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Portrait!TileSpriteNameCPrompt.AEntityNameTableStatec䢧 CPrompt.NameTableType TableTypee UsageCounts1Names!IDHF 94 >?NS_CombatEffectivenessUNIT_WARBAND-11@?NS_CombatEffectivenessUNIT_BARBARIAN-19@?NS_CombatEffectivenessUNIT_BARBARIAN-63`@`@BA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-19UNIT_WARBAND-11GBarbarians: Barbarian attacks Warband (7 ATK vs 20 DEF) for 3,5 Damage`@`@AA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-63UNIT_WARBAND-11GBarbarians: Barbarian attacks Warband (7 ATK vs 20 DEF) for 3,5 DamageAA @6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-11UNIT_BARBARIAN-63DFrance: Warband attacks Barbarian (14 ATK vs 8 DEF) for 17,5 Damage>?NS_CombatEffectivenessUNIT_WARBAND-11@?NS_CombatEffectivenessUNIT_BARBARIAN-19@?NS_CombatEffectivenessUNIT_BARBARIAN-63B StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-19pA StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-63%$'UNIT_WARBAND-110 ? 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BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-19pA StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-63z(???? 7th ArmyFranceBattle in the Wilderness 5250 BCEBarbarian TribeBarbarian Tribe TT_GRASSLANDp;?NS_CombatEffectiveness UNIT_SCOUT-3A?NS_CombatEffectivenessUNIT_BARBARIAN-118@@BzA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-118 UNIT_SCOUT-3NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 Damage;?NS_CombatEffectiveness UNIT_SCOUT-3A?NS_CombatEffectivenessUNIT_BARBARIAN-118pApA6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-3UNIT_BARBARIAN-118GEgypt: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 DamageB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-3@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-118<D UNIT_SCOUT-3sh0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefenseC   Barbarian@ StatDefense/ ? StatAttackB   Barbarian@ StatAttackUNIT_BARBARIAN-1180 ? StatDefense0 ? StatDefense/ ? StatAttacke;?NS_CombatEffectiveness UNIT_SCOUT-3A?NS_CombatEffectivenessUNIT_BARBARIAN-118B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-3@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-118e;?NS_CombatEffectiveness UNIT_SCOUT-3A?NS_CombatEffectivenessUNIT_BARBARIAN-118B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-3@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-118e;?NS_CombatEffectiveness UNIT_SCOUT-3A?NS_CombatEffectivenessUNIT_BARBARIAN-118B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-3@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-118e;?NS_CombatEffectiveness UNIT_SCOUT-3A?NS_CombatEffectivenessUNIT_BARBARIAN-118B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-3@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-118e;?NS_CombatEffectiveness UNIT_SCOUT-3A?NS_CombatEffectivenessUNIT_BARBARIAN-118B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-3@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-118p;?NS_CombatEffectiveness UNIT_SCOUT-3A?NS_CombatEffectivenessUNIT_BARBARIAN-118@@BzA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-118 UNIT_SCOUT-3NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 Damage;?NS_CombatEffectiveness UNIT_SCOUT-3A?NS_CombatEffectivenessUNIT_BARBARIAN-118pApA6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-3UNIT_BARBARIAN-118GEgypt: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 DamageB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-3@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-118|(???? 5th ArmyEgyptBattle in the Wilderness 5250 BCEBarbarian TribeBarbarian Tribe TT_SCRUBLANDu<?NS_CombatEffectivenessUNIT_SCOUT-13A?NS_CombatEffectivenessUNIT_BARBARIAN-111@@BzA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-111UNIT_SCOUT-13NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 Damage<?NS_CombatEffectivenessUNIT_SCOUT-13A?NS_CombatEffectivenessUNIT_BARBARIAN-111pApA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_SCOUT-13UNIT_BARBARIAN-111GEgypt: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 DamageB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUTUNIT_SCOUT-13@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-1114EUNIT_SCOUT-13sh0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefenseC   Barbarian@ StatDefense/ ? StatAttackB   Barbarian@ StatAttackUNIT_BARBARIAN-1110 ? StatDefense0 ? StatDefense/ ? StatAttackg<?NS_CombatEffectivenessUNIT_SCOUT-13A?NS_CombatEffectivenessUNIT_BARBARIAN-111B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUTUNIT_SCOUT-13@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-111g<?NS_CombatEffectivenessUNIT_SCOUT-13A?NS_CombatEffectivenessUNIT_BARBARIAN-111B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUTUNIT_SCOUT-13@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-111g<?NS_CombatEffectivenessUNIT_SCOUT-13A?NS_CombatEffectivenessUNIT_BARBARIAN-111B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUTUNIT_SCOUT-13@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-111g<?NS_CombatEffectivenessUNIT_SCOUT-13A?NS_CombatEffectivenessUNIT_BARBARIAN-111B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUTUNIT_SCOUT-13@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-111g<?NS_CombatEffectivenessUNIT_SCOUT-13A?NS_CombatEffectivenessUNIT_BARBARIAN-111B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUTUNIT_SCOUT-13@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-111u<?NS_CombatEffectivenessUNIT_SCOUT-13A?NS_CombatEffectivenessUNIT_BARBARIAN-111@@BzA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-111UNIT_SCOUT-13NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 Damage<?NS_CombatEffectivenessUNIT_SCOUT-13A?NS_CombatEffectivenessUNIT_BARBARIAN-111pApA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_SCOUT-13UNIT_BARBARIAN-111GEgypt: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 DamageB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUTUNIT_SCOUT-13@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-111~(???? 11th ArmyEgyptBattle in the Wilderness 5250 BCEBarbarian TribeBarbarian Tribe TT_GRASSLAND%@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8@@7AZZJA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-17 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 28,56 DEF) for 2,45 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8AA?A6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-17HPersia: Scout Cavalry attacks Barbarian (7,2 ATK vs 8 DEF) for 9 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8 A StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17-^A StatHealthHBStatHealthMaxqA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8" UNIT_BARBARIAN-170 ? StatDefense0 ? StatDefense/ ? StatAttack UNIT_SCOUT-8k? StatAttack CombatPromotionBuff|Level_2_ATK+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitlel? StatDefense CombatPromotionBuff|Level_2_DEF+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitleL  ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense/ ? StatAttackN c@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17NA StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17NA StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17NA StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17NA StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17NA StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8@@AddA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-17 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 28,56 DEF) for 2,45 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8AAA8B6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-17HPersia: Scout Cavalry attacks Barbarian (7,2 ATK vs 8 DEF) for 9 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17NA StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8@@-^AqA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-17 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 28,56 DEF) for 2,45 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8AA AB6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-17HPersia: Scout Cavalry attacks Barbarian (7,2 ATK vs 8 DEF) for 9 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMax8B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17A StatHealthHBStatHealthMaxddA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8 A StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17-^A StatHealthHBStatHealthMaxqA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8@@7AZZJA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-17 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 28,56 DEF) for 2,45 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8AA?A6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-17HPersia: Scout Cavalry attacks Barbarian (7,2 ATK vs 8 DEF) for 9 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8 A StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17-^A StatHealthHBStatHealthMaxqA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8(????Barbarian TribeBarbarian TribeBattle in the Wilderness 5250 BCE Scout IIPersia TT_FOREST *G@?NS_CombatEffectivenessUNIT_BARBARIAN-19>?NS_CombatEffectivenessUNIT_WARBAND-11AA @6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-11UNIT_BARBARIAN-19DFrance: Warband attacks Barbarian (14 ATK vs 8 DEF) for 17,5 DamagepA StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-19FA StatHealthHBStatHealthMax.JA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11&#aUNIT_BARBARIAN-190 ? StatDefense0 ? StatDefense/ ? StatAttackUNIT_WARBAND-110 ? StatDefense0 ? StatDefenseL  Barbarian@ StatDefense/ ? StatAttack: TypeCavalry@ StatAttackT  Barbarian@ StatAttack k@?NS_CombatEffectivenessUNIT_BARBARIAN-19>?NS_CombatEffectivenessUNIT_WARBAND-11HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-19A StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11k@?NS_CombatEffectivenessUNIT_BARBARIAN-19>?NS_CombatEffectivenessUNIT_WARBAND-11HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-19A StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11k@?NS_CombatEffectivenessUNIT_BARBARIAN-19>?NS_CombatEffectivenessUNIT_WARBAND-11HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-19A StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11k@?NS_CombatEffectivenessUNIT_BARBARIAN-19>?NS_CombatEffectivenessUNIT_WARBAND-11HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-19A StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11k@?NS_CombatEffectivenessUNIT_BARBARIAN-19>?NS_CombatEffectivenessUNIT_WARBAND-11HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-19A StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11s@?NS_CombatEffectivenessUNIT_BARBARIAN-19>?NS_CombatEffectivenessUNIT_WARBAND-11K@K@AF}A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-19UNIT_WARBAND-11HBarbarians: Barbarian attacks Warband (7 ATK vs 22 DEF) for 3,18 DamageAABB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-11UNIT_BARBARIAN-19DFrance: Warband attacks Barbarian (14 ATK vs 8 DEF) for 17,5 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-19>?NS_CombatEffectivenessUNIT_WARBAND-11HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-19A StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11s@?NS_CombatEffectivenessUNIT_BARBARIAN-19>?NS_CombatEffectivenessUNIT_WARBAND-11AApAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-11UNIT_BARBARIAN-19DFrance: Warband attacks Barbarian (14 ATK vs 8 DEF) for 17,5 DamageK@K@FA.JA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-19UNIT_WARBAND-11HBarbarians: Barbarian attacks Warband (7 ATK vs 22 DEF) for 3,18 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-19>?NS_CombatEffectivenessUNIT_WARBAND-11B StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-19A StatHealthHBStatHealthMaxF}A StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11k@?NS_CombatEffectivenessUNIT_BARBARIAN-19>?NS_CombatEffectivenessUNIT_WARBAND-11pA StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-19FA StatHealthHBStatHealthMax.JA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11*G@?NS_CombatEffectivenessUNIT_BARBARIAN-19>?NS_CombatEffectivenessUNIT_WARBAND-11AA @6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-11UNIT_BARBARIAN-19DFrance: Warband attacks Barbarian (14 ATK vs 8 DEF) for 17,5 DamagepA StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-19FA StatHealthHBStatHealthMax.JA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11(????Barbarian TribeBarbarian TribeBattle in the Wilderness 5250 BCE 7th ArmyFrance TT_HILLS%@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8@@>@ji@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-61 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 28,56 DEF) for 2,45 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8AAAA6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-61HPersia: Scout Cavalry attacks Barbarian (7,2 ATK vs 8 DEF) for 9 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8B StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-61@ StatHealthHBStatHealthMax@ StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8" UNIT_BARBARIAN-610 ? StatDefense0 ? StatDefense/ ? StatAttack UNIT_SCOUT-8k? StatAttack CombatPromotionBuff|Level_2_ATK+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitlel? StatDefense CombatPromotionBuff|Level_2_DEF+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitleL  ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense/ ? StatAttackN c@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-617A StatHealthHBStatHealthMaxZZJA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-617A StatHealthHBStatHealthMaxZZJA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-617A StatHealthHBStatHealthMaxZZJA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-617A StatHealthHBStatHealthMaxZZJA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-617A StatHealthHBStatHealthMaxZZJA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8@@A###A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-61 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 28,56 DEF) for 2,45 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8AA$B8B6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-61HPersia: Scout Cavalry attacks Barbarian (7,2 ATK vs 8 DEF) for 9 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-617A StatHealthHBStatHealthMaxZZJA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8@@@@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-61 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 28,56 DEF) for 2,45 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8AABB6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-61HPersia: Scout Cavalry attacks Barbarian (7,2 ATK vs 8 DEF) for 9 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8$B StatHealthHBStatHealthMax8B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-61A StatHealthHBStatHealthMax###A StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8B StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-61@ StatHealthHBStatHealthMax@ StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8@@>@ji@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-61 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 28,56 DEF) for 2,45 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8AAAA6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-61HPersia: Scout Cavalry attacks Barbarian (7,2 ATK vs 8 DEF) for 9 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8B StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-61@ StatHealthHBStatHealthMax@ StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8(????Barbarian TribeBarbarian TribeBattle in the Wilderness 5250 BCE Scout IIPersia TT_FORESTz'QA?NS_CombatEffectivenessUNIT_BARBARIAN-109>?NS_CombatEffectivenessUNIT_MILITIA-41>?NS_CombatEffectivenessUNIT_MILITIA-42pApA@ A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA-41UNIT_BARBARIAN-109GFrance: City Militia attacks Barbarian (12 ATK vs 8 DEF) for 15 DamagepApA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA-42UNIT_BARBARIAN-109GFrance: City Militia attacks Barbarian (12 ATK vs 8 DEF) for 15 DamageA StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-109HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-416B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-42+#UNIT_BARBARIAN-1090 ? StatDefense0 ? StatDefense/ ? StatAttackUNIT_MILITIA-41rg0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense9 Barbarian@ StatDefense/ ? StatAttackK  Barbarian@ StatAttackUNIT_MILITIA-42|q0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefenseC   Barbarian@ StatDefense/ ? StatAttackK  Barbarian@ StatAttackA?NS_CombatEffectivenessUNIT_BARBARIAN-109>?NS_CombatEffectivenessUNIT_MILITIA-41>?NS_CombatEffectivenessUNIT_MILITIA-42HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-109HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-41HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-42A?NS_CombatEffectivenessUNIT_BARBARIAN-109>?NS_CombatEffectivenessUNIT_MILITIA-41>?NS_CombatEffectivenessUNIT_MILITIA-42HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-109HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-41HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-42A?NS_CombatEffectivenessUNIT_BARBARIAN-109>?NS_CombatEffectivenessUNIT_MILITIA-41>?NS_CombatEffectivenessUNIT_MILITIA-42HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-109HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-41HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-42A?NS_CombatEffectivenessUNIT_BARBARIAN-109>?NS_CombatEffectivenessUNIT_MILITIA-41>?NS_CombatEffectivenessUNIT_MILITIA-42HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-109HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-41HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-42A?NS_CombatEffectivenessUNIT_BARBARIAN-109>?NS_CombatEffectivenessUNIT_MILITIA-41>?NS_CombatEffectivenessUNIT_MILITIA-42HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-109HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-41HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-42 A?NS_CombatEffectivenessUNIT_BARBARIAN-109>?NS_CombatEffectivenessUNIT_MILITIA-41>?NS_CombatEffectivenessUNIT_MILITIA-42@@6BA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-109UNIT_MILITIA-42MBarbarians: Barbarian attacks City Militia (7 ATK vs 16 DEF) for 4,38 DamagepApA B B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA-42UNIT_BARBARIAN-109GFrance: City Militia attacks Barbarian (12 ATK vs 8 DEF) for 15 DamagepApAAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA-41UNIT_BARBARIAN-109GFrance: City Militia attacks Barbarian (12 ATK vs 8 DEF) for 15 DamageA?NS_CombatEffectivenessUNIT_BARBARIAN-109>?NS_CombatEffectivenessUNIT_MILITIA-41>?NS_CombatEffectivenessUNIT_MILITIA-42HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-109HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-41HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-42QA?NS_CombatEffectivenessUNIT_BARBARIAN-109>?NS_CombatEffectivenessUNIT_MILITIA-41>?NS_CombatEffectivenessUNIT_MILITIA-42pApA@ A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA-41UNIT_BARBARIAN-109GFrance: City Militia attacks Barbarian (12 ATK vs 8 DEF) for 15 DamagepApA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA-42UNIT_BARBARIAN-109GFrance: City Militia attacks Barbarian (12 ATK vs 8 DEF) for 15 DamageA StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-109HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-416B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-42(????Barbarian TribeBarbarian Tribe SettlementBattle of Toulon 5250 BCE 11th ArmyFrance TT_GRASSLAND%GK x =?NS_CombatEffectivenessUNIT_WARLORD-0C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-4C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-5@@AA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-5UNIT_WARLORD-0TPersia: City Militia II attacks Barbarian Warlord (9 ATK vs 22 DEF) for 4,09 Damage@@.A.A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-4UNIT_WARLORD-0TPersia: City Militia II attacks Barbarian Warlord (9 ATK vs 22 DEF) for 4,09 DamagevbAvbA;A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-0UNIT_MILITIA_LVL_2-5ZBarbarians: Barbarian Warlord attacks City Militia II (22 ATK vs 13 DEF) for 16,92 Damage@@RAbtA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-3UNIT_WARLORD-0TPersia: City Militia II attacks Barbarian Warlord (9 ATK vs 22 DEF) for 4,09 Damage=?NS_CombatEffectivenessUNIT_WARLORD-0C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-4C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-5A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0NB StatHealthHBStatHealthMax;QA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-4NB StatHealthHBStatHealthMax;QA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-5(UNIT_WARLORD-00 ? StatDefense0 ? StatDefense/ ? StatAttackUNIT_MILITIA_LVL_2-30 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense/ ? StatAttackUNIT_MILITIA_LVL_2-40 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense/ ? StatAttackUNIT_MILITIA_LVL_2-50 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense/ ? StatAttack9 =?NS_CombatEffectivenessUNIT_WARLORD-0C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-4C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-5HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-4HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-5=?NS_CombatEffectivenessUNIT_WARLORD-0C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-4C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-5HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-4HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-5=?NS_CombatEffectivenessUNIT_WARLORD-0C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-4C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-5HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-4HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-5=?NS_CombatEffectivenessUNIT_WARLORD-0C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-4C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-5HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-4HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-5=?NS_CombatEffectivenessUNIT_WARLORD-0C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-4C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-5HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-4HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-5K x =?NS_CombatEffectivenessUNIT_WARLORD-0C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-4C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-5vbAvbANB;QA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-0UNIT_MILITIA_LVL_2-3ZBarbarians: Barbarian Warlord attacks City Militia II (22 ATK vs 13 DEF) for 16,92 Damage@@7BKB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-3UNIT_WARLORD-0TPersia: City Militia II attacks Barbarian Warlord (9 ATK vs 22 DEF) for 4,09 Damage@@E'BE;B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-5UNIT_WARLORD-0TPersia: City Militia II attacks Barbarian Warlord (9 ATK vs 22 DEF) for 4,09 Damage@@B*B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-4UNIT_WARLORD-0TPersia: City Militia II attacks Barbarian Warlord (9 ATK vs 22 DEF) for 4,09 Damage=?NS_CombatEffectivenessUNIT_WARLORD-0C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-4C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-5HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-4HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-5K x =?NS_CombatEffectivenessUNIT_WARLORD-0C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-4C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-5@@BB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-5UNIT_WARLORD-0TPersia: City Militia II attacks Barbarian Warlord (9 ATK vs 22 DEF) for 4,09 Damage@@]A. B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-3UNIT_WARLORD-0TPersia: City Militia II attacks Barbarian Warlord (9 ATK vs 22 DEF) for 4,09 Damage@@AA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-4UNIT_WARLORD-0TPersia: City Militia II attacks Barbarian Warlord (9 ATK vs 22 DEF) for 4,09 DamagevbAvbANB;QA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-0UNIT_MILITIA_LVL_2-5ZBarbarians: Barbarian Warlord attacks City Militia II (22 ATK vs 13 DEF) for 16,92 Damage=?NS_CombatEffectivenessUNIT_WARLORD-0C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-4C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-5B StatHealthHBStatHealthMax*B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0NB StatHealthHBStatHealthMax;QA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-4HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-5=?NS_CombatEffectivenessUNIT_WARLORD-0C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-4C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-5A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0NB StatHealthHBStatHealthMax;QA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-4NB StatHealthHBStatHealthMax;QA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-5K x =?NS_CombatEffectivenessUNIT_WARLORD-0C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-4C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-5@@AA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-5UNIT_WARLORD-0TPersia: City Militia II attacks Barbarian Warlord (9 ATK vs 22 DEF) for 4,09 Damage@@.A.A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-4UNIT_WARLORD-0TPersia: City Militia II attacks Barbarian Warlord (9 ATK vs 22 DEF) for 4,09 DamagevbAvbA;A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-0UNIT_MILITIA_LVL_2-5ZBarbarians: Barbarian Warlord attacks City Militia II (22 ATK vs 13 DEF) for 16,92 Damage@@RAbtA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-3UNIT_WARLORD-0TPersia: City Militia II attacks Barbarian Warlord (9 ATK vs 22 DEF) for 4,09 Damage=?NS_CombatEffectivenessUNIT_WARLORD-0C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-4C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-5A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0NB StatHealthHBStatHealthMax;QA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-4NB StatHealthHBStatHealthMax;QA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-5(????Barbarian TribeBarbarian Tribe SettlementBattle of Babylon 5250 BCE 12th ArmyPersia TT_GRASSLANDQ.=?NS_CombatEffectivenessUNIT_WARLORD-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-6C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-7C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-8??NS_CombatEffectivenessUNIT_PALISADE-13AA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-6UNIT_WARLORD-3VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 Damageh? StatHealthHBStatHealthMaxP@ StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-6HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-7HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-8$B StatHealthBStatHealthMaxqD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-13?UNIT_WARLORD-30 ? StatDefense0 ? StatDefense/ ? StatAttackUNIT_MILITIA_LVL_2-6{p0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense9 Barbarian@ StatDefense/ ? StatAttackT @   Barbarian@ StatAttackUNIT_MILITIA_LVL_2-7rg0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense9 Barbarian@ StatDefense/ ? StatAttackK  Barbarian@ StatAttackUNIT_MILITIA_LVL_2-8rg0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense9 Barbarian@ StatDefense/ ? StatAttackK  Barbarian@ StatAttackUNIT_PALISADE-130 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense; TypeCavalry@ StatDefenseL @ Barbarian@ StatDefense/ ? StatAttackK  Barbarian@ StatAttackB [=?NS_CombatEffectivenessUNIT_WARLORD-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-6C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-7C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-8??NS_CombatEffectivenessUNIT_PALISADE-13HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-6HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-7HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-8B StatHealthBStatHealthMaxyD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-13[=?NS_CombatEffectivenessUNIT_WARLORD-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-6C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-7C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-8??NS_CombatEffectivenessUNIT_PALISADE-13HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-6HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-7HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-8B StatHealthBStatHealthMaxyD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-13[=?NS_CombatEffectivenessUNIT_WARLORD-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-6C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-7C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-8??NS_CombatEffectivenessUNIT_PALISADE-13HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-6HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-7HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-8B StatHealthBStatHealthMaxyD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-13[=?NS_CombatEffectivenessUNIT_WARLORD-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-6C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-7C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-8??NS_CombatEffectivenessUNIT_PALISADE-13HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-6HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-7HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-8B StatHealthBStatHealthMaxyD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-13[=?NS_CombatEffectivenessUNIT_WARLORD-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-6C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-7C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-8??NS_CombatEffectivenessUNIT_PALISADE-13HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-6HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-7HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-8B StatHealthBStatHealthMaxyD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-13 =?NS_CombatEffectivenessUNIT_WARLORD-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-6C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-7C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-8??NS_CombatEffectivenessUNIT_PALISADE-13AAE'BE;B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-7UNIT_WARLORD-3VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 DamageAABB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-6UNIT_WARLORD-3VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 DamageBB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_PALISADE-13UNIT_WARLORD-3QGermany: Palisade Walls attacks Barbarian Warlord (0 ATK vs 22 DEF) for 0 Damagem{Am{AIBIuD6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-3UNIT_PALISADE-13YBarbarians: Barbarian Warlord attacks Palisade Walls (22 ATK vs 14 DEF) for 15,71 DamageAAAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-8UNIT_WARLORD-3VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 Damage=?NS_CombatEffectivenessUNIT_WARLORD-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-6C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-7C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-8??NS_CombatEffectivenessUNIT_PALISADE-13HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-6HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-7HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-8B StatHealthBStatHealthMaxyD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-13 =?NS_CombatEffectivenessUNIT_WARLORD-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-6C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-7C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-8??NS_CombatEffectivenessUNIT_PALISADE-13AA.A.A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-6UNIT_WARLORD-3VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 Damagem{Am{A$BqD6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-3UNIT_PALISADE-13YBarbarians: Barbarian Warlord attacks Palisade Walls (22 ATK vs 14 DEF) for 15,71 Damage.A.A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_PALISADE-13UNIT_WARLORD-3QGermany: Palisade Walls attacks Barbarian Warlord (0 ATK vs 22 DEF) for 0 DamageAAbtAbtaA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-8UNIT_WARLORD-3VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 DamageAAh?P@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-7UNIT_WARLORD-3VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 Damage=?NS_CombatEffectivenessUNIT_WARLORD-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-6C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-7C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-8??NS_CombatEffectivenessUNIT_PALISADE-13A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-6HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-7HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-8IB StatHealthBStatHealthMaxIuD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-13[=?NS_CombatEffectivenessUNIT_WARLORD-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-6C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-7C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-8??NS_CombatEffectivenessUNIT_PALISADE-13h? StatHealthHBStatHealthMaxP@ StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-6HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-7HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-8$B StatHealthBStatHealthMaxqD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-13.=?NS_CombatEffectivenessUNIT_WARLORD-3C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-6C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-7C?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-8??NS_CombatEffectivenessUNIT_PALISADE-13AA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-6UNIT_WARLORD-3VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 Damageh? StatHealthHBStatHealthMaxP@ StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-3HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-6HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-7HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-8$B StatHealthBStatHealthMaxqD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-13(????Barbarian TribeBarbarian Tribe SettlementBattle of Dortmund 5250 BCE 9th ArmyGermany TT_GRASSLAND60R>?NS_CombatEffectivenessUNIT_WARBAND-18>?NS_CombatEffectivenessUNIT_WARBAND-19=?NS_CombatEffectivenessUNIT_WARLORD-0AA@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-0UNIT_WARBAND-19OBarbarians: Barbarian Warlord attacks Warband (22 ATK vs 10 DEF) for 22 DamageK@K@t@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-18UNIT_WARLORD-0LPersia: Warband attacks Barbarian Warlord (7 ATK vs 22 DEF) for 3,18 DamageA StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-18A StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-19`> StatHealthHBStatHealthMax@ StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0'UNIT_WARBAND-180 ? StatDefense0 ? StatDefense/ ? StatAttack: TypeCavalry@ StatAttackUNIT_WARBAND-190 ? StatDefense0 ? StatDefense/ ? StatAttack: TypeCavalry@ StatAttackUNIT_WARLORD-00 ? StatDefense0 ? StatDefense/ ? StatAttack' >?NS_CombatEffectivenessUNIT_WARBAND-18>?NS_CombatEffectivenessUNIT_WARBAND-19=?NS_CombatEffectivenessUNIT_WARLORD-0HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-18HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-19RA StatHealthHBStatHealthMaxbtA StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0>?NS_CombatEffectivenessUNIT_WARBAND-18>?NS_CombatEffectivenessUNIT_WARBAND-19=?NS_CombatEffectivenessUNIT_WARLORD-0HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-18HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-19RA StatHealthHBStatHealthMaxbtA StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0>?NS_CombatEffectivenessUNIT_WARBAND-18>?NS_CombatEffectivenessUNIT_WARBAND-19=?NS_CombatEffectivenessUNIT_WARLORD-0HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-18HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-19RA StatHealthHBStatHealthMaxbtA StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0>?NS_CombatEffectivenessUNIT_WARBAND-18>?NS_CombatEffectivenessUNIT_WARBAND-19=?NS_CombatEffectivenessUNIT_WARLORD-0HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-18HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-19RA StatHealthHBStatHealthMaxbtA StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0>?NS_CombatEffectivenessUNIT_WARBAND-18>?NS_CombatEffectivenessUNIT_WARBAND-19=?NS_CombatEffectivenessUNIT_WARLORD-0HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-18HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-19RA StatHealthHBStatHealthMaxbtA StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0 >?NS_CombatEffectivenessUNIT_WARBAND-18>?NS_CombatEffectivenessUNIT_WARBAND-19=?NS_CombatEffectivenessUNIT_WARLORD-0K@K@ A pA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-18UNIT_WARLORD-0LPersia: Warband attacks Barbarian Warlord (7 ATK vs 22 DEF) for 3,18 DamageAAAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-0UNIT_WARBAND-18OBarbarians: Barbarian Warlord attacks Warband (22 ATK vs 10 DEF) for 22 DamageK@K@.@P=A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-19UNIT_WARLORD-0LPersia: Warband attacks Barbarian Warlord (7 ATK vs 22 DEF) for 3,18 Damage>?NS_CombatEffectivenessUNIT_WARBAND-18>?NS_CombatEffectivenessUNIT_WARBAND-19=?NS_CombatEffectivenessUNIT_WARLORD-0HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-18HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-19RA StatHealthHBStatHealthMaxbtA StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0 >?NS_CombatEffectivenessUNIT_WARBAND-18>?NS_CombatEffectivenessUNIT_WARBAND-19=?NS_CombatEffectivenessUNIT_WARLORD-0K@K@Th@. A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-19UNIT_WARLORD-0LPersia: Warband attacks Barbarian Warlord (7 ATK vs 22 DEF) for 3,18 DamageAAAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-0UNIT_WARBAND-19OBarbarians: Barbarian Warlord attacks Warband (22 ATK vs 10 DEF) for 22 DamageK@K@`>@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-18UNIT_WARLORD-0LPersia: Warband attacks Barbarian Warlord (7 ATK vs 22 DEF) for 3,18 Damage>?NS_CombatEffectivenessUNIT_WARBAND-18>?NS_CombatEffectivenessUNIT_WARBAND-19=?NS_CombatEffectivenessUNIT_WARLORD-0A StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-18HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-19.@ StatHealthHBStatHealthMaxP=A StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0>?NS_CombatEffectivenessUNIT_WARBAND-18>?NS_CombatEffectivenessUNIT_WARBAND-19=?NS_CombatEffectivenessUNIT_WARLORD-0A StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-18A StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-19`> StatHealthHBStatHealthMax@ StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0R>?NS_CombatEffectivenessUNIT_WARBAND-18>?NS_CombatEffectivenessUNIT_WARBAND-19=?NS_CombatEffectivenessUNIT_WARLORD-0AA@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-0UNIT_WARBAND-19OBarbarians: Barbarian Warlord attacks Warband (22 ATK vs 10 DEF) for 22 DamageK@K@t@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-18UNIT_WARLORD-0LPersia: Warband attacks Barbarian Warlord (7 ATK vs 22 DEF) for 3,18 DamageA StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-18A StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-19`> StatHealthHBStatHealthMax@ StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-0*????Army IPersiaBattle of Babylon 5000 BCEBarbarian TribeBarbarian Tribe TT_GRASSLANDXH =?NS_CombatEffectivenessUNIT_WARBAND-0=?NS_CombatEffectivenessUNIT_WARBAND-1>?NS_CombatEffectivenessUNIT_LEADER_1-4G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-1??NS_CombatEffectivenessUNIT_PALISADE-14;)B;B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_PALISADE-14UNIT_WARBAND-0JBarbarians: Palisade Walls attacks Warband (0 ATK vs 13 DEF) for 0 DamagePAPA@3s@4aD6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-0UNIT_PALISADE-14HPersia: Warband attacks Palisade Walls (9,1 ATK vs 7 DEF) for 13 DamagePAPA4s^D6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-1UNIT_PALISADE-14HPersia: Warband attacks Palisade Walls (9,1 ATK vs 7 DEF) for 13 Damage@@(B(B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_LEADER_1-4UNIT_BARBMILITIA_LVL_2-1SPersia: Leader attacks Barbarian Defenders II (10,92 ATK vs 14 DEF) for 7,8 Damagec'@c'@(v BOA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBMILITIA_LVL_2-1UNIT_WARBAND-1VBarbarians: Barbarian Defenders II attacks Warband (10 ATK vs 13 DEF) for 7,69 Damage=?NS_CombatEffectivenessUNIT_WARBAND-0=?NS_CombatEffectivenessUNIT_WARBAND-1>?NS_CombatEffectivenessUNIT_LEADER_1-4G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-1??NS_CombatEffectivenessUNIT_PALISADE-14;)B StatHealthHBStatHealthMax;B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-0;)B StatHealthHBStatHealthMax;B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack@A StatDefense?NS_CombatEffectiveness@StatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-4HB StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-1hfA StatHealthBStatHealthMax4dD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-14-UNIT_WARBAND-00 ? StatDefense0 ? StatDefense/ ? StatAttack: TypeCavalry@ StatAttackUNIT_WARBAND-10 ? StatDefense0 ? StatDefense/ ? StatAttack: TypeCavalry@ StatAttackUNIT_LEADER_1-4Xk? StatAttack CombatPromotionBuff|Level_2_ATK+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitlel? StatDefense CombatPromotionBuff|Level_2_DEF+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitles@ StatTactics CombatPromotionBuff|Level_2_TAC2UNITACTIONS-COMBATXP_PROMOTION_2_LEADER-CardTitle0 ? StatDefense0 ? StatDefense/ ? StatAttackUNIT_BARBMILITIA_LVL_2-10 ? StatDefense0 ? StatDefense/ ? StatAttackUNIT_PALISADE-14$0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense; TypeCavalry@ StatDefense/ ? StatAttackE T=?NS_CombatEffectivenessUNIT_WARBAND-0=?NS_CombatEffectivenessUNIT_WARBAND-1>?NS_CombatEffectivenessUNIT_LEADER_1-4G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-1??NS_CombatEffectivenessUNIT_PALISADE-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-0HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack@A StatDefense?NS_CombatEffectiveness@StatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-4HB StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-1B StatHealthBStatHealthMaxyD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-14T=?NS_CombatEffectivenessUNIT_WARBAND-0=?NS_CombatEffectivenessUNIT_WARBAND-1>?NS_CombatEffectivenessUNIT_LEADER_1-4G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-1??NS_CombatEffectivenessUNIT_PALISADE-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-0HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack@A StatDefense?NS_CombatEffectiveness@StatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-4HB StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-1B StatHealthBStatHealthMaxyD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-14T=?NS_CombatEffectivenessUNIT_WARBAND-0=?NS_CombatEffectivenessUNIT_WARBAND-1>?NS_CombatEffectivenessUNIT_LEADER_1-4G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-1??NS_CombatEffectivenessUNIT_PALISADE-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-0HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack@A StatDefense?NS_CombatEffectiveness@StatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-4HB StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-1B StatHealthBStatHealthMaxyD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-14T=?NS_CombatEffectivenessUNIT_WARBAND-0=?NS_CombatEffectivenessUNIT_WARBAND-1>?NS_CombatEffectivenessUNIT_LEADER_1-4G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-1??NS_CombatEffectivenessUNIT_PALISADE-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-0HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack@A StatDefense?NS_CombatEffectiveness@StatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-4HB StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-1B StatHealthBStatHealthMaxyD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-14T=?NS_CombatEffectivenessUNIT_WARBAND-0=?NS_CombatEffectivenessUNIT_WARBAND-1>?NS_CombatEffectivenessUNIT_LEADER_1-4G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-1??NS_CombatEffectivenessUNIT_PALISADE-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-0HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack@A StatDefense?NS_CombatEffectiveness@StatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-4HB StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-1B StatHealthBStatHealthMaxyD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-148 =?NS_CombatEffectivenessUNIT_WARBAND-0=?NS_CombatEffectivenessUNIT_WARBAND-1>?NS_CombatEffectivenessUNIT_LEADER_1-4G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-1??NS_CombatEffectivenessUNIT_PALISADE-14HB B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_PALISADE-14UNIT_WARBAND-1JBarbarians: Palisade Walls attacks Warband (0 ATK vs 13 DEF) for 0 DamageyAyĄBuD6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_LEADER_1-4UNIT_PALISADE-14KPersia: Leader attacks Palisade Walls (10,92 ATK vs 7 DEF) for 15,6 DamagePAPA̎BrD6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-1UNIT_PALISADE-14HPersia: Warband attacks Palisade Walls (9,1 ATK vs 7 DEF) for 13 DamagePAPAiBYoD6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-0UNIT_PALISADE-14HPersia: Warband attacks Palisade Walls (9,1 ATK vs 7 DEF) for 13 Damagec'@c'@;)B;B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBMILITIA_LVL_2-1UNIT_WARBAND-1VBarbarians: Barbarian Defenders II attacks Warband (10 ATK vs 13 DEF) for 7,69 Damage=?NS_CombatEffectivenessUNIT_WARBAND-0=?NS_CombatEffectivenessUNIT_WARBAND-1>?NS_CombatEffectivenessUNIT_LEADER_1-4G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-1??NS_CombatEffectivenessUNIT_PALISADE-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-0HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack@A StatDefense?NS_CombatEffectiveness@StatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-4HB StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-1B StatHealthBStatHealthMaxyD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-148 =?NS_CombatEffectivenessUNIT_WARBAND-0=?NS_CombatEffectivenessUNIT_WARBAND-1>?NS_CombatEffectivenessUNIT_LEADER_1-4G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-1??NS_CombatEffectivenessUNIT_PALISADE-14PAPA5BlD6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-1UNIT_PALISADE-14HPersia: Warband attacks Palisade Walls (9,1 ATK vs 7 DEF) for 13 DamagePAPABhD6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-0UNIT_PALISADE-14HPersia: Warband attacks Palisade Walls (9,1 ATK vs 7 DEF) for 13 Damagec'@c'@;)B;B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBMILITIA_LVL_2-1UNIT_WARBAND-0VBarbarians: Barbarian Defenders II attacks Warband (10 ATK vs 13 DEF) for 7,69 DamageyAyAhfA4dD6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_LEADER_1-4UNIT_PALISADE-14KPersia: Leader attacks Palisade Walls (10,92 ATK vs 7 DEF) for 15,6 Damage;)B;B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_PALISADE-14UNIT_WARBAND-1JBarbarians: Palisade Walls attacks Warband (0 ATK vs 13 DEF) for 0 Damage=?NS_CombatEffectivenessUNIT_WARBAND-0=?NS_CombatEffectivenessUNIT_WARBAND-1>?NS_CombatEffectivenessUNIT_LEADER_1-4G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-1??NS_CombatEffectivenessUNIT_PALISADE-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-0;)B StatHealthHBStatHealthMax;B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack@A StatDefense?NS_CombatEffectiveness@StatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-4HB StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-1iB StatHealthBStatHealthMaxYoD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-14T=?NS_CombatEffectivenessUNIT_WARBAND-0=?NS_CombatEffectivenessUNIT_WARBAND-1>?NS_CombatEffectivenessUNIT_LEADER_1-4G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-1??NS_CombatEffectivenessUNIT_PALISADE-14;)B StatHealthHBStatHealthMax;B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-0;)B StatHealthHBStatHealthMax;B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack@A StatDefense?NS_CombatEffectiveness@StatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-4HB StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-1hfA StatHealthBStatHealthMax4dD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-14H =?NS_CombatEffectivenessUNIT_WARBAND-0=?NS_CombatEffectivenessUNIT_WARBAND-1>?NS_CombatEffectivenessUNIT_LEADER_1-4G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-1??NS_CombatEffectivenessUNIT_PALISADE-14;)B;B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_PALISADE-14UNIT_WARBAND-0JBarbarians: Palisade Walls attacks Warband (0 ATK vs 13 DEF) for 0 DamagePAPA@3s@4aD6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-0UNIT_PALISADE-14HPersia: Warband attacks Palisade Walls (9,1 ATK vs 7 DEF) for 13 DamagePAPA4s^D6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-1UNIT_PALISADE-14HPersia: Warband attacks Palisade Walls (9,1 ATK vs 7 DEF) for 13 Damage@@(B(B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_LEADER_1-4UNIT_BARBMILITIA_LVL_2-1SPersia: Leader attacks Barbarian Defenders II (10,92 ATK vs 14 DEF) for 7,8 Damagec'@c'@(v BOA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBMILITIA_LVL_2-1UNIT_WARBAND-1VBarbarians: Barbarian Defenders II attacks Warband (10 ATK vs 13 DEF) for 7,69 Damage=?NS_CombatEffectivenessUNIT_WARBAND-0=?NS_CombatEffectivenessUNIT_WARBAND-1>?NS_CombatEffectivenessUNIT_LEADER_1-4G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-1??NS_CombatEffectivenessUNIT_PALISADE-14;)B StatHealthHBStatHealthMax;B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-0;)B StatHealthHBStatHealthMax;B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-1HB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxffA StatAttack@A StatDefense?NS_CombatEffectiveness@StatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-4HB StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-1hfA StatHealthBStatHealthMax4dD StatCommandyDStatCommandMax StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_PALISADEUNIT_PALISADE-14*??ff??@@Army ILeader-GENERIC_AGE1LeaderPersiaBarbarianCampBattle in the Wilderness 5000 BCEBarbarian TribeBarbarian Tribe TT_GRASSLAND%|m+Am+A AnێA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_ARCHER-0UNIT_BARBMILITIA_LVL_2-2RPersia: Archer attacks Barbarian Defenders II (15 ATK vs 14 DEF) for 10,71 Damagem+Am+AL@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_ARCHER-1UNIT_BARBMILITIA_LVL_2-2RPersia: Archer attacks Barbarian Defenders II (15 ATK vs 14 DEF) for 10,71 Damage/1B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-1VUB StatHealthHBStatHealthMaxXUU@ StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-0+A StatHealthHBStatHealthMaxIA StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-2-UNIT_ARCHER-10 ? StatDefense0 ? StatDefense/ ? StatAttackJ  TypeLine @ StatAttackUNIT_ARCHER-00 ? StatDefense0 ? StatDefense/ ? StatAttackJ  TypeLine @ StatAttackUNIT_BARBMILITIA_LVL_2-20 ? StatDefense0 ? StatDefense/ ? StatAttack<?NS_CombatEffectivenessUNIT_ARCHER-1<?NS_CombatEffectivenessUNIT_ARCHER-0G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-2/1B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-0(B StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-2<?NS_CombatEffectivenessUNIT_ARCHER-1<?NS_CombatEffectivenessUNIT_ARCHER-0G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-2/1B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-0(B StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-2<?NS_CombatEffectivenessUNIT_ARCHER-1<?NS_CombatEffectivenessUNIT_ARCHER-0G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-2/1B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-0(B StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-2<?NS_CombatEffectivenessUNIT_ARCHER-1<?NS_CombatEffectivenessUNIT_ARCHER-0G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-2/1B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-0(B StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-2<?NS_CombatEffectivenessUNIT_ARCHER-1<?NS_CombatEffectivenessUNIT_ARCHER-0G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-2/1B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-0(B StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-2 m+Am+AA$B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_ARCHER-0UNIT_BARBMILITIA_LVL_2-2RPersia: Archer attacks Barbarian Defenders II (15 ATK vs 14 DEF) for 10,71 Damagem+Am+A+AIA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_ARCHER-1UNIT_BARBMILITIA_LVL_2-2RPersia: Archer attacks Barbarian Defenders II (15 ATK vs 14 DEF) for 10,71 Damage<?NS_CombatEffectivenessUNIT_ARCHER-1<?NS_CombatEffectivenessUNIT_ARCHER-0G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-2UUAUUAVUBXUU@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBMILITIA_LVL_2-2UNIT_ARCHER-0UBarbarians: Barbarian Defenders II attacks Archer (10 ATK vs 6 DEF) for 16,67 Damage<?NS_CombatEffectivenessUNIT_ARCHER-1<?NS_CombatEffectivenessUNIT_ARCHER-0G?NS_CombatEffectivenessUNIT_BARBMILITIA_LVL_2-2/1B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-1HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-0(B StatHealthHBStatHealthMaxHB StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-2|m+Am+A AnێA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_ARCHER-0UNIT_BARBMILITIA_LVL_2-2RPersia: Archer attacks Barbarian Defenders II (15 ATK vs 14 DEF) for 10,71 Damagem+Am+AL@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_ARCHER-1UNIT_BARBMILITIA_LVL_2-2RPersia: Archer attacks Barbarian Defenders II (15 ATK vs 14 DEF) for 10,71 Damage/1B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-1VUB StatHealthHBStatHealthMaxXUU@ StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-0+A StatHealthHBStatHealthMaxIA StatCommandHBStatCommandMax A StatAttack`A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBMILITIA_LVL_2UNIT_BARBMILITIA_LVL_2-2*????Army IPersiaBarbarianCampBattle in the Wilderness 5000 BCEBarbarian TribeBarbarian Tribe TT_GRASSLAND -I>?NS_CombatEffectivenessUNIT_WARBAND-11A?NS_CombatEffectivenessUNIT_BARBARIAN-106AA @6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-11UNIT_BARBARIAN-106DFrance: Warband attacks Barbarian (14 ATK vs 8 DEF) for 17,5 Damage.zA StatHealthHBStatHealthMaxB StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11pA StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-106&$bUNIT_WARBAND-110 ? StatDefense0 ? StatDefenseL  Barbarian@ StatDefense/ ? StatAttack: TypeCavalry@ StatAttackT  Barbarian@ StatAttackUNIT_BARBARIAN-1060 ? StatDefense0 ? StatDefense/ ? StatAttack m>?NS_CombatEffectivenessUNIT_WARBAND-11A?NS_CombatEffectivenessUNIT_BARBARIAN-106FA StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-106m>?NS_CombatEffectivenessUNIT_WARBAND-11A?NS_CombatEffectivenessUNIT_BARBARIAN-106FA StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-106m>?NS_CombatEffectivenessUNIT_WARBAND-11A?NS_CombatEffectivenessUNIT_BARBARIAN-106FA StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-106m>?NS_CombatEffectivenessUNIT_WARBAND-11A?NS_CombatEffectivenessUNIT_BARBARIAN-106FA StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-106m>?NS_CombatEffectivenessUNIT_WARBAND-11A?NS_CombatEffectivenessUNIT_BARBARIAN-106FA StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-106w>?NS_CombatEffectivenessUNIT_WARBAND-11A?NS_CombatEffectivenessUNIT_BARBARIAN-106AABB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-11UNIT_BARBARIAN-106DFrance: Warband attacks Barbarian (14 ATK vs 8 DEF) for 17,5 Damage`@`@FAB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-106UNIT_WARBAND-11GBarbarians: Barbarian attacks Warband (7 ATK vs 20 DEF) for 3,5 Damage>?NS_CombatEffectivenessUNIT_WARBAND-11A?NS_CombatEffectivenessUNIT_BARBARIAN-106FA StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-106w>?NS_CombatEffectivenessUNIT_WARBAND-11A?NS_CombatEffectivenessUNIT_BARBARIAN-106AApAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-11UNIT_BARBARIAN-106DFrance: Warband attacks Barbarian (14 ATK vs 8 DEF) for 17,5 Damage`@`@.zAB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-106UNIT_WARBAND-11GBarbarians: Barbarian attacks Warband (7 ATK vs 20 DEF) for 3,5 Damage>?NS_CombatEffectivenessUNIT_WARBAND-11A?NS_CombatEffectivenessUNIT_BARBARIAN-106FA StatHealthHBStatHealthMaxB StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11B StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-106m>?NS_CombatEffectivenessUNIT_WARBAND-11A?NS_CombatEffectivenessUNIT_BARBARIAN-106.zA StatHealthHBStatHealthMaxB StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11pA StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-106-I>?NS_CombatEffectivenessUNIT_WARBAND-11A?NS_CombatEffectivenessUNIT_BARBARIAN-106AA @6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-11UNIT_BARBARIAN-106DFrance: Warband attacks Barbarian (14 ATK vs 8 DEF) for 17,5 Damage.zA StatHealthHBStatHealthMaxB StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-11pA StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-106*???? 7th ArmyFranceBattle in the Wilderness 5000 BCEBarbarian TribeBarbarian Tribe TT_GRASSLANDAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_ARCHER-2UNIT_BARBARIAN-107FFrance: Archer attacks Barbarian (30 ATK vs 9,6 DEF) for 31,25 DamageVUB StatHealthHBStatHealthMaxbA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-2A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-107*(^UNIT_ARCHER-20 ? StatDefense0 ? StatDefenseC   Barbarian@ StatDefense/ ? StatAttackJ  TypeLine @ StatAttackK  Barbarian@ StatAttackUNIT_BARBARIAN-1070 ? StatDefense0 ? StatDefense/ ? StatAttack7h<?NS_CombatEffectivenessUNIT_ARCHER-2A?NS_CombatEffectivenessUNIT_BARBARIAN-1070B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-2HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-107h<?NS_CombatEffectivenessUNIT_ARCHER-2A?NS_CombatEffectivenessUNIT_BARBARIAN-1070B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-2HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-107h<?NS_CombatEffectivenessUNIT_ARCHER-2A?NS_CombatEffectivenessUNIT_BARBARIAN-1070B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-2HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-107h<?NS_CombatEffectivenessUNIT_ARCHER-2A?NS_CombatEffectivenessUNIT_BARBARIAN-1070B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-2HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-107h<?NS_CombatEffectivenessUNIT_ARCHER-2A?NS_CombatEffectivenessUNIT_BARBARIAN-1070B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-2HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-107nAAAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_ARCHER-2UNIT_BARBARIAN-107FFrance: Archer attacks Barbarian (30 ATK vs 9,6 DEF) for 31,25 Damage<?NS_CombatEffectivenessUNIT_ARCHER-2A?NS_CombatEffectivenessUNIT_BARBARIAN-107@@VUBbA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-107UNIT_ARCHER-2GBarbarians: Barbarian attacks Archer (7 ATK vs 12 DEF) for 5,83 Damage<?NS_CombatEffectivenessUNIT_ARCHER-2A?NS_CombatEffectivenessUNIT_BARBARIAN-1070B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-2HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-107AA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_ARCHER-2UNIT_BARBARIAN-107FFrance: Archer attacks Barbarian (30 ATK vs 9,6 DEF) for 31,25 DamageVUB StatHealthHBStatHealthMaxbA StatCommandAStatCommandMax@ StatAttack@ StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_ARCHERUNIT_ARCHER-2A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-107*???? 8th ArmyFranceBattle in the Wilderness 5000 BCEBarbarian TribeBarbarian Tribe TT_FORESTZ">?NS_CombatEffectivenessUNIT_WARBAND-17@?NS_CombatEffectivenessUNIT_BARBARIAN-31`@`@BA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-31UNIT_WARBAND-17GBarbarians: Barbarian attacks Warband (7 ATK vs 20 DEF) for 3,5 DamageAA @6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-17UNIT_BARBARIAN-31CEgypt: Warband attacks Barbarian (14 ATK vs 8 DEF) for 17,5 Damage,B StatHealthHBStatHealthMaxB StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-17pA StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-316jUNIT_WARBAND-170 ? StatDefense0 ? StatDefenseU  Barbarian@ StatDefense/ ? StatAttack: TypeCavalry@ StatAttackT  Barbarian@ StatAttackUNIT_BARBARIAN-310 ? StatDefense0 ? StatDefense/ ? StatAttacku k>?NS_CombatEffectivenessUNIT_WARBAND-17@?NS_CombatEffectivenessUNIT_BARBARIAN-31HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-17HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-31k>?NS_CombatEffectivenessUNIT_WARBAND-17@?NS_CombatEffectivenessUNIT_BARBARIAN-31HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-17HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-31k>?NS_CombatEffectivenessUNIT_WARBAND-17@?NS_CombatEffectivenessUNIT_BARBARIAN-31HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-17HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-31k>?NS_CombatEffectivenessUNIT_WARBAND-17@?NS_CombatEffectivenessUNIT_BARBARIAN-31HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-17HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-31k>?NS_CombatEffectivenessUNIT_WARBAND-17@?NS_CombatEffectivenessUNIT_BARBARIAN-31HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-17HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-31q>?NS_CombatEffectivenessUNIT_WARBAND-17@?NS_CombatEffectivenessUNIT_BARBARIAN-31AABB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-17UNIT_BARBARIAN-31CEgypt: Warband attacks Barbarian (14 ATK vs 8 DEF) for 17,5 Damage`@`@:BB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-31UNIT_WARBAND-17GBarbarians: Barbarian attacks Warband (7 ATK vs 20 DEF) for 3,5 Damage>?NS_CombatEffectivenessUNIT_WARBAND-17@?NS_CombatEffectivenessUNIT_BARBARIAN-31HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-17HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-31q>?NS_CombatEffectivenessUNIT_WARBAND-17@?NS_CombatEffectivenessUNIT_BARBARIAN-31AApAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-17UNIT_BARBARIAN-31CEgypt: Warband attacks Barbarian (14 ATK vs 8 DEF) for 17,5 Damage`@`@,BB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-31UNIT_WARBAND-17GBarbarians: Barbarian attacks Warband (7 ATK vs 20 DEF) for 3,5 Damage>?NS_CombatEffectivenessUNIT_WARBAND-17@?NS_CombatEffectivenessUNIT_BARBARIAN-31:B StatHealthHBStatHealthMaxB StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-17B StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-31k>?NS_CombatEffectivenessUNIT_WARBAND-17@?NS_CombatEffectivenessUNIT_BARBARIAN-31,B StatHealthHBStatHealthMaxB StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-17pA StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-31>?NS_CombatEffectivenessUNIT_WARBAND-17@?NS_CombatEffectivenessUNIT_BARBARIAN-31`@`@BA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-31UNIT_WARBAND-17GBarbarians: Barbarian attacks Warband (7 ATK vs 20 DEF) for 3,5 DamageAA @6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-17UNIT_BARBARIAN-31CEgypt: Warband attacks Barbarian (14 ATK vs 8 DEF) for 17,5 Damage,B StatHealthHBStatHealthMaxB StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-17pA StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-31*???? 13th ArmyEgyptBattle of Memphis 5000 BCEBarbarian TribeBarbarian Tribe TT_SCRUBLAND#y>?NS_CombatEffectivenessUNIT_WARBAND-15A?NS_CombatEffectivenessUNIT_BARBARIAN-114`@`@BA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-114UNIT_WARBAND-15GBarbarians: Barbarian attacks Warband (7 ATK vs 20 DEF) for 3,5 DamageQ^AQ^AAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-15UNIT_BARBARIAN-114FEgypt: Warband attacks Barbarian (14 ATK vs 15,2 DEF) for 9,21 Damage>?NS_CombatEffectivenessUNIT_WARBAND-15A?NS_CombatEffectivenessUNIT_BARBARIAN-114B StatHealthHBStatHealthMaxB StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15A StatHealthHBStatHealthMaxPB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-1148UNIT_WARBAND-150 ? StatDefense0 ? StatDefenseU  Barbarian@ StatDefense/ ? StatAttack: TypeCavalry@ StatAttackT  Barbarian@ StatAttackUNIT_BARBARIAN-114L  ? StatDefense0 ? StatDefense/ ? StatAttack m>?NS_CombatEffectivenessUNIT_WARBAND-15A?NS_CombatEffectivenessUNIT_BARBARIAN-114,B StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-114m>?NS_CombatEffectivenessUNIT_WARBAND-15A?NS_CombatEffectivenessUNIT_BARBARIAN-114,B StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-114m>?NS_CombatEffectivenessUNIT_WARBAND-15A?NS_CombatEffectivenessUNIT_BARBARIAN-114,B StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-114m>?NS_CombatEffectivenessUNIT_WARBAND-15A?NS_CombatEffectivenessUNIT_BARBARIAN-114,B StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-114m>?NS_CombatEffectivenessUNIT_WARBAND-15A?NS_CombatEffectivenessUNIT_BARBARIAN-114,B StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-114y>?NS_CombatEffectivenessUNIT_WARBAND-15A?NS_CombatEffectivenessUNIT_BARBARIAN-114Q^AQ^Al(#Bl(7B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-15UNIT_BARBARIAN-114FEgypt: Warband attacks Barbarian (14 ATK vs 15,2 DEF) for 9,21 Damage`@`@BB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-114UNIT_WARBAND-15GBarbarians: Barbarian attacks Warband (7 ATK vs 20 DEF) for 3,5 Damage>?NS_CombatEffectivenessUNIT_WARBAND-15A?NS_CombatEffectivenessUNIT_BARBARIAN-114,B StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-114y>?NS_CombatEffectivenessUNIT_WARBAND-15A?NS_CombatEffectivenessUNIT_BARBARIAN-114Q^AQ^AAPB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-15UNIT_BARBARIAN-114FEgypt: Warband attacks Barbarian (14 ATK vs 15,2 DEF) for 9,21 Damage`@`@BB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-114UNIT_WARBAND-15GBarbarians: Barbarian attacks Warband (7 ATK vs 20 DEF) for 3,5 Damage>?NS_CombatEffectivenessUNIT_WARBAND-15A?NS_CombatEffectivenessUNIT_BARBARIAN-114B StatHealthHBStatHealthMaxB StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15l(#B StatHealthHBStatHealthMaxl(7B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-114m>?NS_CombatEffectivenessUNIT_WARBAND-15A?NS_CombatEffectivenessUNIT_BARBARIAN-114B StatHealthHBStatHealthMaxB StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15A StatHealthHBStatHealthMaxPB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-114y>?NS_CombatEffectivenessUNIT_WARBAND-15A?NS_CombatEffectivenessUNIT_BARBARIAN-114`@`@BA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-114UNIT_WARBAND-15GBarbarians: Barbarian attacks Warband (7 ATK vs 20 DEF) for 3,5 DamageQ^AQ^AAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-15UNIT_BARBARIAN-114FEgypt: Warband attacks Barbarian (14 ATK vs 15,2 DEF) for 9,21 Damage>?NS_CombatEffectivenessUNIT_WARBAND-15A?NS_CombatEffectivenessUNIT_BARBARIAN-114B StatHealthHBStatHealthMaxB StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15A StatHealthHBStatHealthMaxPB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-114*?33??? 5th ArmyEgyptBattle in the Wilderness 5000 BCEBarbarian TribeBarbarian Tribe TT_SCRUBLANDh4 >?NS_CombatEffectivenessUNIT_WARBAND-14>?NS_CombatEffectivenessUNIT_LEADER_1-2=?NS_CombatEffectivenessUNIT_WARLORD-2@@pAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_LEADER_1-2UNIT_WARLORD-2JEgypt: Leader attacks Barbarian Warlord (15,4 ATK vs 22 DEF) for 7 Damage@@@PA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-14UNIT_WARLORD-2KEgypt: Warband attacks Barbarian Warlord (15,4 ATK vs 22 DEF) for 7 Damage A AA A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-2UNIT_WARBAND-14OBarbarians: Barbarian Warlord attacks Warband (22 ATK vs 22 DEF) for 10 Damage>?NS_CombatEffectivenessUNIT_WARBAND-14>?NS_CombatEffectivenessUNIT_LEADER_1-2=?NS_CombatEffectivenessUNIT_WARLORD-2A StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-2A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-23UNIT_WARBAND-140 ? StatDefense0 ? StatDefenseU   Barbarian@ StatDefense/ ? StatAttack: TypeCavalry@ StatAttackT  Barbarian@ StatAttackUNIT_LEADER_1-2=20 ? StatDefense0 ? StatDefense9 Barbarian@ StatDefense/ ? StatAttackT   Barbarian@ StatAttackUNIT_WARLORD-20 ? StatDefense0 ? StatDefense/ ? StatAttacki) >?NS_CombatEffectivenessUNIT_WARBAND-14>?NS_CombatEffectivenessUNIT_LEADER_1-2=?NS_CombatEffectivenessUNIT_WARLORD-2HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-2HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2>?NS_CombatEffectivenessUNIT_WARBAND-14>?NS_CombatEffectivenessUNIT_LEADER_1-2=?NS_CombatEffectivenessUNIT_WARLORD-2HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-2HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2>?NS_CombatEffectivenessUNIT_WARBAND-14>?NS_CombatEffectivenessUNIT_LEADER_1-2=?NS_CombatEffectivenessUNIT_WARLORD-2HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-2HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2>?NS_CombatEffectivenessUNIT_WARBAND-14>?NS_CombatEffectivenessUNIT_LEADER_1-2=?NS_CombatEffectivenessUNIT_WARLORD-2HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-2HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2>?NS_CombatEffectivenessUNIT_WARBAND-14>?NS_CombatEffectivenessUNIT_LEADER_1-2=?NS_CombatEffectivenessUNIT_WARLORD-2HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-2HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2 >?NS_CombatEffectivenessUNIT_WARBAND-14>?NS_CombatEffectivenessUNIT_LEADER_1-2=?NS_CombatEffectivenessUNIT_WARLORD-2@@,B@B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_LEADER_1-2UNIT_WARLORD-2JEgypt: Leader attacks Barbarian Warlord (15,4 ATK vs 22 DEF) for 7 Damage@@B$B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-14UNIT_WARLORD-2KEgypt: Warband attacks Barbarian Warlord (15,4 ATK vs 22 DEF) for 7 Damage A A BA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-2UNIT_WARBAND-14OBarbarians: Barbarian Warlord attacks Warband (22 ATK vs 22 DEF) for 10 Damage>?NS_CombatEffectivenessUNIT_WARBAND-14>?NS_CombatEffectivenessUNIT_LEADER_1-2=?NS_CombatEffectivenessUNIT_WARLORD-2HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-2HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2 >?NS_CombatEffectivenessUNIT_WARBAND-14>?NS_CombatEffectivenessUNIT_LEADER_1-2=?NS_CombatEffectivenessUNIT_WARLORD-2 A AAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-2UNIT_WARBAND-14OBarbarians: Barbarian Warlord attacks Warband (22 ATK vs 22 DEF) for 10 Damage@@AB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-14UNIT_WARLORD-2KEgypt: Warband attacks Barbarian Warlord (15,4 ATK vs 22 DEF) for 7 Damage@@AA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_LEADER_1-2UNIT_WARLORD-2JEgypt: Leader attacks Barbarian Warlord (15,4 ATK vs 22 DEF) for 7 Damage>?NS_CombatEffectivenessUNIT_WARBAND-14>?NS_CombatEffectivenessUNIT_LEADER_1-2=?NS_CombatEffectivenessUNIT_WARLORD-2 B StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-2B StatHealthHBStatHealthMax$B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2>?NS_CombatEffectivenessUNIT_WARBAND-14>?NS_CombatEffectivenessUNIT_LEADER_1-2=?NS_CombatEffectivenessUNIT_WARLORD-2A StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-2A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2 >?NS_CombatEffectivenessUNIT_WARBAND-14>?NS_CombatEffectivenessUNIT_LEADER_1-2=?NS_CombatEffectivenessUNIT_WARLORD-2@@pAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_LEADER_1-2UNIT_WARLORD-2JEgypt: Leader attacks Barbarian Warlord (15,4 ATK vs 22 DEF) for 7 Damage@@@PA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-14UNIT_WARLORD-2KEgypt: Warband attacks Barbarian Warlord (15,4 ATK vs 22 DEF) for 7 Damage A AA A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-2UNIT_WARBAND-14OBarbarians: Barbarian Warlord attacks Warband (22 ATK vs 22 DEF) for 10 Damage>?NS_CombatEffectivenessUNIT_WARBAND-14>?NS_CombatEffectivenessUNIT_LEADER_1-2=?NS_CombatEffectivenessUNIT_WARLORD-2A StatHealthHBStatHealthMaxA StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-14HB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-2A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2*??̌??? 7th ArmyLeader-GENERIC_AGE1LeaderEgyptBattle of Aswan 5000 BCEBarbarian TribeBarbarian Tribe TT_GRASSLAND2%@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1~@~@EBHA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-10 UNIT_SCOUT-1PBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 17,6 DEF) for 3,98 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1pApA@ A6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-1UNIT_BARBARIAN-10GEgypt: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10.(B StatHealthHBStatHealthMax0@A StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1$gUNIT_BARBARIAN-100 ? StatDefense0 ? StatDefense/ ? StatAttack UNIT_SCOUT-10 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefenseU  Barbarian@ StatDefense/ ? StatAttackT    Barbarian@ StatAttackH c@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1c@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1c@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1c@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1c@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1~@~@F8B.A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-10 UNIT_SCOUT-1PBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 17,6 DEF) for 3,98 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1pApA B B6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-1UNIT_BARBARIAN-10GEgypt: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1~@~@.(B0@A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-10 UNIT_SCOUT-1PBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 17,6 DEF) for 3,98 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1pApAAA6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-1UNIT_BARBARIAN-10GEgypt: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1 B StatHealthHBStatHealthMax B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10F8B StatHealthHBStatHealthMax.A StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1c@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10.(B StatHealthHBStatHealthMax0@A StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1~@~@EBHA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-10 UNIT_SCOUT-1PBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 17,6 DEF) for 3,98 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1pApA@ A6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-1UNIT_BARBARIAN-10GEgypt: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-10;?NS_CombatEffectiveness UNIT_SCOUT-1A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10.(B StatHealthHBStatHealthMax0@A StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1*????Barbarian TribeBarbarian TribeBattle in the Wilderness 5000 BCE 4th ArmyEgypt TT_FORESTo@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8@@22>BddA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-17 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 28,56 DEF) for 2,45 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8AA8B6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-17HPersia: Scout Cavalry attacks Barbarian (7,2 ATK vs 8 DEF) for 9 Damage@ StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8" UNIT_BARBARIAN-170 ? StatDefense0 ? StatDefense/ ? StatAttack UNIT_SCOUT-8k? StatAttack CombatPromotionBuff|Level_2_ATK+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitlel? StatDefense CombatPromotionBuff|Level_2_DEF+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle:   ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense/ ? StatAttackxc@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8@ StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8@ StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8@ StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8@ StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8@ StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8o@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8@@22>BddA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-17 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 28,56 DEF) for 2,45 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-17;?NS_CombatEffectiveness UNIT_SCOUT-8AA8B6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-17HPersia: Scout Cavalry attacks Barbarian (7,2 ATK vs 8 DEF) for 9 Damage@ StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-17HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxff@ StatAttackffA StatDefense?NS_CombatEffectiveness@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8*????Barbarian TribeBarbarian TribeBattle in the Wilderness 5000 BCE Scout IIPersia TT_FOREST$r@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8@@ #B/,A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-61 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 30,94 DEF) for 2,26 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8AAA6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-61KPersia: Scout Cavalry attacks Barbarian (7,8 ATK vs 8 DEF) for 9,75 DamageA StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-61,B StatHealthHBStatHealthMaxbPA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8" UNIT_BARBARIAN-610 ? StatDefense0 ? StatDefense/ ? StatAttack UNIT_SCOUT-8kff? StatAttack CombatPromotionBuff|Level_3_ATK+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitlelff? StatDefense CombatPromotionBuff|Level_3_DEF+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitleL  ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense/ ? StatAttack c@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-6122>B StatHealthHBStatHealthMaxddA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-6122>B StatHealthHBStatHealthMaxddA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-6122>B StatHealthHBStatHealthMaxddA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-6122>B StatHealthHBStatHealthMaxddA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-6122>B StatHealthHBStatHealthMaxddA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8@@t%5BЕtA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-61 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 30,94 DEF) for 2,26 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8AAA5B6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-61KPersia: Scout Cavalry attacks Barbarian (7,8 ATK vs 8 DEF) for 9,75 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-6122>B StatHealthHBStatHealthMaxddA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8@@,BbPA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-61 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 30,94 DEF) for 2,26 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8AAAB6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-61KPersia: Scout Cavalry attacks Barbarian (7,8 ATK vs 8 DEF) for 9,75 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMax5B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-61t%5B StatHealthHBStatHealthMaxЕtA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8c@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-61,B StatHealthHBStatHealthMaxbPA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8r@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8@@ #B/,A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-61 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 30,94 DEF) for 2,26 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-61;?NS_CombatEffectiveness UNIT_SCOUT-8AAA6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-61KPersia: Scout Cavalry attacks Barbarian (7,8 ATK vs 8 DEF) for 9,75 DamageA StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-61,B StatHealthHBStatHealthMaxbPA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8*????Barbarian TribeBarbarian TribeBattle in the Wilderness 5000 BCE Scout IIPersia TT_FORESTt%@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7lr@lr@@@. A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-73 UNIT_SCOUT-7QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 18,48 DEF) for 3,79 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7AAAA6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-7UNIT_BARBARIAN-73KPersia: Scout Cavalry attacks Barbarian (6,6 ATK vs 8 DEF) for 8,25 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7B StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-736;9A StatHealthHBStatHealthMaxFA StatCommandAStatCommandMax33@ StatAttackffvA StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-76UNIT_BARBARIAN-730 ? StatDefense0 ? StatDefense/ ? StatAttack UNIT_SCOUT-7ǩ? StatAttack CombatPromotionBuff|Level_1_ATK+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitleľ? StatDefense CombatPromotionBuff|Level_1_DEF+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense/ ? StatAttackW c@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-738A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax33@ StatAttackffvA StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-7c@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-738A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax33@ StatAttackffvA StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-7c@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-738A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax33@ StatAttackffvA StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-7c@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-738A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax33@ StatAttackffvA StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-7c@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-738A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax33@ StatAttackffvA StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-7@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7lr@lr@]uAmA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-73 UNIT_SCOUT-7QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 18,48 DEF) for 3,79 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7AA'B;B6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-7UNIT_BARBARIAN-73KPersia: Scout Cavalry attacks Barbarian (6,6 ATK vs 8 DEF) for 8,25 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-738A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax33@ StatAttackffvA StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-7@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7lr@lr@6;9AFA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-73 UNIT_SCOUT-7QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 18,48 DEF) for 3,79 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7AABB6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-7UNIT_BARBARIAN-73KPersia: Scout Cavalry attacks Barbarian (6,6 ATK vs 8 DEF) for 8,25 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7'B StatHealthHBStatHealthMax;B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-73]uA StatHealthHBStatHealthMaxmA StatCommandAStatCommandMax33@ StatAttackffvA StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-7c@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7B StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-736;9A StatHealthHBStatHealthMaxFA StatCommandAStatCommandMax33@ StatAttackffvA StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-7@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7lr@lr@@@. A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-73 UNIT_SCOUT-7QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 18,48 DEF) for 3,79 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7AAAA6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-7UNIT_BARBARIAN-73KPersia: Scout Cavalry attacks Barbarian (6,6 ATK vs 8 DEF) for 8,25 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-73;?NS_CombatEffectiveness UNIT_SCOUT-7B StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-736;9A StatHealthHBStatHealthMaxFA StatCommandAStatCommandMax33@ StatAttackffvA StatDefense?NS_CombatEffectiveness?StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-7*????Barbarian TribeBarbarian TribeBattle in the Wilderness 5000 BCEScout IPersia TT_FORESTW''_=?NS_CombatEffectivenessUNIT_WARLORD-2>?NS_CombatEffectivenessUNIT_MILITIA-47>?NS_CombatEffectivenessUNIT_MILITIA-48\A\ABA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-2UNIT_MILITIA-48WBarbarians: Barbarian Warlord attacks City Militia (22 ATK vs 16 DEF) for 13,75 Damage@@B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA-47UNIT_WARLORD-2QEgypt: City Militia attacks Barbarian Warlord (12 ATK vs 22 DEF) for 5,45 Damaget@ StatHealthHBStatHealthMax]0B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-47HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-484UNIT_WARLORD-20 ? StatDefense0 ? StatDefense/ ? StatAttackUNIT_MILITIA-47|q0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefenseC   Barbarian@ StatDefense/ ? StatAttackK  Barbarian@ StatAttackUNIT_MILITIA-48sh0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefenseC  Barbarian@ StatDefense/ ? StatAttackB   Barbarian@ StatAttack=?NS_CombatEffectivenessUNIT_WARLORD-2>?NS_CombatEffectivenessUNIT_MILITIA-47>?NS_CombatEffectivenessUNIT_MILITIA-48PA StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-47HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-48=?NS_CombatEffectivenessUNIT_WARLORD-2>?NS_CombatEffectivenessUNIT_MILITIA-47>?NS_CombatEffectivenessUNIT_MILITIA-48PA StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-47HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-48=?NS_CombatEffectivenessUNIT_WARLORD-2>?NS_CombatEffectivenessUNIT_MILITIA-47>?NS_CombatEffectivenessUNIT_MILITIA-48PA StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-47HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-48=?NS_CombatEffectivenessUNIT_WARLORD-2>?NS_CombatEffectivenessUNIT_MILITIA-47>?NS_CombatEffectivenessUNIT_MILITIA-48PA StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-47HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-48=?NS_CombatEffectivenessUNIT_WARLORD-2>?NS_CombatEffectivenessUNIT_MILITIA-47>?NS_CombatEffectivenessUNIT_MILITIA-48PA StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-47HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-48 =?NS_CombatEffectivenessUNIT_WARLORD-2>?NS_CombatEffectivenessUNIT_MILITIA-47>?NS_CombatEffectivenessUNIT_MILITIA-48@@]t@.FB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA-47UNIT_WARLORD-2QEgypt: City Militia attacks Barbarian Warlord (12 ATK vs 22 DEF) for 5,45 Damage@@t@]0B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA-48UNIT_WARLORD-2QEgypt: City Militia attacks Barbarian Warlord (12 ATK vs 22 DEF) for 5,45 Damage\A\ABA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-2UNIT_MILITIA-47WBarbarians: Barbarian Warlord attacks City Militia (22 ATK vs 16 DEF) for 13,75 Damage=?NS_CombatEffectivenessUNIT_WARLORD-2>?NS_CombatEffectivenessUNIT_MILITIA-47>?NS_CombatEffectivenessUNIT_MILITIA-48PA StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-47HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-48'_=?NS_CombatEffectivenessUNIT_WARLORD-2>?NS_CombatEffectivenessUNIT_MILITIA-47>?NS_CombatEffectivenessUNIT_MILITIA-48\A\ABA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-2UNIT_MILITIA-48WBarbarians: Barbarian Warlord attacks City Militia (22 ATK vs 16 DEF) for 13,75 Damage@@B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA-47UNIT_WARLORD-2QEgypt: City Militia attacks Barbarian Warlord (12 ATK vs 22 DEF) for 5,45 Damaget@ StatHealthHBStatHealthMax]0B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-2B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-47HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_MILITIAUNIT_MILITIA-48*????Barbarian TribeBarbarian Tribe SettlementBattle of Aswan 5000 BCE 14th ArmyEgypt TT_GRASSLAND7# =?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-11D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-12AAbtAbtaA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-12UNIT_WARLORD-4VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 DamageAAh?P@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-11UNIT_WARLORD-4VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 DamagevbAvbAMA<@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-4UNIT_MILITIA_LVL_2-11YBarbarians: Barbarian Warlord attacks City Militia II (22 ATK vs 26 DEF) for 8,46 Damage=?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-11D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-12.A StatHealthHBStatHealthMax.A StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4NB StatHealthHBStatHealthMax;QA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-11HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-12"UNIT_WARLORD-40 ? StatDefense0 ? StatDefense/ ? StatAttackUNIT_MILITIA_LVL_2-110 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefenseU   Barbarian@ StatDefense/ ? StatAttackT  Barbarian@ StatAttackUNIT_MILITIA_LVL_2-12{p0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense9 Barbarian@ StatDefense/ ? StatAttackT   Barbarian@ StatAttacka+ =?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-11D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-12HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-11HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-12=?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-11D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-12HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-11HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-12=?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-11D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-12HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-11HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-12=?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-11D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-12HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-11HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-12=?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-11D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-12HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-11HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-12# =?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-11D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-12AAE'BE;B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-11UNIT_WARLORD-4VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 DamageAABB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-12UNIT_WARLORD-4VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 DamagevbAvbAb'&BNA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-4UNIT_MILITIA_LVL_2-11YBarbarians: Barbarian Warlord attacks City Militia II (22 ATK vs 26 DEF) for 8,46 Damage=?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-11D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-12HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-11HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-12# =?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-11D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-12AAAA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-11UNIT_WARLORD-4VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 DamagevbAvbANB;QA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-4UNIT_MILITIA_LVL_2-11YBarbarians: Barbarian Warlord attacks City Militia II (22 ATK vs 26 DEF) for 8,46 DamageAA.A.A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-12UNIT_WARLORD-4VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 Damage=?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-11D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-12B StatHealthHBStatHealthMaxB StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4b'&B StatHealthHBStatHealthMaxNA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-11HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-12=?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-11D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-12.A StatHealthHBStatHealthMax.A StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4NB StatHealthHBStatHealthMax;QA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-11HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-12# =?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-11D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-12AAbtAbtaA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-12UNIT_WARLORD-4VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 DamageAAh?P@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-11UNIT_WARLORD-4VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 DamagevbAvbAMA<@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARLORD-4UNIT_MILITIA_LVL_2-11YBarbarians: Barbarian Warlord attacks City Militia II (22 ATK vs 26 DEF) for 8,46 Damage=?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-11D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-12.A StatHealthHBStatHealthMax.A StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4NB StatHealthHBStatHealthMax;QA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-11HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-12*????Barbarian TribeBarbarian Tribe SettlementBattle of Hangzhou 5000 BCE 11th ArmyGermany TT_GRASSLANDk;?NS_CombatEffectiveness UNIT_SCOUT-1@?NS_CombatEffectivenessUNIT_BARBARIAN-10@@BzA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-10 UNIT_SCOUT-1NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 Damage;?NS_CombatEffectiveness UNIT_SCOUT-1@?NS_CombatEffectivenessUNIT_BARBARIAN-10pApA6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-1UNIT_BARBARIAN-10GEgypt: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 DamageEB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10#C UNIT_SCOUT-1sh0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefenseC   Barbarian@ StatDefense/ ? StatAttackB   Barbarian@ StatAttackUNIT_BARBARIAN-100 ? StatDefense0 ? StatDefense/ ? StatAttacktc;?NS_CombatEffectiveness UNIT_SCOUT-1@?NS_CombatEffectivenessUNIT_BARBARIAN-10EB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10c;?NS_CombatEffectiveness UNIT_SCOUT-1@?NS_CombatEffectivenessUNIT_BARBARIAN-10EB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10c;?NS_CombatEffectiveness UNIT_SCOUT-1@?NS_CombatEffectivenessUNIT_BARBARIAN-10EB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10c;?NS_CombatEffectiveness UNIT_SCOUT-1@?NS_CombatEffectivenessUNIT_BARBARIAN-10EB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10c;?NS_CombatEffectiveness UNIT_SCOUT-1@?NS_CombatEffectivenessUNIT_BARBARIAN-10EB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10k;?NS_CombatEffectiveness UNIT_SCOUT-1@?NS_CombatEffectivenessUNIT_BARBARIAN-10@@BzA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-10 UNIT_SCOUT-1NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 Damage;?NS_CombatEffectiveness UNIT_SCOUT-1@?NS_CombatEffectivenessUNIT_BARBARIAN-10pApA6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-1UNIT_BARBARIAN-10GEgypt: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 DamageEB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1@ StatHealthHBStatHealthMax A StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-10,???? 4th ArmyEgyptBattle in the Wilderness 4900 BCEBarbarian TribeBarbarian Tribe TT_GRASSLAND">?NS_CombatEffectivenessUNIT_WARBAND-15>?NS_CombatEffectivenessUNIT_LEADER_1-5A?NS_CombatEffectivenessUNIT_BARBARIAN-114UUAUUAf:5AVB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_LEADER_1-5UNIT_BARBARIAN-114GEgypt: Leader attacks Barbarian (15,4 ATK vs 9,6 DEF) for 16,04 DamageK@K@AEB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-114UNIT_WARBAND-15HBarbarians: Barbarian attacks Warband (7 ATK vs 22 DEF) for 3,18 DamageUUAUUAWUA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-15UNIT_BARBARIAN-114HEgypt: Warband attacks Barbarian (15,4 ATK vs 9,6 DEF) for 16,04 DamageB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15VUB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-5A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-1147UNIT_WARBAND-15sh0 ? StatDefense0 ? StatDefenseC   Barbarian@ StatDefense/ ? StatAttack: TypeCavalry@ StatAttackB   Barbarian@ StatAttackUNIT_LEADER_1-5+ 0 ? StatDefense0 ? StatDefense9 Barbarian@ StatDefense/ ? StatAttackB   Barbarian@ StatAttackUNIT_BARBARIAN-1140 ? StatDefense0 ? StatDefense/ ? StatAttack>?NS_CombatEffectivenessUNIT_WARBAND-15>?NS_CombatEffectivenessUNIT_LEADER_1-5A?NS_CombatEffectivenessUNIT_BARBARIAN-114B StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15VUB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-5A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-114>?NS_CombatEffectivenessUNIT_WARBAND-15>?NS_CombatEffectivenessUNIT_LEADER_1-5A?NS_CombatEffectivenessUNIT_BARBARIAN-114B StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15VUB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-5A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-114>?NS_CombatEffectivenessUNIT_WARBAND-15>?NS_CombatEffectivenessUNIT_LEADER_1-5A?NS_CombatEffectivenessUNIT_BARBARIAN-114B StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15VUB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-5A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-114>?NS_CombatEffectivenessUNIT_WARBAND-15>?NS_CombatEffectivenessUNIT_LEADER_1-5A?NS_CombatEffectivenessUNIT_BARBARIAN-114B StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15VUB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-5A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-114>?NS_CombatEffectivenessUNIT_WARBAND-15>?NS_CombatEffectivenessUNIT_LEADER_1-5A?NS_CombatEffectivenessUNIT_BARBARIAN-114B StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15VUB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-5A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-114>?NS_CombatEffectivenessUNIT_WARBAND-15>?NS_CombatEffectivenessUNIT_LEADER_1-5A?NS_CombatEffectivenessUNIT_BARBARIAN-114UUAUUAf:5AVB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_LEADER_1-5UNIT_BARBARIAN-114GEgypt: Leader attacks Barbarian (15,4 ATK vs 9,6 DEF) for 16,04 DamageK@K@AEB6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-114UNIT_WARBAND-15HBarbarians: Barbarian attacks Warband (7 ATK vs 22 DEF) for 3,18 DamageUUAUUAWUA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_WARBAND-15UNIT_BARBARIAN-114HEgypt: Warband attacks Barbarian (15,4 ATK vs 9,6 DEF) for 16,04 DamageB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARBANDUNIT_WARBAND-15VUB StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatAttack A StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_LEADER_1UNIT_LEADER_1-5A StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-114,??̌??? 5th ArmyLeader-GENERIC_AGE1LeaderEgyptBattle in the Wilderness 4900 BCEBarbarian TribeBarbarian Tribe TT_FOREST% ??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1@@A @6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-7 UNIT_SCOUT-1NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 Damage??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1pApA@ A6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-1UNIT_BARBARIAN-7GEgypt: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 Damage??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-7A StatHealthHBStatHealthMax@ StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1#fUNIT_BARBARIAN-70 ? StatDefense0 ? StatDefense/ ? StatAttack UNIT_SCOUT-10 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefenseU  Barbarian@ StatDefense/ ? StatAttackT    Barbarian@ StatAttack$ a??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-7B StatHealthHBStatHealthMaxzA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1a??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-7B StatHealthHBStatHealthMaxzA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1a??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-7B StatHealthHBStatHealthMaxzA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1a??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-7B StatHealthHBStatHealthMaxzA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1a??