEN"#@ResCityProduction?'UNITACTIONS-LUMBER_LUSHBONUS-CardTitle&UNITACTIONS-LUMBER_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValueResCityProduction/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-71 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-34-3334-33#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"+0B&ConstructionCost-ResImprovementPoints@@ResCityEducation@WorkableResCityEducation@UpgradeLine-PublicSchool?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-52 EntityPrefab$Improvements/B_TILEIMP_PUBLICSCHOOLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget* TILE-28-3428-34$Improvements/B_TILEIMP_PUBLICSCHOOLB_TILEIMP_PUBLICSCHOOL"-+B&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeTools-4-Tools"?WorkableResDomainEngineering@UpgradeLine-ToolsCImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2- EntityPrefabImprovements/B_TILEIMP_FOUNDRYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalRotaryGrindstoneBellows Improvement BuildingNeutralAttackTarget TILE-37-3137-31Improvements/B_TILEIMP_FOUNDRYB_TILEIMP_FOUNDRY"+A&ConstructionCost-ResImprovementPoints2@-WorkableConvertGoods-+CanMakeWine-2-FineWine@UpgradeLine-WineryBImprovementSort@AIBuildWeight?DefaultBonusValue SpawnRegionMT_CITYCENTER-9, EntityPrefabImprovements/B_TILEIMP_WINERYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-52-1252-12Improvements/B_TILEIMP_WINERYB_TILEIMP_WINERY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-57-1257-12MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-56-1156-11MapTile MT_EMPTY"E(HC#ConstructionCost-ResCityProduction?ResDomainWarfare @ResCoin@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-18UpkeepCategory CAPBUILDINGLBarracksPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-57-957-9 Building B_MERCHALL" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-44-344-3MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-45-445-4MapTile MT_EMPTY+"2 (C#ConstructionCost-ResCityProduction@ ResCityPower?StatBonusRegionLevel?UpgradeLine-Grid@ FilterAge@RequiredRegionLevel`@AIBuildWeightaCBuildingHealthMaxaCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 Building B_POWERGRID" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-29CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-61-361-3MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-29CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-62-362-3MapTile MT_EMPTY ""+ `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF*(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin A StatMovementAStatMovementMaxB StatAttackA StatDefense@ RevealRadiusAStatBarragePower@StatBarrageTargetsHBStatStrategicPower@StatStrategicTargets@UpgradeLine-Artillery@ FilterAgeA ObsoleteAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevel?MovedThisTurn ?CanUndopA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-187UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGEDKUnitMemberPrefab9Entities/Units/Army/DragonArtillery/Unit_DragonArtillery.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 253rd ArmyMultiTurnMoveTargetUndoMoveLocation50-11ETrainableUnitCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachineAIHint-ArmyUnit TypeSiege Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-49-1257-9Unit Markers/Unit_CombatantUNIT_DRAGONARTILLERY"+B&ConstructionCost-ResImprovementPointsAResCitySanitationAWorkableResCitySanitation-@(WorkableConvertGoods-Waste-4-Fertilizer@UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-24/ EntityPrefab!Improvements/B_TILEIMP_TRASHHEAPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget TILE-51-2051-20!Improvements/B_TILEIMP_TRASHHEAPB_TILEIMP_TRASHHEAP"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetl TILE-49-849-8!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"$_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-18*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName KharkhorinW``XPH@@@HH`XX`hhXPHHhpx Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFalloutb TILE-58-1258-12 BuildingB_TOWN""2 RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-49 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-58-1258-12MapTile MT_EMPTYB"< (C#ConstructionCost-ResCityProduction@AResCityProduction@StatExportSlotCount@UpgradeLine-Warehouses@ FilterAge@RequiredRegionLevel`@AIBuildWeight%CBuildingHealthMax%CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-24UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-52-1952-19 Building B_WAREHOUSES?"1 (C#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION AResCoin@UpgradeLine-Bank@RequiredRegionLevel@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-22UpkeepCategory CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged TILE-52-952-9 BuildingB_CENTRALBANK."? RevealRadius?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction? 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ResCulture? ResKnowledge#@ResCityFaith-{PlayerReligion}@ResCityIdeology@@UpgradeLine-CATHEDRALA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-30DReligionRenameFormat.Game-Misc-ReligionRenameFormat-NationalTempleUpkeepCategory CAPBUILDING RequireReligionReligiousStructureReligionNameOverrideTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-2710-27 BuildingB_NATIONALTEMPLEm"" StatAttackA StatDefense StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 240th NavyMultiTurnMoveTarget"ContainedUnitIDUNIT_ENGINEER-35UndoMoveLocation57-31 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-56-312-8Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORTl"9{ +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ?IsRazed SpawnRegionMT_CITYCENTER-31 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-41-2141-21#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"+A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FISH?CoastalTownBonusValue@UpgradeLine-Fishing]CImprovementSort?DefaultBonusValueNoCS_RotationAround-Y SpawnRegionMT_CITYCENTER-194 EntityPrefab&Improvements/B_TILEIMP_FISHINGBOATS_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode!BuildRequirementTerrain-TT_WATERCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShore Improvement BuildingNeutralAttackTarget& TILE-24-2324-23&Improvements/B_TILEIMP_FISHINGBOATS_2B_TILEIMP_FISHINGBOATS_2"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeFlour-2-Flour?UpgradeLine-Mill AImprovementSort@AIBuildWeight?DefaultBonusValue SpawnRegionMT_CITYCENTER-20* EntityPrefabImprovements/B_TILEIMP_MILLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget  TILE-29-3729-37Improvements/B_TILEIMP_MILLB_TILEIMP_MILL "" Ǒ? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"?StatBarragePower?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-0-Buff$?StatStrategicPower?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-1-Buff& ?StatStrategicTargets?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-2-Buff((B#ConstructionCost-ResCityProduction@Upkeep-ResCoin StatMovementAStatMovementMaxA StatAttackA StatDefense@ RevealRadiuspAStatBarragePower@@StatBarrageTargets BStatStrategicPower@@StatStrategicTargets@@UpgradeLine-Artillery@ FilterAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus@ UndoCommand- SpawnRegionMT_CITYCENTER-27UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-Cart9UnitMemberPrefab'Entities/Units/Army/Cannon/Unit_Cannon.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit5UseAction-102&UNITACTIONS-SIEGEMASTERS_DECOMMISSION ArmyName 366th ArmyMultiTurnMoveTargetUndoMoveLocation25-26HTrainableUnit TypeSiege SiegeEngineCannonCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget& TILE-25-2536-31Unit Markers/Unit_Combatant UNIT_CANNON" ""R `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? 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UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 365th ArmyMultiTurnMoveTargetUndoMoveLocation37-35.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetJ TILE-37-3644-33Unit Markers/Unit_CombatantUNIT_EXPLORER"(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeightABuildingHealthMaxABuildingHealthD SpawnRegionMT_CITYCENTER-19UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged$ TILE-25-2525-25 BuildingB_PLAZA "" Ǒ? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? 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SpawnRegionMT_CITYCENTER-257UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-Cart9UnitMemberPrefab'Entities/Units/Army/Cannon/Unit_Cannon.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit5UseAction-102&UNITACTIONS-SIEGEMASTERS_DECOMMISSION ArmyName 364th ArmyMultiTurnMoveTargetUndoMoveLocation25-26HTrainableUnit TypeSiege SiegeEngineCannonCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget$ TILE-25-2531-31Unit Markers/Unit_Combatant UNIT_CANNON^ ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff  StatAttackA StatDefenseHB StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-15QUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 363rd NavyMultiTurnMoveTargetContainedUnitIDUNIT_CLERGY-9UndoMoveLocation46-24 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-47-2443-26Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORT ""`82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF$(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxpB StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdlec&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 91st NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-15TrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-49-2549-25Unit Markers/Unit_NavalUNIT_MANOFWARE ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 53rd ArmyMultiTurnMoveTargetTrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetL TILE-47-3747-37Unit Markers/Unit_Combatant UNIT_MUSKETG ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@ StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 362nd ArmyMultiTurnMoveTargetTrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetF TILE-49-2349-23Unit Markers/Unit_CombatantUNIT_ARQUEBUS< ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff!(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-19&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 285th NavyMultiTurnMoveTargetTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget4 TILE-25-2425-24Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIPc"Z @@UpgradeLine-University(C#ConstructionCost-ResCityProduction@NeedAdjust-NEEDEDUCATION@@ ResKnowledge?ResDomainExploration@RequiredRegionLevel@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-5UpkeepCategory CAPBUILDINGG University Building CityBuildingCityBuildingConstructed CanBeSieged TILE-26-3126-31 BuildingB_ALCHEMYSCHOOL:"t(@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth SpawnRegionMT_CITYCENTER-29>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged6 TILE-61-561-5 Building B_ENCAMPMENT6"9 (HC#ConstructionCost-ResCityProduction?ResDomainDiplomacy@StatImportSlotCount@UpgradeLine-Market@RequiredRegionLevel@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-8UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-47-1347-13 BuildingB_MARKETSQUARE@"1 (C#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION AResCoin@UpgradeLine-Bank@RequiredRegionLevel@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 BuildingB_CENTRALBANK" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-49-749-7MapTile MT_EMPTY&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-49-849-8MapTile MT_EMPTY "" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-16,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 270th ArmyMultiTurnMoveTargetUndoMoveLocation40-6TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-40-544-7Unit Markers/Unit_Combatant UNIT_KNIGHT! ""R `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffY&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadius3^%B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatMovement BStatMovementMaxA StatAttack(B StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus A UndoCommand SpawnRegionMT_CITYCENTER-18 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 253rd ArmyMultiTurnMoveTargetUndoMoveLocation44-19.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetH TILE-43-1957-9Unit Markers/Unit_CombatantUNIT_EXPLORER<"t(@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxBuildingHealth SpawnRegionMT_CITYCENTER-32>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged4 TILE-60-2060-20 Building B_ENCAMPMENTV ""h `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF+(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoinpA StatMovementAStatMovementMaxB StatAttackA StatDefense@ RevealRadiusAStatBarragePower@StatBarrageTargetsHBStatStrategicPower@StatStrategicTargets@UpgradeLine-Artillery@ FilterAgeA ObsoleteAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevel?MovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND ?CanUndoMarkedAsNotIdle:5CooldownHeat:UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGEDA UndoCommand7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGEDKUnitMemberPrefab9Entities/Units/Army/DragonArtillery/Unit_DragonArtillery.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 190th ArmyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-1UndoMoveLocation48-12ETrainableUnitCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachineAIHint-ArmyUnit TypeSiege Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-49-1344-18Unit Markers/Unit_CombatantUNIT_DRAGONARTILLERY"+0B&ConstructionCost-ResImprovementPoints@@ResCityEducation@WorkableResCityEducation@UpgradeLine-PublicSchool?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-162 EntityPrefab$Improvements/B_TILEIMP_PUBLICSCHOOLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget( TILE-47-647-6$Improvements/B_TILEIMP_PUBLICSCHOOLB_TILEIMP_PUBLICSCHOOL"+B&ConstructionCost-ResImprovementPointsAResCitySanitationAWorkableResCitySanitation-@(WorkableConvertGoods-Waste-4-Fertilizer@UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18/ EntityPrefab!Improvements/B_TILEIMP_TRASHHEAPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget TILE-60-760-7!Improvements/B_TILEIMP_TRASHHEAPB_TILEIMP_TRASHHEAP"+B&ConstructionCost-ResImprovementPointsAResCityHousing@ GoodsWaste AWorkableResCoin@UpgradeLine-Apartment?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-24/ EntityPrefab!Improvements/B_TILEIMP_WORKHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget TILE-50-1950-19!Improvements/B_TILEIMP_WORKHOUSEB_TILEIMP_WORKHOUSE*"w% (C#ConstructionCost-ResCityProduction@ResDomainArts AResCoin@ResCityIdeology@@UpgradeLine-TheaterA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_PERFORMINGARTSCENTER"2(D#ConstructionCost-ResCityProductionAResCityIdeologyA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 Building B_STATEMEDIA("w% (C#ConstructionCost-ResCityProduction@ResDomainArts AResCoin@ResCityIdeology@@UpgradeLine-TheaterA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_PERFORMINGARTSCENTER("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-10-1310-13MapTile MT_EMPTY&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-9-139-13MapTile MT_EMPTY&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-4-144-14MapTile MT_EMPTY&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-4-134-13MapTile MT_EMPTY+"x% (C#ConstructionCost-ResCityProduction@ResDomainArts AResCoin@ResCityIdeology@@UpgradeLine-TheaterA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_PERFORMINGARTSCENTERA"1+A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FISH?CoastalTownBonusValue@UpgradeLine-Fishing]CImprovementSort?DefaultBonusValuepBNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-34 EntityPrefab&Improvements/B_TILEIMP_FISHINGBOATS_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode!BuildRequirementTerrain-TT_WATERCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShore Improvement BuildingNeutralAttackTarget" TILE-39-1939-19&Improvements/B_TILEIMP_FISHINGBOATS_2B_TILEIMP_FISHINGBOATS_2*"M(B#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealthy SpawnRegionMT_CITYCENTER-231CityBuildingDefenders-0UNIT_STONEFORTIFICATIONUpkeepCategory CAPBUILDINGpNoBuildingDamageSpartansFortifications AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged$ TILE-21-3621-36 Building B_STONEWALLS"(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeightABuildingHealthMaxABuildingHealthD SpawnRegionMT_CITYCENTER-17UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-49-3349-33 BuildingB_PLAZA ""`̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxpB StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdlec SpawnRegionMT_CITYCENTER-2&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 269th NavyMultiTurnMoveTargetTrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-36-2836-28Unit Markers/Unit_NavalUNIT_MANOFWAR? "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF.%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevel?MovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND ?CanUndoMarkedAsNotIdle B UndoCommand SpawnRegionMT_CITYCENTER-25&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 280th NavyMultiTurnMoveTargetUndoMoveLocation30-25TrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-29-2530-27Unit Markers/Unit_NavalUNIT_MANOFWARi ""7 `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF8%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 256th ArmyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-2TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget> TILE-47-3847-38Unit Markers/Unit_Combatant UNIT_MUSKETw ""EY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff1%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@ StatCombatXPMovedThisTurn CanUndoA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 290th ArmyMultiTurnMoveTargetUndoMoveLocation38-38TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget< TILE-37-3946-31Unit Markers/Unit_Combatant UNIT_MUSKET"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-110 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTargetB TILE-45-3745-37"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS" +A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeCloth-2-Cloth?UpgradeLine-TextileCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-7, EntityPrefabImprovements/B_TILEIMP_WEAVERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileTextile Improvement BuildingNeutralAttackTarget TILE-34-3634-36Improvements/B_TILEIMP_WEAVERB_TILEIMP_WEAVER"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-50 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget@ TILE-24-2924-29"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-27 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget` TILE-37-3337-33)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION ""m `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff]%(RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-15&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 310th NavyMultiTurnMoveTargetTrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-45-2845-28Unit Markers/Unit_NavalUNIT_BOMBVESSEL "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus A UndoCommand SpawnRegionMT_CITYCENTER-5,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 351st ArmyMultiTurnMoveTargetUndoMoveLocation23-35TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-23-3626-31Unit Markers/Unit_Combatant UNIT_KNIGHT "" i82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff\%(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-22#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 259th ArmyMultiTurnMoveTargetUndoMoveLocation53-14_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetb TILE-54-1352-9Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-63-863-8MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-63-963-9MapTile MT_EMPTY"w$ (C#ConstructionCost-ResCityProductionpAResCitySanitation?StatBonusRegionLevel@ FilterAge @UpgradeLine-CitySanitation`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-18UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-57-957-9 Building B_WATERWORKS "" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMax StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus@ UndoCommand SpawnRegionMT_CITYCENTER-16,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 250th ArmyMultiTurnMoveTargetUndoMoveLocation41-7TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-40-644-7Unit Markers/Unit_Combatant UNIT_KNIGHT ""P `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff2%(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus@ UndoCommand SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 258th ArmyMultiTurnMoveTargetUndoMoveLocation41-7TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget> TILE-40-640-11Unit Markers/Unit_CombatantUNIT_ARQUEBUS"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-240 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget> TILE-53-2053-20"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKSZ")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-181 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-58-758-7#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPi"H+@&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_HUNT>AIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget6 TILE-40-1340-13#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMP"j (B#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Library@@RequiredRegionLevel@@ FilterAge`@AIBuildWeight\BBuildingHealthMax\BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-24UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-52-1952-19 Building B_LIBRARY3"5 (C#ConstructionCost-ResCityProduction?ResCityPowerRequiredA ResCityFood?StatBonusRegionLevel@ FilterAge@@UpgradeLine-CapFood`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_GROCERYSTORE"D(HC#ConstructionCost-ResCityProduction?ResDomainWarfare @ResCoin@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDINGLBarracksPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 Building B_MERCHALL2"5 (C#ConstructionCost-ResCityProduction?ResCityPowerRequiredA ResCityFood?StatBonusRegionLevel@ FilterAge@@UpgradeLine-CapFood`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_GROCERYSTORE" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget( TILE-16-1716-17 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE^ "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus SpawnRegionMT_CITYCENTER-3&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 186th NavyMultiTurnMoveTargetTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget, TILE-42-1942-19Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP"C? ResCityFood?&UNITACTIONS-FARM_RIVERBONUS-CardTitle%UNITACTIONS-FARM_RIVERBONUS-0-0-Buff+A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FARM@ResCityHousing?FarmTownBonusValue@UpgradeLine-Farming@ImprovementSort?DefaultBonusValue ResCityFood SpawnRegionMT_CITYCENTER-201 EntityPrefab#Improvements/B_TILEIMP_MIGRANTFARMUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmScytheFarmsAIHint-MigrantFarm Improvement BuildingNeutralAttackTarget TILE-29-3629-36#Improvements/B_TILEIMP_MIGRANTFARMB_TILEIMP_MIGRANTFARM<"t(@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth SpawnRegionMT_CITYCENTER-28>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged2 TILE-20-2820-28 Building B_ENCAMPMENT "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-2,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 350th ArmyMultiTurnMoveTargetUndoMoveLocation29-38TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-28-3736-31Unit Markers/Unit_Combatant UNIT_KNIGHTj ""6 `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF3%(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 141st ArmyMultiTurnMoveTargetTrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget< TILE-19-3219-32Unit Markers/Unit_CombatantUNIT_ARQUEBUS "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF((RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle B UndoCommand SpawnRegionMT_CITYCENTER-15&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 222nd NavyMultiTurnMoveTargetUndoMoveLocation45-26TrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-44-2646-25Unit Markers/Unit_NavalUNIT_BOMBVESSEL ""i `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFM&(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn CanUndoA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-25#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 116th ArmyMultiTurnMoveTargetUndoMoveLocation37-31TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget: TILE-36-3139-33Unit Markers/Unit_Combatant UNIT_MUSKET"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetf TILE-42-3142-31!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-7/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetd TILE-32-3632-36!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-5/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetb TILE-25-3325-33!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2Y"'@ ResCityFood?&NATURE-GARDENS_BUILDINGBUFF-CardTitle%NATURE-GARDENS_BUILDINGBUFF-0-0-Buff+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue ResCityFood83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget2 TILE-38-3338-33Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE ""R `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff2%(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMoveArmyGuardStatus CanUndoA UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-25#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 347th ArmyMultiTurnMoveTargetUndoMoveLocation28-36TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget: TILE-29-3731-31Unit Markers/Unit_CombatantUNIT_ARQUEBUS" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-50-1950-19MapTile MT_EMPTY"" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax A StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatuspA UndoCommand SpawnRegionMT_CITYCENTER-18#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 253rd ArmyMultiTurnMoveTargetUndoMoveLocation50-11_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget` TILE-49-1257-9Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW"k (C#ConstructionCost-ResCityProduction@ResDomainArts@UpgradeLine-Theater@RequiredRegionLevel@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 BuildingB_GRANDTHEATERy "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff'(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadius<B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovement BStatMovementMaxA StatAttack(B StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMoveArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn CanUndoMarkedAsNotIdlepA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-1 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit  ArmyNameMultiTurnMoveTargetUndoMoveLocation39-16/ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-309.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetB40-11Unit Markers/Unit_CombatantUNIT_EXPLORER"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-936CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-40-1640-16MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-936CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-40-1540-15MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-936CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-39-1739-17MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-936CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-39-1539-15MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-936CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-38-1638-16MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-936CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-38-1538-15MapTile MT_EMPTY"\#@ResCoin?,TRADERS-WELL_TRAVELED_ROUTES_BUFF-CardTitle+TRADERS-WELL_TRAVELED_ROUTES_BUFF-0-0-Buff"?StatBorderVision?,TRADERS-WELL_TRAVELED_ROUTES_BUFF-CardTitle+TRADERS-WELL_TRAVELED_ROUTES_BUFF-0-1-Buff ResCoin?DefaultBonusValueStatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK - EntityPrefabImprovements/B_TILEIMP_OUTPOST*UseAction-200UNITACTIONS-OUTPOST_UNPACK=!OutpostImprovementRestrictionTagStandardOutpostImprovementUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+CityBuildingDefenders-0UNIT_CARAVANGUARD+CityBuildingDefenders-1UNIT_CARAVANGUARD+CityBuildingDefenders-2UNIT_CARAVANGUARD SpawnedFromUNIT_ENGINEER-33\΀ЀxЀpЀhЀ`ЀX̀xʀxȀpҀԀր؀؀րրր؀xڀxҀhԀ`րh؀`ڀ`΀`̀Xʀ` OutpostCore RoadTarget BlockSettlerNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetDestroyCityWhenDestroyed IsDefendedDestroyIfRazed RoadAnchor NukeTargetNukeEffectTarget Improvement Building4 TILE-39-1639-16Improvements/B_TILEIMP_OUTPOSTB_TILEIMP_OUTPOST" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?RegionalEfficiency?CityIsSubregion0ILinkedCityCoord,'CooldownHeat:TILEACTIONS-STANDARD_WORK?CityAttacksRemainingStateReligionPopulation!StateReligionPopulationFrac NeedAverage?NeedAverageUnmet5 WorkerSlot-0 WT_Empty EntityNameOutpostA   MT_EMPTY-936WMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile OutpostTileOutpost TILE-39-1639-16MapTile MT_EMPTY"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-24/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget` TILE-50-1650-16!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2" +A&ConstructionCost-ResImprovementPoints2@-WorkableConvertGoods-+CanMakeWine-2-FineWine@UpgradeLine-WineryBImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-22, EntityPrefabImprovements/B_TILEIMP_WINERYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget  TILE-50-1050-10Improvements/B_TILEIMP_WINERYB_TILEIMP_WINERY"+B&ConstructionCost-ResImprovementPointsAResCityHousing@ GoodsWaste AWorkableResCoin@UpgradeLine-Apartment?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18/ EntityPrefab!Improvements/B_TILEIMP_WORKHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget TILE-58-1158-11!Improvements/B_TILEIMP_WORKHOUSEB_TILEIMP_WORKHOUSE"+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-1+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget0 TILE-44-1244-12Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE" HBConstructionCost-ResArcana/@*WorkableConvertGoods-+CanMakeMetal-2-GoldCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-84 EntityPrefab&Improvements/B_TILEIMP_GOLDTRANSMUTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget TILE-51-1551-15&Improvements/B_TILEIMP_GOLDTRANSMUTERB_TILEIMP_GOLDTRANSMUTER"k (C#ConstructionCost-ResCityProduction@ResDomainArts@UpgradeLine-Theater@RequiredRegionLevel@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-22UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-52-952-9 BuildingB_GRANDTHEATER"w$ (C#ConstructionCost-ResCityProductionAResCitySanitation?StatBonusRegionLevel @@UpgradeLine-CitySanitation@ FilterAge`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 Building B_SEWERS0"5 (C#ConstructionCost-ResCityProduction?ResCityPowerRequiredA ResCityFood?StatBonusRegionLevel@ FilterAge@@UpgradeLine-CapFood`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_GROCERYSTORE"v$ (C#ConstructionCost-ResCityProductionAResCitySanitation?StatBonusRegionLevel @@UpgradeLine-CitySanitation@ FilterAge`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 Building B_SEWERS%"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-25-825-8MapTile MT_EMPTY"v$ (C#ConstructionCost-ResCityProductionAResCitySanitation?StatBonusRegionLevel @@UpgradeLine-CitySanitation@ FilterAge`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 Building B_SEWERS*"M(B#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealthy SpawnRegionMT_CITYCENTER-201CityBuildingDefenders-0UNIT_STONEFORTIFICATIONUpkeepCategory CAPBUILDINGpNoBuildingDamageSpartansFortifications AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged" TILE-28-3628-36 Building B_STONEWALLS ""`̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxpB StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdled SpawnRegionMT_CITYCENTER-11&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 346th NavyMultiTurnMoveTargetTrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-47-3147-31Unit Markers/Unit_NavalUNIT_MANOFWAR ""g `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFH&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle@ UndoCommand SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 331st ArmyMultiTurnMoveTargetUndoMoveLocation49-34TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget8 TILE-49-3349-34Unit Markers/Unit_CombatantUNIT_ARQUEBUS ""h `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFM&(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdlepA UndoCommand SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 294th ArmyMultiTurnMoveTargetUndoMoveLocation29-36TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget8 TILE-28-3632-35Unit Markers/Unit_Combatant UNIT_MUSKET? "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF.%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxpB StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-11&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 168th NavyMultiTurnMoveTargetUndoMoveLocation58-22TrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-59-2247-26Unit Markers/Unit_NavalUNIT_MANOFWAR"+`A&ConstructionCost-ResImprovementPoints2?-WorkableGoodsSpecial-TileProduction-PT_STONE?MineTownBonusValue?UpgradeLine-QuarryHDImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-15, EntityPrefabImprovements/B_TILEIMP_QUARRYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-GatherAIHint-Quarry Improvement BuildingNeutralAttackTarget TILE-40-2540-25Improvements/B_TILEIMP_QUARRYB_TILEIMP_QUARRY" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-117 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget^ TILE-44-3444-34)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATIONY"'@ ResCityFood?&NATURE-GARDENS_BUILDINGBUFF-CardTitle%NATURE-GARDENS_BUILDINGBUFF-0-0-Buff+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue ResCityFood83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-5+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget, TILE-27-3127-31Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE"'+B&ConstructionCost-ResImprovementPoints'@"WorkableConvertGoods-Logs-2-Paper @WorkableResDomainDiplomacy@UpgradeLine-Papermaker@9DImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2/ EntityPrefab!Improvements/B_TILEIMP_PAPERMILLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget TILE-38-2638-26!Improvements/B_TILEIMP_PAPERMILLB_TILEIMP_PAPERMILL"+B&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Paper-1-Books@UpgradeLine-PrintingPress;DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-253 EntityPrefab%Improvements/B_TILEIMP_PRINTINGPRESSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget  TILE-30-3430-34%Improvements/B_TILEIMP_PRINTINGPRESSB_TILEIMP_PRINTINGPRESSc ""/Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-25#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 347th ArmyMultiTurnMoveTargetUndoMoveLocation28-36TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget6 TILE-29-3731-31Unit Markers/Unit_CombatantUNIT_ARQUEBUSb ""0Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-25#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 347th ArmyMultiTurnMoveTargetUndoMoveLocation28-36TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget6 TILE-29-3731-31Unit Markers/Unit_Combatant UNIT_MUSKET "" Ǒ? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"?StatBarragePower?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-0-Buff$?StatStrategicPower?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-1-Buff& ?StatStrategicTargets?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-2-Buff((B#ConstructionCost-ResCityProduction@Upkeep-ResCoinA StatMovementAStatMovementMaxA StatAttackA StatDefense@ RevealRadiuspAStatBarragePower@@StatBarrageTargets BStatStrategicPower@@StatStrategicTargets@@UpgradeLine-Artillery@ FilterAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMoveArmyGuardStatus CanUndoA UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle. SpawnRegionMT_CITYCENTER-157UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-Cart9UnitMemberPrefab'Entities/Units/Army/Cannon/Unit_Cannon.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 336th ArmyMultiTurnMoveTargetUndoMoveLocation44-325UseAction-102&UNITACTIONS-SIEGEMASTERS_DECOMMISSIONHTrainableUnit TypeSiege SiegeEngineCannonCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-44-3344-27Unit Markers/Unit_Combatant UNIT_CANNON ""R `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff7%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus A UndoCommand SpawnRegionMT_CITYCENTER-5#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 232nd ArmyMultiTurnMoveTargetUndoMoveLocation23-35TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget4 TILE-23-3626-31Unit Markers/Unit_Combatant UNIT_MUSKET "~@ ResCityFood?%UNITACTIONS-FARM_LUSHBONUS-CardTitle$UNITACTIONS-FARM_LUSHBONUS-0-0-Buff= +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue ResCityFood SpawnRegionMT_CITYCENTER-277 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget\ TILE-61-1361-13)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION ""Q `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff2%(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus@ UndoCommand SpawnRegionMT_CITYCENTER-16#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 252nd ArmyMultiTurnMoveTargetUndoMoveLocation41-7TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget4 TILE-40-643-7Unit Markers/Unit_CombatantUNIT_ARQUEBUS6"9 (HC#ConstructionCost-ResCityProduction?ResDomainDiplomacy@StatImportSlotCount@UpgradeLine-Market@RequiredRegionLevel@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 BuildingB_MARKETSQUARE<"t(@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth SpawnRegionMT_CITYCENTER-27>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged0 TILE-61-1161-11 Building B_ENCAMPMENT"+0B&ConstructionCost-ResImprovementPoints@@ResCityEducation@WorkableResCityEducation@UpgradeLine-PublicSchool?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-82 EntityPrefab$Improvements/B_TILEIMP_PUBLICSCHOOLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget TILE-50-1550-15$Improvements/B_TILEIMP_PUBLICSCHOOLB_TILEIMP_PUBLICSCHOOL" +A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeCloth-2-Cloth?UpgradeLine-TextileCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-24, EntityPrefabImprovements/B_TILEIMP_WEAVERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileTextile Improvement BuildingNeutralAttackTarget TILE-54-1854-18Improvements/B_TILEIMP_WEAVERB_TILEIMP_WEAVER" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-227 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTargetZ TILE-54-1054-10)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-180 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget< TILE-55-1055-10"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS"v$ (C#ConstructionCost-ResCityProductionpAResCitySanitation?StatBonusRegionLevel@ FilterAge @UpgradeLine-CitySanitation`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-8UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-47-1347-13 Building B_WATERWORKSc"Z (C#ConstructionCost-ResCityProduction?ResCityPowerRequiredAResCityProduction@@StatExportSlotCount@@UpgradeLine-Warehouses@ FilterAge@RequiredRegionLevel`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_CONTAINERYARD"v$ (C#ConstructionCost-ResCityProductionAResCitySanitation?StatBonusRegionLevel @@UpgradeLine-CitySanitation@ FilterAge`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 Building B_SEWERS2"5 (C#ConstructionCost-ResCityProduction?ResCityPowerRequiredA ResCityFood?StatBonusRegionLevel@ FilterAge@@UpgradeLine-CapFood`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_GROCERYSTOREb"Z (C#ConstructionCost-ResCityProduction?ResCityPowerRequiredAResCityProduction@@StatExportSlotCount@@UpgradeLine-Warehouses@ FilterAge@RequiredRegionLevel`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_CONTAINERYARDW ""& ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff4$(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMaxA StatAttackA StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusY SpawnRegionMT_CITYCENTER-3&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat3UnitMemberPrefab!Entities/Units/Navy/Cog/Unit_Cog. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 186th NavyMultiTurnMoveTargetTrainableUnit$RequiredImprovementTag:DocksPresentWaterMovement ShallowWater NavalTarget ShipTest PreGunpowderWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundJavelinProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-42-1942-19Unit Markers/Unit_Naval UNIT_COG3"@ ResCityFood?&NATURE-GARDENS_BUILDINGBUFF-CardTitle%NATURE-GARDENS_BUILDINGBUFF-0-0-Buff+A&ConstructionCost-ResImprovementPointspAResCityHousing? GoodsWaste@WorkableResCoin?UpgradeLine-Apartment?DefaultBonusValue ResCityFood SpawnRegionMT_CITYCENTER-26/ EntityPrefab!Improvements/B_TILEIMP_APARTMENTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing Improvement BuildingNeutralAttackTarget TILE-47-2247-22!Improvements/B_TILEIMP_APARTMENTB_TILEIMP_QUARTERS"(B#ConstructionCost-ResCityProduction@ResDomainGovernment?ResDomainDiplomacy@@UpgradeLine-CityGov@@ FilterAge`@AIBuildWeight,BBuildingHealthMax,BBuildingHealth SpawnRegionMT_CITYCENTER-26GSourceOverlayImageName/UI/Icons/NationalSpirit/NSIconSmall-GOVKINGDOMBSourceOverlayTooltip,DomainSpecialization-GOVKINGDOM-DisplayNameUpkeepCategory CAPBUILDINGGovernmentCapital CapitalAge3AIHint-SeatOfPowerAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-49-2349-23 BuildingB_SEATOFPOWER "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff#(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus B UndoCommand SpawnRegionMT_CITYCENTER-25&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 340th NavyMultiTurnMoveTargetUndoMoveLocation32-27TrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget* TILE-30-2632-27Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-42-2442-24MapTile MT_EMPTY/"? RevealRadius?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-40-2540-25MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-49-3649-36MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-46-3746-37MapTile MT_EMPTY ""m `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff]%(RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-11&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 346th NavyMultiTurnMoveTargetTrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-47-3147-31Unit Markers/Unit_NavalUNIT_BOMBVESSELF ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@ StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-11#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 53rd ArmyMultiTurnMoveTargetTrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget2 TILE-47-3747-37Unit Markers/Unit_Combatant UNIT_MUSKET ""h `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFM&(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 295th ArmyMultiTurnMoveTargetUndoMoveLocation47-34TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget0 TILE-48-3448-34Unit Markers/Unit_Combatant UNIT_MUSKET? "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF.%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxpB StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle B UndoCommand&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 268th NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-15UndoMoveLocation46-26TrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-46-2748-25Unit Markers/Unit_NavalUNIT_MANOFWAR"+B&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Paper-1-Books@UpgradeLine-PrintingPress;DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-153 EntityPrefab%Improvements/B_TILEIMP_PRINTINGPRESSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget TILE-45-2745-27%Improvements/B_TILEIMP_PRINTINGPRESSB_TILEIMP_PRINTINGPRESS"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-110 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget: TILE-45-3145-31"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS"+B&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Paper-1-Books@UpgradeLine-PrintingPress;DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-53 EntityPrefab%Improvements/B_TILEIMP_PRINTINGPRESSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget TILE-24-3324-33%Improvements/B_TILEIMP_PRINTINGPRESSB_TILEIMP_PRINTINGPRESS"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-20 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget8 TILE-36-2936-29"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS"'+B&ConstructionCost-ResImprovementPoints'@"WorkableConvertGoods-Logs-2-Paper @WorkableResDomainDiplomacy@UpgradeLine-Papermaker@9DImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25/ EntityPrefab!Improvements/B_TILEIMP_PAPERMILLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget TILE-31-3431-34!Improvements/B_TILEIMP_PAPERMILLB_TILEIMP_PAPERMILL" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-58-1158-11MapTile MT_EMPTYd"(B#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKy SpawnRegionMT_CITYCENTER-181CityBuildingDefenders-0UNIT_STONEFORTIFICATIONUpkeepCategory CAPBUILDINGpNoBuildingDamageSpartansFortifications AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-57-957-9 Building B_STONEWALLS"T (MC#ConstructionCost-ResCityProduction? ResCulture? ResKnowledge#@ResCityFaith-{PlayerReligion}@UpgradeLine-CATHEDRAL@ FilterAge@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16AReligionRenameFormat+Game-Misc-ReligionRenameFormat-GrandTempleUpkeepCategory CAPBUILDING ReligionNameOverrideRequireReligionReligiousStructureTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 BuildingB_GRANDTEMPLE"" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitia C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 251st ArmyMultiTurnMoveTargetUndoMoveLocation38-15_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget^ TILE-37-1540-11Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget^ TILE-61-861-8!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-10 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget6 TILE-42-942-9"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS" +A&ConstructionCost-ResImprovementPoints2@-WorkableConvertGoods-+CanMakeWine-2-FineWine@UpgradeLine-WineryBImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-8, EntityPrefabImprovements/B_TILEIMP_WINERYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-45-1645-16Improvements/B_TILEIMP_WINERYB_TILEIMP_WINERY"++B&ConstructionCost-ResImprovementPoints3@.WorkableConvertGoods-+CanMakeCloth-2-Textiles?WorkableResDomainArts@UpgradeLine-TextileCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-241 EntityPrefab#Improvements/B_TILEIMP_TEXTILEMILLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileTextile Improvement BuildingNeutralAttackTarget TILE-51-1851-18#Improvements/B_TILEIMP_TEXTILEMILLB_TILEIMP_TEXTILEMILL: ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff!(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-10&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 182nd NavyMultiTurnMoveTargetTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget( TILE-39-439-4Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP`"Z (C#ConstructionCost-ResCityProduction?ResCityPowerRequiredAResCityProduction@@StatExportSlotCount@@UpgradeLine-Warehouses@ FilterAge@RequiredRegionLevel`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_CONTAINERYARD" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-23-1923-19MapTile MT_EMPTYb"Z (C#ConstructionCost-ResCityProduction?ResCityPowerRequiredAResCityProduction@@StatExportSlotCount@@UpgradeLine-Warehouses@ FilterAge@RequiredRegionLevel`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_CONTAINERYARD" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-29-329-3MapTile MT_EMPTYa"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValue4CNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-122 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget TILE-4-154-15$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLERa"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValueNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-122 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget TILE-4-164-16$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLER8"+A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ?IsRazed SpawnRegionMT_CITYCENTER-37 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTargetX TILE-41-1741-17)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"(A#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Council? FilterAge`@AIBuildWeightpABuildingHealthMaxpABuildingHealthD SpawnRegionMT_CITYCENTER-31UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged6 TILE-37-4037-40 Building B_COUNCIL*"2 (C#ConstructionCost-ResCityProduction@ResCityEducation@ResCityLuxury?StatBonusRegionLevel?UpgradeLine-Museum@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-11UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-3344-33 Building B_MUSEUM ""`̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxpB StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdlec SpawnRegionMT_CITYCENTER-2&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 269th NavyMultiTurnMoveTargetTrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-36-2836-28Unit Markers/Unit_NavalUNIT_MANOFWARF ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 256th ArmyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-2TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget. TILE-47-3847-38Unit Markers/Unit_Combatant UNIT_MUSKET ""`82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF$(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxpB StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdlec SpawnRegionMT_CITYCENTER-2&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 269th NavyMultiTurnMoveTargetTrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-36-2836-28Unit Markers/Unit_NavalUNIT_MANOFWAR6"Q +A&ConstructionCost-ResImprovementPoints'?"WorkableConvertGoods-Logs-1-Paper ?WorkableResDomainDiplomacy?UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight&!AIWeightAdjustOnImprovementCount?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-50 EntityPrefab"Improvements/B_TILEIMP_PAPERMAKERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget TILE-23-3323-33"Improvements/B_TILEIMP_PAPERMAKERB_TILEIMP_PAPERMAKERY"'@ ResCityFood?&NATURE-GARDENS_BUILDINGBUFF-CardTitle%NATURE-GARDENS_BUILDINGBUFF-0-0-Buff+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue ResCityFood83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget( TILE-35-3235-32Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget\ TILE-48-3548-35!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2) "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatuspB UndoCommand SpawnRegionMT_CITYCENTER-25&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 340th NavyMultiTurnMoveTargetUndoMoveLocation32-27TrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-30-2632-27Unit Markers/Unit_NavalUNIT_MANOFWAR ""R `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff2%(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-15#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 336th ArmyMultiTurnMoveTargetUndoMoveLocation44-32TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget2 TILE-44-3344-27Unit Markers/Unit_CombatantUNIT_ARQUEBUS "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus A UndoCommand SpawnRegionMT_CITYCENTER-5,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 232nd ArmyMultiTurnMoveTargetUndoMoveLocation23-35TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-23-3626-31Unit Markers/Unit_Combatant UNIT_KNIGHT" +@A&ConstructionCost-ResImprovementPoints ?ResCoin@WorkableResCoin"?WorkableResDomainExploration?CoastalTownBonusValue?UpgradeLine-Docks?DefaultBonusValuepBNoCS_RotationAround-Y ?IsRazed SpawnRegionMT_CITYCENTER-13* EntityPrefabImprovements/B_TILEIMP_DOCK2TriggerOnSelfBuildUNITACTIONS-DOCK_SPAWNUTILITYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement%OnlyOnFirstBuildTriggerIgnoreTerrainWorkerCode DocksPresentSetSpawnCoordFirstBuildSetSpawnCoord"BuildRequirementTag-WaterMovement-BuildRequirementMovementTypeAdjacent-MT_LandCoastalTownBonusImprovementCategory-Gather FaceShoreDocks AIHint-Dock Improvement BuildingNeutralAttackTarget TILE-35-1435-14Improvements/B_TILEIMP_DOCKB_TILEIMP_DOCK;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-59-859-8MapTile MT_EMPTY;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-57-757-7MapTile MT_EMPTY;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-58-758-7MapTile MT_EMPTY"7 (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight BBuildingHealthMax BBuildingHealth?StatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-188TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged TILE-57-957-9 BuildingB_STONETOWERS ""Q `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff2%(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus@ UndoCommand SpawnRegionMT_CITYCENTER-16#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 250th ArmyMultiTurnMoveTargetUndoMoveLocation41-7TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget0 TILE-40-643-7Unit Markers/Unit_CombatantUNIT_ARQUEBUS" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-27CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-62-1262-12MapTile MT_EMPTY"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-27CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-59-1259-12MapTile MT_EMPTY"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-27CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-60-1260-12MapTile MT_EMPTY"%? ResCityFood?&UNITACTIONS-FARM_RIVERBONUS-CardTitle%UNITACTIONS-FARM_RIVERBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-247 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTargetV TILE-54-1954-19)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-220 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget4 TILE-53-853-8"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-180 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget2 TILE-58-958-9"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-1/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetZ TILE-39-1439-14!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"+B&ConstructionCost-ResImprovementPoints:@5WorkableConvertGoods-+CanMakeDelicacies-2-Delicacies?UpgradeLine-KitchenCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-8- EntityPrefabImprovements/B_TILEIMP_KITCHENUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-49-1649-16Improvements/B_TILEIMP_KITCHENB_TILEIMP_KITCHEN*"2 (C#ConstructionCost-ResCityProduction@ResCityEducation@ResCityLuxury?StatBonusRegionLevel?UpgradeLine-Museum@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-24UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-52-1952-19 Building B_MUSEUM"R(C#ConstructionCost-ResCityProduction@@ResImprovementPoints@UpgradeLine-Crane@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-8UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-47-1347-13 BuildingB_LIFTINGTOWER"9(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-30UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-2710-27 BuildingB_PLAZA<"> (D#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION@A ResCityPower?UpgradeLine-CentralPower@RequiredRegionLevel@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_CENTRALPOWER'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? 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Game-Resource-InnovationPerTurnUpkeepCategory CAPBUILDINGQDataLinkAction:PLAYER:TotalPopulation,TECHAGE7-ARCDETRIOMPHE_DATALINKACTION_BUFF Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_ARCDETRIOMPHE;"> (D#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION@A ResCityPower?UpgradeLine-CentralPower@RequiredRegionLevel@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_CENTRALPOWER`"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValue RCNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-02 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget TILE-33-533-5$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLER3"[ + B&ConstructionCost-ResImprovementPoints@ ResCityPower0?+WorkableConvertGoods-+CanMakePower-1-Power?WorkableGoodsPollution?ExtraWorkerSlots?UpgradeLine-CoalPowerCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-62 EntityPrefab$Improvements/B_TILEIMP_POWERSTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-PowerModernization Improvement BuildingNeutralAttackTarget TILE-8-68-6$Improvements/B_TILEIMP_POWERSTATIONB_TILEIMP_POWERSTATION"%HB ConstructionCost-ResSpecialists,?'WorkableConvertGoods-Books-1-AResearch?ResCityPowerRequired?ExtraWorkerSlots@@UpgradeLine-LabCDImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-40 EntityPrefab"Improvements/B_TILEIMP_LABORATORYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-Professional Improvement BuildingNeutralAttackTarget TILE-21-1721-17"Improvements/B_TILEIMP_LABORATORYB_TILEIMP_LABORATORY"& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff,&@@NS_AdjcentLumberBonusCount?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-1-Buff,&@@NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-2-Buff,&@@NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-3-Buff#AResCityProduction?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-4-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration4/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-4) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_LUMBER_4 EvaluateActionForPredictedYieldTownSpecialization*AITownSpecializationMatch-LumberTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-24-1410-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_LUMBER_3^ "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus SpawnRegionMT_CITYCENTER-3&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 186th NavyMultiTurnMoveTargetTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget& TILE-42-1942-19Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP "" 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF? StatTactics?2UNITACTIONS-COMBATXP_PROMOTION_1_LEADER-CardTitle CombatPromotionBuff|Level_1_TAC#(hB#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusA StatMovementAStatMovementMaxpA StatAttackA StatDefense@@ StatTacticsALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-3CUnitMemberPrefab1Entities/Units/NonBuildable/Leader3/Unit_Leader3)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 72nd Army" CombatLeaderLeader-GENERIC_AGE3MultiTurnMoveTarget%AutoAttachLeader:Leader-GENERIC_AGE3AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-41-2041-20Unit Markers/Unit_LeaderUNIT_LEADER_3Q ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus? StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-3&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 191st NavyMultiTurnMoveTargetTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget$ TILE-39-2039-20Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP"? ResCityFood?)RITUALHUNTERS-SALT_CURING_BUFF-CardTitle(RITUALHUNTERS-SALT_CURING_BUFF-0-0-Buff ?ResCityHousing?+GOVIMPERIALDYNASTY-FENGSHUI_BUFF-CardTitle*GOVIMPERIALDYNASTY-FENGSHUI_BUFF-0-0-Buff+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue ResCityFood83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-3+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget& TILE-43-1943-19Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeFlour-2-Flour?UpgradeLine-Mill AImprovementSort@AIBuildWeight?DefaultBonusValue SpawnRegionMT_CITYCENTER-21* EntityPrefabImprovements/B_TILEIMP_MILLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-19-3419-34Improvements/B_TILEIMP_MILLB_TILEIMP_MILL<"t(@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth SpawnRegionMT_CITYCENTER-21>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged. TILE-19-3319-33 Building B_ENCAMPMENT "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-11#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 344th ArmyMultiTurnMoveTargetUndoMoveLocation37-39_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetZ TILE-37-4044-33Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW^ "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus SpawnRegionMT_CITYCENTER-2&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 269th NavyMultiTurnMoveTargetTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget" TILE-36-2836-28Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP/ ""zY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff StatAttackA StatDefenseHB StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-2QUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 342nd NavyMultiTurnMoveTarget"ContainedUnitIDUNIT_EXPLORER-10 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-38-2538-25Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORT/ ""zY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff StatAttackA StatDefenseHB StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-2QUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 342nd NavyMultiTurnMoveTarget"ContainedUnitIDUNIT_EXPLORER-13 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-38-2538-25Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORT ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buffj&(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@ StatCombatXPMovedThisTurn CanUndoA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 362nd ArmyMultiTurnMoveTargetUndoMoveLocation50-22ContainedByUnitIDTrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget* TILE-49-2350-22Unit Markers/Unit_Combatant UNIT_MUSKET" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-27 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTargetT TILE-39-2739-27)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-117 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTargetR TILE-46-3546-35)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATIONZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-51 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget~ TILE-28-3328-33#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-50-1650-16MapTile MT_EMPTY "" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitia C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-18,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 248th ArmyMultiTurnMoveTargetUndoMoveLocation60-10TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-61-1157-9Unit Markers/Unit_Combatant UNIT_KNIGHT"S(C#ConstructionCost-ResCityProduction@@ResImprovementPoints@UpgradeLine-Crane@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 BuildingB_LIFTINGTOWER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-13CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-38-1438-14MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-13CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-37-1637-16MapTile MT_EMPTY^ "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus SpawnRegionMT_CITYCENTER-1&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 242nd NavyMultiTurnMoveTargetTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-38-1238-12Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-51-1551-15MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-50-1550-15MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-49-1649-16MapTile MT_EMPTY"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-22/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetX TILE-54-854-8!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetV TILE-62-862-8!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"+B&ConstructionCost-ResImprovementPointsAResCityHousing@ GoodsWaste AWorkableResCoin@UpgradeLine-Apartment?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16/ EntityPrefab!Improvements/B_TILEIMP_WORKHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget TILE-41-741-7!Improvements/B_TILEIMP_WORKHOUSEB_TILEIMP_WORKHOUSE"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-10 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget0 TILE-45-1345-13"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS"+B&ConstructionCost-ResImprovementPointsAResCityHousing@ GoodsWaste AWorkableResCoin@UpgradeLine-Apartment?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-8/ EntityPrefab!Improvements/B_TILEIMP_WORKHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget TILE-47-1547-15!Improvements/B_TILEIMP_WORKHOUSEB_TILEIMP_WORKHOUSEo""jY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffW? RevealRadiusAIBuildWeightHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppression*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-24 UseAction-50NONE.UseAction-100UNITACTIONS-CLERGY_PROSELYTIZEAUnitMemberPrefab/Entities/Units/NonBuildable/Clergy/Unit_Clergy. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 245th ArmyMultiTurnMoveTargetUndoMoveLocation59-20f NonCombatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-60-2052-19Unit Markers/Unit_Civilian UNIT_CLERGY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-10-2910-29MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-10-2510-25MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-11-2611-26MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-9-299-29MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-9-269-26MapTile MT_EMPTY9"> (D#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION@A ResCityPower?UpgradeLine-CentralPower@RequiredRegionLevel@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_CENTRALPOWER;"> (D#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION@A ResCityPower?UpgradeLine-CentralPower@RequiredRegionLevel@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_CENTRALPOWER`"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValueܤCNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-02 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget TILE-33-333-3$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLER5"[ + B&ConstructionCost-ResImprovementPoints@ ResCityPower0?+WorkableConvertGoods-+CanMakePower-1-Power?WorkableGoodsPollution?ExtraWorkerSlots?UpgradeLine-CoalPowerCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-02 EntityPrefab$Improvements/B_TILEIMP_POWERSTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-PowerModernization Improvement BuildingNeutralAttackTarget TILE-22-422-4$Improvements/B_TILEIMP_POWERSTATIONB_TILEIMP_POWERSTATION7"[ + B&ConstructionCost-ResImprovementPoints@ ResCityPower0?+WorkableConvertGoods-+CanMakePower-1-Power?WorkableGoodsPollution?ExtraWorkerSlots?UpgradeLine-CoalPowerCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_POWERSTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-PowerModernization Improvement BuildingNeutralAttackTarget TILE-24-1224-12$Improvements/B_TILEIMP_POWERSTATIONB_TILEIMP_POWERSTATIONN ""&ff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitle CombatPromotionBuff|Level_3_ATKff? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitle CombatPromotionBuff|Level_3_DEF@@ StatTactics?2UNITACTIONS-COMBATXP_PROMOTION_3_LEADER-CardTitle CombatPromotionBuff|Level_3_TAC"(B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusA StatMovementAStatMovementMaxA StatAttackB StatDefense@ StatTacticsALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove?ArmyGuardStatusA StatCombatXP@@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle3.CooldownHeat:UNITACTIONS-STANDARD_GUARDTOGGLE SpawnRegionMT_CITYCENTER-4CUnitMemberPrefab1Entities/Units/NonBuildable/Leader5/Unit_Leader5)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 17th Army" CombatLeaderLeader-GENERIC_AGE5MultiTurnMoveTarget%AutoAttachLeader:Leader-GENERIC_AGE5AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-27-1127-11Unit Markers/Unit_LeaderUNIT_LEADER_5[")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-121 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget| TILE-11-1711-17#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-30-2730-27MapTile MT_EMPTY "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff#(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus B UndoCommand SpawnRegionMT_CITYCENTER-25&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 340th NavyMultiTurnMoveTargetUndoMoveLocation32-27TrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-30-2632-27Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-47-3747-37MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-45-3745-37MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-44-3644-36MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-43-3643-36MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-42-3142-31MapTile MT_EMPTY" ""R `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffY&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovement BStatMovementMaxA StatAttack(B StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus B UndoCommand SpawnRegionMT_CITYCENTER-11 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 339th ArmyMultiTurnMoveTargetUndoMoveLocation39-26.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget@ TILE-40-2544-33Unit Markers/Unit_CombatantUNIT_EXPLORERx "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff5%(%C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus4B UndoCommand SpawnRegionMT_CITYCENTER-2,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_5;UnitMemberPrefab)Entities/Units/Army/Dragoon/Unit_Dragoon. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 338th ArmyMultiTurnMoveTargetUndoMoveLocation34-36TTrainableUnitDamageTakenSoundLine TypeLineTypeProjectile JaguarBuffCombatType:CT_Line CombatAttackType:CAT_ProjectileProjectileFiredSoundGunAttackSoundGunRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget. TILE-34-3536-31Unit Markers/Unit_Combatant UNIT_DRAGOON ""h `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFH&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-11#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 116th ArmyMultiTurnMoveTargetUndoMoveLocation37-31TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget* TILE-36-3138-31Unit Markers/Unit_CombatantUNIT_ARQUEBUS ""g `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFH&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn CanUndoA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 290th ArmyMultiTurnMoveTargetUndoMoveLocation38-38TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget( TILE-37-3948-36Unit Markers/Unit_CombatantUNIT_ARQUEBUSy ""EY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff,%(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntity C SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@ StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-15#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 274th ArmyMultiTurnMoveTargetUndoMoveLocation38-31TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget& TILE-37-3137-31Unit Markers/Unit_CombatantUNIT_ARQUEBUS"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetT TILE-46-3146-31!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-50 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget. TILE-26-3426-34"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS" +A&ConstructionCost-ResImprovementPoints2@-WorkableConvertGoods-+CanMakeWine-2-FineWine@UpgradeLine-WineryBImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2, EntityPrefabImprovements/B_TILEIMP_WINERYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-39-3339-33Improvements/B_TILEIMP_WINERYB_TILEIMP_WINERY "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-15,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 336th ArmyMultiTurnMoveTargetUndoMoveLocation44-32TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-44-3343-27Unit Markers/Unit_Combatant UNIT_KNIGHT"D(HC#ConstructionCost-ResCityProduction?ResDomainWarfare @ResCoin@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-5UpkeepCategory CAPBUILDINGLBarracksPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-26-3126-31 Building B_MERCHALL"" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitia C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-16#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 243rd ArmyMultiTurnMoveTargetUndoMoveLocation38-11_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetX TILE-37-1243-7Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-36-936-9MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-37-937-9MapTile MT_EMPTY^ "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus SpawnRegionMT_CITYCENTER-1&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 242nd NavyMultiTurnMoveTargetTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-38-1238-12Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP ""+ `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff)(B#ConstructionCost-ResCityProduction@Upkeep-ResCoinpA StatMovementAStatMovementMaxA StatAttackA StatDefense@ RevealRadiuspAStatBarragePower@@StatBarrageTargets BStatStrategicPower@@StatStrategicTargets@@UpgradeLine-Artillery@ FilterAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax0A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian C SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand:5CooldownHeat:UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED SpawnRegionMT_CITYCENTER-87UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-Cart9UnitMemberPrefab'Entities/Units/Army/Cannon/Unit_Cannon.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 241st ArmyMultiTurnMoveTargetUndoMoveLocation48-12HTrainableUnit TypeSiege SiegeEngineCannonCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-49-1347-13Unit Markers/Unit_Combatant UNIT_CANNON"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-1/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetR TILE-40-1240-12!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"+A&ConstructionCost-ResImprovementPoints.@)WorkableConvertGoods-+CanMakeWine-2-Wine?UpgradeLine-WineryBImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-24* EntityPrefabImprovements/B_TILEIMP_VATSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-54-2054-20Improvements/B_TILEIMP_VATSB_TILEIMP_VATS"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-22/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetP TILE-51-951-9!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-180 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget, TILE-56-856-8"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKSc"#_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-1*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName Baruun-Urt( ʀ`̀X΀XЀX΀`Ѐ`Ҁh΀΀ЀxЀpЀh Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFalloutV TILE-37-1237-12 BuildingB_TOWNO"`4  RevealRadius?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction?TownInfluence-B_TOWN-43 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-37-1237-12MapTile MT_EMPTY"& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff,&@NS_AdjcentLumberBonusCount?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-1-Buff,&@NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-2-Buff,&@@NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-3-Buff#@AResCityProduction?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-4-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration4/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-0) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_LUMBER_4 EvaluateActionForPredictedYieldTownSpecialization*AITownSpecializationMatch-LumberTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed  TILE-31-410-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_LUMBER_3"& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff,&@NS_AdjcentLumberBonusCount?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-1-Buff,&@NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-2-Buff,&@@NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-3-Buff#@AResCityProduction?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-4-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration4/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-6) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_LUMBER_4 EvaluateActionForPredictedYieldTownSpecialization*AITownSpecializationMatch-LumberTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed  TILE-14-510-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_LUMBER_3"+B&ConstructionCost-ResImprovementPointsAResCityHousing@ GoodsWaste AWorkableResCoin@UpgradeLine-Apartment?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-6/ EntityPrefab!Improvements/B_TILEIMP_WORKHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget  TILE-17-617-6!Improvements/B_TILEIMP_WORKHOUSEB_TILEIMP_WORKHOUSEB"%d +@B&ConstructionCost-ResImprovementPoints0@@+WorkableConvertGoods-+CanMakeFlour-3-Flour?ResCityPowerRequired"?WorkableResCityPowerRequired@UpgradeLine-Mill?ExtraWorkerSlots0AImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-64 EntityPrefab&Improvements/B_TILEIMP_MILLINGFACTORYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingFactory Improvement BuildingNeutralAttackTarget TILE-17-1117-11&Improvements/B_TILEIMP_MILLINGFACTORYB_TILEIMP_MILLINGFACTORY@"%d +@B&ConstructionCost-ResImprovementPoints0@@+WorkableConvertGoods-+CanMakeFlour-3-Flour?ResCityPowerRequired"?WorkableResCityPowerRequired@UpgradeLine-Mill?ExtraWorkerSlots0AImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-64 EntityPrefab&Improvements/B_TILEIMP_MILLINGFACTORYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingFactory Improvement BuildingNeutralAttackTarget TILE-14-914-9&Improvements/B_TILEIMP_MILLINGFACTORYB_TILEIMP_MILLINGFACTORY"l? ResCityFood?&UNITACTIONS-FARM_RIVERBONUS-CardTitle%UNITACTIONS-FARM_RIVERBONUS-0-0-Buff~@ ResCityFood?%UNITACTIONS-FARM_LUSHBONUS-CardTitle$UNITACTIONS-FARM_LUSHBONUS-0-0-Buff +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FARM?ResCityPowerRequired?FarmTownBonusValue@@UpgradeLine-Farming@@ImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-64 EntityPrefab&Improvements/B_TILEIMP_FERTILIZEDFARMUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural ModernFarmScytheFarms Improvement BuildingNeutralAttackTarget TILE-13-913-9&Improvements/B_TILEIMP_FERTILIZEDFARMB_TILEIMP_FERTILIZEDFARM"9 %HB ConstructionCost-ResSpecialists(@#WorkableConvertGoods-Paper-2-Books?ResCityPowerRequired@@UpgradeLine-PrintingPress?ExtraWorkerSlots;DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-65 EntityPrefab'Improvements/B_TILEIMP_PUBLISHINGHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget TILE-15-415-4'Improvements/B_TILEIMP_PUBLISHINGHOUSEB_TILEIMP_PUBLISHINGHOUSEb"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValueNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget TILE-25-1825-18$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLER5"[ + B&ConstructionCost-ResImprovementPoints@ ResCityPower0?+WorkableConvertGoods-+CanMakePower-1-Power?WorkableGoodsPollution?ExtraWorkerSlots?UpgradeLine-CoalPowerCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_POWERSTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-PowerModernization Improvement BuildingNeutralAttackTarget TILE-18-918-9$Improvements/B_TILEIMP_POWERSTATIONB_TILEIMP_POWERSTATION"+B&ConstructionCost-ResImprovementPointsAResCityHousing@ GoodsWaste AWorkableResCoin@UpgradeLine-Apartment?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4/ EntityPrefab!Improvements/B_TILEIMP_WORKHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget  TILE-26-1426-14!Improvements/B_TILEIMP_WORKHOUSEB_TILEIMP_WORKHOUSEB"%d +@B&ConstructionCost-ResImprovementPoints0@@+WorkableConvertGoods-+CanMakeFlour-3-Flour?ResCityPowerRequired"?WorkableResCityPowerRequired@UpgradeLine-Mill?ExtraWorkerSlots0AImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-44 EntityPrefab&Improvements/B_TILEIMP_MILLINGFACTORYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingFactory Improvement BuildingNeutralAttackTarget TILE-24-1524-15&Improvements/B_TILEIMP_MILLINGFACTORYB_TILEIMP_MILLINGFACTORY"Q +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FARM?ResCityPowerRequired?FarmTownBonusValue@@UpgradeLine-Farming@@ImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-44 EntityPrefab&Improvements/B_TILEIMP_FERTILIZEDFARMUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural ModernFarmScytheFarms Improvement BuildingNeutralAttackTarget TILE-20-1720-17&Improvements/B_TILEIMP_FERTILIZEDFARMB_TILEIMP_FERTILIZEDFARMb"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValueNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget  TILE-24-1724-17$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLERb"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValue4CNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget  TILE-25-1725-17$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLERb"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValue4CNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget TILE-24-1624-16$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLERb"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValuekRCNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget TILE-23-1723-17$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLERb"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValuepBNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget TILE-22-1822-18$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLER5"[ + B&ConstructionCost-ResImprovementPoints@ ResCityPower0?+WorkableConvertGoods-+CanMakePower-1-Power?WorkableGoodsPollution?ExtraWorkerSlots?UpgradeLine-CoalPowerCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_POWERSTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-PowerModernization Improvement BuildingNeutralAttackTarget TILE-22-922-9$Improvements/B_TILEIMP_POWERSTATIONB_TILEIMP_POWERSTATION" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-51-2551-25MapTile MT_EMPTY "" Ǒ? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"?StatBarragePower?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-0-Buff$?StatStrategicPower?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-1-Buff& ?StatStrategicTargets?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-2-Buff((B#ConstructionCost-ResCityProduction@Upkeep-ResCoinA StatMovementAStatMovementMaxA StatAttackA StatDefense@ RevealRadiuspAStatBarragePower@@StatBarrageTargets BStatStrategicPower@@StatStrategicTargets@@UpgradeLine-Artillery@ FilterAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand. SpawnRegionMT_CITYCENTER-257UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-Cart9UnitMemberPrefab'Entities/Units/Army/Cannon/Unit_Cannon.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 324th ArmyMultiTurnMoveTargetUndoMoveLocation38-315UseAction-102&UNITACTIONS-SIEGEMASTERS_DECOMMISSIONHTrainableUnit TypeSiege SiegeEngineCannonCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-37-3131-31Unit Markers/Unit_Combatant UNIT_CANNON "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatuspA UndoCommand SpawnRegionMT_CITYCENTER-11,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 333rd ArmyMultiTurnMoveTargetUndoMoveLocation48-34TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-49-3444-33Unit Markers/Unit_Combatant UNIT_KNIGHT "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus A UndoCommand SpawnRegionMT_CITYCENTER-2,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 332nd ArmyMultiTurnMoveTargetUndoMoveLocation29-36TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget~ TILE-28-3635-31Unit Markers/Unit_Combatant UNIT_KNIGHT"", O82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"?StatBarragePower?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-0-Buff$?StatStrategicPower?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-1-Buff& ?StatStrategicTargets?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-2-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF)(B#ConstructionCost-ResCityProduction@Upkeep-ResCoinA StatMovementAStatMovementMaxA StatAttackA StatDefense@ RevealRadiuspAStatBarragePower@@StatBarrageTargets BStatStrategicPower@@StatStrategicTargets@@UpgradeLine-Artillery@ FilterAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand. SpawnRegionMT_CITYCENTER-117UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-Cart9UnitMemberPrefab'Entities/Units/Army/Cannon/Unit_Cannon.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 116th ArmyMultiTurnMoveTargetUndoMoveLocation37-315UseAction-102&UNITACTIONS-SIEGEMASTERS_DECOMMISSIONHTrainableUnit TypeSiege SiegeEngineCannonCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-36-3138-31Unit Markers/Unit_Combatant UNIT_CANNON"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetN TILE-43-3543-35!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"'+A&ConstructionCost-ResImprovementPoints,@'WorkableConvertGoods-+CanMakeOil-2-Oil ?WorkableResDomainDiplomacy?UpgradeLine-PressBImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2+ EntityPrefabImprovements/B_TILEIMP_PRESSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-37-2637-26Improvements/B_TILEIMP_PRESSB_TILEIMP_PRESSo""jY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffW? RevealRadiusAIBuildWeightHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppression*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-25 UseAction-50NONE.UseAction-100UNITACTIONS-CLERGY_PROSELYTIZEAUnitMemberPrefab/Entities/Units/NonBuildable/Clergy/Unit_Clergy. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 324th ArmyMultiTurnMoveTargetUndoMoveLocation38-31f NonCombatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-37-3131-31Unit Markers/Unit_Civilian UNIT_CLERGY"`#@ResCityProduction?'UNITACTIONS-LUMBER_LUSHBONUS-CardTitle&UNITACTIONS-LUMBER_LUSHBONUS-0-0-Buff+A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValueResCityProduction SpawnRegionMT_CITYCENTER-91 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetz TILE-54-1454-14#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"9(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-18UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-57-957-9 BuildingB_PLAZA "" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-16,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 239th ArmyMultiTurnMoveTargetUndoMoveLocation38-11TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget| TILE-37-1243-7Unit Markers/Unit_Combatant UNIT_KNIGHT"i (HC#ConstructionCost-ResCityProduction@ ResKnowledge@RequiredRegionLevel@UpgradeLine-Council@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 BuildingB_PRIVYCOUNCIL" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-247 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTargetP TILE-53-1753-17)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-22/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetL TILE-53-953-9!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetJ TILE-57-1057-10!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-1/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetH TILE-42-1242-12!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2<""9Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffB? RevealRadiusAIBuildWeightHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppression*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-16 UseAction-50NONE.UseAction-100UNITACTIONS-CLERGY_PROSELYTIZEAUnitMemberPrefab/Entities/Units/NonBuildable/Clergy/Unit_Clergy. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 226th ArmyMultiTurnMoveTargetf NonCombatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-43-643-6Unit Markers/Unit_Civilian UNIT_CLERGY"j (B#ConstructionCost-ResCityProductionpA ResCityFood?StatBonusRegionLevel@UpgradeLine-CapFood@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-22UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-52-952-9 Building B_GRANARY:": (C#ConstructionCost-ResCityProduction?ResCityPowerRequired@ ResCulture ?UpgradeLine-Communications@ FilterAge@RequiredRegionLevel`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_TELEGRAPHOFFICEY")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-121 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetx TILE-7-107-10#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"#@ResCityProduction?'UNITACTIONS-LUMBER_LUSHBONUS-CardTitle&UNITACTIONS-LUMBER_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValueResCityProduction/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-01 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetv TILE-22-522-5#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"9 %HB ConstructionCost-ResSpecialists(@#WorkableConvertGoods-Paper-2-Books?ResCityPowerRequired@@UpgradeLine-PrintingPress?ExtraWorkerSlots;DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-45 EntityPrefab'Improvements/B_TILEIMP_PUBLISHINGHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget TILE-20-920-9'Improvements/B_TILEIMP_PUBLISHINGHOUSEB_TILEIMP_PUBLISHINGHOUSEQ ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@@ StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 189th NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-3TrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-31-1031-10Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeFlour-2-Flour?UpgradeLine-Mill AImprovementSort@AIBuildWeight?DefaultBonusValue SpawnRegionMT_CITYCENTER-23* EntityPrefabImprovements/B_TILEIMP_MILLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-21-3721-37Improvements/B_TILEIMP_MILLB_TILEIMP_MILL "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderC SpawnTurnHasMultiTurnMoveArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-11#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 315th ArmyMultiTurnMoveTargetUndoMoveLocation47-37_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetV TILE-48-3744-33Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 314th ArmyMultiTurnMoveTargetUndoMoveLocation34-36_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetT TILE-34-3536-31Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW_ ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff  StatAttackA StatDefenseHB StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle A UndoCommand SpawnRegionMT_CITYCENTER-26QUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 312nd NavyMultiTurnMoveTarget ContainedUnitIDUNIT_KNIGHT-23UndoMoveLocation48-24 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-48-2348-23Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORT_ ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff  StatAttackA StatDefenseHB StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle A UndoCommand SpawnRegionMT_CITYCENTER-26QUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 312nd NavyMultiTurnMoveTarget ContainedUnitIDUNIT_KNIGHT-24UndoMoveLocation48-24 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-48-2348-23Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORT_ ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff  StatAttackA StatDefenseHB StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle A UndoCommand SpawnRegionMT_CITYCENTER-26QUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 312nd NavyMultiTurnMoveTarget ContainedUnitIDUNIT_KNIGHT-25UndoMoveLocation48-24 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-48-2348-23Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORTe ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff  StatAttackA StatDefenseHB StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle A UndoCommand SpawnRegionMT_CITYCENTER-26QUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 312nd NavyMultiTurnMoveTarget&ContainedUnitIDUNIT_MERCCROSSBOW-11UndoMoveLocation48-24 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-48-2348-23Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORTe ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff  StatAttackA StatDefenseHB StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle A UndoCommand SpawnRegionMT_CITYCENTER-26QUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 312nd NavyMultiTurnMoveTarget&ContainedUnitIDUNIT_MERCCROSSBOW-12UndoMoveLocation48-24 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-48-2348-23Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORT "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF((RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle B UndoCommand SpawnRegionMT_CITYCENTER-15&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 222nd NavyMultiTurnMoveTargetUndoMoveLocation45-26TrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-44-2646-25Unit Markers/Unit_NavalUNIT_BOMBVESSEL"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-110 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget* TILE-44-3144-31"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS6"Q +A&ConstructionCost-ResImprovementPoints'?"WorkableConvertGoods-Logs-1-Paper ?WorkableResDomainDiplomacy?UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight&!AIWeightAdjustOnImprovementCount?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-50 EntityPrefab"Improvements/B_TILEIMP_PAPERMAKERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget TILE-23-3223-32"Improvements/B_TILEIMP_PAPERMAKERB_TILEIMP_PAPERMAKER"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetF TILE-41-3241-32!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"k (C#ConstructionCost-ResCityProduction@ResDomainArts@UpgradeLine-Theater@RequiredRegionLevel@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-25UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 BuildingB_GRANDTHEATERF "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff!(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-15&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 310th NavyMultiTurnMoveTargetTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-45-2845-28Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP"T (MC#ConstructionCost-ResCityProduction? ResCulture? ResKnowledge#@ResCityFaith-{PlayerReligion}@UpgradeLine-CATHEDRAL@ FilterAge@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-5AReligionRenameFormat+Game-Misc-ReligionRenameFormat-GrandTempleUpkeepCategory CAPBUILDING ReligionNameOverrideRequireReligionReligiousStructureTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-26-3126-31 BuildingB_GRANDTEMPLE"" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-18#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 234th ArmyMultiTurnMoveTargetUndoMoveLocation60-10_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetR TILE-61-1157-9Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW("l (\C#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-University@ FilterAge@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDINGG University Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 BuildingB_MEDIEVALUNIVERSITY "" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus@ UndoCommand SpawnRegionMT_CITYCENTER-8,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 233rd ArmyMultiTurnMoveTargetUndoMoveLocation38-15TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetz TILE-37-1547-13Unit Markers/Unit_Combatant UNIT_KNIGHTB "s  #?ResCityProduction?8TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-CardTitle7TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-0-0-Buff82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff ResKnowledge?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-0-Buff@ ResCulture?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-1-Buff& ResImprovementPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-2-Buff@@ResCoin?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-3-Buff#@ResCityProduction?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-4-Buff("@@ResCityExpansionPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-5-Buff@ ResCityFood?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-6-Buff ?ResCityHousing?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-7-Buff#?ResCitySanitation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-8-Buff"?ResCityEducation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-11-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian= SpawnRegionMT_CITYCENTER-34UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFalloutD TILE-51-451-4 Building B_CAPITAL" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-34CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-52-452-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-34CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-52-352-3MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-34CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-51-551-5MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-34CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-51-351-3MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-34CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-50-450-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-34CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-50-350-3MapTile MT_EMPTY"Pe@ Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin IsWorkable?RegionalEfficiency@StateReligionPopulation!?StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevelsCLastOwnedByPlayer-2 StatUnrest?CityIsSubregion? CityIsVassal!pAStatVassalIntegrationNeeded03?StatVassalProsperitypAStatVassalIntegration?CityAttacksRemaining: BReligionPoints-SECULARA>PopulationGrowth.#?ExpansionProgress-50-2.#?ExpansionProgress-49-3.#?ExpansionProgress-49-4.#?ExpansionProgress-50-5.#?ExpansionProgress-49-5.#?ExpansionProgress-52-2.#?ExpansionProgress-51-2.#?ExpansionProgress-51-6.#?ExpansionProgress-52-5.#?ExpansionProgress-53-4.#?ExpansionProgress-53-3.#?ExpansionProgress-53-5"ef@ResCityFakeImprovementPointsefAResCityFakeProduction  CVassalFakeBuildingEvalTurn@@StatVassalProsperityMax"dXCReligionPoints-TestReligion5"?ReligionPoints-TestReligion0,: B'ReligionPtsPrevTurnSnapshot_3_-SECULAR2dXC-ReligionPtsPrevTurnSnapshot_3_-TestReligion52?-ReligionPtsPrevTurnSnapshot_3_-TestReligion0)P:'A$ReligionPtsPrevTurnSnapshot_3_-NONE,: B'ReligionPtsPrevTurnSnapshot_6_-SECULAR2dXC-ReligionPtsPrevTurnSnapshot_6_-TestReligion52?-ReligionPtsPrevTurnSnapshot_6_-TestReligion0)P:'A$ReligionPtsPrevTurnSnapshot_6_-NONE,: 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TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityName ChoibalsanNoCS_PrefabAppend-MODERN< MT_CITYCENTER-34A ((ހ0܀0ڀ8؀808@@HHހ@܀@ ( MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTargetD TILE-51-451-4MapTileMT_CITYCENTER"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-220 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget( TILE-52-752-7"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetD TILE-55-855-8!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-1/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetB TILE-39-1139-11!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-80 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget& TILE-47-1247-12"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS ""uY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buffa&(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand@ StatCombatXP,'CooldownHeat:UNITACTIONS-STANDARD_RAZE SpawnRegionMT_CITYCENTER-24#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 231st ArmyMultiTurnMoveTargetUndoMoveLocation40-6TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget( TILE-40-552-17Unit Markers/Unit_Combatant UNIT_MUSKETH"= (C#ConstructionCost-ResCityProductionAResCityProduction@ResDomainEngineering?ResCityPowerRequired@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_ASSEMBLYLINEJ"= (C#ConstructionCost-ResCityProductionAResCityProduction@ResDomainEngineering?ResCityPowerRequired@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_ASSEMBLYLINE"+@A&ConstructionCost-ResImprovementPoints ?ResCoin@WorkableResCoin"?WorkableResDomainExploration?CoastalTownBonusValue?UpgradeLine-Docks?DefaultBonusValueBNoCS_RotationAround-Y SpawnRegionMT_CITYCENTER-26* EntityPrefabImprovements/B_TILEIMP_DOCK2TriggerOnSelfBuildUNITACTIONS-DOCK_SPAWNUTILITYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement%OnlyOnFirstBuildTriggerIgnoreTerrainWorkerCode DocksPresentSetSpawnCoordFirstBuildSetSpawnCoord"BuildRequirementTag-WaterMovement-BuildRequirementMovementTypeAdjacent-MT_LandCoastalTownBonusImprovementCategory-Gather FaceShoreDocks AIHint-Dock Improvement BuildingNeutralAttackTarget TILE-50-2350-23Improvements/B_TILEIMP_DOCKB_TILEIMP_DOCK" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-31-2731-27MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-32-2632-26MapTile MT_EMPTYy "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff5%(%C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus B UndoCommand SpawnRegionMT_CITYCENTER-11,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_5;UnitMemberPrefab)Entities/Units/Army/Dragoon/Unit_Dragoon. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 309th ArmyMultiTurnMoveTargetUndoMoveLocation48-34TTrainableUnitDamageTakenSoundLine TypeLineTypeProjectile JaguarBuffCombatType:CT_Line CombatAttackType:CAT_ProjectileProjectileFiredSoundGunAttackSoundGunRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget* TILE-49-3444-33Unit Markers/Unit_Combatant UNIT_DRAGOON'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-37-2637-26MapTile MT_EMPTY ""Q `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff2%(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatuspA UndoCommand SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 308th ArmyMultiTurnMoveTargetUndoMoveLocation29-36TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-28-3636-31Unit Markers/Unit_CombatantUNIT_ARQUEBUSk ""7 `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF3%(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-11#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 234th ArmyMultiTurnMoveTargetTrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-29-3029-30Unit Markers/Unit_CombatantUNIT_ARQUEBUS "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF((RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn CanUndo B UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-15&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 222nd NavyMultiTurnMoveTargetUndoMoveLocation45-26TrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-44-2647-27Unit Markers/Unit_NavalUNIT_BOMBVESSEL"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget@ TILE-42-3242-32!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-50 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget$ TILE-27-3427-34"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS"/+ B&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeMetal-2-Ingot"@WorkableResDomainEngineering@UpgradeLine-FurnaceCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-22 EntityPrefab$Improvements/B_TILEIMP_BLASTFURNACEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementFurnaceIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget TILE-40-3140-31$Improvements/B_TILEIMP_BLASTFURNACEB_TILEIMP_BLASTFURNACE<"< (B#ConstructionCost-ResCityProduction@ResCityProduction?StatExportSlotCount?UpgradeLine-Warehouses@RequiredRegionLevel@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-18UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-57-957-9 Building B_STORES "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff((B#ConstructionCost-ResCityProduction@Upkeep-ResCoinA StatMovementAStatMovementMaxA StatAttackA StatDefense@ RevealRadiuspAStatBarragePower@@StatBarrageTargets BStatStrategicPower@@StatStrategicTargets@@UpgradeLine-Artillery@ FilterAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax`A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-167UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-Cart9UnitMemberPrefab'Entities/Units/Army/Cannon/Unit_Cannon.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 230th ArmyMultiTurnMoveTargetUndoMoveLocation40-14HTrainableUnit TypeSiege SiegeEngineCannonCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-40-1543-7Unit Markers/Unit_Combatant UNIT_CANNON:"t(@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth SpawnRegionMT_CITYCENTER-10>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged, TILE-39-539-5 Building B_ENCAMPMENT"" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 215th ArmyMultiTurnMoveTargetUndoMoveLocation40-14_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetP TILE-40-1539-11Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW"( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealthD SpawnRegionMT_CITYCENTER-29UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged4 TILE-61-561-5 BuildingB_CRANE" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-883CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-61-1861-18MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-883CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-61-1761-17MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-883CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-60-1860-18MapTile MT_EMPTY"\#@ResCoin?,TRADERS-WELL_TRAVELED_ROUTES_BUFF-CardTitle+TRADERS-WELL_TRAVELED_ROUTES_BUFF-0-0-Buff"?StatBorderVision?,TRADERS-WELL_TRAVELED_ROUTES_BUFF-CardTitle+TRADERS-WELL_TRAVELED_ROUTES_BUFF-0-1-Buff ResCoin?DefaultBonusValueStatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK - EntityPrefabImprovements/B_TILEIMP_OUTPOST*UseAction-200UNITACTIONS-OUTPOST_UNPACK=!OutpostImprovementRestrictionTagStandardOutpostImprovementUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+CityBuildingDefenders-0UNIT_CARAVANGUARD+CityBuildingDefenders-1UNIT_CARAVANGUARD+CityBuildingDefenders-2UNIT_CARAVANGUARD SpawnedFromUNIT_ENGINEER-31:`hpx OutpostCore RoadTarget BlockSettlerNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetDestroyCityWhenDestroyed IsDefendedDestroyIfRazed RoadAnchor NukeTargetNukeEffectTarget Improvement Building2 TILE-60-1760-17Improvements/B_TILEIMP_OUTPOSTB_TILEIMP_OUTPOST"  RevealRadius?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction?RegionalEfficiency?CityIsSubregionILinkedCityCoord,'CooldownHeat:TILEACTIONS-STANDARD_WORK?CityAttacksRemainingStateReligionPopulation!StateReligionPopulationFrac NeedAverage?NeedAverageUnmet5 WorkerSlot-0 WT_Empty EntityNameOutpostA   MT_EMPTY-883WMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile OutpostTileOutpost  TILE-60-1760-17MapTile MT_EMPTY "" 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF? StatTactics?2UNITACTIONS-COMBATXP_PROMOTION_1_LEADER-CardTitle CombatPromotionBuff|Level_1_TAC$(B#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadiuspA StatMovementAStatMovementMaxA StatAttackA StatDefense@ StatTacticsALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevel?MovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND ?CanUndoMarkedAsNotIdleA UndoCommandCUnitMemberPrefab1Entities/Units/NonBuildable/Leader4/Unit_Leader4)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 190th Army" CombatLeaderLeader-GENERIC_AGE4MultiTurnMoveTarget SpawnRegionMT_CITYCENTER-1UndoMoveLocation48-12%AutoAttachLeader:Leader-GENERIC_AGE4AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-49-1341-18Unit Markers/Unit_LeaderUNIT_LEADER_4 "" 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF? StatTactics?2UNITACTIONS-COMBATXP_PROMOTION_1_LEADER-CardTitle CombatPromotionBuff|Level_1_TAC$(B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusA StatMovementAStatMovementMaxA StatAttackB StatDefense@ StatTacticsALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus0A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-1CUnitMemberPrefab1Entities/Units/NonBuildable/Leader5/Unit_Leader5)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 144th Army" CombatLeaderLeader-GENERIC_AGE5MultiTurnMoveTargetUndoMoveLocation47-16%AutoAttachLeader:Leader-GENERIC_AGE5AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-46-1647-16Unit Markers/Unit_LeaderUNIT_LEADER_5 "" 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF? StatTactics?2UNITACTIONS-COMBATXP_PROMOTION_1_LEADER-CardTitle CombatPromotionBuff|Level_1_TAC$(B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusA StatMovementAStatMovementMaxA StatAttackB StatDefense@ StatTacticsALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn CanUndoA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdleCUnitMemberPrefab1Entities/Units/NonBuildable/Leader5/Unit_Leader5)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 215th Army" CombatLeaderLeader-GENERIC_AGE5MultiTurnMoveTarget SpawnRegionMT_CITYCENTER-16UndoMoveLocation40-14%AutoAttachLeader:Leader-GENERIC_AGE5AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-40-1539-16Unit Markers/Unit_LeaderUNIT_LEADER_5"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-180 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget" TILE-56-756-7"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-8/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget> TILE-46-1546-15!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-220 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget  TILE-51-851-8"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS"!_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-24*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameZuunmod(䀈䀐䀘怠耘怨怰䀰‸‘ހ܀ڀ؀ր䀀 xph`ހh怀xpphh܀hڀpڀx怈耈ꀈ쀈怸 Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFalloutT TILE-50-1750-17 BuildingB_TOWN""2 RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-42 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-50-1750-17MapTile MT_EMPTY)"2 (C#ConstructionCost-ResCityProduction@ResCityEducation@ResCityLuxury?StatBonusRegionLevel?UpgradeLine-Museum@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-8UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-47-1347-13 Building B_MUSEUM;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-7-107-10MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-6-176-17MapTile MT_EMPTY"(C#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-12.CityBuildingDefenders-0UNIT_THEODOSIANWALLSDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDINGxNoBuildingDamageAIHint-TheodosianWallsBuilding AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_THEODOSIANWALLS" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-17-617-6MapTile MT_EMPTY8": (C#ConstructionCost-ResCityProduction?ResCityPowerRequired@ ResCulture ?UpgradeLine-Communications@ FilterAge@RequiredRegionLevel`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_TELEGRAPHOFFICE:": (C#ConstructionCost-ResCityProduction?ResCityPowerRequired@ ResCulture ?UpgradeLine-Communications@ FilterAge@RequiredRegionLevel`@AIBuildWeightzCBuildingHealthMaxzCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_TELEGRAPHOFFICE:"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood@WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-22-522-5MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-31-231-2MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-33-333-3MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-33-533-5MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-30-230-2MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-32-532-5MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-31-631-6MapTile MT_EMPTY"(C#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-0.CityBuildingDefenders-0UNIT_THEODOSIANWALLSDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDINGxNoBuildingDamageAIHint-TheodosianWallsBuilding AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_THEODOSIANWALLS"& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff,&@NS_AdjcentLumberBonusCount?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-1-Buff,&@NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-2-Buff,&@@NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-3-Buff#pAResCityProduction?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-4-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration4/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-12) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_LUMBER_4 EvaluateActionForPredictedYieldTownSpecialization*AITownSpecializationMatch-LumberTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-6-1110-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_LUMBER_3b"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValue̤CNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-02 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget TILE-30-1130-11$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLER"+0B&ConstructionCost-ResImprovementPoints@@ResCityEducation@WorkableResCityEducation@UpgradeLine-PublicSchool?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-62 EntityPrefab$Improvements/B_TILEIMP_PUBLICSCHOOLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget TILE-9-109-10$Improvements/B_TILEIMP_PUBLICSCHOOLB_TILEIMP_PUBLICSCHOOLb"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValue/ RCNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget TILE-22-1722-17$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLER]"E +HB&ConstructionCost-ResImprovementPoints'@@"WorkableConvertGoods-Logs-3-Paper @WorkableResDomainDiplomacy?ResCityPowerRequired"?WorkableResCityPowerRequired?ExtraWorkerSlots@@UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-122 EntityPrefab$Improvements/B_TILEIMP_PAPERFACTORYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-WoodworkFactory Improvement BuildingNeutralAttackTarget  TILE-6-136-13$Improvements/B_TILEIMP_PAPERFACTORYB_TILEIMP_PAPERFACTORY]"E +HB&ConstructionCost-ResImprovementPoints'@@"WorkableConvertGoods-Logs-3-Paper @WorkableResDomainDiplomacy?ResCityPowerRequired"?WorkableResCityPowerRequired?ExtraWorkerSlots@@UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-122 EntityPrefab$Improvements/B_TILEIMP_PAPERFACTORYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-WoodworkFactory Improvement BuildingNeutralAttackTarget  TILE-9-159-15$Improvements/B_TILEIMP_PAPERFACTORYB_TILEIMP_PAPERFACTORYZ"D +HB&ConstructionCost-ResImprovementPoints'@@"WorkableConvertGoods-Logs-3-Paper @WorkableResDomainDiplomacy?ResCityPowerRequired"?WorkableResCityPowerRequired?ExtraWorkerSlots@@UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-62 EntityPrefab$Improvements/B_TILEIMP_PAPERFACTORYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-WoodworkFactory Improvement BuildingNeutralAttackTarget TILE-8-88-8$Improvements/B_TILEIMP_PAPERFACTORYB_TILEIMP_PAPERFACTORY\"D +HB&ConstructionCost-ResImprovementPoints'@@"WorkableConvertGoods-Logs-3-Paper @WorkableResDomainDiplomacy?ResCityPowerRequired"?WorkableResCityPowerRequired?ExtraWorkerSlots@@UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-02 EntityPrefab$Improvements/B_TILEIMP_PAPERFACTORYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-WoodworkFactory Improvement BuildingNeutralAttackTarget TILE-27-727-7$Improvements/B_TILEIMP_PAPERFACTORYB_TILEIMP_PAPERFACTORY\"D +HB&ConstructionCost-ResImprovementPoints'@@"WorkableConvertGoods-Logs-3-Paper @WorkableResDomainDiplomacy?ResCityPowerRequired"?WorkableResCityPowerRequired?ExtraWorkerSlots@@UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-62 EntityPrefab$Improvements/B_TILEIMP_PAPERFACTORYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-WoodworkFactory Improvement BuildingNeutralAttackTarget TILE-10-710-7$Improvements/B_TILEIMP_PAPERFACTORYB_TILEIMP_PAPERFACTORY\"D +HB&ConstructionCost-ResImprovementPoints'@@"WorkableConvertGoods-Logs-3-Paper @WorkableResDomainDiplomacy?ResCityPowerRequired"?WorkableResCityPowerRequired?ExtraWorkerSlots@@UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_PAPERFACTORYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-WoodworkFactory Improvement BuildingNeutralAttackTarget TILE-19-919-9$Improvements/B_TILEIMP_PAPERFACTORYB_TILEIMP_PAPERFACTORY^"D +HB&ConstructionCost-ResImprovementPoints'@@"WorkableConvertGoods-Logs-3-Paper @WorkableResDomainDiplomacy?ResCityPowerRequired"?WorkableResCityPowerRequired?ExtraWorkerSlots@@UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_PAPERFACTORYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-WoodworkFactory Improvement BuildingNeutralAttackTarget TILE-21-1021-10$Improvements/B_TILEIMP_PAPERFACTORYB_TILEIMP_PAPERFACTORY"~@ ResCityFood?%UNITACTIONS-FARM_LUSHBONUS-CardTitle$UNITACTIONS-FARM_LUSHBONUS-0-0-Buff] +@&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_HUNT>AIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue ResCityFood-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-71 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget4 TILE-32-3432-34#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMP<"t(@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth SpawnRegionMT_CITYCENTER-17>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged* TILE-49-3349-33 Building B_ENCAMPMENT "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-11#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 304th ArmyMultiTurnMoveTargetUndoMoveLocation47-37_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetN TILE-48-3744-33Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW"v$ (B#ConstructionCost-ResCityProduction@ResCitySanitation?StatBonusRegionLevel ?UpgradeLine-CitySanitation@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-5UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-26-3126-31 Building B_AQUEDUCTx "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff5%(%C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus B UndoCommand SpawnRegionMT_CITYCENTER-2,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_5;UnitMemberPrefab)Entities/Units/Army/Dragoon/Unit_Dragoon. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 303rd ArmyMultiTurnMoveTargetUndoMoveLocation29-36TTrainableUnitDamageTakenSoundLine TypeLineTypeProjectile JaguarBuffCombatType:CT_Line CombatAttackType:CAT_ProjectileProjectileFiredSoundGunAttackSoundGunRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget& TILE-28-3636-31Unit Markers/Unit_Combatant UNIT_DRAGOON\ "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF)(RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMax StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP?StatPromotionLevel?MovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand:5CooldownHeat:UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED SpawnRegionMT_CITYCENTER-11&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 168th NavyMultiTurnMoveTargetUndoMoveLocation58-22TrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-59-2246-28Unit Markers/Unit_NavalUNIT_BOMBVESSEL"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-110 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget TILE-48-3448-34"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-5/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget< TILE-28-3128-31!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget: TILE-40-2940-29!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2 "" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-16,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 227th ArmyMultiTurnMoveTargetUndoMoveLocation38-11TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetx TILE-37-1243-7Unit Markers/Unit_Combatant UNIT_KNIGHT"T (MC#ConstructionCost-ResCityProduction? ResCulture? ResKnowledge#@ResCityFaith-{PlayerReligion}@UpgradeLine-CATHEDRAL@ FilterAge@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-1AReligionRenameFormat+Game-Misc-ReligionRenameFormat-GrandTempleUpkeepCategory CAPBUILDING ReligionNameOverrideRequireReligionReligiousStructureTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 BuildingB_GRANDTEMPLER ""+Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff#(B#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadiusA StatMovementAStatMovementMaxA StatAttackA StatDefense@ StatTacticsALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@ StatCombatXPMovedThisTurn CanUndoA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-24CUnitMemberPrefab1Entities/Units/NonBuildable/Leader4/Unit_Leader4)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 198th Army" CombatLeaderLeader-GENERIC_AGE4MultiTurnMoveTargetUndoMoveLocation40-6%AutoAttachLeader:Leader-GENERIC_AGE4AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-40-544-16Unit Markers/Unit_LeaderUNIT_LEADER_4R ""+ 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF? StatTactics?2UNITACTIONS-COMBATXP_PROMOTION_1_LEADER-CardTitle CombatPromotionBuff|Level_1_TAC6%(B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusA StatMovementAStatMovementMaxA StatAttackB StatDefense@ StatTacticsALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn CanUndo@ UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-16CUnitMemberPrefab1Entities/Units/NonBuildable/Leader5/Unit_Leader5)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 278th Army" CombatLeaderLeader-GENERIC_AGE5MultiTurnMoveTargetUndoMoveLocation57-19ContainedByUnitID%AutoAttachLeader:Leader-GENERIC_AGE5AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-59-2041-9Unit Markers/Unit_LeaderUNIT_LEADER_5Q ""*Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff#(B#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadiusA StatMovementAStatMovementMaxA StatAttackA StatDefense@ StatTacticsALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@ StatCombatXPMovedThisTurn CanUndoA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-1CUnitMemberPrefab1Entities/Units/NonBuildable/Leader4/Unit_Leader4)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 146th Army" CombatLeaderLeader-GENERIC_AGE4MultiTurnMoveTargetUndoMoveLocation40-6%AutoAttachLeader:Leader-GENERIC_AGE4AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-39-640-14Unit Markers/Unit_LeaderUNIT_LEADER_4"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-22/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget8 TILE-50-850-8!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget6 TILE-57-1157-11!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-10 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget TILE-43-1343-13"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-8/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget4 TILE-48-1348-13!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2'"m (\C#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-University@ FilterAge@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-22UpkeepCategory CAPBUILDINGG University Building CityBuildingCityBuildingConstructed CanBeSieged TILE-52-952-9 BuildingB_MEDIEVALUNIVERSITY"$ResDomainDiplomacy?1TECHAGE4-GREATHALL_DATALINKACTION_BUFF-CardTitle0TECHAGE4-GREATHALL_DATALINKACTION_BUFF-0-0-Buff\ ( D#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION@ResDomainDiplomacy?CountLimit-Nation@@RequiredRegionLevel@@UpgradeLine-Diplomacy@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4:TriggerOnSelfBuild&TECHAGE7-FOREIGNOFFICE_ADDDIPLOINCOMEUpkeepCategory CAPBUILDINGYDataLinkAction:PLAYER:RelationshipDiplomacyIncome,TECHAGE4-GREATHALL_DATALINKACTION_BUFF&TooltipItemizeDiplomaticRelationshipsAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_FOREIGNOFFICE"+0B&ConstructionCost-ResImprovementPoints@@ResCityEducation@WorkableResCityEducation@UpgradeLine-PublicSchool?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-02 EntityPrefab$Improvements/B_TILEIMP_PUBLICSCHOOLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget TILE-23-423-4$Improvements/B_TILEIMP_PUBLICSCHOOLB_TILEIMP_PUBLICSCHOOL"+0B&ConstructionCost-ResImprovementPoints@@ResCityEducation@WorkableResCityEducation@UpgradeLine-PublicSchool?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-62 EntityPrefab$Improvements/B_TILEIMP_PUBLICSCHOOLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget TILE-11-1211-12$Improvements/B_TILEIMP_PUBLICSCHOOLB_TILEIMP_PUBLICSCHOOLc" +A&ConstructionCost-ResImprovementPoints*?%GoodsSpecial-TileProduction-ANYBONUS?UpgradeLine-TradePost@AIBuildWeight?DefaultBonusValueNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegion MT_EMPTY-587/ EntityPrefab!Improvements/B_TILEIMP_TRADEPOSTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement TradePost WaterVisualsUseWaterHeightForPlacement$BuildRequirementTag-TradePostTargetOutpostImprovementStandardOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-Gather FaceShoreAIHint-TradePost Improvement BuildingNeutralAttackTarget TILE-3-83-8!Improvements/B_TILEIMP_TRADEPOSTB_TILEIMP_TRADEPOSTY")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-121 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargett TILE-9-199-19#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP[")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-121 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetr TILE-11-1811-18#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP" (D#ConstructionCost-ResCityProduction?ResCityPowerRequired@@NeedAdjust-NEEDEDUCATION@@ ResKnowledge@@ResSpecialists?ResDomainGovernment?UpgradeLine-Institute@RequiredRegionLevel@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_RESEARCHINSTITUTE" (D#ConstructionCost-ResCityProduction?ResCityPowerRequired@@NeedAdjust-NEEDEDUCATION@@ ResKnowledge@@ResSpecialists?ResDomainGovernment?UpgradeLine-Institute@RequiredRegionLevel@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_RESEARCHINSTITUTE:"& ?NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& ?NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-Buff@ResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff@ SpecLevel?StatAirUnitCapacity ResCoin50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-12) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_2 !SpecPromote-B_TOWNSPEC_DEFAULT_3 EvaluateActionForPredictedYieldTownSpecialization TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed0 TILE-14-2110-12"Towns/B_TOWNSPEC_DEFAULT_2-MODERNB_TOWNSPEC_DEFAULT_2Z"$_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-12*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName Winchester Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFalloutR TILE-14-2114-21 BuildingB_TOWN^ "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus SpawnRegionMT_CITYCENTER-3&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 186th NavyMultiTurnMoveTargetTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-42-1942-19Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP` ""V 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff7$(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriority4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+MegafaunaArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-3#LeaderPromotionTypeUNIT_LEADER_45UnitMemberPrefab#Entities/Units/Army/Pike/Unit_Pike. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 72nd ArmyMultiTurnMoveTargetkTrainableUnit TypeLine JaguarBuff PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-41-2041-20Unit Markers/Unit_Combatant UNIT_PIKE "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax`A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-11,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 295th ArmyMultiTurnMoveTargetUndoMoveLocation47-34TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetv TILE-48-3444-33Unit Markers/Unit_Combatant UNIT_KNIGHT "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatuspA UndoCommand SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 294th ArmyMultiTurnMoveTargetUndoMoveLocation29-36_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetL TILE-28-3636-31Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget2 TILE-42-3342-33!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"/+ B&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeMetal-2-Ingot"@WorkableResDomainEngineering@UpgradeLine-FurnaceCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-22 EntityPrefab$Improvements/B_TILEIMP_BLASTFURNACEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementFurnaceIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget TILE-37-3237-32$Improvements/B_TILEIMP_BLASTFURNACEB_TILEIMP_BLASTFURNACE"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget0 TILE-29-3329-33!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2 ""Q `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff7%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus@ UndoCommand SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 225th ArmyMultiTurnMoveTargetUndoMoveLocation41-8TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget& TILE-41-740-11Unit Markers/Unit_Combatant UNIT_MUSKET ""g `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFM&(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus`A StatCombatXP?StatPromotionLevelMovedThisTurn CanUndoA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-8#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 82nd ArmyMultiTurnMoveTargetUndoMoveLocation39-16TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget$ TILE-38-1538-11Unit Markers/Unit_Combatant UNIT_MUSKET "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF'(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus0A StatCombatXP?StatPromotionLevelMovedThisTurn CanUndo@ UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-16#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 278th ArmyMultiTurnMoveTargetUndoMoveLocation57-19ContainedByUnitIDTrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget" TILE-59-2039-5Unit Markers/Unit_Combatant UNIT_MUSKET"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-160 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget TILE-45-945-9"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-1/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget. TILE-39-1339-13!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-220 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget TILE-52-852-8"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS" (D#ConstructionCost-ResCityProduction?ResCityPowerRequired@@NeedAdjust-NEEDEDUCATION@@ ResKnowledge@@ResSpecialists?ResDomainGovernment?UpgradeLine-Institute@RequiredRegionLevel@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_RESEARCHINSTITUTE" (D#ConstructionCost-ResCityProduction?ResCityPowerRequired@@NeedAdjust-NEEDEDUCATION@@ ResKnowledge@@ResSpecialists?ResDomainGovernment?UpgradeLine-Institute@RequiredRegionLevel@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_RESEARCHINSTITUTEZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-41 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetn TILE-22-1022-10#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"+B&ConstructionCost-ResImprovementPointsAResCityHousing@ GoodsWaste AWorkableResCoin@UpgradeLine-Apartment?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-12/ EntityPrefab!Improvements/B_TILEIMP_WORKHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget TILE-11-1511-15!Improvements/B_TILEIMP_WORKHOUSEB_TILEIMP_WORKHOUSE"" @ StatAttack?0RITUALHUNTERS-HUNTINGGROUNDS_UNITBUFF-CardTitle/RITUALHUNTERS-HUNTINGGROUNDS_UNITBUFF-0-0-Buff@ StatDefense?0RITUALHUNTERS-HUNTINGGROUNDS_UNITBUFF-CardTitle/RITUALHUNTERS-HUNTINGGROUNDS_UNITBUFF-0-1-Buff82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF#(A#ConstructionCost-ResCityProduction?Upkeep-ResCoinHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMax0A StatAttack0A StatDefense+ @&CombatMod-StatAttack-Target:+TypeLine@ FilterAge?AIBuildWeight@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMaxA StatCombatXP@StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+MegafaunaB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus9 SpawnRegionMT_CITYCENTER-3JSourceOverlayImageName2UI/Icons/NationalSpirit/NSIconSmall-RITUALHUNTERSESourceOverlayTooltip/DomainSpecialization-RITUALHUNTERS-DisplayName-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL'TileHarvestTagALLPLAYERS-HuntHarvest#TileHarvestProductionCodePT_HUNTIUnitMemberPrefab7Entities/Units/NationalSpirit/BowHunter/Unit_BowHunter. