ashigaru_dojo_1 = { desc = ashigaru_dojo_1_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 100 build_time = 365 light_infantry = 200 pike = 200 ai_creation_factor = 95 extra_tech_building_start = 0.5 } ashigaru_dojo_2 = { desc = ashigaru_dojo_2_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 100 build_time = 547 upgrades_from = ashigaru_dojo_1 light_infantry = 400 pike = 400 ai_creation_factor = 95 extra_tech_building_start = 0.5 } ashigaru_dojo_3 = { desc = ashigaru_dojo_3_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 100 build_time = 790 upgrades_from = ashigaru_dojo_2 light_infantry = 600 pike = 600 ai_creation_factor = 95 extra_tech_building_start = 0.5 } ashigaru_dojo_4 = { desc = ashigaru_dojo_5_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 100 build_time = 790 upgrades_from = ashigaru_dojo_3 light_infantry = 800 pike = 800 ai_creation_factor = 95 extra_tech_building_start = 0.5 } ashigaru_dojo_5 = { desc = ashigaru_dojo_5_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 100 build_time = 1095 upgrades_from = ashigaru_dojo_4 light_infantry = 1000 pike = 1000 ai_creation_factor = 95 extra_tech_building_start = 0.5 } ashigaru_dojo_6 = { desc = ashigaru_dojo_6_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 100 build_time = 1095 upgrades_from = ashigaru_dojo_5 light_infantry = 1200 pike = 1200 ai_creation_factor = 95 extra_tech_building_start = 0.5 } samurai_dojo_1 = { desc = ashigaru_dojo_1_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 100 build_time = 365 heavy_infantry = 50 ai_creation_factor = 95 extra_tech_building_start = 0.5 } samurai_dojo_2 = { desc = samurai_dojo_2_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 100 build_time = 365 upgrades_from = samurai_dojo_1 heavy_infantry = 50 ai_creation_factor = 95 extra_tech_building_start = 0.5 } samurai_dojo_3 = { desc = samurai_dojo_3_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 100 build_time = 365 upgrades_from = samurai_dojo_2 heavy_infantry = 100 ai_creation_factor = 95 extra_tech_building_start = 0.5 } samurai_dojo_4 = { desc = samurai_dojo_4_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 100 build_time = 365 upgrades_from = samurai_dojo_3 heavy_infantry = 100 ai_creation_factor = 95 extra_tech_building_start = 0.5 } samurai_dojo_5 = { desc = ashigaru_dojo_5_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 100 build_time = 365 upgrades_from = samurai_dojo_4 heavy_infantry = 200 ai_creation_factor = 95 extra_tech_building_start = 0.5 } samurai_dojo_6 = { desc = ashigaru_dojo_6_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 100 build_time = 365 upgrades_from = samurai_dojo_5 heavy_infantry = 200 ai_creation_factor = 95 extra_tech_building_start = 0.5 } stables_1 = { desc = fp_stable_1_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 150 build_time = 730 ai_creation_factor = 100 light_cavalry = 75 knights = 25 extra_tech_building_start = 1.0 } stables_2 = { desc = stable_2_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 150 build_time = 730 ai_creation_factor = 100 upgrades_from = stables_1 light_cavalry = 90 knights = 50 extra_tech_building_start = 1.0 } stables_3 = { desc = stables_3_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 150 build_time = 730 ai_creation_factor = 100 upgrades_from = stables_2 light_cavalry = 105 knights = 75 extra_tech_building_start = 1.0 } stables_4 = { desc = stables_4_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 150 build_time = 730 ai_creation_factor = 100 upgrades_from = stables_3 light_cavalry = 120 knights = 125 extra_tech_building_start = 1.0 } stables_5 = { desc = stables_5_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 150 build_time = 730 ai_creation_factor = 100 upgrades_from = stables_4 light_cavalry = 150 knights = 125 extra_tech_building_start = 1.0 } archery_dojo_1 = { desc = archery_dojo_1_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 150 build_time = 730 ai_creation_factor = 100 archers = 95 