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-7B StatHealthHBStatHealthMaxzA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1 ??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1@@A4A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-7 UNIT_SCOUT-1NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 Damage??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1pApA B B6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-1UNIT_BARBARIAN-7GEgypt: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 Damage??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-7B StatHealthHBStatHealthMaxzA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1 ??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1@@A@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-7 UNIT_SCOUT-1NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 Damage??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1pApAAA6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-1UNIT_BARBARIAN-7GEgypt: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 Damage??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1 B StatHealthHBStatHealthMax B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-7A StatHealthHBStatHealthMax4A StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1a??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-7A StatHealthHBStatHealthMax@ StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1 ??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1@@A @6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-7 UNIT_SCOUT-1NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 Damage??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1pApA@ A6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-1UNIT_BARBARIAN-7GEgypt: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 Damage??NS_CombatEffectivenessUNIT_BARBARIAN-7;?NS_CombatEffectiveness UNIT_SCOUT-1A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-7A StatHealthHBStatHealthMax@ StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1,????Barbarian TribeBarbarian TribeBattle in the Wilderness 4900 BCE 4th ArmyEgypt TT_GRASSLAND2%@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5@@pA@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-27 UNIT_SCOUT-5NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5pApA@ A6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-5UNIT_BARBARIAN-27HFrance: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-27A StatHealthHBStatHealthMax4A StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-51(gUNIT_BARBARIAN-270 ? StatDefense0 ? StatDefense/ ? StatAttack UNIT_SCOUT-50 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefenseU  Barbarian@ StatDefense/ ? StatAttackT    Barbarian@ StatAttackE c@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-27A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-5c@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-27A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-5c@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-27A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-5c@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-27A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-5c@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-27A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-5@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5@@AzA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-27 UNIT_SCOUT-5NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5pApA B B6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-5UNIT_BARBARIAN-27HFrance: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-27A StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-5@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5@@A4A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-27 UNIT_SCOUT-5NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5pApAAA6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-5UNIT_BARBARIAN-27HFrance: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5 B StatHealthHBStatHealthMax B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-27A StatHealthHBStatHealthMaxzA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-5c@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-27A StatHealthHBStatHealthMax4A StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-5@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5@@pA@6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-27 UNIT_SCOUT-5NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5pApA@ A6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-5UNIT_BARBARIAN-27HFrance: Scout Cavalry attacks Barbarian (12 ATK vs 8 DEF) for 15 Damage@?NS_CombatEffectivenessUNIT_BARBARIAN-27;?NS_CombatEffectiveness UNIT_SCOUT-5A StatHealthHBStatHealthMaxA StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-27A StatHealthHBStatHealthMax4A StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-5,????Barbarian TribeBarbarian TribeBattle in the Wilderness 4900 BCE 5th ArmyFrance TT_GRASSLAND*)K@?NS_CombatEffectivenessUNIT_BARBARIAN-54;?NS_CombatEffectiveness UNIT_SCOUT-1@@A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-54 UNIT_SCOUT-1NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 DamageHB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-54A StatHealthHBStatHealthMax @ StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1#9UNIT_BARBARIAN-540 ? StatDefense0 ? StatDefense/ ? StatAttack UNIT_SCOUT-1i^0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefenseC   Barbarian@ StatDefense/ ? StatAttack8 Barbarian@ StatAttack2c@?NS_CombatEffectivenessUNIT_BARBARIAN-54;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-54A StatHealthHBStatHealthMax @ StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1c@?NS_CombatEffectivenessUNIT_BARBARIAN-54;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-54A StatHealthHBStatHealthMax @ StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1c@?NS_CombatEffectivenessUNIT_BARBARIAN-54;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-54A StatHealthHBStatHealthMax @ StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1c@?NS_CombatEffectivenessUNIT_BARBARIAN-54;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-54A StatHealthHBStatHealthMax @ StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1c@?NS_CombatEffectivenessUNIT_BARBARIAN-54;?NS_CombatEffectiveness UNIT_SCOUT-1HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-54A StatHealthHBStatHealthMax @ StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1)K@?NS_CombatEffectivenessUNIT_BARBARIAN-54;?NS_CombatEffectiveness UNIT_SCOUT-1@@A6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-54 UNIT_SCOUT-1NBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 16 DEF) for 4,38 DamageHB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-54A StatHealthHBStatHealthMax @ StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_SCOUT UNIT_SCOUT-1,????Barbarian TribeBarbarian TribeBattle in the Wilderness 4900 BCE 4th ArmyEgypt TT_GRASSLAND%A?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8@@BgSA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-104 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 30,94 DEF) for 2,26 DamageA?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8AAAA6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-104KPersia: Scout Cavalry attacks Barbarian (7,8 ATK vs 8 DEF) for 9,75 DamageA?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-104|$B StatHealthHBStatHealthMaxwA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8" UNIT_BARBARIAN-1040 ? StatDefense0 ? StatDefense/ ? StatAttack UNIT_SCOUT-8kff? StatAttack CombatPromotionBuff|Level_3_ATK+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitlelff? StatDefense CombatPromotionBuff|Level_3_DEF+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitleL  ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense/ ? StatAttacku eA?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-104 7B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8eA?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-104 7B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8eA?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-104 7B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8eA?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-104 7B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8eA?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-104 7B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8A?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8@@:-BA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-104 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 30,94 DEF) for 2,26 DamageA?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8AA!B5B6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-104KPersia: Scout Cavalry attacks Barbarian (7,8 ATK vs 8 DEF) for 9,75 DamageA?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8HB StatHealthHBStatHealthMax\B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-104 7B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8A?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8@@|$BwA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-104 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 30,94 DEF) for 2,26 DamageA?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8AAAB6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-104KPersia: Scout Cavalry attacks Barbarian (7,8 ATK vs 8 DEF) for 9,75 DamageA?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8!B StatHealthHBStatHealthMax5B StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-104:-B StatHealthHBStatHealthMaxA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8eA?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-104|$B StatHealthHBStatHealthMaxwA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8A?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8@@BgSA6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_BARBARIAN-104 UNIT_SCOUT-8QBarbarians: Barbarian attacks Scout Cavalry (7 ATK vs 30,94 DEF) for 2,26 DamageA?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8AAAA6 HealthDamage OrgDamagePostEventHealth PostEventOrg UNIT_SCOUT-8UNIT_BARBARIAN-104KPersia: Scout Cavalry attacks Barbarian (7,8 ATK vs 8 DEF) for 9,75 DamageA?NS_CombatEffectivenessUNIT_BARBARIAN-104;?NS_CombatEffectiveness UNIT_SCOUT-8A StatHealthHBStatHealthMaxB StatCommand\BStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_BARBARIANUNIT_BARBARIAN-104|$B StatHealthHBStatHealthMaxwA StatCommandAStatCommandMax@ StatAttackA StatDefense?NS_CombatEffectiveness@@StatPromotionLevel UNIT_SCOUT UNIT_SCOUT-8,????Barbarian TribeBarbarian TribeBattle in the Wilderness 4900 BCE Scout IIPersia TT_FOREST=?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-14D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-15AAE;B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-15UNIT_WARLORD-4VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 DamageP@ StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4MA StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-14HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-15"UNIT_WARLORD-40 ? StatDefense0 ? StatDefense/ ? StatAttackUNIT_MILITIA_LVL_2-14_T0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense9 Barbarian@ StatDefense/ ? StatAttack8 Barbarian@ StatAttackUNIT_MILITIA_LVL_2-15i^0 ? StatDefense0 ? StatDefense: TypeRanged@ StatDefense9 Barbarian@ StatDefense/ ? StatAttackB   Barbarian@ StatAttack =?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-14D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-15P@ StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4MA StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-14HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-15=?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-14D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-15P@ StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4MA StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-14HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-15=?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-14D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-15P@ StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4MA StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-14HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-15=?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-14D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-15P@ StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4MA StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-14HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-15=?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-14D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-15P@ StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4MA StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-14HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-15=?NS_CombatEffectivenessUNIT_WARLORD-4D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-14D?NS_CombatEffectivenessUNIT_MILITIA_LVL_2-15AAE;B6 HealthDamage OrgDamagePostEventHealth PostEventOrgUNIT_MILITIA_LVL_2-15UNIT_WARLORD-4VGermany: City Militia II attacks Barbarian Warlord (18 ATK vs 22 DEF) for 8,18 DamageP@ StatHealthHBStatHealthMax\B StatCommand\BStatCommandMaxA StatAttackA StatDefense?NS_CombatEffectivenessStatPromotionLevel UNIT_WARLORDUNIT_WARLORD-4MA StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-14HB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatAttackPA StatDefense?NS_CombatEffectivenessStatPromotionLevelUNIT_MILITIA_LVL_2UNIT_MILITIA_LVL_2-15,????Barbarian TribeBarbarian Tribe SettlementBattle of Hangzhou 4900 BCE 12th ArmyGermany TT_GRASSLANDa!0-0 Fp?AgeActive-AGE13.CardTurnDelay:TECHAGE1-HELP_TURN_2:TGTPLR-2:23.CardTurnDelay:TECHAGE2-HELP_TURN_4:TGTPLR-1:1@;CardTurnDelay:TECHAGE3_CRISISBLOOD-SPAWNWARLORD:TGTPLR-2:2@;CardTurnDelay:TECHAGE3_CRISISBLOOD-SPAWNWARLORD:TGTPLR-1:13.CardTurnDelay:TECHAGE1-HELP_TURN_3:TGTPLR-3:33.CardTurnDelay:TECHAGE2-HELP_TURN_3:TGTPLR-1:14/CardTurnDelay:TECHAGE1-HELP_TURN_18:TGTPLR-4:4?EntityDiscovery-B_CAPITAL(?#EntityDiscovery-B_TOWNSPEC_DEFAULT9?4EntityDiscovery-PROJECT_GENERATE_IMPROVEMENT_POINTS"?EntityDiscovery-UNIT_WARBAND ?EntityDiscovery-UNIT_SCOUT ?EntityDiscovery-UNIT_CANOE?EntityDiscovery-B_DOLMEN ?EntityDiscovery-B_PALISADE"?EntityDiscovery-B_TOWNCENTER$?EntityDiscovery-B_TILEIMP_DOCK+?&EntityDiscovery-B_TILEIMP_HUNTINGCAMP*?%EntityDiscovery-B_TILEIMP_WOODCUTTER'?"EntityDiscovery-B_TILEIMP_PASTURE,?'EntityDiscovery-B_TILEIMP_FISHINGBOATS*?%EntityDiscovery-B_TOWNSPEC_DEFAULT_2*?%EntityDiscovery-B_TOWNSPEC_DEFAULT_3*?%EntityDiscovery-B_TOWNSPEC_DEFAULT_4%? EntityDiscovery-B_FOODSTOCKPILE$?EntityDiscovery-B_TILEIMP_FARM*?%EntityDiscovery-B_TILEIMP_PLANTATION?EntityDiscovery-B_COUNCIL!?EntityDiscovery-UNIT_ARCHER?EntityDiscovery-B_LOOKOUT'?"EntityDiscovery-B_TILEIMP_CLAYPIT4/CardTurnDelay:TECHAGE1-HELP_TURN_11:TGTPLR-4:43.CardTurnDelay:TECHAGE1-HELP_TURN_9:TGTPLR-4:43.CardTurnDelay:TECHAGE1-HELP_TURN_7:TGTPLR-4:43.CardTurnDelay:TECHAGE1-HELP_TURN_9:TGTPLR-3:33.CardTurnDelay:TECHAGE1-HELP_TURN_3:TGTPLR-2:24/CardTurnDelay:TECHAGE1-HELP_TURN_11:TGTPLR-3:34/CardTurnDelay:TECHAGE1-HELP_TURN_18:TGTPLR-3:34/CardTurnDelay:TECHAGE1-HELP_TURN_11:TGTPLR-1:13.CardTurnDelay:TECHAGE1-HELP_TURN_7:TGTPLR-3:33.CardTurnDelay:TECHAGE1-HELP_TURN_5:TGTPLR-3:33.CardTurnDelay:TECHAGE1-HELP_TURN_3:TGTPLR-1:13.CardTurnDelay:TECHAGE1-HELP_TURN_2:TGTPLR-4:44/CardTurnDelay:TECHAGE1-HELP_TURN_11:TGTPLR-2:24/CardTurnDelay:TECHAGE1-HELP_TURN_18:TGTPLR-2:23.CardTurnDelay:TECHAGE1-HELP_TURN_9:TGTPLR-2:23.CardTurnDelay:TECHAGE1-HELP_TURN_7:TGTPLR-2:23.CardTurnDelay:TECHAGE1-HELP_TURN_5:TGTPLR-2:23.CardTurnDelay:TECHAGE1-HELP_TURN_5:TGTPLR-4:43.CardTurnDelay:TECHAGE1-HELP_TURN_3:TGTPLR-4:43.CardTurnDelay:TECHAGE1-HELP_TURN_5:TGTPLR-1:14/CardTurnDelay:TECHAGE1-HELP_TURN_18:TGTPLR-1:1 AAvailableDiploDemandCoin-1 BAvailableDiploDemandCoin-2 lBAvailableDiploDemandCoin-3 BAvailableDiploDemandCoin-4?AgeActive-AGE2?AgeBegin-CRISISBLOOD3.CardTurnDelay:TECHAGE1-HELP_TURN_2:TGTPLR-1:1@;CardTurnDelay:TECHAGE3_CRISISBLOOD-SPAWNWARLORD:TGTPLR-3:33.CardTurnDelay:TECHAGE1-HELP_TURN_9:TGTPLR-1:1@;CardTurnDelay:TECHAGE3_CRISISBLOOD-SPAWNWARLORD:TGTPLR-4:43.CardTurnDelay:TECHAGE1-HELP_TURN_7:TGTPLR-1:13.CardTurnDelay:TECHAGE1-HELP_TURN_2:TGTPLR-3:34A/CardTurnDelay:TECHAGE2-HELP_TURN_10:TGTPLR-1:14A/CardTurnDelay:TECHAGE2-HELP_TURN_15:TGTPLR-1:1"?EntityDiscovery-B_ENCAMPMENT ?EntityDiscovery-B_WORKCAMP#?EntityDiscovery-B_MEETINGHALL(?#EntityDiscovery-B_TILEIMP_DWELLING ?EntityDiscovery-UNIT_GUARD!?EntityDiscovery-UNIT_GALLEY(?#EntityDiscovery-B_TILEIMP_SHELLDYE$?EntityDiscovery-UNIT_BOWHUNTER'?"EntityDiscovery-B_TILEIMP_PYRAMID"?EntityDiscovery-B_HIPPODROME ?EntityDiscovery-UNIT_ENVOY%? EntityDiscovery-B_TILEIMP_MOUND(?#EntityDiscovery-B_TOWNSPEC_MOUND_2(?#EntityDiscovery-B_TOWNSPEC_MOUND_3(?#EntityDiscovery-B_TOWNSPEC_MOUND_4(?#EntityDiscovery-B_TOWNSPEC_MOUND_5'?"EntityDiscovery-B_TILEIMP_OUTPOST)?$EntityDiscovery-B_TILEIMP_TRADEPOST'?"EntityDiscovery-B_TOWNSPEC_FARM_2)?$EntityDiscovery-B_TOWNSPEC_LUMBER_2'?"EntityDiscovery-B_TOWNSPEC_MINE_2*?%EntityDiscovery-B_TOWNSPEC_COASTAL_2?EntityDiscovery-B_TEMPLE$?EntityDiscovery-B_TILEIMP_VATS%? 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GovernmentSpawnTown30-2880 EXPLORE-TECHAGE1-FINDARCHER Lost ArchersTrue%2 12Barbarian Tribe|France4 6E6 #TILEACTIONS-LANDMARK_REVEAL_REWARDDiscover LandmarkFalse%8 22France|Barbarian Tribe%: 31Barbarian Tribe|Persia<7> PMT_Greeting@ PMT_Greeting%B41Barbarian Tribe|PersiaD8EF#TILEACTIONS-LANDMARK_REVEAL_REWARDDiscover LandmarkFalse'HExplorationSpawnScout40-18%J 50France|Barbarian TribeLRouen43-333NMemphis54-273P Dortmund29-273%R61Barbarian Tribe|PersiaT9 V DR_Hostile5X PMT_None!PLAYERACTIONS-DIPLOHOSTILEUNILATZ 71Persia|France\ PMT_Greeting4 ^ PMT_GreetingYou have met another Nation` PMT_Greeting4 b PMT_GreetingYou have met another Nationd106fEXPLORE-TECHAGE1-FINDSCOUT Lost ScoutsTrue9hEXPLORE-TECHAGE1-FINDWARBAND Lost WarbandTrue&j"84Barbarian Tribe|Germany%l91Barbarian Tribe|Persian11Ep#TILEACTIONS-LANDMARK_REVEAL_REWARDDiscover LandmarkFalse&rGovernmentBuffRegion43-33&t 102France|Barbarian Tribe9vBARBARIAN-ARTIFACTDistinguished ArtifactTrue.xEXPLORE-DESIGNStrange DesignsTrue2z EXPLORE-MYSTERYMysterious VillageTrue'|"114Germany|Barbarian Tribe'~"124Barbarian Tribe|Germany' 132Barbarian Tribe|France'141Barbarian Tribe|Persia12'151Persia|Barbarian TribeBabylon40-1839 PMT_Choice"PLAYERACTIONS-DIPLOOPENBORDERSEND' 162France|Barbarian Tribe' 172France|Barbarian TribeRouen43-334@"PLAYERACTIONS-DIPLOOPENBORDERRECV Open BordersFalseAPMT_ChoiceResponse"PLAYERACTIONS-DIPLOOPENBORDERRECV&183Egypt|Barbarian TribeMemphis54-274("194Germany|Barbarian Tribe Dortmund29-27413'GovernmentBuffRegion40-18F#TILEACTIONS-LANDMARK_REVEAL_REWARDDiscover LandmarkFalse:EXPLORE-TECHAGE1-FINDWARBAND Lost WarbandTrue'GovernmentBuffRegion54-27&203Egypt|Barbarian Tribe' GovernmentBuffRegion29-27&213Barbarian Tribe|Egypt'221Barbarian Tribe|Persia14!"230Germany|Hangzhou!"240Germany|Hangzhou'251Barbarian Tribe|Persia'261Barbarian Tribe|Persia'271Barbarian Tribe|Persia&283Barbarian Tribe|Egypt159EXPLORE-TECHAGE1-FINDARCHER Lost ArchersTrueAge of Bronze!"290Germany|Hangzhou("304Barbarian Tribe|Germany'311Barbarian Tribe|Persia'321Barbarian Tribe|Persia'331Barbarian Tribe|Persia'341Barbarian Tribe|Persia("354Barbarian Tribe|Germany'361Barbarian Tribe|Persia 16 MOUNDBUILDERS Rouen43-335 Memphis54-275 0 PMT_Greeting! 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TypeMilitiaMilitia$DefenderTrackStatusFromCombatResultAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierUnit?UNIT_MILITIA_LVL_4UnitIcon_PitchforkUNIT_MILITIA_BASEMilitia4PortraitUNIT_MILITIA_LVL_4 StatAttack,19StatDefense,27@UnitMemberPrefab,Entities/Units/Defenses/Militia5/Unit_Militia5StatCommand,30StatCommandMax,30StatHealth,50StatHealthMax,50StatTargetPriority,199-CombatMod-StatDefense-Target:+TypeRanged,2.0\CombatAttackType:CAT_DirectDestroyAtEndOfCombatGameDataTooltip-StatAttackGameDataTooltip-StatDefenseCombatType:CT_Line TypeLine TypeMilitiaMilitia$DefenderTrackStatusFromCombatResultAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierUnit?UNIT_MILITIA_LVL_5UnitIcon_PitchforkUNIT_MILITIA_BASEMilitia5PortraitUNIT_MILITIA_LVL_5  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CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGun ProjectileFiredSoundLaserSingleDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLine TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_LEADER_10UnitIcon_LeaderStar UNIT_LEADERLeader10PortraitUNIT_LEADER_10I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND%ConstructionCost-ResCityProduction,7StatCommand,20StatCommandMax,20StatHealth,50StatHealthMax,50StatMovement,30StatMovementMax,30 StatAttack,0StatDefense,8StatUnrestSuppression,0RevealRadius,1 FilterAge,12UseAction-51,UNITACTIONS-STANDARD_TRANSPORTUNLOADUseAction-52,NONE*EntityAudioEvent-EntityMove,UnitMove-BoatStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit TypeLineCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoringRoutedSoundBoatDestroyedSoundEarlyBoats CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_TRANSPORTUnitIcon_TransportShip UNIT_BASEWaterTransportPortraitUNIT_TRANSPORTR9I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDY StatAttack,0StatDefense,8RevealRadius,1HUnitMemberPrefab,Entities/Units/Navy/WaterTransport/Unit_WaterTransport%ConstructionCost-ResCityProduction,7StatCommand,20StatCommandMax,20StatHealth,50StatHealthMax,50StatMovement,30StatMovementMax,30StatUnrestSuppression,0 FilterAge,12UseAction-51,UNITACTIONS-STANDARD_TRANSPORTUNLOADUseAction-52,NONE*EntityAudioEvent-EntityMove,UnitMove-BoatStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit ShallowWater ShipTestDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats TypeLineCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_WATERTRANSPORTUnitIcon_TransportShipUNIT_TRANSPORTWaterTransportPortraitUNIT_WATERTRANSPORTL/I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDb StatAttack,0StatDefense,20StatMovement,50StatMovementMax,50RevealRadius,2PUnitMemberPrefab,Entities/Units/Navy/DeepWaterTransport/Unit_DeepWaterTransport%ConstructionCost-ResCityProduction,7StatCommand,20StatCommandMax,20StatHealth,50StatHealthMax,50StatUnrestSuppression,0 FilterAge,12UseAction-51,UNITACTIONS-STANDARD_TRANSPORTUNLOADUseAction-52,NONE*EntityAudioEvent-EntityMove,UnitMove-BoatStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats TypeLineCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoring CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_DEEPWATERTRANSPORTUnitIcon_TransportShipUNIT_TRANSPORTDeepWaterBoatPortraitUNIT_DEEPWATERTRANSPORTI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20 StatAttack,7StatDefense,10NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_REBEL_BASEUnitIcon_Flame UNIT_COMBATRebelPortraitUNIT_REBEL_BASEI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDD StatAttack,7StatDefense,10UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel2/Unit_Rebel2StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal2 BarbarianDoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_REBEL_LVL_2UnitIcon_FlameUNIT_REBEL_LVL_1Rebel2PortraitUNIT_REBEL_LVL_2I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDGStatAttack,15StatDefense,22>UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel3/Unit_Rebel3StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal2 BarbarianDoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_REBEL_LVL_3UnitIcon_FlameUNIT_REBEL_LVL_1Rebel3PortraitUNIT_REBEL_LVL_3I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDGStatAttack,19StatDefense,28>UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel4/Unit_Rebel4StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal3 BarbarianDoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_REBEL_LVL_4UnitIcon_FlameUNIT_REBEL_LVL_1Rebel4PortraitUNIT_REBEL_LVL_4I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDGStatAttack,23StatDefense,34>UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel5/Unit_Rebel5StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal3 BarbarianDoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_REBEL_LVL_5UnitIcon_FlameUNIT_REBEL_LVL_1Rebel5PortraitUNIT_REBEL_LVL_5I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDGStatAttack,28StatDefense,39>UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel6/Unit_Rebel6StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal4 BarbarianDoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_REBEL_LVL_6UnitIcon_FlameUNIT_REBEL_LVL_1Rebel6PortraitUNIT_REBEL_LVL_6I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDGStatAttack,32StatDefense,45>UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel7/Unit_Rebel7StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal4 BarbarianDoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_REBEL_LVL_7UnitIcon_FlameUNIT_REBEL_LVL_1Rebel7PortraitUNIT_REBEL_LVL_7I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDGStatAttack,36StatDefense,51>UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel8/Unit_Rebel8StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal5 BarbarianDoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_REBEL_LVL_8UnitIcon_FlameUNIT_REBEL_LVL_1Rebel8PortraitUNIT_REBEL_LVL_8I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDGStatAttack,40StatDefense,57>UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel9/Unit_Rebel9StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal5 BarbarianDoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_REBEL_LVL_9UnitIcon_FlameUNIT_REBEL_LVL_1Rebel9PortraitUNIT_REBEL_LVL_9I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDIStatAttack,44StatDefense,63@UnitMemberPrefab,Entities/Units/Enemy_Army/Rebel10/Unit_Rebel10StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20NeutralSubtype,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootAttackSoundLineMetal5 BarbarianDoesNotTriggerBloodAgeNeutralCampSpawnPlacerCreateNewNationWhenInvadingMagnetSpawnRevoltCombatType:CT_LineCombatAttackType:CAT_Direct TypeLineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_REBEL_LVL_10UnitIcon_FlameUNIT_REBEL_LVL_1Rebel10PortraitUNIT_REBEL_LVL_10kWI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDFStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20 StatAttack,7StatDefense,8 FilterAge,1StatTargetPriority,200DUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootPCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_BARBARIANUnitIcon_HornedHelm UNIT_COMBATBarbarianPortraitUNIT_BARBARIAN|bI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDHStatAttack,12StatDefense,13DUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20 FilterAge,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootPCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_BARBARIAN_LVL_2UnitIcon_HornedHelmUNIT_BARBARIANBarbarianPortraitUNIT_BARBARIAN_LVL_2|bI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDHStatAttack,16StatDefense,19DUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20 FilterAge,1StatTargetPriority,200StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootPCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_BARBARIAN_LVL_3UnitIcon_HornedHelmUNIT_BARBARIANBarbarianPortraitUNIT_BARBARIAN_LVL_3;)I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND"&ConstructionCost-ResCityProduction,34Upkeep-ResCoin,3StatAttack,22StatDefense,22StatTactics,2StatTargetPriority,199KUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianWarlord3SourceOverlayImageName,UI/Icons/ResInnovation-Icon5SourceOverlayTooltip,Game-Resource-InnovationPerTurnStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20 FilterAge,1StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot^TrainableUnitCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit? UNIT_WARLORDUnitIcon_HornedHelmLeaderUNIT_BARBARIANBarbarianWarlordPortrait UNIT_WARLORDI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDwStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20StatAttack,12StatDefense,8 FilterAge,1*CombatMod-StatAttack-Target:+TypeLine,2.5JUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianArcherStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootvCombatType:CT_Ranged TypeRanged BarbarianDoesNotTriggerBloodAgeCombatTargetingRandomNeutralCampSpawnPlacerAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_BARBARCHERUnitIcon_Arrow UNIT_COMBATBarbArcherPortraitUNIT_BARBARCHERuI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDxStatAttack,18StatDefense,12JUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianArcherStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20 FilterAge,1*CombatMod-StatAttack-Target:+TypeLine,2.5StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot5CombatType:CT_Ranged TypeRanged BarbarianDoesNotTriggerBloodAgeCombatTargetingRandomNeutralCampSpawnPlacerAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_BARBARCHER_LVL_2UnitIcon_ArrowUNIT_BARBARCHERBarbArcherPortraitUNIT_BARBARCHER_LVL_2I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND{StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,30StatMovementMax,30StatAttack,21StatDefense,14StatOrgDamageFactor,2.0StatTargetPriority,150 FilterAge,1,CombatMod-StatAttack-Target:+TypeRanged,2.0IUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianHorseStatUnrestSuppression,2RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot|CombatType:CT_MobileCombatAttackType:CAT_DirectCombatTargetingLowestHealth TypeCavalry TypeMobile BarbarianDoesNotTriggerBloodAgeNeutralCampSpawnPlacerAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineWoodDamageTakenSoundLineRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_BARBHORSEUnitIcon_Horseshoe UNIT_COMBATBarbHorsePortraitUNIT_BARBHORSE6"I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND StatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,40StatMovementMax,40 StatAttack,7StatDefense,8StatUnrestSuppression,0 FilterAge,1UseAction-51,NONEUseAction-52,NONE?UnitMemberPrefab,Entities/Units/Enemy_Navy/Unit_BarbarianCanoeStatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootT BarbarianDoesNotTriggerBloodAge TypeLineWaterMovement NavalTargetNeutralCanSpawnLandingPartyCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundJavelinProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_BARBCANOEUnitIcon_AncientShip1 UNIT_COMBATBarbCanoePortraitUNIT_BARBCANOEG-I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND StatAttack,11StatDefense,14?UnitMemberPrefab,Entities/Units/Enemy_Navy/Unit_BarbarianCanoeStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,40StatMovementMax,40StatUnrestSuppression,0 FilterAge,1UseAction-51,NONEUseAction-52,NONEStatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootT BarbarianDoesNotTriggerBloodAge TypeLineWaterMovement NavalTargetNeutralCanSpawnLandingPartyCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundJavelinProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_BARBCANOE_LVL_2UnitIcon_AncientShip1UNIT_BARBCANOEBarbCanoePortraitUNIT_BARBCANOE_LVL_2u_StatCommand,50StatCommandMax,50StatHealth,50StatHealthMax,50 StatAttack,6StatDefense,8StatTargetPriority,199DUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian5DestroyAtEndOfCombatCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineMilitia$DefenderTrackStatusFromCombatResultAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier?UNIT_BARBMILITIAUnitIcon_PitchforkBarbMilitiaPortraitUNIT_BARBMILITIAwStatAttack,10StatDefense,14DUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianStatCommand,50StatCommandMax,50StatHealth,50StatHealthMax,50StatTargetPriority,1995DestroyAtEndOfCombatCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineMilitia$DefenderTrackStatusFromCombatResultAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier?UNIT_BARBMILITIA_LVL_2UnitIcon_PitchforkUNIT_BARBMILITIABarbMilitiaPortraitUNIT_BARBMILITIA_LVL_2wStatAttack,14StatDefense,19DUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianStatCommand,50StatCommandMax,50StatHealth,50StatHealthMax,50StatTargetPriority,1995DestroyAtEndOfCombatCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineMilitia$DefenderTrackStatusFromCombatResultAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier?UNIT_BARBMILITIA_LVL_3UnitIcon_PitchforkUNIT_BARBMILITIABarbMilitiaPortraitUNIT_BARBMILITIA_LVL_3wStatAttack,18StatDefense,25DUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianStatCommand,50StatCommandMax,50StatHealth,50StatHealthMax,50StatTargetPriority,1995DestroyAtEndOfCombatCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineMilitia$DefenderTrackStatusFromCombatResultAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier?UNIT_BARBMILITIA_LVL_4UnitIcon_PitchforkUNIT_BARBMILITIABarbMilitiaPortraitUNIT_BARBMILITIA_LVL_4CR$Generate-ResImprovementPointsCost,5 Generate-ResImprovementPoints,1 FilterAge,1@ 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CityProjectAutoRepeatProductionQueueNoFixedConstructionCost?PROJECT_GENERATE_IDEOLOGYPROJECT_GENERATE_IDEOLOGY-ICONPROJECT_GENERATE_IDEOLOGYwGenerate-ResCultureCost,3Generate-ResCulture,1 FilterAge,8FSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-POPCULTUREASourceOverlayTooltip,DomainSpecialization-POPCULTURE-DisplayName@ CityProjectAutoRepeatProductionQueueNoFixedConstructionCost?PROJECT_GENERATE_CULTUREPROJECT_GENERATE_CULTURE-ICONPROJECT_GENERATE_CULTURE)'UNITACTIONS-STANDARD_RESOURCEGENERATOR ResImprovementPoints,0 ResCoin,0ResKnowledge,0 ResCulture,0ResCityProduction,0ResCityFood,0ResCityHousing,0ResCityExpansionPoints,0ResDomainGovernment,0RegionalEfficiency,1.0OutbreakChance,0UpkeepCategory,CITYLCapital Building CityBuildingHideInBuildingMenuItemizeYieldTooltipBuffs? B_CAPITAL B_CAPITAL)'UNITACTIONS-STANDARD_RESOURCEGENERATOR FilterAge,1= Homeland Building CityBuildingRelocateOnPlayerOwnerChange? 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BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged?MT_NEUTRAL_TOWNMT_NEUTRAL_TOWNmTR/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_DEFAULTMT_LANDMARK_DEFAULTvfResCityProduction,2/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_TMMT_LANDMARK_DEFAULTMT_LANDMARK_TM~iResDomainExploration,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_EVERESTMT_LANDMARK_DEFAULTMT_LANDMARK_EVERESTtbResDomainArts,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_FUJIMT_LANDMARK_DEFAULTMT_LANDMARK_FUJI}iResDomainExploration,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_AMAZONMT_LANDMARK_DEFAULTMT_LANDMARK_AMAZONiResDomainExploration,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_CONGOLESEMT_LANDMARK_DEFAULTMT_LANDMARK_CONGOLESEzfResCityProduction,2/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_BORNEOMT_LANDMARK_DEFAULTMT_LANDMARK_BORNEO~hResDomainGovernment,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_YOSEMITEMT_LANDMARK_DEFAULTMT_LANDMARK_YOSEMITEgResDomainDiplomacy,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_SUNDARBANSMT_LANDMARK_DEFAULTMT_LANDMARK_SUNDARBANS{gResDomainDiplomacy,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_SAHARAMT_LANDMARK_DEFAULTMT_LANDMARK_SAHARArbResDomainArts,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural?MT_LANDMARK_GCMT_LANDMARK_DEFAULTMT_LANDMARK_GCxbResDomainArts,1/EntityAudioEvent-EntitySelected,SelectLandmarkLandmarkUnclaimed,1 ResCulture,2 MapTile 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BuildingNeutralAttackTarget?B_TILEIMP_MULTICULTURALCENTERIMPROVEMENT_BASEB_TILEIMP_MULTICULTURALCENTER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKd $ConstructionCost-ResSpecialists,1501EntityPrefab,Improvements/B_TILEIMP_MEGAMONUMENTResDomainGovernment,10ResDomainWarfare,10ResDomainExploration,10ResDomainDiplomacy,10ResDomainEngineering,10ResDomainArts,10WorkableResCulture,10CountLimit-Nation,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_MEGAMONUMENTIMPROVEMENT_BASEB_TILEIMP_MEGAMONUMENT(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKB *ConstructionCost-ResImprovementPoints,1001EntityPrefab,Improvements/B_TILEIMP_NATIONALPARKResDomainExploration,1WorkableResCoin,20FTriggerOnSelfBuild,TECHAGE10_VICTORYTRANSCENDENCE-NATIONALPARK_REWARDCountLimit-Region,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain,BuildRequirementAdjacentTag-LandmarkNaturalImprovementCategory-CivicNoDestroyActionAIHint-NationalPark Improvement BuildingNeutralAttackTarget?B_TILEIMP_NATIONALPARKIMPROVEMENT_BASEB_TILEIMP_NATIONALPARKI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND"'ConstructionCost-ResCityProduction,340Upkeep-ResCoin,16StatHealth,50StatHealthMax,50StatCommand,20StatCommandMax,20StatMovement,20StatMovementMax,20StatAttack,15StatDefense,22TriggerOnLocalImprovementBuilt,UNITACTIONS-TILEHARVEST_CANCEL3TriggerOnSelfKilled,UNITACTIONS-UTILITYSHIP_KILLED&TileHarvestTag,ALLPLAYERS-FishHarvest"TileHarvestProductionCode,PT_FISH FilterAge,1AIBuildWeight,1.25*EntityAudioEvent-EntityMove,UnitMove-BoatBUnitMemberPrefab,Entities/Units/Navy/UtilityShip/Unit_UtilityShipStatOrgDamageFactor,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit TypeLine$RequiredImprovementTag:DocksPresentWaterMovement ShallowWater ShipTestTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltip NavalTargetTagAIBehavior-BT_Harvest NonStacking PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundFishProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoats Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_UTILITYSHIPUnitIcon_FishingShip UNIT_COMBATUtilityBoatPortraitUNIT_UTILITYSHIP StatAttack,0StatDefense,7@UnitMemberPrefab,Entities/Units/Defenses/Palisade/Unit_PalisadeStatHealth,100StatHealthMax,100StatCommand,999StatCommandMax,999StatTargetPriority,500+CombatMod-StatDefense-Target:+TypeRanged,2,CombatMod-StatDefense-Target:+TypeCavalry,2VDoesNotTriggerBloodAgeAttackBegunSoundGateWoodOpenDamageTakenSoundWallDestroyedSoundWallAttackOverSoundGateWoodCloseUnit CombatWallDestroyAtEndOfCombatGameDataTooltip-StatAttackGameDataTooltip-StatDefense TypeDefenses CanBeSieged$DefenderTrackStatusFromCombatResultNoFortificationBonusCombatType:CT_LineCombatAttackType:CAT_None?UNIT_PALISADEUNIT_WALL_BASEPalisadePortraitUNIT_PALISADE StatAttack,6StatDefense,7+CombatMod-StatDefense-Target:+TypeRanged,2,CombatMod-StatDefense-Target:+TypeCavalry,2>UnitMemberPrefab,Entities/Units/Defenses/Lookout/Unit_LookoutStatCommand,999StatCommandMax,999StatHealth,50StatHealthMax,508AttackBegunSoundBowProjectileFiredSoundBowUnitDestroyAtEndOfCombatGameDataTooltip-StatAttackGameDataTooltip-StatDefense TypeDefenses CanBeSieged$DefenderTrackStatusFromCombatResultNoFortificationBonus CombatTowerCombatType:CT_Line CombatAttackType:CAT_ProjectileDamageTakenSoundWallDestroyedSoundWall? UNIT_LOOKOUTUNIT_TOWER_BASELookoutPortrait UNIT_LOOKOUT(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,100ResCityExpansionPoints,68TriggerOnSelfBuild,TECHAGE3-MONUMENT_ONSELFBUILDTRIGGERUpgradeLine-CapMonument,2 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING@AIHint-Monument Building CityBuildingCityBuildingConstructed? B_MONUMENTCITYBUILDING_BASE B_MONUMENTZK(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,100ResCityFood,15StatBonusRegionLevel,1UpgradeLine-CapFood,2 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_GRANARYCITYBUILDING_BASE B_GRANARYug(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,100ResCityProduction,4StatExportSlotCount,1UpgradeLine-Warehouses,1RequiredRegionLevel,2 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_STORESCITYBUILDING_BASE B_STORESG:(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,80StatUnrestSuppression,10UpgradeLine-Police,1 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_WATCHCITYBUILDING_BASEB_WATCH1$(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKy&ConstructionCost-ResCityProduction,60ResDomainArts,1UpgradeLine-Plaza,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_PLAZACITYBUILDING_BASEB_PLAZAhX(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,100ResCitySanitation,5StatBonusRegionLevel,1UpgradeLine-CitySanitation,1 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_AQUEDUCTCITYBUILDING_BASE B_AQUEDUCTdU(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,100ResDomainArts,1 ResCoin,5UpgradeLine-Theater,1RequiredRegionLevel,2 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_THEATERCITYBUILDING_BASE B_THEATERv(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,150ResDomainWarfare,1 ResCulture,1StatUnrestSuppression,10UpgradeLine-Stadium,1RequiredRegionLevel,3 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_COLOSSEUMCITYBUILDING_BASE B_COLOSSEUMYJ(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,110ResKnowledge,1UpgradeLine-Library,1RequiredRegionLevel,3 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_LIBRARYCITYBUILDING_BASE B_LIBRARY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,70UpgradeLine-Walls,2 FilterAge,30CityBuildingDefenders-0,UNIT_STONEFORTIFICATIONAIBuildWeight,3.5UpkeepCategory,CAPBUILDING_SpartansFortifications CanBeSieged AIHint-Wall Building CityBuildingCityBuildingConstructed? B_STONEWALLSCITYBUILDING_BASE B_STONEWALLS)(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK' 7TriggerOnSelfBuild,TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER&ConstructionCost-ResCityProduction,70ResDomainExploration,1UpgradeLine-Towers,2 FilterAge,3(CityBuildingDefenders-0,UNIT_STONETOWER%CityAction-0,TILEACTIONS-CITY_ATTACKCityAttackStrength,40AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGnSpartansFortifications CanBeSiegedHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed?B_STONETOWERSCITYBUILDING_BASEB_STONETOWERSaF(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,50ResDomainGovernment,2UpgradeLine-CityGov,2 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_HISTORICALCAPITAL_3CITYBUILDING_BASEB_HISTORICALCAPITAL_33 (&UNITACTIONS-STANDARD_TOWNBUILDINGWORK) &ConstructionCost-ResCityProduction,86ResDomainGovernment,2ResDomainDiplomacy,1UpgradeLine-CityGov,3 FilterAge,3FSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVKINGDOMASourceOverlayTooltip,DomainSpecialization-GOVKINGDOM-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGvGovernmentCapital CapitalAge3AIHint-SeatOfPowerAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_SEATOFPOWERCITYBUILDING_BASEB_SEATOFPOWER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKS &ConstructionCost-ResCityProduction,86ResDomainGovernment,3StatUnrestSuppression,4ResCityExpansionPoints,4CountLimit-Nation,1 FilterAge,3NSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVIMPERIALDYNASTYISourceOverlayTooltip,DomainSpecialization-GOVIMPERIALDYNASTY-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGTDataLinkAction:PLAYER:TotalPopulation,GOVIMPERIALDYNASTY-PALACE_DATALINKACTION_BUFFGovernmentCapital CapitalAge3PalaceAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed? B_PALACECITYBUILDING_BASE B_PALACEA+(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,250 ResCulture,1ResCityFood,20CountLimit-Nation,1RequiredRegionLevel,3 FilterAge,33SourceOverlayImageName,UI/Icons/ResInnovation-Icon5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGRDataLinkAction:PLAYER:TotalPopulation,TECHAGE3-GARDENSBABYLON_DATALINKACTION_BUFFAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_GARDENSBABYLONCITYBUILDING_BASEB_GARDENSBABYLON%(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKH 'ConstructionCost-ResCityProduction,250 ResCulture,1ResCityProduction,102TriggerOnSelfBuild,TECHAGE3-COLOSSUS_TRIGGER_BUFFCountLimit-Nation,1RequiredRegionLevel,3 FilterAge,33SourceOverlayImageName,UI/Icons/ResInnovation-Icon5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGEAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_COLOSSUSRHODECITYBUILDING_BASEB_COLOSSUSRHODEC-(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKd 'ConstructionCost-ResCityProduction,250 ResCulture,1ResDomainExploration,1ResCityProduction,10CountLimit-Nation,1RequiredRegionLevel,3 FilterAge,37TriggerOnSelfBuild,TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGER3SourceOverlayImageName,UI/Icons/ResInnovation-Icon5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGEAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_LIGHTHOUSEALEXCITYBUILDING_BASEB_LIGHTHOUSEALEX?*(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,32*EntityPrefab,Improvements/B_TILEIMP_TRASHResCitySanitation,4WorkableResCitySanitation,4UpgradeLine-Trash,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationTrashAIHint-Trash1 Improvement BuildingNeutralAttackTarget?B_TILEIMP_TRASHIMPROVEMENT_BASEB_TILEIMP_TRASH%(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,24)EntityPrefab,Improvements/B_TILEIMP_OVEN%WorkableConvertGoods-Flour-2-Bread,2UpgradeLine-Oven,1ImprovementSort,020AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_OVENIMPROVEMENT_BASEB_TILEIMP_OVENB*(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,16.EntityPrefab,Improvements/B_TILEIMP_APARTMENTResCityHousing,15 StatUnrest,4WorkableResCoin,5UpgradeLine-Apartment,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing Improvement BuildingNeutralAttackTarget?B_TILEIMP_QUARTERSIMPROVEMENT_BASEB_TILEIMP_QUARTERSv_(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK> )ConstructionCost-ResImprovementPoints,20,EntityPrefab,Improvements/B_TILEIMP_FURNACE-WorkableConvertGoods-+CanMakeMetal-1-Ingot,1WorkableResDomainEngineering,1UpgradeLine-Furnace,1ImprovementSort,410AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1FurnaceIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalBlastFurnaceFurnaceBuff Improvement BuildingNeutralAttackTarget?B_TILEIMP_FURNACEIMPROVEMENT_BASEB_TILEIMP_FURNACEkR(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK6 )ConstructionCost-ResImprovementPoints,24.EntityPrefab,Improvements/B_TILEIMP_TOOLSMITH%WorkableConvertGoods-Ingot-2-Tools,2WorkableResDomainEngineering,1UpgradeLine-Tools,1ImprovementSort,430AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalRotaryGrindstoneBellows Improvement BuildingNeutralAttackTarget?B_TILEIMP_TOOLSMITHIMPROVEMENT_BASEB_TILEIMP_TOOLSMITHR7(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,240EntityPrefab,Improvements/B_TILEIMP_WEAPONSMITH&WorkableConvertGoods-Ingot-1-Spears,1UpgradeLine-Weapons,1ImprovementSort,420AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal DrawPlate WeaponSmith Improvement BuildingNeutralAttackTarget?B_TILEIMP_WEAPONSMITHIMPROVEMENT_BASEB_TILEIMP_WEAPONSMITH~(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK] )ConstructionCost-ResImprovementPoints,26/EntityPrefab,Improvements/B_TILEIMP_PAPERMAKER$WorkableConvertGoods-Logs-1-Paper,1WorkableResDomainDiplomacy,1UpgradeLine-Papermaker,1ImprovementSort,740AIBuildWeight,2$AIWeightAdjustOnImprovementCount,-1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1WeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget?B_TILEIMP_PAPERMAKERIMPROVEMENT_BASEB_TILEIMP_PAPERMAKERo(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKF )ConstructionCost-ResImprovementPoints,30+EntityPrefab,Improvements/B_TILEIMP_SCRIBE+WorkableConvertGoods-Paper-1-Manuscripts,1UpgradeLine-PrintingPress,1ImprovementSort,750AIBuildWeight,4$AIWeightAdjustOnImprovementCount,-1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1WeightUnitByExistingCountIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget?B_TILEIMP_SCRIBEIMPROVEMENT_BASEB_TILEIMP_SCRIBEU=(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK7 )ConstructionCost-ResImprovementPoints,24-EntityPrefab,Improvements/B_TILEIMP_SCULPTOR.WorkableConvertGoods-+CanMakeStone-2-Statue,1WorkableResCulture,1UpgradeLine-Sculptor,1ImprovementSort,820AIBuildWeight,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Improvement BuildingNeutralAttackTarget?B_TILEIMP_SCULPTORIMPROVEMENT_BASEB_TILEIMP_SCULPTORI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#&ConstructionCost-ResCityProduction,50Upkeep-ResCoin,3RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,20StatCommandMax,20StatMovement,30StatMovementMax,30StatAttack,16StatDefense,16StatOrgDamageFactor,1*CombatMod-StatAttack-Target:+TypeLine,2.5UpgradeLine-Ranged,3 FilterAge,3"LeaderPromotionType,UNIT_LEADER_3LeaderPromotionCost,33z'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS+UNITACTIONS-TOWNSPEC_CIVILBUNKER_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKv SpecLevel,2*EntityPrefab,Towns/B_TOWNSPEC_CIVILBUNKER(CityBuildingDefenders-0,UNIT_NEOLUDDITEStatAirUnitCapacity,1 %SpecPromote-B_TOWNSPEC_CIVILBUNKER_3 EvaluateActionForPredictedYieldTownSpecialization/AITownSpecializationMatch-CivilBunkerTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor?B_TOWNSPEC_CIVILBUNKER_2B_TOWNSPEC_CIVILBUNKER_BASEB_TOWNSPEC_CIVILBUNKER_2\>z'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS+UNITACTIONS-TOWNSPEC_CIVILBUNKER_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKv SpecLevel,3*EntityPrefab,Towns/B_TOWNSPEC_CIVILBUNKER(CityBuildingDefenders-0,UNIT_NEOLUDDITEStatAirUnitCapacity,1 %SpecPromote-B_TOWNSPEC_CIVILBUNKER_4 EvaluateActionForPredictedYieldTownSpecialization/AITownSpecializationMatch-CivilBunkerTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor?B_TOWNSPEC_CIVILBUNKER_3B_TOWNSPEC_CIVILBUNKER_BASEB_TOWNSPEC_CIVILBUNKER_3\>z'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS+UNITACTIONS-TOWNSPEC_CIVILBUNKER_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKv SpecLevel,4*EntityPrefab,Towns/B_TOWNSPEC_CIVILBUNKER(CityBuildingDefenders-0,UNIT_NEOLUDDITEStatAirUnitCapacity,1 %SpecPromote-B_TOWNSPEC_CIVILBUNKER_5 EvaluateActionForPredictedYieldTownSpecialization/AITownSpecializationMatch-CivilBunkerTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor?B_TOWNSPEC_CIVILBUNKER_4B_TOWNSPEC_CIVILBUNKER_BASEB_TOWNSPEC_CIVILBUNKER_4E'z'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS+UNITACTIONS-TOWNSPEC_CIVILBUNKER_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKv SpecLevel,5*EntityPrefab,Towns/B_TOWNSPEC_CIVILBUNKER(CityBuildingDefenders-0,UNIT_NEOLUDDITEStatAirUnitCapacity,1 LevelFiveTown EvaluateActionForPredictedYieldTownSpecialization/AITownSpecializationMatch-CivilBunkerTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor?B_TOWNSPEC_CIVILBUNKER_5B_TOWNSPEC_CIVILBUNKER_BASEB_TOWNSPEC_CIVILBUNKER_5(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK] $ConstructionCost-ResSpecialists,120+EntityPrefab,Improvements/B_TILEIMP_AICOREResCityPowerRequired,2ResCityInformation,8WorkableResCityPowerRequired,2WorkableResKnowledge,2StatAlignmentDecayValue,-6CivilBunkerTownBonusValue,1UpgradeLine-Lab,6UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-ComputingHasAlignmentDecayAiCoreAIHint-AiCoreCivilBunkerTownBonus Improvement BuildingNeutralAttackTarget?B_TILEIMP_AICOREIMPROVEMENT_BASEB_TILEIMP_AICOREI'(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK $ConstructionCost-ResSpecialists,1007EntityPrefab,Improvements/B_TILEIMP_BRAINCHIPEDUCATIONResCityEducation,20WorkableResCityEducation,20UpgradeLine-PublicSchool,4UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget?B_TILEIMP_BRAINCHIPEDUCATIONIMPROVEMENT_BASEB_TILEIMP_BRAINCHIPEDUCATION(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKV #ConstructionCost-ResSpecialists,80/EntityPrefab,Improvements/B_TILEIMP_TECHBUNKERResCityPowerRequired,2/WorkableConvertGoods-Computers-2-AIDisruptor,2StatAlignmentDecayValue,-6ImprovementSort,540CivilBunkerTownBonusValue,1AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-ComputingHasAlignmentDecayCivilBunkerTownBonusModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_TECHBUNKERIMPROVEMENT_BASEB_TILEIMP_TECHBUNKERR8(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK" #ConstructionCost-ResSpecialists,80/EntityPrefab,Improvements/B_TILEIMP_CRYPTOMINEResCityPowerRequired,62WorkableConvertGoods-Computers-2-CryptoCurrency,2ImprovementSort,550AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-ComputingModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_CRYPTOMINEIMPROVEMENT_BASEB_TILEIMP_CRYPTOMINEdG(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK@ $ConstructionCost-ResSpecialists,1002EntityPrefab,Improvements/B_TILEIMP_BRAINCOMPUTERResCityPowerRequired,2ResSpecialists,4WorkableResSpecialists,4WorkableResKnowledge,2ExtraWorkerSlots,2UpgradeLine-LiterarySalon,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget?B_TILEIMP_BRAINCOMPUTERIMPROVEMENT_BASEB_TILEIMP_BRAINCOMPUTER3(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK$ConstructionCost-ResSpecialists,100-EntityPrefab,Improvements/B_TILEIMP_AIBEACONCountLimit-Region,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 OutpostImprovementStandardOutpostImprovementCastleOutpostImprovementColonyOutpostImprovement BuildRequirementTag-OpenTerrainImprovementCategory-SpecialAiCore Improvement BuildingNeutralAttackTarget?B_TILEIMP_AIBEACONIMPROVEMENT_BASEB_TILEIMP_AIBEACONhUNITACTIONS-ROGUEAI_RAZEAICORE#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDP#'ConstructionCost-ResCityProduction,400Upkeep-ResCoin,16RevealRadius,2StatHealth,100StatHealthMax,100StatCommand,80StatCommandMax,80StatMovement,40StatMovementMax,40StatAttack,110StatDefense,100+CombatMod-StatAttack-Target:+TypeArmor,2.0-CombatMod-StatAttack-Target:+TypeCavalry,2.0JUnitMemberPrefab,Entities/Units/Enemy_Army/RobotSoldier/Unit_RobotSoldier3SourceOverlayImageName,UI/Icons/ResInnovation-Icon5SourceOverlayTooltip,Game-Resource-InnovationPerTurnNeutralSubtype,5StatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootTrainableUnit TypeLineTypeProjectileRogueAINeutralCannotWanderNeutralCannotRaidNeutralSpecialSeekTag:AiCoreNeutralSeekCanFindBuildingsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundBigLaserProjectileFiredSoundBigLaserDamageTakenSoundMetalRobotRoutedSoundRobotMemberDeadSoundRobot Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_ROBOTSOLDIERUnitIcon_Metalhead UNIT_COMBATRobotSoldierPortraitUNIT_ROBOTSOLDIER, hUNITACTIONS-ROGUEAI_RAZEAICORE#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDP#'ConstructionCost-ResCityProduction,400Upkeep-ResCoin,16RevealRadius,2StatHealth,100StatHealthMax,100StatCommand,80StatCommandMax,80StatMovement,40StatMovementMax,40StatAttack,110StatDefense,100+CombatMod-StatAttack-Target:+TypeArmor,2.0-CombatMod-StatAttack-Target:+TypeCavalry,2.0JUnitMemberPrefab,Entities/Units/Enemy_Army/RobotSoldier/Unit_RobotSoldier3SourceOverlayImageName,UI/Icons/ResInnovation-Icon5SourceOverlayTooltip,Game-Resource-InnovationPerTurnNeutralSubtype,5StatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootDestroyAtEndOfCombat$DefenderTrackStatusFromCombatResultTrainableUnit TypeLineTypeProjectileRogueAINeutralCannotWanderNeutralCannotRaidNeutralSpecialSeekTag:AiCoreNeutralSeekCanFindBuildingsCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundBigLaserProjectileFiredSoundBigLaserDamageTakenSoundMetalRobotRoutedSoundRobotMemberDeadSoundRobot Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_ROBOTSOLDIER_DEFENDERUnitIcon_MetalheadUNIT_ROBOTSOLDIERRobotSoldierPortraitUNIT_ROBOTSOLDIER_DEFENDERI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!'ConstructionCost-ResCityProduction,400RevealRadius,2StatCommand,80StatCommandMax,80StatHealth,50StatHealthMax,50StatMovement,70StatMovementMax,70StatAttack,92StatDefense,26StatUnrestSuppression,0UpgradeLine-Antiship,5"CombatMod-StatDefense-Alone:0,3.0%UpgradeResource,ResDomainExplorationUseAction-51,NONEUseAction-52,NONE*EntityAudioEvent-EntityMove,UnitMove-BoatNUnitMemberPrefab,Entities/Units/Enemy_Navy/RobotSubmarine/Unit_RobotSubmarineNeutralSubtype,5StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitRogueAIWaterMovement NavalTargetCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundSubAttackSoundSubProjectileFiredSoundSubDamageTakenSoundMetalBoatRoutedSoundBoatDestroyedSoundSubs Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_ROBOTSUBMARINEUnitIcon_Metalhead UNIT_COMBATRobotSubmarinePortraitUNIT_ROBOTSUBMARINE.I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!'ConstructionCost-ResCityProduction,400StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,0StatMovementMax,0StatAttack,206StatDefense,135.CombatMod-StatAttack-Target:+TypeDefenses,2.5-CombatMod-StatAttack-Target:+NavalTarget,2.5StatAirInterceptRange,0StatAirAttackRange,8NeutralSubtype,50EntityAudioEvent-EntityMove,UnitMove-JetFighterStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitRogueAIActInBombingRoundAirDefenseTargetAirInterceptionTargetAirTargetingOnlyArmyGroupIgnoreUnitCanAttackNavalTargetsAirUnit AirBomberNoRiverCrossingPenaltyCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundAirBomberAttackSoundAirBomberProjectileFiredSoundAirBomberDamageTakenSoundMetalRobotDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_ROBOTDRONEUnitIcon_Metalhead UNIT_COMBATRobotDronePortraitUNIT_ROBOTDRONEVAI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND:$'ConstructionCost-ResCityProduction,285Upkeep-ResCoin,16RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,30StatCommandMax,30StatMovement,40StatMovementMax,40StatAttack,33StatDefense,47+CombatMod-StatAttack-Target:+TypeArmor,2.0-CombatMod-StatAttack-Target:+TypeCavalry,2.0)CombatMod-StatAttack-Target:+RogueAI,2.5 FilterAge,10#LeaderPromotionType,UNIT_LEADER_10LeaderPromotionCost,140StatTargetPriority,200@UnitMemberPrefab,Entities/Units/Army/NeoLuddite/Unit_NeoLudditeStatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootETrainableUnit TypeLineCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier AIHint-GuardAIHint-NeoLuddite Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_NEOLUDDITEUnitIcon_Pitchfork UNIT_COMBATNeoLudditePortraitUNIT_NEOLUDDITEI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDN%'ConstructionCost-ResCityProduction,450Upkeep-ResCoin,16RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,40StatMovementMax,40StatAttack,44StatDefense,63+CombatMod-StatAttack-Target:+TypeArmor,2.0-CombatMod-StatAttack-Target:+TypeCavalry,2.0)CombatMod-StatAttack-Target:+RogueAI,2.0 FilterAge,10UpgradeLine-Infantry,11StatTargetPriority,200#LeaderPromotionType,UNIT_LEADER_10LeaderPromotionCost,123 'ConstructionCost-ResCityProduction,330StatUnrestSuppression,6ResDomainGovernment,3ResDomainWarfare,1UpgradeLine-CityGov,5 FilterAge,5ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVEMPIRE@SourceOverlayTooltip,DomainSpecialization-GOVEMPIRE-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGyGovernmentCapital CapitalAge5AIHint-EmporersPalaceAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_EMPERORSPALACECITYBUILDING_BASEB_EMPERORSPALACEm(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK) 'ConstructionCost-ResCityProduction,300StatUnrestSuppression,6 FilterAge,5RequiredRegionLevel,4CountLimit-Nation,1ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVEMPIRE@SourceOverlayTooltip,DomainSpecialization-GOVEMPIRE-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGWDataLinkAction:PLAYER:GovernorBuffEffect,GOVEMPIRE-GOVERNORSOFFICE_DATALINKACTION_BUFF CapitalAge5AIHint-GovernorsOfficeAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_GOVERNORSOFFICECITYBUILDING_BASEB_GOVERNORSOFFICE7((&UNITACTIONS-STANDARD_TOWNBUILDINGWORKV 'ConstructionCost-ResCityProduction,3001TriggerOnSelfBuild,TECHAGE5-SISTINE_ARTWORK_BUFFResDomainArts,1!ResCityFaith-{PlayerReligion},20CountLimit-Nation,1RequiredRegionLevel,3 FilterAge,53SourceOverlayImageName,UI/Icons/ResInnovation-Icon5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGURequireReligionAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed? B_SISTINECITYBUILDING_BASE B_SISTINEjY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK}'ConstructionCost-ResCityProduction,300 ResCulture,1ResDomainEngineering,1ResDomainWarfare,1FortificationBonus,1.2'CityBuildingDefenders-0,UNIT_GREATWALLCountLimit-Nation,1RequiredRegionLevel,3 FilterAge,53SourceOverlayImageName,UI/Icons/ResInnovation-Icon5SourceOverlayTooltip,Game-Resource-InnovationPerTurnUpgradeLine-Walls,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDING] CanBeSieged AIHint-WallAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed? B_GREATWALLCITYBUILDING_BASE B_GREATWALLW>(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK' )ConstructionCost-ResImprovementPoints,36.EntityPrefab,Improvements/B_TILEIMP_CLAYPIT_2.WorkableGoodsSpecial-TileProduction-PT_CLAY,2MineTownBonusValue,1UpgradeLine-Claypit,2ImprovementSort,301UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1%BuildRequirementTerrain-TT_GRASSLANDIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget?B_TILEIMP_CLAYPIT_2IMPROVEMENT_BASEB_TILEIMP_CLAYPIT_2aG(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK6 )ConstructionCost-ResImprovementPoints,36/EntityPrefab,Improvements/B_TILEIMP_BRICKWORKS%WorkableConvertGoods-Clay-3-Bricks,3WorkableResDomainEngineering,2UpgradeLine-Kiln,2ImprovementSort,311AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Ceramics Improvement BuildingNeutralAttackTarget?B_TILEIMP_BRICKWORKSIMPROVEMENT_BASEB_TILEIMP_BRICKWORKSM5(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK# )ConstructionCost-ResImprovementPoints,36-EntityPrefab,Improvements/B_TILEIMP_DEEPMINE.WorkableGoodsSpecial-TileProduction-PT_MINE,2MineTownBonusValue,1UpgradeLine-Mine,2ImprovementSort,401UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1!BuildRequirementTerrain-TT_HILLSIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-Gather Improvement BuildingNeutralAttackTarget?B_TILEIMP_DEEPMINEIMPROVEMENT_BASEB_TILEIMP_DEEPMINEmQ(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKC )ConstructionCost-ResImprovementPoints,401EntityPrefab,Improvements/B_TILEIMP_BLASTFURNACE-WorkableConvertGoods-+CanMakeMetal-2-Ingot,2WorkableResDomainEngineering,2UpgradeLine-Furnace,2ImprovementSort,411AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1FurnaceIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget?B_TILEIMP_BLASTFURNACEIMPROVEMENT_BASEB_TILEIMP_BLASTFURNACEQ:(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK6 )ConstructionCost-ResImprovementPoints,36,EntityPrefab,Improvements/B_TILEIMP_SAWMILL%WorkableConvertGoods-Logs-4-Lumber,4WorkableResDomainEngineering,1UpgradeLine-Sawmill,2ImprovementSort,711AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget?B_TILEIMP_SAWMILLIMPROVEMENT_BASEB_TILEIMP_SAWMILL`E(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK> )ConstructionCost-ResImprovementPoints,360EntityPrefab,Improvements/B_TILEIMP_TEXTILEMILL0WorkableConvertGoods-+CanMakeCloth-2-Textiles,2WorkableResDomainArts,1UpgradeLine-Textile,2ImprovementSort,131AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Textile Improvement BuildingNeutralAttackTarget?B_TILEIMP_TEXTILEMILLIMPROVEMENT_BASEB_TILEIMP_TEXTILEMILLW>(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK8 )ConstructionCost-ResImprovementPoints,36.EntityPrefab,Improvements/B_TILEIMP_PAPERMILL$WorkableConvertGoods-Logs-2-Paper,2WorkableResDomainDiplomacy,2UpgradeLine-Papermaker,2ImprovementSort,741AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget?B_TILEIMP_PAPERMILLIMPROVEMENT_BASEB_TILEIMP_PAPERMILLV9(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK# )ConstructionCost-ResImprovementPoints,362EntityPrefab,Improvements/B_TILEIMP_PRINTINGPRESS%WorkableConvertGoods-Paper-1-Books,1UpgradeLine-PrintingPress,2ImprovementSort,751AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget?B_TILEIMP_PRINTINGPRESSIMPROVEMENT_BASEB_TILEIMP_PRINTINGPRESS(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,36+EntityPrefab,Improvements/B_TILEIMP_HARBOR ResCoin,2WorkableResCoin,3WorkableResDomainExploration,1CoastalTownBonusValue,1UpgradeLine-Docks,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1,IgnoreTerrainWorkerCode DocksPresentHarborPresentSetSpawnCoordFirstBuildSetSpawnCoordBuildRequirementTag-DeepWater!BuildRequirementTag-ShallowWater-BuildRequirementMovementTypeAdjacent-MT_LandCoastalTownBonusImprovementCategory-Gather FaceShoreDocks Improvement BuildingNeutralAttackTarget?B_TILEIMP_HARBORIMPROVEMENT_BASEB_TILEIMP_HARBOR5 (&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,22*EntityPrefab,Improvements/B_TILEIMP_HOUSEResCityHousing,12WorkableResCoin,5UpgradeLine-Housing,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget?B_TILEIMP_HOUSEIMPROVEMENT_BASEB_TILEIMP_HOUSE((&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,36.EntityPrefab,Improvements/B_TILEIMP_WORKHOUSEResCityHousing,30 StatUnrest,6WorkableResCoin,10UpgradeLine-Apartment,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget?B_TILEIMP_WORKHOUSEIMPROVEMENT_BASEB_TILEIMP_WORKHOUSE (&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,36.EntityPrefab,Improvements/B_TILEIMP_TRASHHEAPResCitySanitation,8WorkableResCitySanitation,8UpgradeLine-Trash,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget?B_TILEIMP_TRASHHEAPIMPROVEMENT_BASEB_TILEIMP_TRASHHEAPI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND)'ConstructionCost-ResCityProduction,150Upkeep-ResCoin,7RevealRadius,3StatHealth,50StatHealthMax,50StatCommand,20StatCommandMax,20StatMovement,40StatMovementMax,40StatAttack,23StatDefense,31-CombatMod-StatDefense-Target:+TypeRanged,2.0StatTargetPriority,150 StatExpeditionChanceNatural,0.5 FilterAge,5UseAction-50,NONE+UseAction-100,UNITACTIONS-SCOUT_RETURNHOME)UseAction-101,UNITACTIONS-SCOUT_SELFHEAL.UseAction-102,UNITACTIONS-SCOUT_CLAIMLANDMARK.UseAction-103,UNITACTIONS-EXPLORER_EXPEDITION*EntityAudioEvent-EntityMove,UnitMove-FootUpgradeLine-Scout,2%UpgradeResource,ResDomainExploration"LeaderPromotionType,UNIT_LEADER_5LeaderPromotionCost,54AIBuildWeight,1.5AIBuildWeightPerUnit,-0.85(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,300ResCityProduction,2ResDomainWarfare,1 FilterAge,5AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_WARFAREENGINEERCITYBUILDING_BASEB_WARFAREENGINEER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,300ResDomainArts,2 ResCulture,1BTriggerOnSelfBuild,TECHAGE5_DISCOVERY-BAROQUEMUSIC_ONBUILDTRIGGERRequiredRegionLevel,2UpgradeLine-ArtHouse,2 FilterAge,5AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_BAROQUEMUSICCITYBUILDING_BASEB_BAROQUEMUSIC`L(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,300ResDomainDiplomacy,1ResDomainGovernment,1 ResCulture,1 FilterAge,5AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_CANTONOFFICECITYBUILDING_BASEB_CANTONOFFICEfR(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,300StatUnrestSuppression,8ResCityLuxury,8 FilterAge,5RequiredRegionLevel,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_COURTPAINTERCITYBUILDING_BASEB_COURTPAINTERjK(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK> )ConstructionCost-ResImprovementPoints,244EntityPrefab,Improvements/B_TILEIMP_BAROQUESCULPTOR.WorkableConvertGoods-+CanMakeStone-2-Statue,2WorkableResCulture,1UpgradeLine-Sculptor,2ImprovementSort,821AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Improvement BuildingNeutralAttackTarget?B_TILEIMP_BAROQUESCULPTORIMPROVEMENT_BASEB_TILEIMP_BAROQUESCULPTORpP(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,365EntityPrefab,Improvements/B_TILEIMP_CULTURALDISTRICTWorkableResDomainArts,2WorkableResCulture,1UpgradeLine-CultureCenter,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1#BuildRequirementTag-CityOfGoldTileIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-GatherAIHint-CulturalDistrict Improvement BuildingNeutralAttackTarget?B_TILEIMP_CULTURALDISTRICTIMPROVEMENT_BASEB_TILEIMP_CULTURALDISTRICTK5(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,28+EntityPrefab,Improvements/B_TILEIMP_MUSEUM4WorkableGoodsSpecial-TileProduction-PT_CITYOFGOLD,1AIBuildWeight,1.2ImprovementSort,900UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1#BuildRequirementTag-CityOfGoldTile EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeImprovementCategory-Gather Improvement BuildingNeutralAttackTarget?B_TILEIMP_MUSEUMIMPROVEMENT_BASEB_TILEIMP_MUSEUM I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND*'ConstructionCost-ResCityProduction,175Upkeep-ResCoin,7RevealRadius,3StatHealth,50StatHealthMax,50StatCommand,20StatCommandMax,20StatMovement,40StatMovementMax,40StatAttack,23StatDefense,30-CombatMod-StatDefense-Target:+TypeRanged,2.0StatTargetPriority,150#StatExpeditionChanceCityOfGold,0.5 StatExpeditionChanceNatural,0.5 FilterAge,5UseAction-50,NONE+UseAction-100,UNITACTIONS-SCOUT_RETURNHOME)UseAction-101,UNITACTIONS-SCOUT_SELFHEAL.UseAction-102,UNITACTIONS-SCOUT_CLAIMLANDMARK.UseAction-103,UNITACTIONS-EXPLORER_EXPEDITION+EntityAudioEvent-EntityMove,UnitMove-HorseUpgradeLine-Scout,3%UpgradeResource,ResDomainExploration"LeaderPromotionType,UNIT_LEADER_5LeaderPromotionCost,54AIBuildWeight,1.5AIBuildWeightPerUnit,-0.85DUnitMemberPrefab,Entities/Units/Army/Conquistador/Unit_ConquistadorStatUnrestSuppression,2StatOrgDamageFactor,1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit0CombatTargetingLowestHealth/GameDataTooltip-StatExpeditionChanceCityOfGoldTrainableUnit TypeMobile TypeCavalryTypeMobileReconScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking ExplorerKnight AIHint-ScoutAIHint-ConquistadorCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundHorseAttackOverSoundHorseAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_CONQUISTADORUnitIcon_Spyglass UNIT_COMBATConquistadorPortraitUNIT_CONQUISTADORsI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!'ConstructionCost-ResCityProduction,125Upkeep-ResCoin,7RevealRadius,2StatUnrestSuppression,0'StatUnrestGenerationInEnemyTerritory,0 FilterAge,5UseAction-50,NONE0UseAction-100,UNITACTIONS-ORNITHOPTER_SPAWNBIRDAIBuildWeight,1.5AIBuildWeightPerUnit,-0.85RUnitMemberPrefab,Entities/Units/Army/OrnithopterEngineer/Unit_OrnithopterEngineerObsoleteAge,7StatHealth,50StatHealthMax,50StatCommand,10StatCommandMax,10StatMovement,30StatMovementMax,30 StatAttack,5StatDefense,5StatOrgDamageFactor,1RazeValueMultiplier,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot TrainableUnit$RequiredBuildingTag:WorkshopPresent NonCombatantExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_ExploreAIHint-OrnithopterEngineer Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_ORNITHOPTERENGINEERUnitIcon_Orinthopter UNIT_COMBATOrnithopterPortraitUNIT_ORNITHOPTERENGINEER}'%UNITACTIONS-ORNITHOPTER_SELFDESTRUCTI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND)RevealRadius,2AIBuildWeight,0StatMovement,60StatMovementMax,60UseAction-50,NONEJUnitMemberPrefab,Entities/Units/NonBuildable/Ornithopter/Unit_OrnithopterStatHealth,50StatHealthMax,50StatCommand,10StatCommandMax,10 StatAttack,5StatDefense,5StatOrgDamageFactor,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1StatUnrestSuppression,0'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Footc NonCombatantTagAIBehavior-BT_Explore CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_ORNITHOPTERBIRDUnitIcon_Orinthopter UNIT_BASEOrnithopterBirdPortraitUNIT_ORNITHOPTERBIRDN9&$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,175Upkeep-ResCoin,7RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,50StatCommandMax,50StatMovement,30StatMovementMax,30StatAttack,34StatDefense,25StatOrgDamageFactor,2.0StatTargetPriority,150,CombatMod-StatAttack-Target:+TypeRanged,2.0 FilterAge,5+UseAction-100,UNITACTIONS-MACHINA_SELFHEALUpgradeLine-Shock,5ObsoleteAge,7+EntityAudioEvent-EntityMove,UnitMove-Horse@UnitMemberPrefab,Entities/Units/Army/MechKnight/Unit_MechknightStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit$RequiredBuildingTag:WorkshopPresent TypeArmor TypeMobileKnightCombatTargetingLowestHealth 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BuildingNeutralAttackTarget?B_TILEIMP_LABORCAMPIMPROVEMENT_BASEB_TILEIMP_LABORCAMPY9(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK/ $ConstructionCost-ResSpecialists,1005EntityPrefab,Improvements/B_TILEIMP_ENTERTAINMENTSIMResCityLuxury,4StatUnrestSuppression,16WorkableResCityPowerRequired,2WorkableResCityLuxury,4WorkableResCoin,10UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget?B_TILEIMP_ENTERTAINMENTSIMIMPROVEMENT_BASEB_TILEIMP_ENTERTAINMENTSIM; (&UNITACTIONS-STANDARD_TOWNBUILDINGWORK $ConstructionCost-ResSpecialists,1000EntityPrefab,Improvements/B_TILEIMP_RESEARCHSIMResDomainExploration,1ResCityEducation,8WorkableResCityPowerRequired,2WorkableResCityEducation,8UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget?B_TILEIMP_RESEARCHSIMIMPROVEMENT_BASEB_TILEIMP_RESEARCHSIMI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDH"RevealRadius,1UseAction-50,NONE.UseAction-100,UNITACTIONS-PROSPECTOR_PROSPECT3UseAction-101,UNITACTIONS-IRON_PROSPECTOR_PROSPECT6UseAction-102,UNITACTIONS-RAREPROSPECTOR_COALPROSPECT5UseAction-103,UNITACTIONS-RAREPROSPECTOR_OILPROSPECT;UseAction-104,UNITACTIONS-RAREPROSPECTOR_RAREEARTHPROSPECTActionCharges,1PUnitMemberPrefab,Entities/Units/NonBuildable/RareProspector/Unit_RareProspectorStatHealth,50StatHealthMax,50StatCommand,10StatCommandMax,10StatMovement,30StatMovementMax,30 StatAttack,5StatDefense,5StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1StatUnrestSuppression,0'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot NonCombatantTagAIBehavior-BT_Prospector!GameDataKillAtZero-ActionCharges CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_RAREPROSPECTORUnitIcon_Pickaxe UNIT_BASERareProspectorPortraitUNIT_RAREPROSPECTORV,I&Generate-ResColonyShipProgressCost,10!Generate-ResColonyShipProgress,1Y CityProjectAutoRepeatProductionQueueNoFixedConstructionCostAIHint-ColonyShipProject?%PROJECT_GENERATE_COLONYSHIP_PROGRESS*PROJECT_GENERATE_COLONYSHIP_PROGRESS-ICON%PROJECT_GENERATE_COLONYSHIP_PROGRESS~d(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,550FortificationBonus,1.2ResDomainWarfare,1 FilterAge,8UpgradeLine-Walls,6AIBuildWeight,3.5UpkeepCategory,CAPBUILDING< AIHint-Wall Building CityBuildingCityBuildingConstructed?B_CIVILDEFENSECENTERCITYBUILDING_BASEB_CIVILDEFENSECENTERO=(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,600ResImprovementPoints,4UpgradeLine-Crane,6 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_TOWERCRANECITYBUILDING_BASE B_TOWERCRANE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK  'ConstructionCost-ResCityProduction,600 ResCulture,1ResKnowledge,1 ResCityFaith-{PlayerReligion},6ResCityIdeology,4UpgradeLine-CATHEDRAL,3CReligionRenameFormat,Game-Misc-ReligionRenameFormat-NationalTemple FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDING\RequireReligionReligionNameOverrideTemple Building CityBuildingCityBuildingConstructed?B_NATIONALTEMPLECITYBUILDING_BASEB_NATIONALTEMPLE:&(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKt'ConstructionCost-ResCityProduction,550ResCityIdeology,2 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_RADIOSTATIONCITYBUILDING_BASEB_RADIOSTATIONlZ(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,600ResCityPowerRequired,1ResCityIdeology,5 ResCoin,20 FilterAge,8UpgradeLine-Media,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_FILMSTUDIOCITYBUILDING_BASE B_FILMSTUDIO{_(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,500ResDomainArts,2 ResCoin,20ResCityIdeology,4UpgradeLine-Theater,3 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_PERFORMINGARTSCENTERCITYBUILDING_BASEB_PERFORMINGARTSCENTER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,600ResCityPowerRequired,1 ResCulture,2ResCityIdeology,5 ResCoin,10StatUnrestSuppression,20UpgradeLine-Stadium,2RequiredRegionLevel,3 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_SPORTSSTADIUMCITYBUILDING_BASEB_SPORTSSTADIUMp(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,600ResCityPowerRequired,1 ResCulture,3UpgradeLine-Communications,2RequiredRegionLevel,7 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_TELEPHONEEXCHANGECITYBUILDING_BASEB_TELEPHONEEXCHANGExb(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,600NeedAdjust-NEEDEDUCATION,3 ResCoin,30UpgradeLine-Bank,3 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGCVentureCapitalists Building CityBuildingCityBuildingConstructed?B_INVESTMENTBANKCITYBUILDING_BASEB_INVESTMENTBANK(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK  'ConstructionCost-ResCityProduction,650NeedAdjust-NEEDEDUCATION,3ResSpecialists,57TriggerOnSelfBuild,TECHAGE8-ACADEMY_ONSELFBUILDTRIGGERUpgradeLine-AcademyScience,2CountLimit-Nation,1RequiredRegionLevel,6 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGEAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_NATIONALSCIENCEACADEMYCITYBUILDING_BASEB_NATIONALSCIENCEACADEMYu(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,600NeedAdjust-NEEDEDUCATION,3ResCityPowerRequired,2 ResCoin,20RequiredRegionLevel,4 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGCAirliftDestination Building CityBuildingCityBuildingConstructed? B_AIRPORTCITYBUILDING_BASE B_AIRPORTw(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,600ResDomainDiplomacy,2 ResCulture,2StatImportSlotCount,3UpgradeLine-Market,4RequiredRegionLevel,2 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_SHOPPINGMALLCITYBUILDING_BASEB_SHOPPINGMALL(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,700ResDomainExploration,1*StatMegaprojectBonusChance-SPACERACE,0.05NeedAdjust-NEEDEDUCATION,3ResCityPowerRequired,1;TriggerOnSelfBuild,TECHAGE8-SPACECENTER_ONSELFBUILDTRIGGER FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGCAIHint-SpaceCenter Building CityBuildingCityBuildingConstructed?B_SPACECENTERCITYBUILDING_BASEB_SPACECENTER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK8 'ConstructionCost-ResCityProduction,500ResCityPowerRequired,17TriggerOnSelfBuild,TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGERResDomainExploration,1!CityBuildingDefenders-0,UNIT_SAM%CityAction-0,TILEACTIONS-CITY_ATTACKCityAttackStrength,80UpgradeLine-Towers,5 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGW CanBeSiegedHasCityAttack AIHint-Tower Building CityBuildingCityBuildingConstructed?B_SAMCITYBUILDING_BASEB_SAMy(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,550NeedAdjust-NEEDEDUCATION,3ResCityIdeology,5CountLimit-Nation,1RequiredRegionLevel,4 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGAAIHint-FactionHQ Building CityBuildingCityBuildingConstructed? B_FACTIONHQCITYBUILDING_BASE B_FACTIONHQbG(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,500ResDomainGovernment,4UpgradeLine-CityGov,6 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_HISTORICALCAPITAL_7CITYBUILDING_BASEB_HISTORICALCAPITAL_7lU(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKV 'ConstructionCost-ResCityProduction,650ResDomainGovernment,4!RegionalEfficiencyResKnowledge,1 ResCoin,5UpgradeLine-CityGov,7 FilterAge,8QSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVDEMOCRATICREPUBLICLSourceOverlayTooltip,DomainSpecialization-GOVDEMOCRATICREPUBLIC-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGzGovernmentCapital CapitalAge8AIHint-ExecutiveOfficeAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_EXECUTIVEOFFICECITYBUILDING_BASEB_EXECUTIVEOFFICEI/(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,600 FilterAge,8QSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVDEMOCRATICREPUBLICLSourceOverlayTooltip,DomainSpecialization-GOVDEMOCRATICREPUBLIC-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGcDataLinkAction:PLAYER:TotalPopulation,GOVDEMOCRATICREPUBLIC-CONGRESSIONALHALLS_DATALINKACTION_BUFFAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_CONGRESSIONALHALLSCITYBUILDING_BASEB_CONGRESSIONALHALLS8)(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK0 'ConstructionCost-ResCityProduction,650ResDomainGovernment,4ResImprovementPoints,1UpgradeLine-CityGov,7 FilterAge,8HSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVCOMMUNISTCSourceOverlayTooltip,DomainSpecialization-GOVCOMMUNIST-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDING|GovernmentCapital CapitalAge8AIHint-GovernmentComplexAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed? B_COMPLEXCITYBUILDING_BASE B_COMPLEX(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK\ 'ConstructionCost-ResCityProduction,650ResDomainGovernment,4 ResCityFaith-{PlayerReligion},5StatUnrestSuppression,16UpgradeLine-CityGov,7 FilterAge,8MSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVFUNDAMENTALISTHSourceOverlayTooltip,DomainSpecialization-GOVFUNDAMENTALIST-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGiDataLinkAction:PLAYER:ControlledReligionGlobalPopFrac,GOVFUNDAMENTALIST-RELIGIOUSLAW_DATALINKACTION_BUFFGovernmentCapital CapitalAge8AIHint-SacredCapitalAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_SACREDCAPITALCITYBUILDING_BASEB_SACREDCAPITAL(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,600RegionalEfficiencyResCoin,1.1 FilterAge,8RequiredRegionLevel,4CSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-BANKING>SourceOverlayTooltip,DomainSpecialization-BANKING-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGJAIHint-WallStreetBuilding Building CityBuildingCityBuildingConstructed? B_WALLSTREETCITYBUILDING_BASE B_WALLSTREETGenerate-ResSpecialistsCost,10Generate-ResSpecialists,1 FilterAge,8GSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SPACEAGENCYBSourceOverlayTooltip,DomainSpecialization-SPACEAGENCY-DisplayName@ CityProjectAutoRepeatProductionQueueNoFixedConstructionCost?PROJECT_GENERATE_SPECIALISTS"PROJECT_GENERATE_SPECIALISTS-ICONPROJECT_GENERATE_SPECIALISTS^=(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK@ 'ConstructionCost-ResCityProduction,600ResInnovationPerTurn,2*StatMegaprojectBonusChance-SPACERACE,0.15CountLimit-Nation,1 FilterAge,8GSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SPACEAGENCYBSourceOverlayTooltip,DomainSpecialization-SPACEAGENCY-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGn)AIHint-NationalAerospaceFacilityBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_NATIONALAEROSPACEFACILITYCITYBUILDING_BASEB_NATIONALAEROSPACEFACILITY&(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,600ResKnowledge,9CountLimit-Nation,1 FilterAge,8GSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SPACEAGENCYBSourceOverlayTooltip,DomainSpecialization-SPACEAGENCY-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGl'AIHint-CommunicationsSatelliteBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_COMMUNICATIONSSATELLITECITYBUILDING_BASEB_COMMUNICATIONSSATELLITE  (&UNITACTIONS-STANDARD_TOWNBUILDINGWORK5 'ConstructionCost-ResCityProduction,600ResCityIdeology,5ResCityInformation,5ResCityPowerRequired,4 FilterAge,8MSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MEDIACONGLOMERATEHSourceOverlayTooltip,DomainSpecialization-MEDIACONGLOMERATE-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGOAIHint-BroadcastStudioBuilding Building CityBuildingCityBuildingConstructed?B_BROADCASTSTUDIOCITYBUILDING_BASEB_BROADCASTSTUDIO(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK/ 'ConstructionCost-ResCityProduction,600ResDomainArts,1 ResCulture,2ResCityPowerRequired,2ResCityIdeology,5 FilterAge,8FSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-POPCULTUREASourceOverlayTooltip,DomainSpecialization-POPCULTURE-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGIAIHint-DanceClubBuilding Building CityBuildingCityBuildingConstructed? B_DANCECLUBCITYBUILDING_BASE B_DANCECLUB:(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKC 'ConstructionCost-ResCityProduction,600ResCityProduction,20ResCityPowerRequired,6RequiredRegionLevel,4ResCityIdeology,2 FilterAge,8ISourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATIONDSourceOverlayTooltip,DomainSpecialization-MODERNIZATION-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGS#AIHint-HighSpeedExpresswayBuilding Building CityBuildingCityBuildingConstructed?B_HIGHSPEEDEXPRESSWAYCITYBUILDING_BASEB_HIGHSPEEDEXPRESSWAY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK4 'ConstructionCost-ResCityProduction,600ResImprovementPoints,2ResCityPowerRequired,2StatBonusRegionLevel,1 FilterAge,8ISourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATIONDSourceOverlayTooltip,DomainSpecialization-MODERNIZATION-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDING>SubwayPresent Building CityBuildingCityBuildingConstructed? B_SUBWAYCITYBUILDING_BASE B_SUBWAY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,600ResCityPowerRequired,1NeedAdjust-NEEDEDUCATION,3ResKnowledge,4ResDomainGovernment,1ResSpecialists,3ResCityIdeology,4UpgradeLine-Institute,2 FilterAge,8RequiredRegionLevel,7LSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-POLITICALSCIENCEGSourceOverlayTooltip,DomainSpecialization-POLITICALSCIENCE-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGYDataLinkAction:PLAYER:DRCount-DR_Alliance,POLITICALSCIENCE-THINKTANK_DATALINKACTION_BUFFAIHint-ThinkTankBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed? B_THINKTANKCITYBUILDING_BASE B_THINKTANKO4(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK/ #ConstructionCost-ResSpecialists,800EntityPrefab,Improvements/B_TILEIMP_OILREFINERY(WorkableConvertGoods-Petroleum-2-Fuel,2ExtraWorkerSlots,1UpgradeLine-OilRefinery,1ImprovementSort,611AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Power Improvement BuildingNeutralAttackTarget?B_TILEIMP_OILREFINERYIMPROVEMENT_BASEB_TILEIMP_OILREFINERYi(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK= )ConstructionCost-ResImprovementPoints,526EntityPrefab,Improvements/B_TILEIMP_APARTMENTBUILDINGWorkableResCityPowerRequired,2ResCityHousing,40ResCityIdeology,2 StatUnrest,8WorkableResCoin,12UpgradeLine-Apartment,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousingAIHint-ApartmentBuilding Improvement BuildingNeutralAttackTarget?B_TILEIMP_APARTMENTBUILDINGIMPROVEMENT_BASEB_TILEIMP_APARTMENTBUILDINGk(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKA )ConstructionCost-ResImprovementPoints,584EntityPrefab,Improvements/B_TILEIMP_CLOTHINGFACTORY+WorkableConvertGoods-Textiles-2-Clothing,2WorkableResCityPowerRequired,2ExtraWorkerSlots,1ImprovementSort,133AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileFactoryAIHint-ClothingFactory Improvement BuildingNeutralAttackTarget?B_TILEIMP_CLOTHINGFACTORYIMPROVEMENT_BASEB_TILEIMP_CLOTHINGFACTORYl(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKb )ConstructionCost-ResImprovementPoints,603EntityPrefab,Improvements/B_TILEIMP_GOURMETKITCHEN7WorkableConvertGoods-+CanMakeDelicacies-3-Delicacies,3WorkableResCityPowerRequired,2ExtraWorkerSlots,1UpgradeLine-Kitchen,2ImprovementSort,151AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_GOURMETKITCHENIMPROVEMENT_BASEB_TILEIMP_GOURMETKITCHEN{(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKn )ConstructionCost-ResImprovementPoints,608EntityPrefab,Improvements/B_TILEIMP_JEWELRYMANUFACTURER&WorkableConvertGoods-Gold-3-Jewelry,3WorkableResCityPowerRequired,2ExtraWorkerSlots,1WorkableResDomainArts,2UpgradeLine-Jeweler,2ImprovementSort,471AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget?B_TILEIMP_JEWELRYMANUFACTURERIMPROVEMENT_BASEB_TILEIMP_JEWELRYMANUFACTURERS5(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,603EntityPrefab,Improvements/B_TILEIMP_SCHOOLDISTRICTResCityEducation,6ResCityIdeology,2WorkableResCityEducation,10UpgradeLine-PublicSchool,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget?B_TILEIMP_SCHOOLDISTRICTIMPROVEMENT_BASEB_TILEIMP_SCHOOLDISTRICT(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,80/EntityPrefab,Improvements/B_TILEIMP_BRAINTRUSTResSpecialists,2WorkableResSpecialists,4UpgradeLine-LiterarySalon,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget?B_TILEIMP_BRAINTRUSTIMPROVEMENT_BASEB_TILEIMP_BRAINTRUST(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK\ )ConstructionCost-ResImprovementPoints,800EntityPrefab,Improvements/B_TILEIMP_MACHINESHOP*WorkableConvertGoods-Steel-4-PowerTools,4WorkableResDomainEngineering,1WorkableResCityPowerRequired,2UpgradeLine-Tools,3ImprovementSort,432AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalRotaryGrindstoneBellowsModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_MACHINESHOPIMPROVEMENT_BASEB_TILEIMP_MACHINESHOP(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKs )ConstructionCost-ResImprovementPoints,809EntityPrefab,Improvements/B_TILEIMP_DEFENSEMANUFACTURING(WorkableConvertGoods-Steel-2-Missiles,2WorkableResCityPowerRequired,2WorkableResCityIdeology,2UpgradeLine-Weapons,3ExtraWorkerSlots,1ImprovementSort,422AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal DrawPlate WeaponSmith Improvement BuildingNeutralAttackTarget?B_TILEIMP_DEFENSEMANUFACTURINGIMPROVEMENT_BASEB_TILEIMP_DEFENSEMANUFACTURINGO2(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,802EntityPrefab,Improvements/B_TILEIMP_CONCRETEPLANTWorkableGoodsConcrete,3WorkableResDomainEngineering,3UpgradeLine-Kiln,3ImprovementSort,312UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-GatherModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_CONCRETEPLANTIMPROVEMENT_BASEB_TILEIMP_CONCRETEPLANTk(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKH )ConstructionCost-ResImprovementPoints,800EntityPrefab,Improvements/B_TILEIMP_BLASTQUARRY/WorkableGoodsSpecial-TileProduction-PT_STONE,4WorkableResCityPowerRequired,2MineTownBonusValue,1UpgradeLine-Quarry,2ImprovementSort,801UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1!BuildRequirementTerrain-TT_HILLSIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-GatherModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_BLASTQUARRYIMPROVEMENT_BASEB_TILEIMP_BLASTQUARRY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,60+EntityPrefab,Improvements/B_TILEIMP_MARINA ResCoin,10WorkableResCoin,6WorkableResDomainExploration,1CoastalTownBonusValue,1UpgradeLine-Docks,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1:IgnoreTerrainWorkerCode DocksPresentHarborPresentSetSpawnCoordFirstBuildSetSpawnCoordCoastalTownBonusBuildRequirementTag-DeepWater!BuildRequirementTag-ShallowWater-BuildRequirementMovementTypeAdjacent-MT_LandImprovementCategory-Gather FaceShoreDocksModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_MARINAIMPROVEMENT_BASEB_TILEIMP_MARINAvW(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK+ #ConstructionCost-ResSpecialists,804EntityPrefab,Improvements/B_TILEIMP_COMPUTERFACTORY.WorkableConvertGoods-RareMetals-1-Computers,1WorkableResCityPowerRequired,2ImprovementSort,510AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-ComputingFactoryAIHint-ComputerFactory Improvement BuildingNeutralAttackTarget?B_TILEIMP_COMPUTERFACTORYIMPROVEMENT_BASEB_TILEIMP_COMPUTERFACTORYoT(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKA #ConstructionCost-ResSpecialists,800EntityPrefab,Improvements/B_TILEIMP_COMPUTERLAB6WorkableConvertGoods-Computers-1-ComputerSimulation,1WorkableResCityPowerRequired,2UpgradeLine-Lab,4ImprovementSort,525AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Computing Computers Improvement BuildingNeutralAttackTarget?B_TILEIMP_COMPUTERLABIMPROVEMENT_BASEB_TILEIMP_COMPUTERLABbL(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKH #ConstructionCost-ResSpecialists,80+EntityPrefab,Improvements/B_TILEIMP_OFFICE(WorkableConvertGoods-Computers-1-Data,1WorkableResCityPowerRequired,3UpgradeLine-DataCenter,1ExtraWorkerSlots,1ImprovementSort,530AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Computing Improvement BuildingNeutralAttackTarget?B_TILEIMP_OFFICEIMPROVEMENT_BASEB_TILEIMP_OFFICEaB(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK9 )ConstructionCost-ResImprovementPoints,804EntityPrefab,Improvements/B_TILEIMP_CARMANUFACTURER#WorkableConvertGoods-Steel-2-Car,1WorkableResCityPowerRequired,2ExtraWorkerSlots,1ImprovementSort,450AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget?B_TILEIMP_CARMANUFACTURERIMPROVEMENT_BASEB_TILEIMP_CARMANUFACTURERL4J"UNITACTIONS-WINDFARM_TERRAINBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK#ConstructionCost-ResSpecialists,50-EntityPrefab,Improvements/B_TILEIMP_WINDFARMWorkableResCityPower,3ResCityPower,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainBuildRequirementTag-HillsImprovementCategory-PowerNoWorkerAssignmentOnCreation Improvement BuildingNeutralAttackTarget?B_TILEIMP_WINDFARMIMPROVEMENT_BASEB_TILEIMP_WINDFARMG((&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,724EntityPrefab,Improvements/B_TILEIMP_RECYCLINGCENTERResCitySanitation,12WorkableResCitySanitation,12UpgradeLine-Trash,5ExtraWorkerSlots,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicTrash Improvement BuildingNeutralAttackTarget?B_TILEIMP_RECYCLINGCENTERIMPROVEMENT_BASEB_TILEIMP_RECYCLINGCENTER*(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,530EntityPrefab,Improvements/B_TILEIMP_CORPORATERDNeedAdjust-NEEDIDEOLOGY,1;WorkableConvertGoods-ComputerSimulation-1-AResearchPaper,1WorkableResKnowledge,4WorkableResDomainExploration,1QSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVDEMOCRATICREPUBLICLSourceOverlayTooltip,DomainSpecialization-GOVDEMOCRATICREPUBLIC-DisplayNameAIBuildWeight,4UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-GatherAutoDestroyOnConvert Improvement 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CityBuildingCityBuildingConstructed?B_NATIONALSECURITYOFFICECITYBUILDING_BASEB_NATIONALSECURITYOFFICEe(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,700ResCitySanitation,50StatBonusRegionLevel,1UpgradeLine-CitySanitation,4 FilterAge,9AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_WASTEWATERPROCESSINGCITYBUILDING_BASEB_WASTEWATERPROCESSING{(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,750ResCityEducation,8ResCityLuxury,8StatBonusRegionLevel,1UpgradeLine-Museum,2RequiredRegionLevel,6 FilterAge,9AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_NATIONALMUSEUMCITYBUILDING_BASEB_NATIONALMUSEUMs(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,750ResCityPowerRequired,2ResCityIdeology,10ResCityInformation,10 ResCoin,20UpgradeLine-Media,2 FilterAge,9AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_MEDIANETWORKCITYBUILDING_BASEB_MEDIANETWORKq(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKi #ConstructionCost-ResSpecialists,90/EntityPrefab,Improvements/B_TILEIMP_DATACENTER(WorkableConvertGoods-Computers-3-Data,3WorkableResCityInformation,5WorkableResCityPowerRequired,5UpgradeLine-DataCenter,2ExtraWorkerSlots,2ImprovementSort,531AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Computing Improvement BuildingNeutralAttackTarget?B_TILEIMP_DATACENTERIMPROVEMENT_BASEB_TILEIMP_DATACENTER{`(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK= )ConstructionCost-ResImprovementPoints,900EntityPrefab,Improvements/B_TILEIMP_OPENPITMINE.WorkableGoodsSpecial-TileProduction-PT_MINE,3ResCityPowerRequired,4MineTownBonusValue,1UpgradeLine-Mine,3ImprovementSort,402UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1!BuildRequirementTerrain-TT_HILLSIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-GatherModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_OPENPITMINEIMPROVEMENT_BASEB_TILEIMP_OPENPITMINEDUNITACTIONS-FARM_RIVERBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKQ )ConstructionCost-ResImprovementPoints,90.EntityPrefab,Improvements/B_TILEIMP_DRONEFARM.WorkableGoodsSpecial-TileProduction-PT_FARM,4ResCityPowerRequired,4FarmTownBonusValue,1UpgradeLine-Farming,4ExtraWorkerSlots,1ImprovementSort,004UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 %BuildRequirementTerrain-TT_GRASSLANDIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural ModernFarmFarms Improvement BuildingNeutralAttackTarget?B_TILEIMP_DRONEFARMIMPROVEMENT_BASEB_TILEIMP_DRONEFARMK#UNITACTIONS-SOLARFARM_TERRAINBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK#ConstructionCost-ResSpecialists,80.EntityPrefab,Improvements/B_TILEIMP_SOLARFARMWorkableResCityPower,5ResCityPower,10UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Power Improvement BuildingNeutralAttackTarget?B_TILEIMP_SOLARFARMIMPROVEMENT_BASEB_TILEIMP_SOLARFARMeO(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,60+EntityPrefab,Improvements/B_TILEIMP_SUBURBResCityPowerRequired,2ResCityHousing,20ResCitySanitation,10WorkableResCoin,10UpgradeLine-Housing,5UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing ModernHouse Improvement BuildingNeutralAttackTarget?B_TILEIMP_SUBURBIMPROVEMENT_BASEB_TILEIMP_SUBURB(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK< $ConstructionCost-ResSpecialists,1002EntityPrefab,Improvements/B_TILEIMP_SUPERCOMPUTER6WorkableConvertGoods-Computers-2-ComputerSimulation,2ResCityPowerRequired,8UpgradeLine-Lab,5ImprovementSort,526AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-ComputingAiCoreHasAlignmentDecay ComputersAIHint-SuperComputer Improvement BuildingNeutralAttackTarget?B_TILEIMP_SUPERCOMPUTERIMPROVEMENT_BASEB_TILEIMP_SUPERCOMPUTERM:I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,350Upkeep-ResCoin,14RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,20StatCommandMax,20StatMovement,40StatMovementMax,40StatAttack,46StatDefense,46StatOrgDamageFactor,1*CombatMod-StatAttack-Target:+TypeLine,2.5UpgradeLine-Ranged,8 FilterAge,9"LeaderPromotionType,UNIT_LEADER_9LeaderPromotionCost,140LUnitMemberPrefab,Entities/Units/Army/ModernMachineGun/Unit_ModernMachineGunStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootyTrainableUnit TypeRanged(RequiredBuildingTag:MilitaryBasePresentCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_MODERNMGUnitIcon_MachineGun UNIT_COMBATModernMGPortraitUNIT_MODERNMG I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND "'ConstructionCost-ResCityProduction,375Upkeep-ResCoin,14StatCommand,20StatCommandMax,20StatHealth,50StatHealthMax,50StatMovement,40StatMovementMax,40StatAttack,54StatDefense,36.CombatMod-StatAttack-Target:+TypeDefenses,2.5UpgradeLine-Artillery,7?UseAction-100,UNITACTIONS-SIEGE_DAMAGEDEFENSES_GUIDEDARTILLERY FilterAge,9JUnitMemberPrefab,Entities/Units/Army/GuidedArtillery/Unit_GuidedArtilleryStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot TypeSiegeTrainableUnitCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundMissileAttackSoundCannonProjectileFiredSoundAirMissileDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_GUIDEDARTILLERYUnitIcon_Artillery UNIT_COMBATGuidedArtPortraitUNIT_GUIDEDARTILLERYzaI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,600Upkeep-ResCoin,28StatCommand,40StatCommandMax,40StatHealth,100StatHealthMax,100StatMovement,70StatMovementMax,70StatAttack,145StatDefense,65StatUnrestSuppression,0UpgradeLine-NavalBombardment,4.CombatMod-StatAttack-Target:+TypeDefenses,4.0RevealRadius,2%UpgradeResource,ResDomainExplorationUseAction-51,NONEUseAction-52,NONE?UseAction-100,UNITACTIONS-SIEGE_DAMAGEDEFENSES_GUIDEDARTILLERY FilterAge,9*EntityAudioEvent-EntityMove,UnitMove-BoatHUnitMemberPrefab,Entities/Units/Navy/MissileCruiser/Unit_MissileCruiserStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitNavalBombardierActInNavalBombardRound TypeSiegeTrainableUnit%RequiredImprovementTag:HarborPresentWaterMovement NavalTargetCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundMissileAttackSoundCannonProjectileFiredSoundAirMissileDamageTakenSoundMetalBoatRoutedSoundBoatDestroyedSoundMachineAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_MISSILECRUISERUnitIcon_ModernShip UNIT_COMBATMissilecruiserPortraitUNIT_MISSILECRUISERI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND"'ConstructionCost-ResCityProduction,350Upkeep-ResCoin,14RevealRadius,2StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,70StatMovementMax,70StatAttack,76StatDefense,22StatUnrestSuppression,0UpgradeLine-Antiship,4"CombatMod-StatDefense-Alone:0,3.0AIBuildWeight,0.1%UpgradeResource,ResDomainExplorationUseAction-51,NONEUseAction-52,NONE FilterAge,9*EntityAudioEvent-EntityMove,UnitMove-BoatUnitMemberPrefab,Entities/Units/NationalSpirit/Vtol/Unit_VTOLMSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SPECIALOPERATIONSHSourceOverlayTooltip,DomainSpecialization-SPECIALOPERATIONS-DisplayNameStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnitActInAirCombatRoundsAirDefenseTargetAirToAirTargetAirTargetingOnlyArmyGroupIgnoreUnitAirUnitNoRiverCrossingPenaltyCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundAirPropellerAttackSoundGunProjectileFiredSoundAirFighterDamageTakenSoundMachineDestroyedSoundMachineAIHint-VTOLUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit? UNIT_VTOLUnitIcon_JetFighter UNIT_COMBAT VTOLPortrait UNIT_VTOL(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200ResDomainWarfare,1;TriggerOnUnitBuilt,UNITACTIONS-BARRACKS_ONUNITBUILDTRIGGERRequiredRegionLevel,2UpgradeLine-Warcamp,2 FilterAge,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGMBarracksPresent TrainingCamp Building CityBuildingCityBuildingConstructed? B_BARRACKSCITYBUILDING_BASE B_BARRACKSym(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200ResDomainWarfare,1"CityBuildingDefenders-0,UNIT_KEEPUpgradeLine-Walls,3 FilterAge,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGH CanBeSieged AIHint-Wall Building CityBuildingCityBuildingConstructed?B_KEEPCITYBUILDING_BASEB_KEEPTD(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200 ResCoin,10 FilterAge,4UpgradeLine-Bank,1RequiredRegionLevel,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_TREASURYCITYBUILDING_BASE B_TREASURY~j(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200ResDomainDiplomacy,1StatImportSlotCount,2UpgradeLine-Market,2RequiredRegionLevel,2 FilterAge,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_MARKETSQUARECITYBUILDING_BASEB_MARKETSQUAREsc(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200ResCityProduction,8ResDomainEngineering,1UpgradeLine-CityWorks,2 FilterAge,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDING@WorkshopPresent Building CityBuildingCityBuildingConstructed? B_WORKSHOPCITYBUILDING_BASE B_WORKSHOP(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK  'ConstructionCost-ResCityProduction,220 ResCulture,1ResKnowledge,1 ResCityFaith-{PlayerReligion},4UpgradeLine-CATHEDRAL,2 FilterAge,4RequiredRegionLevel,2@ReligionRenameFormat,Game-Misc-ReligionRenameFormat-LargeTempleAIBuildWeight,3.5UpkeepCategory,CAPBUILDING\RequireReligionReligionNameOverrideTemple Building CityBuildingCityBuildingConstructed?B_LARGETEMPLECITYBUILDING_BASEB_LARGETEMPLE}c(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,220ResKnowledge,1UpgradeLine-University,1 FilterAge,4RequiredRegionLevel,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDING; University Building CityBuildingCityBuildingConstructed?B_MEDIEVALUNIVERSITYCITYBUILDING_BASEB_MEDIEVALUNIVERSITYP@(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,140 ResCityFaith-{PlayerReligion},4 FilterAge,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDING@RequireReligion Building CityBuildingCityBuildingConstructed? B_HOLYSITECITYBUILDING_BASE B_HOLYSITEcO(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200ResKnowledge,2RequiredRegionLevel,2UpgradeLine-Council,2 FilterAge,4AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_PRIVYCOUNCILCITYBUILDING_BASEB_PRIVYCOUNCIL(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200UpgradeLine-Diplomacy,1 FilterAge,4RequiredRegionLevel,3CountLimit-Nation,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGYDataLinkAction:PLAYER:RelationshipDiplomacyIncome,TECHAGE4-GREATHALL_DATALINKACTION_BUFF&TooltipItemizeDiplomaticRelationshipsAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed? B_GREATHALLCITYBUILDING_BASE B_GREATHALLlX(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKe 'ConstructionCost-ResCityProduction,200ResDomainWarfare,1 ResCityFaith-{PlayerReligion},47TriggerOnSelfBuild,CRUSADERS-HEADQUARTERS_BUILDTRIGGERCountLimit-Nation,1 FilterAge,4ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-CRUSADERS@SourceOverlayTooltip,DomainSpecialization-CRUSADERS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGqRequireReligionAIHint-HeadquartersBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_HEADQUARTERSCITYBUILDING_BASEB_HEADQUARTERS(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,150NeedAdjust-NEEDFAITH,5 ResCoin,15 FilterAge,4ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-CRUSADERS@SourceOverlayTooltip,DomainSpecialization-CRUSADERS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDING^AIHint-ReliquaryBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed? B_RELIQUARYCITYBUILDING_BASE B_RELIQUARY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,200ResCityLuxury,6 FilterAge,4ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MACHINERY@SourceOverlayTooltip,DomainSpecialization-MACHINERY-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGJAIHint-ClockTowerBuilding Building CityBuildingCityBuildingConstructed?B_CLOCK_TOWERCITYBUILDING_BASEB_CLOCK_TOWERoX(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK! 