namespace = Lifemods character_event = { id = Lifemods.001 desc = "LFM.001.DESC" picture = GFX_evt_bishop trigger = { NOT = {piety = -6000} NOT = {trait = Anti_Christ} NOT = {trait = Child_Of_God} } mean_time_to_happen = { months = 1 } option = { name = LFM.001.A add_trait = Anti_Christ } option = { name = LFM.001.B random_list = { 20 = { add_trait = greedy # placefiller } 80 = { add_trait = Resisted_Satan } } } } character_event = { id = Lifemods.002 desc = "LFM.002.DESC" picture = GFX_evt_bishop trigger = { piety = 8000 NOT = {trait = Child_Of_God} NOT = {trait = Anti_Christ} } mean_time_to_happen = { months = 1 } option = { name = "LFM.002.A" add_trait = Child_Of_God } } character_event = { id = Lifemods.003 desc = "LFM.003.DESC" picture = "GFX_evt_bad_news" trigger = { NOT = {trait = Deformed} trait = maimed } mean_time_to_happen = { months = 3600 } option = { name = "LFM.003.A" add_trait = Deformed} } character_event = { id = Lifemods.004 desc = "LFM.004.DESC" picture = "GFX_evt_joust" trigger = { NOT = {trait = Pint_Sized_Slasher} trait = dwarf } mean_time_to_happen = { months = 3600 } option = { name = "LFM.004.A" add_trait = Pint_Sized_Slasher} } character_event = { id = Lifemods.005 desc = "LFM.005.DESC" picture = "GFX_evt_joust" trigger = { NOT = {trait = Demigod} trait = strong } mean_time_to_happen = { months = 3600 } option = { name = "LFM.005.A" add_trait = Demigod}} character_event = { id = Lifemods.006 desc = "LFM.006.DESC" picture = GFX_evt_bishop trigger = { NOT = {trait = Impious} NOT = {trait = Pious} NOT = {piety = -1} } mean_time_to_happen = { months = 3600 } option = { name = "LFM.006.A" add_trait = Impious} } character_event = { id = Lifemods.007 desc = "LFM.007.DESC" picture = GFX_evt_bishop trigger = { NOT = {trait = Pious} NOT = {trait = Impious} } mean_time_to_happen = { months = 3600 } option = { name = "LFM.007.A" add_trait = Pious} } character_event = { id = Lifemods.008 desc = "LFM.008.DESC" picture = GFX_evt_bishop trigger = { NOT = {trait = Insignificant} NOT = {trait = Important} } mean_time_to_happen = { months = 3600 } option = { name = "LFM.008.A" add_trait = Insignificant} } character_event = { id = Lifemods.009 desc = "LFM.009.DESC" picture = GFX_evt_bishop trigger = { NOT = {trait = Important} NOT = {trait = Insignificant} } mean_time_to_happen = { months = 3600 } option = { name = "LFM.009.A" add_trait = Important} } character_event = { id = Lifemods.010 desc = "LFM.010.DESC" picture = GFX_evt_bishop trigger = { NOT = {trait = Cannibal} } mean_time_to_happen = { months = 3600 } option = { name = "LFM.010.A" add_trait = Cannibal} } character_event = { id = Lifemods.011 desc = "LFM.011.DESC" picture = GFX_evt_bishop trigger = { NOT = {trait = Blood_Thirsty} } mean_time_to_happen = { months = 3600 } option = { name = "LFM.011.A" add_trait = Blood_Thirsty} } character_event = { id = Lifemods.012 desc = "LFM.012.DESC" picture = GFX_evt_bishop trigger = { AI = Yes NOT = {trait = Warmonger} } mean_time_to_happen = { months = 3600 } option = { name = "LFM.012.A" add_trait = Warmonger} } character_event = { id = Lifemods.013 desc = "LFM.013.DESC" picture = GFX_evt_bishop trigger = { NOT = {trait = Gold_Obsessed} NOT = {trait = Charitable} } mean_time_to_happen = { months = 3600 } option = { name = "LFM.013.A" add_trait = Gold_Obsessed} } character_event = { id = Lifemods.014 desc = "LFM.014.DESC" picture = GFX_evt_bishop trigger = { NOT = {trait = Expert_Military_Leader} } mean_time_to_happen = { months = 3600 } option = { name = "LFM.014.A" add_trait = Expert_Military_Leader} } character_event = { id = Lifemods.015 desc = "LFM.015.DESC" picture = GFX_evt_bishop trigger = { NOT = {trait = Lucky} NOT = {trait = Unlucky} } mean_time_to_happen = { months = 3600 } option = { name = "LFM.015.A" add_trait = Lucky} } character_event = { id = Lifemods.016 desc = "LFM.016.DESC" picture = GFX_evt_bishop trigger = { NOT = {trait = Unlucky} NOT = {trait = Lucky} } mean_time_to_happen = { months = 3600 } option = { name = "LFM.016.A" add_trait = Unlucky} } character_event = { id = Lifemods.017 desc = "LFM.017.DESC" picture = GFX_evt_bishop trigger = { NOT = {trait = Great_Company } } mean_time_to_happen = { months = 3600 } option = { name = "LFM.017.A" add_trait = Great_Company } } character_event = { id = Lifemods.018 desc = "LFM.018.DESC" picture = GFX_evt_bishop trigger = { NOT = {piety = -500} NOT = {trait = Path_Of_Evil} NOT = {trait = Path_Of_Righteousness} } mean_time_to_happen = { months = 1 } option = { name = "LFM.018.A" add_trait = Path_Of_Evil} } character_event = { id = Lifemods.019 desc = "LFM.019.DESC" picture = GFX_evt_bishop trigger = { piety = 1000 NOT = {trait = Path_Of_Righteousness} NOT = {trait = Path_Of_Evil} } mean_time_to_happen = { months = 1 } option = { name = "LFM.019.A" add_trait = Path_Of_Righteousness} }