MEE_BYZ_conquest_1 = { slot = 1 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_false_despots = { icon = the_latin_empire required_missions = { BYZ_impending_doom } position = 2 provinces_to_highlight = { OR = { owned_by = EPI province_id = 4699 } } trigger = { OR = { AND = { owns_or_non_sovereign_subject_of = 4699 NOT = { exists = EPI } } EPI = { is_subject_of = ROOT } } } effect = { simple_dynamic_effect = { first_custom_tooltip = BYZ_if_done_via_conquest first_limit = " owns_or_non_sovereign_subject_of = 4699 #arta NOT = { exists = EPI } " first_effect = " add_country_modifier = { name = EPI_epirote_forces duration = 5475 } " second_custom_tooltip = BYZ_if_done_via_vassalization second_limit = " EPI = { is_subject_of = ROOT } " second_effect = " add_dip_power = 75 custom_tooltip = \" \" add_core = 4698 #cephalonia custom_tooltip = \" \" " } give_claims = { area = albania_area } give_claims = { area = apulia_area } give_claims = { area = calabria_area } give_claims = { area = sicily_area } give_claims = { area = western_sicily_area } } } BYZ_magna_graecia = { icon = dalmatian_conquest required_missions = { BYZ_false_despots } position = 5 provinces_to_highlight = { OR = { area = apulia_area area = calabria_area area = sicily_area area = western_sicily_area } NOT = { country_or_non_sovereign_subject_holds = ROOT } } trigger = { num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = { OR = { area = apulia_area area = calabria_area area = sicily_area area = western_sicily_area } value = 7 } owns = 123 #Calabria owns = 122 #Salento } effect = { create_admiral = { tradition = 60 } custom_tooltip = " " give_claims = { area = lazio_area } give_claims = { area = central_italy_area } give_claims = { area = naples_area } give_claims = { area = corsica_sardinia_area } give_claims = { area = barbary_coast_area } give_claims = { area = kabylia_area } give_claims = { area = tunisia_area } give_claims = { area = djerba_area } give_claims = { area = tripolitania_area } custom_tooltip = " " country_event_with_effect_insight = { id = MEE_Byzantine_Events.2 effect = " 123 = { change_culture = griko add_base_tax = 1 add_base_production = 1 } 122 = { change_culture = griko add_base_tax = 1 add_base_production = 1 } custom_tooltip = BYZ_3_other_provs add_years_of_trade_income = { years = 1 custom_tooltip = BYZ_add_1_years_of_trade_income } " } } } BYZ_carthage = { icon = mission_conquer_tunis required_missions = { BYZ_magna_graecia } position = 6 provinces_to_highlight = { OR = { area = corsica_sardinia_area area = barbary_coast_area area = kabylia_area area = tunisia_area area = djerba_area area = tripolitania_area } NOT = { country_or_non_sovereign_subject_holds = ROOT } } trigger = { num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = { OR = { area = corsica_sardinia_area area = barbary_coast_area area = kabylia_area area = tunisia_area area = djerba_area area = tripolitania_area } value = 14 } } effect = { add_country_modifier = { name = BYZ_southern_provinces_1 duration = -1 } give_claims = { region = iberia_region } give_claims = { region = maghreb_region } custom_tooltip = " " add_country_modifier = { name = BYZ_africa_proconsularis duration = 10950 } } } } MEE_BYZ_conquest_2 = { slot = 2 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_impending_doom = { icon = mission_the_roman_sultan required_missions = { } position = 1 provinces_to_highlight = { } trigger = { OR = { num_of_allies = 2 army_size_percentage = 0.9 army_size = 10 } } effect = { add_country_modifier = { name = BYZ_dreams_of_restoration duration = 5475 } give_claims = { area = hudavendigar_area } give_claims = { area = aydin_area } give_claims = { area = bulgaria_area } give_claims = { area = silistria_area } give_claims = { area = macedonia_area } custom_tooltip = " " complex_dynamic_effect = { first_custom_tooltip = BYZ_if_we_are_allied_with_PAP first_limit = " alliance_with = PAP " first_effect = " custom_tooltip = BYZ_extra_mercenary_cost_for_union_tt hidden_effect = { add_country_modifier = { name = BYZ_extra_mercenary_cost_for_union duration = 5475 hidden = yes } } " } } } BYZ_bar = { icon = tame_the_magnates required_missions = { BYZ_false_despots BYZ_greece } position = 3 provinces_to_highlight = { OR = { area = rascia_area area = serbia_area } NOT = { country_or_non_sovereign_subject_holds = ROOT } } trigger = { num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = { OR = { area = rascia_area area = serbia_area } value = 7 #out of 9 } } effect = { give_claims = { region = balkan_region } give_claims = { area = carinthia_area } custom_tooltip = " " add_country_modifier = { name = BYZ_western_flank_1 duration = -1 } country_event_with_option_insight = { id = MEE_Byzantine_Events.1 option_1 = " add_country_modifier = { name = MEE_strong_example_against_the_serbian_aristocrats duration = 10950 } add_mil_power = 100 " option_2 = " add_country_modifier = { name = MEE_amiable_treatment duration = 9125 } add_dip_power = 100 " } } } BYZ_illyria = { icon = secure_the_sava required_missions = { BYZ_bar } position = 4 provinces_to_highlight = { OR = { area = croatia_area area = east_adriatic_coast_area area = bosnia_area area = slavonia_area area = carinthia_area } NOT = { country_or_non_sovereign_subject_holds = ROOT } } trigger = { num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = { OR = { area = croatia_area area = east_adriatic_coast_area area = bosnia_area area = slavonia_area area = carinthia_area } value = 15 } } effect = { custom_tooltip = BYZ_western_flank_1_2 hidden_effect = { remove_country_modifier = BYZ_western_flank_1 add_country_modifier = { name = BYZ_western_flank_2 duration = -1 } } custom_tooltip = " " give_claims = { area = transdanubia_area } give_claims = { area = alfold_area } give_claims = { area = venetia_area } give_claims = { area = po_valley_area } give_claims = { area = emilia_romagna_area } give_claims = { area = lombardy_area } give_claims = { area = piedmont_area } give_claims = { area = liguria_area } custom_tooltip = " " add_army_tradition_or_mil_power = { amount = 10 } } } BYZ_belisarius_foe = { icon = kingdom_of_lombardy required_missions = { BYZ_illyria } position = 5 provinces_to_highlight = { OR = { area = venetia_area area = po_valley_area area = emilia_romagna_area area = lombardy_area area = piedmont_area area = liguria_area } NOT = { country_or_non_sovereign_subject_holds = ROOT } } trigger = { num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = { OR = { area = venetia_area area = po_valley_area area = emilia_romagna_area area = lombardy_area area = piedmont_area area = liguria_area } value = 18 } } effect = { custom_tooltip = BYZ_western_flank_2_3 hidden_effect = { remove_country_modifier = BYZ_western_flank_2 add_country_modifier = { name = BYZ_western_flank_3 duration = -1 } } custom_tooltip = " " give_claims = { area = tuscany_area } give_claims = { area = lazio_area } give_claims = { area = central_italy_area } give_claims = { area = tuscany_area } give_claims = { area = inner_austria_area } give_claims = { area = austria_proper_area } give_claims = { area = tirol_area } give_claims = { area = east_bavaria_area } give_claims = { area = lower_bavaria_area } give_claims = { area = upper_bavaria_area } give_claims = { area = upper_swabia_area } give_claims = { area = lower_swabia_area } give_claims = { area = switzerland_area } give_claims = { area = france_region } custom_tooltip = " " country_event_with_insight = { id = MEE_Byzantine_Events.3 insight_tooltip = BYZ_great_general } } } BYZ_justinians_ambition = { icon = byz_justinians_ambition required_missions = { BYZ_belisarius_foe BYZ_magna_graecia } position = 6 provinces_to_highlight = { province_id = 118 } trigger = { BYZ_is_not_latin_empire = yes 