'ConstructionCost-ResCityProduction,220ResKnowledge,1ResDomainExploration,1CountLimit-Nation,1 FilterAge,4ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-EXPLORERS@SourceOverlayTooltip,DomainSpecialization-EXPLORERS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGODataLinkAction:PLAYER:CompletedExpeditions,EXPLORERS-GUILD_DATALINKACTION_BUFFAIHint-ExplorersGuildBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_EXPLORERS_GUILDCITYBUILDING_BASEB_EXPLORERS_GUILDUB(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK- 'ConstructionCost-ResCityProduction,280 ResCulture,1ResCityProduction,10FortificationBonus,1.2CountLimit-Nation,1RequiredRegionLevel,3 FilterAge,43SourceOverlayImageName,UI/Icons/ResInnovation-Icon5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGODataLinkAction:PLAYER:TotalPopulation,TECHAGE4-MACHUPICCHU_DATALINKACTION_BUFFAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_MACHUPICCHUCITYBUILDING_BASEB_MACHUPICCHU(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKA 'ConstructionCost-ResCityProduction,280 ResCulture,1 ResCoin,205TriggerOnSelfBuild,TECHAGE4-CHICHENITZA_JEWELRY_BUFFCountLimit-Nation,1RequiredRegionLevel,3 FilterAge,43SourceOverlayImageName,UI/Icons/ResInnovation-Icon5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGEAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_CHICHENITZACITYBUILDING_BASEB_CHICHENITZA4!(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKK 'ConstructionCost-ResCityProduction,280 ResCulture,1!ResCityFaith-{PlayerReligion},20)TriggerOnTurnStart,TECHAGE4-SENSOJI_BUFFCountLimit-Nation,1RequiredRegionLevel,3 FilterAge,43SourceOverlayImageName,UI/Icons/ResInnovation-Icon5SourceOverlayTooltip,Game-Resource-InnovationPerTurnAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGURequireReligionAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_SENSOTEMPLECITYBUILDING_BASEB_SENSOTEMPLEC,(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK) )ConstructionCost-ResImprovementPoints,32,EntityPrefab,Improvements/B_TILEIMP_KITCHEN7WorkableConvertGoods-+CanMakeDelicacies-2-Delicacies,2UpgradeLine-Kitchen,1ImprovementSort,150AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_KITCHENIMPROVEMENT_BASEB_TILEIMP_KITCHENB-GUNITACTIONS-VILLA_TERRAINBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,29*EntityPrefab,Improvements/B_TILEIMP_VILLAResCityHousing,10WorkableResCoin,10WorkableResCityLuxury,1UpgradeLine-Villa,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousing Improvement BuildingNeutralAttackTarget?B_TILEIMP_VILLAIMPROVEMENT_BASEB_TILEIMP_VILLAt(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKJ )ConstructionCost-ResImprovementPoints,280EntityPrefab,Improvements/B_TILEIMP_LOGGINGCAMP.WorkableGoodsSpecial-TileProduction-PT_WOOD,1WorkableResCityProduction,4UpgradeLine-Woodcutter,2LumberTownBonusValue,1ImprovementSort,701UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRural Improvement BuildingNeutralAttackTarget?B_TILEIMP_LOGGINGCAMPIMPROVEMENT_BASEB_TILEIMP_LOGGINGCAMP7!(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,28+EntityPrefab,Improvements/B_TILEIMP_WINERY/WorkableConvertGoods-+CanMakeWine-2-FineWine,2UpgradeLine-Winery,2ImprovementSort,111AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_WINERYIMPROVEMENT_BASEB_TILEIMP_WINERYs(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK/ )ConstructionCost-ResImprovementPoints,283EntityPrefab,Improvements/B_TILEIMP_FISHINGBOATS_2.WorkableGoodsSpecial-TileProduction-PT_FISH,2CoastalTownBonusValue,1UpgradeLine-Fishing,2ImprovementSort,221UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode!BuildRequirementTag-ShallowWaterCoastalTownBonusImprovedByNetsMarineHusbandryImprovementCategory-Gather FaceShore Improvement BuildingNeutralAttackTarget?B_TILEIMP_FISHINGBOATS_2IMPROVEMENT_BASEB_TILEIMP_FISHINGBOATS_2}(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKE )ConstructionCost-ResImprovementPoints,28*EntityPrefab,Improvements/B_TILEIMP_RANCH1WorkableGoodsSpecial-TileProduction-PT_PASTURE,2WorkableResDomainExploration,1FarmTownBonusValue,1UpgradeLine-Pasture,2ImprovementSort,201UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 BuildRequirementTile-MT_CATTLEBuildRequirementTile-MT_SHEEPIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-Gather AIHint-Ranch Improvement BuildingNeutralAttackTarget?B_TILEIMP_RANCHIMPROVEMENT_BASEB_TILEIMP_RANCHDUNITACTIONS-FARM_RIVERBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK( )ConstructionCost-ResImprovementPoints,28/EntityPrefab,Improvements/B_TILEIMP_PLOWEDFARM.WorkableGoodsSpecial-TileProduction-PT_FARM,2FarmTownBonusValue,1UpgradeLine-Farming,2ImprovementSort,002UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 %BuildRequirementTerrain-TT_GRASSLANDIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmScytheFarmsAIHint-PlowedFarm Improvement BuildingNeutralAttackTarget?B_TILEIMP_PLOWEDFARMIMPROVEMENT_BASEB_TILEIMP_PLOWEDFARMDUNITACTIONS-FARM_RIVERBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK^ )ConstructionCost-ResImprovementPoints,284EntityPrefab,Improvements/B_TILEIMP_LARGEPLANTATION4WorkableGoodsSpecial-TileProduction-PT_PLANTATION,2WorkableResCityFood,4FarmTownBonusValue,1AIBuildWeight,1.2UpgradeLine-Plantation,2ImprovementSort,102UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural MedievalFarmFarmsAIHint-LargePlantation Improvement BuildingNeutralAttackTarget?B_TILEIMP_LARGEPLANTATIONIMPROVEMENT_BASEB_TILEIMP_LARGEPLANTATIONH1(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK0 )ConstructionCost-ResImprovementPoints,28,EntityPrefab,Improvements/B_TILEIMP_JEWELER&WorkableConvertGoods-Gold-2-Jewelry,2WorkableResDomainArts,1UpgradeLine-Jeweler,1ImprovementSort,470AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget?B_TILEIMP_JEWELERIMPROVEMENT_BASEB_TILEIMP_JEWELERa(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK/ )ConstructionCost-ResImprovementPoints,284EntityPrefab,Improvements/B_TILEIMP_RELIGIOUSSCRIBE-WorkableConvertGoods-Paper-2-ReligiousText,2UpgradeLine-ReligiousScribe,1ImprovementSort,770AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalRequireReligionReligiousBuilding Improvement BuildingNeutralAttackTarget?B_TILEIMP_RELIGIOUSSCRIBEIMPROVEMENT_BASEB_TILEIMP_RELIGIOUSSCRIBE" (&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,15.EntityPrefab,Improvements/B_TILEIMP_MONASTERY ResCityFaith-{PlayerReligion},4GoodsReligiousText,1ResDomainArts,1CountLimit-Region,3GSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-THEOLOGIANSBSourceOverlayTooltip,DomainSpecialization-THEOLOGIANS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 OutpostImprovementStandardOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-Civic!BuildRequirementTerrain-TT_HILLSAIHint-MonasteryRequireReligion Improvement BuildingNeutralAttackTarget?B_TILEIMP_MONASTERYIMPROVEMENT_BASEB_TILEIMP_MONASTERY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKZ )ConstructionCost-ResImprovementPoints,20+EntityPrefab,Improvements/B_TILEIMP_TAVERN GoodsMead,1CountLimit-Region,3DSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-CHIVALRY?SourceOverlayTooltip,DomainSpecialization-CHIVALRY-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 OutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-Civic BuildRequirementTag-OpenTerrainAIHint-Tavern Improvement BuildingNeutralAttackTarget?B_TILEIMP_TAVERNIMPROVEMENT_BASEB_TILEIMP_TAVERN(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,353EntityPrefab,Improvements/B_TILEIMP_TAPESTRYWEAVER/WorkableConvertGoods-+CanMakeRags-1-Tapestry,1UpgradeLine-Tapestry,1ImprovementSort,150DSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-CHIVALRY?SourceOverlayTooltip,DomainSpecialization-CHIVALRY-DisplayNameAIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileReligiousBuildingAIHint-TapestryWeaver Improvement BuildingNeutralAttackTarget?B_TILEIMP_TAPESTRYWEAVERIMPROVEMENT_BASEB_TILEIMP_TAPESTRYWEAVER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKg )ConstructionCost-ResImprovementPoints,501EntityPrefab,Improvements/B_TILEIMP_CARAVANSERAIResDomainDiplomacy,2CountLimit-Region,3CSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-TRADERS>SourceOverlayTooltip,DomainSpecialization-TRADERS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 BuildRequirementTag-DesertOutpostImprovementStandardOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-CivicAIHint-Caravanserai Improvement BuildingNeutralAttackTarget?B_TILEIMP_CARAVANSERAIIMPROVEMENT_BASEB_TILEIMP_CARAVANSERAIo(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,20*EntityPrefab,Improvements/B_TILEIMP_SHOENWorkableResDomainGovernment,1WorkableResDomainDiplomacy,1.TriggerOnTurnStart,SHOGUNATE-SHOEN_DAIMYOBUFFESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SHOGUNATE@SourceOverlayTooltip,DomainSpecialization-SHOGUNATE-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IShoenIgnoreTerrainWorkerCode Improvement BuildingNeutralAttackTarget?B_TILEIMP_SHOENIMPROVEMENT_BASEB_TILEIMP_SHOEN(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,30+EntityPrefab,Improvements/B_TILEIMP_TINKER(WorkableConvertGoods-Ingot-2-Machines,2WorkableResDomainEngineering,1ImprovementSort,461ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MACHINERY@SourceOverlayTooltip,DomainSpecialization-MACHINERY-DisplayNameAIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalAIHint-Tinker Improvement BuildingNeutralAttackTarget?B_TILEIMP_TINKERIMPROVEMENT_BASEB_TILEIMP_TINKERI8I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,125Upkeep-ResCoin,5RevealRadius,1StatHealth,50StatHealthMax,50StatCommand,35StatCommandMax,35StatMovement,30StatMovementMax,30StatAttack,27StatDefense,21StatOrgDamageFactor,2.0StatTargetPriority,150,CombatMod-StatAttack-Target:+TypeRanged,2.0 FilterAge,4UpgradeLine-Shock,3+EntityAudioEvent-EntityMove,UnitMove-Horse"LeaderPromotionType,UNIT_LEADER_4LeaderPromotionCost,458UnitMemberPrefab,Entities/Units/Army/Knight/Unit_KnightStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit TypeCavalry TypeMobileKnightCombatTargetingLowestHealth PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-KnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit? UNIT_KNIGHTUnitIcon_Horseshoe UNIT_COMBATKnightPortrait UNIT_KNIGHTI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,5RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,30StatMovementMax,30StatAttack,19StatDefense,28StatOrgDamageFactor,1-CombatMod-StatAttack-Target:+TypeCavalry,2.0 FilterAge,4UpgradeLine-Infantry,4StatTargetPriority,200"LeaderPromotionType,UNIT_LEADER_4LeaderPromotionCost,454UnitMemberPrefab,Entities/Units/Army/Pike/Unit_PikeStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootOTrainableUnit TypeLine JaguarBuff PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit? UNIT_PIKEUnitIcon_Spear UNIT_COMBAT PikePortrait UNIT_PIKE;'I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,5RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,30StatMovementMax,30StatAttack,15StatDefense,22StatOrgDamageFactor,1UpgradeLine-Assault,4StatTargetPriority,200*CombatMod-StatAttack-Target:+TypeLine,3.0 FilterAge,4"LeaderPromotionType,UNIT_LEADER_4LeaderPromotionCost,45>UnitMemberPrefab,Entities/Units/Army/LongSword/Unit_LongswordStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootxTrainableUnit TypeLine$RequiredBuildingTag:BarracksPresentTypeLineAssault PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_LONGSWORDUnitIcon_Sword UNIT_COMBATLongswordPortraitUNIT_LONGSWORDI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDs!'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,5RevealRadius,3StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,40StatMovementMax,40StatAttack,19StatDefense,28StatUnrestSuppression,0UpgradeLine-Warship,3%UpgradeResource,ResDomainExplorationStatTargetPriority,200UseAction-51,NONEUseAction-52,NONE FilterAge,4AIBuildWeight,0.1*EntityAudioEvent-EntityMove,UnitMove-Boat2UnitMemberPrefab,Entities/Units/Navy/Cog/Unit_CogStatOrgDamageFactor,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit|TrainableUnit TypeLine$RequiredImprovementTag:DocksPresentWaterMovement ShallowWater NavalTarget ShipTest PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundJavelinProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit? UNIT_COGUnitIcon_AncientShip1 UNIT_COMBAT CogPortrait UNIT_COG StatAttack,0StatDefense,268UnitMemberPrefab,Entities/Units/Defenses/Keep/Unit_KeepStatHealth,100StatHealthMax,100StatCommand,999StatCommandMax,999StatTargetPriority,500+CombatMod-StatDefense-Target:+TypeRanged,2,CombatMod-StatDefense-Target:+TypeCavalry,2_ CombatAttackType:CAT_ProjectileAttackBegunSoundGateWoodOpenDamageTakenSoundWallDestroyedSoundWallAttackOverSoundGateWoodCloseUnit CombatWallDestroyAtEndOfCombatGameDataTooltip-StatAttackGameDataTooltip-StatDefense TypeDefenses CanBeSieged$DefenderTrackStatusFromCombatResultNoFortificationBonusCombatType:CT_LineCombatAttackType:CAT_None? UNIT_CASTLEUNIT_WALL_BASECastlePortrait UNIT_CASTLE|m StatAttack,0StatDefense,268UnitMemberPrefab,Entities/Units/Defenses/Keep/Unit_KeepStatHealth,100StatHealthMax,100StatCommand,999StatCommandMax,999StatTargetPriority,500+CombatMod-StatDefense-Target:+TypeRanged,2,CombatMod-StatDefense-Target:+TypeCavalry,2 DamageTakenSoundWallDestroyedSoundWallUnit CombatWallDestroyAtEndOfCombatGameDataTooltip-StatAttackGameDataTooltip-StatDefense TypeDefenses CanBeSieged$DefenderTrackStatusFromCombatResultNoFortificationBonusCombatType:CT_LineCombatAttackType:CAT_None? UNIT_KEEPUNIT_WALL_BASE KeepPortrait UNIT_KEEP'I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND('ConstructionCost-ResCityProduction,100Upkeep-ResCoin,5RevealRadius,1StatHealth,50StatHealthMax,50StatCommand,30StatCommandMax,30StatMovement,40StatMovementMax,40StatAttack,19StatDefense,28StatTargetPriority,200ObsoleteAge,6StatOrgDamageFactor,1.0-CombatMod-StatAttack-Target:+TypeCavalry,2.00CombatMod-StatAttack-UnitFriendly:UNIT_KHAN,1.2 FilterAge,4+UseAction-100,UNITACTIONS-SCOUT_RETURNHOME+EntityAudioEvent-EntityMove,UnitMove-Horse,SourceOverlayImageName,Domains/Domain-HORDE"LeaderPromotionType,UNIT_LEADER_4LeaderPromotionCost,45ASourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-HORDEUnitMemberPrefab,Entities/Units/NationalSpirit/Khan/Unit_KhanStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitCombatTargetingRandom%AutoAttachLeader:Leader-GENERIC_AGE4HordeKhanLeader TypeLine PreGunpowderCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit#GameDataTooltip-KhanTurnsRemaining Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit? UNIT_KHANUnitIcon_GenghisStatue UNIT_COMBAT KhanPortrait UNIT_KHANI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND%'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,5RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,35StatCommandMax,35StatMovement,40StatMovementMax,40StatAttack,32StatDefense,26StatOrgDamageFactor,2.0StatTargetPriority,150,CombatMod-StatAttack-Target:+TypeRanged,2.0 FilterAge,4ObsoleteAge,6"LeaderPromotionType,UNIT_LEADER_5LeaderPromotionCost,54ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-CRUSADERS@SourceOverlayTooltip,DomainSpecialization-CRUSADERS-DisplayNameLUnitMemberPrefab,Entities/Units/NationalSpirit/OrderKnight/Unit_OrderKnightStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootCombatTargetingLowestHealthTrainableUnit TypeMobile TypeCavalryKnight PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-OrderKnightUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_ORDERKNIGHTUnitIcon_OrderKnight UNIT_COMBATOrderKnightPortraitUNIT_ORDERKNIGHTI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND?#'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,10RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,30StatMovementMax,30StatAttack,15StatDefense,22StatTactics,4StatUnrestSuppression,8 FilterAge,4StatTargetPriority,199ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SHOGUNATE@SourceOverlayTooltip,DomainSpecialization-SHOGUNATE-DisplayName-CombatMod-StatAttack-Target:+TypeCavalry,1.3BUnitMemberPrefab,Entities/Units/NationalSpirit/Daimyo/Unit_DaimyoStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot ShogunateAutoAttachLeader:Leader-DAIMYO TypeLineLeaderTagAILimitType-LeaderTagAIIgnoreLimitTypeDaimyo PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit? UNIT_DAIMYOUnitIcon_SamuraiHelm1 UNIT_COMBATDaimyoPortrait UNIT_DAIMYOzI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND%#'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,12RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,50StatCommandMax,50StatMovement,30StatMovementMax,30StatAttack,28StatDefense,36StatUnrestSuppression,12StatTactics,5 FilterAge,4StatTargetPriority,199ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SHOGUNATE@SourceOverlayTooltip,DomainSpecialization-SHOGUNATE-DisplayNameActionCharges,99+EntityAudioEvent-EntityMove,UnitMove-HorseBUnitMemberPrefab,Entities/Units/NationalSpirit/Shogun/Unit_ShogunStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit ShogunateAutoAttachLeader:Leader-DAIMYO TypeLineLeaderTagAILimitType-LeaderTagAIIgnoreLimitTypeDaimyo PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit? UNIT_SHOGUNUnitIcon_SamuraiHelm2 UNIT_COMBATShogunPortrait UNIT_SHOGUNI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND&'ConstructionCost-ResCityProduction,125Upkeep-ResCoin,5RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,100StatCommandMax,100StatMovement,30StatMovementMax,30StatAttack,26StatDefense,34StatOrgDamageFactor,1ObsoleteAge,6StatTargetPriority,200ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SHOGUNATE@SourceOverlayTooltip,DomainSpecialization-SHOGUNATE-DisplayName2CombatMod-StatAttack-UnitFriendly:UNIT_SHOGUN,1.23CombatMod-StatDefense-UnitFriendly:UNIT_SHOGUN,1.2 FilterAge,4"LeaderPromotionType,UNIT_LEADER_5LeaderPromotionCost,54DUnitMemberPrefab,Entities/Units/NationalSpirit/Samurai/Unit_SamuraiStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Footq ShogunateTrainableUnit TypeLineTypeLineAssault PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineSwordDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-SamuraiUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit? UNIT_SAMURAIUnitIcon_SamuraiSword UNIT_COMBATSamuraiPortrait UNIT_SAMURAII#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,2StatHealth,50StatHealthMax,50StatCommand,20StatCommandMax,20StatAttack,13StatDefense,18UseAction-50,NONE,UseAction-100,UNITACTIONS-PEASANT_BUILDFARMDUnitMemberPrefab,Entities/Units/NationalSpirit/Peasant/Unit_PeasantDSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-CHIVALRY?SourceOverlayTooltip,DomainSpecialization-CHIVALRY-DisplayNameStatMovement,30StatMovementMax,30StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1StatUnrestSuppression,0'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot; TypeLine TypeMilitiaPeasant PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierUnit NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValue? UNIT_PEASANTUnitIcon_Pitchfork UNIT_BASEPeasantPortrait UNIT_PEASANTwr StatCommand,30StatCommandMax,30StatHealth,50StatHealthMax,50StatAttack,22StatDefense,28StatTargetPriority,199CSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-TRADERS>SourceOverlayTooltip,DomainSpecialization-TRADERS-DisplayNameNUnitMemberPrefab,Entities/Units/NationalSpirit/CaravanGuard/Unit_CaravanGuard-CombatMod-StatDefense-Target:+TypeRanged,2.0UnitDestroyAtEndOfCombatCombatType:CT_LineCombatAttackType:CAT_Direct TypeLine TypeMilitiaMilitia$DefenderTrackStatusFromCombatResultAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnitGameDataTooltip-StatAttackGameDataTooltip-StatDefenseAttackSoundLineWood?UNIT_CARAVANGUARDUnitIcon_ScimitarUNIT_MILITIA_BASECaravanGuardPortraitUNIT_CARAVANGUARDhI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!'ConstructionCost-ResCityProduction,100RevealRadius,1AIBuildWeight,0UseAction-50,NONE3UseAction-100,UNITACTIONS-IRON_PROSPECTOR_PROSPECTActionCharges,1ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MACHINERY@SourceOverlayTooltip,DomainSpecialization-MACHINERY-DisplayNameHUnitMemberPrefab,Entities/Units/NonBuildable/Prospector/Unit_ProspectorStatHealth,50StatHealthMax,50StatCommand,10StatCommandMax,10StatMovement,30StatMovementMax,30 StatAttack,5StatDefense,5StatOrgDamageFactor,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1StatUnrestSuppression,0'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot NonCombatantTagAIBehavior-BT_Prospector!GameDataKillAtZero-ActionCharges NonStacking CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_IRON_PROSPECTORUnitIcon_Pickaxe UNIT_BASEIronProspectorUNIT_IRON_PROSPECTORI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND%&ConstructionCost-ResCityProduction,80Upkeep-ResCoin,5RevealRadius,2StatCommand,20StatCommandMax,20StatHealth,50StatHealthMax,50StatMovement,30StatMovementMax,30StatAttack,24StatDefense,16StatOrgDamageFactor,1.CombatMod-StatAttack-Target:+TypeDefenses,2.5+UseAction-100,UNITACTIONS-TREBUCHET_UNPACK9UseAction-101,UNITACTIONS-SIEGE_DAMAGEDEFENSES_TREBUCHET FilterAge,4*EntityAudioEvent-EntityMove,UnitMove-CartHUnitMemberPrefab,Entities/Units/NationalSpirit/Trebuchet/Unit_TrebuchetESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MACHINERY@SourceOverlayTooltip,DomainSpecialization-MACHINERY-DisplayNameObsoleteAge,6StatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit?TrainableUnit TypeSiege PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCatapultAttackSoundCatapultProjectileFiredSoundCannonDamageTakenSoundMachineRoutedSoundMachineDestroyedSoundMachineAIHint-TrebuchetUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_TREBUCHETUnitIcon_SiegeEngine UNIT_COMBATTrebuchetPortraitUNIT_TREBUCHETxhI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND-$'ConstructionCost-ResCityProduction,100Upkeep-ResCoin,5RevealRadius,3StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,50StatMovementMax,50StatAttack,23StatDefense,34StatUnrestSuppression,0%UpgradeResource,ResDomainExplorationStatTargetPriority,200UseAction-51,NONEUseAction-52,NONE9UseAction-101,UNITACTIONS-EXPLORERS_KNARR_EXPLORER_SPAWN FilterAge,4AIBuildWeight,0.1*EntityAudioEvent-EntityMove,UnitMove-Boat6UnitMemberPrefab,Entities/Units/Navy/Knarr/Unit_KnarrESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-EXPLORERS@SourceOverlayTooltip,DomainSpecialization-EXPLORERS-DisplayNameObsoleteAge,6StatOrgDamageFactor,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitTrainableUnit TypeLine$RequiredImprovementTag:DocksPresentWaterMovement NavalTarget ShipTest PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundJavelinProjectileFiredSoundJavelinDamageTakenSoundWoodenBoatRoutedSoundBoatDestroyedSoundEarlyBoatsAIHint-ArmyUnitAIHint-KnarrUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit? UNIT_KNARRUnitIcon_AncientShip2 UNIT_COMBATKnarrPortrait UNIT_KNARRyI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDT%'ConstructionCost-ResCityProduction,110Upkeep-ResCoin,6RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,30StatMovementMax,30StatAttack,20StatDefense,30StatOrgDamageFactor,1-CombatMod-StatAttack-Target:+TypeCavalry,2.0 FilterAge,4ObsoleteAge,6StatTargetPriority,200"LeaderPromotionType,UNIT_LEADER_5LeaderPromotionCost,543SourceOverlayImageName,UI/Icons/ResInnovation-Icon5SourceOverlayTooltip,Game-Resource-InnovationPerTurnSourceOverlayTooltip,DomainSpecialization-SULTANS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGEAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed? B_NEWPALACECITYBUILDING_BASE B_NEWPALACE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK$'ConstructionCost-ResCityProduction,380UpgradeLine-Walls,5 FilterAge,6-CityBuildingDefenders-0,UNIT_THEODOSIANWALLSCSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS>SourceOverlayTooltip,DomainSpecialization-SULTANS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDING[AIHint-TheodosianWallsBuilding AIHint-Wall Building CityBuildingCityBuildingConstructed?B_THEODOSIANWALLSCITYBUILDING_BASEB_THEODOSIANWALLS>&(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKA 'ConstructionCost-ResCityProduction,380ResCitySanitation,10RequiredRegionLevel,4 FilterAge,63TriggerOnSelfBuild,SULTANS-B_ENGINEERSQUARTER_BUFFCSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS>SourceOverlayTooltip,DomainSpecialization-SULTANS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDING_SultanBuilding AIHint-EngineersQuarterBuilding Building CityBuildingCityBuildingConstructed?B_ENGINEERSQUARTERCITYBUILDING_BASEB_ENGINEERSQUARTERS7(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKJ 'ConstructionCost-ResCityProduction,380ResCityLuxury,5 ResCoin,5RequiredRegionLevel,4 FilterAge,67TriggerOnSelfBuild,SULTANS-B_TRADEADVISORSQUARTER_BUFFCSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS>SourceOverlayTooltip,DomainSpecialization-SULTANS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGcSultanBuilding$AIHint-TradeAdvisorsQuarterBuilding Building CityBuildingCityBuildingConstructed?B_TRADEADVISORSQUARTERCITYBUILDING_BASEB_TRADEADVISORSQUARTER\<(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKG 'ConstructionCost-ResCityProduction,380ResCityEducation,5RequiredRegionLevel,4 FilterAge,6;TriggerOnSelfBuild,SULTANS-B_EDUCATIONADVISORSQUARTER_BUFFCSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS>SourceOverlayTooltip,DomainSpecialization-SULTANS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGgSultanBuilding(AIHint-EducationAdvisorsQuarterBuilding Building CityBuildingCityBuildingConstructed?B_EDUCATIONADVISORSQUARTERCITYBUILDING_BASEB_EDUCATIONADVISORSQUARTER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,380ResDomainArts,1 ResCulture,5 FilterAge,6HSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GREATMASTERSCSourceOverlayTooltip,DomainSpecialization-GREATMASTERS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGLAIHint-ConservatoryBuilding Building CityBuildingCityBuildingConstructed?B_CONSERVATORYCITYBUILDING_BASEB_CONSERVATORY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK) 'ConstructionCost-ResCityProduction,400GoodsForeignManuscripts,0CountLimit-Nation,1RequiredRegionLevel,4 FilterAge,6DSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SCHOLARS?SourceOverlayTooltip,DomainSpecialization-SCHOLARS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDING bDataLinkAction:PLAYER:DRCount-DR_OpenBorders,SCHOLARS-GREATLIBRARY_OPENBORDER_DATALINKACTION_BUFF]DataLinkAction:PLAYER:DRCount-DR_Alliance,SCHOLARS-GREATLIBRARY_ALLIANCE_DATALINKACTION_BUFFAIHint-GreatLibraryBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_GREATLIBRARYCITYBUILDING_BASEB_GREATLIBRARY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,380 GoodsBooks,1ResCityEducation,5 FilterAge,6DSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SCHOLARS?SourceOverlayTooltip,DomainSpecialization-SCHOLARS-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDING] GreatLibrary AIHint-ScholarlySocietyBuilding Building CityBuildingCityBuildingConstructed?B_SCHOLARLYSOCIETYCITYBUILDING_BASEB_SCHOLARLYSOCIETY+(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,48+EntityPrefab,Improvements/B_TILEIMP_BAKERY%WorkableConvertGoods-Flour-4-Bread,4UpgradeLine-Oven,2ImprovementSort,021AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_BAKERYIMPROVEMENT_BASEB_TILEIMP_BAKERYmV(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK< )ConstructionCost-ResImprovementPoints,36,EntityPrefab,Improvements/B_TILEIMP_FOUNDRY-WorkableConvertGoods-+CanMakeTools-4-Tools,4WorkableResDomainEngineering,1UpgradeLine-Tools,2ImprovementSort,431AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-MetalRotaryGrindstoneBellows Improvement BuildingNeutralAttackTarget?B_TILEIMP_FOUNDRYIMPROVEMENT_BASEB_TILEIMP_FOUNDRYO8(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK! )ConstructionCost-ResImprovementPoints,36,EntityPrefab,Improvements/B_TILEIMP_ARSENAL/WorkableConvertGoods-+CanMakeRifles-2-Rifles,2UpgradeLine-Weapons,2ImprovementSort,421AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal DrawPlate WeaponSmith Improvement BuildingNeutralAttackTarget?B_TILEIMP_ARSENALIMPROVEMENT_BASEB_TILEIMP_ARSENAL:(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,441EntityPrefab,Improvements/B_TILEIMP_PUBLICSCHOOLResCityEducation,3WorkableResCityEducation,5UpgradeLine-PublicSchool,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicEducationBuilding Improvement BuildingNeutralAttackTarget?B_TILEIMP_PUBLICSCHOOLIMPROVEMENT_BASEB_TILEIMP_PUBLICSCHOOLN3(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK' #ConstructionCost-ResSpecialists,300EntityPrefab,Improvements/B_TILEIMP_COFFEEHOUSE5WorkableConvertGoods-+CanMakeAnalytics-1-AResearch,1StatUnrestSuppression,4ImprovementSort,140AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-Professional Improvement BuildingNeutralAttackTarget?B_TILEIMP_COFFEEHOUSEIMPROVEMENT_BASEB_TILEIMP_COFFEEHOUSE2(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,442EntityPrefab,Improvements/B_TILEIMP_LITERARYSALONNeedAdjust-NEEDEDUCATION,1WorkableResSpecialists,2UpgradeLine-LiterarySalon,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget?B_TILEIMP_LITERARYSALONIMPROVEMENT_BASEB_TILEIMP_LITERARYSALON(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK "ConstructionCost-ResSpecialists,52EntityPrefab,Improvements/B_TILEIMP_INVENTORS_LABNeedAdjust-NEEDEDUCATION,1WorkableGoodsInventions,1UpgradeLine-Lab,1ImprovementSort,520ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-INVENTORS@SourceOverlayTooltip,DomainSpecialization-INVENTORS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-Professional LaboratoryAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_INVENTORS_LABIMPROVEMENT_BASEB_TILEIMP_INVENTORS_LAB(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK #ConstructionCost-ResSpecialists,10:EntityPrefab,Improvements/B_TILEIMP_POWERED_INVENTORS_LABNeedAdjust-NEEDEDUCATION,1ResCityPowerRequired,1WorkableGoodsInventions,2UpgradeLine-Lab,2ImprovementSort,521ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-INVENTORS@SourceOverlayTooltip,DomainSpecialization-INVENTORS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-Professional LaboratoryAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget? B_TILEIMP_POWERED_INVENTORS_LABIMPROVEMENT_BASE B_TILEIMP_POWERED_INVENTORS_LAB(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK} #ConstructionCost-ResSpecialists,451EntityPrefab,Improvements/B_TILEIMP_VOLTAIC_PILENeedAdjust-NEEDEDUCATION,2WorkableResCityPower,1ResCityPower,1ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-INVENTORS@SourceOverlayTooltip,DomainSpecialization-INVENTORS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-PowerAIHint-VoltaicPileAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_VOLTAIC_PILEIMPROVEMENT_BASEB_TILEIMP_VOLTAIC_PILE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK #ConstructionCost-ResSpecialists,45.EntityPrefab,Improvements/B_TILEIMP_WORLDFAIR8WorkableConvertGoods-+CanMakeExhibition-1-Exhibitions,1ExtraWorkerSlots,1ImprovementSort,560ESourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-INVENTORS@SourceOverlayTooltip,DomainSpecialization-INVENTORS-DisplayNameAIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCode!ImprovementCategory-ProfessionalAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_WORLDFAIRIMPROVEMENT_BASEB_TILEIMP_WORLDFAIR9(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,601EntityPrefab,Improvements/B_TILEIMP_TRADEFACTORY'GoodsSpecial-TileProduction-ANYBONUS,2UpgradeLine-TradePost,2AIBuildWeight,4GSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-COLONIALISMBSourceOverlayTooltip,DomainSpecialization-COLONIALISM-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 TradePost$BuildRequirementTag-TradePostTargetOutpostImprovementStandardOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-Gather WaterVisualsAIHint-TradeFactory FaceShore Improvement BuildingNeutralAttackTarget?B_TILEIMP_TRADEFACTORYIMPROVEMENT_BASEB_TILEIMP_TRADEFACTORYDUNITACTIONS-FARM_RIVERBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,45/EntityPrefab,Improvements/B_TILEIMP_JUNGLEFARM.WorkableGoodsSpecial-TileProduction-PT_FARM,4FarmTownBonusValue,1ImprovementSort,003JSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-WARRIORPRIESTSESourceOverlayTooltip,DomainSpecialization-WARRIORPRIESTS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 "BuildRequirementTerrain-TT_JUNGLEIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural ModernFarmScytheFarmAIHint-JungleFarm Improvement BuildingNeutralAttackTarget?B_TILEIMP_JUNGLEFARMIMPROVEMENT_BASEB_TILEIMP_JUNGLEFARMO'UNITACTIONS-PYRAMIDTEMPLE_TERRAINBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,202EntityPrefab,Improvements/B_TILEIMP_PYRAMIDTEMPLE ResCityFaith-{PlayerReligion},6(WorkableResCityFaith-{PlayerReligion},6 ResCulture,1CountLimit-Region,1AIBuildWeight,1JSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-WARRIORPRIESTSESourceOverlayTooltip,DomainSpecialization-WARRIORPRIESTS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1|"BuildRequirementTerrain-TT_JUNGLEImprovementCategory-CivicAIHint-PyramidTemple Improvement BuildingNeutralAttackTarget?B_TILEIMP_PYRAMIDTEMPLEIMPROVEMENT_BASEB_TILEIMP_PYRAMIDTEMPLE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,604EntityPrefab,Improvements/B_TILEIMP_PMCTRAININGCAMP ResCoin,3ResDomainWarfare,1CountLimit-Region,3AIBuildWeight,4GSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MERCENARIESBSourceOverlayTooltip,DomainSpecialization-MERCENARIES-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1OutpostImprovementColonyOutpostImprovementImprovementCategory-Civic BuildRequirementTag-OpenTerrainAIHint-PMCTrainingCamp Improvement BuildingNeutralAttackTarget?B_TILEIMP_PMCTRAININGCAMPIMPROVEMENT_BASEB_TILEIMP_PMCTRAININGCAMP (&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,183EntityPrefab,Improvements/B_TILEIMP_COURTYARDHOMESResCityHousing,15WorkableResCoin,7CommunityBonusValue,1UpgradeLine-Housing,3CSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SULTANS>SourceOverlayTooltip,DomainSpecialization-SULTANS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationCommunityBonusHousing ModernHouseAIHint-CourtyardHomes Improvement BuildingNeutralAttackTarget?B_TILEIMP_COURTYARDHOMESIMPROVEMENT_BASEB_TILEIMP_COURTYARDHOMES(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,18/EntityPrefab,Improvements/B_TILEIMP_TRANSLATOR2WorkableConvertGoods-ForeignManuscripts-3-Books,3DSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-SCHOLARS?SourceOverlayTooltip,DomainSpecialization-SCHOLARS-DisplayNameAIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribesAIHint-TranslatorAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_TRANSLATORIMPROVEMENT_BASEB_TILEIMP_TRANSLATOR.I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,200Upkeep-ResCoin,9RevealRadius,2StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,30StatMovementMax,30StatAttack,28StatDefense,39StatOrgDamageFactor,1-CombatMod-StatAttack-Target:+TypeCavalry,2.0 FilterAge,6UpgradeLine-Infantry,7StatTargetPriority,200"LeaderPromotionType,UNIT_LEADER_6LeaderPromotionCost,848UnitMemberPrefab,Entities/Units/Army/Musket/Unit_MusketStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootvTrainableUnit$RequiredBuildingTag:BarracksPresent TypeLine JaguarBuffTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit? UNIT_MUSKETUnitIcon_Rifle UNIT_COMBATMusketPortrait UNIT_MUSKET4 I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,200Upkeep-ResCoin,9RevealRadius,2StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,30StatMovementMax,30StatAttack,22StatDefense,32StatOrgDamageFactor,1*CombatMod-StatAttack-Target:+TypeLine,2.5UpgradeLine-Assault,6StatTargetPriority,200 FilterAge,6"LeaderPromotionType,UNIT_LEADER_6LeaderPromotionCost,84>UnitMemberPrefab,Entities/Units/Army/Grenadier/Unit_GrenadierStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootoTrainableUnit TypeLineTypeProjectile$RequiredBuildingTag:BarracksPresentCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGrenadeProjectileFiredSoundJavelinRoutedSoundLineAttackSoundGrenadeDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_GRENADIERUnitIcon_Grenade UNIT_COMBATGrenadierPortraitUNIT_GRENADIER5 I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,210Upkeep-ResCoin,9RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,35StatCommandMax,35StatMovement,40StatMovementMax,40StatAttack,38StatDefense,30StatOrgDamageFactor,2StatTargetPriority,150,CombatMod-StatAttack-Target:+TypeRanged,2.0 FilterAge,6UpgradeLine-Shock,6+EntityAudioEvent-EntityMove,UnitMove-Horse"LeaderPromotionType,UNIT_LEADER_6LeaderPromotionCost,84@UnitMemberPrefab,Entities/Units/Army/Cuirassier/Unit_CuirassierStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnithTrainableUnit TypeMobile TypeCavalryCombatTargetingLowestHealthCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundCavalryAttackOverSoundCavalryAttackSoundLineSwordDamageTakenSoundLineArmorRoutedSoundHorseMemberDeadSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_CUIRASSIERUnitIcon_Horseshoe UNIT_COMBATCuirassierPortraitUNIT_CUIRASSIERiRI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND5%'ConstructionCost-ResCityProduction,180Upkeep-ResCoin,9RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,20StatCommandMax,20StatMovement,30StatMovementMax,30StatAttack,19StatDefense,25 FilterAge,62UseAction-100,UNITACTIONS-RECONBALLOON_STARTRECON0UseAction-101,UNITACTIONS-RECONBALLOON_ENDRECON IsBusy,0-EntityAudioEvent-EntityMove,UnitMove-Balloon"LeaderPromotionType,UNIT_LEADER_6LeaderPromotionCost,84DUnitMemberPrefab,Entities/Units/Army/ReconBalloon/Unit_ReconBalloonObsoleteAge,8StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1StatUnrestSuppression,0'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit[TrainableUnit TypeMobileTypeMobileReconExplorationRevealMapTargetCombatType:CT_Mobile CombatAttackType:CAT_ProjectileAttackBegunSoundGunProjectileFiredSoundGunAttackSoundGunDamageTakenSoundLineRoutedSoundLineDestroyedSoundMachineVoicePainSoundHumanSoldierAIHint-ReconBalloon CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_RECONBALLOONUnitIcon_Balloon UNIT_BASEReconBalloonPortraitUNIT_RECONBALLOONI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND%'ConstructionCost-ResCityProduction,220Upkeep-ResCoin,9RevealRadius,2StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,30StatMovementMax,30StatAttack,32StatDefense,45StatOrgDamageFactor,1+CombatMod-StatAttack-Terrain:TT_JUNGLE,1.5,CombatMod-StatDefense-Terrain:TT_JUNGLE,1.5 FilterAge,6StatTargetPriority,200"LeaderPromotionType,UNIT_LEADER_7LeaderPromotionCost,101JSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-WARRIORPRIESTSESourceOverlayTooltip,DomainSpecialization-WARRIORPRIESTS-DisplayNameBUnitMemberPrefab,Entities/Units/NationalSpirit/Jaguar/Unit_JaguarStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootqTrainableUnit$RequiredBuildingTag:BarracksPresent TypeLineDamageTakenSoundLineCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit? 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UNIT_BASILICUnitIcon_Cannon UNIT_COMBATBasilicPortrait UNIT_BASILIC StatAttack,0StatDefense,40NUnitMemberPrefab,Entities/Units/Defenses/TheodosianWalls/Unit_TheodosianWallsStatHealth,100StatHealthMax,100StatCommand,999StatCommandMax,999StatTargetPriority,500+CombatMod-StatDefense-Target:+TypeRanged,2,CombatMod-StatDefense-Target:+TypeCavalry,2nDamageTakenSoundWallDestroyedSoundWallAttackBegunSoundGateStoneOpenAttackOverSoundGateStoneCloseAttackSoundCannonProjectileFiredSoundCannonUnit CombatWallDestroyAtEndOfCombatGameDataTooltip-StatAttackGameDataTooltip-StatDefense TypeDefenses 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FilterAge,6+EntityAudioEvent-EntityMove,UnitMove-HorseStatTargetPriority,99LeaderRetireValue,45(UseAction-201,UNITACTIONS-LEADER_RETIREHSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-FIELDMARSHALCSourceOverlayTooltip,DomainSpecialization-FIELDMARSHAL-DisplayNameNUnitMemberPrefab,Entities/Units/NationalSpirit/FieldMarshal/Unit_FieldMarshalStatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitU%AutoAttachLeader:Leader-GENERIC_AGE6CombatType:CT_LineCombatAttackType:CAT_Direct TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundHorseAttackOverSoundHorseAttackSoundLineWoodDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_FIELDMARSHALUnitIcon_GallopHorse UNIT_COMBATFieldMarshalPortraitUNIT_FIELDMARSHALI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND%'ConstructionCost-ResCityProduction,220Upkeep-ResCoin,16RevealRadius,2StatCommand,40StatCommandMax,40StatHealth,60StatHealthMax,60StatMovement,30StatMovementMax,30StatAttack,25StatDefense,36StatOrgDamageFactor,1*CombatMod-StatAttack-Target:+TypeLine,2.5ObsoleteAge,8StatTargetPriority,200 FilterAge,6"LeaderPromotionType,UNIT_LEADER_6LeaderPromotionCost,84XUnitMemberPrefab,Entities/Units/NationalSpirit/OldGuardGrenadier/Unit_OldGuardGrenadierHSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-FIELDMARSHALCSourceOverlayTooltip,DomainSpecialization-FIELDMARSHAL-DisplayNameStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootTrainableUnit TypeLineTypeProjectile$RequiredBuildingTag:BarracksPresentCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGun ProjectileFiredSoundMusketMultiRoutedSoundLineAttackSoundGunDamageTakenSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-OGGrenadierUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_OLDGUARDGRENADIERUnitIcon_Grenade UNIT_COMBATOldGuardGrenadierPortraitUNIT_OLDGUARDGRENADIERI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND%'ConstructionCost-ResCityProduction,245Upkeep-ResCoin,16RevealRadius,2StatHealth,60StatHealthMax,60StatCommand,35StatCommandMax,35StatMovement,40StatMovementMax,40StatAttack,43StatDefense,35StatOrgDamageFactor,2StatTargetPriority,150,CombatMod-StatAttack-Target:+TypeRanged,2.0 FilterAge,6ObsoleteAge,8+EntityAudioEvent-EntityMove,UnitMove-Horse"LeaderPromotionType,UNIT_LEADER_6LeaderPromotionCost,84HSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-FIELDMARSHALCSourceOverlayTooltip,DomainSpecialization-FIELDMARSHAL-DisplayNameTUnitMemberPrefab,Entities/Units/NationalSpirit/OldGuardCavalry/Unit_OldGuardCavalryStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitrTrainableUnit TypeMobile TypeCavalryCombatTargetingLowestHealthCombatType:CT_Mobile CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundGunDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-OGCavalryUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_OLDGUARDCAVALRYUnitIcon_Horseshoe UNIT_COMBATOldGuardCavalryPortraitUNIT_OLDGUARDCAVALRY=,I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND &ConstructionCost-ResCityProduction,50RevealRadius,1'StatUnrestGenerationInEnemyTerritory,03UseAction-100,UNITACTIONS-ARTIST_CULTURAL_MOVEMENT-UseAction-101,UNITACTIONS-ARTIST_DEPLOY_CITY@UnitMemberPrefab,Entities/Units/NonBuildable/Artist/Unit_ArtistDeployedGoods-ArtWork,1StatHealth,50StatHealthMax,50StatCommand,10StatCommandMax,10StatMovement,30StatMovementMax,30 StatAttack,5StatDefense,5StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1StatUnrestSuppression,0StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot EnterPeacefulTerritory NonCombatantTagAIBehavior-BT_Artist NonStackingArtistCanDoCulturalMovement CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit? UNIT_ARTISTUnitIcon_Palette UNIT_BASEArtistPortrait UNIT_ARTIST8!I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#'ConstructionCost-ResCityProduction,130RevealRadius,1'StatUnrestGenerationInEnemyTerritory,03UseAction-100,UNITACTIONS-ARTIST_CULTURAL_MOVEMENT4UseAction-101,UNITACTIONS-MASTER_ARTIST_DEPLOY_CITY8UseAction-102,UNITACTIONS-GREATMASTERS-APPRENTICE_SPAWNDeployedGoods-Masterpiece,1HSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GREATMASTERSCSourceOverlayTooltip,DomainSpecialization-GREATMASTERS-DisplayNameNUnitMemberPrefab,Entities/Units/NationalSpirit/MasterArtist/Unit_MasterArtistStatHealth,50StatHealthMax,50StatCommand,10StatCommandMax,10StatMovement,30StatMovementMax,30 StatAttack,5StatDefense,5StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1StatUnrestSuppression,0StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot EnterPeacefulTerritory NonCombatantTagAIBehavior-BT_MasterArtist NonStackingArtistCanDoCulturalMovement CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_MASTERARTISTUnitIcon_PaletteMaster UNIT_BASEMasterArtistPortraitUNIT_MASTERARTISTI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDo"&ConstructionCost-ResCityProduction,10RevealRadius,1'StatUnrestGenerationInEnemyTerritory,0-UseAction-101,UNITACTIONS-ARTIST_DEPLOY_CITY9UseAction-102,UNITACTIONS-GREATMASTERS-UPGRADE_TO_ARTISTDeployedGoods-ArtWork,1HSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GREATMASTERSCSourceOverlayTooltip,DomainSpecialization-GREATMASTERS-DisplayNameJUnitMemberPrefab,Entities/Units/NationalSpirit/Apprentice/Unit_ApprenticeStatHealth,50StatHealthMax,50StatCommand,10StatCommandMax,10StatMovement,30StatMovementMax,30 StatAttack,5StatDefense,5StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1StatUnrestSuppression,0StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot EnterPeacefulTerritory NonCombatantTagAIBehavior-BT_Artist NonStackingArtist CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_APPRENTICEUnitIcon_PaletteApprentice UNIT_BASEApprenticePortraitUNIT_APPRENTICE[K(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,80ResKnowledge,1ResDomainExploration,1UpgradeLine-Library,1 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_HEROHALLCITYBUILDING_BASE B_HEROHALLjY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,100ResCitySanitation,8StatBonusRegionLevel,1 FilterAge,3UpgradeLine-CitySanitation,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_BATHHOUSECITYBUILDING_BASE B_BATHHOUSE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,90ResCityExpansionPoints,6 ResCulture,18TriggerOnSelfBuild,TECHAGE3-MONUMENT_ONSELFBUILDTRIGGERUpgradeLine-CapMonument,2 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_MAUSOLEUMCITYBUILDING_BASE B_MAUSOLEUMfX(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,160ResDomainArts,1 ResCulture,1RequiredRegionLevel,2UpgradeLine-ArtHouse,1 FilterAge,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_ORACLECITYBUILDING_BASE B_ORACLE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,120 ResCulture,1StatUnrestSuppression,5 FilterAge,3CountLimit-Nation,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGbDataLinkAction:PLAYER:LandmarksCompletedQuest,TECHAGE3_HEROES-PARTHENON_QUEST_DATALINKACTION_BUFFAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed? B_PARTHENONCITYBUILDING_BASE B_PARTHENONU@(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK2 )ConstructionCost-ResImprovementPoints,30*EntityPrefab,Improvements/B_TILEIMP_POETS%WorkableConvertGoods-Paper-1-Poems,1WorkableResKnowledge,1UpgradeLine-PrintingPress,1ImprovementSort,760AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalScribes Improvement BuildingNeutralAttackTarget?B_TILEIMP_POETSIMPROVEMENT_BASEB_TILEIMP_POETSE0(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK  )ConstructionCost-ResImprovementPoints,20*EntityPrefab,Improvements/B_TILEIMP_LODGEResCityHousing,15 StatUnrest,4WorkableResDomainExploration,1UpgradeLine-Apartment,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicNoWorkerAssignmentOnCreationHousing Improvement BuildingNeutralAttackTarget?B_TILEIMP_LODGEIMPROVEMENT_BASEB_TILEIMP_LODGE3(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,24-EntityPrefab,Improvements/B_TILEIMP_OFFERING'WorkableConvertGoods-Gold-2-Offering,2WorkableResCulture,1ImprovementSort,480AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget?B_TILEIMP_OFFERINGIMPROVEMENT_BASEB_TILEIMP_OFFERINGW?(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK9 )ConstructionCost-ResImprovementPoints,24-EntityPrefab,Improvements/B_TILEIMP_TALISMAN0WorkableConvertGoods-+CanMakeStone-2-Talisman,2WorkableResCulture,1UpgradeLine-Sculptor,1ImprovementSort,830AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay Improvement BuildingNeutralAttackTarget?B_TILEIMP_TALISMANIMPROVEMENT_BASEB_TILEIMP_TALISMANJ4(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK1 )ConstructionCost-ResImprovementPoints,24+EntityPrefab,Improvements/B_TILEIMP_CHARMS%WorkableConvertGoods-Logs-2-Charms,2WorkableResDomainArts,1UpgradeLine-Woodworker,1ImprovementSort,720AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Woodwork Improvement BuildingNeutralAttackTarget?B_TILEIMP_CHARMSIMPROVEMENT_BASEB_TILEIMP_CHARMSI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,30StatMovementMax,30StatAttack,17StatDefense,22StatTactics,3StatTargetPriority,199LeaderRetireValue,20%UseAction-100,UNITACTIONS-HERO_QUEST(UseAction-201,UNITACTIONS-LEADER_RETIRE TypeLine PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierNotHeroAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit? UNIT_ONIUnitIcon_OniHeaddress UNIT_COMBAT OniPortrait UNIT_ONII#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!&ConstructionCost-ResCityProduction,98Upkeep-ResCoin,1RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,20StatMovementMax,20StatAttack,15StatDefense,23 TypeLine PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierNotHeroAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_JACKALGUARDUnitIcon_Jackal UNIT_COMBATJackalPortraitUNIT_JACKALGUARD(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,48=TriggerOnUnitBuilt,UNITACTIONS-ENCAMPMENT_ONUNITBUILDTRIGGERResDomainWarfare,1UpgradeLine-Warcamp,1RequiredRegionLevel,2 FilterAge,2AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGOEncampmentPresent TrainingCamp Building CityBuildingCityBuildingConstructed? B_ENCAMPMENTCITYBUILDING_BASE B_ENCAMPMENTbR(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,48ResCityProduction,2ResDomainEngineering,1UpgradeLine-CityWorks,1 FilterAge,2AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_WORKCAMPCITYBUILDING_BASE B_WORKCAMP{h(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,30ResDomainDiplomacy,1UpgradeLine-Diplomacy,1CountLimit-Nation,1 FilterAge,2AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGEAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_MEETINGHALLCITYBUILDING_BASEB_MEETINGHALLD7(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,40ResImprovementPoints,1UpgradeLine-Crane,1 FilterAge,2AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_CRANECITYBUILDING_BASEB_CRANE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK &ConstructionCost-ResCityProduction,50 ResCulture,1ResKnowledge,1UpgradeLine-CATHEDRAL,1 FilterAge,2RequiredRegionLevel,2@ReligionRenameFormat,Game-Misc-ReligionRenameFormat-BasicTempleAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGLReligionNameOverrideTemple Building CityBuildingCityBuildingConstructed? B_TEMPLECITYBUILDING_BASE B_TEMPLE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK &ConstructionCost-ResCityProduction,50ResDomainDiplomacy,1 FilterAge,2StatImportSlotCount,1UpgradeLine-Market,1RequiredRegionLevel,2!HelpTopicOnBuild,BLDGHELP_MARKETAIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_MARKETCITYBUILDING_BASE B_MARKET(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK&ConstructionCost-ResCityProduction,48ResDomainWarfare,1ResDomainDiplomacy,1 FilterAge,24SourceOverlayImageName,Domains/Domain-OLYMPICLEGACYDSourceOverlayTooltip,DomainSpecialization-OLYMPICLEGACY-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_GYMNASIUMCITYBUILDING_BASE B_GYMNASIUMr`(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK( &ConstructionCost-ResCityProduction,48 ResCulture,1StatUnrestSuppression,12 FilterAge,2ISourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-OLYMPICLEGACYDSourceOverlayTooltip,DomainSpecialization-OLYMPICLEGACY-DisplayNameCountLimit-Nation,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGYDataLinkAction:PLAYER:EnabledDiplomacyCount,OLYMPICLEGACY-HIPPODROME_DATALINKACTION_BUFFAIHint-HippodromeBuildingAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed? B_HIPPODROMECITYBUILDING_BASE B_HIPPODROMEA)(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK)ConstructionCost-ResImprovementPoints,10-EntityPrefab,Improvements/B_TILEIMP_DWELLINGResCityHousing,5WorkableResCoin,1UpgradeLine-Housing,1UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 NoWorkerAssignmentOnCreationIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CivicHousingAIHint-Dwelling Improvement BuildingNeutralAttackTarget?B_TILEIMP_DWELLINGIMPROVEMENT_BASEB_TILEIMP_DWELLING-(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,19)EntityPrefab,Improvements/B_TILEIMP_VATS+WorkableConvertGoods-+CanMakeWine-2-Wine,2UpgradeLine-Winery,1ImprovementSort,110AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_VATSIMPROVEMENT_BASEB_TILEIMP_VATSjV(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK0 )ConstructionCost-ResImprovementPoints,19)EntityPrefab,Improvements/B_TILEIMP_KILN%WorkableConvertGoods-Clay-1-Bricks,1WorkableResDomainEngineering,1UpgradeLine-Kiln,1ImprovementSort,310AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClay CeramicsAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget?B_TILEIMP_KILNIMPROVEMENT_BASEB_TILEIMP_KILNXB(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK$ )ConstructionCost-ResImprovementPoints,14+EntityPrefab,Improvements/B_TILEIMP_QUARRY/WorkableGoodsSpecial-TileProduction-PT_STONE,1MineTownBonusValue,1UpgradeLine-Quarry,1ImprovementSort,800UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1!BuildRequirementTerrain-TT_HILLSIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-GatherAIHint-Quarry Improvement BuildingNeutralAttackTarget?B_TILEIMP_QUARRYIMPROVEMENT_BASEB_TILEIMP_QUARRYf(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKD )ConstructionCost-ResImprovementPoints,190EntityPrefab,Improvements/B_TILEIMP_STONECUTTER3WorkableConvertGoods-+CanMakeStone-2-Stoneblocks,2WorkableResDomainEngineering,1WorkableResCoin,2ImprovementSort,810AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClayRuralAIHint-StoneCutter Improvement BuildingNeutralAttackTarget?B_TILEIMP_STONECUTTERIMPROVEMENT_BASEB_TILEIMP_STONECUTTERVB(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,21)EntityPrefab,Improvements/B_TILEIMP_MINE.WorkableGoodsSpecial-TileProduction-PT_MINE,1MineTownBonusValue,1UpgradeLine-Mine,1ImprovementSort,400UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1!BuildRequirementTerrain-TT_HILLSIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-GatherBlastFurnaceMineBuff Improvement BuildingNeutralAttackTarget?B_TILEIMP_MINEIMPROVEMENT_BASEB_TILEIMP_MINEH4(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,16)EntityPrefab,Improvements/B_TILEIMP_MILL-WorkableConvertGoods-+CanMakeFlour-2-Flour,2UpgradeLine-Mill,1ImprovementSort,010AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-CookingAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget?B_TILEIMP_MILLIMPROVEMENT_BASEB_TILEIMP_MILL6!(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK  )ConstructionCost-ResImprovementPoints,17*EntityPrefab,Improvements/B_TILEIMP_PRESS)WorkableConvertGoods-+CanMakeOil-2-Oil,2WorkableResDomainDiplomacy,1ImprovementSort,120AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_PRESSIMPROVEMENT_BASEB_TILEIMP_PRESS6 (&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,17+EntityPrefab,Improvements/B_TILEIMP_WEAVER-WorkableConvertGoods-+CanMakeCloth-2-Cloth,2UpgradeLine-Textile,1ImprovementSort,130AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Textile Improvement BuildingNeutralAttackTarget?B_TILEIMP_WEAVERIMPROVEMENT_BASEB_TILEIMP_WEAVERiS(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK5 )ConstructionCost-ResImprovementPoints,17+EntityPrefab,Improvements/B_TILEIMP_SAWPIT%WorkableConvertGoods-Logs-3-Lumber,3WorkableResDomainEngineering,1UpgradeLine-Sawmill,1ImprovementSort,710AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeImprovementCategory-WoodworkAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget?B_TILEIMP_SAWPITIMPROVEMENT_BASEB_TILEIMP_SAWPIT(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,300EntityPrefab,Improvements/B_TILEIMP_BENTPYRAMID!WorkableResCityExpansionPoints,4WorkableResCulture,1CountLimit-Region,1UpgradeLine-GodKingPyramid,1JSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GODKINGDYNASTYESourceOverlayTooltip,DomainSpecialization-GODKINGDYNASTY-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic FuneralRite PyramidsAIHint-Pyramid Improvement BuildingNeutralAttackTarget?B_TILEIMP_PYRAMIDIMPROVEMENT_BASEB_TILEIMP_PYRAMID (&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 1EntityPrefab,Improvements/B_TILEIMP_GREATPYRAMIDResCityExpansionPoints,4ResDomainGovernment,1 ResCulture,2WorkableResDomainEngineering,1CountLimit-Region,1UpgradeLine-GodKingPyramid,2JSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GODKINGDYNASTYESourceOverlayTooltip,DomainSpecialization-GODKINGDYNASTY-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 NoWorkerAssignmentOnCreationIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic PyramidsAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_PYRAMIDTOMBIMPROVEMENT_BASEB_TILEIMP_PYRAMIDTOMB(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,18-EntityPrefab,Improvements/B_TILEIMP_SHELLDYE#WorkableConvertGoods-Shell-1-Dye,1ImprovementSort,230DSourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-EARLYSEA?SourceOverlayTooltip,DomainSpecialization-EARLYSEA-DisplayNameAIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain!ImprovementCategory-ProfessionalAIHint-ShellDyeAutoDestroyOnConvert Improvement BuildingNeutralAttackTarget?B_TILEIMP_SHELLDYEIMPROVEMENT_BASEB_TILEIMP_SHELLDYE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKn )ConstructionCost-ResImprovementPoints,12*EntityPrefab,Improvements/B_TILEIMP_MOUNDWorkableResCulture,2MoundTownBonusValue,1ISourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-MOUNDBUILDERSDSourceOverlayTooltip,DomainSpecialization-MOUNDBUILDERS-DisplayNameUpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 MoundTownBonusIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrain%BuildRequirementTerrain-TT_GRASSLANDNoWorkerAssignmentOnCreationImprovementCategory-Civic AIHint-Mound Improvement BuildingNeutralAttackTarget?B_TILEIMP_MOUNDIMPROVEMENT_BASEB_TILEIMP_MOUNDt'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS%UNITACTIONS-TOWNSPEC_MOUND_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_1 SpecLevel,1StatAirUnitCapacity,1 EvaluateActionForPredictedYieldTownSpecialization)AITownSpecializationMatch-MoundTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor?B_TOWNSPEC_MOUNDTOWNSPEC_BASEB_TOWNSPEC_MOUND t'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS%UNITACTIONS-TOWNSPEC_MOUND_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_2 SpecLevel,2StatAirUnitCapacity,1 SpecPromote-B_TOWNSPEC_MOUND_3 EvaluateActionForPredictedYieldTownSpecialization)AITownSpecializationMatch-MoundTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor?B_TOWNSPEC_MOUND_2B_TOWNSPEC_MOUNDB_TOWNSPEC_MOUND_2 t'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS%UNITACTIONS-TOWNSPEC_MOUND_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_3 SpecLevel,3StatAirUnitCapacity,1 SpecPromote-B_TOWNSPEC_MOUND_4 EvaluateActionForPredictedYieldTownSpecialization)AITownSpecializationMatch-MoundTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor?B_TOWNSPEC_MOUND_3B_TOWNSPEC_MOUNDB_TOWNSPEC_MOUND_3 t'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS%UNITACTIONS-TOWNSPEC_MOUND_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_4 SpecLevel,4StatAirUnitCapacity,1 SpecPromote-B_TOWNSPEC_MOUND_5 EvaluateActionForPredictedYieldTownSpecialization)AITownSpecializationMatch-MoundTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor?B_TOWNSPEC_MOUND_4B_TOWNSPEC_MOUNDB_TOWNSPEC_MOUND_4t'UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS%UNITACTIONS-TOWNSPEC_MOUND_TOWNBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORKL(EntityPrefab,Towns/B_TOWNSPEC_DEFAULT_5 SpecLevel,5StatAirUnitCapacity,1 LevelFiveTown EvaluateActionForPredictedYieldTownSpecialization)AITownSpecializationMatch-MoundTownBonus TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor?B_TOWNSPEC_MOUND_5B_TOWNSPEC_MOUNDB_TOWNSPEC_MOUND_5I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND#&ConstructionCost-ResCityProduction,20Upkeep-ResCoin,1StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,20StatMovementMax,20 StatAttack,7StatDefense,10TriggerOnLocalImprovementBuilt,UNITACTIONS-TILEHARVEST_CANCEL&TileHarvestTag,ALLPLAYERS-HuntHarvest"TileHarvestProductionCode,PT_HUNTHUnitMemberPrefab,Entities/Units/NationalSpirit/BowHunter/Unit_BowHunterStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootTrainableUnit TypeRangedCombatTargetingRandomTrackBySpawnRegionDestroyIfSpawnRegionLostShowSpawnRegionInTooltipTagAIBehavior-BT_Harvest NonStacking PreGunpowderCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-BowHunter Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_BOWHUNTERUnitIcon_Arrow UNIT_COMBATBowHunterPortraitUNIT_BOWHUNTER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,700NeedAdjust-NEEDEDUCATION,4ResCityPower,16#RegionalEfficiencyResCityPower,1.2UpgradeLine-CentralPower,2RequiredRegionLevel,4 FilterAge,9AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_HIGHENERGYBATTERYCITYBUILDING_BASEB_HIGHENERGYBATTERY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK$ConstructionCost-ResSpecialists,1003EntityPrefab,Improvements/B_TILEIMP_WRECKSALVAGERSWorkableGoodsAlienTech,1ImprovementSort,920AIBuildWeight,4UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1qImprovementCategory-Gather+BuildRequirementTile-MT_MOTHERSHIPWRECKAGE Improvement BuildingNeutralAttackTarget?B_TILEIMP_WRECKSALVAGERSIMPROVEMENT_BASEB_TILEIMP_WRECKSALVAGERSDUNITACTIONS-FARM_RIVERBONUS&UNITACTIONS-STANDARD_TOWNBUILDINGWORK: )ConstructionCost-ResImprovementPoints,800EntityPrefab,Improvements/B_TILEIMP_HYDROPONICSWorkableGoodsWheat,4ResCityPowerRequired,4FarmTownBonusValue,1UpgradeLine-Farming,4ExtraWorkerSlots,1ImprovementSort,004UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 BuildRequirementTag-OpenTerrainIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural ModernFarmFarmsModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_HYDROPONICSIMPROVEMENT_BASEB_TILEIMP_HYDROPONICS_:(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK $ConstructionCost-ResSpecialists,120:EntityPrefab,Improvements/B_TILEIMP_MATTERENERGYCONDENSER%WorkableConvertGoods-Steel-2-Power,2ExtraWorkerSlots,2ImprovementSort,602AIBuildWeight,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-PowerModernization Improvement BuildingNeutralAttackTarget? B_TILEIMP_MATTERENERGYCONDENSERIMPROVEMENT_BASE B_TILEIMP_MATTERENERGYCONDENSERxJ$UNITACTIONS-MOTHERSHIP_RANDOMEFFECT$UNITACTIONS-STANDARD_RECOVERCOMMANDStatHealth,500StatHealthMax,500StatCommand,999StatCommandMax,999StatMovement,0StatMovementMax,0StatAttack,175StatDefense,1002TriggerOnSelfKilled,UNITACTIONS-MOTHERSHIP_KILLEDFUnitMemberPrefab,Entities/Units/Enemy_Army/Mothership/Unit_MothershipNeutralSubtype,4StatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot* TypeAlienArmyGroupIgnoreUnitCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundMothershipAttackSoundLaserCannonProjectileFiredSoundBigLaserDamageTakenSoundMetalRobotRoutedSoundRobotMemberDeadSoundMachine Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_MOTHERSHIP UnitIcon_UFOUNIT_COMBAT_NOHEALAlienMothershipPortraitUNIT_MOTHERSHIPj!UNITACTIONS-INVADER_RAZEGOODTILE#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDRStatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,0StatMovementMax,30StatAttack,36StatDefense,48NeutralSubtype,4JUnitMemberPrefab,Entities/Units/Enemy_Army/AlienInvader/Unit_AlienInvaderStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Footc TypeAlien TypeLineNeutralCannotWanderNeutralCannotRaid NeutralSpecialSeekTag:BonusTileCombatType:CT_Line CombatAttackType:CAT_ProjectileProjectileFiredSoundLaserMultiAttackBegunSoundLaserCannonDamageTakenSoundMetalRobotRoutedSoundRobotMemberDeadSoundAlienVoicePainSoundAlien Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_ALIENINVADERUnitIcon_AlienInvader UNIT_COMBATAlienInvaderPortraitUNIT_ALIENINVADERj!UNITACTIONS-INVADER_RAZEGOODTILE#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDVStatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,0StatMovementMax,50StatAttack,36StatDefense,48StatUnrestSuppression,0NeutralSubtype,4NUnitMemberPrefab,Entities/Units/Enemy_Navy/AlienSubmarine/Unit_AlienSubmarineStatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootU TypeAlien TypeLineNeutralCannotWanderNeutralCannotRaid NeutralSpecialSeekTag:BonusTileWaterMovement NavalTargetCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackBegunSoundCannonAttackSoundCannonDamageTakenSoundMetalBoatRoutedSoundBoatDestroyedSoundSubs Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_ALIENINVADER_NAVYUnitIcon_AlienInvader UNIT_COMBATAlienInvaderNavyPortraitUNIT_ALIENINVADER_NAVYI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDO$'ConstructionCost-ResCityProduction,325Upkeep-ResCoin,14StatHealth,50StatHealthMax,50StatCommand,40StatCommandMax,40StatMovement,20StatMovementMax,20StatAttack,26StatDefense,40+CombatMod-StatAttack-Target:+TypeAlien,2.5UnitMemberPrefab,Entities/Units/Army/Berserker/Unit_BerserkerStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootdTrainableUnit TypeLineEncampmentBuffMilitaryBaseBuff PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_BERSERKERUnitIcon_Sword UNIT_COMBATBerserkerPortraitUNIT_BERSERKER StatAttack,0StatDefense,18DUnitMemberPrefab,Entities/Units/Defenses/SkullWalls/Unit_SkullWallsStatHealth,100StatHealthMax,100StatCommand,999StatCommandMax,999StatTargetPriority,500+CombatMod-StatDefense-Target:+TypeRanged,2,CombatMod-StatDefense-Target:+TypeCavalry,2 DamageTakenSoundWallDestroyedSoundWallUnit CombatWallDestroyAtEndOfCombatGameDataTooltip-StatAttackGameDataTooltip-StatDefense TypeDefenses CanBeSieged$DefenderTrackStatusFromCombatResultNoFortificationBonusCombatType:CT_LineCombatAttackType:CAT_None?UNIT_SKULLFORTIFICATIONUNIT_WALL_BASESkullWallPortraitUNIT_SKULLFORTIFICATION StatAttack,10StatDefense,12StatOrgDamageFactor,2.0+CombatMod-StatDefense-Target:+TypeRanged,2,CombatMod-StatDefense-Target:+TypeCavalry,2DUnitMemberPrefab,Entities/Units/Defenses/SkullTower/Unit_SkullTowerStatCommand,999StatCommandMax,999StatHealth,50StatHealthMax,508DamageTakenSoundWallDestroyedSoundWallAttackBegunSoundBowProjectileFiredSoundBowUnitDestroyAtEndOfCombatGameDataTooltip-StatAttackGameDataTooltip-StatDefense TypeDefenses CanBeSieged$DefenderTrackStatusFromCombatResultNoFortificationBonus CombatTowerCombatType:CT_Line CombatAttackType:CAT_Projectile?UNIT_SKULLTOWERUNIT_TOWER_BASESkullTowerPortraitUNIT_SKULLTOWERI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDStatCommand,55StatCommandMax,55StatHealth,50StatHealthMax,50StatMovement,20StatMovementMax,20StatAttack,22StatDefense,22StatTactics,3StatTargetPriority,200LeaderRetireValue,20(UseAction-201,UNITACTIONS-LEADER_RETIREKUnitMemberPrefab,Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianWarlordStatUnrestSuppression,2StatOrgDamageFactor,1RevealRadius,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot, TypeLineLeader%AutoAttachLeader:Leader-GENERIC_AGE3 PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectTagAILimitType-LeaderAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_WARLEADERUnitIcon_HornedHelmLeader UNIT_COMBATBarbarianWarlordPortraitUNIT_WARLEADERz(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,550ResCityPowerRequired,1ResCityIdeology,10 ResCoin,10StatUnrestSuppression,10UpgradeLine-Media,1 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_PROPAGANDASTUDIOCITYBUILDING_BASEB_PROPAGANDASTUDIO`O(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,550ResDomainWarfare,1StatUnrestSuppression,10ResCityIdeology,2 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed? B_YOUTHCAMPCITYBUILDING_BASE B_YOUTHCAMP(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,550ResDomainGovernment,1ResDomainWarfare,1ResDomainExploration,1ResCityIdeology,5(RegionalEfficiencyResCityProduction,1.1CountLimit-Nation,1RequiredRegionLevel,4 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGEAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_COMMANDCENTERCITYBUILDING_BASEB_COMMANDCENTERpa(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,550StatAirUnitCapacity,1ResDomainWarfare,1RequiredRegionLevel,4 FilterAge,8AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGCAirliftDestination Building CityBuildingCityBuildingConstructed? B_AIRBASECITYBUILDING_BASE B_AIRBASE\E(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,550NeedAdjust-NEEDEDUCATION,4ResDomainDiplomacy,3ResCityIdeology,5UpgradeLine-Diplomacy,4 FilterAge,8RequiredRegionLevel,3CountLimit-Nation,1AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGoDataLinkAction:PLAYER:RelationshipDiplomacyIncome,TECHAGE8_VICTORYGENERALS-FOREIGNOFFICE_2_DATALINKACTION_BUFF&TooltipItemizeDiplomaticRelationshipsAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_FOREIGNOFFICE_2CITYBUILDING_BASEB_FOREIGNOFFICE_2Q9(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,750ResDomainGovernment,2ResDomainWarfare,2ResCityIdeology,2 FilterAge,8UpgradeLine-CityGov,6CTriggerOnUnitBuilt,UNITACTIONS-GOVERNMENTBUNKER_ONUNITBUILDTRIGGERISourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVAUTOCRATICDSourceOverlayTooltip,DomainSpecialization-GOVAUTOCRATIC-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDING0 Building CityBuildingCityBuildingConstructed?B_GOVERNMENTBUNKERCITYBUILDING_BASEB_GOVERNMENTBUNKER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKr 'ConstructionCost-ResCityProduction,600ResDomainWarfare,2DTriggerOnUnitBuilt,UNITACTIONS-ROYALTRAININGCAMP_ONUNITBUILDTRIGGERUpgradeLine-Warcamp,4RequiredRegionLevel,2 FilterAge,8ISourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVAUTOCRATICDSourceOverlayTooltip,DomainSpecialization-GOVAUTOCRATIC-DisplayNameAIBuildWeight,3.5UpkeepCategory,CAPBUILDINGMilitaryBasePresentBarracksPresent TrainingCampAIHint-RoyalTrainingFieldAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_ROYALTRAININGFIELDCITYBUILDING_BASEB_ROYALTRAININGFIELDhD(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK6 )ConstructionCost-ResImprovementPoints,729EntityPrefab,Improvements/B_TILEIMP_MILITARYTRAININGCAMPWorkableResCityPowerRequired,2ResCityHousing,40 StatUnrest,8WorkableResDomainWarfare,2UpgradeLine-Apartment,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Civic Improvement BuildingNeutralAttackTarget?B_TILEIMP_MILITARYTRAININGCAMPIMPROVEMENT_BASEB_TILEIMP_MILITARYTRAININGCAMPoT(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKO )ConstructionCost-ResImprovementPoints,800EntityPrefab,Improvements/B_TILEIMP_SLAGFOUNDRY#WorkableConvertGoods-Gold-2-Slag,2WorkableResCityPowerRequired,2WorkableResCityIdeology,4ExtraWorkerSlots,1ImprovementSort,493AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1}IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Metal Improvement BuildingNeutralAttackTarget?B_TILEIMP_SLAGFOUNDRYIMPROVEMENT_BASEB_TILEIMP_SLAGFOUNDRY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK )ConstructionCost-ResImprovementPoints,80/EntityPrefab,Improvements/B_TILEIMP_MREKITCHEN0WorkableConvertGoods-+CanMakeDelicacies-3-MRE,3WorkableResDomainWarfare,1WorkableResCityPowerRequired,2WorkableResCityIdeology,4ExtraWorkerSlots,1UpgradeLine-Kitchen,2ImprovementSort,151AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Cooking Improvement BuildingNeutralAttackTarget?B_TILEIMP_MREKITCHENIMPROVEMENT_BASEB_TILEIMP_MREKITCHENf(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKW )ConstructionCost-ResImprovementPoints,800EntityPrefab,Improvements/B_TILEIMP_RAGSFACTORY+WorkableConvertGoods-+CanMakeRags-2-Rags,2WorkableResCityPowerRequired,2WorkableResCityIdeology,4ExtraWorkerSlots,1ImprovementSort,135AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileFactory Improvement BuildingNeutralAttackTarget?B_TILEIMP_RAGSFACTORYIMPROVEMENT_BASEB_TILEIMP_RAGSFACTORYeM(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKG #ConstructionCost-ResSpecialists,80-EntityPrefab,Improvements/B_TILEIMP_WARGAMES,WorkableConvertGoods-Computers-2-WarGames,2WorkableResCityPowerRequired,2UpgradeLine-Lab,4ExtraWorkerSlots,1ImprovementSort,524AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1IgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-Computing Improvement BuildingNeutralAttackTarget?B_TILEIMP_WARGAMESIMPROVEMENT_BASEB_TILEIMP_WARGAMESI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND"'ConstructionCost-ResCityProduction,200Upkeep-ResCoin,12RevealRadius,2StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,40StatMovementMax,40StatAttack,28StatDefense,40)CombatMod-StatAttack-Target:+AirUnit,8.0StatOrgDamageFactor,1StatTargetPriority,200 FilterAge,8"LeaderPromotionType,UNIT_LEADER_8LeaderPromotionCost,123JUnitMemberPrefab,Entities/Units/Army/AntiAirInfantry/Unit_AntiAirInfantryStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootIActInAirDefenseRoundTrainableUnit TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundMissileAttackSoundGrenadeDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-DefensiveUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_ANTIAIRINFANTUnitIcon_PropFighterX UNIT_COMBATAntiAirInfantryPortraitUNIT_ANTIAIRINFANTI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND"'ConstructionCost-ResCityProduction,200Upkeep-ResCoin,12RevealRadius,2StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,40StatMovementMax,40StatAttack,30StatDefense,44+CombatMod-StatAttack-Target:+TypeArmor,3.0StatOrgDamageFactor,1StatTargetPriority,200 FilterAge,8"LeaderPromotionType,UNIT_LEADER_8LeaderPromotionCost,123LUnitMemberPrefab,Entities/Units/Army/AntiTankInfantry/Unit_AntiTankInfantryStatUnrestSuppression,2AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-Foot/TrainableUnit TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundMissileAttackSoundGrenadeDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_ANTITANKINFANTUnitIcon_TreadX UNIT_COMBATAntiTankInfantryPortraitUNIT_ANTITANKINFANTZBI#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMANDe StatAttack,0StatDefense,51StatMovement,70StatMovementMax,70RevealRadius,2SUnitMemberPrefab,Entities/Units/NonBuildable_Navy/NavyTransport/Unit_NavyTransport%ConstructionCost-ResCityProduction,7StatCommand,20StatCommandMax,20StatHealth,50StatHealthMax,50StatUnrestSuppression,0 FilterAge,12UseAction-51,UNITACTIONS-STANDARD_TRANSPORTUNLOADUseAction-52,NONE*EntityAudioEvent-EntityMove,UnitMove-BoatStatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnitDamageTakenSoundMetalBoatRoutedSoundBoatDestroyedSoundMachine TypeLineCombatType:CT_Ranged CombatAttackType:CAT_ProjectileWaterMovementWaterTransport NavalTargetIgnoreForScoringDestroyedSoundEarlyBoats CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_NAVYTRANSPORTUnitIcon_TransportShipUNIT_TRANSPORTNavyTransportPortraitUNIT_NAVYTRANSPORT I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND&'ConstructionCost-ResCityProduction,210Upkeep-ResCoin,10RevealRadius,2StatCommand,40StatCommandMax,40StatHealth,50StatHealthMax,50StatMovement,40StatMovementMax,40StatAttack,31StatDefense,43+CombatMod-StatAttack-Target:+TypeArmor,2.0-CombatMod-StatAttack-Target:+TypeCavalry,2.0 FilterAge,8UpgradeLine-Infantry,8StatTargetPriority,200"LeaderPromotionType,UNIT_LEADER_8LeaderPromotionCost,123DUnitMemberPrefab,Entities/Units/Army/ShockTrooper/Unit_ShockTrooperISourceOverlayImageName,UI/Icons/NationalSpirit/NSIconSmall-GOVAUTOCRATICDSourceOverlayTooltip,DomainSpecialization-GOVAUTOCRATIC-DisplayNameStatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootTrainableUnit(RequiredBuildingTag:MilitaryBasePresent TypeLineTypeProjectileCombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundRifleMultiDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnitAIHint-ShockTroop Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_SHOCKTROOPUnitIcon_Rifle UNIT_COMBATShockTroopPortraitUNIT_SHOCKTROOPD+I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!StatTactics,10:UnitMemberPrefab,Entities/Units/Army/General/Unit_General'ConstructionCost-ResCityProduction,220Upkeep-ResCoin,16RevealRadius,2StatMovement,40StatMovementMax,40StatAttack,36StatDefense,51LeaderRetireValue,45StatCommand,40StatCommandMax,40StatTargetPriority,199(UseAction-201,UNITACTIONS-LEADER_RETIREStatHealth,50StatHealthMax,50StatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootGeneral%AutoAttachLeader:Leader-GENERIC_AGE8CombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLine TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_LEADER_GENERALUnitIcon_LeaderStarUNIT_LEADER_8LeaderGeneralPortraitUNIT_LEADER_GENERALW=I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND!StatTactics,16JUnitMemberPrefab,Entities/Units/Army/GeneralFiveStar/Unit_GeneralFiveStar'ConstructionCost-ResCityProduction,220Upkeep-ResCoin,16RevealRadius,2StatMovement,40StatMovementMax,40StatAttack,36StatDefense,51LeaderRetireValue,45StatCommand,40StatCommandMax,40StatTargetPriority,199(UseAction-201,UNITACTIONS-LEADER_RETIREStatHealth,50StatHealthMax,50StatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootGeneral%AutoAttachLeader:Leader-GENERIC_AGE8CombatType:CT_Line CombatAttackType:CAT_ProjectileAttackBegunSoundGunAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLine TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_LEADER_FIVESTARUnitIcon_LeaderStarUNIT_LEADER_8LeaderFiveStarPortraitUNIT_LEADER_FIVESTAR(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,500ResCitySanitation,25!ResCityFaith-{PlayerReligion},10StatBonusRegionLevel,1UpgradeLine-CitySanitation,3 FilterAge,7AIBuildWeight,3.5UpkeepCategory,CAPBUILDING@RequireReligion Building CityBuildingCityBuildingConstructed? B_CEMETERYCITYBUILDING_BASE B_CEMETERY(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,500ResCityFood,30!ResCityFaith-{PlayerReligion},10StatUnrestSuppression,10StatBonusRegionLevel,1 FilterAge,7UpgradeLine-CapFood,3AIBuildWeight,3.5UpkeepCategory,CAPBUILDING@RequireReligion Building CityBuildingCityBuildingConstructed? B_FOODBANKCITYBUILDING_BASE B_FOODBANK(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK'ConstructionCost-ResCityProduction,500ResCityExpansionPoints,10!ResCityFaith-{PlayerReligion},10ResCityLuxury,10UpgradeLine-CapMonument,3 FilterAge,7AIBuildWeight,3.5UpkeepCategory,CAPBUILDING@RequireReligion Building CityBuildingCityBuildingConstructed? B_ICONSTATUECITYBUILDING_BASE B_ICONSTATUEnS(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK 'ConstructionCost-ResCityProduction,500NeedAdjust-NEEDEDUCATION,1ResDomainGovernment,1ResDomainDiplomacy,1 ResCityFaith-{PlayerReligion},8RequiredRegionLevel,4CountLimit-Nation,1 FilterAge,7AIBuildWeight,3.5UpkeepCategory,CAPBUILDINGRequireReligion]DataLinkAction:PLAYER:RelationshipDiplomacyIncome,TECHAGE7-FOREIGNOFFICE_DATALINKACTION_BUFF&TooltipItemizeDiplomaticRelationshipsAutoDestroyOnConvert Building CityBuildingCityBuildingConstructed?B_STATERELIGIONOFFICECITYBUILDING_BASEB_STATERELIGIONOFFICE(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKo )ConstructionCost-ResImprovementPoints,506EntityPrefab,Improvements/B_TILEIMP_TEXTILETAPESTRIES+WorkableConvertGoods-Textiles-1-Tapestry,2(WorkableResCityFaith-{PlayerReligion},8UpgradeLine-Tapestry,2WorkableResCityPowerRequired,1ImprovementSort,151AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 RequireReligionIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-TextileReligiousBuildingAIHint-TextileTapestryModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_TEXTILETAPESTRIESIMPROVEMENT_BASEB_TILEIMP_TEXTILETAPESTRIES(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK? )ConstructionCost-ResImprovementPoints,50/EntityPrefab,Improvements/B_TILEIMP_WOODWORKER(WorkableConvertGoods-Logs-1-Woodworks,1WorkableResCityPowerRequired,1UpgradeLine-Woodworker,2ImprovementSort,730AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 RequireReligionIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-WoodworkReligiousBuildingAIHint-WoodWorkerModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_WOODWORKERIMPROVEMENT_BASEB_TILEIMP_WOODWORKER(&UNITACTIONS-STANDARD_TOWNBUILDINGWORKE )ConstructionCost-ResImprovementPoints,501EntityPrefab,Improvements/B_TILEIMP_HOLYSCULPTOR.WorkableConvertGoods-+CanMakeStone-3-Statue,3WorkableResCityPowerRequired,1UpgradeLine-Sculptor,3ImprovementSort,822AIBuildWeight,3UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 RequireReligionIgnoreTerrainWorkerCode BuildRequirementTag-OpenTerrainImprovementCategory-StoneClayReligiousBuildingAIHint-HolySculptorModernization Improvement BuildingNeutralAttackTarget?B_TILEIMP_HOLYSCULPTORIMPROVEMENT_BASEB_TILEIMP_HOLYSCULPTORj(&UNITACTIONS-STANDARD_TOWNBUILDINGWORK, )ConstructionCost-ResImprovementPoints,40,EntityPrefab,Improvements/B_TILEIMP_ABBEY_2 ResCityFaith-{PlayerReligion},8GoodsReligiousText,2CountLimit-Region,3AIBuildWeight,1UpgradeLine-OutpostAbbey,2UpkeepCategory,IMPROVEMENT2EntityAudioEvent-EntitySelected,SelectImprovementDefaultBonusValue,1 BuildRequirementTag-OpenTerrainOutpostImprovementCastleOutpostImprovementColonyOutpostImprovementImprovementCategory-CivicRequireReligion Improvement BuildingNeutralAttackTarget?B_TILEIMP_ABBEY_2IMPROVEMENT_BASEB_TILEIMP_ABBEY_2I#UNITACTIONS-STANDARD_RECOVERHEALTH$UNITACTIONS-STANDARD_RECOVERCOMMAND2$'ConstructionCost-ResCityProduction,250Upkeep-ResCoin,10RevealRadius,2StatHealth,50StatHealthMax,50StatCommand,20StatCommandMax,20StatMovement,20StatMovementMax,20StatAttack,35StatDefense,13*CombatMod-StatAttack-Target:+TypeLine,2.5(CombatMod-StatAttack-Role:CR_Defender,2UpgradeLine-Ranged,6 FilterAge,7"LeaderPromotionType,UNIT_LEADER_7LeaderPromotionCost,101TUnitMemberPrefab,Entities/Units/Army/StationaryMachineGun/Unit_StationaryMachineGunStatUnrestSuppression,2StatOrgDamageFactor,1AIBuildWeight,3.5AIBuildWeightPerUnit,-0.1RazeValueMultiplier,1'StatUnrestGenerationInEnemyTerritory,1StatTargetPriority,100StatCombatXPMax,40-UseAction-0,UNITACTIONS-STANDARD_MARKNOTIDLE-UseAction-1,UNITACTIONS-STANDARD_GUARDTOGGLE6UseAction-2,UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE'UseAction-50,UNITACTIONS-STANDARD_RAZE0UseAction-51,UNITACTIONS-STANDARD_TRANSPORTLOAD*UseAction-52,UNITACTIONS-STANDARD_AIRLIFT,UseAction-200,UNITACTIONS-STANDARD_KILLSELFUpkeepCategory,UNIT+EntityAudioEvent-EntitySelected,SelectUnit*EntityAudioEvent-EntityMove,UnitMove-FootTrainableUnit(RequiredBuildingTag:MilitaryBasePresent TypeRangedCombatTargetingRandomCombatType:CT_Ranged CombatAttackType:CAT_ProjectileAttackSoundGunProjectileFiredSoundMachineGunDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-DefensiveUnitAIHint-StationaryMachineGun Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit?UNIT_STATIONARYMGUnitIcon_MachineGun UNIT_COMBATStationaryMGPortraitUNIT_STATIONARYMG ' w LondonNewcastle upon Tyne Manchester Liverpool BirminghamBristolYork CanterburyGlasgowBelfastCardiff EdinburghBritishCityNamesG TelfordIpswich Huddersfield PeterboroughPoole Gateshead SunderlandMorpeth Whitley BayNorth ShieldsSouth Shields WallsendHoughton-le-SpringJarrowNewburnRye Tewkesbury Faversham StamfordAlnwickLudlow Ashbourne WinchelseaExeterOxford Nottingham WinchesterBritishTownNames|  R Madrid BarcelonaSevilleGrenadaCordoba Valencia ZaragozaMalagaMurciaToledoSpanishCityNames Valdemoro OrihuelaRubiManresaGetxoBadajozCadiz Saragossa SalamancaLeonVigo MarbellaBilbaoCuenca TrujilloAlmagroLaredoOliteRonda CalatayudHaro Ayamonte BanyolesGranadaSpanishTownNameso  G Paris MarseilleNiceLyon Bordeaux ToulouseNantesRouen MontpellierFrenchCityNamesAvignon Le Havre CarcassonneOrleansDijonVerdunLille ClermontLe MansAmiensMetzToursLimogesCaenReimsTroyesAix-en-Provence PoitiersGapPauVienneValenceAgenToulonFrenchTownNames  _ Dallas Washington New YorkSeattleMiami Los AngelesHoustonChicago Pittsburgh PhiladelphiaAmericanCityNames MinneapolisAustin New OrleansRedmondAlbanyMonowiBoise SpringfieldLincoln FranklinBoston ArlingtonLodiPlano Savannah Flagstaff Burlington Portland Wilmington Lawrence Sacramento Annapolis Galveston JeannetteAmericanTownNames  ] Sao PauloRio de Janeiro Brasilia Salvador FortalezaBelo HorizonteManaus CuritibaRecifeBrazilianCityNames  AnanindeuaSerraCaxias do SulCaruaruNatalAssis Campo GrandeJundiai Boa Vista Porto VelhoFrancaBetimDiadema Paulista Vila RicaSantosGoiasBelemParaty OuroPreto Sao LuisCuiabaMariana Porto AlegreBrazilianTownNames  [ BeijingXi'anNanjingLuoyang HangzhouAnyangKaifeng ZhengzhouSuzhou Shanghai ShenzhenChinaCityNamesHuanbei LaosichengLuodaiNanxunTanheli WangchengWuhuang XiangyangXitangZhuxianPingyao ZhouzhuangLouyang YangzhaiHefeiXiamenGuilinWuhanJinanYantaiNingbo ChangshaChengduDatongChinaTownNamest  L BerlinHamburgMunichCologne Stuttgart Dusseldorf DortmundEssenLeipzigGermanCityNamesErfurtMainzRostockKasselHagenBad EmsAachenColditz WiesbadenPotsdam Magdeburg Bad SulzaMeppenCalw Rothenburg Frankfurt Hannover Wuppertal AugsburgBremen HeidelburgTrier FreiburgDresdenGermanTownNames ] AthensSpartaThebesCorinthDelphiArgosAbdera PergamonOlympia SyracuseKnossosNafplioGreekCityNamesPylos AchilleionIosBolbaeCryaDymeEngyonMiletusCyreneEphesus ZephyriaAeginaEretriaLarissaChalcisPlataeaElisMegaraRhodes MarathonMycenaeNaxosPriene EpidarusGreekTownNamesx  Q Champa AmaravatiDelhi Bangalore Hyderabad IndraprasthaKolkataBhopalLucknowIndiaCityNamesMaliniKarnal Jalahalli SidhapuraJadigenahalli Koramangala Chikkajala Purana QilaChandraketugarh Rajapura Kodungallur VijayanagaraHarappaMahasthangarhAgraPuriHampiMysuruShimlaJodhpur DarjeelingKochi RishikeshMaduraiIndiaTownNamesk  A EdoKyotoOsaka YokohamaNagoya HiroshimaSapporoFukuokaKobeJapaneseCityNamesKogaAbikoOkinawaOshuNaritaTodaIkomaIwakuraMiyoshiOgaHakushuTanabeHaglYoshidaNiigataNaraSendai Hakodate Kanazawa KurashikiAomoriMatsueToyamaNaganoJapaneseTownNames  g Stockholm GöteborgMalmöUppsalaUpplands Väsby VästeråsÖrebro Linköping HelsingborgSigtunaSwedishCityNamesSkaraLund Kungälv SödertäljeVisbyKalmarVarberg NyköpingArbogaVaxholm Falköping Falsterbo HalmstadBorås Sundsvall ÖstersundÖrnsköldsvikGävleLuleå HärnösandFalun Karlskrona KristianstadYstadSwedishTownNames  X Roma MediolanumRavenna Treverorum Singidunum Byzantium Nicomedia Caesarea AlexandriaRomanCityNamesCaralisLiguria Mogontiacum VindobonaVirunum Hispalis TarentumAsculumLutetia EmboracumAelia CapitolinaOstiaPompeii Bovianum ThessalonicaVerona AquileiaAntiochTarracoMassilaArlateTimgad HerculaneumNimesRomanTownNamess  J Babylon 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BayGreater Sudbury Whitehorse Yellowknife FrederictonCharlottetownIqaluitMonctonAnnapolis Royal Fort LangleyNew WestminsterNiagara-on-the-LakeCanadianTownNames)''Hero: AchillesHero: PerseusHero: HerculesHero: OrpheusHero: TheseusHero: DaedalusHero: GilgameshHero: Sun Wukong Hero: Hou YiHero: Hua MulanHero: KintarōHero: MomotarōHero: Watanabe no TsunaHero: Minamoto no YorimitsuHero: Svipdagr Hero: SigurdHero: Ragnar LodbrokHero: Helgi HundingsbaneHero: Romulus Hero: RemusHero: Beowulf Hero: KarnaHero: El ÇidHero: Mu GuiyingHero: Pierre TerrailHero: Alexander the GreatHero: Robin HoodHero: VikramadityaHero: Odysseus Hero: LucentHero: Lancelot du LacHero: Don QuixoteHero: ArtemisiaHero: Joan of ArcHero: AtalantaHero: CamillaHero: BrunhildHero: AmanirenasHero: TomyrisLeadersAge3Heroes:t̞JҶ?=TECHAGE1-BASETECHAGE2-BASE<0.9ַʷӐ אƯ ȷIʌ ȶʐœ™ Ѕ ޤӧ ޏ  ق٢ Ɍ Ȩ ˄꾿ƓɒȋƦߠ АȚ Ώ؀Ő ̟ ܈s @jG Turn 1 [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] -8 Charge Points [[TILEACTIONS-GENERATOR_SPAWNBARB-CardTitle]] 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MT_EMPTY-36(''(())p NEEDFOOD NEEDHOUSINGNEEDSANITATION NEEDLUXURYNEEDEDUCATION NEEDFAITH NEEDPOWER NEEDIDEOLOGYNEEDINFORMATION  B_WORKCAMPMT_CITYCENTER-0,(+(+),',)-(-)p NEEDFOOD NEEDHOUSINGNEEDSANITATION NEEDLUXURYNEEDEDUCATION NEEDFAITH NEEDPOWER NEEDIDEOLOGYNEEDINFORMATIONMT_CITYCENTER-56 +!* *!+ +", ,!+#*","+$,#*#+#p NEEDFOOD NEEDHOUSINGNEEDSANITATION NEEDLUXURYNEEDEDUCATION NEEDFAITH NEEDPOWER NEEDIDEOLOGYNEEDINFORMATION  B_LOOKOUTMT_CITYCENTER-10//0011p NEEDFOOD NEEDHOUSINGNEEDSANITATION NEEDLUXURYNEEDEDUCATION NEEDFAITH NEEDPOWER NEEDIDEOLOGYNEEDINFORMATIONMT_CITYCENTER-62 6556677444334p NEEDFOOD NEEDHOUSINGNEEDSANITATION NEEDLUXURYNEEDEDUCATION NEEDFAITH NEEDPOWER NEEDIDEOLOGYNEEDINFORMATION  B_LOOKOUTMT_CITYCENTER-22 p NEEDFOOD NEEDHOUSINGNEEDSANITATION NEEDLUXURYNEEDEDUCATION NEEDFAITH NEEDPOWER NEEDIDEOLOGYNEEDINFORMATION B_ENCAMPMENTMT_CITYCENTER-3"!!""##p NEEDFOOD NEEDHOUSINGNEEDSANITATION NEEDLUXURYNEEDEDUCATION NEEDFAITH NEEDPOWER NEEDIDEOLOGYNEEDINFORMATIONMT_CITYCENTER-4ΈJETarget-Immediate,1ResourceType,ResChaosPerTurnResourceAmount,-10ETarget-Immediate,1ResourceType,ResChaosPerTurnResourceAmount,-10 DomainArtsArtsReduceChaos PROPAGANDATarget-Region,FRIENDLYTarget-RegionReligion,NONE%RequiresPlayerData,CreatedReligion:0%TargetingPrefabName,ValidTargetHover AIWeight,3%AIWeightConditional-DuringAges-1-3,0&AIWeightConditional-DuringAges-6-10,0Target-Region,FRIENDLYTarget-RegionReligion,NONE%RequiresPlayerData,CreatedReligion:0%TargetingPrefabName,ValidTargetHover AIWeight,3%AIWeightConditional-DuringAges-1-3,0&AIWeightConditional-DuringAges-6-10,0 DomainArtsArtsReligionCreateCREATE_RELIGIONSpawnUnitType,UNIT_ARTISTTarget-Settlement,FRIENDLYTarget-TerrainTag,Land%TargetingPrefabName,ValidTargetHoverProgressiveCost,1.204AIWeightConditional-HasAnyUnitWithTag-UNIT_ARTIST,0SpawnUnitType,UNIT_ARTISTTarget-Settlement,FRIENDLYTarget-TerrainTag,Land%TargetingPrefabName,ValidTargetHoverProgressiveCost,1.204AIWeightConditional-HasAnyUnitWithTag-UNIT_ARTIST,0ResDomainArts,50 DomainArtsArtsSpawnArtist SPAWN_ARTIST|Target-Region,FRIENDLY%TargetingPrefabName,ValidTargetHoverResourceType,StatUnrestResourceAmount,-50)CostByAge,33:33:33:44:55:66:77:88:99:110Target-Region,FRIENDLY%TargetingPrefabName,ValidTargetHoverResourceType,StatUnrestResourceAmount,-50)CostByAge,33:33:33:44:55:66:77:88:99:110ResDomainArts,33 DomainArtsArtsReduceUnrestREDUCE_UNRESTcTarget-Region,FRIENDLY%TargetingPrefabName,ValidTargetHover)CardName,TECHAGE3-ARTSIMMIGRATION_EFFECT AIWeight,5ProgressiveCost,1.20 Target-Region,FRIENDLY%TargetingPrefabName,ValidTargetHover)CardName,TECHAGE3-ARTSIMMIGRATION_EFFECT AIWeight,5ProgressiveCost,1.20 ResDomainArts,30 DomainArtsArtsImmigration IMMIGRATIONIsnTarget-Vassal,FRIENDLY0CardName,TECHAGE2-PROMOTECULTURALEXPORTS_EFFECT%TargetingPrefabName,ValidTargetHover nTarget-Vassal,FRIENDLY0CardName,TECHAGE2-PROMOTECULTURALEXPORTS_EFFECT%TargetingPrefabName,ValidTargetHover ResDomainArts,30 DomainArtsArtsPromoteCulturalExportsPROMOTE_CULTURAL_EXPORTStTarget-Region,FRIENDLYTarget-RegionReligion,ANY%TargetingPrefabName,ValidTargetHover AIWeight,2*CostByAge,50:50:50:50:60:70:80:90:100:110Target-Region,FRIENDLYTarget-RegionReligion,ANY%TargetingPrefabName,ValidTargetHover AIWeight,2*CostByAge,50:50:50:50:60:70:80:90:100:110ResDomainArts,50 DomainArtsArtsReligionAdoptADOPT_RELIGIONTarget-Settlement,FRIENDLYTarget-EntityTag,+CityCenterRequiresStateReligion,1,CardName,TECHAGE4-SPREADRELIGIONSELF_EFFECT%TargetingPrefabName,ValidTargetHoverProgressiveCost,1.20 Target-Settlement,FRIENDLYTarget-EntityTag,+CityCenterRequiresStateReligion,1,CardName,TECHAGE4-SPREADRELIGIONSELF_EFFECT%TargetingPrefabName,ValidTargetHoverProgressiveCost,1.20ResDomainArts,30 DomainArtsArtsSpreadReligionSelfSPREAD_RELIGION_SELFTarget-Settlement,ENEMYTarget-EntityTag,+CityCenterTarget-Visible,1RequiresStateReligion,1(CardName,TECHAGE4-SPREADRELIGION_EFFECT%TargetingPrefabName,ValidTargetHoverProgressiveCost,1.20 Target-Settlement,ENEMYTarget-EntityTag,+CityCenterTarget-Visible,1RequiresStateReligion,1(CardName,TECHAGE4-SPREADRELIGION_EFFECT%TargetingPrefabName,ValidTargetHoverProgressiveCost,1.20ResDomainArts,30 DomainArtsArtsSpreadReligionSPREAD_RELIGION  Target-Region,FRIENDLYTarget-TerrainTag,LandSpawnUnitType,UNIT_HEROSpawnUnitCount,1%TargetingPrefabName,ValidTargetHoverExpirationAge,4 AIWeight,5LinkedPower,ArtsProphecy_22AIWeightConditional-HasAnyUnitWithTag-UNIT_HERO,0 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B_LOOKOUTFUNIT,UNIT_SCOUTLOC,ENTTYPELOC,B_CAPITAL>pIconPath:Entities/Portraits/ScoutPortrait,Tooltip:TECHAGE1-SCOUTS-Proxy-Scout,InfopediaLink:ITT_Unit|UNIT_SCOUT:3TT_DEEPFOREST,MT_LandPLAYER63TT_JUNGLE,MT_LandPLAYER>vIconPath:UI/Icons/Proxy_MoveForest-Icon,Tooltip:TECHAGE1-SCOUTS-Proxy-Movement,InfopediaLink:ITT_Misc|CONCEPT_TERRAINTECHAGE1-SCOUTS CST_TechD?TechRequirement:TECHAGE1-BASETechCostBase:11TechLayout:0,4`ZL0#B_TILEIMP_CLAYPITb>ProjectOutputFactor-PROJECT_GENERATE_IMPROVEMENT_POINTS,ADD,1PLAYER>IconPath:Entities/Portraits/PROJECT_GENERATE_IMPROVEMENT_POINTS-ICON,Tooltip:TECHAGE1-WORKERS-Proxy-LevyWorkers,InfopediaLink:ITT_Misc|CONCEPT_PROJECTS?ResImprovementPoints,ADD,8PLAYER>IconPath:UI/Icons/CONCEPT_Improvement-Icon,Tooltip:TECHAGE1-WORKERS-Proxy-IP,FormatParam:8,InfopediaLink:ITT_Misc|CONCEPT_RESIMPROVEMENTPOINTSTECHAGE1-WORKERS CST_Techa[MGUNIT,UNIT_ARCHERLOC,ENTTYPELOC,B_CAPITALTECHAGE1-STARTUPBONUS-ARCHERb\NHUNIT,UNIT_WARBANDLOC,ENTTYPELOC,B_CAPITALTECHAGE1-STARTUPBONUS-WARBAND`ZLFUNIT,UNIT_SCOUTLOC,ENTTYPELOC,B_CAPITALTECHAGE1-STARTUPBONUS-SCOUTUOA;ResDomainWarfare,ADD,5PLAYERTECHAGE1-STARTUPBONUS-WARFAREZTF@ResImprovementPoints,ADD,10PLAYER"TECHAGE1-STARTUPBONUS-IMPROVEMENTYSE?ResInnovationPerTurn,ADD,5PLAYER!TECHAGE1-STARTUPBONUS-INNOVATIONd] .TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFFENTTYPE,B_CAPITALeTriggerOnEntityCreateType-B_CAPITAL-CAPITAL_PRODUCTION,TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFFPLAYER)TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTIONForceEffectAsBuffXRD>ResCityProduction,ADD,1 ENT,EXEC.TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFFLW (TECHAGE1-STARTUPBONUS-CAPITAL_FOOD_BUFFENTTYPE,B_CAPITAL}YTriggerOnEntityCreateType-B_CAPITAL-CAPITAL_FOOD,TECHAGE1-STARTUPBONUS-CAPITAL_FOOD_BUFFPLAYER#TECHAGE1-STARTUPBONUS-CAPITAL_FOODForceEffectAsBuffRL>8ResCityFood,ADD,2 ENT,EXEC(TECHAGE1-STARTUPBONUS-CAPITAL_FOOD_BUFF`\ -TECHAGE1-STARTUPBONUS-CAPITAL_INFLUENCE_BUFFENTTYPE,B_CAPITALcTriggerOnEntityCreateType-B_CAPITAL-CAPITAL_INFLUENCE,TECHAGE1-STARTUPBONUS-CAPITAL_INFLUENCE_BUFFPLAYER(TECHAGE1-STARTUPBONUS-CAPITAL_INFLUENCEForceEffectAsBuff]WICResCityExpansionPoints,ADD,2 ENT,EXEC-TECHAGE1-STARTUPBONUS-CAPITAL_INFLUENCE_BUFFTY *TECHAGE1-STARTUPBONUS-CAPITAL_UNREST_BUFFENTTYPE,B_CAPITAL]TriggerOnEntityCreateType-B_CAPITAL-CAPITAL_UNREST,TECHAGE1-STARTUPBONUS-CAPITAL_UNREST_BUFFPLAYER%TECHAGE1-STARTUPBONUS-CAPITAL_UNRESTForceEffectAsBuff\VHBStatUnrestSuppression,ADD,2 ENT,EXEC*TECHAGE1-STARTUPBONUS-CAPITAL_UNREST_BUFFZ[ +TECHAGE1-STARTUPBONUS-CAPITAL_CULTURE_BUFFENTTYPE,B_HOMELAND`TriggerOnEntityCreateType-B_HOMELAND-CAPITAL_CULTURE,TECHAGE1-STARTUPBONUS-CAPITAL_CULTURE_BUFFPLAYER&TECHAGE1-STARTUPBONUS-CAPITAL_CULTUREForceEffectAsBuffQK=7ResCulture,ADD,1 ENT,EXEC+TECHAGE1-STARTUPBONUS-CAPITAL_CULTURE_BUFFForceEffectAsBuffmgYS/PowerCostScalar-GovernmentSpawnSettler,SUB,0.1PLAYER'TECHAGE1-STARTUPBONUS-CHEAPER_SETTLERSForceEffectAsBuffjdVP,PowerCostScalar-DiplomacySpawnEnvoy,SUB,0.1PLAYER%TECHAGE1-STARTUPBONUS-CHEAPER_ENVOYSForceEffectAsBuffoi[U1PowerCostScalar-EngineeringSpawnEngineer,SUB,0.1PLAYER&TECHAGE1-STARTUPBONUS-CHEAPER_PIONEERForceEffectAsBuffpj\V2PowerCostScalar-ExplorationClaimTerritory,SUB,0.1PLAYER-TECHAGE1-STARTUPBONUS-CHEAPER_CLAIMTERRITORYgaSM)#VASSAL_SETTLER_START_PROSPERITY,ADD,0.5PLAYER1TECHAGE1-STARTUPBONUS-STARTING_VASSAL_PROSPERITYWQC=#RUSH_CONVERSION,MUL,0.9PLAYER(TECHAGE1-STARTUPBONUS-CHEAPER_RUSH_COSTyUTriggerOnEntityCreateTag-+Scout-FASTER_SCOUTS,TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFFPLAYER$TECHAGE1-STARTUPBONUS-FASTER_SCOUTS[TriggerOnEntityCreateTag-+WaterMovement-FASTER_NAVY,TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFFPLAYER"TECHAGE1-STARTUPBONUS-FASTER_NAVYcTriggerOnEntityCreateTag-+NonCombatant-FASTER_NONCOMBATANTS,TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFFPLAYER+TECHAGE1-STARTUPBONUS-FASTER_NONCOMBATANTSForceEffectAsBuffWQC=StatMovementMax,ADD,10 ENT,EXEC'TECHAGE1-STARTUPBONUS-FASTER_UNIT_BUFFlTriggerOnEntityCreateTag-+Leader-IMPROVED_LEADER_TACTICS,TECHAGE1-STARTUPBONUS-IMPROVED_LEADER_TACTICS_BUFFPLAYER.TECHAGE1-STARTUPBONUS-IMPROVED_LEADER_TACTICSForceEffectAsBuffRL>8StatTactics,ADD,1 ENT,EXEC3TECHAGE1-STARTUPBONUS-IMPROVED_LEADER_TACTICS_BUFFs@BonusResource-ResCoin,SUB,1PLAYERJ&BonusResource-ResCityProduction,SUB,1PLAYERK'#AI_DIFFICULTY_BUFF_VS_NEUTRAL,SUB,0.0PLAYERL "TECHAGE1-AIBUFF_VSBARBARIANS_BUFF ENTTAG,+UnitqMTriggerOnEntityCreateTag-Unit-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERO "TECHAGE1-AIBUFF_VSBARBARIANS_BUFFENTTAG,+CapitaltPTriggerOnEntityCreateTag-Capital-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYER(TECHAGE1-DIFFICULTY_VALUES_ADL_VERYEASY3-K'#AI_DIFFICULTY_BUFF_VS_NEUTRAL,ADD,0.5PLAYERL "TECHAGE1-AIBUFF_VSBARBARIANS_BUFF ENTTAG,+UnitqMTriggerOnEntityCreateTag-Unit-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERO "TECHAGE1-AIBUFF_VSBARBARIANS_BUFFENTTAG,+CapitaltPTriggerOnEntityCreateTag-Capital-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYER:#FOOD_PER_POP,SUB,0.5PLAYER$TECHAGE1-DIFFICULTY_VALUES_ADL_EASYtn`@BonusResource-ResCoin,ADD,2PLAYERJ&BonusResource-ResCityProduction,ADD,1PLAYERH$BonusResource-ResKnowledge,ADD,0.15PLAYERD BonusResource-ResCityFood,ADD,1PLAYERJ&BonusResource-ResCitySanitation,ADD,1PLAYERL(#AI_DIFFICULTY_COIN_BONUS_PER_AGE,ADD,2PLAYERL(#AI_DIFFICULTY_PROD_BONUS_PER_AGE,ADD,1PLAYERS/#AI_DIFFICULTY_KNOWLEDGE_BONUS_PER_AGE,ADD,0.5PLAYER:#FOOD_PER_POP,SUB,1.0PLAYER@#SANITATION_PER_POP,SUB,0.5PLAYERI%#AI_DIFFICULTY_BUFF_VS_NEUTRAL,ADD,1PLAYERL "TECHAGE1-AIBUFF_VSBARBARIANS_BUFF ENTTAG,+UnitqMTriggerOnEntityCreateTag-Unit-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERO "TECHAGE1-AIBUFF_VSBARBARIANS_BUFFENTTAG,+CapitaltPTriggerOnEntityCreateTag-Capital-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERA#AI_ATTACK_TOWN_CHANCE,SET,1PLAYERK'#AI_LANDMARK_THRESHOLD_DEFAULT,ADD,0.4PLAYER(TECHAGE1-DIFFICULTY_VALUES_ADL_STANDARDl L TECHAGE1-SPAWN_FREE_SETTLER TurnDelay:10PLAYER@BonusResource-ResCoin,ADD,2PLAYERJ&BonusResource-ResCityProduction,ADD,2PLAYERM)BonusResource-ResImprovementPoints,ADD,2PLAYERG#BonusResource-ResKnowledge,ADD,0.5PLAYERD BonusResource-ResCityFood,ADD,1PLAYERJ&BonusResource-ResCitySanitation,ADD,1PLAYERL(#AI_DIFFICULTY_COIN_BONUS_PER_AGE,ADD,2PLAYERL(#AI_DIFFICULTY_PROD_BONUS_PER_AGE,ADD,2PLAYERJ&#AI_DIFFICULTY_IP_BONUS_PER_AGE,ADD,1PLAYERT0#AI_DIFFICULTY_KNOWLEDGE_BONUS_PER_AGE,ADD,0.25PLAYERO+#AI_DIFFICULTY_CULTURE_BONUS_PER_AGE,ADD,1PLAYER:#FOOD_PER_POP,SUB,1.2PLAYER@#SANITATION_PER_POP,SUB,0.8PLAYERK'#AI_DIFFICULTY_BUFF_VS_NEUTRAL,ADD,1.5PLAYERL "TECHAGE1-AIBUFF_VSBARBARIANS_BUFF ENTTAG,+UnitqMTriggerOnEntityCreateTag-Unit-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERO "TECHAGE1-AIBUFF_VSBARBARIANS_BUFFENTTAG,+CapitaltPTriggerOnEntityCreateTag-Capital-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERA#AI_ATTACK_TOWN_CHANCE,SET,1PLAYERU1#AI_SETTLER_MIN_DIST_TO_OTHER_CONTROLPOINT,SET,3PLAYERK'#AI_LANDMARK_THRESHOLD_DEFAULT,ADD,0.8PLAYER$TECHAGE1-DIFFICULTY_VALUES_ADL_HARD;L TECHAGE1-SPAWN_FREE_SETTLER TurnDelay:10PLAYER@BonusResource-ResCoin,ADD,5PLAYERJ&BonusResource-ResCityProduction,ADD,8PLAYERM)BonusResource-ResImprovementPoints,ADD,3PLAYERE!BonusResource-ResKnowledge,ADD,1PLAYERD BonusResource-ResCityFood,ADD,2PLAYERJ&BonusResource-ResCitySanitation,ADD,2PLAYERI%BonusResource-ResDomainWarfare,ADD,3PLAYERL(#AI_DIFFICULTY_COIN_BONUS_PER_AGE,ADD,4PLAYERL(#AI_DIFFICULTY_PROD_BONUS_PER_AGE,ADD,4PLAYERJ&#AI_DIFFICULTY_IP_BONUS_PER_AGE,ADD,2PLAYERS/#AI_DIFFICULTY_KNOWLEDGE_BONUS_PER_AGE,ADD,0.5PLAYERO+#AI_DIFFICULTY_CULTURE_BONUS_PER_AGE,ADD,4PLAYER:#FOOD_PER_POP,SUB,1.5PLAYER@#SANITATION_PER_POP,SUB,1.0PLAYER@#SANITATION_FREE_POP,ADD,10PLAYER;#FAITH_FREE_POP,ADD,10PLAYERI%#AI_DIFFICULTY_BUFF_VS_NEUTRAL,ADD,2PLAYERL "TECHAGE1-AIBUFF_VSBARBARIANS_BUFF ENTTAG,+UnitqMTriggerOnEntityCreateTag-Unit-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERO "TECHAGE1-AIBUFF_VSBARBARIANS_BUFFENTTAG,+CapitaltPTriggerOnEntityCreateTag-Capital-VSBARBARIANS,TECHAGE1-AIBUFF_VSBARBARIANS_BUFFPLAYERA#AI_ATTACK_TOWN_CHANCE,SET,1PLAYERU1#AI_SETTLER_MIN_DIST_TO_OTHER_CONTROLPOINT,SET,2PLAYERK'#AI_LANDMARK_THRESHOLD_DEFAULT,ADD,0.8PLAYER(TECHAGE1-DIFFICULTY_VALUES_ADL_VERYHARDb\NHUNIT,UNIT_SETTLERLOC,ENTTYPELOC,B_CAPITALTECHAGE1-SPAWN_FREE_SETTLERjForceEffectAsBuffpJCombatMod-StatAttack-Target:+Barbarian,ADD,#AI_DIFFICULTY_BUFF_VS_NEUTRAL ENT,EXECqKCombatMod-StatDefense-Target:+Barbarian,ADD,#AI_DIFFICULTY_BUFF_VS_NEUTRAL ENT,EXEC"TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-)REMOVE ENT,EXEC=StatBorderVision,ADD,1 ENT,EXEC,)APPLY ENT,EXEC$TECHAGE1-LOOKOUT_ONSELFBUILDTRIGGEROI;5"BORDEREXPAND,100REGION#TECHAGE1-DOLMEN_ONSELFBUILDTRIGGER'>WarSpawnUnit2,UNIT_ARCHERPLAYER=WarSpawnUnit2Value,SET,2PLAYER;5WarSpawnUnit2Value,LT,2PLAYERTECHAGE1-WARSPAWN_ARCHERCHECKrl^X4ResInnovationPerTurn,ADD,#INNOVATION_INCREASE_VALUEPLAYERTECHAGE1-INCREASE_INNOVATION.)ForceEffectAsBuffAddDurationToTooltip[UGARegionalEfficiency,MUL,0.8 ENT,EXEC UI/Icons/ResChaos-IconTECHAGE1-CHAOS_ILLNESS_EFFECT).