horse_archers = 10 extra_tech_building_start = 1.0 } archery_dojo_2 = { desc = archery_dojo_2_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 150 build_time = 730 ai_creation_factor = 100 upgrades_from = archery_dojo_1 archers = 110 horse_archers = 20 extra_tech_building_start = 1.0 } archery_dojo_3 = { desc = archery_dojo_3_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 150 build_time = 730 ai_creation_factor = 100 upgrades_from = archery_dojo_2 archers = 120 horse_archers = 40 extra_tech_building_start = 1.0 } archery_dojo_4 = { desc = archery_dojo_4_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 150 build_time = 730 ai_creation_factor = 100 upgrades_from = archery_dojo_3 archers = 140 horse_archers = 60 extra_tech_building_start = 1.0 } arsenal_1 = { desc = arsenal_1_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 has_global_flag = nanban_trade has_province_modifier = arquebus_trade } gold_cost = 200 build_time = 365 ai_creation_factor = 100 arquebusier = 250 extra_tech_building_start = 1.0 } arsenal_2 = { desc = arsenal_2_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 has_global_flag = nanban_trade has_province_modifier = arquebus_trade } gold_cost = 250 build_time = 385 ai_creation_factor = 100 upgrades_from = arsenal_1 arquebusier = 1000 extra_tech_building_start = 1.0 } arsenal_3 = { desc = arsenal_3_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 has_global_flag = nanban_trade has_province_modifier = arquebus_trade } gold_cost = 300 build_time = 405 ai_creation_factor = 100 upgrades_from = arsenal_2 arquebusier = 2500 extra_tech_building_start = 1.0 } arsenal_4 = { desc = arsenal_4_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 has_global_flag = nanban_trade has_province_modifier = arquebus_trade } gold_cost = 350 build_time = 425 ai_creation_factor = 100 upgrades_from = arsenal_3 arquebusier = 5000 extra_tech_building_start = 1.0 } arsenal_5 = { desc = arsenal_5_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 has_global_flag = nanban_trade has_province_modifier = arquebus_trade } gold_cost = 450 build_time = 445 ai_creation_factor = 100 upgrades_from = arsenal_4 arquebusier = 10000 extra_tech_building_start = 1.0 } temples_1 = { desc = temples_1_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 600 build_time = 1095 tech_growth_modifier = 0.3 economy_techpoints = 0.05 sohei = 50 ai_creation_factor = 90 extra_tech_building_start = 0.2 } temples_2 = { desc = temples_2_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } upgrades_from = temples_1 gold_cost = 800 build_time = 2190 tech_growth_modifier = 0.3 economy_techpoints = 0.05 sohei = 100 ai_creation_factor = 89 extra_tech_building_start = 0.2 } temples_3 = { desc = temples_3_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } upgrades_from = temples_2 gold_cost = 800 build_time = 2190 tech_growth_modifier = 0.3 economy_techpoints = 0.05 sohei = 200 ai_creation_factor = 88 extra_tech_building_start = 0.2 } temples_4 = { desc = temples_4_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } upgrades_from = temples_3 gold_cost = 800 build_time = 2190 tech_growth_modifier = 0.3 economy_techpoints = 0.05 sohei = 200 ai_creation_factor = 88 extra_tech_building_start = 0.2 } sake_brewery_1 = { desc = sake_brewery_1_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 150 build_time = 730 ai_creation_factor = 100 fertility = 0.1 tax_income = 2 extra_tech_building_start = 1.0 } sake_brewery_2 = { desc = sake_brewery_2_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 250 build_time = 1095 ai_creation_factor = 99 upgrades_from = sake_brewery_1 martial = 1 tax_income = 2 extra_tech_building_start = 2.5 } sake_brewery_3 = { desc = sake_brewery_2_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 350 build_time = 1460 ai_creation_factor = 98 upgrades_from = sake_brewery_2 diplomacy = 1 tax_income = 2 extra_tech_building_start = 4.0 } market_1 = { desc = market_1_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } gold_cost = 120 build_time = 547 tax_income = 2 ai_creation_factor = 96 extra_tech_building_start = 0.6 } market_2 = { desc = market_2_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } upgrades_from = market_1 gold_cost = 120 build_time = 547 tax_income = 2 ai_creation_factor = 96 extra_tech_building_start = 0.6 } market_3 = { desc = market_3_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } upgrades_from = market_2 gold_cost = 120 build_time = 547 tax_income = 2 ai_creation_factor = 96 extra_tech_building_start = 0.6 } market_4 = { desc = market_4_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } upgrades_from = market_3 gold_cost = 120 build_time = 547 tax_income = 2 ai_creation_factor = 96 extra_tech_building_start = 0.6 } market_5 = { desc = market_5_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } upgrades_from = market_4 gold_cost = 120 build_time = 547 tax_income = 2 ai_creation_factor = 96 extra_tech_building_start = 0.6 } market_6 = { desc = market_6_desc trigger = { TECH_CASTLE_CONSTRUCTION = 0 } upgrades_from = market_5 gold_cost = 120 build_time = 547 tax_income = 2 ai_creation_factor = 96 extra_tech_building_start = 0.6 } shipyard_1 = { desc = shipyard_desc port = yes trigger = { TECH_NAVAL = 1 } gold_cost = 100 build_time = 365 galleys = 7 ai_creation_factor = 100 extra_tech_building_start = 0.2 } shipyard_2 = { desc = shipyard_desc port = yes trigger = { TECH_NAVAL = 2 } upgrades_from = shipyard_1 gold_cost = 100 build_time = 730 galleys = 8 ai_creation_factor = 99 extra_tech_building_start = 0.2 } shipyard_3 = { desc = shipyard_desc port = yes trigger = { TECH_NAVAL = 3 } upgrades_from = shipyard_2 gold_cost = 100 build_time = 1095 galleys = 9 ai_creation_factor = 98 extra_tech_building_start = 0.2 } shipyard_4 = { desc = shipyard_desc port = yes trigger = { TECH_NAVAL = 4 } upgrades_from = shipyard_3 gold_cost = 100 build_time = 1460 galleys = 10 ai_creation_factor = 97 extra_tech_building_start = 0.2 } port_1 = { desc = port_1_desc port = yes trigger = { TECH_TRADE_PRACTICES = 0 } gold_cost = 100 build_time = 365 tax_income = 3 ai_creation_factor = 110 extra_tech_building_start = 0.6 } port_2 = { desc = ct_port_1_desc port = yes trigger = { TECH_TRADE_PRACTICES = 1 } upgrades_from = port_1 gold_cost = 120 build_time = 547 tax_income = 3 ai_creation_factor = 109 extra_tech_building_start = 0.2 } port_3 = { desc = port_1_desc port = yes trigger = { TECH_TRADE_PRACTICES = 3 } upgrades_from = port_2 gold_cost = 200 build_time = 730 tax_income = 3 ai_creation_factor = 108 extra_tech_building_start = 0.2 } port_4 = { desc = ct_port_1_desc port = yes trigger = { TECH_TRADE_PRACTICES = 4 } upgrades_from = port_3 gold_cost = 300 build_time = 1095 tax_income = 3 ai_creation_factor = 107 extra_tech_building_start = 0.2 } port_5 = { desc = port_1_desc port = yes trigger = { TECH_TRADE_PRACTICES = 6 } upgrades_from = port_4 gold_cost = 400 build_time = 2190 tax_income = 3 ai_creation_factor = 106 extra_tech_building_start = 0.2 } nanban_trading_port = { desc = nanban_trading_port_desc port = yes trigger = { TECH_TRADE_PRACTICES = 6 has_global_flag = nanban_trade } potential = { OR = { county = { title = Hiroshima } county = { title = Nagasaki } county = { title = Izumi } county = { title = Bungo } county = { title = Tanegashima } county = { title = Hakata } county = { title = Yamaguchi } } } gold_cost = 400 build_time = 2190 tax_income = 30 ai_creation_factor = 106 extra_tech_building_start = 0.2 } christian_mission = { desc = christian_mission_desc port = yes trigger = { TECH_TRADE_PRACTICES = 6 has_global_flag = nanban_trade } potential = { OR = { county = { title = Hiroshima } county = { title = Nagasaki } county = { title = Izumi } county = { title = Bungo } county = { title = Tanegashima } county = { title = Hakata } county = { title = Yamaguchi } } } gold_cost = 400 build_time = 2190 ai_creation_factor = 106 learning = 1 monthly_character_piety = 0.25 extra_tech_building_start = 0.2 }