118 = { owned_by = ROOT is_state_core = ROOT } } effect = { country_event_with_effect_insight = { id = MEE_Byzantine_Events.4 effect = " custom_tooltip = BYZ_unlock_justinians_empire_decision custom_tooltip = \" \" add_permanent_power_projection = { type = byz_permanent_power_projection amount = 5 } if = { limit = { BYZ_has_rights_of_man = yes } custom_tooltip = \" \" custom_tooltip = BYZ_double_conquer_chance } " } } } BYZ_iberia = { icon = mission_plus_ultra required_missions = { BYZ_carthage } position = 7 provinces_to_highlight = { region = iberia_region NOT = { country_or_non_sovereign_subject_holds = ROOT } } trigger = { num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = { region = iberia_region value = 40 #out of 64 } } effect = { custom_tooltip = BYZ_southern_provinces_1_2 hidden_effect = { remove_country_modifier = BYZ_southern_provinces_1 add_country_modifier = { name = BYZ_southern_provinces_2 duration = -1 } } custom_tooltip = " " add_country_modifier_for_age = { name = BYZ_roman_vigour age = age_of_reformation else = " add_army_tradition_or_mil_power = { amount = 25 } custom_tooltip = \" \" add_mil_power = 100 " } } } } MEE_BYZ_conquest_3 = { slot = 3 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_greece = { icon = cross_the_pindus required_missions = { BYZ_impending_doom } position = 2 provinces_to_highlight = { OR = { area = thrace_area area = macedonia_area area = northern_greece_area } NOT = { country_or_non_sovereign_subject_holds = ROOT } } trigger = { num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = { OR = { area = thrace_area area = macedonia_area area = northern_greece_area } value = 9 } } effect = { give_claims = { area = rascia_area } give_claims = { area = serbia_area } give_claims = { area = aegean_archipelago_area } give_claims = { id = 163 } #Crete give_claims = { id = 321 } #Cyprus custom_tooltip = " " add_years_of_income = 0.5 add_yearly_manpower = 0.5 custom_tooltip = " " country_event_with_effect_insight = { id = MEE_Byzantine_Events.6 effect = " add_country_modifier = { name = BYZ_reversal_of_downfall duration = 10950 } add_power_projection_mission = { amount = 25 } " } } } BYZ_bulgaria = { icon = despot_stefans_legacy required_missions = { BYZ_greece } position = 3 provinces_to_highlight = { OR = { area = bulgaria_area area = silistria_area } NOT = { country_or_non_sovereign_subject_holds = ROOT } } trigger = { bulgaria_area = { country_or_non_sovereign_subject_holds = ROOT type = all } silistria_area = { country_or_non_sovereign_subject_holds = ROOT type = all } } effect = { hidden_effect = { add_country_modifier = { name = BYZ_no_slot_bulgarian duration = -1 } } add_accepted_culture = bulgarian custom_tooltip = BYZ_bulgarian_no_slot_taken custom_tooltip = " " create_general_with_pips = { tradition = 50 add_shock = 1 } custom_tooltip = " " give_claims = { area = wallachia_area } give_claims = { area = moldavia_area } custom_tooltip = " " 4704 = { add_permanent_province_modifier = { name = BYZ_new_constantinople duration = -1 } } } } BYZ_aegean_islands = { icon = byz_aegean_islands required_missions = { BYZ_coast } position = 4 provinces_to_highlight = { OR = { area = aegean_archipelago_area province_id = 163 #crete } } trigger = { aegean_archipelago_area = { type = all country_or_non_sovereign_subject_holds = ROOT } 163 = { country_or_non_sovereign_subject_holds = ROOT } } effect = { 151 = { add_trade_modifier = { who = ROOT duration = -1 power = 50 key = BYZ_latin_delusions } } custom_tooltip = " " custom_tooltip = BYZ_distribute_5_base_tax_among_greek_provinces hidden_effect = { for = { amount = 5 effect = " random_owned_province = { limit = { culture = greek } add_base_tax = 1 } " } } } } BYZ_venetian_avarice = { icon = overshadow_venice required_missions = { BYZ_illyria } position = 5 provinces_to_highlight = { province_id = 112 } trigger = { owns = 112 } effect = { add_navy_tradition = 20 custom_tooltip = " " country_event_with_option_insight = { id = flavor_byz.1 option_1 = " 112 = { custom_tooltip = BYZ_this_province_will_lose_development custom_tooltip = \" \" add_permanent_province_modifier = { name = BYZ_chastening_of_venice duration = -1 } } capital_scope = { add_province_modifier = { name = byzantine_treasures_returned duration = 7300 } } " option_2 = " if = { limit = { has_dlc = \"Domination\" } add_country_modifier = { name = BYZ_may_construct_galleass duration = -1 } custom_tooltip = BYZ_may_only_build_in_112 } else = { 112 = { add_province_modifier = { name = BYZ_arsenal duration = -1 } } } " } } } BYZ_france = { icon = mission_the_french_menace required_missions = { BYZ_belisarius_foe } position = 6 provinces_to_highlight = { region = france_region NOT = { country_or_non_sovereign_subject_holds = ROOT } } trigger = { num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = { region = france_region value = 56 #out of 70 } } effect = { custom_tooltip = BYZ_western_flank_3_4 hidden_effect = { remove_country_modifier = BYZ_western_flank_3 add_country_modifier = { name = BYZ_western_flank_4 duration = -1 } } custom_tooltip = " " add_country_modifier_for_age = { name = BYZ_ceasarean_conquests age = age_of_reformation else = " add_army_tradition_or_mil_power = { amount = 25 } custom_tooltip = \" \" add_mil_power = 100 " } custom_tooltip = BYZ_france_ct hidden_effect = { give_claims = { area = east_midlands_area } give_claims = { area = west_midlands_area } give_claims = { area = scottish_marches_area } give_claims = { area = yorkshire_area } give_claims = { area = wessex_area } give_claims = { area = home_counties_area } give_claims = { area = east_anglia_area } give_claims = { area = wales_area } give_claims = { area = romandie_area } give_claims = { area = upper_rhineland_area } give_claims = { area = romandie_area } give_claims = { area = alsace_area } give_claims = { area = palatinate_area } give_claims = { area = lower_rhineland_area } give_claims = { id = 85 } #cologne give_claims = { area = north_brabant_area } give_claims = { area = brabant_area } give_claims = { area = flanders_area } give_claims = { area = wallonia_area } give_claims = { id = 96 } #zeeland } custom_tooltip = " " add_permanent_power_projection = { type = byz_permanent_power_projection amount = 5 } } } BYZ_roman_empire = { icon = a_place_among_the_great_powers required_missions = { BYZ_egypt BYZ_france BYZ_iberia } position = 8 provinces_to_highlight = { BYZ_roman_empire_decision_trigger = yes NOT = { country_or_non_sovereign_subject_holds = ROOT } } trigger = { tag = ROM } effect = { custom_tooltip = BYZ_unite_all_modifiers_into_one hidden_effect = { remove_country_modifier = BYZ_western_flank_4 remove_country_modifier = BYZ_southern_provinces_2 remove_country_modifier = BYZ_eastern_flank_3 add_country_modifier = { name = BYZ_united_modifier duration = -1 } } custom_tooltip = " " custom_tooltip = BYZ_rebel_sentiment_will_fire_more_rarely set_country_flag = BYZ_less_rebel_sentiment custom_tooltip = " " add_permanent_power_projection = { type = byz_permanent_power_projection amount = 10 } } } } MEE_BYZ_defense_4 = { slot = 4 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_hexamilion = { icon = pacify_the_albanian_lands required_missions = { } position = 1 provinces_to_highlight = { province_id = 4701 OR = { NOT = { owned_by = ROOT } NOT = { base_manpower = 4 } } } trigger = { 4701 = { base_manpower = 4 owned_by = ROOT } employed_advisor = { category = mil } } effect = { country_event_with_option_insight = { id = MEE_Byzantine_Events.11 option_1 = " if = { limit = { 145 = { owned_by = ROOT has_building = fort_15th } } 145 = { remove_building = fort_15th } } if = { limit = { 4701 = { owned_by = ROOT NOT = { has_fort_building_trigger = yes } } } 4701 = { add_building = fort_15th } } custom_tooltip = \" \" custom_tooltip = BYZ_unlock_decision_to_upgrade_hexamilion_wall " option_2 = " custom_tooltip = BYZ_upgrading_theodosian_walls_will_be_25_cheaper " } } } } MEE_BYZ_conquest_4 = { slot = 4 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_coast = { icon = capture_adriatic_ports required_missions = { BYZ_greece } position = 3 provinces_to_highlight = { OR = { area = aydin_area area = hudavendigar_area } NOT = { country_or_non_sovereign_subject_holds = ROOT } } trigger = { aydin_area = { type = all country_or_non_sovereign_subject_holds = ROOT } hudavendigar_area = { type = all country_or_non_sovereign_subject_holds = ROOT } owns = 318 #sugla - smyrna } effect = { if = { limit = { culture_group = byzantine } 318 = { change_culture = greek } custom_tooltip = " " set_country_flag = BYZ_conversions custom_tooltip = BYZ_provinces_will_convert_to_greek_in_asia_minor #.7 custom_tooltip = " " } else = { add_accepted_culture_or_dip_power = { culture = turkish dip_reward = yes } custom_tooltip = " " } give_claims = { region = anatolia_region } give_claims = { id = 2410 } #theodoro give_claims = { id = 2447 } #mantrega give_claims = { id = 285 } #caffa } } BYZ_avenge_1071 = { icon = byz_avenge_1071 required_missions = { BYZ_coast } position = 5 provinces_to_highlight = { region = anatolia_region NOT = { country_or_non_sovereign_subject_holds = ROOT } } trigger = { num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = { region = anatolia_region value = 35 #out of 45 } } effect = { add_country_modifier = { name = BYZ_eastern_flank_1 duration = -1 } give_claims = { region = mashriq_region } custom_tooltip = " " if = { limit = { culture_group = byzantine } custom_tooltip = BYZ_culture_conversion_will_extend custom_tooltip = " " } country_event_with_option_insight = { id = MEE_Byzantine_Events.8 option_1 = " add_accepted_culture_or_dip_power = { culture = turkish dip_reward = yes } custom_tooltip = \" \" custom_tooltip = BYZ_every_turkish_province tooltip = { add_nationalism = -10 } " option_2 = " custom_tooltip = BYZ_culture_conversion_will_be_faster " option_3 = " custom_tooltip = BYZ_every_turkish_province tooltip = { add_province_modifier = { name = BYZ_janissary_recruitment duration = 9125 } } custom_tooltip = BYZ_unlock_janissary_mercenary_company " } } } BYZ_syria = { icon = jerusalem required_missions = { BYZ_avenge_1071 } position = 6 provinces_to_highlight = { OR = { area = aleppo_area area = syria_area area = syrian_desert_area area = palestine_area area = trans_jordan_area } NOT = { country_or_non_sovereign_subject_holds = ROOT } } trigger = { num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = { OR = { area = aleppo_area area = syria_area area = syrian_desert_area area = palestine_area area = trans_jordan_area } value = 13 } } effect = { custom_tooltip = BYZ_eastern_flank_1_2 hidden_effect = { remove_country_modifier = BYZ_eastern_flank_1 add_country_modifier = { name = BYZ_eastern_flank_2 duration = -1 } } custom_tooltip = " " give_claims = { region = egypt_region } custom_tooltip = " " if = { limit = { has_dlc = "Third Rome" } custom_tooltip = " " set_country_flag = BYZ_extra_patriarch_authority custom_tooltip = BYZ_consecrating_metropolitan } } } BYZ_egypt = { icon = control_the_means_of_transaction required_missions = { BYZ_syria } position = 7 provinces_to_highlight = { region = egypt_region NOT = { country_or_non_sovereign_subject_holds = ROOT } NOT = { area = lower_nubia_area } } trigger = { num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = { region = egypt_region NOT = { area = lower_nubia_area } value = 22 } } effect = { custom_tooltip = BYZ_eastern_flank_2_3 hidden_effect = { remove_country_modifier = BYZ_eastern_flank_2 add_country_modifier = { name = BYZ_eastern_flank_3 duration = -1 } } custom_tooltip = " " give_claims = { area = tabuk_area } give_claims = { area = medina_area } give_claims = { area = mecca_area } give_claims = { area = corsica_sardinia_area } give_claims = { area = barbary_coast_area } give_claims = { area = kabylia_area } give_claims = { area = tunisia_area } give_claims = { area = djerba_area } give_claims = { area = tripolitania_area } } } BYZ_breadbasket = { icon = prosperity_for_all required_missions = { BYZ_egypt } position = 8 provinces_to_highlight = { OR = { province_id = 2316 #al gharbia province_id = 362 #rashid province_id = 363 #dumyat province_id = 4316 #sharqiya } OR = { NOT = { owned_by = ROOT } NOT = { has_production_building_trigger = yes } NOT = { development = 20 } NOT = { has_manufactory_trigger = yes } } } trigger = { 2316 = { owned_by = ROOT has_production_building_trigger = yes development = 20 has_manpower_building_trigger = yes } 362 = { owned_by = ROOT has_production_building_trigger = yes development = 20 has_manpower_building_trigger = yes } 363 = { owned_by = ROOT has_production_building_trigger = yes development = 20 has_manpower_building_trigger = yes } 4316 = { owned_by = ROOT has_production_building_trigger = yes development = 20 has_manpower_building_trigger = yes } } effect = { 358 = { add_trade_modifier = { who = ROOT duration = -1 power = 100 key = BYZ_annona_shipments } } custom_tooltip = " " capital_scope = { add_permanent_province_modifier = { name = BYZ_grain_shipments duration = -1 } } # custom_tooltip = " " custom_tooltip = BYZ_distribute_10_10_0_dev_in_anatolia_and_balkans hidden_effect = { for = { amount = 10 effect = " random_owned_province = { limit = { OR = { region = balkan_region region = anatolia_region } } add_base_tax = 1 } " } for = { amount = 10 effect = " random_owned_province = { limit = { OR = { region = balkan_region region = anatolia_region } } add_base_production = 1 } " } } } } } MEE_BYZ_defense_5 = { slot = 5 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_reinforce_constantinople = { icon = byz_reinforce_constantinople required_missions = { } position = 1 provinces_to_highlight = { province_id = 151 OR = { NOT = { owned_by = ROOT } NOT = { base_manpower = 7 } } } trigger = { OR = { 151 = { base_manpower = 7 owned_by = ROOT } has_mil_advisor_2 = yes fortification_expert = 1 if = { limit = { OR = { has_dlc = "Common Sense" has_dlc = "Res Publica" } } national_focus = mil } else = { hidden_trigger = { always = no } } } } effect = { custom_tooltip = BYZ_unlock_decision_for_theodosian_walls set_country_flag = BYZ_unlock_decision_to_upgrade_theodosian_wall_flag custom_tooltip = " " country_event_with_option_insight = { id = MEE_Byzantine_Events.12 option_1 = " custom_tooltip = BYZ_we_will_ask_for_serbian_help SER = { country_event = { id = MEE_Byzantine_Events.15 } } " option_2 = " 151 = { add_base_tax = -2 add_province_modifier = { name = BYZ_theodosian_wall_1 duration = -1 } } custom_tooltip = BYZ_if_it_is_being_upgraded " option_3 = " add_prestige_or_monarch_power = { amount = 20 } " } } } BYZ_defence_in_depth = { icon = mission_conquer_mewar required_missions = { BYZ_reinforce_constantinople BYZ_hexamilion } position = 2 provinces_to_highlight = { } trigger = { OR = { num_of_hired_mercenary_companies = 3 AND = { army_size_percentage = 1 NOT = { num_of_mercenaries = 1 } } custom_trigger_tooltip = { tooltip = BYZ_upgraded_either_walls_to_level_2 OR = { 151 = { has_province_modifier = BYZ_theodosian_wall_2 } #should't be possible without ownership anyway. 4701 = { has_province_modifier = BYZ_hexamilion_wall_2 } } } } } effect = { add_army_tradition_or_mil_power = { amount = 10 } custom_tooltip = " " complex_dynamic_effect = { #I will not rethink this mission reward! first_custom_tooltip = BYZ_if_done_via_mercenary_companies first_limit = "num_of_hired_mercenary_companies = 3" first_effect = " add_country_modifier = { name = BYZ_reliance_on_mercenaries duration = 7300 } " second_custom_tooltip = BYZ_if_done_via_army_size second_limit = " army_size_percentage = 1 NOT = { num_of_mercenaries = 1 } " second_effect = " add_country_modifier = { name = BYZ_paroikoi_recruimtnet duration = 5475 } " third_custom_tooltip = BYZ_if_done_via_upgrading_walls third_limit = " OR = { 151 = { has_province_modifier = BYZ_theodosian_wall_2 } #should't be possible without ownership anyway. 