-1 ENT,EXECQStatUnrest,ADD,10ForceEffectNotAsBuff:true ENT,EXECTECHAGE1-CHAOS_RIOT_EFFECT]WIC!AgeSunset-AGE1:1,TECHAGE1-SUNSETGAMETECHAGE1-ACTIVEAgeActive-AGE1kTECHAGE1-SUNSETAgeSunset-AGE1PlayPassiveWhenDelayedb\NH5Goods%InfopediaLink:ITT_Misc|CONCEPT_GOODSTECHAGE1-HELP_TURN_2PlayPassiveWhenDelayedB<.(5 LandmarksTECHAGE1-HELP_TURN_3PlayPassiveWhenDelayednhZT5 CulturePower*InfopediaLink:ITT_Misc|CONCEPT_RESCULTURETECHAGE1-HELP_TURN_5PlayPassiveWhenDelayedicUO5 BasicCombat&InfopediaLink:ITT_Misc|CONCEPT_COMBATTECHAGE1-HELP_TURN_7PlayPassiveWhenDelayed=7)#5UndoTECHAGE1-HELP_TURN_9PlayPassiveWhenDelayedxrd^5 Improvements4InfopediaLink:ITT_Misc|CONCEPT_RESIMPROVEMENTPOINTSTECHAGE1-HELP_TURN_11PlayPassiveWhenDelayedlfX(5 Veterancy&5LeadersTECHAGE1-HELP_TURN_18@:,&.2REGIONTECHAGE1-NEUTRAL_MIGRATION TECHAGE1ijJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventhG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventSOCIETYFA DomainAge:4"DomainResource:ResDomainDiplomacyAIHint-Shogunate93%GSHOGUNATE,+AddToInnovationDeck INNOVATIONG SHOGUNATE-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERSHOGUNATE-AUTOMATIC CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECSHOGUNATE-DEFAULT_BUFFH*%#PurchaseCost-ResDomainDiplomacy:60+# UNIT_SAMURAI> Game-Misc-Tooltip-IconLineBreakIUNIT,UNIT_SAMURAILOC,ENTTYPELOC,B_HOMELANDSHOGUNATE-SAMURAI CST_Tech<7ForceEffectAsBuff#PurchaseCost-ResDomainDiplomacy:60 R.CulturePowerUnlock-ShogunateSpawnDaimyo,ADD,1PLAYER*# UNIT_DAIMYOF SHOGUNATE-CAPITAL_BUFFENTTYPE,B_CAPITALjFTriggerOnEntityCreateType-B_CAPITAL-DAIMYOBUFF,SHOGUNATE-CAPITAL_BUFFPLAYERJ SHOGUNATE-CAPITAL_BUFFENTTYPE,MT_CITYCENTERnJTriggerOnEntityCreateType-MT_CITYCENTER-DAIMYOBUFF,SHOGUNATE-CAPITAL_BUFFPLAYERSHOGUNATE-DAIMYO CST_Techqk]W1TriggerOnTurnStart,SHOGUNATE-ADMIN_STARTTURNBUFF ENT,EXECSHOGUNATE-CAPITAL_BUFFA SHOGUNATE-ADMIN_SHOGUNBUFF ENT,EXECA SHOGUNATE-ADMIN_DAIMYOBUFF ENT,EXECSHOGUNATE-ADMIN_STARTTURNBUFFTForceEffectAsBuffHBRegionalEfficiency,ADD,0.05 ENT,EXECu4UNIT_SHOGUN,GTE,1 LOC,EXECLOC7ShogunateInnovation,GTE,1PLAYER"Entities/Portraits/ShogunPortraitSHOGUNATE-ADMIN_SHOGUNBUFFForceEffectAsBuffHBRegionalEfficiency,ADD,0.05 ENT,EXEC5/ Daimyo,GTE,1 LOC,EXECLOC"Entities/Portraits/DaimyoPortraitSHOGUNATE-ADMIN_DAIMYOBUFFq=8ForceEffectAsBuff$PurchaseCost-ResDomainDiplomacy:100P !SHOGUNATE-RIGHTTOSTRIKE_UNITBUFFENTTAG,+ShogunatevRTriggerOnEntityCreateTag-Shogunate-RIGHTTOSTRIKE,SHOGUNATE-RIGHTTOSTRIKE_UNITBUFFPLAYERSHOGUNATE-RIGHTTOSTRIKE CST_TechForceEffectAsBuff\VHBStatUnrestSuppression,MUL,2 ENT,EXEC!SHOGUNATE-RIGHTTOSTRIKE_UNITBUFFS=8ForceEffectAsBuff$PurchaseCost-ResDomainDiplomacy:100T0CulturePowerUnlock-ShogunatePromoteShogun,ADD,1PLAYER*# UNIT_SHOGUN3-SHOGUNATE-DAIMYO,TRUESHOGUNATE-SHOGUN CST_Tech'@ "ENTTAGATLOC,Daimyo,EXTERNALTARGETAUNIT,UNIT_SHOGUNLOC,EXTERNALTARGET4.UNIT_SHOGUN,EQ,0PLAYERSHOGUNATE-SHOGUN_PROMOTESHOGUN~+&$PurchaseCost-ResDomainDiplomacy:125N*#WAR_UNREST_AGGRESSOR_UNJUSTIFIED,MUL,0.5PLAYERA#WAR_UNREST_PER_TURN,MUL,0.5PLAYERM)#WAR_UNREST_JUSTIFIED_WAR_FACTOR,MUL,0.5PLAYERSHOGUNATE-WARRIOR_GOVERNMENT CST_Techm+&$PurchaseCost-ResDomainDiplomacy:125F SHOGUNATE-SHOEN_BUFFENTTYPE,UNIT_SHOGUNeATriggerOnEntityCreateType-UNIT_SHOGUN-SHOEN,SHOGUNATE-SHOEN_BUFFPLAYER3-SHOGUNATE-SHOGUN,TRUESHOGUNATE-SHOEN CST_TechgaSM'UseAction-103,UNITACTIONS-SHOGUN_SHOEN ENT,EXECSHOGUNATE-SHOEN_BUFF?ForceEffectAsBuffG!WorkableResDomainDiplomacy,ADD,1 ENT,EXECH"WorkableResDomainGovernment,ADD,1 ENT,EXEC0* Daimyo,GTE,1REGIONSHOGUNATE-SHOEN_DAIMYOBUFFy+&$PurchaseCost-ResDomainDiplomacy:125I SHOGUNATE-ALLIANCE_BUFFENTTYPE,UNIT_SHOGUNkGTriggerOnEntityCreateType-UNIT_SHOGUN-ALLIANCE,SHOGUNATE-ALLIANCE_BUFFPLAYER3-SHOGUNATE-SHOGUN,TRUESHOGUNATE-ALLIANCE CST_Techpj\V0UseAction-102,UNITACTIONS-SHOGUN_VASSALIZEMINOR ENT,EXECSHOGUNATE-ALLIANCE_BUFF)$"PurchaseCost-ResDomainDiplomacy:1=Game-NationalSpirit-AgeWarningL(SocialFabricValue-DomainDiplomacy,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakF SHOGUNATE-LEGACY_BUFFENTTYPE,B_HOMELANDrNTriggerOnEntityCreateTag-Homeland-SHOGUNATE_LEGACY_BUFF,SHOGUNATE-LEGACY_BUFFPLAYER0* Daimyo,GTE,4PLAYERSHOGUNATE-QUEST CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECSHOGUNATE-LEGACY_BUFFJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUIRD>ShogunateInnovation,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,6PLAYER Cards/Events/InnovationPainting(INNOVATION-SHOGUNATE-ADMINISTRATIVEWORK CST_Event SHOGUNATE))lgForceEffectAsBuff DomainTier:2 DomainAge:3#DomainResource:ResDomainGovernmentAIHint-ImperialDynasty<6( W PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERR %GOVIMPERIALDYNASTY-BASE_BUILDINGBUFFENTTAG,+CapitalS %GOVIMPERIALDYNASTY-BASE_HOMELANDBUFFENTTAG,+HomelandzVTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVIMPERIALDYNASTY-BASE_BUILDINGBUFFPLAYER|XTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVIMPERIALDYNASTY-BASE_HOMELANDBUFFPLAYERP(GOVIMPERIALDYNASTY,+AddToInnovationDeck INNOVATIONJ&PowerCostScalar-GovernmentSofab,ADD,1PLAYERG#PowerCostScalar-WarfareSofab,ADD,1PLAYERK'PowerCostScalar-ExplorationSofab,ADD,1PLAYERK'PowerCostScalar-EngineeringSofab,ADD,1PLAYERI%PowerCostScalar-DiplomacySofab,ADD,1PLAYERD PowerCostScalar-ArtsSofab,ADD,1PLAYERGOVIMPERIALDYNASTY-AUTOMATIC CST_Tech% ForceEffectAsBuff DomainAge:3>8 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,2 ENT,EXECAResImprovementPoints,ADD,0 ENT,EXEC4ResCoin,ADD,3 ENT,EXEC>ResCityProduction,ADD,5 ENT,EXECCResCityExpansionPoints,ADD,5 ENT,EXEC8ResCityFood,ADD,4 ENT,EXEC;ResCityHousing,ADD,2 ENT,EXEC>ResCitySanitation,ADD,2 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC.( +Capital ENT,EXEC%GOVIMPERIALDYNASTY-BASE_BUILDINGBUFFwForceEffectAsBuff 9ResKnowledge,ADD,3 ENT,EXECAResImprovementPoints,ADD,2 ENT,EXEC@ResDomainGovernment,ADD,2 ENT,EXEC/) +Homeland ENT,EXEC%GOVIMPERIALDYNASTY-BASE_HOMELANDBUFF<7ForceEffectAsBuff#PurchaseCost-ResDomainGovernment:0NH:S/CulturePowerUnlock-GovernmentSpawnPalace,ADD,1PLAYERM GOVIMPERIALDYNASTY-INCREASEMAXENTTAG,+HomelandG)Proxy-GovernmentStarter-DomainXP-TooltipA#Proxy-GovernmentStarter-IP-Tooltip GOVIMPERIALDYNASTY-STARTERIDEAL CST_Tech'"ForceEffectAsBuffNotReversibleyk D ResImprovementPointsMax,SET,200PLAYER>ResSpecialistsMax,SET,200PLAYER9ResArcanaMax,SET,200PLAYER@ResDomainWarfareMax,SET,200PLAYERD ResDomainExplorationMax,SET,200PLAYERCResDomainGovernmentMax,SET,200PLAYER=ResDomainArtsMax,SET,200PLAYERD ResDomainEngineeringMax,SET,200PLAYERBResDomainDiplomacyMax,SET,200PLAYERGOVIMPERIALDYNASTY-INCREASEMAXHBBUILDING,B_PALACELOC,EXTERNALTARGET1+B_PALACE,EQ,0PLAYER1+B_PALACE,EQ,0PLAYER&GOVIMPERIALDYNASTY-SPAWNPALACE_EFFECTJIDForceEffectAsBuffChoiceTag-0-HideIfUnmetChoiceTag-1-HideIfUnmeth4NS_TempBuffAmountProduction,SET,[REGION:Population]TemporaryInternal:trueX$NS_TempBuffAmountProduction,MUL,0.5TemporaryInternal:trueW9ResCityProduction,ADD,[SELF:NS_TempBuffAmountProduction]Z-GOVIMPERIALDYNASTY-ProductionMandate-TooltipFormatParam:0.5GA*GOVIMPERIALDYNASTY-PRODUCTIONMANDATE,TRUEqd0TempBuffAmountKnowledge,SET,[REGION:Population]TemporaryInternal:trueT TempBuffAmountKnowledge,MUL,0.2TemporaryInternal:trueN0ResKnowledge,ADD,[SELF:TempBuffAmountKnowledge]Y,GOVIMPERIALDYNASTY-KnowledgeMandate-TooltipFormatParam:0.2F@)GOVIMPERIALDYNASTY-KNOWLEDGEMANDATE,TRUE.GOVIMPERIALDYNASTY-PALACE_DATALINKACTION_BUFFq=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:30N #GOVIMPERIALDYNASTY-FIVEGRAINS_BUFFENTTAG,+FarmsrNTriggerOnEntityCreateTag-+Farms-FIVEGRAINS,GOVIMPERIALDYNASTY-FIVEGRAINS_BUFFPLAYERGOVIMPERIALDYNASTY-FIVEGRAINS CST_TechForceEffectAsBuffRL>8ResCityFood,ADD,1 ENT,EXEC#GOVIMPERIALDYNASTY-FIVEGRAINS_BUFF=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:30V (GOVIMPERIALDYNASTY-STATEPROSPERITY_BUFFENTTYPE,B_PALACE[TriggerOnEntityCreateType-B_PALACE-STATEPROSPERITY,GOVIMPERIALDYNASTY-STATEPROSPERITY_BUFFPLAYER#GOVIMPERIALDYNASTY-STATEPROSPERITY CST_TechForceEffectAsBuff[UGAStatBonusRegionLevel,ADD,1 ENT,EXEC(GOVIMPERIALDYNASTY-STATEPROSPERITY_BUFFm=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:40N !GOVIMPERIALDYNASTY-FENGSHUI_BUFFENTTAG,+HousingpLTriggerOnEntityCreateTag-+Housing-FENGSHUI,GOVIMPERIALDYNASTY-FENGSHUI_BUFFPLAYERGOVIMPERIALDYNASTY-FENGSHUI CST_TechForceEffectAsBuffUOA;ResCityHousing,ADD,1 ENT,EXEC!GOVIMPERIALDYNASTY-FENGSHUI_BUFFb94$PurchaseCost-ResDomainGovernment:40NotReversibleR4GOVIMPERIALDYNASTY-PRODUCTIONMANDATE-Effect-Tooltip\ .GOVIMPERIALDYNASTY-PALACE_DATALINKACTION_BUFFENTTYPE,B_PALACE%GOVIMPERIALDYNASTY-PRODUCTIONMANDATE CST_Techq=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:50N #GOVIMPERIALDYNASTY-CITYSEWAGE_BUFFENTTAG,+TrashrNTriggerOnEntityCreateTag-+Trash-CITYSEWAGE,GOVIMPERIALDYNASTY-CITYSEWAGE_BUFFPLAYERGOVIMPERIALDYNASTY-CITYSEWAGE CST_TechForceEffectAsBuffXRD>ResCitySanitation,ADD,1 ENT,EXEC#GOVIMPERIALDYNASTY-CITYSEWAGE_BUFF`94$PurchaseCost-ResDomainGovernment:50NotReversibleQ3GOVIMPERIALDYNASTY-KNOWLEDGEMANDATE-Effect-Tooltip\ .GOVIMPERIALDYNASTY-PALACE_DATALINKACTION_BUFFENTTYPE,B_PALACE$GOVIMPERIALDYNASTY-KNOWLEDGEMANDATE CST_Tech94$PurchaseCost-ResDomainGovernment:80NotReversibleBAllowPeacefulRevolution,SET,1PLAYER@ResInnovationPerTurn,ADD,10PLAYERX *GOVIMPERIALDYNASTY-COMPLETED_HOMELANDBUFFENTTAG,+Homeland GOVIMPERIALDYNASTY-COMPLETED CST_TechForceEffectAsBuff~x=7ResCulture,ADD,2 ENT,EXEC/) +Homeland ENT,EXEC*GOVIMPERIALDYNASTY-COMPLETED_HOMELANDBUFF#*%HorizontalDisplayUseActionButtonsDT 'GOVIMPERIALDYNASTY-ROYALGUARD_UNITBUFFENTTAG,+MilitiaxTTriggerOnEntityCreateTag-+Militia-ROYALGUARD,GOVIMPERIALDYNASTY-ROYALGUARD_UNITBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER60GOVIMPERIALDYNASTYPLAYER Cards/Events/InnovationPainting)INNOVATION-GOVIMPERIALDYNASTY-ROYALGUARD CST_EventYForceEffectAsBuffy7StatAttack,ADD,5 ENT,EXEC8StatDefense,ADD,5 ENT,EXEC^,B_PALACE,GTE,1PLAYER( +Militia ENT,EXEC'GOVIMPERIALDYNASTY-ROYALGUARD_UNITBUFFy>9AddToInnovationDeckHorizontalDisplayUseActionButtonsPV +GOVIMPERIALDYNASTY-CARRIAGEPROCESSION_BUFFENTTAG,Palace^TriggerOnEntityCreateTag-Palace-CARRIAGEPROCESSION,GOVIMPERIALDYNASTY-CARRIAGEPROCESSION_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERd0GOVIMPERIALDYNASTYPLAYER* Palace,GTE,1PLAYER Cards/Events/InnovationPainting1INNOVATION-GOVIMPERIALDYNASTY-CARRIAGEPROCESSION CST_EventForceEffectAsBuffQK=7ResCulture,ADD,1 ENT,EXEC+GOVIMPERIALDYNASTY-CARRIAGEPROCESSION_BUFFGOVIMPERIALDYNASTYa\"DomainResource:ResDomainDiplomacy AIWeight:0.1 DomainAge:8AIHint-InternationalFinanciers5/!E BANKING-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYEREBANKING,+AddToInnovationDeck INNOVATIONBANKING-AUTOMATIC CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECBANKING-DEFAULT_BUFF+&$PurchaseCost-ResDomainDiplomacy:180xrd5ResCoin,ADD,5000PLAYER> Game-Misc-Tooltip-IconLineBreakY !BANKING-VENTURE_CAPITALISTS_BUFFENTTAG,+VentureCapitalistsbTriggerOnEntityCreateTag-+VentureCapitalists-VENTURE_CAPITALISTS,BANKING-VENTURE_CAPITALISTS_BUFFPLAYERBANKING-VENTURE_CAPITALISTS CST_TechForceEffectAsBuffOI;5ResCoin,ADD,10 ENT,EXEC!BANKING-VENTURE_CAPITALISTS_BUFF+&$PurchaseCost-ResDomainDiplomacy:200E?1+# B_WALLSTREETBANKING-WALL_STREET CST_Tech+&$PurchaseCost-ResDomainDiplomacy:200WQC=#INTEREST_INCOME_COIN,ADD,0.01BANKING-COMPOUND_INTEREST CST_Techy+&$PurchaseCost-ResDomainDiplomacy:225X4CulturePowerUnlock-DiplomacyForeignInvestment,SET,1PLAYER> Game-Misc-Tooltip-IconLineBreakC#VASSAL_PROSPERITY_MAX,ADD,0.5PLAYERBANKING-FOREIGN_INVESTMENT CST_Tech+&$PurchaseCost-ResDomainDiplomacy:225pj\V2CulturePowerUnlock-DiplomacyVisaSponsorship,SET,1PLAYERBANKING-VISA_SPONSORSHIP CST_Techh=8ForceEffectAsBuff$PurchaseCost-ResDomainDiplomacy:250J BANKING-PERSONAL_VAULTS_BUFFENTTAG,+HousingsOTriggerOnEntityCreateTag-+Housing-PERSONAL_VAULTS,BANKING-PERSONAL_VAULTS_BUFFPLAYERBANKING-PERSONAL_VAULTS CST_TechForceEffectAsBuffNH:4ResCoin,ADD,5 ENT,EXECBANKING-PERSONAL_VAULTS_BUFF+&$PurchaseCost-ResDomainDiplomacy:250_YKE'#TREATY_EFFFICIENCY-TREATYCOIN,MUL,1.5BANKING-OFFSHORE_BANK CST_Tech)$"PurchaseCost-ResDomainDiplomacy:1SM L(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERD BANKING-LEGACY_BUFFENTTYPE,B_HOMELANDnJTriggerOnEntityCreateTag-Homeland-BANKING_LEGACY_BUFF,BANKING-LEGACY_BUFFPLAYER5/ResCoin,GTE,25000PLAYER BANKING-LEGACY CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECBANKING-LEGACY_BUFF >9AddToInnovationDeckHorizontalDisplayUseActionButtons(D BANKING-CRYPTOCURRENCYENTTAG,+CapitallHTriggerOnEntityCreateTag-+Capital-CRYPTOCURRENCY,BANKING-CRYPTOCURRENCYPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPainting#INNOVATION-BANKING-DIGITALCURRENCY CST_EventForceEffectAsBuffZTF@GoodsCryptoCurrency,ADD,1 ENT,EXECBANKING-CRYPTOCURRENCYBANKINGzEJE) kfForceEffectAsBuff DomainTier:5 DomainAge:8#DomainResource:ResDomainGovernmentAIHint-Fundamentalist  W PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERQ $GOVFUNDAMENTALIST-BASE_BUILDINGBUFFENTTAG,+CapitalyUTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVFUNDAMENTALIST-BASE_BUILDINGBUFFPLAYERR $GOVFUNDAMENTALIST-BASE_HOMELANDBUFFENTTAG,+Homeland{WTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVFUNDAMENTALIST-BASE_HOMELANDBUFFPLAYERO'GOVFUNDAMENTALIST,+AddToInnovationDeck INNOVATIONX $GOVFUNDAMENTALIST-RADIOSTATION_BUFFENTTYPE,B_RADIOSTATIONaTriggerOnEntityCreateType-B_RADIOSTATION-FUNDAMENTALISTRADIO,GOVFUNDAMENTALIST-RADIOSTATION_BUFFPLAYER` *GOVFUNDAMENTALIST-RELIGIOUS_IDEOLOGY_BUFFENTTAG,ReligiousBuildinghTriggerOnEntityCreateTag-ReligiousBuilding-RELIGIOUS_IDEOLOGY,GOVFUNDAMENTALIST-RELIGIOUS_IDEOLOGY_BUFFPLAYERY5CulturePowerUnlock-GovernmentRevolutionCulture,SET,0PLAYERX4CulturePowerUnlock-GovernmentRevolutionDirect,SET,0PLAYER;Faction,FUNDAMENTALISTPLAYER>IdeologyNeedEnabled,ADD,1PLAYERW !GOVFUNDAMENTALIST-FACTIONREWARDSPlayCardPassive:trueGAMEwSFactionRankLeaderBonusActive-FUNDAMENTALIST,GOVFUNDAMENTALIST-FACTIONLEADER_ACTIVEPLAYER[FactionRankPersonalBonusActive-FUNDAMENTALIST,GOVFUNDAMENTALIST-FACTIONPERSONALRANK_ACTIVEPLAYER8"APPLYFACTIONREWARDSPLAYERJ&PowerCostScalar-GovernmentSofab,ADD,3PLAYERG#PowerCostScalar-WarfareSofab,ADD,3PLAYERK'PowerCostScalar-ExplorationSofab,ADD,3PLAYERK'PowerCostScalar-EngineeringSofab,ADD,3PLAYERI%PowerCostScalar-DiplomacySofab,ADD,3PLAYERD PowerCostScalar-ArtsSofab,ADD,3PLAYER82HasReligion,ANY:TRUEPLAYERGOVFUNDAMENTALIST-AUTOMATIC CST_TechKE7cAFactionReward-FUNDAMENTALIST-0,GOVFUNDAMENTALIST-FACTIONREWARD_0GAMEcAFactionReward-FUNDAMENTALIST-1,GOVFUNDAMENTALIST-FACTIONREWARD_1GAMEcAFactionReward-FUNDAMENTALIST-2,GOVFUNDAMENTALIST-FACTIONREWARD_2GAME!GOVFUNDAMENTALIST-FACTIONREWARDSFactionActive-FundamentalistForceEffectAsBuffM 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,4 ENT,EXECAResImprovementPoints,ADD,0 ENT,EXEC5ResCoin,ADD,13 ENT,EXEC>ResCityProduction,ADD,5 ENT,EXECCResCityExpansionPoints,ADD,5 ENT,EXEC8ResCityFood,ADD,2 ENT,EXEC;ResCityHousing,ADD,1 ENT,EXEC>ResCitySanitation,ADD,1 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXECJ$ResCityFaith-{PlayerReligion},ADD,2 ENT,EXEC.( +Capital ENT,EXEC$GOVFUNDAMENTALIST-BASE_BUILDINGBUFFvForceEffectAsBuff 9ResKnowledge,ADD,6 ENT,EXEC@ResDomainGovernment,ADD,4 ENT,EXECAResImprovementPoints,ADD,4 ENT,EXEC/) +Homeland ENT,EXEC$GOVFUNDAMENTALIST-BASE_HOMELANDBUFFForceEffectAsBuffe_QK%ResCityFaith-{PlayerReligion},ADD,10 ENT,EXEC$GOVFUNDAMENTALIST-RADIOSTATION_BUFFForceEffectAsBuffOI;5ResCityIdeology,ADD,10*GOVFUNDAMENTALIST-RELIGIOUS_IDEOLOGY_BUFF+OIBUILDING,B_SACREDCAPITALLOC,EXTERNALTARGET82B_SACREDCAPITAL,EQ,0PLAYER82B_SACREDCAPITAL,EQ,0PLAYER%GOVFUNDAMENTALIST-SPAWNPALACE_EFFECTnForceEffectAsBuff\ +GOVFUNDAMENTALIST-FACTION_RELIGIOUS_GLOBALENTTYPE,B_FACTIONHQ`TriggerOnEntityCreateType-B_FACTIONHQ-FACTION_GLOBAL,GOVFUNDAMENTALIST-FACTION_RELIGIOUS_GLOBALPLAYER'GOVFUNDAMENTALIST-FACTIONLEADER_ACTIVEForceEffectAsBuffe_QK%ResCityFaith-{PlayerReligion},ADD,10 ENT,EXEC+GOVFUNDAMENTALIST-FACTION_RELIGIOUS_GLOBALtForceEffectAsBuff\ +GOVFUNDAMENTALIST-FACTION_RELIGIOUS_LEADERENTTYPE,B_FACTIONHQ`TriggerOnEntityCreateType-B_FACTIONHQ-FACTION_LEADER,GOVFUNDAMENTALIST-FACTION_RELIGIOUS_LEADERPLAYER-GOVFUNDAMENTALIST-FACTIONPERSONALRANK_ACTIVEForceEffectAsBuffe_QK%ResCityFaith-{PlayerReligion},ADD,10 ENT,EXEC+GOVFUNDAMENTALIST-FACTION_RELIGIOUS_LEADERFactionThreshold:2500WQC=#B_TILEIMP_TRACTPUBLISHERPLAYER-Entities/Icons/B_TILEIMP_TRACTPUBLISHER-ICON"GOVFUNDAMENTALIST-FACTIONREWARD_0FactionThreshold:5000] 'GOVFUNDAMENTALIST-FACTIONREWARD_1_BUFFENTTAG,EducationBuildinggTriggerOnEntityCreateTag-EducationBuilding-FACTIONREWARD_1_BUFF,GOVFUNDAMENTALIST-FACTIONREWARD_1_BUFFPLAYERUI/Icons/Proxy-Icon"GOVFUNDAMENTALIST-FACTIONREWARD_1J$ResCityFaith-{PlayerReligion},ADD,5 ENT,EXEC<ResCityIdeology,ADD,5 ENT,EXEC'GOVFUNDAMENTALIST-FACTIONREWARD_1_BUFFFactionThreshold:12500YSE?#RELIGION_SECULARISM,SUB,2PLAYERUI/Icons/Proxy-Icon"GOVFUNDAMENTALIST-FACTIONREWARD_2<7ForceEffectAsBuff#PurchaseCost-ResDomainGovernment:0b\N.#B_SACREDCAPITALL GOVFUNDAMENTALIST-INCREASEMAXENTTAG,+Homeland*# B_FACTIONHQM/Proxy-GovernmentStarter-DomainXP-Tier4-TooltipG)Proxy-GovernmentStarter-IP-Tier4-TooltipGOVFUNDAMENTALIST-STARTERIDEAL CST_Tech:'"ForceEffectAsBuffNotReversible BResSocialFabricWildcard,ADD,1PLAYERD ResImprovementPointsMax,SET,400PLAYER>ResSpecialistsMax,SET,400PLAYER9ResArcanaMax,SET,400PLAYER@ResDomainWarfareMax,SET,400PLAYERD ResDomainExplorationMax,SET,400PLAYERCResDomainGovernmentMax,SET,400PLAYER=ResDomainArtsMax,SET,400PLAYERD ResDomainEngineeringMax,SET,400PLAYERBResDomainDiplomacyMax,SET,400PLAYERGOVFUNDAMENTALIST-INCREASEMAX>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:150nhZT'GOVFUNDAMENTALIST-SacredPalace-TooltipFormatParam:0.2GOVFUNDAMENTALIST-RELIGIOUSLAW CST_TechR1,ForceEffectAsBuffChoiceTag-0-HideIfUnmeteh4NS_TempGovBuff,SET,[REGION:StateReligionPopulation]TemporaryInternal:trueKNS_TempGovBuff,MUL,0.2TemporaryInternal:trueL.ResDomainGovernment,ADD,[SELF:NS_TempGovBuff]T'GOVFUNDAMENTALIST-SacredPalace-TooltipFormatParam:0.2GA$GOVFUNDAMENTALIST-RELIGIOUSLAW,TRUEPLAYER3GOVFUNDAMENTALIST-RELIGIOUSLAW_DATALINKACTION_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:150b ,GOVFUNDAMENTALIST-CULTURALEXCELLENCE_EFFECTENTTAG,ReligiousBuildingjTriggerOnEntityCreateTag-ReligiousBuilding-CULTURALEXCELLENCE,GOVFUNDAMENTALIST-CULTURALEXCELLENCE_EFFECTPLAYER%GOVFUNDAMENTALIST-CULTURALEXCELLENCE CST_Tech!ForceEffectAsBuffCanUndo}wic=TriggerOnTurnStart,GOVFUNDAMENTALIST-CULTURALEXCELLENCE_BUFF ENT,EXEC,GOVFUNDAMENTALIST-CULTURALEXCELLENCE_EFFECTForceEffectAsBuff@:ResDomainArts,ADD,2 ENT,EXECOI$StateReligionPopulationFrac,GTE,0.5REGION,EXECLOC*GOVFUNDAMENTALIST-CULTURALEXCELLENCE_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:180X ,GOVFUNDAMENTALIST-MINISTRYOFINDUSTRY_EFFECTENTTAG,Factory`TriggerOnEntityCreateTag-Factory-MINISTRYOFINDUSTRY,GOVFUNDAMENTALIST-MINISTRYOFINDUSTRY_EFFECTPLAYER%GOVFUNDAMENTALIST-MINISTRYOFINDUSTRY CST_Tech!ForceEffectAsBuffCanUndo}wic=TriggerOnTurnStart,GOVFUNDAMENTALIST-MINISTRYOFINDUSTRY_BUFF ENT,EXEC,GOVFUNDAMENTALIST-MINISTRYOFINDUSTRY_EFFECT]ForceEffectAsBuffAResDomainEngineering,ADD,2 ENT,EXEC>ResCityProduction,ADD,2 ENT,EXECOI$StateReligionPopulationFrac,GTE,0.5REGION,EXECLOC*GOVFUNDAMENTALIST-MINISTRYOFINDUSTRY_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:180[ 1GOVFUNDAMENTALIST-ECONOMICDEVELOPMENTPLAN_EFFECT ENTTAG,DockshTriggerOnEntityCreateTag-Docks-ECONOMICDEVELOPMENTPLAN,GOVFUNDAMENTALIST-ECONOMICDEVELOPMENTPLAN_EFFECTPLAYER*GOVFUNDAMENTALIST-ECONOMICDEVELOPMENTPLAN CST_Tech!ForceEffectAsBuffCanUndo|nhBTriggerOnTurnStart,GOVFUNDAMENTALIST-ECONOMICDEVELOPMENTPLAN_BUFF ENT,EXEC1GOVFUNDAMENTALIST-ECONOMICDEVELOPMENTPLAN_EFFECTYForceEffectAsBuffAResDomainExploration,ADD,2 ENT,EXEC5ResCoin,ADD,10 ENT,EXECOI$StateReligionPopulationFrac,GTE,0.5REGION,EXECLOC/GOVFUNDAMENTALIST-ECONOMICDEVELOPMENTPLAN_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:180\ +GOVFUNDAMENTALIST-DEATHTOOURENEMIES_EFFECTENTTAG,TrainingCampcTriggerOnEntityCreateTag-TrainingCamp-DEATHTOOURENEMIES,GOVFUNDAMENTALIST-DEATHTOOURENEMIES_EFFECTPLAYER$GOVFUNDAMENTALIST-DEATHTOOURENEMIES CST_Tech!ForceEffectAsBuffCanUndo|vhbResDomainDiplomacy,ADD,25PLAYER9ResDomainArts,ADD,25PLAYER@0 PMT_DenouncePLAYER,EXTERNALTARGETl@PlayerRelationship-{CurrentPlayer}-{ExternalTargetPlayer},GTE,0PLAYER,EXTERNALTARGETO#HasReligion,{PlayerReligion}:FALSEPLAYER,EXTERNALTARGET)GOVFUNDAMENTALIST-DENOUNCEHEATHENSUNILAT>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:200|vhb>CulturePowerUnlock-ArtsFundamentalistCulturalRevolution,ADD,1PLAYER%GOVFUNDAMENTALIST-CULTURALREVOLUTION CST_Tech^?ResDomainGovernment,ADD,50PLAYER@ResDomainExploration,ADD,50PLAYER<ResDomainWarfare,ADD,50PLAYER@ResDomainEngineering,ADD,50PLAYER>ResDomainDiplomacy,ADD,50PLAYER9ResDomainArts,ADD,50PLAYERW 3GOVFUNDAMENTALIST-CULTURALREVOLUTION_UNREST_EFFECTREGION,GOVFUNDAMENTALIST-CULTURALREVOLUTION_EFFECTRL>8StatUnrest,SUB,50 ENT,EXEC3GOVFUNDAMENTALIST-CULTURALREVOLUTION_UNREST_EFFECT>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:200YSE?#RELIGION_SECULARISM,SUB,2PLAYER"GOVFUNDAMENTALIST-ONETRUERELIGION CST_TechC:5%PurchaseCost-ResDomainGovernment:225NotReversible@ResInnovationPerTurn,ADD,10PLAYERW )GOVFUNDAMENTALIST-COMPLETED_HOMELANDBUFFENTTAG,+Homeland GOVFUNDAMENTALIST-COMPLETED CST_TechForceEffectAsBuff~x=7ResCulture,ADD,2 ENT,EXEC/) +Homeland ENT,EXEC)GOVFUNDAMENTALIST-COMPLETED_HOMELANDBUFFS>9AddToInnovationDeckHorizontalDisplayUseActionButtonsgc 'GOVFUNDAMENTALIST-NEORELIGIOUSODE_BUFFENTTYPE,B_PERFORMINGARTSCENTERhTriggerOnEntityCreateType-B_PERFORMINGARTSCENTER-NEORELIGIOUSODE,GOVFUNDAMENTALIST-NEORELIGIOUSODE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPainting-INNOVATION-GOVFUNDAMENTALIST-NEORELIGIOUSODE CST_EventForceEffectAsBuffd^PJ$ResCityFaith-{PlayerReligion},ADD,3 ENT,EXEC'GOVFUNDAMENTALIST-NEORELIGIOUSODE_BUFFGOVFUNDAMENTALISTTT-ql TechLayout:0,0ShowTechNotification AgeBaseTech AgeTech:3 DefaultAge.AgeImage:Cards/Techs/Ages/Age3_Iron_3840x2160-AgeNotificationCallout-0:CONCEPT_DOMAINSAGE34CalloutRedirect-CONCEPT_DOMAINSAGE3:CONCEPT_DOMAINS,AgeNotificationCallout-1:CONCEPT_GOVERNMENT*AgeNotificationCallout-2:CONCEPT_IRONGOLD5CalloutRedirect-CONCEPT_IRONGOLD:CONCEPT_HIDDENGOODS MusicEra:2`ZL=CurrentAge,TECHAGE3-BASEPLAYERF TECHAGE3-ACTIVEPlayCardPassive:trueGAMEQ TECHAGE3-STANDARDUPDATESPlayCardPassive:truePLAYER,#UNIT_CROSSBOWX  TECHAGE3-WARSPAWN_CROSSBOWCHECKPlayCardPassive:truePLAYER(# B_GRANARY)# B_MONUMENT&#B_WATCH'# B_STORES&#B_PLAZA.#B_TILEIMP_TRASHD TECHAGE3-HELP_TURN_2 TurnDelay:2PLAYERD TECHAGE3-HELP_TURN_3 TurnDelay:3PLAYER*5 Age3Unlocks<TECHAGE3,+AddToChaosDeckCHAOSFTECHAGE3,+AddToInnovationDeck INNOVATIONDTECHAGE3,+AddToBarbarianDeck BARBARIAN@TECHAGE3,+AddToExploreDeckEXPLORETECHAGE3-BASE CST_Tech=Y !PLAYERACTIONS-DIFFICULTY_PER_AGEPlayCardPassive:truePLAYER&'MT_GOLD&'MT_IRON&'MT_COALN*TownDefenderEntityType,UNIT_MILITIA_LVL_3PLAYERN*CityDefenderEntityType,UNIT_MILITIA_LVL_3PLAYERE!RevoltSpawnType,UNIT_REBEL_LVL_3PLAYERT #PLAYERACTIONS-NONCOM_AGE3_STATBUFFENTTAG,ScalingStatsvRTriggerOnEntityCreateTag-ScalingStats-STATBUFF,PLAYERACTIONS-NONCOM_AGE3_STATBUFFPLAYERY5CulturePowerUnlock-GovernmentRevolutionCulture,SET,1PLAYERX4CulturePowerUnlock-GovernmentRevolutionDirect,SET,1PLAYERX4CulturePowerUnlock-ExplorationSpawnProspector,SET,1PLAYERN*CulturePowerUnlock-ArtsReduceUnrest,ADD,1PLAYERM)CulturePowerUnlock-ArtsImmigration,SET,1PLAYER`# DomainSpecialization,GOVKINGDOM)5 Revolution7#EUREKA_KNOWLEDGE,SET,258#CI_CASHOUT_VALUE,MUL,1.56#CI_XPGAIN_VALUE,SET,75:#REWARD_XPGAIN_VALUE,SET,30K-#WARNING_THRESHOLD_IMPROVEMENT_POINTS,SET,50TECHAGE3-STANDARDUPDATES+@WarSpawnUnit2,UNIT_CROSSBOWPLAYER=WarSpawnUnit2Value,SET,3PLAYER;5WarSpawnUnit2Value,LT,3PLAYER 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CST_TechForceEffectAsBuffOI;5ResCoin,ADD,10 ENT,EXEC*THEOLOGIANS-ILLUMINATEDWORKS_BUILDINGBUFF&!PurchaseCost-ResDomainArts:100$U &THEOLOGIANS-RITUALPRAYER_BUILDINGBUFFENTTYPE,B_CAPITAL{WTriggerOnEntityCreateType-B_CAPITAL-RITUALPRAYER,THEOLOGIANS-RITUALPRAYER_BUILDINGBUFFPLAYER82HasReligion,ANY:TRUEPLAYERTHEOLOGIANS-RITUALPRAYER CST_TechForceEffectAsBuffd^PJ$ResCityFaith-{PlayerReligion},ADD,5 ENT,EXEC&THEOLOGIANS-RITUALPRAYER_BUILDINGBUFF&!PurchaseCost-ResDomainArts:100& V +THEOLOGIANS-DIVINEINSPIRATION_BUILDINGBUFFENTTAG,Temple|XTriggerOnEntityCreateTag-Temple-RITUALPRAYER,THEOLOGIANS-DIVINEINSPIRATION_BUILDINGBUFFPLAYER82HasReligion,ANY:TRUEPLAYERTHEOLOGIANS-DIVINEINSPIRATION CST_TechForceEffectAsBuff~xjd>TriggerOnTurnStart,THEOLOGIANS-DIVINEINSPIRATION_TARGETREGION ENT,EXEC+THEOLOGIANS-DIVINEINSPIRATION_BUILDINGBUFFD>0P*SelfArtsPerTenPop,SET,[REGION:Population] ENT,EXEC?SelfArtsPerTenPop,DIV,10 ENT,EXECK %THEOLOGIANS-DIVINEINSPIRATION_EFFECT ENT,EXECD&THEOLOGIANS-DIVINEINSPIRATION-Tooltip+THEOLOGIANS-DIVINEINSPIRATION_TARGETREGIONForceEffectAsBuffkeWQ+ResDomainArts,ADD,[SELF:SelfArtsPerTenPop] ENT,EXEC%THEOLOGIANS-DIVINEINSPIRATION_EFFECT&&!PurchaseCost-ResDomainArts:150b\8CulturePowerUnlock-ArtsTheologiansPromoteMiracles,SET,1PLAYER82HasReligion,ANY:TRUEPLAYERTHEOLOGIANS-PROMOTEMIRACLES CST_Techf`RL"CONVERTRELIGIONPOPFRAC,1REGION,EXTERNALTARGETTHEOLOGIANS-MIRACLE_EFFECT!&!PurchaseCost-ResDomainArts:150ZT0#RELIGION_BONUS_POPULATION_REWARD_AT_FULL,MUL,2PLAYER82HasReligion,ANY:TRUEPLAYERTHEOLOGIANS-RELIGIOUSEDUCATION CST_TechU$PurchaseCost-ResDomainArts:1G#SocialFabricValue-DomainArts,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakH THEOLOGIANS-LEGACY_BUFFENTTYPE,B_HOMELANDvRTriggerOnEntityCreateTag-Homeland-THEOLOGIANS_LEGACY_BUFF,THEOLOGIANS-LEGACY_BUFFPLAYER@:SameReligionGlobalPop,GTE,40PLAYERTHEOLOGIANS-QUEST CST_TechForceEffectAsBuffTN@:ResDomainArts,ADD,1 ENT,EXECTHEOLOGIANS-LEGACY_BUFFKJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUIZZ !THEOLOGIANS-MISSIONARYORDER_BUFFENTTYPE,B_TILEIMP_MONASTERYdTriggerOnEntityCreateType-B_TILEIMP_MONASTERY-MISSIONARYORDER_BUFF,THEOLOGIANS-MISSIONARYORDER_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,6PLAYER Cards/Events/InnovationPainting'INNOVATION-THEOLOGIANS-MISSIONARYORDER CST_EventForceEffectAsBuff9ResKnowledge,ADD,1 ENT,EXEC?ResDomainDiplomacy,ADD,1 ENT,EXEC!THEOLOGIANS-MISSIONARYORDER_BUFF THEOLOGIANSpEGB DomainAge:2 DomainResource:ResDomainWarfareAIHint-WarriorElite}oJ"WARRIORELITE,+AddToInnovationDeck INNOVATION@WARRIORELITE,+AddToChaosDeckCHAOSJ WARRIORELITE-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERWARRIORELITE-AUTOMATIC CST_TechForceEffectAsBuff=ResDomainWarfare,ADD,1 ENT,EXECHUNIT,UNIT_SPARTANLOC,ENTTYPELOC,B_CAPITALWARRIORELITE-DEFAULT_BUFF>9!PurchaseCost-ResDomainWarfare:25DomainRewardClaimed-4wqc]9CulturePowerUnlock-WarfareWarriorEliteSpawnSpartan,SET,1PLAYER!WARRIORELITE-SPARTANCULTUREPOWER CST_Tech\(#!PurchaseCost-ResDomainWarfare:25R  WARRIORELITE-SYSSITION_UNITBUFFENTTYPE,UNIT_SPARTANuQTriggerOnEntityCreateType-UNIT_SPARTAN-SYSSITION,WARRIORELITE-SYSSITION_UNITBUFFPLAYERWARRIORELITE-SYSSITION CST_TechForceEffectAsBuffUOA;Upkeep-ResCoin,MUL,0 ENT,EXEC WARRIORELITE-SYSSITION_UNITBUFFl(#!PurchaseCost-ResDomainWarfare:35V $WARRIORELITE-SHIELDPHALANX_UNITBUFFENTTYPE,UNIT_SPARTAN}YTriggerOnEntityCreateType-UNIT_SPARTAN-SHIELDPHALANX,WARRIORELITE-SHIELDPHALANX_UNITBUFFPLAYERWARRIORELITE-SHIELDPHALANX CST_TechForceEffectAsBuffRL>8StatDefense,ADD,6 ENT,EXEC$WARRIORELITE-SHIELDPHALANX_UNITBUFF8(#!PurchaseCost-ResDomainWarfare:35Q !WARRIORELITE-FORTIFICATIONS_BUFFENTTAG,+CombatWallyUTriggerOnEntityCreateTag-+CombatWall-FORTIFICATIONS,WARRIORELITE-FORTIFICATIONS_BUFFPLAYERR !WARRIORELITE-FORTIFICATIONS_BUFFENTTAG,+CombatTowerzVTriggerOnEntityCreateTag-+CombatTower-FORTIFICATIONS,WARRIORELITE-FORTIFICATIONS_BUFFPLAYERWARRIORELITE-FORTIFICATIONS CST_TechForceEffectAsBuffVPB<StatHealthMax,MUL,1.2 ENT,EXEC!WARRIORELITE-FORTIFICATIONS_BUFF(#!PurchaseCost-ResDomainWarfare:35XRD> #FORTIFY_DEFENSE_FACTOR,ADD,0.5WARRIORELITE-CONDITIONING CST_Tech(#!PurchaseCost-ResDomainWarfare:60RL>8#FORTIFY_PASSIVE_XP,ADD,1WARRIORELITE-GUARDEXPERIENCE CST_Tech(#!PurchaseCost-ResDomainWarfare:60sm_Y5CulturePowerUnlock-WarfareWarriorEliteReserves,SET,1PLAYERWARRIORELITE-RESERVES CST_Tech'" PurchaseCost-ResDomainWarfare:1c]=Game-NationalSpirit-AgeWarning;Game-GameData-Misc-LineBreakJ&SocialFabricValue-DomainWarfare,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakI WARRIORELITE-LEGACY_BUFFENTTYPE,B_HOMELANDxTTriggerOnEntityCreateTag-Homeland-WARRIORELITE_LEGACY_BUFF,WARRIORELITE-LEGACY_BUFFPLAYER60UNIT_SPARTAN,GTE,5PLAYERWARRIORELITE-QUEST CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECWARRIORELITE-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons;P WARRIORELITE-MARTIAL_UNITBUFFENTTYPE,UNIT_SPARTANsOTriggerOnEntityCreateTag-UNIT_SPARTAN-MARTIALLAW,WARRIORELITE-MARTIAL_UNITBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting#INNOVATION-WARRIORELITE-MARTIALLAW CST_EventForceEffectAsBuff\VHBStatUnrestSuppression,ADD,4 ENT,EXECWARRIORELITE-MARTIAL_UNITBUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonsDQ WARRIORELITE-TRAINING_UNITBUFFENTTYPE,UNIT_SPARTAN{WTriggerOnEntityCreateType-UNIT_SPARTAN-TRAININGREGIMENT,WARRIORELITE-TRAINING_UNITBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting)INNOVATION-WARRIORELITE-TRAININGREGIMENT CST_EventForceEffectAsBuffWQC=StatMovementMax,ADD,10 ENT,EXECWARRIORELITE-TRAINING_UNITBUFF WARRIORELITEoK@@; DomainAge:4 DomainResource:ResDomainWarfare AIHint-KhansCHORDE,+AddToInnovationDeck INNOVATION9HORDE,+AddToChaosDeckCHAOSC HORDE-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERFUNIT,UNIT_KHANLOC,ENTTYPELOC,B_HOMELANDHORDE-AUTOMATIC CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECHORDE-DEFAULT_BUFF]WIC=UNITACTIONS-KHAN_DEATH_MESSAGEPLAYERHORDE-KHAN_DEATH(#!PurchaseCost-ResDomainWarfare:70VPB<NeutralImmunity-0,SET,1PLAYER HORDE-KHAN CST_Tech|(#!PurchaseCost-ResDomainWarfare:70 MUNIT,UNIT_HORSEARCHERLOC,ENTTYPELOC,B_HOMELANDMUNIT,UNIT_HORSEARCHERLOC,ENTTYPELOC,B_HOMELANDMUNIT,UNIT_HORSEARCHERLOC,ENTTYPELOC,B_HOMELANDHORDE-HORSE_ARCHER CST_Tech(#!PurchaseCost-ResDomainWarfare:70rl^X4CulturePowerUnlock-WarfareHordeInciteConflict,SET,1PLAYERHORDE-INCITECONFLICT CST_Tech}wicUNIT,UNIT_BARBARIAN_LVL_3SpawnEntityPlayer:NEUTRALLOC,EXTERNALTARGETHORDE-INCITECONFLICT_EFFECT)$"PurchaseCost-ResDomainWarfare:100d^PJ HORDE-UNITETRIBES_KHANBUFFENTTYPE,UNIT_KHANHORDE-UNITE_TRIBES CST_TechForceEffectAsBuffmgYS-UseAction-100,UNITACTIONS-HORDE_UNITE_TRIBES ENT,EXECHORDE-UNITETRIBES_KHANBUFF)$"PurchaseCost-ResDomainWarfare:100_YKE HORDE-KESHIG_KHANBUFFENTTYPE,UNIT_KHAN HORDE-KESHIG CST_TechRForceEffectAsBuff@StatAttack,ADD,4ENTTYPE,UNIT_KHANAStatDefense,ADD,4ENTTYPE,UNIT_KHANP!UseAction-101,UNITACTIONS-KESHIGENTTYPE,UNIT_KHANHORDE-KESHIG_KHANBUFFX)$"PurchaseCost-ResDomainWarfare:125O HORDE-COMPOSITE_BOW_BUFFENTTYPE,UNIT_HORSEARCHERvRTriggerOnEntityCreateType-UNIT_HORSEARCHER-COMPOSITE_BOW,HORDE-COMPOSITE_BOW_BUFFPLAYERHORDE-COMPOSITE_BOW CST_TechForceEffectAsBuffy7StatAttack,ADD,4 ENT,EXEC8StatDefense,ADD,4 ENT,EXECHORDE-COMPOSITE_BOW_BUFF)$"PurchaseCost-ResDomainWarfare:160keWQ-CulturePowerUnlock-WarfareHordeWarCall,SET,1PLAYERHORDE-CALL_TO_WAR CST_TechjdVP HORDE-CALL_TO_WAR_SPAWNHORDEENTTYPE,MT_CITYCENTERHORDE-CALL_TO_WAR_FINDREGIONS%?UNIT,UNIT_HORSEARCHER LOC,EXECLOC?UNIT,UNIT_HORSEARCHER LOC,EXECLOC71 ISVASSAL,FALSE LOC,EXECLOCHORDE-CALL_TO_WAR_SPAWNHORDE'" PurchaseCost-ResDomainWarfare:1SM=Game-NationalSpirit-AgeWarning;Game-GameData-Misc-LineBreakJ&SocialFabricValue-DomainWarfare,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakB HORDE-LEGACY_BUFFENTTYPE,B_HOMELANDjFTriggerOnEntityCreateTag-Homeland-HORDE_LEGACY_BUFF,HORDE-LEGACY_BUFFPLAYER;5UNIT_HORSEARCHER,GTE,10PLAYER  HORDE-QUEST CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECHORDE-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons>P  HORDE-PAXMONGOLICA_BUILDINGBUFFENTTAG,OutpostCorevRTriggerOnEntityCreateTag-OutpostCore-PAXMONGOLICA,HORDE-PAXMONGOLICA_BUILDINGBUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-HORDE-PAXMONGOLICA CST_EventForceEffectAsBuffNH:4ResCoin,ADD,5 ENT,EXEC HORDE-PAXMONGOLICA_BUILDINGBUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons]OJ HORDE-WARHORSES_BUFFENTTYPE,B_TILEIMP_RANCHmITriggerOnEntityCreateType-B_TILEIMP_RANCH-WARHORSES,HORDE-WARHORSES_BUFFPLAYERL HORDE-WARHORSES_BUFFENTTYPE,B_TILEIMP_PASTUREoKTriggerOnEntityCreateType-B_TILEIMP_PASTURE-WARHORSES,HORDE-WARHORSES_BUFFPLAYERP HORDE-WARHORSES_BUFFENTTYPE,B_TILEIMP_PLAGUERANCHsOTriggerOnEntityCreateType-B_TILEIMP_PLAGUERANCH-WARHORSES,HORDE-WARHORSES_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,6PLAYER Cards/Events/InnovationPaintingINNOVATION-HORDE-WARHORSES CST_EventForceEffectAsBuff_YKEWorkableResDomainWarfare,ADD,1 ENT,EXECHORDE-WARHORSES_BUFFHORDE}\W AIWeight:0.1 DomainAge:2$DomainResource:ResDomainExplorationAIHint-AncientSeafarerswqcFEARLYSEA,+AddToInnovationDeck INNOVATION<EARLYSEA,+AddToChaosDeckCHAOSF EARLYSEA-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYEREARLYSEA-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainExploration,ADD,1 ENT,EXECEARLYSEA-DEFAULT_BUFF,'%PurchaseCost-ResDomainExploration:25 Y5PowerCostScalar-ExplorationSpawnUtilityShip,SUB,0.70PLAYER^:PowerCostProgressive-ExplorationSpawnUtilityShip,SUB,0.10PLAYER>8TECHAGE2-SHIPBUILDING,TRUEPLAYEREARLYSEA-UTILITY_SHIP_SPAWN_DP CST_Tech,'%PurchaseCost-ResDomainExploration:25a[L EARLYSEA-SAFEPASSAGE_UNITBUFFENTTAG,+EarlySeaqMTriggerOnEntityCreateTag-+EarlySea-SAFEPASSAGE,EARLYSEA-SAFEPASSAGE_UNITBUFFPLAYERLUNIT,UNIT_GALLEYLOC,ENTTYPELOC,B_TILEIMP_DOCK82B_TILEIMP_DOCK,GTE,1PLAYEREARLYSEA-SAFEPASSAGE CST_TechForceEffectAsBuffy7StatAttack,ADD,7 ENT,EXEC8StatDefense,ADD,7 ENT,EXECEARLYSEA-SAFEPASSAGE_UNITBUFFN>9ForceEffectAsBuff%PurchaseCost-ResDomainExploration:25P,TerrainExpansionCostFactor-TT_WATER,SUB,1.0PLAYERT0TerrainExpansionCostFactor-TT_DEEPWATER,SUB,1.0PLAYEREARLYSEA-CALLOFTHESEA CST_Tech>9ForceEffectAsBuff%PurchaseCost-ResDomainExploration:30[ %EARLYSEA-EXPERIENCEDSAILORS_UNITBUFFENTTYPE,UNIT_UTILITYSHIPcTriggerOnEntityCreateType-UNIT_UTILITYSHIP-EXPERIENCEDSAILORS,EARLYSEA-EXPERIENCEDSAILORS_UNITBUFFPLAYEREARLYSEA-EXPERIENCEDSAILORS CST_Tech>ForceEffectAsBuff=StatMovementMax,ADD,10 ENT,EXEC8StatDefense,ADD,5 ENT,EXEC9RevealRadius,ADD,1 ENT,EXEC%EARLYSEA-EXPERIENCEDSAILORS_UNITBUFF/,'%PurchaseCost-ResDomainExploration:30(' MT_SHELLS> Game-Misc-Tooltip-IconLineBreak1#B_TILEIMP_SHELLDYEEARLYSEA-SHELLDYE CST_TechR>9ForceEffectAsBuff%PurchaseCost-ResDomainExploration:60C EARLYSEA-LIGHTHOUSE_BUFF ENTTAG,DocksgCTriggerOnEntityCreateTag-Docks-LIGHTHOUSE,EARLYSEA-LIGHTHOUSE_BUFFPLAYEREARLYSEA-LIGHTHOUSE CST_TechForceEffectAsBuff9RevealRadius,ADD,3 ENT,EXECF WorkableResCityProduction,ADD,2 ENT,EXECEARLYSEA-LIGHTHOUSE_BUFFN>9ForceEffectAsBuff%PurchaseCost-ResDomainExploration:65G EARLYSEA-NETS_BUFFENTTAG,+ImprovedByNetseATriggerOnEntityCreateTag-+ImprovedByNets-NETS,EARLYSEA-NETS_BUFFPLAYEREARLYSEA-NETS CST_TechForceEffectAsBuffrl^X2WorkableGoodsSpecial-TileProduction-PT_FISH,ADD,1 ENT,EXECEARLYSEA-NETS_BUFFQ+&$PurchaseCost-ResDomainExploration:1N*SocialFabricValue-DomainExploration,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakE EARLYSEA-LEGACY_BUFFENTTYPE,B_HOMELANDpLTriggerOnEntityCreateTag-Homeland-EARLYSEA_LEGACY_BUFF,EARLYSEA-LEGACY_BUFFPLAYER:4UNIT_UTILITYSHIP,GTE,5PLAYEREARLYSEA-QUEST CST_TechForceEffectAsBuff[UGAResDomainExploration,ADD,1 ENT,EXECEARLYSEA-LEGACY_BUFF=JEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUIM)ConsumeGoodBonus-Shell-ResCityFood,ADD,1PLAYERT0ConsumeGoodBonus-Dye-ResDomainExploration,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERb$NONE,4PLAYER4EARLYSEA-SHELLDYE,TRUEPLAYER Cards/Events/InnovationPainting"INNOVATION-EARLYSEA-HELICICULTURE CST_Event EARLYSEAJE DomainAge:2"DomainResource:ResDomainDiplomacyAIHint-OlympicLegacyA;-K OLYMPICLEGACY-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERK#OLYMPICLEGACY,+AddToInnovationDeck INNOVATIONOLYMPICLEGACY-AUTOMATIC CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECOLYMPICLEGACY-DEFAULT_BUFF*%#PurchaseCost-ResDomainDiplomacy:20lfXR.CulturePowerUnlock-DiplomacyOlympicHost,SET,1PLAYEROLYMPICLEGACY-OLYMPIC_HOST CST_Tech[UGA OLYMPICSPlayCardPassive:truePLAYEROLYMPICLEGACY-OLYMPICHOST*%#PurchaseCost-ResDomainDiplomacy:30E?1+# B_HIPPODROMEOLYMPICLEGACY-HIPPODROME CST_TechForceEffectAsBuff$L.ResCulture,ADD,[PLAYER:EnabledDiplomacyCount]L!OLYMPICLEGACY-Hippodrome-TooltipFormatParam:1j"OLYMPICLEGACY-Hippodrome-Tooltip2+FormatParam:[PLAYER:EnabledDiplomacyCount]-OLYMPICLEGACY-HIPPODROME_DATALINKACTION_BUFF*%#PurchaseCost-ResDomainDiplomacy:30PJ<P,PowerCostScalar-DiplomacySpawnEnvoy,SUB,0.3PLAYERU1PowerCostProgressive-DiplomacySpawnEnvoy,SUB,0.1PLAYER> Game-Misc-Tooltip-IconLineBreakGUNIT,UNIT_ENVOYLOC,ENTTYPELOC,B_HOMELANDOLYMPICLEGACY-NEUTRAL_GROUND CST_Techq*%#PurchaseCost-ResDomainDiplomacy:40T $OLYMPICLEGACY-MARATHON_RUNNERS_BUFFENTTYPE,UNIT_ENVOY~ZTriggerOnEntityCreateType-UNIT_ENVOY-MARATHON_RUNNERS,OLYMPICLEGACY-MARATHON_RUNNERS_BUFFPLAYEROLYMPICLEGACY-MARATHON_RUNNERS CST_TechForceEffectAsBuffWQC=StatMovementMax,ADD,10 ENT,EXEC$OLYMPICLEGACY-MARATHON_RUNNERS_BUFFE*%#PurchaseCost-ResDomainDiplomacy:40H OLYMPICLEGACY-KLIMAX_BUFFENTTAG,+TypeLinehDTriggerOnEntityCreateTag-+TypeLine-KLIMAX,OLYMPICLEGACY-KLIMAX_BUFFPLAYEROLYMPICLEGACY-KLIMAX CST_TechForceEffectAsBuffTN@:StatDefense,MUL,1.1 ENT,EXECOLYMPICLEGACY-KLIMAX_BUFF*%#PurchaseCost-ResDomainDiplomacy:60_YKE'OLYMPICLEGACY-OLYMPIC_COMMERCE-TooltipOLYMPICLEGACY-OLYMPIC_COMMERCE CST_Tech*%#PurchaseCost-ResDomainDiplomacy:60\VHB$OLYMPICLEGACY-RECORDKEEPING-TooltipOLYMPICLEGACY-RECORDKEEPING CST_Techf)$"PurchaseCost-ResDomainDiplomacy:1L(SocialFabricValue-DomainDiplomacy,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakJ OLYMPICLEGACY-LEGACY_BUFFENTTYPE,B_HOMELANDzVTriggerOnEntityCreateTag-Homeland-OLYMPICLEGACY_LEGACY_BUFF,OLYMPICLEGACY-LEGACY_BUFFPLAYER?9EnabledDiplomacyCount,GTE,3PLAYER OLYMPICLEGACY-QUEST CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECOLYMPICLEGACY-LEGACY_BUFF$JEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUI5L OLYMPICLEGACY-BEARER_BUFFENTTYPE,B_HIPPODROMEqMTriggerOnEntityCreateType-B_HIPPODROME-BEARER_BUFF,OLYMPICLEGACY-BEARER_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,4PLAYER Cards/Events/InnovationPainting%INNOVATION-OLYMPICLEGACY-TORCHBEARER CST_EventForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,2 ENT,EXECOLYMPICLEGACY-BEARER_BUFFOLYMPICLEGACYrK8@; DomainAge:4DomainResource:ResDomainArtsAIHint-ChivalryF CHIVALRY-DEFAULT_BUFFENTTYPE,B_HOMELANDrNTriggerOnEntityCreateTag-Homeland-CHIVALRY_DEFAULT_BUFF,CHIVALRY-DEFAULT_BUFFPLAYERC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERFCHIVALRY,+AddToInnovationDeck INNOVATIONCHIVALRY-AUTOMATIC CST_TechForceEffectAsBuffTN@:ResDomainArts,ADD,1 ENT,EXECCHIVALRY-DEFAULT_BUFF% PurchaseCost-ResDomainArts:60a[MG##VASSAL_POPGROWTH_PER_TURN,MUL,1.5PLAYERCHIVALRY-MEDIEVALMEDICINE CST_Tech% PurchaseCost-ResDomainArts:60uoa[7CulturePowerUnlock-GovernmentChivalryCallBanners,SET,1PLAYERCHIVALRY-CALLBANNERS CST_Tech \V #CHIVALRY-CALLBANNERS_SPAWNPEASANTSENTTYPE,MT_CITYCENTERE?CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTER!CHIVALRY-CALLBANNERS_FINDVASSALSz8UNIT,UNIT_PEASANT ENT,EXEC8UNIT,UNIT_PEASANT ENT,EXEC82CityIsVassal,GTE,1 ENT,EXEC#CHIVALRY-CALLBANNERS_SPAWNPEASANTS% PurchaseCost-ResDomainArts:60QK=7#B_TILEIMP_TAPESTRYWEAVERCHIVALRY-TAPESTRYWEAVER CST_Tech&!PurchaseCost-ResDomainArts:100 O CHIVALRY-DUBBING_PEASANTBUFFENTTYPE,UNIT_PEASANTpLTriggerOnEntityCreateType-UNIT_PEASANT-DUBBING,CHIVALRY-DUBBING_PEASANTBUFFPLAYER71CHIVALRY-CALLBANNERS,TRUECHIVALRY-DUBBING CST_TechForceEffectAsBuffjdVP*UseAction-101,UNITACTIONS-PEASANT_DUBBING ENT,EXECCHIVALRY-DUBBING_PEASANTBUFF&!PurchaseCost-ResDomainArts:100IC5/#B_TILEIMP_TAVERNCHIVALRY-TAVERN CST_Tech&!PurchaseCost-ResDomainArts:125vpb\8CulturePowerUnlock-GovernmentChivalrySpawnSettler,SET,1PLAYERCHIVALRY-GRANTFIEF CST_TechV&!PurchaseCost-ResDomainArts:125T CHIVALRY-MAJESTY_BUILDINGBUFFENTTYPE,B_TILEIMP_CASTLEuQTriggerOnEntityCreateType-B_TILEIMP_CASTLE-MAJESTY,CHIVALRY-MAJESTY_BUILDINGBUFFPLAYERCHIVALRY-MAJESTY CST_TechForceEffectAsBuffv7ResCulture,ADD,1 ENT,EXEC5ResCoin,ADD,12 ENT,EXECCHIVALRY-MAJESTY_BUILDINGBUFFC$PurchaseCost-ResDomainArts:1G#SocialFabricValue-DomainArts,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakE CHIVALRY-LEGACY_BUFFENTTYPE,B_HOMELANDpLTriggerOnEntityCreateTag-Homeland-CHIVALRY_LEGACY_BUFF,CHIVALRY-LEGACY_BUFFPLAYER:4B_TILEIMP_CASTLE,GTE,2PLAYERCHIVALRY-QUEST CST_TechForceEffectAsBuffTN@:ResDomainArts,ADD,1 ENT,EXECCHIVALRY-LEGACY_BUFFBJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUIMP %CHIVALRY-KNIGHTSOFTHEROUNDTABLE_BUFFENTTAG,KnightaTriggerOnEntityCreateTag-Knight-KNIGHTSOFTHEROUNDTABLE_BUFF,CHIVALRY-KNIGHTSOFTHEROUNDTABLE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,6PLAYER Cards/Events/InnovationPainting+INNOVATION-CHIVALRY-KNIGHTSOFTHEROUNDTABLE CST_EventForceEffectAsBuff}8StatDefense,ADD,5 ENT,EXEC;StatCommandMax,ADD,5 ENT,EXEC%CHIVALRY-KNIGHTSOFTHEROUNDTABLE_BUFF CHIVALRYD? DomainAge:4"DomainResource:ResDomainDiplomacyAIHint-Traders5/!E TRADERS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERETRADERS,+AddToInnovationDeck INNOVATIONTRADERS-AUTOMATIC CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECTRADERS-DEFAULT_BUFF~*%#PurchaseCost-ResDomainDiplomacy:70Z #TRADERS-WELL_TRAVELED_ROUTES_APPLYENTTYPE,B_TILEIMP_OUTPOSTcTriggerOnEntityCreateType-B_TILEIMP_OUTPOST-WELL_TRAVELED_ROUTES,TRADERS-WELL_TRAVELED_ROUTES_BUFFPLAYERTRADERS-WELL_TRAVELED_ROUTES CST_Tech\ForceEffectAsBuff4ResCoin,ADD,5 ENT,EXEC-)REMOVE ENT,EXEC=StatBorderVision,ADD,1 ENT,EXEC,)APPLY ENT,EXEC#TRADERS-WELL_TRAVELED_ROUTES_APPLYForceEffectAsBuff{4ResCoin,ADD,5 ENT,EXEC=StatBorderVision,ADD,1 ENT,EXEC"TRADERS-WELL_TRAVELED_ROUTES_BUFFe*%#PurchaseCost-ResDomainDiplomacy:70S TRADERS-CARAVAN_GUARDS_BUFFENTTYPE,B_TILEIMP_OUTPOST{WTriggerOnEntityCreateType-B_TILEIMP_OUTPOST-CARAVAN_GUARDS,TRADERS-CARAVAN_GUARDS_BUFFPLAYERTRADERS-CARAVAN_GUARDS CST_TechwForceEffectAsBuff P*CityBuildingDefenders-0,UNIT_CARAVANGUARD ENT,EXECP*CityBuildingDefenders-1,UNIT_CARAVANGUARD ENT,EXECP*CityBuildingDefenders-2,UNIT_CARAVANGUARD ENT,EXECTRADERS-CARAVAN_GUARDS_BUFF*%#PurchaseCost-ResDomainDiplomacy:70OI;5#B_TILEIMP_CARAVANSERAITRADERS-CARAVANSERAI CST_Tech+&$PurchaseCost-ResDomainDiplomacy:100A;-'' MT_SPICETRADERS-SPICE CST_Tech+&$PurchaseCost-ResDomainDiplomacy:100RL>b>DiplomaticAction-PLAYERACTIONS-DIPLO_WEALTHYGIFT_UNILAT,SET,1PLAYER6TRADERS-WEALTHY-TooltipR.#WEALTH_GIFT_SPICE_COST,SET,#WEALTH_GIFT_COSTPLAYERB#WEALTH_GIFT_SPICE_COST,MUL,5PLAYERTRADERS-WEALTHY CST_TechO+&$PurchaseCost-ResDomainDiplomacy:125V #TRADERS-OPPORTUNISTS_MERCHANT_BUFFENTTYPE,UNIT_MERCHANTaTriggerOnEntityCreateType-UNIT_MERCHANT-OPPORTUNISTS_MERCHANT,TRADERS-OPPORTUNISTS_MERCHANT_BUFFPLAYERT "TRADERS-OPPORTUNISTS_SETTLER_BUFFENTTYPE,UNIT_SETTLER^TriggerOnEntityCreateType-UNIT_SETTLER-OPPORTUNISTS_SETTLER,TRADERS-OPPORTUNISTS_SETTLER_BUFFPLAYERTRADERS-OPPORTUNISTS CST_Tech|nhBUseAction-151,UNITACTIONS-TRADERS-OPPORTUNISTS_CONVERT_TO_SETTLER ENT,EXEC#TRADERS-OPPORTUNISTS_MERCHANT_BUFF}oiCUseAction-152,UNITACTIONS-TRADERS-OPPORTUNISTS_CONVERT_TO_MERCHANT ENT,EXEC"TRADERS-OPPORTUNISTS_SETTLER_BUFF=8ForceEffectAsBuff$PurchaseCost-ResDomainDiplomacy:160qk]W3ConstructionCostFactor-B_TILEIMP_TRADEPOST,SUB,1.0PLAYERTRADERS-TRADE_NETWORK CST_TechC)$"PurchaseCost-ResDomainDiplomacy:1L(SocialFabricValue-DomainDiplomacy,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakD TRADERS-LEGACY_BUFFENTTYPE,B_HOMELANDnJTriggerOnEntityCreateTag-Homeland-TRADERS_LEGACY_BUFF,TRADERS-LEGACY_BUFFPLAYER4.TradePost,GTE,10PLAYER TRADERS-QUEST CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECTRADERS-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons;K TRADERS-TRADINGCOMPANY_BUFFENTTYPE,B_CAPITALxTTriggerOnEntityCreateType-B_CAPITAL-TRADINGCOMPANY_BUFF,TRADERS-TRADINGCOMPANY_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,6PLAYER Cards/Events/InnovationPainting"INNOVATION-TRADERS-TRADINGCOMPANY CST_EventForceEffectAsBuffZTF@StatImportSlotCount,ADD,1 ENT,EXECTRADERS-TRADINGCOMPANY_BUFFTRADERST! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_Event CanUndoEXPLORE_WATER==' faForceEffectAsBuff DomainTier:5 DomainAge:8#DomainResource:ResDomainGovernmentAIHint-CommunismW PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERS PLAYERACTIONS-SECULAR_GOVTPlayCardPassive:truePLAYERL GOVCOMMUNIST-BASE_BUILDINGBUFFENTTAG,+CapitalM GOVCOMMUNIST-BASE_HOMELANDBUFFENTTAG,+HomelandtPTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVCOMMUNIST-BASE_BUILDINGBUFFPLAYERvRTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVCOMMUNIST-BASE_HOMELANDBUFFPLAYERJ"GOVCOMMUNIST,+AddToInnovationDeck INNOVATIONM GOVCOMMUNIST-FACTIONHQ_BUFFENTTYPE,B_FACTIONHQyUTriggerOnEntityCreateType-B_FACTIONHQ-COMMUNISTFACTIONHQ,GOVCOMMUNIST-FACTIONHQ_BUFFPLAYERS GOVCOMMUNIST-RADIOSTATION_BUFFENTTYPE,B_RADIOSTATION^TriggerOnEntityCreateType-B_RADIOSTATION-COMMUNISTRADIOSTATION,GOVCOMMUNIST-RADIOSTATION_BUFFPLAYERY5CulturePowerUnlock-GovernmentRevolutionCulture,SET,0PLAYERX4CulturePowerUnlock-GovernmentRevolutionDirect,SET,0PLAYER6Faction,COMMUNISTPLAYER>IdeologyNeedEnabled,ADD,1PLAYERR GOVCOMMUNIST-FACTIONREWARDSPlayCardPassive:trueGAMEmIFactionRankLeaderBonusActive-COMMUNIST,GOVCOMMUNIST-FACTIONLEADER_ACTIVEPLAYERuQFactionRankPersonalBonusActive-COMMUNIST,GOVCOMMUNIST-FACTIONPERSONALRANK_ACTIVEPLAYER8"APPLYFACTIONREWARDSPLAYERJ&PowerCostScalar-GovernmentSofab,ADD,3PLAYERG#PowerCostScalar-WarfareSofab,ADD,3PLAYERK'PowerCostScalar-ExplorationSofab,ADD,3PLAYERK'PowerCostScalar-EngineeringSofab,ADD,3PLAYERI%PowerCostScalar-DiplomacySofab,ADD,3PLAYERD PowerCostScalar-ArtsSofab,ADD,3PLAYERGOVCOMMUNIST-AUTOMATIC CST_Tech-'Y7FactionReward-COMMUNIST-0,GOVCOMMUNIST-FACTIONREWARD_0GAMEY7FactionReward-COMMUNIST-1,GOVCOMMUNIST-FACTIONREWARD_1GAMEY7FactionReward-COMMUNIST-2,GOVCOMMUNIST-FACTIONREWARD_2GAMEGOVCOMMUNIST-FACTIONREWARDSFactionActive-CommunistForceEffectAsBuff>8 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,6 ENT,EXECAResImprovementPoints,ADD,1 ENT,EXEC4ResCoin,ADD,8 ENT,EXEC>ResCityProduction,ADD,5 ENT,EXECCResCityExpansionPoints,ADD,5 ENT,EXEC8ResCityFood,ADD,4 ENT,EXEC;ResCityHousing,ADD,2 ENT,EXEC>ResCitySanitation,ADD,2 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC.( +Capital ENT,EXECGOVCOMMUNIST-BASE_BUILDINGBUFFqForceEffectAsBuff 9ResKnowledge,ADD,6 ENT,EXECAResImprovementPoints,ADD,4 ENT,EXEC@ResDomainGovernment,ADD,4 ENT,EXEC/) +Homeland ENT,EXECGOVCOMMUNIST-BASE_HOMELANDBUFFForceEffectAsBuffXRD>ResCityProduction,ADD,4 ENT,EXECGOVCOMMUNIST-FACTIONHQ_BUFFForceEffectAsBuff]WICStatUnrestSuppression,ADD,10 ENT,EXECGOVCOMMUNIST-RADIOSTATION_BUFF<7ForceEffectAsBuff#PurchaseCost-ResDomainGovernment:0WQC(# B_COMPLEXG GOVCOMMUNIST-INCREASEMAXENTTAG,+Homeland*# B_FACTIONHQM/Proxy-GovernmentStarter-DomainXP-Tier4-TooltipG)Proxy-GovernmentStarter-IP-Tier4-TooltipGOVCOMMUNIST-STARTERIDEAL CST_Tech5'"ForceEffectAsBuffNotReversible BResSocialFabricWildcard,ADD,1PLAYERD ResImprovementPointsMax,SET,400PLAYER>ResSpecialistsMax,SET,400PLAYER9ResArcanaMax,SET,400PLAYER@ResDomainWarfareMax,SET,400PLAYERD ResDomainExplorationMax,SET,400PLAYERCResDomainGovernmentMax,SET,400PLAYER=ResDomainArtsMax,SET,400PLAYERD ResDomainEngineeringMax,SET,400PLAYERBResDomainDiplomacyMax,SET,400PLAYERGOVCOMMUNIST-INCREASEMAX,'%PurchaseCost-ResDomainGovernment:150e_QK-GOVCOMMUNIST-STATEENTERPRISE-TownBuffTooltipGOVCOMMUNIST-STATEENTERPRISE CST_Techb>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:150H GOVCOMMUNIST-SOVIETFARMS_BUFF ENTTAG,FarmsmITriggerOnEntityCreateTag-Farms-SOVIETFARMS,GOVCOMMUNIST-SOVIETFARMS_BUFFPLAYERGOVCOMMUNIST-SOVIETFARMS CST_Tech ForceEffectAsBuff@WorkableResCityFood,ADD,2 ENT,EXECDWorkableResCityIdeology,ADD,2 ENT,EXECGOVCOMMUNIST-SOVIETFARMS_BUFF0>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:150N*#MAX_INDIVIDUAL_NEED_SATISFACTION,SUB,0.5PLAYERH$#LUXURY_PER_POP,SUB,#LUXURY_PER_POPPLAYERZ +GOVCOMMUNIST-PROLETARIATREGIME_CAPITALBUFFENTTAG,CityCenteraTriggerOnEntityCreateTag-CityCenter-PROLETARIATREGIME,GOVCOMMUNIST-PROLETARIATREGIME_CAPITALBUFFPLAYERGOVCOMMUNIST-PROLETARIATREGIME CST_TechForceEffectAsBuff[UGARegionalEfficiency,ADD,0.1 ENT,EXEC1UI/Icons/NationalSpirit/NSIconSmall-GOVCOMMUNIST+GOVCOMMUNIST-PROLETARIATREGIME_CAPITALBUFF >9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:180{uga=CulturePowerUnlock-EngineeringGovCommunistFiveYearPlan,ADD,1PLAYERGOVCOMMUNIST-FIVEYEARPLAN CST_Techw@6CET_TownPromoteLOC,EXTERNALTARGETb !GOVCOMMUNIST-FIVEYEARPLAN_EFFECT$ENTTAGATLOC,TownSpec,EXTERNALTARGETa[!SpecLevel,LT,#TOWN_PROMOTION_CAP$ENTTAGATLOC,TownSpec,EXTERNALTARGET!GOVCOMMUNIST-FIVEYEARPLAN_TARGETb 96CET_TownPromote LOC,EXECLOC[ !GOVCOMMUNIST-FIVEYEARPLAN_EFFECTENTTAGATLOC,TownSpec,EXECLOCZT!SpecLevel,LT,#TOWN_PROMOTION_CAPENTTAGATLOC,TownSpec,EXECLOC!GOVCOMMUNIST-FIVEYEARPLAN_EFFECTn>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:180L  GOVCOMMUNIST-SOVIETHOUSING_BUFFENTTAG,HousingsOTriggerOnEntityCreateTag-Housing-SOVIETHOUSING,GOVCOMMUNIST-SOVIETHOUSING_BUFFPLAYERGOVCOMMUNIST-SOVIETHOUSING CST_TechForceEffectAsBuffCWorkableResCityHousing,ADD,2 ENT,EXECDWorkableResCityIdeology,ADD,2 ENT,EXEC GOVCOMMUNIST-SOVIETHOUSING_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:180f`RL(ConstructionCostFactor-UNIT_MBT,SUB,0.5PLAYERGOVCOMMUNIST-HEAVYARMAMENT CST_Tech>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:200VPB<GOVCOMMUNIST-FROMEACH-TooltipGOVCOMMUNIST-FROMEACH CST_Techa1,ForceEffectAsBuffChoiceTag-0-HideIfUnmetzTResCityProduction,ADD,SPECIALVAL:ENTITYTAGRADIUS:1:MineTownBonus:MineTownBonusValue ENT,EXEC>8GOVCOMMUNIST-FROMEACH,TRUEPLAYER0GOVCOMMUNIST-SOVIETFACTORY_PRODUCTION_TOWNBONUS>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:200TN@:GOVCOMMUNIST-TOEACH-TooltipGOVCOMMUNIST-TOEACH CST_Tech[1,ForceEffectAsBuffChoiceTag-0-HideIfUnmet~xRResCityIdeology,ADD,SPECIALVAL:ENTITYTAGRADIUS:1:MineTownBonus:MineTownBonusValue ENT,EXEC<6GOVCOMMUNIST-TOEACH,TRUEPLAYER.GOVCOMMUNIST-SOVIETFACTORY_IDEOLOGY_TOWNBONUS9:5%PurchaseCost-ResDomainGovernment:225NotReversible@ResInnovationPerTurn,ADD,10PLAYERR $GOVCOMMUNIST-COMPLETED_HOMELANDBUFFENTTAG,+Homeland GOVCOMMUNIST-COMPLETED CST_TechForceEffectAsBuff~x=7ResCulture,ADD,2 ENT,EXEC/) +Homeland ENT,EXEC$GOVCOMMUNIST-COMPLETED_HOMELANDBUFFFactionThreshold:2500PJ<6#B_TILEIMP_SOVIETFACTORY,Entities/Icons/B_TILEIMP_SOVIETFACTORY-ICONGOVCOMMUNIST-FACTIONREWARD_0FactionThreshold:5000QK=7#B_TILEIMP_COLLECTIVEFARM-Entities/Icons/B_TILEIMP_COLLECTIVEFARM-ICONGOVCOMMUNIST-FACTIONREWARD_1FactionThreshold:12500c]Ob>CulturePowerUnlock-EngineeringGovCommunistSeizeTheMeans,ADD,1PLAYER[ (GOVCOMMUNIST-SEIZETHEMEANS_PIONEER_BUFFENTTYPE,UNIT_ENGINEER`TriggerOnEntityCreateType-UNIT_ENGINEER-SEIZE_THE_MEANS,GOVCOMMUNIST-SEIZETHEMEANS_PIONEER_BUFFPLAYER-UI/Icons/Culture Powers/SEIZE_THE_MEANS-ICONGOVCOMMUNIST-FACTIONREWARD_2f`RL (GOVCOMMUNIST-SEIZETHEMEANS_SPAWNPIONEERREGION'GOVCOMMUNIST-SEIZETHEMEANS_FINDREGIONSB<UNIT,UNIT_ENGINEER LOC,EXECLOC71 ISVASSAL,FALSE LOC,EXECLOC(GOVCOMMUNIST-SEIZETHEMEANS_SPAWNPIONEER$U/UseAction-150,UNITACTIONS-PIONEER_SPAWNFACTORY ENT,EXECR,UseAction-151,UNITACTIONS-PIONEER_SPAWNFARM ENT,EXEC(GOVCOMMUNIST-SEIZETHEMEANS_PIONEER_BUFFForceEffectAsBuff"k 8GOVCOMMUNIST-INDUSTRIALIMPROVEMENT_BUILDINGBUFF_FACTIONENTTAG,+MineTownBonusuTriggerOnEntityCreateTag-+MineTownBonus-FACTIONCOMMUNISTLEAD,GOVCOMMUNIST-INDUSTRIALIMPROVEMENT_BUILDINGBUFF_FACTIONPLAYER"UI/Icons/CONCEPT_HIDDENGOODS-Icon"GOVCOMMUNIST-FACTIONLEADER_ACTIVEForceEffectAsBuffXRD>ResCityProduction,ADD,4 ENT,EXEC8GOVCOMMUNIST-INDUSTRIALIMPROVEMENT_BUILDINGBUFF_FACTIONForceEffectAsBuff("l 9GOVCOMMUNIST-INDUSTRIALIMPROVEMENT_BUILDINGBUFF_PERSONALENTTAG,+MineTownBonuszTriggerOnEntityCreateTag-+MineTownBonus-FACTIONCOMMUNISTPERSONAL,GOVCOMMUNIST-INDUSTRIALIMPROVEMENT_BUILDINGBUFF_PERSONALPLAYER"UI/Icons/CONCEPT_HIDDENGOODS-Icon(GOVCOMMUNIST-FACTIONPERSONALRANK_ACTIVEForceEffectAsBuffXRD>ResCityProduction,ADD,4 ENT,EXEC9GOVCOMMUNIST-INDUSTRIALIMPROVEMENT_BUILDINGBUFF_PERSONAL>>9AddToInnovationDeckHorizontalDisplayUseActionButtonsQU (GOVCOMMUNIST-BRUTALISTARCHITECTURE_BUFFENTTAG,+Housing`TriggerOnEntityCreateTag-+Housing-BRUTALISTARCHITECTURE,GOVCOMMUNIST-BRUTALISTARCHITECTURE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPainting.INNOVATION-GOVCOMMUNIST-BRUTALISTARCHITECTURE CST_EventForceEffectAsBuffXRD>ResCityProduction,ADD,4 ENT,EXEC(GOVCOMMUNIST-BRUTALISTARCHITECTURE_BUFF">9AddToInnovationDeckHorizontalDisplayUseActionButtons<N !GOVCOMMUNIST-GUARANTEEDJOBS_BUFFENTTAG,+FactoryvRTriggerOnEntityCreateTag-+Factory-GUARANTEEDJOBS,GOVCOMMUNIST-GUARANTEEDJOBS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPainting'INNOVATION-GOVCOMMUNIST-GUARANTEEDJOBS CST_EventForceEffectAsBuffVPB<ResCityIdeology,ADD,4 ENT,EXEC!GOVCOMMUNIST-GUARANTEEDJOBS_BUFF GOVCOMMUNISTHC DomainAge:4$DomainResource:ResDomainExplorationAIHint-Explorers93%G EXPLORERS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERGEXPLORERS,+AddToInnovationDeck INNOVATIONEXPLORERS-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainExploration,ADD,1 ENT,EXECEXPLORERS-DEFAULT_BUFF,'%PurchaseCost-ResDomainExploration:60/),#UNIT_EXPLORERV2CulturePowerUnlock-ExplorationSpawnExplorer,SET,1PLAYER> Game-Misc-Tooltip-IconLineBreakIUNIT,UNIT_EXPLORERLOC,ENTTYPELOC,B_CAPITALEXPLORERS-EARLY_EXPLORERS CST_Tech,'%PurchaseCost-ResDomainExploration:60GA3-'MT_REMOTE_CAMPEXPLORERS-TRADE_NETWORKS CST_Tech,'%PurchaseCost-ResDomainExploration:85C=/)# UNIT_KNARREXPLORERS-KNARR CST_Tech,'%PurchaseCost-ResDomainExploration:85VPB<NeutralImmunity-0,SET,1PLAYEREXPLORERS-FEARSOME_APPEARANCE CST_Tech-(&PurchaseCost-ResDomainExploration:125JD60#B_EXPLORERS_GUILDEXPLORERS-EXPLORERS_GUILD CST_TechtForceEffectAsBuffM/ResKnowledge,ADD,[PLAYER:CompletedExpeditions]U7ResDomainExploration,ADD,[PLAYER:CompletedExpeditions]L!EXPLORERS-ExplorersGuild-TooltipFormatParam:1M"EXPLORERS-ExplorersGuild-Tooltip2FormatParam:1i"EXPLORERS-ExplorersGuild-Tooltip3*FormatParam:[PLAYER:CompletedExpeditions];5B_EXPLORERS_GUILD,GTE,1PLAYER$EXPLORERS-GUILD_DATALINKACTION_BUFFh-(&PurchaseCost-ResDomainExploration:125O !EXPLORERS-VETERAN_EXPLORERS_BUFFENTTAG,+ExplorerzVTriggerOnEntityCreateTag-+Explorer-VETERAN_EXPLORERS,EXPLORERS-VETERAN_EXPLORERS_BUFFPLAYEREXPLORERS-VETERAN_EXPLORERS CST_TechForceEffectAsBuffe_QK%StatExpeditionChanceNatural,ADD,0.25 ENT,EXEC!EXPLORERS-VETERAN_EXPLORERS_BUFF-(&PurchaseCost-ResDomainExploration:160[UGA1"ENTTAG,ALLPLAYERS-LandmarkNaturalEXPLORERS-LANDMARKS CST_TechY+&$PurchaseCost-ResDomainExploration:1N*SocialFabricValue-DomainExploration,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakF EXPLORERS-LEGACY_BUFFENTTYPE,B_HOMELANDrNTriggerOnEntityCreateTag-Homeland-EXPLORERS_LEGACY_BUFF,EXPLORERS-LEGACY_BUFFPLAYER>8CompletedExpeditions,GTE,3PLAYER EXPLORERS-QUEST CST_TechForceEffectAsBuff[UGAResDomainExploration,ADD,1 ENT,EXECEXPLORERS-LEGACY_BUFF,'AddToInnovationDeckUseActionButtonsfXR.CulturePowerUnlock-ExplorationTradeMaps,SET,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,6PLAYER Cards/Events/InnovationPainting#INNOVATION-EXPLORERS-CARTOGRAPHERS CST_Event EXPLORERS^9JE DomainAge:2$DomainResource:ResDomainExplorationAIHint-Naturalistsqk]DNATURE,+AddToInnovationDeck INNOVATION:NATURE,+AddToChaosDeckCHAOSD NATURE-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERNATURE-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainExploration,ADD,1 ENT,EXECNATURE-DEFAULT_BUFF,'%PurchaseCost-ResDomainExploration:25nhZT0WorkableBonusResource-ResCityFood-+Forage,ADD,1PLAYERNATURE-EXPERTFORAGE CST_Tech8,'%PurchaseCost-ResDomainExploration:25O+TerrainExpansionCostFactor-TT_FOREST,SUB,1PLAYERS/TerrainExpansionCostFactor-TT_DEEPFOREST,SUB,1PLAYERNATURE-FORESTPEOPLE CST_Tech`,'%PurchaseCost-ResDomainExploration:30P #NATURE-COMMUNALLIVING_BUILDINGBUFFENTTAG,+CapitalxTTriggerOnEntityCreateTag-+Capital-COMMUNALLIVING,NATURE-COMMUNALLIVING_BUILDINGBUFFPLAYERNATURE-COMMUNALLIVING CST_TechForceEffectAsBuff{A;ResCityHousing,ADD,2 ENT,EXEC.( +Capital ENT,EXEC#NATURE-COMMUNALLIVING_BUILDINGBUFFZ,'%PurchaseCost-ResDomainExploration:30O NATURE-KNOWNTERRAIN_UNITBUFFENTTAG,+PreGunpowderuQTriggerOnEntityCreateTag-+PreGunpowder-KNOWNTERRAIN,NATURE-KNOWNTERRAIN_UNITBUFFPLAYERNATURE-KNOWNTERRAIN CST_TechForceEffectAsBuffyke?CombatMod-StatDefense-Terrain:TT_FOREST-Role:CR_Defender,ADD,3 ENT,EXECNATURE-KNOWNTERRAIN_UNITBUFFD,'%PurchaseCost-ResDomainExploration:50I NATURE-GARDENS_BUILDINGBUFFENTTAG,+HousingjFTriggerOnEntityCreateTag-+Housing-GARDENS,NATURE-GARDENS_BUILDINGBUFFPLAYERNATURE-GARDENS CST_TechForceEffectAsBuffRL>8ResCityFood,ADD,2 ENT,EXECNATURE-GARDENS_BUILDINGBUFF ,'%PurchaseCost-ResDomainExploration:50I%TerrainMoveCostAdjust-+Forest,SUB,10PLAYER,4+ForestPLAYERNATURE-PATHFINDERS CST_Tech,'%PurchaseCost-ResDomainExploration:70oi[U1WorkableBonusResource-ResCulture-+Forest,ADD,0.5PLAYERNATURE-SACREDFOREST CST_Tech@+&$PurchaseCost-ResDomainExploration:1N*SocialFabricValue-DomainExploration,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakC 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'MOUNDBUILDERS-COMMONER_CREMATIONS_BUFFENTTYPE,B_TILEIMP_MOUNDeTriggerOnEntityCreateType-B_TILEIMP_MOUND-COMMONER_CREMATIONS,MOUNDBUILDERS-COMMONER_CREMATIONS_BUFFPLAYER"MOUNDBUILDERS-COMMONER_CREMATIONS CST_TechForceEffectAsBuffXRD>ResCitySanitation,ADD,3 ENT,EXEC'MOUNDBUILDERS-COMMONER_CREMATIONS_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainEngineering:35lfXR.ConstructionCostFactor-B_TILEIMP_FARM,SUB,0.5PLAYERMOUNDBUILDERS-CHEAPER_FARMS CST_Techa,'%PurchaseCost-ResDomainEngineering:35O  MOUNDBUILDERS-REGION_LEVEL_BUFFENTTYPE,B_CAPITALuQTriggerOnEntityCreateType-B_CAPITAL-REGION_LEVEL,MOUNDBUILDERS-REGION_LEVEL_BUFFPLAYERMOUNDBUILDERS-REGION_LEVEL CST_TechForceEffectAsBuff[UGAStatBonusRegionLevel,ADD,1 ENT,EXEC MOUNDBUILDERS-REGION_LEVEL_BUFF,'%PurchaseCost-ResDomainEngineering:50>1#B_TOWNSPEC_MOUND_21#B_TOWNSPEC_MOUND_31#B_TOWNSPEC_MOUND_471#B_TOWNSPEC_MOUND_5B<MODERNIZATION-PVCPLUMBING,TRUEPLAYERMOUNDBUILDERS-MOUND_TOWN 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Cards/Events/InnovationPainting+INNOVATION-MOUNDBUILDERS-MULTILEVELTERRACE CST_EventForceEffectAsBuff[UGAResImprovementPoints,ADD,1 ENT,EXECMOUNDBUILDERS-TERRACE_BUFFMOUNDBUILDERS33K ShowTechNotification AgeBaseTech AgeTech:10 VictoryAge4AgeImage:Cards/Techs/Ages/Age10_Archangel_3840x2160*AgeNotificationCallout-0:CONCEPT_FINALAGE+AgeNotificationCallout-1:CONCEPT_ARCHANGEL0AgeNotificationCallout-2:CONCEPT_HIGHPOPULATION MusicEra:5AIAgeRule:Archangel O+CurrentAge,TECHAGE10_VICTORYARCHANGEL-BASEPLAYERX "TECHAGE10_VICTORYARCHANGEL-ACTIVEPlayCardPassive:trueGAMEd ,TECHAGE10_VICTORYCOLONYSHIP-STANDARDUPDATESPlayCardPassive:truePLAYER7#B_TILEIMP_LASERSATELLITE45Age10ArchangelUnlocks/5VictoryArchangelX0TECHAGE10_VICTORYARCHANGEL,+AddToInnovationDeck INNOVATIONN+TECHAGE10_VICTORYARCHANGEL,+AddToChaosDeckCHAOSX5TECHAGE10_VICTORYCOLONYSHIP,+UniversalAddToChaosDeckCHAOS TECHAGE10_VICTORYARCHANGEL-BASE CST_TechID0TechRequirement:TECHAGE10_VICTORYARCHANGEL-BASETechCostBase:1200?9++# UNIT_AIRIFLE?WarSpawnUnit1,UNIT_AIRIFLEPLAYER?WarSpawnUnit2,UNIT_AIRIFLEPLAYERCWarVolunteersUnit,UNIT_AIRIFLEPLAYER)# UNIT_AISUB2TECHAGE10_VICTORYARCHANGEL-ARTIFICIALINTELLIGENCE CST_TechYID0TechRequirement:TECHAGE10_VICTORYARCHANGEL-BASETechCostBase:1300*# UNIT_AITANK,#UNIT_AIBOMBER|XTriggerOnInvadeTown-ARCHANGEL_DEVASTATION,TECHAGE10_VICTORYARCHANGEL-DEVASTATION_EFFECTPLAYERz>\IconPath:UI/Icons/Unrest-3,Tooltip:TECHAGE10_VICTORYARCHANGEL-DEVASTATION-Proxy-DestroyTown;AirUnitsUnlocked,SET,1PLAYER'TECHAGE10_VICTORYARCHANGEL-DEVASTATION CST_Tech%ID0TechRequirement:TECHAGE10_VICTORYARCHANGEL-BASETechCostBase:1400|n+# B_CITYSHIELD9#B_TILEIMP_FUSIONPOWERPLANT"TECHAGE10_VICTORYARCHANGEL-FUSION CST_Tech%ID0TechRequirement:TECHAGE10_VICTORYARCHANGEL-BASETechCostBase:1300vpb+# B_WEAPONSLAB-#B_RADIATIONLAB.TECHAGE10_VICTORYARCHANGEL-MILITARYINDUSTRIAL 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Powers/Proxy_Population_large,Tooltip:TECHAGE10_VICTORYARCHANGEL-CLONING-Proxy-VeryHighSat2#B_TILEIMP_CLONEFARM#TECHAGE10_VICTORYARCHANGEL-CLONING CST_TechsXS0TechRequirement:TECHAGE10_VICTORYARCHANGEL-BASETechCostBase:1200TechRepeatableAResSpecialPowerCharge,ADD,10PLAYER>}IconPath:Cards/Techs/TECHAGE10_VICTORYARCHANGEL-REPEATABLE,Tooltip:TECHAGE10_VICTORYARCHANGEL-REPEATABLE_CHARGE-Proxy-Income5ResCoin,ADD,5000PLAYER>hIconPath:UI/Icons/CONCEPT_Wealth-Icon,Tooltip:TECHAGE10_VICTORYARCHANGEL-REPEATABLE_WEALTH-Proxy-Income&TECHAGE10_VICTORYARCHANGEL-REPEATABLE CST_TechHB4.. SCALE,0.5REGION.TECHAGE10_VICTORYARCHANGEL-DEVASTATION_EFFECTyR.CulturePowerUnlock-ArchangelLaserAttack,SET,1PLAYER@ResSpecialPowerCharge,SET,0PLAYERQ-SpecialPowerChargeMeter,ArchangelLaserAttackPLAYER=TECHAGE10_VICTORYARCHANGEL-LASERSATELLITE_ONSELFBUILDTRIGGERlR.CulturePowerUnlock-ArchangelLaserAttack,SET,0PLAYER@ResSpecialPowerCharge,SET,0PLAYERCSpecialPowerChargeMeter,DELETEPLAYER>TECHAGE10_VICTORYARCHANGEL-LASERSATELLITE_ONSELFKILLEDTRIGGERForceEffectAsBuffc]OI%#ARCHANGEL_DESTROY_THRESHOLD,MUL,1.5PLAYER9TECHAGE10_VICTORYARCHANGEL-WEAPONSLAB_ONSELFBUILDTRIGGERwqc]79TECHAGE10_VICTORYARCHANGEL-WEAPONSLAB_ONSELFBUILDTRIGGERPLAYER:TECHAGE10_VICTORYARCHANGEL-WEAPONSLAB_ONSELFKILLEDTRIGGERJ\IsEmigrationTarget,SET,1&ENTTAGATLOC,CityCenter,EXTERNALTARGETd 5TECHAGE10_VICTORYARCHANGEL-EMIGRATION_GAINPOP_EFFECTENTTAG,CityCenter5TECHAGE10_VICTORYARCHANGEL-EMIGRATION_GAINPOP_TARGET4.(.1 ENT,EXECr7IsEmigrationTarget,LT,1 ENT,EXEC1 ISVASSAL,FALSE LOC,EXECLOC).-1 ENT,EXECR4TECHAGE10_VICTORYARCHANGEL-EMIGRATION-CustomTooltip?IsEmigrationTarget,SET,0 ENT,EXEC>8IsEmigrationTarget,GTE,1 ENT,EXEC5TECHAGE10_VICTORYARCHANGEL-EMIGRATION_GAINPOP_EFFECTGA3W5AgeSunset-AGE10:10,TECHAGE10_VICTORYARCHANGEL-SUNSETGAMEUPersistentActionCard-CONQUESTVICTORYCHECK,TECHAGE10_VICTORYARCHANGEL-CHECKFORVICTORYPLAYER,ALLPLAYERSJ#RELIGION_SECULARISM,ADD,3PLAYER,ALLPLAYERS"TECHAGE10_VICTORYARCHANGEL-ACTIVEAgeActive-AGE10E!ShowCrisisValuesAsPercent;5VICTORYARCHANGELPLAYERE?"TotalOtherPopulationRatio,GTE,1.0PLAYER8Cards/Techs/TECHAGE9-TECHAGE10_VICTORYARCHANGEL_ADVANCE+TECHAGE10_VICTORYARCHANGEL-CHECKFORVICTORYOJChoiceTag-1-HideIfUnmetChoiceTag-2-HideIfUnmetChoiceTag-3-HideIfUnmetR 4ENT,FINDTAGLOCRAD,ALLPLAYERS-+Unit,EXTERNALTARGET,1Y ;ENT,FINDTAGLOCRAD,ALLPLAYERS-+Improvement,EXTERNALTARGET,1@ResSpecialPowerCharge,SET,0PLAYEREFX/LaserBeamParticleLOC,EXTERNALTARGET-ArchangelLaserG0PMT_ArchangelAttackPLAYER,EXTERNALTARGETe 5TECHAGE10_VICTORYARCHANGEL-LASERATTACK_EFFECT_LOWPOPENT,EXTERNALTARGET4 REGION,EXTERNALTARGETS5TECHAGE10_VICTORYARCHANGEL-LASERATTACK_DESTROYREGIONEALLPLAYERS-LaserShield,EQ,0LOC,EXTERNALTARGETX,Population,LTE,#ARCHANGEL_DESTROY_THRESHOLDREGION,EXTERNALTARGETtf 6TECHAGE10_VICTORYARCHANGEL-LASERATTACK_EFFECT_HIGHPOPENT,EXTERNALTARGETR.SCALE,#ARCHANGEL_DESTROY_SCALEREGION,EXTERNALTARGETEALLPLAYERS-LaserShield,EQ,0LOC,EXTERNALTARGETW+Population,GT,#ARCHANGEL_DESTROY_THRESHOLDREGION,EXTERNALTARGETi 9TECHAGE10_VICTORYARCHANGEL-LASERATTACK_EFFECT_CITYSHIELDENT,EXTERNALTARGETP 2ENTTAGATLOC,ALLPLAYERS-LaserShield,EXTERNALTARGETLFALLPLAYERS-LaserShield,GTE,1LOC,EXTERNALTARGET.TECHAGE10_VICTORYARCHANGEL-LASERATTACK_EFFECTForceEffectAsBuffqk]W1DR_War,{CurrentPlayer}IsJustifiedWar:truePLAYER,LOCOWNER5TECHAGE10_VICTORYARCHANGEL-LASERATTACK_EFFECT_LOWPOPForceEffectAsBuffqk]W1DR_War,{CurrentPlayer}IsJustifiedWar:truePLAYER,LOCOWNER6TECHAGE10_VICTORYARCHANGEL-LASERATTACK_EFFECT_HIGHPOPForceEffectAsBuffqk]W1DR_War,{CurrentPlayer}IsJustifiedWar:truePLAYER,LOCOWNER9TECHAGE10_VICTORYARCHANGEL-LASERATTACK_EFFECT_CITYSHIELD\>9AddToInnovationDeckHorizontalDisplayUseActionButtons:,&.2REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting,INNOVATION-VICTORYARCHANGEL-MASSIMMIGRATION CST_Eventu>9AddToInnovationDeckHorizontalDisplayUseActionButtonsUGAResSpecialPowerCharge,ADD,10PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting*INNOVATION-VICTORYARCHANGEL-RESERVEENERGY CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsI%#ARCHANGEL_DESTROY_THRESHOLD,MUL,1.5PLAYERE!#ARCHANGEL_DESTROY_SCALE,MUL,0.5PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER Cards/Events/InnovationPainting*INNOVATION-VICTORYARCHANGEL-LASERUPGRADES CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI;-'.-1REGIONr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYERCards/Events/ChaosPainting&CHAOS-VICTORYARCHANGEL-MASSEMIGRATION CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUITF@ResSpecialPowerCharge,SUB,5PLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYERCards/Events/ChaosPainting#CHAOS-VICTORYARCHANGEL-COMSFAILURE CST_Event94AddToChaosDeckHorizontalDisplayUseActionButtonsl^X -TECHAGE10_VICTORYCOLONYSHIP-REBELLION_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERE?CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCards/Events/ChaosPainting!CHAOS-VICTORYARCHANGEL-REBELLION CST_EventTECHAGE10_VICTORYARCHANGELOU U?"GrantExpeditionAchievement6"EXPEDITIONRESET ENT,EXEC'  ENT,EXECW+TileExpeditionChance-{CurrentPlayer},SET,0LOC,EXPEDITIONEXPEDITION-RESET_EVENT9"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN_0 CST_Eventm"GrantExpeditionAchievementSE?ResDomainGovernment,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.3LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.3LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN_1 CST_EventF"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN_2 CST_EventM"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainEngineering,ADD,100PLAYERSUCCESS?ResKnowledge,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN_3 CST_EventA"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-EVEREST_0 CST_Evento"GrantExpeditionAchievementM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-EVEREST_1 CST_Event "GrantExpeditionAchievementuM?9ResDomainArts,ADD,30PLAYERp%?9ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-EVEREST_2 CST_EventS"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainEngineering,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-EVEREST_3 CST_Event@"GrantExpeditionAchievementM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-FUJI_0 CST_Eventl"GrantExpeditionAchievementM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-FUJI_1 CST_Event1"GrantExpeditionAchievement@ResDomainExploration,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION9ResDomainArts,ADD,35PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION3% Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-FUJI_2 CST_EventP"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainEngineering,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-MOUNTAIN-FUJI_3 CST_Event5"GrantExpeditionAchievementRD>ResDomainDiplomacy,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-JUNGLE_0 CST_Event9"GrantExpeditionAchievementM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-JUNGLE_1 CST_Event"GrantExpeditionAchievementn3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER@ResDomainExploration,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-JUNGLE_2 CST_EventK"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS?ResKnowledge,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-JUNGLE_3 CST_Event@"GrantExpeditionAchievementRD>ResDomainDiplomacy,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION=7ResDomainDiplomacy,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-AMAZON_0 CST_Event?"GrantExpeditionAchievementSE?ResDomainGovernment,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-AMAZON_1 CST_Event"GrantExpeditionAchievement<ResDomainWarfare,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION>ResDomainDiplomacy,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-AMAZON_2 CST_EventI"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-AMAZON_3 CST_Event8"GrantExpeditionAchievementRD>ResDomainDiplomacy,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-CONGOLESE_0 CST_Event"GrantExpeditionAchievementYM?9ResDomainArts,ADD,30PLAYERTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-CONGOLESE_1 CST_Event"GrantExpeditionAchievement<ResDomainWarfare,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION>ResDomainDiplomacy,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-CONGOLESE_2 CST_EventL"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-CONGOLESE_3 CST_Event>"GrantExpeditionAchievementRD>ResDomainDiplomacy,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-BORNEO_0 CST_Event"GrantExpeditionAchievement.3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-BORNEO_1 CST_EventY"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-BORNEO_2 CST_EventI"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-BORNEO_3 CST_Event7"GrantExpeditionAchievementG93ResCoin,ADD,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-DEEPFOREST_0 CST_Eventz"GrantExpeditionAchievementSE?ResDomainGovernment,ADD,30PLAYER3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-DEEPFOREST_1 CST_Event"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-DEEPFOREST_2 CST_EventO"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS?ResKnowledge,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-DEEPFOREST_3 CST_Event5"GrantExpeditionAchievementG93ResCoin,ADD,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-YOSEMITE_0 CST_Event"GrantExpeditionAchievement<ResDomainWarfare,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION>ResDomainDiplomacy,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-YOSEMITE_1 CST_Event"GrantExpeditionAchievement;@ResDomainEngineering,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-YOSEMITE_2 CST_EventK"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-YOSEMITE_3 CST_Event@"GrantExpeditionAchievementPB<ResDomainWarfare,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-SUNDARBANS_0 CST_Event"GrantExpeditionAchievement0_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-SUNDARBANS_1 CST_Event"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONo%>8ResDomainGovernment,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION82ResDomainArts,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-SUNDARBANS_2 CST_EventO"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECHResDomainExploration,ADD,100PLAYERSUCCESS?ResKnowledge,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-SUNDARBANS_3 CST_Event"GrantExpeditionAchievement>ResDomainDiplomacy,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-SAHARA_0 CST_Eventr"GrantExpeditionAchievementSE?ResDomainGovernment,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-SAHARA_1 CST_EventR"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONp%?9ResDomainEngineering,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-SAHARA_2 CST_EventL"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECDResDomainWarfare,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-SAHARA_3 CST_Event>"GrantExpeditionAchievementM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION=7ResDomainDiplomacy,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-GC_0 CST_EventF"GrantExpeditionAchievementSE?ResDomainGovernment,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-GC_1 CST_EventN"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONp%?9ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-GC_2 CST_EventH"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECDResDomainWarfare,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-DESERT-GC_3 CST_EventC"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-FW_0 CST_Event"GrantExpeditionAchievement 9ResDomainArts,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-FW_1 CST_Event"GrantExpeditionAchievementn3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER@ResDomainExploration,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-FW_2 CST_EventL"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECFResDomainDiplomacy,ADD,100PLAYERSUCCESS?ResKnowledge,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-FW_3 CST_Event@"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-BOREALIS_0 CST_Event"GrantExpeditionAchievement 9ResDomainArts,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION>ResDomainDiplomacy,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-BOREALIS_1 CST_EventT"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONp%?9ResDomainEngineering,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-BOREALIS_2 CST_EventP"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECFResDomainDiplomacy,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-TUNDRA-BOREALIS_3 CST_EventF"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-BR_0 CST_Event"GrantExpeditionAchievement9ResDomainArts,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION@ResDomainExploration,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-BR_1 CST_Event"GrantExpeditionAchievement-3ResCoin,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYERp%?9ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-BR_2 CST_EventD"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECAResDomainArts,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-BR_3 CST_EventI"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-MOHER_0 CST_Eventp"GrantExpeditionAchievementSE?ResDomainGovernment,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A]-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION30,B Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-MOHER_1 CST_Event^"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-MOHER_2 CST_EventG"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXECAResDomainArts,ADD,100PLAYERSUCCESS=ResCulture,ADD,50PLAYERSUCCESSFCompletedExpeditions,ADD,1PLAYERSUCCESSF"EXPEDITIONCOMPLETELOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/ExpeditionPaintingEXPEDITION-OCEAN-MOHER_3 CST_Eventr"GrantExpeditionAchievement7ResKnowledge,ADD,4PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-1 CST_Event{"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-2 CST_Eventw"GrantExpeditionAchievement<ResDomainWarfare,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-3 CST_Eventm"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION<ResDomainWarfare,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-BILOKO CST_Eventn"GrantExpeditionAchievement9ResDomainArts,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION@ResDomainEngineering,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-NYAMINYAMI CST_Eventf"GrantExpeditionAchievement9ResDomainArts,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION3ResCoin,ADD,50PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPainting!EXPEDITION-QUEST-HUITZILOPOCHTLI CST_Eventm"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION>ResDomainDiplomacy,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-JADE CST_Eventi"GrantExpeditionAchievement@ResInnovationPerTurn,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION;ResChaosPerTurn,SUB,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-KOI CST_Eventp"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION>ResDomainDiplomacy,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-PHARAOH CST_EventL"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION4ResCoin,ADD,100PLAYERPC50CanKillUnits:falseENTTAGATLOC,Combatant,EXECLOC_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-SIREN CST_Eventk"GrantExpeditionAchievement<ResDomainWarfare,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION>ResDomainDiplomacy,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-ARJUNA CST_Eventj"GrantExpeditionAchievement9ResDomainArts,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION<ResDomainWarfare,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-DURYODHANA CST_Event`"GrantExpeditionAchievement3ResCoin,ADD,50PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION6ResCulture,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-YUDHISHTHIRA CST_Eventf"GrantExpeditionAchievement>ResDomainDiplomacy,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION6ResCulture,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-KRISHNA CST_EventH"GrantExpeditionAchievementOStatCombatXP,ADD,20ENTTAGATLOC,Combatant,EXECLOC_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION<ResDomainWarfare,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-RAKSHASA CST_Eventa"GrantExpeditionAchievement9ResDomainArts,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION8ResKnowledge,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-TWINS CST_Eventl"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION8ResKnowledge,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-WORLDTREE CST_Eventk"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION6ResCulture,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-DRAGONGATE CST_Evento"GrantExpeditionAchievement>ResDomainDiplomacy,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION?ResDomainGovernment,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-REGALIA CST_Eventn"GrantExpeditionAchievement?ResDomainGovernment,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION>ResDomainDiplomacy,ADD,10PLAYER2StatCombatXP,ADD,10_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONCards/Events/QuestPaintingEXPEDITION-QUEST-BETAAL CST_Eventd"GrantExpeditionAchievement3ResCoin,ADD,50PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION8ResKnowledge,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONq F EXPEDITION-ANASI_BUFFENTTYPE,B_HOMELANDmITriggerOnEntityCreateType-B_HOMELAND-ANASIBLESSING,EXPEDITION-ANASI_BUFFPLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONE?"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-ANASI CST_Event4/ForceEffectAsBuffGrantExpeditionAchievementIC5/ResCulture,ADD,1EXPEDITION-ANASI_BUFF"GrantExpeditionAchievementu@ResDomainExploration,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION<ResDomainWarfare,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONC#HEALTHRECOVERFRACAUTO,ADD,0.1PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONE?"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-AXOLOTL CST_Eventx"GrantExpeditionAchievement@ResDomainExploration,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION9ResDomainArts,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONq G EXPEDITION-QUEENMOTHER_BUFFENTTAG,LeaderlHTriggerOnEntityCreateTag-Leader-QUEENMOTHER,EXPEDITION-QUEENMOTHER_BUFFPLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONE?"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-QUEENMOTHER CST_Event4/ForceEffectAsBuffGrantExpeditionAchievementRL>8StatTactics,ADD,1 ENT,EXECEXPEDITION-QUEENMOTHER_BUFFh"GrantExpeditionAchievementLStatHealth,SET,1ENTTAGATLOC,Combatant,EXECLOCOStatCombatXP,ADD,10ENTTAGATLOC,Combatant,EXECLOC_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION<ResDomainWarfare,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONL(CulturePowerUnlock-WarfareEyeOfRa,SET,1PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONE?"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-APEP CST_Event6"GrantExpeditionAchievement@ResDomainEngineering,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION3ResCoin,ADD,50PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION<?UNIT,UNIT_JACKALGUARD LOC,EXECLOC?UNIT,UNIT_JACKALGUARD LOC,EXECLOC_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONE?"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-DUAT CST_Event"GrantExpeditionAchievementz>ResDomainDiplomacy,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION?ResDomainGovernment,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONG##VASSAL_INTEGRATION_PER_TURN,ADD,1PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONE?"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-FLEECE CST_Event"GrantExpeditionAchievementn>ResDomainDiplomacy,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION@ResDomainEngineering,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION:UNIT,UNIT_ICARUS LOC,EXECLOC_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONE?"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-ICARUS CST_Event"GrantExpeditionAchievement<ResDomainWarfare,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION?ResDomainGovernment,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION{*L EXPEDITION-KURUKSHETRA_BUFFENTTYPE,B_HOMELANDqMTriggerOnEntityCreateType-B_HOMELAND-KURUKSHETRA,EXPEDITION-KURUKSHETRA_BUFFPLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONE?"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-KURUKSHETRA CST_Event4/ForceEffectAsBuffGrantExpeditionAchievementUOA;ResCityExpansionPoints,ADD,5EXPEDITION-KURUKSHETRA_BUFF "GrantExpeditionAchievement~@ResDomainExploration,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION<ResDomainWarfare,ADD,10PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONL(ConsumeGoodBonus-Meat-ResCityFood,ADD,1PLAYER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONE?"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-AESIR CST_EventB"GrantExpeditionAchievementI EXPEDITION-ONIRECRUITENTTYPE,MT_CITYCENTER_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION3 EXPEDITION-ONIATTACK_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITION:I EXPEDITION-ONIRECRUITENTTYPE,MT_CITYCENTER3 EXPEDITION-ONIATTACK_"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONE?"TECHAGE3_HEROES-STORYTELLING,TRUEPLAYERCards/Events/QuestPaintingEXPEDITION-QUEST-DEMONGATE CST_Event)"GrantExpeditionAchievement/TileNotSettlement,TileTerrainTag:+LandMovementUNIT,UNIT_ONI9SpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:2PLAYER,ALLKNOWNPLAYERSEXPEDITION-ONIATTACK)"GrantExpeditionAchievementx7UNIT,UNIT_ONI LOC,EXECLOC7UNIT,UNIT_ONI LOC,EXECLOC71 ISVASSAL,FALSE LOC,EXECLOCEXPEDITION-ONIRECRUITC"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-DEFAULT_0 CST_Event/"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONp%?9ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-DEFAULT_1 CST_Event@"GrantExpeditionAchievementM?9ResDomainArts,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION82ResDomainArts,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION=7ResDomainDiplomacy,GTE,30PLAYER Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-DEFAULT_2 CST_Event"GrantExpeditionAchievement8"EXPEDITIONRESOLVE ENT,EXEC=ResCulture,ADD,50PLAYERSUCCESSf!MT_CITYOFGOLD&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-DEFAULT_3 CST_Event"GrantExpeditionAchievementF@ResInnovationPerTurn,ADD,10PLAYERA;$TECHAGE5_DISCOVERY-REPARATIONS,TRUEEXPEDITION-TESTCITY_PAYOFFSD"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ELDORADO_0 CST_Event"GrantExpeditionAchievementp%?9ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A+  ENT,EXEC30,B Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ELDORADO_1 CST_EventX"GrantExpeditionAchievement5ResCulture,ADD,5PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONl%;5ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ELDORADO_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXEC;ResCoin,ADD,200PLAYERSUCCESSf!MT_CITYOFGOLD&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ELDORADO_3 CST_EventK"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPainting(EXPEDITION-CITYOFGOLD-FOUNTAINOFYOUTH_0 CST_EventE"GrantExpeditionAchievementG93ResCoin,ADD,25PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION3ResCoin,ADD,50PLAYER Cards/Events/CityOfGoldPainting(EXPEDITION-CITYOFGOLD-FOUNTAINOFYOUTH_1 CST_EventN"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A+  ENT,EXEC30,B Cards/Events/CityOfGoldPainting(EXPEDITION-CITYOFGOLD-FOUNTAINOFYOUTH_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXEC=ResCulture,ADD,50PLAYERSUCCESSk!MT_FOUNTAINOFYOUTH&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPainting(EXPEDITION-CITYOFGOLD-FOUNTAINOFYOUTH_3 CST_EventC"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-XIBALBA_0 CST_Event"GrantExpeditionAchievementFG93ResCoin,ADD,25PLAYERTF@ResDomainExploration,ADD,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION2,ResCoin,GTE,50PLAYER Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-XIBALBA_1 CST_Event#"GrantExpeditionAchievement3%]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A+  ENT,EXEC30,B_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION=7ResDomainDiplomacy,GTE,30PLAYER Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-XIBALBA_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXECDResDomainWarfare,ADD,100PLAYERSUCCESSc! MT_XIBALBA&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPainting EXPEDITION-CITYOFGOLD-XIBALBA_3 CST_EventE"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPainting"EXPEDITION-CITYOFGOLD-SHAMBHALA_0 CST_Event"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A+  ENT,EXEC30,B Cards/Events/CityOfGoldPainting"EXPEDITION-CITYOFGOLD-SHAMBHALA_1 CST_Event*"GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION82ResDomainArts,GTE,30PLAYER9ResDomainArts,ADD,50PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.2LOC,EXPEDITION Cards/Events/CityOfGoldPainting"EXPEDITION-CITYOFGOLD-SHAMBHALA_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXECAResDomainArts,ADD,100PLAYERSUCCESSe! MT_SHAMBHALA&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPainting"EXPEDITION-CITYOFGOLD-SHAMBHALA_3 CST_EventA"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BEYUL_0 CST_Event+"GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION=7ResDomainDiplomacy,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BEYUL_1 CST_Event "GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONc%2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BEYUL_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXECAResDomainArts,ADD,100PLAYERSUCCESSa! MT_BEYUL&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BEYUL_3 CST_EventG"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPainting$EXPEDITION-CITYOFGOLD-SEVENCITIES_0 CST_Event"GrantExpeditionAchievement?G93ResCoin,ADD,50PlayerM?9ResDomainArts,ADD,30Player_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER Cards/Events/CityOfGoldPainting$EXPEDITION-CITYOFGOLD-SEVENCITIES_1 CST_Event)"GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A+  ENT,EXEC30,B Cards/Events/CityOfGoldPainting$EXPEDITION-CITYOFGOLD-SEVENCITIES_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXECAResDomainArts,ADD,100PLAYERSUCCESSg!MT_SEVENCITIES&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPainting$EXPEDITION-CITYOFGOLD-SEVENCITIES_3 CST_EventD"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ATLANTIS_0 CST_EventQ"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30Player_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ATLANTIS_1 CST_Event"GrantExpeditionAchievementJM?9ResDomainArts,ADD,30PlayerG93ResCoin,ADD,50Player_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION=7ResDomainDiplomacy,GTE,30PLAYER Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ATLANTIS_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXEC=ResCulture,ADD,50PLAYERSUCCESSd! MT_ATLANTIS&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPainting!EXPEDITION-CITYOFGOLD-ATLANTIS_3 CST_EventB"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-AVALON_0 CST_Event5"GrantExpeditionAchievement@ResDomainExploration,ADD,30PlayerY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-AVALON_1 CST_EventI"GrantExpeditionAchievementTF@ResDomainExploration,ADD,30Player_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION=7ResDomainDiplomacy,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-AVALON_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXECFResDomainDiplomacy,ADD,100PLAYERSUCCESSb! MT_AVALON&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-AVALON_3 CST_EventA"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BUYAN_0 CST_Event-"GrantExpeditionAchievement3%_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BUYAN_1 CST_Event "GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITIONc%2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainEngineering,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BUYAN_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXEC=ResCulture,ADD,50PLAYERSUCCESSa! MT_BUYAN&CreateTilePlayer:MATCH_PREVIOUS_OWNERLOC,EXPEDITIONSUCCESS[ EXPEDITION-TESTCITY_PAYOFFSPlayCardPassive:truePLAYERSUCCESSf"EXPEDITIONCOMPLETE!ExpeditionDestroyOnComplete:trueLOC,EXPEDITIONSUCCESSD EXPEDITION-RESET_EVENT ENT,EXECFAILURE Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-BUYAN_3 CST_EventB"GrantExpeditionAchievement_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION2,ResCoin,GTE,50PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYERTF@ResDomainExploration,ADD,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-KITEZH_0 CST_Event"GrantExpeditionAchievement>ResDomainDiplomacy,ADD,30PLAYERY-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION]-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION70,A+  ENT,EXEC30,B_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION;5ResDomainWarfare,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-KITEZH_1 CST_Eventa"GrantExpeditionAchievementm_Y-TileExpeditionChance-{CurrentPlayer},SUB,0.1LOC,EXPEDITION_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.1LOC,EXPEDITION?9ResDomainExploration,GTE,30PLAYER_Y-TileExpeditionChance-{CurrentPlayer},ADD,0.2LOC,EXPEDITION82ResDomainArts,GTE,30PLAYER Cards/Events/CityOfGoldPaintingEXPEDITION-CITYOFGOLD-KITEZH_2 CST_Event"GrantExpeditionAchievement 8"EXPEDITIONRESOLVE ENT,EXEC=ResCulture,ADD,50PLAYERSUCCESSb! 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LOC,EXECLOCW 5DEPLOYEDUNITTYPE,UNIT_ENVOY,[PLAYER:PlayerNum],FALSE LOC,EXECLOC-UNITACTIONS-ENVOY_DEPLOYFILTERFRIENDLYVASSALValidAction-BT_Envoyhb|" ENABLEDIPLO1RepeatableBuffStrength:50,RepeatableBuffDecay:-1#ENTTAGREGION,ALLPLAYERS-CityCenter6DiplomaticEventNegative'  ENT,EXECo2 TERRITORY,ENEMY LOC,EXECLOC3 DR_War,FALSEPLAYER,LOCOWNER#UI/Icons/Unit Actions/deployRegionUNITACTIONS-ENVOY_ENABLEDIPLOs2 TERRITORY,ENEMY LOC,EXECLOC7 DR_War,FALSEPLAYER,EXECENTOWNER$UNITACTIONS-ENVOY_ENABLEDIPLOFILTER,'ValidAction-BT_EnvoyAIUseUnitActionTv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,1'  ENT,EXECrFX/FX_EstablishEnvoy@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,13UnitActionSettleCityt8 TERRITORY,FAKENEUTRAL LOC,EXECLOC2MovedThisTurn,BOOL_FALSE,01UI/Icons/Unit Actions/ENVOY_VASSALIZE_MINOR-ICON!UNITACTIONS-ENVOY_VASSALIZEMINORRL(PowerUseCount-DiplomacySpawnEnvoy,SUB,1PLAYERKE(PowerUseCount-DiplomacySpawnEnvoy,GTE,1PLAYERUNITACTIONS-ENVOY_KILLEDValidAction-BT_Merchantv2<ENT,REQTARGETDEPLOY:UnitActionSpecialDeployCityjd"UNITACTIONS-MERCHANT_DEPLOYFILTERALLPLAYERS-CityCenter,GTE,1LOC,TILERADIUS,1#UI/Icons/Unit Actions/deployRegion$UNITACTIONS-MERCHANT_DEPLOY_FOREIGN>2 TERRITORY,ENEMY LOC,EXECLOC7 DR_War,FALSEPLAYER,EXECENTOWNERZ 8DEPLOYEDUNITTYPE,UNIT_MERCHANT,[PLAYER:PlayerNum],FALSE LOC,EXECLOC"UNITACTIONS-MERCHANT_DEPLOYFILTERValidAction-BT_Merchantv2<ENT,REQTARGETDEPLOY:UnitActionSpecialDeployCitytn,UNITACTIONS-MERCHANT_DEPLOYFILTER_TERRITORYALLPLAYERS-CityCenter,GTE,1LOC,TILERADIUS,1#UI/Icons/Unit Actions/deployVassal&UNITACTIONS-MERCHANT_DEPLOY_TERRITORYD5 TERRITORY,FRIENDLY LOC,EXECLOC0 ISVASSAL,TRUE LOC,EXECLOCZ 8DEPLOYEDUNITTYPE,UNIT_MERCHANT,[PLAYER:PlayerNum],FALSE 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LOC,EXECLOCFFX/FX_CityExplosionPoofLOC,REQTARGETLOC2MovedThisTurn,BOOL_FALSE,0H!HOSTILEPLAYERS-CanBeSieged,GTE,1LOC,TILERADIUS,15ResDomainWarfare,GTE,10PLAYER%UI/Icons/Unit Actions/SIEGE_DEFENSES1UNITACTIONS-SIEGE_DAMAGEDEFENSES_GUIDEDARTILLERYa."EXPEDITIONBEGIN-"ACTIONCOMPLETE:StatCombatXP,ADD,10 ENT,EXEC'8ResDomainExploration,GTE,5PLAYER+StatMovement,GTE,10m&UNITACTIONS-EXPLORER_EXPEDITIONFILTER!ALLPLAYERS-LandmarkNatural,GTE,1LOC,TILERADIUS,1ELandmarkComplete,BOOL_FALSE,0LOC,TILERADIUS,1/UI/Icons/Unit Actions/EXPLORER_EXPEDITION-Icon UNITACTIONS-EXPLORER_EXPEDITIONSM?9LandmarkUnclaimed,EQ,0 LOC,EXECLOC&UNITACTIONS-EXPLORER_EXPEDITIONFILTER*+ IsBusy,SET,12MovedThisTurn,SET,1I #UNITACTIONS-RECONBALLOON_RECONBUFF ENT,EXEC-"ACTIONCOMPLETEA#UnitActionSpecialReconBalloonStart`+IsBusy,BOOL_FALSE,0+StatMovement,GTE,10%UI/Icons/Unit Actions/DEPLOY_BALLOON$UNITACTIONS-RECONBALLOON_STARTRECONHideIfInvalidke+ IsBusy,SET,0I7#UNITACTIONS-RECONBALLOON_RECONBUFF 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DR_War,TRUEPLAYER,LOCOWNER?ALLPLAYERS-Improvement,GTE,1 LOC,EXECLOC&UI/Icons/Unit Actions/CREATE_OUTBREAKUNITACTIONS-CREATE_OUTBREAK2,CUNIT,UNIT_ORNITHOPTERBIRD LOC,EXECLOC-"ACTIONCOMPLETE5UnitActionSpecialSpawnm+StatMovement,GTE,108ResDomainEngineering,GTE,5PLAYER(UI/Icons/Unit Actions/SPAWN_ORNITHOPTER"UNITACTIONS-ORNITHOPTER_SPAWNBIRDpj\'  ENT,EXEC+ EntityDelete%UNITACTIONS-ORNITHOPTER_SELFDESTRUCTRLB$StatHealth,SET,[SELF:StatHealthMax]4UnitActionSpecialHeal@ TERRITORY,FRIENDLY_OR_NEUTRAL LOC,EXECLOC8ResDomainEngineering,GTE,5PLAYER:#StatHealth,LT,[SELF:StatHealthMax]%UI/Icons/Unit Actions/REPAIR_MACHINAUNITACTIONS-MACHINA_SELFHEALwq@UNIT,UNIT_CONQUISTADOR LOC,EXECLOC-"ACTIONCOMPLETE5UnitActionSpecialSpawn+StatMovement,GTE,109ResDomainExploration,GTE,60PLAYERC !TERRAINTAGADJACENT,+LandMovement LOC,EXECLOC)UI/Icons/Unit Actions/SPAWN_CONQUISTADOR&UNITACTIONS-CARAVEL_SPAWNCONQUISTADOR,&<UNIT,UNIT_ENGINEER LOC,EXECLOC-"ACTIONCOMPLETE5UnitActionSpecialSpawnn+StatMovement,GTE,109ResDomainEngineering,GTE,60PLAYER$UI/Icons/Unit Actions/SPAWN_PIONEER&UNITACTIONS-CONQUISTADOR_SPAWNPIONEER2-+AbilityTarget-SoundEvent:CityAttackPrepareF@3-"ACTIONCOMPLETE< ENEMYUNITCOUNT,GTE,1LOC,TILERADIUS,12MovedThisTurn,BOOL_FALSE,0> ENEMYUNITCOUNT,GTE,1LOC,EXTERNALTARGETC TILEDIST,LTE,1 LOC,EXECLOCLOC,EXTERNALTARGETUNITACTIONS-ARTILLERY_STRIKEic5"REMOVEHERETICS,1REGION'  ENT,EXEC;UnitActionSpecialInquisition>ALLPLAYERS-CityCenter,GTE,1 LOC,EXECLOC2MovedThisTurn,BOOL_FALSE,04 HERETICPOPS,GTE,1 LOC,EXECLOC)UI/Icons/Culture Powers/INQUISITION-ICON#UNITACTIONS-INQUISITOR_INQUISITION#ValidAction-BT_GatherArcanavpE 'ENTTAGATLOC,ALLPLAYERS-+Arcana,EXECLOC5ResArcana,ADD,10PLAYER2StatMovement,SUB,106UnitActionSpecialArcanap+StatMovement,GTE,10;ALLPLAYERS-+Arcana,GTE,1 LOC,EXECLOC$UI/Icons/Unit 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Powers/REGIONAL_HOLIDAY-ICON,Tooltip:TECHAGE5_CRISISINTOLERANCE-HOLIDAYS-Proxy-RegionalHolidayQ-CulturePowerUnlock-ArtsNationalHoliday,SET,1PLAYER>yIconPath:UI/Icons/Culture Powers/NATIONAL_HOLIDAY-ICON,Tooltip:TECHAGE5_CRISISINTOLERANCE-HOLIDAYS-Proxy-NationalHoliday$TECHAGE5_CRISISINTOLERANCE-HOLIDAYS CST_Tech"CWarSpawnUnit1,UNIT_HOLYAVENGERPLAYERG#WarVolunteersUnit,UNIT_HOLYAVENGERPLAYER=WarSpawnUnit1Value,SET,6PLAYER;5WarSpawnUnit1Value,LT,6PLAYER7TECHAGE5_CRISISINTOLERANCE-WARSPAWN_HOLYAVENGERCHECK_1ECWarSpawnUnit2,UNIT_HOLYAVENGERPLAYER=WarSpawnUnit2Value,SET,6PLAYER;5WarSpawnUnit2Value,LT,6PLAYER7TECHAGE5_CRISISINTOLERANCE-WARSPAWN_HOLYAVENGERCHECK_2L|v 2TECHAGE5_CRISISINTOLERANCE-REGIONALHOLIDAY_EFFECT'ENTTAGATLOC,+CityCenter,EXTERNALTARGETPJStateReligionPopulation,GTE,1REGION,EXTERNALTARGET7TECHAGE5_CRISISINTOLERANCE-REGIONALHOLIDAY_POWERTARGETaT6NS_TempWealthBonus,SET,[SELF:StateReligionPopulation]8NS_TempWealthBonus,MUL,25J&ResCoin,ADD,[SELF:NS_TempWealthBonus]PLAYER2TECHAGE5_CRISISINTOLERANCE-REGIONALHOLIDAY_EFFECT$c] 2TECHAGE5_CRISISINTOLERANCE-NATIONALHOLIDAY_EFFECTENT,REQTARGETA;StateReligionPopulation,GTE,1REGION7TECHAGE5_CRISISINTOLERANCE-NATIONALHOLIDAY_POWERTARGET`R4NS_TempArtsBonus,SET,[SELF:StateReligionPopulation]5NS_TempArtsBonus,MUL,5N*ResDomainArts,ADD,[SELF:NS_TempArtsBonus]PLAYER2TECHAGE5_CRISISINTOLERANCE-NATIONALHOLIDAY_EFFECT<D"REMOVEHERETICS,1REGION,EXTERNALTARGET6@20REGION,EXTERNALTARGETA; HERETICPOPS,GTE,1LOC,EXTERNALTARGET.TECHAGE5_CRISISINTOLERANCE-INQUISITION_EFFECT7.)ForceEffectAsBuffAddDurationToTooltipICStatUnrestSuppression,ADD,10 ENT,EXECOI$StateReligionPopulationFrac,GTE,0.5REGION,EXECLOC/TECHAGE5_CRISISINTOLERANCE-PLAZA_RELIGIOUSBUFFvaPersistentActionCard-TECHAGE5_CRISISINTOLERANCE_CHECK,TECHAGE5_CRISISINTOLERANCE-CHECK_PERPLAYERPLAYER,ALLPLAYERSjPersistentActionCardPerRegion-TECHAGE5_CRISISINTOLERANCE_CHECK,TECHAGE5_CRISISINTOLERANCE-CHECK_PERREGIONPLAYER,ALLPLAYERS;#CREATE,StatCrisisIntoleranceChargejDataAlertThresholds:0.5|0.8|1.0,DataAlertMaxVal:20,DataAlertMessageKey:TECHAGE5_CRISISINTOLERANCE-WARNINGPLAYER,ALLPLAYERS!TECHAGE5_CRISISINTOLERANCE-BEGINAgeBegin-CRISISIGNORANCEPersistentActionAutoRepeatShowDeltaValueCrisisMeter0DeltaValueStat:StatCrisisIntoleranceChargeDeltaUseChoiceSeparators*ChoiceTag-2-ComposeChoiceTooltipByRegions*ChoiceTag-3-ComposeChoiceTooltipByRegionsShowCrisisMeterDecorvWQ3TECHAGE5_CRISISINTOLERANCE-CHECK_PERREGION-TooltipF@#StatCrisisIntoleranceCharge,GTE,20PLAYERSE?!TempIntoleranceChargeValue,SET,0E?!TempIntoleranceChargeValue,ADD,3:NeedTarget-NEEDFAITH,GTE,1 ENT,EXECA"NeedSatisfaction-NEEDFAITH,LT,0.5 ENT,EXECE?!TempIntoleranceChargeValue,ADD,1:NeedTarget-NEEDFAITH,GTE,1 ENT,EXECB#NeedSatisfaction-NEEDFAITH,GTE,0.5 ENT,EXECA"NeedSatisfaction-NEEDFAITH,LT,1.0 ENT,EXECE?!TempIntoleranceChargeValue,ADD,0:NeedTarget-NEEDFAITH,GTE,1 ENT,EXEC@!NeedSatisfaction-NEEDFAITH,GTE,1 ENT,EXECMG !TECHAGE5_CRISISINTOLERANCE-TALLY ENT,EXEC@:NeedTarget-NEEDFAITH,GTE,1 ENT,EXEC8Cards/Techs/TECHAGE4-TECHAGE5_CRISISINTOLERANCE_ADVANCE+TECHAGE5_CRISISINTOLERANCE-CHECK_PERREGION"PersistentActionAutoRepeate_QK'StatCrisisIntoleranceChargeDelta,SET,0PLAYER+TECHAGE5_CRISISINTOLERANCE-CHECK_PERPLAYERGfBStatCrisisIntoleranceCharge,ADD,[SELF:TempIntoleranceChargeValue]PLAYERkGStatCrisisIntoleranceChargeDelta,ADD,[SELF:TempIntoleranceChargeValue]PLAYER!TECHAGE5_CRISISINTOLERANCE-TALLYb@AgeSunset-CRISISINTOLERANCE:5,TECHAGE5_CRISISINTOLERANCE-SUNSETGAMEFResChaosPerTurn,ADD,10PLAYER,ALLPLAYERSdTriggerOnEntityCreateType-B_TILEIMP_MISSION-AGEREWARD,TECHAGE5_CRISISINTOLERANCE-MISSIONBUILDREWARDPLAYER,ALLPLAYERSk (TECHAGE5_CRISISINTOLERANCE-PLAYERACTIVEPlayCardPassive:truePLAYER,ALLPLAYERS>% TECHAGE5_CRISISINTOLERANCE-BASE"TECHAGE5_CRISISINTOLERANCE-ACTIVEAgeActive-CRISISINTOLERANCEPJ<W7(TECHAGE5_CRISISINTOLERANCE-PLAYERACTIVEPLAYER,ALLPLAYERSl=TriggerOnEntityCreateType-B_TILEIMP_MISSION-AGEREWARD,DELETEPLAYER,ALLPLAYERSk (TECHAGE5_CRISISINTOLERANCE-PLAYERSUNSETPlayCardPassive:truePLAYER,ALLPLAYERS"TECHAGE5_CRISISINTOLERANCE-SUNSETAgeSunset-CRISISINTOLERANCE2ForceEffectAsBuffT0#RELIGION_BONUS_POPULATION_REWARD_AT_FULL,MUL,2PLAYERL(#AI_RELIGION_RELATIONSHIP_SAME,MUL,1.25PLAYERL(#AI_RELIGION_RELATIONSHIP_NEUTRAL,MUL,2PLAYERJ&#AI_RELIGION_RELATIONSHIP_OTHER,MUL,2PLAYERa=#CHAOS_FROM_REGION_CONQUEST,MUL,#MULTIAGE_CHAOSREDUCTION_MULPLAYER(TECHAGE5_CRISISINTOLERANCE-PLAYERACTIVE\VH8#BUILDREWARD,ADD,10PLAYER@ResCulture,ADD,#BUILDREWARDPLAYER9Age4CastleBuildBonusPLAYERI=%AGE5_INTOLERANCE-MISSION_BUILD_BONUSPLAYER8#BUILDREWARD,SUB,10PLAYER.TECHAGE5_CRISISINTOLERANCE-MISSIONBUILDREWARD.TECHAGE5_CRISISINTOLERANCE-MISSIONBUILDREWARDu(TECHAGE5_CRISISINTOLERANCE-PLAYERSUNSET>9AddToInnovationDeckHorizontalDisplayUseActionButtonsoa[7ConsumeGoodBonus-ReligiousTract-ResDomainWarfare,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,6PLAYER Cards/Events/InnovationPainting$INNOVATION-CRISISINTOLERANCE-FERVOR CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonstf`9AddToInnovationDeckHorizontalDisplayUseActionButtons]OIUNIT,UNIT_INQUISITORSpawnPerRegion:1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,6PLAYER Cards/Events/InnovationPainting)INNOVATION-CRISISINTOLERANCE-INQUISITION CST_Event94AddToChaosDeckHorizontalDisplayUseActionButtonsse_ 0TECHAGE5_CRISISINTOLERANCE-AGNOSTICISM_CITYBUFFENTTAG,CityCenterr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER`$NONE,6PLAYER2HasReligion,ANY:TRUEPLAYERCards/Events/ChaosPainting$CHAOS-CRISISINTOLERANCE-AGNOSTICISM CST_Event .)ForceEffectAsBuffAddDurationToTooltipgaSM'RegionalEfficiencyResCityFaith,MUL,0.8 ENT,EXEC UI/Icons/ResChaos-Icon0TECHAGE5_CRISISINTOLERANCE-AGNOSTICISM_CITYBUFFPKFAddToChaosDeckHorizontalDisplayUseActionButtonsForceEffectAsBuff3C#FAITH_PER_RELIGIOUS_POP,ADD,1PLAYER\ -TECHAGE5_CRISISINTOLERANCE-ZEALOTRY_CITYBUFFENTTAG,CityCenterr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER`$NONE,6PLAYER2HasReligion,ANY:TRUEPLAYER Cards/Events/ChaosPainting!CHAOS-CRISISINTOLERANCE-ZEALOTRY CST_Event.)ForceEffectAsBuffAddDurationToTooltip_YKE#FAITH_PER_RELIGIOUS_POP,ADD,1 ENT,EXEC UI/Icons/ResChaos-Icon-TECHAGE5_CRISISINTOLERANCE-ZEALOTRY_CITYBUFF94AddToChaosDeckHorizontalDisplayUseActionButtons<.