DirectDraw object created About to Initialize video! Setting Mode. Mode Set. Video Initialized! Backbuffer cleared Fonts Initialized! Loadimage! Loadimage used! Starting to Initialize sound! Sound fully initialized! Network initialized! MainPalettes initialized! Core GFX initialized! Initialising Map! Map okay. Parsing division_types.txt... Done! Parsing brigade_types.txt... Done! Brigade Sub Types{ } Reading unit model files...{ infantry ('db\units\divisions\infantry.txt'): 9 model(s) loaded (0 to 8). cavalry ('db\units\divisions\cavalry.txt'): 9 model(s) loaded (0 to 8). motorized ('db\units\divisions\motorized.txt'): 10 model(s) loaded (0 to 9). mechanized ('db\units\divisions\mechanized.txt'): 10 model(s) loaded (0 to 9). light_armor ('db\units\divisions\light_armor.txt'): 10 model(s) loaded (0 to 9). armor ('db\units\divisions\armor.txt'): 7 model(s) loaded (0 to 6). paratrooper ('db\units\divisions\paratrooper.txt'): 10 model(s) loaded (0 to 9). marine ('db\units\divisions\marine.txt'): 7 model(s) loaded (0 to 6). bergsjaeger ('db\units\divisions\bergsjaeger.txt'): 10 model(s) loaded (0 to 9). garrison ('db\units\divisions\garrison.txt'): 9 model(s) loaded (0 to 8). hq ('db\units\divisions\hq.txt'): 4 model(s) loaded (0 to 3). militia ('db\units\divisions\militia.txt'): 10 model(s) loaded (0 to 9). multi_role ('db\units\divisions\multi_role.txt'): 4 model(s) loaded (0 to 3). interceptor ('db\units\divisions\interceptor.txt'): 3 model(s) loaded (0 to 2). strategic_bomber ('db\units\divisions\strategic_bomber.txt'): 7 model(s) loaded (0 to 6). tactical_bomber ('db\units\divisions\tactical_bomber.txt'): 4 model(s) loaded (0 to 3). naval_bomber ('db\units\divisions\naval_bomber.txt'): 5 model(s) loaded (0 to 4). cas ('db\units\divisions\cas.txt'): 3 model(s) loaded (0 to 2). transport_plane ('db\units\divisions\transport_plane.txt'): 8 model(s) loaded (0 to 7). flying_bomb ('db\units\divisions\flying_bomb.txt'): 1 model(s) loaded (0 to 0). flying_rocket ('db\units\divisions\flying_rocket.txt'): 3 model(s) loaded (0 to 2). battleship ('db\units\divisions\battleship.txt'): 2 model(s) loaded (0 to 1). light_cruiser ('db\units\divisions\light_cruiser.txt'): 2 model(s) loaded (0 to 1). heavy_cruiser ('db\units\divisions\heavy_cruiser.txt'): 2 model(s) loaded (0 to 1). battlecruiser ('db\units\divisions\battlecruiser.txt'): 5 model(s) loaded (0 to 4). destroyer ('db\units\divisions\destroyer.txt'): 3 model(s) loaded (0 to 2). carrier ('db\units\divisions\carrier.txt'): 1 model(s) loaded (0 to 0). escort_carrier ('db\units\divisions\escort_carrier.txt'): 6 model(s) loaded (0 to 5). submarine ('db\units\divisions\submarine.txt'): 5 model(s) loaded (0 to 4). nuclear_submarine ('db\units\divisions\nuclear_submarine.txt'): 1 model(s) loaded (0 to 0). transport ('db\units\divisions\transport.txt'): 3 model(s) loaded (0 to 2). Units models read is complete. 173 models loaded in total. } Reading brigade model files...{ none ('db\units\brigades\none.txt'): 1 model(s) loaded (0 to 0). artillery ('db\units\brigades\artillery.txt'): 10 model(s) loaded (0 to 9). sp_artillery ('db\units\brigades\sp_artillery.txt'): 5 model(s) loaded (0 to 4). rocket_artillery ('db\units\brigades\rocket_artillery.txt'): 10 model(s) loaded (0 to 9). sp_rct_artillery ('db\units\brigades\sp_rct_artillery.txt'): 10 model(s) loaded (0 to 9). anti_tank ('db\units\brigades\anti_tank.txt'): 7 model(s) loaded (0 to 6). tank_destroyer ('db\units\brigades\tank_destroyer.txt'): 4 model(s) loaded (0 to 3). light_armor_brigade ('db\units\brigades\light_armor_brigade.txt'): 7 model(s) loaded (0 to 6). heavy_armor ('db\units\brigades\heavy_armor.txt'): 3 model(s) loaded (0 to 2). super_heavy_armor ('db\units\brigades\super_heavy_armor.txt'): 2 model(s) loaded (0 to 1). armored_car ('db\units\brigades\armored_car.txt'): 2 model(s) loaded (0 to 1). anti_air ('db\units\brigades\anti_air.txt'): 10 model(s) loaded (0 to 9). police ('db\units\brigades\police.txt'): 8 model(s) loaded (0 to 7). engineer ('db\units\brigades\engineer.txt'): 7 model(s) loaded (0 to 6). cag ('db\units\brigades\cag.txt'): 