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot+ UseAction-99UNITACTIONS-SCOUT_RETURNHOME ArmyName 162nd ArmyMultiTurnMoveTargetTrainableUnit TypeRangedCombatTargetingRandomTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltipTagAIBehavior-BT_Harvest NonStacking PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-BowHunter Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-43-2043-20Unit Markers/Unit_CombatantUNIT_BOWHUNTER"+A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FARM@ResCityHousing?FarmTownBonusValue@UpgradeLine-Farming@ImprovementSort?DefaultBonusValue SpawnRegionMT_CITYCENTER-211 EntityPrefab#Improvements/B_TILEIMP_MIGRANTFARMUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmScytheFarmsAIHint-MigrantFarm Improvement BuildingNeutralAttackTarget TILE-20-3220-32#Improvements/B_TILEIMP_MIGRANTFARMB_TILEIMP_MIGRANTFARM" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-77 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget4 TILE-35-3635-36)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"(A#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Council? FilterAge`@AIBuildWeightpABuildingHealthMaxpABuildingHealthD SpawnRegionMT_CITYCENTER-28UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged2 TILE-20-2820-28 Building B_COUNCIL" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-48-2948-29MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-47-2747-27MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-43-2543-25MapTile MT_EMPTY"j (B#ConstructionCost-ResCityProductionpA ResCityFood?StatBonusRegionLevel@UpgradeLine-CapFood@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-15UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-2744-27 Building B_GRANARY"U(B#ConstructionCost-ResCityProduction AStatUnrestSuppression?UpgradeLine-Police@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-11UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-3344-33 BuildingB_WATCH"$+A&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Clay-1-Bricks"?WorkableResDomainEngineering?UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25* EntityPrefabImprovements/B_TILEIMP_KILNUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay CeramicsAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget> TILE-29-3129-31Improvements/B_TILEIMP_KILNB_TILEIMP_KILN"I +A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FARM@ResCityHousing?FarmTownBonusValue@UpgradeLine-Farming@ImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-151 EntityPrefab#Improvements/B_TILEIMP_MIGRANTFARMUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmScytheFarmsAIHint-MigrantFarm Improvement BuildingNeutralAttackTarget TILE-43-2843-28#Improvements/B_TILEIMP_MIGRANTFARMB_TILEIMP_MIGRANTFARM" +A&ConstructionCost-ResImprovementPoints2@-WorkableConvertGoods-+CanMakeWine-2-FineWine@UpgradeLine-WineryBImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11, EntityPrefabImprovements/B_TILEIMP_WINERYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-45-3445-34Improvements/B_TILEIMP_WINERYB_TILEIMP_WINERYX"5} +A&ConstructionCost-ResImprovementPoints4@/WorkableGoodsSpecial-TileProduction-PT_PASTURE"?WorkableResDomainExploration? 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StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF'(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle@ UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 278th ArmyMultiTurnMoveTargetUndoMoveLocation57-19ContainedByUnitIDTrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-59-2039-5Unit Markers/Unit_CombatantUNIT_ARQUEBUS "": `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF*(RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle,'CooldownHeat:UNITACTIONS-STANDARD_RAZEHB UndoCommand:5CooldownHeat:UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED SpawnRegionMT_CITYCENTER-1&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 185th NavyMultiTurnMoveTargetUndoMoveLocation37-14TrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-37-1338-12Unit Markers/Unit_NavalUNIT_BOMBVESSEL"$+A&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Clay-1-Bricks"?WorkableResDomainEngineering?UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16* EntityPrefabImprovements/B_TILEIMP_KILNUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay CeramicsAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget< TILE-48-948-9Improvements/B_TILEIMP_KILNB_TILEIMP_KILNX"5} +A&ConstructionCost-ResImprovementPoints4@/WorkableGoodsSpecial-TileProduction-PT_PASTURE"?WorkableResDomainExploration? GoodsWaste?FarmTownBonusValue@UpgradeLine-PastureICImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-1+ EntityPrefabImprovements/B_TILEIMP_RANCHUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-PastureGoodIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-Gather AIHint-RanchRanch Improvement BuildingNeutralAttackTarget TILE-43-1243-12Improvements/B_TILEIMP_RANCHB_TILEIMP_RANCH" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-8-108-10MapTile MT_EMPTY"& ?ResDomainEngineering?$SULTANS-CIVILSERVICE_BUFF-CardTitle#SULTANS-CIVILSERVICE_BUFF-0-0-Buff (C#ConstructionCost-ResCityProduction AResCitySanitation@RequiredRegionLevel@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealthResDomainEngineering83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-64TriggerOnSelfBuild SULTANS-B_ENGINEERSQUARTER_BUFFDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDINGkSultanBuilding AIHint-EngineersQuarterBuilding Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_ENGINEERSQUARTER4"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? 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IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-22-922-9MapTile MT_EMPTY4"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-18-918-9MapTile MT_EMPTY " RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-19-919-9MapTile MT_EMPTYL"9 (C#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION@ ResKnowledge@UpgradeLine-Library@@RequiredRegionLevel@ FilterAge`@AIBuildWeight\CBuildingHealthMax\CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDINGQAIHint-PublicLibrary Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_PUBLICLIBRARY ""K ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff)(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMax StatMovementAStatMovementMax"< (B#ConstructionCost-ResCityProduction@ResCityProduction?StatExportSlotCount?UpgradeLine-Warehouses@RequiredRegionLevel@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-11UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-3344-33 Building B_STORESK"= (aC#ConstructionCost-ResCityProduction?ResDomainEngineering@ResImprovementPointsAResCityProduction@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-2UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-3136-31 BuildingB_GRANDWORKSHOP"+B&ConstructionCost-ResImprovementPoints:@5WorkableConvertGoods-+CanMakeDelicacies-2-Delicacies?UpgradeLine-KitchenCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25- EntityPrefabImprovements/B_TILEIMP_KITCHENUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-30-3230-32Improvements/B_TILEIMP_KITCHENB_TILEIMP_KITCHEN" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-157 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget2 TILE-40-2640-26)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"#~@ ResCityFood?%UNITACTIONS-FARM_LUSHBONUS-CardTitle$UNITACTIONS-FARM_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-117 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget0 TILE-43-3443-34)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATIONX"5} +A&ConstructionCost-ResImprovementPoints4@/WorkableGoodsSpecial-TileProduction-PT_PASTURE"?WorkableResDomainExploration? GoodsWaste?FarmTownBonusValue@UpgradeLine-PastureICImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2+ EntityPrefabImprovements/B_TILEIMP_RANCHUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-PastureGoodIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-Gather AIHint-RanchRanch Improvement BuildingNeutralAttackTarget TILE-38-3038-30Improvements/B_TILEIMP_RANCHB_TILEIMP_RANCH7"9 (HC#ConstructionCost-ResCityProduction?ResDomainDiplomacy@StatImportSlotCount@UpgradeLine-Market@RequiredRegionLevel@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-25UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 BuildingB_MARKETSQUARE "" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax`A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-1,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 82nd ArmyMultiTurnMoveTargetUndoMoveLocation39-16TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetf TILE-38-1539-11Unit Markers/Unit_Combatant UNIT_KNIGHT ""+ `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff)(B#ConstructionCost-ResCityProduction@Upkeep-ResCoinA StatMovementAStatMovementMaxA StatAttackA StatDefense@ RevealRadiuspAStatBarragePower@@StatBarrageTargets BStatStrategicPower@@StatStrategicTargets@@UpgradeLine-Artillery@ FilterAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand:5CooldownHeat:UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED SpawnRegionMT_CITYCENTER-87UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-Cart9UnitMemberPrefab'Entities/Units/Army/Cannon/Unit_Cannon.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 173rd ArmyMultiTurnMoveTargetUndoMoveLocation38-10HTrainableUnit TypeSiege SiegeEngineCannonCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-38-1147-13Unit Markers/Unit_Combatant UNIT_CANNON"C,&@ResCityFaith-TestReligion5?(TECHAGE4-TEMPLE_RELIGIOUSBUFF-CardTitle'TECHAGE4-TEMPLE_RELIGIOUSBUFF-0-0-Buff (HB#ConstructionCost-ResCityProduction? ResCulture? ResKnowledge?UpgradeLine-CATHEDRAL@ FilterAge@RequiredRegionLevel`@AIBuildWeightABuildingHealthMaxABuildingHealth ResCityFaith-TestReligion5 SpawnRegionMT_CITYCENTER-9AReligionRenameFormat+Game-Misc-ReligionRenameFormat-BasicTempleUpkeepCategory CAPBUILDINGmReligionNameOverrideTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-54-1354-13 Building B_TEMPLE "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF)(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin StatMovementAStatMovementMaxA StatAttackA StatDefense@ RevealRadiuspAStatBarragePower@@StatBarrageTargets BStatStrategicPower@@StatStrategicTargets@@UpgradeLine-Artillery@ FilterAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevel?MovedThisTurn ?CanUndo@ UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle ATempHealAmount SpawnRegionMT_CITYCENTER-87UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-Cart9UnitMemberPrefab'Entities/Units/Army/Cannon/Unit_Cannon.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 180th ArmyMultiTurnMoveTargetUndoMoveLocation39-14HTrainableUnit TypeSiege SiegeEngineCannonCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-40-1439-13Unit Markers/Unit_Combatant UNIT_CANNON ""g `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFH&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-16#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 149th ArmyMultiTurnMoveTargetUndoMoveLocation38-9TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-38-1044-7Unit Markers/Unit_CombatantUNIT_ARQUEBUS: ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff!(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-10&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 182nd NavyMultiTurnMoveTargetTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-39-439-4Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP-"? RevealRadius?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-4-104-10MapTile MT_EMPTY&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-8-118-11MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-8-128-12MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-5-135-13MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-9-209-20MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-7-197-19MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-7-187-18MapTile MT_EMPTYS"(C#ConstructionCost-ResCityProductionAResCityExpansionPoints@@UpgradeLine-CapMonument@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-129TriggerOnSelfBuild%TECHAGE6-MONUMENT_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDINGH CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_NATIONALLANDMARK:"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood@WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-12-512-5MapTile MT_EMPTYP"(C#ConstructionCost-ResCityProductionAResCityExpansionPoints@@UpgradeLine-CapMonument@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-69TriggerOnSelfBuild%TECHAGE6-MONUMENT_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDINGH CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_NATIONALLANDMARK"& ?ResDomainEngineering?$SULTANS-CIVILSERVICE_BUFF-CardTitle#SULTANS-CIVILSERVICE_BUFF-0-0-Buff (C#ConstructionCost-ResCityProduction AResCitySanitation@RequiredRegionLevel@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealthResDomainEngineering83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-44TriggerOnSelfBuild SULTANS-B_ENGINEERSQUARTER_BUFFDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDINGkSultanBuilding AIHint-EngineersQuarterBuilding Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_ENGINEERSQUARTER:"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-31-331-3MapTile MT_EMPTY:"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood@WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-32-332-3MapTile MT_EMPTY:"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-32-432-4MapTile MT_EMPTY " RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-30-330-3MapTile MT_EMPTY:"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood@WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-31-531-5MapTile MT_EMPTYR"(C#ConstructionCost-ResCityProductionAResCityExpansionPoints@@UpgradeLine-CapMonument@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-09TriggerOnSelfBuild%TECHAGE6-MONUMENT_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDINGH CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_NATIONALLANDMARK'"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-Paper-2-ReligiousText!?UpgradeLine-ReligiousScribe@DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-125 EntityPrefab'Improvements/B_TILEIMP_RELIGIOUSSCRIBEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget TILE-11-1911-19'Improvements/B_TILEIMP_RELIGIOUSSCRIBEB_TILEIMP_RELIGIOUSSCRIBE"'+B&ConstructionCost-ResImprovementPoints'@"WorkableConvertGoods-Logs-2-Paper @WorkableResDomainDiplomacy@UpgradeLine-Papermaker@9DImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-12/ EntityPrefab!Improvements/B_TILEIMP_PAPERMILLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget  TILE-10-1910-19!Improvements/B_TILEIMP_PAPERMILLB_TILEIMP_PAPERMILLY")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-121 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget` TILE-5-115-11#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPY")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-121 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget^ TILE-5-125-12#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP$"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-Paper-2-ReligiousText!?UpgradeLine-ReligiousScribe@DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-05 EntityPrefab'Improvements/B_TILEIMP_RELIGIOUSSCRIBEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget TILE-29-629-6'Improvements/B_TILEIMP_RELIGIOUSSCRIBEB_TILEIMP_RELIGIOUSSCRIBEX"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-01 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget\ TILE-26-926-9#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP ""33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_DEF@ StatTactics?2UNITACTIONS-COMBATXP_PROMOTION_4_LEADER-CardTitle CombatPromotionBuff|Level_4_TAC $(B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusA StatMovementAStatMovementMaxA StatAttackB StatDefense@ StatTacticsALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove?ArmyGuardStatus B StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand ATempHealAmount3.CooldownHeat:UNITACTIONS-STANDARD_GUARDTOGGLECUnitMemberPrefab1Entities/Units/NonBuildable/Leader5/Unit_Leader5)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 219th Army" CombatLeaderLeader-GENERIC_AGE5MultiTurnMoveTargetContainedByUnitIDUndoMoveLocation21-15%AutoAttachLeader:Leader-GENERIC_AGE5AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-21-1654-33Unit Markers/Unit_LeaderUNIT_LEADER_5 ""qff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitle CombatPromotionBuff|Level_3_ATKff? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitle CombatPromotionBuff|Level_3_DEF@@ StatTactics?2UNITACTIONS-COMBATXP_PROMOTION_3_LEADER-CardTitle CombatPromotionBuff|Level_3_TAC#(B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusA StatMovementAStatMovementMaxA StatAttackB StatDefense@ StatTacticsALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMoveArmyGuardStatusA StatCombatXP@@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle ATempHealAmountA UndoCommandCUnitMemberPrefab1Entities/Units/NonBuildable/Leader5/Unit_Leader5)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 212nd Army" CombatLeaderLeader-GENERIC_AGE5MultiTurnMoveTarget SpawnRegionMT_CITYCENTER-4ContainedByUnitIDUndoMoveLocation15-8%AutoAttachLeader:Leader-GENERIC_AGE5AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-14-854-33Unit Markers/Unit_LeaderUNIT_LEADER_5 ""z 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEFS%(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriority4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMaxA StatCombatXP@StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+MegafaunaB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus SpawnRegionMT_CITYCENTER-3#LeaderPromotionTypeUNIT_LEADER_45UnitMemberPrefab#Entities/Units/Army/Pike/Unit_Pike. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 162nd ArmyMultiTurnMoveTargetkTrainableUnit TypeLine JaguarBuff PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetz TILE-43-2043-20Unit Markers/Unit_Combatant UNIT_PIKE"& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-Buff@AResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff,&@NS_AdjcentLumberBonusCount?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-1-Buff,&@NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-2-Buff,&@@NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-3-Buff#@ResCityProduction?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-4-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration4/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-3) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_LUMBER_4 EvaluateActionForPredictedYieldTownSpecialization*AITownSpecializationMatch-LumberTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-41-2010-12"Towns/B_TOWNSPEC_DEFAULT_3-MIDDLEB_TOWNSPEC_LUMBER_3" (B#ConstructionCost-ResCityProduction@ResDomainGovernment?ResDomainDiplomacy@@UpgradeLine-CityGov@@ FilterAge`@AIBuildWeight,BBuildingHealthMax,BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11GSourceOverlayImageName/UI/Icons/NationalSpirit/NSIconSmall-GOVKINGDOMBSourceOverlayTooltip,DomainSpecialization-GOVKINGDOM-DisplayNameUpkeepCategory CAPBUILDINGGovernmentCapital CapitalAge3AIHint-SeatOfPowerAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-3344-33 BuildingB_SEATOFPOWER" (B#ConstructionCost-ResCityProduction@ResDomainGovernment?ResDomainDiplomacy@@UpgradeLine-CityGov@@ FilterAge`@AIBuildWeight,BBuildingHealthMax,BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-5GSourceOverlayImageName/UI/Icons/NationalSpirit/NSIconSmall-GOVKINGDOMBSourceOverlayTooltip,DomainSpecialization-GOVKINGDOM-DisplayNameUpkeepCategory CAPBUILDINGGovernmentCapital CapitalAge3AIHint-SeatOfPowerAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-26-3126-31 BuildingB_SEATOFPOWERw "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff5%(%C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusHB UndoCommand SpawnRegionMT_CITYCENTER-2,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_5;UnitMemberPrefab)Entities/Units/Army/Dragoon/Unit_Dragoon. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 53rd ArmyMultiTurnMoveTargetUndoMoveLocation46-37TTrainableUnitDamageTakenSoundLine TypeLineTypeProjectile JaguarBuffCombatType:CT_Line CombatAttackType:CAT_ProjectileProjectileFiredSoundGunAttackSoundGunRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-47-3736-31Unit Markers/Unit_Combatant UNIT_DRAGOONT ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff! StatAttackA StatDefenseHB StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleHB UndoCommand@TempHealAmount@ StatCombatXPQUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 221st NavyMultiTurnMoveTarget"ContainedUnitIDUNIT_EXPLORER-18UndoMoveLocation30-19 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetz TILE-29-2038-25Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORTT ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff! StatAttackA StatDefenseHB StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleHB UndoCommand@TempHealAmount@ StatCombatXPQUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 221st NavyMultiTurnMoveTarget"ContainedUnitIDUNIT_EXPLORER-12UndoMoveLocation30-19 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetx TILE-29-2038-25Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORTT ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff! StatAttackA StatDefenseHB StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleHB UndoCommand@TempHealAmount@ StatCombatXPQUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 221st NavyMultiTurnMoveTarget"ContainedUnitIDUNIT_EXPLORER-14UndoMoveLocation30-19 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetv TILE-29-2038-25Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORT" ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff? RevealRadiusAIBuildWeightStatUnrestSuppression*%StatUnrestGenerationInEnemyTerritoryHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplierBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-15 UseAction-50NONE1UseAction-100"UNITACTIONS-ENGINEER_BUILDOUTPOST1TriggerOnSelfKilledUNITACTIONS-ENGINEER_KILLEDCUnitMemberPrefab1Entities/Units/NonBuildable/Pioneer/Unit_Pioneer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 239th ArmyMultiTurnMoveTargetUndoMoveLocation45-29ContainedByUnitID NonCombatantTagAIBehavior-BT_Engineer NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget: TILE-54-3244-27Unit Markers/Unit_CivilianUNIT_ENGINEER ""`Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff#(HB#ConstructionCost-ResCityProduction? RevealRadius*%StatUnrestGenerationInEnemyTerritory?DeployedGoods-ArtWorkHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppressionBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus CanUndoA UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle? IsDeployedI DeployedTile1,CooldownHeat:UNITACTIONS-ARTIST_DEPLOY_CITY SpawnRegionMT_CITYCENTER-24UseAction-100%UNITACTIONS-ARTIST_CULTURAL_MOVEMENT.UseAction-101UNITACTIONS-ARTIST_DEPLOY_CITYAUnitMemberPrefab/Entities/Units/NonBuildable/Artist/Unit_Artist. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 209th ArmyMultiTurnMoveTargetUndoMoveLocation31-31 EnterPeacefulTerritory NonCombatantTagAIBehavior-BT_Artist NonStackingArtistCanDoCulturalMovement CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget 36-31Unit Markers/Unit_Civilian UNIT_ARTIST "" p 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMaxA StatCombatXP@StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-1,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 167th ArmyMultiTurnMoveTargetUndoMoveLocation37-15TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetd TILE-36-1440-11Unit Markers/Unit_Combatant UNIT_KNIGHT"" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-8#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 173rd ArmyMultiTurnMoveTargetUndoMoveLocation38-10_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetF TILE-38-1147-13Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW"$+A&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Clay-1-Bricks"?WorkableResDomainEngineering?UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18* EntityPrefabImprovements/B_TILEIMP_KILNUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay CeramicsAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget8 TILE-62-962-9Improvements/B_TILEIMP_KILNB_TILEIMP_KILN"+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-1+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget TILE-38-1038-10Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSEJ"= (aC#ConstructionCost-ResCityProduction?ResDomainEngineering@ResImprovementPointsAResCityProduction@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-18UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-57-957-9 BuildingB_GRANDWORKSHOP" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-18-1018-10MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-22-1122-11MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? 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IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-23-1223-12MapTile MT_EMPTYR"(C#ConstructionCost-ResCityProductionAResCityExpansionPoints@@UpgradeLine-CapMonument@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-49TriggerOnSelfBuild%TECHAGE6-MONUMENT_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDINGH CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_NATIONALLANDMARK%"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-Paper-2-ReligiousText!?UpgradeLine-ReligiousScribe@DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-125 EntityPrefab'Improvements/B_TILEIMP_RELIGIOUSSCRIBEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget TILE-9-169-16'Improvements/B_TILEIMP_RELIGIOUSSCRIBEB_TILEIMP_RELIGIOUSSCRIBE" BConstructionCost-ResArcana)@$WorkableConvertGoods-Gold-2-PanaceaCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-0- EntityPrefabImprovements/B_TILEIMP_PANACEAUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget TILE-29-529-5Improvements/B_TILEIMP_PANACEAB_TILEIMP_PANACEA" HBConstructionCost-ResArcana/@*WorkableConvertGoods-+CanMakeMetal-2-GoldCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-04 EntityPrefab&Improvements/B_TILEIMP_GOLDTRANSMUTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget TILE-30-430-4&Improvements/B_TILEIMP_GOLDTRANSMUTERB_TILEIMP_GOLDTRANSMUTER" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-0. 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EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-15-1115-11 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-18-1518-15 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget  TILE-17-1617-16 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget  TILE-17-1517-15 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINEG" _?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-0*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameIpswich ((0 Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFalloutJ TILE-31-431-4 BuildingB_TOWN["nB  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture?TownInfluence-B_TOWN-37 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-31-431-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-30-430-4MapTile MT_EMPTY ""l 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF_&(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMaxA StatAttackA StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+MegafaunaArmyGuardStatusA StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommandt&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat3UnitMemberPrefab!Entities/Units/Navy/Cog/Unit_Cog. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 30th NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-3UndoMoveLocation36-12TrainableUnit$RequiredImprovementTag:DocksPresentWaterMovement ShallowWater NavalTarget ShipTest PreGunpowderWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundJavelinProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-35-1437-11Unit Markers/Unit_Naval UNIT_COG"( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealthD SpawnRegionMT_CITYCENTER-23UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged* TILE-21-3621-36 BuildingB_CRANE"( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealthD SpawnRegionMT_CITYCENTER-17UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged( TILE-49-3349-33 BuildingB_CRANE"" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff((4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax`A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-15#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 239th ArmyMultiTurnMoveTargetUndoMoveLocation45-29ContainedByUnitID_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetD TILE-54-3244-27Unit Markers/Unit_CombatantUNIT_MERCCROSSBOWp "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff'(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovement BStatMovementMaxA StatAttackA StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus B UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-2 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 375th ArmyMultiTurnMoveTargetUndoMoveLocation7-35ContainedByUnitID.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget& TILE-66-636-31Unit Markers/Unit_CombatantUNIT_EXPLORER"+A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FISH?CoastalTownBonusValue@UpgradeLine-Fishing]CImprovementSort?DefaultBonusValuepBNoCS_RotationAround-Y SpawnRegionMT_CITYCENTER-104 EntityPrefab&Improvements/B_TILEIMP_FISHINGBOATS_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode!BuildRequirementTerrain-TT_WATERCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShore Improvement BuildingNeutralAttackTarget TILE-39-339-3&Improvements/B_TILEIMP_FISHINGBOATS_2B_TILEIMP_FISHINGBOATS_2" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-44-1644-16MapTile MT_EMPTY"+A&ConstructionCost-ResImprovementPoints.@)WorkableConvertGoods-+CanMakeWine-2-Wine?UpgradeLine-WineryBImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18* EntityPrefabImprovements/B_TILEIMP_VATSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-60-860-8Improvements/B_TILEIMP_VATSB_TILEIMP_VATSZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-81 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetZ TILE-43-1543-15#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPj"H+@&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_HUNT>AIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-241 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget. TILE-53-1953-19#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMP"j (HC#ConstructionCost-ResCityProduction@ ResKnowledge@RequiredRegionLevel@UpgradeLine-Council@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-18UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-57-957-9 BuildingB_PRIVYCOUNCIL " RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-8-88-8MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-8-78-7MapTile MT_EMPTY#"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-9-79-7MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-9-99-9MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-16-416-4MapTile MT_EMPTY"A(C#ConstructionCost-ResCityProduction  AResCoin?ResCityLuxury@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_PERFUMESHOP" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-29-529-5MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-29-629-6MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-27-427-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-28-428-4MapTile MT_EMPTY%"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-25-725-7MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-25-625-6MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-25-525-5MapTile MT_EMPTY " RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-26-426-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-26-726-7MapTile MT_EMPTY " RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-28-728-7MapTile MT_EMPTY&"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-Paper-2-ReligiousText!?UpgradeLine-ReligiousScribe@DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-45 EntityPrefab'Improvements/B_TILEIMP_RELIGIOUSSCRIBEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget TILE-19-1019-10'Improvements/B_TILEIMP_RELIGIOUSSCRIBEB_TILEIMP_RELIGIOUSSCRIBEZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-41 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetX TILE-21-1321-13#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buffff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitle CombatPromotionBuff|Level_3_ATKff? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitle CombatPromotionBuff|Level_3_DEF)(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovement BStatMovementMaxA StatAttackA StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn CanUndoMarkedAsNotIdle A UndoCommandA StatCombatXP@@StatPromotionLevel2-CooldownHeat:UNITACTIONS-EXPLORER_EXPEDITION50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-2 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 374th ArmyMultiTurnMoveTargetUndoMoveLocation18-31ContainedByUnitID.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-65-635-31Unit Markers/Unit_CombatantUNIT_EXPLORER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-41-2541-25MapTile MT_EMPTY"+A&ConstructionCost-ResImprovementPoints(@#WorkableConvertGoods-Flour-2-Bread?UpgradeLine-OvenAImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25* EntityPrefabImprovements/B_TILEIMP_OVENUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget  TILE-32-2832-28Improvements/B_TILEIMP_OVENB_TILEIMP_OVEN6"Q +A&ConstructionCost-ResImprovementPoints'?"WorkableConvertGoods-Logs-1-Paper ?WorkableResDomainDiplomacy?UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight&!AIWeightAdjustOnImprovementCount?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-20 EntityPrefab"Improvements/B_TILEIMP_PAPERMAKERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget TILE-40-3340-33"Improvements/B_TILEIMP_PAPERMAKERB_TILEIMP_PAPERMAKERK""F ?82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF*(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusA StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD A StatCombatXP,'CooldownHeat:UNITACTIONS-STANDARD_RAZE?StatPromotionLevel SpawnRegionMT_CITYCENTER-15#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 343rd NavyMultiTurnMoveTargetUndoMoveLocation42-20ContainedByUnitID_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget6 TILE-41-2141-27Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW"" ?82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF)(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusb%B StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD A StatCombatXP?StatPromotionLevel SpawnRegionMT_CITYCENTER-15#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 343rd NavyMultiTurnMoveTargetUndoMoveLocation42-20ContainedByUnitID_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget4 TILE-41-2141-27Unit Markers/Unit_CombatantUNIT_MERCCROSSBOWf"(B#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKy SpawnRegionMT_CITYCENTER-251CityBuildingDefenders-0UNIT_STONEFORTIFICATIONUpkeepCategory CAPBUILDINGpNoBuildingDamageSpartansFortifications AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 Building B_STONEWALLS"E(HC#ConstructionCost-ResCityProduction?ResDomainWarfare @ResCoin@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-15UpkeepCategory CAPBUILDINGLBarracksPresent Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-44-2744-27 Building B_MERCHALL"E(HC#ConstructionCost-ResCityProduction?ResDomainWarfare @ResCoin@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-11UpkeepCategory CAPBUILDINGLBarracksPresent Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-44-3344-33 Building B_MERCHALLs"( +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue SpawnRegionMT_CITYCENTER-97 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget& TILE-54-1254-12)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION'"m (\C#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-University@ FilterAge@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDINGG University Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 BuildingB_MEDIEVALUNIVERSITY" +A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeCloth-2-Cloth?UpgradeLine-TextileCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16, EntityPrefabImprovements/B_TILEIMP_WEAVERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileTextile Improvement BuildingNeutralAttackTarget TILE-46-646-6Improvements/B_TILEIMP_WEAVERB_TILEIMP_WEAVER'"2 (C#ConstructionCost-ResCityProduction@ResCityEducation@ResCityLuxury?StatBonusRegionLevel?UpgradeLine-Museum@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 Building B_MUSEUM)"2 (C#ConstructionCost-ResCityProduction@ResCityEducation@ResCityLuxury?StatBonusRegionLevel?UpgradeLine-Museum@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 Building B_MUSEUM"R(C#ConstructionCost-ResCityProduction@@ResImprovementPoints@UpgradeLine-Crane@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_LIFTINGTOWER" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-21-1821-18 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINEJ"4 @AIValue?ConstructionProgressCache$GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction"?GoodsProduction-PT_MINE-Gold? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORKY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Gold ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-21-1821-18MapTileMT_GOLD" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-19-1319-13 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-19-1719-17 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-17-1417-14 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE""(HB#ConstructionCost-ResCityProduction? RevealRadius*%StatUnrestGenerationInEnemyTerritory?DeployedGoods-ArtWorkHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppressionBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMoveArmyGuardStatus? IsDeployedPI DeployedTile1,CooldownHeat:UNITACTIONS-ARTIST_DEPLOY_CITY SpawnRegionMT_CITYCENTER-124UseAction-100%UNITACTIONS-ARTIST_CULTURAL_MOVEMENT.UseAction-101UNITACTIONS-ARTIST_DEPLOY_CITYAUnitMemberPrefab/Entities/Units/NonBuildable/Artist/Unit_Artist. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 136th ArmyMultiTurnMoveTarget EnterPeacefulTerritory NonCombatantTagAIBehavior-BT_Artist NonStackingArtistCanDoCulturalMovement CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget 9-17Unit Markers/Unit_Civilian UNIT_ARTIST""}@ RevealRadiusA StatMovementAStatMovementMaxHB StatHealthHBStatHealthMax A StatCommand AStatCommandMax@ StatAttack@ StatDefense?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppression*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove?ArmyGuardStatus CanUndoA UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle50CooldownHeat:UNITACTIONS-ALCHEMIST_GATHERARCANA50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD3.CooldownHeat:UNITACTIONS-STANDARD_GUARDTOGGLE SpawnRegionMT_CITYCENTER-12 UseAction-50NONE2UseAction-100#UNITACTIONS-ALCHEMIST_GATHERARCANAGUnitMemberPrefab5Entities/Units/NonBuildable/Alchemist/Unit_Alchemist. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 209th ArmyMultiTurnMoveTargetUndoMoveLocation24-15ContainedByUnitID TagAIBehavior-BT_GatherArcana NonCombatant NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-24-149-17Unit Markers/Unit_CivilianUNIT_ALCHEMIST""k@ RevealRadiusA StatMovementAStatMovementMaxHB StatHealthHBStatHealthMax A StatCommand AStatCommandMax@ StatAttack@ StatDefense?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppression*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove?ArmyGuardStatus CanUndoA UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle50CooldownHeat:UNITACTIONS-ALCHEMIST_GATHERARCANA<7CooldownHeat:UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE3.CooldownHeat:UNITACTIONS-STANDARD_GUARDTOGGLE SpawnRegionMT_CITYCENTER-0 UseAction-50NONE2UseAction-100#UNITACTIONS-ALCHEMIST_GATHERARCANAGUnitMemberPrefab5Entities/Units/NonBuildable/Alchemist/Unit_Alchemist. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 146th ArmyMultiTurnMoveTargetUndoMoveLocation19-14 TagAIBehavior-BT_GatherArcana NonCombatant NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-19-1527-11Unit Markers/Unit_CivilianUNIT_ALCHEMIST"#["pAResCityEducation?2SULTANS-B_EDUCATIONADVISORSQUARTER_BUFF-CardTitle1SULTANS-B_EDUCATIONADVISORSQUARTER_BUFF-0-0-Buff#AResCitySanitation?*SULTANS-B_ENGINEERSQUARTER_BUFF-CardTitle)SULTANS-B_ENGINEERSQUARTER_BUFF-0-0-BuffpAResCityLuxury?.SULTANS-B_TRADEADVISORSQUARTER_BUFF-CardTitle-SULTANS-B_TRADEADVISORSQUARTER_BUFF-0-0-BuffpAResCoin?.SULTANS-B_TRADEADVISORSQUARTER_BUFF-CardTitle-SULTANS-B_TRADEADVISORSQUARTER_BUFF-0-1-Buff(C#ConstructionCost-ResCityProduction AStatBonusRegionLevel?ResDomainGovernment?ResDomainArtsAStatUnrestSuppression?CountLimit-Nation@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKResCityEducationResCitySanitationResCityLuxury ResCoin  SpawnRegionMT_CITYCENTER-49TriggerOnSelfBuild%SULTANS-NEWPALACE_ONSELFBUILDTRIGGERDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDINGQAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 Building B_NEWPALACE ""K ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff)(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMax StatMovementAStatMovementMax9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-15#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 137th ArmyMultiTurnMoveTarget_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget2 TILE-45-2945-29Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW` ""[ 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buffm%(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-15#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 137th ArmyMultiTurnMoveTarget_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget0 TILE-45-2945-29Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW ""N 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buffu%(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-15,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 137th ArmyMultiTurnMoveTargetTrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetL TILE-45-2945-29Unit Markers/Unit_Combatant UNIT_KNIGHT ""N 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buffu%(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-15,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 137th ArmyMultiTurnMoveTargetTrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetJ TILE-45-2945-29Unit Markers/Unit_Combatant UNIT_KNIGHT"E(HC#ConstructionCost-ResCityProduction?ResDomainWarfare @ResCoin@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-25UpkeepCategory CAPBUILDINGLBarracksPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 Building B_MERCHALLI"N (C#ConstructionCost-ResCityProduction?ResDomainWarfare? ResCulture AStatUnrestSuppression?UpgradeLine-Stadium@@RequiredRegionLevel@@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-11UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-3344-33 Building B_COLOSSEUM;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood@WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-45-545-5MapTile MT_EMPTY"j (HC#ConstructionCost-ResCityProduction@ ResKnowledge@RequiredRegionLevel@UpgradeLine-Council@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 BuildingB_PRIVYCOUNCIL" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-40-840-8MapTile MT_EMPTY%"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-41-941-9MapTile MT_EMPTY%"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-39-939-9MapTile MT_EMPTYY")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-181 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget4 TILE-58-858-8#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-167 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget$ TILE-44-844-8)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATIONX"5} +A&ConstructionCost-ResImprovementPoints4@/WorkableGoodsSpecial-TileProduction-PT_PASTURE"?WorkableResDomainExploration? GoodsWaste?FarmTownBonusValue@UpgradeLine-PastureICImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-8+ EntityPrefabImprovements/B_TILEIMP_RANCHUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-PastureGoodIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-Gather AIHint-RanchRanch Improvement BuildingNeutralAttackTarget TILE-48-1248-12Improvements/B_TILEIMP_RANCHB_TILEIMP_RANCH"j (B#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Library@@RequiredRegionLevel@@ FilterAge`@AIBuildWeight\BBuildingHealthMax\BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-18UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-57-957-9 Building B_LIBRARY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyT    MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-7-137-13MapTile MT_EMPTY&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-8-138-13MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-6-166-16MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyT    MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-6-136-13MapTile MT_EMPTY&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-7-177-17MapTile MT_EMPTY5"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyT    MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-9-159-15MapTile MT_EMPTY"> ResCulture?8PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-CardTitle7PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-0-0-Buff3 +A&ConstructionCost-ResImprovementPoints#@ResCityFaith-{PlayerReligion}?GoodsReligiousText@@CountLimit-Region?AIBuildWeight?UpgradeLine-OutpostAbbey?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ResCulture SpawnRegion MT_EMPTY-580+ EntityPrefabImprovements/B_TILEIMP_ABBEYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-CivicRequireReligionFaithToCulture_Small Improvement BuildingNeutralAttackTarget( TILE-1-81-8Improvements/B_TILEIMP_ABBEYB_TILEIMP_ABBEY"> ResCulture?8PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-CardTitle7PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-0-0-Buff3 +A&ConstructionCost-ResImprovementPoints#@ResCityFaith-{PlayerReligion}?GoodsReligiousText@@CountLimit-Region?AIBuildWeight?UpgradeLine-OutpostAbbey?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ResCulture SpawnRegion MT_EMPTY-580+ EntityPrefabImprovements/B_TILEIMP_ABBEYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-CivicRequireReligionFaithToCulture_Small Improvement BuildingNeutralAttackTarget& TILE-1-71-7Improvements/B_TILEIMP_ABBEYB_TILEIMP_ABBEY"> ResCulture?8PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-CardTitle7PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-0-0-Buff3 +A&ConstructionCost-ResImprovementPoints#@ResCityFaith-{PlayerReligion}?GoodsReligiousText@@CountLimit-Region?AIBuildWeight?UpgradeLine-OutpostAbbey?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ResCulture SpawnRegion MT_EMPTY-587+ EntityPrefabImprovements/B_TILEIMP_ABBEYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-CivicRequireReligionFaithToCulture_Small Improvement BuildingNeutralAttackTarget$ TILE-2-62-6Improvements/B_TILEIMP_ABBEYB_TILEIMP_ABBEY"> ResCulture?8PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-CardTitle7PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-0-0-Buff3 +A&ConstructionCost-ResImprovementPoints#@ResCityFaith-{PlayerReligion}?GoodsReligiousText@@CountLimit-Region?AIBuildWeight?UpgradeLine-OutpostAbbey?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ResCulture SpawnRegion MT_EMPTY-587+ EntityPrefabImprovements/B_TILEIMP_ABBEYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-CivicRequireReligionFaithToCulture_Small Improvement BuildingNeutralAttackTarget" TILE-3-63-6Improvements/B_TILEIMP_ABBEYB_TILEIMP_ABBEY"> ResCulture?8PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-CardTitle7PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-0-0-Buff3 +A&ConstructionCost-ResImprovementPoints#@ResCityFaith-{PlayerReligion}?GoodsReligiousText@@CountLimit-Region?AIBuildWeight?UpgradeLine-OutpostAbbey?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ResCulture SpawnRegion MT_EMPTY-587+ EntityPrefabImprovements/B_TILEIMP_ABBEYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-CivicRequireReligionFaithToCulture_Small Improvement BuildingNeutralAttackTarget  TILE-4-64-6Improvements/B_TILEIMP_ABBEYB_TILEIMP_ABBEY"@j + B&ConstructionCost-ResDomainEngineeringACityAttackStrength.@)CombatMod-StatDefense-Target:+TypeRanged/@*CombatMod-StatDefense-Target:+TypeCavalry?ResDomainWarfare? ResCulture?DefaultBonusValue?BuildingHealthMax?BuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK  SpawnRegion MT_EMPTY-587, EntityPrefabImprovements/B_TILEIMP_CASTLE*UseAction-200UNITACTIONS-OUTPOST_UNPACK;!OutpostImprovementRestrictionTagCastleOutpostImprovement%CityBuildingDefenders-0 UNIT_CASTLE,CityBuildingDefenders-1UNIT_MILITIA_LVL_4,CityBuildingDefenders-2UNIT_MILITIA_LVL_4& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementS800(( 0( 00(08XXPH@@@80( OutpostCoreCastle RoadTarget BlockSettlerNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetDestroyCityWhenDestroyedDestroyIfRazed IsDefended RoadAnchorAIHint-CastleOutpost NukeTargetNukeEffectTarget Improvement Building  TILE-3-73-7Improvements/B_TILEIMP_CASTLEB_TILEIMP_CASTLE"> ResCulture?8PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-CardTitle7PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-0-0-Buff3 +A&ConstructionCost-ResImprovementPoints#@ResCityFaith-{PlayerReligion}?GoodsReligiousText@@CountLimit-Region?AIBuildWeight?UpgradeLine-OutpostAbbey?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ResCulture SpawnRegion MT_EMPTY-580+ EntityPrefabImprovements/B_TILEIMP_ABBEYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-CivicRequireReligionFaithToCulture_Small Improvement BuildingNeutralAttackTarget TILE-0-60-6Improvements/B_TILEIMP_ABBEYB_TILEIMP_ABBEY"@j + B&ConstructionCost-ResDomainEngineeringACityAttackStrength.@)CombatMod-StatDefense-Target:+TypeRanged/@*CombatMod-StatDefense-Target:+TypeCavalry?ResDomainWarfare? ResCulture?DefaultBonusValue?BuildingHealthMax?BuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK  SpawnRegion MT_EMPTY-580, EntityPrefabImprovements/B_TILEIMP_CASTLE*UseAction-200UNITACTIONS-OUTPOST_UNPACK;!OutpostImprovementRestrictionTagCastleOutpostImprovement%CityBuildingDefenders-0 UNIT_CASTLE,CityBuildingDefenders-1UNIT_MILITIA_LVL_4,CityBuildingDefenders-2UNIT_MILITIA_LVL_4& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement& 800(  80 OutpostCoreCastle RoadTarget BlockSettlerNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetDestroyCityWhenDestroyedDestroyIfRazed IsDefended RoadAnchorAIHint-CastleOutpost NukeTargetNukeEffectTarget Improvement Building  TILE-0-70-7Improvements/B_TILEIMP_CASTLEB_TILEIMP_CASTLE "" ! AStatMovementMax?1TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFF-CardTitle0TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFF-0-0-Buff33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_DEF}'(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxHB StatMovement BStatMovementMaxA StatAttack@B StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMoveArmyGuardStatus CanUndo4B UndoCommandMovedThisTurn B StatCombatXP@StatPromotionLevel2-CooldownHeat:UNITACTIONS-EXPLORER_EXPEDITION50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle ATempHealAmount50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 212nd ArmyMultiTurnMoveTarget SpawnedFrom UNIT_KNARR-0UndoMoveLocation15-8ContainedByUnitID.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-14-839-23Unit Markers/Unit_CombatantUNIT_EXPLORER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-30-3430-34MapTile MT_EMPTY "7 (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight BBuildingHealthMax BBuildingHealth?StatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-78TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged TILE-34-3534-35 BuildingB_STONETOWERS" (B#ConstructionCost-ResCityProduction@ResDomainGovernment?ResDomainDiplomacy@@UpgradeLine-CityGov@@ FilterAge`@AIBuildWeight,BBuildingHealthMax,BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-15GSourceOverlayImageName/UI/Icons/NationalSpirit/NSIconSmall-GOVKINGDOMBSourceOverlayTooltip,DomainSpecialization-GOVKINGDOM-DisplayNameUpkeepCategory CAPBUILDINGGovernmentCapital CapitalAge3AIHint-SeatOfPowerAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-2744-27 BuildingB_SEATOFPOWER"$+A&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Clay-1-Bricks"?WorkableResDomainEngineering?UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16* EntityPrefabImprovements/B_TILEIMP_KILNUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay CeramicsAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget, TILE-48-848-8Improvements/B_TILEIMP_KILNB_TILEIMP_KILN"R(C#ConstructionCost-ResCityProduction@@ResImprovementPoints@UpgradeLine-Crane@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_LIFTINGTOWER" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-127 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget" TILE-12-1612-16)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-127 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget  TILE-11-1611-16)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-127 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget TILE-10-1510-15)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-127 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget TILE-8-188-18)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-587CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-4-74-7MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-587CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-4-64-6MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-587CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-3-63-6MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-587CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-2-72-7MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-587CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-2-62-6MapTile MT_EMPTY"ah!PAStatUnrestDelta?Game-Misc-UnrestFromNeedsCityUnrestBuff-Needsu!AStatUnrestDelta?#Game-Misc-UnrestFromNumberOfCitiesCityUnrestBuff-CityCountv!StatUnrestDelta?!Game-Misc-UnrestFromSocialFabricCityUnrestBuff-SocialFabric RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?RegionalEfficiency?CityIsSubregionPILinkedCityCoord,'CooldownHeat:TILEACTIONS-STANDARD_WORK?CityAttacksRemainingStatUnrestDeltaStateReligionPopulation!StateReligionPopulationFrac NeedAverage?NeedAverageUnmet TownCountTownTotalLevels)$ConvertedResCityFaith-TestReligion0@@ConvertedResCityLuxury @@ConvertedResCityProduction@ConvertedResCoin ResCityFaith-TestReligion0@@ConvertedResCulture@@ConvertedResCityFoodResCityFaith-NONE5 WorkerSlot-0 WT_Empty EntityNameOutpostA   MT_EMPTY-587WMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile OutpostTileOutpost  TILE-3-73-7MapTile MT_EMPTY;"4 @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction"GoodsProduction-PT_MINE-Gold? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORKY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Gold ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-46-2146-21MapTileMT_GOLDG"b +A&ConstructionCost-ResImprovementPoints'?"WorkableConvertGoods-Logs-1-Paper ?WorkableResDomainDiplomacy?UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight&!AIWeightAdjustOnImprovementCount?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ?IsRazed SpawnRegionMT_CITYCENTER-30 EntityPrefab"Improvements/B_TILEIMP_PAPERMAKERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget TILE-47-2047-20"Improvements/B_TILEIMP_PAPERMAKERB_TILEIMP_PAPERMAKER ""ZY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff!? RevealRadiusAIBuildWeightStatUnrestSuppression*%StatUnrestGenerationInEnemyTerritory?ActionCharges?StatVassalIntegration#?StatDeployedVassalIntegrationHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplierBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleA UndoCommand@ SpawnRegionMT_CITYCENTER-3 UseAction-50NONE-UseAction-100UNITACTIONS-ENVOY_ENABLEDIPLO.UseAction-101UNITACTIONS-ENVOY_DEPLOYVASSAL0UseAction-102!UNITACTIONS-ENVOY_VASSALIZEMINOR.TriggerOnSelfKilledUNITACTIONS-ENVOY_KILLED?UnitMemberPrefab-Entities/Units/NonBuildable/Envoy/Unit_Envoy. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 72nd ArmyMultiTurnMoveTargetUndoMoveLocation41-20 EnterPeacefulTerritory NonCombatantTagAIBehavior-BT_Envoy!GameDataKillAtZero-ActionCharges NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-40-1941-20Unit Markers/Unit_Civilian UNIT_ENVOY"j (B#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Library@@RequiredRegionLevel@@ FilterAge`@AIBuildWeight\BBuildingHealthMax\BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-13UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-1436-14 Building B_LIBRARY"T (MC#ConstructionCost-ResCityProduction? ResCulture? ResKnowledge#@ResCityFaith-{PlayerReligion}@UpgradeLine-CATHEDRAL@ FilterAge@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11AReligionRenameFormat+Game-Misc-ReligionRenameFormat-GrandTempleUpkeepCategory CAPBUILDING ReligionNameOverrideRequireReligionReligiousStructureTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-44-3344-33 BuildingB_GRANDTEMPLEZ"(B#ConstructionCost-ResCityProduction@ResCityExpansionPoints@UpgradeLine-CapMonument@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-59TriggerOnSelfBuild%TECHAGE3-MONUMENT_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDINGXAIHint-Monument CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged TILE-26-3126-31 Building B_MONUMENTo""jY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffW? RevealRadiusAIBuildWeightHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppression*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle@ UndoCommand SpawnRegionMT_CITYCENTER-25 UseAction-50NONE.UseAction-100UNITACTIONS-CLERGY_PROSELYTIZEAUnitMemberPrefab/Entities/Units/NonBuildable/Clergy/Unit_Clergy. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 181st ArmyMultiTurnMoveTargetUndoMoveLocation22-30f NonCombatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-21-3132-29Unit Markers/Unit_Civilian UNIT_CLERGY]"" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff((B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-1,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 224th ArmyMultiTurnMoveTargetUndoMoveLocation40-15ContainedByUnitIDTrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetF TILE-39-1640-11Unit Markers/Unit_Combatant UNIT_KNIGHTY")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-181 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget2 TILE-57-857-8#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP7"Q +A&ConstructionCost-ResImprovementPoints'?"WorkableConvertGoods-Logs-1-Paper ?WorkableResDomainDiplomacy?UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight&!AIWeightAdjustOnImprovementCount?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-160 EntityPrefab"Improvements/B_TILEIMP_PAPERMAKERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget TILE-45-1045-10"Improvements/B_TILEIMP_PAPERMAKERB_TILEIMP_PAPERMAKER"'+A&ConstructionCost-ResImprovementPoints,@'WorkableConvertGoods-+CanMakeOil-2-Oil ?WorkableResDomainDiplomacy?UpgradeLine-PressBImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-0+ EntityPrefabImprovements/B_TILEIMP_PRESSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-27-527-5Improvements/B_TILEIMP_PRESSB_TILEIMP_PRESS"+A&ConstructionCost-ResImprovementPoints(@#WorkableConvertGoods-Flour-2-Bread?UpgradeLine-OvenAImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-0* EntityPrefabImprovements/B_TILEIMP_OVENUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget  TILE-26-526-5Improvements/B_TILEIMP_OVENB_TILEIMP_OVEN"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeFlour-2-Flour?UpgradeLine-Mill AImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-0* EntityPrefabImprovements/B_TILEIMP_MILLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-26-626-6Improvements/B_TILEIMP_MILLB_TILEIMP_MILL7"~@ ResCityFood?%UNITACTIONS-FARM_LUSHBONUS-CardTitle$UNITACTIONS-FARM_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FARM@ResCityHousing?FarmTownBonusValue@UpgradeLine-Farming@ImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-01 EntityPrefab#Improvements/B_TILEIMP_MIGRANTFARMUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmScytheFarmsAIHint-MigrantFarm Improvement BuildingNeutralAttackTarget TILE-26-826-8#Improvements/B_TILEIMP_MIGRANTFARMB_TILEIMP_MIGRANTFARM"> ResCulture?8PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-CardTitle7PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-0-0-Buff3 +A&ConstructionCost-ResImprovementPoints#@ResCityFaith-{PlayerReligion}?GoodsReligiousText@@CountLimit-Region?AIBuildWeight?UpgradeLine-OutpostAbbey?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ResCulture SpawnRegion MT_EMPTY-560+ EntityPrefabImprovements/B_TILEIMP_ABBEYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-CivicRequireReligionFaithToCulture_Small Improvement BuildingNeutralAttackTarget TILE-1-61-6Improvements/B_TILEIMP_ABBEYB_TILEIMP_ABBEY" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-07 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget TILE-29-1229-12)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-07 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget TILE-25-1225-12)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-07 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget TILE-25-1125-11)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA  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RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-580CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-67-867-8MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-580CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-67-767-7MapTile MT_EMPTY"ah!PAStatUnrestDelta?Game-Misc-UnrestFromNeedsCityUnrestBuff-Needsu!AStatUnrestDelta?#Game-Misc-UnrestFromNumberOfCitiesCityUnrestBuff-CityCountv!StatUnrestDelta?!Game-Misc-UnrestFromSocialFabricCityUnrestBuff-SocialFabric RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction?RegionalEfficiency?CityIsSubregionILinkedCityCoordStatUnrestDelta,'CooldownHeat:TILEACTIONS-STANDARD_WORK?CityAttacksRemainingStateReligionPopulation!StateReligionPopulationFrac NeedAverage?NeedAverageUnmet TownCountTownTotalLevels)$ConvertedResCityFaith-TestReligion0@@ConvertedResCityLuxury @@ConvertedResCityProductionConvertedResCoin ResCityFaith-TestReligion0@@ConvertedResCultureResCityFaith-NONE5 WorkerSlot-0 WT_Empty EntityNameOutpostA   MT_EMPTY-580WMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile OutpostTileOutpost  TILE-0-70-7MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-31-3431-34MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-29-3329-33MapTile MT_EMPTY"T (MC#ConstructionCost-ResCityProduction? ResCulture? ResKnowledge#@ResCityFaith-{PlayerReligion}@UpgradeLine-CATHEDRAL@ FilterAge@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2AReligionRenameFormat+Game-Misc-ReligionRenameFormat-GrandTempleUpkeepCategory CAPBUILDING ReligionNameOverrideRequireReligionReligiousStructureTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-3136-31 BuildingB_GRANDTEMPLE" +A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeCloth-2-Cloth?UpgradeLine-TextileCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25, EntityPrefabImprovements/B_TILEIMP_WEAVERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileTextile Improvement BuildingNeutralAttackTarget TILE-33-2833-28Improvements/B_TILEIMP_WEAVERB_TILEIMP_WEAVERZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-21 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget0 TILE-34-3034-30#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP" _?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-25*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameTushpav€ĀƀȀ€Ā Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout8 TILE-30-3330-33 BuildingB_TOWN""2 RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-28 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-30-3330-33MapTile MT_EMPTY>"< (B#ConstructionCost-ResCityProduction@ResCityProduction?StatExportSlotCount?UpgradeLine-Warehouses@RequiredRegionLevel@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-25UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 Building B_STORESI"N (C#ConstructionCost-ResCityProduction?ResDomainWarfare? ResCulture AStatUnrestSuppression?UpgradeLine-Stadium@@RequiredRegionLevel@@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-15UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-2744-27 Building B_COLOSSEUMB "s  #?ResCityProduction?8TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-CardTitle7TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-0-0-Buff82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff ResKnowledge?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-0-Buff@ ResCulture?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-1-Buff& ResImprovementPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-2-Buff@@ResCoin?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-3-Buff#@ResCityProduction?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-4-Buff("@@ResCityExpansionPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-5-Buff@ ResCityFood?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-6-Buff ?ResCityHousing?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-7-Buff#?ResCitySanitation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-8-Buff"?ResCityEducation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-11-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian= SpawnRegionMT_CITYCENTER-29UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout: TILE-61-561-5 Building B_CAPITAL" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-29CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-62-562-5MapTile MT_EMPTY;"M!  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CityIsVassal!pAStatVassalIntegrationNeeded03?StatVassalProsperitypAStatVassalIntegration?CityAttacksRemainingg?PopulationGrowthcΩ@ExpansionProgress-60-3cΩ@ExpansionProgress-59-4cΩ@ExpansionProgress-59-5cΩ@ExpansionProgress-60-6cΩ@ExpansionProgress-59-6ExpansionProgress-62-3ExpansionProgress-61-3cΩ@ExpansionProgress-61-7ExpansionProgress-62-6cΩ@ExpansionProgress-63-5cΩ@ExpansionProgress-63-4ExpansionProgress-63-6"eAResCityFakeImprovementPointsZfTAResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMax"G;ABReligionPoints-TestReligion02yRB-ReligionPtsPrevTurnSnapshot_2_-TestReligion0)>$ReligionPtsPrevTurnSnapshot_2_-NONEReligionPoints-NONE2G;AB-ReligionPtsPrevTurnSnapshot_3_-TestReligion0)'@$ReligionPtsPrevTurnSnapshot_3_-NONE2G;AB-ReligionPtsPrevTurnSnapshot_6_-TestReligion0)'@$ReligionPtsPrevTurnSnapshot_6_-NONE2G;AB-ReligionPtsPrevTurnSnapshot_0_-TestReligion0)'@$ReligionPtsPrevTurnSnapshot_0_-NONE2G;AB-ReligionPtsPrevTurnSnapshot_1_-TestReligion0)'@$ReligionPtsPrevTurnSnapshot_1_-NONE1^fB,ReligionPtsPrevTurnCurrent_2_-TestReligion0(>#ReligionPtsPrevTurnCurrent_2_-NONE"aZAReligionPoints-TestReligion51yRB,ReligionPtsPrevTurnCurrent_3_-TestReligion0('@#ReligionPtsPrevTurnCurrent_3_-NONE2aZA-ReligionPtsPrevTurnSnapshot_3_-TestReligion51yRB,ReligionPtsPrevTurnCurrent_6_-TestReligion0('@#ReligionPtsPrevTurnCurrent_6_-NONE2aZA-ReligionPtsPrevTurnSnapshot_6_-TestReligion51yRB,ReligionPtsPrevTurnCurrent_0_-TestReligion0('@#ReligionPtsPrevTurnCurrent_0_-NONE2aZA-ReligionPtsPrevTurnSnapshot_0_-TestReligion51yRB,ReligionPtsPrevTurnCurrent_1_-TestReligion0('@#ReligionPtsPrevTurnCurrent_1_-NONE2aZA-ReligionPtsPrevTurnSnapshot_1_-TestReligion52}A-ReligionPtsPrevTurnSnapshot_2_-TestReligion51}A,ReligionPtsPrevTurnCurrent_3_-TestReligion51}A,ReligionPtsPrevTurnCurrent_6_-TestReligion51}A,ReligionPtsPrevTurnCurrent_0_-TestReligion51}A,ReligionPtsPrevTurnCurrent_1_-TestReligion51.cA,ReligionPtsPrevTurnCurrent_2_-TestReligion51,GameVal-CULTURE_UPKEEP_BASE_PER_REGION-BaseBReligionPoints-SECULAR,B'ReligionPtsPrevTurnSnapshot_3_-SECULAR,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_0_-SECULAR,B'ReligionPtsPrevTurnSnapshot_1_-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR+ B&ReligionPtsPrevTurnCurrent_3_-SECULAR+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR$GameVal-EDUCATION_PER_POP-Base>?ExpansionProgress-63-3>?ExpansionProgress-62-2>?ExpansionProgress-61-2>?ExpansionProgress-60-2>?ExpansionProgress-63-7>?ExpansionProgress-64-6>?ExpansionProgress-64-5 TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameAvargaNoCS_PrefabAppend-MODERN< MT_CITYCENTER-295((0088@HPHH@80 ((MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget: TILE-61-561-5MapTileMT_CITYCENTER"%? ResCityFood?&UNITACTIONS-FARM_RIVERBONUS-CardTitle%UNITACTIONS-FARM_RIVERBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-167 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget TILE-42-742-7)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATIONX"5} +A&ConstructionCost-ResImprovementPoints4@/WorkableGoodsSpecial-TileProduction-PT_PASTURE"?WorkableResDomainExploration? GoodsWaste?FarmTownBonusValue@UpgradeLine-PastureICImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-8+ EntityPrefabImprovements/B_TILEIMP_RANCHUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-PastureGoodIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-Gather AIHint-RanchRanch Improvement BuildingNeutralAttackTarget TILE-50-1350-13Improvements/B_TILEIMP_RANCHB_TILEIMP_RANCH! "" 82ff?'CombatMod-StatAttack-Target:+Megafauna?0PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 225th NavyMultiTurnMoveTargetUndoMoveLocation63-27TrainableUnit$RequiredImprovementTag:DocksPresentWaterMovement NavalTarget ShipTest PreGunpowderWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundJavelinProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnitAIHint-KnarrUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-63-2623-18Unit Markers/Unit_Naval UNIT_KNARR"> ResCulture?8PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-CardTitle7PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-0-0-Buff3 +A&ConstructionCost-ResImprovementPoints#@ResCityFaith-{PlayerReligion}?GoodsReligiousText@@CountLimit-Region?AIBuildWeight?UpgradeLine-OutpostAbbey?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ResCulture SpawnRegion MT_EMPTY-560+ EntityPrefabImprovements/B_TILEIMP_ABBEYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-CivicRequireReligionFaithToCulture_Small Improvement BuildingNeutralAttackTarget TILE-2-52-5Improvements/B_TILEIMP_ABBEYB_TILEIMP_ABBEY"> ResCulture?8PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-CardTitle7PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-0-0-Buff3 +A&ConstructionCost-ResImprovementPoints#@ResCityFaith-{PlayerReligion}?GoodsReligiousText@@CountLimit-Region?AIBuildWeight?UpgradeLine-OutpostAbbey?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ResCulture SpawnRegion MT_EMPTY-560+ EntityPrefabImprovements/B_TILEIMP_ABBEYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-CivicRequireReligionFaithToCulture_Small Improvement BuildingNeutralAttackTarget TILE-2-42-4Improvements/B_TILEIMP_ABBEYB_TILEIMP_ABBEY"@j + B&ConstructionCost-ResDomainEngineeringACityAttackStrength.@)CombatMod-StatDefense-Target:+TypeRanged/@*CombatMod-StatDefense-Target:+TypeCavalry?ResDomainWarfare? 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ResCityFood?&UNITACTIONS-FARM_RIVERBONUS-CardTitle%UNITACTIONS-FARM_RIVERBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-67 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget TILE-13-713-7)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATIONk"9{ +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ?IsRazed SpawnRegionMT_CITYCENTER-31 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget. TILE-45-1945-19#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"i (B#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Library@@RequiredRegionLevel@@ FilterAge`@AIBuildWeight\BBuildingHealthMax\BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-3UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-43-2043-20 Building B_LIBRARY"~@ ResCityFood?%UNITACTIONS-FARM_LUSHBONUS-CardTitle$UNITACTIONS-FARM_LUSHBONUS-0-0-Buff] +@&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_HUNT>AIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue ResCityFood-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-51 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget& TILE-26-3326-33#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMP"(A#ConstructionCost-ResCityProduction? 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FilterAge`@AIBuildWeightpABuildingHealthMaxpABuildingHealthD SpawnRegionMT_CITYCENTER-23UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged( TILE-21-3621-36 Building B_COUNCIL"( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealthD SpawnRegionMT_CITYCENTER-21UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-19-3319-33 BuildingB_CRANEZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-21 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget, TILE-34-2934-29#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"$+A&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Clay-1-Bricks"?WorkableResDomainEngineering?UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25* EntityPrefabImprovements/B_TILEIMP_KILNUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay CeramicsAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget& TILE-30-2930-29Improvements/B_TILEIMP_KILNB_TILEIMP_KILN"E(HC#ConstructionCost-ResCityProduction?ResDomainWarfare @ResCoin@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDINGLBarracksPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 Building B_MERCHALLH"N (C#ConstructionCost-ResCityProduction?ResDomainWarfare? 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 106th NavyMultiTurnMoveTargetUndoMoveLocation14-25TrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-15-2623-18Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-560CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-2-52-5MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-560CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-2-42-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-560CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-1-61-6MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-560CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-1-41-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-560CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-0-50-5MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-560CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-0-40-4MapTile MT_EMPTY}"ah!PAStatUnrestDelta?Game-Misc-UnrestFromNeedsCityUnrestBuff-Needsu!AStatUnrestDelta?#Game-Misc-UnrestFromNumberOfCitiesCityUnrestBuff-CityCountv!StatUnrestDelta?!Game-Misc-UnrestFromSocialFabricCityUnrestBuff-SocialFabric RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?RegionalEfficiency?CityIsSubregion0ILinkedCityCoord,'CooldownHeat:TILEACTIONS-STANDARD_WORK?CityAttacksRemainingStateReligionPopulation!StateReligionPopulationFracStatUnrestDelta NeedAverage?NeedAverageUnmet TownCountTownTotalLevels)$ConvertedResCityFaith-TestReligion0@@ConvertedResCityLuxury @@ConvertedResCityProductionConvertedResCoin ResCityFaith-TestReligion0@@ConvertedResCultureResCityFaith-NONE5 WorkerSlot-0 WT_Empty EntityNameOutpostA   MT_EMPTY-560WMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile OutpostTileOutpost TILE-1-51-5MapTile MT_EMPTYW"9 (HB#ConstructionCost-ResCityProduction?ResDomainDiplomacy@ FilterAge?StatImportSlotCount?UpgradeLine-Market@RequiredRegionLevel`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKj SpawnRegionMT_CITYCENTER-15"HelpTopicOnBuildBLDGHELP_MARKETUpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-2744-27 Building B_MARKETL"= (aC#ConstructionCost-ResCityProduction?ResDomainEngineering@ResImprovementPointsAResCityProduction@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-11UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-3344-33 BuildingB_GRANDWORKSHOP" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-554CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-20-3020-30MapTile MT_EMPTY?"j ResCoin?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK- EntityPrefabImprovements/B_TILEIMP_OUTPOST*UseAction-200UNITACTIONS-OUTPOST_UNPACK=!OutpostImprovementRestrictionTagStandardOutpostImprovementUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement SpawnedFromUNIT_ENGINEER-18R OutpostCore RoadTarget BlockSettlerNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetDestroyCityWhenDestroyed IsDefendedDestroyIfRazed RoadAnchor NukeTargetNukeEffectTarget Improvement Building" TILE-20-3120-31Improvements/B_TILEIMP_OUTPOSTB_TILEIMP_OUTPOST" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction?RegionalEfficiency?CityIsSubregionILinkedCityCoord,'CooldownHeat:TILEACTIONS-STANDARD_WORK?CityAttacksRemainingStateReligionPopulation!StateReligionPopulationFrac NeedAverage?NeedAverageUnmet5 WorkerSlot-0 WT_Empty EntityNameOutpostA   MT_EMPTY-554WMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile OutpostTileOutpost TILE-20-3120-31MapTile MT_EMPTY"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-550CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-19-3119-31MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-550CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-18-3018-30MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-550CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-17-3117-31MapTile MT_EMPTY3"j ResCoin?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK- EntityPrefabImprovements/B_TILEIMP_OUTPOST*UseAction-200UNITACTIONS-OUTPOST_UNPACK=!OutpostImprovementRestrictionTagStandardOutpostImprovementUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement SpawnedFromUNIT_ENGINEER-19F OutpostCore RoadTarget BlockSettlerNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetDestroyCityWhenDestroyed IsDefendedDestroyIfRazed RoadAnchor NukeTargetNukeEffectTarget Improvement Building  TILE-18-3118-31Improvements/B_TILEIMP_OUTPOSTB_TILEIMP_OUTPOST" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?RegionalEfficiency?CityIsSubregionILinkedCityCoord,'CooldownHeat:TILEACTIONS-STANDARD_WORK?CityAttacksRemainingStateReligionPopulation!StateReligionPopulationFrac NeedAverage?NeedAverageUnmet5 WorkerSlot-0 WT_Empty EntityNameOutpostA   MT_EMPTY-550WMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile OutpostTileOutpost TILE-18-3118-31MapTile MT_EMPTY6"Q +A&ConstructionCost-ResImprovementPoints'?"WorkableConvertGoods-Logs-1-Paper ?WorkableResDomainDiplomacy?UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight&!AIWeightAdjustOnImprovementCount?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-20 EntityPrefab"Improvements/B_TILEIMP_PAPERMAKERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget TILE-33-3333-33"Improvements/B_TILEIMP_PAPERMAKERB_TILEIMP_PAPERMAKER"$+A&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Clay-1-Bricks"?WorkableResDomainEngineering?UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25* EntityPrefabImprovements/B_TILEIMP_KILNUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay CeramicsAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget$ TILE-31-3331-33Improvements/B_TILEIMP_KILNB_TILEIMP_KILN"w$ (B#ConstructionCost-ResCityProduction@ResCitySanitation?StatBonusRegionLevel ?UpgradeLine-CitySanitation@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-25UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 Building B_AQUEDUCT"+B&ConstructionCost-ResImprovementPoints:@5WorkableConvertGoods-+CanMakeDelicacies-2-Delicacies?UpgradeLine-KitchenCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16- EntityPrefabImprovements/B_TILEIMP_KITCHENUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-47-747-7Improvements/B_TILEIMP_KITCHENB_TILEIMP_KITCHEN" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-17 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget  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ResCityFood?&UNITACTIONS-FARM_RIVERBONUS-CardTitle%UNITACTIONS-FARM_RIVERBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-87 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget TILE-47-1647-16)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION:"M!  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ResKnowledge?UpgradeLine-Council? FilterAge`@AIBuildWeightpABuildingHealthMaxpABuildingHealthD SpawnRegionMT_CITYCENTER-20UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged& TILE-28-3628-36 Building B_COUNCILx" (@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-15>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-2744-27 Building B_ENCAMPMENT"" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff((4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus@ UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 331st ArmyMultiTurnMoveTargetUndoMoveLocation49-34ContainedByUnitID_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget( TILE-49-3335-31Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW"+B&ConstructionCost-ResImprovementPoints@ResCitySanitation@WorkableResCitySanitation-@(WorkableConvertGoods-Waste-2-Fertilizer?UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2+ EntityPrefabImprovements/B_TILEIMP_TRASHUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationTrashAIHint-Trash1 Improvement BuildingNeutralAttackTarget TILE-35-2935-29Improvements/B_TILEIMP_TRASHB_TILEIMP_TRASH "" 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff&(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 178th ArmyMultiTurnMoveTargetUndoMoveLocation29-37_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget& TILE-30-3738-28Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW "" 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff&(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 178th ArmyMultiTurnMoveTargetUndoMoveLocation29-37_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget$ TILE-30-3738-28Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW ""~ 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff&(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-2,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 178th ArmyMultiTurnMoveTargetUndoMoveLocation29-37TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget: TILE-30-3738-28Unit Markers/Unit_Combatant UNIT_KNIGHT ""~ 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff&(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-2,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 178th ArmyMultiTurnMoveTargetUndoMoveLocation29-37TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget8 TILE-30-3738-28Unit Markers/Unit_Combatant UNIT_KNIGHTv" (@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged TILE-57-957-9 Building B_ENCAMPMENT" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-45-1745-17MapTile MT_EMPTY%"" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff((4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus@ UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-8#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 180th ArmyMultiTurnMoveTargetUndoMoveLocation39-14ContainedByUnitID_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget" TILE-40-1447-13Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW"u (HB#ConstructionCost-ResCityProduction?ResDomainDiplomacy@ FilterAge?StatImportSlotCount?UpgradeLine-Market@RequiredRegionLevel`@AIBuildWeightABuildingHealthMaxABuildingHealthi SpawnRegionMT_CITYCENTER-9"HelpTopicOnBuildBLDGHELP_MARKETUpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-54-1354-13 Building B_MARKET+"? ResCityFood?&UNITACTIONS-FARM_RIVERBONUS-CardTitle%UNITACTIONS-FARM_RIVERBONUS-0-0-Buff~@ ResCityFood?%UNITACTIONS-FARM_LUSHBONUS-CardTitle$UNITACTIONS-FARM_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-17 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget TILE-40-940-9)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"$? ResCityFood?&UNITACTIONS-FARM_RIVERBONUS-CardTitle%UNITACTIONS-FARM_RIVERBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-87 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget TILE-46-1646-16)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION%"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-Paper-2-ReligiousText!?UpgradeLine-ReligiousScribe@DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-165 EntityPrefab'Improvements/B_TILEIMP_RELIGIOUSSCRIBEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget TILE-48-748-7'Improvements/B_TILEIMP_RELIGIOUSSCRIBEB_TILEIMP_RELIGIOUSSCRIBE"U(B#ConstructionCost-ResCityProduction AStatUnrestSuppression?UpgradeLine-Police@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_WATCH" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-33-3333-33MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-35-2935-29MapTile MT_EMPTY"" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff((4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus@ UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 331st ArmyMultiTurnMoveTargetUndoMoveLocation49-34ContainedByUnitID_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-49-3335-31Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-22-3122-31MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-22-2922-29MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-21-3121-31MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-21-3021-30MapTile MT_EMPTYI"R RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction?RegionalEfficiency?CityIsSubregionILinkedCityCoord,'CooldownHeat:TILEACTIONS-STANDARD_WORK?CityAttacksRemainingStateReligionPopulation!StateReligionPopulationFrac NeedAverage?NeedAverageUnmetExpansionProgress-22-30ISpawnAtTypeLand IsWorkableExpansionProgress-21-30ExpansionProgress-21-31ExpansionProgress-22-29ExpansionProgress-22-31ExpansionProgress-23-30ExpansionProgress-23-31?TownInfluence-B_TOWN-485 WorkerSlot-0 WT_Empty EntityNameOutpostD  MT_CITYCENTER-5KMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTileOutpost TILE-22-3022-30MapTile MT_EMPTY[")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-251 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget( TILE-33-2933-29#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"#@ResCityProduction?'UNITACTIONS-LUMBER_LUSHBONUS-CardTitle&UNITACTIONS-LUMBER_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValueResCityProduction/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-21 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget& TILE-36-3036-30#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"T (MC#ConstructionCost-ResCityProduction? ResCulture? ResKnowledge#@ResCityFaith-{PlayerReligion}@UpgradeLine-CATHEDRAL@ FilterAge@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-15AReligionRenameFormat+Game-Misc-ReligionRenameFormat-GrandTempleUpkeepCategory CAPBUILDING ReligionNameOverrideRequireReligionReligiousStructureTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-2744-27 BuildingB_GRANDTEMPLEI"N (C#ConstructionCost-ResCityProduction?ResDomainWarfare? ResCulture AStatUnrestSuppression?UpgradeLine-Stadium@@RequiredRegionLevel@@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-25UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 Building B_COLOSSEUM("9  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-9CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-54-1554-15MapTile MT_EMPTY("9  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-9CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-53-1553-15MapTile MT_EMPTY#"" p 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF((4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMaxA StatCombatXP@StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 222nd ArmyMultiTurnMoveTargetUndoMoveLocation38-4ContainedByUnitID_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-39-540-11Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW"7+A&ConstructionCost-ResImprovementPoints.?)WorkableConvertGoods-Paper-1-Manuscripts?UpgradeLine-PrintingPress;DImprovementSort@AIBuildWeight&!AIWeightAdjustOnImprovementCount?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16, EntityPrefabImprovements/B_TILEIMP_SCRIBEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget TILE-41-641-6Improvements/B_TILEIMP_SCRIBEB_TILEIMP_SCRIBE"" i82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-8#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 224th ArmyMultiTurnMoveTargetUndoMoveLocation40-15ContainedByUnitID_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-39-1649-13Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW"" i82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-8#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 224th ArmyMultiTurnMoveTargetUndoMoveLocation40-15ContainedByUnitID_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-39-1649-13Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW:"" i82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-8,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 224th ArmyMultiTurnMoveTargetUndoMoveLocation40-15ContainedByUnitIDTrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget6 TILE-39-1649-13Unit Markers/Unit_Combatant UNIT_KNIGHT:"" i82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-8,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 224th ArmyMultiTurnMoveTargetUndoMoveLocation40-15ContainedByUnitIDTrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget4 TILE-39-1649-13Unit Markers/Unit_Combatant UNIT_KNIGHT" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-25-1725-17MapTile MT_EMPTYI"N (C#ConstructionCost-ResCityProduction?ResDomainWarfare? ResCulture AStatUnrestSuppression?UpgradeLine-Stadium@@RequiredRegionLevel@@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-10-1710-17 Building B_COLOSSEUMf"$_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-0*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName Whitley Bay,08@HPX ((( (( Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout4 TILE-27-627-6 BuildingB_TOWNi"H+@&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_HUNT>AIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-71 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget" TILE-34-3434-34#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMP"D(HC#ConstructionCost-ResCityProduction?ResDomainWarfare @ResCoin@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-2UpkeepCategory CAPBUILDINGLBarracksPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-3136-31 Building B_MERCHALL"w$ (B#ConstructionCost-ResCityProduction@ResCitySanitation?StatBonusRegionLevel ?UpgradeLine-CitySanitation@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-15UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-2744-27 Building B_AQUEDUCTx" (@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 Building B_ENCAMPMENT"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeFlour-2-Flour?UpgradeLine-Mill AImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25* EntityPrefabImprovements/B_TILEIMP_MILLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget  TILE-33-3233-32Improvements/B_TILEIMP_MILLB_TILEIMP_MILLn"A@ ResCityFood?&NATURE-GARDENS_BUILDINGBUFF-CardTitle%NATURE-GARDENS_BUILDINGBUFF-0-0-Buff+A&ConstructionCost-ResImprovementPointspAResCityHousing? GoodsWaste@WorkableResCoin?UpgradeLine-Apartment?DefaultBonusValue ResCityFood83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2/ EntityPrefab!Improvements/B_TILEIMP_APARTMENTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing Improvement BuildingNeutralAttackTarget TILE-37-2737-27!Improvements/B_TILEIMP_APARTMENTB_TILEIMP_QUARTERS" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-10CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-39-339-3MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-10CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-38-338-3MapTile MT_EMPTY"9(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 BuildingB_PLAZA"+A&ConstructionCost-ResImprovementPointspAResCityHousing? GoodsWaste@WorkableResCoin?UpgradeLine-Apartment?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-1/ EntityPrefab!Improvements/B_TILEIMP_APARTMENTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing Improvement BuildingNeutralAttackTarget TILE-46-1146-11!Improvements/B_TILEIMP_APARTMENTB_TILEIMP_QUARTERS"7+A&ConstructionCost-ResImprovementPoints.?)WorkableConvertGoods-Paper-1-Manuscripts?UpgradeLine-PrintingPress;DImprovementSort@AIBuildWeight&!AIWeightAdjustOnImprovementCount?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16, EntityPrefabImprovements/B_TILEIMP_SCRIBEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget TILE-44-944-9Improvements/B_TILEIMP_SCRIBEB_TILEIMP_SCRIBE" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-30-1230-12MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-29-1329-13MapTile MT_EMPTY%"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-26-826-8MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? 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ResCulture AStatUnrestSuppression?UpgradeLine-Stadium@@RequiredRegionLevel@@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-2UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-36-3136-31 Building B_COLOSSEUM'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-28-3128-31MapTile MT_EMPTY "7 (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight BBuildingHealthMax BBuildingHealth?StatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-118TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-3344-33 BuildingB_STONETOWERS"+B&ConstructionCost-ResImprovementPoints@ResCitySanitation@WorkableResCitySanitation-@(WorkableConvertGoods-Waste-2-Fertilizer?UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25+ EntityPrefabImprovements/B_TILEIMP_TRASHUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationTrashAIHint-Trash1 Improvement BuildingNeutralAttackTarget TILE-29-3029-30Improvements/B_TILEIMP_TRASHB_TILEIMP_TRASHZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-21 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-39-3239-32#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"+B&ConstructionCost-ResImprovementPoints@ResCitySanitation@WorkableResCitySanitation-@(WorkableConvertGoods-Waste-2-Fertilizer?UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-15+ EntityPrefabImprovements/B_TILEIMP_TRASHUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationTrashAIHint-Trash1 Improvement BuildingNeutralAttackTarget TILE-41-2841-28Improvements/B_TILEIMP_TRASHB_TILEIMP_TRASH"D(HC#ConstructionCost-ResCityProduction?ResDomainWarfare @ResCoin@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-8UpkeepCategory CAPBUILDINGLBarracksPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-47-1347-13 Building B_MERCHALL"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-449CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-58-1558-15MapTile MT_EMPTY"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-449CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-56-1656-16MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-449CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-56-1556-15MapTile MT_EMPTY2"`'@ResCoin?-TRADERS-WELL_TRAVELED_ROUTES_APPLY-CardTitle,TRADERS-WELL_TRAVELED_ROUTES_APPLY-0-0-Buff"?StatBorderVision?-TRADERS-WELL_TRAVELED_ROUTES_APPLY-CardTitle,TRADERS-WELL_TRAVELED_ROUTES_APPLY-0-2-Buff ResCoin?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKStatBorderVision - EntityPrefabImprovements/B_TILEIMP_OUTPOST*UseAction-200UNITACTIONS-OUTPOST_UNPACK=!OutpostImprovementRestrictionTagStandardOutpostImprovementUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement SpawnedFromUNIT_ENGINEER-12+CityBuildingDefenders-0UNIT_CARAVANGUARD+CityBuildingDefenders-1UNIT_CARAVANGUARD+CityBuildingDefenders-2UNIT_CARAVANGUARDy!xph`XPH쀈ꀐ耐耘`hhPH耈ꀈ䀈怈` OutpostCore RoadTarget BlockSettlerNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetDestroyCityWhenDestroyed IsDefendedDestroyIfRazed RoadAnchor NukeTargetNukeEffectTarget Improvement Building TILE-57-1657-16Improvements/B_TILEIMP_OUTPOSTB_TILEIMP_OUTPOST" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction?RegionalEfficiency?CityIsSubregionPILinkedCityCoord,'CooldownHeat:TILEACTIONS-STANDARD_WORK?CityAttacksRemainingStateReligionPopulation!StateReligionPopulationFrac NeedAverage?NeedAverageUnmet5 WorkerSlot-0 WT_Empty EntityNameOutpostA   MT_EMPTY-449WMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile OutpostTileOutpost TILE-57-1657-16MapTile MT_EMPTY"" i82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff((4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD@ StatCombatXP SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 146th ArmyMultiTurnMoveTargetUndoMoveLocation40-6ContainedByUnitID_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-39-645-12Unit Markers/Unit_CombatantUNIT_MERCCROSSBOWN"" i82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff((B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD@ StatCombatXP SpawnRegionMT_CITYCENTER-1,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 146th ArmyMultiTurnMoveTargetUndoMoveLocation40-6ContainedByUnitIDTrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-39-645-12Unit Markers/Unit_Combatant UNIT_KNIGHTN"" i82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff((B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD@ StatCombatXP SpawnRegionMT_CITYCENTER-1,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 146th ArmyMultiTurnMoveTargetUndoMoveLocation40-6ContainedByUnitIDTrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-39-645-12Unit Markers/Unit_Combatant UNIT_KNIGHTY")40A ResKnowledge?.EXPLORERS-GUILD_DATALINKACTION_BUFF-CardTitle-EXPLORERS-GUILD_DATALINKACTION_BUFF-0-0-Buff& 0AResDomainExploration?.EXPLORERS-GUILD_DATALINKACTION_BUFF-CardTitle-EXPLORERS-GUILD_DATALINKACTION_BUFF-0-1-Buff (\C#ConstructionCost-ResCityProduction? ResKnowledge?ResDomainExploration?CountLimit-Nation@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4FSourceOverlayImageName.UI/Icons/NationalSpirit/NSIconSmall-EXPLORERSASourceOverlayTooltip+DomainSpecialization-EXPLORERS-DisplayNameUpkeepCategory CAPBUILDINGODataLinkAction:PLAYER:CompletedExpeditions,EXPLORERS-GUILD_DATALINKACTION_BUFFAIHint-ExplorersGuildBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_EXPLORERS_GUILD "" ! AStatMovementMax?1TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFF-CardTitle0TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFF-0-0-Buff33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_DEF}'(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxHB StatMovement BStatMovementMaxA StatAttack@B StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMoveArmyGuardStatus CanUndo4B UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle B StatCombatXP@StatPromotionLevel2-CooldownHeat:UNITACTIONS-EXPLORER_EXPEDITION50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD ATempHealAmount SpawnRegionMT_CITYCENTER-4 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 212nd ArmyMultiTurnMoveTargetUndoMoveLocation15-8ContainedByUnitID.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-14-821-16Unit Markers/Unit_CombatantUNIT_EXPLORER"c +A&ConstructionCost-ResImprovementPoints$@WorkableResCityExpansionPoints?WorkableResCulture?CountLimit-Region ?UpgradeLine-GodKingPyramid?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKI SpawnRegionMT_CITYCENTER-121 EntityPrefab#Improvements/B_TILEIMP_BENTPYRAMIDKSourceOverlayImageName3UI/Icons/NationalSpirit/NSIconSmall-GODKINGDYNASTYFSourceOverlayTooltip0DomainSpecialization-GODKINGDYNASTY-DisplayNameUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic FuneralRite PyramidsAIHint-Pyramid Improvement BuildingNeutralAttackTarget TILE-8-158-15#Improvements/B_TILEIMP_BENTPYRAMIDB_TILEIMP_PYRAMID["$_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-12*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName Tewkesbury! xX`hp Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout* TILE-7-157-15 BuildingB_TOWN!"{) (B#ConstructionCost-ResCityProduction?ResDomainArts @ResCoin?UpgradeLine-Theater@RequiredRegionLevel@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-3UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-43-2043-20 Building B_THEATER'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-40-2740-27MapTile MT_EMPTY"" ?82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF((B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-2,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 139th ArmyMultiTurnMoveTargetUndoMoveLocation18-32TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-19-3238-31Unit Markers/Unit_Combatant UNIT_KNIGHTZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-21 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-35-3135-31#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPR"8} +A&ConstructionCost-ResImprovementPoints4?/WorkableGoodsSpecial-TileProduction-PT_PASTURE"?WorkableResDomainExploration? GoodsWaste?FarmTownBonusValue?UpgradeLine-PastureHCImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25- EntityPrefabImprovements/B_TILEIMP_PASTUREUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-PastureGoodIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRanch Improvement BuildingNeutralAttackTarget  TILE-30-3130-31Improvements/B_TILEIMP_PASTUREB_TILEIMP_PASTURE" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-33-3233-32MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? 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ResKnowledge?UpgradeLine-Library@@RequiredRegionLevel@@ FilterAge`@AIBuildWeight\BBuildingHealthMax\BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-44-744-7 Building B_LIBRARY"(A#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Council? FilterAge`@AIBuildWeightpABuildingHealthMaxpABuildingHealthC SpawnRegionMT_CITYCENTER-9UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-54-1354-13 Building B_COUNCIL}"3> +HB&ConstructionCost-ResImprovementPoints?WorkableResCulture@ResDomainExploration@ResDomainArts#AResCityFaith-{PlayerReligion}@UpgradeLine-SuperMonument?CountLimit-Nation?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-8@ EntityPrefab2Improvements/B_TILEIMP_SUPERMONUMENT_PALACETEMPLEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement$ SpawnedFromB_TILEIMP_FOUNDATION-0 NoWorkerAssignmentOnCreationRequireReligionSuperMonumentFaithToCulture_HugeReligiousBuildingNoDestroyAction Improvement BuildingNeutralAttackTarget TILE-51-1351-132Improvements/B_TILEIMP_SUPERMONUMENT_PALACETEMPLE%B_TILEIMP_SUPERMONUMENT_PALACETEMPLEK"= (aC#ConstructionCost-ResCityProduction?ResDomainEngineering@ResImprovementPointsAResCityProduction@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 BuildingB_GRANDWORKSHOP("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? 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GoodsWaste@WorkableResCoin?UpgradeLine-Apartment?DefaultBonusValue ResCityFood83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25/ EntityPrefab!Improvements/B_TILEIMP_APARTMENTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing Improvement BuildingNeutralAttackTarget TILE-31-3031-30!Improvements/B_TILEIMP_APARTMENTB_TILEIMP_QUARTERSZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-21 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-36-3236-32#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP$ ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffN$? RevealRadiusAIBuildWeightStatUnrestSuppression*%StatUnrestGenerationInEnemyTerritory0@+StatDeployedResourceGenerator-ResCoin-Base9?4StatDeployedResourceGenerator-ResCoin-PerPopulation=StatDeployedProsperityHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplierBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus CanUndo A UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle? IsDeployedTJ DeployedTile83CooldownHeat:UNITACTIONS-MERCHANT_DEPLOY_TERRITORY$ SpawnRegionMT_CITYCENTER-25 UseAction-50NONE3UseAction-100$UNITACTIONS-MERCHANT_DEPLOY_FOREIGN5UseAction-101&UNITACTIONS-MERCHANT_DEPLOY_TERRITORY1TriggerOnSelfKilledUNITACTIONS-MERCHANT_KILLED+EntityAudioEvent-EntityMoveUnitMove-CartEUnitMemberPrefab3Entities/Units/NonBuildable/Merchant/Unit_Merchant. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. 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StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF((B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+MegafaunaArmyGuardStatusA StatCombatXP@StatPromotionLevelMovedThisTurn.)CombatMod-StatAttack-Target:+TypeMilitia CanUndoA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-16,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 82nd ArmyMultiTurnMoveTargetUndoMoveLocation39-16TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-38-1552-19Unit Markers/Unit_Combatant UNIT_KNIGHT"+B&ConstructionCost-ResImprovementPoints@ResCitySanitation@WorkableResCitySanitation-@(WorkableConvertGoods-Waste-2-Fertilizer?UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-1+ EntityPrefabImprovements/B_TILEIMP_TRASHUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationTrashAIHint-Trash1 Improvement BuildingNeutralAttackTarget TILE-45-1145-11Improvements/B_TILEIMP_TRASHB_TILEIMP_TRASH" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? 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ResCityPower?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-11-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian= SpawnRegionMT_CITYCENTER-27UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout6 TILE-61-1161-11 Building B_CAPITAL" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-27CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-62-1162-11MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-27CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-61-1261-12MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-27CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-61-1061-10MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-27CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-60-1060-10MapTile MT_EMPTY{"r@ Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin IsWorkable?RegionalEfficiency?StateReligionPopulation!L>StateReligionPopulationFracNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOOD"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSING% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION NeedAverageNeedAverageUnmet TownCountTownTotalLevelsBLastOwnedByPlayer-6 StatUnrest?CityIsSubregion? CityIsVassal!HBStatVassalIntegrationNeeded03?StatVassalProsperityHBStatVassalIntegration?CityAttacksRemaining)=PopulationGrowthExpansionProgress-60-9ExpansionProgress-59-10ExpansionProgress-59-11ExpansionProgress-60-12ExpansionProgress-59-12ExpansionProgress-62-9ExpansionProgress-61-9ExpansionProgress-61-13ExpansionProgress-62-12ExpansionProgress-63-11ExpansionProgress-63-10ExpansionProgress-63-12"@ResCityFakeImprovementPointsefCBResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMax"aAReligionPoints-TestReligion52aA-ReligionPtsPrevTurnSnapshot_3_-TestReligion5)N@$ReligionPtsPrevTurnSnapshot_3_-NONE2aA-ReligionPtsPrevTurnSnapshot_6_-TestReligion5)N@$ReligionPtsPrevTurnSnapshot_6_-NONE2aA-ReligionPtsPrevTurnSnapshot_0_-TestReligion5)N@$ReligionPtsPrevTurnSnapshot_0_-NONE2aA-ReligionPtsPrevTurnSnapshot_1_-TestReligion5)N@$ReligionPtsPrevTurnSnapshot_1_-NONE2sA-ReligionPtsPrevTurnSnapshot_2_-TestReligion5)@@$ReligionPtsPrevTurnSnapshot_2_-NONEReligionPoints-NONE1sA,ReligionPtsPrevTurnCurrent_3_-TestReligion5(@@#ReligionPtsPrevTurnCurrent_3_-NONE1sA,ReligionPtsPrevTurnCurrent_6_-TestReligion5(@@#ReligionPtsPrevTurnCurrent_6_-NONE1sA,ReligionPtsPrevTurnCurrent_0_-TestReligion5(@@#ReligionPtsPrevTurnCurrent_0_-NONE1sA,ReligionPtsPrevTurnCurrent_1_-TestReligion5(@@#ReligionPtsPrevTurnCurrent_1_-NONE11-A,ReligionPtsPrevTurnCurrent_2_-TestReligion5(A#ReligionPtsPrevTurnCurrent_2_-NONE"AReligionPoints-TestReligion02B-ReligionPtsPrevTurnSnapshot_2_-TestReligion02A-ReligionPtsPrevTurnSnapshot_3_-TestReligion02A-ReligionPtsPrevTurnSnapshot_6_-TestReligion02A-ReligionPtsPrevTurnSnapshot_0_-TestReligion02A-ReligionPtsPrevTurnSnapshot_1_-TestReligion01j9 B,ReligionPtsPrevTurnCurrent_2_-TestReligion01B,ReligionPtsPrevTurnCurrent_3_-TestReligion01B,ReligionPtsPrevTurnCurrent_6_-TestReligion01B,ReligionPtsPrevTurnCurrent_0_-TestReligion01B,ReligionPtsPrevTurnCurrent_1_-TestReligion01,GameVal-CULTURE_UPKEEP_BASE_PER_REGION-BaseBReligionPoints-SECULAR,B'ReligionPtsPrevTurnSnapshot_3_-SECULAR,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_0_-SECULAR,B'ReligionPtsPrevTurnSnapshot_1_-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR+ B&ReligionPtsPrevTurnCurrent_3_-SECULAR+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR^m@ExpansionProgress-64-11^m@ExpansionProgress-64-10^m@ExpansionProgress-63-13^m@ExpansionProgress-64-12$GameVal-EDUCATION_PER_POP-BaseIh@ExpansionProgress-60-13ExpansionProgress-59-13ExpansionProgress-58-11ExpansionProgress-58-12Ih@ExpansionProgress-61-14Ih@ExpansionProgress-62-13Ih@ExpansionProgress-64-9ExpansionProgress-63-9 TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameTlatlauhquitepecNoCS_PrefabAppend-MODERN<  MT_CITYCENTER-272XPPHHPX``hhHH``XMapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget6 TILE-61-1161-11MapTileMT_CITYCENTER"a (HC#ConstructionCost-ResCityProduction  AResCoin@ FilterAge?UpgradeLine-Bank@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-3UpkeepCategory CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged TILE-43-2043-20 Building B_TREASURYI"N (C#ConstructionCost-ResCityProduction?ResDomainWarfare? 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RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-44-1444-14MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? 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FilterAge`@AIBuildWeightpABuildingHealthMaxpABuildingHealthD SpawnRegionMT_CITYCENTER-10UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-39-539-5 Building B_COUNCIL"_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-8*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameÖlgii1ڀxڀp؀hրhԀ`ҀhЀ`ЀX؀x؀؀؀րր܀hހh܀`ڀ`ڀXڀPڀH܀@ԀҀրԀҀЀx΀̀x`h؀`܀ڀր܀‘ހ䀈䀀 xph΀ЀҀ Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout" TILE-45-1545-15 BuildingB_TOWNH"Y-  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-17 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-45-1545-15MapTile MT_EMPTY""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buffn? RevealRadiusAIBuildWeightStatUnrestSuppression*%StatUnrestGenerationInEnemyTerritory?ActionChargesHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplierBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-1 UseAction-50NONE/UseAction-100 UNITACTIONS-PROSPECTOR_PROSPECTSUnitMemberPrefabAEntities/Units/NonBuildable/StoneProspector/Unit_StoneProspector. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 75th ArmyMultiTurnMoveTargetUndoMoveLocation39-12 NonCombatantTagAIBehavior-BT_Prospector!GameDataKillAtZero-ActionCharges NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-40-1340-11Unit Markers/Unit_CivilianUNIT_PROSPECTOR<"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-24-1324-13MapTile MT_EMPTYo"B@ ResCityFood?&NATURE-GARDENS_BUILDINGBUFF-CardTitle%NATURE-GARDENS_BUILDINGBUFF-0-0-Buff+A&ConstructionCost-ResImprovementPointspAResCityHousing? GoodsWaste@WorkableResCoin?UpgradeLine-Apartment?DefaultBonusValue ResCityFood83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-15/ EntityPrefab!Improvements/B_TILEIMP_APARTMENTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing Improvement BuildingNeutralAttackTarget TILE-44-2844-28!Improvements/B_TILEIMP_APARTMENTB_TILEIMP_QUARTERS "7 (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight BBuildingHealthMax BBuildingHealth?StatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 BuildingB_STONETOWERSJ"4 @AIValue?ConstructionProgressCache$GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction"?GoodsProduction-PT_MINE-Gold? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORKY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Gold ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-41-1041-10MapTileMT_GOLD6"E +A&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Logs-3-Lumber"?WorkableResDomainEngineering?UpgradeLine-Sawmill1DImprovementSort@AIBuildWeight?LumberTownBonusValue?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16, EntityPrefabImprovements/B_TILEIMP_SAWPITUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement LumberTownBonus BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-WoodworkAIHint-NaturalistDontBuildSawmill Improvement BuildingNeutralAttackTarget TILE-47-947-9Improvements/B_TILEIMP_SAWPITB_TILEIMP_SAWPITF"N (C#ConstructionCost-ResCityProduction?ResDomainWarfare? ResCulture AStatUnrestSuppression?UpgradeLine-Stadium@@RequiredRegionLevel@@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 Building B_COLOSSEUM<"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood@WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-22-1322-13MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? 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AStatMovementMax?1TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFF-CardTitle0TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFF-0-0-Buff33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_DEF)(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxHB StatMovement BStatMovementMaxA StatAttack@B StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMoveArmyGuardStatus CanUndo4B UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle B StatCombatXP@StatPromotionLevel2-CooldownHeat:UNITACTIONS-EXPLORER_EXPEDITION3.CooldownHeat:UNITACTIONS-STANDARD_MARKNOTIDLE3.CooldownHeat:UNITACTIONS-STANDARD_GUARDTOGGLE50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-4 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 212nd ArmyMultiTurnMoveTargetUndoMoveLocation15-8ContainedByUnitID.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-14-820-15Unit Markers/Unit_CombatantUNIT_EXPLORER"S( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-13UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-1436-14 BuildingB_CRANE="< (B#ConstructionCost-ResCityProduction@ResCityProduction?StatExportSlotCount?UpgradeLine-Warehouses@RequiredRegionLevel@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-3UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-43-2043-20 Building B_STORES" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? 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IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-46-2846-28MapTile MT_EMPTY="M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-44-2944-29MapTile MT_EMPTYS ""+ 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF? 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 234th Army" CombatLeaderLeader-GENERIC_AGE2MultiTurnMoveTargetUndoMoveLocation28-29ContainedByUnitID%AutoAttachLeader:Leader-GENERIC_AGE2AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-29-3044-33Unit Markers/Unit_LeaderUNIT_LEADER_2"&_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-15*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName Dura-Europosnڀڀڀڀ؀؀؀؀ڀ܀ހ‐ րԀҀЀ΀̀܀Ѐ΀̀ҀԀր Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout  TILE-45-2945-29 BuildingB_TOWNI"Y-  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-16 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-45-2945-29MapTile MT_EMPTY5"Q +A&ConstructionCost-ResImprovementPoints'?"WorkableConvertGoods-Logs-1-Paper ?WorkableResDomainDiplomacy?UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight&!AIWeightAdjustOnImprovementCount?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-160 EntityPrefab"Improvements/B_TILEIMP_PAPERMAKERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget TILE-42-642-6"Improvements/B_TILEIMP_PAPERMAKERB_TILEIMP_PAPERMAKER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? 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TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameAbujaJustCompletedNoCS_PrefabAppend-MIDDLEJ  MT_CITYCENTER-3zҀԀր̀x΀ЀxҀԀր؀؀րڀx؀x؀܀ڀ܀ڀ؀‘ހ䀈䀐܀ڀ؀΀ЀҀMapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget TILE-43-2043-20MapTileMT_CITYCENTERF"t y& ?ResDomainExploration?NATURE-DEFAULT_BUFF-CardTitleNATURE-DEFAULT_BUFF-0-0-Buff& ?ResImprovementPoints?7TECHAGE4_MONUMENTS-MONUMENTACTIVE_PLAYERBUFF-CardTitle6TECHAGE4_MONUMENTS-MONUMENTACTIVE_PLAYERBUFF-0-0-Buff& ?ResDomainEngineering?$SIEGEMASTERS-DEFAULT_BUFF-CardTitle#SIEGEMASTERS-DEFAULT_BUFF-0-0-Buff@ ResCulture?)GOVBAND-COMPLETED_HOMELANDBUFF-CardTitle(GOVBAND-COMPLETED_HOMELANDBUFF-0-0-Buff@@ ResKnowledge?'GOVKINGDOM-BASE_HOMELANDBUFF-CardTitle&GOVKINGDOM-BASE_HOMELANDBUFF-0-0-Buff& @ResImprovementPoints?'GOVKINGDOM-BASE_HOMELANDBUFF-CardTitle&GOVKINGDOM-BASE_HOMELANDBUFF-0-1-Buff%@ResDomainGovernment?'GOVKINGDOM-BASE_HOMELANDBUFF-CardTitle&GOVKINGDOM-BASE_HOMELANDBUFF-0-2-Buffw& ?ResDomainExploration?NATURE-LEGACY_BUFF-CardTitleNATURE-LEGACY_BUFF-0-0-Buff$?ResDomainDiplomacy?#COLONIALISM-DEFAULT_BUFF-CardTitle"COLONIALISM-DEFAULT_BUFF-0-0-BuffB ? FilterAge?BuildingHealthMax?BuildingHealth ResKnowledgeResImprovementPointsResDomainGovernment94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR ResCultureResDomainExplorationResDomainEngineeringResDomainDiplomacyA SpawnRegionMT_CITYCENTER-2 SpawnedFrom UNIT_NOMAD-2g Homeland Building CityBuildingNoBuildingDamageRelocateOnPlayerOwnerChangeItemizeYieldTooltipBuffs TILE-36-3136-31 Building B_HOMELANDV " 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff @ResCityHousing?-NATURE-COMMUNALLIVING_BUILDINGBUFF-CardTitle,NATURE-COMMUNALLIVING_BUILDINGBUFF-0-0-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff@ ResCityFood?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-0-Buff ?ResCityHousing?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-1-Buff#?ResCitySanitation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-2-Buff"?ResCityEducation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-3-Buff? ResCityPower?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-4-Buff$?ResCityInformation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-5-Buff#@ResCityProduction?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-6-Buff("@@ResCityExpansionPoints?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-7-Buff@ ResCulture?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-8-Buff~@@ResCoin?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-9-BuffkResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATORStatUnrestSuppression< SpawnRegionMT_CITYCENTER-2UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout TILE-36-3136-31 Building B_CAPITAL" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-37-3237-32MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-37-3137-31MapTile MT_EMPTY;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-36-3236-32MapTile MT_EMPTY;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK@WorkableResCityProductionWorkableResCityHousingWorkableResCulture WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-36-3036-30MapTile MT_EMPTY&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORKWorkableResCityProduction WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-35-3235-32MapTile MT_EMPTY;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK?WorkableResCityProductionWorkableResCityHousingWorkableResCulture WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-35-3135-31MapTile MT_EMPTY)"'vz*$?NeedAdjust-NEEDEDUCATION?CardEffectBuff)NEEDBUFF:B_PUBLICLIBRARY-4:NEEDEDUCATION.(̌?RegionalEfficiencyResCulture?9Game-Culture-DiplomacyHostForeignAmbassadors-DisplayName=RegionalEfficiencyResCulture:DiplomacyHostForeignAmbassadors6UI/Icons/Culture Powers/HOST_FOREIGN_AMBASSADORS-ICONg%B Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin? IsWorkable?RegionalEfficiencyBStateReligionPopulation!Nl?StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER 9g?NeedSatisfaction-NEEDFAITHANeedTarget-NEEDFAITH$?NeedSatisfaction-NEEDEDUCATION ANeedTarget-NEEDEDUCATION!VU?NeedSatisfaction-NEEDLUXURYANeedTarget-NEEDLUXURY%2)? NeedSatisfaction-NEEDSANITATION43 BNeedTarget-NEEDSANITATION"@NeedSatisfaction-NEEDHOUSINGBNeedTarget-NEEDHOUSING@NeedSatisfaction-NEEDFOODANeedTarget-NEEDFOODNeedAverageUnmet? NeedAverage@ TownCount@TownTotalLevels@LastOwnedByPlayer-3A StatUnrestCityIsSubregion CityIsVassal!pAStatVassalIntegrationNeeded?StatVassalProsperityStatVassalIntegration"ResCityFakeImprovementPointsStatUnrestDelta'?PopulationGrowthCostLockedPopulation ResCityFoodResCityProductionResCityHousingResCityExpansionPointsResCitySanitationResCityEducation ResCityPowerResCityInformationDOverflowProductionExpansionProgress-35-30ExpansionProgress-34-30ExpansionProgress-34-31ExpansionProgress-35-33ExpansionProgress-34-32ExpansionProgress-37-30ExpansionProgress-36-29ExpansionProgress-36-33ExpansionProgress-37-33ExpansionProgress-38-31ExpansionProgress-38-30ExpansionProgress-38-32?CityAttacksRemaining#ProductionProgress-UNIT_SCOUTExpansionProgress-39-32ExpansionProgress-39-31!ProductionProgress-B_DOLMEN 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ProductionProgress-B_CRANE% ProductionProgress-UNIT_CHARIOTTempPlagueChargeValueExpansionProgress-40-29ExpansionProgress-39-29ExpansionProgress-38-28ExpansionProgress-38-34ExpansionProgress-39-34ExpansionProgress-40-33ExpansionProgress-41-33ExpansionProgress-41-32ExpansionProgress-41-31ExpansionProgress-41-30 ProductionProgress-B_WATCH ProductionProgress-B_PLAZA!ProductionProgress-B_STORES@@PrevStatImportSlotCount?PrevStatExportSlotCount!ProductionProgress-B_TEMPLE!ProductionProgress-B_MARKET@@ConvertedResCulture#ProductionProgress-B_MONUMENT ISpawnAtTypeLand&!ProductionProgress-UNIT_CROSSBOWExpansionProgress-39-28ExpansionProgress-38-27ExpansionProgress-37-28#ProductionProgress-B_AQUEDUCTExpansionProgress-36-27ExpansionProgress-35-282BExpansionProgress-40-28 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ProductionProgress-UNIT_CAVALRYExpansionProgress-36-26ExpansionProgress-35-27"ProductionProgress-UNIT_PIKE$ProductionProgress-UNIT_GALLEYExpansionProgress-34-28ExpansionProgress-33-29.BExpansionProgress-37-35:5ProductionProgress-PROJECT_GENERATE_MONUMENTPROGRESS""H@ReligionPoints-TestReligion32"H@-ReligionPtsPrevTurnSnapshot_6_-TestReligion32"H@-ReligionPtsPrevTurnSnapshot_0_-TestReligion32"H@-ReligionPtsPrevTurnSnapshot_1_-TestReligion32I@-ReligionPtsPrevTurnSnapshot_2_-TestReligion32I@-ReligionPtsPrevTurnSnapshot_3_-TestReligion31I@,ReligionPtsPrevTurnCurrent_6_-TestReligion31I@,ReligionPtsPrevTurnCurrent_0_-TestReligion31I@,ReligionPtsPrevTurnCurrent_1_-TestReligion31aJ@,ReligionPtsPrevTurnCurrent_2_-TestReligion31aJ@,ReligionPtsPrevTurnCurrent_3_-TestReligion3$ProductionProgress-UNIT_KNIGHT)A$ConvertedResCityFaith-TestReligion2@AConvertedResCityLuxuryExpansionProgress-41-28ExpansionProgress-41-27ExpansionProgress-40-26ExpansionProgress-39-26$ProductionProgress-B_COLOSSEUM% ProductionProgress-B_STONEWALLSExpansionProgress-38-25ExpansionProgress-37-26&!ProductionProgress-B_STONETOWERS#ProductionProgress-B_MERCHALL*%ProductionProgress-UNIT_MERCCROSSBOWExpansionProgress-32-33,'ProductionProgress-UNIT_CATAPULTBIREME&!ProductionProgress-B_GRANDTEMPLE#ProductionProgress-B_TREASURYAExpansionProgress-38-35ExpansionProgress-41-34ExpansionProgress-42-31AExpansionProgress-42-30AExpansionProgress-42-29% ProductionProgress-UNIT_DRAGOON"?RegionalEfficiencyResCulture3.ProductionProgress-UNIT_DEEPWATER_UTILITYSHIPAExpansionProgress-36-25AExpansionProgress-35-26AExpansionProgress-34-26AExpansionProgress-34-27&!ProductionProgress-B_SEATOFPOWER&!ProductionProgress-UNIT_EXPLORER'"ProductionProgress-B_GRANDTHEATER1,GameVal-CULTURE_UPKEEP_BASE_PER_REGION-Base(#ProductionProgress-B_GRANDWORKSHOPAExpansionProgress-39-25AExpansionProgress-38-24AExpansionProgress-37-25'"ProductionProgress-B_MARKETSQUARE&!ProductionProgress-UNIT_CATAPULT% ProductionProgress-UNIT_CARRACKBReligionPoints-SECULAR,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_0_-SECULAR,B'ReligionPtsPrevTurnSnapshot_1_-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR, B'ReligionPtsPrevTurnSnapshot_3_-SECULAR+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR+B&ReligionPtsPrevTurnCurrent_3_-SECULAR&!ProductionProgress-UNIT_ARQUEBUS? SpawnedPop?AExpansionProgress-39-35?AExpansionProgress-40-34&!ProductionProgress-UNIT_MANOFWAR(#ProductionProgress-UNIT_BOMBVESSEL!ProductionProgress-B_MUSEUMResCityLuxury(#ProductionProgress-B_PUBLICLIBRARYNeedAdjust-NEEDEDUCATION$ProductionProgress-UNIT_CANNON$ProductionProgress-UNIT_MUSKET+&ProductionProgress-B_NATIONALLANDMARK)$ProductionProgress-B_SHOPPINGCENTER'"ProductionProgress-UNIT_EARLYTANK TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityName PasargadaeJustCompletedUNIT_EARLYTANKNoCS_PrefabAppend-MODERNJ  MT_CITYCENTER-2r̀ʀȀĀĀ€€Āƀ̀ʀʀ€ҀЀ΀ЀЀ΀̀̀MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget TILE-36-3136-31MapTileMT_CITYCENTER,"Z u"?ResDomainWarfare?RAIDER-DEFAULT_BUFF-CardTitleRAIDER-DEFAULT_BUFF-0-0-Buff@ ResCulture?)GOVBAND-COMPLETED_HOMELANDBUFF-CardTitle(GOVBAND-COMPLETED_HOMELANDBUFF-0-0-Buff& ?ResImprovementPoints?7TECHAGE4_MONUMENTS-MONUMENTACTIVE_PLAYERBUFF-CardTitle6TECHAGE4_MONUMENTS-MONUMENTACTIVE_PLAYERBUFF-0-0-Buffy$?ResDomainDiplomacy?TRADERS-DEFAULT_BUFF-CardTitleTRADERS-DEFAULT_BUFF-0-0-Buff"?ResDomainWarfare?#MERCENARIES-DEFAULT_BUFF-CardTitle"MERCENARIES-DEFAULT_BUFF-0-0-Buff@ ResCulture?,GOVKINGDOM-COMPLETED_HOMELANDBUFF-CardTitle+GOVKINGDOM-COMPLETED_HOMELANDBUFF-0-0-Buff@ ResKnowledge?(GOVMONARCHY-BASE_HOMELANDBUFF-CardTitle'GOVMONARCHY-BASE_HOMELANDBUFF-0-0-Buff& @@ResImprovementPoints?(GOVMONARCHY-BASE_HOMELANDBUFF-CardTitle'GOVMONARCHY-BASE_HOMELANDBUFF-0-1-Buff%@@ResDomainGovernment?(GOVMONARCHY-BASE_HOMELANDBUFF-CardTitle'GOVMONARCHY-BASE_HOMELANDBUFF-0-2-Buff  ? FilterAge?BuildingHealthMax?BuildingHealth ResKnowledgeResImprovementPointsResDomainGovernment94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR ResCultureResDomainWarfareResDomainDiplomacyA SpawnRegionMT_CITYCENTER-1 SpawnedFrom UNIT_NOMAD-1g Homeland Building CityBuildingNoBuildingDamageRelocateOnPlayerOwnerChangeItemizeYieldTooltipBuffs TILE-40-1140-11 Building B_HOMELAND "  #?ResCityProduction?8TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-CardTitle7TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-0-0-Buff82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff ResKnowledge?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-0-Buff@ ResCulture?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-1-Buff& ResImprovementPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-2-Buff@@ResCoin?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-3-Buff#@ResCityProduction?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-4-Buff("@@ResCityExpansionPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-5-Buff@ ResCityFood?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-6-Buff ?ResCityHousing?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-7-Buff#?ResCitySanitation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-8-Buff"?ResCityEducation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-11-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR GoodsFishStatUnrestSuppression ResCityFaith-TestReligion5< SpawnRegionMT_CITYCENTER-1UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout TILE-40-1140-11 Building B_CAPITAL" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? 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NeedAverage@@ TownCountATownTotalLevels@LastOwnedByPlayer-2 StatUnrestCityIsSubregion CityIsVassal!pAStatVassalIntegrationNeeded?StatVassalProsperityStatVassalIntegration"ResCityFakeImprovementPointsStatUnrestDeltaP=PopulationGrowthCostLockedPopulation ResCityFoodResCityProductionResCityHousingResCityExpansionPointsResCitySanitationResCityEducation ResCityPowerResCityInformation BOverflowProductionExpansionProgress-39-10ExpansionProgress-38-10ExpansionProgress-38-11ExpansionProgress-39-13ExpansionProgress-38-12ExpansionProgress-41-10ExpansionProgress-40-9ExpansionProgress-40-13ExpansionProgress-41-13ExpansionProgress-42-11 PBExpansionProgress-42-10ExpansionProgress-42-12?CityAttacksRemaining#ProductionProgress-UNIT_SCOUT!ProductionProgress-B_DOLMENExpansionProgress-41-14ExpansionProgress-42-13 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BReligionPoints-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR, B'ReligionPtsPrevTurnSnapshot_3_-SECULAR, B'ReligionPtsPrevTurnSnapshot_6_-SECULAR, B'ReligionPtsPrevTurnSnapshot_0_-SECULAR, B'ReligionPtsPrevTurnSnapshot_1_-SECULARExpansionProgress-24-3ExpansionProgress-23-4ExpansionProgress-23-6ExpansionProgress-22-4ExpansionProgress-22-5+B&ReligionPtsPrevTurnCurrent_2_-SECULAR+B&ReligionPtsPrevTurnCurrent_3_-SECULAR+B&ReligionPtsPrevTurnCurrent_6_-SECULAR+B&ReligionPtsPrevTurnCurrent_0_-SECULAR+B&ReligionPtsPrevTurnCurrent_1_-SECULAR)$ProductionProgress-B_SHOPPINGCENTER$ProductionProgress-B_POWERGRID,'ProductionProgress-B_RESEARCHINSTITUTEd@ExpansionProgress-25-3ExpansionProgress-23-7ExpansionProgress-23-3ExpansionProgress-22-3ExpansionProgress-22-6ExpansionProgress-21-4@ExpansionProgress-21-5ResCityPowerRequired*%ProductionProgress-B_THEODOSIANWALLS)$GoodsSpecial-TileProduction-PT_FISH*%ProductionProgress-B_TELEGRAPHOFFICE@ExpansionProgress-31-7@ExpansionProgress-32-6@ExpansionProgress-33-6@ExpansionProgress-30-1@ExpansionProgress-29-2@ExpansionProgress-34-5@ExpansionProgress-34-4@ExpansionProgress-34-3@ExpansionProgress-34-2@ExpansionProgress-33-2@ExpansionProgress-32-1@ExpansionProgress-31-1ExpansionProgress-21-6? SpawnedPop'"ProductionProgress-B_CENTRALPOWERConvertedResChaosGoodsPollution(#ProductionProgress-B_CONTAINERYARDr@ExpansionProgress-28-2!ProductionProgress-B_SEWERS'"ProductionProgress-B_GROCERYSTOREAConvertedResKnowledge'"ProductionProgress-B_ASSEMBLYLINE#ProductionProgress-B_MERCHALL=?8WorkerCodeLock-NOTERRAIN:MT_EMPTY:B_TILEIMP_LOGGINGCAMPD??WorkerCodeLock-NOTERRAIN:MT_EMPTY:B_TILEIMP_DISTRIBUTIONCENTERResCityFaith-NONE)$ProductionProgress-B_NATIONALTEMPLEResCityIdeology-(ProductionProgress-B_CONGRESSIONALHALLS/*ProductionProgress-B_PERFORMINGARTSCENTERէ@ExpansionProgress-24-2*%ProductionProgress-B_EXECUTIVEOFFICE% ProductionProgress-B_STATEMEDIA?ExpansionProgress-23-8?ExpansionProgress-22-7貒?ExpansionProgress-23-2貒?ExpansionProgress-22-2貒?ExpansionProgress-21-3貒?ExpansionProgress-21-7貒?ExpansionProgress-20-3貒?ExpansionProgress-20-4Z?ExpansionProgress-32-12Z?ExpansionProgress-32-11Z?ExpansionProgress-32-10=?8WCPRI-NOTERRAIN:MT_EMPTY:B_TILEIMP_BEAUTIFICATIONCENTER6@1WorkerCodeLock-NOTERRAIN:MT_EMPTY:B_TILEIMP_MILL6@1WorkerCodeLock-NOTERRAIN:MT_EMPTY:B_TILEIMP_OVEN=@8WorkerCodeLock-NOTERRAIN:MT_EMPTY:B_TILEIMP_MIGRANTFARMA@TileExpeditionChance-1?LandmarkComplete?LandmarkCompletedByo0 EntityAudioEvent-EntitySelectedSelectLandmark EntityName Grand Canyon LandmarkID LM_DESERT_B&  MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-9-219-21MapTileMT_LANDMARK_GC"&?ResDomainExplorationLandmarkUnclaimed@ ResCulture?ConstructionProgressCache?DiscoveredBy-1?DiscoveredBy-0?LandmarkClaimedBy?DiscoveredBy-3?DiscoveredBy-6ExpeditionStage-1̽TileExpeditionChance-1?LandmarkComplete?LandmarkCompletedBy? IsWorkable,'CooldownHeat:TILEACTIONS-LANDMARK_WORKt0 EntityAudioEvent-EntitySelectedSelectLandmark EntityNameAmazon Rainforest LandmarkID LM_JUNGLE_A6 MT_CITYCENTER-12 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-12-1812-18MapTileMT_LANDMARK_AMAZONK"w?ResDomainEngineeringLandmarkUnclaimed@ ResCulture?ConstructionProgressCache?DiscoveredBy-3@@LandmarkClaimedBy?DiscoveredBy-5?DiscoveredBy-6?DiscoveredBy-2?DiscoveredBy-1ExpeditionStage-1=TileExpeditionChance-1?LandmarkComplete?LandmarkCompletedByx0 EntityAudioEvent-EntitySelectedSelectLandmark EntityName Wulingyuan# LandmarkIDLM_MOUNTAIN_WULINGYUAN&  MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-39-2539-25MapTileMT_LANDMARK_WULINGYUAN"6?ResDomainExplorationLandmarkUnclaimed@ ResCulture?ConstructionProgressCache?DiscoveredBy-0?DiscoveredBy-6@LandmarkClaimedBy?DiscoveredBy-2?DiscoveredBy-3?DiscoveredBy-1ExpeditionStage-1TileExpeditionChance-1?LandmarkComplete?LandmarkCompletedBy,'CooldownHeat:TILEACTIONS-LANDMARK_WORK0 EntityAudioEvent-EntitySelectedSelectLandmark$ EntityNameRío Plátano Biosphere LandmarkIDLM_JUNGLE_PLATANO&  MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-48-1848-18MapTileMT_LANDMARK_PLATANO"9?ResDomainDiplomacyLandmarkUnclaimed@ ResCulture?