(@-30REGIONr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER`$NONE,6PLAYER2HasReligion,ANY:TRUEPLAYERCards/Events/ChaosPainting&CHAOS-CRISISINTOLERANCE-VIOLENTSCHISM CST_EventPlayPassiveWhenDelayedKE715ReligiousBuildings'TECHAGE5_CRISISINTOLERANCE-HELP_TURN_1PlayPassiveWhenDelayedMG935IntoleranceDiplomacy'TECHAGE5_CRISISINTOLERANCE-HELP_TURN_2PlayPassiveWhenDelayedRL>85IntoleranceAdoptionReward'TECHAGE5_CRISISINTOLERANCE-HELP_TURN_3PlayPassiveWhenDelayedGA3-5ReligionUnrest'TECHAGE5_CRISISINTOLERANCE-HELP_TURN_4TECHAGE5_CRISISINTOLERANCE'' TechLayout:0,0ShowTechNotification AgeBaseTech AgeTech:7 VariantAge0AgeImage:Cards/Techs/Ages/Age7_Aether_3840x2160(AgeNotificationCallout-0:CONCEPT_AETHER*AgeNotificationCallout-1:CONCEPT_AUTOMATA*AgeNotificationCallout-2:CONCEPT_AIRFORCE MusicEra:4KE7D CurrentAge,TECHAGE7_AETHER-BASEPLAYERO TECHAGE7_AETHER-ACTIVEPlayCardPassive:truePLAYERQ TECHAGE7-STANDARDUPDATESPlayCardPassive:truePLAYERV TECHAGE7_AETHER-LIGHTINGCHECKPlayCardPassive:truePLAYER0#UNIT_MOUNTEDRIFLE\ $TECHAGE7-WARSPAWN_MOUNTEDRIFLECHECKPlayCardPassive:truePLAYER+# UNIT_EARLYMGCWarVolunteersUnit,UNIT_EARLYMGPLAYER-#B_MILITARYBASE8#B_TILEIMP_AETHERHARVESTER05Age7AetherUnlocks%5AetherS/TerrainExpansionCostFactor-TT_MOUNTAIN,SUB,1.0PLAYERM%TECHAGE7_AETHER,+AddToInnovationDeck INNOVATIONO'TECHAGE7,+UniversalAddToInnovationDeck INNOVATIONC TECHAGE7_AETHER,+AddToChaosDeckCHAOSE"TECHAGE7,+UniversalAddToChaosDeckCHAOSDTECHAGE7,+AddToBarbarianDeck BARBARIAN@TECHAGE7,+AddToExploreDeckEXPLORETECHAGE7_AETHER-BASE CST_Tech3-DPROFILE,HEROESD>!IsAgeSetter-TECHAGE7_AETHER,EQ,1PLAYERTECHAGE7_AETHER-LIGHTINGCHECKLTechRequirement:SpecialRequirement-CountTechsWithReq,TECHAGE7_AETHER-BASE,46TechCostAdjustPerTechWithReq:0.1,TECHAGE7_AETHER-BASETechCostBase:1100TechLayout:4,2 AIValue:4 AgeAdvancemIconPath:UI/Icons/CONCEPT_Innovation-Icon,Tooltip:TECHAGE10_VICTORYTRANSCENDENCE-INNOVATION-Proxy-InnovationTECHAGE7_AETHER-RAILTECHAGE7-RAIL CST_Tech=8TechCostBase:500%TechRequirement:TECHAGE7_AETHER-BASEOI;'# B_SEWERS-#B_GROCERYSTORE8#TOWN_PROMOTION_CAP,ADD,1>IconPath:UI/Icons/Proxy_TownLevel-Icon,Tooltip:GameStrings-Proxy-TownPromotionCapIncrease,InfopediaLink:ITT_Misc|CONCEPT_TOWNSTECHAGE7_AETHER-URBANIZATIONTECHAGE7-URBANIZATION CST_Tech=8%TechRequirement:TECHAGE7_AETHER-BASETechCostBase:550+# UNIT_AIRSHIP0#UNIT_STEAMFIGHTER)# B_SKYHOTEL(# B_AIRTAXI4#B_TILEIMP_CLOUDESTATEMUNIT,UNIT_STEAMFIGHTERLOC,ENTTYPELOC,B_CAPITAL|>^IconPath:Entities/Portraits/SteamFighterPortrait,Tooltip:GameStrings-Proxy-SpawnSteamFighters;AirUnitsUnlocked,SET,1PLAYERTECHAGE7_AETHER-LIGHTERTHANAIR CST_Tech=8%TechRequirement:TECHAGE7_AETHER-BASETechCostBase:500,#UNIT_NAUTILUS9#B_TILEIMP_SECRETLABORATORY7#B_TILEIMP_AETHERREFINERY5#B_TILEIMP_POWERSTATIONTECHAGE7_AETHER-MADSCIENCE CST_Tech=8%TechRequirement:TECHAGE7_AETHER-BASETechCostBase:600t-#B_ASSEMBLYLINE1#B_TILEIMP_AUTOFARM7#B_TILEIMP_AUTOPLANTATION2#B_TILEIMP_AUTOPAPER4#B_TILEIMP_AUTOSAWMILL4#B_TILEIMP_AUTOTEXTILE'5 AutomataTECHAGE7_AETHER-AUTOMATA CST_Techb=8%TechRequirement:TECHAGE7_AETHER-BASETechCostBase:650,#UNIT_LANDSHIP/#UNIT_DREADNOUGHT5#B_TILEIMP_STEAMTRAWLER+' MT_RAREEARTHy>[IconPath:UI/Icons/GoodsRareMetals-Icon,Tooltip:TECHAGE7_AETHER-EXOTICMETAL-Proxy-RareEarth6#B_TILEIMP_RAREEARTHMINE5#B_TILEIMP_STEELFURNACETECHAGE7_AETHER-EXOTICMETAL CST_Tech=8%TechRequirement:TECHAGE7_AETHER-BASETechCostBase:6500#B_TILEIMP_OILWELL+' MT_PETROLEUMu>WIconPath:UI/Icons/GoodsPetroleum-Icon,Tooltip:TECHAGE7_AETHER-EXOTICPOWER-Proxy-PetrolTECHAGE7_AETHER-EXOTICPOWER CST_TechL*AgeSunset-AETHER:7,TECHAGE7_AETHER-SUNSETGAME` TECHAGE7_AETHER-PLAYERACTIVEPlayCardPassive:truePLAYER,ALLPLAYERS>  ENTTAG,ALLPLAYERS-BarbarianCamp: ENTTAG,ALLPLAYERS-BarbarianJ#RELIGION_SECULARISM,ADD,2PLAYER,ALLPLAYERSTECHAGE7_AETHER-ACTIVEAgeActive-AETHER{ug5StatUnrest,SET,0REGION(' MT_AETHERTECHAGE7_AETHER-PLAYERACTIVEtTECHAGE7_AETHER-SUNSETAgeSunset-AETHERE>9AddToInnovationDeckHorizontalDisplayUseActionButtonsfc $TECHAGE7_AETHER-AETHERMACHINES_BUFF"ENTTYPE,B_TILEIMP_AETHERHARVESTERgTriggerOnEntityCreateType-B_TILEIMP_AETHERHARVESTER-AETHERMACHINES,TECHAGE7_AETHER-AETHERMACHINES_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,8PLAYER Cards/Events/InnovationPainting!INNOVATION-AETHER-AETHERMACHINES CST_EventForceEffectAsBuffF WorkableResCityProduction,ADD,4 ENT,EXECI#WorkableResDomainEngineering,ADD,1 ENT,EXEC$TECHAGE7_AETHER-AETHERMACHINES_BUFF'>9AddToInnovationDeckHorizontalDisplayUseActionButtonsGS %TECHAGE7_AETHER-AETHEREXPERTISE_BUFFENTTAG,Steampunk|XTriggerOnEntityCreateTag-Steampunk-AETHEREXPERTISE,TECHAGE7_AETHER-AETHEREXPERTISE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,8PLAYER Cards/Events/InnovationPainting"INNOVATION-AETHER-AETHEREXPERTISE CST_EventForceEffectAsBuffWQC=Upkeep-ResCoin,MUL,0.5 ENT,EXEC%TECHAGE7_AETHER-AETHEREXPERTISE_BUFFE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIK=7  ENTTAG,AetherImprovementr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERc$NONE,8PLAYER5AetherImprovement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AETHER-OVERCLOCK CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUITF@  "ENTTYPE,B_TILEIMP_AETHERHARVESTERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERk$NONE,8PLAYER= B_TILEIMP_AETHERHARVESTER,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AETHER-ELECTROSTATIC CST_Eventzlf %TECHAGE7_AETHER-ELECTROSTATIC_EFFECT$ENTTAGREGION,ALLPLAYERS-AetherCloud%TECHAGE7_AETHER-ELECTROSTATIC_TARGETXRD>  ENTTAGATLOC,Improvement,EXECLOC%TECHAGE7_AETHER-ELECTROSTATIC_EFFECTTECHAGE7_AETHER:r:$"RepeatOnSuccess WorkAction)# TILE_"  WORKER_ANY3Improvement,EQ,0 LOC,EXECLOCTILEACTIONS-STANDARD_WORKjdVP2GeneratorCharge,ADD,[SELF:GeneratorChargePerTurn]TILEACTIONS-GENERATOR_CHARGE^XJD&TECHAGE4_CRISISPLAGUE-OutbreakTooltip-'  ENT,EXECJ3GeneratorCharge,GTE,[SELF:GeneratorChargeConsumed]=&GeneratorSpawnDestroySelf,BOOL_TRUE,0wq#BUILDING,[SELF:GeneratorSpawnType]&MaxSpawnDistance:2,WarnOnFailure:true LOC,EXECLOCPJ3GeneratorCharge,GTE,[SELF:GeneratorChargeConsumed]$TILEACTIONS-GENERATOR_SPAWNBUILDINGA;UNIT,GeneratorSpawnTypeWWeightedMultiValString:1,MaxSpawnDistance:2,WarnOnFailure:false,BoostAquaticWeights:10 LOC,EXECLOC>'SpawnedPop,LT,#BARBARIAN_SPAWN_POP_CAPJ3GeneratorCharge,GTE,[SELF:GeneratorChargeConsumed] TILEACTIONS-GENERATOR_SPAWNBARBz :TotalPopulation,SET,0PLAYER9#MAX_ARMY_SIZE,SET,2PLAYERM)BarbarianCampSpawnType,MT_BARBARIAN_CAMPPLAYERR.BarbarianLandingPartySpawnType,UNIT_BARBARIANPLAYERE!NeutralTechTurnSchedule,20:50:90PLAYERH$GeneratorSpawnType-0,UNIT_BARBARIANPLAYERE!GeneratorSpawnTypeWeight-0,SET,1PLAYER:3TT_DEEPFOREST,MT_LandPLAYER63TT_JUNGLE,MT_LandPLAYER!TILEACTIONS-BARBARIAN_TECH-SETUP})# 9#MAX_ARMY_SIZE,SET,3PLAYERC#BARBARIAN_SPAWN_POP_CAP,SET,7PLAYERX4BarbarianLandingPartySpawnType,UNIT_BARBARIAN_LVL_2PLAYERN*GeneratorSpawnType-0,UNIT_BARBARIAN_LVL_2PLAYERI%GeneratorSpawnType-1,UNIT_BARBARCHERPLAYERE!GeneratorSpawnTypeWeight-1,SET,1PLAYERH$GeneratorSpawnType-2,UNIT_BARBCANOEPLAYERE!GeneratorSpawnTypeWeight-2,SET,1PLAYERY "TILEACTIONS-BARBARIAN_DEFENDERS_0ENTTYPE,MT_BARBARIAN_CAMPU  TILEACTIONS-NEUTRAL_DEFENDERS_0ENTTYPE,MT_NEUTRAL_TOWNTILEACTIONS-BARBARIAN_TECH-0gaSM'TileDefenders-0,UNIT_BARBMILITIA_LVL_2 ENT,EXEC"TILEACTIONS-BARBARIAN_DEFENDERS_0TI#TileDefenders-0,UNIT_MILITIA_LVL_2 ENT,EXECI#TileDefenders-1,UNIT_MILITIA_LVL_2 ENT,EXECI#TileDefenders-2,UNIT_MILITIA_LVL_2 ENT,EXEC TILEACTIONS-NEUTRAL_DEFENDERS_0b\NX4BarbarianLandingPartySpawnType,UNIT_BARBARIAN_LVL_3PLAYERN*GeneratorSpawnType-0,UNIT_BARBARIAN_LVL_3PLAYERO+GeneratorSpawnType-1,UNIT_BARBARCHER_LVL_2PLAYERH$GeneratorSpawnType-3,UNIT_BARBHORSEPLAYERE!GeneratorSpawnTypeWeight-3,SET,1PLAYERY "TILEACTIONS-BARBARIAN_DEFENDERS_1ENTTYPE,MT_BARBARIAN_CAMPU  TILEACTIONS-NEUTRAL_DEFENDERS_1ENTTYPE,MT_NEUTRAL_TOWNTILEACTIONS-BARBARIAN_TECH-1gaSM'TileDefenders-0,UNIT_BARBMILITIA_LVL_3 ENT,EXEC"TILEACTIONS-BARBARIAN_DEFENDERS_1TI#TileDefenders-0,UNIT_MILITIA_LVL_3 ENT,EXECI#TileDefenders-1,UNIT_MILITIA_LVL_3 ENT,EXECI#TileDefenders-2,UNIT_MILITIA_LVL_3 ENT,EXEC TILEACTIONS-NEUTRAL_DEFENDERS_1r N*GeneratorSpawnType-2,UNIT_BARBCANOE_LVL_2PLAYERY "TILEACTIONS-BARBARIAN_DEFENDERS_2ENTTYPE,MT_BARBARIAN_CAMPU  TILEACTIONS-NEUTRAL_DEFENDERS_2ENTTYPE,MT_NEUTRAL_TOWNTILEACTIONS-BARBARIAN_TECH-2gaSM'TileDefenders-0,UNIT_BARBMILITIA_LVL_4 ENT,EXEC"TILEACTIONS-BARBARIAN_DEFENDERS_2OI;I#TileDefenders-0,UNIT_MILITIA_LVL_4 ENT,EXECI#TileDefenders-1,UNIT_MILITIA_LVL_4 ENT,EXECI#TileDefenders-2,UNIT_MILITIA_LVL_4 ENT,EXECN(TileDefenders-3,UNIT_STONEFORTIFICATION ENT,EXEC TILEACTIONS-NEUTRAL_DEFENDERS_2^YRequireAbilityTarget+AbilityTarget-SoundEvent:CityAttackPrepareShowValidAttackTargetsXR" CITYATTACK*CityAttackEffectPrefab:CityAttackParticlemr 7Game-Operator-Req-GameData-GTE-CustomStyle-CityAttack1ENEMYUNITCOUNT,GTE,1LOC,TILERADIUS,1h7Game-Operator-Req-GameData-GTE-CustomStyle-CityAttack2CityAttacksRemaining,GTE,1> ENEMYUNITCOUNT,GTE,1LOC,EXTERNALTARGETC TILEDIST,LTE,1 LOC,EXECLOCLOC,EXTERNALTARGET'UI/Icons/Unit Actions/CITY_ATTACK-IconTILEACTIONS-CITY_ATTACKV?9"INTEGRATEVASSAL LOC,EXECLOCS6ResDomainGovernment,GTE,#VASSAL_INTEGRATION_COST_NEXTPLAYERT=StatVassalIntegration,GTE,[SELF:StatVassalIntegrationNeeded]TILEACTIONS-VASSAL_INTEGRATErlO1NS_TempNextBoostCost,SET,#VASSAL_BOOST_COST_BASE\>NS_TempNextBoostCostIncrease,SET,#VASSAL_BOOST_COST_PER_LEVEL[=NS_TempNextBoostCostIncrease,MUL,[SELF:StatVassalProsperity][=NS_TempNextBoostCost,ADD,[SELF:NS_TempNextBoostCostIncrease]T6StatVassalProsperity,ADD,#VASSAL_PROSPERITY_BOOST_AMTE(ResCoin,GTE,[SELF:NS_TempNextBoostCost]PLAYERF/StatVassalProsperity,LT,#VASSAL_PROSPERITY_MAX"TILEACTIONS-VASSAL_BOOSTINTEGRATEForceEffectAsBuff}9RegionalEfficiency,MUL,0.9:ResChaosPerTurn,ADD,1PLAYERUI/Icons/Unrest-1TILEACTIONS-UNREST_PENALTY-1ForceEffectAsBuff}9RegionalEfficiency,MUL,0.7:ResChaosPerTurn,ADD,2PLAYERUI/Icons/Unrest-2TILEACTIONS-UNREST_PENALTY-2ForceEffectAsBuff}9RegionalEfficiency,MUL,0.7:ResChaosPerTurn,ADD,2PLAYERUI/Icons/Unrest-3TILEACTIONS-UNREST_PENALTY-3" EventTimer:5PendingRevoltMG9UNIT,[PLAYER:RevoltSpawnType]AlertTargetSelf:true,AlertTargetCard:true,AlertCanCancel:truePLAYERTILEACTIONS-UNREST_EVENT-3ForceEffectAsBuff}9RegionalEfficiency,MUL,0.5:ResChaosPerTurn,ADD,3PLAYERUI/Icons/Unrest-4TILEACTIONS-UNREST_PENALTY-4" EventTimer:5PendingRevoltMG9UNIT,[PLAYER:RevoltSpawnType]AlertTargetSelf:true,AlertTargetCard:true,AlertCanCancel:truePLAYERTILEACTIONS-UNREST_EVENT-4ForceEffectAsBuff}9RegionalEfficiency,MUL,0.5:ResChaosPerTurn,ADD,3PLAYERUI/Icons/Unrest-5TILEACTIONS-UNREST_PENALTY-5@" EventTimer:5PendingRevoltUNIT,[PLAYER:RevoltSpawnType]AlertTargetSelf:true,AlertTargetCard:true,AlertCanCancel:truePLAYERTILEACTIONS-UNREST_EVENT-5ForceEffectAsBuff}9RegionalEfficiency,MUL,0.5:ResChaosPerTurn,ADD,3PLAYERUI/Icons/Unrest-6TILEACTIONS-UNREST_PENALTY-6H" EventTimer:5PendingRevoltwq:GAT_RevoltEvent>AlertTargetSelf:true,AlertTargetCard:true,AlertCanCancel:truePLAYER^X TILEACTIONS-UNREST_FINALEVENTPlayCardAsEvent:true ENT,EXEC93StatRegionCount,GTE,2PLAYERa[ !TILEACTIONS-UNREST_LASTCITYEVENTPlayCardAsEvent:true ENT,EXEC82StatRegionCount,EQ,1PLAYERTILEACTIONS-UNREST_EVENT-6U>8StatUnrest,SUB,60 ENT,EXECA;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERG93" CITYSPLINTER ENT,EXECCards/Events/UnrestPaintingTILEACTIONS-UNREST_FINALEVENT CST_Event >8StatUnrest,SUB,60 ENT,EXECA;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER}UNIT,[PLAYER:RevoltSpawnType]yIconPath:UI/Icons/Culture Powers/CORE_SECURITY-ICON,Tooltip:TECHAGE10_VICTORYROGUEAI-FIREWALLSECURITY-Proxy-CoreSecurity*TECHAGE10_VICTORYROGUEAI-FIREWALLSECURITY CST_TechGB.TechRequirement:TECHAGE10_VICTORYROGUEAI-BASETechCostBase:1100 .#UNIT_NEOLUDDITE0#B_AIDISRUPTORWALL7#B_TOWNSPEC_CIVILBUNKER_27#B_TOWNSPEC_CIVILBUNKER_37#B_TOWNSPEC_CIVILBUNKER_4p 8TECHAGE10_VICTORYROGUEAI-PVCPLUMBING_CIVILBUNKER_EFFECTPlayCardPassive:truePLAYER>sIconPath:UI/Icons/Culture Powers/ADD_TOWN-ICON,Tooltip:TECHAGE10_VICTORYROGUEAI-NATIONALSECURITY-Proxy-CivilBunkerM)CulturePowerUnlock-ArtsAIRobotLove,SET,1PLAYER>sIconPath:UI/Icons/Culture Powers/ROBOT_LOVE-ICON,Tooltip:TECHAGE10_VICTORYROGUEAI-NATIONALSECURITY-Proxy-RobotLove*TECHAGE10_VICTORYROGUEAI-NATIONALSECURITY CST_TechGB.TechRequirement:TECHAGE10_VICTORYROGUEAI-BASETechCostBase:1100KE7,#UNIT_EMPRIFLE+# UNIT_EMPTANK0#UNIT_EMPDESTROYER.#UNIT_EMPFIGHTER-#UNIT_EMPBOMBER;AirUnitsUnlocked,SET,1PLAYERTECHAGE10_VICTORYROGUEAI-EMP CST_Tech~GB.TechRequirement:TECHAGE10_VICTORYROGUEAI-BASETechCostBase:1200N*CulturePowerUnlock-WarfareAIHotwire,SET,1PLAYER>iIconPath:UI/Icons/Culture Powers/AI_HOTWIRE-ICON,Tooltip:TECHAGE10_VICTORYROGUEAI-BLACKHAT-Proxy-HotwireS/CulturePowerUnlock-WarfareAIMalwarePatch,SET,1PLAYER>qIconPath:UI/Icons/Culture Powers/MALWARE_PATCH-ICON,Tooltip:TECHAGE10_VICTORYROGUEAI-BLACKHAT-Proxy-MalwarePatch"TECHAGE10_VICTORYROGUEAI-BLACKHAT 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UseMirrorUIPOTileNotSettlement,TileEmpty,TileType:TILE_NEUTRAL,TileTerrainTag:+LandMovementUNIT,UNIT_REBEL_LVL_59SpawnEntityPlayer:NEUTRAL,SpawnPerRegion:2,SpawnRadius:4PLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER[$NONE,6PLAYER-B_CAPITAL,GTE,4PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE5-ANTICOLONIALS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI`RL TECHAGE5-STAGNATION_CITYBUFFENTTAG,CityCenterr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER*$NONE,6PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE5-STAGNATION CST_Event.)ForceEffectAsBuffAddDurationToTooltipe_QK%RegionalEfficiencyResCulture,MUL,0.5 ENT,EXEC UI/Icons/ResChaos-IconTECHAGE5-STAGNATION_CITYBUFF+lgAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIForceEffectAsBuffAddDurationToTooltip*J&#CULTURE_UPKEEP_BASE_PER_REGION,MUL,2PLAYERL TECHAGE5-REGIONDRAG_CITYBUFFENTTAG,CityCenterr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER*$NONE,6PLAYER Cards/Events/ChaosPaintingCHAOS-TECHAGE5-REGIONDRAG 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ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event&O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventGPB<ResDomainWarfare,ADD,10PLAYERTF@ResImprovementPoints,ADD,10PLAYER*$NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-CAPTIVES CST_EventCOA;ResDomainWarfare,ADD,8PLAYERSE?ResDomainExploration,ADD,8PLAYER*$NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-RAIDER CST_EventEOA;ResDomainWarfare,ADD,8PLAYERTF@ResImprovementPoints,ADD,11PLAYER*$NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-FREEDOM CST_Event BARBARIAN& 61HorizontalDisplayUseActionButtons UseMirrorUId^PJ&ResChaosPerTurn,MUL,#CHAOS_CARD_DECAYPLAYERCHAOS-AUTOMATIC61HorizontalDisplayUseActionButtons UseMirrorUIZLF TECHAGE1-CHAOS_RIOT_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,2REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-RIOT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERA;CityBuildingConstructed,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FIRE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FLOOD CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-CHAOS_ILLNESS_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ILLNESS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI}%LF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERLF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-GOVERNMENT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIz%IC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERIC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-WARFARE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-EXPLORATION CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ENGINEERING CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI|%KE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERKE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-DIPLOMACY CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIw%F@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERF@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ARTS CST_Event1HorizontalDisplayUseActionButtons UseMirrorUICHAOS >UPForceEffectAsBuff DomainTier:1 DomainAge:1#DomainResource:ResDomainGovernmentI GOVTRIBAL-BASE_BUILDINGBUFFENTTAG,+CapitalJ GOVTRIBAL-BASE_HOMELANDBUFFENTTAG,+HomelandqMTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVTRIBAL-BASE_BUILDINGBUFFPLAYERsOTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVTRIBAL-BASE_HOMELANDBUFFPLAYERGOVTRIBAL-AUTOMATIC CST_Tech% ForceEffectAsBuff DomainAge:1>8 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,2 ENT,EXECAResImprovementPoints,ADD,0 ENT,EXEC4ResCoin,ADD,3 ENT,EXEC>ResCityProduction,ADD,2 ENT,EXECCResCityExpansionPoints,ADD,4 ENT,EXEC8ResCityFood,ADD,2 ENT,EXEC;ResCityHousing,ADD,1 ENT,EXEC>ResCitySanitation,ADD,1 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC.( +Capital ENT,EXECGOVTRIBAL-BASE_BUILDINGBUFFnForceEffectAsBuff 9ResKnowledge,ADD,2 ENT,EXECAResImprovementPoints,ADD,1 ENT,EXEC@ResDomainGovernment,ADD,2 ENT,EXEC/) +Homeland ENT,EXECGOVTRIBAL-BASE_HOMELANDBUFF#PurchaseCost-ResDomainGovernment:6RewardPurchasableHelpAlertDomainRewardClaimed-1DomainRewardClaimed-2DomainRewardClaimed-4DomainRewardClaimed-3U %GOVTRIBAL-TRIBALFARMING_BUILDINGBUFFENTTYPE,B_HOMELANDgTriggerOnEntityCreateType-B_HOMELAND-GOVTRIBAL_TRIBALFARMING_BUFF,GOVTRIBAL-TRIBALFARMING_BUILDINGBUFFPLAYERGOVTRIBAL-TRIBALFARMING CST_TechForceEffectAsBuffRL>8ResCityFood,ADD,1 ENT,EXEC%GOVTRIBAL-TRIBALFARMING_BUILDINGBUFFForceEffectAsBuff#PurchaseCost-ResDomainGovernment:6 AIWeight:0.5DomainRewardClaimed-2DomainRewardClaimed-3DomainRewardClaimed-4DomainRewardClaimed-1Q-CulturePowerUnlock-GovTribalSpawnUnits,ADD,1PLAYER> Game-Misc-Tooltip-IconLineBreakIUNIT,UNIT_WARBANDLOC,ENTTYPELOC,B_HOMELANDGOVTRIBAL-TRIBALARMY CST_Techzu$PurchaseCost-ResDomainGovernment:20 AIWeight:0.5DomainRewardClaimed-1DomainRewardClaimed-4DomainRewardClaimed-2S #GOVTRIBAL-ORALHISTORY_BUILDINGBUFFENTTYPE,B_HOMELANDcTriggerOnEntityCreateType-B_HOMELAND-GOVTRIBAL_ORALHISTORY_BUFF,GOVTRIBAL-ORALHISTORY_BUILDINGBUFFPLAYERGOVTRIBAL-ORALHISTORY CST_TechForceEffectAsBuffSM?9ResKnowledge,ADD,1 ENT,EXEC#GOVTRIBAL-ORALHISTORY_BUILDINGBUFFd_$PurchaseCost-ResDomainGovernment:14 AIWeight:0.5DomainRewardClaimed-1DomainRewardClaimed-4 Y )GOVTRIBAL-COMMUNITYPROJECTS_BUILDINGBUFFENTTYPE,B_HOMELANDoTriggerOnEntityCreateType-B_HOMELAND-GOVTRIBAL_COMMUNITYPROJECTS_BUFF,GOVTRIBAL-COMMUNITYPROJECTS_BUILDINGBUFFPLAYERGOVTRIBAL-COMMUNITYPROJECTS CST_TechForceEffectAsBuff[UGAResImprovementPoints,ADD,1 ENT,EXEC)GOVTRIBAL-COMMUNITYPROJECTS_BUILDINGBUFFZU$PurchaseCost-ResDomainGovernment:25 AIWeight:2NotReversibleDomainRewardClaimed-1BAllowPeacefulRevolution,SET,1PLAYER@ResInnovationPerTurn,ADD,10PLAYERO !GOVTRIBAL-COMPLETED_HOMELANDBUFFENTTAG,+HomelandGOVTRIBAL-COMPLETED CST_TechForceEffectAsBuff~x=7ResCulture,ADD,2 ENT,EXEC/) +Homeland ENT,EXEC!GOVTRIBAL-COMPLETED_HOMELANDBUFF GOVTRIBALkfForceEffectAsBuff DomainTier:3 DomainAge:5#DomainResource:ResDomainGovernmentAIHint-FeudalMonarchy W PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERK GOVMONARCHY-BASE_BUILDINGBUFFENTTAG,+CapitalL GOVMONARCHY-BASE_HOMELANDBUFFENTTAG,+HomelandsOTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVMONARCHY-BASE_BUILDINGBUFFPLAYERuQTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVMONARCHY-BASE_HOMELANDBUFFPLAYERI!GOVMONARCHY,+AddToInnovationDeck INNOVATIONJ&PowerCostScalar-GovernmentSofab,ADD,2PLAYERG#PowerCostScalar-WarfareSofab,ADD,2PLAYERK'PowerCostScalar-ExplorationSofab,ADD,2PLAYERK'PowerCostScalar-EngineeringSofab,ADD,2PLAYERI%PowerCostScalar-DiplomacySofab,ADD,2PLAYERD PowerCostScalar-ArtsSofab,ADD,2PLAYERGOVMONARCHY-AUTOMATIC CST_TechForceEffectAsBuff>8 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,2 ENT,EXECAResImprovementPoints,ADD,0 ENT,EXEC4ResCoin,ADD,3 ENT,EXEC>ResCityProduction,ADD,6 ENT,EXECCResCityExpansionPoints,ADD,3 ENT,EXEC8ResCityFood,ADD,2 ENT,EXEC;ResCityHousing,ADD,1 ENT,EXEC>ResCitySanitation,ADD,1 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC.( +Capital ENT,EXECGOVMONARCHY-BASE_BUILDINGBUFFpForceEffectAsBuff 9ResKnowledge,ADD,4 ENT,EXECAResImprovementPoints,ADD,3 ENT,EXEC@ResDomainGovernment,ADD,3 ENT,EXEC/) +Homeland ENT,EXECGOVMONARCHY-BASE_HOMELANDBUFF<7ForceEffectAsBuff#PurchaseCost-ResDomainGovernment:0+%+# B_THRONEROOMF GOVMONARCHY-INCREASEMAXENTTAG,+HomelandM/Proxy-GovernmentStarter-DomainXP-Tier3-TooltipG)Proxy-GovernmentStarter-IP-Tier3-TooltipGOVMONARCHY-STARTERIDEAL CST_Tech'"ForceEffectAsBuffNotReversibleyk D ResImprovementPointsMax,SET,300PLAYER>ResSpecialistsMax,SET,300PLAYER9ResArcanaMax,SET,300PLAYER@ResDomainWarfareMax,SET,300PLAYERD ResDomainExplorationMax,SET,300PLAYERCResDomainGovernmentMax,SET,300PLAYER=ResDomainArtsMax,SET,300PLAYERD ResDomainEngineeringMax,SET,300PLAYERBResDomainDiplomacyMax,SET,300PLAYERGOVMONARCHY-INCREASEMAX=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:60c]OI%#VASSAL_PROSPERITY_PER_TURN,ADD,0.05PLAYERGOVMONARCHY-MANORIALISM CST_Tech=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:60[UGA#VASSAL_FAKEIP_PER_POP,MUL,2PLAYERGOVMONARCHY-STEWARDSHIP CST_Tech~=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:60I%#VASSAL_POPGROWTH_FROM_TERRAIN,MUL,2PLAYERF"#VASSAL_WEALTH_FROM_TERRAIN,MUL,2PLAYERB#VASSAL_IP_FROM_TERRAIN,MUL,2PLAYERGOVMONARCHY-PEASANTRY CST_Tech=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:85vpb\8CulturePowerUnlock-GovernmentMonarchyOathOfFealty,ADD,1PLAYERGOVMONARCHY-OATHOFFEALTY CST_TechUO  GOVMONARCHY-OATHOFFEALTY_ADDPOPENTTAG,CityCenterA;CityIsVassal,GTE,1ENTTAG,CityCenter%GOVMONARCHY-OATHOFFEALTY_FINDVASSALSxr.(.1 ENT,EXEC82CityIsVassal,GTE,1 ENT,EXEC GOVMONARCHY-OATHOFFEALTY_ADDPOP=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:85keWQ-#VASSALINCOME_RESDOMAINGOVERNMENT,ADD,0.0625PLAYERGOVMONARCHY-ROYALCOURT CST_Tech;>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:125C#VASSAL_PROSPERITY_MAX,ADD,0.5PLAYERM)#VASSAL_SETTLER_START_PROSPERITY,ADD,0.5PLAYERGOVMONARCHY-SUZERAINTY CST_Tech>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:125jdVP,#VASSALINCOME_RESDOMAINDIPLOMACY,ADD,0.0625PLAYERGOVMONARCHY-ROUNDTABLE CST_Tech}:5%PurchaseCost-ResDomainGovernment:160NotReversibleBAllowPeacefulRevolution,ADD,1PLAYER@ResInnovationPerTurn,ADD,10PLAYERQ #GOVMONARCHY-COMPLETED_HOMELANDBUFFENTTAG,+Homeland GOVMONARCHY-COMPLETED CST_TechForceEffectAsBuff~x=7ResCulture,ADD,2 ENT,EXEC/) +Homeland ENT,EXEC#GOVMONARCHY-COMPLETED_HOMELANDBUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons I%#VASSAL_BORDEREXPAND_PER_POP,ADD,0.1PLAYERI%#VASSAL_POPGROWTH_PER_TURN,ADD,0.025PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER/) GOVMONARCHYPLAYER Cards/Events/InnovationPainting&INNOVATION-GOVMONARCHY-VASSALAUTONOMY CST_Event GOVMONARCHY:k:!  TechLayout:0,0ShowTechNotification AgeBaseTech AgeTech:6 DefaultAge7AgeImage:Cards/Techs/Ages/Age6_Enlightenment_3840x2160+AgeNotificationCallout-0:CONCEPT_EDUCATION-AgeNotificationCallout-1:CONCEPT_SPECIALISTS2AgeNotificationCallout-2:CONCEPT_SPECIALIZATIONS6 MusicEra:3=CurrentAge,TECHAGE6-BASEPLAYERF TECHAGE6-ACTIVEPlayCardPassive:trueGAMEQ TECHAGE6-STANDARDUPDATESPlayCardPassive:truePLAYERO TECHAGE6-LIGHTINGCHECKPlayCardPassive:truePLAYERFTECHAGE6,+AddToInnovationDeck INNOVATION<TECHAGE6,+AddToChaosDeckCHAOS(5 Education*5 Specialists*# UNIT_MUSKETV TECHAGE6-WARSPAWN_MUSKETCHECKPlayCardPassive:truePLAYER0#UNIT_RECONBALLOON,#UNIT_MANOFWAR'# B_MUSEUM5#B_TILEIMP_PUBLICSCHOOL*5 Age6UnlocksTECHAGE6-BASE CST_Tech{u,&DDEFAULT=7IsAgeSetter-TECHAGE6,EQ,1PLAYERTECHAGE6-LIGHTINGCHECKY !PLAYERACTIONS-DIFFICULTY_PER_AGEPlayCardPassive:truePLAYERU TECHAGE6-KNOWLEDGEBUFF_ADEPTPlayCardPassive:truePLAYERV TECHAGE6-KNOWLEDGEBUFF_MASTERPlayCardPassive:truePLAYER[ #TECHAGE6-KNOWLEDGEBUFF_GRANDMASTERPlayCardPassive:truePLAYERN*TownDefenderEntityType,UNIT_MILITIA_LVL_6PLAYERN*CityDefenderEntityType,UNIT_MILITIA_LVL_6PLAYERE!RevoltSpawnType,UNIT_REBEL_LVL_6PLAYERT #PLAYERACTIONS-NONCOM_AGE6_STATBUFFENTTAG,ScalingStatsvRTriggerOnEntityCreateTag-ScalingStats-STATBUFF,PLAYERACTIONS-NONCOM_AGE6_STATBUFFPLAYERBSpecializationSlotCount,ADD,1PLAYER<#DomainSpecialization,SCHOLARS@#"DomainSpecialization,FIELDMARSHAL?#!DomainSpecialization,MERCENARIESB#$DomainSpecialization,WARRIORPRIESTS=#DomainSpecialization,INVENTORS;#DomainSpecialization,SULTANS?#!DomainSpecialization,COLONIALISM@#"DomainSpecialization,GREATMASTERS8#EUREKA_KNOWLEDGE,SET,1858#CI_CASHOUT_VALUE,MUL,1.27#CI_XPGAIN_VALUE,SET,150K-#WARNING_THRESHOLD_IMPROVEMENT_POINTS,SET,90TECHAGE6-STANDARDUPDATESETechRequirement:SpecialRequirement-CountTechsWithReq,TECHAGE6-BASE,4/TechCostAdjustPerTechWithReq:0.1,TECHAGE6-BASETechCostBase:600TechLayout:4,2 AIValue:4 AgeAdvancee3$TECHAGE7_AETHER-BASE(( ROADS,ALL;5UNIT_RECONBALLOON,GTE,5PLAYER!TECHAGE6-TECHAGE7_AETHER_ADVANCE CST_TechETechRequirement:SpecialRequirement-CountTechsWithReq,TECHAGE6-BASE,4/TechCostAdjustPerTechWithReq:0.1,TECHAGE6-BASETechCostBase:650TechLayout:4,2 AIValue:4 AgeAdvance5TelemetryNameOverride:TECHAGE6-TECHAGE7_BASE_ADVANCErl^,$TECHAGE7-BASE(( ROADS,ALLTECHAGE6-ADVANCE CST_TechETechRequirement:SpecialRequirement-CountTechsWithReq,TECHAGE6-BASE,4/TechCostAdjustPerTechWithReq:0.1,TECHAGE6-BASETechCostBase:600TechLayout:4,2 AIValue:4 AgeAdvanceCrisisAgeAdvancen<$TECHAGE7_CRISISIGNORANCE-BASE(( ROADS,ALLqk.TECHAGE6-TECHAGE7_CRISISIGNORANCE_ADVANCE-REQ!StatCrisisIgnoranceCharge,GTE,20PLAYER*TECHAGE6-TECHAGE7_CRISISIGNORANCE_ADVANCE CST_Tech ETechRequirement:SpecialRequirement-CountTechsWithReq,TECHAGE6-BASE,4/TechCostAdjustPerTechWithReq:0.1,TECHAGE6-BASETechCostBase:600 AIValue:4 AgeAdvanceVictoryAgeAdvancem;$TECHAGE7_VICTORYHARMONY-BASE(( ROADS,ALLxr-TECHAGE6-TECHAGE7_VICTORYHARMONY_ADVANCE-REQ)ControlledReligionGlobalPopFrac,GTE,0.30PLAYER)TECHAGE6-TECHAGE7_VICTORYHARMONY_ADVANCE CST_TechE@TechRequirement:TECHAGE6-BASETechCostBase:452TechLayout:0,0mgY0#B_TILEIMP_FOUNDRY0#B_TILEIMP_ARSENALJUNIT,UNIT_MERCHANTLOC,ENTTYPELOC,B_HOMELAND>IconPath:Entities/Portraits/MerchantPortrait,Tooltip:TECHAGE6-MERCANTILISM-Proxy-Merchant,InfopediaLink:ITT_Unit|UNIT_MERCHANTTECHAGE6-MERCANTILISM CST_Tech E@TechRequirement:TECHAGE6-BASETechCostBase:419TechLayout:0,1{ug1#B_NATIONALLANDMARK,#B_CENTRALBANKTECHAGE6-GOVERNMENT CST_TechE@TechRequirement:TECHAGE6-BASETechCostBase:387TechLayout:0,20*/#B_TILEIMP_COLONYIUNIT,UNIT_SETTLERLOC,ENTTYPELOC,B_HOMELAND>xIconPath:Entities/Portraits/SettlerPortrait,Tooltip:TECHAGE6-COLONIES-Proxy-Settler,InfopediaLink:ITT_Unit|UNIT_SETTLERTECHAGE6-COLONIES CST_TechE@TechRequirement:TECHAGE6-BASETechCostBase:411TechLayout:0,3F@21#B_POLICEDEPARTMENT/#B_TILEIMP_BAKERY.#TOWN_CAP,ADD,1>tIconPath:UI/Icons/Proxy_TownCap-Icon,Tooltip:GameStrings-Proxy-TownCapIncrease,InfopediaLink:ITT_Misc|CONCEPT_TOWNSTECHAGE6-PUBLICSPHERE CST_TechAE@TechRequirement:TECHAGE6-BASETechCostBase:400TechLayout:2,0/#B_SHOPPINGCENTER.#B_PUBLICLIBRARY4#B_TILEIMP_COFFEEHOUSETECHAGE6-SOCIETY CST_Tech;E@TechRequirement:TECHAGE6-BASETechCostBase:378TechLayout:2,1-#UNIT_GRENADIERY !TECHAGE6-WARSPAWN_GRENADIERCHECKPlayCardPassive:truePLAYER.#UNIT_CUIRASSIER3#MAX_ARMY_SIZE,ADD,1>yIconPath:UI/Icons/Proxy_ArmyCap-Icon,Tooltip:GameStrings-Proxy-MaxArmySizeIncrease,InfopediaLink:ITT_Misc|CONCEPT_ARMIESTECHAGE6-STANDINGARMY CST_TechAE@TechRequirement:TECHAGE6-BASETechCostBase:443TechLayout:2,2+# B_UNIVERSITY1#B_ACADEMYOFSCIENCE6#B_TILEIMP_LITERARYSALONTECHAGE6-REASON CST_Techm>WarSpawnUnit1,UNIT_MUSKETPLAYERBWarVolunteersUnit,UNIT_MUSKETPLAYER=WarSpawnUnit1Value,SET,8PLAYER;5WarSpawnUnit1Value,LT,8PLAYERTECHAGE6-WARSPAWN_MUSKETCHECK-AWarSpawnUnit2,UNIT_GRENADIERPLAYER=WarSpawnUnit2Value,SET,9PLAYER;5WarSpawnUnit2Value,LT,9PLAYER!TECHAGE6-WARSPAWN_GRENADIERCHECKOI;5"BORDEREXPAND,150REGION%TECHAGE6-MONUMENT_ONSELFBUILDTRIGGERTN@:ResSpecialists,ADD,10PLAYER$TECHAGE6-ACADEMY_ONSELFBUILDTRIGGERLF8C!AgeSunset-AGE6:6,TECHAGE6-SUNSETGAMEVTriggerOnEntityCreateType-B_PUBLICLIBRARY-AGEREWARD,TECHAGE6-PUBLICLIBRARYBUILDREWARDPLAYER,ALLPLAYERSb TECHAGE7_CRISISIGNORANCE-BEGINPlayCardPassive:truePLAYER,ALLPLAYERSTECHAGE6-ACTIVEAgeActive-AGE6NH:j;TriggerOnEntityCreateType-B_PUBLICLIBRARY-AGEREWARD,DELETEPLAYER,ALLPLAYERSsDPersistentActionCardPerRegion-TECHAGE7_CRISISIGNORANCE_CHECK,DELETEPLAYER,ALLPLAYERSO; CLEAR,StatCrisisIgnoranceChargePLAYER,ALLPLAYERSTECHAGE6-SUNSETAgeSunset-AGE6YD ResSpecialists,ADD,#BUILDREWARDPLAYER9Age4CastleBuildBonusPLAYERD= AGE6-PUBLIC_LIBRARY_BUILD_BONUSPLAYER"TECHAGE6-PUBLICLIBRARYBUILDREWARDAGE6-PUBLICLIBRARYBUILDREWARD>9AddToInnovationDeckHorizontalDisplayUseActionButtonsfXR.ConsumeGoodBonus-Books-ResCityEducation,ADD,2PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERi$NONE,7PLAYER;B_TILEIMP_PRINTINGPRESS,GTE,1PLAYER Cards/Events/InnovationPainting INNOVATION-TECHAGE6-SCHOOLBOOKS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsdVP,ConsumeGoodBonus-Bricks-ResDomainArts,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERf$NONE,7PLAYER8B_TILEIMP_BRICKWORKS,GTE,1PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE6-MASONRY CST_Event]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIM TECHAGE6-LEARNEDONES_CITYBUFFENTTAG,CityCenter=#EDUCATION_PER_POP,MUL,2PLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER*$NONE,7PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE6-LEARNEDONES CST_Event.)ForceEffectAsBuffAddDurationToTooltipYSE?#EDUCATION_PER_POP,MUL,2 ENT,EXECUI/Icons/ResChaos-IconTECHAGE6-LEARNEDONES_CITYBUFF]XAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIfXR #TECHAGE6-STUBBORNSTUDENTS_CITYBUFFENTTAG,CityCenterr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER*$NONE,7PLAYERCards/Events/ChaosPainting CHAOS-TECHAGE6-STUBBORNSTUDENTS CST_Event.)ForceEffectAsBuffAddDurationToTooltipkeWQ+RegionalEfficiencyResCityEducation,MUL,0.5 ENT,EXECUI/Icons/ResChaos-Icon#TECHAGE6-STUBBORNSTUDENTS_CITYBUFFE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUIA3-  ENTTAG,Scribesr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERY$NONE,7PLAYER+Scribes,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE6-LUDDITES CST_EventQLAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtonsYKE TECHAGE6-REBELLION_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERm$NONE,7PLAYER?CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCards/Events/ChaosPaintingCHAOS-TECHAGE6-REBELLION CST_EventTN@fUNIT,UNIT_REBEL_LVL_6(SpawnEntityPlayer:NEUTRAL,SpawnRadius:3 LOC,EXECLOCfUNIT,UNIT_REBEL_LVL_6(SpawnEntityPlayer:NEUTRAL,SpawnRadius:3 LOC,EXECLOCfUNIT,UNIT_REBEL_LVL_6(SpawnEntityPlayer:NEUTRAL,SpawnRadius:3 LOC,EXECLOCTECHAGE6-REBELLION_EFFECTKE!BonusResource-ResKnowledge,ADD,5PLAYER5/AIDifficulty,EQ,2PLAYERTECHAGE6-KNOWLEDGEBUFF_ADEPTMG#BonusResource-ResKnowledge,ADD,7.5PLAYER5/AIDifficulty,EQ,3PLAYERTECHAGE6-KNOWLEDGEBUFF_MASTERLF"BonusResource-ResKnowledge,ADD,10PLAYER5/AIDifficulty,EQ,4PLAYER#TECHAGE6-KNOWLEDGEBUFF_GRANDMASTER TECHAGE600D CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Eventn CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Eventr CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventv CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Events CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Eventi CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Eventl CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Eventh CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Eventf CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event9 CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event5 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET)#!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Event CanUndo O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETo" ComingSoonC&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PREACHER CST_Event  CanUndo)R,NS_ExpansionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC@NS_ExpansionReward,MUL,10 ENT,EXEC`5ResCityExpansionPoints,ADD,[SELF:NS_ExpansionReward]ENT,REQTARGETQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETo" ComingSoonC&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PROSPERITY CST_Eventd CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC*$NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Eventd CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC*$NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Eventb CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC*$NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event CanUndoEXPLORE9i9"7 faForceEffectAsBuff DomainTier:5 DomainAge:8#DomainResource:ResDomainGovernmentAIHint-Democracyy s e W PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERS PLAYERACTIONS-SECULAR_GOVTPlayCardPassive:truePLAYERU (GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFFENTTAG,+CapitalV (GOVDEMOCRATICREPUBLIC-BASE_HOMELANDBUFFENTTAG,+Homeland}YTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFFPLAYER[TriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVDEMOCRATICREPUBLIC-BASE_HOMELANDBUFFPLAYERS+GOVDEMOCRATICREPUBLIC,+AddToInnovationDeck INNOVATIONd 3GOVDEMOCRATICREPUBLIC-SCIENCERESEARCH_BUILDINGBUFFENTTYPE,B_FACTIONHQmTriggerOnEntityCreateType-B_FACTIONHQ-GOVDEMOCRACYSCIENCE,GOVDEMOCRATICREPUBLIC-SCIENCERESEARCH_BUILDINGBUFFPLAYERd 0GOVDEMOCRATICREPUBLIC-RADIOSTATION_BUILDINGBUFFENTTYPE,B_RADIOSTATION{TriggerOnEntityCreateType-B_RADIOSTATION-GOVDEMOCRATICREPUBLICRADIOSTATION,GOVDEMOCRATICREPUBLIC-RADIOSTATION_BUILDINGBUFFPLAYERY5CulturePowerUnlock-GovernmentRevolutionCulture,SET,0PLAYERX4CulturePowerUnlock-GovernmentRevolutionDirect,SET,0PLAYER7Faction,DEMOCRATICPLAYER>IdeologyNeedEnabled,ADD,1PLAYER[ %GOVDEMOCRATICREPUBLIC-FACTIONREWARDSPlayCardPassive:trueGAMEwSFactionRankLeaderBonusActive-DEMOCRATIC,GOVDEMOCRATICREPUBLIC-FACTIONLEADER_ACTIVEPLAYER[FactionRankPersonalBonusActive-DEMOCRATIC,GOVDEMOCRATICREPUBLIC-FACTIONPERSONALRANK_ACTIVEPLAYER8"APPLYFACTIONREWARDSPLAYERJ&PowerCostScalar-GovernmentSofab,ADD,3PLAYERG#PowerCostScalar-WarfareSofab,ADD,3PLAYERK'PowerCostScalar-ExplorationSofab,ADD,3PLAYERK'PowerCostScalar-EngineeringSofab,ADD,3PLAYERI%PowerCostScalar-DiplomacySofab,ADD,3PLAYERD PowerCostScalar-ArtsSofab,ADD,3PLAYER GOVDEMOCRATICREPUBLIC-AUTOMATIC CST_TechKE7cAFactionReward-DEMOCRATIC-0,GOVDEMOCRATICREPUBLIC-FACTIONREWARD_0GAMEcAFactionReward-DEMOCRATIC-1,GOVDEMOCRATICREPUBLIC-FACTIONREWARD_1GAMEcAFactionReward-DEMOCRATIC-2,GOVDEMOCRATICREPUBLIC-FACTIONREWARD_2GAME%GOVDEMOCRATICREPUBLIC-FACTIONREWARDSFactionActive-DemocraticForceEffectAsBuff?9 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,4 ENT,EXECAResImprovementPoints,ADD,0 ENT,EXEC5ResCoin,ADD,13 ENT,EXEC>ResCityProduction,ADD,5 ENT,EXECCResCityExpansionPoints,ADD,5 ENT,EXEC8ResCityFood,ADD,2 ENT,EXEC;ResCityHousing,ADD,2 ENT,EXEC>ResCitySanitation,ADD,1 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC.( +Capital ENT,EXEC(GOVDEMOCRATICREPUBLIC-BASE_BUILDINGBUFFzForceEffectAsBuff @ResDomainGovernment,ADD,4 ENT,EXEC9ResKnowledge,ADD,6 ENT,EXECAResImprovementPoints,ADD,4 ENT,EXEC/) +Homeland ENT,EXEC(GOVDEMOCRATICREPUBLIC-BASE_HOMELANDBUFFForceEffectAsBuffSM?9ResKnowledge,ADD,1 ENT,EXEC3GOVDEMOCRATICREPUBLIC-SCIENCERESEARCH_BUILDINGBUFFForceEffectAsBuffQK=7ResCulture,ADD,2 ENT,EXEC0GOVDEMOCRATICREPUBLIC-RADIOSTATION_BUILDINGBUFF<7ForceEffectAsBuff#PurchaseCost-ResDomainGovernment:0hbT0#B_EXECUTIVEOFFICEP "GOVDEMOCRATICREPUBLIC-INCREASEMAXENTTAG,+Homeland*# B_FACTIONHQM/Proxy-GovernmentStarter-DomainXP-Tier4-TooltipG)Proxy-GovernmentStarter-IP-Tier4-Tooltip#GOVDEMOCRATICREPUBLIC-STARTERIDEAL CST_Tech>'"ForceEffectAsBuffNotReversible BResSocialFabricWildcard,ADD,1PLAYERD ResImprovementPointsMax,SET,400PLAYER>ResSpecialistsMax,SET,400PLAYER9ResArcanaMax,SET,400PLAYER@ResDomainWarfareMax,SET,400PLAYERD ResDomainExplorationMax,SET,400PLAYERCResDomainGovernmentMax,SET,400PLAYER=ResDomainArtsMax,SET,400PLAYERD ResDomainEngineeringMax,SET,400PLAYERBResDomainDiplomacyMax,SET,400PLAYER"GOVDEMOCRATICREPUBLIC-INCREASEMAX,'%PurchaseCost-ResDomainGovernment:150MG93#B_CONGRESSIONALHALLS)GOVDEMOCRATICREPUBLIC-CONGRESSIONALHALLS CST_Tech%ForceEffectAsBuffh4NS_TempBuffAmountGovernment,ADD,[REGION:Population]TemporaryInternal:trueY%NS_TempBuffAmountGovernment,MUL,0.25TemporaryInternal:trueY;ResDomainGovernment,ADD,[SELF:NS_TempBuffAmountGovernment]_1GOVDEMOCRATICREPUBLIC-CongressionalHalls-TooltipFormatParam:0.25=GOVDEMOCRATICREPUBLIC-CONGRESSIONALHALLS_DATALINKACTION_BUFF,'%PurchaseCost-ResDomainGovernment:150pj\V2ConsumeGoodBonus-+ResearchGood-ResKnowledge,ADD,1PLAYERGOVDEMOCRATICREPUBLIC-RESEARCH CST_Tech,'%PurchaseCost-ResDomainGovernment:150Z -GOVDEMOCRATICREPUBLIC-NATIONALGUARD_UNITBUFFENTTAG,+Militia]TriggerOnEntityCreateTag-+Militia-NATIONALGUARD,GOVDEMOCRATICREPUBLIC-NATIONALGUARD_UNITBUFFPLAYER$GOVDEMOCRATICREPUBLIC-NATIONALGUARD CST_Tech/ForceEffectAsBuffy7StatAttack,ADD,5 ENT,EXEC8StatDefense,ADD,5 ENT,EXEC.( +Militia ENT,EXEC-GOVDEMOCRATICREPUBLIC-NATIONALGUARD_UNITBUFF,'%PurchaseCost-ResDomainGovernment:180uoa[7CulturePowerUnlock-GovDemocraticRepublicTownHall,SET,1PLAYERGOVDEMOCRATICREPUBLIC-TOWNHALL CST_Tech,'%PurchaseCost-ResDomainGovernment:1803-o 8GOVDEMOCRATICREPUBLIC-OFFICEOFSCIENCEANDTECHNOLOGY_BUFFENTTYPE,B_EXECUTIVEOFFICETriggerOnEntityCreateType-B_EXECUTIVEOFFICE-OFFICEOFSCIENCEANDTECHNOLOGY,GOVDEMOCRATICREPUBLIC-OFFICEOFSCIENCEANDTECHNOLOGY_BUFFPLAYER3GOVDEMOCRATICREPUBLIC-OFFICEOFSCIENCEANDTECHNOLOGY CST_TechForceEffectAsBuffgaSM'RegionalEfficiencyResKnowledge,ADD,0.2 ENT,EXEC8GOVDEMOCRATICREPUBLIC-OFFICEOFSCIENCEANDTECHNOLOGY_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:180SM?9#CITY_DEFENDER_COUNT,ADD,1!GOVDEMOCRATICREPUBLIC-PATRIOTISM CST_Tech,'%PurchaseCost-ResDomainGovernment:200rlHCulturePowerUnlock-GovDemocraticRepublicCommissionResearchProject,SET,1PLAYER0GOVDEMOCRATICREPUBLIC-COMMISSIONRESEARCHPROJECT CST_TechForceEffectAsBuffWResKnowledge,ADD,5'ENTTAGATLOC,+CityCenter,EXTERNALTARGETTResKnowledge,ADD,5$ENTTAGATLOC,+Capital,EXTERNALTARGET:UI/Icons/NationalSpirit/NSIconSmall-GOVDEMOCRATICREPUBLIC5GOVDEMOCRATICREPUBLIC-COMMISSIONRESEARCH_CAPITALBUFF,'%PurchaseCost-ResDomainGovernment:200icUO+#TREATY_EFFFICIENCY-TREATYRESEARCH,MUL,1.5PLAYER*GOVDEMOCRATICREPUBLIC-SCIENCERESEARCHPACT CST_TechK:5%PurchaseCost-ResDomainGovernment:225NotReversible@ResInnovationPerTurn,ADD,10PLAYER[ -GOVDEMOCRATICREPUBLIC-COMPLETED_HOMELANDBUFFENTTAG,+Homeland  GOVDEMOCRATICREPUBLIC-COMPLETED CST_TechForceEffectAsBuff~x=7ResCulture,ADD,2 ENT,EXEC/) +Homeland ENT,EXEC-GOVDEMOCRATICREPUBLIC-COMPLETED_HOMELANDBUFFFactionThreshold:2500NH:4#B_TILEIMP_CORPORATERD*Entities/Icons/B_TILEIMP_CORPORATERD-ICON&GOVDEMOCRATICREPUBLIC-FACTIONREWARD_0FactionThreshold:5000ztf`9AddToInnovationDeckHorizontalDisplayUseActionButtons"p ,GOVDEMOCRATICREPUBLIC-MILITARYRESEARCH_BUFF'ENTTYPE,B_TILEIMP_DEFENSEMANUFACTURINGvTriggerOnEntityCreateType-B_TILEIMP_DEFENSEMANUFACTURING-MILITARYRESEARCH,GOVDEMOCRATICREPUBLIC-MILITARYRESEARCH_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPainting2INNOVATION-GOVDEMOCRATICREPUBLIC-MILITARYRESEARCH CST_EventForceEffectAsBuffSM?9ResKnowledge,ADD,1 ENT,EXEC,GOVDEMOCRATICREPUBLIC-MILITARYRESEARCH_BUFF_>9AddToInnovationDeckHorizontalDisplayUseActionButtonsph *GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFF!ENTTYPE,B_TILEIMP_SCHOOLDISTRICTlTriggerOnEntityCreateType-B_TILEIMP_SCHOOLDISTRICT-PRIVATESCHOOLS,GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPainting0INNOVATION-GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS CST_EventForceEffectAsBuffNH:4ResCoin,ADD,5 ENT,EXEC*GOVDEMOCRATICREPUBLIC-PRIVATESCHOOLS_BUFFGOVDEMOCRATICREPUBLICn'MH DomainAge:2$DomainResource:ResDomainEngineeringAIHint-GodKingDynastyuL$GODKINGDYNASTY,+AddToInnovationDeck INNOVATIONBGODKINGDYNASTY,+AddToChaosDeckCHAOSL GODKINGDYNASTY-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERGODKINGDYNASTY-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECGODKINGDYNASTY-DEFAULT_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainEngineering:25hbTN*TerrainExpansionCostFactor-TT_HILLS,SUB,1PLAYERGODKINGDYNASTY-HILL_AFFINITY CST_Tech>9ForceEffectAsBuff%PurchaseCost-ResDomainEngineering:20sm_Y5ConstructionCostFactor-B_TILEIMP_STONECUTTER,SUB,0.5PLAYERGODKINGDYNASTY-STONECUTTERS CST_Tech>9ForceEffectAsBuff%PurchaseCost-ResDomainEngineering:20nhZT0ConstructionCostFactor-B_TILEIMP_QUARRY,SUB,0.5PLAYERGODKINGDYNASTY-QUARRYMAKERS CST_Tech`,'%PurchaseCost-ResDomainEngineering:40O  GODKINGDYNASTY-STONEBUYERS_BUFFENTTYPE,B_CAPITALtPTriggerOnEntityCreateType-B_CAPITAL-STONEBUYERS,GODKINGDYNASTY-STONEBUYERS_BUFFPLAYERGODKINGDYNASTY-STONEBUYERS CST_TechForceEffectAsBuffUOA;GoodsLimestone,ADD,1 ENT,EXEC GODKINGDYNASTY-STONEBUYERS_BUFFB,'%PurchaseCost-ResDomainEngineering:40P,ConstructionCostFactor-B_STONEWALLS,SUB,0.8PLAYERQ-ConstructionCostFactor-B_STONETOWERS,SUB,0.8PLAYERGODKINGDYNASTY-QUARRYEXPERTISE CST_Tech,'%PurchaseCost-ResDomainEngineering:60JD60#B_TILEIMP_PYRAMIDGODKINGDYNASTY-PYRAMID CST_Tech,'%PurchaseCost-ResDomainEngineering:70vpb\8CulturePowerUnlock-EngineeringGodKingFuneralRites,SET,1PLAYERGODKINGDYNASTY-FUNERALRITES CST_Tech`] DestroyImprovements:TRUE'ENTTAGATLOC,FuneralRite,EXTERNALTARGETOBUILDING,B_TILEIMP_PYRAMIDTOMBLOC,EXTERNALTARGET>8B_TILEIMP_PYRAMIDTOMB,LT,1PLAYER#GODKINGDYNASTY-FUNERALRITES_EFFECTa+&$PurchaseCost-ResDomainEngineering:1N*SocialFabricValue-DomainEngineering,ADD,1PLAYER?!Game-NationalSpirit-SofabWarning;Game-GameData-Misc-LineBreakK GODKINGDYNASTY-LEGACY_BUFFENTTYPE,B_HOMELAND|XTriggerOnEntityCreateTag-Homeland-GODKINGDYNASTY_LEGACY_BUFF,GODKINGDYNASTY-LEGACY_BUFFPLAYER2,Pyramids,GTE,3PLAYER GODKINGDYNASTY-QUEST CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECGODKINGDYNASTY-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonsrd^:ConsumeGoodBonus-Stoneblocks-ResCityExpansionPoints,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,4PLAYER Cards/Events/InnovationPainting"INNOVATION-GODKINGDYNASTY-OBELISK CST_EventGODKINGDYNASTY///72 TechLayout:0,0ShowTechNotification AgeBaseTech AgeTech:3 VariantAge.AgeImage:Cards/Techs/Ages/Age3_Hero_3840x2160)AgeNotificationCallout-0:CONCEPT_HEROAGE(AgeNotificationCallout-1:CONCEPT_QUESTS-AgeNotificationCallout-2:CONCEPT_DOMAINSAGE34CalloutRedirect-CONCEPT_DOMAINSAGE3:CONCEPT_DOMAINS MusicEra:2ztfD CurrentAge,TECHAGE3_HEROES-BASEPLAYERO TECHAGE3_HEROES-ACTIVEPlayCardPassive:truePLAYERV TECHAGE3_HEROES-LIGHTINGCHECKPlayCardPassive:truePLAYERQ TECHAGE3-STANDARDUPDATESPlayCardPassive:truePLAYER,#UNIT_CROSSBOWX  TECHAGE3-WARSPAWN_CROSSBOWCHECKPlayCardPassive:truePLAYER(# B_GRANARY&#B_WATCH.#B_TILEIMP_TRASH05Age3HeroesUnlocksM%TECHAGE3_HEROES,+AddToInnovationDeck INNOVATIONO'TECHAGE3,+UniversalAddToInnovationDeck INNOVATIONC TECHAGE3_HEROES,+AddToChaosDeckCHAOSE"TECHAGE3,+UniversalAddToChaosDeckCHAOSM&TECHAGE3,+UniversalAddToBarbarianDeck BARBARIANI$TECHAGE3,+UniversalAddToExploreDeckEXPLORETECHAGE3_HEROES-BASE CST_Tech3-DPROFILE,HEROESD>!IsAgeSetter-TECHAGE3_HEROES,EQ,1PLAYERTECHAGE3_HEROES-LIGHTINGCHECKLTechRequirement:SpecialRequirement-CountTechsWithReq,TECHAGE3_HEROES-BASE,36TechCostAdjustPerTechWithReq:0.1,TECHAGE3_HEROES-BASETechCostBase:115TechLayout:4,2 AIValue:4 AgeAdvanceTriggerOnEntityCreateTag-Capital-HORSE,TECHAGE3-EXPANSIONBUFFPLAYER>IconPath:UI/Icons/CONCEPT_Influence-Icon,Tooltip:TECHAGE3-HORSE-Proxy-ExpansionBuff,FormatParam:1,InfopediaLink:ITT_Misc|CONCEPT_RESCITYEXPANSIONPOINTS<ResDomainWarfare,ADD,20PLAYER>IconPath:UI/Icons/CONCEPT_Warfare-Icon,Tooltip:TECHAGE1-DEFENSE-Proxy-WarXP,FormatParam:20,InfopediaLink:ITT_Misc|CONCEPT_RESDOMAINWARFARETECHAGE3_HEROES-HORSETECHAGE3-HORSE CST_TechKFTechCostBase:67TechLayout:0,3%TechRequirement:TECHAGE3_HEROES-BASE,#UNIT_CATAPULT2#UNIT_CATAPULTBIREME+# B_STONEWALLS,#B_STONETOWERSTECHAGE3_HEROES-CONSTRUCTIONTECHAGE3-CONSTRUCTION CST_TechKF%TechRequirement:TECHAGE3_HEROES-BASETechCostBase:57TechLayout:2,0\VH)# 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PACESTATION_SEND,EQ,1PLAYER2AIGOALS-SPACEAGENCY_USE_INTERNATIONALSPACESTATIONo2-ForceEffectAsBuffDOMAIN_SPECIALOPERATIONSmgCAIPowerWeightByTag:WarfareSpecialOperationsTacticalInsertion,ADD,2PLAYER^NONE,105UNIT_SPECIALFORCES,LT,3PLAYER0AIGOALS-SPECIALOPERATIONS_USE_TACTICALINSERTION<2-ForceEffectAsBuffDOMAIN_SPECIALOPERATIONSpjFAIPowerWeightByTag:WarfareSpecialOperationsTargetInfrastructure,ADD,2PLAYER%NONE,103AIGOALS-SPECIALOPERATIONS_USE_TARGETINFRASTRUCTURE*2-ForceEffectAsBuffDOMAIN_SPECIALOPERATIONSga=AIPowerWeightByTag:WarfareSpecialOperationsDroneStrike,ADD,2PLAYER%NONE,10*AIGOALS-SPECIALOPERATIONS_USE_DRONESTRIKEB2-ForceEffectAsBuffDOMAIN_SPECIALOPERATIONSSM)AIBuildWeightByTag:AIHint-VTOLUnit,ADD,2PLAYERUNONE,10,UNIT_VTOL,LT,3PLAYER&AIGOALS-SPECIALOPERATIONS_BUILD_VTOLSg.)ForceEffectAsBuffDOMAIN_MODERNIZATIONf`!B_TILEIMP_APARTMENTBUILDING,EQ,0PLAYER)AIGOALS-BANKING_BUILD_APARTMENTBUILDINGSI(#ForceEffectAsBuffDOMAIN_BANKING^X4AIPowerWeightByTag:DiplomacyForeignInvestment,ADD,2PLAYER[NONE,102StatVassalCount,GT,0PLAYER&AIGOALS-BANKING_USE_FOREIGNINVESTMENTE(#ForceEffectAsBuffDOMAIN_BANKING\V2AIPowerWeightByTag:DiplomacyVisaSponsorship,ADD,2PLAYER[NONE,102StatVassalCount,GT,0PLAYER$AIGOALS-BANKING_USE_VISASPONSORSHIPP1,ForceEffectAsBuffDOMAIN_POLITICALSCIENCE\V2AIBuildWeightByTag:AIHint-ThinkTankBuilding,ADD,2PLAYERWNONE,10.B_THINKTANK,LT,2PLAYER*AIGOALS-POLITICALSCIENCE_BUILD_THINKTANKS1,ForceEffectAsBuffDOMAIN_POLITICALSCIENCE^X4AIPowerWeightByTag:PoliticalScienceAnnexation,ADD,2PLAYER%NONE,10(AIGOALS-POLITICALSCIENCE_USE_ANNEXATION21,ForceEffectAsBuffDOMAIN_POLITICALSCIENCEhb>AIPowerWeightByTag:PoliticalScienceImmigrationMarketing,ADD,2PLAYER%NONE,102AIGOALS-POLITICALSCIENCE_USE_IMMIGRATIONMARKETINGR1,ForceEffectAsBuffDOMAIN_POLITICALSCIENCE\V2AIPowerWeightByTag:PoliticalScienceArticle5,ADD,2PLAYER]NONE,104UNIT_ASSAULTRIFLE,EQ,0PLAYER&AIGOALS-POLITICALSCIENCE_USE_ARTICLE5h1,ForceEffectAsBuffDOMAIN_POLITICALSCIENCE`Z6AIPowerWeightByTag:PoliticalScienceWelfareState,ADD,2PLAYERkNONE,10BNeedAverageUnmet,GT,0ENTTYPE,MT_CITYCENTER*AIGOALS-POLITICALSCIENCE_USE_WELFARESTATE&1,ForceEffectAsBuffDOMAIN_POLITICALSCIENCEb\8AIPowerWeightByTag:PoliticalScienceRadicalization,ADD,2PLAYER%NONE,10,AIGOALS-POLITICALSCIENCE_USE_RADICALIZATIONd2-ForceEffectAsBuffDOMAIN_MEDIACONGLOMERATEb\8AIBuildWeightByTag:AIHint-BroadcastStudioBuilding,ADD,2PLAYER]NONE,104B_BROADCASTSTUDIO,LT,2PLAYER1AIGOALS-MEDIACONGLOMERATE_BUILD_BROADCASTSTUDIOSX2-ForceEffectAsBuffDOMAIN_MEDIACONGLOMERATEZT0AIImprovementWeightByTag:AIHint-MediaLine,ADD,2PLAYER_NONE,106B_TILEIMP_MEDIALINE,LT,5PLAYER+AIGOALS-MEDIACONGLOMERATE_BUILD_MEDIALINESZ2-ForceEffectAsBuffDOMAIN_MEDIACONGLOMERATEe_;AIPowerWeightByTag:ArtsMediaConglomerateFireSideChat,ADD,2PLAYERVNONE,10-StatUnrest,GT,0REGION+AIGOALS-MEDIACONGLOMERATE_USE_FIRESIDECHATU2-ForceEffectAsBuffDOMAIN_MEDIACONGLOMERATEb\8AIPowerWeightByTag:ArtsMediaConglomerateNewsCycle,ADD,2PLAYERWNONE,10.StatUnrest,LT,10REGION(AIGOALS-MEDIACONGLOMERATE_USE_NEWSCYCLED+&ForceEffectAsBuffDOMAIN_POPCULTURE\V2AIBuildWeightByTag:AIHint-DanceClubBuilding,ADD,2PLAYERWNONE,10.B_DANCECLUB,LT,2PLAYER$AIGOALS-POPCULTURE_BUILD_DANCECLUBS\+&ForceEffectAsBuffDOMAIN_POPCULTURE`Z6AIImprovementWeightByTag:AIHint-LargePlantation,ADD,2PLAYEReNONE,10<B_TILEIMP_LARGEPLANTATION,LT,2PLAYER*AIGOALS-POPCULTURE_BUILD_LARGEPLANTATIONSZ+&ForceEffectAsBuffDOMAIN_POPCULTURE_Y5AIImprovementWeightByTag:AIHint-TextileFactory,ADD,2PLAYERdNONE,10;B_TILEIMP_TEXTILEFACTORY,EQ,0PLAYER*AIGOALS-POPCULTURE_BUILD_TEXTILEFACTORIES]+&ForceEffectAsBuffDOMAIN_POPCULTURE`Z6AIImprovementWeightByTag:AIHint-ClothingFactory,ADD,2PLAYEReNONE,10<B_TILEIMP_CLOTHINGFACTORY,EQ,0PLAYER+AIGOALS-POPCULTURE_BUILD_CLOTHINGFACTORIESI+&ForceEffectAsBuffDOMAIN_POPCULTURE[U1AIPowerWeightByTag:ArtsPopCultureZeitgeist,ADD,2PLAYERZNONE,101UNIT_CELEBRITY,EQ,0PLAYER'AIGOALS-POPCULTURE_USE_CREATECELEBRITYAIGOALS8X8#/ faForceEffectAsBuff DomainTier:4 DomainAge:8#DomainResource:ResDomainGovernmentAIHint-Autocracyy s e W PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERM  GOVAUTOCRATIC-BASE_BUILDINGBUFFENTTAG,+CapitalN  GOVAUTOCRATIC-BASE_HOMELANDBUFFENTTAG,+HomelanduQTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVAUTOCRATIC-BASE_BUILDINGBUFFPLAYERwSTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVAUTOCRATIC-BASE_HOMELANDBUFFPLAYERK#GOVAUTOCRATIC,+AddToInnovationDeck INNOVATIONN GOVAUTOCRATIC-FACTIONHQ_BUFFENTTYPE,B_FACTIONHQ{WTriggerOnEntityCreateType-B_FACTIONHQ-GOVDEMOCRACYSCIENCE,GOVAUTOCRATIC-FACTIONHQ_BUFFPLAYER7Faction,AUTOCRATICPLAYERY5CulturePowerUnlock-GovernmentRevolutionCulture,SET,0PLAYERX4CulturePowerUnlock-GovernmentRevolutionDirect,SET,0PLAYER>IdeologyNeedEnabled,ADD,1PLAYERS GOVAUTOCRATIC-FACTIONREWARDSPlayCardPassive:trueGAMEoKFactionRankLeaderBonusActive-AUTOCRATIC,GOVAUTOCRATIC-FACTIONLEADER_ACTIVEPLAYERwSFactionRankPersonalBonusActive-AUTOCRATIC,GOVAUTOCRATIC-FACTIONPERSONALRANK_ACTIVEPLAYER8"APPLYFACTIONREWARDSPLAYERT  GOVAUTOCRATIC-RADIOSTATION_BUFFENTTYPE,B_RADIOSTATIONcTriggerOnEntityCreateType-B_RADIOSTATION-GOVAUTOCRATICRADIOSTATION,GOVAUTOCRATIC-RADIOSTATION_BUFFPLAYER:DiplomacyLocked,ADD,1PLAYER=IsAutocraticNation,ADD,1PLAYERh1DR_Alliance,{CurrentPlayer}/PLAYER,ALLPLAYERSBYGAMEDATA:IsAutocraticNationJ&PowerCostScalar-GovernmentSofab,ADD,3PLAYERG#PowerCostScalar-WarfareSofab,ADD,3PLAYERK'PowerCostScalar-ExplorationSofab,ADD,3PLAYERK'PowerCostScalar-EngineeringSofab,ADD,3PLAYERI%PowerCostScalar-DiplomacySofab,ADD,3PLAYERD PowerCostScalar-ArtsSofab,ADD,3PLAYERGOVAUTOCRATIC-AUTOMATIC CST_Tech3-[9FactionReward-AUTOCRATIC-0,GOVAUTOCRATIC-FACTIONREWARD_0GAME[9FactionReward-AUTOCRATIC-1,GOVAUTOCRATIC-FACTIONREWARD_1GAME[9FactionReward-AUTOCRATIC-2,GOVAUTOCRATIC-FACTIONREWARD_2GAMEGOVAUTOCRATIC-FACTIONREWARDSFactionActive-AutocraticForceEffectAsBuffy? 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,4 ENT,EXECAResImprovementPoints,ADD,1 ENT,EXEC4ResCoin,ADD,8 ENT,EXEC=ResDomainWarfare,ADD,4 ENT,EXEC>ResCityProduction,ADD,5 ENT,EXECCResCityExpansionPoints,ADD,5 ENT,EXEC8ResCityFood,ADD,2 ENT,EXEC;ResCityHousing,ADD,1 ENT,EXEC>ResCitySanitation,ADD,1 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC.( +Capital ENT,EXEC GOVAUTOCRATIC-BASE_BUILDINGBUFFForceEffectAsBuffJD 9ResKnowledge,ADD,6 ENT,EXECAResImprovementPoints,ADD,4 ENT,EXEC@ResDomainGovernment,ADD,4 ENT,EXEC=ResDomainWarfare,ADD,4 ENT,EXEC/) +Homeland ENT,EXEC GOVAUTOCRATIC-BASE_HOMELANDBUFFFactionThreshold:2000MG93#B_ROYALTRAININGFIELD)Entities/Icons/B_ROYALTRAININGFIELD-ICONGOVAUTOCRATIC-FACTIONREWARD_0pFactionThreshold:4000L !GOVAUTOCRATIC-GENERALLEADER_BUFFENTTAG,LeadersOTriggerOnEntityCreateTag-Leader-GENERALLEADER,GOVAUTOCRATIC-GENERALLEADER_BUFFPLAYER)Entities/Portraits/LeaderGeneralPortraitGOVAUTOCRATIC-FACTIONREWARD_1N(LeaderPromotionType,UNIT_LEADER_GENERAL ENT,EXECALeaderPromotionCost,SET,80 ENT,EXEC!GOVAUTOCRATIC-GENERALLEADER_BUFFFactionThreshold:10000xrd^:CulturePowerUnlock-WarfareAutocraticFiveStarGeneral,ADD,1PLAYER/UI/Icons/Culture Powers/PROMOTE_FIVE_STAR-ICONGOVAUTOCRATIC-FACTIONREWARD_2@A #ENTTAGATLOC,General,EXTERNALTARGETJUNIT,UNIT_LEADER_FIVESTARLOC,EXTERNALTARGET=7UNIT_LEADER_FIVESTAR,EQ,0PLAYER%GOVAUTOCRATIC-PROMOTE_GENERAL_EFFECTyForceEffectAsBuffP GOVAUTOCRATIC-FACTIONLEAD_BUFFENTTYPE,B_FACTIONHQ~ZTriggerOnEntityCreateType-B_FACTIONHQ-FACTIONCOMMUNISTLEAD,GOVAUTOCRATIC-FACTIONLEAD_BUFFPLAYER"UI/Icons/CONCEPT_HIDDENGOODS-Icon#GOVAUTOCRATIC-FACTIONLEADER_ACTIVEForceEffectAsBuffT #GOVAUTOCRATIC-FACTIONPERSONAL_BUFFENTTYPE,B_FACTIONHQbTriggerOnEntityCreateType-B_FACTIONHQ-FACTIONCOMMUNISTPERSONAL,GOVAUTOCRATIC-FACTIONPERSONAL_BUFFPLAYER"UI/Icons/CONCEPT_HIDDENGOODS-Icon)GOVAUTOCRATIC-FACTIONPERSONALRANK_ACTIVEForceEffectAsBuffWQC=ResDomainWarfare,ADD,2 ENT,EXECGOVAUTOCRATIC-FACTIONHQ_BUFFForceEffectAsBuffWQC=ResDomainWarfare,ADD,2 ENT,EXECGOVAUTOCRATIC-FACTIONLEAD_BUFFForceEffectAsBuffWQC=ResDomainWarfare,ADD,2 ENT,EXEC#GOVAUTOCRATIC-FACTIONPERSONAL_BUFFForceEffectAsBuffWQC=ResDomainWarfare,ADD,2 ENT,EXEC GOVAUTOCRATIC-RADIOSTATION_BUFF<7ForceEffectAsBuff#PurchaseCost-ResDomainGovernment:0a[M1#B_GOVERNMENTBUNKERH GOVAUTOCRATIC-INCREASEMAXENTTAG,+Homeland*# B_FACTIONHQM/Proxy-GovernmentStarter-DomainXP-Tier4-TooltipG)Proxy-GovernmentStarter-IP-Tier4-TooltipGOVAUTOCRATIC-STARTERIDEAL CST_Tech6'"ForceEffectAsBuffNotReversible BResSocialFabricWildcard,ADD,1PLAYERD ResImprovementPointsMax,SET,400PLAYER>ResSpecialistsMax,SET,400PLAYER9ResArcanaMax,SET,400PLAYER@ResDomainWarfareMax,SET,400PLAYERD ResDomainExplorationMax,SET,400PLAYERCResDomainGovernmentMax,SET,400PLAYER=ResDomainArtsMax,SET,400PLAYERD ResDomainEngineeringMax,SET,400PLAYERBResDomainDiplomacyMax,SET,400PLAYERGOVAUTOCRATIC-INCREASEMAX,'%PurchaseCost-ResDomainGovernment:150HB4.#UNIT_SHOCKTROOPGOVAUTOCRATIC-SHOCKTROOP CST_Tech>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:150mgYS/CulturePowerUnlock-WarfareAutocraticCoup,ADD,1PLAYERGOVAUTOCRATIC-COUP CST_Tech\ BFX/ActiveCoupLoopLOC,EXTERNALTARGETG GOVAUTOCRATIC-COUP_TARGET_2ENT,REQTARGETd^GOVAUTOCRATIC-COUP_FILTERALLPLAYERS-CityCenter,GTE,1LOC,EXTERNALTARGETGOVAUTOCRATIC-COUP_TARGET_1`0 PMT_Choice%ChoiceCard:GOVAUTOCRATIC-COUP_EFFECTPLAYER,EXECENTOWNERDIsActiveCoup,SET,1PLAYER,EXECENTOWNERGOVAUTOCRATIC-COUP_TARGET_2skfDefaultChoice:0/AIResponseWeights-0:AIA_Compliant=3,AIA_Fear=6%AIResponseWeights-1:AIA_Warmonger=10)+ RESTRICTED2*GOVAUTOCRATICPLAYER7IsActiveCoup,SET,0PLAYER9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_REBEL_LVL_89SpawnEntityPlayer:NEUTRAL,SpawnPerRegion:4,SpawnRadius:3PLAYERDIsActiveCoup,SET,0PLAYER,EXECENTOWNERGOVAUTOCRATIC-COUP_EFFECT@6 DR_War,TRUEPLAYER,EXECENTOWNERS)TotalStrength,LTE,[PLAYER:TotalStrength]PLAYER,EXECENTOWNERDIsActiveCoup,BOOL_FALSE,0PLAYER,EXECENTOWNERGOVAUTOCRATIC-COUP_FILTERq,'%PurchaseCost-ResDomainGovernment:180V !GOVAUTOCRATIC-STORMTROOPERS_BUFFENTTYPE,UNIT_SHOCKTROOP}YTriggerOnEntityCreateType-UNIT_SHOCKTROOP-STORMTROOPERS,GOVAUTOCRATIC-STORMTROOPERS_BUFFPLAYERGOVAUTOCRATIC-STORMTROOPERS CST_TechForceEffectAsBuffRL>8StatAttack,ADD,10 ENT,EXEC!GOVAUTOCRATIC-STORMTROOPERS_BUFF>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:180_YKE!#DOMAIN_XP_PER_COMBAT_UNIT,ADD,1PLAYER"GOVAUTOCRATIC-GLORYFORTHEHOMELAND CST_Tech>9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:200ztf`9ForceEffectAsBuff%PurchaseCost-ResDomainGovernment:200qk]W3CulturePowerUnlock-WarfareAutocraticTheDraft,ADD,1PLAYERGOVAUTOCRATIC-THEDRAFT CST_Techc]OIUNIT,UNIT_SHOCKTROOPSpawnPerRegion:2PLAYERGOVAUTOCRATIC-THEDRAFT_EFFECT>9%PurchaseCost-ResDomainGovernment:200ForceEffectAsBuffrl^X4CulturePowerUnlock-WarfareAutocraticAirStrike,ADD,1PLAYERGOVAUTOCRATIC-AIRSTRIKE CST_Tech;:5%PurchaseCost-ResDomainGovernment:225NotReversible@ResInnovationPerTurn,ADD,10PLAYERS %GOVAUTOCRATIC-COMPLETED_HOMELANDBUFFENTTAG,+Homeland GOVAUTOCRATIC-COMPLETED CST_TechForceEffectAsBuff~x=7ResCulture,ADD,2 ENT,EXEC/) +Homeland ENT,EXEC%GOVAUTOCRATIC-COMPLETED_HOMELANDBUFF?>9AddToInnovationDeckHorizontalDisplayUseActionButtonsT[  GOVAUTOCRATIC-MOBILIZATION_BUFFENTTYPE,B_TILEIMP_MACHINESHOP]TriggerOnEntityCreateType-B_TILEIMP_MACHINESHOP-MOBILIZATION,GOVAUTOCRATIC-MOBILIZATION_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER1+GOVAUTOCRATICPLAYER Cards/Events/InnovationPainting&INNOVATION-GOVAUTOCRATIC-MOBILIZATION CST_EventForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXEC GOVAUTOCRATIC-MOBILIZATION_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonsSE?!#DOMAIN_XP_PER_COMBAT_UNIT,ADD,2VHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER1+GOVAUTOCRATICPLAYER Cards/Events/InnovationPainting*INNOVATION-GOVAUTOCRATIC-FORTHEFATHERLAND CST_EventGOVAUTOCRATICFA DomainAge:6 DomainResource:ResDomainWarfareAIHint-Mercenaries=7)I MERCENARIES-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERI!MERCENARIES,+AddToInnovationDeck INNOVATIONMERCENARIES-AUTOMATIC CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECMERCENARIES-DEFAULT_BUFF<)$"PurchaseCost-ResDomainWarfare:100_;CulturePowerUnlock-WarfareMercenariesHireMercenaries,ADD,1PLAYERB$MERCENARIES-HIREMERCENARIES-TooltipMERCENARIES-HIREMERCENARIES CST_TechGJDUNIT,UNIT_PRIVATEERLOC,EXTERNALTARGETIC TERRAINTAG,+WaterMovementLOC,EXTERNALTARGETJDUNIT,UNIT_MERCENARYLOC,EXTERNALTARGETHB TERRAINTAG,+LandMovementLOC,EXTERNALTARGETMERCENARIES-SPAWNMERCENARY CST_Tech)$"PurchaseCost-ResDomainWarfare:125}wic?CulturePowerUnlock-WarfareMercenariesContractTermination,ADD,1PLAYER MERCENARIES-CONTRACTTERMINATION CST_Tech{mg )MERCENARIES-CONTRACTTERMINATION_EFFECT_2!ENTTAGATLOC,+Unit,EXTERNALTARGET'MERCENARIES-CONTRACTTERMINATION_EFFECTUseConfirmationDialog3u93ResCoin,ADD,50PLAYER0* +Mercenary ENT,EXECu93ResCoin,ADD,25PLAYER0* -Mercenary ENT,EXEC;-'  ENT,EXEC)MERCENARIES-CONTRACTTERMINATION_EFFECT_2)$"PurchaseCost-ResDomainWarfare:125wqMTriggerOnEnemyUnitKilled-MercenariesKillReward,MERCENARIES-REPUTATION_EFFECTPLAYERMERCENARIES-REPUTATION CST_TechMG93ResCoin,ADD,25PLAYERMERCENARIES-REPUTATION_EFFECT CST_Tech)$"PurchaseCost-ResDomainWarfare:150pj\V2CulturePowerUnlock-WarfareMercenariesAmbush,ADD,1PLAYERMERCENARIES-AMBUSH CST_Tech)$"PurchaseCost-ResDomainWarfare:150RL>8#B_TILEIMP_PMCTRAININGCAMPMERCENARIES-PMCTRAININGCAMP CST_Tech)$"PurchaseCost-ResDomainWarfare:150xrd^:DiplomaticAction-MERCENARIES-DIPLO_GUNSFORHIRE_SEND,ADD,1PLAYERMERCENARIES-GUNSFORHIRE CST_Techyd_KAIActionWeight:AIA_Warmonger=1,AIA_Anger=2,AIA_ProactiveNice=-1,AIA_Fear=1EnvoyPlayerActionqk0 PMT_Choice.ChoiceCard:MERCENARIES-DIPLO_GUNSFORHIRE_RECVPLAYER,EXTERNALTARGET?9 DR_War,FALSEPLAYER,EXTERNALTARGET#MERCENARIES-DIPLO_GUNSFORHIRE_SENDForceEffectAsBuffDefaultChoice:1MarkChoiceAsDecline:0MarkChoiceAsAccept:10AIResponseWeights-1:AIA_Fear=6,AIA_Warmonger=-2QAIResponseWeights-0:AIA_Compliant=1,AIA_Warmonger=1,AIA_Anger=5,AIA_Friendship=2/!UPlayerRelationship-{CurrentPlayer}-{ExternalTargetPlayer},SUB,#DIPLOMACY_FAVOR_SMALL BuffDecay:2PLAYER,EXTERNALTARGETUPlayerRelationship-{ExternalTargetPlayer}-{CurrentPlayer},SUB,#DIPLOMACY_FAVOR_SMALL BuffDecay:2PLAYERBResCoin,ADD,40PLAYER,EXTERNALTARGET<ResDomainWarfare,ADD,20PLAYERUPlayerRelationship-{CurrentPlayer}-{ExternalTargetPlayer},ADD,#DIPLOMACY_FAVOR_SMALL BuffDecay:-2PLAYER,EXTERNALTARGETUPlayerRelationship-{ExternalTargetPlayer}-{CurrentPlayer},ADD,#DIPLOMACY_FAVOR_SMALL BuffDecay:-2PLAYER#MERCENARIES-DIPLO_GUNSFORHIRE_RECVq)$"PurchaseCost-ResDomainWarfare:200R &MERCENARIES-SECURITYDETAIL_LEADERBUFFENTTAG,+LeaderaTriggerOnEntityCreateTag-+Leader-SECURITYDETAIL_LEADERBUFF,MERCENARIES-SECURITYDETAIL_LEADERBUFFPLAYERMERCENARIES-SECURITYDETAIL CST_Techpj\V0UseAction-240,UNITACTIONS-LEADER_SPAWNMERCENARY ENT,EXEC&MERCENARIES-SECURITYDETAIL_LEADERBUFF'" PurchaseCost-ResDomainWarfare:1[UJ&SocialFabricValue-DomainWarfare,ADD,1PLAYERH MERCENARIES-LEGACY_BUFFENTTYPE,B_HOMELANDvRTriggerOnEntityCreateTag-Homeland-MERCENARIES_LEGACY_BUFF,MERCENARIES-LEGACY_BUFFPLAYER3-Mercenary,GTE,6PLAYER MERCENARIES-QUEST CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECMERCENARIES-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons3M MERCENARIES-SEADOGS_BUFFENTTYPE,UNIT_PRIVATEERnJTriggerOnEntityCreateType-UNIT_PRIVATEER-SEADOGS,MERCENARIES-SEADOGS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-MERCENARIES-SEADOGS CST_EventForceEffectAsBuffWQC=Upkeep-ResCoin,MUL,0.7 ENT,EXECMERCENARIES-SEADOGS_BUFF MERCENARIESLG DomainAge:8 DomainResource:ResDomainWarfareAIHint-SpecialOperationsIC5O SPECIALOPERATIONS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERO'SPECIALOPERATIONS,+AddToInnovationDeck INNOVATIONSPECIALOPERATIONS-AUTOMATIC CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECSPECIALOPERATIONS-DEFAULT_BUFF )$"PurchaseCost-ResDomainWarfare:180~pjFCulturePowerUnlock-WarfareSpecialOperationsTargetInfrastructure,SET,1PLAYER'SPECIALOPERATIONS-TARGETINFRASTRUCTURE CST_TechYL0PMT_TargetInfrastructurePLAYER,EXTERNALTARGETN 0ENTTAGATLOC,ALLPLAYERS-+TownSpec,EXTERNALTARGET>8 DR_War,TRUEPLAYER,EXTERNALTARGET.SPECIALOPERATIONS-TARGETINFRASTRUCTURE_EFFECTx)$"PurchaseCost-ResDomainWarfare:180X *SPECIALOPERATIONS-LASERTARGETING_UNITBUFFENTTAG,AirBomber\TriggerOnEntityCreateTag-AirBomber-LASERTARGETING,SPECIALOPERATIONS-LASERTARGETING_UNITBUFFPLAYER!SPECIALOPERATIONS-LASERTARGETING CST_TechForceEffectAsBuffRL>8StatAttack,ADD,15 ENT,EXEC*SPECIALOPERATIONS-LASERTARGETING_UNITBUFF)$"PurchaseCost-ResDomainWarfare:180{mgCCulturePowerUnlock-WarfareSpecialOperationsTacticalInsertion,SET,1PLAYER$SPECIALOPERATIONS-TACTICALINSERTION CST_TechForceEffectAsBuffNHUNIT,UNIT_SPECIALFORCESLOC,EXTERNALTARGETHB TERRAINTAG,+LandMovementLOC,EXTERNALTARGET*SPECIALOPERATIONS-TACTICALINSERTION_SPAWNK)$"PurchaseCost-ResDomainWarfare:225(# UNIT_VTOL> Game-Misc-Tooltip-IconLineBreakFUNIT,UNIT_VTOLLOC,ENTTYPELOC,B_HOMELANDSPECIALOPERATIONS-FLYBYWIRE CST_Techx)$"PurchaseCost-ResDomainWarfare:225W 'SPECIALOPERATIONS-FALSEFLAGATTACK_BUFFENTTYPE,UNIT_ENVOY\TriggerOnEntityCreateType-UNIT_ENVOY-FALSEFLAGATTACK,SPECIALOPERATIONS-FALSEFLAGATTACK_BUFFPLAYER"SPECIALOPERATIONS-FALSEFLAGATTACK CST_Techpj\V0UseAction-50,UNITACTIONS-SPECIALOPERATIONS_RAZE ENT,EXEC'SPECIALOPERATIONS-FALSEFLAGATTACK_BUFFA;-'  ENT,EXEC'SPECIALOPERATIONS-FALSEFLAGATTACK_KILL)$"PurchaseCost-ResDomainWarfare:225 a -SPECIALOPERATIONS-AMPHIBIOUSASSAULT_STATBUFFENTTAG,+WaterTransporthTriggerOnEntityCreateTag-+WaterTransport-AMPHIBIOUSASSAULT,SPECIALOPERATIONS-AMPHIBIOUSASSAULT_STATBUFFPLAYER$SPECIALOPERATIONS-AMPHIBIOUSASSAULT CST_Tech ForceEffectAsBuff=StatMovementMax,ADD,20 ENT,EXEC9RevealRadius,ADD,1 ENT,EXEC-SPECIALOPERATIONS-AMPHIBIOUSASSAULT_STATBUFF)$"PurchaseCost-ResDomainWarfare:300{uga=CulturePowerUnlock-WarfareSpecialOperationsDroneStrike,SET,1PLAYERSPECIALOPERATIONS-DRONESTRIKE CST_TechbQ &SPECIALOPERATIONS-DRONESTRIKE_MESSAGEENT,REQTARGETL .ENTTAGATLOC,ALLPLAYERS-+Leader,EXTERNALTARGET^C50CanKillUnits:false,ENTTAGATLOC,ALLPLAYERS-+Unit,EXTERNALTARGETEFX/ExplosionParticleLOC,EXTERNALTARGET-PlaneExplosionqk+SPECIALOPERATIONS-DRONESTRIKE_TARGETFILTERALLPLAYERS-Leader,GTE,1LOC,EXTERNALTARGET%SPECIALOPERATIONS-DRONESTRIKE_EFFECT[UGA0PMT_DroneStrikePLAYER,EXECENTOWNER&SPECIALOPERATIONS-DRONESTRIKE_MESSAGEVPB<DR_Alliance,FALSEPLAYER,EXECENTOWNER+SPECIALOPERATIONS-DRONESTRIKE_TARGETFILTER'" PurchaseCost-ResDomainWarfare:1vp(J&SocialFabricValue-DomainWarfare,ADD,1PLAYERN SPECIALOPERATIONS-LEGACY_BUFFENTTYPE,B_HOMELAND^TriggerOnEntityCreateTag-Homeland-SPECIALOPERATIONS_LEGACY_BUFF,SPECIALOPERATIONS-LEGACY_BUFFPLAYER<6UNIT_SPECIALFORCES,GTE,3PLAYERSPECIALOPERATIONS-QUEST CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECSPECIALOPERATIONS-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtonsaSM)ConstructionCostFactor-UNIT_VTOL,SUB,0.5PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPainting+INNOVATION-SPECIALOPERATIONS-POLYMERBLADES CST_EventSPECIALOPERATIONSL  qcI SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDUGAResDomainExploration,ADD,100PLAYER@:TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_Event@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventSPACEMISSIONS|RHC DomainAge:6"DomainResource:ResDomainDiplomacyAIHint-Colonialism=7)I COLONIALISM-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERI!COLONIALISM,+AddToInnovationDeck INNOVATIONCOLONIALISM-AUTOMATIC CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECCOLONIALISM-DEFAULT_BUFF+&$PurchaseCost-ResDomainDiplomacy:100xrd^:CulturePowerUnlock-DiplomacyColonialismSpawnOutpost,SET,1PLAYERCOLONIALISM-PLACERCLAIM CST_TechBOIOUTPOST,B_TILEIMP_COLONYLOC,EXTERNALTARGET> TILE,EMPTY_OR_HIDDENLOC,EXTERNALTARGETB TERRAINTAG,+LandMovementLOC,EXTERNALTARGET COLONIALISM-SPAWNOUTPOST_EFFECT+&$PurchaseCost-ResDomainDiplomacy:100yse_;CulturePowerUnlock-DiplomacyColonialismEminentDomain,SET,1PLAYERCOLONIALISM-EMINENTDOMAIN CST_Tech}oi"CHECKINTEGRATION,SUCCESS3ENTTAGATLOC,ALLPLAYERS-+NeutralTown,EXTERNALTARGET'COLONIALISM-CLAIMNEUTRALCAPITAL_EFFECTh+&$PurchaseCost-ResDomainDiplomacy:150^ *COLONIALISM-OVERSEASCOLONIZATION_STATBUFFENTTAG,+WaterTransporthTriggerOnEntityCreateTag-+WaterTransport-OVERSEASCOLONIZATION,COLONIALISM-OVERSEASCOLONIZATION_STATBUFFPLAYER> Game-Misc-Tooltip-IconLineBreakIUNIT,UNIT_SETTLERLOC,ENTTYPELOC,B_HOMELANDIUNIT,UNIT_SETTLERLOC,ENTTYPELOC,B_HOMELAND!COLONIALISM-OVERSEASCOLONIZATION CST_TechForceEffectAsBuff=StatMovementMax,ADD,20 ENT,EXEC9RevealRadius,ADD,1 ENT,EXEC*COLONIALISM-OVERSEASCOLONIZATION_STATBUFF+&$PurchaseCost-ResDomainDiplomacy:150}wiF"TradeImportsIgnoreDiplomacy,SET,1PLAYER> Game-Misc-Tooltip-IconLineBreakX "COLONIALISM-FREETRADE_OUTPOSTBUFFENTTYPE,B_TILEIMP_COLONY{WTriggerOnEntityCreateType-B_TILEIMP_COLONY-FREETRADE,COLONIALISM-FREETRADE_OUTPOSTBUFFPLAYERCOLONIALISM-FREETRADE CST_TechForceEffectAsBuffQK=7ResCulture,ADD,2 ENT,EXEC"COLONIALISM-FREETRADE_OUTPOSTBUFF+&$PurchaseCost-ResDomainDiplomacy:150OI;5#B_TILEIMP_TRADEFACTORYCOLONIALISM-TRADEFACTORY CST_Tech+&$PurchaseCost-ResDomainDiplomacy:180<6(D #VASSAL_PROSPERITY_MAX,ADD,0.75PLAYER> Game-Misc-Tooltip-IconLineBreakJUNIT,UNIT_MERCHANTLOC,ENTTYPELOC,B_HOMELANDJUNIT,UNIT_MERCHANTLOC,ENTTYPELOC,B_HOMELANDCOLONIALISM-MACROECONOMICS CST_Tech+&$PurchaseCost-ResDomainDiplomacy:200xrd^:CulturePowerUnlock-DiplomacyColonialismDemandFealty,SET,1PLAYERCOLONIALISM-DEMANDFEALTY CST_TechYS  COLONIALISM-DEMANDFEALTY_BUFF_2ENTTYPE,MT_CITYCENTERE?CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCOLONIALISM-DEMANDFEALTY_BUFFForceEffectAsBuffICStatVassalProsperity,MUL,1.5 ENT,EXEC82CityIsVassal,GTE,1 ENT,EXEC COLONIALISM-DEMANDFEALTY_BUFF_2)$"PurchaseCost-ResDomainDiplomacy:1c]L(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERH COLONIALISM-LEGACY_BUFFENTTYPE,B_HOMELANDvRTriggerOnEntityCreateTag-Homeland-COLONIALISM_LEGACY_BUFF,COLONIALISM-LEGACY_BUFFPLAYER93StatVassalCount,GTE,6PLAYERCOLONIALISM-QUEST CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECCOLONIALISM-LEGACY_BUFFCJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUI[G#ConsumeGoodBonus-Tea-ResCoin,ADD,5PLAYERP,ConsumeGoodBonus-Tea-ResDomainWarfare,ADD,1PLAYERH$ConsumeGoodBonus-Tea-ResChaos,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,8PLAYER Cards/Events/InnovationPaintingINNOVATION-COLONIALISM-TEATAX CST_Event COLONIALISMLG DomainAge:8$DomainResource:ResDomainEngineeringAIHint-SiliconValleyA;-K SILICONVALLEY-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERK#SILICONVALLEY,+AddToInnovationDeck INNOVATIONSILICONVALLEY-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECSILICONVALLEY-DEFAULT_BUFF-(&PurchaseCost-ResDomainEngineering:180]WICGoodsRareMetals,ADD,1ENTTAG,+CapitalSILICONVALLEY-SILICONCHIPS CST_TechN-(&PurchaseCost-ResDomainEngineering:180R.ConsumeGoodBonus-Computers-ResKnowledge,ADD,1PLAYER[7ConsumeGoodBonus-ComputerSimulation-ResKnowledge,ADD,1PLAYERSILICONVALLEY-MACHINELEARNING CST_Tech-(&PurchaseCost-ResDomainEngineering:225c $SILICONVALLEY-PERSONALCOMPUTER_BUFF"ENTTYPE,B_TILEIMP_COMPUTERFACTORYiTriggerOnEntityCreateType-B_TILEIMP_COMPUTERFACTORY-PERSONALCOMPUTER,SILICONVALLEY-PERSONALCOMPUTER_BUFFPLAYERSILICONVALLEY-PERSONALCOMPUTER CST_TechForceEffectAsBuffwq2WorkableConvertGoods-RareMetals-1-Computers,ADD,1"ENTTYPE,B_TILEIMP_COMPUTERFACTORY$SILICONVALLEY-PERSONALCOMPUTER_BUFF-(&PurchaseCost-ResDomainEngineering:225UOA;#B_TILEIMP_VIDEOGAMEDEVELOPER!SILICONVALLEY-VIDEOGAMEDEVELOPER CST_Tech-(&PurchaseCost-ResDomainEngineering:225` !SILICONVALLEY-GREATFIREWALL_BUFF"ENTTYPE,B_TILEIMP_COMPUTERFACTORYcTriggerOnEntityCreateType-B_TILEIMP_COMPUTERFACTORY-GREATFIREWALL,SILICONVALLEY-GREATFIREWALL_BUFFPLAYERSILICONVALLEY-GREATFIREWALL CST_TechForceEffectAsBuffvpb\StatUnrestSuppression,ADD,10"ENTTYPE,B_TILEIMP_COMPUTERFACTORY!SILICONVALLEY-GREATFIREWALL_BUFF-(&PurchaseCost-ResDomainEngineering:250uoa[7ConstructionCostFactor-B_TILEIMP_SUPERCOMPUTER,SUB,0.5PLAYER(SILICONVALLEY-COMPUTERMICROARCHITECTURE CST_Techz-(&PurchaseCost-ResDomainEngineering:250U &SILICONVALLEY-COMPUTERSCIENTISTS_BUFFENTTAG,+Computers]TriggerOnEntityCreateTag-+Computers-COMPUTERSCIENTISTS,SILICONVALLEY-COMPUTERSCIENTISTS_BUFFPLAYER!SILICONVALLEY-COMPUTERSCIENTISTS CST_TechForceEffectAsBuff]WICWorkableResSpecialists,ADD,1 ENT,EXEC&SILICONVALLEY-COMPUTERSCIENTISTS_BUFF+&$PurchaseCost-ResDomainEngineering:1sm N*SocialFabricValue-DomainEngineering,ADD,1PLAYERJ SILICONVALLEY-LEGACY_BUFFENTTYPE,B_HOMELANDzVTriggerOnEntityCreateTag-Homeland-SILICONVALLEY_LEGACY_BUFF,SILICONVALLEY-LEGACY_BUFFPLAYERA;B_TILEIMP_SUPERCOMPUTER,GTE,6PLAYERSILICONVALLEY-QUEST CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECSILICONVALLEY-LEGACY_BUFF#>9AddToInnovationDeckHorizontalDisplayUseActionButtonsGY SILICONVALLEY-MMO_BUFF%ENTTYPE,B_TILEIMP_VIDEOGAMEDEVELOPERvRTriggerOnEntityCreateType-B_TILEIMP_VIDEOGAMEDEVELOPER-MMO,SILICONVALLEY-MMO_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-SILICONVALLEY-MMO CST_EventForceEffectAsBufff`RL&WorkableGoodsComputerSimulation,ADD,1 ENT,EXECSILICONVALLEY-MMO_BUFFSILICONVALLEY!TJE DomainAge:8$DomainResource:ResDomainExplorationAIHint-SpaceAgency7)I SPACEAGENCY-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERI!SPACEAGENCY,+AddToInnovationDeck INNOVATION{2,#B_SPACECENTER=7TECHAGE8_UTOPIA-BASE,TRUEPLAYERSPACEAGENCY-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainExploration,ADD,1 ENT,EXECSPACEAGENCY-DEFAULT_BUFF-(&PurchaseCost-ResDomainExploration:180F@"SPACEAGENCY-FINALFRONTIER-Tooltip71B_SPACECENTER,GTE,1PLAYERSPACEAGENCY-FINALFRONTIER CST_Tech-(&PurchaseCost-ResDomainExploration:180TN@:#B_NATIONALAEROSPACEFACILITY&SPACEAGENCY-NATIONALAEROSPACEFACILITY CST_Tech-(&PurchaseCost-ResDomainExploration:180UOA;#PROJECT_GENERATE_SPECIALISTSSPACEAGENCY-RESEARCHINITIATIVE CST_Tech-(&PurchaseCost-ResDomainExploration:225RL>8#B_COMMUNICATIONSSATELLITE$SPACEAGENCY-COMMUNICATIONSSATELLITE CST_Tech-(&PurchaseCost-ResDomainExploration:225UOc "SPACEAGENCY-DEEPSPACENETWORK_BUFF$ENTTYPE,B_NATIONALAEROSPACEFACILITYiTriggerOnEntityCreateType-B_NATIONALAEROSPACEFACILITY-DEEPSPACENETWORK,SPACEAGENCY-DEEPSPACENETWORK_BUFFPLAYERIC&SPACEAGENCY-NATIONALAEROSPACEFACILITYPLAYERSPACEAGENCY-DEEPSPACENETWORK CST_TechForceEffectAsBuffAResInnovationPerTurn,ADD,4 ENT,EXEC9ResKnowledge,ADD,1 ENT,EXEC"SPACEAGENCY-DEEPSPACENETWORK_BUFF-(&PurchaseCost-ResDomainExploration:225NH:4#UNIT_SUPERSONICLANCERSPACEAGENCY-SUPERSONICLANCER CST_Tech-(&PurchaseCost-ResDomainExploration:300*$U1CulturePowerUnlock-ExplorationSpaceMission,SET,1PLAYER?!SPACEAGENCY-SPACEMISSION-Tooltipzt/UI-Megaprojects-SPACERACE-Tooltip-HasCompleted)ProjectStage-SPACERACE-SR4-COMPLETE,EQ,1PLAYERSPACEAGENCY-SPACEMISSION CST_Tech2SPACEMISSIONSPLAYERN*#SPACEAGENCY_SPACEMISSION_COMPLETED,SET,1PLAYERSPACEAGENCY-SPACEMISSION_DECKForceEffectAsBuffUOA;GoodsAlienTech,ADD,1 ENT,EXECSPACEAGENCY-JOIN_BUFFForceEffectAsBuff\VHBResImprovementPoints,ADD,10 ENT,EXECSPACEAGENCY-MARS_BUFFForceEffectAsBuffSM?9StatDefense,ADD,10 ENT,EXECSPACEAGENCY-STATION_UNITBUFFForceEffectAsBuffSM?9ResCityFood,ADD,15 ENT,EXECSPACEAGENCY-STATION_BUFF+&$PurchaseCost-ResDomainExploration:1ysN*SocialFabricValue-DomainExploration,ADD,1PLAYERH SPACEAGENCY-LEGACY_BUFFENTTYPE,B_HOMELANDvRTriggerOnEntityCreateTag-Homeland-SPACEAGENCY_LEGACY_BUFF,SPACEAGENCY-LEGACY_BUFFPLAYERMG*#SPACEAGENCY_SPACEMISSION_COMPLETED,GTE,1PLAYERSPACEAGENCY-QUEST CST_TechForceEffectAsBuff[UGAResDomainExploration,ADD,1 ENT,EXECSPACEAGENCY-LEGACY_BUFF&JEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUIrlHDiplomaticAction-SPACEAGENCY-DIPLO_INTERNATIONALSPACESTATION_SEND,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERu%NONE,10PLAYERF)ProjectStage-SPACERACE-SR4-COMPLETE,EQ,1PLAYER Cards/Events/InnovationPainting1INNOVATION-SPACEAGENCY-INTERNATIONALSPACESTATION CST_EventKAIActionWeight:AIA_Warmonger=1,AIA_Anger=2,AIA_ProactiveNice=-1,AIA_Fear=1EnvoyPlayerAction!AIHint-InternationalSpaceStationy0 PMT_Choice Game-Misc-Tooltip-IconLineBreak?ResInnovationPerTurn,ADD,2PLAYERINVENTORS-LAB CST_Tech=7lf!BUILDING,B_TILEIMP_INVENTORS_LABUseSimpleTooltip:trueLOC,EXTERNALTARGETA TERRAINTAG,+OpenTerrainLOC,EXTERNALTARGET7Building,EQ,0LOC,EXTERNALTARGET9 SUBREGION,FALSELOC,EXTERNALTARGETINVENTORS-INVENTORS_LAB_SPAWNf?:ForceEffectAsBuff&PurchaseCost-ResDomainEngineering:1008ResKnowledge,ADD,50PLAYER@ResInnovationPerTurn,ADD,20PLAYER;ResSpecialists,ADD,100PLAYERINVENTORS-PRIME_CONDUCTOR CST_Techt?:ForceEffectAsBuff&PurchaseCost-ResDomainEngineering:125F"#INNOVATION_INCREASE_VALUE,ADD,10PLAYER> Game-Misc-Tooltip-IconLineBreak?ResInnovationPerTurn,ADD,2PLAYERINVENTORS-BLEEDING_EDGE CST_Tech?:ForceEffectAsBuff&PurchaseCost-ResDomainEngineering:125V &INVENTORS-POLYTECHNIC_UNIVERSITY_BUFFENTTAG,+UniversitybTriggerOnEntityCreateTag-+University-POLYTECHNIC_UNIVERSITY,INVENTORS-POLYTECHNIC_UNIVERSITY_BUFFPLAYER> Game-Misc-Tooltip-IconLineBreak?ResInnovationPerTurn,ADD,2PLAYER:ResInnovation,SET,200PLAYER9Game-Misc-DrawAnInnovation!INVENTORS-POLYTECHNIC_UNIVERSITY CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,2 ENT,EXEC&INVENTORS-POLYTECHNIC_UNIVERSITY_BUFF?:ForceEffectAsBuff&PurchaseCost-ResDomainEngineering:150;5'K INVENTORS-ELECTRICITY_BUFFENTTYPE,B_HOMELANDpLTriggerOnEntityCreateType-B_HOMELAND-ELECTRICITY,INVENTORS-ELECTRICITY_BUFFPLAYERX INVENTORS-POWERED_LAB_BUFF ENTTYPE,B_TILEIMP_INVENTORS_LAB}YTriggerOnEntityCreateType-B_TILEIMP_INVENTORS_LAB-POWERED_LAB,INVENTORS-POWERED_LAB_BUFFPLAYER> Game-Misc-Tooltip-IconLineBreak?ResInnovationPerTurn,ADD,2PLAYERINVENTORS-ELECTRICITY CST_TechForceEffectAsBuffSM?9ResCityPower,ADD,3 ENT,EXECINVENTORS-ELECTRICITY_BUFFForceEffectAsBuffAResCityPowerRequired,ADD,1 ENT,EXECDWorkableGoodsInventions,ADD,1 ENT,EXECINVENTORS-POWERED_LAB_BUFFN-(&PurchaseCost-ResDomainEngineering:1505#B_TILEIMP_VOLTAIC_PILE> Game-Misc-Tooltip-IconLineBreak?ResInnovationPerTurn,ADD,2PLAYERINVENTORS-LEYDEN_JAR CST_Techu?:ForceEffectAsBuff&PurchaseCost-ResDomainEngineering:200R.CulturePowerUnlock-EngineeringWorldFair,ADD,1PLAYER> Game-Misc-Tooltip-IconLineBreak?ResInnovationPerTurn,ADD,2PLAYERINVENTORS-WORLD_FAIRForceEffectAsBuff^XSMBUILDING,B_TILEIMP_WORLDFAIRLOC,EXTERNALTARGETA TERRAINTAG,+OpenTerrainLOC,EXTERNALTARGET7Building,EQ,0LOC,EXTERNALTARGET9 SUBREGION,FALSELOC,EXTERNALTARGET6B_TILEIMP_WORLDFAIR,EQ,0PLAYER<6B_TILEIMP_WORLDFAIR,EQ,0PLAYERINVENTORS-WORLDFAIR_EFFECT+&$PurchaseCost-ResDomainEngineering:1gaN*SocialFabricValue-DomainEngineering,ADD,1PLAYERF INVENTORS-LEGACY_BUFFENTTYPE,B_HOMELANDrNTriggerOnEntityCreateTag-Homeland-INVENTORS_LEGACY_BUFF,INVENTORS-LEGACY_BUFFPLAYERA;B_TILEIMP_INVENTORS_LAB,GTE,3PLAYER INVENTORS-QUEST CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECINVENTORS-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons4K INVENTORS-STREETLIGHTS_BUFFENTTYPE,B_CAPITALqMTriggerOnEntityCreateType-B_CAPITAL-STREETLIGHTS,INVENTORS-STREETLIGHTS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,8PLAYER Cards/Events/InnovationPainting"INNOVATION-INVENTORS-STREETLIGHTS CST_EventForceEffectAsBuff\VHBStatUnrestSuppression,ADD,5 ENT,EXECINVENTORS-STREETLIGHTS_BUFF,>9AddToInnovationDeckHorizontalDisplayUseActionButtonsMX INVENTORS-DIVINESPARK_BUFF ENTTYPE,B_TILEIMP_INVENTORS_LAB}YTriggerOnEntityCreateType-B_TILEIMP_INVENTORS_LAB-DIVINESPARK,INVENTORS-DIVINESPARK_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,8PLAYER Cards/Events/InnovationPainting!INNOVATION-INVENTORS-DIVINESPARK CST_EventForceEffectAsBuffYSE?ResInnovationPerTurn,ADD,1PLAYERINVENTORS-DIVINESPARK_BUFF INVENTORS.GB DomainAge:6$DomainResource:ResDomainExplorationAIHint-Scholars71#F SCHOLARS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERFSCHOLARS,+AddToInnovationDeck INNOVATIONSCHOLARS-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainExploration,ADD,1 ENT,EXECSCHOLARS-DEFAULT_BUFF-(&PurchaseCost-ResDomainExploration:100lfXR.ConsumeGoodBonus-Books-ResCityEducation,ADD,1PLAYER SCHOLARS-WIDESPREAD_PUBLICATION CST_Tech-(&PurchaseCost-ResDomainExploration:100GA3-#B_GREATLIBRARYSCHOLARS-GREATLIBRARY CST_TechForceEffectAsBufftn`Z8SCHOLARS-GREATLIBRARY,TRUEPLAYERSCHOLARS-CENTEROFLEARNING CST_TechForceEffectAsBuff@ResDomainGovernment,ADD,1 ENT,EXECAResDomainExploration,ADD,1 ENT,EXEC=ResDomainWarfare,ADD,1 ENT,EXECAResDomainEngineering,ADD,1 ENT,EXEC?ResDomainDiplomacy,ADD,1 ENT,EXEC:ResDomainArts,ADD,1 ENT,EXECSCHOLARS-B_GREATLIBRARY_BUFF_2 CST_Tech+&$PurchaseCost-ResDomainExploration:1_YN*SocialFabricValue-DomainExploration,ADD,1PLAYERE SCHOLARS-LEGACY_BUFFENTTYPE,B_HOMELANDpLTriggerOnEntityCreateTag-Homeland-SCHOLARS_LEGACY_BUFF,SCHOLARS-LEGACY_BUFFPLAYER<6B_SCHOLARLYSOCIETY,GTE,3PLAYERSCHOLARS-QUEST CST_TechForceEffectAsBuff[UGAResDomainExploration,ADD,1 ENT,EXECSCHOLARS-LEGACY_BUFFJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUIi[U1ConsumeGoodBonus-Books-ResDomainGovernment,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,8PLAYER Cards/Events/InnovationPainting(INNOVATION-SCHOLARS-PHILOSOPHICALESSAYS CST_Event SCHOLARSW0GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT OLYMPICSID DomainAge:8DomainResource:ResDomainArtsAIHint-MediaConglomerateIC5O MEDIACONGLOMERATE-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERO'MEDIACONGLOMERATE,+AddToInnovationDeck INNOVATIONMEDIACONGLOMERATE-AUTOMATIC CST_TechForceEffectAsBuffTN@:ResDomainArts,ADD,1 ENT,EXECMEDIACONGLOMERATE-DEFAULT_BUFF&!PurchaseCost-ResDomainArts:180LF82#B_TILEIMP_MEDIALINE"MEDIACONGLOMERATE-MAINSTREAMMEDIA CST_Tech&!PurchaseCost-ResDomainArts:200JD60#B_BROADCASTSTUDIO"MEDIACONGLOMERATE-BROADCASTSTUDIO CST_Tech&!PurchaseCost-ResDomainArts:200d^PJ&ConsumeGoodBonus-Media-ResCoin,ADD,10PLAYER#MEDIACONGLOMERATE-PRODUCTPLACEMENT CST_Tech&!PurchaseCost-ResDomainArts:200yse_;CulturePowerUnlock-ArtsMediaConglomerateFireSideChat,SET,1PLAYERMEDIACONGLOMERATE-FIRESIDECHAT CST_Tech'!U &MEDIACONGLOMERATE-FIRESIDECHAT_EFFECTENTTYPE,B_CAPITALY &MEDIACONGLOMERATE-FIRESIDECHAT_EFFECTENTTYPE,MT_CITYCENTERW (MEDIACONGLOMERATE-FIRESIDECHAT_EFFECT_2ENTTYPE,B_CAPITAL&MEDIACONGLOMERATE-FIRESIDECHAT_TARGETForceEffectAsBuff\VHBStatUnrestSuppression,ADD,2 ENT,EXEC+UI/Icons/Culture Powers/FIRESIDE_CHAT-Icon&MEDIACONGLOMERATE-FIRESIDECHAT_EFFECTb\NHStatUnrest,SUB,30LOC,ENTTYPELOC,B_CAPITAL(MEDIACONGLOMERATE-FIRESIDECHAT_EFFECT_2J&!PurchaseCost-ResDomainArts:225X4ConsumeGoodBonus-Media-StatUnrestSuppression,ADD,10PLAYERU1ConsumeGoodBonus-Media-ResDomainGovernment,ADD,2PLAYER!MEDIACONGLOMERATE-SELFCENSORSHIP CST_Tech&!PurchaseCost-ResDomainArts:225vpb\8CulturePowerUnlock-ArtsMediaConglomerateNewsCycle,SET,1PLAYERMEDIACONGLOMERATE-NEWSCYCLE CST_Tech)ForceEffectAsBuff}oRStatUnrest,ADD,30#ENTTAGATLOC,Capital,EXTERNALTARGETg'RegionalEfficiencyResKnowledge,MUL,1.2#ENTTAGATLOC,Capital,EXTERNALTARGETm-RegionalEfficiencyResCityInformation,MUL,1.2#ENTTAGATLOC,Capital,EXTERNALTARGETUStatUnrest,ADD,30&ENTTAGATLOC,CityCenter,EXTERNALTARGETj'RegionalEfficiencyResKnowledge,MUL,1.2&ENTTAGATLOC,CityCenter,EXTERNALTARGETp-RegionalEfficiencyResCityInformation,MUL,1.2&ENTTAGATLOC,CityCenter,EXTERNALTARGET6UI/Icons/NationalSpirit/NSIconSmall-MEDIACONGLOMERATE(MEDIACONGLOMERATE-NEWSCYCLE_CAPITALBUFFG&!PurchaseCost-ResDomainArts:300Q-ConsumeGoodBonus-Media-ResCityIdeology,ADD,2PLAYERT0ConsumeGoodBonus-Media-ResCityInformation,ADD,2PLAYER&MEDIACONGLOMERATE-NATIONSPONSOREDFILM CST_Tech$PurchaseCost-ResDomainArts:1tn%G#SocialFabricValue-DomainArts,ADD,1PLAYERN MEDIACONGLOMERATE-LEGACY_BUFFENTTYPE,B_HOMELAND^TriggerOnEntityCreateTag-Homeland-MEDIACONGLOMERATE_LEGACY_BUFF,MEDIACONGLOMERATE-LEGACY_BUFFPLAYER=7B_TILEIMP_MEDIALINE,GTE,5PLAYER MEDIACONGLOMERATE-QUEST CST_TechForceEffectAsBuffTN@:ResDomainArts,ADD,1 ENT,EXECMEDIACONGLOMERATE-LEGACY_BUFF->9AddToInnovationDeckHorizontalDisplayUseActionButtonsIX MEDIACONGLOMERATE-REMAKES_BUFFENTTYPE,B_TILEIMP_MEDIALINEyUTriggerOnEntityCreateType-B_TILEIMP_MEDIALINE-REMAKES,MEDIACONGLOMERATE-REMAKES_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPainting%INNOVATION-MEDIACONGLOMERATE-REMAKES CST_EventForceEffectAsBuffYSE?WorkableGoodsMedia,ADD,1 ENT,EXECMEDIACONGLOMERATE-REMAKES_BUFFMEDIACONGLOMERATE%E@ DomainAge:6 DomainResource:ResDomainWarfareAIHint-Commanders}J FIELDMARSHAL-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERJ"FIELDMARSHAL,+AddToInnovationDeck INNOVATIONNUNIT,UNIT_FIELDMARSHALLOC,ENTTYPELOC,B_HOMELANDFIELDMARSHAL-AUTOMATIC CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECFIELDMARSHAL-DEFAULT_BUFF-)$"PurchaseCost-ResDomainWarfare:125P $FIELDMARSHAL-WARCOLLEGE_TACTICSBUFFENTTAG,+LeadertPTriggerOnEntityCreateTag-+Leader-WARCOLLEGE,FIELDMARSHAL-WARCOLLEGE_TACTICSBUFFPLAYERS $FIELDMARSHAL-WARCOLLEGE_UPGRADEBUFFENTTAG,+CombatantwSTriggerOnEntityCreateTag-+Combatant-WARCOLLEGE,FIELDMARSHAL-WARCOLLEGE_UPGRADEBUFFPLAYERFIELDMARSHAL-WARCOLLEGE CST_TechForceEffectAsBuff}w>8StatTactics,ADD,1 ENT,EXEC-'+Leader ENT,EXEC$FIELDMARSHAL-WARCOLLEGE_TACTICSBUFFForceEffectAsBuff\VHBLeaderPromotionCost,MUL,0.5 ENT,EXEC$FIELDMARSHAL-WARCOLLEGE_UPGRADEBUFFh)$"PurchaseCost-ResDomainWarfare:1255#UNIT_OLDGUARDGRENADIER> Game-Misc-Tooltip-IconLineBreakSUNIT,UNIT_OLDGUARDGRENADIERLOC,ENTTYPELOC,B_HOMELANDFIELDMARSHAL-OLDGUARDGRENADIER CST_Techb)$"PurchaseCost-ResDomainWarfare:1253#UNIT_OLDGUARDCAVALRY> Game-Misc-Tooltip-IconLineBreakQUNIT,UNIT_OLDGUARDCAVALRYLOC,ENTTYPELOC,B_HOMELANDFIELDMARSHAL-OLDGUARDCAVALRY CST_Tech)$"PurchaseCost-ResDomainWarfare:150e_QH$UnitPromotionXPTable,10:20:30:40:50PLAYER> Game-Misc-Tooltip-IconLineBreakK FIELDMARSHAL-GROGNARDS_BUFFENTTAG,+CombatantnJTriggerOnEntityCreateTag-+Combatant-GROGNARDS,FIELDMARSHAL-GROGNARDS_BUFFPLAYERFIELDMARSHAL-GROGNARDS CST_TechForceEffectAsBuffC=StatCombatXPMax,ADD,10 ENT,EXEC0* +Combatant ENT,EXECFIELDMARSHAL-GROGNARDS_BUFFq)$"PurchaseCost-ResDomainWarfare:150R &FIELDMARSHAL-BATTLEFIELDMEDICINE_BUFFENTTAG,+Leader[TriggerOnEntityCreateTag-+Leader-BATTLEFIELDMEDICINE,FIELDMARSHAL-BATTLEFIELDMEDICINE_BUFFPLAYER!FIELDMARSHAL-BATTLEFIELDMEDICINE CST_Techn gAUseAction-80,UNITACTIONS-FIELDMARSHAL_LEADER_BATTLEFIELDMEDICINE ENT,EXECaCUNITACTIONS-FIELDMARSHAL_LEADER_BATTLEFIELDMEDICINE_EFFECT-Tooltip-'+Leader ENT,EXEC&FIELDMARSHAL-BATTLEFIELDMEDICINE_BUFF)$"PurchaseCost-ResDomainWarfare:150qk]W  FIELDMARSHAL-IMPERIALGUARD_BUFFENTTYPE,UNIT_FIELDMARSHALFIELDMARSHAL-IMPERIALGUARD CST_TechForceEffectAsBuff[UGAStatTargetPriority,SUB,149 ENT,EXEC FIELDMARSHAL-IMPERIALGUARD_BUFF)$"PurchaseCost-ResDomainWarfare:200c]OI%PowerCostScalar-WarfareMove,SUB,0.50PLAYERFIELDMARSHAL-MOBILITY CST_Tech'" PurchaseCost-ResDomainWarfare:1uoJ&SocialFabricValue-DomainWarfare,ADD,1PLAYERI FIELDMARSHAL-LEGACY_BUFFENTTYPE,B_HOMELANDxTTriggerOnEntityCreateTag-Homeland-FIELDMARSHAL_LEGACY_BUFF,FIELDMARSHAL-LEGACY_BUFFPLAYERJDStatCombatXP,GTE,30ENTTYPE,UNIT_FIELDMARSHALFIELDMARSHAL-QUEST CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECFIELDMARSHAL-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons2X FIELDMARSHAL-IMMORTALS_BUFFENTTYPE,UNIT_OLDGUARDGRENADIER_TriggerOnEntityCreateType-UNIT_OLDGUARDGRENADIER-TACTICALSUPREMACY,FIELDMARSHAL-IMMORTALS_BUFFPLAYERV FIELDMARSHAL-IMMORTALS_BUFFENTTYPE,UNIT_OLDGUARDCAVALRY]TriggerOnEntityCreateType-UNIT_OLDGUARDCAVALRY-TACTICALSUPREMACY,FIELDMARSHAL-IMMORTALS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,8PLAYER Cards/Events/InnovationPainting"INNOVATION-FIELDMARSHAL-IMMORTALS CST_EventForceEffectAsBuff}8StatDefense,ADD,5 ENT,EXEC;StatCommandMax,ADD,5 ENT,EXECFIELDMARSHAL-IMMORTALS_BUFF FIELDMARSHALT(LG DomainAge:8$DomainResource:ResDomainEngineeringAIHint-ModernizationA;-K MODERNIZATION-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERK#MODERNIZATION,+AddToInnovationDeck INNOVATIONMODERNIZATION-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECMODERNIZATION-DEFAULT_BUFF~-(&PurchaseCost-ResDomainEngineering:180X %MODERNIZATION-WORKERCOOPERATIVE_BUFFENTTAG,+Modernization_TriggerOnEntityCreateTag-+Modernization-WORKERCOOPERATIVE,MODERNIZATION-WORKERCOOPERATIVE_BUFFPLAYER MODERNIZATION-WORKERCOOPERATIVE CST_TechForceEffectAsBuffWQC=ExtraWorkerSlots,ADD,1 ENT,EXEC%MODERNIZATION-WORKERCOOPERATIVE_BUFFz-(&PurchaseCost-ResDomainEngineering:180U &MODERNIZATION-OVERHEADPOWERLINES_BUFFENTTYPE,B_CAPITAL]TriggerOnEntityCreateType-B_CAPITAL-OVERHEADPOWERLINES,MODERNIZATION-OVERHEADPOWERLINES_BUFFPLAYER!MODERNIZATION-OVERHEADPOWERLINES CST_TechForceEffectAsBuffSM?9ResCityPower,ADD,5 ENT,EXEC&MODERNIZATION-OVERHEADPOWERLINES_BUFF-(&PurchaseCost-ResDomainEngineering:180UOA;#B_TILEIMP_DISTRIBUTIONCENTER!MODERNIZATION-DISTRIBUTIONCENTER CST_Tech-(&PurchaseCost-ResDomainEngineering:225zlfBCulturePowerUnlock-EngineeringModernizationRapidDevelopment,SET,1PLAYERMODERNIZATION-RAPIDDEVELOPMENT CST_TechForceEffectAsBuffuoa[,RegionalEfficiencyResCityProduction,ADD,1.0ENTTAG,CityCenter2UI/Icons/NationalSpirit/NSIconSmall-MODERNIZATION+MODERNIZATION-RAPIDDEVELOPMENT_CAPITALBUFF-(&PurchaseCost-ResDomainEngineering:225NH:4#B_HIGHSPEEDEXPRESSWAY"MODERNIZATION-HIGHSPEEDEXPRESSWAY CST_Tech-(&PurchaseCost-ResDomainEngineering:225vpb\8CulturePowerUnlock-EngineeringModernizationSubway,SET,1PLAYERMODERNIZATION-SUBWAY CST_Tech5HBBUILDING,B_SUBWAYLOC,EXTERNALTARGETB TERRAINTAG,+LandMovementLOC,EXTERNALTARGET<SubwayPresent,EQ,0LOC,EXTERNALTARGETMODERNIZATION-SUBWAY_EFFECT-(&PurchaseCost-ResDomainEngineering:300{ 8#TOWN_PROMOTION_CAP,ADD,13#B_TOWNSPEC_DEFAULT_50#B_TOWNSPEC_FARM_52#B_TOWNSPEC_LUMBER_50#B_TOWNSPEC_MINE_53#B_TOWNSPEC_COASTAL_5_ 'MODERNIZATION-PVCPLUMBING_MOUND_EFFECTPlayCardPassive:truePLAYERa )MODERNIZATION-PVCPLUMBING_ECOLOGY_EFFECTPlayCardPassive:truePLAYERe -MODERNIZATION-PVCPLUMBING_CIVILBUNKER_EFFECTPlayCardPassive:truePLAYERMODERNIZATION-PVCPLUMBING CST_Tech71#B_TOWNSPEC_MOUND_5A;MOUNDBUILDERS-MOUND_TOWN,TRUEPLAYER'MODERNIZATION-PVCPLUMBING_MOUND_EFFECT93#B_TOWNSPEC_ECOLOGY_5F@#TECHAGE9_ECOLOGY-PLAYERACTIVE,TRUEPLAYER)MODERNIZATION-PVCPLUMBING_ECOLOGY_EFFECT=7#B_TOWNSPEC_CIVILBUNKER_5RL/TECHAGE10_VICTORYROGUEAI-NATIONALSECURITY,TRUEPLAYER-MODERNIZATION-PVCPLUMBING_CIVILBUNKER_EFFECT+&$PurchaseCost-ResDomainEngineering:1ic N*SocialFabricValue-DomainEngineering,ADD,1PLAYERJ MODERNIZATION-LEGACY_BUFFENTTYPE,B_HOMELANDzVTriggerOnEntityCreateTag-Homeland-MODERNIZATION_LEGACY_BUFF,MODERNIZATION-LEGACY_BUFFPLAYER71LevelFiveTown,GTE,2PLAYERMODERNIZATION-QUEST CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECMODERNIZATION-LEGACY_BUFF;>9AddToInnovationDeckHorizontalDisplayUseActionButtonsQW %MODERNIZATION-SOLARPANELROOFING_BUFFENTTAG,LevelFiveTown^TriggerOnEntityCreateTag-LevelFiveTown-SOLARPANELROOFING,MODERNIZATION-SOLARPANELROOFING_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPainting+INNOVATION-MODERNIZATION-SOLARPANELROOFING CST_EventForceEffectAsBuff>ResCityProduction,ADD,5 ENT,EXEC9ResCityPower,ADD,5 ENT,EXEC%MODERNIZATION-SOLARPANELROOFING_BUFFMODERNIZATION   B= DomainAge:8DomainResource:ResDomainArtsAIHint-PopCulture}wiH POPCULTURE-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYER>POPCULTURE,+AddToChaosDeckCHAOSH POPCULTURE,+AddToInnovationDeck INNOVATIONPOPCULTURE-AUTOMATIC CST_TechForceEffectAsBuffTN@:ResDomainArts,ADD,1 ENT,EXECPOPCULTURE-DEFAULT_BUFFe_QKUNIT,UNIT_CELEBRITYLOC,ENTTYPELOC,B_HOMELANDPOPCULTURE-SPAWNCELEBRITYz&!PurchaseCost-ResDomainArts:180U1CulturePowerUnlock-ArtsPopCultureZeitgeist,SET,1PLAYER> Game-Misc-Tooltip-IconLineBreakR POPCULTURE-SPAWNCELEBRITYPlayCardPassive:truePLAYERPOPCULTURE-ZEITGEIST CST_Techm&!PurchaseCost-ResDomainArts:180R.ConsumeGoodBonus-Clothing-ResDomainArts,ADD,4PLAYERO+ConsumeGoodBonus-Clothing-ResCulture,ADD,4PLAYER> Game-Misc-Tooltip-IconLineBreakR POPCULTURE-SPAWNCELEBRITYPlayCardPassive:truePLAYERN*ConsumeGoodBonus-Rags-ResDomainArts,ADD,4PLAYERK'ConsumeGoodBonus-Rags-ResCulture,ADD,4PLAYERPOPCULTURE-FASTFASHION CST_TechO&!PurchaseCost-ResDomainArts:180*# B_DANCECLUB> Game-Misc-Tooltip-IconLineBreakR POPCULTURE-SPAWNCELEBRITYPlayCardPassive:truePLAYERPOPCULTURE-DANCECLUB CST_Techv&!PurchaseCost-ResDomainArts:225P,#POPCULTURE_CULTURALMOVEMENT_MODIFIER,MUL,2PLAYER> 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ENT,EXECPOPCULTURE-REDCARPETGALA_BUFF$PurchaseCost-ResDomainArts:1ZTG#SocialFabricValue-DomainArts,ADD,1PLAYERG POPCULTURE-LEGACY_BUFFENTTYPE,B_HOMELANDtPTriggerOnEntityCreateTag-Homeland-POPCULTURE_LEGACY_BUFF,POPCULTURE-LEGACY_BUFFPLAYER82UNIT_CELEBRITY,GTE,5PLAYERPOPCULTURE-QUEST CST_TechForceEffectAsBuffTN@:ResDomainArts,ADD,1 ENT,EXECPOPCULTURE-LEGACY_BUFFJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUIbTN*ResCulture,ADD,[PLAYER:StatCultureNeeded]PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERa%NONE,10PLAYER2UNIT_CELEBRITY,GTE,1PLAYER Cards/Events/InnovationPainting)INNOVATION-POPCULTURE-FESTIVALAPPEARANCE CST_EventJEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUIN@:ResDomainArts,ADD,100PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYERa%NONE,10PLAYER2UNIT_CELEBRITY,GTE,1PLAYER Cards/Events/InnovationPainting INNOVATION-POPCULTURE-LATENIGHT CST_EventJEAddToInnovationDeckHorizontalDisplayUseActionButtons 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CST_TechForceEffectAsBuff}9StatAttack,MUL,1.5 ENT,EXEC:StatDefense,MUL,1.5 ENT,EXEC#WARRIORPRIESTS-OBSIDIANSWORDS_BUFF)$"PurchaseCost-ResDomainWarfare:150PJ<6#B_TILEIMP_PYRAMIDTEMPLEWARRIORPRIESTS-PYRAMIDTEMPLE CST_Tech)$"PurchaseCost-ResDomainWarfare:150hbTN*CulturePowerUnlock-WarfareSacrifice,SET,1PLAYERWARRIORPRIESTS-SACRIFICE CST_Tech HideIfUnmetxw7@100REGION,EXTERNALTARGET6ResCulture,ADD,20PLAYERC=Population,GTE,3REGION,EXTERNALTARGET\V WARRIORPRIESTS-WAR_CALL_POWERPlayCardPassive:truePLAYER@:WARRIORPRIESTS-WAR_CALL,TRUEPLAYERWARRIORPRIESTS-SACRIFICE_POWERG)$"PurchaseCost-ResDomainWarfare:180D> WARRIORPRIESTS-WAR_CALL-Tooltipx9"WARRIORPRIESTS-PYRAMIDTEMPLE,TRUE5WARRIORPRIESTS-SACRIFICE,TRUEWARRIORPRIESTS-WAR_CALL CST_Techoi[UUNIT,UNIT_JAGUAR'LOC,ENTTYPELOC,B_TILEIMP_PYRAMIDTEMPLEWARRIORPRIESTS-WAR_CALL_POWER )$"PurchaseCost-ResDomainWarfare:180~xTTriggerOnEnemyUnitKilled-WarriorPriestsCaptives,WARRIORPRIESTS-CAPTIVE_FAITH_REWARDPLAYERWARRIORPRIESTS-CAPTIVES CST_TechForceEffectAsBuffjdVP $PLAYERACTIONS-RELIGIOUS_GIFT_EFFECTENTTAG,Capital$WARRIORPRIESTS-CAPTIVE_FAITH_REWARD'" PurchaseCost-ResDomainWarfare:1rlJ&SocialFabricValue-DomainWarfare,ADD,1PLAYERK WARRIORPRIESTS-LEGACY_BUFFENTTYPE,B_HOMELAND|XTriggerOnEntityCreateTag-Homeland-WARRIORPRIESTS_LEGACY_BUFF,WARRIORPRIESTS-LEGACY_BUFFPLAYERA;B_TILEIMP_PYRAMIDTEMPLE,GTE,3PLAYERWARRIORPRIESTS-QUEST CST_TechForceEffectAsBuffWQC=ResDomainWarfare,ADD,1 ENT,EXECWARRIORPRIESTS-LEGACY_BUFF7>9AddToInnovationDeckHorizontalDisplayUseActionButtonsT\ WARRIORPRIESTS-DEDICATION_BUFF ENTTYPE,B_TILEIMP_PYRAMIDTEMPLE\TriggerOnEntityCreateType-B_TILEIMP_PYRAMIDTEMPLE-DEDICATION,WARRIORPRIESTS-DEDICATION_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,8PLAYER Cards/Events/InnovationPainting%INNOVATION-WARRIORPRIESTS-DEDICATION CST_EventForceEffectAsBuff=ResDomainWarfare,ADD,1 ENT,EXEC:ResDomainArts,ADD,1 ENT,EXECWARRIORPRIESTS-DEDICATION_BUFFWARRIORPRIESTSQ+FA DomainAge:6$DomainResource:ResDomainEngineeringAIHint-Sultans5/!E SULTANS-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYERESULTANS,+AddToInnovationDeck INNOVATIONSULTANS-AUTOMATIC CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECSULTANS-DEFAULT_BUFFD>0F  SULTANS-B_ENGINEERSQUARTER_BUFF ENT,EXECJ $SULTANS-B_TRADEADVISORSQUARTER_BUFF ENT,EXECN (SULTANS-B_EDUCATIONADVISORSQUARTER_BUFF ENT,EXEC@ SULTANS-SPAWNWALLS_EFFECT ENT,EXEC%SULTANS-NEWPALACE_ONSELFBUILDTRIGGER>ForceEffectAsBuffJDResCitySanitation,ADD,30ENT,REQTARGETy;B_ENGINEERSQUARTER,GTE,1 LOC,EXECLOC4B_NEWPALACE,GTE,1 LOC,EXECLOC SULTANS-B_ENGINEERSQUARTER_BUFF{ForceEffectAsBuff@ResCityLuxury,ADD,15ENT,REQTARGET5ResCoin,ADD,15 ENT,EXEC}?B_TRADEADVISORSQUARTER,GTE,1 LOC,EXECLOC4B_NEWPALACE,GTE,1 LOC,EXECLOC$SULTANS-B_TRADEADVISORSQUARTER_BUFFMForceEffectAsBuffICResCityEducation,ADD,15ENT,REQTARGETC!B_EDUCATIONADVISORSQUARTER,GTE,1 LOC,EXECLOC4B_NEWPALACE,GTE,1 LOC,EXECLOC(SULTANS-B_EDUCATIONADVISORSQUARTER_BUFF-(&PurchaseCost-ResDomainEngineering:100uoa[7CulturePowerUnlock-EngineeringSultansSpawnPalace,SET,1PLAYERSULTANS-THENEWPALACE CST_TechRKEBUILDING,B_NEWPALACELOC,EXTERNALTARGETq9 SUBREGION,FALSELOC,EXTERNALTARGET.B_NEWPALACE,EQ,0PLAYER4.B_NEWPALACE,EQ,0PLAYERSULTANS-SPAWNPALACE_EFFECT@:,&.3REGIONSULTANS-ADDPOP_EFFECT-(&PurchaseCost-ResDomainEngineering:1500#B_THEODOSIANWALLSK SULTANS-SPAWNWALLS_EFFECTENTTYPE,B_NEWPALACEG SULTANS-ADDPOP_EFFECTENTTYPE,B_NEWPALACE5/B_NEWPALACE,GTE,1PLAYERSULTANS-THEODOSIANWALLS*JDBUILDING,B_THEODOSIANWALLS LOC,EXECLOC}:SULTANS-THEODOSIANWALLS,TRUEPLAYER9B_THEODOSIANWALLS,EQ,0 LOC,EXECLOCSULTANS-SPAWNWALLS_EFFECT-(&PurchaseCost-ResDomainEngineering:150RL +# UNIT_BASILIC> Game-Misc-Tooltip-IconLineBreakIUNIT,UNIT_BASILICLOC,ENTTYPELOC,B_HOMELANDG SULTANS-ADDPOP_EFFECTENTTYPE,B_NEWPALACE5/B_NEWPALACE,GTE,1PLAYERSULTANS-BASILICK-(&PurchaseCost-ResDomainEngineering:1507#B_TILEIMP_COURTYARDHOMESG SULTANS-ADDPOP_EFFECTENTTYPE,B_NEWPALACE5/B_NEWPALACE,GTE,1PLAYERSULTANS-COURTYARDHOMES CST_Tech?-(&PurchaseCost-ResDomainEngineering:1801#B_ENGINEERSQUARTERG SULTANS-ADDPOP_EFFECTENTTYPE,B_NEWPALACE5/B_NEWPALACE,GTE,1PLAYERSULTANS-ENGINEERSQUARTERG-(&PurchaseCost-ResDomainEngineering:1805#B_TRADEADVISORSQUARTERG SULTANS-ADDPOP_EFFECTENTTYPE,B_NEWPALACE5/B_NEWPALACE,GTE,1PLAYERSULTANS-TRADEADVISORSQUARTERO-(&PurchaseCost-ResDomainEngineering:1809#B_EDUCATIONADVISORSQUARTERG SULTANS-ADDPOP_EFFECTENTTYPE,B_NEWPALACE5/B_NEWPALACE,GTE,1PLAYER!SULTANS-EDUCATIONADVISORSQUARTER+&$PurchaseCost-ResDomainEngineering:1UON*SocialFabricValue-DomainEngineering,ADD,1PLAYERD SULTANS-LEGACY_BUFFENTTYPE,B_HOMELANDnJTriggerOnEntityCreateTag-Homeland-SULTANS_LEGACY_BUFF,SULTANS-LEGACY_BUFFPLAYER5/Population,GTE,60REGIONSULTANS-QUEST CST_TechForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECSULTANS-LEGACY_BUFF>9AddToInnovationDeckHorizontalDisplayUseActionButtons8M SULTANS-CIVILSERVICE_BUFFENTTAG,SultanBuildingsOTriggerOnEntityCreateTag-SultanBuilding-CIVILSERVICE,SULTANS-CIVILSERVICE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,8PLAYER Cards/Events/InnovationPainting INNOVATION-SULTANS-CIVILSERVICE CST_EventForceEffectAsBuff[UGAResDomainEngineering,ADD,1 ENT,EXECSULTANS-CIVILSERVICE_BUFFSULTANSj;#MH DomainAge:8"DomainResource:ResDomainDiplomacyAIHint-PoliticalScience}oN POLITICALSCIENCE-DEFAULT_BUFFENTTYPE,B_HOMELANDC#SPEC_FIRST_SELECT_BONUS,ADD,5PLAYERB#SPEC_FIRST_SELECT_BASE,ADD,5PLAYER8#PROJECT_GENERATE_IDEOLOGYN&POLITICALSCIENCE,+AddToInnovationDeck INNOVATIONPOLITICALSCIENCE-AUTOMATIC CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECPOLITICALSCIENCE-DEFAULT_BUFF+&$PurchaseCost-ResDomainDiplomacy:180D>0*# B_THINKTANKPOLITICALSCIENCE-THINKTANKForceEffectAsBuff3-g3NS_TempAllyAmount,SET,[PLAYER:DRCount-DR_Alliance]TemporaryInternal:trueO1ResDomainGovernment,ADD,[SELF:NS_TempAllyAmount]H*ResKnowledge,ADD,[SELF:NS_TempAllyAmount]N#POLITICALSCIENCE-ThinkTank-TooltipFormatParam:1O$POLITICALSCIENCE-ThinkTank-Tooltip2FormatParam:1j$POLITICALSCIENCE-ThinkTank-Tooltip3)FormatParam:[PLAYER:DRCount-DR_Alliance]/POLITICALSCIENCE-THINKTANK_DATALINKACTION_BUFF+&$PurchaseCost-ResDomainDiplomacy:180rl^X4CulturePowerUnlock-PoliticalScienceAnnexation,SET,1PLAYERPOLITICALSCIENCE-ANNEXATION CST_Tech+&$PurchaseCost-ResDomainDiplomacy:200|vhb>CulturePowerUnlock-PoliticalScienceImmigrationMarketing,SET,1PLAYER&POLITICALSCIENCE-IMMIGRATIONMARKETING CST_TechqS" TRANSFERPOPPopTransferFraction:0.5LOC,EXTERNALTARGETI0PMT_ImmigrationEffectPLAYER,EXTERNALTARGET^XPopulation,GTE,21ENTTAGATLOC,ALLPLAYERS-CityCenter,EXTERNALTARGET$POLITICALSCIENCE-IMMIGRATION_EFFECT+&$PurchaseCost-ResDomainDiplomacy:200pj\V2CulturePowerUnlock-PoliticalScienceArticle5,SET,1PLAYERPOLITICALSCIENCE-ARTICLE_5 CST_Tech{pb\UNIT,UNIT_ASSAULTRIFLEUseSimpleTooltip:trueLOC,EXTERNALTARGETb\UNIT,UNIT_ASSAULTRIFLEUseSimpleTooltip:trueLOC,EXTERNALTARGET=7DRCount-DR_Alliance,GTE,1PLAYERb\UNIT,UNIT_ASSAULTRIFLEUseSimpleTooltip:trueLOC,EXTERNALTARGET=7DRCount-DR_Alliance,GTE,2PLAYERb\UNIT,UNIT_ASSAULTRIFLEUseSimpleTooltip:trueLOC,EXTERNALTARGET=7DRCount-DR_Alliance,GTE,3PLAYERb\UNIT,UNIT_ASSAULTRIFLEUseSimpleTooltip:trueLOC,EXTERNALTARGET=7DRCount-DR_Alliance,GTE,4PLAYERb\UNIT,UNIT_ASSAULTRIFLEUseSimpleTooltip:trueLOC,EXTERNALTARGET=7DRCount-DR_Alliance,GTE,5PLAYERMGUNIT,UNIT_ASSAULTRIFLELOC,EXTERNALTARGET=7DRCount-DR_Alliance,GTE,6PLAYER"POLITICALSCIENCE-ARTICLE_5_EFFECT+&$PurchaseCost-ResDomainDiplomacy:225tn`Z6CulturePowerUnlock-PoliticalScienceWelfareState,SET,1PLAYERPOLITICALSCIENCE-WELFARE_STATE CST_Tech*Y &POLITICALSCIENCE-WELFARE_STATE_EFFECTENTTYPE,MT_CITYCENTERU &POLITICALSCIENCE-WELFARE_STATE_EFFECTENTTYPE,B_CAPITAL'POLITICALSCIENCE-WELFARE_STATE_TRIGGERrForceEffectAsBuff9ResCityFood,ADD,10 ENT,EXEC<ResCityHousing,ADD,10 ENT,EXEC?ResCitySanitation,ADD,10 ENT,EXEC>ResCityEducation,ADD,10 ENT,EXEC:ResCityPower,ADD,10 ENT,EXEC@ResCityInformation,ADD,10 ENT,EXEC;ResCityLuxury,ADD,10 ENT,EXEC+UI/Icons/Culture Powers/WELFARE_STATE-Icon&POLITICALSCIENCE-WELFARE_STATE_EFFECT+&$PurchaseCost-ResDomainDiplomacy:225& I%#CITY_COUNT_UNREST_FREE_CITIES,ADD,2PLAYER> Game-Misc-Tooltip-IconLineBreakH$#CITY_COUNT_UNREST_PER_CITY,MUL,0.5PLAYER> Game-Misc-Tooltip-IconLineBreak] .POLITICALSCIENCE-TOTALITARIAN_UTOPIANISM_BUFFENTTYPE,B_CAPITALjTriggerOnEntityCreateType-B_CAPITAL-TOTALITARIAN_UTOPIANISM,POLITICALSCIENCE-TOTALITARIAN_UTOPIANISM_BUFFPLAYER)POLITICALSCIENCE-TOTALITARIAN_UTOPIANISM CST_TechForceEffectAsBuff]WICStatUnrestSuppression,ADD,10 ENT,EXEC.POLITICALSCIENCE-TOTALITARIAN_UTOPIANISM_BUFF+&$PurchaseCost-ResDomainDiplomacy:300vpb\8CulturePowerUnlock-PoliticalScienceRadicalization,SET,1PLAYER POLITICALSCIENCE-RADICALIZATION CST_Tech`ZLF0PMT_RadicalizationPLAYER,EXTERNALTARGET'POLITICALSCIENCE-RADICALIZATION_EFFECT)$"PurchaseCost-ResDomainDiplomacy:1tn'L(SocialFabricValue-DomainDiplomacy,ADD,1PLAYERM POLITICALSCIENCE-LEGACY_BUFFENTTYPE,B_HOMELAND\TriggerOnEntityCreateTag-Homeland-POLITICALSCIENCE_LEGACY_BUFF,POLITICALSCIENCE-LEGACY_BUFFPLAYER;5TotalPopulation,GTE,200PLAYER POLITICALSCIENCE-QUEST CST_TechForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,1 ENT,EXECPOLITICALSCIENCE-LEGACY_BUFF6>9AddToInnovationDeckHorizontalDisplayUseActionButtonsKU &POLITICALSCIENCE-FOREIGNEXCHANGE_BUFFENTTAG,University~ZTriggerOnEntityCreateTag-University-FOREIGNEXCHANGE,POLITICALSCIENCE-FOREIGNEXCHANGE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPainting,INNOVATION-POLITICALSCIENCE-FOREIGNEXCHANGE CST_EventForceEffectAsBuffYSE?ResDomainDiplomacy,ADD,2 ENT,EXEC&POLITICALSCIENCE-FOREIGNEXCHANGE_BUFFPOLITICALSCIENCE##c^ForceEffectAsBuff DomainTier:3 DomainAge:5#DomainResource:ResDomainGovernmentAIHint-Empire  W PLAYERACTIONS-CHANGEGOVERNMENTPlayCardPassive:truePLAYERI GOVEMPIRE-BASE_BUILDINGBUFFENTTAG,+CapitalJ GOVEMPIRE-BASE_HOMELANDBUFFENTTAG,+HomelandqMTriggerOnEntityCreateTag-Capital-GOV_CAPITALBUFF,GOVEMPIRE-BASE_BUILDINGBUFFPLAYERsOTriggerOnEntityCreateTag-Homeland-GOV_HOMELANDBUFF,GOVEMPIRE-BASE_HOMELANDBUFFPLAYERGGOVEMPIRE,+AddToInnovationDeck INNOVATIONJ&PowerCostScalar-GovernmentSofab,ADD,2PLAYERG#PowerCostScalar-WarfareSofab,ADD,2PLAYERK'PowerCostScalar-ExplorationSofab,ADD,2PLAYERK'PowerCostScalar-EngineeringSofab,ADD,2PLAYERI%PowerCostScalar-DiplomacySofab,ADD,2PLAYERD PowerCostScalar-ArtsSofab,ADD,2PLAYERGOVEMPIRE-AUTOMATIC CST_TechForceEffectAsBuff>8 9ResKnowledge,ADD,0 ENT,EXEC7ResCulture,ADD,3 ENT,EXECAResImprovementPoints,ADD,0 ENT,EXEC4ResCoin,ADD,3 ENT,EXEC>ResCityProduction,ADD,6 ENT,EXECCResCityExpansionPoints,ADD,3 ENT,EXEC8ResCityFood,ADD,2 ENT,EXEC;ResCityHousing,ADD,1 ENT,EXEC>ResCitySanitation,ADD,1 ENT,EXEC=ResCityEducation,ADD,1 ENT,EXEC9ResCityPower,ADD,1 ENT,EXEC?ResCityInformation,ADD,1 ENT,EXEC.