GfxDevice: creating device client; threaded=0 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4411] Renderer: NVIDIA GeForce GTX 660 Vendor: NVIDIA VRAM: 1989 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initializing input. Input initialized. Initialize engine version: 3.5.6f4 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\NewBehaveLibrary0Build.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\NewBehaveLibrary0Build.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\JsonFx.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\JsonFx.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Assets.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Assets.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Runtime.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Runtime.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\DynamicExecutor.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\DynamicExecutor.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\HttpLibrary.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\HttpLibrary.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SharpPIGS.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SharpPIGS.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SteamworksManaged.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SteamworksManaged.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ExcelLibrary.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ExcelLibrary.dll into Unity Child Domain - Completed reload, in 0.084 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Xml.dll (this message is harmless) FMOD Initialization successful (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) START CONNECTION TEST (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Data.dll (this message is harmless) ReloadTexts en and Rossetta has occupy 720896 bytes. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Reloaded Icons Descriptor | atlas: 3 | regions: 333 | maps: 333 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Entrando no estado CBootstrapState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Configuration.dll (this message is harmless) Starting PIGS requests... (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Offers: (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) dungeonland.amazing_bundle = 70007 Currency: USD (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) dungeonland.classic_dungeon_bundle = 70005 Currency: USD (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) dungeonland.dm_monsters_pack = 70018 Currency: USD (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) dungeonland.egyptian_bundle = 70008 Currency: USD (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) dungeonland.mage_weapon_pack_01 = 70009 Currency: USD (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) dungeonland.oz_bundle = 70006 Currency: USD (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) dungeonland.rogue_weapon_pack_01 = 70010 Currency: USD (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) dungeonland.spawner_spells_pack = 70017 Currency: USD (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) dungeonland.warrior_weapon_pack_01 = 70011 Currency: USD (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) My items: (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 12676 unused Assets to reduce memory usage. Loaded Objects now: 2282. Operation took 62.729277 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2282. Operation took 11.936654 ms. FRAME 4 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 51 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 125 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 200 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Binding to local socket 0.0.0.0 Sending NAT type detection request, local port 52274 FRAME 267 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 338 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 433 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 527 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 629 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 734 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 836 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 941 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 1045 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 1150 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 1254 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 1356 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 1458 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 1544 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 1647 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 1750 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 1850 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 1955 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 2059 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 2165 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) FRAME 2270 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Returning nat detection result to the user FRAME 2289 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CURRENT STATE CUnderTestingState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) IS DONE False (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Connection test done: NATpunchthroughAddressRestrictedCone (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) GUID: 1112389988415297359 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) PASSEI O CON TESTE (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) %%%%% LoadLevel: MainMenu (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 2173. Operation took 11.458297 ms. OnLevelWasLoaded: 2 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Starting theme CMainMenuTheme (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Entrando no estado CSplashScreenState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 2224. Operation took 10.664685 ms. Entrando no estado CMainMenuState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Recebi o match restarted (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CreateToolbar (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 2478. Operation took 14.131401 ms. Setei playmode: ADVENTURE_MODE (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) SETEI PARA 0 ADVENTURE_MODE (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) InitializeServer at 84.01563 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) OnServerInitialized at 84.0282 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Registering match 'Dungeonland1.1.6567.0' on MasterServer 85.236.109.218:23466 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) My port is 25002 (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Entrando no estado CNetworkedLobbyState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Music cue "CUE_LOBBY_PLAYER" does not exist. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 1185 unused Assets to reduce memory usage. Loaded Objects now: 4777. Operation took 82.895420 ms. Steam IO Error creating lobby - AccessDenied (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) uhul, desativei (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Clean out of Lobby (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Clean out of Lobby (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) ++++++++++ Vou para o main menu porq eu sou legal! (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) %%%%% LoadLevel: MainMenu (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Entrando no estado CMainMenuState (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Recebi o match restarted (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) CreateToolbar (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Music cue "CUE_LOBBY_PLAYER" does not exist. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 3376 unused Assets to reduce memory usage. Loaded Objects now: 3986. Operation took 80.428474 ms. FMOD was shutdown successfully. (Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)