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-LANDMARK_WORK?DiscoveredBy-0?DiscoveredBy-6@LandmarkClaimedBy?DiscoveredBy-2?DiscoveredBy-3?DiscoveredBy-1? IsWorkableExpeditionStage-1TileExpeditionChance-1?LandmarkComplete?LandmarkCompletedByq0 EntityAudioEvent-EntitySelectedSelectLandmark EntityName Wadi Rum LandmarkIDLM_DESERT_WADIRUM6 MT_CITYCENTER-24 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-51-1951-19MapTileMT_LANDMARK_WADIRUM6"s?ResDomainArtsLandmarkUnclaimed@ ResCulture?ConstructionProgressCache?DiscoveredBy-5@LandmarkClaimedBy?DiscoveredBy-0?DiscoveredBy-3?DiscoveredBy-1ExpeditionStage-3TileExpeditionChance-3ExpeditionStage-1?LandmarkComplete@@LandmarkCompletedByi0 EntityAudioEvent-EntitySelectedSelectLandmark EntityNameAurora LandmarkID LM_TUNDRA_A&  MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-37-3837-38MapTileMT_LANDMARK_BOREALIS"'?ResDomainExplorationLandmarkUnclaimed@ ResCulture?ConstructionProgressCache?DiscoveredBy-6@LandmarkClaimedBy?DiscoveredBy-3? IsWorkable,'CooldownHeat:TILEACTIONS-LANDMARK_WORK?DiscoveredBy-2?DiscoveredBy-1ExpeditionStage-1L>TileExpeditionChance-1?LandmarkComplete?LandmarkCompletedByu0 EntityAudioEvent-EntitySelectedSelectLandmark EntityName Serengeti! LandmarkIDLM_SCRUBLAND_SAVANNA5 MT_CITYCENTER-3 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-41-2241-22MapTileMT_LANDMARK_SAVANNA";?ResDomainGovernmentLandmarkUnclaimed@ ResCulture?ConstructionProgressCache?DiscoveredBy-2@LandmarkClaimedBy?DiscoveredBy-0?DiscoveredBy-1?DiscoveredBy-6? IsWorkable?DiscoveredBy-3,'CooldownHeat:TILEACTIONS-LANDMARK_WORKExpeditionStage-1LTileExpeditionChance-1?LandmarkComplete?LandmarkCompletedByr0 EntityAudioEvent-EntitySelectedSelectLandmark EntityNameYosemite Forest LandmarkID LM_FOREST_A6 MT_CITYCENTER-16 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-44-544-5MapTileMT_LANDMARK_YOSEMITEy" ?ResDomainDiplomacyLandmarkUnclaimed@ ResCulture?ConstructionProgressCache?DiscoveredBy-1?LandmarkClaimedBy?DiscoveredBy-0?DiscoveredBy-3?DiscoveredBy-6ExpeditionStage-1=TileExpeditionChance-1?LandmarkComplete?LandmarkCompletedBy,'CooldownHeat:TILEACTIONS-LANDMARK_WORK? IsWorkablep0 EntityAudioEvent-EntitySelectedSelectLandmark EntityNameSahara Desert LandmarkID LM_DESERT_A6 MT_CITYCENTER-12 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-14-2014-20MapTileMT_LANDMARK_SAHARAI"m @@ ResCultureLandmarkUnclaimed?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-LANDMARK_WORK?DiscoveredBy-1?LandmarkClaimedBy?DiscoveredBy-0?DiscoveredBy-3ExpeditionStage-1=TileExpeditionChance-1?LandmarkComplete?LandmarkCompletedBy? IsWorkablet0 EntityAudioEvent-EntitySelectedSelectLandmark EntityNameGreat Barrier Reef LandmarkID LM_OCEAN_A6 MT_CITYCENTER-30 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-9-279-27MapTileMT_LANDMARK_OCEAN-BR"h"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget& TILE-44-2044-20MapTileMT_GAME"h"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-30-930-9MapTileMT_GAMED" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget& TILE-1-311-31MapTileMT_PETROLEUM_WATERD" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-1-301-30MapTileMT_PETROLEUM_WATERF" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-27-2227-22MapTileMT_PETROLEUM_WATERF" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-28-2128-21MapTileMT_PETROLEUM_WATERF" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-1530-15MapTileMT_PETROLEUM_WATERF" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-57-2657-26MapTileMT_PETROLEUM_WATERF" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-56-2556-25MapTileMT_PETROLEUM_WATERD" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-5-265-26MapTileMT_PETROLEUM_WATERF" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-2230-22MapTileMT_PETROLEUM_WATERF" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-4053-40MapTileMT_PETROLEUM_WATERF" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-3953-39MapTileMT_PETROLEUM_WATER" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK,?'GoodsProduction-PT_PETROLEUM-Petroleum IsWorkable WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-1 ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-35-2335-23MapTileMT_PETROLEUM_WATER" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK,?'GoodsProduction-PT_PETROLEUM-Petroleum IsWorkable WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-1 ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-35-2235-22MapTileMT_PETROLEUM_WATERD" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-4-324-32MapTileMT_PETROLEUM_WATERD" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-0-200-20MapTileMT_PETROLEUM_WATERF" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-67-2067-20MapTileMT_PETROLEUM_WATERF" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-12-3112-31MapTileMT_PETROLEUM_WATERF" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-51-2651-26MapTileMT_PETROLEUM_WATERD" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-1-181-18MapTileMT_PETROLEUM_WATERD" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-0-170-17MapTileMT_PETROLEUM_WATERA" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-4-284-28MapTileMT_HYDROTHERMALVENTA" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-5-285-28MapTileMT_HYDROTHERMALVENTC" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-63-2563-25MapTileMT_HYDROTHERMALVENTC" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-63-2663-26MapTileMT_HYDROTHERMALVENTC" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-62-2362-23MapTileMT_HYDROTHERMALVENTC" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-62-2462-24MapTileMT_HYDROTHERMALVENTA" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-0-140-14MapTileMT_HYDROTHERMALVENTA" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-2-192-19MapTileMT_HYDROTHERMALVENTA" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-0-150-15MapTileMT_HYDROTHERMALVENTC" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-63-3263-32MapTileMT_HYDROTHERMALVENTC" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-62-3862-38MapTileMT_HYDROTHERMALVENTC" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-66-1766-17MapTileMT_HYDROTHERMALVENTC" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-61-3161-31MapTileMT_HYDROTHERMALVENTn" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-3 ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-57-4157-41MapTileMT_HYDROTHERMALVENTn" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-3 ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-58-4058-40MapTileMT_HYDROTHERMALVENTA" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-4-264-26MapTileMT_HYDROTHERMALVENTC" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-64-4164-41MapTileMT_HYDROTHERMALVENT>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-65-1265-12MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-66-1266-12MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-66-1366-13MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-65-1365-13MapTile MT_CORAL<" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-9-359-35MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-10-3510-35MapTile MT_CORAL<" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-9-369-36MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-62-1862-18MapTile MT_CORAL<" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-4-364-36MapTile MT_CORAL<" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-0-320-32MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-10-4110-41MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-10-4010-40MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-10-3310-33MapTile MT_CORAL" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK)?$GoodsProduction-PT_CORAL-BrainCoral? IsWorkable WorkerSlot-0 WT_EmptyT    MT_CITYCENTER-30 ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-9-339-33MapTile MT_CORAL<" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-5-415-41MapTile MT_CORAL<" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-6-416-41MapTile MT_CORAL" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK)?$GoodsProduction-PT_CORAL-BrainCoral IsWorkable WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-3 ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-58-3958-39MapTile MT_CORAL" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK)?$GoodsProduction-PT_CORAL-BrainCoral IsWorkable WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-3 ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-57-3957-39MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-57-3857-38MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-58-3858-38MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-61-2961-29MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-61-2861-28MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-62-2762-27MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-62-2862-28MapTile MT_CORAL" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK)?$GoodsProduction-PT_CORAL-BrainCoral IsWorkable WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-2 ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-12-4012-40MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-67-4167-41MapTile MT_CORAL<" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-0-410-41MapTile MT_CORAL<" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-4-184-18MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-55-3955-39MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-56-3856-38MapTile MT_CORAL" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK)?$GoodsProduction-PT_CORAL-BrainCoral IsWorkable WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-3 ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-56-3956-39MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-63-3763-37MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-63-3663-36MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-64-3664-36MapTile MT_CORAL" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK)?$GoodsProduction-PT_CORAL-BrainCoral IsWorkable WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-0 ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-31-1831-18MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-1830-18MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-1730-17MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-50-2950-29MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-50-2850-28MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-51-2851-28MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-51-2951-29MapTile MT_CORAL>" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-34-1234-12MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget~ TILE-33-1333-13MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget| TILE-32-1232-12MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetz TILE-33-1233-12MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetx TILE-56-4156-41MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetv TILE-14-2914-29MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargett TILE-14-2814-28MapTile MT_CORAL;" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetr TILE-6-236-23MapTile MT_CORAL;" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetp TILE-6-226-22MapTile MT_CORAL;" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetn TILE-7-237-23MapTile MT_CORAL;" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetl TILE-0-380-38MapTile MT_CORAL;" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetj TILE-1-381-38MapTile MT_CORAL;" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargeth TILE-1-391-39MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetf TILE-52-3352-33MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetd TILE-13-3113-31MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetb TILE-14-3014-30MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget` TILE-34-1834-18MapTile MT_CORAL" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK)?$GoodsProduction-PT_CORAL-BrainCoral IsWorkable WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-0 ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget^ TILE-33-1833-18MapTile MT_CORAL" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK)?$GoodsProduction-PT_CORAL-BrainCoral IsWorkable WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-0 ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget\ TILE-33-1733-17MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetZ TILE-34-1734-17MapTile MT_CORAL" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK)?$GoodsProduction-PT_CORAL-BrainCoral IsWorkable WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-1 ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetX TILE-33-2333-23MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetV TILE-32-2232-22MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetT TILE-32-2132-21MapTile MT_CORAL" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK)?$GoodsProduction-PT_CORAL-BrainCoral IsWorkable WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-1 ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetR TILE-33-2233-22MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetP TILE-12-2612-26MapTile MT_CORAL" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK)?$GoodsProduction-PT_CORAL-BrainCoral IsWorkable WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-0 ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetN TILE-31-1731-17MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetL TILE-31-1631-16MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetJ TILE-32-1532-15MapTile MT_CORAL" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK)?$GoodsProduction-PT_CORAL-BrainCoral IsWorkable WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-0 ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetH TILE-32-1632-16MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetF TILE-57-3257-32MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetD TILE-56-3156-31MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetB TILE-57-3157-31MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget@ TILE-47-2547-25MapTile MT_CORAL;" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget> TILE-7-377-37MapTile MT_CORAL;" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget< TILE-8-368-36MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget: TILE-54-2954-29MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget8 TILE-55-2955-29MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile 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TILE-11-3911-39MapTile MT_CORAL;" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget0 TILE-1-211-21MapTile MT_CORAL;" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget. TILE-2-212-21MapTile MT_CORAL;" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget, TILE-1-221-22MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget* TILE-57-3357-33MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget( TILE-57-3457-34MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget& TILE-56-3456-34MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-56-3356-33MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-12-3612-36MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-12-3512-35MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-13-3613-36MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-34-1134-11MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-33-1133-11MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-34-1034-10MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-52-4152-41MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-55-3655-36MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-54-3554-35MapTile MT_CORAL=" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-55-3555-35MapTile MT_CORAL=" 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TILE-20-1820-18MapTile MT_AETHER"f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-18-1618-16MapTile MT_AETHER"f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-18-1318-13MapTile MT_AETHER"f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-16-1616-16MapTile MT_AETHER"f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-16-1516-15MapTile MT_AETHER"f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-14-1214-12MapTile MT_AETHER"f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth  TILE-8-38-3MapTile MT_AETHER"f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-6-96-9MapTile MT_AETHER"f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-6-86-8MapTile MT_AETHER"f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-5-105-10MapTile MT_AETHER"f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-5-95-9MapTile MT_AETHER"f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-5-85-8MapTile MT_AETHER" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-65-265-2MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-13-3313-33MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-14-3214-32MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood pBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-28"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-2720-27MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-31-1031-10MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-32-1032-10MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-32-1132-11MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-31-1131-11MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-62-1762-17MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyB  MT_EMPTY-1075"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-60-2660-26MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodLCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyB  MT_EMPTY-1066"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-2-272-27MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyB  MT_EMPTY-1066"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-3-283-28MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-13-2513-25MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-14-2514-25MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-3753-37MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-29-729-7MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-630-6MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood NCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-16-2316-23MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget~ TILE-57-2157-21MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood CNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget| TILE-58-2058-20MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-32"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetz TILE-59-2159-21MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetx TILE-58-2158-21MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodlBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetv TILE-40-740-7MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargett TILE-11-2411-24MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetr TILE-10-2310-23MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-17"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetp TILE-48-3348-33MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-17"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetn TILE-48-3248-32MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetl TILE-37-2237-22MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetj TILE-37-2337-23MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargeth TILE-46-2546-25MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetf TILE-47-2647-26MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyB  MT_EMPTY-1075"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetd TILE-61-2561-25MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetb TILE-20-2220-22MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget` TILE-20-2320-23MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget^ TILE-19-2419-24MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget\ TILE-19-2319-23MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetZ TILE-14-2314-23MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood/ RCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetX TILE-22-1722-17MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodkRCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetV TILE-23-1723-17MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetT TILE-23-1823-18MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetR TILE-36-236-2MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodoBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetP TILE-36-336-3MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetN TILE-35-335-3MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetL TILE-19-4019-40MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetJ TILE-20-3920-39MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetH TILE-8-298-29MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetF TILE-5-165-16MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetD TILE-21-2621-26MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetB TILE-21-2521-25MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodANoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget@ TILE-22-2522-25MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget> TILE-55-255-2MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood[ANoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget< TILE-56-256-2MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget: TILE-6-366-36MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget8 TILE-5-365-36MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-13"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget6 TILE-36-1336-13MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget4 TILE-36-1236-12MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget2 TILE-27-227-2MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget0 TILE-16-2016-20MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget. TILE-16-2516-25MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget, TILE-17-2517-25MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodHRCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-29"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget* TILE-62-662-6MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget( TILE-63-763-7MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodߤCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget& TILE-62-762-7MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-53-2653-26MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-53-2553-25MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodANoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-38"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-42-3842-38MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodҌCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-23"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-23-3723-37MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood$pBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-23-3823-38MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-22-3822-38MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-23"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-22-3722-37MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-67-967-9MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-67-1067-10MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-66-966-9MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-23-223-2MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-35-1135-11MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1"ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-36-1136-11MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-52-3152-31MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodoCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-60-2760-27MapTile MT_SHELLS" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-3-23-2MapTile MT_SHELLS"M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-28!TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget> TILE-18-2918-29MapTileMT_TUNA"M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget< TILE-67-467-4MapTileMT_TUNA,"a"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood4CNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1!TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget: TILE-37-1337-13MapTileMT_TUNA"M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget8 TILE-12-212-2MapTileMT_TUNA"M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget6 TILE-13-213-2MapTileMT_TUNA "M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget4 TILE-63-2063-20MapTileMT_TUNA "M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget2 TILE-64-1564-15MapTileMT_TUNA"M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodoBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget0 TILE-34-434-4MapTileMT_TUNA "M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget. TILE-51-4051-40MapTileMT_TUNA "M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget, TILE-51-4151-41MapTileMT_TUNA "M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget* TILE-64-1364-13MapTileMT_TUNA"M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood4CNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_EmptyA   MT_EMPTY-883!TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget( TILE-59-1859-18MapTileMT_TUNA-"a"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15!TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget& TILE-47-2947-29MapTileMT_TUNA "M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-59-2459-24MapTileMT_TUNA "M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-15-2615-26MapTileMT_TUNA,"a"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3!TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-44-2244-22MapTileMT_TUNA"M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-5-185-18MapTileMT_TUNA"M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood4CNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-29!TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-63-663-6MapTileMT_TUNA,"a"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3!TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-39-2039-20MapTileMT_TUNA "M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood4CNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-10-2110-21MapTileMT_TUNA"M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodoCNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_EmptyB  MT_EMPTY-1060!TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-0-310-31MapTileMT_TUNA"M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-17!TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-49-3149-31MapTileMT_TUNA-"a"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15!TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-44-2644-26MapTileMT_TUNA"M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood BNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-3-133-13MapTileMT_TUNA "M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-11-2311-23MapTileMT_TUNA"M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-5-345-34MapTileMT_TUNA "M"GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpBNoCS_RotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKP/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-36-2536-25MapTileMT_TUNAq" @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-52-2152-21MapTile MT_SPICE" @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24 #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-52-2052-20MapTile MT_SPICEq" @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-2153-21MapTile MT_SPICE" @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-32 #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-59-2059-20MapTile MT_SPICEq" @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-41-2941-29MapTile MT_SPICEq" @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-12-1212-12MapTile MT_SPICE" @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12 #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-13-2213-22MapTile MT_SPICE" @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyT    MT_CITYCENTER-12 #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-13-2113-21MapTile MT_SPICEq" @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-10-2010-20MapTile MT_SPICE" @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK,?'GoodsProduction-PT_PETROLEUM-Petroleum WorkerSlot-0 WT_EmptyA   MT_EMPTY-883 VisitorsTargetResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-60-1660-16MapTile MT_PETROLEUM="7 (#GoodsProduction-PT_STONE-Limestone%@ GoodsProduction-PT_STONE-Marble  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-CopperWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkablen8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble SelectTypeTile WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30 "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-9-319-31MapTile MT_MARBLE"#(#GoodsProduction-PT_STONE-Limestone%@ GoodsProduction-PT_STONE-Marble  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-CopperWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKn8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble SelectTypeTile WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-3820-38MapTile MT_MARBLE"b @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-51-2151-21MapTileMT_COALJ"4 @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK"?GoodsProduction-PT_MINE-Coal? IsWorkableY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-17-1517-15MapTileMT_COALJ"4 @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK"?GoodsProduction-PT_MINE-Coal? IsWorkableY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-17-1617-16MapTileMT_COALJ"4 @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK"?GoodsProduction-PT_MINE-Coal? IsWorkableY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-15-1315-13MapTileMT_COAL^"H @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? SpawnedPop"?GoodsProduction-PT_MINE-Coal? IsWorkableY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-16-1716-17MapTileMT_COALJ"4 @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK"?GoodsProduction-PT_MINE-Coal? IsWorkableY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-19-1719-17MapTileMT_COAL"v @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? SpawnedPopY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-41-2341-23MapTileMT_COAL^"H @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? SpawnedPop"?GoodsProduction-PT_MINE-Coal? IsWorkableY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-22-1922-19MapTileMT_COAL]"H @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? SpawnedPop"?GoodsProduction-PT_MINE-Coal? IsWorkableY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-7-357-35MapTileMT_COAL"b @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-49-949-9MapTileMT_COALJ"4 @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK"?GoodsProduction-PT_MINE-Coal? IsWorkableY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-28-1228-12MapTileMT_COALJ"4 @AIValue?ConstructionProgressCache$GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable"@GoodsProduction-PT_MINE-IronY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-13-1113-11MapTileMT_IRONK"4 @AIValue?ConstructionProgressCache$GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable"@GoodsProduction-PT_MINE-IronY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-24-2524-25MapTileMT_IRONJ"4 @AIValue?ConstructionProgressCache$GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK"@GoodsProduction-PT_MINE-Iron? IsWorkableY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-14-1314-13MapTileMT_IRON"b @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-39-2339-23MapTileMT_IRONJ"4 @AIValue?ConstructionProgressCache$GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable"@GoodsProduction-PT_MINE-IronY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-15-1115-11MapTileMT_IRONJ"4 @AIValue?ConstructionProgressCache$GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK"@GoodsProduction-PT_MINE-Iron? IsWorkableY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-49-1149-11MapTileMT_IRON"v @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? SpawnedPopY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-15-1615-16MapTileMT_IRONJ"4 @AIValue?ConstructionProgressCache$GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK"@GoodsProduction-PT_MINE-Iron? IsWorkableY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-38-2738-27MapTileMT_IRONJ"4 @AIValue?ConstructionProgressCache$GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK"@GoodsProduction-PT_MINE-Iron? IsWorkableY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-17-1417-14MapTileMT_IRONJ"4 @AIValue?ConstructionProgressCache$GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable"@GoodsProduction-PT_MINE-IronY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-18-1518-15MapTileMT_IRON"b @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-59-2759-27MapTileMT_IRON "b @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-50-2050-20MapTile MT_RAREEARTHa"? @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable-?(GoodsProduction-PT_RAREEARTH-RareMetalsY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1  "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-40-1040-10MapTile MT_RAREEARTHM"+ @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK-?(GoodsProduction-PT_RAREEARTH-RareMetalsY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-9  "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-53-1253-12MapTile MT_RAREEARTHa"? @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable-?(GoodsProduction-PT_RAREEARTH-RareMetalsY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1  "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-44-1044-10MapTile MT_RAREEARTHa"? @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable-?(GoodsProduction-PT_RAREEARTH-RareMetalsY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4  "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-17-1717-17MapTile MT_RAREEARTHa"? @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable-?(GoodsProduction-PT_RAREEARTH-RareMetalsY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1  "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-1142-11MapTile MT_RAREEARTH]"? @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable-?(GoodsProduction-PT_RAREEARTH-RareMetalsY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6  "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-7-87-8MapTile MT_RAREEARTHa"? @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable-?(GoodsProduction-PT_RAREEARTH-RareMetalsY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0  "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-28-1128-11MapTile MT_RAREEARTH"b @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:UraniumVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-61-761-7MapTile MT_URANIUMY"< @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable*?%GoodsProduction-PT_RAREEARTH-UraniumY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:UraniumVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-1520-15MapTile MT_URANIUM"b @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:UraniumVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-50-750-7MapTile MT_URANIUMY"< @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable*?%GoodsProduction-PT_RAREEARTH-UraniumY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0 "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:UraniumVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-26-1226-12MapTile MT_URANIUM"b @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:UraniumVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-41-2441-24MapTile MT_URANIUM"b @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:UraniumVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-13-1313-13MapTile MT_URANIUM,"v @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15 "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:UraniumVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-39-2639-26MapTile MT_URANIUMY"< @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable*?%GoodsProduction-PT_RAREEARTH-UraniumY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:UraniumVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-17-1317-13MapTile MT_URANIUMh"< @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable*?%GoodsProduction-PT_RAREEARTH-UraniumY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-4 "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:UraniumVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-19-1419-14MapTile MT_URANIUM]"N '?"GoodsProduction-PT_PASTURE-Fleece%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKj4 EntityAudioEvent-EntitySelectedSelectAnimalLlamas SelectTypeTile WorkerSlot-0 WT_Empty5   PastureGoodResourceIcon:Llama"ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-4-84-8MapTile MT_LLAMAS"b '?"GoodsProduction-PT_PASTURE-Fleece%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkablej4 EntityAudioEvent-EntitySelectedSelectAnimalLlamas SelectTypeTile WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26 PastureGoodResourceIcon:Llama"ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-51-2251-22MapTile MT_LLAMAS"b '?"GoodsProduction-PT_PASTURE-Fleece%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkablej4 EntityAudioEvent-EntitySelectedSelectAnimalLlamas SelectTypeTile WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1 PastureGoodResourceIcon:Llama"ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-44-1144-11MapTile MT_LLAMAS"b '?"GoodsProduction-PT_PASTURE-Fleece%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkablej4 EntityAudioEvent-EntitySelectedSelectAnimalLlamas SelectTypeTile WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1 PastureGoodResourceIcon:Llama"ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-1243-12MapTile MT_LLAMAS"b '?"GoodsProduction-PT_PASTURE-Fleece%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkablej4 EntityAudioEvent-EntitySelectedSelectAnimalLlamas SelectTypeTile WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-9 PastureGoodResourceIcon:Llama"ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-1353-13MapTile MT_LLAMAS"b '?"GoodsProduction-PT_PASTURE-Fleece%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkablej4 EntityAudioEvent-EntitySelectedSelectAnimalLlamas SelectTypeTile WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26 PastureGoodResourceIcon:Llama"ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-50-2250-22MapTile MT_LLAMASB"Y %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableT3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 PastureGoodResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-21-1421-14MapTile MT_SHEEPB"Y %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableT3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2 PastureGoodResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-40-3040-30MapTile MT_SHEEP."E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKT3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-9 PastureGoodResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-56-1456-14MapTile MT_SHEEP+"E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKT3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_EmptyA   MT_EMPTY-449 PastureGoodResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-57-1557-15MapTile MT_SHEEP"E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKT3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty5   PastureGoodResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-16-2816-28MapTile MT_SHEEPC"Y %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableT3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24 PastureGoodResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-50-1850-18MapTile MT_SHEEPA"Y %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableT3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12 PastureGoodResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-5-155-15MapTile MT_SHEEPB"Y %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableT3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 PastureGoodResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-20-1120-11MapTile MT_SHEEPV"m %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? SpawnedPop? IsWorkableT3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 PastureGoodResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-21-1121-11MapTile MT_SHEEPB"Y %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableT3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8 PastureGoodResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-50-1350-13MapTile MT_SHEEPB"Y %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableT3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8 PastureGoodResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-50-1450-14MapTile MT_SHEEPC"Y %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableT3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-22 PastureGoodResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-51-1151-11MapTile MT_SHEEP/"E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKT3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-28 PastureGoodResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-2620-26MapTile MT_SHEEPG"\ (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25 PastureGoodResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-3130-31MapTile MT_CATTLEZ"p (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable? SpawnedPopS2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8 PastureGoodResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-1643-16MapTile MT_CATTLEF"\ (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8 PastureGoodResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-48-1248-12MapTile MT_CATTLEF"\ (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2 PastureGoodResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-38-2938-29MapTile MT_CATTLEF"\ (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2 PastureGoodResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-38-3038-30MapTile MT_CATTLE2"H (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKS2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-9 PastureGoodResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-56-1356-13MapTile MT_CATTLEF"\ (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-9 PastureGoodResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-55-1455-14MapTile MT_CATTLEG"\ (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-23 PastureGoodResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-21-3521-35MapTile MT_CATTLEG"\ (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11 PastureGoodResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-46-3646-36MapTile MT_CATTLE2"b6 @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK+?&GoodsProduction-PT_PLANTATION-Tobacco? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12$&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-5-145-14MapTile MT_TOBACCO$"b6 @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK+&GoodsProduction-PT_PLANTATION-Tobacco? IsWorkable WorkerSlot-0 WT_Empty5  $&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-41-1741-17MapTile MT_TOBACCO8"vJ @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK+&GoodsProduction-PT_PLANTATION-Tobacco? IsWorkable? SpawnedPop WorkerSlot-0 WT_Empty5  $&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-41-1641-16MapTile MT_TOBACCO1"b6 @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable+?&GoodsProduction-PT_PLANTATION-Tobacco WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1$&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-40-940-9MapTile MT_TOBACCO4"b6 @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable+?&GoodsProduction-PT_PLANTATION-Tobacco WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-22$&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-52-1052-10MapTile MT_TOBACCO3"b6 @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable+?&GoodsProduction-PT_PLANTATION-Tobacco WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4$&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-21-1521-15MapTile MT_TOBACCO"N" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK+?&GoodsProduction-PT_PLANTATION-Tobacco WorkerSlot-0 WT_EmptyA   MT_EMPTY-449$&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-57-1757-17MapTile MT_TOBACCO"N" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK+?&GoodsProduction-PT_PLANTATION-Tobacco WorkerSlot-0 WT_EmptyA   MT_EMPTY-462$&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-24-2824-28MapTile MT_TOBACCO&"^2 @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK'?"GoodsProduction-PT_PLANTATION-Tea? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-8-188-18MapTileMT_TEA%"^2 @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable'?"GoodsProduction-PT_PLANTATION-Tea WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-13-713-7MapTileMT_TEA("^2 @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK'?"GoodsProduction-PT_PLANTATION-Tea? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-33-3133-31MapTileMT_TEA'"^2 @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable'?"GoodsProduction-PT_PLANTATION-Tea WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-25-1225-12MapTileMT_TEA" @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-9-129-12MapTileMT_TEA("^2 @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK'?"GoodsProduction-PT_PLANTATION-Tea? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-10-1510-15MapTileMT_TEA("^2 @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK'?"GoodsProduction-PT_PLANTATION-Tea? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-11-1611-16MapTileMT_TEA"_3 (?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-44-3444-34MapTileMT_RICE"_3 (?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-21  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-18-3218-32MapTileMT_RICE"_3 (?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-46-3546-35MapTileMT_RICE"_3 (?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-45-3545-35MapTileMT_RICE"_3 (?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-39-2939-29MapTileMT_RICE"_3 (?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-44-3244-32MapTileMT_RICE"_3 (?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-60-960-9MapTileMT_RICE"_3 (?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-59-959-9MapTileMT_RICE"_3 (?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-7  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-36-3436-34MapTileMT_RICE"_3 (?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-46-3046-30MapTileMT_RICE"_3 (?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-29-3429-34MapTileMT_RICE"a5 *?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-1442-14MapTile MT_OLIVES"a5 *?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-1342-13MapTile MT_OLIVES"a5 *?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-37-3337-33MapTile MT_OLIVES"a5 *?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-38-3238-32MapTile MT_OLIVES"M!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-462 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-25-2725-27MapTile MT_OLIVES"a5 *?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-22 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-53-1053-10MapTile MT_OLIVES"a5 *?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? SpawnedPop WorkerSlot-0 WT_EmptyA   MT_EMPTY-883 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-59-1759-17MapTile MT_OLIVES "M!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-26-2626-26MapTile MT_OLIVES"a5 *?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-742-7MapTile MT_OLIVES"a5 *?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-45-3045-30MapTile MT_OLIVES"a5 *?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-9 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-54-1254-12MapTile MT_GRAPES"M!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-40-3440-34MapTile MT_GRAPES"a5 *?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-28 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-21-2821-28MapTile MT_GRAPES"a5 *?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-46-1646-16MapTile MT_GRAPES"M!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-14-1414-14MapTile MT_GRAPES"a5 *?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-12-1112-11MapTile MT_GRAPES"a5 *?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-53-1753-17MapTile MT_GRAPES"a5 *?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-53-1853-18MapTile MT_GRAPES"a5 *?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-22 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-54-1054-10MapTile MT_GRAPES"a5 *?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-47-1647-16MapTile MT_GRAPES"a5 *?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-3443-34MapTile MT_GRAPES"_3 (?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-39-2739-27MapTileMT_FLAX"_3 (?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-40-2640-26MapTileMT_FLAX"_3 (?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-20  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-27-3627-36MapTileMT_FLAX"K(?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-27-2727-27MapTileMT_FLAX"_3 (?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-7  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-35-3635-36MapTileMT_FLAX"K(?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-14-1714-17MapTileMT_FLAX"_3 (?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? SpawnedPop WorkerSlot-0 WT_Empty5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-11-1411-14MapTileMT_FLAX"_3 (?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-29-1229-12MapTileMT_FLAX"sG (?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable? SpawnedPop WorkerSlot-0 WT_Empty5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-1542-15MapTileMT_FLAX"_3 (?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-4-114-11MapTileMT_FLAX"_3 (?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? SpawnedPop WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-27  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-61-1361-13MapTileMT_FLAX"M!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-23-2823-28MapTile MT_COTTON"a5 *@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-12-1612-16MapTile MT_COTTON"a5 *@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-54-1954-19MapTile MT_COTTON"a5 *@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-22-1622-16MapTile MT_COTTON"a5 *@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-25-1125-11MapTile MT_COTTON"a5 *@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-11-711-7MapTile MT_COTTON"a5 *@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-31-2831-28MapTile MT_COTTON"a5 *@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-23-3123-31MapTile MT_COTTON "a5 *@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? SpawnedPop WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-58-1758-17MapTile MT_COTTON"a5 *@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-44-844-8MapTile MT_COTTON"3#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-2843-28MapTile MT_WHEAT"3#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-1720-17MapTile MT_WHEAT"#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-21 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-17-3317-33MapTile MT_WHEAT"3#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-23-723-7MapTile MT_WHEAT"3#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-27 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-60-1160-11MapTile MT_WHEAT"3#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-27 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-62-1062-10MapTile MT_WHEAT"#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-27 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-63-1063-10MapTile MT_WHEAT"3#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-46-1346-13MapTile MT_WHEAT"F @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-12-2012-20MapTile MT_ELEPHANT"F @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-13-2013-20MapTile MT_ELEPHANT"F @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-13-1613-16MapTile MT_ELEPHANT"F @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-12-1512-15MapTile MT_ELEPHANT"F @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-23-2923-29MapTile MT_ELEPHANT"F @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-23-3023-30MapTile MT_ELEPHANT"F @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-24-3124-31MapTile MT_ELEPHANT"F @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-38-938-9MapTile MT_ELEPHANT"F @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-28-1328-13MapTile MT_ELEPHANT"2 @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-57-1457-14MapTile MT_ELEPHANT"F @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-57-1357-13MapTile MT_ELEPHANT"F @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-24-3224-32MapTile MT_ELEPHANT"F @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-48-1448-14MapTile MT_ELEPHANT"F @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-10-810-8MapTile MT_ELEPHANT"F @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkableW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-21 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-18-3318-33MapTile MT_ELEPHANT"2 @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKW6 EntityAudioEvent-EntitySelectedSelectAnimalElephant WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-21 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-17-3417-34MapTile MT_ELEPHANT"T"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_EmptyA   MT_EMPTY-587 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-3-83-8MapTileMT_GAME"h"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-9-149-14MapTileMT_GAME"h"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-51-1751-17MapTileMT_GAME"T"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-60-1560-15MapTileMT_GAME"h"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-7 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-33-3533-35MapTileMT_GAME"h"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-2142-21MapTileMT_GAME"T"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_EmptyA   MT_EMPTY-462 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-24-2724-27MapTileMT_GAME"h"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? SpawnedPopS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-13-1813-18MapTileMT_GAME"h"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-24-3024-30MapTileMT_GAME"T"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_EmptyA   MT_EMPTY-554 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-21-3221-32MapTileMT_GAME"T"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_EmptyA   MT_EMPTY-550 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-17-3217-32MapTileMT_GAME"h"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? 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IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-46-746-7MapTileMT_GAME"h"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-22-822-8MapTileMT_GAME"h"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-21-821-8MapTileMT_GAME"h"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkableS2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-25-3025-30MapTileMT_GAME"CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement: TILE-59-3959-39MapTileMT_REWARD_CAMP_WATER"CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement8 TILE-36-2336-23MapTileMT_REWARD_CAMP_WATER"CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement6 TILE-33-933-9MapTileMT_REWARD_CAMP_WATER"CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement4 TILE-49-2849-28MapTileMT_REWARD_CAMP_WATER"CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement2 TILE-54-2854-28MapTileMT_REWARD_CAMP_WATER"CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement0 TILE-12-2712-27MapTileMT_REWARD_CAMP_WATER"CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement. 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ResCityPower?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-11-Buff"ResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthResCitySanitationResCityEducation ResCityPowerResCityInformation94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATORStatUnrestSuppressionGoodsLimestone< SpawnRegionMT_CITYCENTER-4UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout TILE-21-1621-16 Building B_CAPITAL9 "g & ?ResDomainEngineering?&GODKINGDYNASTY-DEFAULT_BUFF-CardTitle%GODKINGDYNASTY-DEFAULT_BUFF-0-0-Buff@ ResCulture?)GOVBAND-COMPLETED_HOMELANDBUFF-CardTitle(GOVBAND-COMPLETED_HOMELANDBUFF-0-0-Buff& ?ResImprovementPoints?7TECHAGE4_MONUMENTS-MONUMENTACTIVE_PLAYERBUFF-CardTitle6TECHAGE4_MONUMENTS-MONUMENTACTIVE_PLAYERBUFF-0-0-Buff& ?ResDomainExploration?!EXPLORERS-DEFAULT_BUFF-CardTitle EXPLORERS-DEFAULT_BUFF-0-0-Buff& ?ResDomainEngineering?%GODKINGDYNASTY-LEGACY_BUFF-CardTitle$GODKINGDYNASTY-LEGACY_BUFF-0-0-Buff@ ResCulture?4GOVIMPERIALDYNASTY-COMPLETED_HOMELANDBUFF-CardTitle3GOVIMPERIALDYNASTY-COMPLETED_HOMELANDBUFF-0-0-Buff@ ResCulture?-GOVREPUBLIC-COMPLETED_HOMELANDBUFF-CardTitle,GOVREPUBLIC-COMPLETED_HOMELANDBUFF-0-0-Buff}& ?ResDomainExploration? 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FilterAge?BuildingHealthMax?BuildingHealth ResKnowledgeResImprovementPointsResDomainGovernment94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATORResDomainEngineering ResCultureResDomainExplorationA SpawnRegionMT_CITYCENTER-4 SpawnedFrom UNIT_NOMAD-0g Homeland Building CityBuildingNoBuildingDamageRelocateOnPlayerOwnerChangeItemizeYieldTooltipBuffs TILE-21-1621-16 Building B_HOMELANDF"X,  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-2 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile4 TILE-41-1341-13MapTile MT_EMPTY"!_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-1*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName Ulaangomj!ҀhЀ`ЀXހh܀`ڀ`؀`րhԀ`Ȁpʀx̀x΀ЀxЀpЀh؀8؀@؀HڀPڀX܀@ڀHڀxڀp؀hԀҀրʀ`̀X΀`΀ Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout TILE-41-1341-13 BuildingB_TOWN8"sz*$@NeedAdjust-NEEDEDUCATION?CardEffectBuff)NEEDBUFF:B_ALCHEMYSCHOOL-0:NEEDEDUCATION0*̌?RegionalEfficiencyResCityPower?7Game-Culture-GovernmentDaylightSavingsTime-DisplayName=RegionalEfficiencyResCityPower:GovernmentDaylightSavingsTime3UI/Icons/Culture Powers/DAYLIGHT_SAVINGS_TIME-ICONA Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin? 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NeedAverageNeedAverageUnmet@ TownCount@TownTotalLevels4BLastOwnedByPlayer-5 StatUnrestCityIsSubregion CityIsVassal!HBStatVassalIntegrationNeeded?StatVassalProsperityHBStatVassalIntegration"ResCityFakeImprovementPointsStatUnrestDelta<PopulationGrowthCostLockedPopulation ResCityFoodResCityProductionResCityHousingResCityExpansionPointsResCitySanitationResCityEducation ResCityPowerResCityInformationOverflowProductionExpansionProgress-25-30ExpansionProgress-24-30ExpansionProgress-24-31ExpansionProgress-25-33ExpansionProgress-24-32ExpansionProgress-27-30ExpansionProgress-26-29ExpansionProgress-26-33ExpansionProgress-27-33ExpansionProgress-28-31ExpansionProgress-28-30ExpansionProgress-28-32?CityAttacksRemaining GoodsFish@AConvertedResCityFood#ProductionProgress-UNIT_SCOUTExpansionProgress-28-33ExpansionProgress-29-33ExpansionProgress-29-32!ProductionProgress-B_DOLMENExpansionProgress-27-34ExpansionProgress-29-31ExpansionProgress-28-34l AExpansionProgress-29-34AExpansionProgress-30-33AExpansionProgress-30-32l AExpansionProgress-30-31 AConvertedResCityProduction)$GoodsSpecial-TileProduction-PT_WOOD#ProductionProgress-B_PALISADE#AConvertedResImprovementPoints)$GoodsSpecial-TileProduction-PT_CLAY"ProductionProgress-B_COUNCIL(#ProductionProgress-B_FOODSTOCKPILE#ProductionProgress-B_WORKCAMP)$GoodsSpecial-TileProduction-PT_FARM&!ProductionProgress-B_MEETINGHALL% ProductionProgress-B_TOWNCENTER% ProductionProgress-B_ENCAMPMENT% ProductionProgress-UNIT_WARBAND!ProductionProgress-B_MARKET?PrevStatImportSlotCount?PrevStatExportSlotCount?ConvertedResCulture% ProductionProgress-UNIT_CHARIOTExpansionProgress-25-29ExpansionProgress-24-29ExpansionProgress-23-30ExpansionProgress-23-31ExpansionProgress-23-32ExpansionProgress-25-34ExpansionProgress-24-33ExpansionProgress-23-33ExpansionProgress-28-29ExpansionProgress-27-29ExpansionProgress-26-28ExpansionProgress-26-34ExpansionProgress-29-302C-ReligionPtsPrevTurnSnapshot_6_-TestReligion2ExpansionProgress-27-35ISpawnAtTypeLandResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMaxTempPlagueChargeValue*?ExpansionProgress-30-30"CReligionPoints-TestReligion2)PP@$ReligionPtsPrevTurnSnapshot_6_-NONE2C-ReligionPtsPrevTurnSnapshot_0_-TestReligion2)PP@$ReligionPtsPrevTurnSnapshot_0_-NONE2C-ReligionPtsPrevTurnSnapshot_1_-TestReligion2)PP@$ReligionPtsPrevTurnSnapshot_1_-NONE2 C-ReligionPtsPrevTurnSnapshot_2_-TestReligion2)PP@$ReligionPtsPrevTurnSnapshot_2_-NONE2 C-ReligionPtsPrevTurnSnapshot_3_-TestReligion2)PP@$ReligionPtsPrevTurnSnapshot_3_-NONEReligionPoints-NONE1 C,ReligionPtsPrevTurnCurrent_6_-TestReligion2(PP@#ReligionPtsPrevTurnCurrent_6_-NONE1 C,ReligionPtsPrevTurnCurrent_0_-TestReligion2(PP@#ReligionPtsPrevTurnCurrent_0_-NONE1 C,ReligionPtsPrevTurnCurrent_1_-TestReligion2(PP@#ReligionPtsPrevTurnCurrent_1_-NONE1k C,ReligionPtsPrevTurnCurrent_2_-TestReligion2(PP@#ReligionPtsPrevTurnCurrent_2_-NONE1k C,ReligionPtsPrevTurnCurrent_3_-TestReligion2(PP@#ReligionPtsPrevTurnCurrent_3_-NONEExpansionProgress-23-29ExpansionProgress-22-32ݫAExpansionProgress-25-35ݫAExpansionProgress-24-34ݫAExpansionProgress-23-34ExpansionProgress-22-33ExpansionProgress-26-35ExpansionProgress-29-351,GameVal-CULTURE_UPKEEP_BASE_PER_REGION-BaseBReligionPoints-SECULAR,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_0_-SECULAR,B'ReligionPtsPrevTurnSnapshot_1_-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR, B'ReligionPtsPrevTurnSnapshot_3_-SECULAR+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR+B&ReligionPtsPrevTurnCurrent_3_-SECULAR)?$RegionalEfficiencyResCityProductionStatUnrestSuppression/*CooldownHeat:TILEACTIONS-VASSAL_INTEGRATEAConvertedResCoin)$GoodsSpecial-TileProduction-PT_HUNT#ProductionProgress-B_AQUEDUCT&!ProductionProgress-B_GRANDTEMPLE ResCityFaith-TestReligion2? 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IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTileL TILE-39-3239-32MapTile MT_EMPTY&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFood? IsWorkableWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTileN TILE-39-3139-31MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTileP TILE-41-1941-19MapTile MT_EMPTY;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTileR TILE-41-2141-21MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTileT TILE-40-1940-19MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTileV TILE-40-2040-20MapTile MT_EMPTY"L(A#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Council? FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-2UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-3136-31 Building B_COUNCILi"H+@&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_HUNT>AIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-39-1239-12#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMP."o (A#ConstructionCost-ResCityProduction?ResDomainDiplomacy?UpgradeLine-Diplomacy?CountLimit-Nation@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-2UpkeepCategory CAPBUILDINGQAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-3136-31 BuildingB_MEETINGHALL7"5 z*$?NeedAdjust-NEEDEDUCATION?CardEffectBuff)NEEDBUFF:B_PUBLICLIBRARY-1:NEEDEDUCATIONx*$?NeedAdjust-NEEDEDUCATION?CardEffectBuff'NEEDBUFF:B_CENTRALBANK-1:NEEDEDUCATION~*$@@NeedAdjust-NEEDEDUCATION?CardEffectBuff-NEEDBUFF:B_RESEARCHINSTITUTE-1:NEEDEDUCATIONy*$?NeedAdjust-NEEDEDUCATION?CardEffectBuff(NEEDBUFF:B_CENTRALPOWER-1:NEEDEDUCATIONt*$@@NeedAdjust-NEEDEDUCATION?CardEffectBuff#NEEDBUFF:B_AIRPORT-1:NEEDEDUCATION! StatUnrestDelta?,Game-Misc-UnrestFromFriendlyUnitSuppressionCityUnrestBuff-Suppression!StatUnrestDelta?0Game-Misc-UnrestFromFriendlyBuildingSuppression#CityUnrestBuff-BuildingSuppression!StatUnrestDelta?3Game-Misc-UnrestFromFriendlyImprovementSuppression&CityUnrestBuff-ImprovementSuppressionr!AStatUnrestDelta?Game-Misc-UnrestFromPopulationCityUnrestBuff-Populationx!StatUnrestDelta?"Game-Misc-UnrestFromTerritorySizeCityUnrestBuff-TerritorySizeu!AStatUnrestDelta?#Game-Misc-UnrestFromNumberOfCitiesCityUnrestBuff-CityCountv!StatUnrestDelta?!Game-Misc-UnrestFromSocialFabricCityUnrestBuff-SocialFabric1/\B Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMinStatUnrestDelta? IsWorkable?RegionalEfficiencyStateReligionPopulation!StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#{?NeedSatisfaction-NEEDIDEOLOGYANeedTarget-NEEDIDEOLOGY SJ?NeedSatisfaction-NEEDPOWERANeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$<PopulationGrowthCostLockedPopulation ResCityFoodResCityProductionResCityHousingResCityExpansionPointsResCitySanitationResCityEducation ResCityPowerResCityInformationpAOverflowProduction"ProductionProgress-B_COUNCILExpansionProgress-13-7ExpansionProgress-12-7ExpansionProgress-12-8ExpansionProgress-13-10ExpansionProgress-12-9ExpansionProgress-15-7ExpansionProgress-14-6ExpansionProgress-14-10ExpansionProgress-15-10ExpansionProgress-16-8ExpansionProgress-16-7ExpansionProgress-16-9?CityAttacksRemaining(CConvertedResCityFood)$GoodsSpecial-TileProduction-PT_HUNTExpansionProgress-14-11ExpansionProgress-15-11ExpansionProgress-13-11 4BConvertedResCityProduction#ConvertedResImprovementPoints)$GoodsSpecial-TileProduction-PT_CLAY)$GoodsSpecial-TileProduction-PT_FARM!ProductionProgress-B_DOLMENExpansionProgress-12-10ExpansionProgress-16-10KBExpansionProgress-14-12ExpansionProgress-15-12KBExpansionProgress-13-12ExpansionProgress-16-11ExpansionProgress-12-11*%GoodsSpecial-TileProduction-PT_STONE(#ProductionProgress-B_FOODSTOCKPILE!ProductionProgress-B_TEMPLETempPlagueChargeValueExpansionProgress-13-6ExpansionProgress-12-6ExpansionProgress-11-7ExpansionProgress-11-8ExpansionProgress-11-9ExpansionProgress-11-10ExpansionProgress-16-6ExpansionProgress-15-6ExpansionProgress-14-5ExpansionProgress-17-9ExpansionProgress-17-8ExpansionProgress-17-7ExpansionProgress-17-10% ConvertedResCityExpansionPoints% ProductionProgress-B_TOWNCENTER"ProductionProgress-B_GRANARYAConvertedResCoinISpawnAtTypeLandExpansionProgress-11-11ExpansionProgress-17-11 ProductionProgress-B_CRANE#ProductionProgress-B_WORKCAMP#ProductionProgress-B_MONUMENT#ProductionProgress-B_AQUEDUCTExpansionProgress-16-12ExpansionProgress-17-12,"BExpansionProgress-12-12ExpansionProgress-11-12"ProductionProgress-B_LIBRARY!ProductionProgress-B_STORES@@PrevStatImportSlotCount@@PrevStatExportSlotCount$ProductionProgress-B_COLOSSEUME@WorkerCodeLock-TT_TUNDRA:MT_EMPTY:B_TILEIMP_MONUMENT_GOVERNMENT BConvertedResCitySanitation% ProductionProgress-B_ENCAMPMENTPILinkedCityCoord"ProductionProgress-B_THEATER"ProductionProgress-B_LOOKOUTAConvertedResCityLuxury ProductionProgress-B_PLAZA ResCityFaith-TestReligion0#ProductionProgress-B_TREASURYExpansionProgress-15-13"ݼCReligionPoints-TestReligion0`BReligionPoints-NONE2ݼC-ReligionPtsPrevTurnSnapshot_2_-TestReligion0)@$ReligionPtsPrevTurnSnapshot_2_-NONE2ݼC-ReligionPtsPrevTurnSnapshot_3_-TestReligion0)@$ReligionPtsPrevTurnSnapshot_3_-NONE2ݼC-ReligionPtsPrevTurnSnapshot_6_-TestReligion0)@$ReligionPtsPrevTurnSnapshot_6_-NONE2ݼC-ReligionPtsPrevTurnSnapshot_0_-TestReligion0)@$ReligionPtsPrevTurnSnapshot_0_-NONE2ݼC-ReligionPtsPrevTurnSnapshot_1_-TestReligion0)@$ReligionPtsPrevTurnSnapshot_1_-NONE<7ProductionProgress-PROJECT_GENERATE_IMPROVEMENT_POINTS1C,ReligionPtsPrevTurnCurrent_2_-TestReligion0(@#ReligionPtsPrevTurnCurrent_2_-NONE1C,ReligionPtsPrevTurnCurrent_3_-TestReligion0(@#ReligionPtsPrevTurnCurrent_3_-NONE1C,ReligionPtsPrevTurnCurrent_6_-TestReligion0(@#ReligionPtsPrevTurnCurrent_6_-NONE1C,ReligionPtsPrevTurnCurrent_0_-TestReligion0(@#ReligionPtsPrevTurnCurrent_0_-NONE1C,ReligionPtsPrevTurnCurrent_1_-TestReligion0(@#ReligionPtsPrevTurnCurrent_1_-NONE9@4WorkerCodeLock-NOTERRAIN:MT_EMPTY:B_TILEIMP_PYRAMID(#ProductionProgress-B_GRANDWORKSHOP&!ProductionProgress-B_GRANDTEMPLE#ProductionProgress-B_PALISADE:?5WorkerCodeLock-NOTERRAIN:MT_EMPTY:B_TILEIMP_DWELLING ProductionProgress-B_WATCH"ProductionProgress-B_PALAZZOExpansionProgress-15-5ExpansionProgress-14-4ExpansionProgress-13-5(#ProductionProgress-B_ATELIERSTUDIOExpansionProgress-12-5.AExpansionProgress-11-6ExpansionProgress-17-6ExpansionProgress-16-5ResCityLuxury'"ProductionProgress-B_GRANDTHEATERExpansionProgress-10-6ExpansionProgress-10-7ExpansionProgress-10-8ExpansionProgress-10-9ExpansionProgress-10-10ExpansionProgress-18-9ExpansionProgress-18-8FAExpansionProgress-18-7FAExpansionProgress-18-6ExpansionProgress-18-10ExpansionProgress-15-4ExpansionProgress-14-3ExpansionProgress-13-4ExpansionProgress-12-4% ProductionProgress-B_WATERWORKS)$ConvertedResCityFaith-TestReligion0'"ProductionProgress-B_LIFTINGTOWERExpansionProgress-16-4!@ConvertedResDomainDiplomacy/*GoodsSpecial-TileProduction-PT_PLANTATIONEAExpansionProgress-10-11ExpansionProgress-18-11!ProductionProgress-B_MARKET% ProductionProgress-B_STONEWALLS&!ProductionProgress-B_STONETOWERS!ProductionProgress-B_MUSEUM@ConvertedResCultureExpansionProgress-17-5*%ProductionProgress-B_THEODOSIANWALLSlAExpansionProgress-15-14ExpansionProgress-14-13)$GoodsSpecial-TileProduction-PT_WOOD'"ProductionProgress-B_PRIVYCOUNCILԗAExpansionProgress-16-3ԗAExpansionProgress-15-3ExpansionProgress-14-2ԗAExpansionProgress-13-3ԗAExpansionProgress-11-53.ProductionProgress-B_EDUCATIONADVISORSQUARTER[AExpansionProgress-11-13[AExpansionProgress-10-12ExpansionProgress-9-9ExpansionProgress-9-7ExpansionProgress-8-7ExpansionProgress-8-8AConvertedResKnowledge?:WorkerCodeLock-NOTERRAIN:MT_EMPTY:B_TILEIMP_PRINTINGPRESS9?4WorkerCodeLock-NOTERRAIN:MT_EMPTY:B_TILEIMP_SAWMILL&!ProductionProgress-B_PERFUMESHOPnAExpansionProgress-10-5ExpansionProgress-9-6ExpansionProgress-9-103.ProductionProgress-PROJECT_GENERATE_KNOWLEDGEAExpansionProgress-17-4ExpansionProgress-8-9ExpansionProgress-8-6ExpansionProgress-7-7ExpansionProgress-7-8ExpansionProgress-7-9)$GoodsSpecial-TileProduction-PT_MINE+&ProductionProgress-B_NATIONALLANDMARKA?@9WorkerCodeLock-NOTERRAIN:MT_EMPTY:B_TILEIMP_PAPERFACTORY=?8WorkerCodeLock-NOTERRAIN:MT_EMPTY:B_TILEIMP_LOGGINGCAMPA?@9WorkerCodeLock-NOTERRAIN:MT_EMPTY:B_TILEIMP_PUBLICSCHOOLA@TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 Building B_ENCAMPMENTt" {@ Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin IsWorkable?RegionalEfficiency@StateReligionPopulation!?StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevelsBLastOwnedByPlayer-2 StatUnrest?CityIsSubregion? CityIsVassal!AStatVassalIntegrationNeeded@StatVassalProsperityAStatVassalIntegration?CityAttacksRemaining0=PopulationGrowthExpansionProgress-38-3ExpansionProgress-37-4ExpansionProgress-37-5ExpansionProgress-38-6ExpansionProgress-37-6ExpansionProgress-40-3ExpansionProgress-39-3ExpansionProgress-39-7ExpansionProgress-40-6ExpansionProgress-41-5ExpansionProgress-41-4ExpansionProgress-41-6"AResCityFakeImprovementPointsAResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMaxTempPlagueChargeValueHSpawnAtTypeWater"Q$CReligionPoints-TestReligion52Q$C-ReligionPtsPrevTurnSnapshot_3_-TestReligion5)>$ReligionPtsPrevTurnSnapshot_3_-NONE2Q$C-ReligionPtsPrevTurnSnapshot_6_-TestReligion5)>$ReligionPtsPrevTurnSnapshot_6_-NONE2Q$C-ReligionPtsPrevTurnSnapshot_0_-TestReligion5)>$ReligionPtsPrevTurnSnapshot_0_-NONE2Q$C-ReligionPtsPrevTurnSnapshot_1_-TestReligion5)>$ReligionPtsPrevTurnSnapshot_1_-NONE2&C-ReligionPtsPrevTurnSnapshot_2_-TestReligion5)>$ReligionPtsPrevTurnSnapshot_2_-NONEReligionPoints-NONE1&C,ReligionPtsPrevTurnCurrent_3_-TestReligion5(>#ReligionPtsPrevTurnCurrent_3_-NONE1&C,ReligionPtsPrevTurnCurrent_6_-TestReligion5(>#ReligionPtsPrevTurnCurrent_6_-NONE1&C,ReligionPtsPrevTurnCurrent_0_-TestReligion5(>#ReligionPtsPrevTurnCurrent_0_-NONE1&C,ReligionPtsPrevTurnCurrent_1_-TestReligion5(>#ReligionPtsPrevTurnCurrent_1_-NONE1 C,ReligionPtsPrevTurnCurrent_2_-TestReligion5(>#ReligionPtsPrevTurnCurrent_2_-NONE8AExpansionProgress-38-28AExpansionProgress-37-38AExpansionProgress-40-28AExpansionProgress-39-2?PrevStatImportSlotCountPrevStatExportSlotCount?ConvertedResCultureAExpansionProgress-36-3AExpansionProgress-36-4AExpansionProgress-36-5AExpansionProgress-38-7AExpansionProgress-37-7AExpansionProgress-36-6AExpansionProgress-41-3AExpansionProgress-39-8ExpansionProgress-40-7ExpansionProgress-42-31,GameVal-CULTURE_UPKEEP_BASE_PER_REGION-Base" >ReligionPoints-TestReligion02 >-ReligionPtsPrevTurnSnapshot_3_-TestReligion02 >-ReligionPtsPrevTurnSnapshot_6_-TestReligion02 >-ReligionPtsPrevTurnSnapshot_0_-TestReligion02 >-ReligionPtsPrevTurnSnapshot_1_-TestReligion02y>-ReligionPtsPrevTurnSnapshot_2_-TestReligion01y>,ReligionPtsPrevTurnCurrent_3_-TestReligion01y>,ReligionPtsPrevTurnCurrent_6_-TestReligion01y>,ReligionPtsPrevTurnCurrent_0_-TestReligion01y>,ReligionPtsPrevTurnCurrent_1_-TestReligion011>,ReligionPtsPrevTurnCurrent_2_-TestReligion0BReligionPoints-SECULAR,B'ReligionPtsPrevTurnSnapshot_3_-SECULAR,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_0_-SECULAR,B'ReligionPtsPrevTurnSnapshot_1_-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR+ B&ReligionPtsPrevTurnCurrent_3_-SECULAR+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR? SpawnedPop$GameVal-EDUCATION_PER_POP-BaseHSpawnAtTypeLand TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameTezcucoNoCS_PrefabAppend-MODERNK   MT_CITYCENTER-105΀(΀0Ѐ0Ҁ8Ҁ@Ѐ@ЀH΀P΀XЀX؀8؀@րHԀHҀHր0Ԁ0MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget TILE-39-539-5MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-10CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-38-438-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-10CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-38-538-5MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-10CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-39-439-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-10CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-39-639-6MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-10CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-40-440-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-10CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-40-540-5MapTile MT_EMPTYa "  #?ResCityProduction?8TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-CardTitle7TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-0-0-Buff82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff ResKnowledge?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-0-Buff@ ResCulture?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-1-Buff& ResImprovementPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-2-Buff@@ResCoin?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-3-Buff#@ResCityProduction?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-4-Buff("@@ResCityExpansionPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-5-Buff@ ResCityFood?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-6-Buff ?ResCityHousing?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-7-Buff#?ResCitySanitation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-8-Buff"?ResCityEducation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-11-Buff.ResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthStatUnrestSuppressionResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian= SpawnRegionMT_CITYCENTER-10UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout TILE-39-539-5 Building B_CAPITAL$""z*$?NeedAdjust-NEEDEDUCATION?CardEffectBuff)NEEDBUFF:B_PUBLICLIBRARY-5:NEEDEDUCATIONU!B Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin? 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B'ReligionPtsPrevTurnSnapshot_2_-SECULARn3)>ExpansionProgress-35-10n3)>ExpansionProgress-36-9,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_3_-SECULAR4/TileDefenderStatus-UNIT_STONEFORTIFICATION-2084/TileDefenderStatus-UNIT_STONEFORTIFICATION-213n3)>ExpansionProgress-34-10n3)>ExpansionProgress-34-11+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR)AResCityFakeProduction/*TileDefenderStatus-UNIT_MILITIA_LVL_5-248/*TileDefenderStatus-UNIT_MILITIA_LVL_5-244/*TileDefenderStatus-UNIT_MILITIA_LVL_5-2194/TileDefenderStatus-UNIT_STONEFORTIFICATION-2184/TileDefenderStatus-UNIT_STONEFORTIFICATION-2234/TileDefenderStatus-UNIT_STONEFORTIFICATION-227+ B&ReligionPtsPrevTurnCurrent_3_-SECULAR+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR4/TileDefenderStatus-UNIT_STONEFORTIFICATION-2314/TileDefenderStatus-UNIT_STONEFORTIFICATION-2354/TileDefenderStatus-UNIT_STONEFORTIFICATION-2394/TileDefenderStatus-UNIT_STONEFORTIFICATION-2434/TileDefenderStatus-UNIT_STONEFORTIFICATION-247/*TileDefenderStatus-UNIT_MILITIA_LVL_5-2504/TileDefenderStatus-UNIT_STONEFORTIFICATION-251 CVassalFakeBuildingEvalTurn@@StatVassalProsperityMax? SpawnedPop/?*TileDefenderStatus-UNIT_MILITIA_LVL_6-270/?.l?*TileDefenderStatus-UNIT_MILITIA_LVL_6-269$GameVal-EDUCATION_PER_POP-Base/}\X?*TileDefenderStatus-UNIT_MILITIA_LVL_6-2684/TileDefenderStatus-UNIT_STONEFORTIFICATION-2554/TileDefenderStatus-UNIT_STONEFORTIFICATION-2594/TileDefenderStatus-UNIT_STONEFORTIFICATION-2634/TileDefenderStatus-UNIT_STONEFORTIFICATION-2674/TileDefenderStatus-UNIT_STONEFORTIFICATION-271/?*TileDefenderStatus-UNIT_MILITIA_LVL_7-397/?*TileDefenderStatus-UNIT_MILITIA_LVL_7-3964/TileDefenderStatus-UNIT_STONEFORTIFICATION-2754/TileDefenderStatus-UNIT_STONEFORTIFICATION-2794/TileDefenderStatus-UNIT_STONEFORTIFICATION-2834/TileDefenderStatus-UNIT_STONEFORTIFICATION-2874/TileDefenderStatus-UNIT_STONEFORTIFICATION-2914/TileDefenderStatus-UNIT_STONEFORTIFICATION-2954/TileDefenderStatus-UNIT_STONEFORTIFICATION-2994/TileDefenderStatus-UNIT_STONEFORTIFICATION-3034/TileDefenderStatus-UNIT_STONEFORTIFICATION-3074/TileDefenderStatus-UNIT_STONEFORTIFICATION-3114/TileDefenderStatus-UNIT_STONEFORTIFICATION-3154/TileDefenderStatus-UNIT_STONEFORTIFICATION-3194/TileDefenderStatus-UNIT_STONEFORTIFICATION-3234/TileDefenderStatus-UNIT_STONEFORTIFICATION-3274/TileDefenderStatus-UNIT_STONEFORTIFICATION-3314/TileDefenderStatus-UNIT_STONEFORTIFICATION-3354/TileDefenderStatus-UNIT_STONEFORTIFICATION-3394/TileDefenderStatus-UNIT_STONEFORTIFICATION-3434/TileDefenderStatus-UNIT_STONEFORTIFICATION-3474/TileDefenderStatus-UNIT_STONEFORTIFICATION-3514/TileDefenderStatus-UNIT_STONEFORTIFICATION-3554/TileDefenderStatus-UNIT_STONEFORTIFICATION-3594/TileDefenderStatus-UNIT_STONEFORTIFICATION-3634/TileDefenderStatus-UNIT_STONEFORTIFICATION-3674/TileDefenderStatus-UNIT_STONEFORTIFICATION-3714/TileDefenderStatus-UNIT_STONEFORTIFICATION-3754/TileDefenderStatus-UNIT_STONEFORTIFICATION-3794/TileDefenderStatus-UNIT_STONEFORTIFICATION-3834/TileDefenderStatus-UNIT_STONEFORTIFICATION-3874/TileDefenderStatus-UNIT_STONEFORTIFICATION-3954/TileDefenderStatus-UNIT_STONEFORTIFICATION-399 TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameIbadanNoCS_PrefabAppend-MODERNJustCompletedK  MT_CITYCENTER-131Ȁpʀx̀x΀ЀxЀpЀhЀ`ЀXҀhԀҀր΀MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget TILE-36-1436-14MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-13CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-35-1435-14MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-13CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-35-1535-15MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-13CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-36-1536-15MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-13CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-37-1437-14MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-13CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-37-1537-15MapTile MT_EMPTY "  #?ResCityProduction?8TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-CardTitle7TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-0-0-Buff82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff ResKnowledge?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-0-Buff@ ResCulture?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-1-Buff& ResImprovementPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-2-Buff@@ResCoin?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-3-Buff#@ResCityProduction?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-4-Buff("@@ResCityExpansionPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-5-Buff@ ResCityFood?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-6-Buff ?ResCityHousing?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-7-Buff#?ResCitySanitation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-8-Buff"?ResCityEducation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-11-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthStatUnrestSuppressionResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATORResCityFaith-NONE= SpawnRegionMT_CITYCENTER-13UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout TILE-36-1436-14 Building B_CAPITAL"R( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-2UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-3136-31 BuildingB_CRANEw" (@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeight@BBuildingHealthMax@BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-3>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged TILE-43-2043-20 Building B_ENCAMPMENTH"V +A&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Logs-3-Lumber"?WorkableResDomainEngineering?UpgradeLine-Sawmill1DImprovementSort@AIBuildWeight?LumberTownBonusValue?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ?IsRazed SpawnRegionMT_CITYCENTER-9, EntityPrefabImprovements/B_TILEIMP_SAWPITUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement LumberTownBonus BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-WoodworkAIHint-NaturalistDontBuildSawmill Improvement BuildingNeutralAttackTarget TILE-55-1355-13Improvements/B_TILEIMP_SAWPITB_TILEIMP_SAWPIT."? RevealRadius?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-14-1114-11MapTile MT_EMPTY"M(A#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Council? FilterAge`@AIBuildWeightABuildingHealthMax@ABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-13UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-36-1436-14 Building B_COUNCIL" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-29-1129-11MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-22-1422-14MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-23-1623-16MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-23-1523-15MapTile MT_EMPTYF"(A#ConstructionCost-ResCityProduction@@ResCityExpansionPoints?UpgradeLine-CapMonument? FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK~ SpawnRegionMT_CITYCENTER-97TriggerOnSelfBuild#TECHAGE1-DOLMEN_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDINGH CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged TILE-54-1354-13 Building B_DOLMENb%"}#"A Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin? IsWorkable?RegionalEfficiencyAStateReligionPopulation!$I?StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER p>NeedSatisfaction-NEEDFAITHANeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!?NeedSatisfaction-NEEDLUXURYPANeedTarget-NEEDLUXURY%1? NeedSatisfaction-NEEDSANITATION̬ANeedTarget-NEEDSANITATION"?NeedSatisfaction-NEEDHOUSINGANeedTarget-NEEDHOUSING@NeedSatisfaction-NEEDFOOD23ANeedTarget-NEEDFOODNeedAverageUnmet%? NeedAverage@ TownCount@TownTotalLevelsHBLastOwnedByPlayer-3 A StatUnrestCityIsSubregion CityIsVassal!pAStatVassalIntegrationNeeded?StatVassalProsperitypAStatVassalIntegration?CityAttacksRemainingՙx?PopulationGrowthExpansionProgress-43-26ExpansionProgress-42-26ExpansionProgress-42-27ExpansionProgress-43-29KBExpansionProgress-42-28ExpansionProgress-45-26KBExpansionProgress-44-25ExpansionProgress-44-29ExpansionProgress-45-29ExpansionProgress-46-27ExpansionProgress-46-26ExpansionProgress-46-28"ResCityFakeImprovementPointsResCityFakeProduction BVassalFakeBuildingEvalTurn@@StatVassalProsperityMaxTempPlagueChargeValueStatUnrestDelta/*CooldownHeat:TILEACTIONS-VASSAL_INTEGRATECostLockedPopulation ResCityFoodResCityProductionResCityHousingResCityExpansionPointsResCitySanitationResCityEducation ResCityPowerResCityInformationOverflowProductionhISpawnAtTypeWater ProductionProgress-B_PLAZA$ProductionProgress-UNIT_GALLEY!ProductionProgress-B_TEMPLEExpansionProgress-45-30ExpansionProgress-46-29 @ConvertedResCityProduction)$GoodsSpecial-TileProduction-PT_WOOD߰AExpansionProgress-44-30ExpansionProgress-43-30ExpansionProgress-47-29߰AExpansionProgress-47-28 ConvertedResCitySanitationAConvertedResCoin@ConvertedResKnowledge"ProductionProgress-B_COUNCILAConvertedResCityFood)$GoodsSpecial-TileProduction-PT_FARM ResCityFaith-TestReligion2"CReligionPoints-TestReligion2ReligionPoints-NONE2C-ReligionPtsPrevTurnSnapshot_6_-TestReligion2)@@A$ReligionPtsPrevTurnSnapshot_6_-NONE2C-ReligionPtsPrevTurnSnapshot_0_-TestReligion2)?$ReligionPtsPrevTurnSnapshot_0_-NONE2C-ReligionPtsPrevTurnSnapshot_1_-TestReligion2)?$ReligionPtsPrevTurnSnapshot_1_-NONE2C-ReligionPtsPrevTurnSnapshot_2_-TestReligion2)?$ReligionPtsPrevTurnSnapshot_2_-NONE2C-ReligionPtsPrevTurnSnapshot_3_-TestReligion2)?$ReligionPtsPrevTurnSnapshot_3_-NONE/*GoodsSpecial-TileProduction-PT_PLANTATION#ProductionProgress-B_MONUMENTExpansionProgress-47-301#yC,ReligionPtsPrevTurnCurrent_6_-TestReligion2(@@A#ReligionPtsPrevTurnCurrent_6_-NONE1C,ReligionPtsPrevTurnCurrent_0_-TestReligion2(?#ReligionPtsPrevTurnCurrent_0_-NONE1C,ReligionPtsPrevTurnCurrent_1_-TestReligion2(?#ReligionPtsPrevTurnCurrent_1_-NONE1>C,ReligionPtsPrevTurnCurrent_2_-TestReligion2(?#ReligionPtsPrevTurnCurrent_2_-NONE1>C,ReligionPtsPrevTurnCurrent_3_-TestReligion2(?#ReligionPtsPrevTurnCurrent_3_-NONEExpansionProgress-43-25ExpansionProgress-42-25ExpansionProgress-41-26ExpansionProgress-41-27ExpansionProgress-41-28`AExpansionProgress-42-29ExpansionProgress-46-25`AExpansionProgress-45-25ExpansionProgress-47-27ExpansionProgress-47-26`AExpansionProgress-43-31`AExpansionProgress-42-30ExpansionProgress-48-29`AExpansionProgress-48-28 ProductionProgress-B_WATCHExpansionProgress-48-30% ProductionProgress-B_TOWNCENTER(#ProductionProgress-B_GRANDWORKSHOP"!BReligionPoints-TestReligion32!B-ReligionPtsPrevTurnSnapshot_0_-TestReligion32!B-ReligionPtsPrevTurnSnapshot_1_-TestReligion32 |B-ReligionPtsPrevTurnSnapshot_2_-TestReligion32 |B-ReligionPtsPrevTurnSnapshot_3_-TestReligion32E]fB-ReligionPtsPrevTurnSnapshot_6_-TestReligion31 |B,ReligionPtsPrevTurnCurrent_0_-TestReligion31 |B,ReligionPtsPrevTurnCurrent_1_-TestReligion31)sB,ReligionPtsPrevTurnCurrent_2_-TestReligion31)sB,ReligionPtsPrevTurnCurrent_3_-TestReligion31c^B,ReligionPtsPrevTurnCurrent_6_-TestReligion3#ProductionProgress-B_TREASURYExpansionProgress-40-26ExpansionProgress-41-25ExpansionProgress-40-25gAExpansionProgress-41-29gAExpansionProgress-40-28 ProductionProgress-B_CRANEExpansionProgress-39-26#ProductionProgress-UNIT_SCOUTExpansionProgress-42-24#ProductionProgress-B_AQUEDUCT&!ProductionProgress-B_GRANDTEMPLE`ISpawnAtTypeLand% ProductionProgress-B_ENCAMPMENT!ProductionProgress-B_MARKET?PrevStatImportSlotCount?PrevStatExportSlotCount?ConvertedResCulture$ProductionProgress-B_COLOSSEUM&!ProductionProgress-B_SEATOFPOWER#ProductionProgress-B_MERCHALL!ProductionProgress-B_STORES kAExpansionProgress-41-24 kAExpansionProgress-40-24$ProductionProgress-UNIT_KNIGHT&!ProductionProgress-UNIT_CATAPULT% ProductionProgress-B_STONEWALLS&!ProductionProgress-UNIT_EXPLORER*%ProductionProgress-UNIT_MERCCROSSBOW"@ReligionPoints-TestReligion02@-ReligionPtsPrevTurnSnapshot_0_-TestReligion02@-ReligionPtsPrevTurnSnapshot_1_-TestReligion02W@-ReligionPtsPrevTurnSnapshot_2_-TestReligion02W@-ReligionPtsPrevTurnSnapshot_3_-TestReligion02@-ReligionPtsPrevTurnSnapshot_6_-TestReligion01W@,ReligionPtsPrevTurnCurrent_0_-TestReligion01W@,ReligionPtsPrevTurnCurrent_1_-TestReligion01@,ReligionPtsPrevTurnCurrent_2_-TestReligion01@,ReligionPtsPrevTurnCurrent_3_-TestReligion0,'ProductionProgress-UNIT_CATAPULTBIREME1@,ReligionPtsPrevTurnCurrent_6_-TestReligion01,GameVal-CULTURE_UPKEEP_BASE_PER_REGION-Base"ProductionProgress-B_GRANARY'"ProductionProgress-B_GRANDTHEATERSAExpansionProgress-44-24SAExpansionProgress-43-24SAExpansionProgress-47-25SAExpansionProgress-46-24SAExpansionProgress-48-27SAExpansionProgress-48-26SAExpansionProgress-48-25SAExpansionProgress-49-30SAExpansionProgress-49-29% ProductionProgress-UNIT_DRAGOONBReligionPoints-SECULAR,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_0_-SECULAR,B'ReligionPtsPrevTurnSnapshot_1_-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR, B'ReligionPtsPrevTurnSnapshot_3_-SECULAR+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR"ۄ?ReligionPoints-TestReligion5+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR2ۄ?-ReligionPtsPrevTurnSnapshot_0_-TestReligion5+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR2ۄ?-ReligionPtsPrevTurnSnapshot_1_-TestReligion5+B&ReligionPtsPrevTurnCurrent_2_-SECULAR2D?-ReligionPtsPrevTurnSnapshot_2_-TestReligion5+B&ReligionPtsPrevTurnCurrent_3_-SECULAR2D?-ReligionPtsPrevTurnSnapshot_3_-TestReligion52ۄ?-ReligionPtsPrevTurnSnapshot_6_-TestReligion51D?,ReligionPtsPrevTurnCurrent_0_-TestReligion51D?,ReligionPtsPrevTurnCurrent_1_-TestReligion513?,ReligionPtsPrevTurnCurrent_2_-TestReligion513?,ReligionPtsPrevTurnCurrent_3_-TestReligion5"ProductionProgress-UNIT_PIKE1D?,ReligionPtsPrevTurnCurrent_6_-TestReligion5&!ProductionProgress-B_STONETOWERS3.ProductionProgress-UNIT_DEEPWATER_UTILITYSHIP&!ProductionProgress-UNIT_ARQUEBUS@ConvertedResCityLuxury$ProductionProgress-UNIT_CANNON*%GoodsSpecial-TileProduction-PT_STONE@ExpansionProgress-39-25@ExpansionProgress-42-23(#ProductionProgress-UNIT_BOMBVESSEL!ProductionProgress-B_MUSEUMResCityLuxury(4C#ProductionProgress-B_ALCHEMYSCHOOL TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityName PersepolisNoCS_PrefabAppend-MIDDLEJustCompletedK  MT_CITYCENTER-15R؀؀ڀڀڀڀڀ؀րԀҀЀ΀̀̀΀ЀҀԀրMapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget TILE-44-2744-27MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-43-2743-27MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-44-2844-28MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-45-2745-27MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-45-2845-28MapTile MT_EMPTYW " 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff @ResCityHousing?-NATURE-COMMUNALLIVING_BUILDINGBUFF-CardTitle,NATURE-COMMUNALLIVING_BUILDINGBUFF-0-0-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff@ ResCityFood?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-0-Buff ?ResCityHousing?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-1-Buff#?ResCitySanitation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-2-Buff"?ResCityEducation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-3-Buff? ResCityPower?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-4-Buff$?ResCityInformation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-5-Buff#@ResCityProduction?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-6-Buff("@@ResCityExpansionPoints?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-7-Buff@ ResCulture?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-8-Buff~@@ResCoin?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-9-BuffkResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthStatUnrestSuppressionResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR= SpawnRegionMT_CITYCENTER-15UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout TILE-44-2744-27 Building B_CAPITAL" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-41-1841-18MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-40-1840-18MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-40-2140-21MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-39-1939-19MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-39-2139-21MapTile MT_EMPTY"~@ ResCityFood?%UNITACTIONS-FARM_LUSHBONUS-CardTitle$UNITACTIONS-FARM_LUSHBONUS-0-0-Buff] +@&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_HUNT>AIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue ResCityFood-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-01 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-26-1026-10#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMPU",&@ResCityFaith-TestReligion5?(TECHAGE4-TEMPLE_RELIGIOUSBUFF-CardTitle'TECHAGE4-TEMPLE_RELIGIOUSBUFF-0-0-BuffQ (HB#ConstructionCost-ResCityProduction? ResCulture? ResKnowledge?UpgradeLine-CATHEDRAL@ FilterAge@RequiredRegionLevel`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ResCityFaith-TestReligion5 SpawnRegionMT_CITYCENTER-8AReligionRenameFormat+Game-Misc-ReligionRenameFormat-BasicTempleUpkeepCategory CAPBUILDINGmReligionNameOverrideTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-47-1347-13 Building B_TEMPLE "1 RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-9 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-49-1349-13MapTile MT_EMPTY"_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-8*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameAltai&h`ހh`hhphڀ`܀`܀@ڀHڀPڀXHPPX`ڀxڀp܀hԀր؀xր‘䀐䀈䀀 xp耈ꀈꀀxp Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout TILE-49-1349-13 BuildingB_TOWN" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-49-1249-12MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-49-1449-14MapTile MT_EMPTYx" (@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-3344-33 Building B_ENCAMPMENT" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-39-3039-30MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-38-3338-33MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-39-3339-33MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-40-3240-32MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-40-3140-31MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-12-712-7MapTile MT_EMPTY%"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-12-812-8MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-15-715-7MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-14-614-6MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-16-816-8MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-16-716-7MapTile MT_EMPTY4"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-16-916-9MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-25-1025-10MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-28-928-9MapTile MT_EMPTY%"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-27-927-9MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-29-1029-10MapTile MT_EMPTY"+B&ConstructionCost-ResImprovementPoints@ResCitySanitation@WorkableResCitySanitation-@(WorkableConvertGoods-Waste-2-Fertilizer?UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-8+ EntityPrefabImprovements/B_TILEIMP_TRASHUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationTrashAIHint-Trash1 Improvement BuildingNeutralAttackTarget TILE-49-1449-14Improvements/B_TILEIMP_TRASHB_TILEIMP_TRASH" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-40-1440-14MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-39-1439-14MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-43-1343-13MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-41-1541-15MapTile MT_EMPTY"+B&ConstructionCost-ResImprovementPoints@ResCitySanitation@WorkableResCitySanitation-@(WorkableConvertGoods-Waste-2-Fertilizer?UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2+ EntityPrefabImprovements/B_TILEIMP_TRASHUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationTrashAIHint-Trash1 Improvement BuildingNeutralAttackTarget TILE-37-3037-30Improvements/B_TILEIMP_TRASHB_TILEIMP_TRASH "" 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF@ StatTactics?2UNITACTIONS-COMBATXP_PROMOTION_2_LEADER-CardTitle CombatPromotionBuff|Level_2_TAC$(PA#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusA StatMovementAStatMovementMax0A StatAttackA StatDefense@ StatTacticspALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityXB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP@StatPromotionLevelMovedThisTurn CanUndoA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-2CUnitMemberPrefab1Entities/Units/NonBuildable/Leader2/Unit_Leader2)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 53rd Army" CombatLeaderLeader-GENERIC_AGE2MultiTurnMoveTargetUndoMoveLocation46-37%AutoAttachLeader:Leader-GENERIC_AGE2AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-47-3739-31Unit Markers/Unit_LeaderUNIT_LEADER_2"T(B#ConstructionCost-ResCityProduction AStatUnrestSuppression?UpgradeLine-Police@@ FilterAge`@AIBuildWeightpBBuildingHealthMaxpBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-2UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-3136-31 BuildingB_WATCH "" 82ff?'CombatMod-StatAttack-Target:+Megafauna?0PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_DEF)(HB#ConstructionCost-ResCityProduction@@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@@UpgradeLine-Ranged@@ FilterAgeBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntity\B SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Megafauna-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+MegafaunaArmyGuardStatus B StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand ATempHealAmount3.CooldownHeat:UNITACTIONS-STANDARD_GUARDTOGGLE50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD#LeaderPromotionTypeUNIT_LEADER_3=UnitMemberPrefab+Entities/Units/Army/Crossbow/Unit_Crossbow. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot  ArmyNameMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-4UndoMoveLocation9-18/ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-304]TrainableUnit TypeRangedCombatTargetingRandomNotHero PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget14-18Unit Markers/Unit_CombatantUNIT_CROSSBOWk ""n 82ff?'CombatMod-StatAttack-Target:+Megafauna?0PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_DEF((HB#ConstructionCost-ResCityProduction@@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@@UpgradeLine-Ranged@@ FilterAgeBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntity\B SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Megafauna-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+MegafaunaArmyGuardStatus B StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegion MT_EMPTY-173#LeaderPromotionTypeUNIT_LEADER_3=UnitMemberPrefab+Entities/Units/Army/Crossbow/Unit_Crossbow. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 219th ArmyMultiTurnMoveTargetUndoMoveLocation21-15ContainedByUnitID]TrainableUnit TypeRangedCombatTargetingRandomNotHero PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-21-168-6Unit Markers/Unit_CombatantUNIT_CROSSBOW "" 82ff?'CombatMod-StatAttack-Target:+Megafauna?0PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_DEF)(HB#ConstructionCost-ResCityProduction@@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@@UpgradeLine-Ranged@@ FilterAgeBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntity\B SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Megafauna-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+MegafaunaArmyGuardStatus B StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand3.CooldownHeat:UNITACTIONS-STANDARD_GUARDTOGGLE50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-4#LeaderPromotionTypeUNIT_LEADER_3=UnitMemberPrefab+Entities/Units/Army/Crossbow/Unit_Crossbow. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 219th ArmyMultiTurnMoveTargetUndoMoveLocation21-15ContainedByUnitID]TrainableUnit TypeRangedCombatTargetingRandomNotHero PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-21-168-6Unit Markers/Unit_CombatantUNIT_CROSSBOW" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? 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IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-45-845-8MapTile MT_EMPTYe "  #?ResCityProduction?8TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-CardTitle7TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-0-0-Buff82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff ResKnowledge?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-0-Buff@ ResCulture?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-1-Buff& ResImprovementPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-2-Buff@@ResCoin?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-3-Buff#@ResCityProduction?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-4-Buff("@@ResCityExpansionPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-5-Buff@ ResCityFood?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-6-Buff ?ResCityHousing?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-7-Buff#?ResCitySanitation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-8-Buff"?ResCityEducation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-11-Buff,&@ResCityFaith-TestReligion5? TECHAGE4-WORSHIP_BUFF-CardTitleTECHAGE4-WORSHIP_BUFF-0-0-BuffUI/Icons/ResDomainArts-ICONResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthStatUnrestSuppressionResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR ResCityFaith-TestReligion5= SpawnRegionMT_CITYCENTER-16UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout  TILE-44-744-7 Building B_CAPITAL"T(B#ConstructionCost-ResCityProduction AStatUnrestSuppression?UpgradeLine-Police@@ FilterAge`@AIBuildWeightpBBuildingHealthMaxpBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 BuildingB_WATCHI"Y-  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-10 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-46-3446-34MapTile MT_EMPTY"!_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-11*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameIsfahanr܀܀ڀ؀ހ‐ ڀڀڀڀЀЀҀԀրڀހ܀܀܀܀Ԁր؀ڀ Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout TILE-46-3446-34 BuildingB_TOWNf"*@ ResCityFood?&NATURE-GARDENS_BUILDINGBUFF-CardTitle%NATURE-GARDENS_BUILDINGBUFF-0-0-Buff+ A&ConstructionCost-ResImprovementPoints@ResCityHousing?WorkableResCoin?UpgradeLine-Housing?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ResCityFood SpawnRegionMT_CITYCENTER-2. EntityPrefab Improvements/B_TILEIMP_DWELLINGUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement NoWorkerAssignmentOnCreationIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousingAIHint-Dwelling Improvement BuildingNeutralAttackTarget$ TILE-40-3240-32 Improvements/B_TILEIMP_DWELLINGB_TILEIMP_DWELLINGz"!s@ Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin?RegionalEfficiency IsWorkable@StateReligionPopulation!L?StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevelshBLastOwnedByPlayer-3 StatUnrest?CityIsSubregion? CityIsVassal!AStatVassalIntegrationNeeded/3@StatVassalProsperityAStatVassalIntegration?CityAttacksRemaining6<PopulationGrowthExpansionProgress-48-31ExpansionProgress-47-32ExpansionProgress-47-33ExpansionProgress-48-34ExpansionProgress-47-34ExpansionProgress-50-31ExpansionProgress-49-31ExpansionProgress-49-35ExpansionProgress-50-34ExpansionProgress-51-33ExpansionProgress-51-32ExpansionProgress-51-34"cfAResCityFakeImprovementPoints̜AResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMaxTempPlagueChargeValue"ӃECReligionPoints-TestReligion22ӃEC-ReligionPtsPrevTurnSnapshot_6_-TestReligion2)@@$ReligionPtsPrevTurnSnapshot_6_-NONE2ӃEC-ReligionPtsPrevTurnSnapshot_0_-TestReligion2)@@$ReligionPtsPrevTurnSnapshot_0_-NONE2ӃEC-ReligionPtsPrevTurnSnapshot_1_-TestReligion2)@@$ReligionPtsPrevTurnSnapshot_1_-NONE2/EC-ReligionPtsPrevTurnSnapshot_2_-TestReligion2)@@$ReligionPtsPrevTurnSnapshot_2_-NONE2/EC-ReligionPtsPrevTurnSnapshot_3_-TestReligion2)@@$ReligionPtsPrevTurnSnapshot_3_-NONEReligionPoints-NONE1/EC,ReligionPtsPrevTurnCurrent_6_-TestReligion2(@@#ReligionPtsPrevTurnCurrent_6_-NONE1/EC,ReligionPtsPrevTurnCurrent_0_-TestReligion2(@@#ReligionPtsPrevTurnCurrent_0_-NONE1/EC,ReligionPtsPrevTurnCurrent_1_-TestReligion2(@@#ReligionPtsPrevTurnCurrent_1_-NONE1DC,ReligionPtsPrevTurnCurrent_2_-TestReligion2(@@#ReligionPtsPrevTurnCurrent_2_-NONE1DC,ReligionPtsPrevTurnCurrent_3_-TestReligion2(@@#ReligionPtsPrevTurnCurrent_3_-NONE""H@ReligionPoints-TestReligion32"H@-ReligionPtsPrevTurnSnapshot_6_-TestReligion32"H@-ReligionPtsPrevTurnSnapshot_0_-TestReligion32"H@-ReligionPtsPrevTurnSnapshot_1_-TestReligion32I@-ReligionPtsPrevTurnSnapshot_2_-TestReligion32I@-ReligionPtsPrevTurnSnapshot_3_-TestReligion31I@,ReligionPtsPrevTurnCurrent_6_-TestReligion31I@,ReligionPtsPrevTurnCurrent_0_-TestReligion31I@,ReligionPtsPrevTurnCurrent_1_-TestReligion31aJ@,ReligionPtsPrevTurnCurrent_2_-TestReligion31aJ@,ReligionPtsPrevTurnCurrent_3_-TestReligion3JSpawnAtTypeWaterExpansionProgress-48-30z@ExpansionProgress-51-31z@ExpansionProgress-50-30z@ExpansionProgress-49-30z@ExpansionProgress-52-33z@ExpansionProgress-52-32z@ExpansionProgress-52-31z@ExpansionProgress-51-35z@ExpansionProgress-52-341,GameVal-CULTURE_UPKEEP_BASE_PER_REGION-BaseBReligionPoints-SECULAR,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_0_-SECULAR,B'ReligionPtsPrevTurnSnapshot_1_-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR, B'ReligionPtsPrevTurnSnapshot_3_-SECULAR+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR+B&ReligionPtsPrevTurnCurrent_3_-SECULARExpansionProgress-49-36q@ExpansionProgress-50-35? SpawnedPop TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameAnyangNoCS_PrefabAppend-MODERN<  MT_CITYCENTER-172  ‐ހ܀ڀ؀܀ڀڀڀڀMapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget" TILE-49-3349-33MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-17CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-49-3249-32MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-17CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-49-3449-34MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-17CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-50-3250-32MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-17CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-50-3350-33MapTile MT_EMPTY "I 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff @ResCityHousing?-NATURE-COMMUNALLIVING_BUILDINGBUFF-CardTitle,NATURE-COMMUNALLIVING_BUILDINGBUFF-0-0-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff@ ResCityFood?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-0-Buff ?ResCityHousing?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-1-Buff#?ResCitySanitation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-2-Buff"?ResCityEducation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-3-Buff? ResCityPower?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-4-Buff$?ResCityInformation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-5-Buff#@ResCityProduction?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-6-Buff("@@ResCityExpansionPoints?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-7-Buff@ ResCulture?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-8-Buff~@@ResCoin?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-9-Buff.ResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthStatUnrestSuppressionResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian= SpawnRegionMT_CITYCENTER-17UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout" TILE-49-3349-33 Building B_CAPITAL("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-46-3346-33MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-12-1012-10MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-16-1016-10MapTile MT_EMPTY" +A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeCloth-2-Cloth?UpgradeLine-TextileCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16, EntityPrefabImprovements/B_TILEIMP_WEAVERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileTextile Improvement BuildingNeutralAttackTarget TILE-45-845-8Improvements/B_TILEIMP_WEAVERB_TILEIMP_WEAVERJ"4 @AIValue?ConstructionProgressCache$GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction"?GoodsProduction-PT_MINE-Gold? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORKY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Gold ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-47-1447-14MapTileMT_GOLD'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-50-1250-12MapTile MT_EMPTYC"(A#ConstructionCost-ResCityProduction@StatUnrestSuppression?UpgradeLine-Walls? FilterAge`@AIBuildWeightpABuildingHealthMaxpABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKo SpawnRegionMT_CITYCENTER-11'CityBuildingDefenders-0UNIT_PALISADEUpkeepCategory CAPBUILDINGYNoBuildingDamage AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-44-3344-33 Building B_PALISADE"i (B#ConstructionCost-ResCityProductionpA ResCityFood?StatBonusRegionLevel@UpgradeLine-CapFood@@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-3UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-43-2043-20 Building B_GRANARY "~x*$?NeedAdjust-NEEDEDUCATION?CardEffectBuff'NEEDBUFF:B_CENTRALBANK-2:NEEDEDUCATION[A Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin? IsWorkable?RegionalEfficiencyPAStateReligionPopulation!E?StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY ?NeedSatisfaction-NEEDPOWER@NeedTarget-NEEDPOWER ?NeedSatisfaction-NEEDFAITHANeedTarget-NEEDFAITH$@NeedSatisfaction-NEEDEDUCATION?NeedTarget-NEEDEDUCATION!ܶ?NeedSatisfaction-NEEDLUXURY@NeedTarget-NEEDLUXURY%@ NeedSatisfaction-NEEDSANITATIONgffANeedTarget-NEEDSANITATION"@NeedSatisfaction-NEEDHOUSINGANeedTarget-NEEDHOUSING@NeedSatisfaction-NEEDFOOĎANeedTarget-NEEDFOODNeedAverageUnmetEc? NeedAverage@@ TownCountATownTotalLevelstBLastOwnedByPlayer-2 StatUnrestCityIsSubregion CityIsVassal!AStatVassalIntegrationNeeded?StatVassalProsperityAStatVassalIntegration?CityAttacksRemaininge>PopulationGrowthExpansionProgress-56-7ExpansionProgress-55-8ExpansionProgress-55-9ExpansionProgress-56-10ExpansionProgress-55-10ExpansionProgress-58-7ExpansionProgress-57-7ExpansionProgress-57-11ExpansionProgress-58-10ExpansionProgress-59-9ExpansionProgress-59-8ExpansionProgress-59-10"ResCityFakeImprovementPointsResCityFakeProduction BVassalFakeBuildingEvalTurn@@StatVassalProsperityMaxTempPlagueChargeValue"ujpBReligionPoints-TestReligion52ujpB-ReligionPtsPrevTurnSnapshot_3_-TestReligion5)?$ReligionPtsPrevTurnSnapshot_3_-NONE2ujpB-ReligionPtsPrevTurnSnapshot_6_-TestReligion5)?$ReligionPtsPrevTurnSnapshot_6_-NONE2ujpB-ReligionPtsPrevTurnSnapshot_0_-TestReligion5)?$ReligionPtsPrevTurnSnapshot_0_-NONE2ujpB-ReligionPtsPrevTurnSnapshot_1_-TestReligion5)?$ReligionPtsPrevTurnSnapshot_1_-NONE2`B-ReligionPtsPrevTurnSnapshot_2_-TestReligion5)?$ReligionPtsPrevTurnSnapshot_2_-NONEReligionPoints-NONE1`B,ReligionPtsPrevTurnCurrent_3_-TestReligion5(?#ReligionPtsPrevTurnCurrent_3_-NONE1`B,ReligionPtsPrevTurnCurrent_6_-TestReligion5(?#ReligionPtsPrevTurnCurrent_6_-NONE1`B,ReligionPtsPrevTurnCurrent_0_-TestReligion5(?#ReligionPtsPrevTurnCurrent_0_-NONE1`B,ReligionPtsPrevTurnCurrent_1_-TestReligion5(?#ReligionPtsPrevTurnCurrent_1_-NONE1PB,ReligionPtsPrevTurnCurrent_2_-TestReligion5(Е@#ReligionPtsPrevTurnCurrent_2_-NONEStatUnrestDelta/*CooldownHeat:TILEACTIONS-VASSAL_INTEGRATECostLockedPopulation ResCityFoodResCityProductionResCityHousingResCityExpansionPointsResCitySanitationResCityEducation ResCityPowerResCityInformationAOverflowProduction 0BConvertedResCityProduction#AConvertedResImprovementPoints)$GoodsSpecial-TileProduction-PT_CLAY*%ProductionProgress-UNIT_MERCCROSSBOW)$GoodsSpecial-TileProduction-PT_WOOD ResCityFaith-TestReligion5"ProductionProgress-B_LIBRARY&!ProductionProgress-UNIT_CROSSBOWExpansionProgress-59-11ExpansionProgress-60-9AConvertedResCityFood@ConvertedResCityLuxury)$GoodsSpecial-TileProduction-PT_FARM"ProductionProgress-B_GRANARYExpansionProgress-58-11ExpansionProgress-60-8ConvertedResCoin/*GoodsSpecial-TileProduction-PT_PLANTATION"e@ReligionPoints-TestReligion02e@-ReligionPtsPrevTurnSnapshot_3_-TestReligion02e@-ReligionPtsPrevTurnSnapshot_6_-TestReligion02e@-ReligionPtsPrevTurnSnapshot_0_-TestReligion02e@-ReligionPtsPrevTurnSnapshot_1_-TestReligion02^@-ReligionPtsPrevTurnSnapshot_2_-TestReligion0$ProductionProgress-B_COLOSSEUM1^@,ReligionPtsPrevTurnCurrent_3_-TestReligion01^@,ReligionPtsPrevTurnCurrent_6_-TestReligion01^@,ReligionPtsPrevTurnCurrent_0_-TestReligion01^@,ReligionPtsPrevTurnCurrent_1_-TestReligion01g@,ReligionPtsPrevTurnCurrent_2_-TestReligion0@ConvertedResCulture$AConvertedStatUnrestSuppressionExpansionProgress-59-12ExpansionProgress-61-91,GameVal-CULTURE_UPKEEP_BASE_PER_REGION-Base$ProductionProgress-UNIT_KNIGHT K@ExpansionProgress-56-6 K@ExpansionProgress-55-7 K@ExpansionProgress-54-7ExpansionProgress-54-8ExpansionProgress-54-9ExpansionProgress-56-11 K@ExpansionProgress-55-11ExpansionProgress-54-10ExpansionProgress-57-12&!ProductionProgress-B_SEATOFPOWERExpansionProgress-62-9ExpansionProgress-62-8ExpansionProgress-61-8ExpansionProgress-60-7'"ProductionProgress-B_PRIVYCOUNCILISpawnAtTypeLand(#ProductionProgress-B_GRANDWORKSHOPExpansionProgress-63-10ExpansionProgress-63-9ExpansionProgress-63-8ExpansionProgress-62-7M@ExpansionProgress-61-7:5ProductionProgress-PROJECT_GENERATE_MONUMENTPROGRESS#ProductionProgress-B_AQUEDUCT&!ProductionProgress-UNIT_EXPLORERBReligionPoints-SECULAR,B'ReligionPtsPrevTurnSnapshot_3_-SECULAR,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_0_-SECULAR,B'ReligionPtsPrevTurnSnapshot_1_-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR-(ProductionProgress-B_MEDIEVALUNIVERSITY+ B&ReligionPtsPrevTurnCurrent_3_-SECULAR+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR% ProductionProgress-UNIT_DRAGOON#ProductionProgress-B_TREASURY!ProductionProgress-B_STORES@PrevStatImportSlotCount?PrevStatExportSlotCount? SpawnedPop ProductionProgress-B_PLAZA$GameVal-EDUCATION_PER_POP-Base&!ProductionProgress-B_STONETOWERS% ProductionProgress-B_STONEWALLSA@ExpansionProgress-59-7A@ExpansionProgress-58-6A@ExpansionProgress-57-6$ProductionProgress-UNIT_CANNONExpansionProgress-58-12 ConvertedResCitySanitation% ProductionProgress-B_WATERWORKSISpawnAtTypeWater&!ProductionProgress-B_CENTRALBANKNeedAdjust-NEEDEDUCATIONo@ExpansionProgress-64-9o@ExpansionProgress-64-8o@ExpansionProgress-64-7o@ExpansionProgress-63-7ExpansionProgress-62-6(#ProductionProgress-UNIT_BOMBVESSEL!ProductionProgress-B_MUSEUMResCityLuxury$?ExpansionProgress-60-6#ProductionProgress-B_MERCHALLExpansionProgress-58-13ExpansionProgress-59-13ExpansionProgress-57-13$ProductionProgress-UNIT_MUSKET)?$RegionalEfficiencyResCityProductionResCityPowerRequired&!ProductionProgress-B_GRANDTEMPLE'"ProductionProgress-B_MARKETSQUARE$ProductionProgress-B_POWERGRID TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityName GingindlovuNoCS_PrefabAppend-MODERNJustCompleted B_POWERGRIDK  MT_CITYCENTER-18c HPX``hh@80(HPPXHH@@xph((008HH `MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget$ TILE-57-957-9MapTileMT_CITYCENTER&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-56-856-8MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyT    MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-56-956-9MapTile MT_EMPTY;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-57-857-8MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-57-1057-10MapTile MT_EMPTY;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-58-858-8MapTile MT_EMPTY&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-58-958-9MapTile MT_EMPTY "  #?ResCityProduction?8TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-CardTitle7TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-0-0-Buff82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff ResKnowledge?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-0-Buff@ ResCulture?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-1-Buff& ResImprovementPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-2-Buff@@ResCoin?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-3-Buff#@ResCityProduction?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-4-Buff("@@ResCityExpansionPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-5-Buff@ ResCityFood?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-6-Buff ?ResCityHousing?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-7-Buff#?ResCitySanitation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-8-Buff"?ResCityEducation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-11-BuffpResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR ResCityFaith-TestReligion5= SpawnRegionMT_CITYCENTER-18UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout$ TILE-57-957-9 Building B_CAPITAL"8(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeight4BBuildingHealthMax4BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-8UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-47-1347-13 BuildingB_PLAZA"v RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction?RegionalEfficiency?CityIsSubregionJLinkedCityCoord,'CooldownHeat:TILEACTIONS-STANDARD_WORK?CityAttacksRemainingTempPlagueChargeValueExpansionProgress-45-32JSpawnAtTypeLand IsWorkableExpansionProgress-44-31ExpansionProgress-45-31ExpansionProgress-46-31ExpansionProgress-46-32?TownInfluence-B_TOWN-135 WorkerSlot-0 WT_Empty EntityNameOutpostE  MT_CITYCENTER-11KMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTileOutpost TILE-45-3245-32MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? 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IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-46-3246-32MapTile MT_EMPTY"i (B#ConstructionCost-ResCityProductionpA ResCityFood?StatBonusRegionLevel@UpgradeLine-CapFood@@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 Building B_GRANARY!"2 RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-11 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-38-2838-28MapTile MT_EMPTY"_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-2*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameShirazv̀΀ЀҀԀր؀؀ʀʀʀȀ̀ЀЀҀԀր؀ڀڀ€ĀƀҀЀ΀ Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout TILE-38-2838-28 BuildingB_TOWN'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? 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IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-26-926-9MapTile MT_EMPTY" +`A&ConstructionCost-ResImprovementPoints2?-WorkableGoodsSpecial-TileProduction-PT_STONE?MineTownBonusValue?UpgradeLine-QuarryHDImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ?IsRazed SpawnRegionMT_CITYCENTER-1, EntityPrefabImprovements/B_TILEIMP_QUARRYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-GatherAIHint-Quarry Improvement BuildingNeutralAttackTarget TILE-41-1041-10Improvements/B_TILEIMP_QUARRYB_TILEIMP_QUARRY"T(B#ConstructionCost-ResCityProduction AStatUnrestSuppression?UpgradeLine-Police@@ FilterAge`@AIBuildWeightpBBuildingHealthMaxpBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-8UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-47-1347-13 BuildingB_WATCH"ml@ Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin IsWorkable?RegionalEfficiency@StateReligionPopulation!>StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevelsBLastOwnedByPlayer-3 StatUnrest?CityIsSubregion? CityIsVassal!AStatVassalIntegrationNeeded/3@StatVassalProsperityAStatVassalIntegration?CityAttacksRemainingZ=PopulationGrowthExpansionProgress-24-23ExpansionProgress-23-24ExpansionProgress-23-25ExpansionProgress-24-26ExpansionProgress-23-26ExpansionProgress-26-23ExpansionProgress-25-23ExpansionProgress-25-27ExpansionProgress-26-26ExpansionProgress-27-25ExpansionProgress-27-24ExpansionProgress-27-26"cAResCityFakeImprovementPointsAResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMaxTempPlagueChargeValue"j(BReligionPoints-TestReligion22j(B-ReligionPtsPrevTurnSnapshot_6_-TestReligion2) A$ReligionPtsPrevTurnSnapshot_6_-NONE2j(B-ReligionPtsPrevTurnSnapshot_0_-TestReligion2) A$ReligionPtsPrevTurnSnapshot_0_-NONE2j(B-ReligionPtsPrevTurnSnapshot_1_-TestReligion2) A$ReligionPtsPrevTurnSnapshot_1_-NONE2%B-ReligionPtsPrevTurnSnapshot_2_-TestReligion2)XA$ReligionPtsPrevTurnSnapshot_2_-NONE2%B-ReligionPtsPrevTurnSnapshot_3_-TestReligion2)XA$ReligionPtsPrevTurnSnapshot_3_-NONEReligionPoints-NONE1%B,ReligionPtsPrevTurnCurrent_6_-TestReligion2(XA#ReligionPtsPrevTurnCurrent_6_-NONE1%B,ReligionPtsPrevTurnCurrent_0_-TestReligion2(XA#ReligionPtsPrevTurnCurrent_0_-NONE1%B,ReligionPtsPrevTurnCurrent_1_-TestReligion2(XA#ReligionPtsPrevTurnCurrent_1_-NONE1*#B,ReligionPtsPrevTurnCurrent_2_-TestReligion2(`A#ReligionPtsPrevTurnCurrent_2_-NONE1*#B,ReligionPtsPrevTurnCurrent_3_-TestReligion2(`A#ReligionPtsPrevTurnCurrent_3_-NONEISpawnAtTypeWater@ExpansionProgress-24-22@ExpansionProgress-23-23@ExpansionProgress-22-23@ExpansionProgress-22-24@ExpansionProgress-22-25@ExpansionProgress-27-23@ExpansionProgress-26-22@ExpansionProgress-25-22@ExpansionProgress-28-24@ExpansionProgress-28-231,GameVal-CULTURE_UPKEEP_BASE_PER_REGION-BaseBReligionPoints-SECULAR,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_0_-SECULAR,B'ReligionPtsPrevTurnSnapshot_1_-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR, B'ReligionPtsPrevTurnSnapshot_3_-SECULAR+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR+B&ReligionPtsPrevTurnCurrent_3_-SECULAR7@ExpansionProgress-23-277@ExpansionProgress-22-267@ExpansionProgress-27-277@ExpansionProgress-28-257@ExpansionProgress-28-26ISpawnAtTypeLand TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityName CarcassonneNoCS_PrefabAppend-MODERNK   MT_CITYCENTER-19VMapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget& TILE-25-2525-25MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-24-2424-24MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-25-2425-24MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-25-2625-26MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-26-2426-24MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-26-2526-25MapTile MT_EMPTY "I 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff @ResCityHousing?-NATURE-COMMUNALLIVING_BUILDINGBUFF-CardTitle,NATURE-COMMUNALLIVING_BUILDINGBUFF-0-0-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff@ ResCityFood?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-0-Buff ?ResCityHousing?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-1-Buff#?ResCitySanitation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-2-Buff"?ResCityEducation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-3-Buff? 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GoodsWaste@WorkableResCoin?UpgradeLine-Apartment?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ResCityFood SpawnRegionMT_CITYCENTER-11/ EntityPrefab!Improvements/B_TILEIMP_APARTMENTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing Improvement BuildingNeutralAttackTarget TILE-43-3343-33!Improvements/B_TILEIMP_APARTMENTB_TILEIMP_QUARTERS"R( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-5UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-26-3126-31 BuildingB_CRANE"j (B#ConstructionCost-ResCityProductionpA ResCityFood?StatBonusRegionLevel@UpgradeLine-CapFood@@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-44-744-7 Building B_GRANARY "2 RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-12 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-46-846-8MapTile MT_EMPTY""_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-16*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName Baganuurz(܀@ڀH؀HրHԀHҀHЀH΀P΀XЀX؀@؀8ڀPڀXڀ`܀`ހh؀`րhԀ`Ҁh`hHH@@8ހ@ր0؀0ڀ@ڀxڀp܀h ((0 Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout TILE-46-846-8 BuildingB_TOWN&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? 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FilterAge ALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle A UndoCommand SpawnRegionMT_CITYCENTER-2AUnitMemberPrefab/Entities/Units/NonBuildable/Leader/Unit_Leader)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 87th Army" CombatLeaderLeader-GENERIC_AGE1MultiTurnMoveTargetUndoMoveLocation47-34Z%AutoAttachLeader:Leader-GENERIC_AGE1AttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-48-3435-32Unit Markers/Unit_LeaderUNIT_LEADER_1"mg@ Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin IsWorkable?RegionalEfficiency@StateReligionPopulation!L?StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevelsBLastOwnedByPlayer-3 StatUnrest?CityIsSubregion? CityIsVassal!pAStatVassalIntegrationNeeded@@StatVassalProsperitypAStatVassalIntegration?CityAttacksRemainingD:PopulationGrowthExpansionProgress-27-35ExpansionProgress-26-35ExpansionProgress-26-36ExpansionProgress-27-38ExpansionProgress-26-37ExpansionProgress-29-35ExpansionProgress-28-34ExpansionProgress-28-38ExpansionProgress-29-38ExpansionProgress-30-36ExpansionProgress-30-35ExpansionProgress-30-37"1@ResCityFakeImprovementPointsBResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMaxTempPlagueChargeValue"BReligionPoints-TestReligion22B-ReligionPtsPrevTurnSnapshot_6_-TestReligion2)O?$ReligionPtsPrevTurnSnapshot_6_-NONE2B-ReligionPtsPrevTurnSnapshot_0_-TestReligion2)O?$ReligionPtsPrevTurnSnapshot_0_-NONE2B-ReligionPtsPrevTurnSnapshot_1_-TestReligion2)O?$ReligionPtsPrevTurnSnapshot_1_-NONE2B-ReligionPtsPrevTurnSnapshot_2_-TestReligion2)O?$ReligionPtsPrevTurnSnapshot_2_-NONE2B-ReligionPtsPrevTurnSnapshot_3_-TestReligion2)O?$ReligionPtsPrevTurnSnapshot_3_-NONEReligionPoints-NONE1B,ReligionPtsPrevTurnCurrent_6_-TestReligion2(O?#ReligionPtsPrevTurnCurrent_6_-NONE1B,ReligionPtsPrevTurnCurrent_0_-TestReligion2(O?#ReligionPtsPrevTurnCurrent_0_-NONE1B,ReligionPtsPrevTurnCurrent_1_-TestReligion2(O?#ReligionPtsPrevTurnCurrent_1_-NONE1HB,ReligionPtsPrevTurnCurrent_2_-TestReligion2(O?#ReligionPtsPrevTurnCurrent_2_-NONE1HB,ReligionPtsPrevTurnCurrent_3_-TestReligion2(O?#ReligionPtsPrevTurnCurrent_3_-NONE1,GameVal-CULTURE_UPKEEP_BASE_PER_REGION-Base@ExpansionProgress-25-35@ExpansionProgress-25-36@ExpansionProgress-25-37@ExpansionProgress-27-39@ExpansionProgress-26-38@ExpansionProgress-25-38@ExpansionProgress-28-39@ExpansionProgress-29-39@ExpansionProgress-31-36BReligionPoints-SECULAR,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_0_-SECULAR,B'ReligionPtsPrevTurnSnapshot_1_-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR, B'ReligionPtsPrevTurnSnapshot_3_-SECULAR+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR+B&ReligionPtsPrevTurnCurrent_3_-SECULAR? SpawnedPopPrevStatImportSlotCount?PrevStatExportSlotCount TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameArbelaNoCS_PrefabAppend-MODERN<  MT_CITYCENTER-20#€Ā€€€MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget( TILE-28-3628-36MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-20CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-27-3727-37MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-20CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-28-3528-35MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-20CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-28-3728-37MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-20CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-29-3629-36MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-20CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-29-3729-37MapTile MT_EMPTY "I 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff @ResCityHousing?-NATURE-COMMUNALLIVING_BUILDINGBUFF-CardTitle,NATURE-COMMUNALLIVING_BUILDINGBUFF-0-0-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff@ ResCityFood?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-0-Buff ?ResCityHousing?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-1-Buff#?ResCitySanitation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-2-Buff"?ResCityEducation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-3-Buff? ResCityPower?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-4-Buff$?ResCityInformation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-5-Buff#@ResCityProduction?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-6-Buff("@@ResCityExpansionPoints?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-7-Buff@ ResCulture?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-8-Buff~@@ResCoin?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-9-Buff.ResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthStatUnrestSuppressionResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian= SpawnRegionMT_CITYCENTER-20UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout( TILE-28-3628-36 Building B_CAPITAL" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-47-3547-35MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-47-3447-34MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-16-1116-11MapTile MT_EMPTY"+B&ConstructionCost-ResImprovementPoints@ResCitySanitation@WorkableResCitySanitation-@(WorkableConvertGoods-Waste-2-Fertilizer?UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11+ EntityPrefabImprovements/B_TILEIMP_TRASHUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationTrashAIHint-Trash1 Improvement BuildingNeutralAttackTarget TILE-47-3447-34Improvements/B_TILEIMP_TRASHB_TILEIMP_TRASH'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-39-2839-28MapTile MT_EMPTY"8(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeight4BBuildingHealthMax4BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_PLAZAv" (@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-44-744-7 Building B_ENCAMPMENT"8(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeight4BBuildingHealthMax4BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 BuildingB_PLAZA" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-9CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-52-1252-12MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-9CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-52-1352-13MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-9CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-52-1452-14MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-9CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-55-1255-12MapTile MT_EMPTY"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-9CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-54-1154-11MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-9CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-55-1555-15MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-9CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-56-1256-12MapTile MT_EMPTY!"Df@ Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin IsWorkable?RegionalEfficiency@StateReligionPopulation!>StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevelsBLastOwnedByPlayer-3 StatUnrest?CityIsSubregion? CityIsVassal!AStatVassalIntegrationNeeded/3@StatVassalProsperityAStatVassalIntegration?CityAttacksRemainingN=PopulationGrowthExpansionProgress-18-31ExpansionProgress-17-32ExpansionProgress-17-33ExpansionProgress-18-34ExpansionProgress-17-34ExpansionProgress-20-31ExpansionProgress-19-31ExpansionProgress-19-35ExpansionProgress-20-34ExpansionProgress-21-33ExpansionProgress-21-32ExpansionProgress-21-34"@ResCityFakeImprovementPoints.BResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMaxTempPlagueChargeValue"] 4BReligionPoints-TestReligion22] 4B-ReligionPtsPrevTurnSnapshot_6_-TestReligion2)PA$ReligionPtsPrevTurnSnapshot_6_-NONE2] 4B-ReligionPtsPrevTurnSnapshot_0_-TestReligion2)PA$ReligionPtsPrevTurnSnapshot_0_-NONE11B,ReligionPtsPrevTurnCurrent_6_-TestReligion22] 4B-ReligionPtsPrevTurnSnapshot_1_-TestReligion2)PA$ReligionPtsPrevTurnSnapshot_1_-NONE21B-ReligionPtsPrevTurnSnapshot_2_-TestReligion2)ԨA$ReligionPtsPrevTurnSnapshot_2_-NONE21B-ReligionPtsPrevTurnSnapshot_3_-TestReligion2)ԨA$ReligionPtsPrevTurnSnapshot_3_-NONEReligionPoints-NONE(ԨA#ReligionPtsPrevTurnCurrent_6_-NONE11B,ReligionPtsPrevTurnCurrent_0_-TestReligion2(ԨA#ReligionPtsPrevTurnCurrent_0_-NONE11B,ReligionPtsPrevTurnCurrent_1_-TestReligion2(ԨA#ReligionPtsPrevTurnCurrent_1_-NONE1.B,ReligionPtsPrevTurnCurrent_2_-TestReligion2(8A#ReligionPtsPrevTurnCurrent_2_-NONE1.B,ReligionPtsPrevTurnCurrent_3_-TestReligion2(8A#ReligionPtsPrevTurnCurrent_3_-NONE1,GameVal-CULTURE_UPKEEP_BASE_PER_REGION-Base@ExpansionProgress-16-32@ExpansionProgress-16-33@ExpansionProgress-18-35@ExpansionProgress-17-35@ExpansionProgress-16-34ExpansionProgress-19-36ExpansionProgress-22-33ExpansionProgress-22-32ExpansionProgress-22-34BReligionPoints-SECULAR,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_0_-SECULAR,B'ReligionPtsPrevTurnSnapshot_1_-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR, B'ReligionPtsPrevTurnSnapshot_3_-SECULARLJSpawnAtTypeLand+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR+B&ReligionPtsPrevTurnCurrent_3_-SECULAR? SpawnedPop TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameThebesNoCS_PrefabAppend-MODERNK   MT_CITYCENTER-21JMapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget* TILE-19-3319-33MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-21CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-19-3219-32MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-21CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-19-3419-34MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-21CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-20-3220-32MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-21CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-20-3320-33MapTile MT_EMPTY "I 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff @ResCityHousing?-NATURE-COMMUNALLIVING_BUILDINGBUFF-CardTitle,NATURE-COMMUNALLIVING_BUILDINGBUFF-0-0-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff@ ResCityFood?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-0-Buff ?ResCityHousing?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-1-Buff#?ResCitySanitation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-2-Buff"?ResCityEducation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-3-Buff? ResCityPower?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-4-Buff$?ResCityInformation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-5-Buff#@ResCityProduction?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-6-Buff("@@ResCityExpansionPoints?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-7-Buff@ ResCulture?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-8-Buff~@@ResCoin?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-9-Buff.ResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthStatUnrestSuppressionResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian= SpawnRegionMT_CITYCENTER-21UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout* TILE-19-3319-33 Building B_CAPITAL"i (B#ConstructionCost-ResCityProductionpA ResCityFood?StatBonusRegionLevel@UpgradeLine-CapFood@@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-2UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-36-3136-31 Building B_GRANARY"T(B#ConstructionCost-ResCityProduction AStatUnrestSuppression?UpgradeLine-Police@@ FilterAge`@AIBuildWeightpBBuildingHealthMaxpBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-3UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-43-2043-20 BuildingB_WATCHw" (@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 Building B_ENCAMPMENT"!_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-11*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameXanthos ڀڀ؀ڀڀڀ؀؀܀ހ‐ ؀րԀҀЀ΀̀܀ЀЀ΀̀ҀԀրЀЀҀԀ Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout TILE-45-3245-32 BuildingB_TOWN="M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood@WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-42-3442-34MapTile MT_EMPTY "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? 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StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitle CombatPromotionBuff|Level_3_DEF)(A#ConstructionCost-ResCityProduction?Upkeep-ResCoin@ RevealRadiusAIBuildWeightHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax A StatMovementAStatMovementMax@A StatAttack0A StatDefense.@)CombatMod-StatAttack-Target:+TypeCavalry?StatOrgDamageFactorHCStatTargetPriorityStatHealAfterCombat@ FilterAge@RazeValueMultiplier@ ObsoleteAge@StatUnrestSuppression̽AIBuildWeightPerUnit*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdlepA UndoCommandA StatCombatXP@@StatPromotionLevel50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD1 SpawnRegionMT_CITYCENTER-1CSourceOverlayImageName+UI/Icons/NationalSpirit/NSIconSmall-RAIDER>SourceOverlayTooltip(DomainSpecialization-RAIDER-DisplayNameCUnitMemberPrefab1Entities/Units/NationalSpirit/Raider/Unit_Raider. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 209th ArmyMultiTurnMoveTargetUndoMoveLocation41-8ContainedByUnitIDKTrainableUnit TypeLineRaider PreGunpowderCombatType:CT_LineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-41-740-11Unit Markers/Unit_CombatantUNIT_RAIDERBAND&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-46-946-9MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-47-947-9MapTile MT_EMPTY&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-47-847-8MapTile MT_EMPTY<"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-43-1443-14MapTile MT_EMPTYf"*@ ResCityFood?&NATURE-GARDENS_BUILDINGBUFF-CardTitle%NATURE-GARDENS_BUILDINGBUFF-0-0-Buff+ A&ConstructionCost-ResImprovementPoints@ResCityHousing?WorkableResCoin?UpgradeLine-Housing?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ResCityFood SpawnRegionMT_CITYCENTER-2. EntityPrefab Improvements/B_TILEIMP_DWELLINGUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement NoWorkerAssignmentOnCreationIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousingAIHint-Dwelling Improvement BuildingNeutralAttackTarget4 TILE-37-2937-29 Improvements/B_TILEIMP_DWELLINGB_TILEIMP_DWELLINGH"Y-  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-14 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-24-1424-14MapTile MT_EMPTYy"_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-4*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameJarrowBpph``XPXpxxx``XPHPX` Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout TILE-24-1424-14 BuildingB_TOWN" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-24-1624-16MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-23-1423-14MapTile MT_EMPTY6"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-24-1524-15MapTile MT_EMPTY\"nB  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood@WorkableResCityProductionWorkableResCityHousingWorkableResCulture?TownInfluence-B_TOWN-15 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-43-643-6MapTile MT_EMPTYy""_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-16*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName UliastaiAր0Ԁ0Ҁ8Ҁ@Ѐ@ЀH΀P΀XЀXЀ0΀0΀(؀0؀8ڀ@܀@؀@؀HڀPڀXڀ` Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout TILE-43-643-6 BuildingB_TOWN"1+A&ConstructionCost-ResImprovementPoints6@1WorkableConvertGoods-+CanMakeStone-2-Stoneblocks"?WorkableResDomainEngineering@WorkableResCoinJDImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-81 EntityPrefab#Improvements/B_TILEIMP_STONECUTTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClayRuralAIHint-StoneCutter Improvement BuildingNeutralAttackTarget  TILE-50-1250-12#Improvements/B_TILEIMP_STONECUTTERB_TILEIMP_STONECUTTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? 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CityIsVassal!AStatVassalIntegrationNeeded @StatVassalProsperityAStatVassalIntegration?CityAttacksRemainingdK>PopulationGrowthExpansionProgress-20-34ExpansionProgress-19-35ExpansionProgress-19-36ExpansionProgress-20-37ExpansionProgress-19-37ExpansionProgress-22-34ExpansionProgress-21-34ExpansionProgress-21-38ExpansionProgress-22-37ExpansionProgress-23-36ExpansionProgress-23-35ExpansionProgress-23-37"@ResCityFakeImprovementPoints#AResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMaxTempPlagueChargeValue"'CBReligionPoints-TestReligion22'CB-ReligionPtsPrevTurnSnapshot_6_-TestReligion2)vA$ReligionPtsPrevTurnSnapshot_6_-NONE2'CB-ReligionPtsPrevTurnSnapshot_0_-TestReligion2)vA$ReligionPtsPrevTurnSnapshot_0_-NONE2'CB-ReligionPtsPrevTurnSnapshot_1_-TestReligion2)vA$ReligionPtsPrevTurnSnapshot_1_-NONE2=s@B-ReligionPtsPrevTurnSnapshot_2_-TestReligion2)PA$ReligionPtsPrevTurnSnapshot_2_-NONE2=s@B-ReligionPtsPrevTurnSnapshot_3_-TestReligion2)PA$ReligionPtsPrevTurnSnapshot_3_-NONEReligionPoints-NONE1=s@B,ReligionPtsPrevTurnCurrent_6_-TestReligion2(PA#ReligionPtsPrevTurnCurrent_6_-NONE1=s@B,ReligionPtsPrevTurnCurrent_0_-TestReligion2(PA#ReligionPtsPrevTurnCurrent_0_-NONE1=s@B,ReligionPtsPrevTurnCurrent_1_-TestReligion2(PA#ReligionPtsPrevTurnCurrent_1_-NONE1#=B,ReligionPtsPrevTurnCurrent_2_-TestReligion2((A#ReligionPtsPrevTurnCurrent_2_-NONE1#=B,ReligionPtsPrevTurnCurrent_3_-TestReligion2((A#ReligionPtsPrevTurnCurrent_3_-NONERAExpansionProgress-22-38RAExpansionProgress-23-38RAExpansionProgress-24-37RAExpansionProgress-24-361,GameVal-CULTURE_UPKEEP_BASE_PER_REGION-BaseBReligionPoints-SECULAR,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_0_-SECULAR,B'ReligionPtsPrevTurnSnapshot_1_-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR, B'ReligionPtsPrevTurnSnapshot_3_-SECULAR+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR+B&ReligionPtsPrevTurnCurrent_3_-SECULARe@ExpansionProgress-18-35e@ExpansionProgress-18-36e@ExpansionProgress-20-38e@ExpansionProgress-19-38e@ExpansionProgress-18-37e@ExpansionProgress-23-34ExpansionProgress-22-33e@ExpansionProgress-21-39e@ExpansionProgress-24-35e@ExpansionProgress-24-34? SpawnedPop TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameToledoNoCS_PrefabAppend-MODERN<  MT_CITYCENTER-23~MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget. TILE-21-3621-36MapTileMT_CITYCENTER("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-23CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-20-3520-35MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-23CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-20-3620-36MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-23CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-21-3721-37MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-23CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-22-3522-35MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-23CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-22-3622-36MapTile MT_EMPTY "I 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff @ResCityHousing?-NATURE-COMMUNALLIVING_BUILDINGBUFF-CardTitle,NATURE-COMMUNALLIVING_BUILDINGBUFF-0-0-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff@ ResCityFood?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-0-Buff ?ResCityHousing?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-1-Buff#?ResCitySanitation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-2-Buff"?ResCityEducation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-3-Buff? ResCityPower?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-4-Buff$?ResCityInformation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-5-Buff#@ResCityProduction?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-6-Buff("@@ResCityExpansionPoints?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-7-Buff@ ResCulture?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-8-Buff~@@ResCoin?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-9-Buff.ResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthStatUnrestSuppressionResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian= SpawnRegionMT_CITYCENTER-23UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout. TILE-21-3621-36 Building B_CAPITALx" (@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-13>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-1436-14 Building B_ENCAMPMENTu" (@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-6>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 Building B_ENCAMPMENT<"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-25-1525-15MapTile MT_EMPTY<"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-25-1425-14MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? 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ResKnowledge?UpgradeLine-Library@@RequiredRegionLevel@@ FilterAge`@AIBuildWeight\BBuildingHealthMax\BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 Building B_LIBRARY7"Q +A&ConstructionCost-ResImprovementPoints'?"WorkableConvertGoods-Logs-1-Paper ?WorkableResDomainDiplomacy?UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight&!AIWeightAdjustOnImprovementCount?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-150 EntityPrefab"Improvements/B_TILEIMP_PAPERMAKERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget TILE-43-2743-27"Improvements/B_TILEIMP_PAPERMAKERB_TILEIMP_PAPERMAKERi"H+@&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_HUNT>AIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-51 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-25-3025-30#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMP"j (B#ConstructionCost-ResCityProductionpA ResCityFood?StatBonusRegionLevel@UpgradeLine-CapFood@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-13UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-1436-14 Building B_GRANARY""(HB#ConstructionCost-ResCityProduction? RevealRadius*%StatUnrestGenerationInEnemyTerritory?DeployedGoods-ArtWorkHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppressionBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMoveArmyGuardStatus? IsDeployedI DeployedTile1,CooldownHeat:UNITACTIONS-ARTIST_DEPLOY_CITY SpawnRegionMT_CITYCENTER-44UseAction-100%UNITACTIONS-ARTIST_CULTURAL_MOVEMENT.UseAction-101UNITACTIONS-ARTIST_DEPLOY_CITYAUnitMemberPrefab/Entities/Units/NonBuildable/Artist/Unit_Artist. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 73rd ArmyMultiTurnMoveTarget EnterPeacefulTerritory NonCombatantTagAIBehavior-BT_Artist NonStackingArtistCanDoCulturalMovement CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget20-15Unit Markers/Unit_Civilian UNIT_ARTIST" +A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeCloth-2-Cloth?UpgradeLine-TextileCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-8, EntityPrefabImprovements/B_TILEIMP_WEAVERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileTextile Improvement BuildingNeutralAttackTarget TILE-49-1549-15Improvements/B_TILEIMP_WEAVERB_TILEIMP_WEAVER "7 (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight BBuildingHealthMax BBuildingHealth?StatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-88TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged TILE-47-1347-13 BuildingB_STONETOWERS"C(A#ConstructionCost-ResCityProduction@StatUnrestSuppression?UpgradeLine-Walls? FilterAge`@AIBuildWeight ABuildingHealthMax ABuildingHealtho SpawnRegionMT_CITYCENTER-17'CityBuildingDefenders-0UNIT_PALISADEUpkeepCategory CAPBUILDINGYNoBuildingDamage AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged TILE-49-3349-33 Building B_PALISADE("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-48-3548-35MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-48-3448-34MapTile MT_EMPTYH"N (C#ConstructionCost-ResCityProduction?ResDomainWarfare? ResCulture AStatUnrestSuppression?UpgradeLine-Stadium@@RequiredRegionLevel@@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-3UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-43-2043-20 Building B_COLOSSEUM"8(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-14-814-8 BuildingB_PLAZA."? RevealRadius?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction? 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SpawnedPop$GameVal-EDUCATION_PER_POP-BaseResCityLuxury&!ProductionProgress-B_SEATOFPOWER @AConvertedResCityProduction#@ConvertedResImprovementPoints)$GoodsSpecial-TileProduction-PT_CLAY"ProductionProgress-B_LIBRARY8@ExpansionProgress-49-20#ProductionProgress-B_MERCHALL"?RegionalEfficiencyResCulture% ProductionProgress-B_WAREHOUSES ConvertedResCitySanitation@PrevStatImportSlotCount@PrevStatExportSlotCount&!ProductionProgress-B_GRANDTEMPLE'"ProductionProgress-B_MARKETSQUARE&`B!ProductionProgress-B_PERFUMESHOP TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameNaxosNoCS_PrefabAppend-MODERNJustCompletedK  MT_CITYCENTER-24r耘耐ꀐꀈꀀxpph܀ހ‘䀘怠‸䀰怰怨쀈܀ހ怸耈䀈䀐MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget0 TILE-52-1952-19MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-51-2051-20MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-52-1852-18MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-53-1953-19MapTile MT_EMPTY" RevealRadius?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-53-2053-20MapTile MT_EMPTY "  #?ResCityProduction?8TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-CardTitle7TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-0-0-Buff82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff ResKnowledge?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-0-Buff@ ResCulture?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-1-Buff& ResImprovementPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-2-Buff@@ResCoin?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-3-Buff#@ResCityProduction?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-4-Buff("@@ResCityExpansionPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-5-Buff@ ResCityFood?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-6-Buff ?ResCityHousing?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-7-Buff#?ResCitySanitation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-8-Buff"?ResCityEducation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-11-BuffLResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR= SpawnRegionMT_CITYCENTER-24UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout0 TILE-52-1952-19 Building B_CAPITAL"i (B#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Library@@RequiredRegionLevel@@ FilterAge`@AIBuildWeight\BBuildingHealthMax\BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-8UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-47-1347-13 Building B_LIBRARY"~x*$?NeedAdjust-NEEDEDUCATION?CardEffectBuff'NEEDBUFF:B_CENTRALBANK-5:NEEDEDUCATIONA Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin? IsWorkable?RegionalEfficiencyAStateReligionPopulation!۶m?StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER 1 C>NeedSatisfaction-NEEDFAITHANeedTarget-NEEDFAITH$@NeedSatisfaction-NEEDEDUCATION?NeedTarget-NEEDEDUCATION!b'?NeedSatisfaction-NEEDLUXURYPANeedTarget-NEEDLUXURY%1? 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NeedAverage@ TownCount@TownTotalLevelsBLastOwnedByPlayer-3 A StatUnrestCityIsSubregion CityIsVassal!pAStatVassalIntegrationNeeded?StatVassalProsperityStatVassalIntegration"ResCityFakeImprovementPointsStatUnrestDeltam?PopulationGrowthCostLockedPopulation ResCityFoodResCityProductionResCityHousingResCityExpansionPointsResCitySanitationResCityEducation ResCityPowerResCityInformationOverflowProductionExpansionProgress-30-29ExpansionProgress-29-30ExpansionProgress-29-31ExpansionProgress-30-32ExpansionProgress-29-32ExpansionProgress-32-29ExpansionProgress-31-29ExpansionProgress-31-33ExpansionProgress-32-32ExpansionProgress-33-31ExpansionProgress-33-30ExpansionProgress-33-32?CityAttacksRemaining" CReligionPoints-TestReligion22 C-ReligionPtsPrevTurnSnapshot_6_-TestReligion2)(MA$ReligionPtsPrevTurnSnapshot_6_-NONE2 C-ReligionPtsPrevTurnSnapshot_0_-TestReligion2)(MA$ReligionPtsPrevTurnSnapshot_0_-NONE2 C-ReligionPtsPrevTurnSnapshot_1_-TestReligion2)(MA$ReligionPtsPrevTurnSnapshot_1_-NONE2XC-ReligionPtsPrevTurnSnapshot_2_-TestReligion2)(MA$ReligionPtsPrevTurnSnapshot_2_-NONE2XC-ReligionPtsPrevTurnSnapshot_3_-TestReligion2)(MA$ReligionPtsPrevTurnSnapshot_3_-NONE ProductionProgress-B_CRANEReligionPoints-NONE1XC,ReligionPtsPrevTurnCurrent_6_-TestReligion2((MA#ReligionPtsPrevTurnCurrent_6_-NONE1XC,ReligionPtsPrevTurnCurrent_0_-TestReligion2((MA#ReligionPtsPrevTurnCurrent_0_-NONE1XC,ReligionPtsPrevTurnCurrent_1_-TestReligion2((MA#ReligionPtsPrevTurnCurrent_1_-NONE1X+C,ReligionPtsPrevTurnCurrent_2_-TestReligion2((MA#ReligionPtsPrevTurnCurrent_2_-NONE1X+C,ReligionPtsPrevTurnCurrent_3_-TestReligion2((MA#ReligionPtsPrevTurnCurrent_3_-NONE!ProductionProgress-B_TEMPLE AConvertedResCityProduction#AConvertedResImprovementPoints ResCityFaith-TestReligion2)$GoodsSpecial-TileProduction-PT_CLAY ProductionProgress-B_WATCHExpansionProgress-33-29ExpansionProgress-32-28ExpansionProgress-31-28ExpansionProgress-30-28#ProductionProgress-B_MONUMENTExpansionProgress-34-28ExpansionProgress-33-28 ConvertedResCitySanitationExpansionProgress-32-27BConvertedResCoinAConvertedResCityFood,'GoodsSpecial-TileProduction-PT_PASTUREExpansionProgress-29-29ExpansionProgress-28-29ExpansionProgress-28-31ExpansionProgress-30-33ExpansionProgress-29-33ExpansionProgress-28-32ExpansionProgress-31-34ExpansionProgress-32-33ExpansionProgress-33-33!@ConvertedResDomainDiplomacy/*GoodsSpecial-TileProduction-PT_PLANTATION!ProductionProgress-B_MARKET@PrevStatImportSlotCount?PrevStatExportSlotCountExpansionProgress-33-27ExpansionProgress-32-26ExpansionProgress-31-27?ConvertedResCulture&!ProductionProgress-B_STONETOWERS)$GoodsSpecial-TileProduction-PT_FARM$ProductionProgress-UNIT_KNIGHTExpansionProgress-30-27ExpansionProgress-29-28ExpansionProgress-35-29ExpansionProgress-35-28AExpansionProgress-34-27% ProductionProgress-B_ENCAMPMENT$ProductionProgress-B_COLOSSEUM)$GoodsSpecial-TileProduction-PT_WOODISpawnAtTypeWater#ProductionProgress-B_AQUEDUCT!ProductionProgress-B_STORESExpansionProgress-30-34ExpansionProgress-29-34#ProductionProgress-B_MERCHALLExpansionProgress-28-33ExpansionProgress-31-35@ConvertedResKnowledgeExpansionProgress-30-35ExpansionProgress-29-35ExpansionProgress-28-34% ProductionProgress-B_STONEWALLS&!ProductionProgress-B_SEATOFPOWER"ProductionProgress-UNIT_PIKE"ProductionProgress-B_LIBRARY,'ProductionProgress-UNIT_CATAPULTBIREME ProductionProgress-B_PLAZA&!ProductionProgress-B_GRANDTEMPLEISpawnAtTypeLand'"ProductionProgress-B_MARKETSQUAREAConvertedResCityLuxury1,GameVal-CULTURE_UPKEEP_BASE_PER_REGION-Base% ProductionProgress-UNIT_DRAGOON"ProductionProgress-B_GRANARY!AExpansionProgress-31-36"ProductionProgress-B_COUNCIL*%ProductionProgress-UNIT_MERCCROSSBOWBReligionPoints-SECULAR,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_0_-SECULAR,B'ReligionPtsPrevTurnSnapshot_1_-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR, B'ReligionPtsPrevTurnSnapshot_3_-SECULAR&!ProductionProgress-UNIT_CROSSBOW+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR+B&ReligionPtsPrevTurnCurrent_3_-SECULAR% ProductionProgress-UNIT_CARRACK:5ProductionProgress-PROJECT_GENERATE_MONUMENTPROGRESS#ProductionProgress-B_TREASURY'"ProductionProgress-B_GRANDTHEATER^b@ExpansionProgress-33-26^b@ExpansionProgress-32-25^b@ExpansionProgress-31-26^b@ExpansionProgress-30-26? SpawnedPop$ProductionProgress-UNIT_CANNON3.ProductionProgress-UNIT_DEEPWATER_UTILITYSHIP&B!ProductionProgress-UNIT_MANOFWAR@ExpansionProgress-29-27&!ProductionProgress-UNIT_ARQUEBUS(#ProductionProgress-B_GRANDWORKSHOP!ProductionProgress-B_MUSEUMResCityLuxury&!ProductionProgress-B_CENTRALBANKNeedAdjust-NEEDEDUCATION>?ExpansionProgress-34-26 TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameTaxilaNoCS_PrefabAppend-MODERNJustCompletedK  MT_CITYCENTER-25)€ĀƀȀ€€€Āʀ̀ʀʀ̀MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget2 TILE-31-3131-31MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? 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IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-32-3032-30MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-32-3132-31MapTile MT_EMPTY{ " 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff @ResCityHousing?-NATURE-COMMUNALLIVING_BUILDINGBUFF-CardTitle,NATURE-COMMUNALLIVING_BUILDINGBUFF-0-0-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff@ ResCityFood?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-0-Buff ?ResCityHousing?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-1-Buff#?ResCitySanitation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-2-Buff"?ResCityEducation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-3-Buff? ResCityPower?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-4-Buff$?ResCityInformation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-5-Buff#@ResCityProduction?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-6-Buff("@@ResCityExpansionPoints?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-7-Buff@ ResCulture?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-8-Buff~@@ResCoin?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-9-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthStatUnrestSuppressionResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR ResCityFaith-TestReligion2= SpawnRegionMT_CITYCENTER-25UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout2 TILE-31-3131-31 Building B_CAPITALZ"(B#ConstructionCost-ResCityProduction@ResCityExpansionPoints@UpgradeLine-CapMonument@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-39TriggerOnSelfBuild%TECHAGE3-MONUMENT_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDINGXAIHint-Monument CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged TILE-43-2043-20 Building B_MONUMENT" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-43-2343-23MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-42-2242-22MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-45-2245-22MapTile MT_EMPTYf"(B#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKy SpawnRegionMT_CITYCENTER-131CityBuildingDefenders-0UNIT_STONEFORTIFICATIONUpkeepCategory CAPBUILDINGpNoBuildingDamageSpartansFortifications AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-1436-14 Building B_STONEWALLS]"? ResCulture?8PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_LARGE-CardTitle7PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_LARGE-0-0-Buff94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR? FilterAge?BuildingHealthMax?BuildingHealth  AResCityFaith-TestReligion0 ResCultureG SpawnRegionMT_CITYCENTER-4 BuildingReligionTestReligion0- Building CityBuildingFaithToCulture_Large TILE-21-1621-16 BuildingB_RELIGION_BIRTHPLACE/"G +A&ConstructionCost-ResImprovementPoints?WorkableResCulture?ResDomainGovernment#?RegionalEfficiencyResCityFood&?!RegionalEfficiencyResCityHousing)?$RegionalEfficiencyResCitySanitation#@UpgradeLine-DedicatedMonument?CountLimit-Region?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-09 EntityPrefab+Improvements/B_TILEIMP_MONUMENT_GOVERNMENTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementHNoWorkerAssignmentOnCreation Improvement BuildingNeutralAttackTarget TILE-25-1025-10+Improvements/B_TILEIMP_MONUMENT_GOVERNMENTB_TILEIMP_MONUMENT_GOVERNMENT"U(B#ConstructionCost-ResCityProduction AStatUnrestSuppression?UpgradeLine-Police@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-44-744-7 BuildingB_WATCH;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-43-543-5MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-45-1645-16MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-8CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-44-1544-15MapTile MT_EMPTY"( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealthC SpawnRegionMT_CITYCENTER-9UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-54-1354-13 BuildingB_CRANE"+A&ConstructionCost-ResImprovementPoints?WorkableResCulture#?UpgradeLine-DedicatedMonument?CountLimit-Region?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25. EntityPrefab Improvements/B_TILEIMP_MONUMENTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement NoWorkerAssignmentOnCreation BuildRequirementTag-OpenTerrainImprovementCategory-CivicIgnoreTerrainWorkerCode MonumentAIHint-BasicMonument Improvement BuildingNeutralAttackTarget TILE-30-3030-30 Improvements/B_TILEIMP_MONUMENTB_TILEIMP_MONUMENT"+A&ConstructionCost-ResImprovementPoints?WorkableResCulture#?UpgradeLine-DedicatedMonument?CountLimit-Region?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-15. EntityPrefab Improvements/B_TILEIMP_MONUMENTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement NoWorkerAssignmentOnCreation BuildRequirementTag-OpenTerrainImprovementCategory-CivicIgnoreTerrainWorkerCode MonumentAIHint-BasicMonument Improvement BuildingNeutralAttackTarget TILE-46-2946-29 Improvements/B_TILEIMP_MONUMENTB_TILEIMP_MONUMENT" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-36-2736-27MapTile MT_EMPTYX"5} +A&ConstructionCost-ResImprovementPoints4@/WorkableGoodsSpecial-TileProduction-PT_PASTURE"?WorkableResDomainExploration? GoodsWaste?FarmTownBonusValue@UpgradeLine-PastureICImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4+ EntityPrefabImprovements/B_TILEIMP_RANCHUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-PastureGoodIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-Gather AIHint-RanchRanch Improvement BuildingNeutralAttackTarget TILE-21-1421-14Improvements/B_TILEIMP_RANCHB_TILEIMP_RANCH'" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-47 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget TILE-22-1622-16)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION'" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-47 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget TILE-21-1521-15)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"a (HC#ConstructionCost-ResCityProduction  AResCoin@ FilterAge?UpgradeLine-Bank@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-8UpkeepCategory CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged TILE-47-1347-13 Building B_TREASURY" +A&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Logs-3-Lumber"?WorkableResDomainEngineering?UpgradeLine-Sawmill1DImprovementSort@AIBuildWeight?LumberTownBonusValue?DefaultBonusValue SpawnRegionMT_CITYCENTER-9, EntityPrefabImprovements/B_TILEIMP_SAWPITUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement LumberTownBonus BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-WoodworkAIHint-NaturalistDontBuildSawmill Improvement BuildingNeutralAttackTarget  TILE-53-1453-14Improvements/B_TILEIMP_SAWPITB_TILEIMP_SAWPIT"S( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-25UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 BuildingB_CRANE["(B#ConstructionCost-ResCityProduction@ResCityExpansionPoints@UpgradeLine-CapMonument@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-159TriggerOnSelfBuild%TECHAGE3-MONUMENT_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDINGXAIHint-Monument CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-2744-27 Building B_MONUMENT" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-43-2643-26MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-42-2642-26MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-42-2742-27MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-43-2943-29MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-45-2645-26MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-46-2746-27MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-46-2646-26MapTile MT_EMPTY="M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-43-3043-30MapTile MT_EMPTY ""+Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff ? RevealRadiusAIBuildWeightStatUnrestSuppression*%StatUnrestGenerationInEnemyTerritory?ActionCharges?StatVassalIntegration#?StatDeployedVassalIntegrationHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplierBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle& SpawnRegionMT_CITYCENTER-15 UseAction-50NONE-UseAction-100UNITACTIONS-ENVOY_ENABLEDIPLO.UseAction-101UNITACTIONS-ENVOY_DEPLOYVASSAL0UseAction-102!UNITACTIONS-ENVOY_VASSALIZEMINOR.TriggerOnSelfKilledUNITACTIONS-ENVOY_KILLED?UnitMemberPrefab-Entities/Units/NonBuildable/Envoy/Unit_Envoy. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 137th ArmyMultiTurnMoveTarget EnterPeacefulTerritory NonCombatantTagAIBehavior-BT_Envoy!GameDataKillAtZero-ActionCharges NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-45-2945-29Unit Markers/Unit_Civilian UNIT_ENVOYl ""wY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff/%(%C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleHB UndoCommand@ StatCombatXP,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_5;UnitMemberPrefab)Entities/Units/Army/Dragoon/Unit_Dragoon. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 139th ArmyMultiTurnMoveTarget SpawnedFromUNIT_CROSSBOW-12UndoMoveLocation18-32TTrainableUnitDamageTakenSoundLine TypeLineTypeProjectile JaguarBuffCombatType:CT_Line CombatAttackType:CAT_ProjectileProjectileFiredSoundGunAttackSoundGunRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-19-3233-27Unit Markers/Unit_Combatant UNIT_DRAGOON" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-47-3047-30MapTile MT_EMPTY<"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-7CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-33-3733-37MapTile MT_EMPTY<"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-7CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-35-3435-34MapTile MT_EMPTY<"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood@WorkableResCityProductionWorkableResCityHousingWorkableResCulture,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-7CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-34-3334-33MapTile MT_EMPTYi"H+@&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_HUNT>AIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-51 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-24-3024-30#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMP["(B#ConstructionCost-ResCityProduction@ResCityExpansionPoints@UpgradeLine-CapMonument@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-139TriggerOnSelfBuild%TECHAGE3-MONUMENT_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDINGXAIHint-Monument CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-1436-14 Building B_MONUMENT"b +A&ConstructionCost-ResImprovementPoints$@WorkableResCityExpansionPoints?WorkableResCulture?CountLimit-Region ?UpgradeLine-GodKingPyramid?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKH SpawnRegionMT_CITYCENTER-61 EntityPrefab#Improvements/B_TILEIMP_BENTPYRAMIDKSourceOverlayImageName3UI/Icons/NationalSpirit/NSIconSmall-GODKINGDYNASTYFSourceOverlayTooltip0DomainSpecialization-GODKINGDYNASTY-DisplayNameUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic FuneralRite PyramidsAIHint-Pyramid Improvement BuildingNeutralAttackTarget TILE-16-816-8#Improvements/B_TILEIMP_BENTPYRAMIDB_TILEIMP_PYRAMID"b +A&ConstructionCost-ResImprovementPoints$@WorkableResCityExpansionPoints?WorkableResCulture?CountLimit-Region ?UpgradeLine-GodKingPyramid?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKH SpawnRegionMT_CITYCENTER-01 EntityPrefab#Improvements/B_TILEIMP_BENTPYRAMIDKSourceOverlayImageName3UI/Icons/NationalSpirit/NSIconSmall-GODKINGDYNASTYFSourceOverlayTooltip0DomainSpecialization-GODKINGDYNASTY-DisplayNameUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic FuneralRite PyramidsAIHint-Pyramid Improvement BuildingNeutralAttackTarget TILE-27-1227-12#Improvements/B_TILEIMP_BENTPYRAMIDB_TILEIMP_PYRAMID"+A&ConstructionCost-ResImprovementPoints?WorkableResCulture#?UpgradeLine-DedicatedMonument?CountLimit-Region?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-8. EntityPrefab Improvements/B_TILEIMP_MONUMENTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement NoWorkerAssignmentOnCreation BuildRequirementTag-OpenTerrainImprovementCategory-CivicIgnoreTerrainWorkerCode MonumentAIHint-BasicMonument Improvement BuildingNeutralAttackTarget  TILE-51-1251-12 Improvements/B_TILEIMP_MONUMENTB_TILEIMP_MONUMENT"94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR? FilterAge?BuildingHealthMax?BuildingHealth  AResCityFaith-TestReligion5H SpawnRegionMT_CITYCENTER-16 BuildingReligionTestReligion5- Building CityBuildingFaithToCulture_Large TILE-44-744-7 BuildingB_RELIGION_BIRTHPLACE!"F5/ EntityPrefab!Improvements/B_TILEIMP_TOWNRUINSO Building ImprovementRebuildableTown CannotRazeNoWorkerAssignmentOnCreation TILE-46-1846-18!Improvements/B_TILEIMP_TOWNRUINSB_TILEIMP_TOWNRUINS"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeFlour-2-Flour?UpgradeLine-Mill AImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-15* EntityPrefabImprovements/B_TILEIMP_MILLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-42-2742-27Improvements/B_TILEIMP_MILLB_TILEIMP_MILL "" 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_DEF((B#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxAIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-71 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-33-3533-35#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMP"^ +@A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_FARM?FarmTownBonusValueL@AIBuildWeight?UpgradeLine-Farming?ImprovementSortAIBuildWeightPerUnit?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-5* EntityPrefabImprovements/B_TILEIMP_FARMUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCount+BuildRequirementTag-+GrasslandImprovements EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural StoneFarmScytheFarmsAIHint-NaturalistDontBuildCheckAchievement Improvement BuildingNeutralAttackTarget TILE-25-3210-12Improvements/B_TILEIMP_FARMB_TILEIMP_FARM "7 (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight BBuildingHealthMax BBuildingHealth?StatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-38TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged TILE-43-2043-20 BuildingB_STONETOWERSH"N (C#ConstructionCost-ResCityProduction?ResDomainWarfare? 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TownCount@@TownTotalLevelsCLastOwnedByPlayer-6 StatUnrest?CityIsSubregion? 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SpawnedPop~@ExpansionProgress-51-26~@ExpansionProgress-52-25ISpawnAtTypeLand-g@ExpansionProgress-45-23-g@ExpansionProgress-45-24g/@ExpansionProgress-53-25 TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameUyoNoCS_PrefabAppend-MODERN1JustCompleted"PROJECT_GENERATE_MONUMENTPROGRESSK  MT_CITYCENTER-26B‸䀰怰怨怠耘܀ހ‘䀘怸耈耐䀈䀐MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget4 TILE-49-2349-23MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-48-2348-23MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-49-2449-24MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-50-2350-23MapTile MT_EMPTY8 "g @ ResCityFood?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-0-Buff ?ResCityHousing?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-1-Buff#?ResCitySanitation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-2-Buff"?ResCityEducation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-3-Buff? 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IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-23-1323-13MapTile MT_EMPTYY")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-161 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget  TILE-43-843-8#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP&"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-Paper-2-ReligiousText!?UpgradeLine-ReligiousScribe@DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-85 EntityPrefab'Improvements/B_TILEIMP_RELIGIOUSSCRIBEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget TILE-45-1445-14'Improvements/B_TILEIMP_RELIGIOUSSCRIBEB_TILEIMP_RELIGIOUSSCRIBEK"= (aC#ConstructionCost-ResCityProduction?ResDomainEngineering@ResImprovementPointsAResCityProduction@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-8UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-47-1347-13 BuildingB_GRANDWORKSHOP[")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-151 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget  TILE-44-2944-29#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP6"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-19-1819-18MapTile MT_EMPTYY")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-161 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-44-644-6#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP0 "" 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF@ StatTactics?2UNITACTIONS-COMBATXP_PROMOTION_2_LEADER-CardTitle CombatPromotionBuff|Level_2_TAC-%(hB#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusA StatMovementAStatMovementMaxpA StatAttackA StatDefense@@ StatTacticsALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP@StatPromotionLevelMovedThisTurn CanUndoA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle ATempHealAmount,'CooldownHeat:UNITACTIONS-STANDARD_RAZE SpawnRegionMT_CITYCENTER-8CUnitMemberPrefab1Entities/Units/NonBuildable/Leader3/Unit_Leader3)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 82nd Army" CombatLeaderLeader-GENERIC_AGE3MultiTurnMoveTargetUndoMoveLocation39-16%AutoAttachLeader:Leader-GENERIC_AGE3AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-38-1552-19Unit Markers/Unit_LeaderUNIT_LEADER_3Q ""* 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buffff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitle CombatPromotionBuff|Level_3_ATKff? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitle CombatPromotionBuff|Level_3_DEF@@ StatTactics?2UNITACTIONS-COMBATXP_PROMOTION_3_LEADER-CardTitle CombatPromotionBuff|Level_3_TAC6%(hB#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadius StatMovementAStatMovementMaxpA StatAttackA StatDefense@@ StatTacticsALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusB StatCombatXP@@StatPromotionLevel?MovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND ?CanUndoMarkedAsNotIdle@ UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOADCUnitMemberPrefab1Entities/Units/NonBuildable/Leader3/Unit_Leader3)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 209th Army" CombatLeaderLeader-GENERIC_AGE3MultiTurnMoveTarget SpawnRegionMT_CITYCENTER-16UndoMoveLocation41-8ContainedByUnitID%AutoAttachLeader:Leader-GENERIC_AGE3AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-41-761-12Unit Markers/Unit_LeaderUNIT_LEADER_3d"(B#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKy SpawnRegionMT_CITYCENTER-161CityBuildingDefenders-0UNIT_STONEFORTIFICATIONUpkeepCategory CAPBUILDINGpNoBuildingDamageSpartansFortifications AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 Building B_STONEWALLS"U(B#ConstructionCost-ResCityProduction AStatUnrestSuppression?UpgradeLine-Police@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-25UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 BuildingB_WATCH"#@ResCityProduction?'UNITACTIONS-LUMBER_LUSHBONUS-CardTitle&UNITACTIONS-LUMBER_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValueResCityProduction/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-111 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-42-3442-34#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-21 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-35-3335-33#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP="M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-33-2933-29MapTile MT_EMPTY"94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR? FilterAge?BuildingHealthMax?BuildingHealth  AResCityFaith-TestReligion3G SpawnRegionMT_CITYCENTER-3 BuildingReligionTestReligion3- Building CityBuildingFaithToCulture_Large TILE-43-2043-20 BuildingB_RELIGION_BIRTHPLACE"v$ (B#ConstructionCost-ResCityProduction@ResCitySanitation?StatBonusRegionLevel ?UpgradeLine-CitySanitation@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-3UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-43-2043-20 Building B_AQUEDUCT "" ! AStatMovementMax?1TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFF-CardTitle0TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFF-0-0-Buff33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_DEF((C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxHB StatMovement BStatMovementMaxA StatAttack@B StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove?ArmyGuardStatus B StatCombatXPMovedThisTurn CanUndo4B UndoCommand@StatPromotionLevel2-CooldownHeat:UNITACTIONS-EXPLORER_EXPEDITION50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD ATempHealAmount3.CooldownHeat:UNITACTIONS-STANDARD_GUARDTOGGLE SpawnRegionMT_CITYCENTER-4 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 212nd ArmyMultiTurnMoveTargetUndoMoveLocation15-8ContainedByUnitID.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-14-810-18Unit Markers/Unit_CombatantUNIT_EXPLORER"_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-1*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameBulganu%ڀ`؀`րhԀ`ҀhЀ`ЀXڀXڀP؀H؀@؀8܀`ހh``XPPHڀH܀@؀0ր0؀hڀpڀxЀhЀpЀx΀̀xhԀր؀xր Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout( TILE-45-1245-12 BuildingB_TOWNh"H+@&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_HUNT>AIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-161 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-46-746-7#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMPY"(B#ConstructionCost-ResCityProduction@ResCityExpansionPoints@UpgradeLine-CapMonument@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-169TriggerOnSelfBuild%TECHAGE3-MONUMENT_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDINGXAIHint-Monument CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 Building B_MONUMENT" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-43-943-9MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-45-645-6MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-44-944-9MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-46-646-6MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-45-1045-10MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-47-747-7MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-46-1046-10MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-47-1047-10MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-48-948-9MapTile MT_EMPTY&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-48-848-8MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-48-748-7MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-44-1344-13MapTile MT_EMPTY"+A&ConstructionCost-ResImprovementPoints(@#WorkableConvertGoods-Flour-2-Bread?UpgradeLine-OvenAImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-15* EntityPrefabImprovements/B_TILEIMP_OVENUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-43-2943-29Improvements/B_TILEIMP_OVENB_TILEIMP_OVEN[")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-111 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-47-3647-36#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPH"09 +HB&ConstructionCost-ResImprovementPoints?WorkableResCulture@ResDomainGovernment@ResDomainWarfare AResCityExpansionPoints@UpgradeLine-SuperMonument?CountLimit-Nation?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4B EntityPrefab4Improvements/B_TILEIMP_SUPERMONUMENT_PALACEFORTRESSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement$ SpawnedFromB_TILEIMP_FOUNDATION-2fNoWorkerAssignmentOnCreationSuperMonumentNoDestroyAction Improvement BuildingNeutralAttackTarget TILE-19-1619-164Improvements/B_TILEIMP_SUPERMONUMENT_PALACEFORTRESS'B_TILEIMP_SUPERMONUMENT_PALACEFORTRESS."H +A&ConstructionCost-ResImprovementPoints?WorkableResCulture?ResDomainGovernment#?RegionalEfficiencyResCityFood&?!RegionalEfficiencyResCityHousing)?$RegionalEfficiencyResCitySanitation#@UpgradeLine-DedicatedMonument?CountLimit-Region?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-129 EntityPrefab+Improvements/B_TILEIMP_MONUMENT_GOVERNMENTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementHNoWorkerAssignmentOnCreation Improvement BuildingNeutralAttackTarget TILE-9-179-17+Improvements/B_TILEIMP_MONUMENT_GOVERNMENTB_TILEIMP_MONUMENT_GOVERNMENT"8(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_PLAZA"T(B#ConstructionCost-ResCityProduction AStatUnrestSuppression?UpgradeLine-Police@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_WATCH" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-42-442-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-41-541-5MapTile MT_EMPTY&"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-Paper-2-ReligiousText!?UpgradeLine-ReligiousScribe@DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25 EntityPrefab'Improvements/B_TILEIMP_RELIGIOUSSCRIBEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget TILE-40-2740-27'Improvements/B_TILEIMP_RELIGIOUSSCRIBEB_TILEIMP_RELIGIOUSSCRIBE"" ?82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF((B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatusA StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 53rd ArmyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-2UndoMoveLocation46-37TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-47-3733-28Unit Markers/Unit_Combatant UNIT_KNIGHT" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-32-2732-27MapTile MT_EMPTY"9(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-13UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-1436-14 BuildingB_PLAZA;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-9-199-19MapTile MT_EMPTY"T(B#ConstructionCost-ResCityProduction AStatUnrestSuppression?UpgradeLine-Police@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_WATCHw" (@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-0>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 Building B_ENCAMPMENT"+B&ConstructionCost-ResImprovementPoints@ResCitySanitation@WorkableResCitySanitation-@(WorkableConvertGoods-Waste-2-Fertilizer?UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16+ EntityPrefabImprovements/B_TILEIMP_TRASHUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationTrashAIHint-Trash1 Improvement BuildingNeutralAttackTarget TILE-41-541-5Improvements/B_TILEIMP_TRASHB_TILEIMP_TRASH""2 RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-22 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-41-2741-27MapTile MT_EMPTY" _?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-15*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameMazacaJҀԀր؀Ѐ΀̀ʀʀʀȀ̀ր؀ڀڀڀڀ Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout, TILE-41-2741-27 BuildingB_TOWN"(A#ConstructionCost-ResCityProduction?ResDomainGovernment?UpgradeLine-CityGov? FilterAge`@AIBuildWeight0ABuildingHealthMax0ABuildingHealthD SpawnRegionMT_CITYCENTER-23UpkeepCategory CAPBUILDINGNGovernmentCapital Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-21-3621-36 Building B_TOWNCENTER"(A#ConstructionCost-ResCityProduction?ResDomainGovernment?UpgradeLine-CityGov? FilterAge`@AIBuildWeight0ABuildingHealthMax0ABuildingHealthD SpawnRegionMT_CITYCENTER-17UpkeepCategory CAPBUILDINGNGovernmentCapital Building CityBuildingCityBuildingConstructed CanBeSieged" TILE-49-3349-33 Building B_TOWNCENTER("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-41-2641-26MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-41-2841-28MapTile MT_EMPTY"b (HC#ConstructionCost-ResCityProduction  AResCoin@ FilterAge?UpgradeLine-Bank@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-11UpkeepCategory CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-44-3344-33 Building B_TREASURY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-30-1030-10MapTile MT_EMPTY%"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-25-925-9MapTile MT_EMPTY%"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-24-924-9MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-24-1024-10MapTile MT_EMPTY6"Q +A&ConstructionCost-ResImprovementPoints'?"WorkableConvertGoods-Logs-1-Paper ?WorkableResDomainDiplomacy?UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight&!AIWeightAdjustOnImprovementCount?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-10 EntityPrefab"Improvements/B_TILEIMP_PAPERMAKERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget TILE-44-1344-13"Improvements/B_TILEIMP_PAPERMAKERB_TILEIMP_PAPERMAKER"'+A&ConstructionCost-ResImprovementPoints,@'WorkableConvertGoods-+CanMakeOil-2-Oil ?WorkableResDomainDiplomacy?UpgradeLine-PressBImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16+ EntityPrefabImprovements/B_TILEIMP_PRESSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-45-645-6Improvements/B_TILEIMP_PRESSB_TILEIMP_PRESS" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-43-443-4MapTile MT_EMPTY"b (HC#ConstructionCost-ResCityProduction  AResCoin@ FilterAge?UpgradeLine-Bank@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-15UpkeepCategory CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-44-2744-27 Building B_TREASURY "7 (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight BBuildingHealthMax BBuildingHealth?StatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-258TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 BuildingB_STONETOWERS7"Q +A&ConstructionCost-ResImprovementPoints'?"WorkableConvertGoods-Logs-1-Paper ?WorkableResDomainDiplomacy?UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight&!AIWeightAdjustOnImprovementCount?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-150 EntityPrefab"Improvements/B_TILEIMP_PAPERMAKERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget  TILE-41-2641-26"Improvements/B_TILEIMP_PAPERMAKERB_TILEIMP_PAPERMAKER"$+A&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Clay-1-Bricks"?WorkableResDomainEngineering?UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25* EntityPrefabImprovements/B_TILEIMP_KILNUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay CeramicsAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-32-3232-32Improvements/B_TILEIMP_KILNB_TILEIMP_KILNZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-21 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-36-3336-33#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?RegionalEfficiency?CityIsSubregionILinkedCityCoord,'CooldownHeat:TILEACTIONS-STANDARD_WORK?CityAttacksRemainingStateReligionPopulation!StateReligionPopulationFrac NeedAverage?NeedAverageUnmet @ConvertedResCityProduction5 WorkerSlot-0 WT_Empty EntityNameOutpostA   MT_EMPTY-462WMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile OutpostTileOutpost TILE-25-2825-28MapTile MT_EMPTYs"j ResCoin?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK- EntityPrefabImprovements/B_TILEIMP_OUTPOST*UseAction-200UNITACTIONS-OUTPOST_UNPACK=!OutpostImprovementRestrictionTagStandardOutpostImprovementUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement SpawnedFromUNIT_ENGINEER-13! OutpostCore RoadTarget BlockSettlerNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetDestroyCityWhenDestroyed IsDefendedDestroyIfRazed RoadAnchor NukeTargetNukeEffectTarget Improvement Building TILE-25-2825-28Improvements/B_TILEIMP_OUTPOSTB_TILEIMP_OUTPOST"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-462CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-25-2925-29MapTile MT_EMPTY%"9  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-462CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-26-2726-27MapTile MT_EMPTY"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-462CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-26-2826-28MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-30-2830-28MapTile MT_EMPTY"i (B#ConstructionCost-ResCityProductionpA ResCityFood?StatBonusRegionLevel@UpgradeLine-CapFood@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-5UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-26-3126-31 Building B_GRANARYe"(B#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKx SpawnRegionMT_CITYCENTER-21CityBuildingDefenders-0UNIT_STONEFORTIFICATIONUpkeepCategory CAPBUILDINGpNoBuildingDamageSpartansFortifications AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-3136-31 Building B_STONEWALLS"^ +@A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_FARM?FarmTownBonusValueL@AIBuildWeight?UpgradeLine-Farming?ImprovementSortAIBuildWeightPerUnit?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-7* EntityPrefabImprovements/B_TILEIMP_FARMUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCount+BuildRequirementTag-+GrasslandImprovements EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural StoneFarmScytheFarmsAIHint-NaturalistDontBuildCheckAchievement Improvement BuildingNeutralAttackTarget TILE-35-3510-12Improvements/B_TILEIMP_FARMB_TILEIMP_FARM" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-38-1938-19MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-38-2038-20MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-38-2138-21MapTile MT_EMPTY""(HB#ConstructionCost-ResCityProduction? RevealRadius*%StatUnrestGenerationInEnemyTerritory?DeployedGoods-ArtWorkHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppressionBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMoveArmyGuardStatus? IsDeployedI DeployedTile1,CooldownHeat:UNITACTIONS-ARTIST_DEPLOY_CITY SpawnRegionMT_CITYCENTER-64UseAction-100%UNITACTIONS-ARTIST_CULTURAL_MOVEMENT.UseAction-101UNITACTIONS-ARTIST_DEPLOY_CITYAUnitMemberPrefab/Entities/Units/NonBuildable/Artist/Unit_Artist. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 34th ArmyMultiTurnMoveTarget EnterPeacefulTerritory NonCombatantTagAIBehavior-BT_Artist NonStackingArtistCanDoCulturalMovement CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget14-8Unit Markers/Unit_Civilian UNIT_ARTIST"2 RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-24 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-14-514-5MapTile MT_EMPTYp""_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-6*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName Ashbourne8(08@HP(  @8888 Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout0 TILE-14-514-5 BuildingB_TOWN " RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-13-613-6MapTile MT_EMPTY:"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood@WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-12-612-6MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-16-616-6MapTile MT_EMPTY:"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-15-615-6MapTile MT_EMPTY"T(B#ConstructionCost-ResCityProduction AStatUnrestSuppression?UpgradeLine-Police@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_WATCH"D(HC#ConstructionCost-ResCityProduction?ResDomainWarfare @ResCoin@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDINGLBarracksPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 Building B_MERCHALL"7 (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight BBuildingHealthMax BBuildingHealth?StatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-168TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-44-744-7 BuildingB_STONETOWERS "" 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff&(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus CanUndo@ UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-15,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 147th ArmyMultiTurnMoveTargetUndoMoveLocation22-30TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget" TILE-21-3144-27Unit Markers/Unit_Combatant UNIT_KNIGHT "" 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff&(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus CanUndo@ UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-15,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 147th ArmyMultiTurnMoveTargetUndoMoveLocation22-30TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget$ TILE-21-3144-27Unit Markers/Unit_Combatant UNIT_KNIGHT "" 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff&(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus CanUndo@ UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-15#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 147th ArmyMultiTurnMoveTargetUndoMoveLocation22-30_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-21-3144-27Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW "" 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff&(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus CanUndo@ UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-15#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 147th ArmyMultiTurnMoveTargetUndoMoveLocation22-30_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-21-3144-27Unit Markers/Unit_CombatantUNIT_MERCCROSSBOWZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-21 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget  TILE-35-3035-30#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"_ +@A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_FARM?FarmTownBonusValueL@AIBuildWeight?UpgradeLine-Farming?ImprovementSortAIBuildWeightPerUnit?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25* EntityPrefabImprovements/B_TILEIMP_FARMUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCount+BuildRequirementTag-+GrasslandImprovements EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural StoneFarmScytheFarmsAIHint-NaturalistDontBuildCheckAchievement Improvement BuildingNeutralAttackTarget TILE-31-2910-12Improvements/B_TILEIMP_FARMB_TILEIMP_FARMS"" ?82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF)(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-11,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 273rd ArmyMultiTurnMoveTargetUndoMoveLocation46-37ContainedByUnitIDTrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget& TILE-47-3845-32Unit Markers/Unit_Combatant UNIT_KNIGHT" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-34-2834-28MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-33-2833-28MapTile MT_EMPTY"S( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-15UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-2744-27 BuildingB_CRANE" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-15CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-42-2542-25MapTile MT_EMPTY"R( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-7UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-34-3534-35 BuildingB_CRANE "7 (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight BBuildingHealthMax BBuildingHealth?StatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-28TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-36-3136-31 BuildingB_STONETOWERSk"9{ +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ?IsRazed SpawnRegionMT_CITYCENTER-31 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget" TILE-45-2045-20#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPK"= (aC#ConstructionCost-ResCityProduction?ResDomainEngineering@ResImprovementPointsAResCityProduction@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-3UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-43-2043-20 BuildingB_GRANDWORKSHOP."? RevealRadius?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-18-1218-12MapTile MT_EMPTY;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-42-842-8MapTile MT_EMPTYe"(B#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKx SpawnRegionMT_CITYCENTER-11CityBuildingDefenders-0UNIT_STONEFORTIFICATIONUpkeepCategory CAPBUILDINGpNoBuildingDamageSpartansFortifications AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-40-1140-11 Building B_STONEWALLS "" 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff&(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus@ UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-25,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 331st ArmyMultiTurnMoveTargetUndoMoveLocation49-34ContainedByUnitIDTrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget, TILE-49-3331-31Unit Markers/Unit_Combatant UNIT_KNIGHT"$+A&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Clay-1-Bricks"?WorkableResDomainEngineering?UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25* EntityPrefabImprovements/B_TILEIMP_KILNUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay CeramicsAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget  TILE-30-2830-28Improvements/B_TILEIMP_KILNB_TILEIMP_KILN" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction?RegionalEfficiency?CityIsSubregionILinkedCityCoord,'CooldownHeat:TILEACTIONS-STANDARD_WORK?CityAttacksRemainingStateReligionPopulation!StateReligionPopulationFrac NeedAverage?NeedAverageUnmet5 WorkerSlot-0 WT_Empty EntityNameOutpostA   MT_EMPTY-483WMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile OutpostTileOutpost TILE-28-2828-28MapTile MT_EMPTYO"j ResCoin?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK- EntityPrefabImprovements/B_TILEIMP_OUTPOST*UseAction-200UNITACTIONS-OUTPOST_UNPACK=!OutpostImprovementRestrictionTagStandardOutpostImprovementUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement SpawnedFromUNIT_ENGINEER-16b OutpostCore RoadTarget BlockSettlerNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetDestroyCityWhenDestroyed IsDefendedDestroyIfRazed RoadAnchor NukeTargetNukeEffectTarget Improvement Building TILE-28-2828-28Improvements/B_TILEIMP_OUTPOSTB_TILEIMP_OUTPOST"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-483CMapTile NoTileSpriteInheritTerrainTileData AllowTown 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NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevelsBLastOwnedByPlayer-3 StatUnrest?CityIsSubregion? CityIsVassal!pAStatVassalIntegrationNeeded/3@StatVassalProsperitypAStatVassalIntegration?CityAttacksRemainingO_?PopulationGrowthExpansionProgress-19-27ExpansionProgress-18-27ExpansionProgress-18-28ExpansionProgress-19-30ExpansionProgress-18-29ExpansionProgress-21-27ExpansionProgress-20-26ExpansionProgress-20-30ExpansionProgress-21-30ExpansionProgress-22-28ExpansionProgress-22-27ExpansionProgress-22-29"@ResCityFakeImprovementPointŝAResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMax"kIBReligionPoints-TestReligion22kIB-ReligionPtsPrevTurnSnapshot_6_-TestReligion2)^A$ReligionPtsPrevTurnSnapshot_6_-NONE2kIB-ReligionPtsPrevTurnSnapshot_0_-TestReligion2)^A$ReligionPtsPrevTurnSnapshot_0_-NONE2kIB-ReligionPtsPrevTurnSnapshot_1_-TestReligion2)^A$ReligionPtsPrevTurnSnapshot_1_-NONE2EB-ReligionPtsPrevTurnSnapshot_2_-TestReligion2)}A$ReligionPtsPrevTurnSnapshot_2_-NONE2EB-ReligionPtsPrevTurnSnapshot_3_-TestReligion2)}A$ReligionPtsPrevTurnSnapshot_3_-NONEReligionPoints-NONE1EB,ReligionPtsPrevTurnCurrent_6_-TestReligion2(}A#ReligionPtsPrevTurnCurrent_6_-NONE1EB,ReligionPtsPrevTurnCurrent_0_-TestReligion2(}A#ReligionPtsPrevTurnCurrent_0_-NONE1EB,ReligionPtsPrevTurnCurrent_1_-TestReligion2(}A#ReligionPtsPrevTurnCurrent_1_-NONE1ˌBB,ReligionPtsPrevTurnCurrent_2_-TestReligion2(A#ReligionPtsPrevTurnCurrent_2_-NONE1ˌBB,ReligionPtsPrevTurnCurrent_3_-TestReligion2(A#ReligionPtsPrevTurnCurrent_3_-NONE1,GameVal-CULTURE_UPKEEP_BASE_PER_REGION-BaseBReligionPoints-SECULAR,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_0_-SECULAR,B'ReligionPtsPrevTurnSnapshot_1_-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR, B'ReligionPtsPrevTurnSnapshot_3_-SECULAR+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR+B&ReligionPtsPrevTurnCurrent_3_-SECULAR'-@ExpansionProgress-19-26'-@ExpansionProgress-18-26'-@ExpansionProgress-17-27'-@ExpansionProgress-17-28'-@ExpansionProgress-17-29'-@ExpansionProgress-17-30G?ExpansionProgress-22-26G?ExpansionProgress-21-26G?ExpansionProgress-20-25G?ExpansionProgress-23-28G?ExpansionProgress-23-27 TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameSusaNoCS_PrefabAppend-MODERN< MT_CITYCENTER-28VMapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget8 TILE-20-2820-28MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-28CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-19-2819-28MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-28CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-19-2919-29MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-28CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-20-2920-29MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-28CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-21-2921-29MapTile MT_EMPTY "* @ ResCityFood?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-0-Buff ?ResCityHousing?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-1-Buff#?ResCitySanitation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-2-Buff"?ResCityEducation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-3-Buff? 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StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff((B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-2,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit  ArmyNameMultiTurnMoveTargetUndoMoveLocation51-23/ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-237TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget.35-31Unit Markers/Unit_Combatant UNIT_KNIGHT"h!PAStatUnrestDelta?Game-Misc-UnrestFromNeedsCityUnrestBuff-Needsp!StatUnrestDelta?Game-Misc-UnrestFromNearbyCityCityUnrestBuff-NearCityu!@StatUnrestDelta?#Game-Misc-UnrestFromNumberOfCitiesCityUnrestBuff-CityCountv!StatUnrestDelta?!Game-Misc-UnrestFromSocialFabricCityUnrestBuff-SocialFabric RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?RegionalEfficiency?CityIsSubregion0ILinkedCityCoordStateReligionPopulation!StateReligionPopulationFracStatUnrestDelta NeedAverage?NeedAverageUnmet,'CooldownHeat:TILEACTIONS-STANDARD_WORK?CityAttacksRemainingExpansionProgress-27-6`HSpawnAtTypeLand IsWorkableExpansionProgress-26-5ExpansionProgress-26-6ExpansionProgress-27-5ExpansionProgress-27-7ExpansionProgress-28-5ExpansionProgress-28-6?TownInfluence-B_TOWN-265 WorkerSlot-0 WT_Empty EntityNameOutpostD  MT_CITYCENTER-0KMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTileOutpost TILE-27-627-6MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? 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IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-11-811-8MapTile MT_EMPTY%"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-11-911-9MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-11-1011-10MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? 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IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-17-1017-10MapTile MT_EMPTY:"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood@WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-14-414-4MapTile MT_EMPTY:"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-13-513-5MapTile MT_EMPTY"v (HB#ConstructionCost-ResCityProduction?ResDomainDiplomacy@ FilterAge?StatImportSlotCount?UpgradeLine-Market@RequiredRegionLevel`@AIBuildWeightABuildingHealthMaxABuildingHealthj SpawnRegionMT_CITYCENTER-10"HelpTopicOnBuildBLDGHELP_MARKETUpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-39-539-5 Building B_MARKET6 "" 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff((B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus CanUndoA UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD@ StatCombatXP SpawnRegionMT_CITYCENTER-2,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit  ArmyNameMultiTurnMoveTargetUndoMoveLocation51-23/ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-236TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget035-31Unit Markers/Unit_Combatant UNIT_KNIGHT6 "" 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff((B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus CanUndoA UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD@ StatCombatXP SpawnRegionMT_CITYCENTER-2,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit  ArmyNameMultiTurnMoveTargetUndoMoveLocation51-23/ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-235TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget235-31Unit Markers/Unit_Combatant UNIT_KNIGHT "" 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff((4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus CanUndoA UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD@ StatCombatXP SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot  ArmyNameMultiTurnMoveTargetUndoMoveLocation51-23/ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-234_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget35-31Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW "" 882 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff((4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderArmyGuardStatus CanUndoA UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD@ StatCombatXP SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot  ArmyNameMultiTurnMoveTargetUndoMoveLocation51-23/ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-233_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget35-31Unit Markers/Unit_CombatantUNIT_MERCCROSSBOWZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-21 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget$ TILE-37-3437-34#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"(A#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Council? FilterAge`@AIBuildWeightpABuildingHealthMaxpABuildingHealthD SpawnRegionMT_CITYCENTER-19UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged$ TILE-25-2525-25 Building B_COUNCIL "" ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff((B#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxTriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 Building B_ENCAMPMENT"7 (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight@BuildingHealthMax@BuildingHealth?StatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-68TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_STONETOWERS" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-19-1219-12MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-16-1316-13MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-16-1416-14MapTile MT_EMPTYw""Eh@ RevealRadiusA StatMovementAStatMovementMaxHB StatHealthHBStatHealthMax A StatCommand AStatCommandMax@ StatAttack@ StatDefense?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppression*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMoveArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle@ UndoCommand50CooldownHeat:UNITACTIONS-ALCHEMIST_GATHERARCANA50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-4 UseAction-50NONE2UseAction-100#UNITACTIONS-ALCHEMIST_GATHERARCANAGUnitMemberPrefab5Entities/Units/NonBuildable/Alchemist/Unit_Alchemist. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 146th ArmyMultiTurnMoveTargetUndoMoveLocation20-15ContainedByUnitID TagAIBehavior-BT_GatherArcana NonCombatant NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-19-1521-16Unit Markers/Unit_CivilianUNIT_ALCHEMIST""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff@ RevealRadiusA StatMovementAStatMovementMaxHB StatHealthHBStatHealthMax A StatCommand AStatCommandMax@ StatAttack@ StatDefense?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppression*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-ALCHEMIST_GATHERARCANA SpawnRegionMT_CITYCENTER-1 UseAction-50NONE2UseAction-100#UNITACTIONS-ALCHEMIST_GATHERARCANAGUnitMemberPrefab5Entities/Units/NonBuildable/Alchemist/Unit_Alchemist. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 144th ArmyMultiTurnMoveTargetUndoMoveLocation47-16 TagAIBehavior-BT_GatherArcana NonCombatant NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-46-1640-11Unit Markers/Unit_CivilianUNIT_ALCHEMIST""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff@ RevealRadiusA StatMovementAStatMovementMaxHB StatHealthHBStatHealthMax A StatCommand AStatCommandMax@ StatAttack@ StatDefense?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppression*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle@ UndoCommand50CooldownHeat:UNITACTIONS-ALCHEMIST_GATHERARCANA SpawnRegionMT_CITYCENTER-2 UseAction-50NONE2UseAction-100#UNITACTIONS-ALCHEMIST_GATHERARCANAGUnitMemberPrefab5Entities/Units/NonBuildable/Alchemist/Unit_Alchemist. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 184th ArmyMultiTurnMoveTargetUndoMoveLocation44-33 TagAIBehavior-BT_GatherArcana NonCombatant NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-44-3235-31Unit Markers/Unit_CivilianUNIT_ALCHEMIST ""`Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff#(HB#ConstructionCost-ResCityProduction? RevealRadius*%StatUnrestGenerationInEnemyTerritory?DeployedGoods-ArtWorkHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppressionBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleA UndoCommand? IsDeployedI DeployedTile1,CooldownHeat:UNITACTIONS-ARTIST_DEPLOY_CITY SpawnRegionMT_CITYCENTER-184UseAction-100%UNITACTIONS-ARTIST_CULTURAL_MOVEMENT.UseAction-101UNITACTIONS-ARTIST_DEPLOY_CITYAUnitMemberPrefab/Entities/Units/NonBuildable/Artist/Unit_Artist. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 148th ArmyMultiTurnMoveTargetUndoMoveLocation57-9 EnterPeacefulTerritory NonCombatantTagAIBehavior-BT_Artist NonStackingArtistCanDoCulturalMovement CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget57-9Unit Markers/Unit_Civilian UNIT_ARTIST" ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffN$? 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IsDeployedH DeployedTile83CooldownHeat:UNITACTIONS-MERCHANT_DEPLOY_TERRITORY# SpawnRegionMT_CITYCENTER-16 UseAction-50NONE3UseAction-100$UNITACTIONS-MERCHANT_DEPLOY_FOREIGN5UseAction-101&UNITACTIONS-MERCHANT_DEPLOY_TERRITORY1TriggerOnSelfKilledUNITACTIONS-MERCHANT_KILLED+EntityAudioEvent-EntityMoveUnitMove-CartEUnitMemberPrefab3Entities/Units/NonBuildable/Merchant/Unit_Merchant. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 149th ArmyMultiTurnMoveTargetUndoMoveLocation41-7 EnterPeacefulTerritory NonCombatantTagAIBehavior-BT_MerchantCreateImportRoute NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget 44-7Unit Markers/Unit_CivilianUNIT_MERCHANTI"Y-  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-31 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-59-1059-10MapTile MT_EMPTY"&_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-18*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName Züünkharaai"PHH@@@HHPX8800((PX``hhhpxHH (0``X Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout> TILE-59-1059-10 BuildingB_TOWN"#@ResCityProduction?'UNITACTIONS-LUMBER_LUSHBONUS-CardTitle&UNITACTIONS-LUMBER_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValueResCityProduction/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-161 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget6 TILE-45-545-5#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP$"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-Paper-2-ReligiousText!?UpgradeLine-ReligiousScribe@DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-15 EntityPrefab'Improvements/B_TILEIMP_RELIGIOUSSCRIBEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget TILE-39-939-9'Improvements/B_TILEIMP_RELIGIOUSSCRIBEB_TILEIMP_RELIGIOUSSCRIBE("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? 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ResKnowledge?UpgradeLine-Council? FilterAge`@AIBuildWeightpABuildingHealthMaxpABuildingHealthD SpawnRegionMT_CITYCENTER-17UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged, TILE-49-3349-33 Building B_COUNCIL"a (HC#ConstructionCost-ResCityProduction  AResCoin@ FilterAge?UpgradeLine-Bank@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-2UpkeepCategory CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-3136-31 Building B_TREASURYL"= (aC#ConstructionCost-ResCityProduction?ResDomainEngineering@ResImprovementPointsAResCityProduction@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-26UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-49-2349-23 BuildingB_GRANDWORKSHOP""|) (B#ConstructionCost-ResCityProduction?ResDomainArts @ResCoin?UpgradeLine-Theater@RequiredRegionLevel@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-13UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-36-1436-14 Building B_THEATER7"E +A&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Logs-3-Lumber"?WorkableResDomainEngineering?UpgradeLine-Sawmill1DImprovementSort@AIBuildWeight?LumberTownBonusValue?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-3, EntityPrefabImprovements/B_TILEIMP_SAWPITUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement LumberTownBonus BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-WoodworkAIHint-NaturalistDontBuildSawmill Improvement BuildingNeutralAttackTarget TILE-40-1940-19Improvements/B_TILEIMP_SAWPITB_TILEIMP_SAWPIT6"9 (HC#ConstructionCost-ResCityProduction?ResDomainDiplomacy@StatImportSlotCount@UpgradeLine-Market@RequiredRegionLevel@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-3UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-43-2043-20 BuildingB_MARKETSQUAREJ"4 @AIValue?ConstructionProgressCache$GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction"?GoodsProduction-PT_MINE-Gold? 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IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORKY8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Gold ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-19-1319-13MapTileMT_GOLD" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-127 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget( TILE-5-145-14)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"+B&ConstructionCost-ResImprovementPointsAResCityHousing@ GoodsWaste AWorkableResCoin@UpgradeLine-Apartment?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4/ EntityPrefab!Improvements/B_TILEIMP_WORKHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget TILE-16-1416-14!Improvements/B_TILEIMP_WORKHOUSEB_TILEIMP_WORKHOUSE"S(C#ConstructionCost-ResCityProduction@@ResImprovementPoints@UpgradeLine-Crane@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_LIFTINGTOWER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 91st NavyMultiTurnMoveTargetUndoMoveLocation51-24TrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-49-2547-29Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF$(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle B UndoCommand&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 191st NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-15UndoMoveLocation47-25TrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-48-2446-25Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIPm "" Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff'(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax B StatMovement BStatMovementMaxA StatAttackB StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle B UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-15 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit  ArmyNameMultiTurnMoveTargetUndoMoveLocation39-26/ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-261.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget44-27Unit Markers/Unit_CombatantUNIT_EXPLORER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-32-3332-33MapTile MT_EMPTY="M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood@WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-42-3542-35MapTile MT_EMPTY "7 (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight BBuildingHealthMax BBuildingHealth?StatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-58TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged TILE-26-3126-31 BuildingB_STONETOWERSi"H+@&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_HUNT>AIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-71 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget( TILE-32-3532-35#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMP ""L ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff)(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMax StatMovementAStatMovementMax"< (B#ConstructionCost-ResCityProduction@ResCityProduction?StatExportSlotCount?UpgradeLine-Warehouses@RequiredRegionLevel@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-15UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-2744-27 Building B_STORES"#@ResCityProduction?'UNITACTIONS-LUMBER_LUSHBONUS-CardTitle&UNITACTIONS-LUMBER_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValueResCityProduction/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-111 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget8 TILE-42-3542-35#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPY"'@ ResCityFood?&NATURE-GARDENS_BUILDINGBUFF-CardTitle%NATURE-GARDENS_BUILDINGBUFF-0-0-Buff+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue ResCityFood83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget TILE-39-3039-30Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSEt "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF#(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 193rd NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-2TrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-36-2536-25Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF)(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax B StatMovement BStatMovementMaxA StatAttackA StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand2-CooldownHeat:UNITACTIONS-EXPLORER_EXPEDITION50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-2 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit  ArmyNameMultiTurnMoveTargetUndoMoveLocation40-26.ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-60.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget35-32Unit Markers/Unit_CombatantUNIT_EXPLORER "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF((C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax B StatMovement BStatMovementMaxA StatAttackB StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle B UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-11 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit  ArmyNameMultiTurnMoveTargetUndoMoveLocation39-26/ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-260.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget43-28Unit Markers/Unit_CombatantUNIT_EXPLORER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?RegionalEfficiency?CityIsSubregionILinkedCityCoord,'CooldownHeat:TILEACTIONS-STANDARD_WORK?CityAttacksRemainingStateReligionPopulation!StateReligionPopulationFrac NeedAverage?NeedAverageUnmet @ConvertedResCityProduction5 WorkerSlot-0 WT_Empty EntityNameOutpostA   MT_EMPTY-649WMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile OutpostTileOutpost  TILE-30-3730-37MapTile MT_EMPTYK"j ResCoin?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK- EntityPrefabImprovements/B_TILEIMP_OUTPOST*UseAction-200UNITACTIONS-OUTPOST_UNPACK=!OutpostImprovementRestrictionTagStandardOutpostImprovementUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement SpawnedFromUNIT_ENGINEER-28^€Ā OutpostCore RoadTarget BlockSettlerNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetDestroyCityWhenDestroyed IsDefendedDestroyIfRazed RoadAnchor NukeTargetNukeEffectTarget Improvement Building. TILE-30-3730-37Improvements/B_TILEIMP_OUTPOSTB_TILEIMP_OUTPOST" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-649CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-29-3829-38MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-649CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-30-3630-36MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-649CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-30-3830-38MapTile MT_EMPTY%"9  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood@WorkableResCityProductionWorkableResCityHousingWorkableResCulture,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-649CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-31-3731-37MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyA   MT_EMPTY-649CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-31-3831-38MapTile MT_EMPTY"w$ (B#ConstructionCost-ResCityProduction@ResCitySanitation?StatBonusRegionLevel ?UpgradeLine-CitySanitation@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-26UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-49-2349-23 Building B_AQUEDUCT~ "" 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF((B#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxAIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-01 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget* TILE-30-930-9#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMPW"6} +A&ConstructionCost-ResImprovementPoints4@/WorkableGoodsSpecial-TileProduction-PT_PASTURE"?WorkableResDomainExploration? GoodsWaste?FarmTownBonusValue@UpgradeLine-PastureICImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-12+ EntityPrefabImprovements/B_TILEIMP_RANCHUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-PastureGoodIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-Gather AIHint-RanchRanch Improvement BuildingNeutralAttackTarget TILE-5-155-15Improvements/B_TILEIMP_RANCHB_TILEIMP_RANCH;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-7-117-11MapTile MT_EMPTY;"M!  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StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF$(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle?StatPromotionLevelA UndoCommand&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 43rd NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-1UndoMoveLocation36-17TrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-38-1736-13Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIPH"N (C#ConstructionCost-ResCityProduction?ResDomainWarfare? ResCulture AStatUnrestSuppression?UpgradeLine-Stadium@@RequiredRegionLevel@@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-8UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-47-1347-13 Building B_COLOSSEUMH"Y-  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction IsWorkable?TownInfluence-B_TOWN-32,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-28-3228-32MapTile MT_EMPTY"_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-5*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameMerv(€Ā Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout@ TILE-28-3228-32 BuildingB_TOWN"*$?WorkableResDomainWarfare?,SIEGEMASTERS-SHARPENEDSTAKES_BUFF-CardTitle+SIEGEMASTERS-SHARPENEDSTAKES_BUFF-0-0-Buffg +A&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Logs-3-Lumber"?WorkableResDomainEngineering?UpgradeLine-Sawmill1DImprovementSort@AIBuildWeight?LumberTownBonusValue?DefaultBonusValueWorkableResDomainWarfare83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2, EntityPrefabImprovements/B_TILEIMP_SAWPITUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement LumberTownBonus BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-WoodworkAIHint-NaturalistDontBuildSawmill Improvement BuildingNeutralAttackTarget TILE-41-3341-33Improvements/B_TILEIMP_SAWPITB_TILEIMP_SAWPIT" +A&ConstructionCost-ResImprovementPoints?ResDomainWarfare?ResDomainEngineering?CountLimit-RegionCImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK  SpawnRegion MT_EMPTY-6490 EntityPrefab"Improvements/B_TILEIMP_WEAPONCAMPISourceOverlayImageName1UI/Icons/NationalSpirit/NSIconSmall-SIEGEMASTERSDSourceOverlayTooltip.DomainSpecialization-SIEGEMASTERS-DisplayNameUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement2UseAction-100#UNITACTIONS-SIEGEMASTERS_TREBUCHET1UseAction-101"UNITACTIONS-SIEGEMASTERS_BALLISTA3UseAction-102$UNITACTIONS-SIEGEMASTERS_SIEGETOWER OutpostImprovementStandardOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicAIHint-WeaponCamp TypeDLC2 Improvement BuildingNeutralAttackTarget  TILE-30-3630-36"Improvements/B_TILEIMP_WEAPONCAMPB_TILEIMP_WEAPONCAMP "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF((C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax B StatMovement BStatMovementMaxA StatAttackA StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-2 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit  ArmyNameMultiTurnMoveTargetUndoMoveLocation40-26.ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-59.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget36-32Unit Markers/Unit_CombatantUNIT_EXPLORER "" 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF? StatTactics?2UNITACTIONS-COMBATXP_PROMOTION_1_LEADER-CardTitle CombatPromotionBuff|Level_1_TAC$(B#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadiusA StatMovementAStatMovementMaxA StatAttackA StatDefense@ StatTacticsALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-2CUnitMemberPrefab1Entities/Units/NonBuildable/Leader4/Unit_Leader4)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 134th Army" CombatLeaderLeader-GENERIC_AGE4MultiTurnMoveTargetUndoMoveLocation38-38%AutoAttachLeader:Leader-GENERIC_AGE4AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-37-3933-32Unit Markers/Unit_LeaderUNIT_LEADER_4" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-17CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-48-3148-31MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-17CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-50-3150-31MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-17CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-51-3351-33MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-17CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-51-3251-32MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-17CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-51-3451-34MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-27-3427-34MapTile MT_EMPTY<"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-28-3328-33MapTile MT_EMPTY "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff#(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-2&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 179th NavyMultiTurnMoveTargetUndoMoveLocation34-24TrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-35-2536-28Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIPi"H+@&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_HUNT>AIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-71 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget, TILE-36-3536-35#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMPZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-51 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget: TILE-27-3327-33#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-47-2347-23MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-48-2448-24MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-47-2447-24MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-50-2450-24MapTile MT_EMPTY"/(C#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4.CityBuildingDefenders-0UNIT_THEODOSIANWALLSDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDING SpawnedFromB_NEWPALACE-0xNoBuildingDamageAIHint-TheodosianWallsBuilding AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_THEODOSIANWALLS"" @ RevealRadiusA StatMovementAStatMovementMaxHB StatHealthHBStatHealthMax A StatCommand AStatCommandMax@ StatAttack@ StatDefense?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppression*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove?ArmyGuardStatus CanUndo A UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle50CooldownHeat:UNITACTIONS-ALCHEMIST_GATHERARCANA50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD<7CooldownHeat:UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE3.CooldownHeat:UNITACTIONS-STANDARD_GUARDTOGGLE SpawnRegionMT_CITYCENTER-12 UseAction-50NONE2UseAction-100#UNITACTIONS-ALCHEMIST_GATHERARCANAGUnitMemberPrefab5Entities/Units/NonBuildable/Alchemist/Unit_Alchemist. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 173rd ArmyMultiTurnMoveTargetUndoMoveLocation15-11ContainedByUnitID TagAIBehavior-BT_GatherArcana NonCombatant NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-14-1010-17Unit Markers/Unit_CivilianUNIT_ALCHEMIST9"~@ ResCityFood?%UNITACTIONS-FARM_LUSHBONUS-CardTitle$UNITACTIONS-FARM_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FARM@ResCityHousing?FarmTownBonusValue@UpgradeLine-Farming@ImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-01 EntityPrefab#Improvements/B_TILEIMP_MIGRANTFARMUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmScytheFarmsAIHint-MigrantFarm Improvement BuildingNeutralAttackTarget TILE-28-1028-10#Improvements/B_TILEIMP_MIGRANTFARMB_TILEIMP_MIGRANTFARM*"2 (C#ConstructionCost-ResCityProduction@ResCityEducation@ResCityLuxury?StatBonusRegionLevel?UpgradeLine-Museum@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 Building B_MUSEUM)"2 (C#ConstructionCost-ResCityProduction@ResCityEducation@ResCityLuxury?StatBonusRegionLevel?UpgradeLine-Museum@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 Building B_MUSEUM"k (C#ConstructionCost-ResCityProduction@ResDomainArts@UpgradeLine-Theater@RequiredRegionLevel@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-24UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-52-1952-19 BuildingB_GRANDTHEATER"7+A&ConstructionCost-ResImprovementPoints.?)WorkableConvertGoods-Paper-1-Manuscripts?UpgradeLine-PrintingPress;DImprovementSort@AIBuildWeight&!AIWeightAdjustOnImprovementCount?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16, EntityPrefabImprovements/B_TILEIMP_SCRIBEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget  TILE-43-443-4Improvements/B_TILEIMP_SCRIBEB_TILEIMP_SCRIBEZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget< TILE-43-1443-14#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"H +A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FARM@ResCityHousing?FarmTownBonusValue@UpgradeLine-Farming@ImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-81 EntityPrefab#Improvements/B_TILEIMP_MIGRANTFARMUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmScytheFarmsAIHint-MigrantFarm Improvement BuildingNeutralAttackTarget TILE-46-1346-13#Improvements/B_TILEIMP_MIGRANTFARMB_TILEIMP_MIGRANTFARM "" 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? 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FilterAge ALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-1AUnitMemberPrefab/Entities/Units/NonBuildable/Leader/Unit_Leader)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. 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IsWorkable?RegionalEfficiencyStateReligionPopulation!StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY @NeedSatisfaction-NEEDPOWERANeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!?NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY%@ NeedSatisfaction-NEEDSANITATION@NeedTarget-NEEDSANITATION"@NeedSatisfaction-NEEDHOUSING@NeedTarget-NEEDHOUSING@NeedSatisfaction-NEEDFOODANeedTarget-NEEDFOODNeedAverageUnmet@ NeedAverage@ TownCount@TownTotalLevels BConvertedResCityProductionBLastOwnedByPlayer-1 StatUnrestCityIsSubregion CityIsVassal!AStatVassalIntegrationNeeded?StatVassalProsperityAStatVassalIntegration?CityAttacksRemaining=PopulationGrowthExpansionProgress-9-26{JXAExpansionProgress-8-26{JXAExpansionProgress-8-27ExpansionProgress-9-29{JXAExpansionProgress-8-28ExpansionProgress-11-26ExpansionProgress-10-25ExpansionProgress-10-29{JXAExpansionProgress-11-29{JXAExpansionProgress-12-27{JXAExpansionProgress-12-26{JXAExpansionProgress-12-28"ResCityFakeImprovementPointsResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMax"@ReligionPoints-TestReligion0BReligionPoints-NONE2@-ReligionPtsPrevTurnSnapshot_2_-TestReligion0)nB$ReligionPtsPrevTurnSnapshot_2_-NONE2@-ReligionPtsPrevTurnSnapshot_3_-TestReligion0)nB$ReligionPtsPrevTurnSnapshot_3_-NONE2@-ReligionPtsPrevTurnSnapshot_6_-TestReligion0)nB$ReligionPtsPrevTurnSnapshot_6_-NONE2@-ReligionPtsPrevTurnSnapshot_0_-TestReligion0)nB$ReligionPtsPrevTurnSnapshot_0_-NONE2@-ReligionPtsPrevTurnSnapshot_1_-TestReligion0)nB$ReligionPtsPrevTurnSnapshot_1_-NONE1g|@,ReligionPtsPrevTurnCurrent_2_-TestReligion0(qB#ReligionPtsPrevTurnCurrent_2_-NONE1g|@,ReligionPtsPrevTurnCurrent_3_-TestReligion0(qB#ReligionPtsPrevTurnCurrent_3_-NONE1g|@,ReligionPtsPrevTurnCurrent_6_-TestReligion0(qB#ReligionPtsPrevTurnCurrent_6_-NONE1g|@,ReligionPtsPrevTurnCurrent_0_-TestReligion0(qB#ReligionPtsPrevTurnCurrent_0_-NONE1g|@,ReligionPtsPrevTurnCurrent_1_-TestReligion0(qB#ReligionPtsPrevTurnCurrent_1_-NONE BReligionPoints-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR, B'ReligionPtsPrevTurnSnapshot_3_-SECULAR, B'ReligionPtsPrevTurnSnapshot_6_-SECULAR, B'ReligionPtsPrevTurnSnapshot_0_-SECULAR, B'ReligionPtsPrevTurnSnapshot_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR+B&ReligionPtsPrevTurnCurrent_3_-SECULAR+B&ReligionPtsPrevTurnCurrent_6_-SECULAR+B&ReligionPtsPrevTurnCurrent_0_-SECULAR+B&ReligionPtsPrevTurnCurrent_1_-SECULAR B StatAttack*%CooldownHeat:TILEACTIONS-CITY_ATTACK? SpawnedPoppAExpansionProgress-9-25pAExpansionProgress-8-25ExpansionProgress-9-30pAExpansionProgress-8-29pAExpansionProgress-12-25pAExpansionProgress-11-25pAExpansionProgress-10-24ExpansionProgress-10-30pAExpansionProgress-11-30)?$RegionalEfficiencyResCityProductionStatUnrestSuppression/*CooldownHeat:TILEACTIONS-VASSAL_INTEGRATEBConvertedResCityFoodCostLockedPopulation'"ProductionProgress-B_ASSEMBLYLINEXISpawnAtTypeWaterAConvertedResCityPower@ConvertedResCityLuxuryConvertedResCoin ResCityFood)$GoodsSpecial-TileProduction-PT_MINEResCityProductionResCityHousingResCityExpansionPointsResCitySanitationResCityEducation ResCityPowerResCityInformationResCityPowerRequired)$GoodsSpecial-TileProduction-PT_FISHOverflowProduction(#ProductionProgress-B_CONTAINERYARDExpansionProgress-11-31ExpansionProgress-9-31ExpansionProgress-10-32ExpansionProgress-11-32ExpansionProgress-9-32PrevStatImportSlotCount@@PrevStatExportSlotCountILinkedCityCoord+&ProductionProgress-B_NATIONALLANDMARK)$ProductionProgress-B_NATIONALTEMPLE@ExpansionProgress-12-31@ExpansionProgress-12-30ExpansionProgress-8-30ExpansionProgress-8-31@ExpansionProgress-10-33@ExpansionProgress-11-33ExpansionProgress-9-33@ExpansionProgress-12-32@ExpansionProgress-8-32-6@ExpansionProgress-9-34ExpansionProgress-8-34ExpansionProgress-7-33ExpansionProgress-7-35ExpansionProgress-6-33ExpansionProgress-6-34ResCityFaith-NONEResCityIdeology"@ConvertedResDomainGovernment#@ConvertedResDomainExploration@ConvertedResDomainWarfare#@ConvertedResDomainEngineering!@ConvertedResDomainDiplomacy@ConvertedResDomainArts ConvertedResCitySanitation@ConvertedResChaos@?;WorkerCodeLock-NOTERRAIN:MT_CORAL:B_TILEIMP_CORALHARVESTER>?9WorkerCodeLock-NOTERRAIN:MT_EMPTY:B_TILEIMP_POWERSTATION9?4WorkerCodeLock-NOTERRAIN:MT_COAL:B_TILEIMP_DEEPMINEGoodsPollution*%GoodsSpecial-TileProduction-PT_CORAL'"ProductionProgress-B_GROCERYSTOREj?ExpansionProgress-7-30j?ExpansionProgress-7-31j?ExpansionProgress-7-32j?ExpansionProgress-8-35j?ExpansionProgress-9-35j?ExpansionProgress-6-32j?ExpansionProgress-7-36j?ExpansionProgress-6-35j?ExpansionProgress-5-33j?ExpansionProgress-5-34j?ExpansionProgress-5-35)$ResChaosAccumulatedFromGoodsPerTurn*%ProductionProgress-B_THEODOSIANWALLS$CProductionProgress-B_POWERGRID TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityName EpidarusNoCS_PrefabAppend-MODERNJustCompleted< MT_CITYCENTER-30MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget< TILE-10-2710-27MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-9-289-28MapTile MT_EMPTY/"? RevealRadius?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-10-2610-26MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-10-2810-28MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-11-2711-27MapTile MT_EMPTY "  ?GoodsLimestone?*GODKINGDYNASTY-STONEBUYERS_BUFF-CardTitle)GODKINGDYNASTY-STONEBUYERS_BUFF-0-0-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-Buff ResKnowledge?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-0-Buff@ ResCulture?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-1-Buff& ResImprovementPoints?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-2-BuffPAResCoin?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-3-Buff#@ResCityProduction?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-4-Buff("@ResCityExpansionPoints?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-5-Buff@ ResCityFood?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-6-Buff @ResCityHousing?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-7-Buff#?ResCitySanitation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-8-Buff"?ResCityEducation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-11-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthGoodsLimestoneResCitySanitationResCityEducation ResCityPowerResCityInformation94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR= SpawnRegionMT_CITYCENTER-30UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout< TILE-10-2710-27 Building B_CAPITAL" BConstructionCost-ResArcana)@$WorkableConvertGoods-Gold-2-PanaceaCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4- EntityPrefabImprovements/B_TILEIMP_PANACEAUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget TILE-22-1222-12Improvements/B_TILEIMP_PANACEAB_TILEIMP_PANACEA" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-18-1718-17 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-19-1119-11MapTile MT_EMPTY!"2 RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-33 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-20-1020-10MapTile MT_EMPTY"_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-4*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameLudlowc PXX```XPXhppxPHH@@@pxxHP(0088@H Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFalloutB TILE-20-1020-10 BuildingB_TOWNZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-41 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget> TILE-24-1324-13#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-41 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget@ TILE-25-1425-14#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-41 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetB TILE-25-1525-15#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"#@ResCityProduction?'UNITACTIONS-LUMBER_LUSHBONUS-CardTitle&UNITACTIONS-LUMBER_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValueResCityProduction/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-41 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetD TILE-22-1322-13#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPZ"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-41 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetF TILE-20-1420-14#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"1 +B&ConstructionCost-ResImprovementPoints @ResCoin@@WorkableResCoin"?WorkableResDomainExploration?CoastalTownBonusValue@UpgradeLine-Docks?DefaultBonusValueNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4, EntityPrefabImprovements/B_TILEIMP_HARBORUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode DocksPresentHarborPresentSetSpawnCoordFirstBuildSetSpawnCoord"BuildRequirementTag-WaterMovement-BuildRequirementMovementTypeAdjacent-MT_LandCoastalTownBonusImprovementCategory-Gather FaceShoreDocks Improvement BuildingNeutralAttackTarget TILE-23-1823-18Improvements/B_TILEIMP_HARBORB_TILEIMP_HARBOR" BConstructionCost-ResArcana)@$WorkableConvertGoods-Gold-2-PanaceaCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4- EntityPrefabImprovements/B_TILEIMP_PANACEAUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget TILE-26-1526-15Improvements/B_TILEIMP_PANACEAB_TILEIMP_PANACEA"#@ResCityProduction?'UNITACTIONS-LUMBER_LUSHBONUS-CardTitle&UNITACTIONS-LUMBER_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValueResCityProduction/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-61 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetH TILE-14-414-4#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPX"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-61 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetJ TILE-15-515-5#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPX"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-61 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetL TILE-15-615-6#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPX"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-61 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetN TILE-13-513-5#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"#@ResCityProduction?'UNITACTIONS-LUMBER_LUSHBONUS-CardTitle&UNITACTIONS-LUMBER_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValueResCityProduction/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-61 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetP TILE-12-612-6#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP "7 (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight@BuildingHealthMax@BuildingHealth?StatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-128TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_STONETOWERS"(C#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-6.CityBuildingDefenders-0UNIT_THEODOSIANWALLSDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDINGxNoBuildingDamageAIHint-TheodosianWallsBuilding AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_THEODOSIANWALLS " RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-15-415-4MapTile MT_EMPTY " RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-14-314-3MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-13-413-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-12-412-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-27-1627-16MapTile MT_EMPTY6"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-21-1221-12MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-18-1118-11MapTile MT_EMPTY"+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-8+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget TILE-51-1451-14Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE"+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget  TILE-42-542-5Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE"D,&@ResCityFaith-TestReligion5?(TECHAGE4-TEMPLE_RELIGIOUSBUFF-CardTitle'TECHAGE4-TEMPLE_RELIGIOUSBUFF-0-0-Buff (HB#ConstructionCost-ResCityProduction? ResCulture? ResKnowledge?UpgradeLine-CATHEDRAL@ FilterAge@RequiredRegionLevel`@AIBuildWeightABuildingHealthMaxABuildingHealth ResCityFaith-TestReligion5 SpawnRegionMT_CITYCENTER-10AReligionRenameFormat+Game-Misc-ReligionRenameFormat-BasicTempleUpkeepCategory CAPBUILDINGmReligionNameOverrideTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-39-539-5 Building B_TEMPLE" , Z@@ Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin IsWorkable?RegionalEfficiencyStateReligionPopulation!StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevelsBLastOwnedByPlayer-3 StatUnrest?CityIsSubregion? CityIsVassal!pAStatVassalIntegrationNeeded/3@StatVassalProsperitypAStatVassalIntegration?CityAttacksRemainingQ?PopulationGrowth(̘@ExpansionProgress-36-38(̘@ExpansionProgress-35-39(̘@ExpansionProgress-35-40(̘@ExpansionProgress-36-41(̘@ExpansionProgress-35-41(̘@ExpansionProgress-38-38(̘@ExpansionProgress-37-38(̘@ExpansionProgress-37-42(̘@ExpansionProgress-38-41(̘@ExpansionProgress-39-40(̘@ExpansionProgress-39-39(̘@ExpansionProgress-39-41"dCAResCityFakeImprovementPointsAResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMax"@ReligionPoints-TestReligion22@-ReligionPtsPrevTurnSnapshot_6_-TestReligion2)TeB$ReligionPtsPrevTurnSnapshot_6_-NONE2@-ReligionPtsPrevTurnSnapshot_0_-TestReligion2)TeB$ReligionPtsPrevTurnSnapshot_0_-NONE2@-ReligionPtsPrevTurnSnapshot_1_-TestReligion2)TeB$ReligionPtsPrevTurnSnapshot_1_-NONE2'@-ReligionPtsPrevTurnSnapshot_2_-TestReligion2)[jB$ReligionPtsPrevTurnSnapshot_2_-NONE2'@-ReligionPtsPrevTurnSnapshot_3_-TestReligion2)[jB$ReligionPtsPrevTurnSnapshot_3_-NONEReligionPoints-NONE1'@,ReligionPtsPrevTurnCurrent_6_-TestReligion2([jB#ReligionPtsPrevTurnCurrent_6_-NONE1'@,ReligionPtsPrevTurnCurrent_0_-TestReligion2([jB#ReligionPtsPrevTurnCurrent_0_-NONE1'@,ReligionPtsPrevTurnCurrent_1_-TestReligion2([jB#ReligionPtsPrevTurnCurrent_1_-NONE1?@,ReligionPtsPrevTurnCurrent_2_-TestReligion2(?_oB#ReligionPtsPrevTurnCurrent_2_-NONE1?@,ReligionPtsPrevTurnCurrent_3_-TestReligion2(?_oB#ReligionPtsPrevTurnCurrent_3_-NONE1,GameVal-CULTURE_UPKEEP_BASE_PER_REGION-BaseBReligionPoints-SECULAR,B'ReligionPtsPrevTurnSnapshot_6_-SECULAR,B'ReligionPtsPrevTurnSnapshot_0_-SECULAR,B'ReligionPtsPrevTurnSnapshot_1_-SECULAR, B'ReligionPtsPrevTurnSnapshot_2_-SECULAR, B'ReligionPtsPrevTurnSnapshot_3_-SECULAR+ B&ReligionPtsPrevTurnCurrent_6_-SECULAR+ B&ReligionPtsPrevTurnCurrent_0_-SECULAR+ B&ReligionPtsPrevTurnCurrent_1_-SECULAR+B&ReligionPtsPrevTurnCurrent_2_-SECULAR+B&ReligionPtsPrevTurnCurrent_3_-SECULAR TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameBabylonNoCS_PrefabAppend-MODERN< MT_CITYCENTER-31JʀȀƀĀĀĀĀʀ̀̀΀ЀЀԀҀЀ΀̀MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget> TILE-37-4037-40MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-31CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-36-3936-39MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-31CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-36-4036-40MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-31CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-37-3937-39MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-31CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-37-4137-41MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-31CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-38-3938-39MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-31CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-38-4038-40MapTile MT_EMPTY "* @ ResCityFood?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-0-Buff ?ResCityHousing?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-1-Buff#?ResCitySanitation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-2-Buff"?ResCityEducation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-3-Buff? ResCityPower?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-4-Buff$?ResCityInformation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-5-Buff#@ResCityProduction?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-6-Buff("@@ResCityExpansionPoints?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-7-Buff@ ResCulture?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-8-Buff~@@ResCoin?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-9-Buff82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff @ResCityHousing?-NATURE-COMMUNALLIVING_BUILDINGBUFF-CardTitle,NATURE-COMMUNALLIVING_BUILDINGBUFF-0-0-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian= SpawnRegionMT_CITYCENTER-31UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFallout> TILE-37-4037-40 Building B_CAPITAL"( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealthD SpawnRegionMT_CITYCENTER-19UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged" TILE-25-2525-25 BuildingB_CRANE"j (HC#ConstructionCost-ResCityProduction@ ResKnowledge@RequiredRegionLevel@UpgradeLine-Council@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_PRIVYCOUNCIL;"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-5-125-12MapTile MT_EMPTY"i (HC#ConstructionCost-ResCityProduction@ ResKnowledge@RequiredRegionLevel@UpgradeLine-Council@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_PRIVYCOUNCIL'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-16-1216-12MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-17-1217-12MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-11-1211-12MapTile MT_EMPTY"i (HC#ConstructionCost-ResCityProduction@ ResKnowledge@RequiredRegionLevel@UpgradeLine-Council@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_PRIVYCOUNCIL<"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-21-1321-13MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-19-1019-10MapTile MT_EMPTY6"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-21-1021-10MapTile MT_EMPTY " RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-20-920-9MapTile MT_EMPTY"a (HC#ConstructionCost-ResCityProduction  AResCoin@ FilterAge?UpgradeLine-Bank@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 Building B_TREASURY "2 RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-34 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-61-961-9MapTile MT_EMPTYv"%_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-18*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName Bor-Öndör;HHPHHPX@80( (08@``X Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFalloutD TILE-61-961-9 BuildingB_TOWN"+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-8+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget  TILE-47-1147-11Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-60-860-8MapTile MT_EMPTY"b (HC#ConstructionCost-ResCityProduction  AResCoin@ FilterAge?UpgradeLine-Bank@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 Building B_TREASURY"j (C#ConstructionCost-ResCityProduction@ResDomainArts@UpgradeLine-Theater@RequiredRegionLevel@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 BuildingB_GRANDTHEATER"j (B#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Library@@RequiredRegionLevel@@ FilterAge`@AIBuildWeight\BBuildingHealthMax\BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-25UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 Building B_LIBRARY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-24-2324-23MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-23-2423-24MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-23-2523-25MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-26-2326-23MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-25-2325-23MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-27-2427-24MapTile MT_EMPTYf"(B#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKy SpawnRegionMT_CITYCENTER-151CityBuildingDefenders-0UNIT_STONEFORTIFICATIONUpkeepCategory CAPBUILDINGpNoBuildingDamageSpartansFortifications AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-2744-27 Building B_STONEWALLSe"(B#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKx SpawnRegionMT_CITYCENTER-51CityBuildingDefenders-0UNIT_STONEFORTIFICATIONUpkeepCategory CAPBUILDINGpNoBuildingDamageSpartansFortifications AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged TILE-26-3126-31 Building B_STONEWALLS" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-35-2835-28MapTile MT_EMPTYA"1+A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FISH?CoastalTownBonusValue@UpgradeLine-Fishing]CImprovementSort?DefaultBonusValueBNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-34 EntityPrefab&Improvements/B_TILEIMP_FISHINGBOATS_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode!BuildRequirementTerrain-TT_WATERCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShore Improvement BuildingNeutralAttackTarget TILE-39-2039-20&Improvements/B_TILEIMP_FISHINGBOATS_2B_TILEIMP_FISHINGBOATS_2z ""J 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffC%(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMaxA StatAttackA StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+MegafaunaArmyGuardStatus@ StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommandu&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat3UnitMemberPrefab!Entities/Units/Navy/Cog/Unit_Cog. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 157th NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-3UndoMoveLocation36-12TrainableUnit$RequiredImprovementTag:DocksPresentWaterMovement ShallowWater NavalTarget ShipTest PreGunpowderWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundJavelinProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-36-1335-9Unit Markers/Unit_Naval UNIT_COG ""l 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF_&(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMaxA StatAttackA StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+MegafaunaArmyGuardStatusA StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommandt SpawnRegionMT_CITYCENTER-3&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat3UnitMemberPrefab!Entities/Units/Navy/Cog/Unit_Cog. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. 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RevealRadiusAIBuildWeightStatUnrestSuppression*%StatUnrestGenerationInEnemyTerritory0@+StatDeployedResourceGenerator-ResCoin-Base9?4StatDeployedResourceGenerator-ResCoin-PerPopulation=StatDeployedProsperityHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplierBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMoveArmyGuardStatus IsDeployedPI DeployedTile83CooldownHeat:UNITACTIONS-MERCHANT_DEPLOY_TERRITORY50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOADA UndoCommand3.CooldownHeat:UNITACTIONS-STANDARD_GUARDTOGGLEM SpawnRegionMT_CITYCENTER-30 UseAction-50NONE3UseAction-100$UNITACTIONS-MERCHANT_DEPLOY_FOREIGN5UseAction-101&UNITACTIONS-MERCHANT_DEPLOY_TERRITORY1TriggerOnSelfKilledUNITACTIONS-MERCHANT_KILLED+EntityAudioEvent-EntityMoveUnitMove-CartEUnitMemberPrefab3Entities/Units/NonBuildable/Merchant/Unit_Merchant. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. 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IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-10-610-6MapTile MT_EMPTY " RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-10-710-7MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? 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FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_PRIVYCOUNCIL"+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-8+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget TILE-49-1249-12Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE"$+A&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Clay-1-Bricks"?WorkableResDomainEngineering?UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18* EntityPrefabImprovements/B_TILEIMP_KILNUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay CeramicsAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget2 TILE-56-1056-10Improvements/B_TILEIMP_KILNB_TILEIMP_KILN"+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget TILE-46-1046-10Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE!"F5/ EntityPrefab!Improvements/B_TILEIMP_TOWNRUINSO Building ImprovementRebuildableTown CannotRazeNoWorkerAssignmentOnCreation TILE-46-1946-19!Improvements/B_TILEIMP_TOWNRUINSB_TILEIMP_TOWNRUINS"( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealthD SpawnRegionMT_CITYCENTER-27UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged$ TILE-61-1161-11 BuildingB_CRANE"1 +B&ConstructionCost-ResImprovementPoints @ResCoin@@WorkableResCoin"?WorkableResDomainExploration?CoastalTownBonusValue@UpgradeLine-Docks?DefaultBonusValueIANoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25, EntityPrefabImprovements/B_TILEIMP_HARBORUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode DocksPresentHarborPresentSetSpawnCoordFirstBuildSetSpawnCoord"BuildRequirementTag-WaterMovement-BuildRequirementMovementTypeAdjacent-MT_LandCoastalTownBonusImprovementCategory-Gather FaceShoreDocks Improvement BuildingNeutralAttackTarget TILE-32-2732-27Improvements/B_TILEIMP_HARBORB_TILEIMP_HARBOR"1 +B&ConstructionCost-ResImprovementPoints @ResCoin@@WorkableResCoin"?WorkableResDomainExploration?CoastalTownBonusValue@UpgradeLine-Docks?DefaultBonusValue0CNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-15, EntityPrefabImprovements/B_TILEIMP_HARBORUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode DocksPresentHarborPresentSetSpawnCoordFirstBuildSetSpawnCoord"BuildRequirementTag-WaterMovement-BuildRequirementMovementTypeAdjacent-MT_LandCoastalTownBonusImprovementCategory-Gather FaceShoreDocks Improvement 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ResKnowledge?UpgradeLine-CATHEDRAL@ FilterAge@RequiredRegionLevel`@AIBuildWeightABuildingHealthMax@BuildingHealth ResCityFaith-TestReligion083CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ResCityFaith-TestReligion5 SpawnRegionMT_CITYCENTER-13AReligionRenameFormat+Game-Misc-ReligionRenameFormat-BasicTempleUpkeepCategory CAPBUILDINGmReligionNameOverrideTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-1436-14 Building B_TEMPLEA"1+A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FISH?CoastalTownBonusValue@UpgradeLine-Fishing]CImprovementSort?DefaultBonusValueNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-34 EntityPrefab&Improvements/B_TILEIMP_FISHINGBOATS_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode!BuildRequirementTerrain-TT_WATERCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShore Improvement BuildingNeutralAttackTarget TILE-44-2244-22&Improvements/B_TILEIMP_FISHINGBOATS_2B_TILEIMP_FISHINGBOATS_2 ""m 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff? 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 102nd NavyMultiTurnMoveTargetUndoMoveLocation35-13TrainableUnit$RequiredImprovementTag:DocksPresentWaterMovement ShallowWater NavalTarget ShipTest PreGunpowderWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundJavelinProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-36-1239-18Unit Markers/Unit_Naval UNIT_COG "" 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff? 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BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget TILE-12-412-4'Improvements/B_TILEIMP_RELIGIOUSSCRIBEB_TILEIMP_RELIGIOUSSCRIBE"+B&ConstructionCost-ResImprovementPointsAResCityHousing@ GoodsWaste AWorkableResCoin@UpgradeLine-Apartment?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-0/ EntityPrefab!Improvements/B_TILEIMP_WORKHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget TILE-27-1027-10!Improvements/B_TILEIMP_WORKHOUSEB_TILEIMP_WORKHOUSEY")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-121 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetR TILE-7-127-12#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPY")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-121 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetT TILE-7-117-11#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"& ?ResDomainEngineering?$SULTANS-CIVILSERVICE_BUFF-CardTitle#SULTANS-CIVILSERVICE_BUFF-0-0-Buff (C#ConstructionCost-ResCityProduction@ResCityEducation@RequiredRegionLevel@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKResDomainEngineering SpawnRegionMT_CITYCENTER-12<TriggerOnSelfBuild(SULTANS-B_EDUCATIONADVISORSQUARTER_BUFFDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDINGsSultanBuilding(AIHint-EducationAdvisorsQuarterBuilding Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_EDUCATIONADVISORSQUARTER"A(C#ConstructionCost-ResCityProduction  AResCoin?ResCityLuxury@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_PERFUMESHOP" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-187 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget, TILE-60-960-9)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"" p 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMaxA StatCombatXP@StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-16#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 171st ArmyMultiTurnMoveTargetUndoMoveLocation37-15_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget> TILE-36-1443-7Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW"" p 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMaxA StatCombatXP@StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 172nd ArmyMultiTurnMoveTargetUndoMoveLocation37-15_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget@ TILE-36-1440-11Unit Markers/Unit_CombatantUNIT_MERCCROSSBOWy "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff'(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax B StatMovement BStatMovementMaxA StatAttackA StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus B UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-15 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit  ArmyNameMultiTurnMoveTargetUndoMoveLocation40-25.ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-61.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget$44-27Unit Markers/Unit_CombatantUNIT_EXPLORER"$+A&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Clay-1-Bricks"?WorkableResDomainEngineering?UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25* EntityPrefabImprovements/B_TILEIMP_KILNUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay CeramicsAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget4 TILE-32-3332-33Improvements/B_TILEIMP_KILNB_TILEIMP_KILN[")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-111 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetV TILE-48-3648-36#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPK "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? 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UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 212nd NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-11UndoMoveLocation45-26TrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAttackBegunSoundCannonAIHint-ArmyUnitAIHint-Carrack Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-44-2650-30Unit Markers/Unit_Naval UNIT_CARRACK"9(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-25UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 BuildingB_PLAZAY"'@ ResCityFood?&NATURE-GARDENS_BUILDINGBUFF-CardTitle%NATURE-GARDENS_BUILDINGBUFF-0-0-Buff+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue ResCityFood83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-5+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget TILE-26-3226-32Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE ""m 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF_&(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMaxA StatAttackA StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+MegafaunaArmyGuardStatus`A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommandu SpawnRegionMT_CITYCENTER-3&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat3UnitMemberPrefab!Entities/Units/Navy/Cog/Unit_Cog. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 124th NavyMultiTurnMoveTargetUndoMoveLocation36-15TrainableUnit$RequiredImprovementTag:DocksPresentWaterMovement ShallowWater NavalTarget ShipTest PreGunpowderWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundJavelinProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-35-1541-19Unit Markers/Unit_Naval UNIT_COGx" (@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-26>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged TILE-49-2349-23 Building B_ENCAMPMENT ""a33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_DEF@ StatTactics?2UNITACTIONS-COMBATXP_PROMOTION_4_LEADER-CardTitle CombatPromotionBuff|Level_4_TAC#(B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusA StatMovementAStatMovementMaxA StatAttackB StatDefense@ StatTacticsALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMoveArmyGuardStatus B StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD ATempHealAmountA UndoCommandCUnitMemberPrefab1Entities/Units/NonBuildable/Leader5/Unit_Leader5)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot  ArmyName" CombatLeaderLeader-GENERIC_AGE5MultiTurnMoveTarget/ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-305UndoMoveLocation9-18%AutoAttachLeader:Leader-GENERIC_AGE5AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget54-32Unit Markers/Unit_LeaderUNIT_LEADER_5"& ?ResDomainEngineering?$SULTANS-CIVILSERVICE_BUFF-CardTitle#SULTANS-CIVILSERVICE_BUFF-0-0-Buff (C#ConstructionCost-ResCityProduction@ResCityEducation@RequiredRegionLevel@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealthResDomainEngineering83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-0<TriggerOnSelfBuild(SULTANS-B_EDUCATIONADVISORSQUARTER_BUFFDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDINGsSultanBuilding(AIHint-EducationAdvisorsQuarterBuilding Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_EDUCATIONADVISORSQUARTER6"Q +A&ConstructionCost-ResImprovementPoints'?"WorkableConvertGoods-Logs-1-Paper ?WorkableResDomainDiplomacy?UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight&!AIWeightAdjustOnImprovementCount?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-80 EntityPrefab"Improvements/B_TILEIMP_PAPERMAKERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementWeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget TILE-44-1644-16"Improvements/B_TILEIMP_PAPERMAKERB_TILEIMP_PAPERMAKER"+B&ConstructionCost-ResImprovementPoints:@5WorkableConvertGoods-+CanMakeDelicacies-2-Delicacies?UpgradeLine-KitchenCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-24- EntityPrefabImprovements/B_TILEIMP_KITCHENUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget  TILE-52-1852-18Improvements/B_TILEIMP_KITCHENB_TILEIMP_KITCHENX"i@@ Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin IsWorkable?RegionalEfficiency?StateReligionPopulation!>StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevelsBLastOwnedByPlayer-2 StatUnrest?CityIsSubregion? CityIsVassal!pAStatVassalIntegrationNeeded03?StatVassalProsperitypAStatVassalIntegration?CityAttacksRemainingwO>PopulationGrowth:_@ExpansionProgress-59-19:_@ExpansionProgress-58-19:_@ExpansionProgress-58-20:_@ExpansionProgress-59-22:_@ExpansionProgress-58-21:_@ExpansionProgress-61-19ExpansionProgress-60-18:_@ExpansionProgress-60-22:_@ExpansionProgress-61-22:_@ExpansionProgress-62-20:_@ExpansionProgress-62-19:_@ExpansionProgress-62-21"AResCityFakeImprovementPointsaf9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-15,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 239th ArmyMultiTurnMoveTargetUndoMoveLocation45-29ContainedByUnitIDTrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetb TILE-54-3244-27Unit Markers/Unit_Combatant UNIT_KNIGHT"j (C#ConstructionCost-ResCityProduction@ResDomainArts@UpgradeLine-Theater@RequiredRegionLevel@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-2UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-3136-31 BuildingB_GRANDTHEATER"S( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-26UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged, TILE-49-2349-23 BuildingB_CRANE("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-47-2247-22MapTile MT_EMPTY"#@ResCityProduction?'UNITACTIONS-LUMBER_LUSHBONUS-CardTitle&UNITACTIONS-LUMBER_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValueResCityProduction/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-61 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetb TILE-12-512-5#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"& ?ResDomainEngineering?$SULTANS-CIVILSERVICE_BUFF-CardTitle#SULTANS-CIVILSERVICE_BUFF-0-0-Buff (C#ConstructionCost-ResCityProduction AResCitySanitation@RequiredRegionLevel@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealthResDomainEngineering83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-124TriggerOnSelfBuild SULTANS-B_ENGINEERSQUARTER_BUFFDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDINGkSultanBuilding AIHint-EngineersQuarterBuilding Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_ENGINEERSQUARTER/"0 (C#ConstructionCost-ResCityProduction?ResDomainDiplomacy? ResCulture@ FilterAge@@StatImportSlotCount@@UpgradeLine-Market`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_SHOPPINGCENTER"j (HC#ConstructionCost-ResCityProduction@ ResKnowledge@RequiredRegionLevel@UpgradeLine-Council@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-24UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-52-1952-19 BuildingB_PRIVYCOUNCIL"~@ ResCityFood?%UNITACTIONS-FARM_LUSHBONUS-CardTitle$UNITACTIONS-FARM_LUSHBONUS-0-0-Buff] +@&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_HUNT>AIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue ResCityFood-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget0 TILE-38-1138-11#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMP: "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF)(RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle:5CooldownHeat:UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGEDHB UndoCommand&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 188th NavyMultiTurnMoveTargetUndoMoveLocation37-14TrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-37-1336-12Unit Markers/Unit_NavalUNIT_BOMBVESSEL ""Q `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffY&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovement BStatMovementMaxA StatAttack(B StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax0A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus B UndoCommand SpawnRegionMT_CITYCENTER-16 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 189th ArmyMultiTurnMoveTargetUndoMoveLocation44-4.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget* TILE-43-543-7Unit Markers/Unit_CombatantUNIT_EXPLORER "" `̌? 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 222nd ArmyMultiTurnMoveTargetUndoMoveLocation38-4ContainedByUnitIDTrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-39-546-12Unit Markers/Unit_CombatantUNIT_ARQUEBUS" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-257 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget6 TILE-31-2831-28)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-157 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget8 TILE-45-3045-30)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-117 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget: TILE-46-3046-30)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-27 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget< TILE-38-3238-32)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-31-3531-35MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-20CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-27-3527-35MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-20CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-26-3526-35MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-20CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-26-3626-36MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-20CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-27-3827-38MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-20CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-26-3726-37MapTile MT_EMPTY"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-20CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-29-3529-35MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-20CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-28-3828-38MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-20CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-30-3530-35MapTile MT_EMPTYq "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff'(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovement BStatMovementMaxA StatAttackA StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-2 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 374th ArmyMultiTurnMoveTargetUndoMoveLocation20-28ContainedByUnitID.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget, TILE-65-635-31Unit Markers/Unit_CombatantUNIT_EXPLORER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-38-2538-25MapTile MT_EMPTY"U(B#ConstructionCost-ResCityProduction AStatUnrestSuppression?UpgradeLine-Police@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-26UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-49-2349-23 BuildingB_WATCH"" @ StatAttack?0RITUALHUNTERS-HUNTINGGROUNDS_UNITBUFF-CardTitle/RITUALHUNTERS-HUNTINGGROUNDS_UNITBUFF-0-0-Buff@ StatDefense?0RITUALHUNTERS-HUNTINGGROUNDS_UNITBUFF-CardTitle/RITUALHUNTERS-HUNTINGGROUNDS_UNITBUFF-0-1-Buff82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF#(A#ConstructionCost-ResCityProduction?Upkeep-ResCoinHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMax0A StatAttack0A StatDefense+ @&CombatMod-StatAttack-Target:+TypeLine@ FilterAge?AIBuildWeight@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMaxA StatCombatXP@StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+MegafaunaB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus9 SpawnRegionMT_CITYCENTER-3JSourceOverlayImageName2UI/Icons/NationalSpirit/NSIconSmall-RITUALHUNTERSESourceOverlayTooltip/DomainSpecialization-RITUALHUNTERS-DisplayName-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL'TileHarvestTagALLPLAYERS-HuntHarvest#TileHarvestProductionCodePT_HUNTIUnitMemberPrefab7Entities/Units/NationalSpirit/BowHunter/Unit_BowHunter. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot+ UseAction-99UNITACTIONS-SCOUT_RETURNHOME ArmyName 162nd ArmyMultiTurnMoveTargetTrainableUnit TypeRangedCombatTargetingRandomTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltipTagAIBehavior-BT_Harvest NonStacking PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-BowHunter Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-43-2043-20Unit Markers/Unit_CombatantUNIT_BOWHUNTER&"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-Paper-2-ReligiousText!?UpgradeLine-ReligiousScribe@DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-45 EntityPrefab'Improvements/B_TILEIMP_RELIGIOUSSCRIBEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget TILE-23-1223-12'Improvements/B_TILEIMP_RELIGIOUSSCRIBEB_TILEIMP_RELIGIOUSSCRIBE" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-12. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-4-104-10 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE" HBConstructionCost-ResArcana/@*WorkableConvertGoods-+CanMakeMetal-2-GoldCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-124 EntityPrefab&Improvements/B_TILEIMP_GOLDTRANSMUTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget TILE-8-108-10&Improvements/B_TILEIMP_GOLDTRANSMUTERB_TILEIMP_GOLDTRANSMUTER" BConstructionCost-ResArcana)@$WorkableConvertGoods-Gold-2-PanaceaCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-12- EntityPrefabImprovements/B_TILEIMP_PANACEAUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget TILE-8-128-12Improvements/B_TILEIMP_PANACEAB_TILEIMP_PANACEA "7 (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight@BuildingHealthMax@BuildingHealth?StatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-308TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-2710-27 BuildingB_STONETOWERSJ"9 (C#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION@ ResKnowledge@UpgradeLine-Library@@RequiredRegionLevel@ FilterAge`@AIBuildWeight\CBuildingHealthMax\CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDINGQAIHint-PublicLibrary Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_PUBLICLIBRARY@"1 (C#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION AResCoin@UpgradeLine-Bank@RequiredRegionLevel@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_CENTRALBANK"& ?ResDomainEngineering?$SULTANS-CIVILSERVICE_BUFF-CardTitle#SULTANS-CIVILSERVICE_BUFF-0-0-Buff (C#ConstructionCost-ResCityProduction AResCitySanitation@RequiredRegionLevel@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealthResDomainEngineering83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-04TriggerOnSelfBuild SULTANS-B_ENGINEERSQUARTER_BUFFDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDINGkSultanBuilding AIHint-EngineersQuarterBuilding Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_ENGINEERSQUARTER"+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-1+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget TILE-41-1541-15Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF)(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin StatMovementAStatMovementMaxA StatAttackA StatDefense@ RevealRadiuspAStatBarragePower@@StatBarrageTargets BStatStrategicPower@@StatStrategicTargets@@UpgradeLine-Artillery@ FilterAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevel?MovedThisTurn ?CanUndo@ UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-Cart9UnitMemberPrefab'Entities/Units/Army/Cannon/Unit_Cannon.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 180th ArmyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-8UndoMoveLocation39-14HTrainableUnit TypeSiege SiegeEngineCannonCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-40-1441-16Unit Markers/Unit_Combatant UNIT_CANNON ""g `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFH&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-8#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 173rd ArmyMultiTurnMoveTargetUndoMoveLocation38-10TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-38-1147-13Unit Markers/Unit_CombatantUNIT_ARQUEBUS "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff((B#ConstructionCost-ResCityProduction@Upkeep-ResCoin StatMovementAStatMovementMaxA StatAttackA StatDefense@ RevealRadiuspAStatBarragePower@@StatBarrageTargets BStatStrategicPower@@StatStrategicTargets@@UpgradeLine-Artillery@ FilterAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus@ UndoCommand SpawnRegionMT_CITYCENTER-167UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-Cart9UnitMemberPrefab'Entities/Units/Army/Cannon/Unit_Cannon.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 192nd ArmyMultiTurnMoveTargetUndoMoveLocation39-14HTrainableUnit TypeSiege SiegeEngineCannonCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-40-1443-7Unit Markers/Unit_Combatant UNIT_CANNON"( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealthD SpawnRegionMT_CITYCENTER-10UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged0 TILE-39-539-5 BuildingB_CRANE "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff#(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus B UndoCommand SpawnRegionMT_CITYCENTER-1&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 185th NavyMultiTurnMoveTargetUndoMoveLocation37-14TrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-37-1338-12Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP"k (C#ConstructionCost-ResCityProduction@ResDomainArts@UpgradeLine-Theater@RequiredRegionLevel@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-15UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-2744-27 BuildingB_GRANDTHEATER" +A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeCloth-2-Cloth?UpgradeLine-TextileCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25, EntityPrefabImprovements/B_TILEIMP_WEAVERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileTextile Improvement BuildingNeutralAttackTarget TILE-31-3531-35Improvements/B_TILEIMP_WEAVERB_TILEIMP_WEAVERY"6} +A&ConstructionCost-ResImprovementPoints4@/WorkableGoodsSpecial-TileProduction-PT_PASTURE"?WorkableResDomainExploration? 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StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffY&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovement BStatMovementMaxA StatAttack(B StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus B UndoCommand SpawnRegionMT_CITYCENTER-11 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 246th ArmyMultiTurnMoveTargetUndoMoveLocation38-38.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget0 TILE-38-3744-33Unit Markers/Unit_CombatantUNIT_EXPLORERz"Y +@&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_HUNT>AIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ?IsRazed SpawnRegionMT_CITYCENTER-31 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget2 TILE-44-2044-20#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMP0"0 (C#ConstructionCost-ResCityProduction?ResDomainDiplomacy? ResCulture@ FilterAge@@StatImportSlotCount@@UpgradeLine-Market`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_SHOPPINGCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-4-124-12MapTile MT_EMPTY-"0 (C#ConstructionCost-ResCityProduction?ResDomainDiplomacy? ResCulture@ FilterAge@@StatImportSlotCount@@UpgradeLine-Market`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_SHOPPINGCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-24-1824-18MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-25-1825-18MapTile MT_EMPTY"S( B#ConstructionCost-ResCityProduction?ResImprovementPoints?UpgradeLine-Crane@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-24UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged2 TILE-52-1952-19 BuildingB_CRANE"1 +B&ConstructionCost-ResImprovementPoints @ResCoin@@WorkableResCoin"?WorkableResDomainExploration?CoastalTownBonusValue@UpgradeLine-Docks?DefaultBonusValueABNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-1, EntityPrefabImprovements/B_TILEIMP_HARBORUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode DocksPresentHarborPresentSetSpawnCoordFirstBuildSetSpawnCoord"BuildRequirementTag-WaterMovement-BuildRequirementMovementTypeAdjacent-MT_LandCoastalTownBonusImprovementCategory-Gather FaceShoreDocks Improvement BuildingNeutralAttackTarget  TILE-38-1238-12Improvements/B_TILEIMP_HARBORB_TILEIMP_HARBOR ""f `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? 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UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 82nd ArmyMultiTurnMoveTargetUndoMoveLocation39-16TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-38-1540-14Unit Markers/Unit_CombatantUNIT_ARQUEBUSZ "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF)(RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle:5CooldownHeat:UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED B UndoCommand&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 43rd NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-1UndoMoveLocation36-17TrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-38-1736-13Unit Markers/Unit_NavalUNIT_BOMBVESSEL ""g `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFH&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-16#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 149th ArmyMultiTurnMoveTargetUndoMoveLocation38-9TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-38-1044-7Unit Markers/Unit_CombatantUNIT_ARQUEBUS" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-22CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-51-851-8MapTile MT_EMPTY&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-22CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-50-850-8MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-22CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-50-1050-10MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-22CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-53-853-8MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-22CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-52-752-7MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyT    MT_CITYCENTER-22CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-52-1152-11MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-22CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-53-1153-11MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-22CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-54-954-9MapTile MT_EMPTY&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-22CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-54-854-8MapTile MT_EMPTY "" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-1,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 197th ArmyMultiTurnMoveTargetUndoMoveLocation59-20TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetl TILE-60-2040-11Unit Markers/Unit_Combatant UNIT_KNIGHT"j (B#ConstructionCost-ResCityProductionpA ResCityFood?StatBonusRegionLevel@UpgradeLine-CapFood@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-25UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 Building B_GRANARY" +A&ConstructionCost-ResImprovementPoints2@-WorkableConvertGoods-+CanMakeWine-2-FineWine@UpgradeLine-WineryBImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11, EntityPrefabImprovements/B_TILEIMP_WINERYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-47-3547-35Improvements/B_TILEIMP_WINERYB_TILEIMP_WINERY" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-257 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget> TILE-29-3429-34)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-21CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-18-3418-34MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-21CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-19-3519-35MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-21CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-20-3420-34MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-21CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-21-3321-33MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-21CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-21-3421-34MapTile MT_EMPTY"i (B#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Library@@RequiredRegionLevel@@ FilterAge`@AIBuildWeight\BBuildingHealthMax\BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-5UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-26-3126-31 Building B_LIBRARYS"B +A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FISH?CoastalTownBonusValue@UpgradeLine-Fishing]CImprovementSort?DefaultBonusValueNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ?IsRazed SpawnRegionMT_CITYCENTER-134 EntityPrefab&Improvements/B_TILEIMP_FISHINGBOATS_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode!BuildRequirementTerrain-TT_WATERCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShore Improvement BuildingNeutralAttackTarget TILE-36-1636-16&Improvements/B_TILEIMP_FISHINGBOATS_2B_TILEIMP_FISHINGBOATS_2>"1 (C#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION AResCoin@UpgradeLine-Bank@RequiredRegionLevel@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_CENTRALBANKL"9 (C#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION@ ResKnowledge@UpgradeLine-Library@@RequiredRegionLevel@ FilterAge`@AIBuildWeight\CBuildingHealthMax\CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDINGQAIHint-PublicLibrary Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_PUBLICLIBRARY! ""R `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? 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UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 199th ArmyMultiTurnMoveTargetUndoMoveLocation50-19.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget2 TILE-50-1857-9Unit Markers/Unit_CombatantUNIT_EXPLORER"+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget TILE-46-946-9Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE ""h `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEFH&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle ATempHealAmountA UndoCommand#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 167th ArmyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-16UndoMoveLocation37-15TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-36-1439-16Unit Markers/Unit_CombatantUNIT_ARQUEBUSZ "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF)(RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle:5CooldownHeat:UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED B UndoCommand&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 43rd NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-1UndoMoveLocation36-17TrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-38-1736-13Unit Markers/Unit_NavalUNIT_BOMBVESSELG"N (C#ConstructionCost-ResCityProduction?ResDomainWarfare? ResCulture AStatUnrestSuppression?UpgradeLine-Stadium@@RequiredRegionLevel@@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 Building B_COLOSSEUMy "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff5%(%C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus B UndoCommand SpawnRegionMT_CITYCENTER-15,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_5;UnitMemberPrefab)Entities/Units/Army/Dragoon/Unit_Dragoon. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 256th ArmyMultiTurnMoveTargetUndoMoveLocation46-37TTrainableUnitDamageTakenSoundLine TypeLineTypeProjectile JaguarBuffCombatType:CT_Line CombatAttackType:CAT_ProjectileProjectileFiredSoundGunAttackSoundGunRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-47-3844-27Unit Markers/Unit_Combatant UNIT_DRAGOONo""jY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffW? RevealRadiusAIBuildWeightHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppression*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-11 UseAction-50NONE.UseAction-100UNITACTIONS-CLERGY_PROSELYTIZEAUnitMemberPrefab/Entities/Units/NonBuildable/Clergy/Unit_Clergy. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 257th ArmyMultiTurnMoveTargetUndoMoveLocation47-39f NonCombatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-48-3944-33Unit Markers/Unit_Civilian UNIT_CLERGY" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-117 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTarget@ TILE-45-3545-35)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"%? ResCityFood?&UNITACTIONS-FARM_RIVERBONUS-CardTitle%UNITACTIONS-FARM_RIVERBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-257 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTargetB TILE-33-3133-31)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"M(A#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Council? FilterAge`@AIBuildWeightpABuildingHealthMaxpABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-25UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged4 TILE-31-3131-31 Building B_COUNCIL<"t(@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth SpawnRegionMT_CITYCENTER-20>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-28-3628-36 Building B_ENCAMPMENT "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-11,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 257th ArmyMultiTurnMoveTargetUndoMoveLocation47-39TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetp TILE-48-3944-33Unit Markers/Unit_Combatant UNIT_KNIGHTw" (@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-7>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged" TILE-34-3534-35 Building B_ENCAMPMENT"+0B&ConstructionCost-ResImprovementPoints@@ResCityEducation@WorkableResCityEducation@UpgradeLine-PublicSchool?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-62 EntityPrefab$Improvements/B_TILEIMP_PUBLICSCHOOLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget TILE-10-810-8$Improvements/B_TILEIMP_PUBLICSCHOOLB_TILEIMP_PUBLICSCHOOL" HBConstructionCost-ResArcana/@*WorkableConvertGoods-+CanMakeMetal-2-GoldCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-64 EntityPrefab&Improvements/B_TILEIMP_GOLDTRANSMUTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget TILE-10-910-9&Improvements/B_TILEIMP_GOLDTRANSMUTERB_TILEIMP_GOLDTRANSMUTER" BConstructionCost-ResArcana)@$WorkableConvertGoods-Gold-2-PanaceaCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-6- EntityPrefabImprovements/B_TILEIMP_PANACEAUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget  TILE-11-1011-10Improvements/B_TILEIMP_PANACEAB_TILEIMP_PANACEAY")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-121 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetd TILE-6-106-10#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPM"9 (C#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION@ ResKnowledge@UpgradeLine-Library@@RequiredRegionLevel@ FilterAge`@AIBuildWeight\CBuildingHealthMax\CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDINGQAIHint-PublicLibrary Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_PUBLICLIBRARY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-9-69-6MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-9-109-10MapTile MT_EMPTY"3& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff@ResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff? SpecLevel?StatAirUnitCapacity ResCoin50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-6) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_1 !SpecPromote-B_TOWNSPEC_DEFAULT_2 EvaluateActionForPredictedYieldTownSpecialization TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazedF TILE-9-810-12"Towns/B_TOWNSPEC_DEFAULT_1-MODERNB_TOWNSPEC_DEFAULT"3& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff@ResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff? SpecLevel?StatAirUnitCapacity ResCoin50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-4) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_1 !SpecPromote-B_TOWNSPEC_DEFAULT_2 EvaluateActionForPredictedYieldTownSpecialization TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazedB TILE-20-1010-12"Towns/B_TOWNSPEC_DEFAULT_1-MODERNB_TOWNSPEC_DEFAULT " & @@NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$NS_AdjcentMineBonusCount?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-1-Buff*$NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-2-Buff("@@NS_FakeMiningTownLevel?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-3-Buff*$@@NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-0-Buff#ResCityProduction?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-1-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-12) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_MINE_4 EvaluateActionForPredictedYieldTownSpecialization(AITownSpecializationMatch-MineTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-7-1510-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_MINE_3 " & @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffpAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$@@NS_AdjcentMineBonusCount?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-1-Buff*$@@NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-2-Buff("@@NS_FakeMiningTownLevel?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-3-Buff*$@@NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-0-Buff#AResCityProduction?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-1-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-4) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_MINE_4 EvaluateActionForPredictedYieldTownSpecialization(AITownSpecializationMatch-MineTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-19-1510-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_MINE_3 " & @@NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$@NS_AdjcentMineBonusCount?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-1-Buff*$@NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-2-Buff("@@NS_FakeMiningTownLevel?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-3-Buff*$@@NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-0-Buff#@ResCityProduction?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-1-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-6) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_MINE_4 EvaluateActionForPredictedYieldTownSpecialization(AITownSpecializationMatch-MineTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-14-1010-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_MINE_38"& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-Buff@AResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff@ SpecLevel?StatAirUnitCapacity ResCoin50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-0) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_2 !SpecPromote-B_TOWNSPEC_DEFAULT_3 EvaluateActionForPredictedYieldTownSpecialization TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed$ TILE-27-610-12"Towns/B_TOWNSPEC_DEFAULT_2-MODERNB_TOWNSPEC_DEFAULT_2 "" 82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF? StatTactics?2UNITACTIONS-COMBATXP_PROMOTION_1_LEADER-CardTitle CombatPromotionBuff|Level_1_TAC$(B#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadiusA StatMovementAStatMovementMaxA StatAttackA StatDefense@ StatTacticsALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityB SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-16CUnitMemberPrefab1Entities/Units/NonBuildable/Leader4/Unit_Leader4)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 149th Army" CombatLeaderLeader-GENERIC_AGE4MultiTurnMoveTargetUndoMoveLocation38-9%AutoAttachLeader:Leader-GENERIC_AGE4AttackSoundLineMetalDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-38-1044-7Unit Markers/Unit_LeaderUNIT_LEADER_4"" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaB SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-18#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 206th ArmyMultiTurnMoveTargetUndoMoveLocation60-10_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetH TILE-61-1157-9Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-29-3229-32!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"*$?WorkableResDomainWarfare?,SIEGEMASTERS-SHARPENEDSTAKES_BUFF-CardTitle+SIEGEMASTERS-SHARPENEDSTAKES_BUFF-0-0-Buffg +B&ConstructionCost-ResImprovementPoints(@#WorkableConvertGoods-Logs-4-Lumber"?WorkableResDomainEngineering@UpgradeLine-Sawmill1DImprovementSort@AIBuildWeight?LumberTownBonusValue?DefaultBonusValueWorkableResDomainWarfare83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11- EntityPrefabImprovements/B_TILEIMP_SAWMILLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementLumberTownBonus BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-WoodworkSawmill Improvement BuildingNeutralAttackTarget TILE-45-3645-36Improvements/B_TILEIMP_SAWMILLB_TILEIMP_SAWMILL"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-41-3141-31!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-5/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-27-3227-32!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-6. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-15-1315-13 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE" BConstructionCost-ResArcana)@$WorkableConvertGoods-Gold-2-PanaceaCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4- EntityPrefabImprovements/B_TILEIMP_PANACEAUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget  TILE-27-1527-15Improvements/B_TILEIMP_PANACEAB_TILEIMP_PANACEA" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-17-1317-13 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-18-1218-12 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-26-1326-13 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-27-1427-14 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget  TILE-22-1922-19 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget" TILE-18-1418-14 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-127 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTargetD TILE-4-114-11)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"'+A&ConstructionCost-ResImprovementPoints,@'WorkableConvertGoods-+CanMakeOil-2-Oil ?WorkableResDomainDiplomacy?UpgradeLine-PressBImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-12+ EntityPrefabImprovements/B_TILEIMP_PRESSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-8-168-16Improvements/B_TILEIMP_PRESSB_TILEIMP_PRESS"#@ResCityProduction?'UNITACTIONS-LUMBER_LUSHBONUS-CardTitle&UNITACTIONS-LUMBER_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValueResCityProduction/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-01 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetf TILE-31-531-5#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPX"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-01 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargeth TILE-32-432-4#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"#@ResCityProduction?'UNITACTIONS-LUMBER_LUSHBONUS-CardTitle&UNITACTIONS-LUMBER_LUSHBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValueResCityProduction/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-01 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetj TILE-32-332-3#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPX"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-01 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTargetl TILE-31-331-3#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"& ?ResDomainEngineering?$SULTANS-CIVILSERVICE_BUFF-CardTitle#SULTANS-CIVILSERVICE_BUFF-0-0-Buff* (C#ConstructionCost-ResCityProduction@ResCityLuxury @ResCoin@RequiredRegionLevel@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealthResDomainEngineering83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK  SpawnRegionMT_CITYCENTER-68TriggerOnSelfBuild$SULTANS-B_TRADEADVISORSQUARTER_BUFFDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDINGoSultanBuilding$AIHint-TradeAdvisorsQuarterBuilding Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_TRADEADVISORSQUARTER#"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-8-98-9MapTile MT_EMPTY " RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-8-68-6MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-7-77-7MapTile MT_EMPTY#"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-7-97-9MapTile MT_EMPTY"& ?ResDomainEngineering?$SULTANS-CIVILSERVICE_BUFF-CardTitle#SULTANS-CIVILSERVICE_BUFF-0-0-Buff* (C#ConstructionCost-ResCityProduction@ResCityLuxury @ResCoin@RequiredRegionLevel@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealthResDomainEngineering83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK  SpawnRegionMT_CITYCENTER-48TriggerOnSelfBuild$SULTANS-B_TRADEADVISORSQUARTER_BUFFDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDINGoSultanBuilding$AIHint-TradeAdvisorsQuarterBuilding Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_TRADEADVISORSQUARTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-54-1854-18MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-54-2054-20MapTile MT_EMPTY" +A&ConstructionCost-ResImprovementPoints2@-WorkableConvertGoods-+CanMakeWine-2-FineWine@UpgradeLine-WineryBImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11, EntityPrefabImprovements/B_TILEIMP_WINERYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-45-3345-33Improvements/B_TILEIMP_WINERYB_TILEIMP_WINERY"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-41-3041-30!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-250 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget  TILE-31-3231-32"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-23CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-19-3619-36MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-23CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-20-3720-37MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-23CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-19-3719-37MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-23CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-22-3422-34MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-23CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-21-3821-38MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-23CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-23-3623-36MapTile MT_EMPTY"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-23CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-23-3523-35MapTile MT_EMPTY<"t(@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth SpawnRegionMT_CITYCENTER-23>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged$ TILE-21-3621-36 Building B_ENCAMPMENT*"M(B#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealthy SpawnRegionMT_CITYCENTER-211CityBuildingDefenders-0UNIT_STONEFORTIFICATIONUpkeepCategory CAPBUILDINGpNoBuildingDamageSpartansFortifications AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged TILE-19-3319-33 Building B_STONEWALLS"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-17CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-49-3549-35MapTile MT_EMPTY"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-17CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-50-3450-34MapTile MT_EMPTYD"+B&ConstructionCost-ResImprovementPoints @ResCoin@@WorkableResCoin"?WorkableResDomainExploration?CoastalTownBonusValue@UpgradeLine-Docks?DefaultBonusValueNoCS_RotationAround-Y SpawnRegionMT_CITYCENTER-19, EntityPrefabImprovements/B_TILEIMP_HARBORUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode DocksPresentHarborPresentSetSpawnCoordFirstBuildSetSpawnCoord"BuildRequirementTag-WaterMovement-BuildRequirementMovementTypeAdjacent-MT_LandCoastalTownBonusImprovementCategory-Gather FaceShoreDocks Improvement BuildingNeutralAttackTarget  TILE-25-2425-24Improvements/B_TILEIMP_HARBORB_TILEIMP_HARBOR"b (HC#ConstructionCost-ResCityProduction  AResCoin@ FilterAge?UpgradeLine-Bank@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-26UpkeepCategory CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged TILE-49-2349-23 Building B_TREASURYS"B +A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FISH?CoastalTownBonusValue@UpgradeLine-Fishing]CImprovementSort?DefaultBonusValue4CNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ?IsRazed SpawnRegionMT_CITYCENTER-264 EntityPrefab&Improvements/B_TILEIMP_FISHINGBOATS_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode!BuildRequirementTerrain-TT_WATERCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShore Improvement BuildingNeutralAttackTarget TILE-47-2347-23&Improvements/B_TILEIMP_FISHINGBOATS_2B_TILEIMP_FISHINGBOATS_27 ""q Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buffw&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax B StatMovement BStatMovementMaxA StatAttackA StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-3 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit  ArmyNameMultiTurnMoveTarget+ContainedByUnitIDUNIT_WATERTRANSPORT-260.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget8 40-19Unit Markers/Unit_CombatantUNIT_EXPLORER ""K ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff)(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxCBuildingHealthMax>CBuildingHealthResDomainEngineering83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK  SpawnRegionMT_CITYCENTER-08TriggerOnSelfBuild$SULTANS-B_TRADEADVISORSQUARTER_BUFFDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDINGoSultanBuilding$AIHint-TradeAdvisorsQuarterBuilding Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_TRADEADVISORSQUARTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-24-524-5MapTile MT_EMPTYL"= (aC#ConstructionCost-ResCityProduction?ResDomainEngineering@ResImprovementPointsAResCityProduction@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-24UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-52-1952-19 BuildingB_GRANDWORKSHOP"j (HC#ConstructionCost-ResCityProduction@ ResKnowledge@RequiredRegionLevel@UpgradeLine-Council@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-22UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-52-952-9 BuildingB_PRIVYCOUNCIL'"m (\C#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-University@ FilterAge@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-18UpkeepCategory CAPBUILDINGG University Building CityBuildingCityBuildingConstructed CanBeSieged TILE-57-957-9 BuildingB_MEDIEVALUNIVERSITY"i (HC#ConstructionCost-ResCityProduction@ ResKnowledge@RequiredRegionLevel@UpgradeLine-Council@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-8UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-47-1347-13 BuildingB_PRIVYCOUNCIL"%? ResCityFood?&UNITACTIONS-FARM_RIVERBONUS-CardTitle%UNITACTIONS-FARM_RIVERBONUS-0-0-Buff +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-247 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTargetH TILE-53-1853-18)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-227 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTargetJ TILE-52-1052-10)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-1+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget TILE-40-1440-14Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF}'(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP?StatPromotionLevelMovedThisTurn CanUndoA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle ATempHealAmount,'CooldownHeat:UNITACTIONS-STANDARD_RAZE SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 146th ArmyMultiTurnMoveTargetUndoMoveLocation40-6TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-39-644-13Unit Markers/Unit_Combatant UNIT_MUSKET ""g `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFM&(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 75th ArmyMultiTurnMoveTargetUndoMoveLocation39-12TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-40-1339-12Unit Markers/Unit_Combatant UNIT_MUSKET("2 (C#ConstructionCost-ResCityProduction@ResCityEducation@ResCityLuxury?StatBonusRegionLevel?UpgradeLine-Museum@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 Building B_MUSEUM"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-46-3246-32!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-20 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget TILE-35-2835-28"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-32-3032-30!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2<"t(@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth SpawnRegionMT_CITYCENTER-19>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged& TILE-25-2525-25 Building B_ENCAMPMENT" ""R `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffY&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatMovement BStatMovementMaxA StatAttack(B StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatuspA UndoCommand SpawnRegionMT_CITYCENTER-11 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 281st ArmyMultiTurnMoveTargetUndoMoveLocation34-36.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget: TILE-35-3744-33Unit Markers/Unit_CombatantUNIT_EXPLORER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-11CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-41-3441-34MapTile MT_EMPTYD"+B&ConstructionCost-ResImprovementPoints @ResCoin@@WorkableResCoin"?WorkableResDomainExploration?CoastalTownBonusValue@UpgradeLine-Docks?DefaultBonusValueąCNoCS_RotationAround-Y SpawnRegionMT_CITYCENTER-17, EntityPrefabImprovements/B_TILEIMP_HARBORUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode DocksPresentHarborPresentSetSpawnCoordFirstBuildSetSpawnCoord"BuildRequirementTag-WaterMovement-BuildRequirementMovementTypeAdjacent-MT_LandCoastalTownBonusImprovementCategory-Gather FaceShoreDocks Improvement BuildingNeutralAttackTarget TILE-50-3350-33Improvements/B_TILEIMP_HARBORB_TILEIMP_HARBOR"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-5/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget TILE-25-3125-31!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"? ResCityFood?)RITUALHUNTERS-SALT_CURING_BUFF-CardTitle(RITUALHUNTERS-SALT_CURING_BUFF-0-0-Buff ?ResCityHousing?+GOVIMPERIALDYNASTY-FENGSHUI_BUFF-CardTitle*GOVIMPERIALDYNASTY-FENGSHUI_BUFF-0-0-Buff+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue ResCityFood83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-3+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget TILE-42-2042-20Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSES"B +A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FISH?CoastalTownBonusValue@UpgradeLine-Fishing]CImprovementSort?DefaultBonusValueNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ?IsRazed SpawnRegionMT_CITYCENTER-134 EntityPrefab&Improvements/B_TILEIMP_FISHINGBOATS_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode!BuildRequirementTerrain-TT_WATERCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShore Improvement BuildingNeutralAttackTarget TILE-34-1434-14&Improvements/B_TILEIMP_FISHINGBOATS_2B_TILEIMP_FISHINGBOATS_2"& ?ResDomainEngineering?$SULTANS-CIVILSERVICE_BUFF-CardTitle#SULTANS-CIVILSERVICE_BUFF-0-0-Buff* (C#ConstructionCost-ResCityProduction@ResCityLuxury @ResCoin@RequiredRegionLevel@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealthResDomainEngineering83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK  SpawnRegionMT_CITYCENTER-128TriggerOnSelfBuild$SULTANS-B_TRADEADVISORSQUARTER_BUFFDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS?SourceOverlayTooltip)DomainSpecialization-SULTANS-DisplayNameUpkeepCategory CAPBUILDINGoSultanBuilding$AIHint-TradeAdvisorsQuarterBuilding Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_TRADEADVISORSQUARTER/"0 (C#ConstructionCost-ResCityProduction?ResDomainDiplomacy? ResCulture@ FilterAge@@StatImportSlotCount@@UpgradeLine-Market`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_SHOPPINGCENTER$"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-Paper-2-ReligiousText!?UpgradeLine-ReligiousScribe@DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-05 EntityPrefab'Improvements/B_TILEIMP_RELIGIOUSSCRIBEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget TILE-24-424-4'Improvements/B_TILEIMP_RELIGIOUSSCRIBEB_TILEIMP_RELIGIOUSSCRIBE" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-5-175-17MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-4-154-15MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-4-164-16MapTile MT_EMPTY*"2 (C#ConstructionCost-ResCityProduction@ ResCityPower?StatBonusRegionLevel?UpgradeLine-Grid@ FilterAge@RequiredRegionLevel`@AIBuildWeightaCBuildingHealthMaxaCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 Building B_POWERGRID<"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-22-1022-10MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-25-425-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-24-624-6MapTile MT_EMPTY " RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-29-429-4MapTile MT_EMPTY"  RevealRadius?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction?TownInfluence-B_TOWN-40 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-24CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-52-1752-17MapTile MT_EMPTY"$_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-24*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName Mandalgovi^耈耐耘怠怨怰䀰‸ꀈꀀxpphhh`h쀈䀈怈怸 Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFalloutP TILE-52-1752-17 BuildingB_TOWN"+A&ConstructionCost-ResImprovementPoints.@)WorkableConvertGoods-+CanMakeWine-2-Wine?UpgradeLine-WineryBImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ?IsRazed SpawnRegionMT_CITYCENTER-22* EntityPrefabImprovements/B_TILEIMP_VATSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-53-1153-11Improvements/B_TILEIMP_VATSB_TILEIMP_VATS"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget  TILE-55-955-9!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget" TILE-45-745-7!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-10 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget TILE-40-840-8"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff#(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxpB StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdled SpawnRegionMT_CITYCENTER-10&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. 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StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? 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EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget$ TILE-38-2738-27 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINEL"  Y@ Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin IsWorkable?RegionalEfficiency?StateReligionPopulation!?StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevelsCLastOwnedByPlayer-3 StatUnrest?CityIsSubregion? 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StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff)(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMax StatMovementAStatMovementMax9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus A UndoCommand SpawnRegionMT_CITYCENTER-25&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE0UseAction-100!UNITACTIONS-SIEGE_DAMAGEDEFENSES+EntityAudioEvent-EntityMoveUnitMove-BoatIUnitMemberPrefab7Entities/Units/Navy/CatapultBireme/Unit_CatapultBireme. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 280th NavyMultiTurnMoveTargetUndoMoveLocation30-25TrainableUnit CapitalShip$RequiredImprovementTag:DocksPresentWaterMovement ShallowWater EarlySea NavalTargetNavalBombardierActInNavalBombardRound PreGunpowderCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCatapultAttackSoundCatapultProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget( TILE-29-2532-27Unit Markers/Unit_NavalUNIT_CATAPULTBIREME"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-24-2624-26MapTile MT_EMPTY"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-23-2623-26MapTile MT_EMPTY"$ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-27-2527-25MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-19CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-27-2627-26MapTile MT_EMPTYK"= (aC#ConstructionCost-ResCityProduction?ResDomainEngineering@ResImprovementPointsAResCityProduction@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-5UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-26-3126-31 BuildingB_GRANDWORKSHOPt"( +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue SpawnRegionMT_CITYCENTER-207 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTargetN TILE-27-3627-36)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATIONQ ""rY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff StatAttackA StatDefense? RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-3IUnitMemberPrefab7Entities/Units/Navy/WaterTransport/Unit_WaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 183rd NavyMultiTurnMoveTarget"ContainedUnitIDUNIT_EXPLORER-28: ShallowWater ShipTestDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-DislikesCombat:2CombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-40-2040-20Unit Markers/Unit_NavalUNIT_WATERTRANSPORT,"2 (C#ConstructionCost-ResCityProduction@ ResCityPower?StatBonusRegionLevel?UpgradeLine-Grid@ FilterAge@RequiredRegionLevel`@AIBuildWeightaCBuildingHealthMaxaCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 Building B_POWERGRID-"2 (C#ConstructionCost-ResCityProduction@ ResCityPower?StatBonusRegionLevel?UpgradeLine-Grid@ FilterAge@RequiredRegionLevel`@AIBuildWeightaCBuildingHealthMaxaCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 Building B_POWERGRID$"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-Paper-2-ReligiousText!?UpgradeLine-ReligiousScribe@DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-65 EntityPrefab'Improvements/B_TILEIMP_RELIGIOUSSCRIBEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget  TILE-16-516-5'Improvements/B_TILEIMP_RELIGIOUSSCRIBEB_TILEIMP_RELIGIOUSSCRIBE%"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-Paper-2-ReligiousText!?UpgradeLine-ReligiousScribe@DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-125 EntityPrefab'Improvements/B_TILEIMP_RELIGIOUSSCRIBEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuildingAutoDestroyOnNeutral Improvement BuildingNeutralAttackTarget" TILE-8-118-11'Improvements/B_TILEIMP_RELIGIOUSSCRIBEB_TILEIMP_RELIGIOUSSCRIBE&"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-8-198-19MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-11-1511-15MapTile MT_EMPTY7"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyT    MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-10-1410-14MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-11-2011-20MapTile MT_EMPTY("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-12-1912-19MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-23-423-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-23-623-6MapTile MT_EMPTY " RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyS    MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-22-422-4MapTile MT_EMPTY"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-16/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget& TILE-47-1047-10!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-1/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget( TILE-41-1141-11!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-8. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget& TILE-49-1149-11 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE"+A&ConstructionCost-ResImprovementPoints.@)WorkableConvertGoods-+CanMakeWine-2-Wine?UpgradeLine-WineryBImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-24* EntityPrefabImprovements/B_TILEIMP_VATSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-52-2052-20Improvements/B_TILEIMP_VATSB_TILEIMP_VATS"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-220 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget TILE-51-1051-10"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS ""h `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFM&(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-16#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 149th ArmyMultiTurnMoveTargetUndoMoveLocation38-9TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-38-1044-7Unit Markers/Unit_Combatant UNIT_MUSKETw ""EY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff1%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxpA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus StatCombatXP?MovedThisTurn ?CanUndoA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle ATempHealAmount SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 190th ArmyMultiTurnMoveTargetUndoMoveLocation48-12TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-49-1341-15Unit Markers/Unit_Combatant UNIT_MUSKET ""g `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buffff? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitle CombatPromotionBuff|Level_3_ATKff? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitle CombatPromotionBuff|Level_3_DEFM&(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusB StatCombatXP@@StatPromotionLevel?MovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND ?CanUndoMarkedAsNotIdle@ UndoCommand#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 209th ArmyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-8UndoMoveLocation41-8TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-41-737-12Unit Markers/Unit_Combatant UNIT_MUSKET "" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax0A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-16,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 220th ArmyMultiTurnMoveTargetUndoMoveLocation59-20TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetr TILE-60-2043-7Unit Markers/Unit_Combatant UNIT_KNIGHTx "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff5%(%C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus4B UndoCommand SpawnRegionMT_CITYCENTER-1,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_5;UnitMemberPrefab)Entities/Units/Army/Dragoon/Unit_Dragoon. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 221st ArmyMultiTurnMoveTargetUndoMoveLocation38-11TTrainableUnitDamageTakenSoundLine TypeLineTypeProjectile JaguarBuffCombatType:CT_Line CombatAttackType:CAT_ProjectileProjectileFiredSoundGunAttackSoundGunRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget" TILE-37-1240-11Unit Markers/Unit_Combatant UNIT_DRAGOON ""Q `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff7%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-8#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 203rd ArmyMultiTurnMoveTargetUndoMoveLocation40-6TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-40-547-13Unit Markers/Unit_Combatant UNIT_MUSKET;"s(@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth SpawnRegionMT_CITYCENTER-9>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged( TILE-54-1354-13 Building B_ENCAMPMENT"(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeightABuildingHealthMaxABuildingHealthD SpawnRegionMT_CITYCENTER-27UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-61-1161-11 BuildingB_PLAZA ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxHB StatMovementHBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleb SpawnRegionMT_CITYCENTER-19&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat;UnitMemberPrefab)Entities/Units/Navy/Carrack/Unit_Carrack. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 285th NavyMultiTurnMoveTargetTrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAttackBegunSoundCannonAIHint-ArmyUnitAIHint-Carrack Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-25-2425-24Unit Markers/Unit_Naval UNIT_CARRACK"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget* TILE-39-3439-34!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-25/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget, TILE-32-3132-31!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-110 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget TILE-47-3247-32"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS "7 (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight BBuildingHealthMax BBuildingHealth?StatBorderVision83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-158TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-2744-27 BuildingB_STONETOWERS "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax@A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-11,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 290th ArmyMultiTurnMoveTargetUndoMoveLocation38-38TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargett TILE-37-3944-33Unit Markers/Unit_Combatant UNIT_KNIGHT"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeFlour-2-Flour?UpgradeLine-Mill AImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-5* EntityPrefabImprovements/B_TILEIMP_MILLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-25-3425-34Improvements/B_TILEIMP_MILLB_TILEIMP_MILL"b (HC#ConstructionCost-ResCityProduction  AResCoin@ FilterAge?UpgradeLine-Bank@RequiredRegionLevel`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-13UpkeepCategory CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-1436-14 Building B_TREASURYQ ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus? StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 185th NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-3TrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-37-2237-22Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP"h!PAStatUnrestDelta?Game-Misc-UnrestFromNeedsCityUnrestBuff-Needsp!StatUnrestDelta?Game-Misc-UnrestFromNearbyCityCityUnrestBuff-NearCityu!@StatUnrestDelta?#Game-Misc-UnrestFromNumberOfCitiesCityUnrestBuff-CityCountv!StatUnrestDelta?!Game-Misc-UnrestFromSocialFabricCityUnrestBuff-SocialFabric RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?RegionalEfficiency?CityIsSubregionPILinkedCityCoordStateReligionPopulation!StateReligionPopulationFracStatUnrestDelta NeedAverage?NeedAverageUnmet,'CooldownHeat:TILEACTIONS-STANDARD_WORK?CityAttacksRemainingExpansionProgress-14-21pISpawnAtTypeLand IsWorkableExpansionProgress-13-21ExpansionProgress-13-22ExpansionProgress-14-20ExpansionProgress-14-22ExpansionProgress-15-21ExpansionProgress-15-22?TownInfluence-B_TOWN-415 WorkerSlot-0 WT_Empty EntityNameOutpostE  MT_CITYCENTER-12KMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTileOutpost  TILE-14-2114-21MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-14-2214-22MapTile MT_EMPTY" RevealRadius?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-15-2115-21MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-15-2215-22MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-10-3010-30MapTile MT_EMPTY""2 RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-45 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-10-3110-31MapTile MT_EMPTY;"!_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-30*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameMorpeth Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFalloutZ TILE-10-3110-31 BuildingB_TOWN"4& NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-BuffResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff? SpecLevel?StatAirUnitCapacity ResCoin50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-30) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_1 !SpecPromote-B_TOWNSPEC_DEFAULT_2 EvaluateActionForPredictedYieldTownSpecialization TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazedZ TILE-10-3110-12"Towns/B_TOWNSPEC_DEFAULT_1-MODERNB_TOWNSPEC_DEFAULT" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-30. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget* TILE-10-2610-26 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINEc"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValuepCNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-302 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget TILE-11-2811-28$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLERK"= (C#ConstructionCost-ResCityProductionAResCityProduction@ResDomainEngineering?ResCityPowerRequired@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-30UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-2710-27 BuildingB_ASSEMBLYLINE"1 +B&ConstructionCost-ResImprovementPoints @ResCoin@@WorkableResCoin"?WorkableResDomainExploration?CoastalTownBonusValue@UpgradeLine-Docks?DefaultBonusValueCNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-30, EntityPrefabImprovements/B_TILEIMP_HARBORUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode DocksPresentHarborPresentSetSpawnCoordFirstBuildSetSpawnCoord"BuildRequirementTag-WaterMovement-BuildRequirementMovementTypeAdjacent-MT_LandCoastalTownBonusImprovementCategory-Gather FaceShoreDocks Improvement BuildingNeutralAttackTarget TILE-11-2711-27Improvements/B_TILEIMP_HARBORB_TILEIMP_HARBORc"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValue4CNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-302 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget TILE-10-2810-28$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLER""(HB#ConstructionCost-ResCityProduction? RevealRadius*%StatUnrestGenerationInEnemyTerritory?DeployedGoods-ArtWorkHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppressionBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMoveArmyGuardStatus? IsDeployedPI DeployedTile1,CooldownHeat:UNITACTIONS-ARTIST_DEPLOY_CITY SpawnRegionMT_CITYCENTER-304UseAction-100%UNITACTIONS-ARTIST_CULTURAL_MOVEMENT.UseAction-101UNITACTIONS-ARTIST_DEPLOY_CITYAUnitMemberPrefab/Entities/Units/NonBuildable/Artist/Unit_Artist. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 226th ArmyMultiTurnMoveTarget EnterPeacefulTerritory NonCombatantTagAIBehavior-BT_Artist NonStackingArtistCanDoCulturalMovement CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget10-27Unit Markers/Unit_Civilian UNIT_ARTIST""T#? 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 235th ArmyMultiTurnMoveTargetContainedByUnitIDUndoMoveLocation61-33 EnterPeacefulTerritory NonCombatantTagAIBehavior-BT_Envoy!GameDataKillAtZero-ActionCharges NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget10-27Unit Markers/Unit_Civilian UNIT_ENVOY`"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValueRCNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-02 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget TILE-32-532-5$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLER"9 %HB ConstructionCost-ResSpecialists(@#WorkableConvertGoods-Paper-2-Books?ResCityPowerRequired@@UpgradeLine-PrintingPress?ExtraWorkerSlots;DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-05 EntityPrefab'Improvements/B_TILEIMP_PUBLISHINGHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget TILE-29-429-4'Improvements/B_TILEIMP_PUBLISHINGHOUSEB_TILEIMP_PUBLISHINGHOUSE\"D +HB&ConstructionCost-ResImprovementPoints'@@"WorkableConvertGoods-Logs-3-Paper @WorkableResDomainDiplomacy?ResCityPowerRequired"?WorkableResCityPowerRequired?ExtraWorkerSlots@@UpgradeLine-Papermaker9DImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-02 EntityPrefab$Improvements/B_TILEIMP_PAPERFACTORYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-WoodworkFactory Improvement BuildingNeutralAttackTarget TILE-30-330-3$Improvements/B_TILEIMP_PAPERFACTORYB_TILEIMP_PAPERFACTORY "9 %HB ConstructionCost-ResSpecialists(@#WorkableConvertGoods-Paper-2-Books?ResCityPowerRequired@@UpgradeLine-PrintingPress?ExtraWorkerSlots;DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-125 EntityPrefab'Improvements/B_TILEIMP_PUBLISHINGHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget TILE-13-2113-21'Improvements/B_TILEIMP_PUBLISHINGHOUSEB_TILEIMP_PUBLISHINGHOUSEK"= (C#ConstructionCost-ResCityProductionAResCityProduction@ResDomainEngineering?ResCityPowerRequired@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_ASSEMBLYLINE" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? 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UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 230th NavyMultiTurnMoveTargetUndoMoveLocation33-22 CapitalShipTrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMetalBoatRoutedSoundBoatDestroyedSoundShipsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-34-2223-18Unit Markers/Unit_NavalUNIT_BATTLESHIP" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-26-1726-17MapTile MT_EMPTYJ"= (C#ConstructionCost-ResCityProductionAResCityProduction@ResDomainEngineering?ResCityPowerRequired@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_ASSEMBLYLINER"(C#ConstructionCost-ResCityProductionAResCityExpansionPoints@@UpgradeLine-CapMonument@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-89TriggerOnSelfBuild%TECHAGE6-MONUMENT_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDINGH CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged TILE-47-1347-13 BuildingB_NATIONALLANDMARK~"1 +B&ConstructionCost-ResImprovementPoints @ResCoin@@WorkableResCoin"?WorkableResDomainExploration?CoastalTownBonusValue@UpgradeLine-Docks?DefaultBonusValueCNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18, EntityPrefabImprovements/B_TILEIMP_HARBORUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode DocksPresentHarborPresentSetSpawnCoordFirstBuildSetSpawnCoord"BuildRequirementTag-WaterMovement-BuildRequirementMovementTypeAdjacent-MT_LandCoastalTownBonusImprovementCategory-Gather FaceShoreDocks Improvement BuildingNeutralAttackTarget TILE-63-863-8Improvements/B_TILEIMP_HARBORB_TILEIMP_HARBOR("v(HB#ConstructionCost-ResCityProduction@ResDomainGovernment@UpgradeLine-CityGov@@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKf SpawnRegionMT_CITYCENTER-24UpkeepCategory CAPBUILDING SpawnedFromMT_CITYCENTER-24< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-52-1952-19 BuildingB_HISTORICALCAPITAL_3?"1 (C#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION AResCoin@UpgradeLine-Bank@RequiredRegionLevel@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-18UpkeepCategory CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged TILE-57-957-9 BuildingB_CENTRALBANK! ""R `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffY&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatMovement BStatMovementMaxA StatAttack(B StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus A UndoCommand SpawnRegionMT_CITYCENTER-16 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 260th ArmyMultiTurnMoveTargetUndoMoveLocation43-16.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetD TILE-42-1644-7Unit Markers/Unit_CombatantUNIT_EXPLORER("M(B#ConstructionCost-ResCityProductionAStatUnrestSuppression@UpgradeLine-Walls@@ FilterAge`@AIBuildWeight BBuildingHealthMax BBuildingHealthy SpawnRegionMT_CITYCENTER-101CityBuildingDefenders-0UNIT_STONEFORTIFICATIONUpkeepCategory CAPBUILDINGpNoBuildingDamageSpartansFortifications AIHint-Wall Building CityBuildingCityBuildingConstructed CanBeSieged& TILE-39-539-5 Building B_STONEWALLS"A(C#ConstructionCost-ResCityProduction  AResCoin?ResCityLuxury@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 BuildingB_PERFUMESHOPB"+B&ConstructionCost-ResImprovementPoints @ResCoin@@WorkableResCoin"?WorkableResDomainExploration?CoastalTownBonusValue@UpgradeLine-Docks?DefaultBonusValue0ANoCS_RotationAround-Y SpawnRegionMT_CITYCENTER-10, EntityPrefabImprovements/B_TILEIMP_HARBORUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode DocksPresentHarborPresentSetSpawnCoordFirstBuildSetSpawnCoord"BuildRequirementTag-WaterMovement-BuildRequirementMovementTypeAdjacent-MT_LandCoastalTownBonusImprovementCategory-Gather FaceShoreDocks Improvement BuildingNeutralAttackTarget TILE-39-439-4Improvements/B_TILEIMP_HARBORB_TILEIMP_HARBOR ""R `̌? 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StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff2%(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-25#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 353rd ArmyMultiTurnMoveTargetUndoMoveLocation28-36TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget@ TILE-29-3731-31Unit Markers/Unit_CombatantUNIT_ARQUEBUS"i (B#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Library@@RequiredRegionLevel@@ FilterAge`@AIBuildWeight\BBuildingHealthMax\BBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-7UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-34-3534-35 Building B_LIBRARY" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-117 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTargetb TILE-44-3244-32)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-77 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTargetd TILE-36-3436-34)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATION"+B&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Paper-1-Books@UpgradeLine-PrintingPress;DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-53 EntityPrefab%Improvements/B_TILEIMP_PRINTINGPRESSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget  TILE-27-3027-30%Improvements/B_TILEIMP_PRINTINGPRESSB_TILEIMP_PRINTINGPRESS" +A&ConstructionCost-ResImprovementPoints7@2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood@ResCityHousing?FarmTownBonusValue?AIBuildWeight@UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-27 EntityPrefab)Improvements/B_TILEIMP_MIGRANTPLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-MigrantPlantation Improvement BuildingNeutralAttackTargetf TILE-39-2939-29)Improvements/B_TILEIMP_MIGRANTPLANTATIONB_TILEIMP_MIGRANTPLANTATIONi ""7 `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF8%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 141st ArmyMultiTurnMoveTargetTrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget@ TILE-19-3219-32Unit Markers/Unit_Combatant UNIT_MUSKET "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFq&(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-11#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 362nd ArmyMultiTurnMoveTargetContainedByUnitIDTrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetB TILE-49-2349-23Unit Markers/Unit_Combatant UNIT_MUSKETi ""7 `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF8%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 119th ArmyMultiTurnMoveTargetTrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetD TILE-20-3120-31Unit Markers/Unit_Combatant UNIT_MUSKET" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-28CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-19-2719-27MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-28CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-18-2718-27MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-28CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-18-2818-28MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-28CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-19-3019-30MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-46-2246-22MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-46-2346-23MapTile MT_EMPTY"(B#ConstructionCost-ResCityProduction@ResDomainGovernment?ResDomainDiplomacy@@UpgradeLine-CityGov@@ FilterAge`@AIBuildWeight,BBuildingHealthMax,BBuildingHealth SpawnRegionMT_CITYCENTER-19GSourceOverlayImageName/UI/Icons/NationalSpirit/NSIconSmall-GOVKINGDOMBSourceOverlayTooltip,DomainSpecialization-GOVKINGDOM-DisplayNameUpkeepCategory CAPBUILDINGGovernmentCapital CapitalAge3AIHint-SeatOfPowerAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-25-2525-25 BuildingB_SEATOFPOWER "" ?̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-BuffJD@@9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender?'NATURE-KNOWNTERRAIN_UNITBUFF-CardTitle&NATURE-KNOWNTERRAIN_UNITBUFF-0-0-Buff'(4B#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@ ObsoleteAge@ FilterAge4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna>9CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_DefenderC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand SpawnRegionMT_CITYCENTER-11#LeaderPromotionTypeUNIT_LEADER_4OUnitMemberPrefab=Entities/Units/Army/CrossbowMercenary/Unit_CrossbowMercenary. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 336th ArmyMultiTurnMoveTargetUndoMoveLocation44-32_TrainableUnit TypeRanged MercenaryCombatTargetingRandom PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileProjectileFiredSoundCrossbowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetd TILE-44-3344-33Unit Markers/Unit_CombatantUNIT_MERCCROSSBOW="< (B#ConstructionCost-ResCityProduction@ResCityProduction?StatExportSlotCount?UpgradeLine-Warehouses@RequiredRegionLevel@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-5UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-26-3126-31 Building B_STORES ""l `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff]%(RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-2&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 269th NavyMultiTurnMoveTargetTrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-36-2836-28Unit Markers/Unit_NavalUNIT_BOMBVESSEL"+B&ConstructionCost-ResImprovementPointsAResCitySanitationAWorkableResCitySanitation-@(WorkableConvertGoods-Waste-4-Fertilizer@UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-0/ EntityPrefab!Improvements/B_TILEIMP_TRASHHEAPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget TILE-25-525-5!Improvements/B_TILEIMP_TRASHHEAPB_TILEIMP_TRASHHEAPc"Z (C#ConstructionCost-ResCityProduction?ResCityPowerRequiredAResCityProduction@@StatExportSlotCount@@UpgradeLine-Warehouses@ FilterAge@RequiredRegionLevel`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-30UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-2710-27 BuildingB_CONTAINERYARD"E(HC#ConstructionCost-ResCityProduction?ResDomainWarfare @ResCoin@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDINGLBarracksPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 Building B_MERCHALLR "" ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF*%(C#ConstructionCost-ResCityProductionAUpkeep-ResCoinHB StatHealthHBStatHealthMax B StatCommand BStatCommandMax StatMovementpBStatMovementMaxB StatAttackB StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+WarshippBStatStrategicPower@StatStrategicTargets@@ RevealRadius"@@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax@A StatCombatXP?StatPromotionLevelC SpawnTurn?HasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatusHB UndoCommand SpawnRegionMT_CITYCENTER-4&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE;UseAction-100,UNITACTIONS-SIEGE_DAMAGEDEFENSES_LONGRANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/Battleship/Unit_Battleship. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 229th NavyMultiTurnMoveTarget54-32UndoMoveLocation56-33 CapitalShipTrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMetalBoatRoutedSoundBoatDestroyedSoundShipsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-55-3323-18Unit Markers/Unit_NavalUNIT_BATTLESHIP"D(HC#ConstructionCost-ResCityProduction?ResDomainWarfare @ResCoin@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDINGLBarracksPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 Building B_MERCHALL:"M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-30-530-5MapTile MT_EMPTY"E(HC#ConstructionCost-ResCityProduction?ResDomainWarfare @ResCoin@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-24UpkeepCategory CAPBUILDINGLBarracksPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-52-1952-19 Building B_MERCHALL"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-220 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTargetD TILE-54-954-9"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKSZ")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-181 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-57-757-7#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP ""m `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff]%(RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-18&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 261st NavyMultiTurnMoveTargetTrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-63-863-8Unit Markers/Unit_NavalUNIT_BOMBVESSEL"B(C#ConstructionCost-ResCityProduction  AResCoin?ResCityLuxury@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 BuildingB_PERFUMESHOP"v$ (C#ConstructionCost-ResCityProductionpAResCitySanitation?StatBonusRegionLevel@ FilterAge @UpgradeLine-CitySanitation`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-40-1140-11 Building B_WATERWORKS" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-36-1036-10MapTile MT_EMPTY " & @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffpAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$@NS_AdjcentMineBonusCount?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-1-Buff*$@NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-2-Buff("@@NS_FakeMiningTownLevel?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-3-Buff*$@@NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-0-Buff#@ResCityProduction?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-1-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-18) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_MINE_4 EvaluateActionForPredictedYieldTownSpecialization(AITownSpecializationMatch-MineTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed  TILE-61-910-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_MINE_3e"& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$@@NS_AdjcentFarmBonusCount?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-1-Buff*$@@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-2-Buff*$@@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-3-BuffA ResCityFood?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-4-Buffz @@ SpecLevel?StatAirUnitCapacity ResCoin ResCityFood50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-18) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_FARM_4 EvaluateActionForPredictedYieldTownSpecialization FarmTown(AITownSpecializationMatch-FarmTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-59-1010-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_FARM_3"& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffpAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff,&@@NS_AdjcentLumberBonusCount?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-1-Buff,&@@NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-2-Buff,&@@NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-3-Buff#AResCityProduction?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-4-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration4/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-16) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_LUMBER_4 EvaluateActionForPredictedYieldTownSpecialization*AITownSpecializationMatch-LumberTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-43-610-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_LUMBER_39"& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffpAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff@@ SpecLevel?StatAirUnitCapacity ResCoin50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-1) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 !SpecPromote-B_TOWNSPEC_DEFAULT_4 EvaluateActionForPredictedYieldTownSpecialization TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-45-1210-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_DEFAULT_3"& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff,&?NS_AdjcentLumberBonusCount?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-1-Buff,&?NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-2-Buff,&@@NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-3-Buff#@@ResCityProduction?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-4-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration4/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-16) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_LUMBER_4 EvaluateActionForPredictedYieldTownSpecialization*AITownSpecializationMatch-LumberTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-46-810-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_LUMBER_3 " & @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$?NS_AdjcentMineBonusCount?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-1-Buff*$?NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-2-Buff("@@NS_FakeMiningTownLevel?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-3-Buff*$@@NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-0-Buff#@@ResCityProduction?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-1-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-8) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_MINE_4 EvaluateActionForPredictedYieldTownSpecialization(AITownSpecializationMatch-MineTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-45-1510-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_MINE_3 " & @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$@NS_AdjcentMineBonusCount?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-1-Buff*$@NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-2-Buff("@@NS_FakeMiningTownLevel?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-3-Buff*$@@NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-0-Buff#@ResCityProduction?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-1-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-1) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_MINE_4 EvaluateActionForPredictedYieldTownSpecialization(AITownSpecializationMatch-MineTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-41-1310-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_MINE_3d"& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$@NS_AdjcentFarmBonusCount?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-1-Buff*$@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-2-Buff*$@@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-3-Buff@ ResCityFood?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-4-Buffz @@ SpecLevel?StatAirUnitCapacity ResCoin ResCityFood50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-8) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_FARM_4 EvaluateActionForPredictedYieldTownSpecialization FarmTown(AITownSpecializationMatch-FarmTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-49-1310-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_FARM_3e"& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-Buff@AResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$@NS_AdjcentFarmBonusCount?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-1-Buff*$@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-2-Buff*$@@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-3-Buff@ ResCityFood?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-4-Buffz @@ SpecLevel?StatAirUnitCapacity ResCoin ResCityFood50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-24) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_FARM_4 EvaluateActionForPredictedYieldTownSpecialization FarmTown(AITownSpecializationMatch-FarmTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed  TILE-52-1710-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_FARM_3 ""m `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff]%(RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-15&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 310th NavyMultiTurnMoveTargetTrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-45-2845-28Unit Markers/Unit_NavalUNIT_BOMBVESSEL"+0B&ConstructionCost-ResImprovementPoints@@ResCityEducation@WorkableResCityEducation@UpgradeLine-PublicSchool?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-112 EntityPrefab$Improvements/B_TILEIMP_PUBLICSCHOOLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget& TILE-47-3747-37$Improvements/B_TILEIMP_PUBLICSCHOOLB_TILEIMP_PUBLICSCHOOL" +A&ConstructionCost-ResImprovementPoints2@-WorkableConvertGoods-+CanMakeWine-2-FineWine@UpgradeLine-WineryBImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-7, EntityPrefabImprovements/B_TILEIMP_WINERYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget  TILE-36-3636-36Improvements/B_TILEIMP_WINERYB_TILEIMP_WINERY"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-5/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargeth TILE-26-3026-30!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2 ""eY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffU%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@ StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 362nd ArmyMultiTurnMoveTargetContainedByUnitIDTrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetF TILE-49-2349-23Unit Markers/Unit_Combatant UNIT_MUSKETj ""8 `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF8%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 256th ArmyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-11TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetH TILE-47-3847-38Unit Markers/Unit_Combatant UNIT_MUSKET ""i `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFM&(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevel?MovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND ?CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-11#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 178th ArmyMultiTurnMoveTargetUndoMoveLocation29-37TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetJ TILE-30-3729-36Unit Markers/Unit_Combatant UNIT_MUSKETF "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff!(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-11&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 346th NavyMultiTurnMoveTargetTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget. TILE-47-3147-31Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff'(RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMax StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus A UndoCommand SpawnRegionMT_CITYCENTER-2&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 355th NavyMultiTurnMoveTargetUndoMoveLocation28-23TrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-27-2436-27Unit Markers/Unit_NavalUNIT_BOMBVESSEL"? ResCityFood?)RITUALHUNTERS-SALT_CURING_BUFF-CardTitle(RITUALHUNTERS-SALT_CURING_BUFF-0-0-Buff ?ResCityHousing?+GOVIMPERIALDYNASTY-FENGSHUI_BUFF-CardTitle*GOVIMPERIALDYNASTY-FENGSHUI_BUFF-0-0-Buff+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue ResCityFood83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-3+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget6 TILE-44-1944-19Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE"e +HB&ConstructionCost-ResImprovementPoints@WorkableResCityProduction"@WorkableResImprovementPoints@ResCityPowerRequired?ExtraWorkerSlots?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKM SpawnRegionMT_CITYCENTER-68 EntityPrefab*Improvements/B_TILEIMP_DISTRIBUTIONCENTERJSourceOverlayImageName2UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATIONESourceOverlayTooltip/DomainSpecialization-MODERNIZATION-DisplayNameUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-GatherNoWorkerAssignmentOnCreationAIHint-DistributionCenter Improvement BuildingNeutralAttackTarget TILE-10-610-6*Improvements/B_TILEIMP_DISTRIBUTIONCENTERB_TILEIMP_DISTRIBUTIONCENTER"e +HB&ConstructionCost-ResImprovementPoints@WorkableResCityProduction"@WorkableResImprovementPoints@ResCityPowerRequired?ExtraWorkerSlots?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKM SpawnRegionMT_CITYCENTER-68 EntityPrefab*Improvements/B_TILEIMP_DISTRIBUTIONCENTERJSourceOverlayImageName2UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATIONESourceOverlayTooltip/DomainSpecialization-MODERNIZATION-DisplayNameUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-GatherNoWorkerAssignmentOnCreationAIHint-DistributionCenter Improvement BuildingNeutralAttackTarget TILE-13-613-6*Improvements/B_TILEIMP_DISTRIBUTIONCENTERB_TILEIMP_DISTRIBUTIONCENTER" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-6. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget, TILE-13-1113-11 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE" +B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_MINE?MineTownBonusValue@UpgradeLine-MineCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-6. EntityPrefab Improvements/B_TILEIMP_DEEPMINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementBuildRequirementTag-HillsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget. TILE-14-1314-13 Improvements/B_TILEIMP_DEEPMINEB_TILEIMP_DEEPMINE"f +HB&ConstructionCost-ResImprovementPoints@WorkableResCityProduction"@WorkableResImprovementPoints@ResCityPowerRequired?ExtraWorkerSlots?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKN SpawnRegionMT_CITYCENTER-128 EntityPrefab*Improvements/B_TILEIMP_DISTRIBUTIONCENTERJSourceOverlayImageName2UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATIONESourceOverlayTooltip/DomainSpecialization-MODERNIZATION-DisplayNameUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-GatherNoWorkerAssignmentOnCreationAIHint-DistributionCenter Improvement BuildingNeutralAttackTarget TILE-8-148-14*Improvements/B_TILEIMP_DISTRIBUTIONCENTERB_TILEIMP_DISTRIBUTIONCENTER"f +HB&ConstructionCost-ResImprovementPoints@WorkableResCityProduction"@WorkableResImprovementPoints@ResCityPowerRequired?ExtraWorkerSlots?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKN SpawnRegionMT_CITYCENTER-128 EntityPrefab*Improvements/B_TILEIMP_DISTRIBUTIONCENTERJSourceOverlayImageName2UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATIONESourceOverlayTooltip/DomainSpecialization-MODERNIZATION-DisplayNameUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-GatherNoWorkerAssignmentOnCreationAIHint-DistributionCenter Improvement BuildingNeutralAttackTarget TILE-7-167-16*Improvements/B_TILEIMP_DISTRIBUTIONCENTERB_TILEIMP_DISTRIBUTIONCENTERY"(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-01 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-30-530-5#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"e +HB&ConstructionCost-ResImprovementPoints@WorkableResCityProduction"@WorkableResImprovementPoints@ResCityPowerRequired?ExtraWorkerSlots?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKM SpawnRegionMT_CITYCENTER-08 EntityPrefab*Improvements/B_TILEIMP_DISTRIBUTIONCENTERJSourceOverlayImageName2UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATIONESourceOverlayTooltip/DomainSpecialization-MODERNIZATION-DisplayNameUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-GatherNoWorkerAssignmentOnCreationAIHint-DistributionCenter Improvement BuildingNeutralAttackTarget TILE-28-728-7*Improvements/B_TILEIMP_DISTRIBUTIONCENTERB_TILEIMP_DISTRIBUTIONCENTER"e +HB&ConstructionCost-ResImprovementPoints@WorkableResCityProduction"@WorkableResImprovementPoints@ResCityPowerRequired?ExtraWorkerSlots?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKM SpawnRegionMT_CITYCENTER-08 EntityPrefab*Improvements/B_TILEIMP_DISTRIBUTIONCENTERJSourceOverlayImageName2UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATIONESourceOverlayTooltip/DomainSpecialization-MODERNIZATION-DisplayNameUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-GatherNoWorkerAssignmentOnCreationAIHint-DistributionCenter Improvement BuildingNeutralAttackTarget  TILE-26-426-4*Improvements/B_TILEIMP_DISTRIBUTIONCENTERB_TILEIMP_DISTRIBUTIONCENTER"9 %HB ConstructionCost-ResSpecialists(@#WorkableConvertGoods-Paper-2-Books?ResCityPowerRequired@@UpgradeLine-PrintingPress?ExtraWorkerSlots;DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-65 EntityPrefab'Improvements/B_TILEIMP_PUBLISHINGHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget TILE-14-314-3'Improvements/B_TILEIMP_PUBLISHINGHOUSEB_TILEIMP_PUBLISHINGHOUSE"9 %HB ConstructionCost-ResSpecialists(@#WorkableConvertGoods-Paper-2-Books?ResCityPowerRequired@@UpgradeLine-PrintingPress?ExtraWorkerSlots;DImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-45 EntityPrefab'Improvements/B_TILEIMP_PUBLISHINGHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget  TILE-19-1119-11'Improvements/B_TILEIMP_PUBLISHINGHOUSEB_TILEIMP_PUBLISHINGHOUSE"e +HB&ConstructionCost-ResImprovementPoints@WorkableResCityProduction"@WorkableResImprovementPoints@ResCityPowerRequired?ExtraWorkerSlots?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKM SpawnRegionMT_CITYCENTER-48 EntityPrefab*Improvements/B_TILEIMP_DISTRIBUTIONCENTERJSourceOverlayImageName2UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATIONESourceOverlayTooltip/DomainSpecialization-MODERNIZATION-DisplayNameUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-GatherNoWorkerAssignmentOnCreationAIHint-DistributionCenter Improvement BuildingNeutralAttackTarget  TILE-19-1819-18*Improvements/B_TILEIMP_DISTRIBUTIONCENTERB_TILEIMP_DISTRIBUTIONCENTER"e +HB&ConstructionCost-ResImprovementPoints@WorkableResCityProduction"@WorkableResImprovementPoints@ResCityPowerRequired?ExtraWorkerSlots?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKM SpawnRegionMT_CITYCENTER-48 EntityPrefab*Improvements/B_TILEIMP_DISTRIBUTIONCENTERJSourceOverlayImageName2UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATIONESourceOverlayTooltip/DomainSpecialization-MODERNIZATION-DisplayNameUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-GatherNoWorkerAssignmentOnCreationAIHint-DistributionCenter Improvement BuildingNeutralAttackTarget TILE-23-1623-16*Improvements/B_TILEIMP_DISTRIBUTIONCENTERB_TILEIMP_DISTRIBUTIONCENTER"+B&ConstructionCost-ResImprovementPointsAResCityHousing@ GoodsWaste AWorkableResCoin@UpgradeLine-Apartment?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-0/ EntityPrefab!Improvements/B_TILEIMP_WORKHOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget TILE-25-625-6!Improvements/B_TILEIMP_WORKHOUSEB_TILEIMP_WORKHOUSE" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-11-3111-31MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-10-3210-32MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-11-3211-32MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-9-329-32MapTile MT_EMPTY"> ResCulture?8PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-CardTitle7PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-0-0-BuffP (D#ConstructionCost-ResCityProduction? ResCulture? ResKnowledge#@ResCityFaith-{PlayerReligion}@ResCityIdeology@@UpgradeLine-CATHEDRALA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-12DReligionRenameFormat.Game-Misc-ReligionRenameFormat-NationalTempleUpkeepCategory CAPBUILDING RequireReligionReligiousStructureReligionNameOverrideTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_NATIONALTEMPLE" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-12-2212-22MapTile MT_EMPTY"> ResCulture?8PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-CardTitle7PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-0-0-BuffP (D#ConstructionCost-ResCityProduction? ResCulture? ResKnowledge#@ResCityFaith-{PlayerReligion}@ResCityIdeology@@UpgradeLine-CATHEDRALA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4DReligionRenameFormat.Game-Misc-ReligionRenameFormat-NationalTempleUpkeepCategory CAPBUILDING RequireReligionReligiousStructureReligionNameOverrideTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_NATIONALTEMPLE" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-18-1818-18MapTile MT_EMPTY'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-17-1817-18MapTile MT_EMPTY"> ResCulture?8PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-CardTitle7PLAYERACTIONS-SECULAR_FAITH_REPLACEMENT_SMALL-0-0-BuffP (D#ConstructionCost-ResCityProduction? ResCulture? ResKnowledge#@ResCityFaith-{PlayerReligion}@ResCityIdeology@@UpgradeLine-CATHEDRALA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-0DReligionRenameFormat.Game-Misc-ReligionRenameFormat-NationalTempleUpkeepCategory CAPBUILDING RequireReligionReligiousStructureReligionNameOverrideTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_NATIONALTEMPLE" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-29-829-8MapTile MT_EMPTYA"< (C#ConstructionCost-ResCityProduction@AResCityProduction@StatExportSlotCount@UpgradeLine-Warehouses@ FilterAge@RequiredRegionLevel`@AIBuildWeight%CBuildingHealthMax%CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-8UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-47-1347-13 Building B_WAREHOUSES; ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff!(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-1&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 242nd NavyMultiTurnMoveTargetTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget0 TILE-38-1238-12Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFK&(C#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxpB StatMovementpBStatMovementMaxB StatAttack4B StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn CanUndopB UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-1,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_7EUnitMemberPrefab3Entities/Units/Army/MountedRifle/Unit_MountedRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 230th ArmyMultiTurnMoveTargetUndoMoveLocation40-14\TrainableUnit TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundGunDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-40-1539-16Unit Markers/Unit_CombatantUNIT_MOUNTEDRIFLE "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF'(C#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxpB StatMovementpBStatMovementMaxB StatAttack4B StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle B UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-1,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_7EUnitMemberPrefab3Entities/Units/Army/MountedRifle/Unit_MountedRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 278th ArmyMultiTurnMoveTargetUndoMoveLocation57-19ContainedByUnitID\TrainableUnit TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundGunDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-59-2053-14Unit Markers/Unit_CombatantUNIT_MOUNTEDRIFLE "" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff82?'CombatMod-StatAttack-Target:+Barbarian?0PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-CardTitle/PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Barbarian?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-0-Buff93?(CombatMod-StatDefense-Target:+Megafauna?!GOVBAND-VIGILANCE_BUFF-CardTitle GOVBAND-VIGILANCE_BUFF-0-1-Buff%?RazeValueMultiplier?$RAIDER-OUTRIDERS_UNITBUFF-CardTitle#RAIDER-OUTRIDERS_UNITBUFF-0-0-Buff:4?)CombatMod-StatAttack-Target:+TypeMilitia?*GOVKINGDOM-BENDTHEKNEE_UNITBUFF-CardTitle)GOVKINGDOM-BENDTHEKNEE_UNITBUFF-0-0-Buff'(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMax A StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatuspA UndoCommand SpawnRegionMT_CITYCENTER-18,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 253rd ArmyMultiTurnMoveTargetUndoMoveLocation50-11TrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-49-1257-9Unit Markers/Unit_Combatant UNIT_KNIGHT ""l `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff]%(RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-1&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 242nd NavyMultiTurnMoveTargetTrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-38-1238-12Unit Markers/Unit_NavalUNIT_BOMBVESSEL"(B#ConstructionCost-ResCityProduction@ResDomainGovernment?ResDomainDiplomacy@@UpgradeLine-CityGov@@ FilterAge`@AIBuildWeight,BBuildingHealthMax,BBuildingHealth SpawnRegionMT_CITYCENTER-9GSourceOverlayImageName/UI/Icons/NationalSpirit/NSIconSmall-GOVKINGDOMBSourceOverlayTooltip,DomainSpecialization-GOVKINGDOM-DisplayNameUpkeepCategory CAPBUILDINGGovernmentCapital CapitalAge3AIHint-SeatOfPowerAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-54-1354-13 BuildingB_SEATOFPOWERL"= (aC#ConstructionCost-ResCityProduction?ResDomainEngineering@ResImprovementPointsAResCityProduction@UpgradeLine-CityWorks@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-25UpkeepCategory CAPBUILDINGLWorkshopPresent Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 BuildingB_GRANDWORKSHOP="< (B#ConstructionCost-ResCityProduction@ResCityProduction?StatExportSlotCount?UpgradeLine-Warehouses@RequiredRegionLevel@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-7UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-34-3534-35 Building B_STORESH"N (C#ConstructionCost-ResCityProduction?ResDomainWarfare? 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CityIsVassal!pAStatVassalIntegrationNeeded?StatVassalProsperity AStatVassalIntegration?CityAttacksRemainingyAReligionPoints-SECULARrh?PopulationGrowth ?ExpansionProgress-23-39 ?ExpansionProgress-22-39 ?ExpansionProgress-22-40 ?ExpansionProgress-23-42 ?ExpansionProgress-22-41 ?ExpansionProgress-25-39 ?ExpansionProgress-24-38 ?ExpansionProgress-24-42 ?ExpansionProgress-25-42 ?ExpansionProgress-26-40 ?ExpansionProgress-26-39 ?ExpansionProgress-26-41"?ResCityFakeImprovementPoints@ResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMax"Z@ReligionPoints-TestReligion2,yA'ReligionPtsPrevTurnSnapshot_6_-SECULAR2Z@-ReligionPtsPrevTurnSnapshot_6_-TestReligion2)[B$ReligionPtsPrevTurnSnapshot_6_-NONE,yA'ReligionPtsPrevTurnSnapshot_0_-SECULAR2Z@-ReligionPtsPrevTurnSnapshot_0_-TestReligion2)[B$ReligionPtsPrevTurnSnapshot_0_-NONE,yA'ReligionPtsPrevTurnSnapshot_1_-SECULAR2Z@-ReligionPtsPrevTurnSnapshot_1_-TestReligion2)[B$ReligionPtsPrevTurnSnapshot_1_-NONE,TA'ReligionPtsPrevTurnSnapshot_2_-SECULAR2AЖ@-ReligionPtsPrevTurnSnapshot_2_-TestReligion2)'qB$ReligionPtsPrevTurnSnapshot_2_-NONE,TA'ReligionPtsPrevTurnSnapshot_3_-SECULAR2AЖ@-ReligionPtsPrevTurnSnapshot_3_-TestReligion2)'qB$ReligionPtsPrevTurnSnapshot_3_-NONEReligionPoints-NONE+TA&ReligionPtsPrevTurnCurrent_6_-SECULAR1AЖ@,ReligionPtsPrevTurnCurrent_6_-TestReligion2('qB#ReligionPtsPrevTurnCurrent_6_-NONE+TA&ReligionPtsPrevTurnCurrent_0_-SECULAR1AЖ@,ReligionPtsPrevTurnCurrent_0_-TestReligion2('qB#ReligionPtsPrevTurnCurrent_0_-NONE+TA&ReligionPtsPrevTurnCurrent_1_-SECULAR1AЖ@,ReligionPtsPrevTurnCurrent_1_-TestReligion2('qB#ReligionPtsPrevTurnCurrent_1_-NONE+%A&ReligionPtsPrevTurnCurrent_2_-SECULAR147@,ReligionPtsPrevTurnCurrent_2_-TestReligion2(B#ReligionPtsPrevTurnCurrent_2_-NONE+%A&ReligionPtsPrevTurnCurrent_3_-SECULAR147@,ReligionPtsPrevTurnCurrent_3_-TestReligion2(B#ReligionPtsPrevTurnCurrent_3_-NONE TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityName EcbatanaNoCS_PrefabAppend-MODERN< MT_CITYCENTER-35:MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTargetF TILE-24-4024-40MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-35CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-23-4023-40MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-35CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-23-4123-41MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-35CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-24-3924-39MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-35CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-24-4124-41MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-35CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-25-4025-40MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-35CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-25-4125-41MapTile MT_EMPTY "* @ ResCityFood?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-0-Buff ?ResCityHousing?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-1-Buff#?ResCitySanitation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-2-Buff"?ResCityEducation?'GOVKINGDOM-BASE_BUILDINGBUFF-CardTitle&GOVKINGDOM-BASE_BUILDINGBUFF-0-3-Buff? 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StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? 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GoodsWaste?FarmTownBonusValue@UpgradeLine-PastureICImprovementSort?DefaultBonusValue SpawnRegionMT_CITYCENTER-26+ EntityPrefabImprovements/B_TILEIMP_RANCHUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-PastureGoodIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-Gather AIHint-RanchRanch Improvement BuildingNeutralAttackTarget TILE-50-2250-22Improvements/B_TILEIMP_RANCHB_TILEIMP_RANCHi"H+@&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_HUNT>AIBuildWeight&@!AIWeightAdjustOnImprovementCountRCImprovementSort?DefaultBonusValue-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-31 EntityPrefab#Improvements/B_TILEIMP_HUNTINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+ScrublandImprovementsIgnoreTerrainWorkerCodeImprovementCategory-GatherTheRitualHuntKeenEyeRuralAIHint-HuntingCampAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget8 TILE-42-2142-21#Improvements/B_TILEIMP_HUNTINGCAMPB_TILEIMP_HUNTINGCAMPd"tH  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs#?GoodsProduction-PT_FARM-Maize?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? 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ResKnowledge#@ResCityFaith-{PlayerReligion}@ResCityIdeology@@UpgradeLine-CATHEDRALA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-6DReligionRenameFormat.Game-Misc-ReligionRenameFormat-NationalTempleUpkeepCategory CAPBUILDING RequireReligionReligiousStructureReligionNameOverrideTempleFaithToCulture_Small Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_NATIONALTEMPLE"%AResDomainGovernment?GGOVDEMOCRATICREPUBLIC-CONGRESSIONALHALLS_DATALINKACTION_BUFF-CardTitleFGOVDEMOCRATICREPUBLIC-CONGRESSIONALHALLS_DATALINKACTION_BUFF-0-2-Buff(D#ConstructionCost-ResCityProductionA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealthResDomainGovernment83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4RSourceOverlayImageName:UI/Icons/NationalSpirit/NSIconSmall-GOVDEMOCRATICREPUBLICMSourceOverlayTooltip7DomainSpecialization-GOVDEMOCRATICREPUBLIC-DisplayNameUpkeepCategory CAPBUILDINGcDataLinkAction:PLAYER:TotalPopulation,GOVDEMOCRATICREPUBLIC-CONGRESSIONALHALLS_DATALINKACTION_BUFFAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_CONGRESSIONALHALLS" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-19-1919-19MapTile MT_EMPTY@"< (C#ConstructionCost-ResCityProduction@AResCityProduction@StatExportSlotCount@UpgradeLine-Warehouses@ FilterAge@RequiredRegionLevel`@AIBuildWeight%CBuildingHealthMax%CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-22UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-52-952-9 Building B_WAREHOUSESl""hY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffW? 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 265th ArmyMultiTurnMoveTargetUndoMoveLocation41-8f NonCombatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-41-745-12Unit Markers/Unit_Civilian UNIT_CLERGYZ")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-181 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-59-859-8#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMPs ""s `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? 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CityIsVassal!pAStatVassalIntegrationNeeded?StatVassalProsperityAStatVassalIntegration?CityAttacksRemainingTAReligionPoints-SECULAR>PopulationGrowth&>ExpansionProgress-55-3&>ExpansionProgress-54-3&>ExpansionProgress-54-4&>ExpansionProgress-55-6&>ExpansionProgress-54-5&>ExpansionProgress-57-3&>ExpansionProgress-56-2&>ExpansionProgress-56-6&>ExpansionProgress-57-6&>ExpansionProgress-58-4&>ExpansionProgress-58-3&>ExpansionProgress-58-5"?ResCityFakeImprovementPoints@ResCityFakeProduction 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@,ReligionPtsPrevTurnCurrent_2_-TestReligion0(OB#ReligionPtsPrevTurnCurrent_2_-NONE TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityName KarakorumNoCS_PrefabAppend-MODERN< MT_CITYCENTER-36J (08@H@@HH((0(((  HPHHMapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTargetH TILE-56-456-4MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-36CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-55-455-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-36CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-55-555-5MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-36CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-56-356-3MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-36CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-56-556-5MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-36CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-57-457-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-36CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-57-557-5MapTile MT_EMPTYB "s  #?ResCityProduction?8TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-CardTitle7TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-0-0-Buff ResKnowledge?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-0-Buff@ ResCulture?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-1-Buff& ResImprovementPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-2-Buff@@ResCoin?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-3-Buff#@ResCityProduction?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-4-Buff("@@ResCityExpansionPoints?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-5-Buff@ ResCityFood?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-6-Buff ?ResCityHousing?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-7-Buff#?ResCitySanitation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-8-Buff"?ResCityEducation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle'GOVMONARCHY-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?(GOVMONARCHY-BASE_BUILDINGBUFF-CardTitle(GOVMONARCHY-BASE_BUILDINGBUFF-0-11-Buff82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian= SpawnRegionMT_CITYCENTER-36UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFalloutH TILE-56-456-4 Building B_CAPITAL("2 (C#ConstructionCost-ResCityProduction@ResCityEducation@ResCityLuxury?StatBonusRegionLevel?UpgradeLine-Museum@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-18UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-57-957-9 Building B_MUSEUM"w$ (C#ConstructionCost-ResCityProductionpAResCitySanitation?StatBonusRegionLevel@ FilterAge @UpgradeLine-CitySanitation`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 Building B_WATERWORKS "" p ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? 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RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMax StatMovementAStatMovementMaxA StatAttackA StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAge@@UpgradeLine-Shock4BLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian-(CombatMod-StatDefense-Target:+Megafauna.)CombatMod-StatAttack-Target:+TypeMilitiaC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus@ UndoCommand SpawnRegionMT_CITYCENTER-1,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_49UnitMemberPrefab'Entities/Units/Army/Knight/Unit_Knight. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. 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StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 310th NavyMultiTurnMoveTargetTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget2 TILE-45-2845-28Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff? RevealRadiusAIBuildWeightHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplierStatUnrestSuppression*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-15 UseAction-50NONE.UseAction-100UNITACTIONS-CLERGY_PROSELYTIZEAUnitMemberPrefab/Entities/Units/NonBuildable/Clergy/Unit_Clergy. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot  ArmyNameMultiTurnMoveTargetUndoMoveLocation42-27/ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-289f NonCombatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget41-27Unit Markers/Unit_Civilian UNIT_CLERGYI"Y-  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction IsWorkable?TownInfluence-B_TOWN-46,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-51-2351-23MapTile MT_EMPTY/""?ResCityExpansionPoints SpawnRegionMT_CITYCENTER-26*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName Arachoti2 怸怰怨怠耘䀰‸耐耈䀘䀐䀈 Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout\ TILE-51-2351-23 BuildingB_TOWN"+A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeFlour-2-Flour?UpgradeLine-Mill AImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-11* EntityPrefabImprovements/B_TILEIMP_MILLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-43-3643-36Improvements/B_TILEIMP_MILLB_TILEIMP_MILL["(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-71 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-33-3733-37#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF'(RC#ConstructionCost-ResCityProduction`AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxpB StatAttackA StatDefenseStatUnrestSuppression?StatOrgDamageFactor/@*CombatMod-StatAttack-Target:+TypeDefenses*@%CombatMod-StatAttack-Target:+Warship BStatStrategicPower@@StatStrategicTargets"@UpgradeLine-NavalBombardmentBStatTargetPriority@ FilterAge`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE7UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-BoatAUnitMemberPrefab/Entities/Units/Navy/BombVessel/Unit_BombVessel. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 179th NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-2TrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget" TILE-35-2535-25Unit Markers/Unit_NavalUNIT_BOMBVESSEL ""`82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF$(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxpB StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdlec&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 179th NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-2TrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-35-2535-25Unit Markers/Unit_NavalUNIT_MANOFWARj ""6 `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF3%(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMaxA StatAttackA StatDefense?StatOrgDamageFactor+ @&CombatMod-StatAttack-Target:+TypeLine@UpgradeLine-Ranged@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Arquebus/Unit_Arquebus. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 119th ArmyMultiTurnMoveTargetTrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetD TILE-20-3120-31Unit Markers/Unit_CombatantUNIT_ARQUEBUS" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-52-2452-24MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-52-2352-23MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-26CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-52-2252-22MapTile MT_EMPTYS"(C#ConstructionCost-ResCityProductionAResCityExpansionPoints@@UpgradeLine-CapMonument@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-119TriggerOnSelfBuild%TECHAGE6-MONUMENT_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDINGH CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-44-3344-33 BuildingB_NATIONALLANDMARK( "" `̌? 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 355th NavyMultiTurnMoveTargetUndoMoveLocation28-23TrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-27-2436-27Unit Markers/Unit_NavalUNIT_MANOFWAR"+A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FISH?CoastalTownBonusValue@UpgradeLine-Fishing]CImprovementSort?DefaultBonusValueBNoCS_RotationAround-Y SpawnRegionMT_CITYCENTER-284 EntityPrefab&Improvements/B_TILEIMP_FISHINGBOATS_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode!BuildRequirementTerrain-TT_WATERCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShore Improvement BuildingNeutralAttackTarget$ TILE-18-2918-29&Improvements/B_TILEIMP_FISHINGBOATS_2B_TILEIMP_FISHINGBOATS_2["u u!AStatUnrestDelta?#Game-Misc-UnrestFromNumberOfCitiesCityUnrestBuff-CityCountv!StatUnrestDelta?!Game-Misc-UnrestFromSocialFabricCityUnrestBuff-SocialFabric O? 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CityIsVassal!pAStatVassalIntegrationNeeded?StatVassalProsperityPAStatVassalIntegration?CityAttacksRemaining%AReligionPoints-SECULARI>PopulationGrowth"?ResCityFakeImprovementPoints@ResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMax,%A'ReligionPtsPrevTurnSnapshot_2_-SECULAR)d B$ReligionPtsPrevTurnSnapshot_2_-NONE"@ReligionPoints-TestReligion5,%A'ReligionPtsPrevTurnSnapshot_3_-SECULAR2@-ReligionPtsPrevTurnSnapshot_3_-TestReligion5)B$ReligionPtsPrevTurnSnapshot_3_-NONE,%A'ReligionPtsPrevTurnSnapshot_6_-SECULAR2@-ReligionPtsPrevTurnSnapshot_6_-TestReligion5)B$ReligionPtsPrevTurnSnapshot_6_-NONE,%A'ReligionPtsPrevTurnSnapshot_0_-SECULAR2@-ReligionPtsPrevTurnSnapshot_0_-TestReligion5)B$ReligionPtsPrevTurnSnapshot_0_-NONE,%A'ReligionPtsPrevTurnSnapshot_1_-SECULAR2@-ReligionPtsPrevTurnSnapshot_1_-TestReligion5)B$ReligionPtsPrevTurnSnapshot_1_-NONEReligionPoints-NONE+)лA&ReligionPtsPrevTurnCurrent_2_-SECULAR(B#ReligionPtsPrevTurnCurrent_2_-NONE2cv@-ReligionPtsPrevTurnSnapshot_2_-TestReligion5+)лA&ReligionPtsPrevTurnCurrent_3_-SECULAR1@,ReligionPtsPrevTurnCurrent_3_-TestReligion5(6|B#ReligionPtsPrevTurnCurrent_3_-NONE+)лA&ReligionPtsPrevTurnCurrent_6_-SECULAR1@,ReligionPtsPrevTurnCurrent_6_-TestReligion5(6|B#ReligionPtsPrevTurnCurrent_6_-NONE+)лA&ReligionPtsPrevTurnCurrent_0_-SECULAR1@,ReligionPtsPrevTurnCurrent_0_-TestReligion5(6|B#ReligionPtsPrevTurnCurrent_0_-NONE+)лA&ReligionPtsPrevTurnCurrent_1_-SECULAR1@,ReligionPtsPrevTurnCurrent_1_-TestReligion5(6|B#ReligionPtsPrevTurnCurrent_1_-NONE1:d@,ReligionPtsPrevTurnCurrent_2_-TestReligion5'UseAltBuildingSetTag+AquaticBuilding&UseAltCityProjectTag+AquaticProject TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameBristolC MT_CITYCENTER_AQUATIC-0.NoTowns NoExpansionTrainNavalUnitsOnlyHarborPresent DocksPresentAquaticRegionMapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget TILE-32-1732-17MapTileMT_CITYCENTER_AQUATIC" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-32-1832-18MapTile MT_EMPTY| "  ?GoodsLimestone?*GODKINGDYNASTY-STONEBUYERS_BUFF-CardTitle)GODKINGDYNASTY-STONEBUYERS_BUFF-0-0-Buff ResKnowledge?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-0-Buff@ ResCulture?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-1-Buff& ResImprovementPoints?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-2-BuffPAResCoin?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-3-Buff#@ResCityProduction?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-4-Buff("@ResCityExpansionPoints?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-5-Buff@ ResCityFood?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-6-Buff @ResCityHousing?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-7-Buff#?ResCitySanitation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-8-Buff"?ResCityEducation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-9-Buff? 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+B&ConstructionCost-ResImprovementPointsAResCityLuxury@ResCityIdeology@AResCitySanitation@AWorkableResCitySanitation6@1WorkableConvertGoods-+IsWaste-2-RecycledMaterial@@UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4: EntityPrefab,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget TILE-23-1523-15,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERB_TILEIMP_BEAUTIFICATIONCENTER"8 +B&ConstructionCost-ResImprovementPoints?ResCityPowerRequired BResCityHousingAResCitySanitation@StatUnrestSuppression@WorkableResCityIdeology@@UpgradeLine-Apartment?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-46 EntityPrefab(Improvements/B_TILEIMP_SPONSOREDHOUSINGUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget TILE-22-1422-14(Improvements/B_TILEIMP_SPONSOREDHOUSINGB_TILEIMP_SPONSOREDHOUSING7"K +B&ConstructionCost-ResImprovementPointsAResCityLuxury@ResCityIdeology@AResCitySanitation@AWorkableResCitySanitation6@1WorkableConvertGoods-+IsWaste-2-RecycledMaterial@@UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4: EntityPrefab,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget TILE-23-1423-14,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERB_TILEIMP_BEAUTIFICATIONCENTER7"K +B&ConstructionCost-ResImprovementPointsAResCityLuxury@ResCityIdeology@AResCitySanitation@AWorkableResCitySanitation6@1WorkableConvertGoods-+IsWaste-2-RecycledMaterial@@UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-4: EntityPrefab,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget TILE-23-1323-13,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERB_TILEIMP_BEAUTIFICATIONCENTERM"6t +B&ConstructionCost-ResImprovementPoints:@@5WorkableConvertGoods-+CanMakeDelicacies-3-Delicacies@WorkableResCityIdeology"@WorkableResCityPowerRequired?ExtraWorkerSlots@@UpgradeLine-KitchenCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-45 EntityPrefab'Improvements/B_TILEIMP_REGIONALCUISINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-25-1625-16'Improvements/B_TILEIMP_REGIONALCUISINEB_TILEIMP_REGIONALCUISINE7"[ + B&ConstructionCost-ResImprovementPoints@ ResCityPower0?+WorkableConvertGoods-+CanMakePower-1-Power?WorkableGoodsPollution?ExtraWorkerSlots?UpgradeLine-CoalPowerCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_POWERSTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-PowerModernization Improvement BuildingNeutralAttackTarget  TILE-21-1221-12$Improvements/B_TILEIMP_POWERSTATIONB_TILEIMP_POWERSTATION5"[ + B&ConstructionCost-ResImprovementPoints@ ResCityPower0?+WorkableConvertGoods-+CanMakePower-1-Power?WorkableGoodsPollution?ExtraWorkerSlots?UpgradeLine-CoalPowerCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-42 EntityPrefab$Improvements/B_TILEIMP_POWERSTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-PowerModernization Improvement BuildingNeutralAttackTarget  TILE-20-820-8$Improvements/B_TILEIMP_POWERSTATIONB_TILEIMP_POWERSTATION" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-8-338-33MapTile MT_EMPTYG"Y-  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-47 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-30CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-7-347-34MapTile MT_EMPTY8" _?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-30*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameExeter Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout^ TILE-7-347-34 BuildingB_TOWN"4& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff@ResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff? SpecLevel?StatAirUnitCapacity ResCoin50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-30) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_1 !SpecPromote-B_TOWNSPEC_DEFAULT_2 EvaluateActionForPredictedYieldTownSpecialization TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed^ TILE-7-3410-12"Towns/B_TOWNSPEC_DEFAULT_1-MODERNB_TOWNSPEC_DEFAULT\")j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-121 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-12-1712-17#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP""f/? RevealRadiusAIBuildWeightStatUnrestSuppression*%StatUnrestGenerationInEnemyTerritoryHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplierBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMoveArmyGuardStatus CanUndo@ UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle@TempHealAmount50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD( SpawnRegion MT_EMPTY-342 UseAction-50NONE1UseAction-100"UNITACTIONS-ENGINEER_BUILDOUTPOST1TriggerOnSelfKilledUNITACTIONS-ENGINEER_KILLEDCUnitMemberPrefab1Entities/Units/NonBuildable/Pioneer/Unit_Pioneer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot  ArmyNameMultiTurnMoveTarget SpawnedFrom MT_EMPTY-342UndoMoveLocation3-7/ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-291 NonCombatantTagAIBehavior-BT_Engineer NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetF11-3Unit Markers/Unit_CivilianUNIT_ENGINEER5"K +B&ConstructionCost-ResImprovementPointsAResCityLuxury@ResCityIdeology@AResCitySanitation@AWorkableResCitySanitation6@1WorkableConvertGoods-+IsWaste-2-RecycledMaterial@@UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-6: EntityPrefab,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget TILE-14-714-7,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERB_TILEIMP_BEAUTIFICATIONCENTERK"6t +B&ConstructionCost-ResImprovementPoints:@@5WorkableConvertGoods-+CanMakeDelicacies-3-Delicacies@WorkableResCityIdeology"@WorkableResCityPowerRequired?ExtraWorkerSlots@@UpgradeLine-KitchenCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-65 EntityPrefab'Improvements/B_TILEIMP_REGIONALCUISINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-13-813-8'Improvements/B_TILEIMP_REGIONALCUISINEB_TILEIMP_REGIONALCUISINE"8 +B&ConstructionCost-ResImprovementPoints?ResCityPowerRequired BResCityHousingAResCitySanitation@StatUnrestSuppression@WorkableResCityIdeology@@UpgradeLine-Apartment?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-66 EntityPrefab(Improvements/B_TILEIMP_SPONSOREDHOUSINGUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget TILE-15-715-7(Improvements/B_TILEIMP_SPONSOREDHOUSINGB_TILEIMP_SPONSOREDHOUSING`"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValueNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-62 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget TILE-14-214-2$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLER"9 +B&ConstructionCost-ResImprovementPoints(@#WorkableConvertGoods-Flour-4-Bread@WorkableResCityIdeology?ExtraWorkerSlots@@UpgradeLine-OvenAImprovementSort@@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-66 EntityPrefab(Improvements/B_TILEIMP_INDUSTRIALBAKERYUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-16-916-9(Improvements/B_TILEIMP_INDUSTRIALBAKERYB_TILEIMP_INDUSTRIALBAKERY3"~@ ResCityFood?%UNITACTIONS-FARM_LUSHBONUS-CardTitle$UNITACTIONS-FARM_LUSHBONUS-0-0-Buff +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FARM?ResCityPowerRequired?FarmTownBonusValue@@UpgradeLine-Farming@@ImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-64 EntityPrefab&Improvements/B_TILEIMP_FERTILIZEDFARMUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural ModernFarmScytheFarms Improvement BuildingNeutralAttackTarget TILE-16-1116-11&Improvements/B_TILEIMP_FERTILIZEDFARMB_TILEIMP_FERTILIZEDFARM5"K +B&ConstructionCost-ResImprovementPointsAResCityLuxury@ResCityIdeology@AResCitySanitation@AWorkableResCitySanitation6@1WorkableConvertGoods-+IsWaste-2-RecycledMaterial@@UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-0: EntityPrefab,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget TILE-28-628-6,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERB_TILEIMP_BEAUTIFICATIONCENTERK"6t +B&ConstructionCost-ResImprovementPoints:@@5WorkableConvertGoods-+CanMakeDelicacies-3-Delicacies@WorkableResCityIdeology"@WorkableResCityPowerRequired?ExtraWorkerSlots@@UpgradeLine-KitchenCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-05 EntityPrefab'Improvements/B_TILEIMP_REGIONALCUISINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-28-528-5'Improvements/B_TILEIMP_REGIONALCUISINEB_TILEIMP_REGIONALCUISINE"%(AResDomainGovernment?GGOVDEMOCRATICREPUBLIC-CONGRESSIONALHALLS_DATALINKACTION_BUFF-CardTitleFGOVDEMOCRATICREPUBLIC-CONGRESSIONALHALLS_DATALINKACTION_BUFF-0-2-Buff(D#ConstructionCost-ResCityProductionA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealthResDomainGovernment83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-12RSourceOverlayImageName:UI/Icons/NationalSpirit/NSIconSmall-GOVDEMOCRATICREPUBLICMSourceOverlayTooltip7DomainSpecialization-GOVDEMOCRATICREPUBLIC-DisplayNameUpkeepCategory CAPBUILDINGcDataLinkAction:PLAYER:TotalPopulation,GOVDEMOCRATICREPUBLIC-CONGRESSIONALHALLS_DATALINKACTION_BUFFAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_CONGRESSIONALHALLS"%\AResDomainGovernment?GGOVDEMOCRATICREPUBLIC-CONGRESSIONALHALLS_DATALINKACTION_BUFF-CardTitleFGOVDEMOCRATICREPUBLIC-CONGRESSIONALHALLS_DATALINKACTION_BUFF-0-2-Buff(D#ConstructionCost-ResCityProductionA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealthResDomainGovernment83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-6RSourceOverlayImageName:UI/Icons/NationalSpirit/NSIconSmall-GOVDEMOCRATICREPUBLICMSourceOverlayTooltip7DomainSpecialization-GOVDEMOCRATICREPUBLIC-DisplayNameUpkeepCategory CAPBUILDINGcDataLinkAction:PLAYER:TotalPopulation,GOVDEMOCRATICREPUBLIC-CONGRESSIONALHALLS_DATALINKACTION_BUFFAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_CONGRESSIONALHALLS"=? ResKnowledge?=GOVDEMOCRATICREPUBLIC-SCIENCERESEARCH_BUILDINGBUFF-CardTitleCBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-40-1140-11 Building B_MUSEUM*"2 (C#ConstructionCost-ResCityProduction@ResCityEducation@ResCityLuxury?StatBonusRegionLevel?UpgradeLine-Museum@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-25UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-31-3131-31 Building B_MUSEUM""_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-5*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName Ctesiphonr Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFallout` TILE-22-3022-30 BuildingB_TOWN" +A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeCloth-2-Cloth?UpgradeLine-TextileCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-7, EntityPrefabImprovements/B_TILEIMP_WEAVERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileTextile Improvement BuildingNeutralAttackTarget TILE-35-3735-37Improvements/B_TILEIMP_WEAVERB_TILEIMP_WEAVER? "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF.%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxpB StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP?StatPromotionLevelMovedThisTurn CanUndoA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle@TempHealAmount&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 168th NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-11UndoMoveLocation58-22TrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-59-2255-24Unit Markers/Unit_NavalUNIT_MANOFWAR> "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? 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UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 151st NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-2UndoMoveLocation27-24TrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-26-2423-23Unit Markers/Unit_NavalUNIT_MANOFWAR "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? 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UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 179th NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-2TrainableUnit CapitalShip%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetNavalBombardierActInNavalBombardRoundCombatType:CT_Capship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget$ TILE-35-2535-25Unit Markers/Unit_NavalUNIT_BOMBVESSEL"(pB#ConstructionCost-ResCityProduction?ResDomainArts?UpgradeLine-Plaza`@AIBuildWeightABuildingHealthMaxABuildingHealthD SpawnRegionMT_CITYCENTER-21UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged" TILE-19-3319-33 BuildingB_PLAZA'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-22-3222-32MapTile MT_EMPTYL"9 (C#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION@ ResKnowledge@UpgradeLine-Library@@RequiredRegionLevel@ FilterAge`@AIBuildWeight\CBuildingHealthMax\CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-2UpkeepCategory CAPBUILDINGQAIHint-PublicLibrary Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-3136-31 BuildingB_PUBLICLIBRARY"? ResCityFood?)RITUALHUNTERS-SALT_CURING_BUFF-CardTitle(RITUALHUNTERS-SALT_CURING_BUFF-0-0-Buff ?ResCityHousing?+GOVIMPERIALDYNASTY-FENGSHUI_BUFF-CardTitle*GOVIMPERIALDYNASTY-FENGSHUI_BUFF-0-0-Buff+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue ResCityFood83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-3+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget8 TILE-45-2145-21Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSE "" 33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_DEF$(C#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMaxB StatAttackLB StatDefense?StatOrgDamageFactor,@'CombatMod-StatAttack-Target:+TypeArmor.@)CombatMod-StatAttack-Target:+TypeCavalryA FilterAgeAUpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMoveArmyGuardStatus B StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-4#LeaderPromotionTypeUNIT_LEADER_8EUnitMemberPrefab3Entities/Units/Army/AssaultRifle/Unit_AssaultRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 219th ArmyMultiTurnMoveTargetTrainableUnit(RequiredBuildingTag:MilitaryBasePresent TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-21-1621-16Unit Markers/Unit_CombatantUNIT_ASSAULTRIFLE "" 33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_DEF$(C#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMaxB StatAttackLB StatDefense?StatOrgDamageFactor,@'CombatMod-StatAttack-Target:+TypeArmor.@)CombatMod-StatAttack-Target:+TypeCavalryA FilterAgeAUpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMoveArmyGuardStatus B StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-4#LeaderPromotionTypeUNIT_LEADER_8EUnitMemberPrefab3Entities/Units/Army/AssaultRifle/Unit_AssaultRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 219th ArmyMultiTurnMoveTargetTrainableUnit(RequiredBuildingTag:MilitaryBasePresent TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-21-1621-16Unit Markers/Unit_CombatantUNIT_ASSAULTRIFLE "" ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF$(C#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMaxB StatAttackLB StatDefense?StatOrgDamageFactor,@'CombatMod-StatAttack-Target:+TypeArmor.@)CombatMod-StatAttack-Target:+TypeCavalryA FilterAgeAUpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMoveArmyGuardStatus0A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-0#LeaderPromotionTypeUNIT_LEADER_8EUnitMemberPrefab3Entities/Units/Army/AssaultRifle/Unit_AssaultRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 17th ArmyMultiTurnMoveTargetTrainableUnit(RequiredBuildingTag:MilitaryBasePresent TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-27-1127-11Unit Markers/Unit_CombatantUNIT_ASSAULTRIFLE "" ̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF$(C#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMaxB StatAttackLB StatDefense?StatOrgDamageFactor,@'CombatMod-StatAttack-Target:+TypeArmor.@)CombatMod-StatAttack-Target:+TypeCavalryA FilterAgeAUpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMoveArmyGuardStatus`A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-6#LeaderPromotionTypeUNIT_LEADER_8EUnitMemberPrefab3Entities/Units/Army/AssaultRifle/Unit_AssaultRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 17th ArmyMultiTurnMoveTargetTrainableUnit(RequiredBuildingTag:MilitaryBasePresent TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-27-1127-11Unit Markers/Unit_CombatantUNIT_ASSAULTRIFLEs ""M 33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_DEFU&(C#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMaxB StatAttackLB StatDefense?StatOrgDamageFactor,@'CombatMod-StatAttack-Target:+TypeArmor.@)CombatMod-StatAttack-Target:+TypeCavalryA FilterAgeAUpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMoveArmyGuardStatus B StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-6#LeaderPromotionTypeUNIT_LEADER_8EUnitMemberPrefab3Entities/Units/Army/AssaultRifle/Unit_AssaultRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot  ArmyNameMultiTurnMoveTargetUndoMoveLocation9-18/ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-306TrainableUnit(RequiredBuildingTag:MilitaryBasePresent TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget10-17Unit Markers/Unit_CombatantUNIT_ASSAULTRIFLEs ""M 33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_DEFU&(C#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMaxB StatAttackLB StatDefense?StatOrgDamageFactor,@'CombatMod-StatAttack-Target:+TypeArmor.@)CombatMod-StatAttack-Target:+TypeCavalryA FilterAgeAUpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMoveArmyGuardStatus B StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-4#LeaderPromotionTypeUNIT_LEADER_8EUnitMemberPrefab3Entities/Units/Army/AssaultRifle/Unit_AssaultRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot  ArmyNameMultiTurnMoveTargetUndoMoveLocation9-18/ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-307TrainableUnit(RequiredBuildingTag:MilitaryBasePresent TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget 10-17Unit Markers/Unit_CombatantUNIT_ASSAULTRIFLEs ""M 33? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_ATK33? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_4-CardTitle CombatPromotionBuff|Level_4_DEFU&(C#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMaxB StatAttackLB StatDefense?StatOrgDamageFactor,@'CombatMod-StatAttack-Target:+TypeArmor.@)CombatMod-StatAttack-Target:+TypeCavalryA FilterAgeAUpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMoveArmyGuardStatus B StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdleA UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_TRANSPORTLOAD SpawnRegionMT_CITYCENTER-4#LeaderPromotionTypeUNIT_LEADER_8EUnitMemberPrefab3Entities/Units/Army/AssaultRifle/Unit_AssaultRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot  ArmyNameMultiTurnMoveTargetUndoMoveLocation9-18/ContainedByUnitIDUNIT_DEEPWATERTRANSPORT-308TrainableUnit(RequiredBuildingTag:MilitaryBasePresent TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget 10-17Unit Markers/Unit_CombatantUNIT_ASSAULTRIFLE6"K +B&ConstructionCost-ResImprovementPointsAResCityLuxury@ResCityIdeology@AResCitySanitation@AWorkableResCitySanitation6@1WorkableConvertGoods-+IsWaste-2-RecycledMaterial@@UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-12: EntityPrefab,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget  TILE-6-126-12,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERB_TILEIMP_BEAUTIFICATIONCENTERL"7t +B&ConstructionCost-ResImprovementPoints:@@5WorkableConvertGoods-+CanMakeDelicacies-3-Delicacies@WorkableResCityIdeology"@WorkableResCityPowerRequired?ExtraWorkerSlots@@UpgradeLine-KitchenCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-125 EntityPrefab'Improvements/B_TILEIMP_REGIONALCUISINEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget TILE-7-137-13'Improvements/B_TILEIMP_REGIONALCUISINEB_TILEIMP_REGIONALCUISINE"3(D#ConstructionCost-ResCityProductionAResCityIdeologyA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 Building B_STATEMEDIA" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-14-1914-19MapTile MT_EMPTY"2(D#ConstructionCost-ResCityProductionAResCityIdeologyA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 Building B_STATEMEDIA*"w% (C#ConstructionCost-ResCityProduction@ResDomainArts AResCoin@ResCityIdeology@@UpgradeLine-TheaterA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-4UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-1621-16 BuildingB_PERFORMINGARTSCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-23-323-3MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-22-322-3MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-22-622-6MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-21-421-4MapTile MT_EMPTY"R(C#ConstructionCost-ResCityProduction@@ResImprovementPoints@UpgradeLine-Crane@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-40-1140-11 BuildingB_LIFTINGTOWER"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-18/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetn TILE-56-1156-11!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2"$+B&ConstructionCost-ResImprovementPoints(@@#WorkableConvertGoods-Clay-3-Bricks"@WorkableResDomainEngineering@UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-160 EntityPrefab"Improvements/B_TILEIMP_BRICKWORKSUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTargetF TILE-42-442-4"Improvements/B_TILEIMP_BRICKWORKSB_TILEIMP_BRICKWORKS "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF)(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoinA StatMovementAStatMovementMaxB StatAttackA StatDefense@ RevealRadiusAStatBarragePower@StatBarrageTargetsHBStatStrategicPower@StatStrategicTargets@UpgradeLine-Artillery@ FilterAgeA ObsoleteAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-167UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGEDKUnitMemberPrefab9Entities/Units/Army/DragonArtillery/Unit_DragonArtillery.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 226th ArmyMultiTurnMoveTargetETrainableUnitCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachineAIHint-ArmyUnit TypeSiege Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-43-643-6Unit Markers/Unit_CombatantUNIT_DRAGONARTILLERY ""S `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff7%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalry@ FilterAge@UpgradeLine-InfantryHCStatTargetPriorityBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatuspA UndoCommand SpawnRegionMT_CITYCENTER-18#LeaderPromotionTypeUNIT_LEADER_69UnitMemberPrefab'Entities/Units/Army/Musket/Unit_Musket. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 274th ArmyMultiTurnMoveTargetUndoMoveLocation60-10TrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetR TILE-61-1157-9Unit Markers/Unit_Combatant UNIT_MUSKET/ ""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff#(zC#ConstructionCost-ResCityProduction AUpkeep-ResCoinHB StatHealthHBStatHealthMax B StatCommand BStatCommandMax StatMovementStatMovementMax|B StatAttack,B StatDefenseStatUnrestSuppression*@%CombatMod-StatAttack-Target:+AirUnit@StatAirInterceptRange?AIBuildWeight?UpgradeLine-Fighter@ FilterAge?StatOrgDamageFactor? RevealRadius̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-17EntityAudioEvent-EntityMoveUnitMove-PropellorFighterHUnitMemberPrefab6Entities/Units/Air/BiplaneFighter/Unit_BiplaneFighter. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName275th AirforceMultiTurnMoveTargetTrainableUnitActInAirCombatRoundsAirDefenseTargetAirToAirTargetAirTargetingOnlyArmyGroupIgnoreUnitAirUnitNoRiverCrossingPenaltyCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundAirPropellerAttackSoundGunProjectileFiredSoundAirFighterDamageTakenSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-40-1140-11Unit Markers/Unit_AerialUNIT_BIPLANE_FIGHTERA"1 (C#ConstructionCost-ResCityProduction?NeedAdjust-NEEDEDUCATION AResCoin@UpgradeLine-Bank@RequiredRegionLevel@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-25UpkeepCategory CAPBUILDINGOVentureCapitalists Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-31-3131-31 BuildingB_CENTRALBANK*"2 (C#ConstructionCost-ResCityProduction@ResCityEducation@ResCityLuxury?StatBonusRegionLevel?UpgradeLine-Museum@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-15UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-2744-27 Building B_MUSEUM)"2 (C#ConstructionCost-ResCityProduction@ResCityEducation@ResCityLuxury?StatBonusRegionLevel?UpgradeLine-Museum@ FilterAge`@AIBuildWeight>CBuildingHealthMax>CBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-7UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-34-3534-35 Building B_MUSEUM"'+B&ConstructionCost-ResImprovementPoints'@"WorkableConvertGoods-Logs-2-Paper @WorkableResDomainDiplomacy@UpgradeLine-Papermaker@9DImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-7/ EntityPrefab!Improvements/B_TILEIMP_PAPERMILLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget  TILE-34-3734-37!Improvements/B_TILEIMP_PAPERMILLB_TILEIMP_PAPERMILL"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-5/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetp TILE-22-3222-32!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2 ""g `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? 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UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 290th ArmyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-2UndoMoveLocation38-38TrainableUnit TypeRanged$RequiredBuildingTag:BarracksPresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundMusketMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetH TILE-37-3938-37Unit Markers/Unit_CombatantUNIT_ARQUEBUSj ""8 `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? 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CityIsVassal!pAStatVassalIntegrationNeeded?StatVassalProsperity@StatVassalIntegration?CityAttacksRemainingqlAReligionPoints-SECULARr>PopulationGrowthF>ExpansionProgress-41-38F>ExpansionProgress-40-38F>ExpansionProgress-40-39F>ExpansionProgress-41-41F>ExpansionProgress-40-40F>ExpansionProgress-43-38F>ExpansionProgress-42-37F>ExpansionProgress-42-41F>ExpansionProgress-43-41F>ExpansionProgress-44-39F>ExpansionProgress-44-38F>ExpansionProgress-44-40"/?ResCityFakeImprovementPoints/@ResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMax"MSBReligionPoints-TestReligion2,qlA'ReligionPtsPrevTurnSnapshot_6_-SECULAR2MSB-ReligionPtsPrevTurnSnapshot_6_-TestReligion2)A$ReligionPtsPrevTurnSnapshot_6_-NONE,qlA'ReligionPtsPrevTurnSnapshot_0_-SECULAR2MSB-ReligionPtsPrevTurnSnapshot_0_-TestReligion2)A$ReligionPtsPrevTurnSnapshot_0_-NONE,qlA'ReligionPtsPrevTurnSnapshot_1_-SECULAR2MSB-ReligionPtsPrevTurnSnapshot_1_-TestReligion2)A$ReligionPtsPrevTurnSnapshot_1_-NONE,wA'ReligionPtsPrevTurnSnapshot_2_-SECULAR20B-ReligionPtsPrevTurnSnapshot_2_-TestReligion2)rC!B$ReligionPtsPrevTurnSnapshot_2_-NONE,wA'ReligionPtsPrevTurnSnapshot_3_-SECULAR20B-ReligionPtsPrevTurnSnapshot_3_-TestReligion2)rC!B$ReligionPtsPrevTurnSnapshot_3_-NONEReligionPoints-NONE+wA&ReligionPtsPrevTurnCurrent_6_-SECULAR10B,ReligionPtsPrevTurnCurrent_6_-TestReligion2(rC!B#ReligionPtsPrevTurnCurrent_6_-NONE+wA&ReligionPtsPrevTurnCurrent_0_-SECULAR10B,ReligionPtsPrevTurnCurrent_0_-TestReligion2(rC!B#ReligionPtsPrevTurnCurrent_0_-NONE+wA&ReligionPtsPrevTurnCurrent_1_-SECULAR10B,ReligionPtsPrevTurnCurrent_1_-TestReligion2(rC!B#ReligionPtsPrevTurnCurrent_1_-NONE+CA&ReligionPtsPrevTurnCurrent_2_-SECULAR1 B,ReligionPtsPrevTurnCurrent_2_-TestReligion2(;TB#ReligionPtsPrevTurnCurrent_2_-NONE+CA&ReligionPtsPrevTurnCurrent_3_-SECULAR1 B,ReligionPtsPrevTurnCurrent_3_-TestReligion2(;TB#ReligionPtsPrevTurnCurrent_3_-NONE TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameArbelaNoCS_PrefabAppend-MODERN< MT_CITYCENTER-38ZԀրրրրրր؀ҀЀ΀̀ʀ؀ڀ܀ހ܀܀܀܀MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTargetL TILE-42-3942-39MapTileMT_CITYCENTER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-38CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-41-3941-39MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-38CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-41-4041-40MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-38CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-42-4042-40MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-38CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-43-3943-39MapTile MT_EMPTY="M!  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TECHAGE3-EXPANSIONBUFF-0-0-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian= SpawnRegionMT_CITYCENTER-38UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFalloutR TILE-42-3942-39 Building B_CAPITAL"S (B#ConstructionCost-ResCityProduction@ResCityProduction?StatExportSlotCount?UpgradeLine-Warehouses@RequiredRegionLevel@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealthD SpawnRegionMT_CITYCENTER-20UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-28-3628-36 Building B_STORES"i (HC#ConstructionCost-ResCityProduction@ ResKnowledge@RequiredRegionLevel@UpgradeLine-Council@ FilterAge`@AIBuildWeightBBuildingHealthMaxBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-5UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-26-3126-31 BuildingB_PRIVYCOUNCILR"(C#ConstructionCost-ResCityProductionAResCityExpansionPoints@@UpgradeLine-CapMonument@ FilterAge`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-29TriggerOnSelfBuild%TECHAGE6-MONUMENT_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDINGH CapMonument Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-3136-31 BuildingB_NATIONALLANDMARK"+A&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_FISH?CoastalTownBonusValue@UpgradeLine-Fishing]CImprovementSort?DefaultBonusValue4CNoCS_RotationAround-Y SpawnRegionMT_CITYCENTER-264 EntityPrefab&Improvements/B_TILEIMP_FISHINGBOATS_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode!BuildRequirementTerrain-TT_WATERCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShore Improvement BuildingNeutralAttackTarget( TILE-49-2449-24&Improvements/B_TILEIMP_FISHINGBOATS_2B_TILEIMP_FISHINGBOATS_2 " %?ResDomainGovernment?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-0-Buffx@ResCoin?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-1-Buff& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$@NS_AdjcentFarmBonusCount?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-1-Buff*$@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-2-Buff*$@@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-3-Buff@ ResCityFood?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-4-Buff @@ SpecLevel?StatAirUnitCapacityResDomainGovernment ResCoin ResCityFood50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-2) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_FARM_4 EvaluateActionForPredictedYieldTownSpecialization FarmTown(AITownSpecializationMatch-FarmTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-38-3110-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_FARM_3 " %?ResDomainGovernment?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-0-Buffx@ResCoin?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-1-Buff& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$@NS_AdjcentFarmBonusCount?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-1-Buff*$@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-2-Buff*$@@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-3-Buff@ ResCityFood?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-4-Buff @@ SpecLevel?StatAirUnitCapacityResDomainGovernment ResCoin ResCityFood50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-11) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_FARM_4 EvaluateActionForPredictedYieldTownSpecialization FarmTown(AITownSpecializationMatch-FarmTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-46-3410-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_FARM_3 " %?ResDomainGovernment?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-0-Buffx@ResCoin?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-1-Buff& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$?NS_AdjcentFarmBonusCount?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-1-Buff*$?NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-2-Buff*$@@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-3-Buff@@ ResCityFood?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-4-Buff @@ SpecLevel?StatAirUnitCapacityResDomainGovernment ResCoin ResCityFood50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-11) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_FARM_4 EvaluateActionForPredictedYieldTownSpecialization FarmTown(AITownSpecializationMatch-FarmTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-45-3210-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_FARM_3"& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff,&@NS_AdjcentLumberBonusCount?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-1-Buff,&@NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-2-Buff,&@@NS_AdjcentLumberBonusValue?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-3-Buff#@ResCityProduction?0UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-CardTitle/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-0-4-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration4/UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-TOWNSPEC_LUMBER_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-5) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_LUMBER_4 EvaluateActionForPredictedYieldTownSpecialization*AITownSpecializationMatch-LumberTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-28-3210-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_LUMBER_3 " & @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$?NS_AdjcentMineBonusCount?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-1-Buff*$?NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-2-Buff("@@NS_FakeMiningTownLevel?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-3-Buff*$@@NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-0-Buff#@@ResCityProduction?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-1-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-25) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_MINE_4 EvaluateActionForPredictedYieldTownSpecialization(AITownSpecializationMatch-MineTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed  TILE-32-2910-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_MINE_3 " & @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$?NS_AdjcentMineBonusCount?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-1-Buff*$?NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-2-Buff("@@NS_FakeMiningTownLevel?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-3-Buff*$@@NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-0-Buff#@@ResCityProduction?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-1-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-25) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_MINE_4 EvaluateActionForPredictedYieldTownSpecialization(AITownSpecializationMatch-MineTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-30-3310-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_MINE_3 " %?ResDomainGovernment?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-0-Buffx@ResCoin?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-1-Buff& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffpAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$?NS_AdjcentFarmBonusCount?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-1-Buff*$?NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-2-Buff*$@@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-3-Buff@@ ResCityFood?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-4-Buff @@ SpecLevel?StatAirUnitCapacityResDomainGovernment ResCoin ResCityFood50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-15) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_FARM_4 EvaluateActionForPredictedYieldTownSpecialization FarmTown(AITownSpecializationMatch-FarmTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed  TILE-45-2910-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_FARM_3 " %?ResDomainGovernment?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-0-Buffx@ResCoin?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-1-Buff& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffpAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$@NS_AdjcentFarmBonusCount?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-1-Buff*$@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-2-Buff*$@@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-3-Buff@ ResCityFood?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-4-Buff @@ SpecLevel?StatAirUnitCapacityResDomainGovernment ResCoin ResCityFood50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-2) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_FARM_4 EvaluateActionForPredictedYieldTownSpecialization FarmTown(AITownSpecializationMatch-FarmTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-38-2810-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_FARM_3 " %?ResDomainGovernment?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-0-Buffx@ResCoin?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-1-Buff& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffpAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$?NS_AdjcentFarmBonusCount?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-1-Buff*$?NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-2-Buff*$@@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-3-Buff@@ ResCityFood?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-4-Buff @@ SpecLevel?StatAirUnitCapacityResDomainGovernment ResCoin ResCityFood50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-15) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_FARM_4 EvaluateActionForPredictedYieldTownSpecialization FarmTown(AITownSpecializationMatch-FarmTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-41-2710-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_FARM_3. ""9 `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff#(%C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxHB StatMovementHBStatMovementMaxA StatAttackB StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeXBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-3,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_5;UnitMemberPrefab)Entities/Units/Army/Dragoon/Unit_Dragoon. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 162nd ArmyMultiTurnMoveTargetTTrainableUnitDamageTakenSoundLine TypeLineTypeProjectile JaguarBuffCombatType:CT_Line CombatAttackType:CAT_ProjectileProjectileFiredSoundGunAttackSoundGunRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget2 TILE-43-2043-20Unit Markers/Unit_Combatant UNIT_DRAGOON!"2 RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-50 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-43-1743-17MapTile MT_EMPTY""_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-3*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityName Ado-EkitigրԀҀЀxЀpЀhЀ`ЀX΀̀xʀxȀp؀؀րրր؀xڀxڀp܀hހhҀh؀h؀`ڀ`ԀҀ`h Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation NukeTargetNukeEpicenterNukeEffectTarget NoFalloutd TILE-43-1743-17 BuildingB_TOWN"3& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff@ResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff? SpecLevel?StatAirUnitCapacity ResCoin50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-3) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_1 !SpecPromote-B_TOWNSPEC_DEFAULT_2 EvaluateActionForPredictedYieldTownSpecialization TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazedd TILE-43-1710-12"Towns/B_TOWNSPEC_DEFAULT_1-MIDDLEB_TOWNSPEC_DEFAULT" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-42-1742-17MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? 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IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-27-1727-17MapTile MT_EMPTY"0*L>RegionalEfficiencyResKnowledge?BGOVDEMOCRATICREPUBLIC-OFFICEOFSCIENCEANDTECHNOLOGY_BUFF-CardTitleAGOVDEMOCRATICREPUBLIC-OFFICEOFSCIENCEANDTECHNOLOGY_BUFF-0-0-Buff: ("D#ConstructionCost-ResCityProduction@ResDomainGovernment$?RegionalEfficiencyResKnowledge @ResCoin@UpgradeLine-CityGovA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-6RSourceOverlayImageName:UI/Icons/NationalSpirit/NSIconSmall-GOVDEMOCRATICREPUBLICMSourceOverlayTooltip7DomainSpecialization-GOVDEMOCRATICREPUBLIC-DisplayNameUpkeepCategory CAPBUILDINGGovernmentCapital CapitalAge8AIHint-ExecutiveOfficeAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 BuildingB_EXECUTIVEOFFICE" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? 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IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-12CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-16-2216-22MapTile MT_EMPTY3"5 (C#ConstructionCost-ResCityProduction?ResCityPowerRequiredA ResCityFood?StatBonusRegionLevel@ FilterAge@@UpgradeLine-CapFood`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-30UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-2710-27 BuildingB_GROCERYSTORE"S(C#ConstructionCost-ResCityProduction@@ResImprovementPoints@UpgradeLine-Crane@ FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKD SpawnRegionMT_CITYCENTER-22UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-52-952-9 BuildingB_LIFTINGTOWER ""ZY82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(4B#ConstructionCost-ResCityProduction?ProgressiveCostModifier?PopulationCost? RevealRadiusHB StatHealthHBStatHealthMax A StatCommand AStatCommandMaxA StatMovementAStatMovementMax@ StatAttack(B StatDefenseStatUnrestSuppression*%StatUnrestGenerationInEnemyTerritoryAAIBuildWeightHAIBuildWeightPerUnitAIBuildWeightPerCity"@AIBuildWeightPerCityCountCap? FilterAge?StatOrgDamageFactor?RazeValueMultiplierBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus CanUndo A UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-16 UseAction-50NONE-UseAction-100UNITACTIONS-SETTLER_BUILDCITY0TriggerOnSelfKilledUNITACTIONS-SETTLER_KILLED+EntityAudioEvent-EntityMoveUnitMove-FootCUnitMemberPrefab1Entities/Units/NonBuildable/Settler/Unit_Settler. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 276th ArmyMultiTurnMoveTargetUndoMoveLocation43-6 ScalingStats TypeSettlerAIHint-DislikesCombat:1CombatType:CT_MobileWeightUnitByExistingCountWeightUnitByCityCountTagAIBehavior-BT_Settle NonStackingAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget. TILE-42-644-7Unit Markers/Unit_Civilian UNIT_SETTLER " & @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @@NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-Buff@ResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$?NS_AdjcentMineBonusCount?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-1-Buff*$?NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-2-Buff("@@NS_FakeMiningTownLevel?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-0-3-Buff*$@@NS_AdjcentMineBonusValue?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-0-Buff#@@ResCityProduction?.UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-2-1-Buff @@ SpecLevel?StatAirUnitCapacity ResCoinResCityProduction50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_MINE_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-24) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_MINE_4 EvaluateActionForPredictedYieldTownSpecialization(AITownSpecializationMatch-MineTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-50-1710-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_MINE_3 ""+ `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF*(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin StatMovementAStatMovementMaxB StatAttackA StatDefense@ RevealRadiusAStatBarragePower@StatBarrageTargetsHBStatStrategicPower@StatStrategicTargets@UpgradeLine-Artillery@ FilterAgeA ObsoleteAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP?StatPromotionLevel?MovedThisTurn ?CanUndo@ UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-167UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGEDKUnitMemberPrefab9Entities/Units/Army/DragonArtillery/Unit_DragonArtillery.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 180th ArmyMultiTurnMoveTargetUndoMoveLocation39-14ETrainableUnitCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachineAIHint-ArmyUnit TypeSiege Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-40-1440-14Unit Markers/Unit_CombatantUNIT_DRAGONARTILLERY "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? 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UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 230th ArmyMultiTurnMoveTargetETrainableUnitCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachineAIHint-ArmyUnit TypeSiege Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-40-1540-15Unit Markers/Unit_CombatantUNIT_DRAGONARTILLERY "" Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff)(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoinA StatMovementAStatMovementMaxB StatAttackA StatDefense@ RevealRadiusAStatBarragePower@StatBarrageTargetsHBStatStrategicPower@StatStrategicTargets@UpgradeLine-Artillery@ FilterAgeA ObsoleteAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus StatCombatXPMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle@ UndoCommand SpawnRegionMT_CITYCENTER-227UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGEDKUnitMemberPrefab9Entities/Units/Army/DragonArtillery/Unit_DragonArtillery.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 280th ArmyMultiTurnMoveTargetUndoMoveLocation40-12ETrainableUnitCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachineAIHint-ArmyUnit TypeSiege Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget  TILE-39-1239-17Unit Markers/Unit_CombatantUNIT_DRAGONARTILLERY ""Q `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffY&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovement BStatMovementMaxA StatAttack(B StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus@ UndoCommand SpawnRegionMT_CITYCENTER-8 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 281st ArmyMultiTurnMoveTargetUndoMoveLocation45-10.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetN TILE-44-947-13Unit Markers/Unit_CombatantUNIT_EXPLORER" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-16CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-42-342-3MapTile MT_EMPTY ""Q `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffY&(C#ConstructionCost-ResCityProduction@Upkeep-ResCoin@@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovement BStatMovementMaxA StatAttack(B StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority!?StatExpeditionChanceNatural@ FilterAge@UpgradeLine-ScoutXBLeaderPromotionCost?AIBuildWeightYAIBuildWeightPerUnit@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus@ UndoCommand SpawnRegionMT_CITYCENTER-18 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-102 UNITACTIONS-SCOUT_CLAIMLANDMARK/UseAction-103 UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMoveUnitMove-Foot&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_5=UnitMemberPrefab+Entities/Units/Army/Explorer/Unit_Explorer. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 282nd ArmyMultiTurnMoveTargetUndoMoveLocation46-8.CombatTargetingLowestHealth,GameDataTooltip-StatExpeditionChanceNaturalTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTargetP TILE-45-857-9Unit Markers/Unit_CombatantUNIT_EXPLORER "" `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff5%(C#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxpB StatMovementpBStatMovementMaxB StatAttack4B StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus B UndoCommand SpawnRegionMT_CITYCENTER-5,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_7EUnitMemberPrefab3Entities/Units/Army/MountedRifle/Unit_MountedRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 369th ArmyMultiTurnMoveTargetUndoMoveLocation21-29\TrainableUnit TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundGunDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-20-2826-31Unit Markers/Unit_CombatantUNIT_MOUNTEDRIFLE " %?ResDomainGovernment?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-0-Buffx@ResCoin?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-1-Buff& @NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-BuffAResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff*$?NS_AdjcentFarmBonusCount?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-1-Buff*$?NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-2-Buff*$@NS_AdjcentFarmBonusValue?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-3-Buff@ ResCityFood?.UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-CardTitle-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-0-4-Buff @ SpecLevel?StatAirUnitCapacityResDomainGovernment ResCoin ResCityFood50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS61CooldownHeat:UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-5) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_2 SpecPromote-B_TOWNSPEC_FARM_3 EvaluateActionForPredictedYieldTownSpecialization FarmTown(AITownSpecializationMatch-FarmTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-22-3010-12"Towns/B_TOWNSPEC_DEFAULT_2-MODERNB_TOWNSPEC_FARM_2 "" Ǒ? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"?StatBarragePower?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-0-Buff$?StatStrategicPower?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-1-Buff& ?StatStrategicTargets?3SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-CardTitle2SIEGEMASTERS-PROFESSIONAL_ARTILLERY_BUFF-0-2-Buff((B#ConstructionCost-ResCityProduction@Upkeep-ResCoinA StatMovementAStatMovementMaxA StatAttackA StatDefense@ RevealRadiuspAStatBarragePower@@StatBarrageTargets BStatStrategicPower@@StatStrategicTargets@@UpgradeLine-Artillery@ FilterAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleArmyGuardStatus A UndoCommand- SpawnRegionMT_CITYCENTER-77UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGED+EntityAudioEvent-EntityMoveUnitMove-Cart9UnitMemberPrefab'Entities/Units/Army/Cannon/Unit_Cannon.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit5UseAction-102&UNITACTIONS-SIEGEMASTERS_DECOMMISSION ArmyName 370th ArmyMultiTurnMoveTargetUndoMoveLocation34-32HTrainableUnit TypeSiege SiegeEngineCannonCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget* TILE-35-3234-35Unit Markers/Unit_Combatant UNIT_CANNON"H%?ResDomainGovernment?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-0-Buffx@ResCoin?$GOVKINGDOM-PAYHOMAGE_BUFF-CardTitle#GOVKINGDOM-PAYHOMAGE_BUFF-0-1-Buff@@ SpecLevel?StatAirUnitCapacityResDomainGovernment ResCoin ResCityFood50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration2-UNITACTIONS-TOWNSPEC_FARM_TOWNBONUS-DurationQ SpawnRegionMT_CITYCENTER-26) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_3 SpecPromote-B_TOWNSPEC_FARM_4 EvaluateActionForPredictedYieldTownSpecialization FarmTown(AITownSpecializationMatch-FarmTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazed TILE-51-2310-12"Towns/B_TOWNSPEC_DEFAULT_3-MODERNB_TOWNSPEC_FARM_3"+B&ConstructionCost-ResImprovementPoints1@,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue@UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-5/ EntityPrefab!Improvements/B_TILEIMP_CLAYPIT_2UpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement+BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTargetr TILE-21-3121-31!Improvements/B_TILEIMP_CLAYPIT_2B_TILEIMP_CLAYPIT_2["(j +A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD@WorkableResCityProduction@UpgradeLine-Woodcutter?LumberTownBonusValue@/DImprovementSort?DefaultBonusValue/*CooldownHeat:UNITACTIONS-LUMBER_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-71 EntityPrefab#Improvements/B_TILEIMP_LOGGINGCAMPUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget TILE-35-3435-34#Improvements/B_TILEIMP_LOGGINGCAMPB_TILEIMP_LOGGINGCAMP"+0B&ConstructionCost-ResImprovementPoints@@ResCityEducation@WorkableResCityEducation@UpgradeLine-PublicSchool?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-112 EntityPrefab$Improvements/B_TILEIMP_PUBLICSCHOOLUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget, TILE-46-3746-37$Improvements/B_TILEIMP_PUBLICSCHOOLB_TILEIMP_PUBLICSCHOOL? "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF.%(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxpB StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle B UndoCommand&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 268th NavyMultiTurnMoveTarget SpawnRegionMT_CITYCENTER-11UndoMoveLocation46-26TrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget& TILE-46-2748-25Unit Markers/Unit_NavalUNIT_MANOFWAR "" `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEFK&(C#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxpB StatMovementpBStatMovementMaxB StatAttack4B StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn CanUndo\B UndoCommand50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle SpawnRegionMT_CITYCENTER-2,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_7EUnitMemberPrefab3Entities/Units/Army/MountedRifle/Unit_MountedRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 116th ArmyMultiTurnMoveTargetUndoMoveLocation37-31\TrainableUnit TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundGunDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-36-3138-31Unit Markers/Unit_CombatantUNIT_MOUNTEDRIFLEt ""r `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF6%(C#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxpB StatMovementpBStatMovementMaxB StatAttack4B StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-2,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_7EUnitMemberPrefab3Entities/Units/Army/MountedRifle/Unit_MountedRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 371st ArmyMultiTurnMoveTarget\TrainableUnit TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundGunDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-24-4024-40Unit Markers/Unit_CombatantUNIT_MOUNTEDRIFLE/"0 (C#ConstructionCost-ResCityProduction?ResDomainDiplomacy? ResCulture@ FilterAge@@StatImportSlotCount@@UpgradeLine-Market`@AIBuildWeightHCBuildingHealthMaxHCBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-2UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-36-3136-31 BuildingB_SHOPPINGCENTER'"8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-22-3322-33MapTile MT_EMPTY ""`̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff"(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoin@@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMaxpB StatMovementpBStatMovementMaxA StatAttackB StatDefense-@(CombatMod-StatAttack-Target:+AttackShipStatUnrestSuppression@UpgradeLine-WarshipHCStatTargetPriority@ FilterAge=AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdled SpawnRegionMT_CITYCENTER-11&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat=UnitMemberPrefab+Entities/Units/Navy/ManOfWar/Unit_ManOfWar. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 346th NavyMultiTurnMoveTargetTrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetWarshipCombatType:CT_Warship CombatAttackType:CAT_ProjectileAttackBegunSoundCannonProjectileFiredSoundCannonAttackSoundCannonDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget( TILE-47-3147-31Unit Markers/Unit_NavalUNIT_MANOFWAR" (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight BBuildingHealthMax BBuildingHealth?StatBorderVision SpawnRegionMT_CITYCENTER-178TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-49-3349-33 BuildingB_STONETOWERS";(B#ConstructionCost-ResCityProduction@ResCitySanitation?StatBonusRegionLevel ?UpgradeLine-CitySanitation@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealthD SpawnRegionMT_CITYCENTER-23UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-21-3621-36 Building B_AQUEDUCT("8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-25CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-33-2733-27MapTile MT_EMPTY"$+A&ConstructionCost-ResImprovementPoints(?#WorkableConvertGoods-Clay-1-Bricks"?WorkableResDomainEngineering?UpgradeLine-KilnCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-3* EntityPrefabImprovements/B_TILEIMP_KILNUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay CeramicsAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTargetF TILE-45-1845-18Improvements/B_TILEIMP_KILNB_TILEIMP_KILN "8 u!AStatUnrestDelta?#Game-Misc-UnrestFromNumberOfCitiesCityUnrestBuff-CityCountv!StatUnrestDelta?!Game-Misc-UnrestFromSocialFabricCityUnrestBuff-SocialFabrick D? Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMinStatUnrestDelta IsWorkable?RegionalEfficiencyStateReligionPopulation!StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevels @ConvertedResCityProductionCLastOwnedByPlayer-1 StatUnrest?CityIsSubregion? CityIsVassal!pAStatVassalIntegrationNeeded?StatVassalProsperity@StatVassalIntegration?CityAttacksRemainingAReligionPoints-SECULARI=PopulationGrowth">ResCityFakeImprovementPoints?ResCityFakeProduction CVassalFakeBuildingEvalTurn@@StatVassalProsperityMax,A'ReligionPtsPrevTurnSnapshot_2_-SECULAR)fB$ReligionPtsPrevTurnSnapshot_2_-NONE,A'ReligionPtsPrevTurnSnapshot_3_-SECULAR)fB$ReligionPtsPrevTurnSnapshot_3_-NONE,A'ReligionPtsPrevTurnSnapshot_6_-SECULAR)fB$ReligionPtsPrevTurnSnapshot_6_-NONE,A'ReligionPtsPrevTurnSnapshot_0_-SECULAR)fB$ReligionPtsPrevTurnSnapshot_0_-NONE,A'ReligionPtsPrevTurnSnapshot_1_-SECULAR)fB$ReligionPtsPrevTurnSnapshot_1_-NONEReligionPoints-NONE+@&ReligionPtsPrevTurnCurrent_2_-SECULAR(B#ReligionPtsPrevTurnCurrent_2_-NONE+@&ReligionPtsPrevTurnCurrent_3_-SECULAR(B#ReligionPtsPrevTurnCurrent_3_-NONE+@&ReligionPtsPrevTurnCurrent_6_-SECULAR(B#ReligionPtsPrevTurnCurrent_6_-NONE+@&ReligionPtsPrevTurnCurrent_0_-SECULAR(B#ReligionPtsPrevTurnCurrent_0_-NONE+@&ReligionPtsPrevTurnCurrent_1_-SECULAR(B#ReligionPtsPrevTurnCurrent_1_-NONE'UseAltBuildingSetTag+AquaticBuilding&UseAltCityProjectTag+AquaticProject TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameBelfastC MT_CITYCENTER_AQUATIC-3.NoTowns NoExpansionTrainNavalUnitsOnlyHarborPresent DocksPresentAquaticRegionMapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor NukeTargetNukeEpicenterNukeEffectTarget TILE-57-4057-40MapTileMT_CITYCENTER_AQUATIC" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyL  MT_CITYCENTER_AQUATIC-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-56-4056-40MapTile MT_EMPTY| "  ?GoodsLimestone?*GODKINGDYNASTY-STONEBUYERS_BUFF-CardTitle)GODKINGDYNASTY-STONEBUYERS_BUFF-0-0-Buff ResKnowledge?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-0-Buff@ ResCulture?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-1-Buff& ResImprovementPoints?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-2-BuffPAResCoin?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-3-Buff#@ResCityProduction?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-4-Buff("@ResCityExpansionPoints?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-5-Buff@ ResCityFood?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-6-Buff @ResCityHousing?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-7-Buff#?ResCitySanitation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-8-Buff"?ResCityEducation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle1GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-10-Buff$?ResCityInformation?2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-CardTitle2GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFF-0-11-Buff("?ResCityExpansionPoints?!TECHAGE3-EXPANSIONBUFF-CardTitle TECHAGE3-EXPANSIONBUFF-0-0-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChance?BuildingHealthMax?BuildingHealthGoodsLimestoneResCitySanitationResCityEducation ResCityPowerResCityInformationD% SpawnRegionMT_CITYCENTER_AQUATIC-3UpkeepCategoryCITYgCapital Building CityBuildingNoBuildingDamageHideInBuildingMenuItemizeYieldTooltipBuffs NoFalloutT TILE-57-4057-40 Building B_CAPITAL)"/%B ConstructionCost-ResSpecialists2@@-WorkableConvertGoods-EnrichedUranium-1-Power#?WorkableGoodsRadioactiveWaste?ExtraWorkerSlots@UpgradeLine-Reactor DImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-124 EntityPrefab&Improvements/B_TILEIMP_NUCLEARREACTORUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-PowerDownstreamNetworkHeatHasNetworkHeat Improvement BuildingNeutralAttackTarget TILE-10-1410-14&Improvements/B_TILEIMP_NUCLEARREACTORB_TILEIMP_NUCLEARREACTOR6"K +B&ConstructionCost-ResImprovementPointsAResCityLuxury@ResCityIdeology@AResCitySanitation@AWorkableResCitySanitation6@1WorkableConvertGoods-+IsWaste-2-RecycledMaterial@@UpgradeLine-Trash?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-12: EntityPrefab,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget TILE-5-135-13,Improvements/B_TILEIMP_BEAUTIFICATIONCENTERB_TILEIMP_BEAUTIFICATIONCENTERa"O +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FISH?ResCityPowerRequired?CoastalTownBonusValue@@UpgradeLine-Fishing^CImprovementSort?DefaultBonusValueBNoCS_RotationAround-Y83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-122 EntityPrefab$Improvements/B_TILEIMP_STEAMTRAWLERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCodeBuildRequirementTag-HasFishCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShoreModernization Improvement BuildingNeutralAttackTarget& TILE-5-165-16$Improvements/B_TILEIMP_STEAMTRAWLERB_TILEIMP_STEAMTRAWLER"+B&ConstructionCost-ResImprovementPoints@ResSpecialists@WorkableResSpecialists@UpgradeLine-LiterarySalonFDImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-60 EntityPrefab"Improvements/B_TILEIMP_BRAINTRUSTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget TILE-12-712-7"Improvements/B_TILEIMP_BRAINTRUSTB_TILEIMP_BRAINTRUST"+B&ConstructionCost-ResImprovementPoints@ResSpecialists@WorkableResSpecialists@UpgradeLine-LiterarySalonFDImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-60 EntityPrefab"Improvements/B_TILEIMP_BRAINTRUSTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget  TILE-11-911-9"Improvements/B_TILEIMP_BRAINTRUSTB_TILEIMP_BRAINTRUST""5 StatAttackA StatDefense StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnitMultiTurnMoveTarget56-29 ArmyName 246th Navy!ContainedUnitIDUNIT_CROSSBOW-4UndoMoveLocation3-21 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-2-217-19Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORT""5 StatAttackA StatDefense StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurn?HasMultiTurnMoveArmyGuardStatus?MovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND ?CanUndoMarkedAsNotIdle A UndoCommand SpawnRegionMT_CITYCENTER-12QUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnitMultiTurnMoveTarget56-29 ArmyName 246th Navy!ContainedUnitIDUNIT_LEADER_5-0UndoMoveLocation3-21 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-2-217-19Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORT""5 StatAttackA StatDefense StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurn?HasMultiTurnMoveArmyGuardStatus?MovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND ?CanUndoMarkedAsNotIdle A UndoCommand SpawnRegionMT_CITYCENTER-12QUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnitMultiTurnMoveTarget56-29 ArmyName 246th Navy%ContainedUnitIDUNIT_ASSAULTRIFLE-4UndoMoveLocation3-21 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-2-217-19Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORT""5 StatAttackA StatDefense StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? 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UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnitMultiTurnMoveTarget56-29 ArmyName 246th Navy%ContainedUnitIDUNIT_ASSAULTRIFLE-5UndoMoveLocation3-21 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-2-217-19Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORT""5 StatAttackA StatDefense StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProductionA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurn?HasMultiTurnMoveArmyGuardStatus?MovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND ?CanUndoMarkedAsNotIdle A UndoCommand SpawnRegionMT_CITYCENTER-12QUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnitMultiTurnMoveTarget56-29 ArmyName 246th Navy%ContainedUnitIDUNIT_ASSAULTRIFLE-6UndoMoveLocation3-21 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-2-217-19Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORT"m@ResCoin?4GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-CardTitle3GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF-0-0-Buff+pB&ConstructionCost-ResImprovementPoints@ResCityEducation@ResCityIdeology AWorkableResCityEducation@@UpgradeLine-PublicSchool?DefaultBonusValue ResCoin83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-44 EntityPrefab&Improvements/B_TILEIMP_SCHOOLDISTRICTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget TILE-23-1923-19&Improvements/B_TILEIMP_SCHOOLDISTRICTB_TILEIMP_SCHOOLDISTRICT"+B&ConstructionCost-ResImprovementPoints@ResSpecialists@WorkableResSpecialists@UpgradeLine-LiterarySalonFDImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-00 EntityPrefab"Improvements/B_TILEIMP_BRAINTRUSTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget  TILE-27-427-4"Improvements/B_TILEIMP_BRAINTRUSTB_TILEIMP_BRAINTRUST"+B&ConstructionCost-ResImprovementPoints@ResSpecialists@WorkableResSpecialists@UpgradeLine-LiterarySalonFDImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-00 EntityPrefab"Improvements/B_TILEIMP_BRAINTRUSTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget TILE-28-428-4"Improvements/B_TILEIMP_BRAINTRUSTB_TILEIMP_BRAINTRUST"+B&ConstructionCost-ResImprovementPoints@ResSpecialists@WorkableResSpecialists@UpgradeLine-LiterarySalonFDImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-00 EntityPrefab"Improvements/B_TILEIMP_BRAINTRUSTUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget TILE-25-425-4"Improvements/B_TILEIMP_BRAINTRUSTB_TILEIMP_BRAINTRUST"Q (D#ConstructionCost-ResCityProduction?ResCityPowerRequired@@ ResCulture @UpgradeLine-Communications@RequiredRegionLevelA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealthD SpawnRegionMT_CITYCENTER-12UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-10-1710-17 BuildingB_TELEPHONEEXCHANGE"K (D#ConstructionCost-ResCityProduction@@NeedAdjust-NEEDEDUCATION@ResCityPowerRequired AResCoin@RequiredRegionLevelA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealthC SpawnRegionMT_CITYCENTER-6UpkeepCategory CAPBUILDINGOAirliftDestination Building CityBuildingCityBuildingConstructed CanBeSieged TILE-14-814-8 Building B_AIRPORT`"@ ResCulture?:GOVDEMOCRATICREPUBLIC-RADIOSTATION_BUILDINGBUFF-CardTitle9GOVDEMOCRATICREPUBLIC-RADIOSTATION_BUILDINGBUFF-0-0-Buff( D#ConstructionCost-ResCityProduction@ResCityIdeologyA FilterAge`@AIBuildWeightCBuildingHealthMaxCBuildingHealth ResCultureC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged TILE-27-1127-11 BuildingB_RADIOSTATION0"C  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-33-433-4MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-21-621-6MapTile MT_EMPTY ""[ `̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff (zC#ConstructionCost-ResCityProduction AUpkeep-ResCoinHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxB StatAttack B StatDefense@StatAirAttackRangeBStatStrategicPower/?*CombatMod-StatAttack-Target:+TypeDefenses.?)CombatMod-StatAttack-Target:+NavalTarget?AIBuildWeight?UpgradeLine-Bomber@ FilterAge StatMovementStatMovementMaxStatUnrestSuppressionStatAirInterceptRange?StatOrgDamageFactor? RevealRadius̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMoveF SpawnRegionMT_CITYCENTER-86EntityAudioEvent-EntityMoveUnitMove-PropellorBomberFUnitMemberPrefab4Entities/Units/Air/BiplaneBomber/Unit_BiplaneBomber:UseAction-100+UNITACTIONS-BOMBER_STRATEGICBOMBING_ENABLE;UseAction-101,UNITACTIONS-BOMBER_STRATEGICBOMBING_DISABLE>UseAction-103/UNITACTIONS-BOMBER_STRATEGICBOMBING_DISARMNUKE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnitMultiTurnMoveTarget ArmyName284th AirforceTrainableUnitNonNuclearBomberAttackBegunSoundAirPropellerAttackSoundAirBomberProjectileFiredSoundAirBomberDamageTakenSoundMachineDestroyedSoundMachineActInBombingRoundAirDefenseTargetAirInterceptionTargetAirTargetingOnlyArmyGroupIgnoreUnitCanAttackNavalTargetsAirUnit AirBomberNoRiverCrossingPenaltyCombatType:CT_LineCombatTargetingRandom Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-47-1347-13Unit Markers/Unit_AerialUNIT_BIPLANE_BOMBER:"& ?NS_AdjcentBonusCount?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff& ?NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-Buff& @NS_AdjcentBonusValue?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-1-0-Buff@ResCoin?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff@ SpecLevel?StatAirUnitCapacity ResCoin50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ SpawnRegionMT_CITYCENTER-18) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_2 !SpecPromote-B_TOWNSPEC_DEFAULT_3 EvaluateActionForPredictedYieldTownSpecialization TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor'DestroyLocalAirUnitsIfDestroyedOrRazedB TILE-58-1210-12"Towns/B_TOWNSPEC_DEFAULT_2-MODERNB_TOWNSPEC_DEFAULT_2"R +PB&ConstructionCost-ResImprovementPoints1@@,WorkableGoodsSpecial-TileProduction-PT_FARM?ResCityPowerRequired?FarmTownBonusValue@@UpgradeLine-Farming@@ImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS-(CooldownHeat:UNITACTIONS-FARM_LUSHBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-184 EntityPrefab&Improvements/B_TILEIMP_FERTILIZEDFARMUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement +BuildRequirementTag-+GrasslandImprovementsIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural ModernFarmScytheFarms Improvement BuildingNeutralAttackTarget TILE-58-1058-10&Improvements/B_TILEIMP_FERTILIZEDFARMB_TILEIMP_FERTILIZEDFARM1 ""E `82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF$(HC#ConstructionCost-ResCityProductionAUpkeep-ResCoinA StatMovementAStatMovementMaxB StatAttackA StatDefense@ RevealRadiusAStatBarragePower@StatBarrageTargetsHBStatStrategicPower@StatStrategicTargets@UpgradeLine-Artillery@ FilterAgeA ObsoleteAgeA StatCommandAStatCommandMaxHB StatHealthHBStatHealthMax/ @*CombatMod-StatAttack-Target:+TypeDefenses@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn SpawnRegionMT_CITYCENTER-167UseAction-100(UNITACTIONS-SIEGE_DAMAGEDEFENSES_RANGEDKUnitMemberPrefab9Entities/Units/Army/DragonArtillery/Unit_DragonArtillery.UseAction-101UNITACTIONS-SIEGE_BARRAGEUNITS. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-FootMultiTurnMoveTarget ArmyName 226th ArmyETrainableUnitCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachineAIHint-ArmyUnit TypeSiege Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-43-643-6Unit Markers/Unit_CombatantUNIT_DRAGONARTILLERY ""`82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF (C#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxpB StatMovementpBStatMovementMaxB StatAttack4B StatDefense?StatOrgDamageFactor.@)CombatMod-StatAttack-Target:+TypeCavalryHCStatTargetPriority@UpgradeLine-Mobile@ FilterAgeBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatusA StatCombatXP?StatPromotionLevelMovedThisTurn SpawnRegionMT_CITYCENTER-8,UseAction-100UNITACTIONS-SCOUT_RETURNHOME,EntityAudioEvent-EntityMoveUnitMove-Horse#LeaderPromotionTypeUNIT_LEADER_7EUnitMemberPrefab3Entities/Units/Army/MountedRifle/Unit_MountedRifle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnitMultiTurnMoveTarget ArmyName 270th Army\TrainableUnit TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundGunDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-40-540-5Unit Markers/Unit_CombatantUNIT_MOUNTEDRIFLEo""Y82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff StatAttackA StatDefense StatMovementHBStatMovementMax@ RevealRadius(@#ConstructionCost-ResCityProduction StatCommandAStatCommandMax43A StatHealthHBStatHealthMaxStatUnrestSuppression? FilterAge?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus?MovedThisTurn? StatCombatXPrQUnitMemberPrefab?Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport3 UseAction-51%UNITACTIONS-STANDARD_TRANSPORTUNLOAD UseAction-52NONE+EntityAudioEvent-EntityMoveUnitMove-Boat. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnitMultiTurnMoveTarget ArmyName 285th Navy"ContainedUnitIDUNIT_EXPLORER-33 DamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-29-2630-26Unit Markers/Unit_NavalUNIT_DEEPWATERTRANSPORT"I (C#ConstructionCost-ResCityProduction@ ResCityPower?StatBonusRegionLevel?UpgradeLine-Grid@ FilterAge@RequiredRegionLevel`@AIBuildWeightaCBuildingHealthMaxaCBuildingHealthD SpawnRegionMT_CITYCENTER-18UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-57-957-9 Building B_POWERGRID" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-58-1358-13MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat@WorkableResCityFoodWorkableResCityProduction? IsWorkable WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-18CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-59-1359-13MapTile MT_EMPTY"S (C#ConstructionCost-ResCityProduction@AResCityProduction@StatExportSlotCount@UpgradeLine-Warehouses@ FilterAge@RequiredRegionLevel`@AIBuildWeight%CBuildingHealthMax%CBuildingHealthD SpawnRegionMT_CITYCENTER-16UpkeepCategory CAPBUILDINGF Warehouse Building CityBuildingCityBuildingConstructed CanBeSieged TILE-44-744-7 Building B_WAREHOUSES"~ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood WorkerSlot-0 WT_EmptyE  MT_CITYCENTER-13CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-37-1737-17MapTile MT_EMPTYy ""`̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove SpawnRegionMT_CITYCENTER-1&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnitMultiTurnMoveTarget ArmyName 242nd NavyTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget8 TILE-38-1238-12Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIP"i (B#ConstructionCost-ResCityProductionpA ResCityFood?StatBonusRegionLevel@UpgradeLine-CapFood@@ FilterAge`@AIBuildWeightHBBuildingHealthMaxHBBuildingHealth83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-7UpkeepCategory CAPBUILDING< Building CityBuildingCityBuildingConstructed CanBeSieged  TILE-34-3534-35 Building B_GRANARY" +A&ConstructionCost-ResImprovementPoints0@+WorkableConvertGoods-+CanMakeCloth-2-Cloth?UpgradeLine-TextileCImprovementSort@AIBuildWeight?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-5, EntityPrefabImprovements/B_TILEIMP_WEAVERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovementIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileTextile Improvement BuildingNeutralAttackTarget TILE-22-3122-31Improvements/B_TILEIMP_WEAVERB_TILEIMP_WEAVER ""`82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF (C#ConstructionCost-ResCityProduction AUpkeep-ResCoin@ RevealRadius B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax,B StatAttack B StatDefense@StatOrgDamageFactorCStatTargetPriority-@(CombatMod-StatAttack-Target:+TypeRanged@ FilterAgeAUpgradeLine-ShockBLeaderPromotionCost@StatUnrestSuppression`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityC SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus A StatCombatXP?StatPromotionLevelMovedThisTurn SpawnRegionMT_CITYCENTER-11#LeaderPromotionTypeUNIT_LEADER_7+EntityAudioEvent-EntityMoveUnitMove-Tank?UnitMemberPrefab-Entities/Units/Army/EarlyTank/Unit_EarlyTank. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnitMultiTurnMoveTarget ArmyName 87th ArmykTrainableUnit TypeMobile TypeArmorCombatTargetingLowestHealthCombatType:CT_Mobile CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonProjectileFiredSoundCannonDamageTakenSoundMetalTankRoutedSoundTankDestroyedSoundMachineAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget TILE-48-3448-34Unit Markers/Unit_CombatantUNIT_EARLYTANK<"t(@B#ConstructionCost-ResCityProduction?ResDomainWarfare?UpgradeLine-Warcamp@RequiredRegionLevel@ FilterAge`@AIBuildWeightABuildingHealthMaxABuildingHealth SpawnRegionMT_CITYCENTER-33>TriggerOnUnitBuilt*UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERUpkeepCategory CAPBUILDING[EncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed CanBeSieged< TILE-48-3948-39 Building B_ENCAMPMENT" (B#ConstructionCost-ResCityProduction?ResDomainExploration@UpgradeLine-Towers@@ FilterAge BCityAttackStrength`@AIBuildWeight BBuildingHealthMax BBuildingHealth?StatBorderVision SpawnRegionMT_CITYCENTER-268TriggerOnSelfBuild$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER)CityBuildingDefenders-0UNIT_STONETOWER& CityAction-0TILEACTIONS-CITY_ATTACKUpkeepCategory CAPBUILDINGNoBuildingDamageSpartansFortificationsHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed CanBeSieged" TILE-49-2349-23 BuildingB_STONETOWERSz ""`̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? StatDefense?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF82 @'CombatMod-StatAttack-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff93 @(CombatMod-StatDefense-Target:+Barbarian?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff(B#ConstructionCost-ResCityProduction@Upkeep-ResCoin B StatCommand BStatCommandMaxHB StatHealthHBStatHealthMax B StatMovement BStatMovementMax A StatAttackA StatDefenseStatUnrestSuppression@@ RevealRadius@UpgradeLine-UtilityGCStatTargetPriorityA FilterAge?AIBuildWeight?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax A StatCombatXP?StatPromotionLevel,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianC SpawnTurnHasMultiTurnMove SpawnRegionMT_CITYCENTER-11&UpgradeResourceResDomainExploration UseAction-51NONE UseAction-52NONE-UseAction-100UNITACTIONS-TILEHARVEST_BEGIN.UseAction-101UNITACTIONS-TILEHARVEST_CANCEL?TriggerOnLocalImprovementBuiltUNITACTIONS-TILEHARVEST_CANCEL4TriggerOnSelfKilledUNITACTIONS-UTILITYSHIP_KILLED'TileHarvestTagALLPLAYERS-FishHarvest#TileHarvestProductionCodePT_FISH+EntityAudioEvent-EntityMoveUnitMove-BoatCUnitMemberPrefab1Entities/Units/Navy/UtilityShip/Unit_UtilityShip. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnitMultiTurnMoveTarget ArmyName 346th NavyTrainableUnit UtilityShipWarship$RequiredImprovementTag:DocksPresentWaterMovement ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStackingCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit NukeTargetNukeEffectTarget: TILE-47-3147-31Unit Markers/Unit_NavalUNIT_DEEPWATER_UTILITYSHIPL "">`̌? StatAttack?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATǨ? 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UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. 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ResCityFood?)RITUALHUNTERS-SALT_CURING_BUFF-CardTitle(RITUALHUNTERS-SALT_CURING_BUFF-0-0-Buff ?ResCityHousing?+GOVIMPERIALDYNASTY-FENGSHUI_BUFF-CardTitle*GOVIMPERIALDYNASTY-FENGSHUI_BUFF-0-0-Buff+A&ConstructionCost-ResImprovementPoints@AResCityHousing@WorkableResCoin@UpgradeLine-Housing?DefaultBonusValue ResCityFood83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-3+ EntityPrefabImprovements/B_TILEIMP_HOUSEUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget: TILE-41-1841-18Improvements/B_TILEIMP_HOUSEB_TILEIMP_HOUSEO"Nah!PAStatUnrestDelta?Game-Misc-UnrestFromNeedsCityUnrestBuff-Needsu!AStatUnrestDelta?#Game-Misc-UnrestFromNumberOfCitiesCityUnrestBuff-CityCountv!StatUnrestDelta?!Game-Misc-UnrestFromSocialFabricCityUnrestBuff-SocialFabric RevealRadius?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction?RegionalEfficiency?CityIsSubregionPILinkedCityCoordStateReligionPopulation!StateReligionPopulationFracStatUnrestDelta NeedAverage?NeedAverageUnmet5 WorkerSlot-0 WT_Empty EntityNameOutpostB  MT_EMPTY-1075WMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile OutpostTileOutpost TILE-60-2560-25MapTile MT_EMPTY"X. ResCoin?DefaultBonusValue- EntityPrefabImprovements/B_TILEIMP_OUTPOST*UseAction-200UNITACTIONS-OUTPOST_UNPACK=!OutpostImprovementRestrictionTagStandardOutpostImprovementUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement SpawnedFromUNIT_ENGINEER-36 OutpostCore RoadTarget BlockSettlerNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetDestroyCityWhenDestroyed IsDefendedDestroyIfRazed RoadAnchor NukeTargetNukeEffectTarget Improvement Building: TILE-60-2560-25Improvements/B_TILEIMP_OUTPOSTB_TILEIMP_OUTPOST" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction WorkerSlot-0 WT_EmptyB  MT_EMPTY-1075CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-59-2559-25MapTile MT_EMPTY" RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction WorkerSlot-0 WT_EmptyB  MT_EMPTY-1075CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-59-2659-26MapTile MT_EMPTY"~ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood WorkerSlot-0 WT_EmptyB  MT_EMPTY-1075CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-60-2460-24MapTile MT_EMPTY"~ RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood WorkerSlot-0 WT_EmptyB  MT_EMPTY-1075CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-61-2661-26MapTile MT_EMPTY!"L +B&ConstructionCost-ResImprovementPoints+@&WorkableConvertGoods-+SteelType-2-Car"@WorkableResCityPowerRequired@WorkableResCityIdeology?WorkableGoodsPollution?ExtraWorkerSlots@UpgradeLine-AutomobileCImprovementSort@AIBuildWeight?DefaultBonusValue SpawnRegionMT_CITYCENTER-45 EntityPrefab'Improvements/B_TILEIMP_CARMANUFACTURERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget TILE-20-720-7'Improvements/B_TILEIMP_CARMANUFACTURERB_TILEIMP_CARMANUFACTURER!"L +B&ConstructionCost-ResImprovementPoints+@&WorkableConvertGoods-+SteelType-2-Car"@WorkableResCityPowerRequired@WorkableResCityIdeology?WorkableGoodsPollution?ExtraWorkerSlots@UpgradeLine-AutomobileCImprovementSort@AIBuildWeight?DefaultBonusValue SpawnRegionMT_CITYCENTER-45 EntityPrefab'Improvements/B_TILEIMP_CARMANUFACTURERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget TILE-19-819-8'Improvements/B_TILEIMP_CARMANUFACTURERB_TILEIMP_CARMANUFACTURER!"L +B&ConstructionCost-ResImprovementPoints+@&WorkableConvertGoods-+SteelType-2-Car"@WorkableResCityPowerRequired@WorkableResCityIdeology?WorkableGoodsPollution?ExtraWorkerSlots@UpgradeLine-AutomobileCImprovementSort@AIBuildWeight?DefaultBonusValue SpawnRegionMT_CITYCENTER-45 EntityPrefab'Improvements/B_TILEIMP_CARMANUFACTURERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget TILE-18-818-8'Improvements/B_TILEIMP_CARMANUFACTURERB_TILEIMP_CARMANUFACTURERI $#"%R#&d)))$*()#!!"!#      ,!!"( ,!*! * "/"Scout Cavalry/#*6,2,DR_Hostile,DR_War,!,$"TECHAGE3-BASE=<3$3"3"<& Marble Prospector =5!5!#; 5 5 =5 5 ==5 5 == 5 5 ==6============.==.==.!==.==.!==3".==3!.==3!.==3!./==,TECHAGE4_MONUMENTS-BASE&====$==2!&==$& Water Transport&#==!==!==!==!==!==!==!==!G2ResMonumentProgress|2|TECHAGE4_MONUMENTS-PROGRESS==!====== ============$====== == = =   = =    = =    = =       "TECHAGE5-BASE 3"  3" / %  ) ) )   ) (   ( ,!    ." + $ $ ! $   !  *TECHAGE6_ALCHEMY-BASE( (#Outpost! -  1!  $ %+ Dragoon,Arquebus' >( *Deep Water Transport,Deep Water Transport& >% *Deep Water Transport,Deep Water Transport, ,   "TECHAGE7-BASE; ; ; 6  ; 6       $ & ( *" Scout Cavalry 4 6&& %' "! @$% B" TECHAGE2-BASE.'  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E E<   TILE-41-15 TT_GRASSLANDObQTFCombatSeedValueACombatSeedTurn(NSocketMeshRandomSeed)#=H= A ΀ր ΀ր ΀ڀx ΀ڀx րЀX րЀX րȀp րȀp րҀh րҀh ր΀ ր΀ EE2   TILE-41-16 TT_GRASSLANDObQFCombatSeedValue?`J?sa@?@?C @?Ϳ֏@?t$@?}'@?B?h?1@#??#?^?pV?2(@8a?dr3@?D6@??a@?`@?E"@?FG?t?v?/?8p?k?j?UE?ЀD??@;?@? @?o@?P@ò?R?f???@?R@ ?L@ۦ?D@?@??@l@?@ @?{@3@??#?@+ Ҁր ڀxҀ րҀ3ED    TILE-41-20TT_SCRUBLAND_LUSHN1 PSocketMeshRandomSeed)P8 >@)|=D<   TILE-41-21TT_DEEPFORESTN1 PSocketMeshRandomSeed)~@E(   TILE-41-22 TT_SCRUBLANDN1 OSocketMeshRandomSeed)悾$<@@E    TILE-41-23 TT_HILLSN)E   TILE-41-24 TT_HILLSN)\E  TILE-41-25 TT_WATERN1 ;SocketMeshRandomSeed)#=03@= A)E$  TILE-41-26 TT_GRASSLANDn1 2NSocketMeshRandomSeed)#)p@?@u=?{D@)|?{^??`>ף?@?pH?¥@\?@@?;@{@?\???1@?f@¿?\@5?3U@?)?%@?7@?{@ ?r?U?%@?fz??B@?כd@?@?p?@?3c@? w@@?P@?z?@?@??@m@?@ @?{@3@?W>>@V Ҁ؀ ҀȀ Ҁ̀ Ҁ̀ Ҁڀ ҀڀE$  TILE-41-27 TT_SCRUBLAND"obQ(%SNSocketMeshRandomSeedvFCombatSeedValueCCombatSeedTurn) AE"  TILE-41-28 TT_GRASSLANDo)E  TILE-41-29 TT_DESERTi )r ؀̀ ؀̀ ̀؀ ̀؀ ڀ̀ ڀ̀ ڀ̀ ڀ̀E  TILE-41-30 TT_GRASSLAND4i)RERE  TILE-41-31 TT_GRASSLANDi.D3FCombatSeedValueBCombatSeedTurn) V ؀̀ ؀̀ ڀ̀ ڀ̀ ڀ̀ ڀ̀GEGE   TILE-41-32 TT_GRASSLANDi)!E   TILE-41-33 TT_GRASSLANDi1 ^ NSocketMeshRandomSeed)"#=03@=ANF  TILE-41-34 TT_SCRUBLANDkbQ$.FCombatSeedValueACombatSeedTurnSocketMeshRandomSeed)#E  TILE-41-35 TT_FOREST+bQECombatSeedValueACombatSeedTurnNSocketMeshRandomSeed)${ E   TILE-41-36 TT_FOREST+)%p!E  TILE-41-37 TT_HILLS )&="E  TILE-41-38 TT_WATER )' Ԁʀ Ԁʀ #E     TILE-41-39 TT_TUNDRA+)(#E   TILE-41-40 TT_TUNDRA+D3LCFCombatSeedValueACombatSeedTurn))$E  TILE-41-41 TT_TUNDRA+)*%E TILE-41-42 TT_GLACIER+)+f&E TILE-41-43 TT_GLACIER* 3'E TILE-42-0 TT_GLACIER* (E TILE-42-1 TT_GLACIER * (E  TILE-42-2 TT_WATERN* )E  TILE-42-3 TT_TUNDRAO1 -dNSocketMeshRandomSeed*#=03H= A D0  TILE-42-4 TT_TUNDRAO1 SocketMeshRandomSeed*A \+EH  TILE-42-5 TT_TUNDRAO-bQҜ%NSocketMeshRandomSeedDSFCombatSeedValueCCombatSeedTurn*#=03H= A2ր0ЀXր0ЀX ր0΀(ր0΀(  ),EH  TILE-42-6 TT_TUNDRA$O1 SocketMeshRandomSeed*Y?Ț@ -E  B  TILE-42-7 TT_GRASSLANDO1 %NNSocketMeshRandomSeed*P8>@ -E  0  TILE-42-8 TT_FORESTO1 NSocketMeshRandomSeed* #=03H= AJ؀8ЀX؀8ЀX؀8΀(؀8΀(܀@ЀX܀@ЀX .E"  TILE-42-9 TT_GRASSLANDO*  /E$ TILE-42-10 TT_MOUNTAING*  R0E $  TILE-42-11 TT_HILLSO~* ހhЀXހhЀX ހhҀhހhҀh ؀8Ҁh؀8Ҁh ܀@Ҁh܀@Ҁh ڀxЀXڀxЀX ڀxҀhڀxҀh ڀ`ЀXڀ`ЀX ڀ`Ҁhڀ`Ҁh ΀ڀ` ΀ڀ` G1E  &  TILE-42-12TT_GRASSLAND_LUSH"O1 hNSocketMeshRandomSeed* Y?Ț@ 2E4  TILE-42-13 TT_GRASSLANDObQFCombatSeedValue4BCombatSeedTurnhNSocketMeshRandomSeed*Y?Ț@ 2E:   TILE-42-14 TT_GRASSLANDN1 SocketMeshRandomSeed*#=ELH= A 3E3E0   TILE-42-15 TT_GRASSLANDObQkSocketMeshRandomSeed`DCombatSeedValueCCombatSeedTurn* ΀ր ΀ր ΀ڀx ΀ڀx րЀX րЀX րȀp րȀp րҀh րҀh ր΀ ր΀\?D   TILE-42-16 TT_GRASSLANDOD3FCombatSeedValueBCombatSeedTurn*p5E "    TILE-42-17 TT_WATERO*=6E8    TILE-42-18 TT_WATERO* 7ED   TILE-42-19 TT_WATEROTbQNSocketMeshRandomSeedpUFCombatSeedValueCCombatSeedTurn*AT Ҁր Ҁր ڀxҀ ڀxҀ րҀ րҀ^FD   TILE-42-20 TT_DESERTNbQU0SocketMeshRandomSeedFCombatSeedValueCCombatSeedTurn*p?f?@fE6   TILE-42-21 TT_SCRUBLANDN*9E     TILE-42-22 TT_WATERN*f:E    TILE-42-23 TT_WATERN*3;E   TILE-42-24 TT_WATERN*E"  TILE-42-28 TT_DESERTi *r ؀̀ ؀̀ ̀؀ ̀؀ ڀ̀ ڀ̀ ڀ̀ ڀ̀ \?E  TILE-42-29 TT_DESERT$h*)@E  TILE-42-30 TT_DESERTi*GAEGAE  TILE-42-31TT_GRASSLAND_LUSHi"D3FCombatSeedValue$BCombatSeedTurn* V ؀̀ ؀̀ ڀ̀ ڀ̀ ڀ̀ ڀ̀BE*  TILE-42-32 TT_GRASSLANDiD3FCombatSeedValueBCombatSeedTurn*!BE*  TILE-42-33 TT_GRASSLANDk1 uSocketMeshRandomSeed*"P8 >@CE$  TILE-42-34TT_FOREST_LUSHk1 uSocketMeshRandomSeed*#P8 >@{DE  TILE-42-35TT_FOREST_LUSH+*$pEE   TILE-42-36 TT_SCRUBLAND+*%=FE  TILE-42-37 TT_WATER *& GE  TILE-42-38 TT_WATER 1 YѵSocketMeshRandomSeed*'+33J¾@@@RJ¾??J¾{@?\J¾ÿ?NJ¾(ܾ?RJ¾??>J¾>??) @J¾)@?r@J¾Rh@?J¾R?HJ¾) ?J¾p??J¾P8?H@J¾c??@J¾\??(J¾|?@J¾^?J¾ >@@RJ¾?@@J¾{@@@h&J¾W@@@4?J¾@@@0@J¾p@@@\J¾ÿ@@NJ¾(ܾ@@RJ¾?@@>J¾>?@@) @J¾)@@@r@J¾Rh@@@J¾R@@HJ¾) @@J¾p@@?J¾P8@@H@J¾c?@@@J¾\?@@>J¾@@(J¾|@@\?J¾\?@@@J¾R@@@J¾^@@G@J¾@=@@?J¾@@U@J¾Hq@@: Ԁ؀ Ԁʀ Ԁ Ԁ܀\D      TILE-42-39 TT_TUNDRA+D3FCombatSeedValueACombatSeedTurn*(HE  TILE-42-40 TT_TUNDRA+*)IE  TILE-42-41 TT_TUNDRA+**fJE TILE-42-42 TT_GLACIER *+3KE TILE-42-43 TT_GLACIER+ LE TILE-43-0 TT_GLACIER+ LE TILE-43-1 TT_GLACIER+ ME  TILE-43-2 TT_WATERN+ NE  TILE-43-3 TT_TUNDRAO1  NSocketMeshRandomSeed+03A \OE  TILE-43-4 TT_TUNDRAO1 PTbNSocketMeshRandomSeed+P8>@ )PE,  TILE-43-5 TT_FORESTO1 NSocketMeshRandomSeed+)p@?@u=?{D@)|?{^??`>ף?@?pG?¥0\?@@?;@z@?\?@??1@?f@@¿?\@5?3U@?(?R?f???f{??B@?כd@?@?W>>@>ր0ЀX ր0΀( ր0؀8ր0܀@ڀ`ր0 QE>  TILE-43-6TT_FOREST_LUSH"O1 Ϫ3SocketMeshRandomSeed+P8>@ QE>   TILE-43-7TT_DEEPFOREST_LUSHO1 ;`SocketMeshRandomSeed+P8>@ RE8  TILE-43-8 TT_FORESTO1 dvNSocketMeshRandomSeed+ #=03H= AJ؀8ЀX؀8ЀX ؀8΀(؀8΀( ܀@ЀX܀@ЀX  SE"  TILE-43-9 TT_SCRUBLAND&O+  RTE$  TILE-43-10 TT_HILLSG+  GUE$ TILE-43-11 TT_MOUNTAING1 hNSocketMeshRandomSeed+ @ VE$  TILE-43-12 TT_HILLSO1 DUcNSocketMeshRandomSeed+ #=03H= AހhЀXހhЀXހhҀhހhҀh؀8Ҁh؀8Ҁh܀@Ҁh܀@ҀhڀxЀXڀxЀXڀxҀhڀxҀhڀ`ЀXڀ`ЀXڀ`Ҁhڀ`Ҁh ΀ڀ` ΀ڀ` VE&  TILE-43-13 TT_SCRUBLANDObQNSocketMeshRandomSeed`FCombatSeedValueBCombatSeedTurn+P8>@ WE(  TILE-43-14 TT_FORESTO1 MSocketMeshRandomSeed+P8>@ {XE{XE    TILE-43-15 TT_FORESTN`1 D:`NSocketMeshRandomSeed+#=XH= A ΀ڀx ΀ڀx րހh րހh րڀx րڀx րڀ` րڀ` րh րh pYEpYE    TILE-43-16 TT_GRASSLAND%ObQNgNSocketMeshRandomSeedl7FCombatSeedValueBCombatSeedTurn+?3s?@ ΀ր ΀ր րЀX րȀp րր րހh րڀx րҀh րڀ` րҀ րh ր΀"D    TILE-43-17 TT_SCRUBLANDO+ [E,    TILE-43-18 TT_WATERObQ@FCombatSeedValueCCombatSeedTurn|SocketMeshRandomSeed+A ڀxր ڀxր ڀxҀ ڀxҀ ΀ր ΀ր րր րր րҀ րҀ[E:    TILE-43-19 TT_SCRUBLANDObQZFCombatSeedValueCCombatSeedTurnbNSocketMeshRandomSeed+!33_?@@@_? >@@0@_?p@@@@_?\?@@>_?@@G@_?@=@U@_?Gq@_? >@@_?{@@@h&_?W@@@0@_?p@@@\_?ÿ@@N_?(ܾ@@R_??@@>_?=?@@) @_?)@@@H_?) @@_?q@@?_?P8@@H@_?c?@@@_?\?@@>_?@@\?_?\?@@@_?R@@G@_?@=@@?_?@@U@_?Gq@@?_?@@@p@_?h@@_??@@⚿_?@@x@_?=j@@@_?R@@} Ҁր ڀxր ڀxҀ ڀxҀ 䀈ր ΀ր րր րҀ րҀ \E:  CitySocket_MarketSquareCitySocket_TreasuryCitySocket_GrandWorkshopCitySocket_MonumentCitySocket_LibraryCitySocket_MercenaryHall TILE-43-20 TT_HILLS*O+]E<    TILE-43-21 TT_WATERO+f^E,    TILE-43-22 TT_WATERN+3_E   TILE-43-23 TT_WATERN+`E   TILE-43-24 TT_WATERN+`E   TILE-43-25 TT_WATERN+aE0  TILE-43-26 TT_WATERN1 MSocketMeshRandomSeed+#=03@= A Ҁ؀ Ҁ؀bE8  TILE-43-27 TT_SCRUBLAND"OD3/FCombatSeedValueCCombatSeedTurn+: Ҁڀ Ҁڀ Ҁڀ Ҁڀ\cE8  TILE-43-28 TT_GRASSLANDM +r ؀̀ ؀̀ ̀؀ ̀؀ ڀ̀ ڀ̀ ڀ̀ ڀ̀ )dE,  TILE-43-29 TT_SCRUBLAND$M+eE   TILE-43-30TT_DEEPFORESTl+eEeE  TILE-43-31 TT_DESERTh+ fEfE(  TILE-43-32 TT_DESERTi+!V ؀̀ ؀̀ ڀ̀ ڀ̀ ڀ̀ ڀ̀gE.  TILE-43-33 TT_GRASSLANDi1 `gSocketMeshRandomSeed+"Y?Ț@ Ԁ؀ Ԁ؀RhE.  TILE-43-34TT_GRASSLAND_LUSHkD3XFCombatSeedValueACombatSeedTurn+# Ԁ؀ Ԁ؀GiE&  TILE-43-35 TT_GRASSLAND k1 3mSocketMeshRandomSeed+$03A Ԁ؀ Ԁ؀XF  TILE-43-36 TT_TUNDRA ++% Ԁ؀ Ԁ؀3kE  TILE-43-37 TT_TUNDRA +D3|FCombatSeedValuedBCombatSeedTurn+& Ԁ؀ Ԁ؀lE   TILE-43-38 TT_TUNDRA +'V Ԁ؀ Ԁ؀ Ԁ Ԁ Ԁ܀ Ԁ܀lE   TILE-43-39 TT_TUNDRA, +(mE    TILE-43-40TT_FOREST_LUSH +)nE  TILE-43-41 TT_TUNDRA +*\oE TILE-43-42 TT_GLACIER ++)pE TILE-43-43 TT_GLACIER , qE TILE-44-0 TT_GLACIER, qE TILE-44-1 TT_GLACIER, rE  TILE-44-2 TT_GLACIERO, sE  TILE-44-3 TT_TUNDRAO1 ASocketMeshRandomSeed,03A RtE  "  TILE-44-4 TT_TUNDRAO1 yNSocketMeshRandomSeed,#=dlH=@ GuE  0 TILE-44-5 TT_FORESTOEbQ FCombatSeedValueBCombatSeedTurnyNSocketMeshRandomSeed,P8>@Jր0؀8ր0؀8ր0܀@ր0܀@ڀ`ր0ڀ`ր0 vE4  TILE-44-6 TT_FORESTO7bQDCombatSeedValueBCombatSeedTurnGNSocketMeshRandomSeed,5'33[־P@@@[־>?[־z@?h&[־ W@?0@[־p@?\[־ÿ?N[־)ܾ?H@[־c??@[־@\??>[־?G@[־H=??[־?U@[־Gq?[־>@@[־z@@@h&[־ W@@@0@[־p@@@\[־ÿ@@N[־)ܾ@@R[־?@@>[־=?@@) @[־)@@@H[־) @@[־p@@?[־R8@@H@[־c?@@@[־@\?@@>[־@@\?[־ \?@@@[־R@@G@[־H=@@?[־@@U@[־Gq@@?[־ @@@p@[־h@@[־?@@⚿[־ @@x@[־=j@@@[־`R@@ ؀8ЀX؀8΀(؀8ހh؀8Ҁh܀@؀8ր0؀8ր0܀@ր0܀@ڀ`؀8ڀ`ր0ڀ`ր0 ؀8 vE2  CitySocket_MercenaryHallCitySocket_PowerGridCitySocket_GrandTheatreCitySocket_LiftingTowerCitySocket_AssemblyLineCitySocket_Museum TILE-44-7 TT_TUNDRAOw1 CSocketMeshRandomSeed,Y?Ț@؀8ЀX؀8ЀX ؀8΀(؀8΀( ؀8ހh؀8ހh؀8Ҁh؀8Ҁh܀@؀8܀@؀8ڀ`؀8ڀ`؀8ڀ`ր0ڀ`ր0 wE(  TILE-44-8 TT_GRASSLAND+OG1 +MSocketMeshRandomSeed, 03Az ؀8ހh؀8ހh؀8Ҁh؀8Ҁh܀@ЀX܀@ЀXڀ`؀8ڀ`؀8ڀ`ր0ڀ`ր0 {xE$  TILE-44-9 TT_SCRUBLANDO,  pyE$  TILE-44-10 TT_HILLSG1 `SocketMeshRandomSeed,  =zE"  TILE-44-11 TT_HILLSObQyƔSocketMeshRandomSeedFCombatSeedValueCCombatSeedTurn, AހhЀXހhЀX ހhҀhހhҀh ؀8Ҁh؀8Ҁh ܀@Ҁh܀@Ҁh ڀ`ЀXڀ`ЀX ڀ`ڀxڀ`ڀxڀ`Ҁhڀ`Ҁh ΀ڀ` ΀ڀ` րڀ` րڀ` {E&  TILE-44-12TT_SCRUBLAND_LUSH%O21 B"NSocketMeshRandomSeed, #=03H= AdڀxЀXڀxЀXڀxҀhڀxҀhڀ`ڀxڀ`ڀx րڀ` րڀ` {E&  TILE-44-13 TT_SCRUBLANDObQSocketMeshRandomSeed$FCombatSeedValueBCombatSeedTurn,P8>@ |E&  TILE-44-14 TT_FORESTN1 pbNSocketMeshRandomSeed, A ڀxր ڀxր ڀxҀ ڀxҀ ΀ڀx ΀ڀx րހh րހh րڀx րڀx րڀ` րڀ` րh րh }E}E&   TILE-44-15TT_SCRUBLAND_LUSH%N9bQ3FCombatSeedValueBCombatSeedTurnl NSocketMeshRandomSeed,#=03H= A6 ڀxր ڀxր ڀxҀ ڀxҀf~E    TILE-44-16 TT_SCRUBLAND N[D3#FCombatSeedValue CCombatSeedTurn, ڀxր ڀxր ڀxҀ ڀxҀ ΀ր ΀ր րր րր րҀ րҀ3E      TILE-44-17 TT_SCRUBLANDOVD3FCombatSeedValueBCombatSeedTurn, ڀxր ڀxր ڀxҀ ڀxҀ ΀ր ΀ր րր րր րҀ րҀ E  (    TILE-44-18 TT_SWAMP(ObQSocketMeshRandomSeedphFCombatSeedValueCCombatSeedTurn,ALF0    TILE-44-19 TT_GRASSLANDObQCCombatSeedValueCCombatSeedTurnV4SocketMeshRandomSeed,p?f?@ 䀈ր 䀈րE0   TILE-44-20 TT_SCRUBLANDO,E*    TILE-44-21 TT_WATERO1 }?SocketMeshRandomSeed,#=>A@@ A\E   TILE-44-22 TT_WATERN,)E    TILE-44-23 TT_DEEPWATERN,E   TILE-44-24 TT_DEEPWATERN,E(  TILE-44-25 TT_DEEPWATERN1 *SocketMeshRandomSeed, ~?e@ AE4  TILE-44-26 TT_WATERN,V ؀؀ ؀̀ ̀؀ ڀ؀ ڀ؀ Ҁ؀E:  TILE-44-27 TT_GRASSLANDM, ؀؀ ؀؀ ؀̀ ؀̀ ̀؀ ̀؀ ڀ؀ ڀ؀ ڀ؀ ڀ؀ ڀ̀ ڀ̀ ڀ̀ ڀ̀ Ҁڀ Ҁڀ Ҁڀ ҀڀRE>  TILE-44-28 TT_GRASSLAND:m,GE<  TILE-44-29 TT_FORESTl,E.  TILE-44-30 TT_DESERTh,EE0  TILE-44-31 TT_SCRUBLANDh, V ڀ̀ ڀ̀ ڀ̀ ڀ̀ ڀ؀ ڀ؀GaE4  TILE-44-32 TT_GRASSLAND%i0D3FCombatSeedValueCCombatSeedTurn,!d ؀̀ ؀؀ ܀؀  ؀ ڀ؀ ڀ؀ Ԁ؀ {E0  TILE-44-33 TT_SCRUBLAND<i1 RgSocketMeshRandomSeed,"Y?Ț@pE2  TILE-44-34 TT_GRASSLANDkbQ\FCombatSeedValue\BCombatSeedTurnuSocketMeshRandomSeed,#A=E(  TILE-44-35 TT_SCRUBLANDkD3FCombatSeedValue`BCombatSeedTurn,$ E  TILE-44-36 TT_TUNDRA+,%׏E  TILE-44-37 TT_TUNDRA+D3`ECombatSeedValuehBCombatSeedTurn,&: Ԁ Ԁ Ԁ܀ Ԁ܀E  TILE-44-38 TT_TUNDRA$+,'E   TILE-44-39 TT_FOREST+,(fE    TILE-44-40 TT_TUNDRA+,)3E  TILE-44-41 TT_WATER ,*E TILE-44-42 TT_GLACIER ,+E TILE-44-43 TT_GLACIER- •E TILE-45-0 TT_GLACIER- E TILE-45-1 TT_GLACIER- \E  TILE-45-2 TT_WATERO- )E   TILE-45-3 TT_TUNDRAO- E    TILE-45-4 TT_TUNDRAO1 MSocketMeshRandomSeed-P8>@ E $  TILE-45-5TT_FOREST_LUSHO1 "NSocketMeshRandomSeed-03 A E*  TILE-45-6 TT_TUNDRAOD3ECombatSeedValue|BCombatSeedTurn- ؀8 ؀8  E0  TILE-45-7 TT_GRASSLAND$O1 lNSocketMeshRandomSeed-Aր0܀@ր0܀@ RE*  TILE-45-8 TT_GRASSLANDOw1 pSNSocketMeshRandomSeed- #=03H= A܀@ЀX܀@ЀX ܀@؀8܀@؀8܀@ހh܀@ހh܀@Ҁh܀@Ҁh܀@h܀@hڀx܀@ڀx܀@ڀ`܀@ڀ`܀@ GE(  TILE-45-9 TT_GRASSLAND5O1 H'SocketMeshRandomSeed- #=03H= A؀8ހh؀8ހh؀8Ҁh؀8Ҁh܀@ހh܀@ހh܀@Ҁh܀@Ҁh܀@h܀@hڀx܀@ڀx܀@ڀ`؀8ڀ`؀8ڀ`܀@ڀ`܀@ڀ`ր0ڀ`ր0 E&  TILE-45-10 TT_SCRUBLANDN1 )SocketMeshRandomSeed-  A؀8ހh؀8ހh؀8Ҁh؀8Ҁh܀@ހh܀@ހh܀@Ҁh܀@Ҁh܀@h܀@hڀx܀@ڀx܀@ڀ`؀8ڀ`؀8ڀ`܀@ڀ`܀@ڀ`ր0ڀ`ր0 E&  TILE-45-11TT_GRASSLAND_LUSH OjbQpBCombatSeedValueXBCombatSeedTurnrNSocketMeshRandomSeed- 5')p@?@u=?{D@)|?{^??`>ף?@?pG?¥ \?@@?;@z@?\???1@?f@¿?\@5?3U@?)?%@ࣸ?7@?{@ ?r?U?%@ࣸ?@?R@@ ?L@ۦ?D@?f{??B@?כ d@?@?p?@?3c@? w@@?P@?z?@?@??@l@?@@?{@@3@?W>>@HހhЀXހhЀX ހhҀhހhҀh ؀8ހh؀8ހh؀8Ҁh؀8Ҁh ܀@ހh܀@ހh܀@Ҁh܀@Ҁh ܀@h܀@hڀx܀@ڀx܀@ڀ`ЀX ڀ`؀8ڀ`Hڀ`ހhڀ`܀@ڀ`ր0ڀ`ڀx ڀ`Ҁh ڀ`h ΀ڀ` րڀ`  E&  TILE-45-12TT_SCRUBLAND_LUSH*O1 \NSocketMeshRandomSeed- #=03H= A {E&  TILE-45-13 TT_GRASSLANDO1 SocketMeshRandomSeed-03AڀxЀXڀxЀXڀxހhڀxހhڀx܀@ڀx܀@ڀxҀhڀxҀhڀxhڀxhڀ`ڀxڀ`ڀx 䀈ڀx 䀈ڀx րހh րހh րڀ` րڀ` րh րh pE&  TILE-45-14 TT_SCRUBLANDG1 rNSocketMeshRandomSeed-5')p@?@u=?{D@)|?{^??`>ף?@?pG?¥ \?@@?;@z@?\???1@?f@¿?\@5?3U@?)?%@ࣸ?7@?{@ ?r?U?%@ࣸ?@?R@@ ?L@ۦ?D@?f{??B@?כ d@?@?p?@?3c@? w@@?P@?z?@?@??@l@?@@?{@@3@?W>>@ڀxЀX ڀxր ڀxހhڀx܀@ڀxҀh ڀxҀ ڀxhڀ`ڀx 䀈ڀx ΀ڀx րހh րހh րڀx րڀ` րڀ` րh րh =E=E.  TILE-45-15 TT_GRASSLAND(N1 SocketMeshRandomSeed-#=03H=A E E $   TILE-45-16 TT_SCRUBLANDNbQd&NNSocketMeshRandomSeedTECombatSeedValue CCombatSeedTurn- AףE      TILE-45-17 TT_SCRUBLANDObQFCombatSeedValueCCombatSeedTurnf#SocketMeshRandomSeed-AE    TILE-45-18 TT_SCRUBLANDO1 SocketMeshRandomSeed-E  "   TILE-45-19 TT_FORESTObQSocketMeshRandomSeedlFCombatSeedValueBCombatSeedTurn-fE$   TILE-45-20 TT_FORESTO!bQ}?SocketMeshRandomSeed^FCombatSeedValue CCombatSeedTurn-A 䀈ր 䀈ր=)F"   TILE-45-21 TT_GRASSLANDO-E   TILE-45-22 TT_WATERN-E    TILE-45-23 TT_WATERN-©E   TILE-45-24 TT_DEEPWATERN-E(  TILE-45-25 TT_DEEPWATER-\E0  TILE-45-26 TT_WATERO1 CSocketMeshRandomSeed-#=03@=A)E8  TILE-45-27 TT_SCRUBLANDO-EB  TILE-45-28 TT_WATERma- ؀؀ ؀؀ ڀ؀ ڀ؀ ڀ؀ ڀ؀ ڀ  ڀ̀ ڀ܀ ڀ̀ ڀڀ Ҁڀ Ҁڀ ҀڀEB  TILE-45-29 TT_GRASSLANDma- ؀؀ ؀؀ ڀ؀ ڀ؀ ڀ؀ ڀ؀ ڀ  ڀ  ڀ܀ ڀ܀ ڀڀ ڀڀ Ҁڀ ҀڀEB  TILE-45-30 TT_GRASSLAND lr- ؀؀ ؀؀ ڀ؀ ڀ؀ ڀ؀ ڀ؀ ڀ  ڀ  ڀ܀ ڀ܀ ڀڀ ڀڀ Ҁڀ ҀڀEE4  TILE-45-31TT_SCRUBLAND_LUSH iD34FCombatSeedValueCCombatSeedTurn-  ؀؀ ؀؀ ڀ؀ ڀ؀ ڀ  ڀ̀ ڀ܀ ڀ̀ ڀ؀ ڀ؀ ڀ  ڀ  ڀ܀ ڀ܀ ڀڀ ҀڀRERE4  TILE-45-32 TT_GRASSLAND)i}-! ؀؀ ؀؀ ܀؀ ܀؀  ؀  ؀ ڀ؀ ڀ؀ ڀ  ڀ  ڀ܀ ڀ܀ ڀ  ڀ  ڀ܀ ڀ܀GE8  TILE-45-33 TT_SCRUBLAND*h-"E2  TILE-45-34 TT_GRASSLANDi1 FgSocketMeshRandomSeed-#Y?Ț@E.  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A E(  TILE-46-9 TT_GRASSLANDN1 QSocketMeshRandomSeed. A E(  TILE-46-10 TT_SCRUBLANDObQFCombatSeedValue8BCombatSeedTurnxMSocketMeshRandomSeed. A E&  TILE-46-11 TT_GRASSLANDO1 JSocketMeshRandomSeed. AހhЀXހhЀXހhҀhހhҀh؀8ހh؀8ހh܀@ހh܀@ހh܀@h܀@hڀx܀@ڀx܀@ڀ`Hڀ`Hڀ`ހhڀ`ހhڀ`hڀ`h RE(  TILE-46-12 TT_GRASSLANDOf1 SocketMeshRandomSeed. #=03H=@ ڀxހh ڀxހhڀx܀@ ڀx܀@ڀxh ڀxh 䀈ڀx 䀈ڀx րހh րހh րh րh GE(  TILE-46-13 TT_GRASSLAND,O1  NSocketMeshRandomSeed.A E=D*  TILE-46-14 TT_SCRUBLANDND3"FCombatSeedValueACombatSeedTurn. EE $  TILE-46-15 TT_GRASSLANDN1 ͇SocketMeshRandomSeed.Y?Ț@E     TILE-46-16 TT_GRASSLANDN.{E    TILE-46-17 TT_JUNGLEObQ^MgNSocketMeshRandomSeedpFCombatSeedValue CCombatSeedTurn.pE      TILE-46-18 TT_GRASSLANDObQ\=MSocketMeshRandomSeedHAFCombatSeedValue CCombatSeedTurn.=E    TILE-46-19 TT_SCRUBLANDO1 ʔXSocketMeshRandomSeed. 䀈ր 䀈ր  E    TILE-46-20 TT_GRASSLAND$O1  &!SocketMeshRandomSeed.@E    TILE-46-21 TT_HILLSO.E   TILE-46-22 TT_WATERO.E&   TILE-46-23 TT_WATERN.fE.  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TILE-48-11 TT_GRASSLANDGbQJSocketMeshRandomSeedpFCombatSeedValueCCombatSeedTurn0 @hހhhހh hހhhހh ܀@h ܀@hHހhHހh ڀxh ڀxhڀ`H ڀ`Hڀ`h ڀ`h 䀈ހh 䀈ހh րh րh E4  TILE-48-12 TT_GRASSLAND&OD3;FCombatSeedValueCCombatSeedTurn0  䀈ڀx 䀈ڀx E2  TILE-48-13TT_GRASSLAND_LUSHO0 \E*  TILE-48-14 TT_SCRUBLANDO0 )E)E   TILE-48-15TT_DEEPFORESTO0E  TILE-48-16 TT_JUNGLEO0E  TILE-48-17 TT_JUNGLEO1 LSocketMeshRandomSeed0p@E TILE-48-18 TT_JUNGLEOD3,FCombatSeedValueACombatSeedTurn0 䀈ր 䀈ր E  TILE-48-19 TT_GRASSLAND$O0RE  TILE-48-20 TT_SCRUBLANDO0GE$  TILE-48-21 TT_JUNGLEO0E8 TILE-48-22 TT_MOUNTAINOD3sFCombatSeedValueCCombatSeedTurn0E:  TILE-48-23 TT_WATERND3FCombatSeedValueBCombatSeedTurn0E4  TILE-48-24 TT_WATERN0{E*  TILE-48-25 TT_DEEPWATERN0pE  TILE-48-26 TT_DEEPWATER 0=E  TILE-48-27 TT_DEEPWATER 0 E   TILE-48-28 TT_DEEPWATER)0E&  TILE-48-29 TT_WATER-0E&  TILE-48-30 TT_WATER)0EE4  TILE-48-31 TT_WATER)0 fEB  TILE-48-32 TT_WATER 0!3EF  TILE-48-33 TT_WATER+@1 -LSocketMeshRandomSeed0"#=03@= Ar  ؀  ؀  ܀  ܀ ڀ  ڀ  ڀ  ڀ  E:  TILE-48-34 TT_SCRUBLANDk0# E4  TILE-48-35 TT_GRASSLANDk1 SocketMeshRandomSeed0$P8 >@!E2  TILE-48-36 TT_FOREST+0%"E(  TILE-48-37TT_FOREST_LUSH+0&\#E&  TILE-48-38 TT_WATER+z1 dΧNSocketMeshRandomSeed0'+33 @@@R ?? {@?h& W@?\ ÿ?N (ܾ?R ??> >??) @ )@? R?H ) ? p?? P8?H@ c??@ \??( |?@ ^? >@@R ?@@ {@@@h& W@@@4? @@@0@ p@@@\ ÿ@@N (ܾ@@R ?@@> >?@@) @ )@@@ R@@H ) @@ p@@? P8@@H@ c?@@@ \?@@> @@( |@@\? \?@@@ R@@@ ^@@G@ @=@@? @@U@ Hq@@x@ =j@@@ ܀ Ԁ)$E ! CitySocket_Encampment TILE-48-39 TT_TUNDRA+0(%E   TILE-48-40 TT_TUNDRA+0)%E TILE-48-41 TT_GLACIER 0*&E TILE-48-42 TT_GLACIER0+'E TILE-48-43 TT_GLACIER1 R(E TILE-49-0 TT_GLACIER1 G)E TILE-49-1 TT_GLACIER1 *E  TILE-49-2 TT_WATERF1 *E  TILE-49-3 TT_TUNDRAO1 +E  TILE-49-4 TT_TUNDRAO1J ؀8 ؀8  H H  ܀@ ܀@  {,E   TILE-49-5 TT_TUNDRA$O1 p-E   TILE-49-6 TT_TUNDRAO1 =.E  TILE-49-7 TT_TUNDRAO12H܀@H܀@ H H ׻eF  TILE-49-8 TT_GRASSLANDO1 NSocketMeshRandomSeed1 փ#<@@ /E  TILE-49-9 TT_HILLSF1 NSocketMeshRandomSeed1 0?3@ 0E TILE-49-10 TT_MOUNTAINF1 ]MSocketMeshRandomSeed1 #=03H=@ 1E(  TILE-49-11 TT_HILLSOabQȶFCombatSeedValueף?@?pG?¥ \?@@?;@z@?\???1@?f@¿?\@5?3U@?)?R ?f???%@ࣸ?7@?{@ ?r?U?%@ࣸ?f{??B@?כ d@?@?p?@?3c@? w@@?P@?z?@?@??@l@?@@?{@@3@?W>>@ hހhhh܀@hHhڀxhڀ`h 耈h 䀈ހh 䀈ހh 䀈h րh 33E4  TILE-49-13 TT_SCRUBLANDO1 XSocketMeshRandomSeed1 AP 䀈ހh 䀈ހh 䀈ڀx 䀈ڀx 䀈h 䀈h 4E0  TILE-49-14 TT_GRASSLANDO[bQ^FCombatSeedValueACombatSeedTurnSocketMeshRandomSeed1AP 䀈ހh 䀈ހh 䀈ڀx 䀈ڀx 䀈h 䀈h 4E4E$  TILE-49-15 TT_SCRUBLAND O[bQpPFCombatSeedValueACombatSeedTurnNSocketMeshRandomSeed1#=03H=@P 䀈ހh 䀈ހh 䀈ڀx 䀈ڀx 䀈h 䀈h 5E5E  TILE-49-16 TT_SCRUBLAND O16E  TILE-49-17 TT_JUNGLEO1\7E  TILE-49-18 TT_JUNGLEOD3PFCombatSeedValueBCombatSeedTurn1 䀈ր 䀈ր )8E  TILE-49-19TT_SCRUBLAND_LUSH$O19E  TILE-49-20 TT_DESERTO19E  TILE-49-21 TT_JUNGLEO1:E2 TILE-49-22 TT_MOUNTAINONbQ;SocketMeshRandomSeedECombatSeedValueCCombatSeedTurn1-33H?@@@@H? >?H?{@?h&H?W@?0@H?p@?\H?ÿ?NH?(ܾ?RH???>H?=??) @H?)@?HH?) ?H?q??H?P8?H@H?c??@H?\??\?H?\??@H?R??H??U@H?Gq?H? >@@H?{@@@h&H?W@@@0@H?p@@@\H?ÿ@@NH?(ܾ@@RH??@@>H?=?@@) @H?)@@@HH?) @@H?q@@?H?P8@@H@H?c?@@@H?\?@@>H?@@\?H?\?@@@H?R@@G@H?@=@@?H?@@U@H?Gq@@?H?@@@p@H?h@@H??@@⚿H?@@x@H?=j@@@H?R@@: ‸耘 耈‸ 䀈‸ 怸‸;E<  CitySocket_MonumentCitySocket_CraneCitySocket_WatchCitySocket_GrandWorkshopCitySocket_EncampmentCitySocket_Treasury TILE-49-23 TT_HILLSOD3;FCombatSeedValueCCombatSeedTurn1:D:  TILE-49-24 TT_WATERND3cECombatSeedValueCCombatSeedTurn1G=E0  TILE-49-25 TT_DEEPWATERN1>E  TILE-49-26 TT_DEEPWATERN1>E  TILE-49-27 TT_DEEPWATER1?E  TILE-49-28 TT_DEEPWATER 1{@E  TILE-49-29 TT_DEEPWATER 1pAE  TILE-49-30 TT_DEEPWATER 1 SocketMeshRandomSeed1#=B@@ A=BE=BE,  TILE-49-31 TT_WATER 1  CE CE6  TILE-49-32 TT_WATER bQECombatSeedValueCCombatSeedTurneLSocketMeshRandomSeed1!.33/b@@@@R/b??/b{@?h&/bW@?4?/b@?\/bÿ?N/b(ܾ?R/b??>/b=??) @/b)@?r@/bRh@?/bR?H/b) ?/bq??/bP8?H@/bc??@/b\??\?/b\??@/bR?U@/bGq?/b >@@R/b?@@/b{@@@h&/bW@@@4?/b@@@0@/bp@@@\/bÿ@@N/b(ܾ@@R/b?@@>/b=?@@) @/b)@@@r@/bRh@@@/bR@@H/b) @@/bq@@?/bP8@@H@/bc?@@@/b\?@@>/b@@\?/b\?@@@/bR@@G@/b@=@@?/b@@U@/bGq@@p@/bh@@⚿/b@@:  ؀  ܀ ڀ  ڀ CEB 1 CitySocket_EncampmentCitySocket_Crane TILE-49-33 TT_SCRUBLAND 1"r  ؀  ؀  ܀  ܀ ڀ  ڀ  ڀ  ڀ DE:  TILE-49-34 TT_SCRUBLAND(+1#EE2  TILE-49-35 TT_GRASSLAND+1 FMSocketMeshRandomSeed1$AheF&  TILE-49-36 TT_TUNDRA*1%3GE  TILE-49-37 TT_WATER*1&HE  TILE-49-38 TT_WATER*1'HE  TILE-49-39 TT_WATER+1(IE   TILE-49-40 TT_TUNDRA 1)JE  TILE-49-41 TT_WATER 1*\KE TILE-49-42 TT_GLACIER 1+)LE TILE-49-43 TT_GLACIER2 ME TILE-50-0 TT_GLACIER2 ME TILE-50-1 TT_GLACIERF2 NE  TILE-50-2 TT_WATERG2 OE   TILE-50-3 TT_TUNDRAO2J ؀8 ؀8  H H  ܀@ ܀@  RPE   TILE-50-4 TT_TUNDRA$O2 GQE   TILE-50-5 TT_TUNDRAO2 RE TILE-50-6 TT_MOUNTAINO2 RE  TILE-50-7 TT_HILLSN22H܀@H܀@ H H SE  TILE-50-8 TT_GRASSLANDF2  {TE TILE-50-9 TT_MOUNTAINF01 #SocketMeshRandomSeed2 #=03H=AbHހhHހhHhHhHhHhڀ`Hڀ`H pUE  TILE-50-10 TT_SCRUBLANDOabQFCombatSeedValueXBCombatSeedTurn*QNSocketMeshRandomSeed2 AbHހhHހh HhHhHhHh ڀ`H ڀ`H =VE&  TILE-50-11 TT_GRASSLAND)OcbQDSocketMeshRandomSeedFCombatSeedValueBCombatSeedTurn2  Adhހhhހhhh hhHhHh 耈h 耈h  WE*  TILE-50-12 TT_GRASSLAND:ObQFCombatSeedValueACombatSeedTurnC MSocketMeshRandomSeed2 @ WE,  TILE-50-13 TT_GRASSLANDN1 SocketMeshRandomSeed2#=E> A XE"  TILE-50-14 TT_GRASSLANDN1 l)oSocketMeshRandomSeed2#=03H= A YEYE  TILE-50-15 TT_SCRUBLANDO2j 䀈ހh 䀈ހh 䀈h 䀈h 䀈ڀx 䀈ڀx 䀈h 䀈hfZE  TILE-50-16 TT_GRASSLANDO1 6SocketMeshRandomSeed2g)p@?{^??pH?¥@\?@@?;@{@?\???1@?f@¿?)?%@?7@?{@ ?@??@l@?@ @?W>>@ 䀈耘 䀈‸ 䀈ր 䀈ހh 䀈h 䀈ڀx 䀈耈 䀈h 䀈 怸䀈)\E  TILE-50-17 TT_SCRUBLAND OE1 VLSocketMeshRandomSeed2#=]C> Ar 䀈耘 䀈耘 䀈‸ 䀈‸ 䀈ր 䀈ր 怸䀈 怸䀈\E   TILE-50-18TT_GRASSLAND_LUSH)OUbQECombatSeedValueACombatSeedTurn%SocketMeshRandomSeed2#=03@= AV 䀈耘 䀈耘 䀈‸ 䀈‸ 怸䀈 怸䀈R`F   TILE-50-19 TT_SCRUBLAND G2]E  TILE-50-20 TT_HILLSO2^E TILE-50-21 TT_MOUNTAINOmbQSocketMeshRandomSeedFCombatSeedValueCCombatSeedTurn2@i@r ‸耘 ‸耘 耈‸ 耈‸ 䀈‸ 䀈‸ 怸‸ 怸‸ R E6  TILE-50-22 TT_HILLS&OD3ECombatSeedValueCCombatSeedTurn2)`E<  TILE-50-23 TT_WATERO2aE2  TILE-50-24 TT_WATERN2aE  TILE-50-25 TT_DEEPWATERN2bE   TILE-50-26 TT_DEEPWATERN2cE  TILE-50-27 TT_DEEPWATER 2RdE  TILE-50-28 TT_DEEPWATER 2GeE  TILE-50-29 TT_DEEPWATER D3nFCombatSeedValueBCombatSeedTurn2fE  TILE-50-30 TT_WATER 2fEfE&  TILE-50-31 TT_WATER D3FCombatSeedValuelBCombatSeedTurn2 gE0  TILE-50-32 TT_SCRUBLAND bQECombatSeedValueBCombatSeedTurnT=,MSocketMeshRandomSeed2!uG?@{hE0  TILE-50-33 TT_WATER bQFCombatSeedValueBCombatSeedTurntSocketMeshRandomSeed2"#=03@=@heF*  TILE-50-34 TT_GRASSLAND 2#=jE  TILE-50-35 TT_GRASSLAND 2$ kE  TILE-50-36 TT_TUNDRA 2%kE  TILE-50-37 TT_WATER 2&lE  TILE-50-38 TT_WATER 2'mE  TILE-50-39 TT_WATER 2(fnE  TILE-50-40 TT_TUNDRA 2)3oE  TILE-50-41 TT_WATER 2*pE TILE-50-42 TT_GLACIER2+pE TILE-50-43 TT_GLACIER3 qE TILE-51-0 TT_GLACIER3 rE TILE-51-1 TT_GLACIER@3 \sE  TILE-51-2 TT_WATERF3 )tE     TILE-51-3 TT_TUNDRAG1 HtSocketMeshRandomSeed3,33QP@@@RQ??Qz@?h&QW@?\Qÿ?NQ)ܾ?RQ??>Q=??) @Q)@?r@QQh@?Q`R?HQ( ?Qp??QR8?H@Qc??@Q \??(Q|?@Q@^?Q>@@RQ?@@Qz@@@h&QW@@@4?Q@@@0@Qp@@@\Qÿ@@NQ)ܾ@@RQ?@@>Q=?@@) @Q)@@@r@QQh@@@Q`R@@HQ( @@Qp@@?QR8@@H@Qc?@@@Q \?@@>Q@@(Q|@@\?Q0\?@@@QQ@@@Q@^@@G@QH=@@?Q@@U@QGq@@2 ؀8  H  ܀@   uE      TILE-51-4 TT_TUNDRA$O3 uE     TILE-51-5 TT_TUNDRAO3 vE    TILE-51-6 TT_TUNDRAO3 wE    TILE-51-7 TT_HILLSN1 6SocketMeshRandomSeed3#=03H= A RxE    TILE-51-8TT_SCRUBLAND_LUSHN3 2H܀@H܀@ H H GyE  TILE-51-9 TT_GRASSLANDN01 SocketMeshRandomSeed3 #=03H= AbHހhHހh HhHh HhHh ڀ`H ڀ`H zE  TILE-51-10 TT_SCRUBLAND$O1  MSocketMeshRandomSeed3 #=wG> A zE  TILE-51-11TT_GRASSLAND_LUSHO1 ^YMSocketMeshRandomSeed3 A {E$  TILE-51-12 TT_GRASSLANDOhbQ(ECombatSeedValueBCombatSeedTurnwsNSocketMeshRandomSeed3 AdhހhhހhhhhhHhHh 耈h 耈h {|E&  TILE-51-13TT_GRASSLAND_LUSHN1 sSocketMeshRandomSeed3A p}E"  TILE-51-14TT_GRASSLAND_LUSHO1 SocketMeshRandomSeed3#=03H=@ =~E=~E  TILE-51-15 TT_SCRUBLANDO3 䀈h 䀈h E E  TILE-51-16 TT_SCRUBLAND$O3: 䀈耈 䀈耈 䀈 䀈E  TILE-51-17 TT_SCRUBLAND"O1 MSocketMeshRandomSeed3#=03@= AE  TILE-51-18 TT_DESERTO1 xiSocketMeshRandomSeed3x>@E TILE-51-19 TT_DESERTObQfF   TILE-51-20 TT_SCRUBLANDOv1 ~NSocketMeshRandomSeed3$<@@ ‸耘 ‸耘 耈‸ 耈‸ 䀈‸ 䀈‸ 怸耘 怸耘 怸耈 怸耈 怸䀈 怸䀈3E   TILE-51-21 TT_HILLS O_1 ~NSocketMeshRandomSeed3 ‸耘 ‸耘 耈‸ 耈‸ 䀈‸ 䀈‸ 怸耘 怸耘 怸耈 怸耈 怸䀈 怸䀈E  TILE-51-22 TT_HILLS)OcbQXSocketMeshRandomSeed`wECombatSeedValueBCombatSeedTurn3AR?fz??W>>@: 怸耘 怸‸ 怸耈 怸䀈r E*  TILE-51-23 TT_GRASSLANDOD3lFCombatSeedValueCCombatSeedTurn3…E(  TILE-51-24 TT_WATERN3E  TILE-51-25 TT_WATERN3\E  TILE-51-26 TT_DEEPWATERN3)E  TILE-51-27 TT_DEEPWATERJ3E  TILE-51-28 TT_DEEPWATER 3E  TILE-51-29 TT_DEEPWATER 3E  TILE-51-30 TT_DEEPWATER 3EE   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TILE-52-12TT_SCRUBLAND_LUSHN0D3FCombatSeedValuetBCombatSeedTurn4 dhހhhހhhhhhHhHh 耈h 耈h GE  TILE-52-13 TT_SCRUBLANDO4j 耘h 耘h 耈h 耈h 耈h 耈h 䀈h 䀈h E  TILE-52-14 TT_SCRUBLAND O4j 耘h 耘h 耈h 耈h 耈h 耈h 䀈h 䀈h EE   TILE-52-15 TT_SCRUBLAND*O4E   TILE-52-16 TT_DESERTO1 #NSocketMeshRandomSeed4g)p@?{^??pH?¥@\?@@?;@{@?\???1@?f@¿?)?fz??B@?כd@?p?@?3c@? w@@?W>>@~ 耈耘 耈‸ 耈h 耈h 耈 䀈耈 䀈 䀈 怸耈{E  TILE-52-17 TT_DESERTOZ1  NSocketMeshRandomSeed4#=03@=@ 耘h 耘h 耘 耘 耈耘 耈耘 耈‸ 耈‸ 怸耈 怸耈pE  TILE-52-18 TT_SCRUBLAND ObQFCombatSeedValueBCombatSeedTurnH-QNSocketMeshRandomSeed4/33@i@@@@@i >?0@@ip@?\@iÿ?H@@ic??@@i\??>@i?\?@i\??G@@i@=??@i?U@@iGq?@i{@?h&@iW@?N@i(ܾ?R@i??>@i=??) @@i)@?H@i) ?@iq??@iP8?@@iR?@i >@@@i{@@@h&@iW@@@0@@ip@@@\@iÿ@@N@i(ܾ@@R@i?@@>@i=?@@) @@i)@@@H@i) @@@iq@@?@iP8@@H@@ic?@@@@i\?@@>@i@@\?@i\?@@@@iR@@G@@i@=@@?@i@@U@@iGq@@?@i@@@p@@ih@@@i?@@⚿@i@@x@@i=j@@@@iR@@ 耘h ‸耘 耘 耈耘 耈‸ 耈‸ 䀈耘 怸耘 怸耈 怸耈fJE  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CitySocket_Encampment TILE-60-20 TT_SCRUBLANDND3FCombatSeedValue`BCombatSeedTurn<fE   TILE-60-21 TT_WATEROD3FCombatSeedValueXBCombatSeedTurn<3E   TILE-60-22 TT_WATERO<E   TILE-60-23 TT_DEEPWATER ,CLastOwnerChange<E   TILE-60-24 TT_WATER ,CLastOwnerChange< E  TILE-60-25 TT_HILLS ,CLastOwnerChange<E   TILE-60-26 TT_WATER <\E  TILE-60-27 TT_WATER <)E  TILE-60-28 TT_DEEPWATER D3FCombatSeedValueBCombatSeedTurn<E  TILE-60-29 TT_DEEPWATER <E  TILE-60-30 TT_DEEPWATER <EE  TILE-60-31 TT_WATER D30FCombatSeedValueBCombatSeedTurn< E  TILE-60-32 TT_GRASSLAND uu.NSocketMeshRandomSeedECombatSeedValueBCombatSeedTurn ?DeployedUnit-UNIT_ENVOY-13<!+330q?@@@@R0q???0q?{@?\0q?ÿ?N0q?(ܾ?R0q???>0q?=??) @0q?)@?r@0q?Rh@?0q?R?H0q?) ?0q?q??0q?P8?H@0q?c??@0q?\??(0q?|?@0q?^?0q? >@@R0q??@@0q?{@@@h&0q?W@@@4?0q?@@@0@0q?p@@@\0q?ÿ@@N0q?(ܾ@@R0q??@@>0q?=?@@) @0q?)@@@r@0q?Rh@@@0q?R@@H0q?) @@0q?q@@?0q?P8@@H@0q?c?@@@0q?\?@@>0q?@@(0q?|@@\?0q?\?@@@0q?R@@@0q?^@@G@0q?@=@@?0q?@@U@0q?Gq@@GyeF    TILE-60-33 TT_HILLS <"GE  TILE-60-34 TT_WATER <#E  TILE-60-35 TT_DEEPWATER <$E  TILE-60-36 TT_DEEPWATER <%E  TILE-60-37 TT_DEEPWATER <&{E  TILE-60-38 TT_DEEPWATER <'pE  TILE-60-39 TT_DEEPWATER <(=E  TILE-60-40 TT_DEEPWATER <) E  TILE-60-41 TT_DEEPWATER <*E TILE-60-42 TT_GLACIER<+E TILE-60-43 TT_GLACIER=E TILE-61-0 TT_GLACIER=fE TILE-61-1 TT_GLACIER= E  TILE-61-2 TT_WATERD= E  TILE-61-3 TT_WATERN= E   TILE-61-4 TT_WATERN1 #$SocketMeshRandomSeed=+33ʾP@@@Rʾ??ʾz@?h&ʾ W@?\ʾÿ?Nʾ)ܾ?Rʾ??>ʾ=??) @ʾ)@?r@ʾQh@?ʾ`R?Hʾ) ?ʾp??ʾR8?H@ʾc??@ʾ@\??@ʾ^?ʾ>@@Rʾ?@@ʾz@@@h&ʾ W@@@0@ʾp@@@\ʾÿ@@Nʾ)ܾ@@Rʾ?@@>ʾ=?@@) @ʾ)@@@r@ʾQh@@@ʾ`R@@Hʾ) @@ʾp@@?ʾR8@@H@ʾc?@@@ʾ@\?@@>ʾ@@\?ʾ \?@@@ʾR@@@ʾ^@@G@ʾH=@@?ʾ@@U@ʾGq@@?ʾ @@@⚿ʾ @@2(H P( H( (  E 1 CitySocket_CraneCitySocket_Encampment TILE-61-5 TT_TUNDRA!O=H(H( E  TILE-61-6 TT_TUNDRA OD3TuFCombatSeedValueBCombatSeedTurn=H(H( E  TILE-61-7 TT_HILLS OD3FCombatSeedValueACombatSeedTurn=H(H( E  TILE-61-8 TT_GRASSLAND ON1 ޿SocketMeshRandomSeed= N)p@?{^??pG?¥ \?@@?;@z@?\???1@?f@¿?\@5?)?R ?f???%@ࣸ?7@?{@ ?r?U?@?R@@ ?L@ۦ?D@?@??@l@?@@?{@@3@?W>>@JHH HX H(HP  H `H  E$  TILE-61-9 TT_SCRUBLAND(O=  E$  TILE-61-10TT_SCRUBLAND_LUSHO"bQw9NSocketMeshRandomSeedFCombatSeedValueBCombatSeedTurn= .33@\`@@@R@\??@\{@?h&@\W@?4?@\@?\@\ÿ?N@\(ܾ?R@\??>@\=??) @@\)@?@\@R?H@\) ?@\p??@\P8?H@@\c??@@\\??\?@\@\??@@\R?@@\^?U@@\Gq?@\>@@R@\?@@@\{@@@h&@\W@@@4?@\@@@0@@\p@@@\@\ÿ@@N@\(ܾ@@R@\?@@>@\=?@@) @@\)@@@@\@R@@H@\) @@@\p@@?@\P8@@H@@\c?@@@@\\?@@>@\@@\?@\@\?@@@@\R@@@@\^@@G@@\H=@@?@\@@U@@\Gq@@⚿@\ @@x@@\=j@@@>XHXhPXHX`X  E  1 CitySocket_EncampmentCitySocket_Crane TILE-61-11TT_SCRUBLAND_LUSH0OD3&FCombatSeedValueBCombatSeedTurn=  E  TILE-61-12TT_GRASSLAND_LUSHO1 gSocketMeshRandomSeed= Y?Ț@ E  TILE-61-13TT_GRASSLAND_LUSHO= E  TILE-61-14 TT_WATERO= E E  TILE-61-15 TT_SCRUBLANDO=3E3E   TILE-61-16 TT_SCRUBLANDO=E  TILE-61-17 TT_WATERN=E  TILE-61-18 TT_WATERN=E  TILE-61-19 TT_WATERN=E  TILE-61-20 TT_WATERN=\E   TILE-61-21 TT_DESERTN=)E   TILE-61-22 TT_WATEROD3pECombatSeedValueBCombatSeedTurn=E   TILE-61-23 TT_WATERO=E  TILE-61-24 TT_DEEPWATER ,CLastOwnerChange=E   TILE-61-25 TT_WATER ,CLastOwnerChange=E   TILE-61-26 TT_WATER =RE  TILE-61-27 TT_DEEPWATER =GE  TILE-61-28 TT_DEEPWATER =E  TILE-61-29 TT_DEEPWATER = E  TILE-61-30 TT_DEEPWATER =EE  TILE-61-31 TT_DEEPWATER = EE  TILE-61-32 TT_WATER D3=FCombatSeedValueBCombatSeedTurn=!E  TILE-61-33 TT_GRASSLAND ="fE  TILE-61-34 TT_WATER =#3E  TILE-61-35 TT_DEEPWATER =$E  TILE-61-36 TT_DEEPWATER =%E  TILE-61-37 TT_DEEPWATER =&E  TILE-61-38 TT_DEEPWATER ='E  TILE-61-39 TT_DEEPWATER =(\E  TILE-61-40 TT_DEEPWATER =))E  TILE-61-41 TT_DEEPWATER =*E TILE-61-42 TT_GLACIER=+E TILE-61-43 TT_GLACIER>E TILE-62-0 TT_GLACIER>E TILE-62-1 TT_GLACIER> E TILE-62-2 TT_GLACIERF> E  TILE-62-3 TT_WATERN> E   TILE-62-4 TT_FORESTN> E  TILE-62-5 TT_TUNDRAN> E  TILE-62-6 TT_WATERO> E  TILE-62-7 TT_WATERO> E  TILE-62-8 TT_GRASSLANDO1 8-GNSocketMeshRandomSeed> A E   TILE-62-9 TT_SCRUBLANDO1 SocketMeshRandomSeed> #=gWH=@ E  TILE-62-10 TT_GRASSLANDO>  E  TILE-62-11 TT_SCRUBLANDO>  E  TILE-62-12 TT_SCRUBLANDO>  E  TILE-62-13 TT_GRASSLANDN> E  TILE-62-14 TT_WATERN> E E  TILE-62-15 TT_WATERN>RE  TILE-62-16 TT_WATERN>GE   TILE-62-17 TT_WATERN>E  TILE-62-18 TT_DEEPWATERN>E  TILE-62-19 TT_WATERN>E  TILE-62-20 TT_WATERN>{E  TILE-62-21 TT_WATERO>pE  TILE-62-22 TT_WATERO>=E  TILE-62-23 TT_DEEPWATER > E  TILE-62-24 TT_DEEPWATER >E  TILE-62-25 TT_DEEPWATER >E  TILE-62-26 TT_DEEPWATER >E  TILE-62-27 TT_DEEPWATER >fE  TILE-62-28 TT_DEEPWATER >3E  TILE-62-29 TT_DEEPWATER >E  TILE-62-30 TT_DEEPWATER >EE  TILE-62-31 TT_DEEPWATER 1 TBNSocketMeshRandomSeed> 3@@ AE  TILE-62-32 TT_WATER D3FCombatSeedValueBCombatSeedTurn>!E  TILE-62-33 TT_GRASSLAND >"\E  TILE-62-34 TT_WATER>#)E  TILE-62-35 TT_DEEPWATER >$E  TILE-62-36 TT_DEEPWATER >%E  TILE-62-37 TT_DEEPWATER >&E  TILE-62-38 TT_DEEPWATER >'E  TILE-62-39 TT_DEEPWATER >(RE  TILE-62-40 TT_DEEPWATER >)GE  TILE-62-41 TT_DEEPWATER>*E TILE-62-42 TT_GLACIER>+E TILE-62-43 TT_GLACIER?E TILE-63-0 TT_GLACIER?{E TILE-63-1 TT_GLACIER? 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PartialUnlockTech-UNIT_HOWITZERTECHAGE7-MILITARIZATION9 PartialUnlockTech-B_AIRDEFENSESTECHAGE7-MILITARIZATION:!PartialUnlockTech-B_MILITARYBASETECHAGE7-MILITARIZATIONK6TriggerOnEntityCreateTag-Homeland-SULTANS_LEGACY_BUFFSULTANS-LEGACY_BUFF# HasTreaty-2ResKnowledge:14.9563875TriggerOnEntityCreateType-B_PALAZZO-CENTRALIZEDPOWERF4BuildHelperHintType-B_ARCDETRIOMPHE-ARC_BUILDHELPERResWarfareDomain# HasTreaty-3ResKnowledge:24.76926/#DomainSpecialization-MODERNIZATION DSS_Chosen1#DomainSpecialization-SILICONVALLEY DSS_Unlocked/!DomainSpecialization-SPACEAGENCY DSS_Unlocked. 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DEMOCRATICT(FactionRankLeaderBonusActive-DEMOCRATIC+GOVDEMOCRATICREPUBLIC-FACTIONLEADER_ACTIVE\*FactionRankPersonalBonusActive-DEMOCRATIC1GOVDEMOCRATICREPUBLIC-FACTIONPERSONALRANK_ACTIVEw;TriggerOnEntityCreateType-B_FACTIONHQ-FACTIONDEMOCRACYLEAD;GOVDEMOCRATICREPUBLIC-SCIENCERESEARCH_BUILDINGBUFF_FACTION|?TriggerOnEntityCreateType-B_FACTIONHQ-FACTIONDEMOCRACYPERSONALi CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_EventD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_Eventw CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Evento CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_EventAddToExploreDeck4r<UNIT,UNIT_MERCHANT LOC,EXECLOC,FUNIT_MERCHANTdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERB4R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECU1ResDomainDiplomacy,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDMERCHANT CST_Eventt CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_CROSSBOW LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCROSSBOW CST_Event2-AddToExploreDeckUniversalAddToExploreDeck<v>UNIT,UNIT_PROSPECTOR LOC,EXECLOC.FUNIT_PROSPECTORfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePainting EXPLORE-TECHAGE3-FINDPROSPECTOR CST_Event2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOONbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDDRAGOON CST_Event2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRYbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCAVALRY CST_Event: CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event6 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_EXPLORER LOC,EXECLOCfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDEXPLORER CST_Eventc CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_EventAddToExploreDeck*zl9UNIT,UNIT_SPEAR LOC,EXECLOC)F UNIT_SPEARbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDSPEAR CST_EventAddToExploreDeck8r<UNIT,UNIT_ENGINEER LOC,EXECLOC,FUNIT_ENGINEERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainEngineering,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDPIONEER CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Evente CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Events CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventm CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET*$!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Eventg CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Eventj CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_Evente CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Event2-AddToExploreDeckUniversalAddToExploreDeck2t=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORDbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDLONGSWORD CST_EventX(2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOONbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDDRAGOON CST_Event2-AddToExploreDeckUniversalAddToExploreDeck0r<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUSbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDARQUEBUS CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_EXPLORER LOC,EXECLOCfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDEXPLORER CST_Event2-AddToExploreDeckUniversalAddToExploreDeck2t=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORDbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDLONGSWORD CST_Event2-AddToExploreDeckUniversalAddToExploreDeck(xj8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDPIKE CST_Event2-AddToExploreDeckUniversalAddToExploreDeck<v>UNIT,UNIT_PROSPECTOR LOC,EXECLOC.FUNIT_PROSPECTORfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePainting EXPLORE-TECHAGE3-FINDPROSPECTOR CST_Event2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRYbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCAVALRY CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_CROSSBOW LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCROSSBOW CST_EventAddToExploreDeck8r<UNIT,UNIT_ENGINEER LOC,EXECLOC,FUNIT_ENGINEERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainEngineering,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDPIONEER CST_EventAddToExploreDeck4r<UNIT,UNIT_MERCHANT LOC,EXECLOC,FUNIT_MERCHANTdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERB4R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECU1ResDomainDiplomacy,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDMERCHANT CST_EventAddToExploreDeck.~p;UNIT,UNIT_CHARIOT LOC,EXECLOC+F UNIT_CHARIOTbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDCHARIOT CST_EventAddToExploreDeck*zl9UNIT,UNIT_SPEAR LOC,EXECLOC)F UNIT_SPEARbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDSPEAR CST_EventS CanUndoEXPLORE-AUTOMATICD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Evento CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Events CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventw CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Eventt CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Eventj CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Eventm CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Eventi CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Eventg CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event: CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event6 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET*$!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Event CanUndo O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETq# ComingSoonD&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PREACHER CST_Event CanUndo)R,NS_ExpansionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC@NS_ExpansionReward,MUL,10 ENT,EXEC`5ResCityExpansionPoints,ADD,[SELF:NS_ExpansionReward]ENT,REQTARGETQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETq# ComingSoonD&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PROSPERITY CST_Evente CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Evente CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Eventc CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event$RequiresDLC-LCC_DLC1CanUndoP*NS_ExploreReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_ExploreReward,DIV,2 ENT,EXECU1ResDomainExploration,ADD,[SELF:NS_ExploreReward]PLAYERW18ENT,FINDTAGLOCRAD,ALLPLAYERS-RewardCampBasic,EXECLOC,10a 'PLAYERACTIONS-REVEALREWARDCAMPS_BACKUPPlayCardPassive:true ENT,EXEC9Game-Misc-RevealRewardCampP*NS_WarfareReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_WarfareReward,DIV,2 ENT,EXECQ-ResDomainWarfare,ADD,[SELF:NS_WarfareReward]PLAYERU16ENT,FINDTAGLOCRAD,ALLPLAYERS-BarbarianCamp,EXECLOC,10_ %PLAYERACTIONS-REVEALBARBCAMPS_BACKUPPlayCardPassive:true ENT,EXEC7Game-Misc-RevealBarbCamp+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-ANCIENTWORLDS-RUMORS CST_Event2-AddToExploreDeckUniversalAddToExploreDeck0r<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUSbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDARQUEBUS CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event2-AddToExploreDeckUniversalAddToExploreDeck(xj8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDPIKE CST_EventAddToExploreDeck.~p;UNIT,UNIT_CHARIOT LOC,EXECLOC+F UNIT_CHARIOTbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDCHARIOT CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Event CanUndoEXPLORET+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Event! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_EventT! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_Event CanUndoEXPLORE_WATER?v0!61AddToBarbarianDeckUniversalAddToBarbarianDeck%XJDResCityProduction,ADD,30ENT,REQTARGET>UNIT,UNIT_CUIRASSIER LOC,EXECLOC.FUNIT_CUIRASSIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-CUIRASSIER CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_Event<!61AddToBarbarianDeckUniversalAddToBarbarianDeck%XJDResCityProduction,ADD,30ENT,REQTARGET>UNIT,UNIT_CUIRASSIER LOC,EXECLOC.FUNIT_CUIRASSIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-CUIRASSIER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,30ENT,REQTARGET=UNIT,UNIT_GRENADIER LOC,EXECLOC-FUNIT_GRENADIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-GRENADIER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,30ENT,REQTARGET:UNIT,UNIT_MUSKET LOC,EXECLOC*F UNIT_MUSKET;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-MUSKET CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-DRAGOON CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET:UNIT,UNIT_CANNON LOC,EXECLOC*F UNIT_CANNON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-CANNON CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUS;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-ARQUEBUS CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_EXPLORER LOC,EXECLOC,FUNIT_EXPLORER;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-EXPLORER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,20ENT,REQTARGET=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORD;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-LONGSWORD CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET:UNIT,UNIT_KNIGHT LOC,EXECLOC*F UNIT_KNIGHT;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-KNIGHT CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKE;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-PIKE CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CATAPULT LOC,EXECLOC,FUNIT_CATAPULT;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CATAPULT CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRY;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CAVALRY CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CROSSBOW LOC,EXECLOC,FUNIT_CROSSBOW;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CROSSBOW CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_EventnbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event'O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventlbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-CAPTIVES CST_EventjbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-RAIDER CST_EventkbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-FREEDOM CST_EventRequiresDLC-LCC_DLC1 W18ENT,FINDTAGLOCRAD,ALLPLAYERS-RewardCampBasic,EXECLOC,10U16ENT,FINDTAGLOCRAD,ALLPLAYERS-BarbarianCamp,EXECLOC,10S14ENT,FINDTAGLOCRAD,ALLPLAYERS-NeutralTown,EXECLOC,10^ $PLAYERACTIONS-REVEALANYCAMPS_BACKUPPlayCardPassive:true ENT,EXEC<Game-Misc-RevealNearbyTargetsO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_WealthReward,MUL,2.5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-RUMORS CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_Event(2lRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CROSSBOW LOC,EXECLOC,FUNIT_CROSSBOW;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CROSSBOW CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUS;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-ARQUEBUS CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,30ENT,REQTARGET:UNIT,UNIT_MUSKET LOC,EXECLOC*F UNIT_MUSKET;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-MUSKET CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_EXPLORER LOC,EXECLOC,FUNIT_EXPLORER;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-EXPLORER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKE;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-PIKE CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,30ENT,REQTARGET=UNIT,UNIT_GRENADIER LOC,EXECLOC-FUNIT_GRENADIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-GRENADIER CST_EventnbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,20ENT,REQTARGET=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORD;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-LONGSWORD CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET:UNIT,UNIT_KNIGHT LOC,EXECLOC*F UNIT_KNIGHT;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-KNIGHT CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET:UNIT,UNIT_CANNON LOC,EXECLOC*F UNIT_CANNON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-CANNON CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-DRAGOON CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRY;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CAVALRY CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CATAPULT LOC,EXECLOC,FUNIT_CATAPULT;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CATAPULT CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_Event'O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_Event BARBARIANR(E@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIXJD DestroyImprovements:TRUEENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER^%NONE,4PLAYER/B_MONUMENT,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE3-RUINS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUISE?ResMonumentProgress,SUB,10PLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERNONE,59ResMonumentProgress,GTE,10PLAYER9B_TILEIMP_FOUNDATION,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-MONUMENTS-SETBACKS CST_Event]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_WARLORDfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYER+F UNIT_WARLORDs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE3-BARBARIANS CST_Event-lgAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIForceEffectAsBuffAddDurationToTooltip+J&#CULTURE_UPKEEP_BASE_PER_REGION,MUL,2PLAYERL TECHAGE5-REGIONDRAG_CITYBUFFENTTAG,CityCenters%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/ChaosPaintingCHAOS-TECHAGE5-REGIONDRAG CST_EventqlgAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIForceEffectAsBuffAddDurationToTooltip#W3CulturePowerUnlock-DiplomacyBulkRawMaterials,SUB,1PLAYER7MONUMENTS-CUTOFF-Tooltips%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERzNONE,5Q3CulturePowerUnlock-DiplomacyBulkRawMaterials,GTE,1PLAYER Cards/Events/ChaosPaintingCHAOS-MONUMENTS-CUTOFF CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIOA; ENTTYPE,B_TILEIMP_FOUNDATIONs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERbNONE,59B_TILEIMP_FOUNDATION,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-MONUMENTS-FAILURE CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIbTN #TECHAGE3-LIVINGAMONGANIMALS_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERY%NONE,4PLAYER* Trash,GTE,2PLAYERCards/Events/ChaosPainting"CHAOS-TECHAGE3-LIVINGAMONGANIMALS CST_Event[E@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIVTileClear,TileNotSettlement,TileTerrainTag:+DeepWater,AllowLand:false,AllowWater:trueUNIT,UNIT_NAVALRAIDERfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:3,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,9PLAYERCards/Events/ChaosPaintingCHAOS-UTOPIA-RAIDERS CST_Event/E@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI*O  TECHAGE7-CRIMERATES_EFFECTREGION,REQTARGETREGIONFStatUnrest,ADD,25REGION,REQTARGETREGIONs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERUNONE,8,Capital,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE7-CRIMERATES CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI\NH 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UseMirrorUI$9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_BARBARIAN_LVL_2GSpawnEntityPlayer:NEUTRAL,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedLOC,REQTARGETREGIONCCHAOS-PERREGION-TooltipFormatParam:4s%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER^%NONE,3PLAYER/Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-TECHAGE2-INVADERS CST_Event]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIfXR #TECHAGE6-STUBBORNSTUDENTS_CITYBUFFENTTAG,CityCenters%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYERCards/Events/ChaosPainting CHAOS-TECHAGE6-STUBBORNSTUDENTS CST_Event:ForceEffectAsBuffAddDurationToTooltipAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIM TECHAGE6-LEARNEDONES_CITYBUFFENTTAG,CityCenter=#EDUCATION_PER_POP,MUL,2PLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE6-LEARNEDONES CST_Event]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI~OTileNotSettlement,TileEmpty,TileType:TILE_NEUTRAL,TileTerrainTag:+LandMovementUNIT,UNIT_REBEL_LVL_5fSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER]%NONE,6PLAYER.B_CAPITAL,GTE,4PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE5-ANTICOLONIALS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIQC=StatUnrest,ADD,60ENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERa%NONE,9PLAYER2AquaticRegion,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-UTOPIA-CLAUSTROPHOBE CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI\NH TECHAGE2-CHAOS_VOLCANO_ERUPTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER%NONE,3PLAYER.MT_MARBLE,GTE,1PLAYER0Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-VOLCANO CST_Event94AddToChaosDeckHorizontalDisplayUseActionButtons@2, ENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER^%NONE,3PLAYER/UNIT_SCOUT,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-LOSTINTHEWOODS CST_Eventa]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIh9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_REBEL_LVL_4fSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:2,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYERCards/Events/ChaosPainting CHAOS-TECHAGE4-RIVALTOTHETHRONE CST_EventAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIForceEffectAsBuffAddDurationToTooltipOAM)ConsumeGoodBonus-Wheat-ResCityFood,SUB,1PLAYERM)ConsumeGoodBonus-Flour-ResCityFood,SUB,4PLAYERM)ConsumeGoodBonus-Bread-ResCityFood,SUB,8PLAYERH TECHAGE4-DRUIDS_CITYBUFFENTTAG,CityCenters%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/ChaosPaintingCHAOS-TECHAGE4-DRUIDS CST_Event]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE7-CHAOS_LUDDITE_ATTACKENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER_%NONE,8PLAYER0Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE7-LUDDITES CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI`RL TECHAGE5-STAGNATION_CITYBUFFENTTAG,CityCenters%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE5-STAGNATION CST_Event-E@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIQ\8ConstructionCostFactor-B_TILEIMP_GOLDTRANSMUTER,ADD,0.5PLAYER`9AddToInnovationDeckHorizontalDisplayUseActionButtonsp ,GOVDEMOCRATICREPUBLIC-MILITARYRESEARCH_BUFF'ENTTYPE,B_TILEIMP_DEFENSEMANUFACTURINGvTriggerOnEntityCreateType-B_TILEIMP_DEFENSEMANUFACTURING-MILITARYRESEARCH,GOVDEMOCRATICREPUBLIC-MILITARYRESEARCH_BUFFPLAYER]BuildHelperHintType-B_TILEIMP_DEFENSEMANUFACTURING-MILITARYRESEARCH_BUILDHELPER,ResKnowledgePLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting2INNOVATION-GOVDEMOCRATICREPUBLIC-MILITARYRESEARCH CST_Event<>9AddToInnovationDeckHorizontalDisplayUseActionButtonsQW %MODERNIZATION-SOLARPANELROOFING_BUFFENTTAG,LevelFiveTown^TriggerOnEntityCreateTag-LevelFiveTown-SOLARPANELROOFING,MODERNIZATION-SOLARPANELROOFING_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting+INNOVATION-MODERNIZATION-SOLARPANELROOFING CST_Event [VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsvh/#B_LIGHTHOUSEALEX/FB_LIGHTHOUSEALEXVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,4PLAYER3B_TILEIMP_DOCK,GTE,1PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE3-LIGHTHOUSEALEX CST_Event(>9AddToInnovationDeckHorizontalDisplayUseActionButtonsAN "TECHAGE7-POWERINFRASTRUCTURE_BUFFENTTAG,Factory{WTriggerOnEntityCreateTag-Factory-POWERINFRASTRUCTURE,TECHAGE7-POWERINFRASTRUCTURE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting(INNOVATION-TECHAGE7-POWERINFRASTRUCTURE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonstf1# UNIT_SOLDIERPLAYER+F UNIT_SOLDIERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-SOLDIER CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsdVP,ConsumeGoodBonus-Bricks-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-CERAMICS CST_EventRpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2DvRBuildHelperHintType-B_IPETISUT-IPETISUT_BUILDHELPER,ResCityFaith-{PlayerReligion}PLAYER)# B_IPETISUT)F B_IPETISUTVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-IPETISUT CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE2-HEARTYSTEEDS_BUFFENTTAG,+TypeCavalryqMTriggerOnEntityCreateTag-TypeCavalry-HEARTYSTEEDS,TECHAGE2-HEARTYSTEEDS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE2-HEARTYSTEEDS CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2pb,#B_GREATSPHINX,FB_GREATSPHINXVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting INNOVATION-TECHAGE2-GREATSPHINX CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonspb\8ConstructionCostFactor-B_TILEIMP_GOLDTRANSMUTER,SUB,0.5PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting!INNOVATION-ALCHEMY-ARCANAINSIGHT CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2|n2#B_CHATEAUDECHAMBORD2FB_CHATEAUDECHAMBORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting&INNOVATION-TECHAGE5-CHATEAUDECHAMBORD CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons^PJ&#BUILDING_REPAIR_POINT_SCALAR,MUL,1.1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting)INNOVATION-TECHAGE4-SELFHEALINGMATERIALS CST_Event'>9AddToInnovationDeckHorizontalDisplayUseActionButtonsDR 'TECHAGE4_MONUMENTS-TOLERANTCLERGY_BUFFENTTAG,TemplezVTriggerOnEntityCreateTag-Temple-TOLERANTCLERGY,TECHAGE4_MONUMENTS-TOLERANTCLERGY_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPainting$INNOVATION-MONUMENTS-TOLERANTCLERGY CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsoa[7ConsumeGoodBonus-Stoneblocks-ResMonumentProgress,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-MONUMENTS-STONEWORK CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsxj0#UNIT_ARMORVEHICLE0FUNIT_ARMORVEHICLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE5-ARMOREDVEHICLE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonspb,#B_CHICHENITZA,FB_CHICHENITZAVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-CHICHEN CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsj\)# UNIT_SWORD)F UNIT_SWORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-SWORD CST_EventPKAddToInnovationDeckHorizontalDisplayUseActionButtonsForceEffectAsBuff_QK'ConsumeGoodBonus-Books-ResArcana,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting!INNOVATION-ALCHEMY-ARCANESTUDIES CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonstf.#B_COLOSSUSRHODE.FB_COLOSSUSRHODEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-COLOSSUS CST_Event=[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsEkGBuildHelperHintType-B_GARDENSBABYLON-GARDENS_BUILDHELPER,ResDomainArtsPLAYER/#B_GARDENSBABYLON/FB_GARDENSBABYLONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-GARDENS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsn`+# UNIT_HOPLITE+F UNIT_HOPLITEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-HOPLITE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsbTN*ConsumeGoodBonus-+Grain-ResCityFood,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-PLOW CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons8L TECHAGE3-SHIELDFORMATION_BUFFENTTAG,+TypeLinetPTriggerOnEntityCreateTag-TypeLine-SHIELDFORMATION,TECHAGE3-SHIELDFORMATION_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPainting$INNOVATION-TECHAGE3-SHIELDFORMATION CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons#W3ConsumeGoodBonus-Limestone-ResCityProduction,ADD,1PLAYERT0ConsumeGoodBonus-Marble-ResCityProduction,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-MASONS CST_Event!>9AddToInnovationDeckHorizontalDisplayUseActionButtonsDT !TECHAGE8_UTOPIA-RULETHESEAS_BUFFENTTAG,+WaterMovementxTTriggerOnEntityCreateTag-WaterMovement-RULETHESEAS,TECHAGE8_UTOPIA-RULETHESEAS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,9PLAYER Cards/Events/InnovationPaintingINNOVATION-UTOPIA-RULETHESEAS CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsZLF"#RELIGION_BONUS_ALL_REGIONS,ADD,4PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb3HasReligion,ANY:TRUEPLAYER%NONE,8PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE4-MISSIONARIES CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsj\)# B_TAJMAHAL)F B_TAJMAHALVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE6-TAJMAHAL CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsfX'# B_BIGBEN'F B_BIGBENVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-BIGBEN CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons~:#B_TILEIMP_BLASTQUARRY_WATER:FB_TILEIMP_BLASTQUARRY_WATERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,9PLAYER Cards/Events/InnovationPaintingINNOVATION-UTOPIA-DEEPQUARRY CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE7-ARMORPIERCE_BUFFENTTYPE,UNIT_EARLYMGqMTriggerOnEntityCreateType-UNIT_EARLYMG-ARMORPIERCE,TECHAGE7-ARMORPIERCE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting INNOVATION-TECHAGE7-ARMORPIERCE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonshZ(# B_SISTINE(F B_SISTINEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,6PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPainting"INNOVATION-TECHAGE5-SISTINECHAPEL CST_Event=[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsGsOBuildHelperHintType-B_MACHUPICCHU-MACHUPICCHU_BUILDHELPER,ResDomainEngineeringPLAYER,#B_MACHUPICCHU,FB_MACHUPICCHUVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-MACHU CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2n`+# B_STONEHENGE+F B_STONEHENGEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-STONEHENGE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonscUO+ConsumeGoodBonus-Books-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-HUMANISM CST_Evento[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons@,#B_SENSOTEMPLElHBuildHelperHintType-B_SENSOTEMPLE-SENSOTEMPLE_BUILDHELPER,ResDomainArtsPLAYER,FB_SENSOTEMPLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,5PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-SENSOJI CST_Event*%HorizontalDisplayUseActionButtons:,&.1REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-POPULATION CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsG#SocialFabricValue-DomainArts,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-COMMUNITY CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainExploration,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INSIGHT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainEngineering,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INGENUITY CST_Event*%HorizontalDisplayUseActionButtonsbTN*ResImprovementPoints,ADD,#CI_XPGAIN_VALUEPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-VOLUNTEERS CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_Event*%HorizontalDisplayUseActionButtons^PJ &TECHAGE1-INNOVATION_ENLISTMENT_EFFECTREGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-ENLISTMENT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsJ&SocialFabricValue-DomainWarfare,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TENACITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsM)SocialFabricValue-DomainGovernment,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE5-ORGANIZATION CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsL(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TOLERANCE CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event]`1<>9AddToInnovationDeckHorizontalDisplayUseActionButtonsQW %MODERNIZATION-SOLARPANELROOFING_BUFFENTTAG,LevelFiveTown^TriggerOnEntityCreateTag-LevelFiveTown-SOLARPANELROOFING,MODERNIZATION-SOLARPANELROOFING_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting+INNOVATION-MODERNIZATION-SOLARPANELROOFING CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsp ,GOVDEMOCRATICREPUBLIC-MILITARYRESEARCH_BUFF'ENTTYPE,B_TILEIMP_DEFENSEMANUFACTURINGvTriggerOnEntityCreateType-B_TILEIMP_DEFENSEMANUFACTURING-MILITARYRESEARCH,GOVDEMOCRATICREPUBLIC-MILITARYRESEARCH_BUFFPLAYER]BuildHelperHintType-B_TILEIMP_DEFENSEMANUFACTURING-MILITARYRESEARCH_BUILDHELPER,ResKnowledgePLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting2INNOVATION-GOVDEMOCRATICREPUBLIC-MILITARYRESEARCH CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons~:#B_TILEIMP_BLASTQUARRY_WATER:FB_TILEIMP_BLASTQUARRY_WATERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,9PLAYER Cards/Events/InnovationPaintingINNOVATION-UTOPIA-DEEPQUARRY CST_Event!