( +Capital ENT,EXECGOVEMPIRE-BASE_BUILDINGBUFFnForceEffectAsBuff 9ResKnowledge,ADD,4 ENT,EXECAResImprovementPoints,ADD,5 ENT,EXEC@ResDomainGovernment,ADD,3 ENT,EXEC/) +Homeland ENT,EXECGOVEMPIRE-BASE_HOMELANDBUFF<7ForceEffectAsBuff#PurchaseCost-ResDomainGovernment:0-'/#B_EMPERORSPALACED GOVEMPIRE-INCREASEMAXENTTAG,+HomelandM/Proxy-GovernmentStarter-DomainXP-Tier3-TooltipG)Proxy-GovernmentStarter-IP-Tier3-TooltipGOVEMPIRE-STARTERIDEAL CST_Tech'"ForceEffectAsBuffNotReversibleyk D ResImprovementPointsMax,SET,300PLAYER>ResSpecialistsMax,SET,300PLAYER9ResArcanaMax,SET,300PLAYER@ResDomainWarfareMax,SET,300PLAYERD ResDomainExplorationMax,SET,300PLAYERCResDomainGovernmentMax,SET,300PLAYER=ResDomainArtsMax,SET,300PLAYERD ResDomainEngineeringMax,SET,300PLAYERBResDomainDiplomacyMax,SET,300PLAYERGOVEMPIRE-INCREASEMAX=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:60smITriggerOnInvadeCity-GOVEMPIRE,GOVEMPIRE-CITY_CONQUER_EFFECT-EXPANSIONISMPLAYERGOVEMPIRE-EXPANSIONISM CST_TechPJ<6ResCulture,ADD,30PLAYER+GOVEMPIRE-CITY_CONQUER_EFFECT-EXPANSIONISMI=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:60L GOVEMPIRE-IMPERIALISM_EFFECTENTTAG,CityCenterT0#VASSAL_INTEGRATION_NEEDED_VCT_CONQUEST,MUL,0.5PLAYERGOVEMPIRE-IMPERIALISM CST_TechVPJ$StatVassalIntegrationNeeded,MUL,0.5 ENT,EXEC0 ISVASSAL,TRUE LOC,EXECLOCfGStatVassalIntegrationNeeded,EQ,#VASSAL_INTEGRATION_NEEDED_VCT_CONQUEST ENT,EXECGOVEMPIRE-IMPERIALISM_EFFECT94$PurchaseCost-ResDomainGovernment:60NotReversibleE?1+# UNIT_GALLEONGOVEMPIRE-RULETHESEAS CST_Techi=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:85M GOVEMPIRE-GLOBALEXPORTER_BUFFENTTYPE,B_CAPITALpLTriggerOnEntityCreateType-B_CAPITAL-OPENTRADE,GOVEMPIRE-GLOBALEXPORTER_BUFFPLAYERGOVEMPIRE-GLOBALEXPORTER CST_TechForceEffectAsBuffZTF@StatExportSlotCount,ADD,1 ENT,EXECGOVEMPIRE-GLOBALEXPORTER_BUFF94$PurchaseCost-ResDomainGovernment:85NotReversibleJD60#B_GOVERNORSOFFICEGOVEMPIRE-GOVERNORSOFFICE CST_TechHForceEffectAsBuff`,TempBuffAmount,SET,[PLAYER:StatRegionCount]TemporaryInternal:trueITempBuffAmount,MUL,2TemporaryInternal:trueL.ResDomainGovernment,ADD,[SELF:TempBuffAmount]M"GOVEMPIRE-GOVERNORSOFFICE-TooltipFormatParam:2e#GOVEMPIRE-GOVERNORSOFFICE-Tooltip2%FormatParam:[PLAYER:StatRegionCount].GOVEMPIRE-GOVERNORSOFFICE_DATALINKACTION_BUFF=8ForceEffectAsBuff$PurchaseCost-ResDomainGovernment:85Z 'GOVEMPIRE-IMPERIALBOMBARDMENT_UNITBUFFENTTAG,+WaterMovementcTriggerOnEntityCreateTag-+WaterMovement-IMPERIALBOMBARDMENT,GOVEMPIRE-IMPERIALBOMBARDMENT_UNITBUFFPLAYERGOVEMPIRE-IMPERIALBOMBARDMENT CST_TechForceEffectAsBuffrl^X2CombatMod-StatAttack-Target:+TypeDefenses,MUL,1.1 ENT,EXEC'GOVEMPIRE-IMPERIALBOMBARDMENT_UNITBUFF>9%PurchaseCost-ResDomainGovernment:125ForceEffectAsBuffd^PJ&#CULTURE_UPKEEP_BASE_PER_REGION,SUB,1PLAYERGOVEMPIRE-SUNNEVERSETS CST_Techy:5%PurchaseCost-ResDomainGovernment:160NotReversibleBAllowPeacefulRevolution,SET,1PLAYER@ResInnovationPerTurn,ADD,10PLAYERO !GOVEMPIRE-COMPLETED_HOMELANDBUFFENTTAG,+Homeland GOVEMPIRE-COMPLETED CST_TechForceEffectAsBuff~x=7ResCulture,ADD,2 ENT,EXEC/) +Homeland ENT,EXEC!GOVEMPIRE-COMPLETED_HOMELANDBUFFg*%HorizontalDisplayUseActionButtons3%VHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER-' GOVEMPIREPLAYER Cards/Events/InnovationPainting'INNOVATION-GOVEMPIRE-FRONTIEREXPANSION CST_Event>>9AddToInnovationDeckHorizontalDisplayUseActionButtonsSU 'GOVEMPIRE-COMMODITYSPECIALIZATION_BUFFENTTAG,TradePostbTriggerOnEntityCreateTag-TradePost-COMMODITYSPECIALIZATION,GOVEMPIRE-COMMODITYSPECIALIZATION_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,8PLAYER Cards/Events/InnovationPainting-INNOVATION-GOVEMPIRE-COMMODITYSPECIALIZATION CST_EventForceEffectAsBuffkeWQ+GoodsSpecial-TileProduction-ANYBONUS,ADD,1 ENT,EXEC'GOVEMPIRE-COMMODITYSPECIALIZATION_BUFF GOVEMPIRE+y+C  TechLayout:0,0ShowTechNotification AgeBaseTech AgeTech:7 VictoryAge1AgeImage:Cards/Techs/Ages/Age7_Harmony_3840x2160,AgeNotificationCallout-0:CONCEPT_VICTORYAGE,AgeNotificationCallout-1:CONCEPT_NEEDSPOWER*AgeNotificationCallout-2:CONCEPT_AIRFORCE MusicEra:4L(CurrentAge,TECHAGE7_VICTORYHARMONY-BASEPLAYERU TECHAGE7_VICTORYHARMONY-ACTIVEPlayCardPassive:trueGAMEQ TECHAGE7-STANDARDUPDATESPlayCardPassive:truePLAYER^ &TECHAGE7_VICTORYHARMONY-LIGHTINGCHECKPlayCardPassive:truePLAYER+' MT_PETROLEUM+' MT_RAREEARTH*# 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RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdle A UndoCommandW SpawnRegionMT_CITYCENTER-3#LeaderPromotionTypeUNIT_LEADER_24SourceOverlayImageNameDomains/Domain-WARRIORELITEDSourceOverlayTooltip.DomainSpecialization-WARRIORELITE-DisplayNameEUnitMemberPrefab3Entities/Units/NationalSpirit/Spartan/Unit_Spartan. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 10th ArmyMultiTurnMoveTarget SpawnedFrom B_HOMELAND-3UndoMoveLocation30-28DTrainableUnit TypeLine PreGunpowderCombatType:CT_LineCombatAttackType:CAT_DirectAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineMetalDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-31-2929-27Unit Markers/Unit_Combatant UNIT_SPARTAN !] 8"?ResCityProduction*?8TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-CardTitle7TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-0-0-Buff~ ResKnowledge*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-0-Buff|@ ResCulture*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-1-Buff%ResImprovementPoints*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-2-Buffy@@ResCoin*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-3-Buff"@ResCityProduction*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-4-Buff'!@ResCityExpansionPoints*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-5-Buff}@ ResCityFood*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-6-Buff?ResCityHousing*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-7-Buff"?ResCitySanitation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-8-Buff!?ResCityEducation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle&GOVTRIBAL-BASE_BUILDINGBUFF-0-10-Buff#?ResCityInformation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle&GOVTRIBAL-BASE_BUILDINGBUFF-0-11-Buff71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChanceResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian< SpawnRegionMT_CITYCENTER-6UpkeepCategoryCITYLCapital Building CityBuildingHideInBuildingMenuItemizeYieldTooltipBuffs  TILE-48-2848-28 Building B_CAPITAL%!8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTileF TILE-49-2949-29MapTile MT_EMPTY,!? RevealRadius?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTileD TILE-48-2748-27MapTile MT_EMPTY,!? RevealRadius?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTileB TILE-47-2947-29MapTile MT_EMPTY%!8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile@ TILE-47-2847-28MapTile MT_EMPTY!`7? Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin IsWorkable?RegionalEfficiencyStateReligionPopulation!StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevels StatUnrest?CityIsSubregion? CityIsVassal@StatVassalIntegration!pAStatVassalIntegrationNeeded?StatVassalProsperity?CityAttacksRemainingQ=PopulationGrowth=ExpansionProgress-47-27=ExpansionProgress-46-27=ExpansionProgress-46-28=ExpansionProgress-47-30=ExpansionProgress-46-29=ExpansionProgress-49-27=ExpansionProgress-48-26=ExpansionProgress-48-30=ExpansionProgress-49-30=ExpansionProgress-50-28=ExpansionProgress-50-27=ExpansionProgress-50-29">ResCityFakeImprovementPoints?ResCityFakeProduction AVassalFakeBuildingEvalTurn@@StatVassalProsperityMax TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameItjtawy PrefabAppend; MT_CITYCENTER-6 MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor  TILE-48-2848-28MapTileMT_CITYCENTER5 !!oS71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff#(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoinHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovementAStatMovementMax@ StatAttack@ StatDefense?AIBuildWeight̽AIBuildWeightPerUnit+ @&CombatMod-StatAttack-Target:+TypeLine?UpgradeLine-Ranged? FilterAge ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianA SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus A UndoCommand SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_19UnitMemberPrefab'Entities/Units/Army/Archer/Unit_Archer^$UnitMemberPrefabLocked-ContentEagle9Entities/Units/Army/Archer/EagleArcher/Unit_Archer_Eagle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 12th ArmyMultiTurnMoveTargetUndoMoveLocation43-35(TrainableUnit TypeRanged PreGunpowderCombatTargetingRandomCombatType:CT_RangedAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit  TILE-43-3643-33Unit Markers/Unit_Combatant UNIT_ARCHERg ! ~ ResKnowledge*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-0-Buff|@ ResCulture*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-1-Buff%ResImprovementPoints*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-2-Buffy@@ResCoin*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-3-Buff"@ResCityProduction*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-4-Buff'!@ResCityExpansionPoints*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-5-Buff}@ ResCityFood*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-6-Buff?ResCityHousing*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-7-Buff"?ResCitySanitation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-8-Buff!?ResCityEducation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle&GOVTRIBAL-BASE_BUILDINGBUFF-0-10-Buff#?ResCityInformation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle&GOVTRIBAL-BASE_BUILDINGBUFF-0-11-Buff71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChanceResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian< SpawnRegionMT_CITYCENTER-5UpkeepCategoryCITYLCapital Building CityBuildingHideInBuildingMenuItemizeYieldTooltipBuffs  TILE-44-4044-40 Building B_CAPITAL:!M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile> TILE-45-4145-41MapTile MT_EMPTY:!M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile< TILE-45-4045-40MapTile MT_EMPTY:!M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile: TILE-44-4144-41MapTile MT_EMPTY:!M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile8 TILE-43-4143-41MapTile MT_EMPTY:!M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-5CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile6 TILE-43-4043-40MapTile MT_EMPTY!a7? Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin IsWorkable?RegionalEfficiencyStateReligionPopulation!StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevels StatUnrest?CityIsSubregion? CityIsVassal@StatVassalIntegration!pAStatVassalIntegrationNeeded?StatVassalProsperity?CityAttacksRemainingu=PopulationGrowth=ExpansionProgress-43-39=ExpansionProgress-42-39=ExpansionProgress-42-40=ExpansionProgress-43-42=ExpansionProgress-42-41=ExpansionProgress-45-39=ExpansionProgress-44-38=ExpansionProgress-44-42=ExpansionProgress-45-42=ExpansionProgress-46-40=ExpansionProgress-46-39=ExpansionProgress-46-41">ResCityFakeImprovementPoints?ResCityFakeProduction AVassalFakeBuildingEvalTurn@@StatVassalProsperityMax TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityName Toulouse PrefabAppend; MT_CITYCENTER-5 MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor  TILE-44-4044-40MapTileMT_CITYCENTER !!|? StatAttack*?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_ATK}? StatDefense*?+UNITACTIONS-COMBATXP_PROMOTION_2-CardTitle CombatPromotionBuff|Level_2_DEF@ StatTactics*?2UNITACTIONS-COMBATXP_PROMOTION_2_LEADER-CardTitle CombatPromotionBuff|Level_2_TAC"(PA#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadiusA StatMovementAStatMovementMax@ StatAttack A StatDefense? StatTactics? FilterAge ALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusA StatCombatXP@StatPromotionLevelMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle@TempHealAmountAUnitMemberPrefab/Entities/Units/NonBuildable/Leader/Unit_Leader)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameArmy I" CombatLeaderLeader-GENERIC_AGE1MultiTurnMoveTarget>%AutoAttachLeader:Leader-GENERIC_AGE1AttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-46-1446-14Unit Markers/Unit_LeaderUNIT_LEADER_1!!"(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoin? RevealRadiusA StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMax@ StatAttack A StatDefense.@)CombatMod-StatAttack-Target:+TypeCavalry>AIBuildWeight? FilterAge?UpgradeLine-InfantryHCStatTargetPriority ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn@ StatCombatXP50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndoMarkedAsNotIdle SpawnRegionMT_CITYCENTER-0#LeaderPromotionTypeUNIT_LEADER_1 IdleAnim Entities;UnitMemberPrefab)Entities/Units/Army/Warband/Unit_WarbandY%UnitMemberPrefabLocked-ContentSphynx3Entities/Units/Army/Warband/Unit_Warband_Whitewolf. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 13th ArmyMultiTurnMoveTarget'TrainableUnit TypeLine PreGunpowderCombatType:CT_LineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit& TILE-39-1840-18Unit Markers/Unit_Combatant UNIT_WARBAND!!  $(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoin? RevealRadius@B StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMax@ StatAttack A StatDefense.@)CombatMod-StatAttack-Target:+TypeCavalry>AIBuildWeight? FilterAge?UpgradeLine-InfantryHCStatTargetPriority ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?ArmyHasUniqueNameMovedThisTurn@ StatCombatXP50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND CanUndo?MarkedAsNotIdle3.CooldownHeat:UNITACTIONS-STANDARD_MARKNOTIDLE SpawnRegionMT_CITYCENTER-0#LeaderPromotionTypeUNIT_LEADER_1 IdleAnim Entities;UnitMemberPrefab)Entities/Units/Army/Warband/Unit_WarbandY%UnitMemberPrefabLocked-ContentSphynx3Entities/Units/Army/Warband/Unit_Warband_Whitewolf. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameArmy IMultiTurnMoveTarget'TrainableUnit TypeLine PreGunpowderCombatType:CT_LineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit$ TILE-39-1840-18Unit Markers/Unit_Combatant UNIT_WARBAND!T? SpecLevel?StatAirUnitCapacity ResCoin50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-3) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_1 !SpecPromote-B_TOWNSPEC_DEFAULT_2 EvaluateActionForPredictedYieldTownSpecialization TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor TILE-30-2810-12#Towns/B_TOWNSPEC_DEFAULT_1-ANCIENTB_TOWNSPEC_DEFAULT!b(A#ConstructionCost-ResCityProduction@@ResCityExpansionPoints?UpgradeLine-CapMonument? FilterAge`@AIBuildWeight83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK~ SpawnRegionMT_CITYCENTER-37TriggerOnSelfBuild#TECHAGE1-DOLMEN_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDING0 Building CityBuildingCityBuildingConstructed TILE-29-2729-27 Building B_DOLMENd !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoin? RevealRadiusFB StatHealthHBStatHealthMax B StatCommand BStatCommandMax StatMovementAStatMovementMax@ StatAttack A StatDefense.@)CombatMod-StatAttack-Target:+TypeCavalry>AIBuildWeight? FilterAge?UpgradeLine-InfantryHCStatTargetPriority ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianA SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdle@ StatCombatXPArmyGuardStatus A UndoCommand# SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_1 IdleAnim Entities;UnitMemberPrefab)Entities/Units/Army/Warband/Unit_WarbandY%UnitMemberPrefabLocked-ContentSphynx3Entities/Units/Army/Warband/Unit_Warband_Whitewolf. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 13th ArmyMultiTurnMoveTargetUndoMoveLocation52-27'TrainableUnit TypeLine PreGunpowderCombatType:CT_LineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit" TILE-52-2854-27Unit Markers/Unit_Combatant UNIT_WARBAND !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff#(PA#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadius StatMovementAStatMovementMax@ StatAttack A StatDefense? StatTactics? FilterAge ALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus StatCombatXP ?CanUndoA UndoCommand?MovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdleAUnitMemberPrefab/Entities/Units/NonBuildable/Leader/Unit_Leader)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 2nd Army" CombatLeaderLeader-GENERIC_AGE1MultiTurnMoveTargetUndoMoveLocation53-29>%AutoAttachLeader:Leader-GENERIC_AGE1AttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-54-2953-29Unit Markers/Unit_LeaderUNIT_LEADER_1!!!(B#ConstructionCost-ResCityProduction@@Upkeep-ResCoinA StatAttackA StatDefense@ StatTacticsGCStatTargetPriority\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax? FilterAge@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommand,'CooldownHeat:UNITACTIONS-STANDARD_RAZELUnitMemberPrefab:Entities/Units/Enemy_Army/Barbarian/Unit_BarbarianWarlord4SourceOverlayImageNameUI/Icons/ResInnovation-Icon6SourceOverlayTooltip Game-Resource-InnovationPerTurn. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTargetUndoMoveLocation43-31^TrainableUnitCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-43-3243-29Unit Markers/Unit_Barbarian UNIT_WARLORD !!4S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(PA#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadius@ StatMovementAStatMovementMax@ StatAttack A StatDefense? StatTactics? FilterAge ALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityHB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@ StatCombatXP50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdlepA UndoCommand SpawnRegionMT_CITYCENTER-2AUnitMemberPrefab/Entities/Units/NonBuildable/Leader/Unit_Leader)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 7th Army" CombatLeaderLeader-GENERIC_AGE1MultiTurnMoveTargetUndoMoveLocation52-27>%AutoAttachLeader:Leader-GENERIC_AGE1AttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-52-2852-26Unit Markers/Unit_LeaderUNIT_LEADER_1 !!2 T71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff|̌? StatAttack*?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATK}̌? StatDefense*?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF'( A#ConstructionCost-ResCityProduction?Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovementAStatMovementMax@ StatAttack`A StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority?AIBuildWeightYAIBuildWeightPerUnit? FilterAge?UpgradeLine-Scout ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntitypA SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdle A UndoCommand2-CooldownHeat:UNITACTIONS-SCOUT_CLAIMLANDMARK A StatCombatXP?StatPromotionLevelQ SpawnRegionMT_CITYCENTER-3 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-103 UNITACTIONS-SCOUT_CLAIMLANDMARK,EntityAudioEvent-EntityMoveUnitMove-Horse&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_17UnitMemberPrefab%Entities/Units/Army/Scout/Unit_Scout. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 8th ArmyMultiTurnMoveTargetUndoMoveLocation34-25TrainableUnitTypeMobileRecon TypeMobile TypeCavalryCombatTargetingLowestHealthScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundHorseAttackOverSoundHorseAttackSoundLineWoodDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-35-2629-27Unit Markers/Unit_Combatant UNIT_SCOUT!6(A#ConstructionCost-ResCityProduction@@ ResCityFood?StatBonusRegionLevel?UpgradeLine-CapFood? FilterAge`@AIBuildWeight83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-3UpkeepCategory CAPBUILDING0 Building CityBuildingCityBuildingConstructed TILE-29-2729-27 BuildingB_FOODSTOCKPILEJ !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoinHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovementAStatMovementMax@ StatAttack@ StatDefense?AIBuildWeight̽AIBuildWeightPerUnit+ @&CombatMod-StatAttack-Target:+TypeLine?UpgradeLine-Ranged? FilterAge ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntitypA SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdle@ UndoCommand SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_19UnitMemberPrefab'Entities/Units/Army/Archer/Unit_Archer^$UnitMemberPrefabLocked-ContentEagle9Entities/Units/Army/Archer/EagleArcher/Unit_Archer_Eagle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 9th ArmyMultiTurnMoveTargetUndoMoveLocation50-27(TrainableUnit TypeRanged PreGunpowderCombatTargetingRandomCombatType:CT_RangedAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-51-2754-27Unit Markers/Unit_Combatant UNIT_ARCHER!6(A#ConstructionCost-ResCityProduction@@ ResCityFood?StatBonusRegionLevel?UpgradeLine-CapFood? FilterAge`@AIBuildWeight83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-2UpkeepCategory CAPBUILDING0 Building CityBuildingCityBuildingConstructed TILE-54-2754-27 BuildingB_FOODSTOCKPILE` !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff,%(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoinVUB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovementAStatMovementMax@ StatAttack@ StatDefense?AIBuildWeight̽AIBuildWeightPerUnit+ @&CombatMod-StatAttack-Target:+TypeLine?UpgradeLine-Ranged? FilterAge ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntitypA SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleA UndoCommand@ StatCombatXP SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_19UnitMemberPrefab'Entities/Units/Army/Archer/Unit_Archer^$UnitMemberPrefabLocked-ContentEagle9Entities/Units/Army/Archer/EagleArcher/Unit_Archer_Eagle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 8th ArmyMultiTurnMoveTargetUndoMoveLocation42-40(TrainableUnit TypeRanged PreGunpowderCombatTargetingRandomCombatType:CT_RangedAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-42-4143-33Unit Markers/Unit_Combatant UNIT_ARCHER!!6%(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoin/EB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?AIBuildWeight̽AIBuildWeightPerUnit+ @&CombatMod-StatAttack-Target:+TypeLine?UpgradeLine-Ranged? FilterAge ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntitypA SpawnTurnHasMultiTurnMoveArmyGuardStatusA StatCombatXP50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdle A UndoCommand?ArmyHasUniqueName3.CooldownHeat:UNITACTIONS-STANDARD_MARKNOTIDLE #LeaderPromotionTypeUNIT_LEADER_19UnitMemberPrefab'Entities/Units/Army/Archer/Unit_Archer^$UnitMemberPrefabLocked-ContentEagle9Entities/Units/Army/Archer/EagleArcher/Unit_Archer_Eagle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameArmy IMultiTurnMoveTarget SpawnedFromUNIT_SCOUT-11UndoMoveLocation46-13(TrainableUnit TypeRanged PreGunpowderCombatTargetingRandomCombatType:CT_RangedAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-45-1551-15Unit Markers/Unit_Combatant UNIT_ARCHER!,(A#ConstructionCost-ResCityProduction? FilterAge?UpgradeLine-Walls`@AIBuildWeight83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKn SpawnRegionMT_CITYCENTER-1'CityBuildingDefenders-0UNIT_PALISADEUpkeepCategory CAPBUILDINGH CanBeSieged AIHint-Wall Building CityBuildingCityBuildingConstructed TILE-43-3343-33 Building B_PALISADE !!? StatTactics*?=TECHAGE1-STARTUPBONUS-IMPROVED_LEADER_TACTICS_BUFF-CardTitle%AutoAttachLeader:Leader-GENERIC_AGE1AttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-38-3541-28Unit Markers/Unit_LeaderUNIT_LEADER_1!(A#ConstructionCost-ResCityProduction? ResKnowledge?UpgradeLine-Council? FilterAge`@AIBuildWeight83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING0 Building CityBuildingCityBuildingConstructed TILE-40-1840-18 Building B_COUNCILM !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff#(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMax StatMovementAStatMovementMax@ StatAttack A StatDefense.@)CombatMod-StatAttack-Target:+TypeCavalry>AIBuildWeight? FilterAge?UpgradeLine-InfantryHCStatTargetPriority ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian0A SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus A UndoCommand" SpawnRegionMT_CITYCENTER-3#LeaderPromotionTypeUNIT_LEADER_1 IdleAnim Entities;UnitMemberPrefab)Entities/Units/Army/Warband/Unit_WarbandY%UnitMemberPrefabLocked-ContentSphynx3Entities/Units/Army/Warband/Unit_Warband_Whitewolf. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 7th ArmyMultiTurnMoveTargetUndoMoveLocation37-36'TrainableUnit TypeLine PreGunpowderCombatType:CT_LineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit  TILE-37-3728-26Unit Markers/Unit_Combatant UNIT_WARBAND%!8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile& TILE-44-3544-35MapTile MT_EMPTY !!|%( A#ConstructionCost-ResCityProduction?Upkeep-ResCoin@ RevealRadius B StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMax@ StatAttack`A StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority?AIBuildWeightYAIBuildWeightPerUnit? FilterAge?UpgradeLine-Scout ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity A SpawnTurnHasMultiTurnMoveArmyGuardStatus CanUndo A UndoCommandMovedThisTurn?ArmyHasUniqueName50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MarkedAsNotIdle3.CooldownHeat:UNITACTIONS-STANDARD_MARKNOTIDLE@ StatCombatXP@TempHealAmountN UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-103 UNITACTIONS-SCOUT_CLAIMLANDMARK,EntityAudioEvent-EntityMoveUnitMove-Horse&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_17UnitMemberPrefab%Entities/Units/Army/Scout/Unit_Scout. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName Scout IVMultiTurnMoveTarget SpawnedFrom UNIT_SCOUT-7UndoMoveLocation50-23TrainableUnitTypeMobileRecon TypeMobile TypeCavalryCombatTargetingLowestHealthScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundHorseAttackOverSoundHorseAttackSoundLineWoodDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-51-2343-13Unit Markers/Unit_Combatant UNIT_SCOUTu!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-9PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-81-1981-19Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-5UndoMoveLocation81-14PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-81-1381-13Unit Markers/Unit_BarbarianUNIT_BARBARIANu!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-3PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-80-4580-45Unit Markers/Unit_BarbarianUNIT_BARBARIANs!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-6PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-78-878-8Unit Markers/Unit_BarbarianUNIT_BARBARIANu!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-4PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-79-4079-40Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-2UndoMoveLocation74-34PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-75-3575-35Unit Markers/Unit_BarbarianUNIT_BARBARIANu!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-7PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-72-1372-13Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-16UndoMoveLocation64-34PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-63-3566-36Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-42UndoMoveLocation66-32PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-66-3366-31Unit Markers/Unit_BarbarianUNIT_BARBARIANv!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-33PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-67-1867-18Unit Markers/Unit_BarbarianUNIT_BARBARIANu!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-0PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-63-4363-43Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-35UndoMoveLocation58-23PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-57-2359-22Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-26UndoMoveLocation59-34PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-58-3458-37Unit Markers/Unit_BarbarianUNIT_BARBARIAN!!\B StatCommand\BStatCommandMaxA StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommand@TempHealAmount? StatCombatXPEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-40UndoMoveLocation53-14PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-54-1456-14Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-28UndoMoveLocation57-34PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-57-3355-32Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-21UndoMoveLocation55-42PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-55-4154-42Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-18UndoMoveLocation57-19PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-57-1854-18Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommand@TempHealAmountEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-44UndoMoveLocation37-25PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit| TILE-37-2437-24Unit Markers/Unit_BarbarianUNIT_BARBARIANs!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-20PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitv TILE-32-932-9Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-51UndoMoveLocation32-16PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitt TILE-33-1630-17Unit Markers/Unit_BarbarianUNIT_BARBARIAN!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommand@ StatCombatXPEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-50UndoMoveLocation30-39PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitr TILE-29-4029-43Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-38UndoMoveLocation24-39PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitp TILE-25-3924-41Unit Markers/Unit_BarbarianUNIT_BARBARIAN!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommand@ StatCombatXPEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-14UndoMoveLocation24-34PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitl TILE-26-3523-35Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-31UndoMoveLocation26-14PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitj TILE-25-1523-14Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-15UndoMoveLocation19-28PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnith TILE-19-2921-26Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-41UndoMoveLocation21-38PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitf TILE-22-3720-39Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-43UndoMoveLocation13-28PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitb TILE-12-2716-25Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-10UndoMoveLocation14-42PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit` TILE-14-4114-42Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommand@TempHealAmountEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-39UndoMoveLocation14-31PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit^ TILE-15-3212-30Unit Markers/Unit_BarbarianUNIT_BARBARIANs!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-11PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit\ TILE-6-446-44Unit Markers/Unit_BarbarianUNIT_BARBARIANs!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-12PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitZ TILE-4-334-33Unit Markers/Unit_BarbarianUNIT_BARBARIANs!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-13PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitX TILE-0-370-37Unit Markers/Unit_BarbarianUNIT_BARBARIAN! RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile$ TILE-42-3442-34MapTile MT_EMPTY! (A#ConstructionCost-ResCityProduction?ResDomainGovernment?UpgradeLine-CityGov? FilterAge`@AIBuildWeight83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDING0 Building CityBuildingCityBuildingConstructed TILE-43-3343-33 Building B_TOWNCENTER! (A#ConstructionCost-ResCityProduction?ResDomainGovernment?UpgradeLine-CityGov? FilterAge`@AIBuildWeight83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-0UpkeepCategory CAPBUILDING0 Building CityBuildingCityBuildingConstructed TILE-40-1840-18 Building B_TOWNCENTER%!8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile" TILE-31-2831-28MapTile MT_EMPTY%!8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-52-2652-26MapTile MT_EMPTYc !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoin? RevealRadiusA StatHealthHBStatHealthMax B StatCommand BStatCommandMax@ StatMovementAStatMovementMax@ StatAttack A StatDefense.@)CombatMod-StatAttack-Target:+TypeCavalry>AIBuildWeight? FilterAge?UpgradeLine-InfantryHCStatTargetPriority ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianA SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatuspA UndoCommand@@ StatCombatXP" SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_1 IdleAnim Entities;UnitMemberPrefab)Entities/Units/Army/Warband/Unit_WarbandY%UnitMemberPrefabLocked-ContentSphynx3Entities/Units/Army/Warband/Unit_Warband_Whitewolf. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 7th ArmyMultiTurnMoveTargetUndoMoveLocation52-27'TrainableUnit TypeLine PreGunpowderCombatType:CT_LineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-52-2854-27Unit Markers/Unit_Combatant UNIT_WARBAND !!%( A#ConstructionCost-ResCityProduction?Upkeep-ResCoin@ RevealRadiusVUB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMax@ StatAttack`A StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority?AIBuildWeightYAIBuildWeightPerUnit? FilterAge?UpgradeLine-Scout ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?ArmyHasUniqueName CanUndo A UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MarkedAsNotIdle3.CooldownHeat:UNITACTIONS-STANDARD_MARKNOTIDLE@ StatCombatXP@TempHealAmountR SpawnRegionMT_CITYCENTER-0 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-103 UNITACTIONS-SCOUT_CLAIMLANDMARK,EntityAudioEvent-EntityMoveUnitMove-Horse&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_17UnitMemberPrefab%Entities/Units/Army/Scout/Unit_Scout. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName Scout IIIMultiTurnMoveTargetUndoMoveLocation36-28TrainableUnitTypeMobileRecon TypeMobile TypeCavalryCombatTargetingLowestHealthScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundHorseAttackOverSoundHorseAttackSoundLineWoodDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-35-2940-18Unit Markers/Unit_Combatant UNIT_SCOUT!,(A#ConstructionCost-ResCityProduction? FilterAge?UpgradeLine-Walls`@AIBuildWeight83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKn SpawnRegionMT_CITYCENTER-3'CityBuildingDefenders-0UNIT_PALISADEUpkeepCategory CAPBUILDINGH CanBeSieged AIHint-Wall Building CityBuildingCityBuildingConstructed TILE-29-2729-27 Building B_PALISADE!+@A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_CLAY?MineTownBonusValue?UpgradeLine-ClaypitCImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-2- EntityPrefabImprovements/B_TILEIMP_CLAYPITUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement%BuildRequirementTerrain-TT_GRASSLANDIgnoreTerrainWorkerCodeMineTownBonusImprovementCategory-GatherAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-53-2753-27Improvements/B_TILEIMP_CLAYPITB_TILEIMP_CLAYPIT !!4S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(PA#ConstructionCost-ResCityProduction@Upkeep-ResCoin? RevealRadius StatMovementAStatMovementMax@ StatAttack A StatDefense? StatTactics? FilterAge ALeaderRetireValue B StatCommand BStatCommandMaxGCStatTargetPriorityB StatHealthHBStatHealthMax@StatUnrestSuppression?StatOrgDamageFactor`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity@ SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus@ StatCombatXP50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleA UndoCommand SpawnRegionMT_CITYCENTER-3AUnitMemberPrefab/Entities/Units/NonBuildable/Leader/Unit_Leader)UseAction-201UNITACTIONS-LEADER_RETIRE. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 1st Army" CombatLeaderLeader-GENERIC_AGE1MultiTurnMoveTargetUndoMoveLocation32-34>%AutoAttachLeader:Leader-GENERIC_AGE1AttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineCombatType:CT_Line TypeLineLeaderTagAILimitType-LeaderAttackBegunSoundMoveFootAttackOverSoundMoveFootVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-32-3529-27Unit Markers/Unit_LeaderUNIT_LEADER_1! (A#ConstructionCost-ResCityProduction?ResDomainGovernment?UpgradeLine-CityGov? FilterAge`@AIBuildWeight83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-2UpkeepCategory CAPBUILDING0 Building CityBuildingCityBuildingConstructed TILE-54-2754-27 Building B_TOWNCENTERy !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff1%(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoin? RevealRadius.zA StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMax@ StatAttack A StatDefense.@)CombatMod-StatAttack-Target:+TypeCavalry>AIBuildWeight? FilterAge?UpgradeLine-InfantryHCStatTargetPriority ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity@ SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand@ StatCombatXP" SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_1 IdleAnim Entities;UnitMemberPrefab)Entities/Units/Army/Warband/Unit_WarbandY%UnitMemberPrefabLocked-ContentSphynx3Entities/Units/Army/Warband/Unit_Warband_Whitewolf. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 7th ArmyMultiTurnMoveTargetUndoMoveLocation39-35'TrainableUnit TypeLine PreGunpowderCombatType:CT_LineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-38-3643-33Unit Markers/Unit_Combatant UNIT_WARBAND!_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-3*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameMainz€Ā~Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation TILE-30-2830-28 BuildingB_TOWNE!X,  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-2 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-30-2830-28MapTile MT_EMPTY!T? SpecLevel?StatAirUnitCapacity ResCoin50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-2) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_1 !SpecPromote-B_TOWNSPEC_DEFAULT_2 EvaluateActionForPredictedYieldTownSpecialization TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor TILE-52-2710-12Towns/B_TOWNSPEC_DEFAULT_1B_TOWNSPEC_DEFAULT!_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-2*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameAswan~Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation TILE-52-2752-27 BuildingB_TOWN!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-1 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK'43S?"TileDefenderStatus-UNIT_MILITIA-0'9?"TileDefenderStatus-UNIT_MILITIA-1 WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-52-2752-27MapTile MT_EMPTYn !!|ff? StatAttack*?+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitle CombatPromotionBuff|Level_3_ATK}ff? StatDefense*?+UNITACTIONS-COMBATXP_PROMOTION_3-CardTitle CombatPromotionBuff|Level_3_DEF'( A#ConstructionCost-ResCityProduction?Upkeep-ResCoin@ RevealRadius/B StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMax@ StatAttack`A StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority?AIBuildWeightYAIBuildWeightPerUnit? FilterAge?UpgradeLine-Scout ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax@ SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndo?MarkedAsNotIdle?ArmyHasUniqueNameArmyGuardStatusA UndoCommand2-CooldownHeat:UNITACTIONS-SCOUT_CLAIMLANDMARKB StatCombatXP@@StatPromotionLevel3.CooldownHeat:UNITACTIONS-STANDARD_MARKNOTIDLE-(CooldownHeat:UNITACTIONS-SCOUT_SELFHEALQ SpawnRegionMT_CITYCENTER-0 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-103 UNITACTIONS-SCOUT_CLAIMLANDMARK,EntityAudioEvent-EntityMoveUnitMove-Horse&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_17UnitMemberPrefab%Entities/Units/Army/Scout/Unit_Scout. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName Scout IIMultiTurnMoveTargetUndoMoveLocation33-11TrainableUnitTypeMobileRecon TypeMobile TypeCavalryCombatTargetingLowestHealthScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundHorseAttackOverSoundHorseAttackSoundLineWoodDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-34-1040-18Unit Markers/Unit_Combatant UNIT_SCOUTc!@ResCityProduction?LandmarkUnclaimed@ ResCulture?ConstructionProgressCache?DiscoveredBy-00 EntityAudioEvent-EntitySelectedSelectLandmark EntityName Undiscovered LandmarkIDLM_MOUNTAIN_REPEAT PrefabAppend&  MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-21-3421-34MapTileMT_LANDMARK_TM!G?ResDomainArtsLandmarkUnclaimed@ ResCulture?ConstructionProgressCache?DiscoveredBy-1?LandmarkClaimedBy?DiscoveredBy-00 EntityAudioEvent-EntitySelectedSelectLandmark EntityName Grand Canyon LandmarkID LM_DESERT_B PrefabAppend&  MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-31-1131-11MapTileMT_LANDMARK_GC!9?ResDomainExplorationLandmarkUnclaimed@ ResCulture?ConstructionProgressCache?DiscoveredBy-1?LandmarkClaimedBy0 EntityAudioEvent-EntitySelectedSelectLandmark EntityNameMount Everest LandmarkIDLM_MOUNTAIN_A PrefabAppend&  MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-47-2347-23MapTileMT_LANDMARK_EVERESTc!?ResDomainExploration?LandmarkUnclaimed@ ResCulture?ConstructionProgressCache?DiscoveredBy-40 EntityAudioEvent-EntitySelectedSelectLandmark EntityName Undiscovered LandmarkID LM_JUNGLE_A PrefabAppend&  MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-34-2634-26MapTileMT_LANDMARK_AMAZON!G?ResDomainArtsLandmarkUnclaimed@ ResCulture?ConstructionProgressCache?DiscoveredBy-1?LandmarkClaimedBy?DiscoveredBy-00 EntityAudioEvent-EntitySelectedSelectLandmark EntityName Mount Fuji LandmarkIDLM_MOUNTAIN_B PrefabAppend&  MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-44-1644-16MapTileMT_LANDMARK_FUJI.!T? ResCulture?LandmarkUnclaimed?ConstructionProgressCache0 EntityAudioEvent-EntitySelectedSelectLandmark EntityName Undiscovered LandmarkID LM_OCEAN_A PrefabAppend&  MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-55-4555-45MapTileMT_LANDMARK_OCEAN-BR}!5?ResDomainDiplomacyLandmarkUnclaimed@ ResCulture?ConstructionProgressCache?DiscoveredBy-4@LandmarkClaimedBy0 EntityAudioEvent-EntitySelectedSelectLandmark EntityNameSahara Desert LandmarkID LM_DESERT_A PrefabAppend&  MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-33-2333-23MapTileMT_LANDMARK_SAHARA!8?ResDomainGovernmentLandmarkUnclaimed@ ResCulture?ConstructionProgressCache?DiscoveredBy-1?LandmarkClaimedBy0 EntityAudioEvent-EntitySelectedSelectLandmark EntityNameYosemite Forest LandmarkID LM_FOREST_A PrefabAppend1  MT_EMPTY-36 MapTile NoTileSpriteShowNameFrameCannotBeWorkedBlockMovementCreateLocationPrefab3PlayCardOnDiscovery:TILEACTIONS-LANDMARK_DISCOVERYTrackDiscovery LandmarkLandmarkNatural TILE-46-1846-18MapTileMT_LANDMARK_YOSEMITE!~@ ResKnowledge*?&GOVTRIBAL-BASE_HOMELANDBUFF-CardTitle%GOVTRIBAL-BASE_HOMELANDBUFF-0-0-Buff%?ResImprovementPoints*?&GOVTRIBAL-BASE_HOMELANDBUFF-CardTitle%GOVTRIBAL-BASE_HOMELANDBUFF-0-1-Buff$@ResDomainGovernment*?&GOVTRIBAL-BASE_HOMELANDBUFF-CardTitle%GOVTRIBAL-BASE_HOMELANDBUFF-0-2-Buff? ResCityFood*?/GOVTRIBAL-TRIBALFARMING_BUILDINGBUFF-CardTitle.GOVTRIBAL-TRIBALFARMING_BUILDINGBUFF-0-0-Buff? ResKnowledge*?-GOVTRIBAL-ORALHISTORY_BUILDINGBUFF-CardTitle,GOVTRIBAL-ORALHISTORY_BUILDINGBUFF-0-0-Buff%?ResImprovementPoints*?3GOVTRIBAL-COMMUNITYPROJECTS_BUILDINGBUFF-CardTitle2GOVTRIBAL-COMMUNITYPROJECTS_BUILDINGBUFF-0-0-Buff~!?ResDomainWarfare*?$WARRIORELITE-DEFAULT_BUFF-CardTitle#WARRIORELITE-DEFAULT_BUFF-0-0-Buff? FilterAge ResKnowledgeResImprovementPointsResDomainGovernment94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR ResCityFoodResDomainWarfare# SpawnRegionMT_CITYCENTER-3= Homeland Building CityBuildingRelocateOnPlayerOwnerChange TILE-29-2729-27 Building B_HOMELAND ! ~ ResKnowledge*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-0-Buff|@ ResCulture*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-1-Buff%ResImprovementPoints*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-2-Buffy@@ResCoin*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-3-Buff"@ResCityProduction*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-4-Buff'!@ResCityExpansionPoints*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-5-Buff}@ ResCityFood*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-6-Buff?ResCityHousing*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-7-Buff"?ResCitySanitation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-8-Buff!?ResCityEducation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle&GOVTRIBAL-BASE_BUILDINGBUFF-0-10-Buff#?ResCityInformation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle&GOVTRIBAL-BASE_BUILDINGBUFF-0-11-Buff71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChanceResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR< SpawnRegionMT_CITYCENTER-3UpkeepCategoryCITYLCapital Building CityBuildingHideInBuildingMenuItemizeYieldTooltipBuffs TILE-29-2729-27 Building B_CAPITAL%!8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-30-2730-27MapTile MT_EMPTY%!8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-30-2630-26MapTile MT_EMPTY%!8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-29-2829-28MapTile MT_EMPTY:!M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-3CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-28-2628-26MapTile MT_EMPTY !`  M@ Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMinStatUnrestDelta? IsWorkable?RegionalEfficiencyStateReligionPopulation!StateReligionPopulationFrac@NeedSatisfaction-NEEDFOOD@NeedTarget-NEEDFOOD"?NeedSatisfaction-NEEDHOUSING?NeedTarget-NEEDHOUSING% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION!?NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION? NeedAverageNeedAverageUnmet? TownCount?TownTotalLevelsCostLockedPopulation ResCityFoodResCityProductionResCityHousingResCityExpansionPointsResCitySanitationResCityEducation ResCityPowerResCityInformation StatUnrestOverflowProduction#ProductionProgress-UNIT_SCOUT>PopulationGrowth@1AExpansionProgress-28-25@1AExpansionProgress-27-26@1AExpansionProgress-27-27@1AExpansionProgress-28-28@1AExpansionProgress-27-28@1AExpansionProgress-30-25@1AExpansionProgress-29-25ExpansionProgress-29-29ExpansionProgress-30-28@1AExpansionProgress-31-27@1AExpansionProgress-31-26ExpansionProgress-31-28?CityAttacksRemaining @ConvertedResCityProduction)$GoodsSpecial-TileProduction-PT_WOOD#ProductionProgress-B_PALISADEExpansionProgress-30-29ExpansionProgress-31-29AExpansionProgress-29-30AExpansionProgress-28-29AExpansionProgress-32-28AExpansionProgress-32-27% ProductionProgress-UNIT_WARBAND(#ProductionProgress-B_FOODSTOCKPILE@ExpansionProgress-30-30@ExpansionProgress-31-30@ExpansionProgress-32-29!ProductionProgress-B_DOLMENConvertedResCoin/*GoodsSpecial-TileProduction-PT_PLANTATION(,b?#TileDefenderStatus-UNIT_PALISADE-0%pA ProductionProgress-B_ENCAMPMENT TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityName Dortmund PrefabAppendJustCompleted; MT_CITYCENTER-3 MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor TILE-29-2729-27MapTileMT_CITYCENTERc !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMax StatMovementAStatMovementMax@ StatAttack A StatDefense.@)CombatMod-StatAttack-Target:+TypeCavalry>AIBuildWeight? FilterAge?UpgradeLine-InfantryHCStatTargetPriority ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity SpawnTurnHasMultiTurnMoveArmyGuardStatus,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleA UndoCommand" SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_1 IdleAnim Entities;UnitMemberPrefab)Entities/Units/Army/Warband/Unit_WarbandY%UnitMemberPrefabLocked-ContentSphynx3Entities/Units/Army/Warband/Unit_Warband_Whitewolf. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 3rd ArmyMultiTurnMoveTargetUndoMoveLocation53-29'TrainableUnit TypeLine PreGunpowderCombatType:CT_LineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-54-2955-27Unit Markers/Unit_Combatant UNIT_WARBAND!*~@ ResKnowledge*?&GOVTRIBAL-BASE_HOMELANDBUFF-CardTitle%GOVTRIBAL-BASE_HOMELANDBUFF-0-0-Buff%?ResImprovementPoints*?&GOVTRIBAL-BASE_HOMELANDBUFF-CardTitle%GOVTRIBAL-BASE_HOMELANDBUFF-0-1-Buff$@ResDomainGovernment*?&GOVTRIBAL-BASE_HOMELANDBUFF-CardTitle%GOVTRIBAL-BASE_HOMELANDBUFF-0-2-Buff? ResCityFood*?/GOVTRIBAL-TRIBALFARMING_BUILDINGBUFF-CardTitle.GOVTRIBAL-TRIBALFARMING_BUILDINGBUFF-0-0-Buff? FilterAge ResKnowledgeResImprovementPointsResDomainGovernment94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR ResCityFood# SpawnRegionMT_CITYCENTER-2= Homeland Building CityBuildingRelocateOnPlayerOwnerChange TILE-54-2754-27 Building B_HOMELANDc !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoin? RevealRadiusHB StatHealthHBStatHealthMax B StatCommand BStatCommandMax StatMovementAStatMovementMax@ StatAttack A StatDefense.@)CombatMod-StatAttack-Target:+TypeCavalry>AIBuildWeight? FilterAge?UpgradeLine-InfantryHCStatTargetPriority ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity SpawnTurnHasMultiTurnMoveArmyGuardStatus,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleA UndoCommand" SpawnRegionMT_CITYCENTER-2#LeaderPromotionTypeUNIT_LEADER_1 IdleAnim Entities;UnitMemberPrefab)Entities/Units/Army/Warband/Unit_WarbandY%UnitMemberPrefabLocked-ContentSphynx3Entities/Units/Army/Warband/Unit_Warband_Whitewolf. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 2nd ArmyMultiTurnMoveTargetUndoMoveLocation53-29'TrainableUnit TypeLine PreGunpowderCombatType:CT_LineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit  TILE-54-2954-28Unit Markers/Unit_Combatant UNIT_WARBANDO ! 8~ ResKnowledge*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-0-Buff|@ ResCulture*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-1-Buff%ResImprovementPoints*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-2-Buffy@@ResCoin*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-3-Buff"@ResCityProduction*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-4-Buff'!@ResCityExpansionPoints*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-5-Buff}@ ResCityFood*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-6-Buff?ResCityHousing*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-7-Buff"?ResCitySanitation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-8-Buff!?ResCityEducation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle&GOVTRIBAL-BASE_BUILDINGBUFF-0-10-Buff#?ResCityInformation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle&GOVTRIBAL-BASE_BUILDINGBUFF-0-11-Buff"?ResCityProduction*?8TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-CardTitle7TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-0-0-Buff71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChanceResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR< SpawnRegionMT_CITYCENTER-2UpkeepCategoryCITYLCapital Building CityBuildingHideInBuildingMenuItemizeYieldTooltipBuffs TILE-54-2754-27 Building B_CAPITAL:!M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-55-2755-27MapTile MT_EMPTY! RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-54-2654-26MapTile MT_EMPTY%!8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-53-2753-27MapTile MT_EMPTY !  N@ Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMinStatUnrestDelta? IsWorkable?RegionalEfficiencyStateReligionPopulation!StateReligionPopulationFrac@NeedSatisfaction-NEEDFOOD@NeedTarget-NEEDFOOD"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSING% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION!?NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION@ NeedAverageNeedAverageUnmet? TownCount?TownTotalLevelsCostLockedPopulationResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResCitySanitationResCityEducation ResCityPowerResCityInformation StatUnrestOverflowProduction#ProductionProgress-UNIT_SCOUT?PopulationGrowth@ExpansionProgress-53-26ExpansionProgress-52-26ExpansionProgress-52-27@ExpansionProgress-53-29ExpansionProgress-52-28@ExpansionProgress-55-26@ExpansionProgress-54-25@ExpansionProgress-54-29@ExpansionProgress-55-29@ExpansionProgress-56-27@ExpansionProgress-56-26@ExpansionProgress-56-28?CityAttacksRemaining% ProductionProgress-B_TOWNCENTERExpansionProgress-51-27ExpansionProgress-51-28 ?ConvertedResCityProduction#ConvertedResImprovementPoints)$GoodsSpecial-TileProduction-PT_CLAY% ProductionProgress-UNIT_WARBAND#ProductionProgress-B_PALISADEv@ExpansionProgress-52-25v@ExpansionProgress-51-26v@ExpansionProgress-52-29v@ExpansionProgress-51-29ConvertedResCoin/*GoodsSpecial-TileProduction-PT_PLANTATION(#ProductionProgress-B_FOODSTOCKPILE5@ExpansionProgress-50-265@ExpansionProgress-50-27$ProductionProgress-UNIT_ARCHERN?ExpansionProgress-50-28"AProductionProgress-B_LOOKOUT TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameMemphis PrefabAppendJustCompleted; MT_CITYCENTER-2 MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor TILE-54-2754-27MapTileMT_CITYCENTERI!~@ ResKnowledge*?&GOVTRIBAL-BASE_HOMELANDBUFF-CardTitle%GOVTRIBAL-BASE_HOMELANDBUFF-0-0-Buff%?ResImprovementPoints*?&GOVTRIBAL-BASE_HOMELANDBUFF-CardTitle%GOVTRIBAL-BASE_HOMELANDBUFF-0-1-Buff$@ResDomainGovernment*?&GOVTRIBAL-BASE_HOMELANDBUFF-CardTitle%GOVTRIBAL-BASE_HOMELANDBUFF-0-2-Buff? ResCityFood*?/GOVTRIBAL-TRIBALFARMING_BUILDINGBUFF-CardTitle.GOVTRIBAL-TRIBALFARMING_BUILDINGBUFF-0-0-Buff? ResKnowledge,?-GOVTRIBAL-ORALHISTORY_BUILDINGBUFF-CardTitle,GOVTRIBAL-ORALHISTORY_BUILDINGBUFF-0-0-Buff? FilterAge ResKnowledgeResImprovementPointsResDomainGovernment94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR ResCityFood# SpawnRegionMT_CITYCENTER-1= Homeland Building CityBuildingRelocateOnPlayerOwnerChange TILE-43-3343-33 Building B_HOMELANDy !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff1%(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoin? RevealRadius:B StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMax@ StatAttack A StatDefense.@)CombatMod-StatAttack-Target:+TypeCavalry>AIBuildWeight? FilterAge?UpgradeLine-InfantryHCStatTargetPriority ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity SpawnTurnHasMultiTurnMoveArmyGuardStatus,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand@ StatCombatXP" SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_1 IdleAnim Entities;UnitMemberPrefab)Entities/Units/Army/Warband/Unit_WarbandY%UnitMemberPrefabLocked-ContentSphynx3Entities/Units/Army/Warband/Unit_Warband_Whitewolf. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 2nd ArmyMultiTurnMoveTargetUndoMoveLocation39-35'TrainableUnit TypeLine PreGunpowderCombatType:CT_LineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-38-3543-34Unit Markers/Unit_Combatant UNIT_WARBANDy !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff1%(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoin? RevealRadius.B StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMax@ StatAttack A StatDefense.@)CombatMod-StatAttack-Target:+TypeCavalry>AIBuildWeight? FilterAge?UpgradeLine-InfantryHCStatTargetPriority ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity SpawnTurnHasMultiTurnMoveArmyGuardStatus,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand@ StatCombatXP" SpawnRegionMT_CITYCENTER-1#LeaderPromotionTypeUNIT_LEADER_1 IdleAnim Entities;UnitMemberPrefab)Entities/Units/Army/Warband/Unit_WarbandY%UnitMemberPrefabLocked-ContentSphynx3Entities/Units/Army/Warband/Unit_Warband_Whitewolf. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 1st ArmyMultiTurnMoveTargetUndoMoveLocation39-35'TrainableUnit TypeLine PreGunpowderCombatType:CT_LineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-38-3543-33Unit Markers/Unit_Combatant UNIT_WARBAND ! ~ ResKnowledge*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-0-Buff|@ ResCulture*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-1-Buff%ResImprovementPoints*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-2-Buffy@@ResCoin*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-3-Buff"@ResCityProduction*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-4-Buff'!@ResCityExpansionPoints*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-5-Buff}@ ResCityFood*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-6-Buff?ResCityHousing*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-7-Buff"?ResCitySanitation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-8-Buff!?ResCityEducation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle&GOVTRIBAL-BASE_BUILDINGBUFF-0-10-Buff#?ResCityInformation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle&GOVTRIBAL-BASE_BUILDINGBUFF-0-11-Buff71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChanceResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR< SpawnRegionMT_CITYCENTER-1UpkeepCategoryCITYLCapital Building CityBuildingHideInBuildingMenuItemizeYieldTooltipBuffs TILE-43-3343-33 Building B_CAPITAL%!8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile  TILE-44-3244-32MapTile MT_EMPTY !# $#?RegionalEfficiency4*?.Game-Culture-GovernmentBuffRegion-DisplayName(RegionalEfficiency:GovernmentBuffRegionResDomainGovernmentx#L?RegionalEfficiency,?UI-CityFrame-UnderSiegeRegionalEfficiency:SIEGECITYBUFF-SIEGEW K@ Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMinStatUnrestDelta? IsWorkable?RegionalEfficiencyStateReligionPopulation!StateReligionPopulationFrac@NeedSatisfaction-NEEDFOOD@NeedTarget-NEEDFOOD"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSING% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION!?NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION@ NeedAverageNeedAverageUnmet? TownCount?TownTotalLevelsCostLockedPopulationResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResCitySanitationResCityEducation ResCityPowerResCityInformation StatUnrestOverflowProduction#ProductionProgress-UNIT_SCOUT?PopulationGrowth@ExpansionProgress-42-31@ExpansionProgress-41-32@ExpansionProgress-41-33ExpansionProgress-42-34@ExpansionProgress-41-34@ExpansionProgress-44-31@ExpansionProgress-43-31ExpansionProgress-43-35ExpansionProgress-44-34@ExpansionProgress-45-33@ExpansionProgress-45-32@ExpansionProgress-45-34?CityAttacksRemaining% ProductionProgress-B_TOWNCENTERExpansionProgress-43-36ExpansionProgress-44-35ExpansionProgress-42-35#ProductionProgress-B_PALISADEw@ExpansionProgress-41-35w@ExpansionProgress-45-35@ConvertedResCoin/*GoodsSpecial-TileProduction-PT_PLANTATION9iP@ExpansionProgress-43-379iP@ExpansionProgress-44-369iP@ExpansionProgress-42-369iP@ExpansionProgress-45-36(#ProductionProgress-B_FOODSTOCKPILE$ProductionProgress-UNIT_ARCHERX?ExpansionProgress-41-36"@ProductionProgress-B_LOOKOUT TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameRouen PrefabAppendJustCompleted; MT_CITYCENTER-1րրր MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor TILE-43-3343-33MapTileMT_CITYCENTER1!p~@ ResKnowledge*?&GOVTRIBAL-BASE_HOMELANDBUFF-CardTitle%GOVTRIBAL-BASE_HOMELANDBUFF-0-0-Buff%?ResImprovementPoints*?&GOVTRIBAL-BASE_HOMELANDBUFF-CardTitle%GOVTRIBAL-BASE_HOMELANDBUFF-0-1-Buff$@ResDomainGovernment*?&GOVTRIBAL-BASE_HOMELANDBUFF-CardTitle%GOVTRIBAL-BASE_HOMELANDBUFF-0-2-Buff? ResCityFood*?/GOVTRIBAL-TRIBALFARMING_BUILDINGBUFF-CardTitle.GOVTRIBAL-TRIBALFARMING_BUILDINGBUFF-0-0-Buff? ResKnowledge*?-GOVTRIBAL-ORALHISTORY_BUILDINGBUFF-CardTitle,GOVTRIBAL-ORALHISTORY_BUILDINGBUFF-0-0-Buff@ ResCulture*?+GOVTRIBAL-COMPLETED_HOMELANDBUFF-CardTitle*GOVTRIBAL-COMPLETED_HOMELANDBUFF-0-0-Buff%?ResDomainEngineering*?%MOUNDBUILDERS-DEFAULT_BUFF-CardTitle$MOUNDBUILDERS-DEFAULT_BUFF-0-0-Buff%?ResImprovementPoints*?3GOVTRIBAL-COMMUNITYPROJECTS_BUILDINGBUFF-CardTitle2GOVTRIBAL-COMMUNITYPROJECTS_BUILDINGBUFF-0-0-Buff? FilterAge ResKnowledgeResImprovementPointsResDomainGovernment94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR ResCityFood ResCultureResDomainEngineering# SpawnRegionMT_CITYCENTER-0= Homeland Building CityBuildingRelocateOnPlayerOwnerChange TILE-40-1840-18 Building B_HOMELAND !!Q"%(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoin? RevealRadius(vB StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMax@ StatAttack A StatDefense.@)CombatMod-StatAttack-Target:+TypeCavalry>AIBuildWeight? FilterAge?UpgradeLine-InfantryHCStatTargetPriority ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity SpawnTurnHasMultiTurnMoveArmyGuardStatus?ArmyHasUniqueName CanUndoA UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle3.CooldownHeat:UNITACTIONS-STANDARD_MARKNOTIDLE@@ StatCombatXP@TempHealAmount  SpawnRegionMT_CITYCENTER-0#LeaderPromotionTypeUNIT_LEADER_1 IdleAnim Entities;UnitMemberPrefab)Entities/Units/Army/Warband/Unit_WarbandY%UnitMemberPrefabLocked-ContentSphynx3Entities/Units/Army/Warband/Unit_Warband_Whitewolf. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameArmy IMultiTurnMoveTargetUndoMoveLocation45-14'TrainableUnit TypeLine PreGunpowderCombatType:CT_LineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-46-1440-19Unit Markers/Unit_Combatant UNIT_WARBAND !!Q"%(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoin? RevealRadius;=B StatHealthHBStatHealthMax B StatCommand BStatCommandMaxA StatMovementAStatMovementMax@ StatAttack A StatDefense.@)CombatMod-StatAttack-Target:+TypeCavalry>AIBuildWeight? FilterAge?UpgradeLine-InfantryHCStatTargetPriority ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity SpawnTurnHasMultiTurnMoveArmyGuardStatus?ArmyHasUniqueName CanUndoA UndoCommandMovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MarkedAsNotIdle3.CooldownHeat:UNITACTIONS-STANDARD_MARKNOTIDLEA StatCombatXP@TempHealAmount  SpawnRegionMT_CITYCENTER-0#LeaderPromotionTypeUNIT_LEADER_1 IdleAnim Entities;UnitMemberPrefab)Entities/Units/Army/Warband/Unit_WarbandY%UnitMemberPrefabLocked-ContentSphynx3Entities/Units/Army/Warband/Unit_Warband_Whitewolf. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameArmy IMultiTurnMoveTargetUndoMoveLocation45-14'TrainableUnit TypeLine PreGunpowderCombatType:CT_LineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-46-1440-18Unit Markers/Unit_Combatant UNIT_WARBAND ! ~ ResKnowledge*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-0-Buff|@ ResCulture*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-1-Buff%ResImprovementPoints*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-2-Buffy@@ResCoin*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-3-Buff"@ResCityProduction*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-4-Buff'!@ResCityExpansionPoints*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-5-Buff}@ ResCityFood*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-6-Buff?ResCityHousing*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-7-Buff"?ResCitySanitation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-8-Buff!?ResCityEducation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle&GOVTRIBAL-BASE_BUILDINGBUFF-0-10-Buff#?ResCityInformation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle&GOVTRIBAL-BASE_BUILDINGBUFF-0-11-Buff"?ResCityProduction*?8TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-CardTitle7TECHAGE1-STARTUPBONUS-CAPITAL_PRODUCTION_BUFF-0-0-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChanceResCitySanitationResCityEducation ResCityPowerResCityInformation94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR< SpawnRegionMT_CITYCENTER-0UpkeepCategoryCITYLCapital Building CityBuildingHideInBuildingMenuItemizeYieldTooltipBuffs TILE-40-1840-18 Building B_CAPITAL%!8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-41-1941-19MapTile MT_EMPTY:!M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-40-1940-19MapTile MT_EMPTY! RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-40-1740-17MapTile MT_EMPTY:!M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-39-1939-19MapTile MT_EMPTY%!8  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-0CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-39-1839-18MapTile MT_EMPTY] ! #?RegionalEfficiency8*?.Game-Culture-GovernmentBuffRegion-DisplayName(RegionalEfficiency:GovernmentBuffRegionResDomainGovernmentD@ Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMinStatUnrestDelta? IsWorkable?RegionalEfficiencyStateReligionPopulation!StateReligionPopulationFrac?NeedSatisfaction-NEEDFOODANeedTarget-NEEDFOOD"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSING% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION!?NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION? NeedAverageNeedAverageUnmet TownCountTownTotalLevelsCostLockedPopulation ResCityFoodResCityProductionResCityHousingResCityExpansionPointsResCitySanitationResCityEducation ResCityPowerResCityInformation StatUnrestOverflowProduction#ProductionProgress-UNIT_SCOUTED>PopulationGrowthiAExpansionProgress-39-17iAExpansionProgress-38-17iAExpansionProgress-38-18iAExpansionProgress-39-20iAExpansionProgress-38-19iAExpansionProgress-41-17iAExpansionProgress-40-16iAExpansionProgress-40-20iAExpansionProgress-41-20iAExpansionProgress-42-18iAExpansionProgress-42-17iAExpansionProgress-42-19?CityAttacksRemaining% ProductionProgress-B_TOWNCENTER"ProductionProgress-B_COUNCIL!ProductionProgress-B_DOLMEN@ConvertedResCoin/*GoodsSpecial-TileProduction-PT_PLANTATION# BProductionProgress-B_WORKCAMP @ConvertedResCityProduction)$GoodsSpecial-TileProduction-PT_WOOD-ʍ\?(TileDefenderStatus-UNIT_MILITIA_LVL_2-0-(TileDefenderStatus-UNIT_MILITIA_LVL_2-1 TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityNameBabylon PrefabAppend -ANCIENTJustCompleted; MT_CITYCENTER-0ڀ؀րԀҀЀ MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor TILE-40-1840-18MapTileMT_CITYCENTERB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget. TILE-61-5161-51MapTileMT_HYDROTHERMALVENT@! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget, TILE-24-324-3MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget* TILE-66-5066-50MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget( TILE-65-5065-50MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget& TILE-29-5129-51MapTileMT_HYDROTHERMALVENT@! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-35-535-5MapTileMT_HYDROTHERMALVENT@! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-34-534-5MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-31-5131-51MapTileMT_HYDROTHERMALVENT@! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-55-355-3MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-12-3812-38MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-81-4781-47MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-78-4878-48MapTileMT_HYDROTHERMALVENT@! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-13-713-7MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-80-3280-32MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-83-4283-42MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-71-2671-26MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-70-2570-25MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-22-1022-10MapTileMT_HYDROTHERMALVENT@! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-57-557-5MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-59-4659-46MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-12-3912-39MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-11-3911-39MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-70-5170-51MapTileMT_HYDROTHERMALVENTB! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PowerMapTile 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WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-38-3638-36MapTile MT_GRAPES !`!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-56-1456-14MapTile MT_GRAPES !`!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-24-1524-15MapTile MT_GRAPES !`!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-26-1326-13MapTile MT_GRAPES.!t5 *?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable0 WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-5 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-44-3944-39MapTile MT_GRAPES !`!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-24-3224-32MapTile MT_GRAPES !`!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-34-934-9MapTile MT_GRAPES !`!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-52-2952-29MapTile MT_GRAPES !`!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-3053-30MapTile MT_GRAPES !`!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-61-2461-24MapTile MT_GRAPES.!t5 *?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-1 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-3243-32MapTile MT_GRAPES !`!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-32-1232-12MapTile MT_GRAPES !`!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-32-1132-11MapTile MT_GRAPES !`!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-3220-32MapTile MT_GRAPES !`!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-66-3266-32MapTile MT_GRAPES !`!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-65-3265-32MapTile MT_GRAPES! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-54-3954-39MapTileMT_TEA! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-24-1224-12MapTileMT_TEA! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-26-2226-22MapTileMT_TEA! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-27-2327-23MapTileMT_TEA! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-27-3327-33MapTileMT_TEA! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-29-2529-25MapTileMT_TEA! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-50-1850-18MapTileMT_TEA!3 @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-55-2855-28MapTileMT_TEA! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-66-3666-36MapTileMT_TEA! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-3642-36MapTileMT_TEA!3 @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-3643-36MapTileMT_TEA! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-1642-16MapTileMT_TEA! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TeaCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-28-4128-41MapTileMT_TEA-!#(#GoodsProduction-PT_STONE-Limestone%@ GoodsProduction-PT_STONE-Marble  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-CopperWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble SelectTypeTile WorkerSlot-0 WT_Empty PrefabAppend5   "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-49-2749-27MapTile MT_MARBLE-!#(#GoodsProduction-PT_STONE-Limestone%@ GoodsProduction-PT_STONE-Marble  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-CopperWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble SelectTypeTile WorkerSlot-0 WT_Empty PrefabAppend5   "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-36-3136-31MapTile MT_MARBLE-!#(#GoodsProduction-PT_STONE-Limestone%@ GoodsProduction-PT_STONE-Marble  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-CopperWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble SelectTypeTile WorkerSlot-0 WT_Empty PrefabAppend5   "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-40-2240-22MapTile MT_MARBLE-!#(#GoodsProduction-PT_STONE-Limestone%@ GoodsProduction-PT_STONE-Marble  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-CopperWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble SelectTypeTile WorkerSlot-0 WT_Empty PrefabAppend5   "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-48-2348-23MapTile MT_MARBLE-!#(#GoodsProduction-PT_STONE-Limestone%@ GoodsProduction-PT_STONE-Marble  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-CopperWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble SelectTypeTile WorkerSlot-0 WT_Empty PrefabAppend5   "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-47-2447-24MapTile MT_MARBLE-!#(#GoodsProduction-PT_STONE-Limestone%@ GoodsProduction-PT_STONE-Marble  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-CopperWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble SelectTypeTile WorkerSlot-0 WT_Empty PrefabAppend5   "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-46-2646-26MapTile MT_MARBLE-!#(#GoodsProduction-PT_STONE-Limestone%@ GoodsProduction-PT_STONE-Marble  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-CopperWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble SelectTypeTile WorkerSlot-0 WT_Empty PrefabAppend5   "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-68-3268-32MapTile MT_MARBLE-!#(#GoodsProduction-PT_STONE-Limestone%@ GoodsProduction-PT_STONE-Marble  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-CopperWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble SelectTypeTile WorkerSlot-0 WT_Empty PrefabAppend5   "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-2020-20MapTile MT_MARBLE-!#(#GoodsProduction-PT_STONE-Limestone%@ GoodsProduction-PT_STONE-Marble  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-CopperWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble SelectTypeTile WorkerSlot-0 WT_Empty PrefabAppend5   "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-38-2638-26MapTile MT_MARBLE-!#(#GoodsProduction-PT_STONE-Limestone%@ GoodsProduction-PT_STONE-Marble  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-CopperWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble SelectTypeTile WorkerSlot-0 WT_Empty PrefabAppend5   "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-57-2557-25MapTile MT_MARBLE-!#(#GoodsProduction-PT_STONE-Limestone%@ GoodsProduction-PT_STONE-Marble  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-CopperWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble SelectTypeTile WorkerSlot-0 WT_Empty PrefabAppend5   "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-57-2657-26MapTile MT_MARBLE-!#(#GoodsProduction-PT_STONE-Limestone%@ GoodsProduction-PT_STONE-Marble  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-CopperWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble SelectTypeTile WorkerSlot-0 WT_Empty PrefabAppend5   "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-51-2451-24MapTile MT_MARBLE-!#(#GoodsProduction-PT_STONE-Limestone%@ GoodsProduction-PT_STONE-Marble  @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-CopperWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK8 EntityAudioEvent-EntitySelectedTerrainSelected-Marble SelectTypeTile WorkerSlot-0 WT_Empty PrefabAppend5   "ValidTileResourceTerrain-TT_HILLS ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-49-1349-13MapTile MT_MARBLE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-51-951-9MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-46-4446-44MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-45-4445-44MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-73-1573-15MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-72-1572-15MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-65-1565-15MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-83-1283-12MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-83-1383-13MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodmARotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-17-2417-24MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodjQCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-74-674-6MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-75-675-6MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-4-324-32MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-3-333-33MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-58-4458-44MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-62-4362-43MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-62-4462-44MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-61-4461-44MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-7-267-26MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-77-3677-36MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-35-4535-45MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-36-4536-45MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-63-4763-47MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-8-278-27MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-7-277-27MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-8-268-26MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-59-1559-15MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood@CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-59-1659-16MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-45-845-8MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-82-4482-44MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-32-1932-19MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-32-2032-20MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-31-2031-20MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-2-432-43MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-75-2175-21MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-74-2174-21MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-54-454-4MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-56-4656-46MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodyCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-4120-41MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodmARotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-1142-11MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-1143-11MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodoCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-80-980-9MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-49-949-9MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-48-948-9MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-4-354-35MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-67-1267-12MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-66-1266-12MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-67-1667-16MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-66-1566-15MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-66-1466-14MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-67-1567-15MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-753-7MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget~ TILE-53-653-6MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget| TILE-54-554-5MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetz TILE-26-1026-10MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetx TILE-27-1127-11MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetv TILE-27-1227-12MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargett TILE-26-1126-11MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetr TILE-48-3548-35MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetp TILE-49-3549-35MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetn TILE-21-1321-13MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetl TILE-21-1421-14MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetj TILE-20-1320-13MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargeth TILE-83-3683-36MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetf TILE-67-2467-24MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetd TILE-67-2367-23MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetb TILE-10-2410-24MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget` TILE-9-249-24MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget^ TILE-9-239-23MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget\ TILE-10-2310-23MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodARotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetZ TILE-41-3741-37MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodARotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetX TILE-51-3651-36MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetV TILE-52-3552-35MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetT TILE-65-2565-25MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetR TILE-65-2465-24MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetP TILE-66-2466-24MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodoBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetN TILE-22-1122-11MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodsARotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetL TILE-83-683-6MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetJ TILE-48-848-8MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetH TILE-49-2149-21MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetF TILE-50-2150-21MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetD TILE-73-3673-36MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetB TILE-74-3674-36MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget@ TILE-5-455-45MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood)CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget> TILE-13-3213-32MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget< TILE-79-879-8MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget: TILE-16-3316-33MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget8 TILE-77-4177-41MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget6 TILE-77-4077-40MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget4 TILE-66-1966-19MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget2 TILE-0-350-35MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget0 TILE-17-3417-34MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget. TILE-18-3418-34MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget, TILE-18-3518-35MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget* TILE-17-3517-35MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget( TILE-77-3477-34MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood RCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget& TILE-51-4651-46MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-52-4652-46MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-50-3450-34MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-51-3451-34MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-52-3452-34MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-51-3551-35MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-74-2074-20MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-75-2075-20MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-41-4641-46MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-4542-45MapTile MT_SHELLS!^(?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget& TILE-60-4160-41MapTileMT_FLAX!^(?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-39-1339-13MapTileMT_FLAX!^(?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-57-1757-17MapTileMT_FLAX(!r3 (?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable0 WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-6  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-49-2849-28MapTileMT_FLAX(!r3 (?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable0 WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-3  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-29-2929-29MapTileMT_FLAX!^(?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-28-2928-29MapTileMT_FLAX(!r3 (?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? 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BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-23-3623-36MapTileMT_FLAX!^(?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-52-2352-23MapTileMT_FLAX!^(?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    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BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-67-3467-34MapTileMT_FLAX!^(?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-26-4226-42MapTileMT_FLAX!^(?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    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TILE-62-2562-25MapTileMT_GAME!g"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget, TILE-63-2663-26MapTileMT_GAME!g"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget* TILE-39-4139-41MapTileMT_GAME!g"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget( TILE-73-573-5MapTileMT_GAME!g"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppend5   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BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-60-1960-19MapTileMT_GAME!g"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-58-2458-24MapTileMT_GAME!g"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppend5   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BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-37-2937-29MapTileMT_GAME!g"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-1242-12MapTileMT_GAME$!{"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-3 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-28-2728-27MapTileMT_GAME!g"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-23-3523-35MapTileMT_GAME!g"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-39-4439-44MapTileMT_GAME!g"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-35-3935-39MapTileMT_GAME!g"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-38-1438-14MapTileMT_GAME!g"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-28-3728-37MapTileMT_GAME!g"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-2820-28MapTileMT_GAME!g"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-35-1435-14MapTileMT_GAME$!{"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkablef2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-3 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-31-2931-29MapTileMT_GAME!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthv TILE-67-3967-39MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealtht TILE-66-3566-35MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthr TILE-63-3963-39MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthp TILE-59-1859-18MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthn TILE-58-1758-17MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthl TILE-56-4056-40MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthj TILE-56-2156-21MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthh TILE-55-3955-39MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthf TILE-55-3555-35MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthd TILE-53-4553-45MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthb TILE-53-3253-32MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth` TILE-52-4152-41MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth^ TILE-52-3752-37MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth\ TILE-52-1352-13MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthZ TILE-50-4350-43MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthX TILE-50-4250-42MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthV TILE-49-1949-19MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthT TILE-48-2548-25MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthR TILE-47-3247-32MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthP TILE-47-2747-27MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthN TILE-47-2547-25MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthL TILE-47-2147-21MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthJ TILE-46-2546-25MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthH TILE-46-2346-23MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthF TILE-44-3844-38MapTile MT_AETHER"!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty@   MT_EMPTY-36 %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthD TILE-44-1844-18MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthB TILE-44-1744-17MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth> TILE-41-2641-26MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth< TILE-40-3640-36MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth: TILE-40-2740-27MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth8 TILE-40-2640-26MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth6 TILE-40-2540-25MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth4 TILE-40-2440-24MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth2 TILE-39-3639-36MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth0 TILE-39-3039-30MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth. TILE-39-2239-22MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth, TILE-39-1139-11MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth* TILE-38-3438-34MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth( TILE-36-2236-22MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth& TILE-36-1936-19MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth$ TILE-36-1636-16MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth" TILE-36-836-8MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-34-2134-21MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-33-2933-29MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-33-2133-21MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-32-1032-10MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-28-4328-43MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-28-2228-22MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-26-2826-28MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-26-2726-27MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-26-1626-16MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-25-1325-13MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-23-1323-13MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-22-2922-29MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-21-4021-40MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-21-3121-31MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-19-3019-30MapTile MT_AETHER!f @AIValue?ConstructionProgressCache,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   %ValidTileResourceTerrain-TT_MOUNTAINResourceIcon:Aether AetherCloudMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealth TILE-11-2811-28MapTile MT_AETHER!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget. TILE-41-3541-35MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget, TILE-32-2932-29MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget* TILE-64-2764-27MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget( TILE-48-2048-20MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget& TILE-34-2834-28MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-15-2615-26MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-20-3120-31MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-49-2649-26MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-3653-36MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-2842-28MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-41-2841-28MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-3753-37MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-59-3559-35MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-17-2617-26MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-58-2858-28MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-58-2758-27MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-38-4038-40MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-67-3167-31MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-52-3252-32MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-40-2140-21MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-38-3138-31MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-39-3239-32MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-25-1625-16MapTile MT_RAREEARTH!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5    "ValidTileResourceTerrain-TT_HILLSRareEarthGoodResourceIcon:RareMetalsVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-19-2519-25MapTile MT_RAREEARTH!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible. TILE-34-2034-20MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible, TILE-24-4224-42MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible* TILE-82-1282-12MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible( TILE-59-2859-28MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible& TILE-18-2018-20MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible$ TILE-67-3567-35MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible" TILE-35-1635-16MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-24-3024-30MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-40-2340-23MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-79-4079-40MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-49-2249-22MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-50-2450-24MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-54-3854-38MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-61-3261-32MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-43-2443-24MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-51-3151-31MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-57-3757-37MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-47-1247-12MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-40-3940-39MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-71-1371-13MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-33-1833-18MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-46-4246-42MapTileMT_REMOTE_CAMP!CBAIExploreBonusWeight?ConstructionProgressCache]!InvasionDrawDeckEXPLORE_REMOTE2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-31-3331-33MapTileMT_REMOTE_CAMP#!E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-35-935-9MapTile MT_SHEEP%!E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-51-2351-23MapTile MT_SHEEP%!E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-50-2350-23MapTile MT_SHEEP%!E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-37-1137-11MapTile MT_SHEEP%!E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-63-3563-35MapTile MT_SHEEP%!E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-39-1639-16MapTile MT_SHEEP%!E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-29-4029-40MapTile MT_SHEEP%!E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-45-3245-32MapTile MT_SHEEPH!Y %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-2 ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-54-2854-28MapTile MT_SHEEP%!E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-2953-29MapTile MT_SHEEP%!E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-54-4354-43MapTile MT_SHEEP%!E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-1853-18MapTile MT_SHEEP%!E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-22-4022-40MapTile MT_SHEEP%!E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-66-3866-38MapTile MT_SHEEP%!E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-47-4147-41MapTile MT_SHEEPH!Y %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-1 ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-3242-32MapTile MT_SHEEP%!E %? GoodsProduction-PT_PASTURE-Wool%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKg3 EntityAudioEvent-EntitySelectedSelectAnimalSheep WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Sheep ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-14-3114-31MapTile MT_SHEEPp! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-47-3447-34MapTile MT_SPICEp! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-28-1328-13MapTile MT_SPICEp! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-29-1229-12MapTile MT_SPICEp! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-49-1749-17MapTile MT_SPICEp! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-36-4136-41MapTile MT_SPICEp! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-36-2636-26MapTile MT_SPICEp! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-59-4159-41MapTile MT_SPICEp! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   #ValidTileResourceTerrain-TT_DESERTCultivatedPlantationGoodResourceIcon:SpiceMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-41-2241-22MapTile MT_SPICEE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget< TILE-77-4977-49MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget: TILE-76-4876-48MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget8 TILE-58-4658-46MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget6 TILE-58-4558-45MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget4 TILE-62-1062-10MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget2 TILE-62-1162-11MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget0 TILE-57-4757-47MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget. TILE-69-5169-51MapTileMT_PETROLEUM_WATERC! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget, TILE-41-441-4MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget* TILE-76-2976-29MapTileMT_PETROLEUM_WATERC! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget( TILE-72-972-9MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget& TILE-73-1073-10MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-83-5183-51MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-79-2779-27MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-78-2678-26MapTileMT_PETROLEUM_WATERC! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-60-860-8MapTileMT_PETROLEUM_WATERC! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-2-212-21MapTileMT_PETROLEUM_WATERC! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-1-211-21MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-80-5180-51MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-80-5080-50MapTileMT_PETROLEUM_WATERC! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-58-558-5MapTileMT_PETROLEUM_WATERC! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-58-658-6MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-73-2273-22MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-73-2373-23MapTileMT_PETROLEUM_WATERC! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-3-483-48MapTileMT_PETROLEUM_WATERC! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-4-474-47MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-71-4871-48MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-71-4971-49MapTileMT_PETROLEUM_WATERC! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-69-269-2MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-58-1258-12MapTileMT_PETROLEUM_WATERE! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-72-1772-17MapTileMT_PETROLEUM_WATERg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSiegedf TILE-31-1831-18MapTileMT_BARBARIAN_CAMP!4 ?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARB?DiscoverByPlayer-4InvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSiegedd TILE-30-4330-43MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache? SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSiegedb TILE-38-1038-10MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged` TILE-19-3219-32MapTileMT_BARBARIAN_CAMP!4 ?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARB?DiscoverByPlayer-1InvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged\ TILE-51-1451-14MapTileMT_BARBARIAN_CAMP!P ?