3 model(s) loaded (0 to 2). escort ('db\units\brigades\escort.txt'): 3 model(s) loaded (0 to 2). naval_asw ('db\units\brigades\naval_asw.txt'): 1 model(s) loaded (0 to 0). naval_anti_air_s ('db\units\brigades\naval_anti_air_s.txt'): 1 model(s) loaded (0 to 0). naval_radar_s ('db\units\brigades\naval_radar_s.txt'): 1 model(s) loaded (0 to 0). naval_fire_controll_s ('db\units\brigades\naval_fire_controll_s.txt'): 1 model(s) loaded (0 to 0). naval_improved_hull_s ('db\units\brigades\naval_improved_hull_s.txt'): 1 model(s) loaded (0 to 0). naval_torpedoes_s ('db\units\brigades\naval_torpedoes_s.txt'): 1 model(s) loaded (0 to 0). naval_anti_air_l ('db\units\brigades\naval_anti_air_l.txt'): 1 model(s) loaded (0 to 0). naval_radar_l ('db\units\brigades\naval_radar_l.txt'): 1 model(s) loaded (0 to 0). naval_fire_controll_l ('db\units\brigades\naval_fire_controll_l.txt'): 1 model(s) loaded (0 to 0). naval_improved_hull_l ('db\units\brigades\naval_improved_hull_l.txt'): 1 model(s) loaded (0 to 0). naval_torpedoes_l ('db\units\brigades\naval_torpedoes_l.txt'): 1 model(s) loaded (0 to 0). } Loading minister personalities... The generic minister personality is loaded and set. Loading minister personalities DONE. 84 personalities loaded. Calculating minister personality values...{ 'Generic minister' (ID 0): -1 (user specified) 'Alliance Mender' (ID 1): 178 'Influential Negotiator' (ID 2): 138 'Ill Mannered Militarist' (ID 3): 132 'Savage Imperialist' (ID 4): 29 'Political Prostitute' (ID 5): 150 'Brotherhood Scribe' (ID 6): 38 'Experienced Machiavellian' (ID 7): 15 'Industrious Manager' (ID 8): 80 'Professional Engineer' (ID 9): 60 'Old Fashioned Economist' (ID 10): 90 'Crazy Scientist' (ID 11): 100 'Military Capitalist' (ID 12): 80 'Former Seaman' (ID 13): 40 'Submariner' (ID 14): 20 'Tracked Robot Research AI' (ID 15): 20 'Innovative General' (ID 16): 20 'Air Production AI' (ID 17): 10 'The Old Fool' (ID 18): 22 'Pyromaniac' (ID 19): 20 'Fair Judge' (ID 20): 40 'Good Cop' (ID 21): 60 'Shield of Hope' (ID 22): 45 'Desolate Desolator' (ID 23): -10 'Corrupted Officer' (ID 24): -1 (user specified) 'Military Commissioner' (ID 25): 60 'Bad Cop' (ID 26): 0 'Double Dealing Scientist' (ID 27): 120 'Master Scout' (ID 28): 175 'Political Schemer' (ID 29): 70 'Shadowy Spylord' (ID 30): 75 'Sneaky Engineer' (ID 31): 60 'Lighthouse Keeper' (ID 32): 236 'Wastelands Expert' (ID 33): 55 'Former Squad Leader' (ID 34): 13 'Charismatic Recruiter' (ID 35): 115 'Strict Drillmaster' (ID 36): 310 'Experienced Defender' (ID 37): 240 'Raider of the Wastelands' (ID 38): 30 'Fortifications Engineer' (ID 39): 30 'Purposeful Attacker' (ID 40): 17 'Pre-War Robotic Software' (ID 41): 27 'Belt Tightener' (ID 42): 60 'Ship Armorer' (ID 43): 15 'Ship Canoneer' (ID 44): 15 'Carrier Dreamer' (ID 45): 500 'Sea Raider' (ID 46): 18 'Former Marine Officer' (ID 47): 10 'Air Ace' (ID 48): 20 'Useless Man' (ID 49): 27 'Robotic Air AI' (ID 50): 15 'Mad Bomber' (ID 51): 23 'Former Paratrooper' (ID 52): 20 'Undistinguished Suit' (ID 53): -1 (user specified) 'Air Ace' (ID 54): 20 'Corrupted Statesman' (ID 55): -1 (user specified) 'Former Thief' (ID 56): -1 (user specified) 'New Era Conqueror' (ID 57): -42 'Indecisive Democrat' (ID 58): -112 'Crusader of the Wastelands' (ID 59): 330 'Gung Ho Militarist' (ID 60): -285 'Idealistic Anarchist' (ID 61): -8 'Hardened Veteran' (ID 62): 115 'Sympathetic Pacifist' (ID 63): 20 'Old General' (ID 64): 199 'Come and Go Man' (ID 65): 0 'Unstoppable Inquisitor' (ID 66): 5 'Former Guildmaster' (ID 67): 70 'Popular Figurehead' (ID 68): 80 'Former Foreman' (ID 69): -27 'Naive Pacifist' (ID 70): 30 'Professional Diplomat' (ID 71): -46 'Crooked Governor' (ID 72): 10 'Thief Guildmaster' (ID 73): -1 (user specified) 'Energy Station Engineer' (ID 74): 30 'Hydrophobic Militarist' (ID 75): 5 'Former Seaman' (ID 76): 28 'Air Warfare AI AX-47' (ID 77): -8 'Consumer Society Apologist' (ID 78): -2 'Driven Visionary' (ID 79): -10 'Narrow Minded Trader' (ID 80): -75 'Fallen Paladin' (ID 81): 128 'Fallen Paladin' (ID 82): 30 'Reluctant Figurehead' (ID 83): 100 }Done