>9AddToInnovationDeckHorizontalDisplayUseActionButtonsDT !TECHAGE8_UTOPIA-RULETHESEAS_BUFFENTTAG,+WaterMovementxTTriggerOnEntityCreateTag-WaterMovement-RULETHESEAS,TECHAGE8_UTOPIA-RULETHESEAS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,9PLAYER Cards/Events/InnovationPaintingINNOVATION-UTOPIA-RULETHESEAS CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsfX'# B_BIGBEN'F B_BIGBENVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-BIGBEN CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonstf1# UNIT_SOLDIERPLAYER+F UNIT_SOLDIERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-SOLDIER CST_Event(>9AddToInnovationDeckHorizontalDisplayUseActionButtonsAN "TECHAGE7-POWERINFRASTRUCTURE_BUFFENTTAG,Factory{WTriggerOnEntityCreateTag-Factory-POWERINFRASTRUCTURE,TECHAGE7-POWERINFRASTRUCTURE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting(INNOVATION-TECHAGE7-POWERINFRASTRUCTURE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE7-ARMORPIERCE_BUFFENTTYPE,UNIT_EARLYMGqMTriggerOnEntityCreateType-UNIT_EARLYMG-ARMORPIERCE,TECHAGE7-ARMORPIERCE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting INNOVATION-TECHAGE7-ARMORPIERCE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsj\)# B_TAJMAHAL)F B_TAJMAHALVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE6-TAJMAHAL CST_EventPKAddToInnovationDeckHorizontalDisplayUseActionButtonsForceEffectAsBuff_QK'ConsumeGoodBonus-Books-ResArcana,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting!INNOVATION-ALCHEMY-ARCANESTUDIES CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonspb\8ConstructionCostFactor-B_TILEIMP_GOLDTRANSMUTER,SUB,0.5PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting!INNOVATION-ALCHEMY-ARCANAINSIGHT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsG#SocialFabricValue-DomainArts,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-COMMUNITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainEngineering,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INGENUITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsL(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TOLERANCE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainExploration,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INSIGHT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsJ&SocialFabricValue-DomainWarfare,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TENACITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsM)SocialFabricValue-DomainGovernment,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE5-ORGANIZATION CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonscUO+ConsumeGoodBonus-Books-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-HUMANISM CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2|n2#B_CHATEAUDECHAMBORD2FB_CHATEAUDECHAMBORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting&INNOVATION-TECHAGE5-CHATEAUDECHAMBORD CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonshZ(# B_SISTINE(F B_SISTINEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,6PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPainting"INNOVATION-TECHAGE5-SISTINECHAPEL CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsxj0#UNIT_ARMORVEHICLE0FUNIT_ARMORVEHICLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE5-ARMOREDVEHICLE CST_Event,'AddToInnovationDeckUseActionButtonsfXR.CulturePowerUnlock-ExplorationTradeMaps,SET,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting#INNOVATION-EXPLORERS-CARTOGRAPHERS CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons^PJ&#BUILDING_REPAIR_POINT_SCALAR,MUL,1.1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting)INNOVATION-TECHAGE4-SELFHEALINGMATERIALS CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsZLF"#RELIGION_BONUS_ALL_REGIONS,ADD,4PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb3HasReligion,ANY:TRUEPLAYER%NONE,8PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE4-MISSIONARIES CST_Evento[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons@,#B_SENSOTEMPLElHBuildHelperHintType-B_SENSOTEMPLE-SENSOTEMPLE_BUILDHELPER,ResDomainArtsPLAYER,FB_SENSOTEMPLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,5PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-SENSOJI CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonspb,#B_CHICHENITZA,FB_CHICHENITZAVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-CHICHEN CST_Event=[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsGsOBuildHelperHintType-B_MACHUPICCHU-MACHUPICCHU_BUILDHELPER,ResDomainEngineeringPLAYER,#B_MACHUPICCHU,FB_MACHUPICCHUVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-MACHU CST_Event'>9AddToInnovationDeckHorizontalDisplayUseActionButtonsDR 'TECHAGE4_MONUMENTS-TOLERANTCLERGY_BUFFENTTAG,TemplezVTriggerOnEntityCreateTag-Temple-TOLERANTCLERGY,TECHAGE4_MONUMENTS-TOLERANTCLERGY_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPainting$INNOVATION-MONUMENTS-TOLERANTCLERGY CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsoa[7ConsumeGoodBonus-Stoneblocks-ResMonumentProgress,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-MONUMENTS-STONEWORK CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons8L TECHAGE3-SHIELDFORMATION_BUFFENTTAG,+TypeLinetPTriggerOnEntityCreateTag-TypeLine-SHIELDFORMATION,TECHAGE3-SHIELDFORMATION_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPainting$INNOVATION-TECHAGE3-SHIELDFORMATION CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsdVP,ConsumeGoodBonus-Bricks-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-CERAMICS CST_EventRpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2DvRBuildHelperHintType-B_IPETISUT-IPETISUT_BUILDHELPER,ResCityFaith-{PlayerReligion}PLAYER)# B_IPETISUT)F B_IPETISUTVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-IPETISUT CST_Event [VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsvh/#B_LIGHTHOUSEALEX/FB_LIGHTHOUSEALEXVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,4PLAYER3B_TILEIMP_DOCK,GTE,1PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE3-LIGHTHOUSEALEX CST_Event=[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsEkGBuildHelperHintType-B_GARDENSBABYLON-GARDENS_BUILDHELPER,ResDomainArtsPLAYER/#B_GARDENSBABYLON/FB_GARDENSBABYLONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-GARDENS CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonstf.#B_COLOSSUSRHODE.FB_COLOSSUSRHODEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-COLOSSUS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsn`+# UNIT_HOPLITE+F UNIT_HOPLITEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-HOPLITE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsj\)# UNIT_SWORD)F UNIT_SWORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-SWORD CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2pb,#B_GREATSPHINX,FB_GREATSPHINXVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting INNOVATION-TECHAGE2-GREATSPHINX CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2n`+# B_STONEHENGE+F B_STONEHENGEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-STONEHENGE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons#W3ConsumeGoodBonus-Limestone-ResCityProduction,ADD,1PLAYERT0ConsumeGoodBonus-Marble-ResCityProduction,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-MASONS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsbTN*ConsumeGoodBonus-+Grain-ResCityFood,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-PLOW CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE2-HEARTYSTEEDS_BUFFENTTAG,+TypeCavalryqMTriggerOnEntityCreateTag-TypeCavalry-HEARTYSTEEDS,TECHAGE2-HEARTYSTEEDS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE2-HEARTYSTEEDS CST_Event*%HorizontalDisplayUseActionButtonsnhZT0ResInnovationPerTurn,MUL,#INNOVATION_CARD_DECAYPLAYERINNOVATION-AUTOMATIC*%HorizontalDisplayUseActionButtons:,&.1REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-POPULATION CST_Event*%HorizontalDisplayUseActionButtons^PJ &TECHAGE1-INNOVATION_ENLISTMENT_EFFECTREGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-ENLISTMENT CST_Event*%HorizontalDisplayUseActionButtonsbTN*ResImprovementPoints,ADD,#CI_XPGAIN_VALUEPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-VOLUNTEERS CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtonspVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERk< FrozenTerrainStartEnabled,GTE,1GAME%NONE,3PLAYER Cards/Events/InnovationPainting(INNOVATION-ANCIENTWORLDS-LUSH_GRASSLAND CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonszh *GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF!ENTTYPE,B_TILEIMP_SCHOOLDISTRICTlTriggerOnEntityCreateType-B_TILEIMP_SCHOOLDISTRICT-PRIVATESCHOOLS,GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFFPLAYERtPBuildHelperHintType-B_TILEIMP_SCHOOLDISTRICT-PRIVATESCHOOLS_BUILDHELPER,ResCoinPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting0INNOVATION-GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS CST_Event%HorizontalDisplayUseActionButtons INNOVATION_p*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0:4StatRegionCount,GTE,1PLAYER+>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0[ #UNITACTIONS-NOMAD_GOVERNMENT_CHECKPlayCardPassive:truePLAYER!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Eventp*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0:4StatRegionCount,GTE,1PLAYER+>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0[ #UNITACTIONS-NOMAD_GOVERNMENT_CHECKPlayCardPassive:truePLAYER!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Event NEUTRALTOWN itM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventjJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventhG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventijJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventhG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventSOCIETY1 q8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventM?1@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER*" REFRESHECON@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_EventI SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELAND0FUNIT_ALIENINVADERUGAResDomainExploration,ADD,100PLAYERA;TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Event I SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELAND0FUNIT_ALIENINVADERUGAResDomainExploration,ADD,100PLAYERA;TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_EventM?1@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER*" REFRESHECON@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventSPACEMISSIONS6  f%3-ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_EventV^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME>8ResDomainGovernment,GTE,5PLAYERC1f%3-ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME<6ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC160Population,GTE,10REGION PLAGUE-KARMA CST_Event f%3-ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC160Population,GTE,10REGION PLAGUE-KARMA CST_EventV^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME>8ResDomainGovernment,GTE,5PLAYERC1f%3-ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME<6ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_EventPLAGUE 9 GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT9 GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT OLYMPICSTUSE?ResImprovementPoints,ADD,6PLAYERG93ResCoin,ADD,30PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-SUCCESS CST_Event^OA;ResDomainWarfare,ADD,5PLAYERSE?ResImprovementPoints,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BUILDING CST_Event_RD>ResDomainGovernment,ADD,5PLAYERSE?ResDomainExploration,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BELIEF CST_Event gYS #UNITACTIONS-SCAVENGE_SPAWN_WARBANDENTTYPE,UNIT_NOMADT $UNITACTIONS-SCAVENGE_SPAWN_SMILODONENTTYPE,UNIT_NOMAD,FUNIT_SMILODON=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-UNIT CST_EventueWQ !UNITACTIONS-SCAVENGE_SPAWN_SCOUTENTTYPE,UNIT_NOMADRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-PERCEPTION CST_Event WICStatCombatXP,ADD,10ENTTAG,+CombatantT $UNITACTIONS-SCAVENGE_SPAWN_MASTODONENTTYPE,UNIT_NOMAD,FUNIT_MASTODON=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-STRENGTH CST_Event^OA;ResDomainWarfare,ADD,5PLAYERSE?ResImprovementPoints,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BUILDING CST_Event_RD>ResDomainGovernment,ADD,5PLAYERSE?ResDomainExploration,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BELIEF CST_EventueWQ !UNITACTIONS-SCAVENGE_SPAWN_SCOUTENTTYPE,UNIT_NOMADRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-PERCEPTION CST_EventXSE?ResDomainExploration,ADD,5PLAYEROA;ResDomainWarfare,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-XP CST_EventUSE?ResImprovementPoints,ADD,6PLAYERG93ResCoin,ADD,30PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-SUCCESS CST_Event gYS #UNITACTIONS-SCAVENGE_SPAWN_WARBANDENTTYPE,UNIT_NOMADT $UNITACTIONS-SCAVENGE_SPAWN_SMILODONENTTYPE,UNIT_NOMAD,FUNIT_SMILODON=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-UNIT CST_Event_OA;ResDomainWarfare,ADD,5PLAYERRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-LEADERSHIP CST_EventpWICStatCombatXP,ADD,10ENTTAG,+CombatantT $UNITACTIONS-SCAVENGE_SPAWN_MASTODONENTTYPE,UNIT_NOMAD,FUNIT_MASTODON=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-STRENGTH CST_EventXSE?ResDomainExploration,ADD,5PLAYEROA;ResDomainWarfare,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-XP CST_Event_OA;ResDomainWarfare,ADD,5PLAYERRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-LEADERSHIP CST_Event SCAVENGEG Y3NS_ImprovementPointReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECF NS_ImprovementPointReward,MUL,1 ENT,EXEC^:ResImprovementPoints,ADD,[SELF:NS_ImprovementPointReward]PLAYERO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-BONE CST_EventcZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYER<UNIT,UNIT_MASTODON LOC,EXECLOC<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-MAMMOTH CST_EventOfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CAVEPAINTING CST_Event8P*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYER<UNIT,UNIT_SMILODON LOC,EXECLOC<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CUBS CST_Event DbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-PELTS CST_EventOfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CAVEPAINTING CST_EventEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-FLINT CST_Event Y3NS_ImprovementPointReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECF NS_ImprovementPointReward,MUL,1 ENT,EXEC^:ResImprovementPoints,ADD,[SELF:NS_ImprovementPointReward]PLAYERO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-BONE CST_Event8P*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYER<UNIT,UNIT_SMILODON LOC,EXECLOC<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CUBS CST_EventcZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYER<UNIT,UNIT_MASTODON LOC,EXECLOC<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-MAMMOTH CST_EventDbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-PELTS CST_EventEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-FLINT CST_Event MEGAFAUNA 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CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoEXPLORE_REMOTEY CanUndoE!ResScrap,ADD,#SCRAP_REWARD_VALUEPLAYER;FX/FX_ScrapFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,0GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_DEFAULT CST_Eventi CanUndoQ-ResImprovementPoints,ADD,#SCRAP_REWARD_VALUEPLAYERAFX/FX_ImprovementFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,1GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_START CST_EventY CanUndoE!ResScrap,ADD,#SCRAP_REWARD_VALUEPLAYER;FX/FX_ScrapFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,0GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_DEFAULT CST_Eventi CanUndoQ-ResImprovementPoints,ADD,#SCRAP_REWARD_VALUEPLAYERAFX/FX_ImprovementFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,1GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_START CST_Event CanUndoSCRAP"A h CanUndoM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYERM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECS/ResImprovementPoints,ADD,[SELF:NS_ScrapReward]PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DILAPIDATED CST_Event~ CanUndoZ .TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOODENTTAG,Capitale 6TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOOD_CAPITALENTTAG,CityCenterM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYER<6TinCanBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-TINCANS CST_Event CanUndo<U )TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLSENTTAG,Capital` 1TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLS_CAPITALENTTAG,CityCentereWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER;5DollsBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-COLLAPSEDBUILDING CST_Event CanUndoU )TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPSENTTAG,Capital` 1TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPS_CAPITALENTTAG,CityCenterO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERk5SoapsBuff,EQ,0ENTTAG,Capital,Fallout,GTE,1PLAYERCards/Events/SurvivorsPaintingSURVIVORS-SAPONIFICATION CST_Eventa CanUndoA3-  ENTTAG,FalloutfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER2,Fallout,GTE,1PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DECONTAMINATION CST_Event@ CanUndoYKEUNIT,UNIT_SETTLER_WASTELAND LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ENCAMPMENT CST_Event6 CanUndoQC=UNIT,UNIT_DUNEBUGGY LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-JUNKYARD CST_Event6 CanUndoK=7ResWarheads,ADD,10PLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ABANDONEDCACHE CST_EventH CanUndo`RLUNIT,UNIT_JET_BOMBERLOC,ENTTYPELOC,B_HOMELANDfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-AIRBASE CST_Event8 CanUndoQC=UNIT,UNIT_BATTLECAR LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-RAIDERCAMP CST_EventA ~ CanUndoZ .TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOODENTTAG,Capitale 6TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOOD_CAPITALENTTAG,CityCenterM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYER<6TinCanBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-TINCANS CST_Event CanUndoU )TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPSENTTAG,Capital` 1TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPS_CAPITALENTTAG,CityCenterO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERk5SoapsBuff,EQ,0ENTTAG,Capital,Fallout,GTE,1PLAYERCards/Events/SurvivorsPaintingSURVIVORS-SAPONIFICATION CST_Event CanUndo<U )TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLSENTTAG,Capital` 1TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLS_CAPITALENTTAG,CityCentereWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER;5DollsBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-COLLAPSEDBUILDING CST_Event@ CanUndoYKEUNIT,UNIT_SETTLER_WASTELAND LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ENCAMPMENT CST_EventH CanUndo`RLUNIT,UNIT_JET_BOMBERLOC,ENTTYPELOC,B_HOMELANDfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-AIRBASE CST_Eventh CanUndoM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYERM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECS/ResImprovementPoints,ADD,[SELF:NS_ScrapReward]PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DILAPIDATED CST_Eventa CanUndoA3-  ENTTAG,FalloutfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER2,Fallout,GTE,1PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DECONTAMINATION CST_Event6 CanUndoK=7ResWarheads,ADD,10PLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ABANDONEDCACHE CST_Event6 CanUndoQC=UNIT,UNIT_DUNEBUGGY LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-JUNKYARD CST_Event8 CanUndoQC=UNIT,UNIT_BATTLECAR LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-RAIDERCAMP CST_Event CanUndo SURVIVORS=Welcome UnitMovementNomadBandStart FrozenStartGoods LandmarksPLAYERHELP_ANYDOMAINPLAYERHELP_OTHERMETPLAYERHELP_BARBMET BasicCombat Research Production CulturePower(SPECREWARDAVAIL_GOVTRIBAL_TRIBALFARMING"POWERAVAIL_GovernmentSpawnSettler POPHELP_2Undo ImprovementsTECHRESEARCH_FIRSTAGEPLAYERHELP_FIRSTUNREST VeterancyLeaders$SPECREWARDAVAIL_GOVBAND_CRADLEOFCIV POPHELP_6Specializations Age2UnlocksCrisis VariantsChainsOverExpansion$POWERAVAIL_EngineeringSpawnEngineer"POWERAVAIL_EngineeringPromoteTownTECHRESEARCH_CRISISAGE WinCondition Revolution Age3UnlocksPlagueDomesticExport POPHELP_11BadsStrategicWarfare ReligionAge4MonumentsUnlocksSuperMonuments Monuments POPHELP_16Faith SocialFabric Expeditions Age5UnlocksBLDGHELP_MARKETNavalBombardmentArcanaAge6AlchemyUnlocks AirUnitsPower Age7UnlocksUtopiaAge8UtopiaUnlocks'POWERAVAIL_GovernmentSpawnOceanSettler ArmsRace@TT_DEEPFOREST TT_JUNGLETT_DEEPFOREST_LUSHTT_DEEPFOREST_SNOW 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Use541-10,B_TILEIMP_QUARRY41-10 Improvement743-7,B_TILEIMP_WOODCUTTER43-7 Improvement6B_SEATOFPOWER UlaanbaatarRush Production  UNIT_SPEARErdenet8DiplomacySpawnMerchant TILE-47-13 Power Use, B_GRANARYMurunRush Production$ UNIT_SCOUT Ulaanbaatar#B_SEATOFPOWERErdenet8GovernmentSpawnSettler TILE-40-11 Power Use4GovernmentSpawnTown TILE-46-8 Power Use&TECHAGE3-HORSE Next Tech  B_ENCAMPMENTMurun!B_PLAZA Ulaanbaatar145-9,B_TILEIMP_KILN45-9 Improvement/ B_ENCAMPMENTMurunRush Production0B_PLAZA UlaanbaatarRush Production B_LOOKOUTErdenet7EngineeringPromoteTown TILE-46-8 Power Use UNIT_SCOUTMurun" B_STORES Ulaanbaatar B_MARKETErdenet- WarfareHeal TILE-50-13 Power Use/TECHAGE3-INFRASTRUCTURE Next Tech!UNIT_CROSSBOWMurun  B_PALISADEErdenet=ExplorationSpawnUtilityShip TILE-38-12 Power Use-RAIDER-NIGHTMARCHDomain Reward0UNIT_CROSSBOWMurunRush Production  UNIT_SPEARErdenet0GOVKINGDOM-IMMORTALSDomain Reward B_COUNCILMurun1 B_STORES UlaanbaatarRush Production  UNIT_SCOUTErdenet*RAIDER-PILLAGEDomain Reward-TECHAGE3-CONSTRUCTION Next Tech:!PLAYERACTIONS-DIPLOHOSTILEUNILATp1 Diplomacy954-14,B_TILEIMP_WOODCUTTER54-14 Improvement, B_COUNCILMurunRush Production$ B_MONUMENT Ulaanbaatar  B_MONUMENTErdenet<GovernmentSpawnSettlerPower Use (reservation)3WarfareRaiderSpawn TILE-44-7 Power Use4GovernmentSpawnTown TILE-43-6 Power Use943-14,B_TILEIMP_WOODCUTTER43-14 Improvement:50-12,B_TILEIMP_STONECUTTER50-12 Improvement546-9,B_TILEIMP_DWELLING46-9 Improvement B_LOOKOUTMurun3 B_MONUMENT UlaanbaatarRush Production/ B_MONUMENTErdenetRush Production<ExplorationSpawnProspector TILE-47-13 Power Use, WarfareHeal TILE-52-9 Power Use9DiplomacySpawnEnvoyPower Use (reservation)742-6,B_TILEIMP_PAPERMAKER42-6 Improvement  B_AQUEDUCTErdenet$ UNIT_SCOUT Ulaanbaatar  UNIT_CAVALRYMurun5DiplomacySpawnEnvoy TILE-49-13 Power Use346-14,B_TILEIMP_MILL46-14 Improvement347-8,B_TILEIMP_SCRIBE47-8 Improvement'B_STONETOWERS Ulaanbaatar/ UNIT_CAVALRYMurunRush Production8!EngineeringGainImprovementPoints Power 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UNIT_SCOUTErdenet6TECHAGE4_MONUMENTS-IMMIGRATION Next Tech744-8,B_TILEIMP_PLANTATION44-8 Improvement345-13,B_TILEIMP_KILN45-13 Improvement349-11,B_TILEIMP_MINE49-11 Improvement#B_GRANDWORKSHOPMurun& B_STONEWALLS Ulaanbaatar  UNIT_SCOUTErdenet2WarfareVolunteers TILE-46-8 Power Use9EngineeringSpawnEngineer TILE-46-8 Power Use9DiplomacyHireMercenaries TILE-46-8 Power Use8TRADERS-WELL_TRAVELED_ROUTESDomain Reward647-10,B_TILEIMP_CLAYPIT47-10 Improvement338-12,B_TILEIMP_DOCK38-12 ImprovementB_PLAZAMurun-UNIT_CATAPULTBIREME Ulaanbaatar7"PROJECT_GENERATE_MONUMENTPROGRESSErdenet7GovernmentSpawnSettler TILE-44-7 Power Use344-9,B_TILEIMP_SCRIBE44-9 Improvement746-11,B_TILEIMP_QUARTERS46-11 ImprovementF"PROJECT_GENERATE_MONUMENTPROGRESSErdenetRush Production#UNIT_CATAPULTErdenet'UNIT_CATAPULT Ulaanbaatar5"PROJECT_GENERATE_MONUMENTPROGRESSMurun639-11,B_TILEIMP_CLAYPIT39-11 Improvement142-4,B_TILEIMP_KILN42-4 Improvement655-14,B_TILEIMP_PASTURE55-14 Improvement657-10,B_TILEIMP_CLAYPIT57-10 ImprovementD"PROJECT_GENERATE_MONUMENTPROGRESSMurunRush Production UNIT_PIKEMurun+UNIT_MERCCROSSBOW Ulaanbaatar7"PROJECT_GENERATE_MONUMENTPROGRESSErdenet:DiplomacyHireMercenaries TILE-49-13 Power Use341-6,B_TILEIMP_SCRIBE41-6 Improvement946-16,B_TILEIMP_PLANTATION46-16 ImprovementF"PROJECT_GENERATE_MONUMENTPROGRESSErdenetRush Production'UNIT_MERCCROSSBOWErdenet# UNIT_PIKE Ulaanbaatar B_STORESMurun8ArtsSpreadReligionSelf TILE-40-11 Power Use8EngineeringPromoteTown TILE-45-15 Power Use%TECHAGE3-ARTS Next Tech<48-7,B_TILEIMP_RELIGIOUSSCRIBE48-7 Improvement@"46-16,B_TILEIMP_MIGRANTPLANTATION46-16 Improvement>!40-9,B_TILEIMP_MIGRANTPLANTATION40-9 Improvement#UNIT_CATAPULTErdenet% UNIT_KNIGHT Ulaanbaatar!UNIT_CROSSBOWMurun8!EngineeringGainImprovementPoints Power Use6DiplomacyImmigration TILE-40-11 Power Use=&TECHAGE4_MONUMENTS-MEDIEVALUNIVERSITY Next Tech@"47-16,B_TILEIMP_MIGRANTPLANTATION47-16 Improvement@"42-14,B_TILEIMP_MIGRANTPLANTATION42-14 Improvement447-7,B_TILEIMP_KITCHEN47-7 Improvement! UNIT_KNIGHTErdenet% B_COLOSSEUM Ulaanbaatar B_MERCHALLMurun:DiplomacyHireMercenaries TILE-45-12 Power Use*RAIDER-VICTORSDomain Reward842-8,B_TILEIMP_LOGGINGCAMP42-8 Improvement345-17,B_TILEIMP_VATS45-17 Improvement@"42-13,B_TILEIMP_MIGRANTPLANTATION42-13 Improvement7"PROJECT_GENERATE_MONUMENTPROGRESSErdenet# B_THEATER Ulaanbaatar!UNIT_CROSSBOWMurun+UNIT_MERCCROSSBOW Gingindlovu450-13,B_TILEIMP_RANCH50-13 Improvement>!42-7,B_TILEIMP_MIGRANTPLANTATION42-7 Improvement158-9,B_TILEIMP_KILN58-9 ImprovementF"PROJECT_GENERATE_MONUMENTPROGRESSErdenetRush Production! UNIT_KNIGHTErdenet% UNIT_KNIGHT Ulaanbaatar UNIT_PIKEMurun:UNIT_MERCCROSSBOW GingindlovuRush Production<GovernmentSpawnSettlerPower Use (reservation)- WarfareHeal TILE-38-15 Power Use6GovernmentBuffRegion TILE-40-11 Power Use945-10,B_TILEIMP_PAPERMAKER45-10 Improvement857-8,B_TILEIMP_LOGGINGCAMP57-8 Improvement0 UNIT_KNIGHTErdenetRush Production'UNIT_CROSSBOW Ulaanbaatar!UNIT_CATAPULTMurun# B_LIBRARY Gingindlovu0ArtsWorshipBuff TILE-57-9 Power Use148-8,B_TILEIMP_KILN48-8 Improvement356-9,B_TILEIMP_SAWPIT56-9 Improvement7"PROJECT_GENERATE_MONUMENTPROGRESSErdenet# UNIT_PIKE Ulaanbaatar"B_PRIVYCOUNCILMurun2 B_LIBRARY GingindlovuRush Production- WarfareHeal TILE-39-14 Power Use8EngineeringPromoteTown TILE-41-13 Power Use2TECHAGE4_MONUMENTS-ADVANCE Next Tech448-12,B_TILEIMP_RANCH48-12 Improvement>!44-8,B_TILEIMP_MIGRANTPLANTATION44-8 Improvement858-8,B_TILEIMP_LOGGINGCAMP58-8 Improvement'UNIT_CROSSBOW Gingindlovu!UNIT_CROSSBOWMurun$ UNIT_SCOUT UlaanbaatarF"PROJECT_GENERATE_MONUMENTPROGRESSErdenetRush Production#UNIT_CATAPULTErdenet0ArtsSpawnArtist TILE-57-9 Power Use7EngineeringPromoteTown TILE-46-8 Power Use7DiplomacySpawnMerchant TILE-44-7 Power Use5GovernmentSpawnTown TILE-59-10 Power Use156-8,B_TILEIMP_KILN56-8 Improvement845-5,B_TILEIMP_LOGGINGCAMP45-5 Improvement<39-9,B_TILEIMP_RELIGIOUSSCRIBE39-9 Improvement! UNIT_KNIGHTErdenet% UNIT_KNIGHT Ulaanbaatar(B_MEDIEVALUNIVERSITYMurun# B_GRANARY Gingindlovu8EngineeringPromoteTown TILE-49-13 Power Use6DiplomacyImmigration TILE-40-11 Power Use140-8,B_TILEIMP_KILN40-8 Improvement346-6,B_TILEIMP_WEAVER46-6 Improvement:58-10,B_TILEIMP_MIGRANTFARM58-10 Improvement@"54-12,B_TILEIMP_MIGRANTPLANTATION54-12 Improvement2 B_GRANARY GingindlovuRush Production5"PROJECT_GENERATE_MONUMENTPROGRESSMurun'UNIT_CROSSBOW Ulaanbaatar! UNIT_KNIGHTErdenet0ArtsImmigration TILE-57-9 Power Use8EngineeringPromoteTown TILE-45-12 Power Use>!59-9,B_TILEIMP_MIGRANTPLANTATION59-9 Improvement441-9,B_TILEIMP_KITCHEN41-9 Improvement% B_COLOSSEUM GingindlovuD"PROJECT_GENERATE_MONUMENTPROGRESSMurunRush Production5"PROJECT_GENERATE_MONUMENTPROGRESSMurun& UNIT_DRAGOON Ulaanbaatar#UNIT_CROSSBOWErdenet(ExplorationSofab Power Use6GovernmentBuffRegion TILE-40-11 Power Use0DomainGovernmentSocial Fabric (1)1DomainExplorationSocial Fabric (2)-DomainWarfareSocial Fabric (3)0DomainGovernmentSocial Fabric (4)/TECHAGE5-ADMINISTRATION Next Tech345-16,B_TILEIMP_VATS45-16 Improvement743-9,B_TILEIMP_PAPERMAKER43-9 Improvement"B_GRANDTHEATERNaxos4 B_COLOSSEUM GingindlovuRush ProductionD"PROJECT_GENERATE_MONUMENTPROGRESSMurunRush Production UNIT_PIKEMurun'UNIT_CROSSBOW Ulaanbaatar! B_COLOSSEUMErdenet7EngineeringPromoteTown TILE-43-6 Power Use@ DiplomacyHostForeignAmbassadors TILE-44-7 Power Use359-11,B_TILEIMP_VATS59-11 Improvement344-4,B_TILEIMP_SCRIBE44-4 Improvement444-15,B_TILEIMP_TRASH44-15 Improvement1B_GRANDTHEATERNaxosRush Production% UNIT_KNIGHT Gingindlovu!UNIT_CROSSBOWMurun'UNIT_CROSSBOW Ulaanbaatar#UNIT_EXPLORERErdenet8EngineeringPromoteTown TILE-59-10 Power Use343-4,B_TILEIMP_SCRIBE43-4 Improvement:43-14,B_TILEIMP_LOGGINGCAMP43-14 Improvement:46-13,B_TILEIMP_MIGRANTFARM46-13 Improvement%UNIT_MERCCROSSBOWNaxos4 UNIT_KNIGHT GingindlovuRush Production UNIT_PIKEMurun+UNIT_MERCCROSSBOW Ulaanbaatar" UNIT_DRAGOONErdenet451-14,B_TILEIMP_HOUSE51-14 Improvement455-9,B_TILEIMP_CLAYPIT55-9 Improvement242-5,B_TILEIMP_HOUSE42-5 Improvement639-14,B_TILEIMP_CLAYPIT39-14 Improvement4UNIT_MERCCROSSBOWNaxosRush Production'B_SEATOFPOWER Gingindlovu B_TREASURYMurun(B_GRANDTHEATER Ulaanbaatar1 UNIT_DRAGOONErdenetRush Production8GovernmentSpawnSettler TILE-52-19 Power Use8ArtsSpreadReligionSelf TILE-47-13 Power Use8EngineeringPromoteTown TILE-59-10 Power Use4GovernmentSpawnTown TILE-61-9 Power Use447-11,B_TILEIMP_HOUSE47-11 Improvement657-11,B_TILEIMP_CLAYPIT57-11 Improvement!UNIT_CROSSBOWNaxos6B_SEATOFPOWER GingindlovuRush Production!UNIT_CROSSBOWMurun4UNIT_DEEPWATER_UTILITYSHIP Ulaanbaatar UNIT_PIKEErdenet6DiplomacyImmigration TILE-47-13 Power Use*TECHAGE5-GUNPOWDER Next Tech449-12,B_TILEIMP_HOUSE49-12 Improvement356-10,B_TILEIMP_KILN56-10 Improvement446-10,B_TILEIMP_HOUSE46-10 Improvement0UNIT_CROSSBOWNaxosRush Production(B_PRIVYCOUNCIL Gingindlovu%UNIT_MERCCROSSBOWMurun+UNIT_MERCCROSSBOW Ulaanbaatar#UNIT_CROSSBOWErdenet2ArtsReligionAdopt TILE-44-7 Power Use346-14,B_TILEIMP_MILL46-14 Improvement>!60-9,B_TILEIMP_MIGRANTPLANTATION60-9 Improvement#UNIT_CROSSBOWErdenet-UNIT_CATAPULTBIREME Ulaanbaatar%UNIT_MERCCROSSBOWMurun7B_PRIVYCOUNCIL GingindlovuRush Production UNIT_PIKENaxos8!EngineeringGainImprovementPoints Power Use:53-19,B_TILEIMP_HUNTINGCAMP53-19 Improvement:43-15,B_TILEIMP_LOGGINGCAMP43-15 Improvement160-8,B_TILEIMP_VATS60-8 Improvement;39-3,B_TILEIMP_FISHINGBOATS_239-3 Improvement, UNIT_PIKENaxosRush Production)B_GRANDWORKSHOP Gingindlovu UNIT_KNIGHTMurun% UNIT_KNIGHT Ulaanbaatar*B_MEDIEVALUNIVERSITYErdenet2WarfareVolunteers TILE-43-6 Power Use639-13,B_TILEIMP_CLAYPIT39-13 Improvement944-16,B_TILEIMP_PAPERMAKER44-16 Improvement652-18,B_TILEIMP_KITCHEN52-18 Improvement455-8,B_TILEIMP_CLAYPIT55-8 Improvement@"53-10,B_TILEIMP_MIGRANTPLANTATION53-10 Improvement455-14,B_TILEIMP_RANCH55-14 Improvement'UNIT_MERCCROSSBOWErdenet% UNIT_KNIGHT Ulaanbaatar UNIT_PIKEMurun8B_GRANDWORKSHOP GingindlovuRush Production B_TEMPLENaxos- WarfareHeal TILE-45-19 Power Use1ArtsWorshipBuff TILE-40-11 Power Use0GovernmentSocialDoctrine Power Use438-10,B_TILEIMP_HOUSE38-10 Improvement162-9,B_TILEIMP_KILN62-9 Improvement! UNIT_CANNONErdenet% UNIT_KNIGHT Ulaanbaatar!UNIT_ARQUEBUSMurun;"PROJECT_GENERATE_MONUMENTPROGRESS Gingindlovu+ B_TEMPLENaxosRush Production<GovernmentSpawnSettlerPower Use (reservation)E%ExplorationSpawnDeepWaterUtilityShip TILE-39-4 Power Use- WarfareHeal TILE-46-13 Power Use* DomainArtsSocial Fabric (1)2TRADERS-CARAVAN_GUARDSDomain Reward+TECHAGE5-NAVIGATION Next Tech142-9,B_TILEIMP_KILN42-9 Improvement461-8,B_TILEIMP_CLAYPIT61-8 Improvement#UNIT_EXPLORERErdenet# UNIT_PIKE Ulaanbaatar5"PROJECT_GENERATE_MONUMENTPROGRESSMurunJ"PROJECT_GENERATE_MONUMENTPROGRESS GingindlovuRush Production% UNIT_KNIGHT Gingindlovu"B_PRIVYCOUNCILNaxos648-13,B_TILEIMP_CLAYPIT48-13 Improvement443-12,B_TILEIMP_RANCH43-12 Improvement148-9,B_TILEIMP_KILN48-9 Improvement462-8,B_TILEIMP_CLAYPIT62-8 Improvement1B_PRIVYCOUNCILNaxosRush Production4 UNIT_KNIGHT GingindlovuRush ProductionD"PROJECT_GENERATE_MONUMENTPROGRESSMurunRush Production!UNIT_EXPLORERMurun% UNIT_CANNON Ulaanbaatar#UNIT_ARQUEBUSErdenet7EngineeringPromoteTown TILE-61-9 Power Use@ DiplomacyHostForeignAmbassadors TILE-44-7 Power Use0GovernmentSocialDoctrine Power Use355-10,B_TILEIMP_KILN55-10 Improvement:38-11,B_TILEIMP_HUNTINGCAMP38-11 ImprovementB_CRANENaxos$ B_AQUEDUCT Gingindlovu UNIT_CANNONMurun4UNIT_DEEPWATER_UTILITYSHIP Ulaanbaatar#UNIT_EXPLORERErdenet* DomainArtsSocial Fabric (1)441-15,B_TILEIMP_HOUSE41-15 Improvement*B_CRANENaxosRush Production'UNIT_EXPLORER Gingindlovu UNIT_KNIGHTMurun% UNIT_KNIGHT Ulaanbaatar" UNIT_DRAGOONErdenet7EngineeringPromoteTown TILE-61-9 Power Use9"TECHAGE5-TECHAGE6_ALCHEMY_ADVANCE Next Tech156-7,B_TILEIMP_KILN56-7 Improvement538-12,B_TILEIMP_HARBOR38-12 Improvement UNIT_PIKENaxos" UNIT_DRAGOONDarkhan6UNIT_EXPLORER GingindlovuRush Production B_COLOSSEUMMurun% UNIT_KNIGHT Ulaanbaatar#UNIT_EXPLORERErdenet0GovernmentSocialDoctrine Power Use450-8,B_TILEIMP_CLAYPIT50-8 Improvement246-9,B_TILEIMP_HOUSE46-9 Improvement, UNIT_PIKENaxosRush Production1 UNIT_DRAGOONDarkhanRush Production+UNIT_MERCCROSSBOW Gingindlovu UNIT_PIKEMurun& UNIT_DRAGOON Ulaanbaatar2UNIT_EXPLORERErdenetRush Production3WarfareVolunteers TILE-40-11 Power Use6DiplomacyImmigration TILE-40-11 Power Use-DomainWarfareSocial Fabric (1)351-10,B_TILEIMP_KILN51-10 Improvement#B_GRANDWORKSHOPNaxos$B_PRIVYCOUNCILDarkhan.B_MEDIEVALUNIVERSITY Gingindlovu!UNIT_ARQUEBUSMurun'UNIT_ARQUEBUS Ulaanbaatar$B_PRIVYCOUNCILErdenet- WarfareHeal TILE-45-19 Power Use@"54-10,B_TILEIMP_MIGRANTPLANTATION54-10 Improvement747-15,B_TILEIMP_QUARTERS47-15 Improvement2B_GRANDWORKSHOPNaxosRush Production3B_PRIVYCOUNCILDarkhanRush Production=B_MEDIEVALUNIVERSITY GingindlovuRush Production B_MUSEUMMurun& UNIT_DRAGOON Ulaanbaatar3B_PRIVYCOUNCILErdenetRush Production<ExplorationCommissionVessel TILE-39-4 Power Use- WarfareHeal TILE-44-16 Power Use% MERCENARIES Pick Domain/TECHAGE5-HEAVYMACHINERY Next Tech@"53-18,B_TILEIMP_MIGRANTPLANTATION53-18 Improvement@"52-10,B_TILEIMP_MIGRANTPLANTATION52-10 Improvement440-14,B_TILEIMP_HOUSE40-14 Improvement  UNIT_DRAGOONNaxos*B_MEDIEVALUNIVERSITYDarkhan& UNIT_DRAGOON Gingindlovu  UNIT_DRAGOONMurun% UNIT_CANNON Ulaanbaatar! UNIT_MUSKETErdenet:EngineeringSpawnEngineer TILE-52-19 Power Use5GovernmentSpawnTown TILE-52-17 Power Use.TECHAGE5-PRINTINGPRESS Next Tech@"54-19,B_TILEIMP_MIGRANTPLANTATION54-19 Improvement353-11,B_TILEIMP_VATS53-11 Improvement655-9,B_TILEIMP_CLAYPIT_255-9 Improvement645-7,B_TILEIMP_CLAYPIT_245-7 Improvement740-8,B_TILEIMP_BRICKWORKS40-8 Improvement/ UNIT_DRAGOONNaxosRush Production5 UNIT_DRAGOON GingindlovuRush Production UNIT_KNIGHTMurun& UNIT_DRAGOON Ulaanbaatar0 UNIT_MUSKETErdenetRush Production7GovernmentSpawnSettler TILE-57-9 Power Use8ArtsSpreadReligionSelf TILE-52-19 Power Use847-10,B_TILEIMP_CLAYPIT_247-10 Improvement841-11,B_TILEIMP_CLAYPIT_241-11 Improvement749-11,B_TILEIMP_DEEPMINE49-11 Improvement352-20,B_TILEIMP_VATS52-20 Improvement951-10,B_TILEIMP_BRICKWORKS51-10 Improvement B_MUSEUMErdenet% UNIT_MUSKET Ulaanbaatar UNIT_CANNONMurun$ B_TREASURY Gingindlovu  UNIT_DRAGOONNaxos2TECHAGE4_MONUMENTS-WORSHIP Next Tech752-8,B_TILEIMP_BRICKWORKS52-8 Improvement551-18,B_TILEIMP_WEAVER51-18 Improvement648-13,B_TILEIMP_CLAYPIT48-13 Improvement839-13,B_TILEIMP_CLAYPIT_239-13 Improvement745-9,B_TILEIMP_BRICKWORKS45-9 Improvement'B_GRANDTEMPLE Ulaanbaatar UNIT_KNIGHTMurun3 B_TREASURY GingindlovuRush Production9B_MEDIEVALUNIVERSITYDarkhanRush Production/ UNIT_DRAGOONNaxosRush Production8!EngineeringGainImprovementPoints Power Use0TECHAGE6_ALCHEMY-PANACEA Next Tech848-13,B_TILEIMP_CLAYPIT_248-13 Improvement943-13,B_TILEIMP_BRICKWORKS43-13 Improvement857-11,B_TILEIMP_CLAYPIT_257-11 Improvement650-8,B_TILEIMP_CLAYPIT_250-8 Improvement554-18,B_TILEIMP_WEAVER54-18 Improvement- B_MUSEUMErdenetRush Production+UNIT_MERCCROSSBOW Ulaanbaatar UNIT_CANNONMurun" B_STORES Gingindlovu B_GRANARYDarkhan/ UNIT_DRAGOONNaxosRush Production1ExplorationHeal TILE-36-13 Power Use- WarfareHeal TILE-40-13 Power Use8EngineeringPromoteTown TILE-52-17 Power Use6DiplomacyImmigration TILE-47-13 Power Use5GovernmentSpawnTown TILE-50-17 Power Use3TECHAGE6_ALCHEMY-GOVERNMENT Next Tech751-8,B_TILEIMP_BRICKWORKS51-8 Improvement846-15,B_TILEIMP_CLAYPIT_246-15 Improvement744-12,B_TILEIMP_DWELLING44-12 Improvement756-7,B_TILEIMP_BRICKWORKS56-7 Improvement! UNIT_KNIGHTErdenet.B_MEDIEVALUNIVERSITY Ulaanbaatar5"PROJECT_GENERATE_MONUMENTPROGRESSMurun+UNIT_MERCCROSSBOW Gingindlovu B_MUSEUMNaxos3WarfareVolunteers TILE-52-17 Power Use8EngineeringPromoteTown TILE-52-17 Power UseA DiplomacyHostForeignAmbassadors TILE-40-11 Power Use947-12,B_TILEIMP_BRICKWORKS47-12 Improvement839-11,B_TILEIMP_CLAYPIT_239-11 Improvement655-8,B_TILEIMP_CLAYPIT_255-8 Improvement752-7,B_TILEIMP_BRICKWORKS52-7 Improvement#UNIT_EXPLORERErdenet(B_PRIVYCOUNCIL UlaanbaatarD"PROJECT_GENERATE_MONUMENTPROGRESSMurunRush Production UNIT_KNIGHTMurun!B_PLAZA Gingindlovu. B_GRANARYDarkhanRush Production6GovernmentInquisition TILE-57-9 Power Use- WarfareHeal TILE-48-12 Power Use0ArtsSpawnClergy TILE-43-6 Power Use8EngineeringPromoteTown TILE-50-17 Power Use4GOVKINGDOM-INSTALLSATRAPDomain Reward,TECHAGE5-PUBLICWORKS Next Tech842-12,B_TILEIMP_CLAYPIT_242-12 Improvement857-10,B_TILEIMP_CLAYPIT_257-10 Improvement653-9,B_TILEIMP_CLAYPIT_253-9 Improvement@"53-17,B_TILEIMP_MIGRANTPLANTATION53-17 Improvement:54-14,B_TILEIMP_LOGGINGCAMP54-14 Improvement337-15,B_TILEIMP_FARM37-15 Improvement! UNIT_CANNONErdenet4UNIT_DEEPWATER_UTILITYSHIP Ulaanbaatar%UNIT_MERCCROSSBOWMurun;"PROJECT_GENERATE_MONUMENTPROGRESS Gingindlovu! UNIT_CANNONDarkhan<GovernmentSpawnSettlerPower Use (reservation)=ExplorationCommissionVessel TILE-35-14 Power Use0ArtsImmigration TILE-52-9 Power Use8EngineeringRebuildTown TILE-37-12 Power Use5GovernmentBuffRegion TILE-57-9 Power Use756-8,B_TILEIMP_BRICKWORKS56-8 Improvement651-9,B_TILEIMP_CLAYPIT_251-9 Improvement354-20,B_TILEIMP_VATS54-20 Improvement840-12,B_TILEIMP_CLAYPIT_240-12 Improvement$B_LIFTINGTOWERErdenet4UNIT_DEEPWATER_UTILITYSHIP Ulaanbaatar"B_LIFTINGTOWERMurunJ"PROJECT_GENERATE_MONUMENTPROGRESS GingindlovuRush Production% UNIT_KNIGHT Gingindlovu0 UNIT_CANNONDarkhanRush Production1ArtsSpawnClergy TILE-52-19 Power Use:EngineeringSpawnEngineer TILE-45-15 Power Use8!TECHAGE4_MONUMENTS-TRADENETWORKS Next Tech847-15,B_TILEIMP_WORKHOUSE47-15 Improvement945-13,B_TILEIMP_BRICKWORKS45-13 Improvement641-7,B_TILEIMP_WORKHOUSE41-7 Improvement662-8,B_TILEIMP_CLAYPIT_262-8 Improvement654-8,B_TILEIMP_CLAYPIT_254-8 Improvement3B_LIFTINGTOWERErdenetRush Production+UNIT_MERCCROSSBOW Ulaanbaatar!UNIT_ARQUEBUSMurun'B_STONETOWERS Gingindlovu$B_GRANDTHEATERDarkhan+ B_MUSEUMNaxosRush Production0DomainGovernmentSocial Fabric (1)(TECHAGE5-FINANCE Next Tech649-16,B_TILEIMP_KITCHEN49-16 Improvement839-14,B_TILEIMP_CLAYPIT_239-14 Improvement758-9,B_TILEIMP_BRICKWORKS58-9 Improvement753-8,B_TILEIMP_BRICKWORKS53-8 Improvement@"54-19,B_TILEIMP_MIGRANTPLANTATION54-19 Improvement335-14,B_TILEIMP_DOCK35-14 Improvement" B_WATERWORKSErdenet+UNIT_MERCCROSSBOW Ulaanbaatar!B_GRANDTEMPLEMurun& B_STONEWALLS Gingindlovu!B_SEATOFPOWERNaxosE%ExplorationSpawnDeepWaterUtilityShip TILE-39-4 Power Use0GovernmentSocialDoctrine Power Use* DomainArtsSocial Fabric (1)6TECHAGE6_ALCHEMY-TRANSMUTATION Next Tech:51-18,B_TILEIMP_TEXTILEMILL51-18 Improvement545-16,B_TILEIMP_WINERY45-16 Improvement742-9,B_TILEIMP_BRICKWORKS42-9 Improvement661-8,B_TILEIMP_CLAYPIT_261-8 Improvement1 B_WATERWORKSErdenetRush Production(B_MARKETSQUARE Ulaanbaatar!UNIT_ARQUEBUSMurun% UNIT_CANNON Gingindlovu0B_SEATOFPOWERNaxosRush Production- WarfareHeal TILE-42-16 Power Use:EngineeringSpawnEngineer TILE-40-11 Power Use6DiplomacyImmigration TILE-40-11 Power Use1DomainEngineeringSocial Fabric (1))TRADERS-SPICEDomain Reward955-10,B_TILEIMP_BRICKWORKS55-10 Improvement@"54-10,B_TILEIMP_MIGRANTPLANTATION54-10 Improvement554-18,B_TILEIMP_WEAVER54-18 Improvement;50-15,B_TILEIMP_PUBLICSCHOOL50-15 Improvement=37-13,B_TILEIMP_FISHINGBOATS_237-13 Improvement@"61-13,B_TILEIMP_MIGRANTPLANTATION61-13 Improvement! UNIT_CANNONErdenet'UNIT_EXPLORER Ulaanbaatar"B_GRANDTHEATERMurun+UNIT_MERCCROSSBOW Gingindlovu3B_GRANDTHEATERDarkhanRush Production B_LIBRARYNaxos8!EngineeringGainImprovementPoints Power Use1TECHAGE6_ALCHEMY-COLONIES Next Tech=51-15,B_TILEIMP_GOLDTRANSMUTER51-15 Improvement444-12,B_TILEIMP_HOUSE44-12 Improvement858-11,B_TILEIMP_WORKHOUSE58-11 Improvement550-10,B_TILEIMP_WINERY50-10 Improvement850-16,B_TILEIMP_CLAYPIT_250-16 Improvement(B_NATIONALLANDMARKErdenet'UNIT_ARQUEBUS Ulaanbaatar UNIT_KNIGHTMurun& B_WATERWORKS Gingindlovu'UNIT_MERCCROSSBOWDarkhan, B_LIBRARYNaxosRush Production1ExplorationHeal TILE-36-15 Power Use- WarfareHeal TILE-36-15 Power Use0GOVKINGDOM-COMPLETEDDomain Reward0TECHAGE6_ALCHEMY-ADVANCE Next Tech:40-13,B_TILEIMP_HUNTINGCAMP40-13 Improvement858-7,B_TILEIMP_LOGGINGCAMP58-7 Improvement953-20,B_TILEIMP_BRICKWORKS53-20 Improvement B_MERCHALLNaxos" B_WAREHOUSESDarkhan'B_CENTRALBANK Gingindlovu!UNIT_EXPLORERMurun'B_PERFUMESHOP Ulaanbaatar7B_NATIONALLANDMARKErdenetRush Production8!EngineeringGainImprovementPoints Power Use3GovernmentRevolutionCulture Power Use363-8,B_TILEIMP_HARBOR63-8 Improvement339-4,B_TILEIMP_HARBOR39-4 Improvement- B_MERCHALLNaxosRush Production)UNIT_BOMBVESSEL Gingindlovu!B_PERFUMESHOPMurun& B_WATERWORKS Ulaanbaatar" B_WAREHOUSESErdenet754-9,B_TILEIMP_BRICKWORKS54-9 Improvement857-7,B_TILEIMP_LOGGINGCAMP57-7 Improvement  B_WAREHOUSESNaxos% UNIT_KNIGHT Gingindlovu UNIT_CANNONMurun)UNIT_BOMBVESSEL Ulaanbaatar1 B_WAREHOUSESErdenetRush ProductionF%ExplorationSpawnDeepWaterUtilityShip TILE-38-12 Power UseA DiplomacyHostForeignAmbassadors TILE-52-19 Power Use2TECHAGE7-INDUSTRIALIZATION Next Tech456-9,B_TILEIMP_SAWMILL56-9 Improvement1 B_WAREHOUSESDarkhanRush Production" B_MUSEUM Gingindlovu  B_WATERWORKSMurun% UNIT_KNIGHT Ulaanbaatar'UNIT_MOUNTEDRIFLEErdenet1ArtsSpawnClergy TILE-45-12 Power Use0GovernmentSocialDoctrine Power Use859-8,B_TILEIMP_LOGGINGCAMP59-8 Improvement:37-15,B_TILEIMP_MIGRANTFARM37-15 Improvement460-10,B_TILEIMP_PRESS60-10 Improvement#B_CENTRALBANKDarkhan'B_SEATOFPOWER Gingindlovu"B_MARKETSQUAREMurun" B_MUSEUM Ulaanbaatar6UNIT_MOUNTEDRIFLEErdenetRush Production1ExplorationHeal TILE-37-17 Power Use6DiplomacyImmigration TILE-47-13 Power Use-DomainWarfareSocial Fabric (1)4TECHAGE6_ALCHEMY-BLACKPOWDER Next Tech;37-13,B_TILEIMP_STEAMTRAWLER37-13 Improvement;52-11,B_TILEIMP_CIGARFACTORY52-11 Improvement'UNIT_EXPLORER Gingindlovu UNIT_KNIGHTMurun'B_CENTRALBANK Ulaanbaatar$B_MARKETSQUAREErdenet,TECHAGE7-AERONAUTICS Next Tech850-19,B_TILEIMP_WORKHOUSE50-19 Improvement660-7,B_TILEIMP_TRASHHEAP60-7 Improvement947-6,B_TILEIMP_PUBLICSCHOOL47-6 Improvement#B_PERFUMESHOPErdenet(B_LIFTINGTOWER Ulaanbaatar B_POWERGRIDMurun$ B_MERCHALL Gingindlovu2B_CENTRALBANKDarkhanRush Production/ B_WAREHOUSESNaxosRush Production0ArtsWorshipBuff TILE-44-7 Power Use8EngineeringPromoteTown TILE-37-12 Power Use5GovernmentSpawnTown TILE-58-12 Power Use649-8,B_TILEIMP_CLAYPIT_249-8 Improvement851-20,B_TILEIMP_TRASHHEAP51-20 Improvement552-12,B_TILEIMP_WINERY52-12 Improvement!B_GRANDTEMPLENaxos$B_LIFTINGTOWERDarkhan% UNIT_MUSKET Gingindlovu%UNIT_MOUNTEDRIFLEMurun7B_LIFTINGTOWER UlaanbaatarRush Production8ArtsSpreadReligionSelf TILE-47-13 Power Use856-11,B_TILEIMP_CLAYPIT_256-11 Improvement742-4,B_TILEIMP_BRICKWORKS42-4 Improvement2B_PERFUMESHOPErdenetRush Production'UNIT_EXPLORER Ulaanbaatar4UNIT_MOUNTEDRIFLEMurunRush Production'B_GRANDTEMPLE Gingindlovu0B_GRANDTEMPLENaxosRush Production8EngineeringPromoteTown TILE-37-12 Power Use/TECHAGE7-APPLIEDSCIENCE Next Tech;56-9,B_TILEIMP_POWEREDSAWMILL56-9 Improvement#UNIT_EXPLORERErdenet& B_WAREHOUSES Ulaanbaatar"B_ASSEMBLYLINEMurun'UNIT_EXPLORER Gingindlovu3B_LIFTINGTOWERDarkhanRush Production"B_MARKETSQUARENaxos7GovernmentSpawnSettler TILE-44-7 Power Use1ExplorationHeal TILE-59-21 Power Use8EngineeringPromoteTown TILE-50-17 Power Use0GovernmentSocialDoctrine Power Use)UNIT_BIPLANE_BOMBERErdenet5 B_WAREHOUSES UlaanbaatarRush Production1B_ASSEMBLYLINEMurunRush Production(B_MARKETSQUARE Gingindlovu" B_ENCAMPMENTDarkhan1B_MARKETSQUARENaxosRush ProductionAGovernmentSpawnOceanSettlerPower Use (reservation)1ExplorationHeal TILE-59-21 Power Use8!EngineeringGainImprovementPoints Power Use1DomainExplorationSocial Fabric (1)4GOVMONARCHY-STARTERIDEALDomain Reward-TECHAGE7-URBANIZATION Next Tech=46-14,B_TILEIMP_MILLINGFACTORY46-14 Improvement!B_PERFUMESHOPNaxos'UNIT_MOUNTEDRIFLEDarkhan% B_POWERGRID Gingindlovu  B_WAREHOUSESMurun4UNIT_DEEPWATER_UTILITYSHIP Ulaanbaatar8UNIT_BIPLANE_BOMBERErdenetRush Production8EngineeringPromoteTown TILE-58-12 Power Use6DiplomacyImmigration TILE-52-19 Power Use=58-10,B_TILEIMP_FERTILIZEDFARM58-10 Improvement?٦M$AddToExploreDeck*zl9UNIT,UNIT_SPEAR LOC,EXECLOC)F UNIT_SPEARbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDSPEAR CST_Event2-AddToExploreDeckUniversalAddToExploreDeck0r<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUSbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDARQUEBUS CST_EventAddToExploreDeck8r<UNIT,UNIT_ENGINEER LOC,EXECLOC,FUNIT_ENGINEERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainEngineering,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDPIONEER CST_Event6 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Events CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Evente CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Eventg CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_CROSSBOW LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCROSSBOW CST_Eventt CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRYbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCAVALRY CST_Event: CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_EXPLORER LOC,EXECLOCfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDEXPLORER CST_Event2-AddToExploreDeckUniversalAddToExploreDeck(xj8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDPIKE CST_Eventw CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Eventi CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_EventAddToExploreDeck4r<UNIT,UNIT_MERCHANT LOC,EXECLOC,FUNIT_MERCHANTdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERB4R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECU1ResDomainDiplomacy,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDMERCHANT CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET*$!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Evento CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_EventAddToExploreDeck.~p;UNIT,UNIT_CHARIOT LOC,EXECLOC+F UNIT_CHARIOTbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDCHARIOT CST_Eventc CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Evente CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Event2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOONbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDDRAGOON CST_Event2-AddToExploreDeckUniversalAddToExploreDeck2t=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORDbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDLONGSWORD CST_Eventm CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_EventD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_Event2-AddToExploreDeckUniversalAddToExploreDeck<v>UNIT,UNIT_PROSPECTOR LOC,EXECLOC.FUNIT_PROSPECTORfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePainting EXPLORE-TECHAGE3-FINDPROSPECTOR CST_Eventj CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_EventX(2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOONbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDDRAGOON CST_Event2-AddToExploreDeckUniversalAddToExploreDeck0r<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUSbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDARQUEBUS CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_EXPLORER LOC,EXECLOCfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDEXPLORER CST_Event2-AddToExploreDeckUniversalAddToExploreDeck2t=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORDbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDLONGSWORD CST_Event2-AddToExploreDeckUniversalAddToExploreDeck(xj8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDPIKE CST_Event2-AddToExploreDeckUniversalAddToExploreDeck<v>UNIT,UNIT_PROSPECTOR LOC,EXECLOC.FUNIT_PROSPECTORfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePainting EXPLORE-TECHAGE3-FINDPROSPECTOR CST_Event2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRYbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCAVALRY CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_CROSSBOW LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCROSSBOW CST_EventAddToExploreDeck8r<UNIT,UNIT_ENGINEER LOC,EXECLOC,FUNIT_ENGINEERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainEngineering,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDPIONEER CST_EventAddToExploreDeck4r<UNIT,UNIT_MERCHANT LOC,EXECLOC,FUNIT_MERCHANTdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERB4R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECU1ResDomainDiplomacy,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDMERCHANT CST_EventAddToExploreDeck.~p;UNIT,UNIT_CHARIOT LOC,EXECLOC+F UNIT_CHARIOTbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDCHARIOT CST_EventAddToExploreDeck*zl9UNIT,UNIT_SPEAR LOC,EXECLOC)F UNIT_SPEARbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDSPEAR CST_EventS CanUndoEXPLORE-AUTOMATICD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Evento CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Events CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventw CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Eventt CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Eventj CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Eventm CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Eventi CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Eventg CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event: CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event6 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET*$!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Event CanUndo O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETq# ComingSoonD&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PREACHER CST_Event CanUndo)R,NS_ExpansionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC@NS_ExpansionReward,MUL,10 ENT,EXEC`5ResCityExpansionPoints,ADD,[SELF:NS_ExpansionReward]ENT,REQTARGETQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETq# ComingSoonD&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PROSPERITY CST_Evente CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Evente CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Eventc CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event$RequiresDLC-LCC_DLC1CanUndoP*NS_ExploreReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_ExploreReward,DIV,2 ENT,EXECU1ResDomainExploration,ADD,[SELF:NS_ExploreReward]PLAYERW18ENT,FINDTAGLOCRAD,ALLPLAYERS-RewardCampBasic,EXECLOC,10a 'PLAYERACTIONS-REVEALREWARDCAMPS_BACKUPPlayCardPassive:true ENT,EXEC9Game-Misc-RevealRewardCampP*NS_WarfareReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_WarfareReward,DIV,2 ENT,EXECQ-ResDomainWarfare,ADD,[SELF:NS_WarfareReward]PLAYERU16ENT,FINDTAGLOCRAD,ALLPLAYERS-BarbarianCamp,EXECLOC,10_ %PLAYERACTIONS-REVEALBARBCAMPS_BACKUPPlayCardPassive:true ENT,EXEC7Game-Misc-RevealBarbCamp+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-ANCIENTWORLDS-RUMORS CST_Event CanUndoEXPLORETi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Event! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_EventT! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_Event CanUndoEXPLORE_WATER{<RequiresDLC-LCC_DLC1^PJBUILDING,B_LOOKOUTLOC,ENTTYPELOC,B_HOMELANDfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER\-B_LOOKOUT,EQ,0PLAYER%NONE,3PLAYERCards/Events/BarbarianPainting%BARBARIAN-ANCIENTWORLDS-CONSTRUCTION CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUS;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-ARQUEBUS CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CROSSBOW LOC,EXECLOC,FUNIT_CROSSBOW;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CROSSBOW CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CATAPULT LOC,EXECLOC,FUNIT_CATAPULT;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CATAPULT CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET:UNIT,UNIT_KNIGHT LOC,EXECLOC*F UNIT_KNIGHT;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-KNIGHT CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-DRAGOON CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_EventnbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET:UNIT,UNIT_CANNON LOC,EXECLOC*F UNIT_CANNON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-CANNON CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRY;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CAVALRY CST_EventRequiresDLC-LCC_DLC1^PJBUILDING,B_LOOKOUTLOC,ENTTYPELOC,B_HOMELANDfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER\-B_LOOKOUT,EQ,0PLAYER%NONE,3PLAYERCards/Events/BarbarianPainting%BARBARIAN-ANCIENTWORLDS-CONSTRUCTION CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_EXPLORER LOC,EXECLOC,FUNIT_EXPLORER;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-EXPLORER CST_Event'O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,30ENT,REQTARGET=UNIT,UNIT_GRENADIER LOC,EXECLOC-FUNIT_GRENADIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-GRENADIER CST_Event!61AddToBarbarianDeckUniversalAddToBarbarianDeck%XJDResCityProduction,ADD,30ENT,REQTARGET>UNIT,UNIT_CUIRASSIER LOC,EXECLOC.FUNIT_CUIRASSIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-CUIRASSIER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,20ENT,REQTARGET=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORD;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-LONGSWORD CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKE;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-PIKE CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,30ENT,REQTARGET:UNIT,UNIT_MUSKET LOC,EXECLOC*F UNIT_MUSKET;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-MUSKET CST_Event>!61AddToBarbarianDeckUniversalAddToBarbarianDeck%XJDResCityProduction,ADD,30ENT,REQTARGET>UNIT,UNIT_CUIRASSIER LOC,EXECLOC.FUNIT_CUIRASSIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-CUIRASSIER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,30ENT,REQTARGET=UNIT,UNIT_GRENADIER LOC,EXECLOC-FUNIT_GRENADIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-GRENADIER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,30ENT,REQTARGET:UNIT,UNIT_MUSKET LOC,EXECLOC*F UNIT_MUSKET;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-MUSKET CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-DRAGOON CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET:UNIT,UNIT_CANNON LOC,EXECLOC*F UNIT_CANNON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-CANNON CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUS;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-ARQUEBUS CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_EXPLORER LOC,EXECLOC,FUNIT_EXPLORER;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-EXPLORER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,20ENT,REQTARGET=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORD;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-LONGSWORD CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET:UNIT,UNIT_KNIGHT LOC,EXECLOC*F UNIT_KNIGHT;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-KNIGHT CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKE;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-PIKE CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CATAPULT LOC,EXECLOC,FUNIT_CATAPULT;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CATAPULT CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRY;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CAVALRY CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CROSSBOW LOC,EXECLOC,FUNIT_CROSSBOW;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CROSSBOW CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_EventnbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event'O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventlbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-CAPTIVES CST_EventjbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-RAIDER CST_EventkbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-FREEDOM CST_EventRequiresDLC-LCC_DLC1 W18ENT,FINDTAGLOCRAD,ALLPLAYERS-RewardCampBasic,EXECLOC,10U16ENT,FINDTAGLOCRAD,ALLPLAYERS-BarbarianCamp,EXECLOC,10S14ENT,FINDTAGLOCRAD,ALLPLAYERS-NeutralTown,EXECLOC,10^ $PLAYERACTIONS-REVEALANYCAMPS_BACKUPPlayCardPassive:true ENT,EXEC<Game-Misc-RevealNearbyTargetsO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_WealthReward,MUL,2.5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-RUMORS CST_EventRequiresDLC-LCC_DLC1^PJBUILDING,B_LOOKOUTLOC,ENTTYPELOC,B_HOMELANDfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER\-B_LOOKOUT,EQ,0PLAYER%NONE,3PLAYERCards/Events/BarbarianPainting%BARBARIAN-ANCIENTWORLDS-CONSTRUCTION CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_Event BARBARIANʞuP'qlgAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIForceEffectAsBuffAddDurationToTooltip#W3CulturePowerUnlock-DiplomacyBulkRawMaterials,SUB,1PLAYER7MONUMENTS-CUTOFF-Tooltips%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERzNONE,5Q3CulturePowerUnlock-DiplomacyBulkRawMaterials,GTE,1PLAYER Cards/Events/ChaosPaintingCHAOS-MONUMENTS-CUTOFF CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIbTN #TECHAGE3-LIVINGAMONGANIMALS_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERY%NONE,4PLAYER* Trash,GTE,2PLAYERCards/Events/ChaosPainting"CHAOS-TECHAGE3-LIVINGAMONGANIMALS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUISE?ResMonumentProgress,SUB,10PLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERNONE,59ResMonumentProgress,GTE,10PLAYER9B_TILEIMP_FOUNDATION,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-MONUMENTS-SETBACKS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIOA; ENTTYPE,B_TILEIMP_FOUNDATIONs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERbNONE,59B_TILEIMP_FOUNDATION,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-MONUMENTS-FAILURE CST_Event]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_WARLORDfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYER+F UNIT_WARLORDs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE3-BARBARIANS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIXJD DestroyImprovements:TRUEENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER^%NONE,4PLAYER/B_MONUMENT,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE3-RUINS CST_Event-lgAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIForceEffectAsBuffAddDurationToTooltip+J&#CULTURE_UPKEEP_BASE_PER_REGION,MUL,2PLAYERL TECHAGE5-REGIONDRAG_CITYBUFFENTTAG,CityCenters%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/ChaosPaintingCHAOS-TECHAGE5-REGIONDRAG CST_Event-E@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIQ\8ConstructionCostFactor-B_TILEIMP_GOLDTRANSMUTER,ADD,0.5PLAYER`9AddToInnovationDeckHorizontalDisplayUseActionButtons I%#VASSAL_BORDEREXPAND_PER_POP,ADD,0.1PLAYERI%#VASSAL_POPGROWTH_PER_TURN,ADD,0.025PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER0* GOVMONARCHYPLAYER Cards/Events/InnovationPainting&INNOVATION-GOVMONARCHY-VASSALAUTONOMY CST_EventJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUI*G RAIDER-INNOVATION_UNITBUFFENTTAG,+RaiderkGTriggerOnEntityCreateTag-+Raider-INNOVATION,RAIDER-INNOVATION_UNITBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-RAIDER-VISCIOUSNESS CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2pb,#B_GREATSPHINX,FB_GREATSPHINXVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting INNOVATION-TECHAGE2-GREATSPHINX CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsR.ConsumeGoodBonus-Petroleum-ResCityPower,ADD,1PLAYERM)ConsumeGoodBonus-Coal-ResCityPower,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting'INNOVATION-TECHAGE7-INTERNALCOMBUSTION CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsoa[7ConsumeGoodBonus-Stoneblocks-ResMonumentProgress,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-MONUMENTS-STONEWORK CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRD> #BUILDING_HEALTH_SCALAR,MUL,1.2VHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,9PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-REBAR CST_Event'>9AddToInnovationDeckHorizontalDisplayUseActionButtonsDR 'TECHAGE4_MONUMENTS-TOLERANTCLERGY_BUFFENTTAG,TemplezVTriggerOnEntityCreateTag-Temple-TOLERANTCLERGY,TECHAGE4_MONUMENTS-TOLERANTCLERGY_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPainting$INNOVATION-MONUMENTS-TOLERANTCLERGY CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonspb\8ConstructionCostFactor-B_TILEIMP_GOLDTRANSMUTER,SUB,0.5PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting!INNOVATION-ALCHEMY-ARCANAINSIGHT CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons8L TECHAGE3-SHIELDFORMATION_BUFFENTTAG,+TypeLinetPTriggerOnEntityCreateTag-TypeLine-SHIELDFORMATION,TECHAGE3-SHIELDFORMATION_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPainting$INNOVATION-TECHAGE3-SHIELDFORMATION CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonstf1# UNIT_SOLDIERPLAYER+F UNIT_SOLDIERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-SOLDIER CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonscUO+ConsumeGoodBonus-Books-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-HUMANISM CST_Evento[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons@,#B_SENSOTEMPLElHBuildHelperHintType-B_SENSOTEMPLE-SENSOTEMPLE_BUILDHELPER,ResDomainArtsPLAYER,FB_SENSOTEMPLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,5PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-SENSOJI CST_EventPKAddToInnovationDeckHorizontalDisplayUseActionButtonsForceEffectAsBuff_QK'ConsumeGoodBonus-Books-ResArcana,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting!INNOVATION-ALCHEMY-ARCANESTUDIES CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsdVP,ConsumeGoodBonus-Bricks-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-CERAMICS CST_EventRpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2DvRBuildHelperHintType-B_IPETISUT-IPETISUT_BUILDHELPER,ResCityFaith-{PlayerReligion}PLAYER)# B_IPETISUT)F B_IPETISUTVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-IPETISUT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons^PJ&#BUILDING_REPAIR_POINT_SCALAR,MUL,1.1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting)INNOVATION-TECHAGE4-SELFHEALINGMATERIALS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE7-ARMORPIERCE_BUFFENTTYPE,UNIT_EARLYMGqMTriggerOnEntityCreateType-UNIT_EARLYMG-ARMORPIERCE,TECHAGE7-ARMORPIERCE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting INNOVATION-TECHAGE7-ARMORPIERCE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsZLF"#RELIGION_BONUS_ALL_REGIONS,ADD,4PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb3HasReligion,ANY:TRUEPLAYER%NONE,8PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE4-MISSIONARIES CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsvh/#B_BASILCATHEDRAL/FB_BASILCATHEDRALVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE6-BASILCATHEDRAL CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsxj0#UNIT_ARMORVEHICLE0FUNIT_ARMORVEHICLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE5-ARMOREDVEHICLE CST_Event(>9AddToInnovationDeckHorizontalDisplayUseActionButtonsAN "TECHAGE7-POWERINFRASTRUCTURE_BUFFENTTAG,Factory{WTriggerOnEntityCreateTag-Factory-POWERINFRASTRUCTURE,TECHAGE7-POWERINFRASTRUCTURE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting(INNOVATION-TECHAGE7-POWERINFRASTRUCTURE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsn`+# UNIT_HOPLITE+F UNIT_HOPLITEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-HOPLITE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE2-HEARTYSTEEDS_BUFFENTTAG,+TypeCavalryqMTriggerOnEntityCreateTag-TypeCavalry-HEARTYSTEEDS,TECHAGE2-HEARTYSTEEDS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE2-HEARTYSTEEDS CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsj\)# B_TAJMAHAL)F B_TAJMAHALVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE6-TAJMAHAL CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2|n2#B_CHATEAUDECHAMBORD2FB_CHATEAUDECHAMBORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting&INNOVATION-TECHAGE5-CHATEAUDECHAMBORD CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsfX'# B_BIGBEN'F B_BIGBENVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-BIGBEN CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons#W3ConsumeGoodBonus-Limestone-ResCityProduction,ADD,1PLAYERT0ConsumeGoodBonus-Marble-ResCityProduction,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-MASONS CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonspb,#B_CHICHENITZA,FB_CHICHENITZAVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-CHICHEN CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsbTN*ConsumeGoodBonus-+Grain-ResCityFood,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-PLOW CST_Event=[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsGsOBuildHelperHintType-B_MACHUPICCHU-MACHUPICCHU_BUILDHELPER,ResDomainEngineeringPLAYER,#B_MACHUPICCHU,FB_MACHUPICCHUVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-MACHU CST_Event=[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsEkGBuildHelperHintType-B_GARDENSBABYLON-GARDENS_BUILDHELPER,ResDomainArtsPLAYER/#B_GARDENSBABYLON/FB_GARDENSBABYLONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-GARDENS CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2n`+# B_STONEHENGE+F B_STONEHENGEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-STONEHENGE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsj\)# UNIT_SWORD)F UNIT_SWORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-SWORD CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonstf.#UNIT_SHORTSWORD.FUNIT_SHORTSWORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-SHORTSWORD CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonstf.#B_COLOSSUSRHODE.FB_COLOSSUSRHODEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-COLOSSUS CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonshZ(# B_SISTINE(F B_SISTINEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,6PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPainting"INNOVATION-TECHAGE5-SISTINECHAPEL CST_Event [VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsvh/#B_LIGHTHOUSEALEX/FB_LIGHTHOUSEALEXVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,4PLAYER3B_TILEIMP_DOCK,GTE,1PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE3-LIGHTHOUSEALEX CST_Event?[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsAiEBuildHelperHintType-B_ARCDETRIOMPHE-ARC_BUILDHELPER,ResWarfareDomainPLAYER.#B_ARCDETRIOMPHE.FB_ARCDETRIOMPHEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting"INNOVATION-TECHAGE7-ARCDETRIOMPHE CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsM)SocialFabricValue-DomainGovernment,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE5-ORGANIZATION CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainEngineering,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INGENUITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsL(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TOLERANCE CST_Event*%HorizontalDisplayUseActionButtons^PJ &TECHAGE1-INNOVATION_ENLISTMENT_EFFECTREGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-ENLISTMENT CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainExploration,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INSIGHT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsJ&SocialFabricValue-DomainWarfare,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TENACITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsG#SocialFabricValue-DomainArts,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-COMMUNITY CST_Event*%HorizontalDisplayUseActionButtons:,&.1REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-POPULATION CST_Event*%HorizontalDisplayUseActionButtonsbTN*ResImprovementPoints,ADD,#CI_XPGAIN_VALUEPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-VOLUNTEERS CST_Eventf5[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsfX'# B_BIGBEN'F B_BIGBENVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-BIGBEN CST_Event?[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsAiEBuildHelperHintType-B_ARCDETRIOMPHE-ARC_BUILDHELPER,ResWarfareDomainPLAYER.#B_ARCDETRIOMPHE.FB_ARCDETRIOMPHEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting"INNOVATION-TECHAGE7-ARCDETRIOMPHE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRD> #BUILDING_HEALTH_SCALAR,MUL,1.2VHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,9PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-REBAR CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonstf1# UNIT_SOLDIERPLAYER+F UNIT_SOLDIERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-SOLDIER 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CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons I%#VASSAL_BORDEREXPAND_PER_POP,ADD,0.1PLAYERI%#VASSAL_POPGROWTH_PER_TURN,ADD,0.025PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER0* GOVMONARCHYPLAYER Cards/Events/InnovationPainting&INNOVATION-GOVMONARCHY-VASSALAUTONOMY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsvh/#B_BASILCATHEDRAL/FB_BASILCATHEDRALVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE6-BASILCATHEDRAL CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsj\)# B_TAJMAHAL)F B_TAJMAHALVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE6-TAJMAHAL CST_EventPKAddToInnovationDeckHorizontalDisplayUseActionButtonsForceEffectAsBuff_QK'ConsumeGoodBonus-Books-ResArcana,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting!INNOVATION-ALCHEMY-ARCANESTUDIES CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonspb\8ConstructionCostFactor-B_TILEIMP_GOLDTRANSMUTER,SUB,0.5PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting!INNOVATION-ALCHEMY-ARCANAINSIGHT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsG#SocialFabricValue-DomainArts,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-COMMUNITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainEngineering,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INGENUITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsL(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TOLERANCE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainExploration,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INSIGHT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsJ&SocialFabricValue-DomainWarfare,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TENACITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsM)SocialFabricValue-DomainGovernment,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE5-ORGANIZATION CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonscUO+ConsumeGoodBonus-Books-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-HUMANISM CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2|n2#B_CHATEAUDECHAMBORD2FB_CHATEAUDECHAMBORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting&INNOVATION-TECHAGE5-CHATEAUDECHAMBORD CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonshZ(# B_SISTINE(F B_SISTINEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,6PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPainting"INNOVATION-TECHAGE5-SISTINECHAPEL CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsxj0#UNIT_ARMORVEHICLE0FUNIT_ARMORVEHICLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE5-ARMOREDVEHICLE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons;K TRADERS-TRADINGCOMPANY_BUFFENTTYPE,B_CAPITALxTTriggerOnEntityCreateType-B_CAPITAL-TRADINGCOMPANY_BUFF,TRADERS-TRADINGCOMPANY_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting"INNOVATION-TRADERS-TRADINGCOMPANY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons^PJ&#BUILDING_REPAIR_POINT_SCALAR,MUL,1.1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting)INNOVATION-TECHAGE4-SELFHEALINGMATERIALS CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsZLF"#RELIGION_BONUS_ALL_REGIONS,ADD,4PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb3HasReligion,ANY:TRUEPLAYER%NONE,8PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE4-MISSIONARIES CST_Evento[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons@,#B_SENSOTEMPLElHBuildHelperHintType-B_SENSOTEMPLE-SENSOTEMPLE_BUILDHELPER,ResDomainArtsPLAYER,FB_SENSOTEMPLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,5PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-SENSOJI CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonspb,#B_CHICHENITZA,FB_CHICHENITZAVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-CHICHEN 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CST_Event|>9AddToInnovationDeckHorizontalDisplayUseActionButtonsA3-#UNIT_RAIDERBOWVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-RAIDER-RAIDERBOW CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons3M MERCENARIES-SEADOGS_BUFFENTTYPE,UNIT_PRIVATEERnJTriggerOnEntityCreateType-UNIT_PRIVATEER-SEADOGS,MERCENARIES-SEADOGS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-MERCENARIES-SEADOGS CST_Event%HorizontalDisplayUseActionButtons INNOVATION_p*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0:4StatRegionCount,GTE,1PLAYER+>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0[ #UNITACTIONS-NOMAD_GOVERNMENT_CHECKPlayCardPassive:truePLAYER!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Eventp*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0:4StatRegionCount,GTE,1PLAYER+>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0[ #UNITACTIONS-NOMAD_GOVERNMENT_CHECKPlayCardPassive:truePLAYER!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Event NEUTRALTOWN ihG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventjJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventijJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventhG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventSOCIETY1 q8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_EventI SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELAND0FUNIT_ALIENINVADERUGAResDomainExploration,ADD,100PLAYERA;TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventM?1@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER*" REFRESHECON@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event I SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELAND0FUNIT_ALIENINVADERUGAResDomainExploration,ADD,100PLAYERA;TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_EventM?1@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER*" REFRESHECON@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventSPACEMISSIONS6  V^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME>8ResDomainGovernment,GTE,5PLAYERC1f%3-ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME<6ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_Eventf%3-ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC160Population,GTE,10REGION PLAGUE-KARMA CST_Event f%3-ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC160Population,GTE,10REGION PLAGUE-KARMA CST_EventV^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME>8ResDomainGovernment,GTE,5PLAYERC1f%3-ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME<6ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_EventPLAGUE 9IC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSE9 GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT OLYMPICS  gYS #UNITACTIONS-SCAVENGE_SPAWN_WARBANDENTTYPE,UNIT_NOMADT $UNITACTIONS-SCAVENGE_SPAWN_SMILODONENTTYPE,UNIT_NOMAD,FUNIT_SMILODON=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-UNIT CST_Event^OA;ResDomainWarfare,ADD,5PLAYERSE?ResImprovementPoints,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BUILDING CST_EventWICStatCombatXP,ADD,10ENTTAG,+CombatantT $UNITACTIONS-SCAVENGE_SPAWN_MASTODONENTTYPE,UNIT_NOMAD,FUNIT_MASTODON=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-STRENGTH CST_Event_RD>ResDomainGovernment,ADD,5PLAYERSE?ResDomainExploration,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BELIEF CST_EventUSE?ResImprovementPoints,ADD,6PLAYERG93ResCoin,ADD,30PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-SUCCESS CST_Event_OA;ResDomainWarfare,ADD,5PLAYERRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-LEADERSHIP CST_EventueWQ !UNITACTIONS-SCAVENGE_SPAWN_SCOUTENTTYPE,UNIT_NOMADRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-PERCEPTION CST_EventXSE?ResDomainExploration,ADD,5PLAYEROA;ResDomainWarfare,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-XP CST_Event WICStatCombatXP,ADD,10ENTTAG,+CombatantT $UNITACTIONS-SCAVENGE_SPAWN_MASTODONENTTYPE,UNIT_NOMAD,FUNIT_MASTODON=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-STRENGTH CST_Event^OA;ResDomainWarfare,ADD,5PLAYERSE?ResImprovementPoints,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BUILDING CST_Event_RD>ResDomainGovernment,ADD,5PLAYERSE?ResDomainExploration,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BELIEF CST_EventueWQ !UNITACTIONS-SCAVENGE_SPAWN_SCOUTENTTYPE,UNIT_NOMADRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-PERCEPTION CST_EventXSE?ResDomainExploration,ADD,5PLAYEROA;ResDomainWarfare,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-XP CST_EventUSE?ResImprovementPoints,ADD,6PLAYERG93ResCoin,ADD,30PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-SUCCESS CST_Event gYS #UNITACTIONS-SCAVENGE_SPAWN_WARBANDENTTYPE,UNIT_NOMADT $UNITACTIONS-SCAVENGE_SPAWN_SMILODONENTTYPE,UNIT_NOMAD,FUNIT_SMILODON=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-UNIT CST_Event_OA;ResDomainWarfare,ADD,5PLAYERRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-LEADERSHIP CST_Event SCAVENGEG8P*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYER<UNIT,UNIT_SMILODON LOC,EXECLOC<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CUBS CST_EventEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-FLINT CST_EventOfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CAVEPAINTING CST_Event Y3NS_ImprovementPointReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECF NS_ImprovementPointReward,MUL,1 ENT,EXEC^:ResImprovementPoints,ADD,[SELF:NS_ImprovementPointReward]PLAYERO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-BONE CST_EventDbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-PELTS CST_Event DbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-PELTS CST_EventOfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CAVEPAINTING CST_EventEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-FLINT CST_Event Y3NS_ImprovementPointReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECF NS_ImprovementPointReward,MUL,1 ENT,EXEC^:ResImprovementPoints,ADD,[SELF:NS_ImprovementPointReward]PLAYERO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-BONE CST_Event8P*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYER<UNIT,UNIT_SMILODON LOC,EXECLOC<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CUBS CST_EventcZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYER<UNIT,UNIT_MASTODON LOC,EXECLOC<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-MAMMOTH CST_EventicZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYER<UNIT,UNIT_MASTODON LOC,EXECLOC<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-MAMMOTH CST_Event MEGAFAUNA CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoEXPLORE_REMOTEi CanUndoQ-ResImprovementPoints,ADD,#SCRAP_REWARD_VALUEPLAYERAFX/FX_ImprovementFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,1GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_START CST_EventY CanUndoE!ResScrap,ADD,#SCRAP_REWARD_VALUEPLAYER;FX/FX_ScrapFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,0GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_DEFAULT CST_EventY CanUndoE!ResScrap,ADD,#SCRAP_REWARD_VALUEPLAYER;FX/FX_ScrapFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,0GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_DEFAULT CST_Eventi CanUndoQ-ResImprovementPoints,ADD,#SCRAP_REWARD_VALUEPLAYERAFX/FX_ImprovementFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,1GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_START CST_Event CanUndoSCRAP"A @ CanUndoYKEUNIT,UNIT_SETTLER_WASTELAND LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ENCAMPMENT CST_Event~ CanUndoZ .TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOODENTTAG,Capitale 6TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOOD_CAPITALENTTAG,CityCenterM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYER<6TinCanBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-TINCANS CST_Event8 CanUndoQC=UNIT,UNIT_BATTLECAR LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-RAIDERCAMP CST_Event6 CanUndoQC=UNIT,UNIT_DUNEBUGGY LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-JUNKYARD CST_Event CanUndo<U 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ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERk5SoapsBuff,EQ,0ENTTAG,Capital,Fallout,GTE,1PLAYERCards/Events/SurvivorsPaintingSURVIVORS-SAPONIFICATION CST_Eventh CanUndoM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYERM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECS/ResImprovementPoints,ADD,[SELF:NS_ScrapReward]PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DILAPIDATED CST_EventA ~ CanUndoZ .TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOODENTTAG,Capitale 6TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOOD_CAPITALENTTAG,CityCenterM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYER<6TinCanBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-TINCANS CST_Event CanUndoU )TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPSENTTAG,Capital` 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ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYERM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECS/ResImprovementPoints,ADD,[SELF:NS_ScrapReward]PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DILAPIDATED CST_Eventa CanUndoA3-  ENTTAG,FalloutfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER2,Fallout,GTE,1PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DECONTAMINATION CST_Event6 CanUndoK=7ResWarheads,ADD,10PLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ABANDONEDCACHE CST_Event6 CanUndoQC=UNIT,UNIT_DUNEBUGGY LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-JUNKYARD CST_Event8 CanUndoQC=UNIT,UNIT_BATTLECAR LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-RAIDERCAMP CST_Event CanUndo SURVIVORS@TT_DEEPFOREST 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Tech6435-32,B_TILEIMP_DWELLING35-32 Improvement28WarfareSpawnUnits TILE-38-31 Power Use"< UNIT_SCOUT Pasargadae7<GovernmentSpawnSettler TILE-36-31 Power Use<<$PLAYERACTIONS-DIPLODECLAREWARUNILATp5 Diplomacy"> B_WORKCAMP Pasargadae%>TECHAGE2-DRILL Next Tech4>39-31,B_TILEIMP_SAWPIT39-31 Improvement#B UNIT_ARCHER Pasargadae#D UNIT_ARCHER Pasargadae.DNATURE-KNOWNTERRAINDomain Reward"F UNIT_SCOUT Pasargadae"H UNIT_SCOUT Pasargadae2HWarfareVolunteers TILE-36-31 Power Use$J UNIT_WARBAND Pasargadae.JNATURE-FORESTPEOPLEDomain Reward'LB_FOODSTOCKPILE Pasargadae;LGovernmentSpawnSettlerPower Use (reservation),L WarfareHeal TILE-53-23 Power Use2LWarfareSpawnUnits TILE-36-31 Power Use&LTECHAGE2-MINING Next Tech8L37-33,B_TILEIMP_PLANTATION37-33 Improvement"N UNIT_SPEAR Pasargadae,N WarfareHeal TILE-46-21 Power Use"P UNIT_SCOUT Pasargadae6P34-32,B_TILEIMP_DWELLING34-32 Improvement!R B_LOOKOUT Pasargadae#T UNIT_ARCHER Pasargadae,T WarfareHeal TILE-54-20 Power Use#VB_FOODSTOCKPILEAnshanVB_CRANE 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UNIT_CHARIOT Pasargadae;hGovernmentSpawnSettlerPower Use (reservation)2hWarfareVolunteers TILE-44-33 Power Use8h27-33,B_TILEIMP_WOODCUTTER27-33 Improvement j UNIT_CHARIOTAnshan$j UNIT_CHARIOT Pasargadae&jTECHAGE2-BELIEF Next Tech3j37-30,B_TILEIMP_TRASH37-30 Improvement/l UNIT_CHARIOTAnshanRush ProductionlB_WATCH Pasargadaen B_COUNCILAnshannB_PLAZA Pasargadae,n WarfareHeal TILE-60-22 Power Use)nTECHAGE2-OFFICIALS Next Tech2n45-34,B_TILEIMP_VATS45-34 Improvement9n!PLAYERACTIONS-DIPLOHOSTILEUNILATp6 Diplomacy"p UNIT_SPEAR Pasargadae2p45-33,B_TILEIMP_VATS45-33 Improvement,r B_COUNCILAnshanRush Production r B_STORES Pasargadae;rExplorationSpawnProspector TILE-44-33 Power Use.rTECHAGE3-INFRASTRUCTURE Next Techt UNIT_SCOUTAnshan"t UNIT_SPEAR Pasargadae4tGovernmentSpawnTown TILE-46-34 Power Use-tNATURE-PATHFINDERSDomain Reward6t40-32,B_TILEIMP_DWELLING40-32 Improvementv B_PALISADEAnshan v B_TEMPLE Pasargadae2vWarfareVolunteers TILE-38-31 Power Use8v45-35,B_TILEIMP_PLANTATION45-35 Improvement-x B_PALISADEAnshanRush Production x B_MARKET Pasargadae,x WarfareHeal TILE-61-23 Power Use6x46-33,B_TILEIMP_DWELLING46-33 Improvement8x28-33,B_TILEIMP_WOODCUTTER28-33 Improvementz B_MONUMENTAnshan"z B_MONUMENT Pasargadae%|UNIT_CROSSBOW Pasargadae7|GovernmentSpawnSettler TILE-36-31 Power Use,| WarfareHeal TILE-46-40 Power Use7|!EngineeringGainImprovementPoints Power Use.|GOVBAND-CRADLEOFCIVDomain Reward(|TECHAGE3-SMELTING Next Tech"~ UNIT_SPEAR Pasargadae4~GovernmentSpawnTown TILE-38-28 Power Use# B_AQUEDUCT Pasargadae3WarfareVolunteers TILE-38-28 Power Use939-29,B_TILEIMP_PLANTATION39-29 Improvement B_PLAZA Persepolis# UNIT_SCOUT Pasargadae- WarfareHeal TILE-61-23 Power Use9DiplomacySpawnEnvoyPower Use (reservation)345-28,B_TILEIMP_DOCK45-28 Improvement743-33,B_TILEIMP_QUARTERS43-33 Improvement336-28,B_TILEIMP_DOCK36-28 Improvement625-33,B_TILEIMP_CLAYPIT25-33 Improvement# UNIT_SPEAR Pasargadae8!EngineeringGainImprovementPoints Power Use339-33,B_TILEIMP_VATS39-33 Improvement&UNIT_CROSSBOW Pasargadae=ExplorationSpawnUtilityShip TILE-45-28 Power Use(TECHAGE3-SCRIBES Next Tech447-34,B_TILEIMP_TRASH47-34 Improvement737-29,B_TILEIMP_DWELLING37-29 Improvement" B_GRANARY Pasargadae638-29,B_TILEIMP_PASTURE38-29 Improvement946-35,B_TILEIMP_PLANTATION46-35 Improvement&UNIT_CROSSBOW Pasargadae5DiplomacySpawnEnvoy TILE-38-31 Power Use@GovernmentConvertOutpostToTown TILE-45-32 Power Use347-35,B_TILEIMP_VATS47-35 Improvement"UNIT_CROSSBOWAnshan% UNIT_CHARIOT Pasargadae<GovernmentSpawnSettlerPower Use (reservation)=ExplorationSpawnUtilityShip TILE-36-28 Power Use$ UNIT_GALLEY Persepolis1UNIT_CROSSBOWAnshanRush Production# UNIT_SPEAR Pasargadae3WarfareVolunteers TILE-38-28 Power Use738-33,B_TILEIMP_DWELLING38-33 Improvement:!PLAYERACTIONS-DIPLOHOSTILEUNILATp1 Diplomacy3 UNIT_GALLEY PersepolisRush Production UNIT_SPEARAnshan# UNIT_SCOUT Pasargadae- WarfareHeal TILE-43-23 Power Use&TECHAGE3-HORSE Next Tech737-29,B_TILEIMP_DWELLING37-29 Improvement726-32,B_TILEIMP_DWELLING26-32 Improvement! B_TEMPLE Persepolis. UNIT_SPEARAnshanRush Production&UNIT_CROSSBOW Pasargadae"UNIT_CROSSBOWAnshan# UNIT_SPEAR Pasargadae5GovernmentSpawnTown TILE-45-29 Power Use338-27,B_TILEIMP_MINE38-27 Improvement&UNIT_CROSSBOW Pasargadae1UNIT_CROSSBOWAnshanRush Production8EngineeringPromoteTown TILE-46-34 Power Use9DiplomacySpawnEnvoyPower Use (reservation)/GOVBAND-CRADLEOFCIVDomain Reward;$TECHAGE3-TECHAGE4_MONUMENTS_ADVANCE Next Tech637-32,B_TILEIMP_FURNACE37-32 Improvement942-34,B_TILEIMP_WOODCUTTER42-34 Improvement944-29,B_TILEIMP_WOODCUTTER44-29 Improvement727-31,B_TILEIMP_DWELLING27-31 Improvement&UNIT_CROSSBOW Pasargadae! UNIT_CAVALRYAnshan$ UNIT_GALLEY Persepolis*NATURE-GARDENSDomain Reward643-35,B_TILEIMP_CLAYPIT43-35 Improvement744-28,B_TILEIMP_QUARTERS44-28 Improvement3 UNIT_GALLEY PersepolisRush Production0 UNIT_CAVALRYAnshanRush Production# UNIT_SPEAR Pasargadae943-27,B_TILEIMP_PAPERMAKER43-27 Improvement347-31,B_TILEIMP_DOCK47-31 Improvement:25-30,B_TILEIMP_HUNTINGCAMP25-30 Improvement" B_COUNCIL Persepolis B_GRANARYAnshan# UNIT_SCOUT Pasargadae640-31,B_TILEIMP_FURNACE40-31 Improvement545-27,B_TILEIMP_SCRIBE45-27 Improvement1 B_COUNCIL PersepolisRush Production- B_GRANARYAnshanRush Production" B_LIBRARY Pasargadae1ArtsImmigration TILE-44-27 Power Use4ArtsReligionCreate TILE-44-33 Power Use8!TECHAGE4_MONUMENTS-GRANDPROJECTS Next Tech640-29,B_TILEIMP_CLAYPIT40-29 Improvement343-28,B_TILEIMP_FARM43-28 Improvement# UNIT_SCOUT Pasargadae! B_TOWNCENTERAnshan# B_MONUMENT Persepolis& SIEGEMASTERS Pick Domain946-30,B_TILEIMP_PLANTATION46-30 Improvement945-30,B_TILEIMP_PLANTATION45-30 ImprovementB_CRANETaxila  UNIT_GALLEYAnshan# UNIT_SCOUT Pasargadae8EngineeringPromoteTown TILE-38-31 Power Use-GOVBAND-COMPLETEDDomain Reward939-28,B_TILEIMP_FOUNDATION39-28 Improvement730-30,B_TILEIMP_MONUMENT30-30 Improvement746-29,B_TILEIMP_MONUMENT46-29 Improvement:!PLAYERACTIONS-DIPLOHOSTILEUNILATp2 Diplomacy+B_CRANETaxilaRush Production2 B_MONUMENT PersepolisRush Production B_WORKCAMPAnshan% UNIT_CAVALRY Pasargadae8EngineeringPromoteTown TILE-38-28 Power Use5DiplomacySpawnEnvoy TILE-45-29 Power Use545-36,B_TILEIMP_SAWPIT45-36 Improvement837-31,B_TILEIMP_TOOLSMITH37-31 Improvement935-36,B_TILEIMP_PLANTATION35-36 Improvement:24-30,B_TILEIMP_HUNTINGCAMP24-30 Improvement B_TEMPLETaxila B_WATCH Persepolis"UNIT_CROSSBOWAnshan" UNIT_PIKE Pasargadae3GovernmentRevolutionCulture Power Use342-27,B_TILEIMP_MILL42-27 Improvement348-34,B_TILEIMP_KILN48-34 Improvement739-30,B_TILEIMP_DWELLING39-30 Improvement B_AQUEDUCTAnshan" UNIT_PIKE Pasargadae943-30,B_TILEIMP_WOODCUTTER43-30 Improvement646-32,B_TILEIMP_CLAYPIT46-32 Improvement336-29,B_TILEIMP_KILN36-29 Improvement:33-35,B_TILEIMP_HUNTINGCAMP33-35 Improvement325-32,B_TILEIMP_FARM25-32 Improvement$ UNIT_GALLEY Pasargadae. B_AQUEDUCTAnshanRush Production/B_WATCH PersepolisRush Production, B_TEMPLETaxilaRush Production/NATURE-SACREDFORESTDomain Reward632-31,B_TILEIMP_CLAYPIT32-31 Improvement935-33,B_TILEIMP_WOODCUTTER35-33 Improvement345-31,B_TILEIMP_KILN45-31 ImprovementB_WATCHTaxila% B_TOWNCENTER Persepolis UNIT_PIKEAnshan$ UNIT_GALLEY Pasargadae5GovernmentSpawnTown TILE-32-29 Power Use( NATURE-QUESTDomain Reward6TECHAGE4_MONUMENTS-MERCENARIES Next Tech:43-30,B_TILEIMP_LOGGINGCAMP43-30 Improvement744-35,B_TILEIMP_QUARTERS44-35 Improvement934-31,B_TILEIMP_PAPERMAKER34-31 Improvement&UNIT_CROSSBOW Pasargadae- UNIT_PIKEAnshanRush Production(B_GRANDWORKSHOP Persepolis8EngineeringPromoteTown TILE-45-29 Power Use646-31,B_TILEIMP_CLAYPIT46-31 Improvement:44-29,B_TILEIMP_LOGGINGCAMP44-29 Improvement333-30,B_TILEIMP_KILN33-30 Improvement+B_WATCHTaxilaRush Production"UNIT_CROSSBOWAnshan% UNIT_CAVALRY Pasargadae8!EngineeringGainImprovementPoints Power Use6GovernmentBuffRegion TILE-44-33 Power Use:42-34,B_TILEIMP_LOGGINGCAMP42-34 Improvement:35-33,B_TILEIMP_LOGGINGCAMP35-33 Improvement632-30,B_TILEIMP_CLAYPIT32-30 Improvement B_MONUMENTTaxila UNIT_PIKEAnshan:"PROJECT_GENERATE_MONUMENTPROGRESS Pasargadae331-32,B_TILEIMP_KILN31-32 Improvement343-29,B_TILEIMP_OVEN43-29 Improvement:47-36,B_TILEIMP_LOGGINGCAMP47-36 Improvement627-32,B_TILEIMP_CLAYPIT27-32 Improvement! UNIT_CAVALRYAnshanI"PROJECT_GENERATE_MONUMENTPROGRESS PasargadaeRush Production# UNIT_SCOUT Pasargadae:EngineeringSpawnEngineer TILE-45-32 Power Use8DiplomacySpawnMerchant TILE-31-31 Power Use347-32,B_TILEIMP_KILN47-32 Improvement:36-32,B_TILEIMP_LOGGINGCAMP36-32 Improvement731-30,B_TILEIMP_QUARTERS31-30 Improvement$ UNIT_KNIGHT Pasargadae  UNIT_GALLEYAnshan7B_GRANDWORKSHOP PersepolisRush Production. B_MONUMENTTaxilaRush Production- WarfareHeal TILE-32-25 Power Use:DiplomacyHireMercenaries TILE-46-34 Power Use-TECHAGE3-CONSTRUCTION Next Tech630-31,B_TILEIMP_PASTURE30-31 Improvement:35-31,B_TILEIMP_LOGGINGCAMP35-31 Improvement642-32,B_TILEIMP_CLAYPIT42-32 Improvement927-33,B_TILEIMP_WOODCUTTER27-33 Improvement" UNIT_PIKE Pasargadae"UNIT_CATAPULTAnshan# B_TREASURY Persepolis B_MARKETTaxila8GovernmentSpawnSettler TILE-31-31 Power Use8EngineeringPromoteTown TILE-32-29 Power Use%TECHAGE3-ARTS Next Tech933-31,B_TILEIMP_PLANTATION33-31 Improvement> 40-27,B_TILEIMP_RELIGIOUSSCRIBE40-27 Improvement648-35,B_TILEIMP_CLAYPIT48-35 Improvement, B_MARKETTaxilaRush Production B_TREASURYAnshan$ UNIT_GALLEY Pasargadae5GovernmentSpawnTown TILE-41-27 Power Use642-33,B_TILEIMP_CLAYPIT42-33 Improvement939-27,B_TILEIMP_PLANTATION39-27 Improvement629-32,B_TILEIMP_CLAYPIT29-32 Improvement"B_STONETOWERSTaxila"B_STONETOWERSAnshan$ B_COLOSSEUM Pasargadae2TECHAGE4_MONUMENTS-WORSHIP Next Tech441-28,B_TILEIMP_TRASH41-28 Improvement:39-32,B_TILEIMP_LOGGINGCAMP39-32 Improvement429-30,B_TILEIMP_TRASH29-30 Improvement% B_STONEWALLS Pasargadae B_THEATERAnshan2 B_TREASURY PersepolisRush Production1B_STONETOWERSTaxilaRush Production941-26,B_TILEIMP_PAPERMAKER41-26 Improvement332-32,B_TILEIMP_KILN32-32 Improvement:36-33,B_TILEIMP_LOGGINGCAMP36-33 Improvement335-35,B_TILEIMP_FARM35-35 Improvement  UNIT_KNIGHTTaxila B_CRANE Persepolis6"PROJECT_GENERATE_MONUMENTPROGRESSAnshan&B_STONETOWERS Pasargadae8EngineeringPromoteTown TILE-41-27 Power Use:DiplomacyHireMercenaries TILE-44-27 Power Use3GOVKINGDOM-STARTERIDEALDomain Reward940-26,B_TILEIMP_PLANTATION40-26 Improvement:35-30,B_TILEIMP_LOGGINGCAMP35-30 Improvement331-29,B_TILEIMP_FARM31-29 Improvement/ UNIT_KNIGHTTaxilaRush Production# UNIT_SCOUT PersepolisE"PROJECT_GENERATE_MONUMENTPROGRESSAnshanRush ProductionB_CRANEAnshan$ UNIT_KNIGHT Pasargadae1ArtsImmigration TILE-31-31 Power Use938-26,B_TILEIMP_PAPERMAKER38-26 Improvement330-28,B_TILEIMP_KILN30-28 Improvement625-31,B_TILEIMP_CLAYPIT25-31 Improvement! B_ENCAMPMENTTaxila# B_AQUEDUCT Persepolis(UNIT_CATAPULTBIREMEAnshan# B_MERCHALL Pasargadae0GOVKINGDOM-IMMORTALSDomain Reward737-27,B_TILEIMP_QUARTERS37-27 Improvement333-32,B_TILEIMP_MILL33-32 Improvement350-33,B_TILEIMP_DOCK50-33 Improvement:34-34,B_TILEIMP_HUNTINGCAMP34-34 Improvement# UNIT_SCOUT Pasargadae UNIT_PIKEAnshan&B_GRANDTEMPLE Persepolis  B_COLOSSEUMTaxila- WarfareHeal TILE-61-23 Power Use8!EngineeringGainImprovementPoints Power Use:DiplomacyHireMercenaries TILE-36-31 Power Use8!TECHAGE4_MONUMENTS-TRADENETWORKS Next Tech:37-34,B_TILEIMP_LOGGINGCAMP37-34 Improvement931-28,B_TILEIMP_PLANTATION31-28 Improvement325-24,B_TILEIMP_DOCK25-24 Improvement/ B_COLOSSEUMTaxilaRush Production5B_GRANDTEMPLE PersepolisRush Production B_MARKETAnshan*UNIT_MERCCROSSBOW Pasargadae:36-30,B_TILEIMP_LOGGINGCAMP36-30 Improvement:33-29,B_TILEIMP_LOGGINGCAMP33-29 Improvement*UNIT_MERCCROSSBOW Pasargadae(UNIT_CATAPULTBIREMEAnshan% B_ENCAMPMENT Persepolis B_AQUEDUCTTaxila- WarfareHeal TILE-61-23 Power Use:DiplomacyHireMercenaries TILE-38-28 Power Use435-29,B_TILEIMP_TRASH35-29 Improvement332-27,B_TILEIMP_DOCK32-27 Improvement:28-30,B_TILEIMP_HUNTINGCAMP28-30 Improvement329-36,B_TILEIMP_FARM29-36 Improvement,UNIT_CATAPULTBIREME Pasargadae$B_GRANDWORKSHOPAnshan! B_MARKET Persepolis. B_AQUEDUCTTaxilaRush Production<GovernmentSpawnSettlerPower Use (reservation)331-33,B_TILEIMP_KILN31-33 Improvement933-33,B_TILEIMP_PAPERMAKER33-33 Improvement&UNIT_CROSSBOW Pasargadae  UNIT_KNIGHTAnshan$ B_COLOSSEUM Persepolis B_STORESTaxila- WarfareHeal TILE-10-25 Power Use:EngineeringSpawnEngineer TILE-41-27 Power Use330-29,B_TILEIMP_KILN30-29 Improvement:34-29,B_TILEIMP_LOGGINGCAMP34-29 Improvement:26-33,B_TILEIMP_HUNTINGCAMP26-33 Improvement320-32,B_TILEIMP_FARM20-32 Improvement&B_GRANDTEMPLE Pasargadae"B_GRANDTEMPLEAnshan3 B_COLOSSEUM PersepolisRush Production, B_STORESTaxilaRush Production5GovernmentSpawnTown TILE-30-33 Power Use2TECHAGE4_MONUMENTS-ADVANCE Next Tech:34-30,B_TILEIMP_LOGGINGCAMP34-30 Improvement533-28,B_TILEIMP_WEAVER33-28 Improvement&UNIT_CROSSBOW Pasargadae&B_SEATOFPOWER Persepolis B_MERCHALLTaxila1ArtsSpawnClergy TILE-32-29 Power Use344-31,B_TILEIMP_KILN44-31 Improvement629-33,B_TILEIMP_CLAYPIT29-33 Improvement:!PLAYERACTIONS-DIPLOHOSTILEUNILATp1 Diplomacy322-35,B_TILEIMP_FARM22-35 Improvement" UNIT_PIKE Pasargadae  B_COLOSSEUMAnshan5B_SEATOFPOWER PersepolisRush Production- WarfareHeal TILE-21-26 Power Use8EngineeringPromoteTown TILE-30-33 Power Use3SIEGEMASTERS-WEAPONCAMPDomain Reward931-34,B_TILEIMP_PAPERMAKER31-34 Improvement646-36,B_TILEIMP_PASTURE46-36 Improvement,UNIT_CATAPULTBIREME Pasargadae/ B_COLOSSEUMAnshanRush Production# B_MERCHALL Persepolis. B_MERCHALLTaxilaRush Production:DiplomacyHireMercenaries TILE-45-29 Power Use919-31,B_TILEIMP_WEAPONCAMP19-31 Improvement921-31,B_TILEIMP_WEAPONCAMP21-31 Improvement447-33,B_TILEIMP_TRASH47-33 Improvement530-34,B_TILEIMP_SCRIBE30-34 Improvement925-29,B_TILEIMP_WEAPONCAMP25-29 Improvement! B_STONEWALLSTaxila B_MERCHALLAnshan# B_TREASURY Pasargadae3WarfareVolunteers TILE-30-33 Power Use> 38-34,B_TILEIMP_RELIGIOUSSCRIBE38-34 Improvement939-35,B_TILEIMP_WEAPONCAMP39-35 Improvement929-28,B_TILEIMP_WEAPONCAMP29-28 Improvement929-34,B_TILEIMP_PLANTATION29-34 Improvement$ UNIT_GALLEY Pasargadae. B_MERCHALLAnshanRush Production2 B_MERCHALL PersepolisRush Production0 B_STONEWALLSTaxilaRush Production:EngineeringSpawnEngineer TILE-30-33 Power Use:DiplomacyHireMercenaries TILE-41-27 Power Use940-33,B_TILEIMP_PAPERMAKER40-33 Improvement332-28,B_TILEIMP_OVEN32-28 Improvement"B_SEATOFPOWERTaxila! B_STORES Persepolis  UNIT_GALLEYAnshan$ UNIT_GALLEY Pasargadae8GovernmentSpawnSettler TILE-44-33 Power UseF%ExplorationSpawnDeepWaterUtilityShip TILE-47-31 Power Use8!EngineeringGainImprovementPoints Power Use0DomainGovernmentSocial Fabric (1)0DomainGovernmentSocial Fabric (2)* DomainArtsSocial Fabric (3)* DomainArtsSocial Fabric (4)+TECHAGE5-NAVIGATION Next Tech434-28,B_TILEIMP_HOUSE34-28 Improvement446-33,B_TILEIMP_HOUSE46-33 Improvement434-32,B_TILEIMP_HOUSE34-32 Improvement:32-35,B_TILEIMP_HUNTINGCAMP32-35 Improvement1B_SEATOFPOWERTaxilaRush Production0 B_STORES PersepolisRush Production6"PROJECT_GENERATE_MONUMENTPROGRESSAnshan% UNIT_DRAGOON Pasargadae8SIEGEMASTERS-SHARPENEDSTAKESDomain Reward:42-35,B_TILEIMP_LOGGINGCAMP42-35 Improvement439-30,B_TILEIMP_HOUSE39-30 Improvement UNIT_PIKETaxila$ UNIT_KNIGHT PersepolisE"PROJECT_GENERATE_MONUMENTPROGRESSAnshanRush Production#B_MARKETSQUAREAnshan3UNIT_DEEPWATER_UTILITYSHIP Pasargadae8EngineeringRebuildTown TILE-28-32 Power UseA DiplomacyHostForeignAmbassadors TILE-36-31 Power Use6GovernmentBuffRegion TILE-44-27 Power Use541-33,B_TILEIMP_SAWPIT41-33 Improvement930-36,B_TILEIMP_WEAPONCAMP30-36 Improvement:36-35,B_TILEIMP_HUNTINGCAMP36-35 Improvement:27-33,B_TILEIMP_LOGGINGCAMP27-33 Improvement- UNIT_PIKETaxilaRush Production3 UNIT_KNIGHT PersepolisRush Production2B_MARKETSQUAREAnshanRush Production*UNIT_MERCCROSSBOW Pasargadae- WarfareHeal TILE-20-27 Power Use641-32,B_TILEIMP_CLAYPIT41-32 Improvement626-30,B_TILEIMP_CLAYPIT26-30 Improvement B_LIBRARYTaxila&UNIT_CATAPULT Persepolis UNIT_PIKEAnshan% UNIT_DRAGOON Pasargadae7GovernmentInquisition TILE-44-27 Power Use1ArtsSpawnClergy TILE-38-28 Power Use8EngineeringPromoteTown TILE-28-32 Power Use9DiplomacyBribeBarbarian TILE-51-33 Power Use639-34,B_TILEIMP_CLAYPIT39-34 Improvement628-31,B_TILEIMP_CLAYPIT28-31 Improvement- B_LIBRARYTaxilaRush Production% B_STONEWALLS Persepolis"UNIT_CROSSBOWAnshan$ UNIT_KNIGHT Pasargadae3WarfareVolunteers TILE-45-29 Power Use8!EngineeringGainImprovementPoints Power Use&DiplomacySofab Power Use6GovernmentBuffRegion TILE-36-31 Power Use641-31,B_TILEIMP_CLAYPIT41-31 Improvement(UNIT_CATAPULTBIREMETaxila&UNIT_EXPLORER Persepolis#B_GRANDTHEATERAnshan&B_SEATOFPOWER Pasargadae5EngineeringIncreaseInnovation Power Use5TECHAGE4_MONUMENTS-DRYCOMPASS Next Tech532-27,B_TILEIMP_HARBOR32-27 Improvement545-28,B_TILEIMP_HARBOR45-28 Improvement547-31,B_TILEIMP_HARBOR47-31 Improvement536-28,B_TILEIMP_HARBOR36-28 ImprovementB_PLAZATaxila5UNIT_EXPLORER PersepolisRush Production B_LIBRARYAnshan% UNIT_DRAGOON Pasargadae6GOVKINGDOM-SETTLEPROVINCESDomain Reward641-30,B_TILEIMP_CLAYPIT41-30 Improvement332-33,B_TILEIMP_KILN32-33 Improvement:48-36,B_TILEIMP_LOGGINGCAMP48-36 Improvement426-32,B_TILEIMP_HOUSE26-32 Improvement&UNIT_EXPLORER Pasargadae! UNIT_CARRACKAnshan*UNIT_MERCCROSSBOW Persepolis"B_GRANDTEMPLETaxila335-28,B_TILEIMP_KILN35-28 Improvement326-29,B_TILEIMP_FARM26-29 Improvement927-36,B_TILEIMP_PLANTATION27-36 Improvement1B_GRANDTEMPLETaxilaRush Production$ UNIT_KNIGHT Persepolis UNIT_PIKEAnshan'B_GRANDTHEATER Pasargadae<GovernmentSpawnSettlerPower Use (reservation)8!EngineeringGainImprovementPoints Power Use6GovernmentBuffRegion TILE-36-31 Power Use6TECHAGE4_MONUMENTS-IMMIGRATION Next Tech% UNIT_DRAGOON Pasargadae"B_SEATOFPOWERAnshan,UNIT_CATAPULTBIREME Persepolis#B_MARKETSQUARETaxila3WarfareVolunteers TILE-38-28 Power Use1ArtsSpawnArtist TILE-36-31 Power Use:EngineeringSpawnEngineer TILE-44-27 Power Use(B_GRANDWORKSHOP Pasargadae B_STORESAnshan&UNIT_CATAPULT Persepolis2B_MARKETSQUARETaxilaRush Production8EngineeringPromoteTown TILE-32-29 Power Use6DiplomacyImmigration TILE-31-31 Power Use3WarfareSpawnUnits TILE-45-29 Power Use0GOVKINGDOM-REAPTAXESDomain Reward/TECHAGE5-HEAVYMACHINERY Next Tech438-30,B_TILEIMP_RANCH38-30 Improvement@"43-34,B_TILEIMP_MIGRANTPLANTATION43-34 Improvement@"40-26,B_TILEIMP_MIGRANTPLANTATION40-26 Improvement630-32,B_TILEIMP_KITCHEN30-32 Improvement:26-29,B_TILEIMP_MIGRANTFARM26-29 Improvement:22-35,B_TILEIMP_MIGRANTFARM22-35 Improvement&UNIT_CROSSBOW PasargadaeB_WATCHAnshan" B_GRANARY Persepolis! UNIT_DRAGOONTaxila438-29,B_TILEIMP_RANCH38-29 Improvement545-34,B_TILEIMP_WINERY45-34 Improvement:43-28,B_TILEIMP_MIGRANTFARM43-28 Improvement329-31,B_TILEIMP_KILN29-31 Improvement=$PLAYERACTIONS-DIPLODECLAREWARUNILATp6 Diplomacy@"35-36,B_TILEIMP_MIGRANTPLANTATION35-36 Improvement:20-32,B_TILEIMP_MIGRANTFARM20-32 Improvement0 UNIT_DRAGOONTaxilaRush Production'B_GRANDTHEATER Persepolis UNIT_PIKEAnshan&UNIT_EXPLORER Pasargadae5SIEGEMASTERS-SIEGEWEAPONSDomain Reward@"31-28,B_TILEIMP_MIGRANTPLANTATION31-28 Improvement@"45-30,B_TILEIMP_MIGRANTPLANTATION45-30 Improvement@"46-30,B_TILEIMP_MIGRANTPLANTATION46-30 Improvement@"38-32,B_TILEIMP_MIGRANTPLANTATION38-32 Improvement B_GRANARYTaxila6B_GRANDTHEATER PersepolisRush Production"UNIT_EXPLORERAnshan" UNIT_PIKE Pasargadae8EngineeringPromoteTown TILE-28-32 Power Use5GOVKINGDOM-ANNEXPROVINCESDomain Reward531-35,B_TILEIMP_WEAVER31-35 Improvement446-36,B_TILEIMP_RANCH46-36 Improvement- B_GRANARYTaxilaRush Production% UNIT_DRAGOON Persepolis6"PROJECT_GENERATE_MONUMENTPROGRESSAnshan'B_MARKETSQUARE Pasargadae3WarfareSpawnUnits TILE-32-29 Power Use547-35,B_TILEIMP_WINERY47-35 Improvement@"29-34,B_TILEIMP_MIGRANTPLANTATION29-34 Improvement928-33,B_TILEIMP_WOODCUTTER28-33 Improvement B_COUNCILTaxila4 UNIT_DRAGOON PersepolisRush ProductionE"PROJECT_GENERATE_MONUMENTPROGRESSAnshanRush Production  UNIT_KNIGHTAnshan&UNIT_CATAPULT Pasargadae8GovernmentSpawnSettler TILE-44-33 Power Use$ WarfareSofab Power Use1ArtsSpawnClergy TILE-44-33 Power UseA DiplomacyHostForeignAmbassadors TILE-36-31 Power Use4GOVKINGDOM-INSTALLSATRAPDomain Reward@"45-35,B_TILEIMP_MIGRANTPLANTATION45-35 Improvement@"33-31,B_TILEIMP_MIGRANTPLANTATION33-31 Improvement632-36,B_TILEIMP_CLAYPIT32-36 Improvement&UNIT_MERCCROSSBOWTaxila&UNIT_CATAPULT Persepolis! UNIT_CARRACKAnshan% UNIT_CARRACK Pasargadae8EngineeringPromoteTown TILE-45-32 Power Use*TECHAGE5-GUNPOWDER Next Tech829-32,B_TILEIMP_CLAYPIT_229-32 Improvement645-36,B_TILEIMP_SAWMILL45-36 Improvement841-31,B_TILEIMP_CLAYPIT_241-31 Improvement827-32,B_TILEIMP_CLAYPIT_227-32 Improvement"UNIT_CROSSBOWTaxila,UNIT_CATAPULTBIREME Persepolis6"PROJECT_GENERATE_MONUMENTPROGRESSAnshan:"PROJECT_GENERATE_MONUMENTPROGRESS Pasargadae6DiplomacyImmigration TILE-36-31 Power Use6GovernmentBuffRegion TILE-36-31 Power Use545-33,B_TILEIMP_WINERY45-33 Improvement841-30,B_TILEIMP_CLAYPIT_241-30 Improvement931-32,B_TILEIMP_BRICKWORKS31-32 Improvement525-24,B_TILEIMP_HARBOR25-24 Improvement! UNIT_CARRACKTaxila,UNIT_CATAPULTBIREME PersepolisE"PROJECT_GENERATE_MONUMENTPROGRESSAnshanRush Production"UNIT_EXPLORERAnshanI"PROJECT_GENERATE_MONUMENTPROGRESS PasargadaeRush Production&UNIT_CATAPULT Pasargadae8EngineeringPromoteTown TILE-46-34 Power Use6SIEGEMASTERS-FIELDFORESTERDomain Reward846-32,B_TILEIMP_CLAYPIT_246-32 Improvement935-28,B_TILEIMP_BRICKWORKS35-28 Improvement832-30,B_TILEIMP_CLAYPIT_232-30 Improvement550-33,B_TILEIMP_HARBOR50-33 Improvement825-31,B_TILEIMP_CLAYPIT_225-31 Improvement(UNIT_CATAPULTBIREMETaxila" UNIT_PIKE Persepolis! UNIT_DRAGOONAnshan" UNIT_PIKE Pasargadae7GovernmentInquisition TILE-44-27 Power Use1ExplorationHeal TILE-10-24 Power Use- WarfareHeal TILE-10-24 Power Use4GOVKINGDOM-INSTALLSATRAPDomain Reward<31-37,B_TILEIMP_FIELDFORESTER31-37 Improvement<26-27,B_TILEIMP_FIELDFORESTER26-27 Improvement933-30,B_TILEIMP_BRICKWORKS33-30 Improvement846-31,B_TILEIMP_CLAYPIT_246-31 Improvement738-27,B_TILEIMP_DEEPMINE38-27 Improvement@"27-36,B_TILEIMP_MIGRANTPLANTATION27-36 Improvement6"PROJECT_GENERATE_MONUMENTPROGRESSTaxila&B_STONETOWERS Persepolis  UNIT_KNIGHTAnshan" UNIT_PIKE Pasargadae=ExplorationCommissionVessel TILE-25-24 Power Use1ArtsWorshipBuff TILE-31-31 Power Use8EngineeringPromoteTown TILE-38-31 Power Use6GovernmentBuffRegion TILE-44-27 Power Use839-34,B_TILEIMP_CLAYPIT_239-34 Improvement<39-36,B_TILEIMP_FIELDFORESTER39-36 Improvement832-31,B_TILEIMP_CLAYPIT_232-31 Improvement947-32,B_TILEIMP_BRICKWORKS47-32 Improvement325-34,B_TILEIMP_MILL25-34 Improvement*UNIT_MERCCROSSBOW Pasargadae  UNIT_KNIGHTAnshan% UNIT_DRAGOON PersepolisE"PROJECT_GENERATE_MONUMENTPROGRESSTaxilaRush Production B_TREASURYTaxila<GovernmentSpawnSettlerPower Use (reservation)829-33,B_TILEIMP_CLAYPIT_229-33 Improvement<41-36,B_TILEIMP_FIELDFORESTER41-36 Improvement;37-32,B_TILEIMP_BLASTFURNACE37-32 Improvement842-33,B_TILEIMP_CLAYPIT_242-33 Improvement% UNIT_DRAGOON Pasargadae B_AQUEDUCTVenice&UNIT_MERCCROSSBOWAnshan4 UNIT_DRAGOON PersepolisRush Production. B_TREASURYTaxilaRush Production1ExplorationHeal TILE-23-23 Power Use$ WarfareSofab Power Use8EngineeringPromoteTown TILE-30-33 Power Use9"TECHAGE5-TECHAGE6_ALCHEMY_ADVANCE Next Tech<41-35,B_TILEIMP_FIELDFORESTER41-35 Improvement840-29,B_TILEIMP_CLAYPIT_240-29 Improvement828-31,B_TILEIMP_CLAYPIT_228-31 Improvement948-34,B_TILEIMP_BRICKWORKS48-34 Improvement:32-34,B_TILEIMP_HUNTINGCAMP32-34 Improvement&UNIT_ARQUEBUS Pasargadae"B_GRANDTEMPLEVenice! UNIT_DRAGOONAnshan3UNIT_DEEPWATER_UTILITYSHIP Persepolis#B_GRANDTHEATERTaxila- WarfareHeal TILE-43-26 Power Use8EngineeringPromoteTown TILE-45-29 Power Use6GovernmentBuffRegion TILE-44-27 Power Use?$SIEGEMASTERS-PROFESSIONAL_ARTILLERYDomain Reward;40-31,B_TILEIMP_BLASTFURNACE40-31 Improvement927-34,B_TILEIMP_BRICKWORKS27-34 Improvement842-32,B_TILEIMP_CLAYPIT_242-32 Improvement350-23,B_TILEIMP_DOCK50-23 Improvement*UNIT_MERCCROSSBOW Pasargadae1B_GRANDTEMPLEVeniceRush Production&UNIT_MERCCROSSBOWAnshanBUNIT_DEEPWATER_UTILITYSHIP PersepolisRush Production2B_GRANDTHEATERTaxilaRush Production8EngineeringPromoteTown TILE-38-28 Power Use6DiplomacyImmigration TILE-44-27 Power Use4GOVKINGDOM-INSTALLSATRAPDomain Reward841-32,B_TILEIMP_CLAYPIT_241-32 Improvement923-32,B_TILEIMP_PAPERMAKER23-32 Improvement944-31,B_TILEIMP_BRICKWORKS44-31 Improvement321-37,B_TILEIMP_MILL21-37 Improvement$ UNIT_KNIGHT Pasargadae B_MERCHALLVenice  UNIT_KNIGHTAnshan$ UNIT_KNIGHT Persepolis  UNIT_CANNONTaxila1ArtsSpawnClergy TILE-31-31 Power Use8!EngineeringGainImprovementPoints Power Use437-26,B_TILEIMP_PRESS37-26 Improvement524-33,B_TILEIMP_SCRIBE24-33 Improvement843-35,B_TILEIMP_CLAYPIT_243-35 Improvement% UNIT_DRAGOON Pasargadae. B_MERCHALLVeniceRush Production"UNIT_EXPLORERAnshan3 UNIT_KNIGHT PersepolisRush Production/UNIT_DEEPWATER_UTILITYSHIPTaxila8EngineeringPromoteTown TILE-41-27 Power Use6GovernmentBuffRegion TILE-44-27 Power Use% COLONIALISM Pick Domain/TECHAGE5-ADMINISTRATION Next Tech530-34,B_TILEIMP_SCRIBE30-34 Improvement539-33,B_TILEIMP_WINERY39-33 Improvement926-34,B_TILEIMP_BRICKWORKS26-34 Improvement846-31,B_TILEIMP_CLAYPIT_246-31 Improvement3UNIT_DEEPWATER_UTILITYSHIP Pasargadae  UNIT_KNIGHTVenice&UNIT_MERCCROSSBOWAnshan&UNIT_ARQUEBUS Persepolis"UNIT_MANOFWARTaxila1ExplorationHeal TILE-36-22 Power Use:28-33,B_TILEIMP_LOGGINGCAMP28-33 Improvement@"46-35,B_TILEIMP_MIGRANTPLANTATION46-35 Improvement@"39-27,B_TILEIMP_MIGRANTPLANTATION39-27 Improvement319-34,B_TILEIMP_MILL19-34 Improvement&UNIT_MANOFWAR Pasargadae/ UNIT_KNIGHTVeniceRush Production B_MUSEUMAnshan5UNIT_ARQUEBUS PersepolisRush Production1UNIT_MANOFWARTaxilaRush Production&DiplomacySofab Power Use.TECHAGE5-PRINTINGPRESS Next Tech848-35,B_TILEIMP_CLAYPIT_248-35 Improvement435-32,B_TILEIMP_HOUSE35-32 Improvement923-33,B_TILEIMP_PAPERMAKER23-33 Improvement:"PROJECT_GENERATE_MONUMENTPROGRESS Pasargadae  UNIT_MUSKETVenice$UNIT_BOMBVESSELAnshan$ UNIT_CANNON Persepolis/UNIT_DEEPWATER_UTILITYSHIPTaxila8!EngineeringGainImprovementPoints Power Use1TECHAGE6_ALCHEMY-COLONIES Next Tech831-34,B_TILEIMP_PAPERMILL31-34 Improvement936-29,B_TILEIMP_BRICKWORKS36-29 Improvement<24-33,B_TILEIMP_PRINTINGPRESS24-33 Improvement945-31,B_TILEIMP_BRICKWORKS45-31 Improvement<45-27,B_TILEIMP_PRINTINGPRESS45-27 Improvement632-36,B_TILEIMP_CLAYPIT32-36 Improvement747-22,B_TILEIMP_QUARTERS47-22 ImprovementI"PROJECT_GENERATE_MONUMENTPROGRESS PasargadaeRush Production% UNIT_DRAGOON Pasargadae/ UNIT_MUSKETVeniceRush Production"UNIT_MANOFWARAnshan3 UNIT_CANNON PersepolisRush Production"UNIT_ARQUEBUSTaxilaA DiplomacyHostForeignAmbassadors TILE-44-33 Power Use3WarfareSpawnUnits TILE-31-31 Power Use<30-34,B_TILEIMP_PRINTINGPRESS30-34 Improvement838-26,B_TILEIMP_PAPERMILL38-26 Improvement427-31,B_TILEIMP_HOUSE27-31 Improvement@"44-34,B_TILEIMP_MIGRANTPLANTATION44-34 Improvement540-25,B_TILEIMP_QUARRY40-25 Improvement$ UNIT_KNIGHT Pasargadae  UNIT_KNIGHTVenice8"PROJECT_GENERATE_MONUMENTPROGRESS Florence6"PROJECT_GENERATE_MONUMENTPROGRESSAnshan(UNIT_BOMBVESSEL Persepolis1UNIT_ARQUEBUSTaxilaRush Production3SIEGEMASTERS-DIGTUNNELSDomain Reward:#TECHAGE6_ALCHEMY-ELEMENTARYPHYSICS Next Tech438-33,B_TILEIMP_HOUSE38-33 Improvement825-33,B_TILEIMP_CLAYPIT_225-33 Improvement832-36,B_TILEIMP_CLAYPIT_232-36 Improvement842-31,B_TILEIMP_CLAYPIT_242-31 Improvement:29-36,B_TILEIMP_MIGRANTFARM29-36 Improvement&UNIT_MANOFWAR Pasargadae/ UNIT_KNIGHTVeniceRush ProductionG"PROJECT_GENERATE_MONUMENTPROGRESS FlorenceRush Production  B_LIBRARY FlorenceE"PROJECT_GENERATE_MONUMENTPROGRESSAnshanRush Production6"PROJECT_GENERATE_MONUMENTPROGRESSAnshan7UNIT_BOMBVESSEL PersepolisRush Production"UNIT_ARQUEBUSTaxila@"37-33,B_TILEIMP_MIGRANTPLANTATION37-33 Improvement924-29,B_TILEIMP_BRICKWORKS24-29 Improvement534-36,B_TILEIMP_WEAVER34-36 Improvement945-37,B_TILEIMP_BRICKWORKS45-37 Improvement1UNIT_ARQUEBUSTaxilaRush Production(UNIT_BOMBVESSEL PersepolisE"PROJECT_GENERATE_MONUMENTPROGRESSAnshanRush Production&UNIT_MERCCROSSBOWAnshan/ B_LIBRARY FlorenceRush Production B_STORESVenice(UNIT_BOMBVESSEL Pasargadae1ExplorationHeal TILE-47-23 Power Use- WarfareHeal TILE-45-19 Power Use0GovernmentSocialDoctrine Power Use3TECHAGE6_ALCHEMY-GOVERNMENT Next Tech@"44-32,B_TILEIMP_MIGRANTPLANTATION44-32 Improvement@"36-34,B_TILEIMP_MIGRANTPLANTATION36-34 Improvement<27-30,B_TILEIMP_PRINTINGPRESS27-30 Improvement@"39-29,B_TILEIMP_MIGRANTPLANTATION39-29 Improvement$B_GRANDWORKSHOPTaxila7UNIT_BOMBVESSEL PersepolisRush Production/UNIT_DEEPWATER_UTILITYSHIPAnshan B_STORES Florence  B_COLOSSEUMVenice(UNIT_BOMBVESSEL Pasargadae8!EngineeringGainImprovementPoints Power Use6DiplomacyImmigration TILE-44-33 Power Use-DomainWarfareSocial Fabric (1);47-37,B_TILEIMP_PUBLICSCHOOL47-37 Improvement536-36,B_TILEIMP_WINERY36-36 Improvement826-30,B_TILEIMP_CLAYPIT_226-30 Improvement3B_GRANDWORKSHOPTaxilaRush Production3UNIT_DEEPWATER_UTILITYSHIP Persepolis&UNIT_MERCCROSSBOWAnshan. B_STORES FlorenceRush Production/ B_COLOSSEUMVeniceRush Production! B_MUSEUM Pasargadae9GOVKINGDOM-COMMISSIONRESEARCHDomain Reward=&TECHAGE4_MONUMENTS-MEDIEVALUNIVERSITY Next Tech541-34,B_TILEIMP_WINERY41-34 Improvement833-34,B_TILEIMP_CLAYPIT_233-34 Improvement450-22,B_TILEIMP_RANCH50-22 Improvement B_MUSEUMTaxilaBUNIT_DEEPWATER_UTILITYSHIP PersepolisRush Production'B_NATIONALLANDMARKAnshan B_MUSEUM Florence$B_ALCHEMYSCHOOLVenice&UNIT_MANOFWAR Pasargadae8GovernmentSpawnSettler TILE-34-35 Power Use1ArtsSpawnClergy TILE-41-27 Power Use8EngineeringRebuildTown TILE-51-23 Power Use1DomainEngineeringSocial Fabric (1)0TECHAGE6_ALCHEMY-SOCIETY Next Tech343-36,B_TILEIMP_MILL43-36 Improvement:33-37,B_TILEIMP_LOGGINGCAMP33-37 Improvement=18-29,B_TILEIMP_FISHINGBOATS_218-29 Improvement, B_MUSEUMTaxilaRush Production! B_MUSEUM Persepolis6"PROJECT_GENERATE_MONUMENTPROGRESSAnshan. B_MUSEUM FlorenceRush Production3B_ALCHEMYSCHOOLVeniceRush Production(B_PUBLICLIBRARY Pasargadae@GovernmentConvertOutpostToTown TILE-22-30 Power Use3COLONIALISM-PLACERCLAIMDomain Reward6TECHAGE6_ALCHEMY-TRANSMUTATION Next Tech535-37,B_TILEIMP_WEAVER35-37 Improvement  UNIT_CANNONTaxilaE"PROJECT_GENERATE_MONUMENTPROGRESSAnshanRush Production"UNIT_EXPLORERAnshan3B_ALCHEMYSCHOOLVeniceRush Production$ UNIT_CANNON PasargadaeF%ExplorationSpawnDeepWaterUtilityShip TILE-25-24 Power Use8EngineeringPromoteTown TILE-51-23 Power Use5SIEGEMASTERS-DECOMMISSIONDomain Reward329-37,B_TILEIMP_MILL29-37 Improvement=24-23,B_TILEIMP_FISHINGBOATS_224-23 Improvement$ UNIT_MUSKET Pasargadae#B_PRIVYCOUNCILVenice6"PROJECT_GENERATE_MONUMENTPROGRESSAnshan"B_CENTRALBANKTaxila- WarfareHeal TILE-29-20 Power Use0TECHAGE6_ALCHEMY-ADVANCE Next Tech637-31,B_TILEIMP_FOUNDRY37-31 Improvement;28-34,B_TILEIMP_PUBLICSCHOOL28-34 Improvement:34-33,B_TILEIMP_LOGGINGCAMP34-33 Improvement349-36,B_TILEIMP_OVEN49-36 Improvement:50-34,B_TILEIMP_MIGRANTFARM50-34 Improvement321-33,B_TILEIMP_OVEN21-33 Improvement319-37,B_TILEIMP_OVEN19-37 Improvement1B_CENTRALBANKTaxilaRush Production0 B_MUSEUM PersepolisRush ProductionE"PROJECT_GENERATE_MONUMENTPROGRESSAnshanRush Production$B_PUBLICLIBRARYAnshan. B_MUSEUM FlorenceRush Production2B_PRIVYCOUNCILVeniceRush Production+B_NATIONALLANDMARK Pasargadae0GovernmentSocialDoctrine Power Use834-37,B_TILEIMP_PAPERMILL34-37 Improvement822-32,B_TILEIMP_CLAYPIT_222-32 Improvement=49-24,B_TILEIMP_FISHINGBOATS_249-24 Improvement$ UNIT_CANNON Pasargadae&UNIT_MOUNTEDRIFLEVenice" UNIT_CANNON Florence(B_ALCHEMYSCHOOL Persepolis6"PROJECT_GENERATE_MONUMENTPROGRESSTaxila?GovernmentDaylightSavingsTime TILE-26-31 Power Use6DiplomacyImmigration TILE-44-27 Power Use1DomainExplorationSocial Fabric (1)&TECHAGE7-STEEL Next Tech@"23-31,B_TILEIMP_MIGRANTPLANTATION23-31 Improvement<33-36,B_TILEIMP_PRINTINGPRESS33-36 Improvement)B_SHOPPINGCENTER Pasargadae5UNIT_MOUNTEDRIFLEVeniceRush Production1 UNIT_CANNON FlorenceRush Production"UNIT_MANOFWARAnshanE"PROJECT_GENERATE_MONUMENTPROGRESSTaxilaRush Production"UNIT_MANOFWARTaxila8EngineeringPromoteTown TILE-51-23 Power Use821-31,B_TILEIMP_CLAYPIT_221-31 Improvement:35-34,B_TILEIMP_LOGGINGCAMP35-34 Improvement;46-37,B_TILEIMP_PUBLICSCHOOL46-37 Improvement$ UNIT_CANNON Pasargadae%B_SHOPPINGCENTERVenice  B_GRANARY FlorenceB_PLAZAAnshan1UNIT_MANOFWARTaxilaRush Production<GovernmentSpawnSettlerPower Use (reservation)6WarfareRaiseDefenses TILE-25-28 Power UseA DiplomacyHostForeignAmbassadors TILE-36-31 Power Use2TECHAGE7-INDUSTRIALIZATION Next Tech<33-27,B_TILEIMP_PRINTINGPRESS33-27 Improvement522-29,B_TILEIMP_WEAVER22-29 Improvement428-37,B_TILEIMP_PRESS28-37 Improvement"UNIT_MANOFWARTaxila/UNIT_DEEPWATER_UTILITYSHIPAnshan/ B_GRANARY FlorenceRush Production'UNIT_EARLYTANK Pasargadae1ArtsImmigration TILE-34-35 Power Use(EngineeringSofab Power Use0GovernmentSocialDoctrine Power Use.SIEGEMASTERS-QUESTDomain Reward522-31,B_TILEIMP_WEAVER22-31 ImprovementDȱU(j CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event: CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_EventAddToExploreDeck.~p;UNIT,UNIT_CHARIOT LOC,EXECLOC+F UNIT_CHARIOTbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDCHARIOT CST_Event2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRYbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCAVALRY CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting"EXPLORE-ANCIENTWORLDS-FINDMAMMOTH CST_Event2-AddToExploreDeckUniversalAddToExploreDeck0r<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUSbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDARQUEBUS CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_CROSSBOW LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCROSSBOW CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Event2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOONbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDDRAGOON CST_Evento CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Eventc CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event6 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_EventD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_EventAddToExploreDeck8r<UNIT,UNIT_ENGINEER LOC,EXECLOC,FUNIT_ENGINEERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainEngineering,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDPIONEER CST_Eventi CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER?1+4 LOC,EXECLOCc4NomadStartEnabled,GTE,1GAME%NONE,2PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-HIGHGROUND CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting"EXPLORE-ANCIENTWORLDS-FINDMAMMOTH CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_EXPLORER LOC,EXECLOCfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDEXPLORER CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Eventt CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Eventw CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Event2-AddToExploreDeckUniversalAddToExploreDeck(xj8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDPIKE CST_Evente CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER?1+4 LOC,EXECLOCc4NomadStartEnabled,GTE,1GAME%NONE,2PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-HIGHGROUND CST_EventAddToExploreDeck*zl9UNIT,UNIT_SPEAR LOC,EXECLOC)F UNIT_SPEARbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDSPEAR CST_Event2-AddToExploreDeckUniversalAddToExploreDeck2t=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORDbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDLONGSWORD CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Events CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET*$!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Eventm CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Eventg CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Event2-AddToExploreDeckUniversalAddToExploreDeck<v>UNIT,UNIT_PROSPECTOR LOC,EXECLOC.FUNIT_PROSPECTORfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePainting EXPLORE-TECHAGE3-FINDPROSPECTOR CST_Evente CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_EventAddToExploreDeck4r<UNIT,UNIT_MERCHANT LOC,EXECLOC,FUNIT_MERCHANTdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERB4R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECU1ResDomainDiplomacy,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDMERCHANT CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Event\*2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOONbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDDRAGOON CST_Event2-AddToExploreDeckUniversalAddToExploreDeck0r<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUSbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDARQUEBUS CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_EXPLORER LOC,EXECLOCfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDEXPLORER CST_Event2-AddToExploreDeckUniversalAddToExploreDeck2t=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORDbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDLONGSWORD CST_Event2-AddToExploreDeckUniversalAddToExploreDeck(xj8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDPIKE CST_Event2-AddToExploreDeckUniversalAddToExploreDeck<v>UNIT,UNIT_PROSPECTOR LOC,EXECLOC.FUNIT_PROSPECTORfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePainting EXPLORE-TECHAGE3-FINDPROSPECTOR CST_Event2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRYbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCAVALRY CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_CROSSBOW LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCROSSBOW CST_EventAddToExploreDeck8r<UNIT,UNIT_ENGINEER LOC,EXECLOC,FUNIT_ENGINEERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainEngineering,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDPIONEER CST_EventAddToExploreDeck4r<UNIT,UNIT_MERCHANT LOC,EXECLOC,FUNIT_MERCHANTdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERB4R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECU1ResDomainDiplomacy,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDMERCHANT CST_EventAddToExploreDeck.~p;UNIT,UNIT_CHARIOT LOC,EXECLOC+F UNIT_CHARIOTbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDCHARIOT CST_EventAddToExploreDeck*zl9UNIT,UNIT_SPEAR LOC,EXECLOC)F UNIT_SPEARbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDSPEAR CST_EventS CanUndoEXPLORE-AUTOMATICD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Evento CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Events CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventw CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Eventt CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Eventj CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Eventm CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Eventi CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Eventg CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event: CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event6 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET*$!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Event CanUndo O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETq# ComingSoonD&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PREACHER CST_Event CanUndo)R,NS_ExpansionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC@NS_ExpansionReward,MUL,10 ENT,EXEC`5ResCityExpansionPoints,ADD,[SELF:NS_ExpansionReward]ENT,REQTARGETQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETq# ComingSoonD&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PROSPERITY CST_Evente CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Evente CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Eventc CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting"EXPLORE-ANCIENTWORLDS-FINDMAMMOTH CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER?1+4 LOC,EXECLOCc4NomadStartEnabled,GTE,1GAME%NONE,2PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-HIGHGROUND CST_Event$RequiresDLC-LCC_DLC1CanUndoP*NS_ExploreReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_ExploreReward,DIV,2 ENT,EXECU1ResDomainExploration,ADD,[SELF:NS_ExploreReward]PLAYERW18ENT,FINDTAGLOCRAD,ALLPLAYERS-RewardCampBasic,EXECLOC,10a 'PLAYERACTIONS-REVEALREWARDCAMPS_BACKUPPlayCardPassive:true ENT,EXEC9Game-Misc-RevealRewardCampP*NS_WarfareReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_WarfareReward,DIV,2 ENT,EXECQ-ResDomainWarfare,ADD,[SELF:NS_WarfareReward]PLAYERU16ENT,FINDTAGLOCRAD,ALLPLAYERS-BarbarianCamp,EXECLOC,10_ %PLAYERACTIONS-REVEALBARBCAMPS_BACKUPPlayCardPassive:true ENT,EXEC7Game-Misc-RevealBarbCamp+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-ANCIENTWORLDS-RUMORS CST_Event CanUndoEXPLORET$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_Event! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_EventT! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_Event CanUndoEXPLORE_WATER9=RequiresDLC-LCC_DLC1^PJBUILDING,B_LOOKOUTLOC,ENTTYPELOC,B_HOMELANDfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER\-B_LOOKOUT,EQ,0PLAYER%NONE,3PLAYERCards/Events/BarbarianPainting%BARBARIAN-ANCIENTWORLDS-CONSTRUCTION CST_EventRequiresDLC-LCC_DLC1^PJBUILDING,B_LOOKOUTLOC,ENTTYPELOC,B_HOMELANDfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER\-B_LOOKOUT,EQ,0PLAYER%NONE,3PLAYERCards/Events/BarbarianPainting%BARBARIAN-ANCIENTWORLDS-CONSTRUCTION CST_Event'O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-DRAGOON CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,30ENT,REQTARGET=UNIT,UNIT_GRENADIER LOC,EXECLOC-FUNIT_GRENADIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-GRENADIER CST_Event!61AddToBarbarianDeckUniversalAddToBarbarianDeck%XJDResCityProduction,ADD,30ENT,REQTARGET>UNIT,UNIT_CUIRASSIER LOC,EXECLOC.FUNIT_CUIRASSIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-CUIRASSIER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,30ENT,REQTARGET:UNIT,UNIT_MUSKET LOC,EXECLOC*F UNIT_MUSKET;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-MUSKET CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRY;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CAVALRY CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,20ENT,REQTARGET=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORD;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-LONGSWORD CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CATAPULT LOC,EXECLOC,FUNIT_CATAPULT;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CATAPULT CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_EventvRequiresDLC-LCC_DLC1N@:UNIT,UNIT_BARBARIAN ENT,EXECbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPainting BARBARIAN-ANCIENTWORLDS-RECRUIT CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_EventnbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CROSSBOW LOC,EXECLOC,FUNIT_CROSSBOW;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CROSSBOW CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_EXPLORER LOC,EXECLOC,FUNIT_EXPLORER;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-EXPLORER CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_EventvRequiresDLC-LCC_DLC1N@:UNIT,UNIT_BARBARIAN ENT,EXECbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPainting BARBARIAN-ANCIENTWORLDS-RECRUIT CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKE;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-PIKE CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET:UNIT,UNIT_KNIGHT LOC,EXECLOC*F UNIT_KNIGHT;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-KNIGHT CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET:UNIT,UNIT_CANNON LOC,EXECLOC*F UNIT_CANNON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-CANNON CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUS;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-ARQUEBUS CST_Event@ !61AddToBarbarianDeckUniversalAddToBarbarianDeck%XJDResCityProduction,ADD,30ENT,REQTARGET>UNIT,UNIT_CUIRASSIER LOC,EXECLOC.FUNIT_CUIRASSIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-CUIRASSIER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,30ENT,REQTARGET=UNIT,UNIT_GRENADIER LOC,EXECLOC-FUNIT_GRENADIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-GRENADIER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,30ENT,REQTARGET:UNIT,UNIT_MUSKET LOC,EXECLOC*F UNIT_MUSKET;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-MUSKET CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-DRAGOON CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET:UNIT,UNIT_CANNON LOC,EXECLOC*F UNIT_CANNON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-CANNON CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUS;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-ARQUEBUS CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_EXPLORER LOC,EXECLOC,FUNIT_EXPLORER;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-EXPLORER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,20ENT,REQTARGET=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORD;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-LONGSWORD CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET:UNIT,UNIT_KNIGHT LOC,EXECLOC*F UNIT_KNIGHT;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-KNIGHT CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKE;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-PIKE CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CATAPULT LOC,EXECLOC,FUNIT_CATAPULT;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CATAPULT CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRY;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CAVALRY CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CROSSBOW LOC,EXECLOC,FUNIT_CROSSBOW;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CROSSBOW CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_EventnbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event'O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventlbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-CAPTIVES CST_EventjbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-RAIDER CST_EventkbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-FREEDOM CST_EventvRequiresDLC-LCC_DLC1N@:UNIT,UNIT_BARBARIAN ENT,EXECbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPainting BARBARIAN-ANCIENTWORLDS-RECRUIT CST_EventRequiresDLC-LCC_DLC1 W18ENT,FINDTAGLOCRAD,ALLPLAYERS-RewardCampBasic,EXECLOC,10U16ENT,FINDTAGLOCRAD,ALLPLAYERS-BarbarianCamp,EXECLOC,10S14ENT,FINDTAGLOCRAD,ALLPLAYERS-NeutralTown,EXECLOC,10^ $PLAYERACTIONS-REVEALANYCAMPS_BACKUPPlayCardPassive:true ENT,EXEC<Game-Misc-RevealNearbyTargetsO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_WealthReward,MUL,2.5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-RUMORS CST_EventRequiresDLC-LCC_DLC1^PJBUILDING,B_LOOKOUTLOC,ENTTYPELOC,B_HOMELANDfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER\-B_LOOKOUT,EQ,0PLAYER%NONE,3PLAYERCards/Events/BarbarianPainting%BARBARIAN-ANCIENTWORLDS-CONSTRUCTION CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_Event BARBARIAN<N&E@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUISE?ResMonumentProgress,SUB,10PLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERNONE,59ResMonumentProgress,GTE,10PLAYER9B_TILEIMP_FOUNDATION,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-MONUMENTS-SETBACKS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIOA; ENTTYPE,B_TILEIMP_FOUNDATIONs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERbNONE,59B_TILEIMP_FOUNDATION,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-MONUMENTS-FAILURE CST_Event-lgAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIForceEffectAsBuffAddDurationToTooltip+J&#CULTURE_UPKEEP_BASE_PER_REGION,MUL,2PLAYERL TECHAGE5-REGIONDRAG_CITYBUFFENTTAG,CityCenters%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/ChaosPaintingCHAOS-TECHAGE5-REGIONDRAG CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIXJD DestroyImprovements:TRUEENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER^%NONE,4PLAYER/B_MONUMENT,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE3-RUINS CST_Event]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_WARLORDfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYER+F UNIT_WARLORDs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE3-BARBARIANS CST_EventqlgAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIForceEffectAsBuffAddDurationToTooltip#W3CulturePowerUnlock-DiplomacyBulkRawMaterials,SUB,1PLAYER7MONUMENTS-CUTOFF-Tooltips%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERzNONE,5Q3CulturePowerUnlock-DiplomacyBulkRawMaterials,GTE,1PLAYER Cards/Events/ChaosPaintingCHAOS-MONUMENTS-CUTOFF CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIbTN #TECHAGE3-LIVINGAMONGANIMALS_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERY%NONE,4PLAYER* Trash,GTE,2PLAYERCards/Events/ChaosPainting"CHAOS-TECHAGE3-LIVINGAMONGANIMALS CST_Event]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE7-CHAOS_LUDDITE_ATTACKENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER_%NONE,8PLAYER0Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE7-LUDDITES CST_Event-E@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIQ\8ConstructionCostFactor-B_TILEIMP_GOLDTRANSMUTER,ADD,0.5PLAYER`9AddToInnovationDeckHorizontalDisplayUseActionButtonsAR  GOVKINGDOM-BENDTHEKNEE_UNITBUFFENTTAG,+PreGunpowderwSTriggerOnEntityCreateTag-+PreGunpowder-BENDTHEKNEE,GOVKINGDOM-BENDTHEKNEE_UNITBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER/) GOVKINGDOMPLAYER Cards/Events/InnovationPainting"INNOVATION-GOVKINGDOM-BENDTHEKNEE CST_EventDJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUI[G#ConsumeGoodBonus-Tea-ResCoin,ADD,5PLAYERP,ConsumeGoodBonus-Tea-ResDomainWarfare,ADD,1PLAYERH$ConsumeGoodBonus-Tea-ResChaos,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-COLONIALISM-TEATAX CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons^PJ&#BUILDING_REPAIR_POINT_SCALAR,MUL,1.1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting)INNOVATION-TECHAGE4-SELFHEALINGMATERIALS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsoa[7ConsumeGoodBonus-Stoneblocks-ResMonumentProgress,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-MONUMENTS-STONEWORK CST_Event=[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsEkGBuildHelperHintType-B_GARDENSBABYLON-GARDENS_BUILDHELPER,ResDomainArtsPLAYER/#B_GARDENSBABYLON/FB_GARDENSBABYLONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-GARDENS CST_Evento[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons@,#B_SENSOTEMPLElHBuildHelperHintType-B_SENSOTEMPLE-SENSOTEMPLE_BUILDHELPER,ResDomainArtsPLAYER,FB_SENSOTEMPLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,5PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-SENSOJI CST_Event'>9AddToInnovationDeckHorizontalDisplayUseActionButtonsDR 'TECHAGE4_MONUMENTS-TOLERANTCLERGY_BUFFENTTAG,TemplezVTriggerOnEntityCreateTag-Temple-TOLERANTCLERGY,TECHAGE4_MONUMENTS-TOLERANTCLERGY_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPainting$INNOVATION-MONUMENTS-TOLERANTCLERGY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsj\)# B_TAJMAHAL)F B_TAJMAHALVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE6-TAJMAHAL CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2|n2#B_CHATEAUDECHAMBORD2FB_CHATEAUDECHAMBORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting&INNOVATION-TECHAGE5-CHATEAUDECHAMBORD CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2pb,#B_GREATSPHINX,FB_GREATSPHINXVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting INNOVATION-TECHAGE2-GREATSPHINX CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsR.ConsumeGoodBonus-Petroleum-ResCityPower,ADD,1PLAYERM)ConsumeGoodBonus-Coal-ResCityPower,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting'INNOVATION-TECHAGE7-INTERNALCOMBUSTION CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonstf.#UNIT_SHORTSWORD.FUNIT_SHORTSWORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-SHORTSWORD CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsfX'# B_BIGBEN'F B_BIGBENVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-BIGBEN CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE2-HEARTYSTEEDS_BUFFENTTAG,+TypeCavalryqMTriggerOnEntityCreateTag-TypeCavalry-HEARTYSTEEDS,TECHAGE2-HEARTYSTEEDS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE2-HEARTYSTEEDS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsdVP,ConsumeGoodBonus-Bricks-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-CERAMICS CST_Event=[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsGsOBuildHelperHintType-B_MACHUPICCHU-MACHUPICCHU_BUILDHELPER,ResDomainEngineeringPLAYER,#B_MACHUPICCHU,FB_MACHUPICCHUVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-MACHU CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonshZ(# B_SISTINE(F B_SISTINEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,6PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPainting"INNOVATION-TECHAGE5-SISTINECHAPEL CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonspb,#B_CHICHENITZA,FB_CHICHENITZAVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-CHICHEN CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonspb\8ConstructionCostFactor-B_TILEIMP_GOLDTRANSMUTER,SUB,0.5PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting!INNOVATION-ALCHEMY-ARCANAINSIGHT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsZLF"#RELIGION_BONUS_ALL_REGIONS,ADD,4PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb3HasReligion,ANY:TRUEPLAYER%NONE,8PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE4-MISSIONARIES CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsxj0#UNIT_ARMORVEHICLE0FUNIT_ARMORVEHICLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE5-ARMOREDVEHICLE CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2n`+# B_STONEHENGE+F B_STONEHENGEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-STONEHENGE CST_Event [VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsvh/#B_LIGHTHOUSEALEX/FB_LIGHTHOUSEALEXVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,4PLAYER3B_TILEIMP_DOCK,GTE,1PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE3-LIGHTHOUSEALEX CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonscUO+ConsumeGoodBonus-Books-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-HUMANISM CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonstf.#B_COLOSSUSRHODE.FB_COLOSSUSRHODEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-COLOSSUS CST_Event(>9AddToInnovationDeckHorizontalDisplayUseActionButtonsAN "TECHAGE7-POWERINFRASTRUCTURE_BUFFENTTAG,Factory{WTriggerOnEntityCreateTag-Factory-POWERINFRASTRUCTURE,TECHAGE7-POWERINFRASTRUCTURE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting(INNOVATION-TECHAGE7-POWERINFRASTRUCTURE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsbTN*ConsumeGoodBonus-+Grain-ResCityFood,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-PLOW CST_EventPKAddToInnovationDeckHorizontalDisplayUseActionButtonsForceEffectAsBuff_QK'ConsumeGoodBonus-Books-ResArcana,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting!INNOVATION-ALCHEMY-ARCANESTUDIES CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonstf1# UNIT_SOLDIERPLAYER+F UNIT_SOLDIERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-SOLDIER CST_Event?[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsAiEBuildHelperHintType-B_ARCDETRIOMPHE-ARC_BUILDHELPER,ResWarfareDomainPLAYER.#B_ARCDETRIOMPHE.FB_ARCDETRIOMPHEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting"INNOVATION-TECHAGE7-ARCDETRIOMPHE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons#W3ConsumeGoodBonus-Limestone-ResCityProduction,ADD,1PLAYERT0ConsumeGoodBonus-Marble-ResCityProduction,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-MASONS CST_EventRpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2DvRBuildHelperHintType-B_IPETISUT-IPETISUT_BUILDHELPER,ResCityFaith-{PlayerReligion}PLAYER)# B_IPETISUT)F B_IPETISUTVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-IPETISUT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsvh/#B_BASILCATHEDRAL/FB_BASILCATHEDRALVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE6-BASILCATHEDRAL CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRD> #BUILDING_HEALTH_SCALAR,MUL,1.2VHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,9PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-REBAR CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsn`+# UNIT_HOPLITE+F UNIT_HOPLITEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-HOPLITE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons8L TECHAGE3-SHIELDFORMATION_BUFFENTTAG,+TypeLinetPTriggerOnEntityCreateTag-TypeLine-SHIELDFORMATION,TECHAGE3-SHIELDFORMATION_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPainting$INNOVATION-TECHAGE3-SHIELDFORMATION CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE7-ARMORPIERCE_BUFFENTTYPE,UNIT_EARLYMGqMTriggerOnEntityCreateType-UNIT_EARLYMG-ARMORPIERCE,TECHAGE7-ARMORPIERCE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting INNOVATION-TECHAGE7-ARMORPIERCE CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_Event*%HorizontalDisplayUseActionButtons^PJ &TECHAGE1-INNOVATION_ENLISTMENT_EFFECTREGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-ENLISTMENT CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainEngineering,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INGENUITY CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsJ&SocialFabricValue-DomainWarfare,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TENACITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsM)SocialFabricValue-DomainGovernment,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE5-ORGANIZATION CST_Event*%HorizontalDisplayUseActionButtons:,&.1REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-POPULATION CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsG#SocialFabricValue-DomainArts,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-COMMUNITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainExploration,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INSIGHT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsL(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TOLERANCE CST_Event*%HorizontalDisplayUseActionButtonsbTN*ResImprovementPoints,ADD,#CI_XPGAIN_VALUEPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-VOLUNTEERS CST_Eventa2[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsfX'# B_BIGBEN'F B_BIGBENVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-BIGBEN CST_Event?[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsAiEBuildHelperHintType-B_ARCDETRIOMPHE-ARC_BUILDHELPER,ResWarfareDomainPLAYER.#B_ARCDETRIOMPHE.FB_ARCDETRIOMPHEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting"INNOVATION-TECHAGE7-ARCDETRIOMPHE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRD> #BUILDING_HEALTH_SCALAR,MUL,1.2VHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,9PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-REBAR CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonstf1# UNIT_SOLDIERPLAYER+F UNIT_SOLDIERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE7-SOLDIER CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsR.ConsumeGoodBonus-Petroleum-ResCityPower,ADD,1PLAYERM)ConsumeGoodBonus-Coal-ResCityPower,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting'INNOVATION-TECHAGE7-INTERNALCOMBUSTION CST_Event(>9AddToInnovationDeckHorizontalDisplayUseActionButtonsAN "TECHAGE7-POWERINFRASTRUCTURE_BUFFENTTAG,Factory{WTriggerOnEntityCreateTag-Factory-POWERINFRASTRUCTURE,TECHAGE7-POWERINFRASTRUCTURE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting(INNOVATION-TECHAGE7-POWERINFRASTRUCTURE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE7-ARMORPIERCE_BUFFENTTYPE,UNIT_EARLYMGqMTriggerOnEntityCreateType-UNIT_EARLYMG-ARMORPIERCE,TECHAGE7-ARMORPIERCE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting INNOVATION-TECHAGE7-ARMORPIERCE CST_EventDJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUI[G#ConsumeGoodBonus-Tea-ResCoin,ADD,5PLAYERP,ConsumeGoodBonus-Tea-ResDomainWarfare,ADD,1PLAYERH$ConsumeGoodBonus-Tea-ResChaos,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-COLONIALISM-TEATAX CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsvh/#B_BASILCATHEDRAL/FB_BASILCATHEDRALVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE6-BASILCATHEDRAL CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsj\)# B_TAJMAHAL)F B_TAJMAHALVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE6-TAJMAHAL CST_EventPKAddToInnovationDeckHorizontalDisplayUseActionButtonsForceEffectAsBuff_QK'ConsumeGoodBonus-Books-ResArcana,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting!INNOVATION-ALCHEMY-ARCANESTUDIES CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonspb\8ConstructionCostFactor-B_TILEIMP_GOLDTRANSMUTER,SUB,0.5PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,7PLAYER Cards/Events/InnovationPainting!INNOVATION-ALCHEMY-ARCANAINSIGHT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsG#SocialFabricValue-DomainArts,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-COMMUNITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainEngineering,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INGENUITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsL(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TOLERANCE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainExploration,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INSIGHT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsJ&SocialFabricValue-DomainWarfare,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TENACITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsM)SocialFabricValue-DomainGovernment,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE5-ORGANIZATION CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonscUO+ConsumeGoodBonus-Books-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-HUMANISM CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2|n2#B_CHATEAUDECHAMBORD2FB_CHATEAUDECHAMBORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting&INNOVATION-TECHAGE5-CHATEAUDECHAMBORD CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonshZ(# B_SISTINE(F B_SISTINEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,6PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPainting"INNOVATION-TECHAGE5-SISTINECHAPEL CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsxj0#UNIT_ARMORVEHICLE0FUNIT_ARMORVEHICLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE5-ARMOREDVEHICLE CST_Event&>9AddToInnovationDeckHorizontalDisplayUseActionButtonsAR  GOVKINGDOM-BENDTHEKNEE_UNITBUFFENTTAG,+PreGunpowderwSTriggerOnEntityCreateTag-+PreGunpowder-BENDTHEKNEE,GOVKINGDOM-BENDTHEKNEE_UNITBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER/) GOVKINGDOMPLAYER Cards/Events/InnovationPainting"INNOVATION-GOVKINGDOM-BENDTHEKNEE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons^PJ&#BUILDING_REPAIR_POINT_SCALAR,MUL,1.1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting)INNOVATION-TECHAGE4-SELFHEALINGMATERIALS CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsZLF"#RELIGION_BONUS_ALL_REGIONS,ADD,4PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb3HasReligion,ANY:TRUEPLAYER%NONE,8PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE4-MISSIONARIES CST_Evento[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons@,#B_SENSOTEMPLElHBuildHelperHintType-B_SENSOTEMPLE-SENSOTEMPLE_BUILDHELPER,ResDomainArtsPLAYER,FB_SENSOTEMPLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,5PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-SENSOJI CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonspb,#B_CHICHENITZA,FB_CHICHENITZAVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-CHICHEN CST_Event=[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsGsOBuildHelperHintType-B_MACHUPICCHU-MACHUPICCHU_BUILDHELPER,ResDomainEngineeringPLAYER,#B_MACHUPICCHU,FB_MACHUPICCHUVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-MACHU CST_Event'>9AddToInnovationDeckHorizontalDisplayUseActionButtonsDR 'TECHAGE4_MONUMENTS-TOLERANTCLERGY_BUFFENTTAG,TemplezVTriggerOnEntityCreateTag-Temple-TOLERANTCLERGY,TECHAGE4_MONUMENTS-TOLERANTCLERGY_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPainting$INNOVATION-MONUMENTS-TOLERANTCLERGY CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsoa[7ConsumeGoodBonus-Stoneblocks-ResMonumentProgress,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-MONUMENTS-STONEWORK CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons8L TECHAGE3-SHIELDFORMATION_BUFFENTTAG,+TypeLinetPTriggerOnEntityCreateTag-TypeLine-SHIELDFORMATION,TECHAGE3-SHIELDFORMATION_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPainting$INNOVATION-TECHAGE3-SHIELDFORMATION CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsdVP,ConsumeGoodBonus-Bricks-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-CERAMICS CST_EventRpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2DvRBuildHelperHintType-B_IPETISUT-IPETISUT_BUILDHELPER,ResCityFaith-{PlayerReligion}PLAYER)# B_IPETISUT)F B_IPETISUTVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-IPETISUT CST_Event [VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsvh/#B_LIGHTHOUSEALEX/FB_LIGHTHOUSEALEXVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,4PLAYER3B_TILEIMP_DOCK,GTE,1PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE3-LIGHTHOUSEALEX CST_Event=[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsEkGBuildHelperHintType-B_GARDENSBABYLON-GARDENS_BUILDHELPER,ResDomainArtsPLAYER/#B_GARDENSBABYLON/FB_GARDENSBABYLONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-GARDENS CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonstf.#B_COLOSSUSRHODE.FB_COLOSSUSRHODEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-COLOSSUS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsn`+# UNIT_HOPLITE+F UNIT_HOPLITEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-HOPLITE CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2pb,#B_GREATSPHINX,FB_GREATSPHINXVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting INNOVATION-TECHAGE2-GREATSPHINX CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2n`+# B_STONEHENGE+F B_STONEHENGEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-STONEHENGE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons#W3ConsumeGoodBonus-Limestone-ResCityProduction,ADD,1PLAYERT0ConsumeGoodBonus-Marble-ResCityProduction,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-MASONS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsbTN*ConsumeGoodBonus-+Grain-ResCityFood,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-PLOW CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE2-HEARTYSTEEDS_BUFFENTTAG,+TypeCavalryqMTriggerOnEntityCreateTag-TypeCavalry-HEARTYSTEEDS,TECHAGE2-HEARTYSTEEDS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE2-HEARTYSTEEDS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonstf.#UNIT_SHORTSWORD.FUNIT_SHORTSWORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-SHORTSWORD CST_Event*%HorizontalDisplayUseActionButtonsnhZT0ResInnovationPerTurn,MUL,#INNOVATION_CARD_DECAYPLAYERINNOVATION-AUTOMATIC*%HorizontalDisplayUseActionButtons:,&.1REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-POPULATION CST_Event*%HorizontalDisplayUseActionButtons^PJ &TECHAGE1-INNOVATION_ENLISTMENT_EFFECTREGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-ENLISTMENT CST_Event*%HorizontalDisplayUseActionButtonsbTN*ResImprovementPoints,ADD,#CI_XPGAIN_VALUEPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-VOLUNTEERS CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtonspVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERk< FrozenTerrainStartEnabled,GTE,1GAME%NONE,3PLAYER Cards/Events/InnovationPainting(INNOVATION-ANCIENTWORLDS-LUSH_GRASSLAND CST_Event%HorizontalDisplayUseActionButtons INNOVATION_p*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0:4StatRegionCount,GTE,1PLAYER+>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0[ #UNITACTIONS-NOMAD_GOVERNMENT_CHECKPlayCardPassive:truePLAYER!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Eventp*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0:4StatRegionCount,GTE,1PLAYER+>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0[ #UNITACTIONS-NOMAD_GOVERNMENT_CHECKPlayCardPassive:truePLAYER!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Event NEUTRALTOWN ihG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventjJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventijJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventhG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventSOCIETY1 I SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELAND0FUNIT_ALIENINVADERUGAResDomainExploration,ADD,100PLAYERA;TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_EventM?1@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER*" REFRESHECON@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_Event I SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELAND0FUNIT_ALIENINVADERUGAResDomainExploration,ADD,100PLAYERA;TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_EventM?1@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER*" REFRESHECON@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventSPACEMISSIONS6  V^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME>8ResDomainGovernment,GTE,5PLAYERC1f%3-ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME<6ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC160Population,GTE,10REGION PLAGUE-KARMA CST_Eventf%3-ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_Event f%3-ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC160Population,GTE,10REGION PLAGUE-KARMA CST_EventV^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME>8ResDomainGovernment,GTE,5PLAYERC1f%3-ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME<6ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_EventPLAGUE 9 GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT9 GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT OLYMPICS _RD>ResDomainGovernment,ADD,5PLAYERSE?ResDomainExploration,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BELIEF CST_EventX &PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFPLAYERX &PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFPLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-SURVIVAL CST_Event_OA;ResDomainWarfare,ADD,5PLAYERRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-LEADERSHIP CST_Event^OA;ResDomainWarfare,ADD,5PLAYERSE?ResImprovementPoints,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BUILDING CST_EventUSE?ResImprovementPoints,ADD,6PLAYERG93ResCoin,ADD,30PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-SUCCESS CST_EventueWQ !UNITACTIONS-SCAVENGE_SPAWN_SCOUTENTTYPE,UNIT_NOMADRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-PERCEPTION CST_Event\ WICStatCombatXP,ADD,10ENTTAG,+CombatantT $UNITACTIONS-SCAVENGE_SPAWN_MASTODONENTTYPE,UNIT_NOMAD,FUNIT_MASTODON=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-STRENGTH CST_Event^OA;ResDomainWarfare,ADD,5PLAYERSE?ResImprovementPoints,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BUILDING CST_Event_RD>ResDomainGovernment,ADD,5PLAYERSE?ResDomainExploration,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BELIEF CST_EventueWQ !UNITACTIONS-SCAVENGE_SPAWN_SCOUTENTTYPE,UNIT_NOMADRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-PERCEPTION CST_EventXSE?ResDomainExploration,ADD,5PLAYEROA;ResDomainWarfare,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-XP CST_EventUSE?ResImprovementPoints,ADD,6PLAYERG93ResCoin,ADD,30PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-SUCCESS CST_Event gYS #UNITACTIONS-SCAVENGE_SPAWN_WARBANDENTTYPE,UNIT_NOMADT $UNITACTIONS-SCAVENGE_SPAWN_SMILODONENTTYPE,UNIT_NOMAD,FUNIT_SMILODON=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-UNIT CST_EventX &PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFPLAYERX &PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFPLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-SURVIVAL CST_Event_OA;ResDomainWarfare,ADD,5PLAYERRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-LEADERSHIP CST_Event gYS #UNITACTIONS-SCAVENGE_SPAWN_WARBANDENTTYPE,UNIT_NOMADT $UNITACTIONS-SCAVENGE_SPAWN_SMILODONENTTYPE,UNIT_NOMAD,FUNIT_SMILODON=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-UNIT CST_EventWICStatCombatXP,ADD,10ENTTAG,+CombatantT $UNITACTIONS-SCAVENGE_SPAWN_MASTODONENTTYPE,UNIT_NOMAD,FUNIT_MASTODON=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-STRENGTH CST_EventXSE?ResDomainExploration,ADD,5PLAYEROA;ResDomainWarfare,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-XP CST_Event SCAVENGEGDbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-PELTS CST_Event8P*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYER<UNIT,UNIT_SMILODON LOC,EXECLOC<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CUBS CST_EventcZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYER<UNIT,UNIT_MASTODON LOC,EXECLOC<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-MAMMOTH CST_Event DbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-PELTS CST_EventOfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CAVEPAINTING CST_EventEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-FLINT CST_Event Y3NS_ImprovementPointReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECF NS_ImprovementPointReward,MUL,1 ENT,EXEC^:ResImprovementPoints,ADD,[SELF:NS_ImprovementPointReward]PLAYERO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-BONE CST_Event8P*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYER<UNIT,UNIT_SMILODON LOC,EXECLOC<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CUBS CST_EventcZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYER<UNIT,UNIT_MASTODON LOC,EXECLOC<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-MAMMOTH CST_Event% Y3NS_ImprovementPointReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECF NS_ImprovementPointReward,MUL,1 ENT,EXEC^:ResImprovementPoints,ADD,[SELF:NS_ImprovementPointReward]PLAYERO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-BONE CST_EventEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-FLINT CST_EventOfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CAVEPAINTING CST_Event MEGAFAUNA CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoEXPLORE_REMOTEi CanUndoQ-ResImprovementPoints,ADD,#SCRAP_REWARD_VALUEPLAYERAFX/FX_ImprovementFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,1GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_START CST_EventY CanUndoE!ResScrap,ADD,#SCRAP_REWARD_VALUEPLAYER;FX/FX_ScrapFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,0GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_DEFAULT CST_EventY CanUndoE!ResScrap,ADD,#SCRAP_REWARD_VALUEPLAYER;FX/FX_ScrapFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,0GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_DEFAULT CST_Eventi CanUndoQ-ResImprovementPoints,ADD,#SCRAP_REWARD_VALUEPLAYERAFX/FX_ImprovementFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,1GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_START CST_Event CanUndoSCRAP"A  CanUndoU )TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPSENTTAG,Capital` 1TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPS_CAPITALENTTAG,CityCenterO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERk5SoapsBuff,EQ,0ENTTAG,Capital,Fallout,GTE,1PLAYERCards/Events/SurvivorsPaintingSURVIVORS-SAPONIFICATION CST_Event~ CanUndoZ .TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOODENTTAG,Capitale 6TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOOD_CAPITALENTTAG,CityCenterM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYER<6TinCanBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-TINCANS CST_Eventa CanUndoA3-  ENTTAG,FalloutfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER2,Fallout,GTE,1PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DECONTAMINATION CST_Event8 CanUndoQC=UNIT,UNIT_BATTLECAR LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-RAIDERCAMP CST_Event6 CanUndoK=7ResWarheads,ADD,10PLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ABANDONEDCACHE CST_Event6 CanUndoQC=UNIT,UNIT_DUNEBUGGY LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-JUNKYARD CST_Event@ CanUndoYKEUNIT,UNIT_SETTLER_WASTELAND LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ENCAMPMENT CST_Event CanUndo<U )TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLSENTTAG,Capital` 1TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLS_CAPITALENTTAG,CityCentereWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER;5DollsBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-COLLAPSEDBUILDING CST_EventH CanUndo`RLUNIT,UNIT_JET_BOMBERLOC,ENTTYPELOC,B_HOMELANDfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-AIRBASE CST_Eventh CanUndoM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYERM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECS/ResImprovementPoints,ADD,[SELF:NS_ScrapReward]PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DILAPIDATED CST_EventA ~ CanUndoZ .TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOODENTTAG,Capitale 6TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOOD_CAPITALENTTAG,CityCenterM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYER<6TinCanBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-TINCANS CST_Event CanUndoU )TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPSENTTAG,Capital` 1TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPS_CAPITALENTTAG,CityCenterO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERk5SoapsBuff,EQ,0ENTTAG,Capital,Fallout,GTE,1PLAYERCards/Events/SurvivorsPaintingSURVIVORS-SAPONIFICATION CST_Event CanUndo<U )TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLSENTTAG,Capital` 1TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLS_CAPITALENTTAG,CityCentereWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER;5DollsBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-COLLAPSEDBUILDING CST_Event@ CanUndoYKEUNIT,UNIT_SETTLER_WASTELAND LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ENCAMPMENT CST_EventH CanUndo`RLUNIT,UNIT_JET_BOMBERLOC,ENTTYPELOC,B_HOMELANDfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-AIRBASE CST_Eventh CanUndoM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYERM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECS/ResImprovementPoints,ADD,[SELF:NS_ScrapReward]PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DILAPIDATED CST_Eventa CanUndoA3-  ENTTAG,FalloutfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER2,Fallout,GTE,1PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DECONTAMINATION CST_Event6 CanUndoK=7ResWarheads,ADD,10PLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ABANDONEDCACHE CST_Event6 CanUndoQC=UNIT,UNIT_DUNEBUGGY LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-JUNKYARD CST_Event8 CanUndoQC=UNIT,UNIT_BATTLECAR LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-RAIDERCAMP CST_Event CanUndo SURVIVORS@TT_DEEPFOREST TT_JUNGLETT_DEEPFOREST_LUSHTT_DEEPFOREST_SNOW 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CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Eventm CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Event$RequiresDLC-LCC_DLC1CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting EXPLORE-ANCIENTWORLDS-FINDTIGER CST_Events CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventc CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event6 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event$RequiresDLC-LCC_DLC1CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting EXPLORE-ANCIENTWORLDS-FINDTIGER CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting"EXPLORE-ANCIENTWORLDS-FINDMAMMOTH CST_Event: CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET*$!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER?1+4 LOC,EXECLOCc4NomadStartEnabled,GTE,1GAME%NONE,2PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-HIGHGROUND CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER?1+4 LOC,EXECLOCc4NomadStartEnabled,GTE,1GAME%NONE,2PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-HIGHGROUND CST_Evente CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Eventj CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting"EXPLORE-ANCIENTWORLDS-FINDMAMMOTH CST_Evente CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Event;S CanUndoEXPLORE-AUTOMATICD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Evento CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Events CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventw CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Eventt CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Eventj CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Eventm CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Eventi CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Eventg CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event: CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event6 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET*$!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Event CanUndo O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETq# ComingSoonD&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PREACHER CST_Event CanUndo)R,NS_ExpansionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC@NS_ExpansionReward,MUL,10 ENT,EXEC`5ResCityExpansionPoints,ADD,[SELF:NS_ExpansionReward]ENT,REQTARGETQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETq# ComingSoonD&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PROSPERITY CST_Evente CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Evente CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Eventc CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting"EXPLORE-ANCIENTWORLDS-FINDMAMMOTH CST_Event$RequiresDLC-LCC_DLC1CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting EXPLORE-ANCIENTWORLDS-FINDTIGER CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER?1+4 LOC,EXECLOCc4NomadStartEnabled,GTE,1GAME%NONE,2PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-HIGHGROUND CST_Event$RequiresDLC-LCC_DLC1CanUndoP*NS_ExploreReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_ExploreReward,DIV,2 ENT,EXECU1ResDomainExploration,ADD,[SELF:NS_ExploreReward]PLAYERW18ENT,FINDTAGLOCRAD,ALLPLAYERS-RewardCampBasic,EXECLOC,10a 'PLAYERACTIONS-REVEALREWARDCAMPS_BACKUPPlayCardPassive:true ENT,EXEC9Game-Misc-RevealRewardCampP*NS_WarfareReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_WarfareReward,DIV,2 ENT,EXECQ-ResDomainWarfare,ADD,[SELF:NS_WarfareReward]PLAYERU16ENT,FINDTAGLOCRAD,ALLPLAYERS-BarbarianCamp,EXECLOC,10_ %PLAYERACTIONS-REVEALBARBCAMPS_BACKUPPlayCardPassive:true ENT,EXEC7Game-Misc-RevealBarbCamp+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-ANCIENTWORLDS-RUMORS CST_Event g CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Event|$RequiresDLC-LCC_DLC1CanUndoFa 2TECHAGE1-ANCIENTWORLDS_INNOVATION_ICEFISHING_BUFFENTTAG,CityCenter^ 2TECHAGE1-ANCIENTWORLDS_INNOVATION_ICEFISHING_BUFFENTTAG,CapitaleWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER< FrozenTerrainStartEnabled,GTE,1GAME%NONE,2PLAYER/CityCenter,GTE,1PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-ICEFISHING CST_Eventt CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Eventw CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_EventD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_Event CanUndoEXPLORET$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_EventT! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_Event CanUndoEXPLORE_WATERI$O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_Event9RequiresDLC-LCC_DLC1Bk]W! 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MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event$>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_EventnbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event'O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventlbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-CAPTIVES CST_EventjbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-RAIDER CST_EventkbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-FREEDOM CST_EventvRequiresDLC-LCC_DLC1N@:UNIT,UNIT_BARBARIAN ENT,EXECbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPainting BARBARIAN-ANCIENTWORLDS-RECRUIT CST_EventRequiresDLC-LCC_DLC1 W18ENT,FINDTAGLOCRAD,ALLPLAYERS-RewardCampBasic,EXECLOC,10U16ENT,FINDTAGLOCRAD,ALLPLAYERS-BarbarianCamp,EXECLOC,10S14ENT,FINDTAGLOCRAD,ALLPLAYERS-NeutralTown,EXECLOC,10^ $PLAYERACTIONS-REVEALANYCAMPS_BACKUPPlayCardPassive:true ENT,EXEC<Game-Misc-RevealNearbyTargetsO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_WealthReward,MUL,2.5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-RUMORS CST_EventRequiresDLC-LCC_DLC1^PJBUILDING,B_LOOKOUTLOC,ENTTYPELOC,B_HOMELANDfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER\-B_LOOKOUT,EQ,0PLAYER%NONE,3PLAYERCards/Events/BarbarianPainting%BARBARIAN-ANCIENTWORLDS-CONSTRUCTION CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_Event BARBARIAN<KFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIe9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_SMILODONfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYERCards/Events/ChaosPaintingCHAOS-ANCIENTWORLDS-TIGER CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-CHAOS_ILLNESS_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ILLNESS CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIe9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_MASTODONfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYERCards/Events/ChaosPaintingCHAOS-ANCIENTWORLDS-MAMMOTH CST_Event61HorizontalDisplayUseActionButtons 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UseMirrorUI[MG#ResDomainArts,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERGA#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ARTS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIbTN*ResDomainEngineering,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERNH*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ENGINEERING CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI^PJ&ResDomainWarfare,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERJD&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-WARFARE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIZLF TECHAGE1-CHAOS_RIOT_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Population,GTE,2REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-RIOT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIYKE 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UseMirrorUI^PJ&ResDomainWarfare,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERJD&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-WARFARE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIbTN*ResDomainExploration,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERNH*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-EXPLORATION CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIbTN*ResDomainEngineering,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERNH*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ENGINEERING CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI`RL(ResDomainDiplomacy,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERLF(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-DIPLOMACY CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI[MG#ResDomainArts,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERGA#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ARTS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIYKE TECHAGE2-REBELLION_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERF@CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCards/Events/ChaosPaintingCHAOS-TECHAGE2-REBELLION CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIe9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_MASTODONfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYERCards/Events/ChaosPaintingCHAOS-ANCIENTWORLDS-MAMMOTH CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIe9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_SMILODONfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYERCards/Events/ChaosPaintingCHAOS-ANCIENTWORLDS-TIGER CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERk< FrozenTerrainStartEnabled,GTE,1GAME%NONE,3PLAYERCards/Events/ChaosPainting!CHAOS-ANCIENTWORLDS-FROZENFOREST CST_Event1HorizontalDisplayUseActionButtons UseMirrorUICHAOS &*%HorizontalDisplayUseActionButtonsbTN*ResImprovementPoints,ADD,#CI_XPGAIN_VALUEPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-VOLUNTEERS CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_Event*%HorizontalDisplayUseActionButtons^PJ &TECHAGE1-INNOVATION_ENLISTMENT_EFFECTREGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-ENLISTMENT CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event*%HorizontalDisplayUseActionButtons:,&.1REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-POPULATION CST_Event*%HorizontalDisplayUseActionButtonsnhZT0ResInnovationPerTurn,MUL,#INNOVATION_CARD_DECAYPLAYERINNOVATION-AUTOMATIC*%HorizontalDisplayUseActionButtons:,&.1REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-POPULATION CST_Event*%HorizontalDisplayUseActionButtons^PJ &TECHAGE1-INNOVATION_ENLISTMENT_EFFECTREGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-ENLISTMENT CST_Event*%HorizontalDisplayUseActionButtonsbTN*ResImprovementPoints,ADD,#CI_XPGAIN_VALUEPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-VOLUNTEERS CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtonspVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERk< FrozenTerrainStartEnabled,GTE,1GAME%NONE,3PLAYER Cards/Events/InnovationPainting(INNOVATION-ANCIENTWORLDS-LUSH_GRASSLAND CST_Event%HorizontalDisplayUseActionButtons INNOVATION_p*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0:4StatRegionCount,GTE,1PLAYER+>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0[ #UNITACTIONS-NOMAD_GOVERNMENT_CHECKPlayCardPassive:truePLAYER!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Eventp*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0:4StatRegionCount,GTE,1PLAYER+>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0[ #UNITACTIONS-NOMAD_GOVERNMENT_CHECKPlayCardPassive:truePLAYER!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Event NEUTRALTOWN ijJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventhG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventijJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventhG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventSOCIETY1  @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventI SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELAND0FUNIT_ALIENINVADERUGAResDomainExploration,ADD,100PLAYERA;TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_EventM?1@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER*" REFRESHECON@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_Event I SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELAND0FUNIT_ALIENINVADERUGAResDomainExploration,ADD,100PLAYERA;TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_EventM?1@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER*" REFRESHECON@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventSPACEMISSIONS6  f%3-ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_EventV^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME>8ResDomainGovernment,GTE,5PLAYERC1f%3-ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME<6ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC160Population,GTE,10REGION PLAGUE-KARMA CST_Event f%3-ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC160Population,GTE,10REGION PLAGUE-KARMA CST_EventV^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME>8ResDomainGovernment,GTE,5PLAYERC1f%3-ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME<6ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_EventPLAGUE 9IC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSE GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT9 GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT OLYMPICSa_RD>ResDomainGovernment,ADD,5PLAYERSE?ResDomainExploration,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BELIEF CST_Event^OA;ResDomainWarfare,ADD,5PLAYERSE?ResImprovementPoints,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BUILDING CST_EventX &PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFPLAYERX &PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFPLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-SURVIVAL CST_Event\ WICStatCombatXP,ADD,10ENTTAG,+CombatantT $UNITACTIONS-SCAVENGE_SPAWN_MASTODONENTTYPE,UNIT_NOMAD,FUNIT_MASTODON=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-STRENGTH CST_Event^OA;ResDomainWarfare,ADD,5PLAYERSE?ResImprovementPoints,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BUILDING CST_Event_RD>ResDomainGovernment,ADD,5PLAYERSE?ResDomainExploration,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BELIEF CST_EventueWQ !UNITACTIONS-SCAVENGE_SPAWN_SCOUTENTTYPE,UNIT_NOMADRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-PERCEPTION CST_EventXSE?ResDomainExploration,ADD,5PLAYEROA;ResDomainWarfare,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-XP CST_EventUSE?ResImprovementPoints,ADD,6PLAYERG93ResCoin,ADD,30PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-SUCCESS CST_Event gYS #UNITACTIONS-SCAVENGE_SPAWN_WARBANDENTTYPE,UNIT_NOMADT $UNITACTIONS-SCAVENGE_SPAWN_SMILODONENTTYPE,UNIT_NOMAD,FUNIT_SMILODON=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-UNIT CST_EventX &PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFPLAYERX &PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFPLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-SURVIVAL 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Use;4!WARRIORELITE-SPARTANCULTUREPOWERDomain Reward5425-31,B_TILEIMP_CLAYPIT25-31 Improvement/6GOVBAND-EGALITARIANSDomain Reward5829-33,B_TILEIMP_CLAYPIT29-33 Improvement):TECHAGE2-OFFICIALS Next Tech5:28-31,B_TILEIMP_CLAYPIT28-31 Improvement,<GOVBAND-VIGILANCEDomain Reward2<25-32,B_TILEIMP_FARM25-32 Improvement!>B_MEETINGHALLVenice2>WarfareSpawnUnits TILE-28-32 Power Use6>27-31,B_TILEIMP_DWELLING27-31 Improvement B B_TOWNCENTERVenice5BPLAYERACTIONS-DIPLOPEACESENDp3 Diplomacy D B_ENCAMPMENTVenice;DGovernmentSpawnSettlerPower Use (reservation)2DWarfareVolunteers TILE-28-32 Power Use5DWARRIORELITE-SHIELDPHALANXDomain Reward5D27-32,B_TILEIMP_CLAYPIT27-32 Improvement6F27-31,B_TILEIMP_DWELLING27-31 Improvement%HTECHAGE2-DRILL Next Tech5H29-32,B_TILEIMP_CLAYPIT29-32 Improvement5J28-31,B_TILEIMP_CLAYPIT28-31 Improvement L UNIT_WARBANDVenice2LWarfareVolunteers TILE-26-31 Power Use5L29-33,B_TILEIMP_CLAYPIT29-33 ImprovementN B_MARKETVenice,NGOVBAND-MYTHOLOGYDomain Reward<P&TECHAGE2-TECHAGE3_CRISISBLOOD_ADVANCE Next Tech,R WarfareHeal TILE-44-31 Power Use2RWarfareSpawnUnits TILE-28-32 Power Use T UNIT_CHARIOTVenice;TDiplomacySpawnMerchantPower Use (reservation)5V25-33,B_TILEIMP_CLAYPIT25-33 Improvement X UNIT_CHARIOTVenice7X!EngineeringGainImprovementPoints Power Use6X26-32,B_TILEIMP_DWELLING26-32 Improvement]:e CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Eventm CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER?1+4 LOC,EXECLOCc4NomadStartEnabled,GTE,1GAME%NONE,2PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-HIGHGROUND CST_Event$RequiresDLC-LCC_DLC1CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting EXPLORE-ANCIENTWORLDS-FINDTIGER CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting"EXPLORE-ANCIENTWORLDS-FINDMAMMOTH CST_EventAddToExploreDeck*zl9UNIT,UNIT_SPEAR LOC,EXECLOC)F UNIT_SPEARbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDSPEAR CST_Event: CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Events CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventt CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Eventw CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET*$!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Evento CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Eventj CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_EventAddToExploreDeck.~p;UNIT,UNIT_CHARIOT LOC,EXECLOC+F UNIT_CHARIOTbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDCHARIOT CST_Event6 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_EventAddToExploreDeck8r<UNIT,UNIT_ENGINEER LOC,EXECLOC,FUNIT_ENGINEERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainEngineering,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDPIONEER CST_Eventg CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Eventi CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_EventD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_Eventc CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting"EXPLORE-ANCIENTWORLDS-FINDMAMMOTH CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event$RequiresDLC-LCC_DLC1CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting EXPLORE-ANCIENTWORLDS-FINDTIGER CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER?1+4 LOC,EXECLOCc4NomadStartEnabled,GTE,1GAME%NONE,2PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-HIGHGROUND CST_EventF#AddToExploreDeck8r<UNIT,UNIT_ENGINEER LOC,EXECLOC,FUNIT_ENGINEERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainEngineering,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDPIONEER CST_EventAddToExploreDeck4r<UNIT,UNIT_MERCHANT LOC,EXECLOC,FUNIT_MERCHANTdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERB4R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECU1ResDomainDiplomacy,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDMERCHANT CST_EventAddToExploreDeck.~p;UNIT,UNIT_CHARIOT LOC,EXECLOC+F UNIT_CHARIOTbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDCHARIOT CST_EventAddToExploreDeck*zl9UNIT,UNIT_SPEAR LOC,EXECLOC)F UNIT_SPEARbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDSPEAR CST_EventS CanUndoEXPLORE-AUTOMATICD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Evento CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Events CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventw CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Eventt CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Eventj CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Eventm CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Eventi CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Eventg CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event: CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event6 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET*$!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Event CanUndo O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETq# ComingSoonD&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PREACHER CST_Event CanUndo)R,NS_ExpansionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC@NS_ExpansionReward,MUL,10 ENT,EXEC`5ResCityExpansionPoints,ADD,[SELF:NS_ExpansionReward]ENT,REQTARGETQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETq# ComingSoonD&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PROSPERITY CST_Evente CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Evente CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Eventc CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting"EXPLORE-ANCIENTWORLDS-FINDMAMMOTH CST_Event$RequiresDLC-LCC_DLC1CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting EXPLORE-ANCIENTWORLDS-FINDTIGER CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER?1+4 LOC,EXECLOCc4NomadStartEnabled,GTE,1GAME%NONE,2PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-HIGHGROUND CST_Event$RequiresDLC-LCC_DLC1CanUndoP*NS_ExploreReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_ExploreReward,DIV,2 ENT,EXECU1ResDomainExploration,ADD,[SELF:NS_ExploreReward]PLAYERW18ENT,FINDTAGLOCRAD,ALLPLAYERS-RewardCampBasic,EXECLOC,10a 'PLAYERACTIONS-REVEALREWARDCAMPS_BACKUPPlayCardPassive:true ENT,EXEC9Game-Misc-RevealRewardCampP*NS_WarfareReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_WarfareReward,DIV,2 ENT,EXECQ-ResDomainWarfare,ADD,[SELF:NS_WarfareReward]PLAYERU16ENT,FINDTAGLOCRAD,ALLPLAYERS-BarbarianCamp,EXECLOC,10_ %PLAYERACTIONS-REVEALBARBCAMPS_BACKUPPlayCardPassive:true ENT,EXEC7Game-Misc-RevealBarbCamp+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-ANCIENTWORLDS-RUMORS CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Evente CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_EventAddToExploreDeck4r<UNIT,UNIT_MERCHANT LOC,EXECLOC,FUNIT_MERCHANTdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERB4R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECU1ResDomainDiplomacy,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDMERCHANT CST_Event CanUndoEXPLORET$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Event! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_EventT! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_Event CanUndoEXPLORE_WATERU*vRequiresDLC-LCC_DLC1N@:UNIT,UNIT_BARBARIAN ENT,EXECbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPainting BARBARIAN-ANCIENTWORLDS-RECRUIT CST_EventvRequiresDLC-LCC_DLC1N@:UNIT,UNIT_BARBARIAN ENT,EXECbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPainting BARBARIAN-ANCIENTWORLDS-RECRUIT CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CROSSBOW LOC,EXECLOC,FUNIT_CROSSBOW;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CROSSBOW CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_Event'O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventRequiresDLC-LCC_DLC1^PJBUILDING,B_LOOKOUTLOC,ENTTYPELOC,B_HOMELANDfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER\-B_LOOKOUT,EQ,0PLAYER%NONE,3PLAYERCards/Events/BarbarianPainting%BARBARIAN-ANCIENTWORLDS-CONSTRUCTION CST_EventRequiresDLC-LCC_DLC1^PJBUILDING,B_LOOKOUTLOC,ENTTYPELOC,B_HOMELANDfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER\-B_LOOKOUT,EQ,0PLAYER%NONE,3PLAYERCards/Events/BarbarianPainting%BARBARIAN-ANCIENTWORLDS-CONSTRUCTION CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_EventnbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRY;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CAVALRY CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CATAPULT LOC,EXECLOC,FUNIT_CATAPULT;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CATAPULT CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event*AddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CATAPULT LOC,EXECLOC,FUNIT_CATAPULT;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CATAPULT CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRY;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CAVALRY CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CROSSBOW LOC,EXECLOC,FUNIT_CROSSBOW;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CROSSBOW CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_EventnbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event'O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventlbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-CAPTIVES CST_EventjbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-RAIDER CST_EventkbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-FREEDOM CST_EventvRequiresDLC-LCC_DLC1N@:UNIT,UNIT_BARBARIAN ENT,EXECbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPainting BARBARIAN-ANCIENTWORLDS-RECRUIT CST_EventRequiresDLC-LCC_DLC1 W18ENT,FINDTAGLOCRAD,ALLPLAYERS-RewardCampBasic,EXECLOC,10U16ENT,FINDTAGLOCRAD,ALLPLAYERS-BarbarianCamp,EXECLOC,10S14ENT,FINDTAGLOCRAD,ALLPLAYERS-NeutralTown,EXECLOC,10^ $PLAYERACTIONS-REVEALANYCAMPS_BACKUPPlayCardPassive:true ENT,EXEC<Game-Misc-RevealNearbyTargetsO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_WealthReward,MUL,2.5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-RUMORS CST_EventRequiresDLC-LCC_DLC1^PJBUILDING,B_LOOKOUTLOC,ENTTYPELOC,B_HOMELANDfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER\-B_LOOKOUT,EQ,0PLAYER%NONE,3PLAYERCards/Events/BarbarianPainting%BARBARIAN-ANCIENTWORLDS-CONSTRUCTION CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_Event BARBARIANPn)E@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI\NH TECHAGE2-CHAOS_TSUNAMI_FLOODENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd%NONE,3PLAYER5CoastalTownBonus,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-TSUNAMI CST_Event94AddToChaosDeckHorizontalDisplayUseActionButtons@2, ENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER^%NONE,3PLAYER/UNIT_SCOUT,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-LOSTINTHEWOODS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI$9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_BARBARIAN_LVL_2GSpawnEntityPlayer:NEUTRAL,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedLOC,REQTARGETREGIONCCHAOS-PERREGION-TooltipFormatParam:4s%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER^%NONE,3PLAYER/Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-TECHAGE2-INVADERS CST_Event94AddToChaosDeckHorizontalDisplayUseActionButtonsYKE TECHAGE2-VAGABONDS_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER_%NONE,3PLAYER0Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-VAGABONDS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI\NH TECHAGE2-CHAOS_VOLCANO_ERUPTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER%NONE,3PLAYER.MT_MARBLE,GTE,1PLAYER0Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-VOLCANO CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIYKE TECHAGE2-REBELLION_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERF@CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCards/Events/ChaosPaintingCHAOS-TECHAGE2-REBELLION CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-FIRE_EFFECTREGION,REQTARGETREGIONs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERB<CityBuildingConstructed,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FIRE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIbTN*ResDomainExploration,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERNH*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-EXPLORATION CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI`RL(ResDomainDiplomacy,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERLF(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-DIPLOMACY CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIbTN*ResDomainEngineering,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERNH*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ENGINEERING CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIe9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_SMILODONfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYERCards/Events/ChaosPaintingCHAOS-ANCIENTWORLDS-TIGER CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIZLF TECHAGE1-CHAOS_RIOT_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Population,GTE,2REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-RIOT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-CHAOS_ILLNESS_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ILLNESS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI^PJ&ResDomainWarfare,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERJD&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-WARFARE CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIe9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_MASTODONfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYERCards/Events/ChaosPaintingCHAOS-ANCIENTWORLDS-MAMMOTH CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI^PJ TECHAGE1-QUAKE_EFFECTREGION,REQTARGETREGIONs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERB<CityBuildingConstructed,GTE,5PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-QUAKE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI[MG#ResDomainArts,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERGA#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ARTS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER60Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FLOOD CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIe9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_SMILODONfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYERCards/Events/ChaosPaintingCHAOS-ANCIENTWORLDS-TIGER CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIe9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_MASTODONfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYERCards/Events/ChaosPaintingCHAOS-ANCIENTWORLDS-MAMMOTH CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIaSM)ResDomainGovernment,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-GOVERNMENT CST_Event&94AddToChaosDeckHorizontalDisplayUseActionButtons@2, ENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER^%NONE,3PLAYER/UNIT_SCOUT,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-LOSTINTHEWOODS CST_Event94AddToChaosDeckHorizontalDisplayUseActionButtonsYKE TECHAGE2-VAGABONDS_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER_%NONE,3PLAYER0Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-VAGABONDS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI\NH TECHAGE2-CHAOS_TSUNAMI_FLOODENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd%NONE,3PLAYER5CoastalTownBonus,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-TSUNAMI CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI\NH TECHAGE2-CHAOS_VOLCANO_ERUPTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER%NONE,3PLAYER.MT_MARBLE,GTE,1PLAYER0Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-VOLCANO CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI$9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_BARBARIAN_LVL_2GSpawnEntityPlayer:NEUTRAL,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedLOC,REQTARGETREGIONCCHAOS-PERREGION-TooltipFormatParam:4s%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER^%NONE,3PLAYER/Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-TECHAGE2-INVADERS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUId^PJ&ResChaosPerTurn,MUL,#CHAOS_CARD_DECAYPLAYERCHAOS-AUTOMATIC61HorizontalDisplayUseActionButtons UseMirrorUIZLF TECHAGE1-CHAOS_RIOT_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Population,GTE,2REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-RIOT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-FIRE_EFFECTREGION,REQTARGETREGIONs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERB<CityBuildingConstructed,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FIRE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI^PJ TECHAGE1-QUAKE_EFFECTREGION,REQTARGETREGIONs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERB<CityBuildingConstructed,GTE,5PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-QUAKE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER60Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FLOOD CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-CHAOS_ILLNESS_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ILLNESS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIaSM)ResDomainGovernment,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-GOVERNMENT CST_Event61HorizontalDisplayUseActionButtons 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UseMirrorUI[MG#ResDomainArts,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERGA#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ARTS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIYKE TECHAGE2-REBELLION_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERF@CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCards/Events/ChaosPaintingCHAOS-TECHAGE2-REBELLION CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIe9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_MASTODONfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYERCards/Events/ChaosPaintingCHAOS-ANCIENTWORLDS-MAMMOTH CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIe9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_SMILODONfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYERCards/Events/ChaosPaintingCHAOS-ANCIENTWORLDS-TIGER CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERk< FrozenTerrainStartEnabled,GTE,1GAME%NONE,3PLAYERCards/Events/ChaosPainting!CHAOS-ANCIENTWORLDS-FROZENFOREST CST_Event1HorizontalDisplayUseActionButtons UseMirrorUICHAOS>Z!>9AddToInnovationDeckHorizontalDisplayUseActionButtons;P WARRIORELITE-MARTIAL_UNITBUFFENTTYPE,UNIT_SPARTANsOTriggerOnEntityCreateTag-UNIT_SPARTAN-MARTIALLAW,WARRIORELITE-MARTIAL_UNITBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting#INNOVATION-WARRIORELITE-MARTIALLAW CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsDQ 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CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonstf.#UNIT_SHORTSWORD.FUNIT_SHORTSWORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-SHORTSWORD CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons#W3ConsumeGoodBonus-Limestone-ResCityProduction,ADD,1PLAYERT0ConsumeGoodBonus-Marble-ResCityProduction,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-MASONS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE2-HEARTYSTEEDS_BUFFENTTAG,+TypeCavalryqMTriggerOnEntityCreateTag-TypeCavalry-HEARTYSTEEDS,TECHAGE2-HEARTYSTEEDS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE2-HEARTYSTEEDS CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_Event*%HorizontalDisplayUseActionButtons^PJ &TECHAGE1-INNOVATION_ENLISTMENT_EFFECTREGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-ENLISTMENT CST_Event*%HorizontalDisplayUseActionButtonsbTN*ResImprovementPoints,ADD,#CI_XPGAIN_VALUEPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-VOLUNTEERS CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event*%HorizontalDisplayUseActionButtons:,&.1REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-POPULATION CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_EventC>9AddToInnovationDeckHorizontalDisplayUseActionButtonsDQ WARRIORELITE-TRAINING_UNITBUFFENTTYPE,UNIT_SPARTAN{WTriggerOnEntityCreateType-UNIT_SPARTAN-TRAININGREGIMENT,WARRIORELITE-TRAINING_UNITBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting)INNOVATION-WARRIORELITE-TRAININGREGIMENT CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons;P WARRIORELITE-MARTIAL_UNITBUFFENTTYPE,UNIT_SPARTANsOTriggerOnEntityCreateTag-UNIT_SPARTAN-MARTIALLAW,WARRIORELITE-MARTIAL_UNITBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting#INNOVATION-WARRIORELITE-MARTIALLAW CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2pb,#B_GREATSPHINX,FB_GREATSPHINXVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting INNOVATION-TECHAGE2-GREATSPHINX CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2n`+# B_STONEHENGE+F B_STONEHENGEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-STONEHENGE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons#W3ConsumeGoodBonus-Limestone-ResCityProduction,ADD,1PLAYERT0ConsumeGoodBonus-Marble-ResCityProduction,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER 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CST_Event*%HorizontalDisplayUseActionButtonsnhZT0ResInnovationPerTurn,MUL,#INNOVATION_CARD_DECAYPLAYERINNOVATION-AUTOMATIC*%HorizontalDisplayUseActionButtons:,&.1REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-POPULATION CST_Event*%HorizontalDisplayUseActionButtons^PJ &TECHAGE1-INNOVATION_ENLISTMENT_EFFECTREGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-ENLISTMENT CST_Event*%HorizontalDisplayUseActionButtonsbTN*ResImprovementPoints,ADD,#CI_XPGAIN_VALUEPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-VOLUNTEERS CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtonspVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERk< FrozenTerrainStartEnabled,GTE,1GAME%NONE,3PLAYER Cards/Events/InnovationPainting(INNOVATION-ANCIENTWORLDS-LUSH_GRASSLAND CST_Event%HorizontalDisplayUseActionButtons INNOVATION_p*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0:4StatRegionCount,GTE,1PLAYER+>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0[ #UNITACTIONS-NOMAD_GOVERNMENT_CHECKPlayCardPassive:truePLAYER!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Eventp*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0:4StatRegionCount,GTE,1PLAYER+>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0[ #UNITACTIONS-NOMAD_GOVERNMENT_CHECKPlayCardPassive:truePLAYER!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Event NEUTRALTOWN ijJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventhG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventijJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventhG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventSOCIETY1 M?1@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER*" REFRESHECON@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventI SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELAND0FUNIT_ALIENINVADERUGAResDomainExploration,ADD,100PLAYERA;TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_Event I SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELAND0FUNIT_ALIENINVADERUGAResDomainExploration,ADD,100PLAYERA;TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_EventM?1@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER*" REFRESHECON@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventSPACEMISSIONS6  V^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME>8ResDomainGovernment,GTE,5PLAYERC1f%3-ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME<6ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC160Population,GTE,10REGION PLAGUE-KARMA CST_Eventf%3-ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_Event f%3-ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC160Population,GTE,10REGION PLAGUE-KARMA CST_EventV^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME>8ResDomainGovernment,GTE,5PLAYERC1f%3-ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME<6ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_EventPLAGUE 9 GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT9 GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT OLYMPICSD7_OA;ResDomainWarfare,ADD,5PLAYERRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-LEADERSHIP CST_EventueWQ !UNITACTIONS-SCAVENGE_SPAWN_SCOUTENTTYPE,UNIT_NOMADRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-PERCEPTION CST_EventUSE?ResImprovementPoints,ADD,6PLAYERG93ResCoin,ADD,30PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-SUCCESS CST_Event WICStatCombatXP,ADD,10ENTTAG,+CombatantT $UNITACTIONS-SCAVENGE_SPAWN_MASTODONENTTYPE,UNIT_NOMAD,FUNIT_MASTODON=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-STRENGTH CST_Event^OA;ResDomainWarfare,ADD,5PLAYERSE?ResImprovementPoints,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BUILDING CST_Event_RD>ResDomainGovernment,ADD,5PLAYERSE?ResDomainExploration,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BELIEF CST_EventueWQ !UNITACTIONS-SCAVENGE_SPAWN_SCOUTENTTYPE,UNIT_NOMADRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-PERCEPTION CST_EventXSE?ResDomainExploration,ADD,5PLAYEROA;ResDomainWarfare,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-XP CST_EventUSE?ResImprovementPoints,ADD,6PLAYERG93ResCoin,ADD,30PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-SUCCESS CST_Event gYS #UNITACTIONS-SCAVENGE_SPAWN_WARBANDENTTYPE,UNIT_NOMADT $UNITACTIONS-SCAVENGE_SPAWN_SMILODONENTTYPE,UNIT_NOMAD,FUNIT_SMILODON=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-UNIT CST_Event_OA;ResDomainWarfare,ADD,5PLAYERRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-LEADERSHIP CST_Event' WICStatCombatXP,ADD,10ENTTAG,+CombatantT $UNITACTIONS-SCAVENGE_SPAWN_MASTODONENTTYPE,UNIT_NOMAD,FUNIT_MASTODON=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-STRENGTH CST_Event_RD>ResDomainGovernment,ADD,5PLAYERSE?ResDomainExploration,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BELIEF CST_Event^OA;ResDomainWarfare,ADD,5PLAYERSE?ResImprovementPoints,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BUILDING CST_EventX &PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFPLAYERX &PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFPLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-SURVIVAL CST_Event gYS #UNITACTIONS-SCAVENGE_SPAWN_WARBANDENTTYPE,UNIT_NOMADT $UNITACTIONS-SCAVENGE_SPAWN_SMILODONENTTYPE,UNIT_NOMAD,FUNIT_SMILODON=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-UNIT CST_EventXSE?ResDomainExploration,ADD,5PLAYEROA;ResDomainWarfare,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-XP CST_Event SCAVENGEG  Y3NS_ImprovementPointReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECF NS_ImprovementPointReward,MUL,1 ENT,EXEC^:ResImprovementPoints,ADD,[SELF:NS_ImprovementPointReward]PLAYERO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-BONE CST_EventOfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CAVEPAINTING CST_EventcZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYER<UNIT,UNIT_MASTODON LOC,EXECLOC<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-MAMMOTH CST_EventEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-FLINT CST_Event8P*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYER<UNIT,UNIT_SMILODON LOC,EXECLOC<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CUBS CST_EventDbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-PELTS CST_Event DbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-PELTS CST_EventOfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CAVEPAINTING CST_EventEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-FLINT CST_Event Y3NS_ImprovementPointReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECF NS_ImprovementPointReward,MUL,1 ENT,EXEC^:ResImprovementPoints,ADD,[SELF:NS_ImprovementPointReward]PLAYERO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-BONE CST_Event8P*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYER<UNIT,UNIT_SMILODON LOC,EXECLOC<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CUBS CST_EventcZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYER<UNIT,UNIT_MASTODON LOC,EXECLOC<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-MAMMOTH CST_Event MEGAFAUNA CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoEXPLORE_REMOTEY CanUndoE!ResScrap,ADD,#SCRAP_REWARD_VALUEPLAYER;FX/FX_ScrapFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,0GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_DEFAULT CST_Eventi CanUndoQ-ResImprovementPoints,ADD,#SCRAP_REWARD_VALUEPLAYERAFX/FX_ImprovementFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,1GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_START CST_EventY CanUndoE!ResScrap,ADD,#SCRAP_REWARD_VALUEPLAYER;FX/FX_ScrapFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,0GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_DEFAULT CST_Eventi CanUndoQ-ResImprovementPoints,ADD,#SCRAP_REWARD_VALUEPLAYERAFX/FX_ImprovementFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,1GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_START CST_Event CanUndoSCRAP"A 8 CanUndoQC=UNIT,UNIT_BATTLECAR LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-RAIDERCAMP CST_Event CanUndo<U )TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLSENTTAG,Capital` 1TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLS_CAPITALENTTAG,CityCentereWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER;5DollsBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-COLLAPSEDBUILDING CST_Event6 CanUndoK=7ResWarheads,ADD,10PLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ABANDONEDCACHE CST_EventH CanUndo`RLUNIT,UNIT_JET_BOMBERLOC,ENTTYPELOC,B_HOMELANDfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-AIRBASE CST_Eventh CanUndoM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYERM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECS/ResImprovementPoints,ADD,[SELF:NS_ScrapReward]PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DILAPIDATED CST_Event~ CanUndoZ .TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOODENTTAG,Capitale 6TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOOD_CAPITALENTTAG,CityCenterM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYER<6TinCanBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-TINCANS CST_Event@ CanUndoYKEUNIT,UNIT_SETTLER_WASTELAND LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ENCAMPMENT CST_Eventa CanUndoA3-  ENTTAG,FalloutfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER2,Fallout,GTE,1PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DECONTAMINATION CST_Event6 CanUndoQC=UNIT,UNIT_DUNEBUGGY LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-JUNKYARD CST_Event CanUndoU )TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPSENTTAG,Capital` 1TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPS_CAPITALENTTAG,CityCenterO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 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UNIT_CHARIOTIbadan!UNIT_CROSSBOWAbuja- WarfareHeal TILE-22-32 Power Use;39-15,B_TILEIMP_FISHINGBOATS39-15 Improvement6PLAYERACTIONS-DIPLOPEACESENDp2 DiplomacyB_WATCHIbadan UNIT_GALLEYAbuja(TECHAGE1-WORKERS Next TechB_WATCHAbuja- WarfareHeal TILE-53-12 Power Use8EngineeringPromoteTown TILE-38-15 Power Use%TECHAGE3-ARTS Next Tech945-19,B_TILEIMP_WOODCUTTER45-19 Improvement*B_WATCHAbujaRush Production6GovernmentBuffRegion TILE-36-14 Power Use9GOVIMPERIALDYNASTY-FIVEGRAINSDomain Reward744-19,B_TILEIMP_DWELLING44-19 Improvement+B_WATCHIbadanRush Production"UNIT_BOWHUNTERAbuja741-18,B_TILEIMP_DWELLING41-18 Improvement! UNIT_CAVALRYIbadan  UNIT_CAVALRYAbuja3WarfareVolunteers TILE-38-15 Power Use8!EngineeringGainImprovementPoints Power Use;"PLAYERACTIONS-DIPLOOPENBORDERSENDp1 Diplomacy0 UNIT_CAVALRYIbadanRush Production/ UNIT_CAVALRYAbujaRush Production8DiplomacySpawnMerchant TILE-41-20 Power Use! B_ENCAMPMENTIbadan"UNIT_BOWHUNTERAbuja B_STORESAbuja=ExplorationSpawnUtilityShip TILE-42-19 Power Use4RITUALHUNTERS-BONE_TOOLSDomain Reward743-19,B_TILEIMP_DWELLING43-19 ImprovementB_CRANEIbadan-TECHAGE3-CONSTRUCTION Next Tech6PLAYERACTIONS-DIPLOPEACESENDp2 Diplomacy3WarfareSpawnUnits TILE-36-14 Power Use739-16,B_TILEIMP_DWELLING39-16 Improvement UNIT_SCOUTAbuja B_GRANARYIbadan740-16,B_TILEIMP_DWELLING40-16 Improvement B_COLOSSEUMAbuja740-15,B_TILEIMP_DWELLING40-15 Improvement#UNIT_BOWHUNTERIbadan3WarfareVolunteers TILE-43-20 Power Use@%GOVIMPERIALDYNASTY-PRODUCTIONMANDATEDomain Reward/TECHAGE3-INFRASTRUCTURE Next Tech740-16,B_TILEIMP_DWELLING40-16 Improvement"UNIT_CROSSBOWIbadan UNIT_SCOUTAbuja5RITUALHUNTERS-SALT_CURINGDomain Reward739-17,B_TILEIMP_DWELLING39-17 Improvement B_MONUMENTAbuja! B_STONEWALLSIbadan UNIT_SPEARIbadan UNIT_SPEARAbuja>#GOVIMPERIALDYNASTY-STATEPROSPERITYDomain Reward;$TECHAGE3-TECHAGE4_MONUMENTS_ADVANCE Next Tech739-16,B_TILEIMP_DWELLING39-16 Improvement945-19,B_TILEIMP_WOODCUTTER45-19 Improvement6PLAYERACTIONS-DIPLOPEACESENDp2 Diplomacy B_MONUMENTIbadan UNIT_SCOUTAbuja5GovernmentSpawnTown TILE-46-18 Power Use543-17,B_TILEIMP_SAWPIT43-17 Improvement  B_COLOSSEUMIbadan'UNIT_CATAPULTBIREMEAbuja8!EngineeringGainImprovementPoints Power Use743-19,B_TILEIMP_DWELLING43-19 Improvement740-15,B_TILEIMP_DWELLING40-15 Improvement!B_STONETOWERSAbuja7GOVIMPERIALDYNASTY-FENGSHUIDomain Reward B_TREASURYAbuja" CHIVALRY Pick Domain8!TECHAGE4_MONUMENTS-GRANDPROJECTS Next Tech:44-20,B_TILEIMP_HUNTINGCAMP44-20 Improvement/ B_COLOSSEUMIbadanRush Production- B_TREASURYAbujaRush Production<GovernmentSpawnSettlerPower Use (reservation)- WarfareHeal TILE-40-15 Power Use1ArtsWorshipBuff TILE-36-14 Power Use9 PLAYERACTIONS-DIPLOALLIANCESENDp1 Diplomacy B_AQUEDUCTAbuja"UNIT_CATAPULTIbadan9DiplomacySpawnEnvoyPower Use (reservation)4RITUALHUNTERS-BONE_TOOLSDomain Reward1UNIT_CATAPULTIbadanRush Production4ArtsReligionCreate TILE-43-20 Power Use335-14,B_TILEIMP_DOCK35-14 Improvement743-19,B_TILEIMP_DWELLING43-19 Improvement"UNIT_CROSSBOWIbadan"UNIT_BOWHUNTERAbuja5DiplomacySpawnEnvoy TILE-36-14 Power Use1UNIT_CROSSBOWIbadanRush Production  B_STONEWALLSAbuja6PLAYERACTIONS-DIPLOPEACESENDp2 Diplomacy B_THEATERAbujaB_PLAZAIbadan8GovernmentSpawnSettler TILE-36-14 Power Use UNIT_GALLEYAbuja+B_PLAZAIbadanRush Production:EngineeringSpawnEngineer TILE-43-20 Power Use;37-13,B_TILEIMP_FISHINGBOATS37-13 Improvement"UNIT_CATAPULTIbadan"UNIT_BOWHUNTERAbuja5GovernmentSpawnTown TILE-42-16 Power Use1UNIT_CATAPULTIbadanRush Production UNIT_GALLEYAbuja941-17,B_TILEIMP_PLANTATION41-17 Improvement9 PLAYERACTIONS-DIPLOALLIANCESENDp1 Diplomacy UNIT_GALLEYAbuja UNIT_PIKEIbadan8!EngineeringGainImprovementPoints Power Use(TECHAGE3-SCRIBES Next Tech:41-21,B_TILEIMP_LOGGINGCAMP41-21 Improvement- UNIT_PIKEIbadanRush Production#B_GRANDWORKSHOPAbuja3WarfareVolunteers TILE-36-14 Power Use:45-20,B_TILEIMP_LOGGINGCAMP45-20 Improvement! UNIT_CAVALRYIbadan  UNIT_CAVALRYAbuja5GovernmentSpawnTown TILE-43-17 Power Use743-19,B_TILEIMP_DWELLING43-19 Improvement0 UNIT_CAVALRYIbadanRush Production!UNIT_CATAPULTAbuja<GovernmentSpawnSettlerPower Use (reservation)- WarfareHeal TILE-35-26 Power Use8!TECHAGE4_MONUMENTS-TRADENETWORKS Next Tech6PLAYERACTIONS-DIPLOPEACESENDp2 Diplomacy'UNIT_CATAPULTBIREMEAbuja6"PROJECT_GENERATE_MONUMENTPROGRESSIbadanE"PROJECT_GENERATE_MONUMENTPROGRESSIbadanRush Production UNIT_SCOUTIbadan"UNIT_BOWHUNTERAbuja8ArtsSpreadReligionSelf TILE-36-14 Power Use5"PROJECT_GENERATE_MONUMENTPROGRESSAbuja  UNIT_GALLEYIbadan!B_GRANDWORKSHOPUyo743-19,B_TILEIMP_DWELLING43-19 Improvement350-23,B_TILEIMP_DOCK50-23 ImprovementD"PROJECT_GENERATE_MONUMENTPROGRESSAbujaRush Production B_LIBRARYAbuja! UNIT_CAVALRYIbadan5GovernmentSpawnTown TILE-46-19 Power Use, B_LIBRARYAbujaRush Production B_LIBRARYIbadan- WarfareHeal TILE-11-25 Power Use:EngineeringSpawnEngineer TILE-49-23 Power Use8RITUALHUNTERS-HUNTINGGROUNDSDomain Reward:45-19,B_TILEIMP_LOGGINGCAMP45-19 Improvement!UNIT_CROSSBOWAbuja/RITUALHUNTERS-QUESTDomain Reward743-19,B_TILEIMP_DWELLING43-19 Improvement650-22,B_TILEIMP_PASTURE50-22 Improvement6PLAYERACTIONS-DIPLOPEACESENDp2 Diplomacy  UNIT_CAVALRYAbuja- B_LIBRARYIbadanRush Production3WarfareVolunteers TILE-49-23 Power Use5DiplomacySpawnEnvoy TILE-41-20 Power Use947-20,B_TILEIMP_PAPERMAKER47-20 Improvement;36-16,B_TILEIMP_FISHINGBOATS36-16 Improvement  UNIT_CAVALRYAbuja B_THEATERIbadan5GovernmentSpawnTown TILE-51-23 Power Use> 46-20,B_TILEIMP_RELIGIOUSSCRIBE46-20 Improvement'UNIT_CATAPULTBIREMEAbuja1ArtsImmigration TILE-49-23 Power Use346-21,B_TILEIMP_MINE46-21 Improvement0B_GRANDWORKSHOPUyoRush Production- B_THEATERIbadanRush Production"B_MARKETSQUAREAbuja5TECHAGE4_MONUMENTS-DRYCOMPASS Next Tech540-19,B_TILEIMP_SAWPIT40-19 Improvement!UNIT_CATAPULTAbuja(UNIT_CATAPULTBIREMEIbadan B_AQUEDUCTUyo8GovernmentSpawnSettler TILE-43-20 Power Use7UNIT_CATAPULTBIREMEIbadanRush Production'UNIT_CATAPULTBIREMEAbuja6PLAYERACTIONS-DIPLOPEACESENDp2 Diplomacy! UNIT_CAVALRYIbadan'UNIT_CATAPULTBIREMEAbuja8!EngineeringGainImprovementPoints Power Use UNIT_GALLEYUyo0 UNIT_CAVALRYIbadanRush Production UNIT_GALLEYAbuja;ExplorationSpawnAlchemist TILE-43-20 Power Use- WarfareHeal TILE-46-23 Power Use6GovernmentBuffRegion TILE-43-20 Power Use B_COUNCILUyo"UNIT_CATAPULTIbadan5"PROJECT_GENERATE_MONUMENTPROGRESSAbuja;47-23,B_TILEIMP_FISHINGBOATS47-23 ImprovementUNIT_CROSSBOWUyo1UNIT_CATAPULTIbadanRush ProductionD"PROJECT_GENERATE_MONUMENTPROGRESSAbujaRush Production5"PROJECT_GENERATE_MONUMENTPROGRESSAbuja1ArtsImmigration TILE-49-23 Power Use650-22,B_TILEIMP_PASTURE50-22 Improvement UNIT_BOWHUNTERUyo B_TEMPLEIbadanD"PROJECT_GENERATE_MONUMENTPROGRESSAbujaRush Production5"PROJECT_GENERATE_MONUMENTPROGRESSAbuja6TECHAGE4_MONUMENTS-IMMIGRATION Next Tech=47-23,B_TILEIMP_FISHINGBOATS_247-23 Improvement=37-13,B_TILEIMP_FISHINGBOATS_237-13 Improvement=39-20,B_TILEIMP_FISHINGBOATS_239-20 ImprovementUNIT_CATAPULTUyo, B_TEMPLEIbadanRush ProductionD"PROJECT_GENERATE_MONUMENTPROGRESSAbujaRush Production!UNIT_CATAPULTAbuja=44-22,B_TILEIMP_FISHINGBOATS_244-22 Improvement650-22,B_TILEIMP_PASTURE50-22 Improvement6PLAYERACTIONS-DIPLOPEACESENDp2 Diplomacy B_ENCAMPMENTUyo! UNIT_CAVALRYIbadan!UNIT_CROSSBOWAbuja3WarfareVolunteers TILE-36-14 Power Use744-19,B_TILEIMP_DWELLING44-19 Improvement"UNIT_BOWHUNTERAbuja0 UNIT_CAVALRYIbadanRush ProductionUNIT_CATAPULTUyo- WarfareHeal TILE-44-20 Power Use5GovernmentSpawnTown TILE-38-15 Power UseB_CRANEUyo#UNIT_BOWHUNTERIbadan!UNIT_CATAPULTAbuja UNIT_PIKEAbuja UNIT_PIKEIbadan B_MONUMENTUyo8EngineeringPromoteTown TILE-41-20 Power Use2TECHAGE4_MONUMENTS-ADVANCE Next Tech741-18,B_TILEIMP_DWELLING41-18 Improvement747-22,B_TILEIMP_QUARTERS47-22 Improvement'UNIT_CATAPULTBIREMEAbuja- UNIT_PIKEIbadanRush Production+ B_MONUMENTUyoRush Production<GovernmentSpawnSettlerPower Use (reservation)- WarfareHeal TILE-36-14 Power Use745-21,B_TILEIMP_DWELLING45-21 Improvement"UNIT_BOWHUNTERAbuja! UNIT_CAVALRYIbadanB_WATCHUyo744-19,B_TILEIMP_DWELLING44-19 Improvement(B_WATCHUyoRush Production0 UNIT_CAVALRYIbadanRush Production"UNIT_BOWHUNTERAbuja743-19,B_TILEIMP_DWELLING43-19 Improvement B_TOWNCENTERUyo B_TREASURYIbadan"UNIT_BOWHUNTERAbuja- WarfareHeal TILE-38-15 Power Use:44-20,B_TILEIMP_HUNTINGCAMP44-20 Improvement9 PLAYERACTIONS-DIPLOALLIANCESENDp1 Diplomacy B_TREASURYUyo UNIT_SCOUTAbuja8GovernmentSpawnSettler TILE-43-20 Power Use7ExplorationSpawnScout TILE-41-20 Power Use744-19,B_TILEIMP_DWELLING44-19 Improvement=36-16,B_TILEIMP_FISHINGBOATS_236-16 Improvement"UNIT_BOWHUNTERAbuja450-22,B_TILEIMP_RANCH50-22 Improvement!UNIT_CROSSBOWAbuja8!EngineeringGainImprovementPoints Power Use5GovernmentSpawnTown TILE-37-12 Power Use+ B_TREASURYUyoRush Production'UNIT_CATAPULTBIREMEAbuja0DomainGovernmentSocial Fabric (1)/DomainDiplomacySocial Fabric (2)-DomainWarfareSocial Fabric (3)-DomainWarfareSocial Fabric (4).TECHAGE5-PRINTINGPRESS Next Tech=47-23,B_TILEIMP_FISHINGBOATS_247-23 Improvement=37-13,B_TILEIMP_FISHINGBOATS_237-13 Improvement445-21,B_TILEIMP_HOUSE45-21 Improvement3"PROJECT_GENERATE_MONUMENTPROGRESSUyo!UNIT_CROSSBOWAbuja- WarfareHeal TILE-52-25 Power UseA DiplomacyHostForeignAmbassadors TILE-43-20 Power Use442-20,B_TILEIMP_HOUSE42-20 Improvement=49-24,B_TILEIMP_FISHINGBOATS_249-24 Improvement=34-14,B_TILEIMP_FISHINGBOATS_234-14 Improvement9 PLAYERACTIONS-DIPLOALLIANCESENDp1 Diplomacy!UNIT_CATAPULTAbuja- WarfareHeal TILE-53-26 Power Use744-19,B_TILEIMP_DWELLING44-19 Improvement. B_TREASURYIbadanRush Production!UNIT_CATAPULTAbuja7GovernmentInquisition TILE-43-20 Power Use743-19,B_TILEIMP_DWELLING43-19 Improvement.UNIT_DEEPWATER_UTILITYSHIPAbuja3WarfareVolunteers TILE-41-20 Power Use445-21,B_TILEIMP_HOUSE45-21 Improvement!UNIT_CROSSBOWAbuja443-19,B_TILEIMP_HOUSE43-19 Improvement!UNIT_EXPLORERAbuja- WarfareHeal TILE-41-19 Power Use1ArtsWorshipBuff TILE-43-20 Power Use444-19,B_TILEIMP_HOUSE44-19 Improvement  UNIT_DRAGOONAbuja:44-20,B_TILEIMP_HUNTINGCAMP44-20 Improvement6PLAYERACTIONS-DIPLOPEACESENDp2 Diplomacy/ UNIT_DRAGOONAbujaRush Production!UNIT_CROSSBOWAbuja.UNIT_DEEPWATER_UTILITYSHIPAbuja- WarfareHeal TILE-46-18 Power Use5GovernmentSpawnTown TILE-39-17 Power Use443-19,B_TILEIMP_HOUSE43-19 Improvement UNIT_COGAbuja<GovernmentSpawnSettlerPower Use (reservation)- WarfareHeal TILE-44-17 Power Use2TECHAGE4_MONUMENTS-WORSHIP Next Tech@"41-17,B_TILEIMP_MIGRANTPLANTATION41-17 Improvement9 PLAYERACTIONS-DIPLOALLIANCESENDp1 Diplomacy+ UNIT_COGAbujaRush Production445-21,B_TILEIMP_HOUSE45-21 Improvement.UNIT_DEEPWATER_UTILITYSHIPAbuja444-19,B_TILEIMP_HOUSE44-19 Improvement=UNIT_DEEPWATER_UTILITYSHIPAbujaRush Production- WarfareHeal TILE-40-18 Power Use  UNIT_CAVALRYAbuja=39-19,B_TILEIMP_FISHINGBOATS_239-19 Improvement/ UNIT_CAVALRYAbujaRush Production- WarfareHeal TILE-40-18 Power Use6TECHAGE4_MONUMENTS-MERCENARIES Next Tech445-21,B_TILEIMP_HOUSE45-21 Improvement6PLAYERACTIONS-DIPLOPEACESENDp3 Diplomacy!UNIT_EXPLORERAbuja- WarfareHeal TILE-40-18 Power Use444-19,B_TILEIMP_HOUSE44-19 Improvement:42-21,B_TILEIMP_HUNTINGCAMP42-21 Improvement741-18,B_TILEIMP_DWELLING41-18 Improvement0UNIT_EXPLORERAbujaRush Production8GovernmentSpawnSettler TILE-43-20 Power Use8ArtsSpreadReligionSelf TILE-43-20 Power Use8!EngineeringGainImprovementPoints Power Use445-21,B_TILEIMP_HOUSE45-21 Improvement  UNIT_DRAGOONAbuja:41-21,B_TILEIMP_LOGGINGCAMP41-21 Improvement6PLAYERACTIONS-DIPLOPEACESENDp3 Diplomacy/TECHAGE5-ADMINISTRATION Next Tech/ UNIT_DRAGOONAbujaRush ProductionAGovernmentSpawnOceanSettlerPower Use (reservation)5GovernmentSpawnTown TILE-43-17 Power Use B_MERCHALLAbujaF%ExplorationSpawnDeepWaterUtilityShip TILE-42-19 Power Use<DiplomacySpawnMerchantPower Use (reservation)642-16,B_TILEIMP_CLAYPIT42-16 Improvement345-18,B_TILEIMP_KILN45-18 Improvement8DiplomacySpawnMerchant TILE-41-20 Power Use- B_MERCHALLAbujaRush Production441-18,B_TILEIMP_HOUSE41-18 Improvement" 6 Z*AddToExploreDeck4r<UNIT,UNIT_MERCHANT LOC,EXECLOC,FUNIT_MERCHANTdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERB4R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECU1ResDomainDiplomacy,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDMERCHANT CST_Eventi CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Events CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER?1+4 LOC,EXECLOCc4NomadStartEnabled,GTE,1GAME%NONE,2PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-HIGHGROUND CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Eventg CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Eventw CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Evento CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET*$!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Event|$RequiresDLC-LCC_DLC1CanUndoFa 2TECHAGE1-ANCIENTWORLDS_INNOVATION_ICEFISHING_BUFFENTTAG,CityCenter^ 2TECHAGE1-ANCIENTWORLDS_INNOVATION_ICEFISHING_BUFFENTTAG,CapitaleWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER< FrozenTerrainStartEnabled,GTE,1GAME%NONE,2PLAYER/CityCenter,GTE,1PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-ICEFISHING CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_Eventc CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_CROSSBOW LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCROSSBOW CST_EventD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_Event2-AddToExploreDeckUniversalAddToExploreDeck2t=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORDbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDLONGSWORD CST_EventAddToExploreDeck8r<UNIT,UNIT_ENGINEER LOC,EXECLOC,FUNIT_ENGINEERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainEngineering,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDPIONEER CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_EventAddToExploreDeck.~p;UNIT,UNIT_CHARIOT LOC,EXECLOC+F UNIT_CHARIOTbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDCHARIOT CST_Event$RequiresDLC-LCC_DLC1CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting EXPLORE-ANCIENTWORLDS-FINDTIGER CST_Eventt CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Event2-AddToExploreDeckUniversalAddToExploreDeck(xj8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDPIKE CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER?1+4 LOC,EXECLOCc4NomadStartEnabled,GTE,1GAME%NONE,2PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-HIGHGROUND CST_Eventm CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Eventj CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Event|$RequiresDLC-LCC_DLC1CanUndoFa 2TECHAGE1-ANCIENTWORLDS_INNOVATION_ICEFISHING_BUFFENTTAG,CityCenter^ 2TECHAGE1-ANCIENTWORLDS_INNOVATION_ICEFISHING_BUFFENTTAG,CapitaleWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER< FrozenTerrainStartEnabled,GTE,1GAME%NONE,2PLAYER/CityCenter,GTE,1PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-ICEFISHING CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Evente CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Evente CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Event6 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event2-AddToExploreDeckUniversalAddToExploreDeck<v>UNIT,UNIT_PROSPECTOR LOC,EXECLOC.FUNIT_PROSPECTORfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePainting EXPLORE-TECHAGE3-FINDPROSPECTOR CST_Event2-AddToExploreDeckUniversalAddToExploreDeck0r<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUSbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDARQUEBUS CST_Event2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOONbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDDRAGOON CST_Event2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRYbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCAVALRY CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_EXPLORER LOC,EXECLOCfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDEXPLORER CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_EventAddToExploreDeck*zl9UNIT,UNIT_SPEAR LOC,EXECLOC)F UNIT_SPEARbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDSPEAR CST_Event: CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event$RequiresDLC-LCC_DLC1CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting EXPLORE-ANCIENTWORLDS-FINDTIGER CST_Event^+2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOONbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDDRAGOON CST_Event2-AddToExploreDeckUniversalAddToExploreDeck0r<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUSbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,7PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDARQUEBUS CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_EXPLORER LOC,EXECLOCfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE5-FINDEXPLORER CST_Event2-AddToExploreDeckUniversalAddToExploreDeck2t=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORDbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDLONGSWORD CST_Event2-AddToExploreDeckUniversalAddToExploreDeck(xj8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,6PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE4-FINDPIKE CST_Event2-AddToExploreDeckUniversalAddToExploreDeck<v>UNIT,UNIT_PROSPECTOR LOC,EXECLOC.FUNIT_PROSPECTORfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainExploration,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePainting EXPLORE-TECHAGE3-FINDPROSPECTOR CST_Event2-AddToExploreDeckUniversalAddToExploreDeck.~p;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRYbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCAVALRY CST_Event2-AddToExploreDeckUniversalAddToExploreDeckPB<UNIT,UNIT_CROSSBOW LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE3-FINDCROSSBOW CST_EventAddToExploreDeck8r<UNIT,UNIT_ENGINEER LOC,EXECLOC,FUNIT_ENGINEERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainEngineering,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDPIONEER CST_EventAddToExploreDeck4r<UNIT,UNIT_MERCHANT LOC,EXECLOC,FUNIT_MERCHANTdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERB4R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECU1ResDomainDiplomacy,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDMERCHANT CST_EventAddToExploreDeck.~p;UNIT,UNIT_CHARIOT LOC,EXECLOC+F UNIT_CHARIOTbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDCHARIOT CST_EventAddToExploreDeck*zl9UNIT,UNIT_SPEAR LOC,EXECLOC)F UNIT_SPEARbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER+%NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDSPEAR CST_EventS CanUndoEXPLORE-AUTOMATICD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Evento CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Events CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventw CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Eventt CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Eventj CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Eventm CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Eventi CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Eventg CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event: CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event6 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET*$!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Event CanUndo O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETq# ComingSoonD&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PREACHER CST_Event CanUndo)R,NS_ExpansionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC@NS_ExpansionReward,MUL,10 ENT,EXEC`5ResCityExpansionPoints,ADD,[SELF:NS_ExpansionReward]ENT,REQTARGETQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETq# ComingSoonD&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PROSPERITY CST_Evente CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC+%NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Evente CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Eventc CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC+%NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event$RequiresDLC-LCC_DLC1CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERx<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,2PLAYERCards/Events/ExplorePainting EXPLORE-ANCIENTWORLDS-FINDTIGER CST_Event$RequiresDLC-LCC_DLC1CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER?1+4 LOC,EXECLOCc4NomadStartEnabled,GTE,1GAME%NONE,2PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-HIGHGROUND CST_Event$RequiresDLC-LCC_DLC1CanUndoP*NS_ExploreReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_ExploreReward,DIV,2 ENT,EXECU1ResDomainExploration,ADD,[SELF:NS_ExploreReward]PLAYERW18ENT,FINDTAGLOCRAD,ALLPLAYERS-RewardCampBasic,EXECLOC,10a 'PLAYERACTIONS-REVEALREWARDCAMPS_BACKUPPlayCardPassive:true ENT,EXEC9Game-Misc-RevealRewardCampP*NS_WarfareReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC=NS_WarfareReward,DIV,2 ENT,EXECQ-ResDomainWarfare,ADD,[SELF:NS_WarfareReward]PLAYERU16ENT,FINDTAGLOCRAD,ALLPLAYERS-BarbarianCamp,EXECLOC,10_ %PLAYERACTIONS-REVEALBARBCAMPS_BACKUPPlayCardPassive:true ENT,EXEC7Game-Misc-RevealBarbCamp+%NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-ANCIENTWORLDS-RUMORS CST_Event|$RequiresDLC-LCC_DLC1CanUndoFa 2TECHAGE1-ANCIENTWORLDS_INNOVATION_ICEFISHING_BUFFENTTAG,CityCenter^ 2TECHAGE1-ANCIENTWORLDS_INNOVATION_ICEFISHING_BUFFENTTAG,CapitaleWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER< FrozenTerrainStartEnabled,GTE,1GAME%NONE,2PLAYER/CityCenter,GTE,1PLAYERCards/Events/ExplorePainting!EXPLORE-ANCIENTWORLDS-ICEFISHING CST_Event CanUndoEXPLORET1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_EventT! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_Event CanUndoEXPLORE_WATER? 61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUS;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-ARQUEBUS CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event!61AddToBarbarianDeckUniversalAddToBarbarianDeck%XJDResCityProduction,ADD,30ENT,REQTARGET>UNIT,UNIT_CUIRASSIER LOC,EXECLOC.FUNIT_CUIRASSIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-CUIRASSIER CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,20ENT,REQTARGET=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORD;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-LONGSWORD CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_EXPLORER LOC,EXECLOC,FUNIT_EXPLORER;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-EXPLORER CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CATAPULT LOC,EXECLOC,FUNIT_CATAPULT;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CATAPULT CST_EventnbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_EventRequiresDLC-LCC_DLC1^PJBUILDING,B_LOOKOUTLOC,ENTTYPELOC,B_HOMELANDfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER\-B_LOOKOUT,EQ,0PLAYER%NONE,3PLAYERCards/Events/BarbarianPainting%BARBARIAN-ANCIENTWORLDS-CONSTRUCTION CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventRequiresDLC-LCC_DLC1^PJBUILDING,B_LOOKOUTLOC,ENTTYPELOC,B_HOMELANDfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER\-B_LOOKOUT,EQ,0PLAYER%NONE,3PLAYERCards/Events/BarbarianPainting%BARBARIAN-ANCIENTWORLDS-CONSTRUCTION CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,30ENT,REQTARGET:UNIT,UNIT_MUSKET LOC,EXECLOC*F UNIT_MUSKET;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-MUSKET CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET:UNIT,UNIT_CANNON LOC,EXECLOC*F UNIT_CANNON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-CANNON CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-DRAGOON CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_Event'O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,30ENT,REQTARGET=UNIT,UNIT_GRENADIER LOC,EXECLOC-FUNIT_GRENADIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-GRENADIER CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventvRequiresDLC-LCC_DLC1N@:UNIT,UNIT_BARBARIAN ENT,EXECbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPainting BARBARIAN-ANCIENTWORLDS-RECRUIT CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRY;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CAVALRY CST_EventvRequiresDLC-LCC_DLC1N@:UNIT,UNIT_BARBARIAN ENT,EXECbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPainting BARBARIAN-ANCIENTWORLDS-RECRUIT CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET:UNIT,UNIT_KNIGHT LOC,EXECLOC*F UNIT_KNIGHT;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-KNIGHT CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CROSSBOW LOC,EXECLOC,FUNIT_CROSSBOW;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CROSSBOW CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKE;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-PIKE CST_Event@ !61AddToBarbarianDeckUniversalAddToBarbarianDeck%XJDResCityProduction,ADD,30ENT,REQTARGET>UNIT,UNIT_CUIRASSIER LOC,EXECLOC.FUNIT_CUIRASSIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-CUIRASSIER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,30ENT,REQTARGET=UNIT,UNIT_GRENADIER LOC,EXECLOC-FUNIT_GRENADIER;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-GRENADIER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,30ENT,REQTARGET:UNIT,UNIT_MUSKET LOC,EXECLOC*F UNIT_MUSKET;ResChaosPerTurn,ADD,10PLAYERS%NONE,6PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE5-MUSKET CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET;UNIT,UNIT_DRAGOON LOC,EXECLOC+F UNIT_DRAGOON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-DRAGOON CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,25ENT,REQTARGET:UNIT,UNIT_CANNON LOC,EXECLOC*F UNIT_CANNON;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-CANNON CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_ARQUEBUS LOC,EXECLOC,FUNIT_ARQUEBUS;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-ARQUEBUS CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck!XJDResCityProduction,ADD,25ENT,REQTARGET<UNIT,UNIT_EXPLORER LOC,EXECLOC,FUNIT_EXPLORER;ResChaosPerTurn,ADD,10PLAYERS%NONE,5PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE4-EXPLORER CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeck#XJDResCityProduction,ADD,20ENT,REQTARGET=UNIT,UNIT_LONGSWORD LOC,EXECLOC-FUNIT_LONGSWORD;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-LONGSWORD CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET:UNIT,UNIT_KNIGHT LOC,EXECLOC*F UNIT_KNIGHT;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-KNIGHT CST_Event61AddToBarbarianDeckUniversalAddToBarbarianDeckXJDResCityProduction,ADD,20ENT,REQTARGET8UNIT,UNIT_PIKE LOC,EXECLOC(F UNIT_PIKE;ResChaosPerTurn,ADD,10PLAYERS%NONE,4PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE3-PIKE CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CATAPULT LOC,EXECLOC,FUNIT_CATAPULT;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CATAPULT CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET;UNIT,UNIT_CAVALRY LOC,EXECLOC+F UNIT_CAVALRY;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CAVALRY CST_EventAddToBarbarianDeck!XJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CROSSBOW LOC,EXECLOC,FUNIT_CROSSBOW;ResChaosPerTurn,ADD,10PLAYERS%NONE,3PLAYER$!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CROSSBOW CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_EventnbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventfbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER*$ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER*$ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event'O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER*$ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER*$ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventlbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-CAPTIVES CST_EventjbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-RAIDER CST_EventkbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-FREEDOM CST_EventvRequiresDLC-LCC_DLC1N@:UNIT,UNIT_BARBARIAN ENT,EXECbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPainting BARBARIAN-ANCIENTWORLDS-RECRUIT CST_EventRequiresDLC-LCC_DLC1 W18ENT,FINDTAGLOCRAD,ALLPLAYERS-RewardCampBasic,EXECLOC,10U16ENT,FINDTAGLOCRAD,ALLPLAYERS-BarbarianCamp,EXECLOC,10S14ENT,FINDTAGLOCRAD,ALLPLAYERS-NeutralTown,EXECLOC,10^ $PLAYERACTIONS-REVEALANYCAMPS_BACKUPPlayCardPassive:true ENT,EXEC<Game-Misc-RevealNearbyTargetsO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_WealthReward,MUL,2.5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER+%NONE,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-RUMORS CST_EventRequiresDLC-LCC_DLC1^PJBUILDING,B_LOOKOUTLOC,ENTTYPELOC,B_HOMELANDfXR.ResImprovementPoints,ADD,#REWARD_XPGAIN_VALUEPLAYER\-B_LOOKOUT,EQ,0PLAYER%NONE,3PLAYERCards/Events/BarbarianPainting%BARBARIAN-ANCIENTWORLDS-CONSTRUCTION CST_Event9RequiresDLC-LCC_DLC1Bk]W! MT_WHEAT&CreateTilePlayer:MATCH_PREVIOUS_OWNER LOC,EXECLOC\ -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,CityCenterY -TECHAGE1-ANCIENTWORLDS_BARBARIAN_FIELDS_BUFFENTTAG,Capitalg%NONE,4PLAYER8 TERRAINTAG,Grassland LOC,EXECLOCCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-FIELDS CST_EventlRequiresDLC-LCC_DLC1_ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,CityCenter\ 0TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESWINE_BUFFENTTAG,Capital` 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,CityCenter] 1TECHAGE1-ANCIENTWORLDS_BARBARIAN_WARESCLOTH_BUFFENTTAG,Capital+%NONE,4PLAYERCards/Events/BarbarianPaintingBARBARIAN-ANCIENTWORLDS-WARES CST_Event BARBARIAN.'B qlgAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIForceEffectAsBuffAddDurationToTooltip#W3CulturePowerUnlock-DiplomacyBulkRawMaterials,SUB,1PLAYER7MONUMENTS-CUTOFF-Tooltips%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERzNONE,5Q3CulturePowerUnlock-DiplomacyBulkRawMaterials,GTE,1PLAYER Cards/Events/ChaosPaintingCHAOS-MONUMENTS-CUTOFF CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIXJD DestroyImprovements:TRUEENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER^%NONE,4PLAYER/B_MONUMENT,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE3-RUINS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUISE?ResMonumentProgress,SUB,10PLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERNONE,59ResMonumentProgress,GTE,10PLAYER9B_TILEIMP_FOUNDATION,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-MONUMENTS-SETBACKS CST_Event]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_WARLORDfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYER+F UNIT_WARLORDs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE3-BARBARIANS CST_Event-lgAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIForceEffectAsBuffAddDurationToTooltip+J&#CULTURE_UPKEEP_BASE_PER_REGION,MUL,2PLAYERL TECHAGE5-REGIONDRAG_CITYBUFFENTTAG,CityCenters%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/ChaosPaintingCHAOS-TECHAGE5-REGIONDRAG CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIbTN #TECHAGE3-LIVINGAMONGANIMALS_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERY%NONE,4PLAYER* Trash,GTE,2PLAYERCards/Events/ChaosPainting"CHAOS-TECHAGE3-LIVINGAMONGANIMALS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIOA; ENTTYPE,B_TILEIMP_FOUNDATIONs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERbNONE,59B_TILEIMP_FOUNDATION,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-MONUMENTS-FAILURE CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI`RL TECHAGE5-STAGNATION_CITYBUFFENTTAG,CityCenters%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE5-STAGNATION CST_EventAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIForceEffectAsBuffAddDurationToTooltipOAM)ConsumeGoodBonus-Wheat-ResCityFood,SUB,1PLAYERM)ConsumeGoodBonus-Flour-ResCityFood,SUB,4PLAYERM)ConsumeGoodBonus-Bread-ResCityFood,SUB,8PLAYERH TECHAGE4-DRUIDS_CITYBUFFENTTAG,CityCenters%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/ChaosPaintingCHAOS-TECHAGE4-DRUIDS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI\NH TECHAGE2-CHAOS_VOLCANO_ERUPTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER%NONE,3PLAYER.MT_MARBLE,GTE,1PLAYER0Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-VOLCANO CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons 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DestroyImprovements:TRUEENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER^%NONE,4PLAYER/B_MONUMENT,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE3-RUINS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIbTN #TECHAGE3-LIVINGAMONGANIMALS_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERY%NONE,4PLAYER* Trash,GTE,2PLAYERCards/Events/ChaosPainting"CHAOS-TECHAGE3-LIVINGAMONGANIMALS CST_Event]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_WARLORDfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYER+F UNIT_WARLORDs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE3-BARBARIANS CST_Event94AddToChaosDeckHorizontalDisplayUseActionButtons@2, 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UseMirrorUI$9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_BARBARIAN_LVL_2GSpawnEntityPlayer:NEUTRAL,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedLOC,REQTARGETREGIONCCHAOS-PERREGION-TooltipFormatParam:4s%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER^%NONE,3PLAYER/Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-TECHAGE2-INVADERS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUId^PJ&ResChaosPerTurn,MUL,#CHAOS_CARD_DECAYPLAYERCHAOS-AUTOMATIC61HorizontalDisplayUseActionButtons UseMirrorUIZLF TECHAGE1-CHAOS_RIOT_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Population,GTE,2REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-RIOT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-FIRE_EFFECTREGION,REQTARGETREGIONs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERB<CityBuildingConstructed,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FIRE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI^PJ 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UseMirrorUI[MG#ResDomainArts,SUB,#CI_XPGAIN_VALUEPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERGA#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ARTS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIYKE TECHAGE2-REBELLION_EFFECTENT,REQTARGETs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERF@CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCards/Events/ChaosPaintingCHAOS-TECHAGE2-REBELLION CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIe9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_MASTODONfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYERCards/Events/ChaosPaintingCHAOS-ANCIENTWORLDS-MAMMOTH CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIe9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_SMILODONfSpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4,SpawnVFX:FX/FX_ChaosSpawn|FX/FX_NewlySpawnedPLAYERs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYERCards/Events/ChaosPaintingCHAOS-ANCIENTWORLDS-TIGER CST_EventKFRequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons UseMirrorUIs%B<ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERk< FrozenTerrainStartEnabled,GTE,1GAME%NONE,3PLAYERCards/Events/ChaosPainting!CHAOS-ANCIENTWORLDS-FROZENFOREST CST_Event1HorizontalDisplayUseActionButtons UseMirrorUICHAOSP'wJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUI)K'ConsumeGoodBonus-Meat-ResCulture,ADD,1PLAYERQ-ConsumeGoodBonus-Saltedmeat-ResCulture,ADD,1PLAYERqMBuildHelperHintType-B_TILEIMP_SALTHOUSE-RITUALHUNTERS_BUILDHELPER,ResCulturePLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting#INNOVATION-RITUALHUNTERS-SEASONING CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2|n2#B_CHATEAUDECHAMBORD2FB_CHATEAUDECHAMBORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting&INNOVATION-TECHAGE5-CHATEAUDECHAMBORD CST_EventRpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2DvRBuildHelperHintType-B_IPETISUT-IPETISUT_BUILDHELPER,ResCityFaith-{PlayerReligion}PLAYER)# B_IPETISUT)F B_IPETISUTVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-IPETISUT CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsn`+# UNIT_HOPLITE+F UNIT_HOPLITEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-HOPLITE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonstf.#UNIT_SHORTSWORD.FUNIT_SHORTSWORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-SHORTSWORD CST_Event=[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsEkGBuildHelperHintType-B_GARDENSBABYLON-GARDENS_BUILDHELPER,ResDomainArtsPLAYER/#B_GARDENSBABYLON/FB_GARDENSBABYLONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-GARDENS CST_Event'>9AddToInnovationDeckHorizontalDisplayUseActionButtonsDR 'TECHAGE4_MONUMENTS-TOLERANTCLERGY_BUFFENTTAG,TemplezVTriggerOnEntityCreateTag-Temple-TOLERANTCLERGY,TECHAGE4_MONUMENTS-TOLERANTCLERGY_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPainting$INNOVATION-MONUMENTS-TOLERANTCLERGY CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE2-HEARTYSTEEDS_BUFFENTTAG,+TypeCavalryqMTriggerOnEntityCreateTag-TypeCavalry-HEARTYSTEEDS,TECHAGE2-HEARTYSTEEDS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE2-HEARTYSTEEDS CST_Event [VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsvh/#B_LIGHTHOUSEALEX/FB_LIGHTHOUSEALEXVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,4PLAYER3B_TILEIMP_DOCK,GTE,1PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE3-LIGHTHOUSEALEX CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2n`+# B_STONEHENGE+F B_STONEHENGEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-STONEHENGE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons^PJ&#BUILDING_REPAIR_POINT_SCALAR,MUL,1.1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting)INNOVATION-TECHAGE4-SELFHEALINGMATERIALS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsj\)# UNIT_SWORD)F UNIT_SWORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-SWORD CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsxj0#UNIT_ARMORVEHICLE0FUNIT_ARMORVEHICLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE5-ARMOREDVEHICLE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonshZ(# B_SISTINE(F B_SISTINEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,6PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPainting"INNOVATION-TECHAGE5-SISTINECHAPEL CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsdVP,ConsumeGoodBonus-Bricks-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-CERAMICS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons#W3ConsumeGoodBonus-Limestone-ResCityProduction,ADD,1PLAYERT0ConsumeGoodBonus-Marble-ResCityProduction,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-MASONS CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2pb,#B_GREATSPHINX,FB_GREATSPHINXVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting INNOVATION-TECHAGE2-GREATSPHINX CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons8L TECHAGE3-SHIELDFORMATION_BUFFENTTAG,+TypeLinetPTriggerOnEntityCreateTag-TypeLine-SHIELDFORMATION,TECHAGE3-SHIELDFORMATION_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPainting$INNOVATION-TECHAGE3-SHIELDFORMATION CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsoa[7ConsumeGoodBonus-Stoneblocks-ResMonumentProgress,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-MONUMENTS-STONEWORK CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsbTN*ConsumeGoodBonus-+Grain-ResCityFood,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-PLOW CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonscUO+ConsumeGoodBonus-Books-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-HUMANISM CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonspb,#B_CHICHENITZA,FB_CHICHENITZAVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-CHICHEN CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonstf.#B_COLOSSUSRHODE.FB_COLOSSUSRHODEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-COLOSSUS CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsZLF"#RELIGION_BONUS_ALL_REGIONS,ADD,4PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb3HasReligion,ANY:TRUEPLAYER%NONE,8PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE4-MISSIONARIES CST_Evento[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons@,#B_SENSOTEMPLElHBuildHelperHintType-B_SENSOTEMPLE-SENSOTEMPLE_BUILDHELPER,ResDomainArtsPLAYER,FB_SENSOTEMPLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,5PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-SENSOJI CST_Event=[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsGsOBuildHelperHintType-B_MACHUPICCHU-MACHUPICCHU_BUILDHELPER,ResDomainEngineeringPLAYER,#B_MACHUPICCHU,FB_MACHUPICCHUVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-MACHU CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsL(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TOLERANCE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainExploration,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INSIGHT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsM)SocialFabricValue-DomainGovernment,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE5-ORGANIZATION CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainEngineering,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INGENUITY CST_Event*%HorizontalDisplayUseActionButtons:,&.1REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-POPULATION CST_Event*%HorizontalDisplayUseActionButtonsbTN*ResImprovementPoints,ADD,#CI_XPGAIN_VALUEPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-VOLUNTEERS CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsG#SocialFabricValue-DomainArts,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-COMMUNITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsJ&SocialFabricValue-DomainWarfare,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TENACITY CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event*%HorizontalDisplayUseActionButtons^PJ &TECHAGE1-INNOVATION_ENLISTMENT_EFFECTREGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-ENLISTMENT CST_EventL'[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsG#SocialFabricValue-DomainArts,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-COMMUNITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainEngineering,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INGENUITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsL(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TOLERANCE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsN*SocialFabricValue-DomainExploration,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-INSIGHT CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsJ&SocialFabricValue-DomainWarfare,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-TENACITY CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsM)SocialFabricValue-DomainGovernment,ADD,1PLAYERBResSocialFabricWildcard,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE5-ORGANIZATION CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonscUO+ConsumeGoodBonus-Books-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE5-HUMANISM CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2|n2#B_CHATEAUDECHAMBORD2FB_CHATEAUDECHAMBORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting&INNOVATION-TECHAGE5-CHATEAUDECHAMBORD CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonshZ(# B_SISTINE(F B_SISTINEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,6PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPainting"INNOVATION-TECHAGE5-SISTINECHAPEL CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsxj0#UNIT_ARMORVEHICLE0FUNIT_ARMORVEHICLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,6PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE5-ARMOREDVEHICLE CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons^PJ&#BUILDING_REPAIR_POINT_SCALAR,MUL,1.1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,8PLAYER Cards/Events/InnovationPainting)INNOVATION-TECHAGE4-SELFHEALINGMATERIALS CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsZLF"#RELIGION_BONUS_ALL_REGIONS,ADD,4PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb3HasReligion,ANY:TRUEPLAYER%NONE,8PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE4-MISSIONARIES CST_Evento[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtons@,#B_SENSOTEMPLElHBuildHelperHintType-B_SENSOTEMPLE-SENSOTEMPLE_BUILDHELPER,ResDomainArtsPLAYER,FB_SENSOTEMPLEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,5PLAYER3HasReligion,ANY:TRUEPLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-SENSOJI CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonspb,#B_CHICHENITZA,FB_CHICHENITZAVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-CHICHEN CST_Event=[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsGsOBuildHelperHintType-B_MACHUPICCHU-MACHUPICCHU_BUILDHELPER,ResDomainEngineeringPLAYER,#B_MACHUPICCHU,FB_MACHUPICCHUVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE4-MACHU CST_Event'>9AddToInnovationDeckHorizontalDisplayUseActionButtonsDR 'TECHAGE4_MONUMENTS-TOLERANTCLERGY_BUFFENTTAG,TemplezVTriggerOnEntityCreateTag-Temple-TOLERANTCLERGY,TECHAGE4_MONUMENTS-TOLERANTCLERGY_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPainting$INNOVATION-MONUMENTS-TOLERANTCLERGY CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsoa[7ConsumeGoodBonus-Stoneblocks-ResMonumentProgress,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,5PLAYER Cards/Events/InnovationPaintingINNOVATION-MONUMENTS-STONEWORK CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons8L TECHAGE3-SHIELDFORMATION_BUFFENTTAG,+TypeLinetPTriggerOnEntityCreateTag-TypeLine-SHIELDFORMATION,TECHAGE3-SHIELDFORMATION_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPainting$INNOVATION-TECHAGE3-SHIELDFORMATION CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsdVP,ConsumeGoodBonus-Bricks-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-CERAMICS CST_EventRpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2DvRBuildHelperHintType-B_IPETISUT-IPETISUT_BUILDHELPER,ResCityFaith-{PlayerReligion}PLAYER)# B_IPETISUT)F B_IPETISUTVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-IPETISUT CST_Event [VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsvh/#B_LIGHTHOUSEALEX/FB_LIGHTHOUSEALEXVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb%NONE,4PLAYER3B_TILEIMP_DOCK,GTE,1PLAYER Cards/Events/InnovationPainting#INNOVATION-TECHAGE3-LIGHTHOUSEALEX CST_Event=[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsEkGBuildHelperHintType-B_GARDENSBABYLON-GARDENS_BUILDHELPER,ResDomainArtsPLAYER/#B_GARDENSBABYLON/FB_GARDENSBABYLONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-GARDENS CST_Event[VAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonstf.#B_COLOSSUSRHODE.FB_COLOSSUSRHODEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-COLOSSUS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsn`+# UNIT_HOPLITE+F UNIT_HOPLITEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-HOPLITE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsj\)# UNIT_SWORD)F UNIT_SWORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,4PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE3-SWORD CST_EventwJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUI)K'ConsumeGoodBonus-Meat-ResCulture,ADD,1PLAYERQ-ConsumeGoodBonus-Saltedmeat-ResCulture,ADD,1PLAYERqMBuildHelperHintType-B_TILEIMP_SALTHOUSE-RITUALHUNTERS_BUILDHELPER,ResCulturePLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting#INNOVATION-RITUALHUNTERS-SEASONING CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2pb,#B_GREATSPHINX,FB_GREATSPHINXVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting INNOVATION-TECHAGE2-GREATSPHINX CST_EventpkAddToInnovationDeckUniversalAddToInnovationDeckHorizontalDisplayUseActionButtonsRequiresDLC-LCC_DLC2n`+# B_STONEHENGE+F B_STONEHENGEVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-STONEHENGE CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons#W3ConsumeGoodBonus-Limestone-ResCityProduction,ADD,1PLAYERT0ConsumeGoodBonus-Marble-ResCityProduction,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-MASONS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsbTN*ConsumeGoodBonus-+Grain-ResCityFood,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-PLOW CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE2-HEARTYSTEEDS_BUFFENTTAG,+TypeCavalryqMTriggerOnEntityCreateTag-TypeCavalry-HEARTYSTEEDS,TECHAGE2-HEARTYSTEEDS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE2-HEARTYSTEEDS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonstf.#UNIT_SHORTSWORD.FUNIT_SHORTSWORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-SHORTSWORD CST_Event*%HorizontalDisplayUseActionButtonsnhZT0ResInnovationPerTurn,MUL,#INNOVATION_CARD_DECAYPLAYERINNOVATION-AUTOMATIC*%HorizontalDisplayUseActionButtons:,&.1REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-POPULATION CST_Event*%HorizontalDisplayUseActionButtons^PJ &TECHAGE1-INNOVATION_ENLISTMENT_EFFECTREGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd4StatRegionCount,GTE,1PLAYER&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-ENLISTMENT CST_Event*%HorizontalDisplayUseActionButtonsbTN*ResImprovementPoints,ADD,#CI_XPGAIN_VALUEPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER,&NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-VOLUNTEERS CST_EventF?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons+@UNIT,UNIT_MASTODONLOC,STARTINGLOC@UNIT,UNIT_MASTODONLOC,STARTINGLOC2#UNIT_MASTODONPLAYERb /TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFENTTYPE,UNIT_MASTODONoTriggerOnEntityCreateType-UNIT_MASTODON-INNOVATION_MAMMOTH_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_MAMMOTH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-ANCIENTWORLDS-MAMMOTH CST_EventG?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtons.@UNIT,UNIT_SMILODONLOC,STARTINGLOC@UNIT,UNIT_SMILODONLOC,STARTINGLOC2#UNIT_SMILODONPLAYERc 0TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFENTTYPE,UNIT_SMILODONqTriggerOnEntityCreateType-UNIT_SMILODON-INNOVATION_SMILODON_BUFF,TECHAGE1-ANCIENTWORLDS_INNOVATION_SMILODON_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd5MegafaunaEnabled,GTE,1PLAYER%NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-ANCIENTWORLDS-TIGER CST_Event?:RequiresDLC-LCC_DLC1HorizontalDisplayUseActionButtonspVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERk< FrozenTerrainStartEnabled,GTE,1GAME%NONE,3PLAYER Cards/Events/InnovationPainting(INNOVATION-ANCIENTWORLDS-LUSH_GRASSLAND CST_Event%HorizontalDisplayUseActionButtons INNOVATION_p*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0:4StatRegionCount,GTE,1PLAYER+>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0[ #UNITACTIONS-NOMAD_GOVERNMENT_CHECKPlayCardPassive:truePLAYER!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Eventp*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0:4StatRegionCount,GTE,1PLAYER+>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0[ #UNITACTIONS-NOMAD_GOVERNMENT_CHECKPlayCardPassive:truePLAYER!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Event NEUTRALTOWN ijJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventhG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventijJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventhG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventSOCIETY1 M?1@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER*" REFRESHECON@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventI SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELAND0FUNIT_ALIENINVADERUGAResDomainExploration,ADD,100PLAYERA;TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_Event I SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELAND0FUNIT_ALIENINVADERUGAResDomainExploration,ADD,100PLAYERA;TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_EventM?1@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER*" REFRESHECON@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventSPACEMISSIONS6  f%3-ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_EventV^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME>8ResDomainGovernment,GTE,5PLAYERC1f%3-ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME<6ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC160Population,GTE,10REGION PLAGUE-KARMA CST_Event f%3-ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC160Population,GTE,10REGION PLAGUE-KARMA 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PLAYERACTIONS-OLYMPICS_RUN_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER?9EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER?9EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER@:EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT OLYMPICS\ _OA;ResDomainWarfare,ADD,5PLAYERRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-LEADERSHIP 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CST_Event_RD>ResDomainGovernment,ADD,5PLAYERSE?ResDomainExploration,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BELIEF CST_EventX &PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFPLAYERX &PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFPLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-SURVIVAL CST_EventueWQ !UNITACTIONS-SCAVENGE_SPAWN_SCOUTENTTYPE,UNIT_NOMADRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-PERCEPTION CST_Event\ WICStatCombatXP,ADD,10ENTTAG,+CombatantT $UNITACTIONS-SCAVENGE_SPAWN_MASTODONENTTYPE,UNIT_NOMAD,FUNIT_MASTODON=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-STRENGTH CST_Event^OA;ResDomainWarfare,ADD,5PLAYERSE?ResImprovementPoints,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BUILDING CST_Event_RD>ResDomainGovernment,ADD,5PLAYERSE?ResDomainExploration,ADD,5PLAYER=7ScavengeTerrainType,EQ,1PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T3-BELIEF CST_EventueWQ !UNITACTIONS-SCAVENGE_SPAWN_SCOUTENTTYPE,UNIT_NOMADRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-PERCEPTION CST_EventXSE?ResDomainExploration,ADD,5PLAYEROA;ResDomainWarfare,ADD,5PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-XP CST_EventUSE?ResImprovementPoints,ADD,6PLAYERG93ResCoin,ADD,30PLAYER=7ScavengeTerrainType,EQ,2PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-SUCCESS CST_Event gYS #UNITACTIONS-SCAVENGE_SPAWN_WARBANDENTTYPE,UNIT_NOMADT $UNITACTIONS-SCAVENGE_SPAWN_SMILODONENTTYPE,UNIT_NOMAD,FUNIT_SMILODON=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-UNIT CST_EventX &PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-MEGAFAUNA_BUFFPLAYERX &PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFENTTAG,+PreGunpowder}YTriggerOnEntityCreateTag-+PreGunpowder-T1_SCAVENGE,PLAYERACTIONS-SCAVENGE-BARBARIAN_BUFFPLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T1-SURVIVAL CST_Event_OA;ResDomainWarfare,ADD,5PLAYERRD>ResDomainGovernment,ADD,5PLAYER=7ScavengeTerrainType,EQ,3PLAYER#Cards/Events/ScavengeEventPaintingSCAVENGE-T2-LEADERSHIP CST_Event SCAVENGEGDbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-PELTS CST_Event8P*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYER<UNIT,UNIT_SMILODON LOC,EXECLOC<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CUBS CST_EventOfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CAVEPAINTING CST_EventcZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYER<UNIT,UNIT_MASTODON LOC,EXECLOC<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-MAMMOTH CST_EventEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-FLINT CST_Event DbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-PELTS CST_EventOfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CAVEPAINTING CST_EventEbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-FLINT CST_Event Y3NS_ImprovementPointReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECF NS_ImprovementPointReward,MUL,1 ENT,EXEC^:ResImprovementPoints,ADD,[SELF:NS_ImprovementPointReward]PLAYERO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-BONE CST_Event8P*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYER<UNIT,UNIT_SMILODON LOC,EXECLOC<UNIT,UNIT_SMILODON LOC,EXECLOC2#UNIT_SMILODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-CUBS CST_EventcZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYER<UNIT,UNIT_MASTODON LOC,EXECLOC<UNIT,UNIT_MASTODON LOC,EXECLOC2#UNIT_MASTODONPLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-MAMMOTH CST_Event Y3NS_ImprovementPointReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECF NS_ImprovementPointReward,MUL,1 ENT,EXEC^:ResImprovementPoints,ADD,[SELF:NS_ImprovementPointReward]PLAYERO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER$Cards/Events/MegafaunaEventPaintingMEGAFAUNA-BONE CST_Event MEGAFAUNA CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoEXPLORE_REMOTEi CanUndoQ-ResImprovementPoints,ADD,#SCRAP_REWARD_VALUEPLAYERAFX/FX_ImprovementFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,1GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_START CST_EventY CanUndoE!ResScrap,ADD,#SCRAP_REWARD_VALUEPLAYER;FX/FX_ScrapFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,0GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_DEFAULT CST_EventY CanUndoE!ResScrap,ADD,#SCRAP_REWARD_VALUEPLAYER;FX/FX_ScrapFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,0GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_DEFAULT CST_Eventi CanUndoQ-ResImprovementPoints,ADD,#SCRAP_REWARD_VALUEPLAYERAFX/FX_ImprovementFlyoff LOC,EXECLOC=7WastelandStartEnabled,EQ,1GAME!Cards/Events/NeutralTownPaintingSCRAP-WASTELAND_START CST_Event CanUndoSCRAP"A  CanUndoU )TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPSENTTAG,Capital` 1TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPS_CAPITALENTTAG,CityCenterO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERk5SoapsBuff,EQ,0ENTTAG,Capital,Fallout,GTE,1PLAYERCards/Events/SurvivorsPaintingSURVIVORS-SAPONIFICATION CST_Eventa CanUndoA3-  ENTTAG,FalloutfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER2,Fallout,GTE,1PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DECONTAMINATION CST_Event~ CanUndoZ .TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOODENTTAG,Capitale 6TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOOD_CAPITALENTTAG,CityCenterM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYER<6TinCanBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-TINCANS CST_Event8 CanUndoQC=UNIT,UNIT_BATTLECAR LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-RAIDERCAMP CST_Eventh CanUndoM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYERM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECS/ResImprovementPoints,ADD,[SELF:NS_ScrapReward]PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DILAPIDATED CST_Event CanUndo<U )TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLSENTTAG,Capital` 1TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLS_CAPITALENTTAG,CityCentereWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER;5DollsBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-COLLAPSEDBUILDING CST_Event6 CanUndoK=7ResWarheads,ADD,10PLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ABANDONEDCACHE CST_Event6 CanUndoQC=UNIT,UNIT_DUNEBUGGY LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-JUNKYARD CST_EventH CanUndo`RLUNIT,UNIT_JET_BOMBERLOC,ENTTYPELOC,B_HOMELANDfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-AIRBASE CST_Event@ CanUndoYKEUNIT,UNIT_SETTLER_WASTELAND LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ENCAMPMENT CST_EventA ~ CanUndoZ .TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOODENTTAG,Capitale 6TECHAGE9_CRISISWASTELAND-SURVIVORS_CANNEDFOOD_CAPITALENTTAG,CityCenterM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYER<6TinCanBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-TINCANS CST_Event CanUndoU )TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPSENTTAG,Capital` 1TECHAGE9_CRISISWASTELAND-SURVIVORS_SOAPS_CAPITALENTTAG,CityCenterO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERk5SoapsBuff,EQ,0ENTTAG,Capital,Fallout,GTE,1PLAYERCards/Events/SurvivorsPaintingSURVIVORS-SAPONIFICATION CST_Event CanUndo<U )TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLSENTTAG,Capital` 1TECHAGE9_CRISISWASTELAND-SURVIVORS_DOLLS_CAPITALENTTAG,CityCentereWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER;5DollsBuff,EQ,0ENTTAG,CapitalCards/Events/SurvivorsPaintingSURVIVORS-COLLAPSEDBUILDING CST_Event@ CanUndoYKEUNIT,UNIT_SETTLER_WASTELAND LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ENCAMPMENT CST_EventH CanUndo`RLUNIT,UNIT_JET_BOMBERLOC,ENTTYPELOC,B_HOMELANDfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-AIRBASE CST_Eventh CanUndoM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECG#ResScrap,ADD,[SELF:NS_ScrapReward]PLAYERM'NS_ScrapReward,SET,#SCRAP_REWARD_VALUE ENT,EXEC;NS_ScrapReward,MUL,2 ENT,EXECS/ResImprovementPoints,ADD,[SELF:NS_ScrapReward]PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DILAPIDATED CST_Eventa CanUndoA3-  ENTTAG,FalloutfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYER2,Fallout,GTE,1PLAYERCards/Events/SurvivorsPaintingSURVIVORS-DECONTAMINATION CST_Event6 CanUndoK=7ResWarheads,ADD,10PLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-ABANDONEDCACHE CST_Event6 CanUndoQC=UNIT,UNIT_DUNEBUGGY LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-JUNKYARD CST_Event8 CanUndoQC=UNIT,UNIT_BATTLECAR LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/SurvivorsPaintingSURVIVORS-RAIDERCAMP CST_Event CanUndo SURVIVORS@TT_DEEPFOREST 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