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARB?DiscoverByPlayer-2?DiscoverByPlayer-4InvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSiegedZ TILE-41-4341-43MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSiegedX TILE-38-2438-24MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSiegedV TILE-17-2517-25MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSiegedT TILE-67-3267-32MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSiegedR TILE-20-4020-40MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSiegedP TILE-57-1557-15MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSiegedN TILE-12-3112-31MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSiegedL TILE-25-4225-42MapTileMT_BARBARIAN_CAMP!P ?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARB?DiscoverByPlayer-2?DiscoverByPlayer-4InvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSiegedH TILE-38-3738-37MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSiegedF TILE-60-2260-22MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSiegedB TILE-67-1967-19MapTileMT_BARBARIAN_CAMP!P ?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARB?DiscoverByPlayer-3?DiscoverByPlayer-1InvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged@ TILE-52-2252-22MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged> TILE-24-1424-14MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache? SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged8 TILE-56-3256-32MapTileMT_BARBARIAN_CAMP!P ?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARB?DiscoverByPlayer-2?DiscoverByPlayer-4InvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged6 TILE-46-3846-38MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged4 TILE-59-3859-38MapTileMT_BARBARIAN_CAMP!4 ?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARB?DiscoverByPlayer-3InvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged0 TILE-62-3062-30MapTileMT_BARBARIAN_CAMP!4 ?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache? SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARB?DiscoverByPlayer-4InvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged. TILE-33-3733-37MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged* TILE-55-4355-43MapTileMT_BARBARIAN_CAMP!4 ?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARB?DiscoverByPlayer-1InvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged( TILE-33-1033-10MapTileMT_BARBARIAN_CAMP!4 ?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARB?DiscoverByPlayer-3InvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged$ TILE-55-1955-19MapTileMT_BARBARIAN_CAMP!4 ?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARB?DiscoverByPlayer-4InvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged" TILE-25-3125-31MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged TILE-67-3767-37MapTileMT_BARBARIAN_CAMPg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged TILE-22-2522-25MapTileMT_BARBARIAN_CAMP!4 ?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARB?DiscoverByPlayer-3InvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged TILE-24-3524-35MapTileMT_BARBARIAN_CAMP! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget, TILE-35-4035-40MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget* TILE-9-299-29MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget( TILE-36-4236-42MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget& TILE-37-4237-42MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-61-3061-30MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-60-2960-29MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-60-2860-28MapTile MT_ELEPHANT!  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-6 &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-48-2948-29MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-22-3322-33MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-21-3521-35MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-1130-11MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-70-3570-35MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-35-1835-18MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-40-3240-32MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-45-1245-12MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-28-3628-36MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-35-3535-35MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-68-1968-19MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-69-1969-19MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-60-2560-25MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-27-1627-16MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-34-2334-23MapTile MT_ELEPHANT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Elephant HuntHarvestMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-49-2349-23MapTile MT_ELEPHANT)!H (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-3953-39MapTile MT_CATTLEL!\ (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkablef2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-1 ResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-44-3444-34MapTile MT_CATTLE)!H (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-12-2912-29MapTile MT_CATTLE)!H (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-1330-13MapTile MT_CATTLEL!\ (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkablef2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-3 ResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-2930-29MapTile MT_CATTLE)!H (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-29-1529-15MapTile MT_CATTLE)!H (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-29-1429-14MapTile MT_CATTLE)!H (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-63-4263-42MapTile MT_CATTLE'!H (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-9-289-28MapTile MT_CATTLE)!H (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-10-2710-27MapTile MT_CATTLE)!H (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-56-3556-35MapTile MT_CATTLE)!H (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-14-3014-30MapTile MT_CATTLE)!H (?#GoodsProduction-PT_PASTURE-Leather%? GoodsProduction-PT_PASTURE-Meat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalCows WorkerSlot-0 WT_Empty PrefabAppend5   ResourceIcon:Cattle ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-22-4122-41MapTile MT_CATTLEK! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   VisitorsTargetResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-31-3531-35MapTile MT_PETROLEUMK! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   VisitorsTargetResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-4630-46MapTile MT_PETROLEUMK! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   VisitorsTargetResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-29-4529-45MapTile MT_PETROLEUMK! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   VisitorsTargetResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-31-3431-34MapTile MT_PETROLEUMK! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   VisitorsTargetResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-25-1425-14MapTile MT_PETROLEUMK! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   VisitorsTargetResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-1443-14MapTile MT_PETROLEUMK! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   VisitorsTargetResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-45-4245-42MapTile MT_PETROLEUMK! @AIValue?ConstructionProgressCacheWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   VisitorsTargetResourceIcon:PetroleumMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-27-1727-17MapTile MT_PETROLEUM!2#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-18-2418-24MapTile MT_WHEAT!F#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-3 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-29-2629-26MapTile MT_WHEAT!2#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-13-3013-30MapTile MT_WHEAT!2#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-2520-25MapTile MT_WHEAT!2#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-28-2528-25MapTile MT_WHEAT!2#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-24-3424-34MapTile MT_WHEAT!2#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-64-3864-38MapTile MT_WHEAT!F#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-2 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-2853-28MapTile MT_WHEAT!2#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-61-2561-25MapTile MT_WHEAT!2#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-45-3045-30MapTile MT_WHEAT!2#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-46-2946-29MapTile MT_WHEAT!2#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-46-1346-13MapTile MT_WHEAT! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  $&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-21-3821-38MapTile MT_TOBACCO! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  $&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-69-3369-33MapTile MT_TOBACCO! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  $&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-38-1638-16MapTile MT_TOBACCO! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  $&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-39-1739-17MapTile MT_TOBACCO! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  $&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-2530-25MapTile MT_TOBACCO! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  $&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-49-3749-37MapTile MT_TOBACCO! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  $&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-2230-22MapTile MT_TOBACCO! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  $&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-58-1858-18MapTile MT_TOBACCO! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  $&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-4342-43MapTile MT_TOBACCO! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  $&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-4343-43MapTile MT_TOBACCO! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  $&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-69-3469-34MapTile MT_TOBACCO! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty@   MT_EMPTY-36$&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-46-1946-19MapTile MT_TOBACCO!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_HILLSResourceIcon:CoffeeCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-23-1223-12MapTile MT_COFFEE!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_HILLSResourceIcon:CoffeeCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-40-3840-38MapTile MT_COFFEE!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_HILLSResourceIcon:CoffeeCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-1230-12MapTile MT_COFFEE!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_HILLSResourceIcon:CoffeeCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-57-3257-32MapTile MT_COFFEE!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_HILLSResourceIcon:CoffeeCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-35-835-8MapTile MT_COFFEE!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_HILLSResourceIcon:CoffeeCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-1843-18MapTile MT_COFFEE!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_HILLSResourceIcon:CoffeeCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-1742-17MapTile MT_COFFEE!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_HILLSResourceIcon:CoffeeCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-2542-25MapTile MT_COFFEE!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_HILLSResourceIcon:CoffeeCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-27-3227-32MapTile MT_COFFEE!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget4 TILE-38-2838-28MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget2 TILE-38-2738-27MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget0 TILE-39-2839-28MapTileMT_IRON!: @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget. TILE-42-3342-33MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget, TILE-41-3441-34MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget* TILE-39-2639-26MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget( TILE-39-2539-25MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget& TILE-35-2335-23MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-35-2235-22MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-62-2362-23MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-39-939-9MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-61-3161-31MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-60-3160-31MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-3920-39MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-46-2246-22MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-47-2247-22MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-58-3658-36MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-58-3558-35MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-1643-16MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-1743-17MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-55-3355-33MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-54-3354-33MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-33-4433-44MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-32-4432-44MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-2920-29MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-35-2035-20MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Iron ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-10-1710-17MapTileMT_IRON!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget> TILE-58-3858-38MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget< TILE-37-2737-27MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget: TILE-37-2837-28MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget8 TILE-36-2736-27MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget6 TILE-27-4327-43MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget4 TILE-28-4228-42MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget2 TILE-47-2647-26MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget0 TILE-32-3732-37MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget. TILE-27-2827-28MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget, TILE-59-3159-31MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget* TILE-0-60-6MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget( TILE-83-783-7MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget& TILE-36-1836-18MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-45-2145-21MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-45-2245-22MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-1353-13MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-2253-22MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-1943-19MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty@   MT_EMPTY-36 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-44-1944-19MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-37-2137-21MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-39-2039-20MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-38-3338-33MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-37-3337-33MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-37-3237-32MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-38-3238-32MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-41-1541-15MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-65-4465-44MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-48-3248-32MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-49-3249-32MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-59-2759-27MapTileMT_COAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Coal ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-59-2659-26MapTileMT_COAL!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisibler TILE-54-3454-34MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisiblep TILE-61-4661-46MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisiblen TILE-12-1712-17MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisibleh TILE-74-3474-34MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisibled TILE-13-2313-23MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisibleb TILE-30-4530-45MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible^ TILE-14-4114-41MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible\ TILE-2-442-44MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisibleZ TILE-58-1658-16MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisibleX TILE-49-3449-34MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisibleT TILE-12-1112-11MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisibleN TILE-62-4062-40MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisibleL TILE-8-288-28MapTileMT_REWARD_CAMP!_BAIExploreBonusWeight?ConstructionProgressCache?DiscoverByPlayer-1iInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisibleJ TILE-33-933-9MapTileMT_REWARD_CAMP !_BAIExploreBonusWeight?ConstructionProgressCache?DiscoverByPlayer-4iInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisibleH TILE-23-3323-33MapTileMT_REWARD_CAMP !_BAIExploreBonusWeight?ConstructionProgressCache?DiscoverByPlayer-4iInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisibleF TILE-34-4234-42MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisibleB TILE-69-3969-39MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible> TILE-72-572-5MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible: TILE-15-3215-32MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible8 TILE-38-738-7MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible6 TILE-55-4155-41MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible4 TILE-64-2864-28MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible2 TILE-64-3564-35MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible, TILE-38-2538-25MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible* TILE-25-1525-15MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible& TILE-31-2231-22MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible" TILE-59-3459-34MapTileMT_REWARD_CAMP !_BAIExploreBonusWeight?ConstructionProgressCache?DiscoverByPlayer-4iInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-27-4127-41MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-22-3722-37MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-19-2619-26MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-69-3269-32MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-69-1869-18MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-51-4551-45MapTileMT_REWARD_CAMP !_BAIExploreBonusWeight?ConstructionProgressCache?DiscoverByPlayer-1iInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-30-1430-14MapTileMT_REWARD_CAMP!CBAIExploreBonusWeight?ConstructionProgressCacheiInvasionDrawDeckEXPLORE2 EntityAudioEvent-EntitySelectedSelectRewardCamp PrefabAppend& MapTile RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedEliminateVeryNearPlayerStartCreateDiscoveryWhenMadeVisible TILE-13-2813-28MapTileMT_REWARD_CAMP<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget^ TILE-16-3816-38MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget\ TILE-20-5020-50MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetZ TILE-12-512-5MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetX TILE-11-511-5MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetV TILE-75-275-2MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetT TILE-41-4741-47MapTile MT_CORAL8! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetR TILE-3-33-3MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetP TILE-56-756-7MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetN TILE-4-134-13MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetL TILE-4-144-14MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetJ TILE-80-2180-21MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetH TILE-81-2181-21MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetF TILE-25-325-3MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetD TILE-26-326-3MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetB TILE-31-531-5MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget@ TILE-11-3611-36MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget> TILE-10-3610-36MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget< TILE-31-4931-49MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget: TILE-80-4280-42MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget8 TILE-80-4380-43MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget6 TILE-79-2179-21MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget4 TILE-82-882-8MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget2 TILE-77-2577-25MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget0 TILE-70-770-7MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget. TILE-7-167-16MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget, TILE-75-5075-50MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget* TILE-36-436-4MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget( TILE-36-336-3MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget& TILE-17-4817-48MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-17-4717-47MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-35-235-2MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-38-438-4MapTile MT_CORAL8! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-4-54-5MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-68-2368-23MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-66-4966-49MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-67-4967-49MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-71-5171-51MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-82-4282-42MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-64-4764-47MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-82-482-4MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-83-483-4MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-1-241-24MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-2-242-24MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-77-777-7MapTile MT_CORAL<! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-38-4538-45MapTile MT_CORAL:! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-57-657-6MapTile MT_CORAL8! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-5-65-6MapTile MT_CORAL8! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   ResourceIcon:BrainCoralMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-6-56-5MapTile MT_CORAL!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Gold ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-34-1734-17MapTileMT_GOLD!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Gold ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-29-3229-32MapTileMT_GOLD!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Gold ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-3153-31MapTileMT_GOLD!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Gold ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-41-3041-30MapTileMT_GOLD!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Gold ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-41-3141-31MapTileMT_GOLD!& @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5   "ValidTileResourceTerrain-TT_HILLSResourceIcon:Gold ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-58-1958-19MapTileMT_GOLD!: @AIValue?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1 "ValidTileResourceTerrain-TT_HILLSResourceIcon:Gold ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-3542-35MapTileMT_GOLD1!V^?NeutralBorderRadius?ConstructionProgressCache?DiscoverByPlayer-1InvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityNameDatong PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged. TILE-43-1243-12MapTileMT_NEUTRAL_TOWNA!U^?NeutralBorderRadius?ConstructionProgressCache?DiscoverByPlayer-1InvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityNameIzmir PrefabAppend& ڀڀ܀ހH NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged( TILE-47-1747-17MapTileMT_NEUTRAL_TOWN!?B?NeutralBorderRadius?ConstructionProgressCacheInvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityName Eziqwaqweni PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged& TILE-36-736-7MapTileMT_NEUTRAL_TOWN!;B?NeutralBorderRadius?ConstructionProgressCacheInvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityNameÖrebro PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged$ TILE-53-4653-46MapTileMT_NEUTRAL_TOWN5!Z^?NeutralBorderRadius?ConstructionProgressCache?DiscoverByPlayer-1InvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityName Pittsburgh PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged" TILE-56-1356-13MapTileMT_NEUTRAL_TOWNT!yz?NeutralBorderRadius?ConstructionProgressCache?DiscoverByPlayer-2?DiscoverByPlayer-4InvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityNameTepecoacuilco PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged TILE-35-4235-42MapTileMT_NEUTRAL_TOWN!?B?NeutralBorderRadius?ConstructionProgressCacheInvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityName Gingindlovu PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged TILE-65-3865-38MapTileMT_NEUTRAL_TOWN!;B?NeutralBorderRadius?ConstructionProgressCacheInvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityNameAntakya PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged TILE-62-3562-35MapTileMT_NEUTRAL_TOWN!:B?NeutralBorderRadius?ConstructionProgressCacheInvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityNameNarita PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged TILE-32-4532-45MapTileMT_NEUTRAL_TOWN!=B?NeutralBorderRadius?ConstructionProgressCacheInvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityName OuroPreto PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged TILE-11-3011-30MapTileMT_NEUTRAL_TOWN!;B?NeutralBorderRadius?ConstructionProgressCacheInvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityNameMiletus PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged TILE-17-3317-33MapTileMT_NEUTRAL_TOWN2!W^?NeutralBorderRadius?ConstructionProgressCache?DiscoverByPlayer-3InvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityNameCaruaru PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged TILE-59-2459-24MapTileMT_NEUTRAL_TOWN7!\^?NeutralBorderRadius?ConstructionProgressCache?DiscoverByPlayer-4InvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityName Huddersfield PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged TILE-36-2436-24MapTileMT_NEUTRAL_TOWNN!sz?NeutralBorderRadius?ConstructionProgressCache?DiscoverByPlayer-4?DiscoverByPlayer-3InvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityNameKaifeng PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged TILE-26-3326-33MapTileMT_NEUTRAL_TOWN!=B?NeutralBorderRadius?ConstructionProgressCacheInvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityName Xocotilan PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged TILE-40-940-9MapTileMT_NEUTRAL_TOWN!:B?NeutralBorderRadius?ConstructionProgressCacheInvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityNameXitang PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged TILE-73-673-6MapTileMT_NEUTRAL_TOWN!;B?NeutralBorderRadius?ConstructionProgressCacheInvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityNameToronto PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged TILE-60-3960-39MapTileMT_NEUTRAL_TOWN!AB?NeutralBorderRadius?ConstructionProgressCacheInvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityNameMahasthangarh PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged TILE-22-3822-38MapTileMT_NEUTRAL_TOWN!;B?NeutralBorderRadius?ConstructionProgressCacheInvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityNameNobamba PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged TILE-30-1530-15MapTileMT_NEUTRAL_TOWN!;B?NeutralBorderRadius?ConstructionProgressCacheInvasionDrawDeck NEUTRALTOWN$TileDefenders-0UNIT_MILITIA_LVL_2$TileDefenders-1UNIT_MILITIA_LVL_2$TileDefenders-2UNIT_MILITIA_LVL_2TileDefenders-3UNIT_PALISADE EntityNameNafplio PrefabAppend& H NeutralTown&GameDataTooltip-StatIntegrationChanceMapTile RoadTarget BlockSettlerCreateLocationPrefabDrawCardWhenInvadedEliminateNearPlayerStartCreateDiscoveryWhenMadeVisibleHasTileDefendersAIAttackTargetAttackableNeutralAssignNeutralNameNeutralConversionTargetAlwaysShowDetailText IsDefended RoadAnchor CanBeSieged TILE-18-2618-26MapTileMT_NEUTRAL_TOWN!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-31-931-9MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-19-3719-37MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-49-549-5MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-62-2262-22MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-83-883-8MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-82-782-7MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-21-1721-17MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-22-1722-17MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-22-1822-18MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-21-1821-18MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-15-2315-23MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-16-2316-23MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodARotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-16-2416-24MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-15-2415-24MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodQCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-6-356-35MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-79-4679-46MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-70-1970-19MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-5-245-24MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-4-244-24MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-11-3311-33MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-10-3310-33MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-56-1056-10MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-55-1055-10MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-52-452-4MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-453-4MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-553-5MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-82-4582-45MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-83-4683-46MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-71-3271-32MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-76-2176-21MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-51-2051-20MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood'RCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-50-2050-20MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-19-4119-41MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood.BRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-24-2524-25MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-24-2624-26MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-61-1661-16MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-22-2422-24MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-23-2523-25MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-6-456-45MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-47-3747-37MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodARotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-48-3748-37MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-942-9MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-842-8MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-943-9MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-44-4544-45MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-2420-24MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-743-7MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-742-7MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-39-639-6MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood]CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-38-638-6MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-37-637-6MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-40-1040-10MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-41-1141-11MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood$pBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-3720-37MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-13-3613-36MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-14-3614-36MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-4730-47MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-29-4729-47MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-39-739-7MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-49-3649-36MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-50-3550-35MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-50-3650-36MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodQCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-27-4427-44MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-16-3616-36MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-16-3516-35MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-17-3617-36MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-24-1124-11MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-23-1123-11MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-19-1319-13MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-19-1419-14MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-70-3170-31MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-70-3270-32MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood`CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-82-1882-18MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodh(BRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-24-2224-22MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-0-460-46MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-1-471-47MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-3453-34MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodVCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-23-4323-43MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-40-640-6MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-41-641-6MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-21-2721-27MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-60-4560-45MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-61-4561-45MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-56-4456-44MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-1820-18MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-20-1920-19MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-19-1919-19MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-11-1111-11MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-11-1211-12MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-11-1011-10MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodARotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-12-912-9MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-6-256-25MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-5-265-26MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-4-254-25MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-5-255-25MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-83-3883-38MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-21-1121-11MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodoBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-17-2017-20MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-18-1918-19MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-73-3373-33MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-9-329-32MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-10-3110-31MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-10-3210-32MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodTCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-60-1860-18MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-61-1961-19MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-61-2061-20MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-49-1149-11MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-49-1049-10MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-50-1050-10MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodoBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-1-81-8MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-1-91-9MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-70-1870-18MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget~ TILE-68-1868-18MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget| TILE-11-2311-23MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetz TILE-11-2211-22MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetx TILE-12-2212-22MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetv TILE-51-1051-10MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargett TILE-52-952-9MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetr TILE-52-1052-10MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetp TILE-57-4357-43MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetn TILE-56-4356-43MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetl TILE-56-4256-42MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetj TILE-61-4361-43MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargeth TILE-61-4261-42MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetf TILE-73-1973-19MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetd TILE-72-1872-18MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetb TILE-6-236-23MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodvCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget` TILE-3-453-45MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodoCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget^ TILE-3-463-46MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget\ TILE-64-2264-22MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetZ TILE-63-2263-22MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetX TILE-19-3419-34MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetV TILE-81-1881-18MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetT TILE-49-4649-46MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetR TILE-48-4548-45MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetP TILE-49-4549-45MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetN TILE-6-336-33MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetL TILE-34-734-7MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodoBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetJ TILE-35-735-7MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetH TILE-20-2720-27MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetF TILE-18-1518-15MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetD TILE-27-4827-48MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTargetB TILE-67-2967-29MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget@ TILE-67-2867-28MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget> TILE-68-2868-28MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodmCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget< TILE-50-2250-22MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget: TILE-49-4349-43MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget8 TILE-65-4265-42MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget6 TILE-65-4365-43MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget4 TILE-64-4264-42MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget2 TILE-64-2064-20MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget0 TILE-65-2165-21MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget. TILE-65-2265-22MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget, TILE-64-2164-21MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget* TILE-40-1240-12MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget( TILE-40-1140-11MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget& TILE-5-235-23MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-63-1763-17MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  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BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-1830-18MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-29-1929-19MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-70-3970-39MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-69-4069-40MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  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BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-69-1769-17MapTileMT_TUNA!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-68-1668-16MapTileMT_TUNA !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-26-1526-15MapTile MT_OLIVES !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-44-2144-21MapTile MT_OLIVES !`!*?%GoodsProduction-PT_PLANTATION-Olives  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BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-37-3637-36MapTile MT_OLIVES !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-36-3636-36MapTile MT_OLIVES !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-44-3644-36MapTile MT_OLIVES !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-42-2042-20MapTile MT_OLIVES !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-36-3836-38MapTile MT_OLIVES !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-37-3837-38MapTile MT_OLIVES !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-66-3766-37MapTile MT_OLIVES !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-31-4431-44MapTile MT_OLIVES !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-31-4331-43MapTile MT_OLIVES !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-46-2846-28MapTile MT_OLIVES !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-5-355-35MapTile MT_OLIVES !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-25-4125-41MapTile MT_OLIVES !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-48-2148-21MapTile MT_OLIVES.!t5 *?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-1 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-43-3443-34MapTile MT_OLIVES !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-68-3668-36MapTile MT_OLIVES !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-66-3066-30MapTile MT_COTTON.!t5 *@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable0 WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-2 &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-52-2852-28MapTile MT_COTTON !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-11-1711-17MapTile MT_COTTON !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-61-3961-39MapTile MT_COTTON !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-68-3168-31MapTile MT_COTTON !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-62-3662-36MapTile MT_COTTON !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-16-3016-30MapTile MT_COTTON !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-14-2914-29MapTile MT_COTTON !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-13-2913-29MapTile MT_COTTON !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-48-1348-13MapTile MT_COTTON !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-44-2044-20MapTile MT_COTTON !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-27-1527-15MapTile MT_COTTON !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-65-2965-29MapTile MT_COTTON !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-52-2452-24MapTile MT_COTTON !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-50-3150-31MapTile MT_COTTON !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-23-3723-37MapTile MT_COTTON!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement\ TILE-51-4851-48MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacementZ TILE-6-146-14MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacementX TILE-80-3080-30MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacementV TILE-82-4882-48MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacementT TILE-69-2569-25MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacementR TILE-10-4210-42MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacementP TILE-4-234-23MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacementN TILE-39-4639-46MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacementL TILE-14-1914-19MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacementJ TILE-27-727-7MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacementH TILE-79-3579-35MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacementF TILE-79-1979-19MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacementD TILE-17-3717-37MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacementB TILE-82-1582-15MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement@ TILE-1-331-33MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement> TILE-66-4266-42MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement< TILE-22-4822-48MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement: TILE-4-514-51MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement8 TILE-77-5077-50MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement6 TILE-5-35-3MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement4 TILE-32-5032-50MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement2 TILE-75-1375-13MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement0 TILE-57-4657-46MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement. TILE-4-444-44MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement, TILE-77-477-4MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement* TILE-0-110-11MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement( TILE-18-718-7MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement& TILE-9-369-36MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement$ TILE-71-4771-47MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement" TILE-60-1260-12MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-17-1517-15MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-34-334-3MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-4-184-18MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-65-965-9MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-71-2971-29MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-48-648-6MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-10-910-9MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-72-5172-51MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-59-459-4MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-10-4810-48MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-12-1412-14MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-43-5143-51MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-15-315-3MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-3-293-29MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-24-4424-44MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-81-4381-43MapTileMT_REWARD_CAMP_WATER!CBAIExploreBonusWeight?ConstructionProgressCache\ InvasionDrawDeckEXPLORE_WATER2 EntityAudioEvent-EntitySelectedSelectRewardCamp&  MapTileHiddenUntilRevealed RewardCampCreateLocationPrefabDestroyWhenInvadedDestroyOnExpansionDrawCardWhenInvadedCreateDiscoveryWhenMadeVisibleIgnoreWaterHeightForPlacement TILE-64-1564-15MapTileMT_REWARD_CAMP_WATER!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget$ TILE-51-3051-30MapTileMT_RICE!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget" TILE-45-3445-34MapTileMT_RICE(!r3 (?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-1  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget  TILE-44-3344-33MapTileMT_RICE!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-32-2832-28MapTileMT_RICE!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-56-2256-22MapTileMT_RICE!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-17-3217-32MapTileMT_RICE!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-33-1633-16MapTileMT_RICE!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-53-2353-23MapTileMT_RICE(!r3 (?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK? IsWorkable0 WorkerSlot-0 WT_Empty PrefabAppendD  MT_CITYCENTER-2  &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-51-2751-27MapTileMT_RICE!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-65-3565-35MapTileMT_RICE!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-30-4130-41MapTileMT_RICE!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-76-3476-34MapTileMT_RICE!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-47-3947-39MapTileMT_RICE!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-60-2160-21MapTileMT_RICE!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-27-2427-24MapTileMT_RICE!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-26-2326-23MapTileMT_RICE!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-31-1731-17MapTileMT_RICE!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-19-2219-22MapTileMT_TUNA!g"?GoodsProduction-PT_HUNT-Bone  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORKf2 EntityAudioEvent-EntitySelectedSelectAnimalGame WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_SCRUBLANDResourceIcon:Game HuntHarvest ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-19-2119-21MapTileMT_GAME!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-14-914-9MapTileMT_TUNA! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-2-72-7MapTile MT_SHELLS!`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-2-82-8MapTile MT_COTTON! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFood4CRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-11-1911-19MapTile MT_SHELLS !`!*?%GoodsProduction-PT_PLANTATION-Olives  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:OlivesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-11-1811-18MapTile MT_OLIVES! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodoBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-82-682-6MapTile MT_SHELLS!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-1-381-38MapTileMT_TUNA! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  $&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-0-370-37MapTile MT_TOBACCOe!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged TILE-0-360-36MapTileMT_BARBARIAN_CAMP!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-5-335-33MapTileMT_TUNA!2#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-4-334-33MapTile MT_WHEATe!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged TILE-4-344-34MapTileMT_BARBARIAN_CAMP! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodQCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-7-457-45MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  $&ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:TobaccoCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-6-446-44MapTile MT_TOBACCOe!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged TILE-6-436-43MapTileMT_BARBARIAN_CAMP! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-15-4215-42MapTile MT_SHELLS!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-14-4214-42MapTileMT_RICEg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged TILE-14-4314-43MapTileMT_BARBARIAN_CAMP! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-0-440-44MapTile MT_SHELLS!^(?#GoodsProduction-PT_PLANTATION-Rice  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:RiceCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-0-450-45MapTileMT_RICE!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-80-1880-18MapTileMT_TUNA!2#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-81-1981-19MapTile MT_WHEATg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged TILE-82-1982-19MapTileMT_BARBARIAN_CAMP!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-71-571-5MapTileMT_TUNA! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-73-1373-13MapTile MT_SHELLS!^(?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-72-1372-13MapTileMT_FLAXg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged TILE-72-1472-14MapTileMT_BARBARIAN_CAMP! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-77-977-9MapTile MT_SHELLS !`!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-78-978-9MapTile MT_GRAPESe!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged TILE-79-979-9MapTileMT_BARBARIAN_CAMP!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodoBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-80-1380-13MapTileMT_TUNA !`!*@%GoodsProduction-PT_PLANTATION-Cotton  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:CottonCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-81-1481-14MapTile MT_COTTONg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged TILE-82-1382-13MapTileMT_BARBARIAN_CAMP!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-80-3980-39MapTileMT_TUNAg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged TILE-78-4078-40MapTileMT_BARBARIAN_CAMP!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodpBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-79-4579-45MapTileMT_TUNA!2#@GoodsProduction-PT_FARM-Wheat  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:WheatCultivatedFarmGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-80-4580-45MapTile MT_WHEATg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged TILE-81-4581-45MapTileMT_BARBARIAN_CAMP!["GoodsProduction-PT_FISH-Fish"?GoodsProduction-PT_FISH-Tuna  @AIValue?ConstructionProgressCache?WorkableResCityFoodRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORKc/ManagedResourcePrefab-PT_FISHMT_TUNA-MANAGED WorkerSlot-0 WT_Empty PrefabAppend5  !TilePrefabRandomRotation"ValidTileResourceTerrain-TT_WATERResourceIcon:Tuna FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-75-3475-34MapTileMT_TUNA!^(?#GoodsProduction-PT_PLANTATION-Flax  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5    &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:FlaxCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-75-3575-35MapTileMT_FLAXg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged TILE-76-3576-35MapTileMT_BARBARIAN_CAMP! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodCRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-63-4563-45MapTile MT_SHELLS! @AIValue?ConstructionProgressCache"?GoodsProduction-PT_FISH-Fish?WorkableResCityFoodBRotationAround-Y,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_Empty5  "ValidTileResourceTerrain-TT_WATERResourceIcon:Shell FishHarvestIgnoreWaterHeightForPlacement FaceShoreMapTile BonusTileInheritTerrainTileDataCreateLocationPrefabHiddenUntilRevealed&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-62-4262-42MapTile MT_SHELLS !`!*?%GoodsProduction-PT_PLANTATION-Grapes  @AIValue?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction,'CooldownHeat:TILEACTIONS-STANDARD_WORK0 WorkerSlot-0 WT_Empty PrefabAppend5   &ValidTileResourceTerrain-TT_GRASSLANDResourceIcon:GrapesCultivatedPlantationGood ArcanaTargetVisitorsTargetMapTile BonusTileInheritTerrainTileDataCreateLocationPrefab&SpecialTileFromProspectStickyAdjacentRebuildResourcePrefabVassalTileTagWealthTradePostTarget TILE-63-4363-43MapTile MT_GRAPESg!?GeneratorChargePerTurn@GeneratorChargeAGeneratorChargeMaxAGeneratorChargeConsumed?ConstructionProgressCache@@ SpawnedPop/*CooldownHeat:TILEACTIONS-GENERATOR_CHARGE2-CooldownHeat:TILEACTIONS-GENERATOR_SPAWNBARBInvasionDrawDeck BARBARIAN(TileDefenders-0UNIT_BARBMILITIA_LVL_2TileDefenders-1UNIT_PALISADE PrefabAppend& 'MapTileCreateLocationPrefabDestroyWhenInvadedDrawCardWhenInvadedEliminateNearPlayerStartNeutralGarrisonNeutralSpawnerNeutralAttackSpotterBlockExpansionNeutralCampSpawnInhibitorCreateDiscoveryWhenMadeVisibleAIAttackTargetAttackableNeutralHasTileDefendersBarbarianCamp CanBeSieged TILE-64-4364-43MapTileMT_BARBARIAN_CAMPs!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-13PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-0-370-37Unit Markers/Unit_BarbarianUNIT_BARBARIANs!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-12PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-4-334-33Unit Markers/Unit_BarbarianUNIT_BARBARIANs!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-11PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-6-446-44Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommand@TempHealAmountEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-39UndoMoveLocation18-27PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-17-2812-30Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-10UndoMoveLocation14-42PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-14-4114-42Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-43UndoMoveLocation17-27PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-18-2716-25Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-48UndoMoveLocation20-31PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-19-3119-31Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! A StatCommand\BStatCommandMax@ StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommand? StatCombatXPEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-41UndoMoveLocation25-37PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-25-3620-39Unit Markers/Unit_BarbarianUNIT_BARBARIAN!!\B StatCommand\BStatCommandMaxA StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommand? StatCombatXPEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-15UndoMoveLocation22-30PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-21-3021-26Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-31UndoMoveLocation27-15PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-28-1423-14Unit Markers/Unit_BarbarianUNIT_BARBARIAN!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommand@ StatCombatXPEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-17UndoMoveLocation23-32PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-22-3124-30Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-38UndoMoveLocation24-41PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-25-4124-41Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommand@TempHealAmountEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-44UndoMoveLocation37-24PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit$ TILE-37-2537-24Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-18UndoMoveLocation50-18PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit4 TILE-50-1954-18Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! A StatCommand\BStatCommandMax@ StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommand? StatCombatXPEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-21UndoMoveLocation51-40PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit6 TILE-50-4054-42Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-26UndoMoveLocation59-34PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit< TILE-58-3458-37Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-0UndoMoveLocation63-43PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitB TILE-63-4263-43Unit Markers/Unit_BarbarianUNIT_BARBARIANu!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-33PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitD TILE-67-1867-18Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-42UndoMoveLocation66-32PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitF TILE-66-3366-31Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax A StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-16UndoMoveLocation68-34PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitH TILE-67-3466-36Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-7UndoMoveLocation72-13PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitJ TILE-71-1372-13Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-2UndoMoveLocation75-35PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitL TILE-76-3475-35Unit Markers/Unit_BarbarianUNIT_BARBARIANt!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-4PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitN TILE-79-4079-40Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-6UndoMoveLocation78-8PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitP TILE-78-978-8Unit Markers/Unit_BarbarianUNIT_BARBARIANt!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-3PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitR TILE-80-4580-45Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-5UndoMoveLocation81-13PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitT TILE-82-1281-13Unit Markers/Unit_BarbarianUNIT_BARBARIANt!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity? SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-9PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnitV TILE-81-1981-19Unit Markers/Unit_BarbarianUNIT_BARBARIANJ !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$( A#ConstructionCost-ResCityProduction?Upkeep-ResCoin@ RevealRadiusB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax A StatMovementAStatMovementMax@ StatAttackA StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority?AIBuildWeightYAIBuildWeightPerUnit? FilterAge?UpgradeLine-Scout ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian@ SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand@ StatCombatXPQ SpawnRegionMT_CITYCENTER-2 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-103 UNITACTIONS-SCOUT_CLAIMLANDMARK,EntityAudioEvent-EntityMoveUnitMove-Horse&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_17UnitMemberPrefab%Entities/Units/Army/Scout/Unit_Scout. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 5th ArmyMultiTurnMoveTargetUndoMoveLocation60-29TrainableUnitTypeMobileRecon TypeMobile TypeCavalryCombatTargetingLowestHealthScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundHorseAttackOverSoundHorseAttackSoundLineWoodDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-60-2853-27Unit Markers/Unit_Combatant UNIT_SCOUTJ !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$( A#ConstructionCost-ResCityProduction?Upkeep-ResCoin@ RevealRadiuspA StatHealthHBStatHealthMax@ StatCommandAStatCommandMax StatMovementAStatMovementMax@ StatAttackA StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority?AIBuildWeightYAIBuildWeightPerUnit? FilterAge?UpgradeLine-Scout ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian@@ SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatus A UndoCommandA StatCombatXPQ SpawnRegionMT_CITYCENTER-1 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-103 UNITACTIONS-SCOUT_CLAIMLANDMARK,EntityAudioEvent-EntityMoveUnitMove-Horse&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_17UnitMemberPrefab%Entities/Units/Army/Scout/Unit_Scout. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 5th ArmyMultiTurnMoveTargetUndoMoveLocation48-39TrainableUnitTypeMobileRecon TypeMobile TypeCavalryCombatTargetingLowestHealthScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundHorseAttackOverSoundHorseAttackSoundLineWoodDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit  TILE-49-4043-33Unit Markers/Unit_Combatant UNIT_SCOUT!+@A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD?UpgradeLine-Woodcutter?LumberTownBonusValue/DImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-30 EntityPrefab"Improvements/B_TILEIMP_WOODCUTTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRuralAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-28-2628-26"Improvements/B_TILEIMP_WOODCUTTERB_TILEIMP_WOODCUTTERJ !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$( A#ConstructionCost-ResCityProduction?Upkeep-ResCoin@ RevealRadiusA StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovementAStatMovementMax@ StatAttack`A StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority?AIBuildWeightYAIBuildWeightPerUnit? FilterAge?UpgradeLine-Scout ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian@@ SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommandA StatCombatXPQ SpawnRegionMT_CITYCENTER-3 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-103 UNITACTIONS-SCOUT_CLAIMLANDMARK,EntityAudioEvent-EntityMoveUnitMove-Horse&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_17UnitMemberPrefab%Entities/Units/Army/Scout/Unit_Scout. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 5th ArmyMultiTurnMoveTargetUndoMoveLocation47-41TrainableUnitTypeMobileRecon TypeMobile TypeCavalryCombatTargetingLowestHealthScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundHorseAttackOverSoundHorseAttackSoundLineWoodDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit  TILE-48-4028-26Unit Markers/Unit_Combatant UNIT_SCOUTE!X,  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_CLAY-Clay#?GoodsProduction-PT_FARM-Wheat@WorkableResCityFoodWorkableResCityProduction?TownInfluence-B_TOWN-0 IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-1CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile TILE-43-3543-35MapTile MT_EMPTY!_?ResCityExpansionPoints94CooldownHeat:UNITACTIONS-STANDARD_RESOURCEGENERATOR SpawnRegionMT_CITYCENTER-1*DefaultSpecializationB_TOWNSPEC_DEFAULTUpkeepCategoryTOWN, EntityAudioEvent-EntitySelected SelectTown EntityNameToulonրրր~Town Settlement RoadTarget BlockSettler BuildingNeutralAttackTargetNeutralCampSpawnInhibitorNoWorkerAssignmentOnCreation TILE-43-3543-35 BuildingB_TOWNX!'%NS_AdjcentBonusCount,,?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-0-Buff%NS_AdjcentBonusValue,,?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-0-1-BuffResCoin,,?1UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-CardTitle0UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-2-0-Buff? SpecLevel?StatAirUnitCapacity ResCoin50UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS-Duration94CooldownHeat:UNITACTIONS-TOWNSPEC_DEFAULT_TOWNBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKP SpawnRegionMT_CITYCENTER-1) EntityPrefabTowns/B_TOWNSPEC_DEFAULT_1 !SpecPromote-B_TOWNSPEC_DEFAULT_2 EvaluateActionForPredictedYieldTownSpecialization TownSpec BuildingAIAttackTargetSetSpawnCoordNoWorkerAssignmentOnCreation RoadAnchor TILE-43-3510-12Towns/B_TOWNSPEC_DEFAULT_1B_TOWNSPEC_DEFAULT !!|̌? StatAttack*?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_ATK}̌? StatDefense*?+UNITACTIONS-COMBATXP_PROMOTION_1-CardTitle CombatPromotionBuff|Level_1_DEF;&( A#ConstructionCost-ResCityProduction?Upkeep-ResCoin@ RevealRadius@@ StatHealthHBStatHealthMaxA StatCommandAStatCommandMax A StatMovementAStatMovementMax@ StatAttack`A StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority?AIBuildWeightYAIBuildWeightPerUnit? FilterAge?UpgradeLine-Scout ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity@ SpawnTurnHasMultiTurnMoveArmyGuardStatus?ArmyHasUniqueName ?CanUndoA UndoCommand?MovedThisTurn50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMarkedAsNotIdle3.CooldownHeat:UNITACTIONS-STANDARD_MARKNOTIDLE@A StatCombatXP@TempHealAmount?StatPromotionLevelP SpawnRegionMT_CITYCENTER-0 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-103 UNITACTIONS-SCOUT_CLAIMLANDMARK,EntityAudioEvent-EntityMoveUnitMove-Horse&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_17UnitMemberPrefab%Entities/Units/Army/Scout/Unit_Scout. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyNameScout IMultiTurnMoveTargetUndoMoveLocation54-15TrainableUnitTypeMobileRecon TypeMobile TypeCavalryCombatTargetingLowestHealthScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundHorseAttackOverSoundHorseAttackSoundLineWoodDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-54-1640-18Unit Markers/Unit_Combatant UNIT_SCOUT!!8%(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoinVUB StatHealthHBStatHealthMaxA StatCommandAStatCommandMaxA StatMovementAStatMovementMax@ StatAttack@ StatDefense?AIBuildWeight̽AIBuildWeightPerUnit+ @&CombatMod-StatAttack-Target:+TypeLine?UpgradeLine-Ranged? FilterAge ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritoryBStatTargetPriority BStatCombatXPMax PooledEntity A SpawnTurnHasMultiTurnMoveArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDMovedThisTurn CanUndo?MarkedAsNotIdle?ArmyHasUniqueNameA UndoCommand3.CooldownHeat:UNITACTIONS-STANDARD_MARKNOTIDLE@ StatCombatXP  SpawnRegionMT_CITYCENTER-0#LeaderPromotionTypeUNIT_LEADER_19UnitMemberPrefab'Entities/Units/Army/Archer/Unit_Archer^$UnitMemberPrefabLocked-ContentEagle9Entities/Units/Army/Archer/EagleArcher/Unit_Archer_Eagle. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameArmy IMultiTurnMoveTargetUndoMoveLocation44-14(TrainableUnit TypeRanged PreGunpowderCombatTargetingRandomCombatType:CT_RangedAttackBegunSoundBowProjectileFiredSoundBowDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-45-1540-18Unit Markers/Unit_Combatant UNIT_ARCHERv !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff1%(@A#ConstructionCost-ResCityProduction?Upkeep-ResCoin? RevealRadiusA StatHealthHBStatHealthMaxEB StatCommand BStatCommandMax StatMovementAStatMovementMax@ StatAttack A StatDefense.@)CombatMod-StatAttack-Target:+TypeCavalry>AIBuildWeight? FilterAge?UpgradeLine-InfantryHCStatTargetPriority ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntity A SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn CanUndoMarkedAsNotIdleA UndoCommand@ StatCombatXP#LeaderPromotionTypeUNIT_LEADER_1 IdleAnim Entities;UnitMemberPrefab)Entities/Units/Army/Warband/Unit_WarbandY%UnitMemberPrefabLocked-ContentSphynx3Entities/Units/Army/Warband/Unit_Warband_Whitewolf. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyName 5th ArmyMultiTurnMoveTarget SpawnedFrom UNIT_SCOUT-3UndoMoveLocation56-29'TrainableUnit TypeLine PreGunpowderCombatType:CT_LineAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldierAIHint-ArmyUnit Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-55-3162-24Unit Markers/Unit_Combatant UNIT_WARBAND!L +pA&ConstructionCost-ResImprovementPoints7?2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood?FarmTownBonusValue?AIBuildWeight?UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ?IsRazed SpawnRegionMT_CITYCENTER-10 EntityPrefab"Improvements/B_TILEIMP_PLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural StoneFarmFarms Improvement BuildingNeutralAttackTarget TILE-43-3210-12"Improvements/B_TILEIMP_PLANTATIONB_TILEIMP_PLANTATION-!}? ResCityFood,?&UNITACTIONS-FARM_RIVERBONUS-CardTitle%UNITACTIONS-FARM_RIVERBONUS-0-0-Buff +pA&ConstructionCost-ResImprovementPoints7?2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood?FarmTownBonusValue?AIBuildWeight?UpgradeLine-PlantationBImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-20 EntityPrefab"Improvements/B_TILEIMP_PLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural StoneFarmFarms Improvement BuildingNeutralAttackTarget TILE-52-2810-12"Improvements/B_TILEIMP_PLANTATIONB_TILEIMP_PLANTATION!,(A#ConstructionCost-ResCityProduction? FilterAge?UpgradeLine-Walls`@AIBuildWeight83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKn SpawnRegionMT_CITYCENTER-2'CityBuildingDefenders-0UNIT_PALISADEUpkeepCategory CAPBUILDINGH CanBeSieged AIHint-Wall Building CityBuildingCityBuildingConstructed TILE-54-2754-27 Building B_PALISADE!b(A#ConstructionCost-ResCityProduction@@ResCityExpansionPoints?UpgradeLine-CapMonument? FilterAge`@AIBuildWeight83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK~ SpawnRegionMT_CITYCENTER-07TriggerOnSelfBuild#TECHAGE1-DOLMEN_ONSELFBUILDTRIGGERUpkeepCategory CAPBUILDING0 Building CityBuildingCityBuildingConstructed TILE-40-1840-18 Building B_DOLMEN:!M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture? IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-2CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile( TILE-51-2851-28MapTile MT_EMPTY!;~ +pA&ConstructionCost-ResImprovementPoints7?2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood?FarmTownBonusValue?AIBuildWeight?UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-30 EntityPrefab"Improvements/B_TILEIMP_PLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural StoneFarmFarms Improvement BuildingNeutralAttackTarget TILE-29-2910-12"Improvements/B_TILEIMP_PLANTATIONB_TILEIMP_PLANTATION !8? Population@StatAirUnitCapacity?LocationPrefabScale?ConstructionProgressCacheStatUnrestMin IsWorkable?RegionalEfficiencyStateReligionPopulation!StateReligionPopulationFrac&!NeedSatisfaction-NEEDINFORMATION NeedTarget-NEEDINFORMATION#NeedSatisfaction-NEEDIDEOLOGYNeedTarget-NEEDIDEOLOGY NeedSatisfaction-NEEDPOWERNeedTarget-NEEDPOWER NeedSatisfaction-NEEDFAITHNeedTarget-NEEDFAITH$NeedSatisfaction-NEEDEDUCATIONNeedTarget-NEEDEDUCATION!NeedSatisfaction-NEEDLUXURYNeedTarget-NEEDLUXURY% NeedSatisfaction-NEEDSANITATIONNeedTarget-NEEDSANITATION"NeedSatisfaction-NEEDHOUSINGNeedTarget-NEEDHOUSINGNeedSatisfaction-NEEDFOODNeedTarget-NEEDFOODNeedAverageUnmet NeedAverage TownCountTownTotalLevels StatUnrest?CityIsSubregion? CityIsVassal@AStatVassalIntegration!AStatVassalIntegrationNeeded?StatVassalProsperity?CityAttacksRemainingQ8>PopulationGrowtho>ExpansionProgress-33-29o>ExpansionProgress-32-29o>ExpansionProgress-32-30o>ExpansionProgress-33-32o>ExpansionProgress-32-31o>ExpansionProgress-35-29o>ExpansionProgress-34-28o>ExpansionProgress-34-32o>ExpansionProgress-35-32o>ExpansionProgress-36-30o>ExpansionProgress-36-29o>ExpansionProgress-36-31"@?ResCityFakeImprovementPoints@@ResCityFakeProduction AVassalFakeBuildingEvalTurn@@StatVassalProsperityMax-y?(TileDefenderStatus-UNIT_MILITIA_LVL_2-0 TownCapTable0:5 AmbientTypeCity, EntityAudioEvent-EntitySelected SelectCity EntityName Hangzhou PrefabAppend -ANCIENT; MT_CITYCENTER-4Ā€ MapTile CityCenter Settlement RoadTarget BlockSettlerCreateLocationPrefabNeutralAttackTargetNeutralCampSpawnInhibitorAIAttackTargetSpeculativeDestroy IsDefended RoadAnchor TILE-34-3034-30MapTileMT_CITYCENTER,!? RevealRadius?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile* TILE-33-3033-30MapTile MT_EMPTY! RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile, TILE-33-3133-31MapTile MT_EMPTY! RevealRadius?ConstructionProgressCache IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile. TILE-34-2934-29MapTile MT_EMPTY! RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_HUNT-Meat?WorkableResCityFoodWorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile0 TILE-34-3134-31MapTile MT_EMPTY:!M!  RevealRadius?ConstructionProgressCache"?GoodsProduction-PT_WOOD-Logs?WorkableResCityFood?WorkableResCityProductionWorkableResCityHousingWorkableResCulture IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile2 TILE-35-3035-30MapTile MT_EMPTY,!? RevealRadius?ConstructionProgressCache$?GoodsProduction-PT_MINE-Copper(?#GoodsProduction-PT_STONE-LimestoneWorkableResCityFood?WorkableResCityProduction IsWorkable,'CooldownHeat:TILEACTIONS-STANDARD_WORK WorkerSlot-0 WT_EmptyD  MT_CITYCENTER-4CMapTile NoTileSpriteInheritTerrainTileData AllowTown ForageTile4 TILE-35-3135-31MapTile MT_EMPTYg ! ~ ResKnowledge*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-0-Buff|@ ResCulture*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-1-Buff%ResImprovementPoints*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-2-Buffy@@ResCoin*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-3-Buff"@ResCityProduction*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-4-Buff'!@ResCityExpansionPoints*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-5-Buff}@ ResCityFood*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-6-Buff?ResCityHousing*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-7-Buff"?ResCitySanitation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-8-Buff!?ResCityEducation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle%GOVTRIBAL-BASE_BUILDINGBUFF-0-9-Buff? ResCityPower*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle&GOVTRIBAL-BASE_BUILDINGBUFF-0-10-Buff#?ResCityInformation*?&GOVTRIBAL-BASE_BUILDINGBUFF-CardTitle&GOVTRIBAL-BASE_BUILDINGBUFF-0-11-Buff71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-BuffResImprovementPoints ResCoin ResKnowledge ResCultureResCityProduction ResCityFoodResCityHousingResCityExpansionPointsResDomainGovernment?RegionalEfficiencyOutbreakChanceResCitySanitationResCityEducation ResCityPowerResCityInformation,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+Barbarian< SpawnRegionMT_CITYCENTER-4UpkeepCategoryCITYLCapital Building CityBuildingHideInBuildingMenuItemizeYieldTooltipBuffs TILE-34-3034-30 Building B_CAPITALt!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-12PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-5-355-35Unit Markers/Unit_BarbarianUNIT_BARBARIANt!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-11PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-7-447-44Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommand@TempHealAmountEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-39UndoMoveLocation12-29PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-11-2912-30Unit Markers/Unit_BarbarianUNIT_BARBARIANv!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-10PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-14-4214-42Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-43UndoMoveLocation16-27PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-17-2716-25Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-48UndoMoveLocation20-31PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-19-3119-31Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-41UndoMoveLocation21-39PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-21-3820-39Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-15UndoMoveLocation19-26PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-19-2721-26Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-31UndoMoveLocation23-14PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-22-1423-14Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-14UndoMoveLocation25-34PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-26-3423-35Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-17UndoMoveLocation23-32PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-23-3324-30Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-38UndoMoveLocation24-41PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-25-4124-41Unit Markers/Unit_BarbarianUNIT_BARBARIAN!!\B StatCommand\BStatCommandMaxA StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommand? StatCombatXPEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-50UndoMoveLocation30-41PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-31-4129-43Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-51UndoMoveLocation30-16PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-29-1630-17Unit Markers/Unit_BarbarianUNIT_BARBARIANt!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-20PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-32-932-9Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-23UndoMoveLocation29-35PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-27-3632-36Unit Markers/Unit_BarbarianUNIT_BARBARIAN!!A StatCommand\BStatCommandMaxA StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommand? StatCombatXPEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-49UndoMoveLocation35-9PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-34-937-10Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommand@TempHealAmountEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-44UndoMoveLocation37-24PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-37-2537-24Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND A UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-18UndoMoveLocation55-18PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-54-1854-18Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax A StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-21UndoMoveLocation55-40PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-56-3954-42Unit Markers/Unit_BarbarianUNIT_BARBARIAN!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-40UndoMoveLocation56-14PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-55-1456-14Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-26UndoMoveLocation57-38PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-57-3958-37Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMax A StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatus?MovedThisTurn ?CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-35UndoMoveLocation57-22PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-56-2259-22Unit Markers/Unit_BarbarianUNIT_BARBARIANu!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-0PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-63-4363-43Unit Markers/Unit_BarbarianUNIT_BARBARIANv!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-33PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-68-1968-19Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-42UndoMoveLocation67-31PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-66-3066-31Unit Markers/Unit_BarbarianUNIT_BARBARIAN!! \B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDA UndoCommandEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget" SpawnedFromMT_BARBARIAN_CAMP-16UndoMoveLocation65-35PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-64-3466-36Unit Markers/Unit_BarbarianUNIT_BARBARIANu!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-7PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-72-1372-13Unit Markers/Unit_BarbarianUNIT_BARBARIANu!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-2PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-75-3575-35Unit Markers/Unit_BarbarianUNIT_BARBARIANs!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-6PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-78-878-8Unit Markers/Unit_BarbarianUNIT_BARBARIANu!!\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget! SpawnedFromMT_BARBARIAN_CAMP-5PCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-81-1381-13Unit Markers/Unit_BarbarianUNIT_BARBARIAN-!}? ResCityFood,?&UNITACTIONS-FARM_RIVERBONUS-CardTitle%UNITACTIONS-FARM_RIVERBONUS-0-0-Buff +pA&ConstructionCost-ResImprovementPoints7?2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood?FarmTownBonusValue?AIBuildWeight?UpgradeLine-PlantationBImprovementSort?DefaultBonusValue ResCityFood.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-00 EntityPrefab"Improvements/B_TILEIMP_PLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural StoneFarmFarms Improvement BuildingNeutralAttackTarget TILE-41-1810-12"Improvements/B_TILEIMP_PLANTATIONB_TILEIMP_PLANTATIONb!!p\B StatCommand\BStatCommandMaxHB StatHealthHBStatHealthMaxA StatMovementAStatMovementMax@ StatAttackA StatDefense? FilterAgeHCStatTargetPriority@StatUnrestSuppression?StatOrgDamageFactor? RevealRadius`@AIBuildWeight̽AIBuildWeightPerUnit?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMoveArmyGuardStatusMovedThisTurn CanUndoMarkedAsNotIdle50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMANDmEUnitMemberPrefab3Entities/Units/Enemy_Army/Barbarian/Unit_Barbarian. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE( UseAction-50UNITACTIONS-STANDARD_RAZE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit+EntityAudioEvent-EntityMoveUnitMove-Foot ArmyNameBarbarian TribeMultiTurnMoveTarget SpawnedFromPCombatType:CT_LineCombatAttackType:CAT_Direct BarbarianDoesNotTriggerBloodAge TypeLineNeutralCampSpawnPlacerAttackBegunSoundMoveFootAttackOverSoundMoveFootAttackSoundLineWoodDamageTakenSoundLineRoutedSoundLineMemberDeadSoundLineVoicePainSoundHumanSoldier Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-44-1544-15Unit Markers/Unit_BarbarianUNIT_BARBARIAN!6(A#ConstructionCost-ResCityProduction@@ ResCityFood?StatBonusRegionLevel?UpgradeLine-CapFood? FilterAge`@AIBuildWeight83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORKC SpawnRegionMT_CITYCENTER-1UpkeepCategory CAPBUILDING0 Building CityBuildingCityBuildingConstructed TILE-43-3343-33 BuildingB_FOODSTOCKPILE!L +pA&ConstructionCost-ResImprovementPoints7?2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood?FarmTownBonusValue?AIBuildWeight?UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK ?IsRazed SpawnRegionMT_CITYCENTER-20 EntityPrefab"Improvements/B_TILEIMP_PLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural StoneFarmFarms Improvement BuildingNeutralAttackTarget TILE-51-2710-12"Improvements/B_TILEIMP_PLANTATIONB_TILEIMP_PLANTATIONK !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$( A#ConstructionCost-ResCityProduction?Upkeep-ResCoin@ RevealRadiusB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax A StatMovementAStatMovementMax@ StatAttackA StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority?AIBuildWeightYAIBuildWeightPerUnit? FilterAge?UpgradeLine-Scout ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianA SpawnTurnHasMultiTurnMove50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdleArmyGuardStatusA UndoCommand@ StatCombatXPR SpawnRegionMT_CITYCENTER-2 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-103 UNITACTIONS-SCOUT_CLAIMLANDMARK,EntityAudioEvent-EntityMoveUnitMove-Horse&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_17UnitMemberPrefab%Entities/Units/Army/Scout/Unit_Scout. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 11th ArmyMultiTurnMoveTargetUndoMoveLocation54-21TrainableUnitTypeMobileRecon TypeMobile TypeCavalryCombatTargetingLowestHealthScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundHorseAttackOverSoundHorseAttackSoundLineWoodDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-55-2153-27Unit Markers/Unit_Combatant UNIT_SCOUT!+@A&ConstructionCost-ResImprovementPoints1?,WorkableGoodsSpecial-TileProduction-PT_WOOD?UpgradeLine-Woodcutter?LumberTownBonusValue/DImprovementSort?DefaultBonusValue83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-00 EntityPrefab"Improvements/B_TILEIMP_WOODCUTTERUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement #BuildRequirementTag-ForesterTargetIgnoreTerrainWorkerCodeLumberTownBonusImprovementCategory-Gather ForestHuntRuralAIHint-NaturalistDontBuild Improvement BuildingNeutralAttackTarget TILE-39-1939-19"Improvements/B_TILEIMP_WOODCUTTERB_TILEIMP_WOODCUTTER!;~ +pA&ConstructionCost-ResImprovementPoints7?2WorkableGoodsSpecial-TileProduction-PT_PLANTATION@WorkableResCityFood?FarmTownBonusValue?AIBuildWeight?UpgradeLine-PlantationBImprovementSort?DefaultBonusValue.)CooldownHeat:UNITACTIONS-FARM_RIVERBONUS83CooldownHeat:UNITACTIONS-STANDARD_TOWNBUILDINGWORK SpawnRegionMT_CITYCENTER-10 EntityPrefab"Improvements/B_TILEIMP_PLANTATIONUpkeepCategory IMPROVEMENT3 EntityAudioEvent-EntitySelectedSelectImprovement -BuildRequirementTag-CultivatedPlantationGood EvaluateActionForPredictedYieldIgnoreTerrainWorkerCodeFarmTownBonusImprovementCategory-GatherRural StoneFarmFarms Improvement BuildingNeutralAttackTarget  TILE-44-3310-12"Improvements/B_TILEIMP_PLANTATIONB_TILEIMP_PLANTATIONK !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$( A#ConstructionCost-ResCityProduction?Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovementAStatMovementMax@ StatAttackA StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority?AIBuildWeightYAIBuildWeightPerUnit? FilterAge?UpgradeLine-Scout ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH@TempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdle@ UndoCommandR SpawnRegionMT_CITYCENTER-1 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-103 UNITACTIONS-SCOUT_CLAIMLANDMARK,EntityAudioEvent-EntityMoveUnitMove-Horse&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_17UnitMemberPrefab%Entities/Units/Army/Scout/Unit_Scout. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 10th ArmyMultiTurnMoveTargetUndoMoveLocation43-33TrainableUnitTypeMobileRecon TypeMobile TypeCavalryCombatTargetingLowestHealthScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundHorseAttackOverSoundHorseAttackSoundLineWoodDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-43-3443-33Unit Markers/Unit_Combatant UNIT_SCOUTK !!S71@'CombatMod-StatAttack-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-0-Buff82@(CombatMod-StatDefense-Target:+Barbarian*?,TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-CardTitle+TECHAGE1-AIBUFF_VSBARBARIANS_BUFF-0-1-Buff$( A#ConstructionCost-ResCityProduction?Upkeep-ResCoin@ RevealRadiusHB StatHealthHBStatHealthMaxA StatCommandAStatCommandMax StatMovementAStatMovementMax@ StatAttackA StatDefense.@)CombatMod-StatDefense-Target:+TypeRangedCStatTargetPriority?AIBuildWeightYAIBuildWeightPerUnit? FilterAge?UpgradeLine-Scout ALeaderPromotionCost@StatUnrestSuppression?StatOrgDamageFactor?RazeValueMultiplier*?%StatUnrestGenerationInEnemyTerritory BStatCombatXPMax PooledEntityA SpawnTurnHasMultiTurnMove,'CombatMod-StatAttack-Target:+Barbarian-(CombatMod-StatDefense-Target:+BarbarianArmyGuardStatus50CooldownHeat:UNITACTIONS-STANDARD_RECOVERHEALTH ATempHealAmount61CooldownHeat:UNITACTIONS-STANDARD_RECOVERCOMMAND?MovedThisTurn ?CanUndoMarkedAsNotIdle A UndoCommandR SpawnRegionMT_CITYCENTER-2 UseAction-50NONE,UseAction-100UNITACTIONS-SCOUT_RETURNHOME*UseAction-101UNITACTIONS-SCOUT_SELFHEAL/UseAction-103 UNITACTIONS-SCOUT_CLAIMLANDMARK,EntityAudioEvent-EntityMoveUnitMove-Horse&UpgradeResourceResDomainExploration#LeaderPromotionTypeUNIT_LEADER_17UnitMemberPrefab%Entities/Units/Army/Scout/Unit_Scout. UseAction-0!UNITACTIONS-STANDARD_MARKNOTIDLE. UseAction-1!UNITACTIONS-STANDARD_GUARDTOGGLE7 UseAction-2*UNITACTIONS-STANDARD_ATTEMPTMULTITURNMOVE1 UseAction-51#UNITACTIONS-STANDARD_TRANSPORTLOAD+ UseAction-52UNITACTIONS-STANDARD_AIRLIFT-UseAction-200UNITACTIONS-STANDARD_KILLSELFUpkeepCategoryUNIT, EntityAudioEvent-EntitySelected SelectUnit ArmyName 12th ArmyMultiTurnMoveTargetUndoMoveLocation54-30TrainableUnitTypeMobileRecon TypeMobile TypeCavalryCombatTargetingLowestHealthScout ScalingStatsExplorationRevealMapTargetWeightUnitByExistingCountTagAIBehavior-BT_Explore NonStacking PreGunpowderCombatType:CT_MobileCombatAttackType:CAT_DirectAttackBegunSoundHorseAttackOverSoundHorseAttackSoundLineWoodDamageTakenSoundLineRoutedSoundHorseDestroyedSoundHorseVoicePainSoundHumanSoldier AIHint-Scout Combatant CheckIdleProvideVisibilityAIWeightUnitByCombatValueUnit TILE-53-3054-27Unit Markers/Unit_Combatant UNIT_SCOUT" n+#+"*Scout Cavalry%)&#+#1(!"%(<FI 5StatCrisisBloodCharge|0|TECHAGE3_CRISISBLOOD-WARNING Z`b))f)h(t"TECHAGE2-BASE""6*<84v<x$4##"$Scout Cavalryu. ResCulture,1none TradeGoods,  ResCoin,8none TradeGoods2=ResCityFood,3 CanMakeFlourGrainfarmWheat0ResCityFood,6GrainfarmFlour1ResCityFood,10GrainfarmBread<ResCityFood,12 ResCoin,3GrainfarmCereal=ResCityFood,4 CanMakeFlourGrainfarmMaizeI  ResCoin,2 CanMakeClothPlantationGood plantationCottonR  ResCoin,2) CanMakeOil CanMakeClothPlantationGood plantationFlaxS  ResCoin,2* CanMakeWine CanMakeFlourPlantationGood plantationRiceH  ResCoin,2 CanMakeWinePlantationGood plantationGrapes. ResCulture,1 plantationWineJ ResCulture,1ResCityLuxury,4 LuxuryGoodsluxury FineWineY  ResCoin,2. CanMakeOilCanMakeDelicaciesPlantationGood plantationOlives8ResCityFood,8 ResCoin,3 plantationOile ResCoin,3ResCityLuxury,1/CanMakeDelicacies LuxuryGoodsPlantationGoodluxurySugarS ResCoin,6ResCityLuxury,2 LuxuryGoodsPlantationGoodluxurySpiceN!ResCityFood,10ResCityLuxury,4 LuxuryGoodsluxury Delicacies+ResCityFood,12luxuryMRE[! ResCoin,3ResDomainDiplomacy,1"PlantationGoodCanMakeAnalyticsluxuryTea]  ResCoin,3ResCityProduction,2"PlantationGoodCanMakeAnalyticsluxuryCoffeeU ResCoin,3ResCityLuxury,1 LuxuryGoodsPlantationGoodluxuryTobaccoD ResCoin,6ResCityLuxury,2 LuxuryGoodsluxuryCigarC(ResCityFood,5StatUnrestSuppression,4luxuryMead3  ResCoin,6 CanMakeRagsclothCloth6  ResCoin,9 CanMakeRagscloth Textiles+  ResCoin,30cloth Clothing0ResDomainArts,2cloth Tapestry/ResDomainWarfare,4clothRags)ResCityFood,5fishTuna)ResCityFood,4fishFish&  ResCoin,6fishShell%  ResCoin,12fishDye;ResCityFood,3CanMakeDelicacieshuntMeat%  ResCoin,2huntBone3ResDomainExploration,1huntIvory/ResCityFood,6hunt Saltedmeat(  ResCoin,3huntLeather2  ResCoin,2 CanMakeClothhuntWoolI*ResCityProduction,2ResCitySanitation,2hunt FertilizerF-ResCityProduction,1ResImprovementPoints,1clayClayH-ResCityProduction,2ResImprovementPoints,2clayBricksJ-ResCityProduction,3ResImprovementPoints,3clay Concrete>ResCityProduction,2 CanMakeMetalironCopper<ResCityProduction,2 CanMakeMetalironIronKResCityProduction,5CanMakeRifles CanMakeToolsironIngot0ResDomainWarfare,2ironSpears0ResDomainWarfare,4ironRifles2ResDomainWarfare,6iron Missiles0ResCityProduction,8ironTools6ResImprovementPoints,5iron Machines6ResCityProduction,12iron PowerTools6ResImprovementPoints,4iron HardwareKResCityProduction,6CanMakeRifles CanMakeToolsironSteel%  ResCoin,20ironCar9ResCityProduction,10ironTitaniumAlloy4ResCityProduction,14iron Plasteel%  ResCoin,4goldGoldD ResCoin,8ResCityLuxury,2 LuxuryGoodsgoldJewelry/ResDomainArts,2gold OfferingF-ResCityProduction,4ResImprovementPoints,4goldSlagB&ResCityFood,16ResCitySanitation,16goldPanaceaJ-ResImprovementPoints,4ResCityProduction,4gold Ethereum0  ResCoin,4 computers RareMetalsAResKnowledge,4 ResearchGood computers Computerss(ResKnowledge,6ResDomainExploration,1!CanMakeExhibition ResearchGood computersComputerSimulationJ ResCulture,1 ResCoin,15 LuxuryGoods computers VideoGames5ResCityInformation,4 computersData7ResDomainWarfare,4 computers WarGames6ResKnowledge,4 computers AIDisruptor5  ResCoin,15 computersCryptoCurrency0ResCityProduction,2powerCoal,ResCityPower,5powerPower0ResCityPower,2power Petroleum+ResCityPower,4powerFuel3ResChaosPerTurn,1power PollutionRResKnowledge,2!CanMakeExhibition ResearchGood research AResearch0ResCityPower,4 researchAetherM)ResKnowledge,3 ResCulture,1 ResCoin,25 research ExhibitionsFResKnowledge,1CanMakeExhibition research Inventions: ResCulture,2ResCityLuxury,2mediaMedia/ResCityProduction,2woodLogs1ResCityProduction,4woodLumber'  ResCoin,8woodCharms\2 ResCityFaith-{PlayerReligion},6ResDomainArts,1 CannotTradewood Woodworks'  ResCoin,8paperPaper2ResKnowledge,1paper ManuscriptsH!ResKnowledge,2ResCityLuxury,2 LuxuryGoodspaperBooks-ResDomainArts,1paperPoemsm2 ResCityFaith-{PlayerReligion},6ResCityLuxury,1 LuxuryGoods CannotTrade<FpaperReligiousTextn2 ResCityFaith-{PlayerReligion},8ResCityLuxury,1 LuxuryGoods CannotTrade<FpaperReligiousTractU!ResKnowledge,1ResCityLuxury,1 LuxuryGoodspaperForeignManuscriptsHResCityProduction,2 CanMakeStoneStonestone LimestoneEResCityProduction,2 CanMakeStoneStonestoneMarble=ResCityProduction,5Stonestone Stoneblocks.ResDomainArts,2stoneStatue0ResDomainArts,1stone Talisman/  ResCoin,20 cityofgoldChalice4 ResCulture,5 cityofgold YouthWater<ResDomainWarfare,5 cityofgold HunterTrophy3ResDomainArts,5 cityofgoldSarira5ResDomainArts,5 cityofgold SongDrum6ResDomainArts,5 cityofgold HolyRelic8ResKnowledge,5 cityofgold LostArtifact;ResDomainDiplomacy,5 cityofgold NobleGift6 ResCulture,5 cityofgold WeatherStone6ResDomainArts,5 cityofgold HolyBells~ResDomainGovernment,1ResDomainExploration,1ResDomainWarfare,1ResDomainEngineering,1ResDomainDiplomacy,1ResDomainArts,1coral BrainCoral:ResImprovementPoints,10coral Harderware1ResSpecialists,10coralDiploma.ResCulture,10coral Painting;ResInnovationPerTurn,1coral Breakthrough6ResKnowledge,10coralAResearchPaperG(ResKnowledge,5ResInnovationPerTurn,1alien AlienTechEResCityLuxury,4 LuxuryGoodsArtworkfineartArtWorkY"ResCityLuxury,6ResDomainArts,1 LuxuryGoodsArtworkfineart MasterpiecePResCityLuxury,1ResDomainArts,1 ResCoin,1ResInnovationPerTurn,1 ResCulture,1 LuxuryGoodsfineart FashionLinep #E E TILE-0-0 TT_GLACIERE E TILE-0-1 TT_GLACIERE E TILE-0-2 TT_DEEPWATERRE RE TILE-0-3 TT_DEEPWATERGE GE TILE-0-4 TT_DEEPWATERE E TILE-0-5 TT_WATERE E TILE-0-6 TT_HILLSE E TILE-0-7 TT_WATER{E {E TILE-0-8 TT_DEEPWATER E E TILE-0-9 TT_DEEPWATER E E TILE-0-10 TT_DEEPWATER E E TILE-0-11 TT_DEEPWATER RE RE TILE-0-12 TT_DEEPWATER GE GE TILE-0-13 TT_DEEPWATER=E =E TILE-0-14 TT_DEEPWATER23E3E 3E"3E TILE-0-15 TT_DEEPWATERE"E TILE-0-16 TT_DEEPWATERE"E TILE-0-17 TT_DEEPWATERE"E TILE-0-18 TT_DEEPWATERE"E TILE-0-19 TT_DEEPWATER\E"\E TILE-0-20 TT_DEEPWATER{E"{E TILE-0-21 TT_DEEPWATERpE"pE TILE-0-22 TT_DEEPWATERfE"fE TILE-0-23 TT_DEEPWATER3E"3E TILE-0-24 TT_DEEPWATER)E")E 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TT_WATER=E TILE-6-25 TT_WATER E TILE-6-26 TT_WATERE TILE-6-27 TT_WATERE TILE-6-28 TT_WATERE TILE-6-29 TT_WATERE TILE-6-30 TT_WATEREE TILE-6-31 TT_DEEPWATER RE TILE-6-32 TT_DEEPWATER!GE TILE-6-33 TT_WATER"E2222 TILE-6-34 TT_GRASSLAND#E TILE-6-35 TT_WATER$E TILE-6-36 TT_DEEPWATER%{E TILE-6-37 TT_DEEPWATER&p E TILE-6-38 TT_DEEPWATER'= E TILE-6-39 TT_DEEPWATER( E TILE-6-40 TT_DEEPWATER) E TILE-6-41 TT_DEEPWATER* E TILE-6-42 TT_WATER+ EDDDD TILE-6-43 TT_GRASSLAND,EDDDD TILE-6-44 TT_GRASSLAND-E TILE-6-45 TT_WATER.RE TILE-6-46 TT_DEEPWATER/GEGE TILE-6-47 TT_DEEPWATER0E TILE-6-48 TT_DEEPWATER1E TILE-6-49 TT_DEEPWATER2E TILE-6-50 TT_DEEPWATER3{E TILE-6-51 TT_GLACIER4E TILE-6-52 TT_GLACIER5fE TILE-6-53 TT_GLACIER3E TILE-7-0 TT_GLACIERE TILE-7-1 TT_GLACIERE TILE-7-2 TT_DEEPWATERE TILE-7-3 TT_DEEPWATERE TILE-7-4 TT_DEEPWATERE TILE-7-5 TT_DEEPWATER{E TILE-7-6 TT_DEEPWATERpE TILE-7-7 TT_DEEPWATER=E TILE-7-8 TT_DEEPWATER  E TILE-7-9 TT_DEEPWATER E TILE-7-10 TT_DEEPWATER  E TILE-7-11 TT_DEEPWATER !E TILE-7-12 TT_DEEPWATER "E TILE-7-13 TT_DEEPWATER#E TILE-7-14 TT_DEEPWATER{$E{$E TILE-7-15 TT_DEEPWATERp%Ep%E TILE-7-16 TT_DEEPWATER=&E TILE-7-17 TT_DEEPWATER 'E TILE-7-18 TT_DEEPWATER'E TILE-7-19 TT_DEEPWATER(E TILE-7-20 TT_DEEPWATER)E TILE-7-21 TT_DEEPWATER*E TILE-7-22 TT_DEEPWATER\+E TILE-7-23 TT_DEEPWATER),E TILE-7-24 TT_WATER-E TILE-7-25 TT_WATER-E TILE-7-26 TT_WATER.E TILE-7-27 TT_WATER/E TILE-7-28 TT_WATERR0E TILE-7-29 TT_WATERG1E TILE-7-30 TT_WATER2E2E TILE-7-31 TT_DEEPWATER 2E2E TILE-7-32 TT_DEEPWATER!3E TILE-7-33 TT_DEEPWATER"{4E TILE-7-34 TT_WATER#p5E TILE-7-35 TT_WATER$=6E TILE-7-36 TT_DEEPWATER% 7E TILE-7-37 TT_DEEPWATER&7E TILE-7-38 TT_DEEPWATER'8E TILE-7-39 TT_DEEPWATER(9E TILE-7-40 TT_DEEPWATER)f:E TILE-7-41 TT_DEEPWATER*3;E TILE-7-42 TT_DEEPWATER+E TILE-7-46 TT_DEEPWATER/\?E\?E TILE-7-47 TT_DEEPWATER0)@E)@E TILE-7-48 TT_DEEPWATER1AE TILE-7-49 TT_DEEPWATER2AE TILE-7-50 TT_DEEPWATER3BE TILE-7-51 TT_DEEPWATER4CE TILE-7-52 TT_GLACIER5RDE TILE-7-53 TT_GLACIERGEE TILE-8-0 TT_GLACIERFE TILE-8-1 TT_GLACIERFE TILE-8-2 TT_DEEPWATERGE TILE-8-3 TT_DEEPWATER{HE TILE-8-4 TT_DEEPWATERpIE TILE-8-5 TT_DEEPWATER=JE TILE-8-6 TT_DEEPWATER KE TILE-8-7 TT_DEEPWATERKE TILE-8-8 TT_DEEPWATER LE TILE-8-9 TT_DEEPWATER ME TILE-8-10 TT_DEEPWATER fNE TILE-8-11 TT_DEEPWATER \OE TILE-8-12 TT_DEEPWATER RPE TILE-8-13 TT_DEEPWATERpQE TILE-8-14 TT_DEEPWATER=RE=RE TILE-8-15 TT_DEEPWATER SE TILE-8-16 TT_DEEPWATERSE TILE-8-17 TT_DEEPWATERTE TILE-8-18 TT_DEEPWATERUE TILE-8-19 TT_DEEPWATERfVE TILE-8-20 TT_DEEPWATER3WE TILE-8-21 TT_DEEPWATER)XE TILE-8-22 TT_DEEPWATERGYE TILE-8-23 TT_DEEPWATERZE TILE-8-24 TT_DEEPWATER [E TILE-8-25 TT_WATER[E TILE-8-26 TT_WATER\E TILE-8-27 TT_WATER]EXXXX TILE-8-28 TT_SCRUBLANDf^E TILE-8-29 TT_WATER3_E TILE-8-30 TT_WATER`E`E TILE-8-31 TT_WATER `E TILE-8-32 TT_WATER!aE TILE-8-33 TT_DEEPWATER"bE TILE-8-34 TT_DEEPWATER#\cE TILE-8-35 TT_DEEPWATER$)dE TILE-8-36 TT_DEEPWATER%eE TILE-8-37 TT_DEEPWATER&eE TILE-8-38 TT_DEEPWATER'fE TILE-8-39 TT_DEEPWATER(gE TILE-8-40 TT_DEEPWATER)hE TILE-8-41 TT_DEEPWATER*iE TILE-8-42 TT_DEEPWATER+fjE TILE-8-43 TT_WATER,3kE TILE-8-44 TT_WATER-lE TILE-8-45 TT_DEEPWATER.lE TILE-8-46 TT_DEEPWATER/mEmE TILE-8-47 TT_DEEPWATER0nE TILE-8-48 TT_DEEPWATER1\oE TILE-8-49 TT_DEEPWATER2{pE TILE-8-50 TT_DEEPWATER3pqE TILE-8-51 TT_DEEPWATER4=rE TILE-8-52 TT_GLACIER5 sE TILE-8-53 TT_GLACIER tE TILE-9-0 TT_GLACIER tE TILE-9-1 TT_GLACIER uE TILE-9-2 TT_DEEPWATER vE TILE-9-3 TT_DEEPWATER \wE TILE-9-4 TT_DEEPWATER )xE TILE-9-5 TT_DEEPWATER GyE TILE-9-6 TT_DEEPWATER zE TILE-9-7 TT_DEEPWATER zE TILE-9-8 TT_DEEPWATER {E TILE-9-9 TT_DEEPWATER {|E TILE-9-10 TT_DEEPWATER p}E TILE-9-11 TT_DEEPWATER =~E TILE-9-12 TT_DEEPWATER  E TILE-9-13 TT_DEEPWATER E TILE-9-14 TT_DEEPWATER EE TILE-9-15 TT_DEEPWATER EE TILE-9-16 TT_DEEPWATER fE TILE-9-17 TT_WATER 3E TILE-9-18 TT_WATER E TILE-9-19 TT_DEEPWATER ̈́E TILE-9-20 TT_DEEPWATER …E TILE-9-21 TT_DEEPWATER E TILE-9-22 TT_WATER \E TILE-9-23 TT_WATER )E TILE-9-24 TT_WATER E TILE-9-25 TT_WATER E TILE-9-26 TT_WATER EXXXX TILE-9-27 TT_SCRUBLAND EXXXX TILE-9-28 TT_GRASSLAND REXXXX TILE-9-29 TT_SCRUBLAND GE TILE-9-30 TT_WATER EE TILE-9-31 TT_WATER EE TILE-9-32 TT_WATER !E TILE-9-33 TT_DEEPWATER "{E TILE-9-34 TT_DEEPWATER #pE TILE-9-35 TT_DEEPWATER $=E TILE-9-36 TT_DEEPWATER % E TILE-9-37 TT_DEEPWATER &דE TILE-9-38 TT_DEEPWATER 'E TILE-9-39 TT_DEEPWATER (E TILE-9-40 TT_DEEPWATER ) E TILE-9-41 TT_DEEPWATER *חE TILE-9-42 TT_DEEPWATER +E TILE-9-43 TT_DEEPWATER ,E TILE-9-44 TT_DEEPWATER -E TILE-9-45 TT_DEEPWATER .