4701 = { has_province_modifier = BYZ_hexamilion_wall_2 } } " third_effect = " add_country_modifier = { name = BYZ_spirit_of_resistance duration = 7300 } " } } } } MEE_BYZ_conquest_5 = { slot = 5 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_pontic_empire = { icon = byz_pontic_empire required_missions = { BYZ_coast } position = 4 provinces_to_highlight = { OR = { AND = { OR = { province_id = 330 province_id = 2410 } NOT = { country_or_non_sovereign_subject_holds = ROOT } } owned_by = TRE owned_by = FEO } } trigger = { owns_or_non_sovereign_subject_of = 330 owns_or_non_sovereign_subject_of = 2410 NOT = { exists = TRE } NOT = { exists = FEO } } effect = { give_claims = { area = imereti_area } give_claims = { area = kartli_kakheti_area } give_claims = { area = samtskhe_area } give_claims = { area = circassia_area } give_claims = { area = armenia_area } give_claims = { area = shirvan_area } custom_tooltip = " " country_event_with_effect_insight = { id = MEE_Byzantine_Events.10 effect = " 330 = { set_center_level_2_center_of_trade = yes #NOTE: this vanilla scripted effect is overwritten } custom_tooltip = \" \" add_country_modifier = { name = BYZ_offshoots_defeated duration = -1 } add_power_projection_mission = { amount = 25 } " } } } BYZ_persians = { icon = mission_persian_soldiers required_missions = { BYZ_pontic_empire } position = 5 provinces_to_highlight = { OR = { AND = { OR = { area = imereti_area area = kartli_kakheti_area area = samtskhe_area area = circassia_area area = armenia_area area = shirvan_area } NOT = { country_or_non_sovereign_subject_holds = ROOT } } AND = { owner = { culture_group = iranian total_development = 300 NOT = { ROOT = { has_won_war_against = { who = PREV max_years_since = 10 } } } } } } } trigger = { OR = { custom_trigger_tooltip = { tooltip = BYZ_won_war_against_persian any_country = { culture_group = iranian total_development = 300 ROOT = { has_won_war_against = { who = PREV max_years_since = 10 } } } } num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = { OR = { area = imereti_area area = kartli_kakheti_area area = samtskhe_area area = circassia_area area = armenia_area area = shirvan_area } value = 18 } } } effect = { add_country_modifier = { name = BYZ_champions_of_the_east duration = 14600 } add_permanent_power_projection = { type = byz_permanent_power_projection amount = 5 } custom_tooltip = " " simple_dynamic_effect = { first_custom_tooltip = BYZ_if_done_via_conquest first_limit = " num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = { OR = { area = imereti_area area = kartli_kakheti_area area = samtskhe_area area = circassia_area area = armenia_area area = shirvan_area } value = 18 } " first_effect = " custom_tooltip = BYZ_the_conquered_areas_will_get_separatism hidden_effect = { every_owned_province = { limit = { OR = { area = imereti_area area = kartli_kakheti_area area = samtskhe_area area = circassia_area area = armenia_area area = shirvan_area } } add_nationalism = -10 } } " second_custom_tooltip = BYZ_if_done_via_war second_limit = " any_country = { culture_group = iranian total_development = 300 ROOT = { has_won_war_against = { who = PREV max_years_since = 10 } } } " second_effect = " create_general_with_pips = { tradition = 80 add_siege = 1 } " } } } BYZ_mesopotamia = { icon = mission_into_persia_2 required_missions = { BYZ_avenge_1071 } position = 6 provinces_to_highlight = { OR = { area = al_jazira_area area = iraq_arabi_area area = basra_area } NOT = { country_or_non_sovereign_subject_holds = ROOT } } trigger = { num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = { OR = { area = al_jazira_area area = iraq_arabi_area area = basra_area } value = 10 } } effect = { custom_tooltip = BYZ_every_province_for_mission tooltip = { add_province_modifier = { name = BYZ_fertile_valleys duration = 9125 } } hidden_effect = { al_jazira_area = { limit = { country_or_non_sovereign_subject_holds = ROOT } add_province_modifier = { name = BYZ_fertile_valleys duration = 9125 } } iraq_arabi_area = { limit = { country_or_non_sovereign_subject_holds = ROOT } add_province_modifier = { name = BYZ_fertile_valleys duration = 9125 } } basra_area = { limit = { country_or_non_sovereign_subject_holds = ROOT } add_province_modifier = { name = BYZ_fertile_valleys duration = 9125 } } } add_stability_or_adm_power = yes } } BYZ_mecca = { icon = mission_into_arabia required_missions = { BYZ_egypt } position = 8 provinces_to_highlight = { OR = { province_id = 384 province_id = 385 } NOT = { owned_by = ROOT } } trigger = { owns = 384 owns = 385 } effect = { add_power_projection_mission = { amount = 25 } custom_tooltip = " " country_event_with_option_insight = { id = MEE_Byzantine_Events.9 option_1 = " add_adm_power = 100 custom_tooltip = \" \" 385 = { if = { limit = { NOT = { has_tax_building_trigger = yes } } add_building = cathedral } else = { add_or_upgrade_tax_building = yes } } if = { limit = { BYZ_has_leviathan = yes } custom_tooltip = \" \" custom_tooltip = BYZ_kaaba_but_only_gives_prestige_and_half_of_religious_unity } " option_2 = " add_dip_power = 100 custom_tooltip = \" \" custom_tooltip = BYZ_relations custom_tooltip = \" \" 385 = { add_province_modifier = { name = BYZ_masjid_local_pilgrimages duration = -1 } } " } } } } MEE_BYZ_economy_1 = { slot = 1 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_economic_independence = { icon = medici_bank_ledgers required_missions = { BYZ_tarnished_state } position = 10 provinces_to_highlight = { OR = { AND = { OR = { owned_by = GEN owned_by = VEN } NOT = { owner = { ROOT = { has_won_war_against = { who = PREV max_years_since = 50 } } } } } province_id = 151 } } trigger = { custom_trigger_tooltip = { tooltip = BYZ_has_integrated_galata NOT = { 151 = { has_province_modifier = BYZ_galata } } } NOT = { has_estate_privilege = estate_burghers_reliance_on_republics } NOT = { has_estate_privilege = estate_burghers_exkousseiai_for_latins } OR = { 151 = { trade_share = { country = ROOT share = 80 } } AND = { if = { limit = { exists = GEN } has_won_war_against = { who = GEN max_years_since = 50 } } else = { GEN = { any_core_province = { country_or_non_sovereign_subject_holds = ROOT } } } if = { limit = { exists = VEN } has_won_war_against = { who = VEN max_years_since = 50 } } else = { VEN = { any_core_province = { country_or_non_sovereign_subject_holds = ROOT } } } } } } effect = { custom_tooltip = BYZ_buff_burgher_loans_no_mercantilism_loss #done via mission_completed custom_tooltip = " " complex_dynamic_effect = { first_custom_tooltip = BYZ_if_done_via_war first_limit = " if = { limit = { exists = GEN } has_won_war_against = { who = GEN max_years_since = 50 } } else = { GEN = { any_core_province = { country_or_non_sovereign_subject_holds = ROOT } } } if = { limit = { exists = VEN } has_won_war_against = { who = VEN max_years_since = 50 } } else = { VEN = { any_core_province = { country_or_non_sovereign_subject_holds = ROOT } } } " first_effect = " add_country_modifier = { name = BYZ_dominance duration = 7300 } " second_custom_tooltip = BYZ_if_done_via_trade_share second_limit = " 151 = { trade_share = { country = ROOT share = 80 } } " second_effect = " add_country_modifier = { name = BYZ_maintaining_relations duration = 5475 } " } } } BYZ_return_to_gold = { icon = dominant_economy required_missions = { BYZ_economic_independence } position = 11 provinces_to_highlight = { OR = { AND = { province_id = 1766 OR = { NOT = { owned_by = ROOT } NOT = { base_production = 8 } NOT = { development = 20 } } } AND = { OR = { province_id = 148 province_id = 330 } OR = { NOT = { owned_by = ROOT } NOT = { has_production_building_trigger = yes } } } } } trigger = { 1766 = { owned_by = ROOT OR = { base_production = 8 development = 20 } } 148 = { owned_by = ROOT has_production_building_trigger = yes } 330 = { owned_by = ROOT has_production_building_trigger = yes } gold_income = 10 share_of_starting_income = 5 } effect = { define_advisor = { type = master_of_mint skill = 2 culture = ROOT religion = ROOT cost_multiplier = 0.5 } custom_tooltip = " " add_country_modifier = { name = BYZ_coin_of_pure_gold duration = 10950 } add_years_of_trade_income = { years = 2 custom_tooltip = BYZ_add_2_years_of_trade_income } } } BYZ_support_weavers = { icon = purely_for_commerce required_missions = { BYZ_book_of_the_eparch } position = 12 provinces_to_highlight = { OR = { province_id = 4701 province_id = 1773 province_id = 317 } OR = { NOT = { owned_by = ROOT } NOT = { has_production_building_trigger = yes } NOT = { development = 20 } } } trigger = { 4701 = { owned_by = ROOT has_production_building_trigger = yes development = 20 } 1773 = { owned_by = ROOT has_production_building_trigger = yes development = 20 } 317 = { owned_by = ROOT has_production_building_trigger = yes development = 20 } } effect = { 317 = { add_or_upgrade_production_building = yes } 1773 = { add_or_upgrade_production_building = yes set_province_flag = BYZ_may_convert_to_silk province_event = { id = MEE_Byzantine_Events.23 } } 4701 = { add_or_upgrade_production_building = yes set_province_flag = BYZ_may_convert_to_silk province_event = { id = MEE_Byzantine_Events.23 days = 180 } #the events cannot be fired at the same time } custom_tooltip = " " country_event_with_effect_insight = { id = MEE_Byzantine_Events.26 effect = " change_price = { trade_goods = silk key = BYZ_growing_demand value = 0.2 duration = -1 } " } } } } MEE_BYZ_economy_2 = { slot = 2 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_tarnished_state = { icon = develop_provence required_missions = { } position = 9 provinces_to_highlight = { } trigger = { OR = { custom_trigger_tooltip = { tooltip = BYZ_developed_provinces_at_least_20_times check_variable = { which = num_of_times_developed value = 20 } } has_idea = repopulation_of_countryside } } effect = { add_country_modifier = { name = BYZ_reversing_the_decline duration = 7300 } custom_tooltip = " " custom_tooltip = BYZ_revoking_disorganization_of_the_military } } BYZ_book_of_the_eparch = { icon = expand_the_confederacy required_missions = { BYZ_tarnished_state } position = 11 provinces_to_highlight = { owned_by = ROOT NOT = { has_production_building_trigger = yes } NOT = { trade_goods = gold } } trigger = { num_of_owned_provinces_with = { has_production_building_trigger = yes value = 8 } if = { limit = { production_income_percentage = 0.01 #to prevent crashes } custom_trigger_tooltip = { tooltip = BYZ_at_least_10_production_income variable_arithmetic_trigger = { export_to_variable = { which = current_production_income value = monthly_income } export_to_variable = { which = production_income_share value = trigger_value:production_income_percentage } multiply_variable = { which = current_production_income which = production_income_share } check_variable = { which = current_production_income value = 10 } } } } if = { limit = { has_estate = estate_burghers } num_of_estate_agendas_completed = { estate = estate_burghers value = 2 } } } effect = { add_country_modifier = { name = BYZ_supporting_the_guilds duration = 9125 } add_mercantilism = 3 custom_tooltip = " " if = { limit = { has_estate = estate_burghers } complex_dynamic_effect = { first_custom_tooltip = "BYZ_if_we_have_60_estate_loyalty" first_limit = " estate_loyalty = { estate = estate_burghers loyalty = 60 } " first_effect = " add_mercantilism = 2 " } } } } BYZ_glass_ware = { icon = bohemian_crystal required_missions = { BYZ_book_of_the_eparch } position = 12 provinces_to_highlight = { OR = { AND = { province_id = 164 OR = { NOT = { owned_by = ROOT } NOT = { has_production_building_trigger = yes } NOT = { has_shipyard_building_trigger = yes } } } AND = { province_id = 151 OR = { NOT = { owned_by = ROOT } NOT = { has_production_building_trigger = yes } } } } } trigger = { 164 = { owned_by = ROOT has_production_building_trigger = yes has_shipyard_building_trigger = yes } 151 = { owned_by = ROOT has_production_building_trigger = yes } } effect = { 164 = { set_province_flag = BYZ_may_convert_to_glass province_event = { id = MEE_Byzantine_Events.23 } } custom_tooltip = " " custom_tooltip = BYZ_export_mosaicists tooltip = { if = { limit = { has_dlc = "Leviathan" } add_country_modifier = { name = BYZ_mosaicists_Leviathan duration = 3650 } } else = { add_country_modifier = { name = BYZ_mosaicists duration = 3650 } } } custom_tooltip = " " if = { limit = { has_dlc = "Emperor" } custom_tooltip = BYZ_buff_glass_privilege } else = { custom_tooltip = BYZ_buff_patronage_of_the_arts } } } } MEE_BYZ_economy_3 = { slot = 3 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_city_of_worlds_desire = { icon = take_constantinople required_missions = { BYZ_tarnished_state } position = 10 provinces_to_highlight = { OR = { higher_development_than = 151 AND = { province_id = 151 OR = { NOT = { owned_by = ROOT } NOT = { development = 40 } NOT = { has_tax_building_trigger = yes } NOT = { has_production_building_trigger = yes } NOT = { has_manpower_building_trigger = yes } } } } } trigger = { 151 = { owned_by = ROOT development = 40 has_tax_building_trigger = yes has_production_building_trigger = yes has_manpower_building_trigger = yes custom_trigger_tooltip = { tooltip = BYZ_most_developed_city_in_the_world NOT = { any_province = { higher_development_than = PREV } } } } } effect = { 151 = { add_or_upgrade_tax_building = yes add_or_upgrade_production_building = yes add_or_upgrade_manpower_building = yes custom_tooltip = " " if = { limit = { has_dlc = "Leviathan" } add_province_modifier = { name = BYZ_queen_of_cities duration = -1 } } else = { add_province_modifier = { name = BYZ_queen_of_cities_no_dlc duration = -1 } } } if = { limit = { has_dlc = "Leviathan" } add_country_modifier = { name = BYZ_centralize_all_wealth duration = -1 } } custom_tooltip = BYZ_unlock_bosphorus_toll_decision set_country_flag = BYZ_unlocked_bosphorus_toll } } BYZ_megalopolis = { icon = a_strong_government required_missions = { BYZ_city_of_worlds_desire } position = 11 provinces_to_highlight = { province_id = 151 OR = { NOT = { owned_by = ROOT } NOT = { development = 65 } NOT = { num_of_buildings_in_province = 10 } NOT = { AND = { has_dlc = "Leviathan" NOT = { has_great_project = { type = hagia_sophia tier = 3 } } } } } } trigger = { 151 = { owned_by = ROOT development = 65 num_of_buildings_in_province = 10 if = { limit = { has_dlc = "Leviathan" } has_great_project = { type = hagia_sophia tier = 3 } } } } effect = { 151 = { add_province_modifier = { name = BYZ_megalopolis_modifier_1 duration = -1 } hidden_effect = { add_province_triggered_modifier = BYZ_megalopolis_updater #hidden Ptm that updates the modifier } } custom_tooltip = BYZ_modifier_will_double custom_tooltip = " " add_country_modifier = { name = BYZ_monarch_reigns_in_byzantium duration = -1 } } } BYZ_royal_purple = { icon = mission_pf_cross required_missions = { BYZ_book_of_the_eparch } position = 12 provinces_to_highlight = { province_id = 146 OR = { NOT = { owned_by = ROOT } NOT = { development = 25 } NOT = { has_production_building_trigger = yes } NOT = { has_trade_building_trigger = yes } } } trigger = { prestige = 50 146 = { owned_by = ROOT development = 25 has_production_building_trigger = yes has_trade_building_trigger = yes } } effect = { if = { limit = { has_dlc = "Mandate of Heaven" } add_country_modifier = { name = BYZ_born_in_the_purple duration = 10950 } } else = { add_country_modifier = { name = BYZ_born_in_the_purple_no_dlc duration = 10950 } } 146 = { set_province_flag = BYZ_may_convert_to_dyes province_event = { id = MEE_Byzantine_Events.23 } } custom_tooltip = " " country_event_with_insight = { id = MEE_Byzantine_Events.22 insight_tooltip = BYZ_we_will_be_able_to_change_our_map_color } } } } MEE_BYZ_economy_4 = { slot = 4 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_promote_the_merchants = { icon = mission_conquer_riga required_missions = { } position = 10 provinces_to_highlight = { province_id = 151 OR = { NOT = { owned_by = ROOT } NOT = { has_trade_building_trigger = yes } NOT = { development = 25 } NOT = { trade_share = { country = ROOT share = 40 } } } } trigger = { 151 = { owned_by = ROOT has_trade_building_trigger = yes development = 25 trade_share = { country = ROOT share = 40 } } } effect = { 151 = { add_or_upgrade_trade_building = yes custom_tooltip = " " add_trade_modifier = { who = ROOT duration = -1 power = 50 key = BYZ_megalopolitan_trade } custom_tooltip = " " add_province_modifier = { name = BYZ_primary_trade_capital duration = -1 } set_center_level_2_center_of_trade = yes } } } BYZ_collect_our_profits = { icon = mission_african_gold required_missions = { BYZ_promote_the_merchants } position = 12 provinces_to_highlight = { } trigger = { monthly_income = 50 NOT = { inflation = 0.2 } NOT = { num_of_loans = 1 } home_trade_node = { trade_node_value = 25 } } effect = { country_event_with_option_insight = { id = MEE_Byzantine_Events.21 option_1 = " custom_tooltip = BYZ_buff_private_trade_fleet " option_2 = " custom_tooltip = BYZ_buff_burgher_loans " option_3 = " custom_tooltip = BYZ_buff_free_enterprise " } } } BYZ_warehouse_of_the_east = { icon = saxon_manufacturing required_missions = { BYZ_collect_our_profits BYZ_royal_purple BYZ_wealth_from_the_east } position = 12 provinces_to_highlight = { owned_by = ROOT NOT = { has_manufactory_trigger = yes } } trigger = { num_of_owned_provinces_with = { has_manufactory_trigger = yes value = 50 } home_trade_node = { trade_node_value = 100 highest_value_trade_node = yes } monthly_income = 400 } effect = { add_country_modifier_for_age = { name = BYZ_economic_intimidation age = age_of_reformation else = " add_dip_power = 100 add_years_of_income = 1 " } # custom_tooltip = " " custom_tooltip = BYZ_naval_commander_advisor_buff #bound to mission_completed custom_tooltip = " " complex_dynamic_effect = { first_custom_tooltip = BYZ_if_we_have_taken_laesio_enormis first_limit = " has_reform = laesio_enormis_reform " first_effect = " change_government_reform_progress = 200 " } } } } MEE_BYZ_economy_5 = { slot = 5 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_peloponesian_renaissance = { icon = standardize_relazioni required_missions = { } position = 9 provinces_to_highlight = { area = morea_area } trigger = { OR = { has_institution = renaissance development_in_provinces = { area = morea_area value = 30 } } } effect = { define_advisor = { type = philosopher name = "Gemistos Plethon" skill = 2 culture = greek religion = animism cost_multiplier = 0.25 } custom_tooltip = " " complex_dynamic_effect = { first_custom_tooltip = BYZ_if_done_via_renaissance first_limit = "has_institution = renaissance" first_effect = " add_country_modifier = { name = BYZ_origins_of_renaissance duration = 3650 } " second_custom_tooltip = BYZ_if_done_via_development second_limit = " development_in_provinces = { area = morea_area value = 30 } " second_effect = " morea_area = { limit = { owned_by = ROOT } add_institution_embracement = { which = renaissance value = 90 } } " } } } BYZ_monemvasian_merchants = { icon = aldine_press required_missions = { BYZ_peloponesian_renaissance } position = 10 provinces_to_highlight = { province_id = 145 OR = { NOT = { owned_by = ROOT } NOT = { num_of_times_improved = 7 } NOT = { has_trade_building_trigger = yes } AND = { NOT = { has_dock_building_trigger = yes } NOT = { has_shipyard_building_trigger = yes } } } } trigger = { 145 = { owned_by = ROOT num_of_times_improved = 7 has_trade_building_trigger = yes OR = { has_dock_building_trigger = yes has_shipyard_building_trigger = yes } } } effect = { 145 = { center_of_trade = 1 custom_tooltip = " " add_province_modifier = { name = BYZ_powerful_merchant_families duration = -1 } } country_event_with_option_insight = { id = MEE_Byzantine_Events.19 option_1 = " define_admiral = { shock = 2 fire = 3 manuever = 2 siege = 0 name = \"Loukas Notaras\" } custom_tooltip = \" \" add_navy_tradition = 20 " option_2 = " add_years_of_trade_income = { years = 2 custom_tooltip = BYZ_add_2_years_of_trade_income } custom_tooltip = \" \" define_advisor = { type = trader name = \"Notaras\" skill = 3 culture = ROOT religion = ROOT cost_multiplier = 0.4 #so its slightly better than events } " } } } BYZ_thessaly = { icon = renaissance_city required_missions = { BYZ_promote_the_merchants } position = 11 provinces_to_highlight = { province_id = 148 OR = { NOT = { owned_by = ROOT } NOT = { has_trade_building_trigger = yes } NOT = { development = 25 } NOT = { trade_share = { country = ROOT share = 40 } } } } trigger = { 148 = { owned_by = ROOT has_trade_building_trigger = yes development = 25 trade_share = { country = ROOT share = 40 } } } effect = { 148 = { add_or_upgrade_trade_building = yes custom_tooltip = " " add_trade_modifier = { who = ROOT duration = -1 power = 50 key = BYZ_trade_in_thessaloniki } custom_tooltip = " " add_province_modifier = { name = BYZ_secondary_trade_capital duration = -1 } } complex_dynamic_effect = { first_custom_tooltip = BYZ_if_constantinople_is_world_port first_limit = " 151 = { owned_by = ROOT province_has_center_of_trade_of_level = 3 } " first_effect = " 148 = { add_center_of_trade_level = 3 # max } " } } } BYZ_wealth_from_the_east = { icon = mission_pol_breadbasket_europe required_missions = { BYZ_thessaly } position = 12 provinces_to_highlight = { OR = { province_id = 1320 province_id = 377 province_id = 358 } NOT = { trade_share = { country = ROOT share = 80 } } } trigger = { 1320 = { #constantinople trade_share = { country = ROOT share = 80 } } 377 = { #aleppo trade_share = { country = ROOT share = 80 } } 358 = { #Alexandria trade_share = { country = ROOT share = 80 } } num_of_centers_of_trade = 20 } effect = { hidden_effect = { unlock_estate_privilege = { estate_privilege = estate_burghers_BYZ_single_market } } custom_tooltip = BYZ_unlock_mercantilism_privilege custom_tooltip = " " add_mercantilism = 3 custom_tooltip = " " custom_tooltip = BYZ_distribute_0_10_0_dev_in_manufactories hidden_effect = { random_owned_province = { limit = { has_manufactory_no_custom_tooltip_trigger = yes } add_base_production = 1 type = random amount = 10 } } } } } MEE_BYZ_religion_1 = { slot = 1 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_church_in_distress = { icon = guardians_of_saint_sava required_missions = { } position = 13 provinces_to_highlight = { } trigger = { BYZ_is_not_latin_empire = yes if = { limit = { has_estate = estate_church } OR = { estate_loyalty = { estate = estate_church loyalty = 70 } num_of_estate_privileges = { estate = estate_church value = 4 } } } if = { limit = { has_dlc = "Third Rome" } has_orthodox_religious_icon_trigger = yes } else = { patriarch_authority = 20 } } effect = { add_country_modifier = { name = BYZ_restoring_faith_in_the_monarchs duration = 7300 } if = { limit = { has_dlc = "Third Rome" } custom_tooltip = BYZ_double_current_icon hidden_effect = { if = { limit = { current_icon = icon_eleusa } add_country_modifier = { name = BYZ_icon_eleusa duration = 5475 } } else_if = { limit = { current_icon = icon_pancreator } add_country_modifier = { name = BYZ_icon_pancreator duration = 5475 } } else_if = { limit = { current_icon = icon_nicholas } add_country_modifier = { name = BYZ_icon_nicholas duration = 5475 } } else_if = { limit = { current_icon = icon_climacus } add_country_modifier = { name = BYZ_icon_climacus duration = 5475 } } else_if = { limit = { current_icon = icon_michael } add_country_modifier = { name = BYZ_icon_michael duration = 5475 } } else = { } } } else = { define_advisor = { type = theologian skill = 3 culture = ROOT religion = ROOT cost_multiplier = 0.4 #so it's slightly better than event-based advisors. } } custom_tooltip = " " complex_dynamic_effect = { first_custom_tooltip = BYZ_if_we_have_religious_culture_privilege first_limit = " has_estate_privilege = estate_church_one_faith_one_culture " first_effect = " change_estate_land_share = { estate = estate_church share = -5 } " } } } BYZ_muscovite_autocephaly = { icon = promote_the_patriarchate required_missions = { BYZ_church_in_distress } position = 15 provinces_to_highlight = { if = { limit = { exists = RUS } owned_by = RUS } else_if = { limit = { exists = MOS MOS = { total_development = NOV } } owned_by = MOS } else_if = { limit = { exists = NOV NOV = { total_development = MOS } } owned_by = NOV } else = { always = no } } trigger = { BYZ_is_not_latin_empire = yes if = { limit = { exists = RUS } OR = { alliance_with = RUS has_won_war_against = { who = RUS max_years_since = 20 } total_development = RUS } } else_if = { limit = { exists = MOS MOS = { total_development = NOV } } OR = { alliance_with = MOS has_won_war_against = { who = MOS max_years_since = 20 } total_development = MOS } } else_if = { limit = { exists = NOV NOV = { total_development = MOS } } OR = { alliance_with = NOV has_won_war_against = { who = NOV max_years_since = 20 } total_development = NOV } } else = { #Fallback. is_defender_of_faith = yes total_development = 500 } } effect = { country_event_with_effect_insight = { id = MEE_Byzantine_Events.16 effect = " custom_tooltip = BYZ_every_orthodox_country_clerical_buff custom_tooltip = \" \" add_patriarch_authority = 0.25 custom_tooltip = \" \" custom_tooltip = BYZ_countries_will_like_us_more custom_tooltip = \" \" custom_tooltip = BYZ_diplo_annexing_orthodox_countries " } } } BYZ_mend_the_schism = { icon = show_piety required_missions = { BYZ_muscovite_autocephaly BYZ_pentarchy } position = 17 provinces_to_highlight = { OR = { province_id = 118 and = { is_sea = no not = { religion = root } not = { owner = { religion = root } } continent = europe } } } trigger = { BYZ_is_not_latin_empire = yes 118 = { owned_by = ROOT } #check_variable = { # which = Byz_number_of_catholic_provinces_converted # value = 75 #} calc_true_if = { europe = { religion = root owner = { religion = root } type = all } amount = 300 } total_development = 1000 } effect = { country_event_with_effect_insight = { id = MEE_Byzantine_Events.48 effect = " if = { limit = { religion = orthodox } add_patriarch_authority = 0.2 custom_tooltip = \" \" } add_country_modifier = { name = conversion_of_rome duration = 7300 } custom_tooltip = \" \" define_advisor = { type = theologian skill = 3 culture = umbrian religion = ROOT cost_multiplier = 0.25 } if = { limit = { religion = orthodox } custom_tooltip = \" \" custom_tooltip = BYZ_every_catholic } " #Yes, I had trouble fitting it in, sorry! } } } } MEE_BYZ_religion_2 = { slot = 2 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_church_authority = { icon = protectors_of_christendom required_missions = { BYZ_church_in_distress } position = 14 provinces_to_highlight = { is_capital_of = ROOT NOT = { has_tax_building_trigger = yes } } trigger = { BYZ_is_not_latin_empire = yes NOT = { has_estate_privilege = estate_church_union_of_the_churches } patriarch_authority = 0.5 capital_scope = { has_tax_building_trigger = yes } } effect = { custom_tooltip = BYZ_enable_privilege_support_of_dynasty set_country_flag = BYZ_privilege_for_support_of_dynasty custom_tooltip = " " capital_scope = { add_or_upgrade_tax_building = yes } if = { limit = { has_estate = estate_church } custom_tooltip = " " add_estate_loyalty = { estate = estate_church loyalty = 15 } } if = { limit = { has_reform = byzantine_autocracy_reform } custom_tooltip = " " add_government_reform = reformed_byzantine_monarchy_reform } } } BYZ_new_synods = { icon = law_of_the_pious required_missions = { BYZ_church_authority } position = 15 provinces_to_highlight = { owned_by = ROOT NOT = { has_tax_building_trigger = yes } } trigger = { BYZ_is_not_latin_empire = yes num_of_owned_provinces_with = { has_tax_building_trigger = yes value = 8 } OR = { inquisitor = 2 theologian = 2 has_adm_advisor_3 = yes } patriarch_authority = 0.8 if = { limit = { has_estate = estate_church } estate_loyalty = { estate = estate_church loyalty = 80 } } } effect = { custom_tooltip = BYZ_upgrade_the_religious_state_estate_privilege set_country_flag = BYZ_upgrade_the_religious_state_estate_privilege_flag custom_tooltip = " " add_stability_or_adm_power = yes } } BYZ_pentarchy = { icon = mission_autocephalous_archbishopric required_missions = { BYZ_new_synods } position = 15 provinces_to_highlight = { OR = { province_id = 151 province_id = 2313 province_id = 379 province_id = 358 province_id = 118 } OR = { NOT = { development = 30 } NOT = { has_tax_building_trigger = yes } NOT = { owned_by = ROOT } } } trigger = { BYZ_is_not_latin_empire = yes 151 = { development = 30 has_tax_building_trigger = yes owned_by = ROOT } 2313 = { development = 30 has_tax_building_trigger = yes owned_by = ROOT } 379 = { development = 30 has_tax_building_trigger = yes owned_by = ROOT } 358 = { development = 30 has_tax_building_trigger = yes owned_by = ROOT } 118 = { development = 30 has_tax_building_trigger = yes owned_by = ROOT } patriarch_authority = 0.9 } effect = { country_event_with_effect_insight = { id = MEE_Byzantine_Events.17 effect = " tooltip = { 151 = { add_province_triggered_modifier = BYZ_seat_of_a_patriarch } custom_tooltip = BYZ_other_provinces_will_also_receive_this_modifier } custom_tooltip = \" \" custom_tooltip = BYZ_enable_the_hold_ecumenical_council_decision " } country_event_with_effect_insight = { id = catholic_flavor.3 effect = " add_prestige = 25 add_legitimacy = 25 set_religion_papacy_active = { religion = catholic active = no } " } } } } MEE_BYZ_military_3 = { slot = 3 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_restore_navy = { icon = expand_the_arsenal required_missions = { BYZ_theme_system } position = 15 provinces_to_highlight = { } trigger = { NOT = { has_estate_privilege = estate_burghers_reliance_on_republics } navy_size = 40 } effect = { create_admiral = { tradition = 60 } custom_tooltip = " " add_country_modifier = { name = BYZ_indepenence_from_the_west duration = 7300 } } } BYZ_greek_fire = { icon = byz_greek_fire required_missions = { BYZ_restore_navy } position = 16 provinces_to_highlight = { } trigger = { if = { limit = { has_dlc = "Rule Britannia" } OR = { navy_tradition = 60 innovativeness = 40 } } else = { navy_tradition = 60 } OR = { has_dip_advisor_3 = yes naval_reformer = 1 } num_of_galley = 50 } effect = { add_country_modifier = { name = BYZ_liquid_fire duration = -1 } complex_dynamic_effect = { first_custom_tooltip = BYZ_if_we_have_the_largest_navy_in_the_world first_limit = " NOT = { any_country = { navy_size = ROOT } } " first_effect = " add_country_modifier = { name = BYZ_dominance_of_the_dromon duration = 7300 } " } } } } MEE_BYZ_military_4 = { slot = 4 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" } has_country_shield = yes BYZ_theme_system = { icon = mission_pf_soldier required_missions = { } position = 14 provinces_to_highlight = { } trigger = { army_size = 25 OR = { manpower = 20 manpower_percentage = 0.8 } has_mil_advisor_2 = yes grown_by_states = 10 } effect = { add_mil_power = 150 custom_tooltip = " " enable_branching_mission_review = { key = BYZ ai_event_id = MEE_Byzantine_Events.28 } custom_tooltip = " " country_event_with_insight = { id = MEE_Byzantine_Events.27 insight_tooltip = BYZ_unlock_theme_system_reform } } } } MEE_BYZ_military_branching_4 = { slot = 4 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" NOT = { OR = { has_country_flag = BYZ_decentralized has_country_flag = BYZ_centralized } } } has_country_shield = yes BYZ_branching_top_left = { icon = mission_unknown_mission required_missions = { BYZ_theme_system } position = 15 provinces_to_highlight = { } trigger = { BYZ_branch_trigger = yes } effect = { BYZ_branch_effect = yes } } } MEE_BYZ_military_decentralized_4 = { slot = 4 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" has_country_flag = BYZ_decentralized } has_country_shield = yes BYZ_foreign_officers = { icon = shift_the_balance required_missions = { BYZ_theme_system } position = 15 provinces_to_highlight = { } trigger = { not_in_mission_preview_mode = { key = BYZ } num_of_allies = 2 num_of_mercenaries = 30 has_mil_advisor_3 = yes } effect = { custom_tooltip = BYZ_get_army_organizer hidden_effect = { country_event = { id = MEE_Byzantine_Events.58 } # Executes the below effect without event target not being set # random_ally = { # save_event_target_as = byzantium_temp_target # } # every_ally = { # limit = { # total_development = event_target:byzantium_temp_target # } # save_event_target_as = byzantium_temp_target # } # define_advisor = { # type = army_organiser # cost_multiplier = 0.4 # skill = 2 # culture = event_target:byzantium_temp_target # religion = event_target:byzantium_temp_target # } } custom_tooltip = " " add_mil_power = 100 custom_tooltip = " " if = { limit = { has_dlc = "Cradle of Civilization" } add_army_professionalism = 0.05 } else = { add_army_tradition_or_mil_power = { amount = 10 } } custom_tooltip = " " custom_tooltip = BYZ_army_organizer #handled by mission_completed } } } MEE_BYZ_military_centralized_4 = { slot = 4 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" has_country_flag = BYZ_centralized } has_country_shield = yes BYZ_varangian_guard = { icon = mission_the_varangians required_missions = { BYZ_theme_system } position = 15 provinces_to_highlight = { } trigger = { not_in_mission_preview_mode = { key = BYZ } army_tradition = 60 has_mil_advisor_3 = yes capital_scope = { has_manpower_building_trigger = yes } } effect = { custom_tooltip = BYZ_enable_the_varangian_guard_mercenary_company #handled by mission_completed custom_tooltip = " " add_country_modifier = { name = BYZ_elite_forces duration = 7300 } } } } MEE_BYZ_military_branching_5 = { slot = 5 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" NOT = { OR = { has_country_flag = BYZ_decentralized has_country_flag = BYZ_centralized } } } has_country_shield = yes BYZ_branching_top_right = { icon = mission_unknown_mission required_missions = { BYZ_theme_system } position = 15 provinces_to_highlight = { } trigger = { BYZ_branch_trigger = yes } effect = { BYZ_branch_effect = yes } } BYZ_branching_bottom = { icon = mission_unknown_mission required_missions = { BYZ_branching_top_left BYZ_branching_top_right } position = 16 provinces_to_highlight = { } trigger = { BYZ_branch_trigger = yes } effect = { BYZ_branch_effect = yes } } } MEE_BYZ_military_decentralized_5 = { slot = 5 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" has_country_flag = BYZ_decentralized } has_country_shield = yes BYZ_decentralized_pronoia = { icon = geneva_conventions required_missions = { BYZ_theme_system } position = 15 provinces_to_highlight = { owner = { is_subject_of = ROOT OR = { is_subject_of_type = hereditary_pronoia_subject_type is_subject_of_type = pronoia_subject_type } liberty_desire = 5 } } trigger = { not_in_mission_preview_mode = { key = BYZ } calc_true_if = { all_subject_country = { OR = { is_subject_of_type = hereditary_pronoia_subject_type is_subject_of_type = pronoia_subject_type } NOT = { liberty_desire = 5 } } amount = 2 } OR = { num_of_generals = 6 crown_land_share = 50 } } effect = { add_country_modifier = { name = BYZ_reliance_on_the_pronoiar duration = -1 } country_event_with_option_insight = { id = MEE_Byzantine_Events.29 option_1 = " custom_tooltip = BYZ_upgrade_the_reliance_on_the_pronoiar " option_2 = " custom_tooltip = BYZ_pronoia_subject_no_longer_reduces_forcelimit " option_3 = " custom_tooltip = BYZ_pronoia_extra_forcelimit " } } } BYZ_strategoi_realms = { icon = moravian_arms required_missions = { BYZ_decentralized_pronoia BYZ_foreign_officers } position = 16 provinces_to_highlight = { } trigger = { not_in_mission_preview_mode = { key = BYZ } calc_true_if = { all_subject_country = { OR = { is_subject_of_type = hereditary_pronoia_subject_type is_subject_of_type = pronoia_subject_type } NOT = { liberty_desire = 5 } army_size = 20 } amount = 4 } num_of_generals = 7 if = { limit = { has_estate = estate_nobles } estate_loyalty = { estate = estate_nobles loyalty = 60 } } num_of_owned_provinces_with = { has_manpower_building_trigger = yes value = 20 } } effect = { custom_tooltip = BYZ_pronoia_buff_army_tradition custom_tooltip = " " add_country_modifier = { name = BYZ_regional_mercenary_forces duration = -1 } } } } MEE_BYZ_military_centralized_5 = { slot = 5 generic = no ai = yes potential_on_load = { has_dlc = "King of Kings" } potential = { OR = { tag = BYZ AND = { was_tag = BYZ tag = ROM } AND = { tag = LAE has_country_flag = has_byz_missions } } NOT = { map_setup = map_setup_random } has_dlc = "King of Kings" has_country_flag = BYZ_centralized } has_country_shield = yes BYZ_centralized_pronoia = { icon = reissue_the_mining_code required_missions = { BYZ_theme_system } position = 15 provinces_to_highlight = { owner = { is_subject_of = ROOT OR = { is_subject_of_type = hereditary_pronoia_subject_type is_subject_of_type = pronoia_subject_type } liberty_desire = 5 } } trigger = { not_in_mission_preview_mode = { key = BYZ } calc_true_if = { all_subject_country = { OR = { is_subject_of_type = hereditary_pronoia_subject_type is_subject_of_type = pronoia_subject_type } NOT = { liberty_desire = 5 } } amount = 2 } OR = { num_of_generals = 6 crown_land_share = 50 } } effect = { change_government_reform_progress = 100 custom_tooltip = " " country_event_with_option_insight = { id = MEE_Byzantine_Events.30 option_1 = " custom_tooltip = BYZ_pronoiars_will_be_hereditary_by_default " option_2 = " custom_tooltip = BYZ_inheriting_pronoia_will_now_give_5_crownland " option_3 = " custom_tooltip = BYZ_pronoia_subjects_get_3_yearly_army_tradition " option_4 = " custom_tooltip = BYZ_pronoia_will_get_5_discipline " } } } BYZ_reform_the_themata = { icon = fight_bosnian_heresies required_missions = { BYZ_centralized_pronoia BYZ_varangian_guard } position = 16 provinces_to_highlight = { owned_by = ROOT NOT = { is_state = yes } } trigger = { not_in_mission_preview_mode = { key = BYZ } army_size = 200 num_of_states = 35 manpower = 100 if = { limit = { has_estate = estate_nobles } estate_loyalty = { estate = estate_nobles loyalty = 60 } } num_of_owned_provinces_with = { has_manpower_building_trigger = yes value = 20 } } effect = { custom_tooltip = BYZ_for_every_province_with_courthouse hidden_effect = { if = { limit = { num_of_owned_provinces_with = { has_courthouse_building_trigger = yes value = 25 } } change_government_reform_progress = 100 } else = { every_owned_province = { limit = { has_courthouse_building_trigger = yes } ROOT = { change_government_reform_progress = 4 } } } } custom_tooltip = " " add_country_modifier = { name = BYZ_professional_themata_soldiers duration = -1 } } } }