\E TILE-9-46 TT_DEEPWATER /)E)E TILE-9-47 TT_DEEPWATER 0EE TILE-9-48 TT_DEEPWATER 1E TILE-9-49 TT_DEEPWATER 2E TILE-9-50 TT_DEEPWATER 3E TILE-9-51 TT_DEEPWATER 4RE TILE-9-52 TT_GLACIER 5GE TILE-9-53 TT_GLACIER E TILE-10-0 TT_GLACIER E TILE-10-1 TT_GLACIER E TILE-10-2 TT_GLACIER {E TILE-10-3 TT_DEEPWATER pE TILE-10-4 TT_DEEPWATER =E TILE-10-5 TT_DEEPWATER  E TILE-10-6 TT_DEEPWATER קE TILE-10-7 TT_DEEPWATER E TILE-10-8 TT_DEEPWATER E TILE-10-9 TT_DEEPWATER E TILE-10-10 TT_DEEPWATER E TILE-10-11 TT_DEEPWATER RE TILE-10-12 TT_DEEPWATER GE TILE-10-13 TT_DEEPWATER E TILE-10-14 TT_DEEPWATER  E E TILE-10-15 TT_DEEPWATER ׯE TILE-10-16 TT_WATER ͰEllll TILE-10-17 TT_HILLS ±E TILE-10-18 TT_WATER E TILE-10-19 TT_DEEPWATER \E TILE-10-20 TT_DEEPWATER )E TILE-10-21 TT_DEEPWATER E TILE-10-22 TT_DEEPWATER E TILE-10-23 TT_WATER E TILE-10-24 TT_WATER E TILE-10-25 TT_WATER {E TILE-10-26 TT_WATER pEXXXX TILE-10-27 TT_GRASSLAND =EXXXX TILE-10-28 TT_FOREST  EXXXX TILE-10-29 TT_GRASSLAND ׻E TILE-10-30 TT_WATER EE TILE-10-31 TT_WATER E TILE-10-32 TT_WATER !fE TILE-10-33 TT_WATER "3E TILE-10-34 TT_DEEPWATER #E TILE-10-35 TT_DEEPWATER $E TILE-10-36 TT_DEEPWATER %E TILE-10-37 TT_DEEPWATER &E TILE-10-38 TT_DEEPWATER '\E TILE-10-39 TT_DEEPWATER ()E TILE-10-40 TT_DEEPWATER )E TILE-10-41 TT_DEEPWATER *E TILE-10-42 TT_DEEPWATER +E TILE-10-43 TT_DEEPWATER ,E TILE-10-44 TT_DEEPWATER -RE TILE-10-45 TT_DEEPWATER .GE TILE-10-46 TT_DEEPWATER /EE TILE-10-47 TT_DEEPWATER 0E TILE-10-48 TT_DEEPWATER 1E TILE-10-49 TT_DEEPWATER 2{E TILE-10-50 TT_DEEPWATER 3pE TILE-10-51 TT_DEEPWATER 4=E TILE-10-52 TT_GLACIER 5 E TILE-10-53 TT_GLACIER E TILE-11-0 TT_GLACIER E TILE-11-1 TT_GLACIER E TILE-11-2 TT_DEEPWATER E TILE-11-3 TT_DEEPWATER E TILE-11-4 TT_DEEPWATER RE TILE-11-5 TT_DEEPWATER GE TILE-11-6 TT_DEEPWATER E TILE-11-7 TT_DEEPWATER E TILE-11-8 TT_DEEPWATER E TILE-11-9 TT_DEEPWATER {E TILE-11-10 TT_WATER pE TILE-11-11 TT_WATER =E TILE-11-12 TT_WATER  E TILE-11-13 TT_DEEPWATER E TILE-11-14 TT_DEEPWATER EE TILE-11-15 TT_DEEPWATER EE TILE-11-16 TT_WATER fEllll TILE-11-17 TT_GRASSLAND \Ellll TILE-11-18 TT_GRASSLAND RE TILE-11-19 TT_WATER GE TILE-11-20 TT_DEEPWATER E TILE-11-21 TT_DEEPWATER E TILE-11-22 TT_WATER E TILE-11-23 TT_WATER E TILE-11-24 TT_WATER E TILE-11-25 TT_WATER fE TILE-11-26 TT_WATER \EXXXX TILE-11-27 TT_HILLS RE TILE-11-28 TT_MOUNTAIN GEXXXX TILE-11-29 TT_HILLS =EXXXX TILE-11-30 TT_SCRUBLAND  E E TILE-11-31 TT_WATER EE TILE-11-32 TT_WATER !E TILE-11-33 TT_WATER "E TILE-11-34 TT_WATER #E TILE-11-35 TT_DEEPWATER $E TILE-11-36 TT_DEEPWATER %E TILE-11-37 TT_DEEPWATER &E TILE-11-38 TT_DEEPWATER 'E TILE-11-39 TT_DEEPWATER (\E TILE-11-40 TT_DEEPWATER ))E TILE-11-41 TT_DEEPWATER *E TILE-11-42 TT_DEEPWATER +E TILE-11-43 TT_DEEPWATER ,E TILE-11-44 TT_DEEPWATER -E TILE-11-45 TT_DEEPWATER .{E TILE-11-46 TT_DEEPWATER /EE TILE-11-47 TT_DEEPWATER 0fEfE TILE-11-48 TT_DEEPWATER 13E TILE-11-49 TT_DEEPWATER 2E TILE-11-50 TT_DEEPWATER 3E TILE-11-51 TT_DEEPWATER 4E TILE-11-52 TT_GLACIER 5E TILE-11-53 TT_GLACIER \E TILE-12-0 TT_GLACIER )E TILE-12-1 TT_GLACIER GE TILE-12-2 TT_DEEPWATER =E TILE-12-3 TT_DEEPWATER  E TILE-12-4 TT_DEEPWATER E TILE-12-5 TT_DEEPWATER E TILE-12-6 TT_DEEPWATER E TILE-12-7 TT_DEEPWATER E TILE-12-8 TT_DEEPWATER \E TILE-12-9 TT_WATER )E  TILE-12-10 TT_HILLS  E  TILE-12-11 TT_GRASSLAND  E TILE-12-12 TT_WATER  E TILE-12-13 TT_DEEPWATER  E TILE-12-14 TT_DEEPWATER R ER E TILE-12-15 TT_DEEPWATER G E TILE-12-16 TT_WATER Ellll TILE-12-17 TT_GRASSLAND E TILE-12-18 TT_WATER E TILE-12-19 TT_DEEPWATER E TILE-12-20 TT_DEEPWATER E TILE-12-21 TT_DEEPWATER fE TILE-12-22 TT_WATER 3E TILE-12-23 TT_WATER E TILE-12-24 TT_WATER E TILE-12-25 TT_WATER E TILE-12-26 TT_WATER EXXXX TILE-12-27 TT_GRASSLAND \EXXXX TILE-12-28 TT_HILLS )EXXXX TILE-12-29 TT_GRASSLAND EXXXX TILE-12-30 TT_HILLS EEXXXX TILE-12-31 TT_SCRUBLAND E TILE-12-32 TT_WATER !E TILE-12-33 TT_WATER "RE TILE-12-34 TT_WATER #GE TILE-12-35 TT_WATER $E TILE-12-36 TT_DEEPWATER %E TILE-12-37 TT_DEEPWATER &E TILE-12-38 TT_DEEPWATER '{ E TILE-12-39 TT_DEEPWATER (p!E TILE-12-40 TT_DEEPWATER )="E TILE-12-41 TT_DEEPWATER * #E TILE-12-42 TT_DEEPWATER +#E TILE-12-43 TT_DEEPWATER ,$E TILE-12-44 TT_DEEPWATER -%E TILE-12-45 TT_DEEPWATER .f&E TILE-12-46 TT_DEEPWATER /3'E3'E TILE-12-47 TT_DEEPWATER 0(E TILE-12-48 TT_DEEPWATER 1(E TILE-12-49 TT_DEEPWATER 2)E TILE-12-50 TT_DEEPWATER 3*E TILE-12-51 TT_DEEPWATER 4\+E TILE-12-52 TT_GLACIER 5),E TILE-12-53 TT_GLACIER -E TILE-13-0 TT_GLACIER -E TILE-13-1 TT_GLACIER .E TILE-13-2 TT_DEEPWATER /E TILE-13-3 TT_DEEPWATER R0E TILE-13-4 TT_DEEPWATER G1E TILE-13-5 TT_DEEPWATER 2E TILE-13-6 TT_DEEPWATER 2E TILE-13-7 TT_DEEPWATER 3E TILE-13-8 TT_DEEPWATER {4E TILE-13-9 TT_WATER p5E  TILE-13-10 TT_HILLS =6E  TILE-13-11 TT_HILLS 37E TILE-13-12 TT_WATER 8E TILE-13-13 TT_DEEPWATER 8E TILE-13-14 TT_DEEPWATER 9E9E TILE-13-15 TT_DEEPWATER :E:E TILE-13-16 TT_DEEPWATER \;E TILE-13-17 TT_WATER )E TILE-13-21 TT_DEEPWATER ?E TILE-13-22 TT_WATER @E  TILE-13-23 TT_SCRUBLAND AE  TILE-13-24 TT_DESERT fBE TILE-13-25 TT_WATER 3CE TILE-13-26 TT_WATER DEXXXX TILE-13-27 TT_GRASSLAND DEXXXX TILE-13-28 TT_GRASSLAND EEXXXX TILE-13-29 TT_GRASSLAND FEXXXX TILE-13-30 TT_GRASSLAND \GE\GEXXXX TILE-13-31 TT_FOREST )HE)HE TILE-13-32 TT_WATER !IE TILE-13-33 TT_WATER "IE TILE-13-34 TT_WATER #JE TILE-13-35 TT_WATER $KE TILE-13-36 TT_WATER %RLE TILE-13-37 TT_DEEPWATER &GME TILE-13-38 TT_DEEPWATER 'NE TILE-13-39 TT_DEEPWATER (NE TILE-13-40 TT_DEEPWATER )OE TILE-13-41 TT_WATER *{PE TILE-13-42 TT_WATER +pQE TILE-13-43 TT_WATER ,RE TILE-13-44 TT_WATER -SE TILE-13-45 TT_DEEPWATER .RTE TILE-13-46 TT_DEEPWATER /GUEGUE TILE-13-47 TT_DEEPWATER 0VEVE TILE-13-48 TT_DEEPWATER 1VE TILE-13-49 TT_DEEPWATER 2WE TILE-13-50 TT_DEEPWATER 3{XE TILE-13-51 TT_DEEPWATER 4pYE TILE-13-52 TT_GLACIER 5=ZE TILE-13-53 TT_GLACIER [E TILE-14-0 TT_GLACIER[E TILE-14-1 TT_GLACIER\E TILE-14-2 TT_DEEPWATER]E TILE-14-3 TT_DEEPWATERf^E TILE-14-4 TT_DEEPWATER3_E TILE-14-5 TT_DEEPWATER`E TILE-14-6 TT_DEEPWATER`E TILE-14-7 TT_DEEPWATERaE TILE-14-8 TT_DEEPWATER bE TILE-14-9 TT_WATER \cE TILE-14-10 TT_WATER )dE TILE-14-11 TT_WATER eE TILE-14-12 TT_DEEPWATER eE TILE-14-13 TT_DEEPWATERfE TILE-14-14 TT_DEEPWATER{hE{hE TILE-14-15 TT_DEEPWATERpiE TILE-14-16 TT_DEEPWATER=jE TILE-14-17 TT_DEEPWATER kE TILE-14-18 TT_DEEPWATERkE TILE-14-19 TT_DEEPWATERlE TILE-14-20 TT_DEEPWATERmE TILE-14-21 TT_DEEPWATERfnE TILE-14-22 TT_WATER3oE TILE-14-23 TT_WATERpE TILE-14-24 TT_WATERpE TILE-14-25 TT_WATERqEXXXX TILE-14-26TT_DEEPFORESTrEXXXX TILE-14-27 TT_GRASSLAND\sEXXXX TILE-14-28 TT_GRASSLAND)tEXXXX TILE-14-29 TT_GRASSLANDuEXXXX TILE-14-30 TT_GRASSLANDuEuEXXXX TILE-14-31 TT_GRASSLAND vEXXXX TILE-14-32 TT_DESERT!wE TILE-14-33 TT_WATER"RxE TILE-14-34 TT_WATER#GyE TILE-14-35 TT_WATER$zE TILE-14-36 TT_WATER%zE TILE-14-37 TT_DEEPWATER&{E TILE-14-38 TT_DEEPWATER'{|E TILE-14-39 TT_DEEPWATER(p}E TILE-14-40 TT_WATER)=~E  TILE-14-41 TT_GRASSLAND* E  TILE-14-42 TT_GRASSLAND+E  TILE-14-43 TT_GRASSLAND,E TILE-14-44 TT_WATER-E TILE-14-45 TT_DEEPWATER.fE TILE-14-46 TT_DEEPWATER/3E3E TILE-14-47 TT_DEEPWATER0E TILE-14-48 TT_DEEPWATER1̈́E TILE-14-49 TT_DEEPWATER2…E TILE-14-50 TT_DEEPWATER3E TILE-14-51 TT_DEEPWATER4\E TILE-14-52 TT_GLACIER5)E TILE-14-53 TT_GLACIERE TILE-15-0 TT_GLACIERE TILE-15-1 TT_GLACIERE TILE-15-2 TT_DEEPWATERE TILE-15-3 TT_DEEPWATERRE TILE-15-4 TT_DEEPWATERGE TILE-15-5 TT_DEEPWATERE TILE-15-6 TT_DEEPWATERE TILE-15-7 TT_DEEPWATERE TILE-15-8 TT_DEEPWATER {E TILE-15-9 TT_DEEPWATER pE TILE-15-10 TT_DEEPWATER =E TILE-15-11 TT_DEEPWATER  E TILE-15-12 TT_DEEPWATER דE TILE-15-13 TT_DEEPWATERE TILE-15-14 TT_DEEPWATEREE TILE-15-15 TT_DEEPWATERfEfE TILE-15-16 TT_DEEPWATER3E TILE-15-17 TT_DEEPWATERE TILE-15-18 TT_DEEPWATER͘E TILE-15-19 TT_DEEPWATER™E TILE-15-20 TT_DEEPWATERE TILE-15-21 TT_DEEPWATER\E TILE-15-22 TT_WATER)E TILE-15-23 TT_WATERE TILE-15-24 TT_WATERE TILE-15-25 TT_WATERE  XXXX TILE-15-26 TT_HILLSE  XXXX TILE-15-27 TT_GRASSLANDREXXXX TILE-15-28 TT_FORESTGEXXXX TILE-15-29 TT_FORESTEXXXX TILE-15-30 TT_GRASSLANDEEXXXX TILE-15-31 TT_HILLS EEXXXX TILE-15-32 TT_SCRUBLAND!{E TILE-15-33 TT_WATER"pE TILE-15-34 TT_WATER#=E TILE-15-35 TT_WATER$ E TILE-15-36 TT_WATER%קE TILE-15-37 TT_DEEPWATER&ͨE TILE-15-38 TT_DEEPWATER'©E TILE-15-39 TT_DEEPWATER(E TILE-15-40 TT_DEEPWATER)\E TILE-15-41 TT_WATER*)E TILE-15-42 TT_WATER+E TILE-15-43 TT_WATER,E TILE-15-44 TT_WATER-E TILE-15-45 TT_DEEPWATER.E TILE-15-46 TT_DEEPWATER/{E{E TILE-15-47 TT_DEEPWATER0pEpE TILE-15-48 TT_DEEPWATER1=E 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E TILE-20-46 TT_DEEPWATER/ ͘E͘E TILE-20-47 TT_DEEPWATER0™E TILE-20-48 TT_DEEPWATER1E TILE-20-49 TT_DEEPWATER2\E TILE-20-50 TT_DEEPWATER3)E TILE-20-51 TT_DEEPWATER4E TILE-20-52 TT_GLACIER5E TILE-20-53 TT_GLACIERE TILE-21-0 TT_GLACIERE TILE-21-1 TT_GLACIERRE TILE-21-2 TT_DEEPWATERGE TILE-21-3 TT_DEEPWATERE TILE-21-4 TT_DEEPWATERE TILE-21-5 TT_DEEPWATERE TILE-21-6 TT_DEEPWATER{E TILE-21-7 TT_DEEPWATERpE TILE-21-8 TT_DEEPWATER =E TILE-21-9 TT_DEEPWATER  E TILE-21-10 TT_DEEPWATER קE TILE-21-11 TT_WATER E TILE-21-12 TT_WATER E TILE-21-13 TT_WATERfE TILE-21-14 TT_WATER3E 3E TILE-21-15 TT_WATERE E TILE-21-16 TT_WATER ͬE TILE-21-17 TT_WATER ­E TILE-21-18 TT_WATER E TILE-21-19 TT_WATER \E TILE-21-20 TT_WATER )E TILE-21-21 TT_WATER E TILE-21-22 TT_WATER E TILE-21-23 TT_WATER E TILE-21-24 TT_WATER E TILE-21-25 TT_WATER REXXXX TILE-21-26 TT_SCRUBLAND GE TILE-21-27 TT_WATER EXXXX TILE-21-28 TT_DESERT EXXXX TILE-21-29 TT_HILLS EXXXX TILE-21-30 TT_HILLS {E {E TILE-21-31 TT_MOUNTAIN  pE pEXXXX TILE-21-32 TT_FOREST! fEXXXX TILE-21-33 TT_SCRUBLAND" 3E TILE-21-34 TT_MOUNTAIN# E XXXX TILE-21-35 TT_SCRUBLAND$ ͼE TILE-21-36 TT_WATER% ½EXXXX TILE-21-37 TT_SCRUBLAND& EXXXX TILE-21-38 TT_GRASSLAND' \EXXXX TILE-21-39 TT_DESERT( )E TILE-21-40 TT_MOUNTAIN) EXXXX TILE-21-41 TT_SCRUBLAND* E TILE-21-42 TT_WATER+ E TILE-21-43 TT_DEEPWATER, E TILE-21-44 TT_DEEPWATER- RE TILE-21-45 TT_DEEPWATER. GE TILE-21-46 TT_DEEPWATER/ EE TILE-21-47 TT_DEEPWATER0 EE TILE-21-48 TT_DEEPWATER1E TILE-21-49 TT_DEEPWATER2{E TILE-21-50 TT_DEEPWATER3pE TILE-21-51 TT_DEEPWATER4=E TILE-21-52 TT_GLACIER5 E TILE-21-53 TT_GLACIERE TILE-22-0 TT_GLACIERE TILE-22-1 TT_GLACIERE TILE-22-2 TT_DEEPWATERfE TILE-22-3 TT_DEEPWATER3E TILE-22-4 TT_DEEPWATERE TILE-22-5 TT_DEEPWATERE TILE-22-6 TT_DEEPWATERE TILE-22-7 TT_DEEPWATERE TILE-22-8 TT_DEEPWATER \E TILE-22-9 TT_DEEPWATER )E TILE-22-10 TT_DEEPWATER E TILE-22-11 TT_WATER E TILE-22-12 TT_WATER EXXXX TILE-22-13 TT_SCRUBLANDEXXXX TILE-22-14 TT_SCRUBLANDRE RE TILE-22-15 TT_WATER GE TILE-22-16 TT_WATER E TILE-22-17 TT_WATER E TILE-22-18 TT_WATER E TILE-22-19 TT_WATER {E TILE-22-20 TT_WATER pE TILE-22-21 TT_WATER =E TILE-22-22 TT_WATER E TILE-22-23 TT_WATER E TILE-22-24 TT_WATER EXXXX TILE-22-25 TT_SCRUBLAND EXXXX TILE-22-26 TT_SCRUBLAND fE TILE-22-27 TT_WATER 3EXXXX TILE-22-28 TT_SCRUBLAND E TILE-22-29 TT_MOUNTAIN EXXXX TILE-22-30 TT_GRASSLANDD3ڟFCombatSeedValueACombatSeedTurn E EXXXX TILE-22-31 TT_GRASSLAND  E TILE-22-32 TT_MOUNTAIN! \EXXXX TILE-22-33 TT_SCRUBLAND" )E XXXX TILE-22-34 TT_GRASSLAND# E  XXXX TILE-22-35 TT_SWAMP$ E  XXXX TILE-22-36 TT_SWAMP% EXXXX TILE-22-37 TT_GRASSLAND& EXXXX TILE-22-38 TT_GRASSLAND' REXXXX TILE-22-39 TT_HILLS( GEXXXX TILE-22-40 TT_GRASSLAND) EXXXX TILE-22-41 TT_GRASSLAND* E TILE-22-42 TT_WATER+ E TILE-22-43 TT_DEEPWATER, {E TILE-22-44 TT_DEEPWATER- pE TILE-22-45 TT_DEEPWATER. =E TILE-22-46 TT_DEEPWATER/ E E TILE-22-47 TT_DEEPWATER0E TILE-22-48 TT_DEEPWATER1E TILE-22-49 TT_DEEPWATER2E TILE-22-50 TT_DEEPWATER3fE TILE-22-51 TT_DEEPWATER43E TILE-22-52 TT_GLACIER5E TILE-22-53 TT_GLACIERE TILE-23-0 TT_GLACIERE TILE-23-1 TT_GLACIERE TILE-23-2 TT_GLACIER\E TILE-23-3 TT_DEEPWATER)E TILE-23-4 TT_DEEPWATERE TILE-23-5 TT_DEEPWATERE TILE-23-6 TT_DEEPWATERE TILE-23-7 TT_DEEPWATERE TILE-23-8 TT_DEEPWATER RE TILE-23-9 TT_DEEPWATER GE TILE-23-10 TT_DEEPWATER E TILE-23-11 TT_WATER EXXXX TILE-23-12 TT_HILLS E TILE-23-13 TT_MOUNTAIN{EXXXX TILE-23-14 TT_GRASSLANDpE pE TILE-23-15 TT_WATER=E =E TILE-23-16 TT_WATER E TILE-23-17 TT_WATER E TILE-23-18 TT_WATER E TILE-23-19 TT_WATER E TILE-23-20 TT_WATER f E TILE-23-21 TT_WATER 3 E TILE-23-22 TT_WATER E TILE-23-23 TT_WATER E TILE-23-24 TT_WATER E TILE-23-25 TT_WATER E TILE-23-26 TT_WATER \E TILE-23-27 TT_WATER )EXXXX TILE-23-28 TT_SCRUBLAND E TILE-23-29 TT_MOUNTAIND38FCombatSeedValueACombatSeedTurn EXXXX TILE-23-30 TT_HILLS E EXXXX TILE-23-31 TT_HILLSD3ECombatSeedValueACombatSeedTurn  E EXXXX TILE-23-32 TT_GRASSLAND! REXXXX TILE-23-33 TT_GRASSLAND" GE XXXX TILE-23-34 TT_GRASSLAND# E  XXXX TILE-23-35 TT_SCRUBLAND$ E XXXX TILE-23-36 TT_GRASSLAND% E  XXXX TILE-23-37 TT_GRASSLAND& {EXXXX TILE-23-38 TT_FOREST' pEXXXX TILE-23-39 TT_FOREST( =EXXXX TILE-23-40 TT_GRASSLAND) EXXXX TILE-23-41 TT_GRASSLAND* EXXXX TILE-23-42 TT_FOREST+ E TILE-23-43 TT_WATER, E TILE-23-44 TT_DEEPWATER- fE TILE-23-45 TT_DEEPWATER. 3E TILE-23-46 TT_DEEPWATER/ E E TILE-23-47 TT_DEEPWATER0 E E TILE-23-48 TT_DEEPWATER1!E TILE-23-49 TT_DEEPWATER2"E TILE-23-50 TT_DEEPWATER3\#E TILE-23-51 TT_DEEPWATER4)$E TILE-23-52 TT_GLACIER5%E TILE-23-53 TT_GLACIER%E TILE-24-0 TT_GLACIER&E TILE-24-1 TT_GLACIER'E TILE-24-2 TT_DEEPWATERR(E TILE-24-3 TT_DEEPWATERG)E TILE-24-4 TT_DEEPWATER*E TILE-24-5 TT_DEEPWATER*E TILE-24-6 TT_DEEPWATER+E TILE-24-7 TT_DEEPWATER{,E TILE-24-8 TT_DEEPWATER p-E TILE-24-9 TT_DEEPWATER =.E TILE-24-10 TT_DEEPWATER  /E TILE-24-11 TT_WATER /EXXXX TILE-24-12 TT_GRASSLAND 0EXXXX TILE-24-13 TT_HILLS1EXXXX TILE-24-14 TT_GRASSLANDf2E f2EXXXX TILE-24-15 TT_GRASSLAND 33E TILE-24-16 TT_WATER 4E TILE-24-17 TT_WATER 4E TILE-24-18 TT_WATER 5E TILE-24-19 TT_WATER 6E TILE-24-20 TT_WATER \7E TILE-24-21 TT_WATER )8E TILE-24-22 TT_WATER 9E TILE-24-23 TT_WATER 9E TILE-24-24 TT_WATER :E TILE-24-25 TT_WATER ;E TILE-24-26 TT_WATER REXXXX TILE-24-29 TT_HILLS >EXXXX TILE-24-30 TT_HILLS ?E ?EXXXX TILE-24-31TT_DEEPFOREST  {@EXXXX TILE-24-32 TT_GRASSLAND! pAE XXXX TILE-24-33 TT_GRASSLAND" =BE  XXXX TILE-24-34 TT_GRASSLAND # CE XXXX TILE-24-35 TT_GRASSLAND $ CE  XXXX TILE-24-36 TT_GRASSLAND % DEXXXX TILE-24-37 TT_FOREST& EEXXXX TILE-24-38 TT_FOREST' fFEXXXX TILE-24-39 TT_FOREST( 3GEXXXX TILE-24-40 TT_FOREST) HEXXXX TILE-24-41 TT_FOREST* HEXXXX TILE-24-42 TT_DESERT+ IE TILE-24-43 TT_WATER, JE TILE-24-44 TT_DEEPWATER- \KE TILE-24-45 TT_DEEPWATER. )LE TILE-24-46 TT_DEEPWATER/ MEME TILE-24-47 TT_DEEPWATER0ME TILE-24-48 TT_DEEPWATER1NE TILE-24-49 TT_DEEPWATER2OE TILE-24-50 TT_DEEPWATER3RPE TILE-24-51 TT_GLACIER4GQE TILE-24-52 TT_GLACIER5RE TILE-24-53 TT_GLACIERRE TILE-25-0 TT_GLACIERSE TILE-25-1 TT_GLACIER{TE TILE-25-2 TT_GLACIERpUE TILE-25-3 TT_DEEPWATER=VE TILE-25-4 TT_DEEPWATER WE TILE-25-5 TT_DEEPWATERWE TILE-25-6 TT_DEEPWATERXE TILE-25-7 TT_DEEPWATERYE TILE-25-8 TT_DEEPWATER fZE TILE-25-9 TT_DEEPWATER 3[E TILE-25-10 TT_WATER \E TILE-25-11 TT_WATER \E TILE-25-12 TT_WATER ]E TILE-25-13 TT_MOUNTAIN^EXXXX TILE-25-14 TT_DESERT\_E \_EXXXX TILE-25-15 TT_SCRUBLAND)`E )`EXXXX TILE-25-16 TT_HILLS aE TILE-25-17 TT_WATER aE TILE-25-18 TT_WATER bE TILE-25-19 TT_WATER cE TILE-25-20 TT_WATER RdE TILE-25-21 TT_WATER GeEXXXX TILE-25-22 TT_GRASSLAND fEXXXX TILE-25-23 TT_GRASSLAND fEXXXX TILE-25-24 TT_GRASSLAND gEXXXX TILE-25-25 TT_SCRUBLAND {hEXXXX TILE-25-26 TT_SCRUBLAND piE TILE-25-27 TT_MOUNTAIN =jE TILE-25-28 TT_MOUNTAIN kEXXXX TILE-25-29 TT_SCRUBLAND kE TILE-25-30 TT_MOUNTAIN lE lEXXXX TILE-25-31 TT_SCRUBLAND  mE mEXXXX TILE-25-32 TT_SCRUBLAND! fnEXXXX TILE-25-33 TT_GRASSLAND" 3oE XXXX TILE-25-34 TT_GRASSLAND # pEXXXX TILE-25-35 TT_GRASSLAND $ pE XXXX TILE-25-36 TT_GRASSLAND % qE  XXXX TILE-25-37 TT_FOREST & rEXXXX TILE-25-38 TT_DESERT' \sEXXXX TILE-25-39TT_DEEPFOREST( )tEXXXX TILE-25-40 TT_FOREST) uEXXXX TILE-25-41 TT_GRASSLAND* uEXXXX TILE-25-42 TT_GRASSLAND+ vEXXXX TILE-25-43 TT_FOREST, wE TILE-25-44 TT_DEEPWATER- RxE TILE-25-45 TT_DEEPWATER. GyE TILE-25-46 TT_DEEPWATER/ zEzE TILE-25-47 TT_DEEPWATER0 zEzE TILE-25-48 TT_DEEPWATER1{E TILE-25-49 TT_DEEPWATER2{|E TILE-25-50 TT_DEEPWATER3p}E TILE-25-51 TT_DEEPWATER4=~E TILE-25-52 TT_GLACIER5 E TILE-25-53 TT_GLACIERE TILE-26-0 TT_GLACIERE TILE-26-1 TT_GLACIERE TILE-26-2 TT_DEEPWATERfE TILE-26-3 TT_DEEPWATER3E TILE-26-4 TT_DEEPWATERE TILE-26-5 TT_DEEPWATER̈́E TILE-26-6 TT_DEEPWATER…E TILE-26-7 TT_DEEPWATERE TILE-26-8 TT_DEEPWATER \E TILE-26-9 TT_DEEPWATER )E TILE-26-10 TT_WATER E TILE-26-11 TT_WATER EXXXX TILE-26-12 TT_SCRUBLAND EXXXX TILE-26-13 TT_GRASSLANDEXXXX TILE-26-14 TT_GRASSLANDRE REXXXX TILE-26-15 TT_GRASSLAND GE TILE-26-16 TT_MOUNTAIN E TILE-26-17 TT_WATER E TILE-26-18 TT_WATER E TILE-26-19 TT_WATER {E TILE-26-20 TT_WATER pE TILE-26-21 TT_WATER =EXXXX TILE-26-22 TT_GRASSLAND EXXXX TILE-26-23 TT_GRASSLAND דEXXXX TILE-26-24 TT_GRASSLAND EXXXX TILE-26-25 TT_SCRUBLAND EXXXX TILE-26-26 TT_SCRUBLAND fE TILE-26-27 TT_MOUNTAIN 3E TILE-26-28 TT_MOUNTAIN EXXXX TILE-26-29 TT_HILLS ͘E TILE-26-30 TT_MOUNTAIN ™E ™EXXXX TILE-26-31 TT_SCRUBLAND  EXXXX TILE-26-32 TT_SCRUBLAND! \EXXXX TILE-26-33 TT_GRASSLAND" )EXXXX TILE-26-34 TT_GRASSLANDD3FFCombatSeedValueACombatSeedTurn# EXXXX TILE-26-35 TT_GRASSLAND$ E XXXX TILE-26-36 TT_FOREST % EXXXX TILE-26-37 TT_FOREST & EXXXX TILE-26-38 TT_SCRUBLAND' REXXXX TILE-26-39 TT_SCRUBLAND( GEXXXX TILE-26-40 TT_FOREST) EXXXX TILE-26-41 TT_FOREST* EXXXX TILE-26-42 TT_GRASSLAND+ EXXXX TILE-26-43 TT_HILLS, {E TILE-26-44 TT_DEEPWATER- pE TILE-26-45 TT_DEEPWATER. =E TILE-26-46 TT_DEEPWATER/ E E TILE-26-47 TT_DEEPWATER0קE TILE-26-48 TT_DEEPWATER1E TILE-26-49 TT_DEEPWATER2E TILE-26-50 TT_DEEPWATER3fE TILE-26-51 TT_DEEPWATER43E TILE-26-52 TT_GLACIER5E TILE-26-53 TT_GLACIERͬE TILE-27-0 TT_GLACIER­E TILE-27-1 TT_GLACIERE TILE-27-2 TT_DEEPWATER\E TILE-27-3 TT_DEEPWATER)E TILE-27-4 TT_DEEPWATERE TILE-27-5 TT_DEEPWATERE TILE-27-6 TT_DEEPWATERE TILE-27-7 TT_DEEPWATERE TILE-27-8 TT_DEEPWATER RE TILE-27-9 TT_WATER GE TILE-27-10 TT_WATER E TILE-27-11 TT_WATER E TILE-27-12 TT_WATER EXXXX TILE-27-13 TT_GRASSLAND{EXXXX TILE-27-14 TT_GRASSLANDpE pEXXXX TILE-27-15 TT_GRASSLAND=E =EXXXX TILE-27-16 TT_SCRUBLAND EXXXX TILE-27-17 TT_DESERT ׻E TILE-27-18 TT_WATER E TILE-27-19 TT_WATER E TILE-27-20 TT_WATER fE TILE-27-21 TT_WATER 3E TILE-27-22 TT_MOUNTAIN EXXXX TILE-27-23 TT_GRASSLAND EXXXX TILE-27-24 TT_GRASSLAND EXXXX TILE-27-25 TT_SCRUBLAND EXXXX TILE-27-26 TT_GRASSLAND \EXXXX TILE-27-27 TT_GRASSLAND )EXXXX TILE-27-28 TT_HILLS EXXXX TILE-27-29 TT_HILLS E TILE-27-30 TT_MOUNTAIN E EXXXX TILE-27-31 TT_HILLS  E EXXXX TILE-27-32 TT_HILLS! REXXXX TILE-27-33 TT_GRASSLAND" GEXXXX TILE-27-34 TT_FOREST# EXXXX TILE-27-35 TT_FORESTD3FCombatSeedValueACombatSeedTurn$ EXXXX TILE-27-36 TT_FOREST% EXXXX TILE-27-37TT_DEEPFOREST& {EXXXX TILE-27-38 TT_SCRUBLAND' pEXXXX TILE-27-39 TT_SCRUBLAND( =EXXXX TILE-27-40 TT_FOREST) EXXXX TILE-27-41 TT_GRASSLAND* EXXXX TILE-27-42 TT_GRASSLAND+ EXXXX TILE-27-43 TT_HILLS, E TILE-27-44 TT_WATER- fE TILE-27-45 TT_DEEPWATER. 3E TILE-27-46 TT_DEEPWATER/ EE TILE-27-47 TT_DEEPWATER0 EE TILE-27-48 TT_WATER1E TILE-27-49 TT_DEEPWATER2E TILE-27-50 TT_DEEPWATER3\E TILE-27-51 TT_DEEPWATER4)E TILE-27-52 TT_GLACIER5E TILE-27-53 TT_GLACIERE TILE-28-0 TT_GLACIERE TILE-28-1 TT_GLACIERE TILE-28-2 TT_DEEPWATERRE TILE-28-3 TT_DEEPWATERGE TILE-28-4 TT_DEEPWATERE TILE-28-5 TT_DEEPWATERE TILE-28-6 TT_DEEPWATERE TILE-28-7 TT_DEEPWATER{E TILE-28-8 TT_DEEPWATER pE TILE-28-9 TT_WATER =E TILE-28-10 TT_WATER =E TILE-28-11 TT_WATER =E TILE-28-12 TT_WATER =EXXXX TILE-28-13 TT_DESERT=EXXXX TILE-28-14 TT_HILLS E EXXXX TILE-28-15 TT_GRASSLAND EXXXX TILE-28-16 TT_GRASSLAND EXXXX TILE-28-17 TT_FOREST E TILE-28-18 TT_WATER fE TILE-28-19 TT_WATER 3E TILE-28-20 TT_WATER E TILE-28-21 TT_WATER E   TILE-28-22 TT_MOUNTAIN E  XXXX TILE-28-23 TT_GRASSLAND EXXXX TILE-28-24 TT_GRASSLAND \EXXXX TILE-28-25 TT_GRASSLAND )EXXXX TILE-28-26 TT_FOREST EXXXX TILE-28-27 TT_SCRUBLAND EXXXX TILE-28-28 TT_GRASSLAND EXXXX TILE-28-29 TT_GRASSLAND EXXXX TILE-28-30 TT_GRASSLAND RE REXXXX TILE-28-31 TT_FOREST  GEXXXX TILE-28-32 TT_FOREST! EXXXX TILE-28-33 TT_FOREST" EXXXX TILE-28-34 TT_FOREST# EXXXX TILE-28-35 TT_FOREST$ {EXXXX TILE-28-36 TT_SCRUBLAND% pEXXXX TILE-28-37 TT_SCRUBLAND& =EXXXX TILE-28-38 TT_FOREST' EXXXX TILE-28-39 TT_FOREST( EXXXX TILE-28-40 TT_FOREST) EXXXX TILE-28-41 TT_GRASSLAND* EXXXX TILE-28-42 TT_HILLS+ fE TILE-28-43 TT_MOUNTAIN, 3E TILE-28-44 TT_WATER- E TILE-28-45 TT_WATER. E TILE-28-46 TT_WATER/ EE TILE-28-47 TT_WATER0E TILE-28-48 TT_WATER1\E TILE-28-49 TT_DEEPWATER2)E TILE-28-50 TT_DEEPWATER3E TILE-28-51 TT_DEEPWATER4E TILE-28-52 TT_GLACIER5E TILE-28-53 TT_GLACIERE TILE-29-0 TT_GLACIERRE TILE-29-1 TT_GLACIERGE TILE-29-2 TT_GLACIERE TILE-29-3 TT_DEEPWATERE TILE-29-4 TT_DEEPWATERE TILE-29-5 TT_DEEPWATER{E TILE-29-6 TT_DEEPWATERp E TILE-29-7 TT_DEEPWATER= E TILE-29-8 TT_DEEPWATER  E TILE-29-9 TT_WATER =E TILE-29-10 TT_WATER =E TILE-29-11 TT_WATER =EXXXX TILE-29-12 TT_DESERT =E TILE-29-13 TT_MOUNTAINEXXXX TILE-29-14 TT_GRASSLANDE EXXXX TILE-29-15 TT_GRASSLAND E E XXXX TILE-29-16 TT_GRASSLAND E XXXX TILE-29-17 TT_FOREST E TILE-29-18 TT_WATER fE TILE-29-19 TT_WATER 3E TILE-29-20 TT_WATER E TILE-29-21 TT_WATER E XXXX TILE-29-22 TT_SWAMP E XXXX TILE-29-23 TT_SCRUBLAND E  XXXX TILE-29-24 TT_GRASSLAND \EXXXX TILE-29-25 TT_GRASSLAND )EXXXX TILE-29-26 TT_GRASSLANDD3EXXXX TILE-30-30 TT_FOREST ?E ?EXXXX TILE-30-31 TT_FOREST  @EXXXX TILE-30-32 TT_HILLS! AEXXXX TILE-30-33 TT_FOREST" fBEXXXX TILE-30-34 TT_FOREST# 3CEXXXX TILE-30-35 TT_SCRUBLAND$ DEXXXX TILE-30-36 TT_HILLS% DEXXXX TILE-30-37 TT_SCRUBLAND& EEXXXX TILE-30-38 TT_FOREST' FEXXXX TILE-30-39 TT_FOREST( \GEXXXX TILE-30-40 TT_FORESTD3FCombatSeedValueACombatSeedTurn) )HEXXXX TILE-30-41 TT_GRASSLAND* IEXXXX TILE-30-42 TT_GRASSLAND+ IEXXXX TILE-30-43 TT_SCRUBLAND, JEXXXX TILE-30-44 TT_FOREST- KEXXXX TILE-30-45 TT_DESERT. RLEXXXX TILE-30-46 TT_DESERT/ GMEGME TILE-30-47 TT_WATER0=NE TILE-30-48 TT_WATER1 OE TILE-30-49 TT_DEEPWATER2OE TILE-30-50 TT_DEEPWATER3PE TILE-30-51 TT_DEEPWATER4QE TILE-30-52 TT_GLACIER5fRE TILE-30-53 TT_GLACIER3SE TILE-31-0 TT_GLACIERTE TILE-31-1 TT_GLACIERTE TILE-31-2 TT_DEEPWATERUE TILE-31-3 TT_DEEPWATERVE TILE-31-4 TT_DEEPWATER\WE TILE-31-5 TT_DEEPWATER)XE TILE-31-6 TT_DEEPWATERYE TILE-31-7 TT_DEEPWATERYE TILE-31-8 TT_DEEPWATER =E TILE-31-9 TT_WATER =E TILE-31-10 TT_WATER =E TILE-31-11 TT_DESERT fEXXXX TILE-31-12 TT_HILLS fEXXXX TILE-31-13TT_DEEPFORESTEXXXX TILE-31-14 TT_FORESTE E XXXX TILE-31-15 TT_GRASSLANDE E  XXXX TILE-31-16 TT_GRASSLAND ZEXXXX TILE-31-17 TT_GRASSLAND [EXXXX TILE-31-18 TT_SCRUBLAND R\E TILE-31-19 TT_WATER p]E TILE-31-20 TT_WATER =^E TILE-31-21 TT_WATER 3_EXXXX TILE-31-22 TT_GRASSLAND `EXXXX TILE-31-23 TT_GRASSLAND `E XXXX TILE-31-24 TT_JUNGLE aEXXXX TILE-31-25 TT_JUNGLE bEXXXX TILE-31-26 TT_GRASSLAND \cEXXXX TILE-31-27 TT_GRASSLAND )dE XXXX TILE-31-28 TT_GRASSLAND Ā Ā eE XXXX TILE-31-29 TT_SCRUBLAND eEXXXX TILE-31-30 TT_FOREST fE fEXXXX TILE-31-31 TT_FOREST  gE gEXXXX TILE-31-32 TT_SCRUBLAND! 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E TILE-33-46 TT_WATER!/ EE TILE-33-47 TT_DEEPWATER!0 EE TILE-33-48 TT_DEEPWATER!1E TILE-33-49 TT_DEEPWATER!2fE TILE-33-50 TT_DEEPWATER!33E TILE-33-51 TT_GLACIER!4E TILE-33-52 TT_GLACIER!5E TILE-33-53 TT_GLACIER"E TILE-34-0 TT_GLACIER"E TILE-34-1 TT_GLACIER"\E TILE-34-2 TT_DEEPWATER")E TILE-34-3 TT_DEEPWATER"E TILE-34-4 TT_DEEPWATER"E TILE-34-5 TT_DEEPWATER"E TILE-34-6 TT_DEEPWATER"=E TILE-34-7 TT_WATER"=EXXXX TILE-34-8 TT_SCRUBLAND1 aSocketMeshRandomSeed" #=YH= ApAXXXX TILE-34-9 TT_GRASSLANDD3HEFCombatSeedValueACombatSeedTurn"  EXXXX TILE-34-10 TT_FOREST" EXXXX TILE-34-11 TT_FOREST" EXXXX TILE-34-12 TT_FOREST" EXXXX TILE-34-13 TT_FOREST"EXXXX TILE-34-14 TT_SCRUBLAND"E EXXXX TILE-34-15 TT_FOREST" EXXXX TILE-34-16 TT_GRASSLAND" EXXXX TILE-34-17 TT_HILLS" EXXXX TILE-34-18 TT_HILLS" REXXXX TILE-34-19 TT_HILLS" GEXXXX TILE-34-20 TT_HILLS" =E TILE-34-21 TT_MOUNTAIN" E XXXX TILE-34-22TT_DEEPFOREST" E XXXX TILE-34-23 TT_SCRUBLAND" E XXXX TILE-34-24 TT_DESERT" EXXXX TILE-34-25 TT_JUNGLE" fE TILE-34-26 TT_JUNGLE" \EXXXX TILE-34-27 TT_JUNGLE" )EXXXX TILE-34-28 TT_HILLS" E TILE-34-29 TT_MOUNTAINbQECombatSeedValueACombatSeedTurnSSocketMeshRandomSeed")K08 >@@R08?@@08{@@@f&08W@@@3?08@@@0@08p@@@@\08ÿ@@N08(ܾ@@) @08)@@@r@08Rh@@@08R@@G08) @@08q@@H@08c?@@@08\?@@>08@@)08|@@\?08\?@@@08R@@@08^@@G@08@=@@?08@@U@08Gq@@08 >@@R08?@@08{@@@f&08W@@@3?08@@@0@08p@@@@\08ÿ@@N08(ܾ@@R08?@@>08=?@@) @08)@@@r@08Rh@@@08R@@G08) @@08q@@?08P8@@H@08c?@@@08\?@@>08@@)08|@@\?08\?@@@08R@@@08^@@G@08@=@@?08@@U@08Gq@@08 >@@R08?@@08{@@@f&08W@@@3?08@@@0@08p@@@@\08ÿ@@N08(ܾ@@R08?@@>08=?@@) @08)@@@r@08Rh@@@08R@@G08) @@08q@@?08P8@@H@08c?@@@08\?@@>08@@)08|@@\?08\?@@@08R@@@08^@@G@08@=@@?08@@U@08Gq@@ Ā EXXXX TILE-34-30 TT_GRASSLAND" E EXXXX TILE-34-31 TT_SCRUBLAND"  EXXXX TILE-34-32 TT_SCRUBLAND"! {EXXXX TILE-34-33 TT_FOREST"" pEXXXX TILE-34-34 TT_FOREST"# =EXXXX TILE-34-35 TT_FOREST"$ E  XXXX TILE-34-36 TT_SCRUBLAND"% E XXXX TILE-34-37 TT_SCRUBLAND"& EXXXX TILE-34-38 TT_FOREST"' EXXXX TILE-34-39 TT_FOREST"( EXXXX TILE-34-40 TT_FOREST") E XXXX TILE-34-41 TT_FOREST"* RE XXXX TILE-34-42 TT_SCRUBLAND"+ GE XXXX TILE-34-43 TT_FOREST", E XXXX TILE-34-44 TT_HILLS"- E TILE-34-45 TT_WATER". E TILE-34-46 TT_WATER"/ {E{E TILE-34-47 TT_DEEPWATER"0pE TILE-34-48 TT_DEEPWATER"1=E TILE-34-49 TT_DEEPWATER"2 E TILE-34-50 TT_DEEPWATER"3E TILE-34-51 TT_DEEPWATER"4E TILE-34-52 TT_GLACIER"5E TILE-34-53 TT_GLACIER#fE TILE-35-0 TT_GLACIER#3E TILE-35-1 TT_GLACIER#E TILE-35-2 TT_DEEPWATER#E TILE-35-3 TT_DEEPWATER#E TILE-35-4 TT_DEEPWATER#E TILE-35-5 TT_DEEPWATER#E TILE-35-6 TT_WATER#REƜ TILE-35-7 TT_WATER#3EXXXXƜ TILE-35-8 TT_HILLS1 JNSocketMeshRandomSeed# #=J> A3EXXXX TILE-35-9 TT_GRASSLAND# 3EXXXX TILE-35-10 TT_FOREST# 3EXXXX TILE-35-11 TT_FOREST# 3EXXXX TILE-35-12 TT_FOREST# 3EXXXX TILE-35-13 TT_FOREST#EXXXX TILE-35-14 TT_SCRUBLAND#E EXXXX TILE-35-15 TT_FOREST#E EXXXX TILE-35-16 TT_HILLS# EXXXX TILE-35-17 TT_GRASSLAND# GEXXXX TILE-35-18 TT_SCRUBLAND# EXXXX TILE-35-19 TT_HILLS# EXXXX TILE-35-20 TT_HILLS# EXXXX TILE-35-21 TT_FOREST# {EXXXX TILE-35-22 TT_HILLS# pEXXXX TILE-35-23 TT_HILLS# =EXXXX TILE-35-24 TT_SCRUBLAND# EXXXX TILE-35-25 TT_JUNGLE# EXXXX TILE-35-26 TT_SCRUBLAND# EXXXX TILE-35-27 TT_JUNGLE# gEXXXX TILE-35-28 TT_JUNGLE# gEXXXX TILE-35-29 TT_GRASSLAND# gEXXXX TILE-35-30 TT_FOREST# gE gEXXXX TILE-35-31 TT_HILLS#  E EXXXX TILE-35-32 TT_HILLS#! fEXXXX TILE-35-33 TT_FOREST#" 3EXXXX TILE-35-34 TT_FOREST## )EXXXX TILE-35-35 TT_SCRUBLAND#$ GE  XXXX TILE-35-36 TT_FOREST#% E XXXX TILE-35-37 TT_FOREST#& EXXXX TILE-35-38 TT_FOREST#' EXXXX TILE-35-39 TT_SCRUBLAND#( {EXXXX TILE-35-40 TT_SCRUBLAND#) EXXXX TILE-35-41 TT_FOREST#* fE  XXXX TILE-35-42 TT_SCRUBLAND#+ 3E  XXXX TILE-35-43 TT_FOREST#, E  XXXX TILE-35-44 TT_SWAMP#- E TILE-35-45 TT_WATER#. 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TT_FOREST D3fFCombatSeedValueACombatSeedTurn72kEkEkEkE XXXX TILE-55-31 TT_FOREST 7 2{lE{lE{lE{lE  XXXX TILE-55-32 TT_FOREST 7!pmEpmEXXXX TILE-55-33 TT_HILLS7"fnEfnE XXXX TILE-55-34 TT_SCRUBLAND7#3oE3oE   TILE-55-35 TT_MOUNTAIN7$pEpEXXXX TILE-55-36 TT_HILLS7%pEpEXXXX TILE-55-37 TT_GRASSLAND7&qEqEXXXX TILE-55-38 TT_HILLS7'rErE TILE-55-39 TT_MOUNTAIN7(sEsEXXXX TILE-55-40 TT_FOREST7)RtERtEXXXX TILE-55-41 TT_GRASSLAND7*GuEGuEXXXX TILE-55-42 TT_GRASSLAND7+vEvEXXXX TILE-55-43 TT_SCRUBLAND7,vEvEXXXX TILE-55-44 TT_DESERT7-)xE)xE TILE-55-45 TT_WATER7.yEyE TILE-55-46 TT_WATER7/2yEyEyEyE TILE-55-47 TT_WATER702zEzEzEzE TILE-55-48 TT_WATER71{E{E TILE-55-49 TT_DEEPWATER72R|ER|E TILE-55-50 TT_DEEPWATER73G}EG}E TILE-55-51 TT_DEEPWATER74~E~E TILE-55-52 TT_GLACIER75~E~E TILE-55-53 TT_GLACIER8EE TILE-56-0 TT_GLACIER8{E{E TILE-56-1 TT_GLACIER8pEpE TILE-56-2 TT_DEEPWATER8=E=E TILE-56-3 TT_DEEPWATER8 E E TILE-56-4 TT_WATER8׃E׃E TILE-56-5 TT_WATER8EE TILE-56-6 TT_DEEPWATER8EE TILE-56-7 TT_DEEPWATER8fEfE 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TT_GLACIER:{E TILE-58-2 TT_GLACIER:pE TILE-58-3 TT_DEEPWATER:=E TILE-58-4 TT_DEEPWATER: E TILE-58-5 TT_DEEPWATER:E TILE-58-6 TT_DEEPWATER:E TILE-58-7 TT_DEEPWATER:E TILE-58-8 TT_DEEPWATER: fE TILE-58-9 TT_DEEPWATER: GE TILE-58-10 TT_DEEPWATER:  E TILE-58-11 TT_DEEPWATER:  E TILE-58-12 TT_DEEPWATER:  E TILE-58-13 TT_WATER: E TILE-58-14 TT_DEEPWATER:3E3E TILE-58-15 TT_WATER:)EXXXX TILE-58-16 TT_DESERT:E TILE-58-17 TT_MOUNTAIN:EXXXX TILE-58-18 TT_GRASSLAND:EXXXX TILE-58-19 TT_HILLS:E TILE-58-20 TT_MOUNTAIN:REXXXX TILE-58-21 TT_GRASSLAND:GEXXXX TILE-58-22 TT_FOREST:EXXXX TILE-58-23 TT_SCRUBLAND:EXXXX TILE-58-24 TT_SCRUBLAND :EXXXX TILE-58-25 TT_HILLS :{EXXXX TILE-58-26 TT_HILLS :pEXXXX TILE-58-27 TT_HILLS :=EXXXX TILE-58-28 TT_HILLS : EXXXX TILE-58-29 TT_FOREST :EXXXX TILE-58-30TT_DEEPFOREST :EEXXXX TILE-58-31 TT_HILLS : EXXXX TILE-58-32 TT_HILLS:!fEXXXX TILE-58-33 TT_FOREST:"3EXXXX TILE-58-34 TT_SCRUBLAND:#EXXXX TILE-58-35 TT_HILLS:$EXXXX TILE-58-36 TT_HILLS:%EXXXX TILE-58-37 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TILE-61-18 TT_WATER={hE TILE-61-19 TT_WATER=piE TILE-61-20 TT_WATER==jE TILE-61-21 TT_WATER= kEXXXX TILE-61-22 TT_HILLS=kEXXXX TILE-61-23 TT_GRASSLAND=lEXXXX TILE-61-24 TT_GRASSLAND=mEXXXX TILE-61-25 TT_GRASSLAND=fnEXXXX TILE-61-26 TT_FOREST=3oEXXXX TILE-61-27 TT_FOREST =pEXXXX TILE-61-28 TT_FOREST =pE  XXXX TILE-61-29 TT_FOREST =qEXXXX TILE-61-30 TT_SCRUBLAND =rErEXXXX TILE-61-31 TT_HILLS = sEsEXXXX TILE-61-32 TT_HILLS =!RtEXXXX TILE-61-33 TT_FOREST="GuEXXXX TILE-61-34 TT_DESERT=#vEXXXX TILE-61-35 TT_GRASSLAND=$vEXXXX TILE-61-36 TT_SCRUBLAND=%wEXXXX TILE-61-37 TT_FOREST=&{xEXXXX TILE-61-38 TT_FOREST='pyEXXXX TILE-61-39 TT_GRASSLAND=(=zEXXXX TILE-61-40 TT_SCRUBLAND=) {E TILE-61-41 TT_WATER=*{E TILE-61-42 TT_WATER=+|E TILE-61-43 TT_WATER=,}E TILE-61-44 TT_WATER=-f~E TILE-61-45 TT_WATER=.3E  TILE-61-46 TT_TUNDRA=/EE TILE-61-47 TT_WATER=0EE TILE-61-48 TT_DEEPWATER=1E TILE-61-49 TT_DEEPWATER=2E TILE-61-50 TT_DEEPWATER=3\E TILE-61-51 TT_DEEPWATER=4)E TILE-61-52 TT_GLACIER=5E TILE-61-53 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TT_FORESTA*E*EXXXX TILE-65-31 TT_FORESTA \+E\+EXXXX TILE-65-32 TT_GRASSLANDA!R,EXXXX TILE-65-33 TT_FORESTA"G-EXXXX TILE-65-34 TT_FORESTA#.EXXXX TILE-65-35 TT_GRASSLANDA$.EXXXX TILE-65-36 TT_SCRUBLANDA%/EXXXX TILE-65-37 TT_SCRUBLANDA&{0EXXXX TILE-65-38 TT_GRASSLANDA'p1EXXXX TILE-65-39 TT_HILLSA(=2E TILE-65-40 TT_WATERA) 3E TILE-65-41 TT_DEEPWATERA*3E TILE-65-42 TT_WATERA+4E TILE-65-43 TT_WATERA,5E  TILE-65-44 TT_HILLSA-f6E TILE-65-45 TT_WATERA.\7E TILE-65-46 TT_DEEPWATERA/R8ER8E TILE-65-47 TT_DEEPWATERA0G9EG9E TILE-65-48 TT_DEEPWATERA1:E TILE-65-49 TT_DEEPWATERA2:E TILE-65-50 TT_DEEPWATERA3;E TILE-65-51 TT_DEEPWATERA4{E TILE-66-0 TT_GLACIERB3?E TILE-66-1 TT_GLACIERB@E TILE-66-2 TT_DEEPWATERB@E TILE-66-3 TT_DEEPWATERBAE TILE-66-4 TT_DEEPWATERBBE TILE-66-5 TT_DEEPWATERB\CE TILE-66-6 TT_DEEPWATERBRDE TILE-66-7 TT_DEEPWATERBGEE TILE-66-8 TT_DEEPWATERB FE TILE-66-9 TT_DEEPWATERB FE TILE-66-10 TT_DEEPWATERB GE TILE-66-11 TT_DEEPWATERB {HE TILE-66-12 TT_WATERB pIE TILE-66-13 TT_WATERB=JE 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TILE-66-51 TT_DEEPWATERB4jE TILE-66-52 TT_GLACIERB5kE TILE-66-53 TT_GLACIERClE TILE-67-0 TT_GLACIERCmE TILE-67-1 TT_GLACIERCfnE TILE-67-2 TT_DEEPWATERC3oE TILE-67-3 TT_DEEPWATERCpE TILE-67-4 TT_DEEPWATERCpE TILE-67-5 TT_DEEPWATERCqE TILE-67-6 TT_DEEPWATERCrE TILE-67-7 TT_DEEPWATERC\sE TILE-67-8 TT_DEEPWATERC RtE TILE-67-9 TT_DEEPWATERC GuE TILE-67-10 TT_DEEPWATERC =vE TILE-67-11 TT_WATERC  wE TILE-67-12 TT_WATERC wE TILE-67-13 TT_WATERCxE TILE-67-14 TT_WATERCyEyE TILE-67-15 TT_WATERCfzEfzE TILE-67-16 TT_WATERC3{E TILE-67-17 TT_WATERC|E  TILE-67-18 TT_SCRUBLANDC|E  TILE-67-19 TT_GRASSLANDC}E TILE-67-20 TT_WATERC~E TILE-67-21 TT_WATERC\E TILE-67-22 TT_WATERCRE TILE-67-23 TT_WATERCGE TILE-67-24 TT_WATERC=E TILE-67-25 TT_WATERC3E TILE-67-26 TT_WATERCE TILE-67-27 TT_WATERCE TILE-67-28 TT_WATERCE TILE-67-29 TT_WATERC EXXXX TILE-67-30 TT_SCRUBLANDCׇEׇEXXXX TILE-67-31 TT_HILLSC EEXXXX TILE-67-32 TT_GRASSLANDC!EXXXX TILE-67-33 TT_SCRUBLANDC"fEXXXX TILE-67-34 TT_GRASSLANDC#3EXXXX TILE-67-35 TT_HILLSC$EXXXX TILE-67-36 TT_HILLSC%EXXXX TILE-67-37 TT_SCRUBLANDC&EXXXX TILE-67-38 TT_HILLSC'E TILE-67-39 TT_MOUNTAINC(E TILE-67-40 TT_WATERC){E TILE-67-41 TT_DEEPWATERC*E TILE-67-42 TT_DEEPWATERC+fE TILE-67-43 TT_DEEPWATERC,3E TILE-67-44 TT_DEEPWATERC-E TILE-67-45 TT_DEEPWATERC.E TILE-67-46 TT_DEEPWATERC/EE TILE-67-47 TT_DEEPWATERC0\E\E TILE-67-48 TT_DEEPWATERC1)E TILE-67-49 TT_DEEPWATERC2E TILE-67-50 TT_DEEPWATERC3E TILE-67-51 TT_GLACIERC4E TILE-67-52 TT_GLACIERC5E TILE-67-53 TT_GLACIERDRE TILE-68-0 TT_GLACIERDGE TILE-68-1 TT_GLACIERDE TILE-68-2 TT_DEEPWATERDE TILE-68-3 TT_DEEPWATERDE TILE-68-4 TT_DEEPWATERD{E TILE-68-5 TT_DEEPWATERDpE TILE-68-6 TT_DEEPWATERD=E TILE-68-7 TT_DEEPWATERD E TILE-68-8 TT_DEEPWATERD ףE TILE-68-9 TT_DEEPWATERD E TILE-68-10 TT_DEEPWATERD E TILE-68-11 TT_DEEPWATERD fE TILE-68-12 TT_DEEPWATERD 3E TILE-68-13 TT_WATERDE TILE-68-14 TT_WATERDEE TILE-68-15 TT_WATERD©E TILE-68-16 TT_WATERDE TILE-68-17 TT_WATERD\E TILE-68-18 TT_WATERD)E  TILE-68-19 TT_SCRUBLANDDE 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TT_DEEPWATERG p-E TILE-71-12 TT_WATERG =.E  TILE-71-13 TT_HILLSG /E TILE-71-14 TT_WATERG/E/E TILE-71-15 TT_WATERG0E0E TILE-71-16 TT_WATERG1E TILE-71-17 TT_WATERGf2E TILE-71-18 TT_WATERG33E TILE-71-19 TT_WATERG4E TILE-71-20 TT_WATERG4E TILE-71-21 TT_WATERG5E TILE-71-22 TT_DEEPWATERG6E TILE-71-23 TT_DEEPWATERG\7E TILE-71-24 TT_DEEPWATERG)8E TILE-71-25 TT_DEEPWATERG9E TILE-71-26 TT_DEEPWATERG9E TILE-71-27 TT_DEEPWATERG:E TILE-71-28 TT_DEEPWATERG;E TILE-71-29 TT_DEEPWATERGRE>E TILE-71-32 TT_WATERG!>E TILE-71-33 TT_WATERG"?E TILE-71-34 TT_WATERG#{@E TILE-71-35 TT_WATERG$pAE TILE-71-36 TT_WATERG%=BE TILE-71-37 TT_WATERG& CE TILE-71-38 TT_WATERG'CE TILE-71-39 TT_WATERG(DE TILE-71-40 TT_WATERG)EE TILE-71-41 TT_WATERG*fFE TILE-71-42 TT_DEEPWATERG+3GE TILE-71-43 TT_DEEPWATERG,HE TILE-71-44 TT_DEEPWATERG-HE TILE-71-45 TT_DEEPWATERG.IE TILE-71-46 TT_DEEPWATERG/JEJE TILE-71-47 TT_DEEPWATERG0\KE\KE TILE-71-48 TT_DEEPWATERG1)LE TILE-71-49 TT_DEEPWATERG2ME TILE-71-50 TT_DEEPWATERG3ME TILE-71-51 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TT_WATERH$fnE TILE-72-36 TT_WATERH%3oE TILE-72-37 TT_DEEPWATERH&pE TILE-72-38 TT_WATERH'pE TILE-72-39 TT_WATERH(qE TILE-72-40 TT_WATERH)rE TILE-72-41 TT_DEEPWATERH*\sE TILE-72-42 TT_DEEPWATERH+)tE TILE-72-43 TT_DEEPWATERH,uE TILE-72-44 TT_DEEPWATERH-uE TILE-72-45 TT_DEEPWATERH.vE TILE-72-46 TT_DEEPWATERH/wEwE TILE-72-47 TT_DEEPWATERH0RxE TILE-72-48 TT_DEEPWATERH1GyE TILE-72-49 TT_DEEPWATERH2zE TILE-72-50 TT_DEEPWATERH3zE TILE-72-51 TT_DEEPWATERH4{E TILE-72-52 TT_GLACIERH5{|E TILE-72-53 TT_GLACIERIp}E TILE-73-0 TT_GLACIERI=~E TILE-73-1 TT_GLACIERI E TILE-73-2 TT_GLACIERIE TILE-73-3 TT_DEEPWATERIE TILE-73-4 TT_WATERIE  TILE-73-5 TT_SCRUBLANDIfE  TILE-73-6 TT_TUNDRAI3E TILE-73-7 TT_WATERIE TILE-73-8 TT_DEEPWATERI E TILE-73-9 TT_DEEPWATERI …E TILE-73-10 TT_DEEPWATERI E TILE-73-11 TT_DEEPWATERI \E TILE-73-12 TT_DEEPWATERI )E TILE-73-13 TT_WATERIE TILE-73-14 TT_WATERIEE TILE-73-15 TT_WATERIEE TILE-73-16 TT_DEEPWATERIE TILE-73-17 TT_DEEPWATERIRE TILE-73-18 TT_DEEPWATERIGE TILE-73-19 TT_WATERIE TILE-73-20 TT_DEEPWATERIE TILE-73-21 TT_DEEPWATERIE TILE-73-22 TT_DEEPWATERI{E TILE-73-23 TT_DEEPWATERIpE TILE-73-24 TT_DEEPWATERI=E TILE-73-25 TT_DEEPWATERI3E TILE-73-26 TT_DEEPWATERIE TILE-73-27 TT_DEEPWATERIE TILE-73-28 TT_DEEPWATERI•E TILE-73-29 TT_DEEPWATERIE TILE-73-30 TT_DEEPWATERI\E\E TILE-73-31 TT_DEEPWATERI )E)E TILE-73-32 TT_DEEPWATERI!E TILE-73-33 TT_WATERI"E TILE-73-34 TT_WATERI#E TILE-73-35 TT_WATERI$E TILE-73-36 TT_WATERI%RE TILE-73-37 TT_DEEPWATERI&GE TILE-73-38 TT_DEEPWATERI'E TILE-73-39 TT_DEEPWATERI(E TILE-73-40 TT_DEEPWATERI)E TILE-73-41 TT_DEEPWATERI*{E TILE-73-42 TT_DEEPWATERI+pE TILE-73-43 TT_DEEPWATERI,fE TILE-73-44 TT_DEEPWATERI-3E TILE-73-45 TT_DEEPWATERI.E TILE-73-46 TT_DEEPWATERI/EE TILE-73-47 TT_DEEPWATERI0¥E¥E TILE-73-48 TT_DEEPWATERI1E TILE-73-49 TT_DEEPWATERI2\E TILE-73-50 TT_DEEPWATERI3)E TILE-73-51 TT_DEEPWATERI4E TILE-73-52 TT_GLACIERI5E TILE-73-53 TT_GLACIERJE E TILE-74-0 TT_GLACIERJE E TILE-74-1 TT_GLACIERJRE RE TILE-74-2 TT_DEEPWATERJGE 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TechCompletion-TECHAGE1-ADVANCE?HelpTopic-Specializations?HelpTopic-Age2Unlocks$MATECH-PROGRESS-TECHAGE1-FARMING;6Reminder-PRT_DomainReward-MOUNDBUILDERS-BURIAL_MOUNDSA9AddToInnovationDeckHorizontalDisplayUseActionButtonsB4.#UNIT_SHORTSWORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-SHORTSWORD CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons#W3ConsumeGoodBonus-Limestone-ResCityProduction,ADD,1PLAYERT0ConsumeGoodBonus-Marble-ResCityProduction,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-MASONS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE2-HEARTYSTEEDS_BUFFENTTAG,+TypeCavalryqMTriggerOnEntityCreateTag-TypeCavalry-HEARTYSTEEDS,TECHAGE2-HEARTYSTEEDS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE2-HEARTYSTEEDS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsbTN*ConsumeGoodBonus-+Grain-ResCityFood,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-PLOW CST_Evente*%HorizontalDisplayUseActionButtons:,&.1REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-POPULATION CST_Event*%HorizontalDisplayUseActionButtonsdVPUNIT,[PLAYER:WarSpawnUnit1]SpawnPerRegion:2PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-ENLISTMENT CST_Event*%HorizontalDisplayUseActionButtonsbTN*ResImprovementPoints,ADD,#CI_XPGAIN_VALUEPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-VOLUNTEERS CST_Event >9AddToInnovationDeckHorizontalDisplayUseActionButtons#W3ConsumeGoodBonus-Limestone-ResCityProduction,ADD,1PLAYERT0ConsumeGoodBonus-Marble-ResCityProduction,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-MASONS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsbTN*ConsumeGoodBonus-+Grain-ResCityFood,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-PLOW CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE2-HEARTYSTEEDS_BUFFENTTAG,+TypeCavalryqMTriggerOnEntityCreateTag-TypeCavalry-HEARTYSTEEDS,TECHAGE2-HEARTYSTEEDS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE2-HEARTYSTEEDS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsB4.#UNIT_SHORTSWORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-SHORTSWORD CST_Event*%HorizontalDisplayUseActionButtonsnhZT0ResInnovationPerTurn,MUL,#INNOVATION_CARD_DECAYPLAYERINNOVATION-AUTOMATICe*%HorizontalDisplayUseActionButtons:,&.1REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-POPULATION CST_Event*%HorizontalDisplayUseActionButtonsdVPUNIT,[PLAYER:WarSpawnUnit1]SpawnPerRegion:2PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-ENLISTMENT CST_Event*%HorizontalDisplayUseActionButtonsbTN*ResImprovementPoints,ADD,#CI_XPGAIN_VALUEPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-VOLUNTEERS CST_Event93JEAddToInnovationDeckHorizontalDisplayUseActionButtons UseMirrorUI>P MOUNDBUILDERS-TERRACE_BUFFENTTYPE,B_TILEIMP_MOUNDvRTriggerOnEntityCreateType-B_TILEIMP_MOUND-TERRACE_BUFF,MOUNDBUILDERS-TERRACE_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,4PLAYER Cards/Events/InnovationPainting+INNOVATION-MOUNDBUILDERS-MULTILEVELTERRACE CST_Event%HorizontalDisplayUseActionButtons INNOVATION0~8*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Event~8*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Event NEUTRALTOWN ihG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventjJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventijJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventhG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventSOCIETYTi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Event$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_EventT! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_Event CanUndoEXPLORE_WATER+ S^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME=7ResDomainGovernment,GTE,5PLAYERC1e%2,ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME;5ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_Evente%2,ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC15/Population,GTE,10REGION PLAGUE-KARMA CST_Evente%2,ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC15/Population,GTE,10REGION PLAGUE-KARMA CST_EventS^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME=7ResDomainGovernment,GTE,5PLAYERC1e%2,ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME;5ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_EventPLAGUE8V AddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET;UNIT,UNIT_CAVALRY LOC,EXECLOC;ResChaosPerTurn,ADD,10PLAYERQ$NONE,3PLAYER#!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CAVALRY CST_EventmbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD 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CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CATAPULT LOC,EXECLOC;ResChaosPerTurn,ADD,10PLAYERQ$NONE,3PLAYER#!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CATAPULT CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CATAPULT LOC,EXECLOC;ResChaosPerTurn,ADD,10PLAYERQ$NONE,3PLAYER#!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CATAPULT CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET;UNIT,UNIT_CAVALRY LOC,EXECLOC;ResChaosPerTurn,ADD,10PLAYERQ$NONE,3PLAYER#!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CAVALRY CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CROSSBOW LOC,EXECLOC;ResChaosPerTurn,ADD,10PLAYERQ$NONE,3PLAYER#!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CROSSBOW CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_EventmbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_EventebTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventebTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event&O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventGPB<ResDomainWarfare,ADD,10PLAYERTF@ResImprovementPoints,ADD,10PLAYER*$NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-CAPTIVES CST_EventCOA;ResDomainWarfare,ADD,8PLAYERSE?ResDomainExploration,ADD,8PLAYER*$NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-RAIDER CST_EventEOA;ResDomainWarfare,ADD,8PLAYERTF@ResImprovementPoints,ADD,11PLAYER*$NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-FREEDOM CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventebTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event BARBARIAN<94AddToChaosDeckHorizontalDisplayUseActionButtonsYKE TECHAGE2-VAGABONDS_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER]$NONE,3PLAYER/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-VAGABONDS CST_Event94AddToChaosDeckHorizontalDisplayUseActionButtons@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER\$NONE,3PLAYER.UNIT_SCOUT,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-LOSTINTHEWOODS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI\NH TECHAGE2-CHAOS_VOLCANO_ERUPTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER$NONE,3PLAYER-MT_MARBLE,GTE,1PLAYER/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-VOLCANO CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI\NH TECHAGE2-CHAOS_TSUNAMI_FLOODENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERb$NONE,3PLAYER4CoastalTownBonus,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-TSUNAMI CST_Event6E@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI,9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_BARBARIAN_LVL_2SpawnEntityPlayer:NEUTRALLOC,REQTARGETREGIONr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER\$NONE,3PLAYER.Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-TECHAGE2-INVADERS CST_EventQLAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtonsYKE TECHAGE2-REBELLION_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERm$NONE,3PLAYER?CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCards/Events/ChaosPaintingCHAOS-TECHAGE2-REBELLION CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERA;CityBuildingConstructed,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FIRE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-EXPLORATION CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIZLF TECHAGE1-CHAOS_RIOT_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,2REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-RIOT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIz%IC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERIC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-WARFARE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ENGINEERING CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FLOOD CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI|%KE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERKE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-DIPLOMACY CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-CHAOS_ILLNESS_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ILLNESS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIw%F@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERF@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ARTS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI}%LF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERLF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-GOVERNMENT CST_Event94AddToChaosDeckHorizontalDisplayUseActionButtons@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER\$NONE,3PLAYER.UNIT_SCOUT,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-LOSTINTHEWOODS CST_EventQLAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtonsYKE TECHAGE2-REBELLION_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERm$NONE,3PLAYER?CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCards/Events/ChaosPaintingCHAOS-TECHAGE2-REBELLION CST_Event94AddToChaosDeckHorizontalDisplayUseActionButtonsYKE TECHAGE2-VAGABONDS_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER]$NONE,3PLAYER/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-VAGABONDS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI\NH TECHAGE2-CHAOS_TSUNAMI_FLOODENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERb$NONE,3PLAYER4CoastalTownBonus,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-TSUNAMI CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI\NH TECHAGE2-CHAOS_VOLCANO_ERUPTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER$NONE,3PLAYER-MT_MARBLE,GTE,1PLAYER/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-VOLCANO CST_Event6E@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI,9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_BARBARIAN_LVL_2SpawnEntityPlayer:NEUTRALLOC,REQTARGETREGIONr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER\$NONE,3PLAYER.Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-TECHAGE2-INVADERS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUId^PJ&ResChaosPerTurn,MUL,#CHAOS_CARD_DECAYPLAYERCHAOS-AUTOMATIC61HorizontalDisplayUseActionButtons UseMirrorUIZLF TECHAGE1-CHAOS_RIOT_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,2REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-RIOT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERA;CityBuildingConstructed,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FIRE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FLOOD CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-CHAOS_ILLNESS_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ILLNESS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI}%LF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERLF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-GOVERNMENT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIz%IC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERIC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-WARFARE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-EXPLORATION CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ENGINEERING CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI|%KE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERKE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-DIPLOMACY CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIw%F@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERF@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ARTS CST_Event1HorizontalDisplayUseActionButtons UseMirrorUICHAOSp3s CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Eventd CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC*$NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Eventi CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Eventl CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Eventh CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_EventAddToExploreDeckOA;UNIT,UNIT_CHARIOT LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER*$NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDCHARIOT CST_EventAddToExploreDeckPB<UNIT,UNIT_ENGINEER LOC,EXECLOCfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainEngineering,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDPIONEER CST_Eventd CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC*$NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Event5 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Events CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_EventAddToExploreDeckPB<UNIT,UNIT_MERCHANT LOC,EXECLOCdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERB4R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECU1ResDomainDiplomacy,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDMERCHANT CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_EventAddToExploreDeckM?9UNIT,UNIT_SPEAR LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER*$NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDSPEAR CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_Event9 CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Eventf CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Eventn CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_EventD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET)#!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Eventr CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventb CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC*$NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Event\;AddToExploreDeckPB<UNIT,UNIT_ENGINEER LOC,EXECLOCfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainEngineering,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDPIONEER CST_EventAddToExploreDeckPB<UNIT,UNIT_MERCHANT LOC,EXECLOCdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERB4R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECU1ResDomainDiplomacy,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDMERCHANT CST_EventAddToExploreDeckOA;UNIT,UNIT_CHARIOT LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER*$NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDCHARIOT CST_EventAddToExploreDeckM?9UNIT,UNIT_SPEAR LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER*$NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDSPEAR CST_EventD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Eventn CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Eventr CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventv CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Events CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Eventi CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Eventl CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Eventh CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Eventf CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event9 CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event5 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET)#!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Event CanUndo O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETo" ComingSoonC&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PREACHER CST_Event  CanUndo)R,NS_ExpansionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC@NS_ExpansionReward,MUL,10 ENT,EXEC`5ResCityExpansionPoints,ADD,[SELF:NS_ExpansionReward]ENT,REQTARGETQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETo" ComingSoonC&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PROSPERITY CST_Eventd CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC*$NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Eventd CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC*$NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Eventb CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC*$NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event|v CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Event CanUndoEXPLOREj @ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_EventqcI SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDUGAResDomainExploration,ADD,100PLAYER@:TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_Event qcI SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDUGAResDomainExploration,ADD,100PLAYER@:TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_Event@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventSPACEMISSIONS 0GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT0GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT OLYMPICS CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoEXPLORE_REMOTEnWelcome Research Production UnitMovementGoods(SPECREWARDAVAIL_GOVTRIBAL_TRIBALFARMING LandmarksPLAYERHELP_ANYDOMAIN POPHELP_2 CulturePowerPLAYERHELP_BARBMET BasicCombatUndoPLAYERHELP_OTHERMETTECHRESEARCH_FIRSTAGE ImprovementsSpecializations Age2Unlocks VeterancyLeadersCrisis Variants$POWERAVAIL_EngineeringSpawnEngineer"POWERAVAIL_EngineeringPromoteTownTT_DEEPFOREST TT_JUNGLEhMessageBodyText:STRINGKEY,AIMessage-Greeting-AIP_Bully|FromPlayer:2|ToPlayer:1|MessageType:PMT_GreetingkMessageBodyText:STRINGKEY,AIMessage-Greeting-AIP_Reserved|FromPlayer:3|ToPlayer:1|MessageType:PMT_GreetingCardID:PLAYERACTIONS-DIPLOOPENBORDERSEND|CardChoice:PLAYERACTIONS-DIPLOOPENBORDERRECV|MessageBodyText:STRINGKEY,PLAYERACTIONS-DIPLOOPENBORDERSEND-CardText-AIP_Reserved|FromPlayer:3|ToPlayer:1|MessageType:PMT_ChoicejMessageBodyText:STRINGKEY,AIMessage-Greeting-AIP_Careful|FromPlayer:4|ToPlayer:1|MessageType:PMT_Greeting' B_CAPITALB_TOWNSPEC_DEFAULT$PROJECT_GENERATE_IMPROVEMENT_POINTS UNIT_WARBAND UNIT_SCOUT UNIT_CANOE B_DOLMEN B_PALISADE B_TOWNCENTERB_TILEIMP_DOCKB_TILEIMP_HUNTINGCAMPB_TILEIMP_WOODCUTTERB_TILEIMP_PASTUREB_TILEIMP_FISHINGBOATSB_TOWNSPEC_DEFAULT_2B_TOWNSPEC_DEFAULT_3B_TOWNSPEC_DEFAULT_4 B_LOOKOUT B_COUNCIL UNIT_ARCHER B_ENCAMPMENT B_WORKCAMPB_MEETINGHALLB_TILEIMP_DWELLING UNIT_GUARDB_TILEIMP_OUTPOSTB_TILEIMP_TRADEPOSTB_TOWNSPEC_FARM_2B_TOWNSPEC_LUMBER_2B_TOWNSPEC_MINE_2B_TOWNSPEC_COASTAL_2B_FOODSTOCKPILEB_TILEIMP_FARMB_TILEIMP_PLANTATIONB_TILEIMP_CLAYPIT B_TEMPLEB_TILEIMP_VATSB_TILEIMP_PRESSB_TILEIMP_WEAVER ResCoin-UNIT09⺰􉕶 ŏ 葭 Γ ʗơ Օ ܮ 5 ș 킘 } ;ƛ ֶ̺ җԭ΃ɯ  *TECHAGE2-DRILLAndrychp 2&%CanCombineFromMovement|true+! &# &$z G +! 1(t d  2)+CanCombineFromMovement|true+! *) H +! +"H  +! +$ʬ,l ResChaosPenalty?ResChaosPerTurn-RegionResChaosPerTurn-Region-Penaltyd 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CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_EventT! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_Event CanUndoEXPLORE_WATER+ S^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME=7ResDomainGovernment,GTE,5PLAYERC1e%2,ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME;5ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC15/Population,GTE,10REGION PLAGUE-KARMA CST_Evente%2,ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_Evente%2,ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC15/Population,GTE,10REGION PLAGUE-KARMA CST_EventS^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME=7ResDomainGovernment,GTE,5PLAYERC1e%2,ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME;5ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_EventPLAGUE-l O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventebTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_EventebTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_EventmbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_Event&O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_EventmbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_EventebTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventebTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event&O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventGPB<ResDomainWarfare,ADD,10PLAYERTF@ResImprovementPoints,ADD,10PLAYER*$NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-CAPTIVES CST_EventCOA;ResDomainWarfare,ADD,8PLAYERSE?ResDomainExploration,ADD,8PLAYER*$NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-RAIDER CST_EventEOA;ResDomainWarfare,ADD,8PLAYERTF@ResImprovementPoints,ADD,11PLAYER*$NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-FREEDOM CST_Evente_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_Event BARBARIAN% 61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ENGINEERING CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIZLF TECHAGE1-CHAOS_RIOT_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,2REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-RIOT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-CHAOS_ILLNESS_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ILLNESS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIz%IC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERIC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-WARFARE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI}%LF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERLF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-GOVERNMENT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERA;CityBuildingConstructed,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FIRE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI|%KE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERKE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-DIPLOMACY CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-EXPLORATION CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIw%F@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERF@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ARTS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FLOOD CST_Event 61HorizontalDisplayUseActionButtons UseMirrorUId^PJ&ResChaosPerTurn,MUL,#CHAOS_CARD_DECAYPLAYERCHAOS-AUTOMATIC61HorizontalDisplayUseActionButtons UseMirrorUIZLF TECHAGE1-CHAOS_RIOT_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,2REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-RIOT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERA;CityBuildingConstructed,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FIRE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FLOOD CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-CHAOS_ILLNESS_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ILLNESS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI}%LF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERLF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-GOVERNMENT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIz%IC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERIC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-WARFARE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-EXPLORATION CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ENGINEERING CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI|%KE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERKE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-DIPLOMACY CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIw%F@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERF@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ARTS CST_Event1HorizontalDisplayUseActionButtons UseMirrorUICHAOS[p CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Eventv CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Eventi CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Eventl CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Eventd CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC*$NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Events CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET)#!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Eventf CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Eventn CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Eventb CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC*$NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_EventD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Eventh CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Event0D CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Eventn CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Eventr CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventv CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Events CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Eventi CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Eventl CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Eventh CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Eventf CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event9 CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event5 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET)#!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Event CanUndo O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETo" ComingSoonC&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PREACHER CST_Event  CanUndo)R,NS_ExpansionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC@NS_ExpansionReward,MUL,10 ENT,EXEC`5ResCityExpansionPoints,ADD,[SELF:NS_ExpansionReward]ENT,REQTARGETQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETo" ComingSoonC&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PROSPERITY CST_Eventd CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC*$NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Eventd CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC*$NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Eventb CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC*$NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event_ 9 CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Eventr CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Eventd CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC*$NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event5 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_Event CanUndoEXPLOREj q8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_Event@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventqcI SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDUGAResDomainExploration,ADD,100PLAYER@:TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Event qcI SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDUGAResDomainExploration,ADD,100PLAYER@:TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_Event@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventSPACEMISSIONS 0IC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHTIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEGA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUN0GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT OLYMPICS CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoEXPLORE_REMOTETT_DEEPFOREST TT_JUNGLEkMessageBodyText:STRINGKEY,AIMessage-Greeting-AIP_Reserved|FromPlayer:3|ToPlayer:2|MessageType:PMT_GreetingCardID:PLAYERACTIONS-DIPLOHOSTILEUNILAT|MessageBodyText:STRINGKEY,PLAYERACTIONS-DIPLOHOSTILEUNILAT-CardText|FromPlayer:1|ToPlayer:2|MessageType:PMT_NoneoCardID:PLAYERACTIONS-DIPLOOPENBORDERRECV|ChosenOption:0|FromPlayer:3|ToPlayer:2|MessageType:PMT_ChoiceResponseoCardID:PLAYERACTIONS-DIPLOOPENBORDERRECV|ChosenOption:0|FromPlayer:3|ToPlayer:2|MessageType:PMT_ChoiceResponsejMessageBodyText:STRINGKEY,AIMessage-Greeting-AIP_Careful|FromPlayer:4|ToPlayer:2|MessageType:PMT_GreetingCardID:PLAYERACTIONS-DIPLOHOSTILEUNILAT|MessageBodyText:STRINGKEY,PLAYERACTIONS-DIPLOHOSTILEUNILAT-CardText-AIP_Reserved|FromPlayer:3|ToPlayer:2|MessageType:PMT_None B_CAPITALB_TOWNSPEC_DEFAULT$PROJECT_GENERATE_IMPROVEMENT_POINTS UNIT_WARBAND UNIT_SCOUT UNIT_CANOE B_DOLMEN B_PALISADE B_TOWNCENTERB_TILEIMP_DOCKB_TILEIMP_HUNTINGCAMPB_TILEIMP_WOODCUTTERB_TILEIMP_PASTUREB_TILEIMP_FISHINGBOATSB_TOWNSPEC_DEFAULT_2B_TOWNSPEC_DEFAULT_3B_TOWNSPEC_DEFAULT_4B_FOODSTOCKPILEB_TILEIMP_FARMB_TILEIMP_PLANTATIONB_TILEIMP_CLAYPIT UNIT_ARCHER B_LOOKOUT ResCoin-UNIT9ᩂ ֔֕𣿺 ϶ ʎ ߫۫ꄫŐ Е  Գ܅CƬ֎  ҮЛ 薊ޅʛ ˺ƏJTECHAGE1-ADVANCEH  6 3H 6 <H 5 7$H 6 5(b 6* 4 7r 6 *.*l ResChaosPenalty?ResChaosPerTurn-RegionResChaosPerTurn-Region-Penaltyd ResChaosPerTurn?ResChaosPerTurn-RegionResChaosPerTurn-Region=7@-AIDomainWeightByTag:AIHint-MediaConglomerate?:AIGOALS-SELECT_MEDIACONGLOMERATE_LOWINFORMATION-CardTitle9AIGOALS-SELECT_MEDIACONGLOMERATE_LOWINFORMATION-0-0-BuffC=@3AIDomainWeightByTag:AIHint-InternationalFinanciers?)AIGOALS-SELECT_BANKING_LOWCOIN-CardTitle(AIGOALS-SELECT_BANKING_LOWCOIN-0-0-Buff93@)AIDomainWeightByTag:AIHint-Modernization?0AIGOALS-SELECT_MODERNIZATION_LOWPOWER-CardTitle/AIGOALS-SELECT_MODERNIZATION_LOWPOWER-0-0-Buff82@(AIDomainWeightByTag:AIHint-GreatMasters?1AIGOALS-SELECT_GREATMASTERS_LOWCULTURE-CardTitle0AIGOALS-SELECT_GREATMASTERS_LOWCULTURE-0-0-Buff3-@#AIDomainWeightByTag:AIHint-Sultans?1AIGOALS-SELECT_SULTANS_NEEDSAVERAGEMET-CardTitle0AIGOALS-SELECT_SULTANS_NEEDSAVERAGEMET-0-0-Buff5/@%AIDomainWeightByTag:AIHint-Inventors?1AIGOALS-SELECT_INVENTORS_LOWINNOVATION-CardTitle0AIGOALS-SELECT_INVENTORS_LOWINNOVATION-0-0-Buff4.@$AIDomainWeightByTag:AIHint-Scholars?/AIGOALS-SELECT_SCHOLARS_LOWKNOWLEDGE-CardTitle.AIGOALS-SELECT_SCHOLARS_LOWKNOWLEDGE-0-0-Buff;5@+AIDomainWeightByTag:AIHint-ImperialDynasty?)AIGOALS-SELECT_IMPERIALDYNASTY-CardTitle(AIGOALS-SELECT_IMPERIALDYNASTY-0-0-Buff93@)AIDomainWeightByTag:AIHint-Moundbuilders?5AIGOALS-SELECT_MOUNDBUILDERS_ADJACENTGRASS-CardTitle4AIGOALS-SELECT_MOUNDBUILDERS_ADJACENTGRASS-0-0-Buff71@'AIDomainWeightByTag:AIHint-WildHunters?9AIGOALS-SELECT_RITUALHUNTERS_ADJACENTSCRUBLAND-CardTitle8AIGOALS-SELECT_RITUALHUNTERS_ADJACENTSCRUBLAND-0-0-Buff71@'AIDomainWeightByTag:AIHint-Naturalists?/AIGOALS-SELECT_NATURE_ADJACENTFOREST-CardTitle.AIGOALS-SELECT_NATURE_ADJACENTFOREST-0-0-Buff71?'AIDomainWeightByTag:AIHint-Naturalists?)AIGOALS-SELECT_DOMAIN_RESERVED-CardTitle(AIGOALS-SELECT_DOMAIN_RESERVED-0-0-Buff82?(AIDomainWeightByTag:AIHint-WarriorElite?)AIGOALS-SELECT_DOMAIN_RESERVED-CardTitle(AIGOALS-SELECT_DOMAIN_RESERVED-0-1-Buff93?)AIDomainWeightByTag:AIHint-Moundbuilders?)AIGOALS-SELECT_DOMAIN_RESERVED-CardTitle(AIGOALS-SELECT_DOMAIN_RESERVED-0-2-Buff5/?%AIDomainWeightByTag:AIHint-Machinery?)AIGOALS-SELECT_DOMAIN_RESERVED-CardTitle(AIGOALS-SELECT_DOMAIN_RESERVED-0-3-Buff5/?%AIDomainWeightByTag:AIHint-Shogunate?)AIGOALS-SELECT_DOMAIN_RESERVED-CardTitle(AIGOALS-SELECT_DOMAIN_RESERVED-0-4-Buff71?'AIDomainWeightByTag:AIHint-Theologians?)AIGOALS-SELECT_DOMAIN_RESERVED-CardTitle(AIGOALS-SELECT_DOMAIN_RESERVED-0-5-Buff4.?$AIDomainWeightByTag:AIHint-Scholars?)AIGOALS-SELECT_DOMAIN_RESERVED-CardTitle(AIGOALS-SELECT_DOMAIN_RESERVED-0-6-Buff:4?*AIDomainWeightByTag:AIHint-WarriorPriests?)AIGOALS-SELECT_DOMAIN_RESERVED-CardTitle(AIGOALS-SELECT_DOMAIN_RESERVED-0-7-Buff3-?#AIDomainWeightByTag:AIHint-Sultans?)AIGOALS-SELECT_DOMAIN_RESERVED-CardTitle(AIGOALS-SELECT_DOMAIN_RESERVED-0-8-Buff82?(AIDomainWeightByTag:AIHint-GreatMasters?)AIGOALS-SELECT_DOMAIN_RESERVED-CardTitle(AIGOALS-SELECT_DOMAIN_RESERVED-0-9-Buff93?)AIDomainWeightByTag:AIHint-Modernization?)AIGOALS-SELECT_DOMAIN_RESERVED-CardTitle)AIGOALS-SELECT_DOMAIN_RESERVED-0-10-Buff=7?-AIDomainWeightByTag:AIHint-MediaConglomerate?)AIGOALS-SELECT_DOMAIN_RESERVED-CardTitle)AIGOALS-SELECT_DOMAIN_RESERVED-0-11-Buff:4@@*AIPowerWeightByTag:GovernmentSpawnSettler?'AIGOALS-BUILD_SETTLERS_AGE_2-CardTitle&AIGOALS-BUILD_SETTLERS_AGE_2-0-0-Buff0*@ 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O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_EventebTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event&O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_EventebTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventmbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_EventmbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_EventebTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventebTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event&O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventGPB<ResDomainWarfare,ADD,10PLAYERTF@ResImprovementPoints,ADD,10PLAYER*$NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-CAPTIVES CST_EventCOA;ResDomainWarfare,ADD,8PLAYERSE?ResDomainExploration,ADD,8PLAYER*$NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-RAIDER CST_EventEOA;ResDomainWarfare,ADD,8PLAYERTF@ResImprovementPoints,ADD,11PLAYER*$NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-FREEDOM CST_Event BARBARIAN% 61HorizontalDisplayUseActionButtons UseMirrorUIw%F@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERF@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ARTS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-CHAOS_ILLNESS_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ILLNESS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ENGINEERING CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FLOOD CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERA;CityBuildingConstructed,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FIRE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI}%LF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERLF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-GOVERNMENT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIz%IC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERIC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-WARFARE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-EXPLORATION CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIZLF TECHAGE1-CHAOS_RIOT_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,2REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-RIOT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI|%KE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERKE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-DIPLOMACY CST_Event 61HorizontalDisplayUseActionButtons UseMirrorUId^PJ&ResChaosPerTurn,MUL,#CHAOS_CARD_DECAYPLAYERCHAOS-AUTOMATIC61HorizontalDisplayUseActionButtons UseMirrorUIZLF TECHAGE1-CHAOS_RIOT_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,2REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-RIOT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERA;CityBuildingConstructed,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FIRE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FLOOD CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-CHAOS_ILLNESS_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ILLNESS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI}%LF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERLF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-GOVERNMENT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIz%IC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERIC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-WARFARE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-EXPLORATION CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ENGINEERING CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI|%KE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERKE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-DIPLOMACY CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIw%F@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERF@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ARTS CST_Event1HorizontalDisplayUseActionButtons UseMirrorUICHAOS[p d CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC*$NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Eventr CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Eventv CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Eventb CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC*$NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Eventn CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_EventD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_Event0D CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Eventn CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Eventr CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventv CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Events CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Eventi CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Eventl CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Eventh CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Eventf CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event9 CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event5 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET)#!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Event CanUndo O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETo" ComingSoonC&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PREACHER CST_Event  CanUndo)R,NS_ExpansionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC@NS_ExpansionReward,MUL,10 ENT,EXEC`5ResCityExpansionPoints,ADD,[SELF:NS_ExpansionReward]ENT,REQTARGETQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETo" ComingSoonC&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PROSPERITY CST_Eventd CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC*$NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Eventd CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC*$NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Eventb CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC*$NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event_9 CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET)#!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Eventd CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC*$NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Eventi CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event5 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Eventf CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Events CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_Eventh CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Eventl CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event CanUndoEXPLOREj qcI SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDUGAResDomainExploration,ADD,100PLAYER@:TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_Event@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_Event qcI SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDUGAResDomainExploration,ADD,100PLAYER@:TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_Event@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventSPACEMISSIONS 0GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHTIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSE0GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT OLYMPICS CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoEXPLORE_REMOTETT_DEEPFOREST TT_JUNGLEhMessageBodyText:STRINGKEY,AIMessage-Greeting-AIP_Bully|FromPlayer:2|ToPlayer:3|MessageType:PMT_GreetingCardID:PLAYERACTIONS-DIPLOOPENBORDERSEND|CardChoice:PLAYERACTIONS-DIPLOOPENBORDERRECV|MessageBodyText:STRINGKEY,PLAYERACTIONS-DIPLOOPENBORDERSEND-CardText-AIP_Bully|FromPlayer:2|ToPlayer:3|MessageType:PMT_ChoicejMessageBodyText:STRINGKEY,AIMessage-Greeting-AIP_Careful|FromPlayer:4|ToPlayer:3|MessageType:PMT_GreetingoCardID:PLAYERACTIONS-DIPLOOPENBORDERRECV|ChosenOption:0|FromPlayer:1|ToPlayer:3|MessageType:PMT_ChoiceResponseCardID:PLAYERACTIONS-DIPLOOPENBORDERSEND|CardChoice:PLAYERACTIONS-DIPLOOPENBORDERRECV|MessageBodyText:STRINGKEY,PLAYERACTIONS-DIPLOOPENBORDERSEND-CardText-AIP_Bully|FromPlayer:2|ToPlayer:3|MessageType:PMT_Choice B_CAPITALB_TOWNSPEC_DEFAULT$PROJECT_GENERATE_IMPROVEMENT_POINTS UNIT_WARBAND UNIT_SCOUT UNIT_CANOE B_DOLMEN B_PALISADE 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Cards/Events/InnovationPainting#INNOVATION-WARRIORELITE-MARTIALLAW CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons#W3ConsumeGoodBonus-Limestone-ResCityProduction,ADD,1PLAYERT0ConsumeGoodBonus-Marble-ResCityProduction,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-MASONS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsbTN*ConsumeGoodBonus-+Grain-ResCityFood,ADD,1PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-PLOW CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtons5L TECHAGE2-HEARTYSTEEDS_BUFFENTTAG,+TypeCavalryqMTriggerOnEntityCreateTag-TypeCavalry-HEARTYSTEEDS,TECHAGE2-HEARTYSTEEDS_BUFFPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,3PLAYER Cards/Events/InnovationPainting!INNOVATION-TECHAGE2-HEARTYSTEEDS CST_Event>9AddToInnovationDeckHorizontalDisplayUseActionButtonsB4.#UNIT_SHORTSWORDVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER*$NONE,3PLAYER Cards/Events/InnovationPaintingINNOVATION-TECHAGE2-SHORTSWORD CST_Event*%HorizontalDisplayUseActionButtonsnhZT0ResInnovationPerTurn,MUL,#INNOVATION_CARD_DECAYPLAYERINNOVATION-AUTOMATICe*%HorizontalDisplayUseActionButtons:,&.1REGIONVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-POPULATION CST_Event*%HorizontalDisplayUseActionButtonsdVPUNIT,[PLAYER:WarSpawnUnit1]SpawnPerRegion:2PLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-ENLISTMENT CST_Event*%HorizontalDisplayUseActionButtonsbTN*ResImprovementPoints,ADD,#CI_XPGAIN_VALUEPLAYERVHBResCoin,ADD,#CI_CASHOUT_VALUEPLAYER+%NONE,10PLAYER Cards/Events/InnovationPaintingINNOVATION-AGNOSTIC-VOLUNTEERS CST_Event%HorizontalDisplayUseActionButtons INNOVATION0~8*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Event~8*K TECHAGE1-NEUTRAL_MIGRATIONENTTYPE,B_HOMELAND4ResCoin,ADD,100PLAYER;ResChaosPerTurn,ADD,10PLAYER^ @ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0>FX/FX_EstablishEnvoy LOC,EXECLOCv"CHECKINTEGRATION,SUCCESS@ENT,FINDTAGLOCRAD,ALLPLAYERS-+NeutralConversionTarget,EXECLOC,0!Cards/Events/NeutralTownPaintingNEUTRALTOWN-POW CST_Event NEUTRALTOWN ijJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventhG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventijJ&SocialFabricValue-DomainWarfare,ADD,2PLAYERL(SocialFabricValue-DomainDiplomacy,SUB,1PLAYERC0L(SocialFabricValue-DomainDiplomacy,ADD,2PLAYERJ&SocialFabricValue-DomainWarfare,SUB,1PLAYERC0SOCIETY-WARFAREVSDIPLOMACY CST_EventhG#SocialFabricValue-DomainArts,ADD,2PLAYERN*SocialFabricValue-DomainEngineering,SUB,1PLAYERC0N*SocialFabricValue-DomainEngineering,ADD,2PLAYERG#SocialFabricValue-DomainArts,SUB,1PLAYERC0SOCIETY-ARTSVSENGINEERING CST_EventtM)SocialFabricValue-DomainGovernment,ADD,2PLAYERN*SocialFabricValue-DomainExploration,SUB,1PLAYERC0N*SocialFabricValue-DomainExploration,ADD,2PLAYERM)SocialFabricValue-DomainGovernment,SUB,1PLAYERC0 SOCIETY-GOVERNMENTVSEXPLORATION CST_EventSOCIETYT$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Event! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_EventT! CanUndoTF@ResImprovementPoints,ADD,10PLAYERG93ResCoin,ADD,50PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-KELP CST_Event0 CanUndoTF@ResDomainExploration,ADD,20PLAYERPB<ResDomainWarfare,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-SUNKENSHIP CST_Eventi CanUndoRD>ResDomainDiplomacy,ADD,20PLAYERy4ResCoin,ADD,200PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-MERCHANTVESSEL CST_Event+ CanUndoM?9ResDomainArts,ADD,20PLAYERTF@ResDomainExploration,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-NIGHTSKY CST_Event$ CanUndoPB<ResDomainWarfare,ADD,20PLAYERJ<6ResCulture,ADD,10PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-WILDLIFE CST_Event1 CanUndoTF@ResDomainExploration,ADD,20PLAYERRD>ResDomainDiplomacy,ADD,20PLAYER"Cards/Events/ExploreWaterPaintingEXPLORE_WATER-GHOSTSHIP CST_Event CanUndoEXPLORE_WATER+ e%2,ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_EventS^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME=7ResDomainGovernment,GTE,5PLAYERC1e%2,ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME;5ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC15/Population,GTE,10REGION PLAGUE-KARMA CST_Evente%2,ResCoin,GTE,25PLAYERC0^NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAMEC1 PLAGUE-BASIC CST_Event 5%C02.-1ENT,REQTARGET60,A2.-2ENT,REQTARGET40,BH&CrisisChargeValue-CRISISPLAGUE,SUB,25GAMEC15/Population,GTE,10REGION PLAGUE-KARMA CST_EventS^NH&CrisisChargeValue-CRISISPLAGUE,ADD,25GAMEC0NH&CrisisChargeValue-CRISISPLAGUE,ADD,10GAME=7ResDomainGovernment,GTE,5PLAYERC1e%2,ResCoin,GTE,10PLAYERC2NH&CrisisChargeValue-CRISISPLAGUE,SUB,10GAME;5ResDomainWarfare,GTE,10PLAYERC3PLAGUE-UNREST CST_EventPLAGUE8@>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CATAPULT LOC,EXECLOC;ResChaosPerTurn,ADD,10PLAYERQ$NONE,3PLAYER#!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CATAPULT CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET;UNIT,UNIT_CAVALRY LOC,EXECLOC;ResChaosPerTurn,ADD,10PLAYERQ$NONE,3PLAYER#!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CAVALRY CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CROSSBOW LOC,EXECLOC;ResChaosPerTurn,ADD,10PLAYERQ$NONE,3PLAYER#!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CROSSBOW CST_Event&O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_EventebTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventmbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventebTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CATAPULT LOC,EXECLOC;ResChaosPerTurn,ADD,10PLAYERQ$NONE,3PLAYER#!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CATAPULT CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET;UNIT,UNIT_CAVALRY LOC,EXECLOC;ResChaosPerTurn,ADD,10PLAYERQ$NONE,3PLAYER#!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CAVALRY CST_EventAddToBarbarianDeckXJDResCityProduction,ADD,15ENT,REQTARGET<UNIT,UNIT_CROSSBOW LOC,EXECLOC;ResChaosPerTurn,ADD,10PLAYERQ$NONE,3PLAYER#!IDLEPLAYERCards/Events/BarbarianPaintingBARBARIAN-TECHAGE2-CROSSBOW CST_Event>bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-JOIN CST_Event@bTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/BarbarianPaintingBARBARIAN-WEALD CST_EventmbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INDUSTRIOUS CST_EventebTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-HOARD CST_EventebTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/BarbarianPaintingBARBARIAN-TAPESTRIES CST_EventeO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-EXOTIC CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-FUNCTIONAL CST_Event_O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARTIFACT CST_EventLO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-INGENIOUS CST_Event&O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/BarbarianPaintingBARBARIAN-INSPIRING CST_EventO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/BarbarianPaintingBARBARIAN-ARCANE CST_EventGPB<ResDomainWarfare,ADD,10PLAYERTF@ResImprovementPoints,ADD,10PLAYER*$NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-CAPTIVES CST_EventCOA;ResDomainWarfare,ADD,8PLAYERSE?ResDomainExploration,ADD,8PLAYER*$NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-RAIDER CST_EventEOA;ResDomainWarfare,ADD,8PLAYERTF@ResImprovementPoints,ADD,11PLAYER*$NONE,2PLAYERCards/Events/BarbarianPaintingBARBARIAN-FREEDOM CST_Event BARBARIAN<94AddToChaosDeckHorizontalDisplayUseActionButtonsYKE TECHAGE2-VAGABONDS_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER]$NONE,3PLAYER/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-VAGABONDS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI\NH TECHAGE2-CHAOS_TSUNAMI_FLOODENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERb$NONE,3PLAYER4CoastalTownBonus,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-TSUNAMI CST_EventQLAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtonsYKE TECHAGE2-REBELLION_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERm$NONE,3PLAYER?CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCards/Events/ChaosPaintingCHAOS-TECHAGE2-REBELLION CST_Event6E@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI,9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_BARBARIAN_LVL_2SpawnEntityPlayer:NEUTRALLOC,REQTARGETREGIONr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER\$NONE,3PLAYER.Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-TECHAGE2-INVADERS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI\NH TECHAGE2-CHAOS_VOLCANO_ERUPTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER$NONE,3PLAYER-MT_MARBLE,GTE,1PLAYER/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-VOLCANO CST_Event94AddToChaosDeckHorizontalDisplayUseActionButtons@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER\$NONE,3PLAYER.UNIT_SCOUT,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-LOSTINTHEWOODS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ENGINEERING CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIz%IC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERIC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-WARFARE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIZLF TECHAGE1-CHAOS_RIOT_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,2REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-RIOT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI|%KE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERKE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-DIPLOMACY CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIw%F@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERF@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ARTS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-EXPLORATION CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERA;CityBuildingConstructed,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FIRE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FLOOD CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-CHAOS_ILLNESS_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ILLNESS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI}%LF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERLF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-GOVERNMENT CST_Event94AddToChaosDeckHorizontalDisplayUseActionButtons@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER\$NONE,3PLAYER.UNIT_SCOUT,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-LOSTINTHEWOODS CST_EventQLAddToChaosDeckUniversalAddToChaosDeckHorizontalDisplayUseActionButtonsYKE TECHAGE2-REBELLION_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERm$NONE,3PLAYER?CityIsVassal,GTE,1ENTTYPE,MT_CITYCENTERCards/Events/ChaosPaintingCHAOS-TECHAGE2-REBELLION CST_Event94AddToChaosDeckHorizontalDisplayUseActionButtonsYKE TECHAGE2-VAGABONDS_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER]$NONE,3PLAYER/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-VAGABONDS CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI\NH TECHAGE2-CHAOS_TSUNAMI_FLOODENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERb$NONE,3PLAYER4CoastalTownBonus,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-TSUNAMI CST_EventE@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI\NH TECHAGE2-CHAOS_VOLCANO_ERUPTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER$NONE,3PLAYER-MT_MARBLE,GTE,1PLAYER/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-TECHAGE2-VOLCANO CST_Event6E@AddToChaosDeckHorizontalDisplayUseActionButtons UseMirrorUI,9TileNotSettlement,TileEmpty,TileTerrainTag:+LandMovementUNIT,UNIT_BARBARIAN_LVL_2SpawnEntityPlayer:NEUTRALLOC,REQTARGETREGIONr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER\$NONE,3PLAYER.Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-TECHAGE2-INVADERS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUId^PJ&ResChaosPerTurn,MUL,#CHAOS_CARD_DECAYPLAYERCHAOS-AUTOMATIC61HorizontalDisplayUseActionButtons UseMirrorUIZLF TECHAGE1-CHAOS_RIOT_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,2REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-RIOT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERA;CityBuildingConstructed,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FIRE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI@2, ENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER5/Improvement,GTE,1PLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-FLOOD CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI]OI TECHAGE1-CHAOS_ILLNESS_EFFECTENT,REQTARGETr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYER4.Population,GTE,1REGIONCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ILLNESS CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI}%LF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERLF)ResDomainGovernment,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-GOVERNMENT CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIz%IC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERIC&ResDomainWarfare,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-WARFARE CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainExploration,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-EXPLORATION CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI~%MG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERMG*ResDomainEngineering,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ENGINEERING CST_Event61HorizontalDisplayUseActionButtons UseMirrorUI|%KE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERKE(ResDomainDiplomacy,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-DIPLOMACY CST_Event61HorizontalDisplayUseActionButtons UseMirrorUIw%F@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERr%A;ResCoin,GTE,#CI_CASHOUT_VALUEPLAYERF@#ResDomainArts,GTE,#CI_XPGAIN_VALUEPLAYERCards/Events/ChaosPaintingCHAOS-AGNOSTIC-ARTS CST_Event1HorizontalDisplayUseActionButtons UseMirrorUICHAOSp\5b CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC*$NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Eventh CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Eventl CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_EventAddToExploreDeckPB<UNIT,UNIT_MERCHANT LOC,EXECLOCdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERB4R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECU1ResDomainDiplomacy,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDMERCHANT CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event9 CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event5 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Eventr CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Events CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_EventAddToExploreDeckOA;UNIT,UNIT_CHARIOT LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER*$NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDCHARIOT CST_Eventi CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Eventd CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC*$NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET)#!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Eventv CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_EventD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_Eventd CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC*$NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Eventn CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_EventAddToExploreDeckPB<UNIT,UNIT_ENGINEER LOC,EXECLOCfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainEngineering,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDPIONEER CST_Eventf CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_EventAddToExploreDeckM?9UNIT,UNIT_SPEAR LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER*$NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDSPEAR CST_Event\;AddToExploreDeckPB<UNIT,UNIT_ENGINEER LOC,EXECLOCfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERD6R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECW3ResDomainEngineering,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDPIONEER CST_EventAddToExploreDeckPB<UNIT,UNIT_MERCHANT LOC,EXECLOCdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERB4R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECU1ResDomainDiplomacy,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDMERCHANT CST_EventAddToExploreDeckOA;UNIT,UNIT_CHARIOT LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER*$NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDCHARIOT CST_EventAddToExploreDeckM?9UNIT,UNIT_SPEAR LOC,EXECLOCbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER@2R,NS_RewardWithChaos,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_RewardWithChaos,MUL,1.5 ENT,EXECS/ResDomainWarfare,ADD,[SELF:NS_RewardWithChaos]PLAYER:ResChaosPerTurn,ADD,5PLAYER*$NONE,4PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE2-FINDSPEAR CST_EventD CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-NOMADS CST_EventI CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYEReWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-MYSTERY CST_EventE CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERCards/Events/ExplorePaintingEXPLORE-TEMPLE CST_Eventn CanUndofXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-RIVERDAM CST_Eventr CanUndodVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-VILLAGECOUNCIL CST_Eventv CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-WILDERPEOPLE CST_Events CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-SMALLVILLAGE CST_Eventi CanUndoeWQ-ResDomainGovernment,ADD,#REWARD_XPGAIN_VALUEPLAYER_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-DISEASE CST_Eventl CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERdVP,ResDomainDiplomacy,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-WICKERDOLLS CST_Eventh CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERfXR.ResDomainEngineering,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-MASON CST_Eventf CanUndo_QK'ResDomainArts,ADD,#REWARD_XPGAIN_VALUEPLAYERbTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYER)#ANY,3PLAYERCards/Events/ExplorePaintingEXPLORE-BAUBLES CST_Events CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERCards/Events/ExplorePaintingEXPLORE-ARTIFACT CST_Event CanUndo&R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERZ4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERCards/Events/ExplorePaintingEXPLORE-DESIGN CST_Event CanUndo\R,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-CONTEST CST_Event CanUndoTP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERTF@ResInnovationPerTurn,ADD,10PLAYER)#ANY,2PLAYERCards/Events/ExplorePaintingEXPLORE-ORATOR CST_Event9 CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-POLYMATH CST_Event5 CanUndoP*NS_CultureReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC?NS_CultureReward,MUL,0.5 ENT,EXECK'ResCulture,ADD,[SELF:NS_CultureReward]PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-GROWINGPAINS CST_Event CanUndoTF@ResInnovationPerTurn,ADD,10PLAYERBResSocialFabricWildcard,ADD,1PLAYER;ResChaosPerTurn,ADD,10PLAYER)#ANY,5PLAYERCards/Events/ExplorePaintingEXPLORE-MADMAN CST_Event CanUndoR,NS_KnowledgeReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECANS_KnowledgeReward,MUL,0.5 ENT,EXECO+ResKnowledge,ADD,[SELF:NS_KnowledgeReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-RECLUSE CST_Event CanUndo.Z4NS_ImprovementPointsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECI#NS_ImprovementPointsReward,MUL,0.5 ENT,EXEC_;ResImprovementPoints,ADD,[SELF:NS_ImprovementPointsReward]PLAYERT.NS_SpecialistsReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECCNS_SpecialistsReward,MUL,0.5 ENT,EXECS/ResSpecialists,ADD,[SELF:NS_SpecialistsReward]PLAYER)#ANY,6PLAYERCards/Events/ExplorePaintingEXPLORE-UNEMPLOYMENT CST_Event CanUndoO)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYER S-NS_ProductionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXECBNS_ProductionReward,MUL,0.5 ENT,EXEC\1ResCityProduction,ADD,[SELF:NS_ProductionReward]ENT,REQTARGET)#!IDLEPLAYERCards/Events/ExplorePaintingEXPLORE-AUCTION CST_Event CanUndo O)NS_WealthReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC<NS_WealthReward,MUL,5 ENT,EXECG#ResCoin,ADD,[SELF:NS_WealthReward]PLAYERQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETo" ComingSoonC&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PREACHER CST_Event  CanUndo)R,NS_ExpansionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC@NS_ExpansionReward,MUL,10 ENT,EXEC`5ResCityExpansionPoints,ADD,[SELF:NS_ExpansionReward]ENT,REQTARGETQ+NS_ReligionReward,SET,#REWARD_XPGAIN_VALUE ENT,EXEC>NS_ReligionReward,MUL,5 ENT,EXECf;ResCityFaith-{PlayerReligion},ADD,[SELF:NS_ReligionReward]ENT,REQTARGETo" ComingSoonC&ReligionPoints-{PlayerReligion},GTE,1REGIONCards/Events/ExplorePaintingEXPLORE-PROSPERITY CST_Eventd CanUndofXR.ResDomainExploration,ADD,#REWARD_XPGAIN_VALUEPLAYERM?9UNIT,UNIT_SCOUT LOC,EXECLOC*$NONE,5PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDSCOUT CST_Eventd CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYEROA;UNIT,UNIT_WARBAND LOC,EXECLOC*$NONE,2PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDWARBAND CST_Eventb CanUndobTN*ResDomainWarfare,ADD,#REWARD_XPGAIN_VALUEPLAYERN@:UNIT,UNIT_ARCHER LOC,EXECLOC*$NONE,3PLAYERCards/Events/ExplorePaintingEXPLORE-TECHAGE1-FINDARCHER CST_Event CanUndoEXPLOREj  @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_Event@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_EventqcI SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDUGAResDomainExploration,ADD,100PLAYER@:TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_Event qcI SPACEAGENCY-JOIN_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-JOIN_BUFF,SPACEAGENCY-JOIN_BUFFPLAYERNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDNUNIT,UNIT_ALIENINVADERLOC,ENTTYPELOC,B_HOMELANDUGAResDomainExploration,ADD,100PLAYER@:TECHAGE9_CRISISVISITORS-BASEPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-JOIN CST_Eventq8ResKnowledge,ADD,30PLAYER@ResDomainExploration,ADD,80PLAYER@ResInnovationPerTurn,ADD,50PLAYER@ResDomainExploration,ADD,30PLAYER;ResChaosPerTurn,ADD,10PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-SLINGSHOT CST_Event@ResInnovationPerTurn,ADD,30PLAYERI SPACEAGENCY-MARS_BUFFENTTYPE,B_SPACECENTERlHTriggerOnEntityCreateType-B_SPACECENTER-MARS_BUFF,SPACEAGENCY-MARS_BUFFPLAYER@ResInnovationPerTurn,ADD,60PLAYER8ResKnowledge,ADD,30PLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-MARS CST_Event @ResInnovationPerTurn,ADD,30PLAYERK SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeLineuQTriggerOnEntityCreateTag-+TypeLine-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYERM SPACEAGENCY-STATION_UNITBUFFENTTAG,+TypeMobilewSTriggerOnEntityCreateTag-+TypeMobile-STATION_UNITBUFF,SPACEAGENCY-STATION_UNITBUFFPLAYER @ResInnovationPerTurn,ADD,30PLAYERL SPACEAGENCY-STATION_BUFFENTTYPE,B_SPACECENTERrNTriggerOnEntityCreateType-B_SPACECENTER-STATION_BUFF,SPACEAGENCY-STATION_BUFFPLAYER"Cards/Events/SpaceMissionPaintingSPACEMISSIONS-STATION CST_EventSPACEMISSIONS 0IC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHTGA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSE0GA PLAYERACTIONS-OLYMPICS_RUN_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERGA PLAYERACTIONS-OLYMPICS_RUN_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYER OLYMPICS-RUNIC PLAYERACTIONS-OLYMPICS_HORSE_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_HORSE_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-HORSEIC PLAYERACTIONS-OLYMPICS_FIGHT_0PLAYER>8EnabledDiplomacyCount,LT,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_1PLAYER>8EnabledDiplomacyCount,EQ,1PLAYERIC PLAYERACTIONS-OLYMPICS_FIGHT_2PLAYER?9EnabledDiplomacyCount,GTE,2PLAYEROLYMPICS-FIGHT OLYMPICS CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-KNOWLEDGE CST_Event CanUndoRL>J&ResKnowledge,ADD,#REWARD_XPGAIN_VALUEPLAYERN*NS_TempXPCashout,SET,#REWARD_XPGAIN_VALUEPLAYER=NS_TempXPCashout,MUL,1.5PLAYERW3ResDomainExploration,ADD,[PLAYER:NS_TempXPCashout]PLAYER#Cards/Events/ExploreRemotePaintingEXPLORE_REMOTE-EXPLORATION CST_Event CanUndoEXPLORE_REMOTETT_DEEPFOREST TT_JUNGLEkMessageBodyText:STRINGKEY,AIMessage-Greeting-AIP_Reserved|FromPlayer:3|ToPlayer:4|MessageType:PMT_GreetinghMessageBodyText:STRINGKEY,AIMessage-Greeting-AIP_Bully|FromPlayer:2|ToPlayer:4|MessageType:PMT_Greeting(! B_CAPITALB_TOWNSPEC_DEFAULT$PROJECT_GENERATE_IMPROVEMENT_POINTS UNIT_WARBAND UNIT_SCOUT UNIT_CANOE B_DOLMEN B_PALISADE B_TOWNCENTERB_TILEIMP_DOCKB_TILEIMP_HUNTINGCAMPB_TILEIMP_WOODCUTTERB_TILEIMP_PASTUREB_TILEIMP_FISHINGBOATSB_TOWNSPEC_DEFAULT_2B_TOWNSPEC_DEFAULT_3B_TOWNSPEC_DEFAULT_4B_FOODSTOCKPILEB_TILEIMP_FARMB_TILEIMP_PLANTATION B_COUNCIL B_LOOKOUT B_ENCAMPMENT B_WORKCAMPB_MEETINGHALLB_TILEIMP_DWELLING UNIT_GUARDB_TILEIMP_OUTPOSTB_TILEIMP_TRADEPOSTB_TOWNSPEC_FARM_2B_TOWNSPEC_LUMBER_2B_TOWNSPEC_MINE_2B_TOWNSPEC_COASTAL_2 ResCoin-UNIT9涡€[ܱܥ ˻  ǗúҿXȺҞ« уĻ Ƃѭ Ɏ?ұѹ ͿѺ 搛⛂ֹbTECHAGE2-SHIPBUILDING,  B_TOWN-0  B_TOWN-1  B_TOWN-2